Mortal Kombat: Legacy Kollection
Heather, Nick and Matt discuss Valve's announcement of the new Steam line of products and dig into the contents of the Mortal Kombat Legacy Kollection.
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Transcript
Speaker 1 This is a head gun podcast.
Speaker 2 Uh, hey, uh, guys, um,
Speaker 2 I, you know, I've been dealing with some stuff, and I think I have to take some time off from the show, unfortunately.
Speaker 3 Um, okay, are you, are you? I don't want to pry, but are like, are you okay?
Speaker 2 No, I mean, I'll share with you.
Speaker 3 Uh,
Speaker 2 you know, my cousin Kano,
Speaker 2 he entered Mortal Kombat
Speaker 2 a tournament, you know, convened by Shang Tsung of Outworld in Earthrealm. Yeah.
Speaker 2 And, you know, we had high hopes for Kano and
Speaker 3 your cousin.
Speaker 2 My cousin, yeah.
Speaker 2 Cousin Kay.
Speaker 2 Yeah, it's fun.
Speaker 2 Yeah, it was fun. But
Speaker 2 he got fatality.
Speaker 3 No, Nick.
Speaker 3 Your cousin Kano got fatality in the Mortal Kombat.
Speaker 3 We thought he was going to go far and then the quarterfinals.
Speaker 1
I'm so sorry. Take as much time as you need.
Yeah.
Speaker 3 That is tough.
Speaker 1 Do you know how or do you not have any of the details?
Speaker 2 He
Speaker 2 sub-zero pulled his head off.
Speaker 3 Oh, my God.
Speaker 2 And his spinal cord.
Speaker 3 You know, I didn't want to say anything. He dangled below it like a trophy.
Speaker 3 You've been very...
Speaker 3
You've been very open with that you've not been having a really good time. Yeah.
If I would have known it was this, I wouldn't have been telling everybody that I think he's full of shit.
Speaker 2 I mean, thank you for saying that now.
Speaker 3 I feel bad about it. I started thinking that it wasn't true.
Speaker 2 I would have, you know, I would have liked to have had your trust, you know, just as
Speaker 2 just inherently,
Speaker 2 just have that be able to be taken as a given. But I, you know, I like that now that you know the truth, you at least.
Speaker 3 Yeah, now that I know that it's true.
Speaker 1 Did you hear if like his eyes blinked or anything after his head was off?
Speaker 2 Well, yeah, well, you know, he has the one cybernetic eye.
Speaker 2 And that one just kind of, I guess, the, you know, however it's wide or whatever, I don't, I don't know
Speaker 2 the technical side of it, but that just
Speaker 2 stopped functioning.
Speaker 2 Uh, but yeah, the other, the other eye, the human eye, did blink. It wasn't winked, I guess.
Speaker 3
Winked. Oh, winked.
Yeah. Kind of fun.
Speaker 3 I think it really, yeah, it is kind of funny. Because winking implies a sort of a bit of an attitude of some kind.
Speaker 2 I like to think he was winking at me because he had that kind of sense of.
Speaker 3 Oh, you weren't careful. You were there? Yeah, I was there.
Speaker 3
You saw it happen. You saw it.
I was there.
Speaker 2 Well, he's excited. You know, he flew a bunch of family out.
Speaker 3
That is really nice. I was sitting there.
He's generous like that. He was, he's very generous.
He's a great guy. He's a great storyteller.
Speaker 2 You know, yeah, he got involved with the Black Dragon Syndicate, but he was,
Speaker 2 he was more than
Speaker 2 part of a criminal underground. You know,
Speaker 2 he was a guy who was, you know, like,
Speaker 2
again, very generous, very giving, very funny. Loved being around him.
And I'm sitting there and I got my nachos, and I got my big soda pop,
Speaker 3
and I'm watching him be dismembered before my very eyes. Yeah, I do, I do, I've spent a little time with Kano.
Yeah. I think he's a great guy.
I do think his attention, though, could be elsewhere.
Speaker 3
You know, he's always kind of looking for someone else to talk to. I was with him one time.
Somebody said, get over here. And he just like left.
Speaker 2 He's a little sensitive to that.
Speaker 2 So, yeah, I think you just got to, you have to contextualize what it would normally mean for him to hear get over here. Yeah.
Speaker 2 And he might have just taken it as some sort of a taunt if he's in a shopping center or what have you, even though it wasn't intended that way.
Speaker 1 You know, when I hear terrible news like this, the only thing I can think is, you know, it's like when you're when your basketball team loses first round, and it's like, well, I hope the guys that beat him go all the way because then in your head,
Speaker 1 you know, oh,
Speaker 1 he was second place.
Speaker 2 That was like me with the Lakers last year. He was in the T-Wolves.
Speaker 1 Yeah, so I'm really, I'm hoping that Sub-Zero goes all the way. And
Speaker 1 I'm going to look up the tournament results. And no,
Speaker 1 he died
Speaker 1
in the very next round. He died.
Oh, that's... That's tough.
Speaker 3 That's tough. He didn't even make it
Speaker 3 one more further.
Speaker 1 Yeah, he didn't make it one more.
Speaker 3 He got turned into a baby.
Speaker 3 He got bay balladied?
Speaker 1 He got bay balladied.
Speaker 3 So somebody's going to have to raise him all over again.
Speaker 1 Not it.
Speaker 3 First of all, not it.
Speaker 1 Nobody's saying it's got to be you.
Speaker 3
I can't. Fine, I'll do it.
What?
Speaker 1 Fine, I'll do it. You're gonna raise
Speaker 2 baby sub-zero, right?
Speaker 1 You're gonna raise the baby of the man, the version of the man that killed your cousin.
Speaker 2 I have a void in my life by Kato's absence, and maybe it could be filled with this new child that I can perhaps shape into a different version of his previous
Speaker 2 iteration.
Speaker 2 I can give him some sort of moral compass so he isn't going up and doing these sorts of egregious acts.
Speaker 2 We play emulated decades-old fighting games and learn the origins of combat with a K as we dig in on our Mortal Kombat Legacy Collection this week on Get Played.
Speaker 3 Toasty!
Speaker 1
Welcome to Get Played, your one-stop show for good games, bad games, and every game in between. It's time to get played.
I'm your host, Heather Ann Campbell, along with my fellow host, Tiger Weiger.
Speaker 2 That's me, didn't.
Speaker 1 Oh, no.
Speaker 3 It begins.
Speaker 2 No, we're fine. We'll use this reset.
Speaker 2 That's me, Tiger Weiger, along with our third host, Mr. Games Matt Apodaka.
Speaker 3 And the.
Speaker 3 It's okay. We'll just reuse the.
Speaker 3 We're going to use this part.
Speaker 2 We'll use both our resets. It'll be fine.
Speaker 3 Hello, everyone.
Speaker 1 Hello, everyone, and welcome back to the Premiere video game podcast, where this week we are talking about a major event in gaming history. The creation
Speaker 1 and rise
Speaker 1 of a largely known fighting game,
Speaker 1 Mortal Kombat.
Speaker 3 I like how vague it is until you say what it is.
Speaker 3 That was a fun journey for me because I knew what it was, but for something about the way you were saying it, I was like, waiting for the surprise.
Speaker 3 Crazy. I also want to say,
Speaker 1
I also want to say, though, today is a personal anniversary for me. Oh.
33 years ago today, the Sega CD was released. Wow.
Speaker 3 Nice. Congratulations.
Speaker 1
As of record. As of record.
Wow.
Speaker 1 Welcome to the next level, child Heather.
Speaker 3 So what was it like being the kid that had that?
Speaker 3 The soul child.
Speaker 1 If I'd had friends, I would have been so excited to talk about it with them. Yeah.
Speaker 3 I'm going to buy a magazine where there's a disc for nights into Christmas.
Speaker 1 That was a Saturn. That was a Saturn.
Speaker 3 That was a Saturn.
Speaker 1 Sega CD was less known.
Speaker 3 Oh, God.
Speaker 3 Man.
Speaker 1 Those are the days. We, today,
Speaker 1
for this episode, played. I mean, maybe you played.
Yeah. um, Sega-specific Mortal Kombat
Speaker 3 ports.
Speaker 2 Yes, the ports were a bit were a big thing at the time, but but I'm wagging my finger.
Speaker 1 I'm wagging my finger because she is wagging her finger.
Speaker 2 I, you know, we're an audio podcast. We do a video close, but the finger wagging is happening.
Speaker 3 I'm wagging that. You have to believe us.
Speaker 1 I'm wagging that finger because the
Speaker 1 Saturn and I think Sega CD ports are just not on the compilation.
Speaker 3 Yeah, I mean, we'll get into it.
Speaker 2 it.
Speaker 2 We'll get into it, but on the Mortal Kombat Legacy collection with a K, we are going to be talking about everything that's in this package and some notable omissions. Yeah.
Speaker 1 Okay.
Speaker 3 Mortal Kombat.
Speaker 2 It's really fun to say Mortal Kombat the way they say it in the Mortal Kombat commercial.
Speaker 3
I think no other game's got something like that. I kind of don't think so.
I think that's like one of the most iconic things from a game.
Speaker 2 What's the, yeah,
Speaker 2 what would be the other? Is there another game title that is set in some sort of specific or demonstrative fashion? I can't think of it.
Speaker 3
I can't think, I don't know. All I can think of is Mortal Kombat.
What remains of Edith Finn?
Speaker 1 I mean, on the cabinet, when it would do the attract mode, you'd hear killer instinct.
Speaker 3 That's good. And Resident Evil, when you press start, Resident Evil.
Speaker 2 That is pretty good. You know what? That's a pretty good candidate, honestly.
Speaker 3 I mean, honestly, after I said that about Mortal Kombat, that one's maybe better it's maybe a little better because it's also in the game yeah yeah and it's kind of scary actually it is a little scary whereas the mortal combat one's a little silly it's a little silly yeah
Speaker 3 i can't believe that that movie the second one was supposed to come out by now and it's i think pushed an entire year or something that's wild yeah they got to work on the effects
Speaker 3 I think I heard that they're like, it's actually, it was testing really well, that they're like, it was better than we thought.
Speaker 3
So we're putting it out at a more appropriate time, a more intentional time of year, actually. But, you know, who knows? Who knows? I'm excited to see it.
Yeah, me too.
Speaker 1 I'll see anything.
Speaker 2
You know, it's a big one. It's just because you mentioned the Sega CD.
It's not a game title, but Sega.
Speaker 3
Yeah. Pretty good.
Pretty good. Yep.
Speaker 2 Man. An early entry and something being vocalized.
Speaker 3 What else? What else? What else? What else?
Speaker 1 I mean, Mario says, like, when you start up the
Speaker 1 N64 version, doesn't he say, it's a me, or something like that?
Speaker 3 Yeah, but for some reason to me, that doesn't count.
Speaker 1 What does he say? He says something.
Speaker 3 Oh, no.
Speaker 1
He says, like, hello. I don't know.
I don't fucking remember what he says.
Speaker 3 What the fuck is up?
Speaker 3 Christopher Columbus was a hero.
Speaker 3 It's anti-Italian discrimination.
Speaker 1 He says the title in a lot of them, doesn't he?
Speaker 3
It's like, super Mario. Mario.
Super Sunshine. Yeah, yeah.
Yeah, yeah, yeah.
Speaker 3 Mario saying the title is pretty good i kind of don't think it's the same thing yeah something about evil combat and resident it's evil you have to just go with me on this it's somehow not the same i don't know i don't know why i can't justify it yeah because he's he's being he's being prideful it's a sin he's a little excited that you're there yeah
Speaker 2 but isn't he allowed to gas himself up isn't he allowed to have self-glazing yeah isn't he allowed to do that
Speaker 3 I don't know.
