Don't Mind | Cruxmont | Ep. 13
Credits:
Written and Created by K. A. Statz
Produced and Directed with Sound Design and Editing by Travis Vengroff
Executive Producers Dennis Greenhill, Carol Vengroff, AJ Punk'n, & Maico Villegas
Editing, Sound Design, Mixing & Mastering by Dayn Leonardson
Additional Dialogue Editing by Austin Beach
Script Consulting by Gemma Amor
Script Editing by W. K. Statz
Casting Assistance by Newtown Artist Management Ltd
Cast:
Dr. Gwendolyn (Gwen) Kingston – Adjoa Andoh
Neal Mitchell – Daniel Demerin
Colin Mitchell – Preston Yeung
Adelaide Birch – Erika Sanderson
Constable Noah Gordon – Sinclair Belle
Roger Alhill – David Ault
Dr. Leslie Boden– Sally Walker-Taylor
Music:
"Missing Persons" - Written and Performed by Steven Melin
"Dance with the Ghosts" - Written and Performed by Scott Arc
"Old Cruxmont" – Written and Performed by Steven Melin, Budapest Strings Recorded by Musiversal
Cover Art by Abigail Spence
Special Thanks to:
Our Patreon supporters! | Carol Vengroff | Ian Stephenson - Simpson Street Studios | Chris Luhrs | Steve Chase - ID Audio
This is a Fool and Scholar Production
We are a two person creative team and we can only create this show because of fan support!
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Content Warnings:
Body Horror, Loss (spouse + familial), Memory Loss, References to Suicide, References to Substance Abuse / Recovery, Self-loathing, Therapy
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Transcript
Speaker 1 Previously on Don't Mind Cruxmont. Fleeing through the tunnels, Neil encountered a decayed human form racked with fungal growth.
Speaker 1 Stumbling and sickened at the sight, the group fled in search of an exit.
Speaker 1 Desperate to avoid their pursuers, Colin led Neil and Gwen through the den of old Cruxmond, a mass of bodies and mushrooms, flesh, and spores so large that it filled the cavern deep into the rocks below.
Speaker 1 Once through the horror, Colin helped Neil and Gwen reach the surface, but refused to leave, insisting that it was too late for him, and that if they waited too long, it would be too late for Gwen as well.
Speaker 1 Back above ground, Gwen and Neil snuck back to the car, tired, fearful, and worried.
Speaker 1 In the middle of the night, Neil awoke, angry over the loss of his brother, and returned to Cruxmont to light the old Cruxmont caves on fire. But before he could toss down the match, he was attacked.
Speaker 5
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Speaker 7 Don't mind, Cruxmart.
Speaker 4
We only have a few minutes minutes left, Gwen. I'm here if you want to talk.
It's unhealthy to keep it all inside.
Speaker 4 Taylor called me yesterday. She's worried about you.
Speaker 4 There are people who love and support you, Gwen.
Speaker 4 Loss is not your identity. They want you to know that this terrible thing does not control or define you.
Speaker 3 Which
Speaker 8 terrible thing, Leslie?
Speaker 8 My slow, unstoppable decline, pulling pieces of myself away bit by bit until I'm the same as the empty human shells I face at work every single day.
Speaker 8 Or watching the only reliable light in my life snuffed out, taking my last bit of love and hope with it.
Speaker 2 Or
Speaker 8 knowing that if I walked to my mother's home right now, I would be greeted as a stranger by the woman who worked herself to sleep every night to provide for me.
Speaker 8 So, which terrible thing, Leslie?
Speaker 2 Which one?
Speaker 4 We can talk about everything and anything you want.
Speaker 3 But today,
Speaker 4 I thought you might want to talk about Desmond.
Speaker 4 How am I supposed to do this? Any way you can.
Speaker 4 No.
Speaker 8 How am I supposed to do this? Go on every day feeling like this.
Speaker 4 What does it feel like?
Speaker 8 Like
Speaker 2 fear
Speaker 2 and anger
Speaker 2 and pain.
Speaker 4 So let's look at the pieces.
Speaker 4 The fear.
Speaker 4 What are you afraid of?
Speaker 8 Oh, the fear is old.
Speaker 8 And it's not
Speaker 8 because Desmond is gone.
Speaker 8 It's the fear of losing everything that
Speaker 8 makes me real.