Speaker 1 I don't approve of it. That's why Mario's sus.
Speaker 3 Mario is a little sus. He's a little cringe, actually.
Speaker 3 He's a little,
Speaker 3 he's a little 6'7. He's a little lacking in the Riz department.
Speaker 2 What's the etymology of glazing?
Speaker 3 I think it's to like glass somebody up, gas somebody up, but it's like.
Speaker 2 But it sounds like it has some sort of sexual connotation.
Speaker 1 I thought it was like because guys put their dick in donuts.
Speaker 3 I don't think it's that. I kind of don't think it's either thing, actually.
Speaker 3
It does sound like that. I agree.
I do think it's like, I don't know, to like...
Speaker 3 you know how like when you're making, I don't know if it's this, but when you're crafting a clay pot of some kind and you have to put it, you have to put a finishing layer of glaze, it's like almost to say that that's like you've reached perfection and can be put out on the shelf.
Speaker 1 There was also...
Speaker 1 There was also
Speaker 1 a way to describe when women are getting ready to go to sleep, the amount of face care that they do is that you are supposed to be a glazed donut by the time you go to bed. Yeah.
Speaker 1 So, like, glazing somebody up could be like, wow, you've, you've, you've had a glow up.
Speaker 3 And, you know, a donut without glaze, what are we talking about? Cake? That's just, we're just talking about cake. It's not, it's like we're just finding its final form.
Speaker 2
Nothing wrong with a cake donut. No, no, I'm not going to.
I mean, I like a raised donut. I like a glazed donut, but
Speaker 2 I'm not going to insist on it.
Speaker 3 You can give a cake donut.
Speaker 2 Yeah, donuts are good.
Speaker 3 Donuts are
Speaker 3 maybe one of the top
Speaker 3 one of the top desserts.
Speaker 2 Should we get donuts for dinner?
Speaker 3 Absolutely not.
Speaker 2 We'll take a glazed one home.
Speaker 1 That means he's going to use it to suck his dick.
Speaker 3
We've done this before. Quick, real quick, though.
Yeah. Everyone's donut type.
I like a chocolate long jod or maple long jod.
Speaker 2 Yeah, I was going to say maple bar, but
Speaker 2 you kind of took mine. But I will say to.
Speaker 3 You also have it.
Speaker 1
Yeah, I'll take maple bar. Mine's plain cake, honestly.
Plain cake?
Speaker 3
Plain cake is good. Ranch donut? Old-fashioned chocolate.
Old-fashioned is a good one. Very nice.
Speaker 1 Very nice.
Speaker 2 Specifically the chocolate. Are you talking talking like the whole thing is chocolate or it's got like a chocolate layer on top?
Speaker 3
Just the chocolate glaze. Yeah, that's fine.
And then regular old-fashioned. Yeah, that's a hoot.
Yeah.
Speaker 2 Here's the thing.
Speaker 3 I like kind of any one. I like
Speaker 3 every donut. I like every donut.
Speaker 1
I don't like frosting, though. Like on, in general, on a cupcake, I'd rather have an unfrosted cupcake.
I agree with you. I like a plain.
Speaker 1 For example,
Speaker 1 I make a pumpkin cake and in the recipe, there's also a cream cheese frosting recipe that you can have for the pumpkin cake.
Speaker 1 And I just forego it because what I want want is a nice wedge of cake with a cup of coffee.
Speaker 3
Something I've really taken to heart from a documentary I watched from the documentary series Chef's Table. Oh, yes.
From specifically the one with Christina Tosi from Milk Bar.
Speaker 3 This really like knocked my brain open in a way more than any like sketch or improv teacher ever has or any teacher really. Like this was like just a truly foundational piece of information to me.
Speaker 3 She talks about how at her establishment Milk Bar that they don't frost the cakes there because her philosophy is that the cake should actually be good and not covered in frosting, which is typically designed to you know plus up or you know hide that like maybe the cake is dry or un or you know unappetizing.
Speaker 3 The cake should just be good, so no frosting.
Speaker 1 I love this, yeah.
Speaker 1 I applaud that philosophy.
Speaker 2 Um, I'm on Urban Dictionary for glazing, and these you know, there's some older definitions I think that are basically before the modern usage, so I think we can ignore the ones that are prior to 2022.
Speaker 2 The 2022 one and all of the entries are
Speaker 2
invoke terms like dick writing or meat writing. Yeah.
So I think it does have some sort of sexual subtext. I guess.
Speaker 3 Or just text. I feel like when people say that they're like dick writing, though, they're not like...
Speaker 3 Well, I think
Speaker 3 it's not sexual. It's kind of more like you're just like so like,
Speaker 3 I don't know, like in favor of, like, you're like, you won't see any criticism of almost where they're just like, they're infallible. It could be that they're into, you know, right.
Speaker 2 I mean, I think it is, I mean, it's meant to be metaphorical.
Speaker 2 It's not, it's not like saying explicitly that's what it's the act that you are doing, but I think that's what the, that's maybe where glazing is coming from, at least from this source.
Speaker 1 It's like, and I think we've talked about this on the show before,
Speaker 1 it's like how pussy, when you say it, doesn't mean the
Speaker 1
organ, the orifice. Yeah.
It means like weakness,
Speaker 1 which you can then
Speaker 1 back pedal to. And we looked it up even, and it was like from like the 1700s or some shit.
Speaker 3 Yeah, us, like every other podcast on earth, discussed the word pussy.
Speaker 2 I opened a tab and bing searched, typed in pussy.
Speaker 3 Got an eye full.
Speaker 3 Yeah, I guess, you know, it's about time you saw something like that.
Speaker 3 What the hell?
Speaker 3 You're virgin ass.
Speaker 3 That's
Speaker 3
a funny new angle for you. We haven't quite explored.
Weiger's a virgin. I like that.
This is fun.
Speaker 3 Mary Furrow.
Speaker 1 More than a decade.
Speaker 3 He's a virgin.
Speaker 3 That's funny. Yeah.
Speaker 1 The only virgin Chad.
Speaker 3 Actually, yeah, that's the thing. He is a Chad, though, is the thing.
Speaker 2 I am?
Speaker 3
You're a Chad, baby. Okay.
All right.
Speaker 3 I'm drinking some tea right here.
Speaker 2 Yeah, I know you're drinking some tea. I also, like, this is the thing I think some people might
Speaker 2
think. The Brits would be like, oi, love, you left your tea bag in there.
I mean, what are you oversteeping your tea?
Speaker 3 I don't take, I'll never, and this is, I'm putting this out there just for all English people. I'm never taking shit from you ever.
Speaker 3 Ever. Everything you guys do is ridiculous.
Speaker 3 Give me a fucking break.
Speaker 3 Your money is stupid.
Speaker 3 What else? What else? Y'all talk ridiculous.
Speaker 2 It's called water.
Speaker 3 Now, what up?
Speaker 3 Miss me with that shit.
Speaker 3 Anyway, I love America. Can you imagine?
Speaker 2 What a good guy to be in 2025.
Speaker 3 I'm just, I'm just, you know what? I'm trying to take back being a patriot, okay? I think that's good.
Speaker 1
It's also funny that there are so many accents in such a small area. Yes.
Like, it, like, it would be like if there were, like, 15 ways to say Chicago in the city of Chicago.
Speaker 3 Yeah.
Speaker 1 Like, it's a really intense diversification of accents.
Speaker 2 And they all have these like class signifiers that are like, if you're from the UK, you're conscious of, and I just have no fucking idea.
Speaker 3
And I just want to put this out there real quick. I'm just kidding.
I don't want any. I want some freaking.
Speaker 3 British meat head or some soccer hooligan coming to kick my ass.
Speaker 1 Yeah, but you can buy guns here. So what it's fine.
Speaker 3 That's right.
Speaker 3
Because of them. Because of you guys.
If you guys didn't treat us like that before.
Speaker 1 They made it so that we have shootings.
Speaker 3 Yeah.
Speaker 3
Thanks a lot, Brad. Thanks, Alan.
You know what? Actually, thanks a lot.
Speaker 3 Yeah, just drinking a little long game you played.
Speaker 3 Drinking a little
Speaker 3 decaf green. Okay.
Speaker 3 Very nice.
Speaker 3 Just a little flavor. Very nice.
Speaker 2 You ever have, because obviously
Speaker 2 the pairing is coffee and donuts. You ever try a tea and donuts? I have not.
Speaker 3 You know what? That's really something people do. You know, a few many years ago, at this point, maybe 10 years ago, I didn't drink coffee for an entire year and switched to tea.
Speaker 3
And I hated it. I hated it so much.
I was not, even though I think they say tea is typically more caffeinated than most coffees that you would get, like, you know, just out and about.
Speaker 2 I'm not sure if that's true.
Speaker 3 You know, I don't know. I guess it's true.
Speaker 3 It would depend on the coffee preparation or something, right? But what I was making at home, just like a drip pot, I wasn't into like nice coffee yet. It's like a drip pot of coffee.
Speaker 3 But I wasn't getting, I was just wasn't getting there with a cup of tea, I guess.
Speaker 1 You and Ted Lasso.
Speaker 3 You know, in many ways, we're very similar, actually.
Speaker 1 What's his phrase? He says
Speaker 1 barbecue sauce.
Speaker 3 He says that? Yeah, he says it.
Speaker 1 What's the context for that? Well, when he like does something, like when he gets like a bullseye on a dartboard, he says barbecue sauce.
Speaker 2
Yeah. That's fun.
I do.
Speaker 1 It's really he does, I think. I think that's right.
Speaker 3
Yeah. Sounds right.
Sounds like something I could see him saying.
Speaker 1 It's been five years.
Speaker 3 Yeah, maybe a little bit longer for me because I didn't watch the third season.
Speaker 1 No, no, I mean, like, it's been five years since the first season, which is when he says barbecue sauce.
Speaker 3 Okay, okay.
Speaker 1 And we were all in a fugue state when that show came out.
Speaker 3 Yeah, and we just needed something like that.
Speaker 1 And we desperately, desperately did.
Speaker 3 We could use it again, I think. I think we could.
Speaker 1 That is.
Speaker 2 Remember when Mitt Romney's Halloween costume was Ted Lasso? That was fun.
Speaker 3 Remember when he said his favorite meat is hot dog?
Speaker 2 Yeah, I'll never forget that.
Speaker 3 Kind of the most relatable thing he's ever said.
Speaker 3 Hot dog.
Speaker 1 His mind going through a spreadsheet of like American answers.
Speaker 3 Yeah, hot dog.
Speaker 1 Hot dog is my favorite meat.
Speaker 2 It's good meat.
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Speaker 3 Pretty cool.
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Speaker 2 Should we talk about the steam machine?
Speaker 1 Let's talk about about the Steam Machine and the new Steam glasses. Yes.
Speaker 3 And the controller. And the week.
Speaker 2
It's a little everything. There's a whole array of Steam hardware that got announced this week as of this recording.
You know, I don't know if I'll need any of this, but I like that there's another.
Speaker 2 I like that Steam,
Speaker 2 following the success of the Steam Deck, they're trying other stuff. And it certainly feels like I think the Steam Deck has led to more entries in that space.
Speaker 2 We still are waiting on something official from Microsoft or Sony, and maybe the Microsoft thing will never come because they seem to be getting out of the hardware business entirely. But, like,
Speaker 2 I definitely think
Speaker 2 I suspect the Switch 2's specs were beefed up a little bit, partly because of the existence of the Steam Deck.
Speaker 3 Yeah, you have to, I think, because that's the most direct competitor to that, right?
Speaker 3 And it's just cool that it exists.
Speaker 1 It's also wild that Nintendo is the ones who, I think, opened up that entire market.
Speaker 1 Oh, yeah. They were like, what if you had a console, it was portable and you docked it in your television? Like
Speaker 1 kudos to Nintendo for once again changing the entire gaming landscape.
Speaker 3 I really do love my Steam Deck. It is not as used as much as I'd like.
Speaker 3 I do also have
Speaker 3 Steam on
Speaker 3 my PC that I have. And I also have a Mac computer as well that I have Steam on.
Speaker 2 Steam coming out of your ears talking about Brits earlier.
Speaker 3 We have to to cut it. They're going to be so mad.
Speaker 2 They're going to love it.
Speaker 3 Because you know what? You know what? To give them credit, they love taking the piss, don't they? They love having a little bit of a laugh. They love a little bit of cheeky behavior.
Speaker 2 Yeah, I think so. I think that's the kind of thing you would do with your mates before going off to Nando's.
Speaker 3 I'm just kind of with my mates.
Speaker 3 All this to say, I think the steam machine, to me,
Speaker 3
I'm excited about something like that because I'm not sitting at my desk. I don't really like to sit at my desk.
I work at my desk all day. I don't like sitting at my desk to like play games.
Speaker 3 So to have this secondary thing that is like, you know, that I think the specs are maybe slightly disappointing to like
Speaker 3
hardcore PC gaming enthusiasts. But the specs that it's got on it right now seems like it's perfect for me.
It's just like a little bit more than the Steam Deck at this point.
Speaker 2 Yeah, I mean, like, I think the, the, you know, from some of the, I don't know how much of this is speculation, how much this is concrete information
Speaker 2 on the specs that I've read,
Speaker 2 it's kind of like a, in between like a PlayStation 5 and a, and an Xbox Series S, somewhere kind of in that sort of
Speaker 2 void, um, and which to me seems a little underpowered for current reality.
Speaker 2 But then again, they're probably they're targeting a different market, and I'm sure that if you can afford a gaming PC, you're just gonna get that anyway. Yeah, for sure.
Speaker 2 Why would you get a high-end console
Speaker 3 approximation something that i love about it is the shape i do like the shape the shape is good it's a little cube it's really steve jobs coated it's steve jobs coated it's freaking game cube coded is it a little cube coded it's a little cubert coated what else what else a bit of a
Speaker 3 oh certainly a companion cube boxel coated boxel coated uh could be uh kind of kind of crate coated crates are of staple a bit of a crate no yeah that's good uh um no i'll come up with another one certainly
Speaker 3 cardboard box from a metal gear yeah no no no no that's yeah no you could be that nick's got a lot of these for some reason i think i'll come up with one no i mean like literally it it's the when when
Speaker 1 it really actually does look when steve jobs left uh when he was fired from apple he started another company called next and the pc he made was a ultra refined perfect cube that was uh that was his his yeah his computer at the time the the next sequence in steve Jobs, the movie, is so good.
Speaker 2 Yeah.
Speaker 1 I mean, look at that. That's the, that's exactly.
Speaker 3
It is exactly it. It is.
Yeah. It is.
Looks like about the half of a Xbox Series X. Yep.
Speaker 2 We've talked about this before. Why don't they just make Steve Jobs 2? Three more presentations.
Speaker 1 I would see it a hundred fucking times.
Speaker 3 You're talking about the movie, not the man. I was like, because they don't do that.
Speaker 3 They sequelize human beings.
Speaker 2 No, juniors exist.
Speaker 3 I guess it's true.
Speaker 1 I did see a legit ad for an app today today that is available on the fucking phone. Wow.
Speaker 1 Where you record a 15-minute video of a person, get their angles, get their voice samples, have them read a script, and then it will forever allow you to AI generate that person.
Speaker 1 And the ad is a woman having
Speaker 1 her mother, the kid's grandma, read her kid a story. And it's like, well, would you like to hear the story of the elephant or whatever?
Speaker 1 And the, you know, parentheses on the ad is: grandma died before the kid grew up, and so now grandma's trapped in the phone.
Speaker 3
You know what? My grandma comes up to me, asks me if I want to hear the story of the elephant. I'm gonna say, Fuck no, grandma, are you kidding me? Tell me a better story.
Do you know Heat?
Speaker 3 Do you know fucking the Godfather 2 or some shit? What the hell's the matter with you?
Speaker 1 Well, if she's AI, she can tell you that.
Speaker 3 Then I'm listening.
Speaker 1 These Italians.
Speaker 3 No, grandma, not this one.
Speaker 2 It's very, uh, very Violet Evergarden. All the letters that were written to be delivered posthumously to a child.
Speaker 1
Hey, you know what? It's not. It's not.
I'm not going to let you have it.
Speaker 3 Just because you want it to be.
Speaker 1 Yeah, just because you want to say the words Violet Evergarden doesn't make something Violet Evergarden. You can't point at Chinese food and go, well, that's Violet Evergarden.
Speaker 3 Chinese food? Oh, my God. Somebody says that this food is like major, and he's like, the major?
Speaker 3 Dude, stop
Speaker 2 pissing me off uh the steam machine looks great i'll be i think the thing we pivoted from grandma this grim grandma thing pretty quick yeah i'm sorry but for the violet evergarden tangent but like that's weird that is crazy
Speaker 1 let me look up the name of it because it's gaming podcast adjacent yeah go ahead you guys keep talking
Speaker 3 the thing that will really be the you know deciding factor whether or not I get this is the price, right?
Speaker 3 Because I don't think I'll, I can, I would justify having a thing that I already have things that have Steam on it.
Speaker 2
I'll flat out say I just don't have, I'm not going to have a need for this. Yeah.
In fact, my, I, I, I got an Xbox Series X that I just like, I don't need this.
Speaker 2 I got this because I was like, oh, it should be comprehensive, whatever. I ostensibly cover gaming, you know, like, like, yeah, I'll have this.
Speaker 2 And then I'm just like, I have a gaming PC with PC Game Pass on it. I have no reason for this to ever use this.
Speaker 3
I think. Yeah, for me, I'm just sort of like, because the games that are more beefed up on Steam, I would usually probably buy on a different platform.
I'm not buying,
Speaker 3 you know,
Speaker 3
games that are like console exclusives on like Steam. Like when Ghost of Suzhima comes to Steam, I'm not buying that there necessarily.
But like the little games like,
Speaker 3
you know, Deep Rock Galactic Survivor, all the stuff that I already have. Sure, right.
That's the most appealing part about it to me. Like the Switch 2 is like, I already have a full library of games.
Speaker 3
That's a good point. That's a good point.
Yeah.
Speaker 2 If you have a comprehensive Steam library, then it's a good use case.
Speaker 1 The company's called 2Y, 2WAI.
Speaker 1 And
Speaker 1 yeah,
Speaker 1 it's so that you can make an AI avatar of grandma or something, and she can talk to you about whatever you want.
Speaker 3 I mean, we should just
Speaker 3
guys stop recording the podcast for a second. This is just like on the side.
Yeah, please. We should just all three of us do this and then have it do the show for us.
Speaker 2 That's pretty fun.
Speaker 3 It was forever. Yeah.
Speaker 3 We can just go do whatever we want. Go like,
Speaker 3 I don't know, get like dinner or something.
Speaker 2 People bust us because mine's too lifelike.
Speaker 3 Wait a minute.
Speaker 3 Why does wiker sound like a human being?
Speaker 3 Their chemistry is too good in this one.
Speaker 2 If I could, you know, my, my, both my grandmothers have passed away.
Speaker 2 If I could have an AI grandma, I was just, I was thinking about that, like, like thinking specifically about
Speaker 2 just talking to my grandmas again. Yeah.
Speaker 2 In AI form. I don't know if I, I was like, what, that's, that feels like such a weird can of worms to open,
Speaker 2 but I do kind of see, like, oh, I kind of get why that would be comforting, you know? Yeah. Like, is that going to be a thing we're just going to normalize?
Speaker 1 The weird part about it is, um, is I had a good relationship with one of my grandmas, terrible relationship with my other grandma. So when I think about it, I'm like, oh, it's my parents.
Speaker 1 My parents are getting old. Yeah.
Speaker 1 So like recording a ton of footage of them would be an opportunity for me in the future to have a conversation with my mom when I'm down.
Speaker 1 But I think what the problem is, is that that then will color your memory, your actual memories of the people. Right.
Speaker 1 Because you will have memories of conversations with your grandma that never happened. And that feels like it is tarnishing the human experience in some way.
Speaker 3
Yeah. Because I guess then you can't like necessarily, you wouldn't be able to program like what it, like, what the AI like thinks about certain things.
So it'll,
Speaker 3 it could potentially express the opinion of the AI. right? Which
Speaker 3 famously not great so far.
Speaker 3 Interesting.
Speaker 3 I mean, look, I do sort of have this hope that, like, all this is just going to go away in like five years.
Speaker 1
I don't think it will. Weiger seems really lost in thought about that.
I'm thinking about it.
Speaker 3 Yeah. What's the first thing you would say to AI grandma?
Speaker 2 Hey, Gammy. Your grandson's a podcaster.
Speaker 3 Wait, why are you taking that gun out?
Speaker 3 Get me out of this box.
Speaker 3 He has to bang it on the fucking glass.
Speaker 3 Starts running at it like a Zara.
Speaker 3 Why can't I leave?
Speaker 3 Turn it off every minute sometimes.
Speaker 3 No, yeah,
Speaker 3
that's wild. Yeah.
Yeah.
Speaker 1
And so fast. Like, that was a Black Mirror episode just a few years ago, and already it's an app.
An app.
Speaker 3 That's another thing those Brits did. They had to make a whole show to tell me phone bad.
Speaker 3 The whole show is that.
Speaker 1 I'm going to make a show this phone good.
Speaker 3
You know what? Phone good now. Sorry.
Phone good. Just despite the Brits.
Sorry. Phone good now.
Speaker 2 Are we ever going to do the show today?
Speaker 3 Yeah, let's do the show.
Speaker 2 Let's talk about some video games we've been playing lately.
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Speaker 2 Time to ask the question we ask each week.
Speaker 3 What are you playing? What are you playing? I asked me the Russian evil merchant. And if you want to put me in the phone and carry me around in your pocket, I would love to be your friend.
Speaker 2 That's a nice sentiment, but I feel like, you know, you should enjoy your time in a terrestrial sense.
Speaker 3 Yeah, in a corporeal form. I want to be in the bucket where it's warm.
Speaker 3 Well, that is nice. That must be nice.
Speaker 2 Yeah, I don't think you, I don't know if you would get the sensation of being inside someone's phone and feeling also the like, you know, the warmth of their skin and
Speaker 2 fabric.
Speaker 3 You mean meat specifically?
Speaker 2 I don't think anyone. I think that that just like probably it would be like an approximation of you would not actually be you.
Speaker 3 Because I'm burnt.
Speaker 3 Because you're burnt?
Speaker 3 No, I don't think it's not because of that. Okay.
Speaker 2 It's nothing specific to you. I more just mean in a
Speaker 3 Warmth.
Speaker 3 Wet. Yeah.
Speaker 3 Stink.
Speaker 3 Yeah.
Speaker 2 Okay.
Speaker 3 Bright.
Speaker 2 Bright.
Speaker 3 And
Speaker 3 vegetables. Yeah.