Speaker 8 And now I've lost more than myself. I've lost him, so it's all real.
Speaker 8 It's all happening.
Speaker 8 I'm becoming a shell of a person.
Speaker 8 But this is the first time I've felt like one.
Speaker 4 But it's not a feeling that stems from Deadsman's death.
Speaker 2 He's gone.
Speaker 8 I'm not afraid of him leaving anymore because he's already gone.
Speaker 4 You feared that he would leave you.
Speaker 8 It is hard to watch the people you love fade away.
Speaker 8 I would have understood if he couldn't do it,
Speaker 3 if he couldn't stay.
Speaker 8 I would have understood because I've wanted to do the same.
Speaker 8 It gets
Speaker 8 so hard to watch it happen,
Speaker 8 to watch the parts of you in someone
Speaker 3 disappear.
Speaker 8 But I won't get the opportunity to understand or even remember
Speaker 8 that he could have left or could have stayed.
Speaker 8 It will all be gone,
Speaker 8 Out of my control.
Speaker 2 And I'll be alone.
Speaker 4 You sound angry, Gwen.
Speaker 10 I'm furious.
Speaker 2 About what?
Speaker 3 He's gone. He wasn't even driving.
Speaker 4 He was sitting there.
Speaker 11 He always sat there having a coffee reading news, not doing anything to anyone, and now he's gone.
Speaker 11 How can this happen?
Speaker 4 Accidents are unpredictable and terrible.
Speaker 4 But I don't think Desmond would want you to be angry at the life you have left.
Speaker 4 And there is no driver to be angry at. He's gone, too.
Speaker 4 He had a stroke.
Speaker 4 You know this.
Speaker 4 There is no one to blame.
Speaker 2 So,
Speaker 4 who are you angry with?
Speaker 2 I am angry
Speaker 2 with me
Speaker 8 because
Speaker 3 for a second I thought
Speaker 3 maybe it was a good thing
Speaker 2 the accident.
Speaker 9 I was glad
Speaker 9 he would never have to watch me fade away.
Speaker 2 And I was glad he was gone.
Speaker 9 He would never have to care for me or see me look at him with confusion like he was some stranger.
Speaker 2 In that moment, I was relieved he went first.
Speaker 2 And I hate myself for it.
Speaker 2 How can I be happy he's gone?
Speaker 2 How can I think that of him?
Speaker 4 You're not happy he's gone, Gwen.
Speaker 4
You're glad he never had to experience a pain you feared from the moment you first had coffee together. You are not happy he's dead.
You would never be happy for that.
Speaker 4 You're just relieved that he was saved from a different kind of pain.
Speaker 4 And I think Desmond would understand that, because he understood what you have gone through and what you will go through.
Speaker 4 You loved him,
Speaker 4 and he knew that.
Speaker 4 Do you, um
Speaker 2 do you think I'll remember him?
Speaker 4 You remember him today.
Speaker 2 But will I
Speaker 11 in the years ahead?
Speaker 4 What is important is to celebrate the love and memories you've forged for as long as possible.
Speaker 4 In the end, when everything is over,
Speaker 4 we all forget.
Speaker 4 Neil,
Speaker 2 Neil, where are you?
Speaker 2 Is that you?
Speaker 2 Find the keys.
Speaker 2 Neil?
Speaker 2 Go!
Speaker 2 Just leave!
Speaker 2 Just try!
Speaker 2 What did you do? What did you do? What did you see, Joe, Neil?
Speaker 2 No!
Speaker 10 Let me go!
Speaker 2 It doesn't deserve to be sick!
Speaker 2 Where's Colin?
Speaker 2 How do I save my brother? I'm Colin!
Speaker 3 Now stop!
Speaker 3 Colin?
Speaker 2 Colin!
Speaker 12 I knew you weren't down there.
Speaker 13 I wasn't gonna burn it with you in there.
Speaker 10 Help me bring more paint than her over, over, and we can burn it down before it can hurt anyone else.
Speaker 14 There's diesel, too.
Speaker 3 No, but Neil, you can't burn it.
Speaker 7 What?
Speaker 13 Yes, I can.
Speaker 14 We can, and we should.
Speaker 13 That thing is not supposed to exist.
Speaker 10 You don't even know what it is.
Speaker 14 It exists, and you don't have the right to destroy it.
Speaker 12 The right?
Speaker 13 Who else is gonna do it then?
Speaker 2 We don't have a lot of time.
Speaker 12 They'll hear us.
Speaker 2 Come on. No.
Speaker 10 We're gonna burn it to ash. No more of this Stockholm Syndrome shit.
Speaker 13 Give me the matches.
Speaker 14 You come here with things you don't know, trying to do what you think is right, but it's not. No!
Speaker 10 You need to stop! They kidnapped you! They locked you down in a cave! Both of us! And they knocked us unconscious. These are not actions of good people, Colin.
Speaker 14 They're just trying to protect their family. You have no right to kill those people or old Kruxmon or destroy their version of the afterlife.
Speaker 10 What the hell are you talking about?
Speaker 10 Those things aren't alive, Colin.
Speaker 10 Even if they make noise or breathe, they can't be alive.
Speaker 10 And if they are, what I saw down there was some kind of long-drawn-out torture.
Speaker 13 And you didn't seem phased by it.
Speaker 12 How did you get out of the caves?
Speaker 16 Neil, I just need you to relax.
Speaker 2 Please.
Speaker 16 Come with me.
Speaker 10 No.
Speaker 10 That thing needs to burn.
Speaker 13 People will be back again tomorrow for the festival.
Speaker 12 They don't even know what's under them.
Speaker 16 Neil?
Speaker 17 And they never need to know.
Speaker 13 Colin, what's going on?
Speaker 16 We're getting you out of here.
Speaker 10 Leave me alone.
Speaker 16 I didn't escape after I got you out.
Speaker 16
They let me go. They explained a lot of things to me, Neil.
And I'm staying here.
Speaker 10 What did you do to him? What did you do to Colin? What are you doing to all those people down there?
Speaker 16
Just get on with it so we can go. We don't have time to argue.
The doctor needs to leave.
Speaker 10 Wait, what did you do with Gwen?
Speaker 2 Come with us.
Speaker 2 Neil, please.
Speaker 2 Get in. No! You said you wouldn't hurt him.
Speaker 9 It won't hurt him.
Speaker 9 What was it?
Speaker 9 Call.
Speaker 16 I'm sorry, Neil.
Speaker 16 Where are we?
Speaker 16 Gwen,
Speaker 12 hey, Gwen,
Speaker 12 wake up.
Speaker 2 You okay? Oh,
Speaker 8 this shift's not until two. What?
Speaker 2 No.
Speaker 2 Gwen, where are we? One minute, one minute, just go make coffee.
Speaker 12 Gwen, wake up.
Speaker 2 Neil.
Speaker 9 Neil, where are my keys?
Speaker 8 Did you take them? What?
Speaker 3 Look, I have a shift later today. Did you take my keys?
Speaker 3 Have you seen them recently?
Speaker 3 Oh, do you know where I parked the car?
Speaker 2 Gwen.
Speaker 18 Gwen, look at me for a second.
Speaker 18 I don't have your keys.
Speaker 18 We were in Croxmont.
Speaker 15 I don't know where we are now.
Speaker 18 Are you okay?
Speaker 8 I was in the car.
Speaker 8 You don't have the keys? I don't.
Speaker 2 Where are we?
Speaker 2 I don't know.
Speaker 18 I don't see anything recognizable out the window, so I don't think we're in Cruxmon anymore. The windows are barred and the doors locked, but it looks more like a hotel than a prison.
Speaker 2 Oh, wait.
Speaker 2 My car is outside in the car park.
Speaker 2 Yeah, I can see it. One second.
Speaker 18 No way out through the bathroom.
Speaker 2 Something happened.
Speaker 8 I woke up and you weren't in the car.
Speaker 2 No, I.
Speaker 16 I left.
Speaker 18 I. I wanted to burn down that thing in the caves.
Speaker 8 Did you?
Speaker 17 Colin stopped me.
Speaker 2 Colin?
Speaker 2 Yeah.
Speaker 2 What time is it?
Speaker 8 Oh, the sun's up. Could be around noon.
Speaker 3 We've been asleep for hours.
Speaker 18 We're outside of the village.
Speaker 18 They made sure we were outside of Cruxmont.
Speaker 8 How do you feel?
Speaker 18 A little nauseous
Speaker 2 and very angry.
Speaker 8 Yeah, I think we were drugged, some kind of anesthetic.