Speaker 3
No. No, yeah.
Yeah. Yeah.
No, totally. Those are five things.
Speaker 1 Those are all five.
Speaker 3 I can sense all of those things. Okay, yeah, no.
Speaker 2 Sometimes I'm sure you combine. You get a wet, stinky vegetable.
Speaker 3
Or a warm, stinky vegetable. Yeah.
Like when you heat up broccoli in the microwave.
Speaker 2 It could also be wet.
Speaker 3
It could also be wet. Yeah.
Yeah.
Speaker 3 Yeah.
Speaker 3 I get overwhelmed, so I don't do all of them at once. It is a little crazy.
Speaker 2 Yeah, you probably should try to limit it yourself to one at a time. It's kind of scary when it's all like...
Speaker 3 It's too much.
Speaker 2 It's a little too much. Sensory overload, yeah.
Speaker 3
Tell me to ask my friends what they've been playing. And you know what? I'm going to start with you, Meta Badaga.
What are you playing? Thank you so much.
Speaker 3 I rolled credits on Pokemon.
Speaker 3 I rolled credits on Pokemon Legends ZA, and
Speaker 3 just when I thought I was like having a little bit of fun with it,
Speaker 3 the ending is one of the worst.
Speaker 3
I think it's like the worst video game fight I've ever had in a video game. The final boss.
The final boss is you're, I mean, spoiler country for Pokemon Legends ZA.
Speaker 3 You're on the
Speaker 3 you're fighting against, there are all these like rogue
Speaker 3 mega evolved Pokemon in the town, and you're sort of on your path to,
Speaker 3 you know, defeating a bunch of them in a row. And then the last one is like a hyper mega evolved one that it's skyscraper size.
Speaker 3 So you go up to the top of this building and you kind of have no, there's no way that you could actually
Speaker 3 do this.
Speaker 3 So what you, what the game does is instead of you fighting a gigantic Pokemon, you are fighting two tentacles that have health bars that are sort of, you know, this is the Pokemon, but you're only fighting these two tentacles.
Speaker 3 And then you, you, you wipe out their HP and then it switches perspective and you're playing as the legendary Pokemon from this game, Zygarde, and you have one attack move per turn.
Speaker 3
And you take out a significant chunk of damage. And then you go back to fighting tentacles again.
And it's just back and forth until you defeat the thing. It fucking sucks.
Speaker 3
That's dog shit. That's so bad.
And like, you know, I would say that
Speaker 3 I could forgive a lot of the rest of the game because some of it I was having a good time.
Speaker 3 Some of it I was having a great time training up my guys, going into the different wild areas and capturing the different Pokemon and stuff. To me, that was like egregious.
Speaker 3 I was like, this is actually pretty bad. What was the like?
Speaker 2 Was it tedious?
Speaker 2 Was it annoying? Was it just generally unfun?
Speaker 3
Sort of all three. Okay.
And it's also not like anything you do in the game ever. Like, it's like it's so just out of left field that it just doesn't feel consistent.
It was like they ran out of time.
Speaker 2 It doesn't feel like a final exam, which is kind of what you want the, you know, the end boss to. And usually
Speaker 3 these games end with like, you know, a Pokemon battle with like a, you know, a very formidable trainer who's like...
Speaker 3 you know, the extremely leveled Pokemon and a full party of them too.
Speaker 3 So I guess I get wanting to subvert that because that's in every single one of these. But that was just not, that was just not it.
Speaker 3 But I do also still think that it's not even the worst Switch Pokemon game.
Speaker 3
I don't know which one it is. You know what? For me right now, it's Scarlet and Violet, actually.
Because Sword and Shield, it's like it was their first try.
Speaker 3 And it was kind of like, hey, you know what? For the first try, not so bad.
Speaker 3 Scarlet and Violet, not great.
Speaker 2 I'm trying to think of other annoying, specific final boss fights.
Speaker 2 I wasn't crazy about the final boss in Metaphor Refantasio, a game I overall really enjoyed, but I found like I just did feel like a little tedious and a little limited in terms of the approach you could take on that final boss.
Speaker 3
It's kind of because I mean, a lot of games are just like kill the guy and like that's or you know, that's it or whatever. Yeah.
So they can only be so satisfying or whatever. But like
Speaker 2 Shadow of the Earth Tree also, that boss was a little annoying. Yes.
Speaker 3
Final boss. But I'm glad I'm done with that that because now I'm back in Ghost of Yotay and just having the, like, I was like, now this is a video game.
Yeah. Yeah.
This is good shit.
Speaker 3
This is so much fun. Yep.
I got two more weapons. Oh, oh, I got like the staff and then the one that you like throw that is like a knife and then a big ball.
Yep. That's good shit.
Speaker 1 That's good shit.
Speaker 3
That's that rules. It's so fun.
And it's just, that's to me, I don't know.
Speaker 3 That's just like a good, I mean, I know that the, I can assume, final boss and that is going to be like all the other boss fights where you're just like, there's a big guy, gotta kill a big guy, but the story is good.
Speaker 3 Yeah. And I'm at, and like, the gameplay is good.
Speaker 3 So I'm looking forward to, I think I'm going to finish that game not soon, but I'm going to put my attention toward that before I get back into Silk Song because I think those two games are too big to be juggling at the same time.
Speaker 3 So I think I could finish Yote sooner than I could. finish Silk Song at this point.
Speaker 2 Rancher producer Rochelle Chen, you've also been playing Ghost of Yote, yes?
Speaker 3 I have, yeah.
Speaker 2 What are your impressions? I imagine you're still somewhere in the early game.
Speaker 4 I'm still pretty early.
Speaker 6 I'm having like the skill tree situation where having to learn new moves has been really difficult for me.
Speaker 4 So, I just kind of do the same thing over and over again. Um, but I'm like really loving it.
Speaker 3
It's very fun. Yep.
Wow. Just something to remember.
The difficulties are very customizable. Yeah.
Speaker 3 So, if you want to like give yourself like an easier time, you could sort of crank down the combat difficulty and just like have fun.
Speaker 1 You can you can actually, again,
Speaker 1 the thing that I did was I cranked all the difficulties up on specific items.
Speaker 1 But you can have like,
Speaker 1 oh, parrying is really hard for me, but I want the enemies to be a little tougher. Like you can, you can sort of negotiate all of the difficulty in the game,
Speaker 1 including how much damage you take. Like it's really like go to those settings.
Speaker 3
Oh, I didn't realize that. I was stuck in a like dueling tree match with some guy and I think I had it kept bringing me back to that checkpoint, like starting the duel.
Yeah.
Speaker 3 And it took me like ten tries to beat him.
Speaker 2 Yeah, you can get in there, mess around, and
Speaker 3 make it as easy or as
Speaker 3 light as as you like. Yep.
Speaker 2 Are you taking a breather from Silk Song?
Speaker 5 I am.
Speaker 6 I think I've just been so
Speaker 4 every time I think about going back, I get a a little bit scared.
Speaker 3 because I feel like I don't remember anything that happened at this point.
Speaker 2 Uh, Heather, what are you playing?
Speaker 1
Uh, well, I have a bunch of updates. Wow.
Um, first off, since we're on the Ghost of Yote tip, I did roll credits on Ghost of Yotay last week.
Speaker 3 Let's go. Um,
Speaker 1 I don't want to spoil at all the final boss, but I enjoyed the final boss and died in the final boss fight
Speaker 1
infinity times. Wow, sure.
Uh,
Speaker 2 can you say if it's a big guy?
Speaker 3 He's like a big guy.
Speaker 1 I'm not going to tell you what it is.
Speaker 3 Wow, okay.
Speaker 1 But
Speaker 3 being that I had
Speaker 1 being that despite having
Speaker 1 my,
Speaker 1 you know, having maxed out all of the, like I unlocked every shrine, I had all of the, you know, found all of the armor, upgraded all the armor, et cetera.
Speaker 1 My difficulty setting was still set on any single hit kills me from anybody.
Speaker 1 So the final boss was a bit of a challenge. Yeah.
Speaker 1 I did have to like put down the controller at one point and like kind of think, like just kind of like zone out because I was like, I know it's going to be easier if I just let it go for a moment and don't get fixated on the first few moves.
Speaker 1
Had a really great time. The story was enjoyable.
A couple of surprising turns. You know, what else can you ask from a video game? Yeah.
Speaker 1 I'll tell you. Here's what I want in New Game Plus.
Speaker 1
Here's what I would like conceptually in New Game Plus because the customizable difficulty of the game was very enjoyable. Yeah.
I want customizable speed in a new game plus.
Speaker 3 Yeah.
Speaker 1 I want to just be able to toggle movement speed.
Speaker 1 And I think that that would get me to play a game again if I could play it the second time faster.
Speaker 2 It's kind of a turbo mode.
Speaker 3 Yeah. You
Speaker 3 need to play
Speaker 3
Doom the Dark Ages. Okay.
I played a little bit of it when I had Game Pass.
Speaker 3 You know, when the game came out, you can increase or decrease the speed of everything.
Speaker 3
And it's crazy. Okay.
Okay. It's really crazy.
Speaker 3 Yeah, yeah, it's good. You might like it.
Speaker 1 So, yeah, that was my Ghost of Yote experience.
Speaker 1 I celebrated by beginning to learn the Shamisen,
Speaker 1 which arrived
Speaker 1 at my house
Speaker 1 as I beat
Speaker 1 Ghost of Yotte, and I'm going to play my first song
Speaker 1 that I learned on the Shama-sen when it arrived at my house.
Speaker 1 Day one.
Speaker 3 Incredible.
Speaker 1 It took so much work to be able to play.
Speaker 3 Insane.
Speaker 1 I am not natural at instruments.
Speaker 3
That's so cool that you got one, though. Yeah.
And that you learned that.
Speaker 1 Very cool. I'm going to do it.
Speaker 1 In other news from gaming from me, what are you playing? I'll tell you, I'm playing Simpsons Fortnite. I found one joke that I liked.
Speaker 3 Okay.
Speaker 1 In Simpsons Fortnite, there is an arcade.
Speaker 1 In the arcade, there's a bunch of fake games. Yeah.
Speaker 1 And there is a game that made me laugh because of what it was, which is a pink cabinet that
Speaker 3 says,
Speaker 1 Escape from grandma's house.
Speaker 1 And the way you interact with the game is four pink buttons and a standard Glock.
Speaker 1 And when I saw that, I was like, oh, that's pretty good. That's a pretty good joke.
Speaker 1 Enjoying the season, it is extremely difficult.
Speaker 1
I think it's very sweaty. The island is smaller.
There's only 80 players per drop. So it is a tighter, faster, harder game.
Yes. Having a great time.
Speaker 3 But
Speaker 3 the big news is,
Speaker 1 so I finished Ghost of Yotte and I need some game that's not Fortnite. Okay.
Speaker 1 So I have to start a game.
Speaker 3 I don't know about this.
Speaker 1 And I'm going through my backlog and I'm like, what is it time to play?
Speaker 1 And gentlemen,
Speaker 1 lady,
Speaker 1 it's time for me to play Final Fantasy Rebirth.
Speaker 3 Wow.
Speaker 3 Oh my God.
Speaker 1 I put six hours into a fresh
Speaker 3 play.
Speaker 1 I got into the overworld for the first time
Speaker 1
of my playing of the game. I am so grateful that I waited for the PlayStation 5 Pro.
The game is staggeringly gorgeous.