Speaker 2 Perhaps ketamine.
Speaker 18 Is it dangerous?
Speaker 8 A few hangover like Zeider Fegs, but you should be fine.
Speaker 8 Who is it?
Speaker 3 Gwen.
Speaker 3 It's Adelaide Birch. What?
Speaker 3
It's her. I'm going to open the door so we can talk.
Please tell Neil not to hit me with that lamp. I can see him.
But then
Speaker 12 fine.
Speaker 13 I won't hit her with the lamp.
Speaker 3 Thank you.
Speaker 3 Come, sit.
Speaker 3 I'm certainly not going to stand for all this.
Speaker 18 So you're the reason Gwen found out about Cruxmont.
Speaker 3 Well, yes and no.
Speaker 3 I would have faded into death at some point if left to my own devices. But my sister couldn't stand the idea of me not coming home.
Speaker 3 At first I was upset with her, but I know she did it out of love and concern.
Speaker 3 And when I heard that Gwen traced it all back to Cruxmont, with a few big leaps of faith, I might add, I knew she might end up in a spot of trouble.
Speaker 3 Now I'm here, and I hope we can talk this up properly.
Speaker 7 You came here to help me.
Speaker 3 Well, why not?
Speaker 3 You helped me plenty.
Speaker 13 So, bit confused here.
Speaker 18 What's happening right now?
Speaker 13 How are you supposed to help?
Speaker 15 Whose side are you on? Ours or Cruxmont's?
Speaker 3 It's a bit of a story, dear, and more complicated than that. We can get to it later, but for now, a lot of people are waiting and I don't have much time to cover the basics.
Speaker 3 We need to talk about you, Gwen, and Colin.
Speaker 15 Where's Colin?
Speaker 2 Hey.
Speaker 10 You let them drug me, Colin.
Speaker 16
I'm sorry, Neil. I'm really sorry.
They said they weren't going to hurt you.
Speaker 10 I would never let them do that to to you. Never.
Speaker 10 I came all the way out here to find you and make sure you were okay. And you let them do this.
Speaker 10 Sorry.
Speaker 3 If you calm down, you might begin to learn why he has done what he has done, dear.
Speaker 3 Take a seat, please.
Speaker 7 All right.
Speaker 10 What's happening? Where are we?
Speaker 3 This is a little bed and breakfast on the outskirts of Walworth, run by the Moss family. The iron window bars are decorative, but well, they'll keep you in until we've had time to talk.
Speaker 3
Oh, we have your keys and your phones, don't worry. Our first priority was to get you both out of Crooksmont as quickly as possible.
So, here you are, safe and sound.
Speaker 7 Safe and sound.
Speaker 13 I think I would have gone with something like um drugged and unlawfully imprisoned twice.
Speaker 13 But you know, when in Rome
Speaker 3 the longer you remain in the village, the greater your exposure. Perhaps because it affects you less, Neil, you don't take it as seriously as you should.
Speaker 3 But time for Colin ran out, and Gwen's time was almost up.
Speaker 3 Soon, Colin will need to return.
Speaker 3 Will I be okay?
Speaker 3 It remains to be seen.
Speaker 3 It is our hope that your exposure has not yet grown roots, so to say.
Speaker 8 Exposure to what exactly?
Speaker 3 Old Crooksmont.
Speaker 8 That organism beneath the orchards.
Speaker 18 I should have burned it.
Speaker 14 I was so close.
Speaker 19 Neil,
Speaker 16 you don't have any right or reason to burn it. You don't even know what it is.
Speaker 14 Just listen.
Speaker 14 It was filled with people, Colin.
Speaker 2 People.
Speaker 7 Bits and...
Speaker 12 pieces of arms and ribs and organs and shit.
Speaker 3 You don't understand it.
Speaker 13 And what do you mean about the afterlife?
Speaker 14 What?
Speaker 10 Is that thing hell?
Speaker 8 Wait,
Speaker 8 you were going to burn it all before I could get a sample.
Speaker 9 I expressly told you I needed to get a sample of it.
Speaker 13 You couldn't go back to the village, and I wasn't going to go anywhere near it. So yeah, fire seemed like a good option.
Speaker 15 Just pour Turpentine down the chute and light it all up. If that didn't work, maybe the catacombs.
Speaker 3 Stop.
Speaker 3 It is our afterlife, Neil.
Speaker 3 As it will be, Colin's.
Speaker 18 I won't let that happen.
Speaker 16 Neil, just shut the fuck up and listen for once. Hear her out, okay?
Speaker 14 Please. Fine.
Speaker 13 Adelaide, tell me, what was that thing?
Speaker 3 Originally, we believed that old Crooksmont came from the orchards and the trees, as it fed off the rot of the harvests.
Speaker 3 At first, we thought what was happening to us was the work of demons or witches.
Speaker 3 Now we know it's not some demonic thing, or as we thought later on, an angel, but is, in fact, the result of symbiotic fungi.
Speaker 8 Fungus?
Speaker 8 It was all over the caves and the corpses.
Speaker 3 They are not corpses, as they are not dead. Not in the way you understand death.
Speaker 18 You guys are all sick.
Speaker 3
I should clarify. They are not in any pain.
Although I know old Crooksmont sounds terrible when you first hear it. Its communication is slow and unclear.
Speaker 3 But it is alive in its own way, and is comprised of all of the elders and long lost of Crooksmont.
Speaker 2 Gwen,
Speaker 3 doctor Kingston,
Speaker 3 you were so kind and caring to me, and always trying to help.
Speaker 3 But there are many things that I never told you, quite on purpose.
Speaker 3 But one thing I'll say now is that I am a hundred and twenty-six years old, and to morrow happens to be my birthday.
Speaker 8 The symbiotic fungi does this too.
Speaker 3 Yes.
Speaker 3 Old Cruxmont is already within me, and works with my body as one complex interconnected organism.
Speaker 3 Our physical aging continues, but at a reduced rate, extending our lives far beyond those of our fellows, and as long as we stay connected to Old Cruxmont, we never suffer from mental degeneration.
Speaker 3 Ever,
Speaker 3 even after we begin to show outward signs of the fungal infection, usually at around the age of a hundred and forty,
Speaker 3 our minds stay sharp as a pin. When our bodies are given over to the caves and the rot, and eventually to old Cruxmont itself, we are fully aware and fully conscious.
Speaker 3 Our memories remain, and we join the fold where we share our lives with all those who have come before us.
Speaker 2 How?
Speaker 13 So, are you a scientist? You study this thing?
Speaker 3
No, I'm no scientist. But old Cruxmont is something we have strived to learn a lot about over the years.
Science has come a long way in my lifetime.
Speaker 3 Even what I understood as a child is now radically changed.
Speaker 16 How old is it?
Speaker 18 If you got all your memories from forever, how old is it?
Speaker 3 From what we understand, at some point during the 10th century, in the two centuries known as the Medieval Warm Period, the unique weather allowed this exceptional fungus to bloom and prosper here in Crooksmont, and it's been active ever since.
Speaker 3 We believe that it wasn't until the 11th century that the first of us joined old Crooksmont.
Speaker 2 But how?
Speaker 8 How does it work?
Speaker 2 How did it restore you, specifically, after that one night?
Speaker 3 It would have been a temporary reprieve had I not returned. Edith brought me concentrated mycelium from old Crooksmont.
Speaker 3 Inside all bodies is a complex system of nerves, but ours are intertwined with mycelial threads.
Speaker 3 Think of it as an almost invisible root system, wrapped around the finest nerves and neurons in our bodies.
Speaker 3 So
Speaker 3 in a a way,
Speaker 3 our neurons are not our own, but a dual system, and because of such, we are not susceptible to the same neural degeneration.
Speaker 3 When I took the concentrated mycelium, it sent a new wave of information to the shriveled false fungal neurons.
Speaker 3 The mycelium restore our clarity quickly, we believe, in the hope that they would soon return home by way of their host.
Speaker 3 And so,
Speaker 2 I have.
Speaker 13 It's an addiction.
Speaker 18 You're addicted to some creepy-ass magic mushrooms.
Speaker 16 No, it's a symbiotic relationship.
Speaker 2 Really?
Speaker 13 What do you get out of it then?
Speaker 16 Did you not hear the part about extended life?
Speaker 14 About the mental clarity?
Speaker 15 About rotting forever in a pile of corpses? About being a host to a fungal parasite?
Speaker 8 And Millie Birch.
Speaker 2 What happened to her? Oh.
Speaker 3 Millie was my granddaughter.