Speaker 1 I am shocked playing it because it is
Speaker 1 so expensive looking and as triple-A as Ghost of Yote was,
Speaker 1 walking around with the most beautiful people that have ever been rendered by a game system and having them interact in like fully mocapped, like Pixar level facial animation, even the fucking, like you meet this chocobo guy, right?
Speaker 1
Real early game. Yeah.
And the chocobo guy looks looks better than any NPC I have ever encountered in any video game ever. Absolutely.
Speaker 3
He is stunning. Just to clear it up for Nick real quick.
It's a guy that has chocobos, not a human chocobo. Look,
Speaker 2
I put some time into Final Fantasy VII Rebirth earlier this year before I bounced off of it. I was playing on PC.
It is a gorgeous game. Heather is right.
The art direction is pristine.
Speaker 2 The character models, the character design is top-notch.
Speaker 3 Models is right.
Speaker 1 Here is what is funny about it. Yeah.
Speaker 1 Is that all of these objects in the world, like all the barrels, all the chairs, everything has collision physics?
Speaker 1 So when you are walking around inside of a store, like looking for stuff to pick up or open a treasure chest, behind you is the clatter of every one of your friends knocking over everything in the store.
Speaker 3 Yeah.
Speaker 1 And it is great because you'll turn around and they'll all be standing beautifully, but like the fucking, like stuff is still like rolling around and stuff behind them.
Speaker 1 And it's it is deeply funny to be walking through somebody's farm. And already these games always have such a strange layer of
Speaker 1
permission. Yeah, because you're going behind the counter and opening up a chest and nobody's saying anything to you.
And I always, I'm always expecting somebody in a
Speaker 1 Elder Scrolls or Kingdom Come style
Speaker 1 like level of interactivity to turn around and be like, hey, you can go through that. And then like all the cops to come.
Speaker 1 But with Final Fantasy games, you're expected to look around and like open up every chest. Yeah.
Speaker 1 So you like go behind a counter and open a chest and you'll hear clang, clang, clang, clang, clang, clang.
Speaker 1
You turn around and like Aerith is standing next to a chair that's like half inside of a kennel or something. Yeah.
It's really funny.
Speaker 1 It is so pretty.
Speaker 1
I am taking my great time with it. I am walking through every piece of the landscape.
It'll say like, you know, go to this next checkpoint in order to keep the story going. And I'm like, fuck no.
Speaker 1 I am looking around inside of this armor store at all of the gorgeous, unnecessarily detailed pieces of armor.
Speaker 3 Yeah.
Speaker 1
It is ridiculous. I'm so happy to be on that journey, but that's it for me.
Wow. Nick Weiger, what are you playing?
Speaker 2 Heather, thank you so much.
Speaker 2 I'll briefly touch on Outer Worlds too, which I am continuing to play. But as I tend to do when I go through RPGs,
Speaker 2
I started a new save. Because here's the thing, you reach a certain point in the game and you can no longer respec, which I like.
I like that a lot.
Speaker 2
I like that you're committed to decisions that you make. I like the choices are consequential.
I like that you can't just respec endlessly on the fly for some nominal amount of in-game currency.
Speaker 2 I think it's great. I think
Speaker 2 it's a fun, especially for a game that is so
Speaker 2 much about role-playing.
Speaker 2 I think it's a great design decision, but I want to try a different build. And also, it's one of the the things once you get a few hours into one of these games, you're like, hmm,
Speaker 2 kind of do wish I had like speech, you know, I kind of do wish I had engineering, you know what I mean?
Speaker 2 Like like some of these skills, I like, like, oh, it feels like the stuff that I could have picked maybe has a little bit more utility. So I went ahead and did that.
Speaker 2 And, you know, the early game is easy enough where I was kind of able to blaze through everything.
Speaker 2
I get back to where I was in short order. The world building is really great.
The companions are really good.
Speaker 2 One thing I want to talk about that I didn't get into last time, and
Speaker 2 this is one of the things that's fun about this game, because it just has,
Speaker 2 as I've mentioned, as other people have characterized, it's basically Fallout X mass effect. I know you don't say vocalize the X, but come on, what are we doing here?
Speaker 3 I'm getting so mad.
Speaker 2 A thing that happens as you progress through this game is that you start to unlock flaws, and flaws are things that happen by in-game actions,
Speaker 2 and then they have both some sort of benefit to you, but also some sort of deficiency. When they come up,
Speaker 2 you basically have the opportunity to like, am I going to take this? I'm going to make this flaw part of my character, or am I going to not like, you know, just skip it and not take it?
Speaker 3 It's really cool.
Speaker 2 It is really cool. And they're also like, they all have a great sense of fun to it.
Speaker 2 So, for instance, one of them is bad knees, which is that if you crouch enough, you get this thing that gives you more crouch speed.
Speaker 2 But however, it makes it basically makes stealthing impossible because when you crouch,
Speaker 2 it makes a loud sound of your knees cracking. Just actually a fun sound design too.
Speaker 2 You know,
Speaker 2 there's a brand loyalty one that you get pretty early on, which like gives you like a benefit for
Speaker 2 wearing everything of a certain, like,
Speaker 2 everything that you have that's of a certain like
Speaker 2 brand, like like all of your equipment if it lines up you get some sort of substantial bonus uh but then you get some sort of you know you don't get that bonus if you're if you're not uh having you're not dealing with that um uh there's a teetotaler bonus that you get like
Speaker 2 uh if you uh it you're so you have this inhaler which is basically like a temporary teal like health boost it's a it's a lot like the what what what you've got in cyberpunk um but you also get toxicity from that so that both increases the amount of health you get from it but also increases your toxicity um and so it's it's they're all just like,
Speaker 2 they're all interesting, which I like. I mean, I'm sure there's a way to hyper-optimize it and take the, you know, and figure out like what you want to, like, what are the, what are the best ones?
Speaker 2 I'm sure, I'm sure tier lists exist for these and which ones you can target by just like, you know, repeatedly hitting up your workbench so that this specific ability comes up because, you know, that one's like worth the trade-off or whatever the fuck.
Speaker 2 But it's also kind of fun just to see them come up as you play and then just sort of choose it based on how you want to role play your character.
Speaker 2 And, but Heather, you mentioned something earlier that actually this is relevant to, which is one of them is kleptomania. So, if you steal items enough, you start to get a
Speaker 2 like, you'll get a substantial bonus when you sell those stolen items to vendors. However,
Speaker 2 if you just look, if you have the kleptomania like like flaw, if you just look at an item for long enough, sometimes your character will just automatically steal it.
Speaker 3 Give me that.
Speaker 3 So I don't know. I just, it's the kind of
Speaker 3 stuff that just makes.
Speaker 1 Environments, like, don't look at it.
Speaker 3 Yeah, yeah.
Speaker 3 It's really funny.
Speaker 2 It's the kind of stuff that just makes the game just feel a little bit more lively and like funny. The dialogue is funny.
Speaker 2 It's a really well-written game, but it's, it's like, and, and, you know, again, it's, it's got that sort of cheeky sort of
Speaker 2 fallout sensibility that that that colors everything from, you know, item descriptions to
Speaker 2 flavor text to what have you. But
Speaker 2 it's also,
Speaker 2 it has this sense of fun and is like a funny game in its own right because of things like flaws as well, which I really like. So, anyway, it's cool.
Speaker 2 I'm just trying to get some more, get a little deeper in the campaign, which I will continue to do so because I'm enjoying this game.
Speaker 3 Hell yeah.
Speaker 2 Let's talk about Mortal Kombat Legacy Collection.
Speaker 3 Mortal Kombat!
Speaker 3 Sub-zero
Speaker 2 legacy collection.
Speaker 1 I have something out of the gate I want to say. Go for it.
Speaker 3 Okay.
Speaker 1 What if Atari is becoming the sort of Criterion collection company?
Speaker 3 Yes.
Speaker 1
So, like, I kept thinking about that other Atari collection that we played. Yes.
It was staggeringly complete with the same sort of timeline feature and all of the archival footage. Yes.
Speaker 3 And I was like, oh, oh, oh, oh, oh, I want this.
Speaker 1 I want somebody in the industry to become this. And Atari doesn't have a lot of like first-party brand strength anymore.
Speaker 1 But if they were to become this sort of legacy Criterion Collection company, where it was like, oh, we're going to do a retrospective of all the Sonic games.
Speaker 1 We will do a partnership with Atari and create this sort of like,
Speaker 1 I want that to happen.
Speaker 2 That's interesting because it is like a brand with a lot of history. And, you know, the developer of this collection is Digital Eclipse, but it is published by Atari.
Speaker 2
It would be kind of interesting if they took that up and they were like, yeah, we'll be the, I don't know. I like that.
That feels like an, that feels synergistic.
Speaker 3 And also, like, I mean, they've done it for, they've done, this is not the,
Speaker 3 you know, this and the Atari one. There's like an, there's the, the LamaSoft one, and then I think there's another one.
Speaker 3 Yeah, I mean, like, if I'm not mistaken.
Speaker 2
I don't know which ones were, I don't know the publishers of everything, but I know that, like, you know, that this Digital Eclipse has developed a lot of these. Yeah.
And as you mentioned,
Speaker 2 they did the Llamasoft, the Jeff Minter story, which I wish List had never got. Similarly, the making of Karateka, which is another one that people say is great.
Speaker 2 The Jordan Mechner game, the first game he made before Prince of Persia when he was very, very young.
Speaker 2 And hey, speaking of which, the Mortal Kombat developers are very, very young, which is part of the context that you will get in this thing.
Speaker 2 Atari 50, the anniversary collection, which we mentioned, which was just kind of the definitive one. And then the Tetris Forever also is another one that they did.
Speaker 2 So they've overseen a lot of these and they've kind of been cracking them out since 2022.
Speaker 3 That was kind of the interesting thing of watching some of the documentary stuff. I was like, oh, these are just like middle-aged guys.
Speaker 3
These are not like old guys that make this game. They're just still like, and they're still doing it.
It's kind of cool.
Speaker 1 I know I've told this anecdote on the show before, but since it's the Mortal Kombat episode, I will tell the story again, which is that when I was in grade school, the developers of Mortal Kombat came to my school before Mortal Kombat was created because we were doing this sort of series of like, what are jobs you might have when you're an adult?
Speaker 1 And they came to school and they showed us the drawings, which I had not seen until this
Speaker 1 documentary footage. And I was like, holy shit, those are the drawings.
Speaker 1 Those are the simple drawings that they showed us with the big fucking spiral notebook that they brought to class, which now as an adult, I'm like, oh, it's probably a regular size spiral.
Speaker 3 But
Speaker 1 they showed us these drawings. I'm like, this is a game that we're going to make because we make video games.
Speaker 3 Wow.
Speaker 1 I've got questions. Are those guys real? You know, whatever.
Speaker 3 Yeah, sure.
Speaker 3 Is Goro my dad?
Speaker 3 But it was neat to see.
Speaker 1 It was neat.
Speaker 3 Scott.
Speaker 3 Two arms coming out of the t-shirt hole and then just two holes on the side of his t-shirt.
Speaker 3 Or a custom four-arm sure
Speaker 1 he's got two arms coming out this way but the other arms are just in his pocket that's funny
Speaker 1 uh anyway it was neat because the longer that uh the memory goes into the past yeah the more i've doubted that it ever happened yeah and when i saw the drawings i was like oh no no no no it's real it really happened that is so crazy yeah but also like it's just interesting to think too that these guys were like in their like
Speaker 3 early to mid 20s
Speaker 1 just at your school yeah yeah they must have known somebody or something because it was such a strange thing to have come to our school.