Speaker 3 Well, my great-great-great-granddaughter. But I loved her all the same.
Speaker 3
I had my first child at seventeen. It was a different time back then.
It was normal to have children young.
Speaker 2 I loved being a mother.
Speaker 3 Millie represents a sad but all too common occurrence for the families of Cruxmont.
Speaker 3 I know you've been asking about the Cruxmont survey. Well, it's simple.
Speaker 3 Every year, when our teenagers reach about 16 years of age, or sometimes younger, they're taken around Cruxmont on a survey of the village's history and activities.
Speaker 3 It is also the day they learn about old Cruxmont and the fate they and their loved ones share.
Speaker 8 I'm sorry for your loss.
Speaker 3 Thank you.
Speaker 3 It will not be long before I join old Cruxmont myself.
Speaker 2 A decade, perhaps a bit more.
Speaker 3 I've got wonderful memories of her to hold on to until then.
Speaker 18 So she killed herself to be free of it.
Speaker 3
She tried. You see, the children of Cruxmund already possess the fungus in their unique gut microbiome at the time of birth.
It migrates into the neural pathways at a young age.
Speaker 3 It's mostly inactive before then, as far as we can tell. Its primary effects are not noticeable until after puberty and during the aging process of adulthood.
Speaker 3 I can't go into much further detail, that's all I know.
Speaker 3 Millie tried to escape joining old Cruxmund, but she already had gone through puberty, and now,
Speaker 3 even drowned, the fungus and her memories live on, alone, until she joins our family and more.
Speaker 3 She has already been given over to old Crooksmont,
Speaker 3 though earlier than we would have liked.
Speaker 8 Adelaide,
Speaker 2 this is astonishing.
Speaker 8 So,
Speaker 8 even beyond the death of the body, the mind survives.
Speaker 18 How do you know?
Speaker 13 How do you know any of this is real?
Speaker 12 You could just be feeding that thing your family.
Speaker 3 Because of people like Colin.
Speaker 3 And Gwen.
Speaker 16 What do you mean? It's not their fault, Neil. I didn't know any of this when I stayed on the Cruxmont land that night.
Speaker 14 They were just protecting their families.
Speaker 15 By locking you underground.
Speaker 11 Do you not see how insane that is?
Speaker 3
It is. By any normal circumstances.
But as far as Roger has explained, Colin was out in the orchard when an elder from beneath the hills came above ground.
Speaker 9 They come above ground?
Speaker 3 At night.
Speaker 2 Yes.
Speaker 3 To enjoy the orchards and the skies. When elders start to show outward signs of infection, they are not instantly given over to Old Cruxmont.
Speaker 3 They live comfortable lives in small apartments in the tunnels under the village. They still meet with family and enjoying hobbies and entertainment until they choose to enter Old Crooksmont.
Speaker 3 When someone first chooses to go under the earth, we hold them a funeral.
Speaker 8 And gives them a gravestone with no dates on it.
Speaker 3 Yes.
Speaker 3 For no one ever really dies in Crooksmont.
Speaker 18 But what's happening to you?
Speaker 16 I can already feel Old Cruxmont.
Speaker 3 Colin saw one of our affected elders up on the hill, so we had to find a way to keep him quiet about the situation.
Speaker 3 The fungal spores in Cruxmont can infect adults rather quickly, only taking about three weeks or so to integrate them with the new host and become a vital necessity.
Speaker 3 Sadly, from what Roger and Mary have told me, they didn't know about your brother's previous addiction and mental disorder when he was held in the caves. And they found it was too late.
Speaker 18 If they had known about the addiction, would they have taken him?
Speaker 16 Neil, they were worried I'd talk about what I saw, which I probably would have.
Speaker 12 And really, I'm fine now.
Speaker 16 But due to the the damage caused by my addiction, the fungus had a much easier time finding a way in and grabbing hold because it's a parasite.
Speaker 10 Neil, Colin.
Speaker 8 Please continue.
Speaker 14 Those dreams I told you about really are memories.
Speaker 16 The people of Cruxmont had such healthy nerves and stuff.
Speaker 16 Sorry, I don't really understand the science, but they never developed the damage I had. So when I showed up and got the fungus in my brain, it flourished more than usual.
Speaker 14 I can see the memories from all those people who are part of Old Cruxmont.