Speaker 2 That's one thing I do, like, and I let me say this. So,
Speaker 2 you know, developers digital
Speaker 2 clips I already mentioned, they do a lot of these. For people who haven't played one of these games and haven't played this specific one, basically what it is, is you've got like this
Speaker 2 menu of it, it both allow, both is it, it both serves as like this curated collection of classic titles that follow a theme, or in the case of something like the making of Karateka, it's focused on one thing.
Speaker 2 And then a bunch of supplementary material, essentially a documentary cut up into a bunch of different clips. And the actual documentary, it's something like four hours of footage.
Speaker 2 There's a lot of it.
Speaker 3 So it's.
Speaker 3 Some of it doesn't need to be there.
Speaker 2 But it's a ton of
Speaker 2 supplementary material.
Speaker 2 And that's the primary thing that's going on is that, and as you step through like a chronological timeline of a franchise, of an IP, then you get additional clips and you get additional content content you can expose yourself to.
Speaker 1 But you also get non-sort of
Speaker 1 documentary is like part of the supplementary materials. You will also get like raw footage of them filming Scorpion's moveset.
Speaker 1 And like Paul coming up with music in the Beatles documentary, you watch them on the fly be like, oh, Scorpion should throw something. Yeah, can you try like making a throwing gesture?
Speaker 1 Can you imagine if he has like a big rope or something? Like, all of that is improvised on the set
Speaker 1 and becomes one of the most iconic moments of Mortal Kombat.
Speaker 2 Yeah, and I do think some of this footage has already been out there, but it's nice to have it all collected in one place.
Speaker 3
Well, then fuck it. No, no, no, no, no, but let's go.
It's fine.
Speaker 1 I'll give you shit. No, it's cool.
Speaker 3
I like it. I wish I'd never seen anything.
Here's what I here. Here's where I was going with this.
Speaker 3 Here's where I was going to go with this.
Speaker 3 Nothing. Not even beyond this.
Speaker 3 Nothing.
Speaker 3 Or has I never seen that Paul shit that he did?
Speaker 3 Yeah, you know, I used to say $30 about the price of something.
Speaker 2 Now, inflation has pushed me to the point where I think it's now $50
Speaker 2 because the price of this on PC is $50, and I believe on console, it's $60.
Speaker 2 This is a, you know, not quite full price for our generation, but
Speaker 2
it's an expensive game. And I understand why it's priced like that.
There's a, you know, I'm sure there was a lot of production costs in making this,
Speaker 2 in, in shooting a lot of new content and, you know, licensing a lot of existing stuff
Speaker 2
in getting all these games, you know, curated and emulated. I'm sure there were a lot of development costs here that they incurred.
And they also know that this is not going to be like
Speaker 2
a 10 million selling game. It's going to be kind of a niche product for enthusiasts.
But
Speaker 2 it's hard for me to rationalize at this price point.
Speaker 1 Oh, yeah, me too. When I saw the price, I went, oh, shit, this is what we're covering?
Speaker 3 Okay, except price.
Speaker 2 Yeah, I mean, it's the kind of thing where, like, if I was just, I mean, even making content from this, but like, like, like, you know, it's like, it's like, this is pretty steep.
Speaker 2 But if I was just buying this as, like, as a Mortal Kombat fan or someone who's just, you know, curious about games' history or whatever, I would be a little bit like, man, maybe I should wait for a sale.
Speaker 2 You know what I mean? Yes. And, and it's, especially because
Speaker 2
the entirety of the documentary has already been uploaded onto YouTube. So you can find all of the footage, you know, cut together in various forms.
If you just want to watch
Speaker 2 the primary anchor of the supplementary material, it's there.
Speaker 2 And that's, to me, is like what's interesting about it because I think actually playing these games for me, it's kind of like, you know, messing around with a...
Speaker 2 decently emulated version of games that have not necessarily aged well, certainly from a single player standpoint.
Speaker 2 And from what I've read, I did not try out online at all, but I've heard that the online play, maybe it's been patched by this point, is a little bit clunky.
Speaker 3 I was reading about that too, but my initial reactions to playing through some of these was just that, like, I don't like Mortal Kombat that much.
Speaker 3 Like, it's like, it's good, it's fun, but I'm like, for $50, you would think this would,
Speaker 3 you should love this for $50. Cause like, yeah, the documentary thing to me is the most interesting and attractive part of it to me, but it's on, it's online.
Speaker 1 One of, so for me, I had sort of the opposite experience, I guess, not to be contrarian. No, I don't particularly like Mortal Kombat, right? I'm, I, I, I, I'm Street Fighter Girl.
Speaker 1
That's canon of the podcast at this point. Didn't really, wasn't super excited for this episode.
Buy the, uh, buy the game, gasp at the price. Sticker shock, yeah.
Speaker 1 And then what I loved about the way it was organized is that you could go from Mortal Kombat Arcade to Mortal Kombat on the Genesis to Mortal Kombat on the Super NES to Mortal Kombat on the the Game Boy, like this.
Speaker 3 No, that is awesome.
Speaker 1 I do really like that. And getting to see, because
Speaker 1 even when you have an emulator, generally speaking, it's organized by system, not by title.
Speaker 1 And so to be able to compare the differences between these games lightning fast was kind of illuminating in a way that I didn't expect.
Speaker 1 Like,
Speaker 1 I knew that the Genesis version of Mortal Kombat was significantly frame reduced in comparison to the Super Nintendo version.
Speaker 1 There's also the very famous Super Nintendo has no blood, Genesis version has blood.
Speaker 1 I also knew that the sprites were physically smaller on screen than the arcade version, but getting to shuffle between all of them, I was like, wow, you really appreciate the ports and you're surprised at how robust those ports are.
Speaker 1 And then additionally,
Speaker 1 playing the Game Boy and Game Gear versions next to each other, I was like, oh my God, the Game Boy sucked.
Speaker 3 Like, holy shit.
Speaker 1 And
Speaker 1 I really appreciate it because I had Mortal Kombat on Game Gear back in the day.
Speaker 1 And getting to see it all blown up, I was like, technically the largest sprites in any of these games, just in terms of like visual real estate, is the Game Gear version because the screen was so small so the guys had to be so big.
Speaker 3 Are you excited that you get to play that version without having to burn through 30 batteries?
Speaker 1 No, no, because in the, did you get to, did you get to play the Game Gear version? They make you put six AAAs.
Speaker 1 You have to jam them into your PlayStation.
Speaker 3 My pitch for this game, actually, for this package, is to make it maybe just a little more boring and frustrating, actually, because I do, I like the presentation of the timeline of events of the documentary and like going through and clicking through that.
Speaker 3
But like that's a, that's the second option in the home menu. Right.
The first thing is all of the games are there. So you don't have to interact with that stuff at all.
Right.
Speaker 3
But to me, the package is that. Right.
That's right. So I'm sort of thinking that.
That should be what you get to experience first. And then as you're going through the story, you unlock the different
Speaker 3
versions of it. That's what cool.
Because then you get to experience it sort of like as you're learning the story.
Speaker 2 And I just think, I don't know, that's a little more fun fun to me well that's my memory that's my memory of how the atari 50 anniversary celebration worked but i you know i could be wrong about that we did do an episode back on it on it back in the day um but i i think the
Speaker 2 yeah i mean i think they really wanted to have all the games just available initially i think they didn't want to have like i think they were they i think they were probably trying to be like appeal to people who's like hey i just want to have a comprehensive collection of of you know most of the mortal kombats through four uh, yeah, all kind of archived in one place.
Speaker 2 Though, I will say there are some weird omissions, like that we mentioned. That, you know, like you do, you do get the arcade Mortal Kombat 4, but I don't believe you get any of the ports.
Speaker 1 You don't get the Sega C D Mortal Kombat, which was
Speaker 1 at the time the best way to play Mortal Kombat,
Speaker 1 despite the fact that there were loading times before fatalities.
Speaker 3 So
Speaker 1 if you pulled off a fatality, it would go, dun, dun, dum, and then
Speaker 1 and then you'd pull off the fatality. But the music was the actual, I don't know if it's called Red Book audio, it was the actual audio from the arcade cabinet.
Speaker 1 So if you wanted the closest thing to the arcade game at home,
Speaker 1 that was your port.
Speaker 2 Yeah, and similarly, the Mortal Kombat trilogy, you don't get the Nintendo 64 version, which is a bit of an omission. I mean, that's a game I owned, and I remember playing playing that
Speaker 2 versus my friends as a kid, and that was like probably the most Mortal Kombat I played outside of Mortal Kombat in the arcade, just for the novelty of it back when I played at the Skate Depot, was Mortal Kombat Trilogy on Nintendo 64.
Speaker 3
Skate Depot. You remember the Skate Depot? I used to go to the Skate Depot.
Yeah, it smells like feet there. Hell yeah.
Speaker 3 I was horrible at skating.
Speaker 2 To hold the side.
Speaker 2 Always fucking falling. Man, got thrown off.
Speaker 3 We're from the same area, so we probably went to
Speaker 3 it's over by the BJs over by the Studios Mall, no? Yeah, yeah.
Speaker 2 There wasn't a BJs there back in the the day.
Speaker 2 Yeah, I used to, man, I still feel bad. We ditched a girl's birthday party at the Skate Depot.
Speaker 3 You ditched a girl's birthday party at the Skate Depot? Yeah. Why'd you do that?
Speaker 2 These cool girls wanted me to go with them.
Speaker 3 You didn't do anything wrong.
Speaker 3 This other girl sounds like a fucking dork.
Speaker 2 She was lovely.
Speaker 3 I'm sure.
Speaker 3 I had many birthdays there. Yeah.
Speaker 1 This is a roller rink?
Speaker 3 Yeah. It's a roller rink, yeah.
Speaker 1 Is it the only roller rink around? Because if so, I think I've been to Skate Depot.
Speaker 2 You might have been there.
Speaker 3 There's the one, there's the Moonlight Rollerway.
Speaker 1 I don't know the name.
Speaker 3 So that's like that's more our general area now. This is where, like, in Lakewood, where like we both grew up separately.
Speaker 2 I have been to Skate Depot with some mutual friends as an adult. So I think it's very possible that you went there because it was, it is one of these roller rinks in the area.
Speaker 3
Maybe. Yeah.
You like it when they turn on the black lights and it's kind of like disco nighttime? Cosmic.
Speaker 2 Yeah, but I don't like they can see what I did.
Speaker 3 Because the
Speaker 3 Like, you got fucking slimed at Nickelodeon.
Speaker 3 You look like a level and power wash simulator
Speaker 3 before.
Speaker 1 What's strange about the omissions in this game is the inclusion of the 32X version of Mortal Kombat.
Speaker 1 Because if you're going to, like, if you're not going to include the N64 version, why go so far out of your way to include the 32x version yeah which far fewer people have played i it is interesting that there would just be omissions at all for how comprehensive yeah it is but like i do i mean just earlier you were saying
Speaker 3 somebody does need to sort of take up the mantle of the criterion yeah like collection for video games because
Speaker 3 for For game preservation, these things are a dream.
Speaker 3
Because I was reading this, this, one of the versions, the WaveNet version of Ultimate Mortal Kombat 3 was previously lost media. Right.
No, it's really cool that that's on that here. It's awesome.
Speaker 3 And you could just have it now. It's crazy for $50, but it's just there.
Speaker 2 Yeah, and then there's things like, you know, it's, is it, is it Deadly Alliance that's the one where it's like the only version they have of Deadly Alliance for some reason is the Game Boy Advance version.