Speaker 16 It's real, Neil. It's a collective library of lives and thoughts and love going back over a thousand years.
Speaker 8 So, my disease?
Speaker 14 Would work like mine.
Speaker 16 Really fast. And I know it sounds weird, but the fungus all across the orchard told Old Cruxmont, and then Old Cruxmont told me that you were easily susceptible to exposure.
Speaker 3 But this makes Colin incredibly special to us. He can communicate with Old Cruxmont in a way that none of us can.
Speaker 7 You.
Speaker 13 Wait, Neil.
Speaker 19 He's not here to fight.
Speaker 16 Calm down, lad.
Speaker 16 As for your brother's circumstance, we would never choose to inflict our lifestyle on anyone. We understand it can be frightening and confusing.
Speaker 16 But when we knew it was already too late for Colin, we had to make a choice. It was astonishing to us how clearly he was already receiving memories from old Cruxmont.
Speaker 16 The last time we had the ability to communicate like that with our elders was back in the 1920s, and a lot has changed since then.
Speaker 8 So
Speaker 8 everything else is just myths?
Speaker 2 The foxes?
Speaker 3 The young ones don't know about old Cruxmont. And when our elders living beneath the hills want to wander the orchards at night, well, we don't want to scare the children, do we?
Speaker 3 The stories of the great foxes keep our kids out of the orchards at night.
Speaker 3 Well, not all of them.
Speaker 8 A fungus can be isolated, farmed, studied.
Speaker 8 We could use this change the world.
Speaker 16 I feel.
Speaker 8 kind of dizzy.
Speaker 3
It's been a very long day, and an even longer week for you, Colin. You okay? Colin needs to return to Croxmund.
He can't be away for long.
Speaker 3 The new connections the fungus have built will slowly shrivel, and what's left of his neural pathways will not be able to compensate.
Speaker 18 So he really is trapped.
Speaker 7 Wait, what?
Speaker 13 Not able to compensate?
Speaker 15 You mean he'll die?
Speaker 3
In the worst case, yes. But before that, it would be an intense neural degeneration.
Then most likely a coma.
Speaker 8 Will he ever get to leave Crooksmont? Even for short periods of time? A week at a time, or more?
Speaker 8 Colin said he got a memory from old Crooksmont of walking by the Notre Dame in Paris.
Speaker 8 And we know that others, like yourself, can leave a few months at a time before the adverse effects are too strong.
Speaker 3 What about him?
Speaker 8 Will he ever be able to do that?
Speaker 3 Until he's been here longer, we won't know.
Speaker 2 You'll never get to come home.
Speaker 8 Aside from you, I don't think I have anything back there for me.
Speaker 18 What happens to us now?
Speaker 13 You can't just stay in the UK.
Speaker 16 You'll have to go back to the US at some point.
Speaker 3 They're ready for you.
Speaker 12 We set up a space near Archad,
Speaker 14 outside of town.
Speaker 3 Here are your bags, so you can get showered and changed. They still smell like the debris pit, and it can't be pleasant to walk around like that.
Speaker 16 And I'll see you afterwards.
Speaker 2 Wait, hold up.
Speaker 15 We're not going anywhere again, and certainly not into Cruxmod.
Speaker 8 At least tell us what we're walking into.
Speaker 3 The village leaders wish to speak with you, so please get ready. The day has already begun, and with a little luck, you'll have more answers soon enough.
Speaker 3 I can't believe he'll ever come home.
Speaker 19
Don't Mind Cruxmont. Written and created by K.A.
Stats. Produced and directed with sound design by Travis Vengroff.
Edited with Sound Design Mixing and Mastering by Dane Leonardson.
Speaker 19 Dialogue editing by Austin Beach. And with script and casting consulting by Gemma Amore.
Speaker 19 Starring Adjua Ando, Daniel Demerin, Preston Young, Sinclair Bell, David Ault, Sally Walker Taylor, and Erica Sanderson.
Speaker 19 With executive producers Dennis Greenhill, Michael Viegas, Carol Vengroff, and AJ Punkin. With music by Stephen Malin.
Speaker 19 This episode would not be possible without the support of our listeners on Patreon, so please consider supporting us there at patreon.com/slash foolandscholar or by sharing this show with a friend.
Speaker 19 This episode is copyrighted 2022 by Fool and Scholar Productions. Thank you for listening.
Speaker 17
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