Speaker 2 I mean, like, I imagine some of this must be licensing. I also imagine some of it might be, I don't understand how
Speaker 2 emulators actually work if you're putting them into commercial software.
Speaker 2 Because I know some of them are freeware, but I know some of them are probably released under agreements where you're not supposed to make money off of them.
Speaker 2 So I'm sure they probably have to, like, I probably like if maybe the added expense of including like an N64 emulator in this package or something like that would have been enough where they're just like they couldn't justify it for one game or something.
Speaker 2 But it does, again, kind of like, especially with how much you're spending on this, it does feel like a bummer that so many things are not included.
Speaker 1 Meanwhile, the 32X guy is like, you want to use my emulator?
Speaker 3 But it's interesting, though, because
Speaker 3 the consoles on the Nintendo Switch Online thing, like the, you know, the N64, the GameCube, the Super Nintendo, all those are emulators. They're just like, they're just in there, though.
Speaker 3 So, like, they could do it somehow, but maybe it was like, yeah, too costly to include in the game. I don't know.
Speaker 2 What I will say, though, is that the documentary stuff, especially the news stuff, is really cool.
Speaker 2 I love hearing from Ed Boone, and I keep wanting to call him Scott Tobias because that's similar to a name of a kid who was my friend, but John Tobias, Boone and Tobias, who were like kind of the two creators of Mortal Kombat.
Speaker 2 And really, they weren't the only people working on this game. It was something like a six-person development team for the original, but
Speaker 2 a lot of it is front-loaded. A lot of the content is about the early part of the early history of the franchise, which makes sense.
Speaker 2 That was the formative period when they really figured out what it was. Like Heather was saying, they were just working with stunt performers, shooting them on blue screen, and in real time,
Speaker 2 figuring out kicks they could do, and then figuring out how many frames things needed to be. And like, all that shit is awesome.
Speaker 2 It's great that the, and I don't have the, it's, is it, uh, I don't have the individual's name. I don't know if it's, if it's John Vogel, I could be wrong, but like, one of the coders who is
Speaker 2 who is who has basically developed the system that allows them to capture digital images,
Speaker 2 to capture digital video, turn it into frame-by-frame animation, and have it be something that could be interactive. Someone who figured out that whole pipeline is the same person who made Q-bert.
Speaker 2 And it's like, oh, that's just an awesome bit of history that I'm sure is out there, but I'm learning it as I'm watching this documentary.
Speaker 3 It was interesting to put a face to the name of the guy who
Speaker 3 allowed his creation to be fucked by Josh Gab.
Speaker 2 I hope he made some money off of that.
Speaker 3
One of my favorite things about this is that the second guy we see in the documentary is our pal Mike Drucker. Yeah, Mike Drucker's in this.
Jeff Gershman's in this.
Speaker 2 There's some familiar faces just popping up in the dock. Yeah,
Speaker 3 I was like, oh, fun.
Speaker 1 I really liked, there's a section where you must have missed an email.
Speaker 3 What?
Speaker 3
They must have emailed us or something. We just didn't get it.
Yeah, I wonder.
Speaker 2 Maybe it went to junk. Sometimes that happens.
Speaker 3 Yeah. Yeah.
Speaker 1 It's just interesting. Yeah, it is interesting.
Speaker 2 I'll check my spam folder. It might be in there.
Speaker 3 Yeah, it's probably my spam.
Speaker 3 I never checked that because oh you know it is in here and they're like hey we hey we really want you we just like so please reply to this or we're gonna with the documentary won't be as good so no it's actually it's actually in mine too yeah it says is that so yeah that's let me go to my spam yeah no it says we wish you were in it um please and they were kind of like they sent a video of them crying that we didn't reply in time actually yeah that was i actually feel bad about that yeah i feel bad why is tam o' shanter the restaurant in my spam email that actually shouldn't be be in there.
Speaker 3
That should not be in there. That needs to be priority.
Why the fuck? Why are they emailing? Why are they coming? You're going to want to get restaurants.
Speaker 3
If you don't live in the Los Angeles area, it's a wonderful restaurant. And around the holidays, they have carolers.
And let me tell you something. It's a fucking blast.
It rules.
Speaker 3 It's really, really great. You don't think you love carols? And somebody walks up to your table.
Speaker 3 Man, I'm tipping Carolers like I'm fucking the richest man on earth. It's so great.
Speaker 2 It's so great. Yeah,
Speaker 2 you pass
Speaker 2 the carolers some bills and they'll sing a song
Speaker 2
of your choosing. You know what's fun to do with the carolers? Like, let them choose.
Because here's the thing. People are requesting the same songs all night.
Speaker 2
So they're doing all I want for Christmas is you, like, endlessly. Yes.
And
Speaker 2 they're just like, we haven't done God rest you, Werry Gentleman in a while.
Speaker 2 We actually, our tenor can really belt that one out.
Speaker 3
I do. That's what I'll ask them.
I go, what's the one that you don't think anyone's going to ask you to do tonight? I want to hear that one. And then they do it.
Speaker 3 I'm like, like, that one kind of fucking sucks.
Speaker 3 That boring. I was like, that song's like my fucking church or something.
Speaker 2 Oh, the shepherd's woes.
Speaker 3 Like, what the fuck is this song? It sucks.
Speaker 3 Do freaking hot to go or some shit.
Speaker 1
One of my favorite things in this supplemental material, supplementary materials, is the cut. move sets.
Yes.
Speaker 1 You get to see a bunch of like kicks or animation sequences for that are that are actual, it's not like the raw footage.
Speaker 1 It's like the digitized moves that would have been in the game that have all been removed. And it's like the vestigial sprite work.
Speaker 1 And you also get to see background animation that they had to cut because of memory constraints. Yeah.
Speaker 1 So getting to see that like the guys who stood next to Shang Tsun used to like switch the spears in their hands before they were like,
Speaker 1 this is taking up so much memory in this game.
Speaker 1 We got to stop these guys from moving.
Speaker 2 No, that's what's, I mean, like, like so much of, so much of what's impressive about this, when you get the history of the development, is just like the limitations they were working with.
Speaker 2 First off, just from a manpower standpoint, like Ed Boone was like basically the sole programmer, dedicated programmer. And John Tobais was basically the one artist.
Speaker 2
And, you know, they had a handful of people, and it seemed like it was a great active collaboration. Like, that's the other thing.
It seems like they were all happy to work together.
Speaker 2 Everyone was accepting each other's ideas. You know, know, there's an open door policy all around.
Speaker 2 It seemed like, oh, this is kind of the platonic ideal of game development is they just had an idea for a cool game and then everyone pitched in and
Speaker 2
made their vision happen. And they were all satisfied with how it turned out.
But yeah,
Speaker 2 like things like that, like what you're talking about, like when they, you know, they make a weakness into a strength with Sub-Zero and Scorpion becoming the signature characters in the franchise, but they're there because of the limitation of memory where they're like, well, in order to have a roster of this size, a character is going to have to be a palette swap, you know, not even on the level of Ken and Ryu.
Speaker 2 It's like, these characters are just identical, but one is blue and one is yellow. We'll give them different movesets.
Speaker 3 That stuff was all very fascinating to me. Also, just like somebody who grew up where
Speaker 3 Mortal Kombat was everywhere at that point when I was like aware of video games.
Speaker 3 So I was like always kind of aware of it, but I wasn't aware of like the sort of mythology around it from the community of players, kind of. So like people discovering
Speaker 3 like people discovering the fatalities and then like reading the comics or whatever.
Speaker 3 And, like, there's that tidbit where they like put a note in there that, like, Sonia's got a slide move or something, and like, she just doesn't.
Speaker 3 So, they were like sort of creating their own sort of like lore with the people that were very enthusiastic about the game. I thought that was really interesting.
Speaker 3 And my other favorite thing was that nobody could remember who decided that it should be Combat with a K. Yeah, that's really fun.
Speaker 3 And they were all sort of like, I think it was me. It's like, yeah, of course, you would 30 years later think it was you.
Speaker 1 I was surprised that the game's initial release, Mortal Kombat 1,
Speaker 1
not Mortal Kombat 1, not the reboot, but Mortal Kombat, the original, didn't have Sonia in it until late in the game. Yeah.
That they were like, oh, we should put in a chick.
Speaker 1 We should make a girl and she should be in this game. Because like.
Speaker 1 Part of the, at least for me, one of the standout things about Street Fighter was, oh, it's all these weird looking people and a regular girl.
Speaker 3 Yeah.
Speaker 1 And it's kind of similar in Mortal Kombat. You've got like ninjas and like
Speaker 1 a fucking Raiden's got his huge hat, and then there's just a chicken elito
Speaker 3 that's there to fight.
Speaker 1 And it's just kind of funny.
Speaker 2
She's kind of a commando, but yeah, you're right. It was like the attribute is woman.
That's like the, you know, that's the defining characteristic.
Speaker 3
Yeah, not even like a four-armed woman. Yeah.
No.
Speaker 3 It came later. It came later.
Speaker 1 Yeah, they changed that up. Like the women get fucking weird in more combat games.
Speaker 2 It's yeah, I mean, like, I love all of that. I like the insight into like the sound design and the voiceover, how all that kind of came about.
Speaker 2 But yeah, we're talking about with Sonia is like, because they talk about playtesting the game and in Chicago markets, I believe. Yep.
Speaker 2 And basically, like, it was late enough in development where they were playtesting it.
Speaker 2 They would just put it, I put it out in arcades, and we're just seeing what people, what, how the player base would respond, how enthusiasts would, whether they'd choose it over the existing Street Fighter 2 cabinets or whatever.
Speaker 2 And that version didn't have, that build didn't have Sonya in it. So
Speaker 2
it was pretty late in the game. But yeah, we were talking about all the cut content as well.
That's another thing where they found ways to
Speaker 2 reappropriate and reuse some of these things when they were like, oh, what's Liu Kang's fatality going to be?
Speaker 2 Actually, we have this unused move that we were going to, that was going to be a different sort of like kick that we're going to use, but now we can make this part of the animation for it to actually give them a finisher i remember the first time i played mortal kombat it was at a um pizza restaurant of course always that's where fucking video games were
Speaker 1 uh and it was next to a virtua fighter cabinet and to me they both were they're both that was the only cabinets there and they represented such crazy diver
Speaker 1
divergent takes on fighting games. Yeah.
Like one, I was like, whoa, these people are like
Speaker 1
blocks. They look like Tron in my head.
It's like, oh, it's Tron people.
Speaker 3 Yeah.
Speaker 1
But they're like, you can move the camera around them. And then the other one looked at the time, Mortal Kombat looked real.
Yes. Like I was like, oh my God, these are just real people.
Speaker 3 They've done it.
Speaker 1 And playing it, I thought I was going to get in trouble.
Speaker 1 Like I remember being like, I hope nobody sees me playing this so I don't get in trouble because it's clear that I'm not supposed to be playing this yeah because it was so violent and like looking at it now like playing it again for the first like the arcade cabinet for the first time in i don't know how long i was like this game's so fucking tame now oh yeah it's like it's goofy we see
Speaker 1 regularly see
Speaker 1 the inside of men's heads in video games like split open arrows through their head ex like even fortnight feels violent even though it's not violent
Speaker 1 It was so charming to see Mortal Kombat and then see the documentary footage of senators and stuff being like, This is going to end society.
Speaker 3 That was one of the interesting things that, like, just like the court documents are in the
Speaker 3
thing. And I was like, this is just fascinating.
Obviously, it's public record, but like, just like the fact that it's in a video game, you can look at it is interesting.
Speaker 2 Joe Lieberman's dumbass up there, fucking baby.
Speaker 3
Yeah. When, well, the game scared me.
Bro,
Speaker 3 fucking fake.
Speaker 1 Anybody from 2025 going back would be such ruthless bullies to those people.
Speaker 3 Yeah. Oh, yeah.
Speaker 1 We have different
Speaker 1 language of bullying now. Like we, like, for somebody to be like...
Speaker 3 I'd give this guy a wedgie that would kill him.
Speaker 1 Like, for somebody to be like, this is, this is a moral, this is a moral and ethical problem in the United States. Like, anybody from 2025 would look at that guy and be like, you're a cuck.
Speaker 2 Senator Joe Lieberman, who was Al Gore's running mate in their failed 2000 bid for the presidency,
Speaker 2 was like the forefront of the moral panic over video games, that so much of it was centered on Mortal Kombat specifically, but also like the, you know,
Speaker 2 night trap, which was the Sega CD game,
Speaker 2
which was for more lascivious reasons. reasons, although it was also a violent game.
You could almost sort of
Speaker 3 get there on night trap.
Speaker 3 Night drive it is so crazy. Yeah.
Speaker 2 But it's just like him, him up there, like, and then the announcer implores the player to, quote, finish him. Like, like, they're talking about how, like, what an ominous, grim thing it is now.
Speaker 2 And yeah, now it's just like our discourse is so completely different.
Speaker 3
Yeah. You can, like, cut off a man's head in Ghost of Yote.
Yeah. And it's just like part of it.
All of it. Yeah.
Speaker 1 All of his head. Yeah.
Speaker 3 In any section you want.
Speaker 1 And the command is slaughtered.
Speaker 1 in a game that is otherwise not like, it's not like billed in the commercials as like a hyper-violent experience. It's like, experience the story of the ghost of Yote.
Speaker 3 What does it say when, you know, like when they're crawling away, like, and they're like basically almost dead? It's like, end suffering. Yeah, ends.
Speaker 3 You just do fucking shish kebab with a patana.
Speaker 3 And it helps you.
Speaker 2 Yeah, it's comparatively quaint, obviously, by our contemporary standards. But it was like, I was definitely scandalized as a preteen, being like, holy shit, I can't believe this game is vile.
Speaker 2 I definitely remember like moms being upset about Mortal Kombat. I definitely remember there were certain arcade operators that would toggle the blood off.
Speaker 2
And yeah, I had the Super Nintendo port, which had no blood. And I think there was a cheat that you could use to enable blood.
I could be wrong about that.
Speaker 1 And I think you had to have a game genie to engage.
Speaker 3 You did have a game genie.
Speaker 2 Okay, but But it was like, it was still embedded in the game, but they basically, you know, disabled it. And it was like, it was weirdly grosser, which you can experience if you're playing
Speaker 2 the emulated version that's in the Legacy collection. But it's like, so they didn't take out
Speaker 2
the sprites for the blood effect. They just changed it to like, look like sweat.
So it's kind of clear, which is just fucking disgusting.
Speaker 1 But it also kind of looks more realistic in some way. Like the blood is so cartoonishly red that now, if you look at the game for Super Nintendo, you almost read it as
Speaker 1 like,
Speaker 3
yeah, so like there's some kind of, it's like, oh, God. Yeah.
You, I want to circle back to something you said. You played it first time at a pizza place.
Yeah.
Speaker 3 I kind of think pizza is the number one video game food. For sure.
Speaker 2 Pizza's the number one video game food. As far as
Speaker 3 proximity to video games.
Speaker 1 100%.
Speaker 1 I, you know what?
Speaker 1 If this is
Speaker 1 the three supercomputers of Evangelion, we've already agreed
Speaker 1 whatever his opinion is is invalid.
Speaker 3 Because
Speaker 3 there'll be like a Shakey's or something or
Speaker 3 a Me and Ed's, for example. No, no, for sure.
Speaker 2 Hey, another local Lakewood Southern California shout out.
Speaker 2 Yes,
Speaker 2
certainly the association with pizza parlors, which arcade cabinets and pizza parlors are not as hand in glove as they used to be. Not anymore.
But
Speaker 2 that was an inseparable alliance at a certain point.
Speaker 2 I'm thinking about like at home, because that's certainly where everyone's playing video games these days. It's chips.
Speaker 2 Is it chips?
Speaker 1 It might be chips. It's pizza still for me.
Speaker 2
I think it's still pizza because think of the other delivery staples. You can eat it with one hand.
Yeah.
Speaker 2 And it's like certainly less messy than like wings. So like you could be eating a slice and then you know still be getting some.
Speaker 3 And you're not having like friends over for like
Speaker 3 you know a table dinner yeah right to uh like play video games because one of the things you're worried about with like chips is you're gonna grease up the controllers yeah get cheeto dust in there some shit shrimp cocktail is the the food of gaming i would love it i'll eat a nasty amount of shrimp cocktail like an unsettling amount
Speaker 3 before it gets room tamp.
Speaker 2 I heard about a you like I remember this is a back of the upper right side, this is Regate Theater in Franklin.
Speaker 2 I heard about an improv show once where an audience member showed up, sat in the front row, and took a huge shrimp cocktail out of a bag and was
Speaker 2 eating like raw shrimp as he was watching improv comedy.
Speaker 3 I can't remember what the name of the show was, but our friends Alex Berg and Alex Fernie did like an improvised sort of like radio thing. I can't remember what it was called.
Speaker 3 Oh, yeah, I remember the figure.
Speaker 3 Forgive me, I'm sure. But the last one that I saw, Berg ate.
Speaker 3 a like full amount of shrimp cocktail on stage and when he finished it he looked like he was about to throw up and everybody was like cheering and so excited.
Speaker 3 And he pulled out a second tray of shrimp cocktail and started eating it. And the audience was like, no!
Speaker 3 So funny.
Speaker 2 It's, you know, like, I really like how young and scrappy the development team is. And I just,
Speaker 2 like I mentioned, it seemed really collaborative. It seems really wholesome.
Speaker 2
Repeatedly, just like they keep saying, we didn't really know what we were doing. And that's kind of why these decisions got made.
And that's just like, it's, yeah,
Speaker 2 it's a unique sort of stew that results in a pretty singular game that became really influential.
Speaker 3 It's my favorite thing in any sort of documentary where like the people have reached success beyond any measure. Every Beatles documentary, Paul will be like, we were just full of lads from Liverpool.
Speaker 3
We didn't know what we were doing. And it was like, you kind of did at some point, though.
You became the Beatles. Yeah,
Speaker 3 there's like a point.
Speaker 1 There's a threshold you cross where it's like suddenly like, I guess I know what we're doing.
Speaker 3 Yeah, I think it was when you figured out that you needed a more interesting drummer.
Speaker 1 You contrast that with an Oasis documentary where they're like, we always knew what we were doing.
Speaker 1 We're going to fucking take over the fucking world.
Speaker 3 Fucking biblical, isn't it?
Speaker 3 Yeah. I love that.
Speaker 3 You either have to stay humble or just come in just like huge dick swings.
Speaker 1 We look around and we're like, ah, we're the fucking best.
Speaker 3 Yeah, we're obviously the best guys that ever done this shit before.
Speaker 3 Meanwhile, he's got a tambourine on his fucking head.
Speaker 3 This,
Speaker 3 I messed around with some of them. I think the worst ones are,
Speaker 3 it's kind of hard to say, honestly. Like, I thought the Game Boy Advanced one were pretty bad.
Speaker 1 The Game Boy regular one is so bad.
Speaker 1
I was stunned. I was like, how did they why? I mean, Game Boy was in every house, so I understand why they released it.
Yeah.
Speaker 1 But by but when you compare it to the Game Gear version, you're like, okay, the Game Gear version is not good, but it's Mortal Kombat. The Game Boy version was like,
Speaker 1 man, there are two colors on this screen, on or off.
Speaker 3 I think that the ones that I would, if I were to return, I got this on, I got this on Switch 2. Uh-huh.
Speaker 3 because I have like a lot of fighting games on that because I think it's just like the easiest way to like get other people to play like Switch is like the most portable and it you know it has two controllers so like if you're playing you're with someone you want to play so I have a lot I have a lot of fighting games on switch 2 actually huh if I were to go back and play some of these or like oh and show this collection to people I would be like let's play the arcade versions of these maybe
Speaker 3 the way to play it. Yeah.
Speaker 2
Yeah. But I mean, like, it is, I think it's like just in the spirit of being comprehensive.
It's cool that the handheld versions are on there. Oh, yeah.
Speaker 3 And the Sub-Zero one is interesting. Well, well, oh okay, so well, here's the here's the thing.
Speaker 2 It's cool that the Game Boy ports and the Game Gear ports of Mortal Kombat and Mortal Kombat 2 are on there. Mortal Kombat Mythology Sub-Zero, which I had played previously,
Speaker 2 which was, you know, kind of like
Speaker 2
an action-adventure game. It's not like a fighting game.
It was an attempt to expand the franchise. And Mortal Kombat Special Forces, the other one, which I had not played previously.
Speaker 2 And that one stars Jax.
Speaker 2 They're both pretty bad. And I would say probably are the ones, the games that work the least in this package.
Speaker 2 Again, it's cool that they're in there because we're covering a certain period of time. And it's like, hey, these are these things that we were trying.
Speaker 2 But like, they're kind of games that just sort of prove that this is just a fighting game franchise.
Speaker 3 They tried with Street Fighter as well.
Speaker 2 There was, there was a, what the fuck was that weird Street Fighter
Speaker 2 platform game? It was like Street Fighter 20XX or something like that.
Speaker 1 I do not remember that game.
Speaker 1 Like, they've made Street Fighter known adventure game in the most recent one, where you're like running around the city and challenging people to fights.
Speaker 1 Like, that's Street Fighter the Adventure game.
Speaker 1 I don't, you're, you're right that there was some kind of Super Nintendo Street Fighter action game.
Speaker 2 It was Street Fighter 2010, the final fight, and it was a platformer, and you were Ken, but he got Ken with cybernetic implants. And yeah, it was not very good.
Speaker 3 And you have to be Ken.
Speaker 1 Yeah, why?
Speaker 3 I do think more companies should do this.
Speaker 2 Just take it easy on Ken.
Speaker 3 Was it?
Speaker 2 Let's just take it easy on Ken.
Speaker 3 Why? Okay,
Speaker 3 Ryan Gosling. Because he's a wife guy?
Speaker 2 What's the angle here? I don't know. Some of us maybe relate to Ken.
Speaker 1 You relate to Ken?
Speaker 2
I gotta feel like Ken sometimes, Ken Masters. Why is that? I don't know.
Wife guy.
Speaker 3 Is it because anywhere else you'd be a 10?
Speaker 3 That's a different Ken. What are we doing here? I'm mixing Kens.
Speaker 3 I do think more companies should do this because it would just be interesting not just to like see how, you know, like imagine like a naughty dog wand where it starts with the earliest things, even like before Crash or whatever.
Speaker 3
And then you get Crash and Jack and Daxter in there on chart. I mean, there's too much to cover.
You couldn't put all of the totality in it. But I think you could, I think you could put
Speaker 3
past. the modern era of games in documentary form at least.
Yep. And it would just be interesting to like have that information.
Yeah. I think it's just really cool to see the
Speaker 3 concept art and how things change. I don't remember offhand what's his name?
Speaker 3
Johnny Cage. Johnny Cage.
I don't remember what his original name was, but it was just like... Mr.
Speaker 1 Grimm.
Speaker 3 Yeah, that's right.
Speaker 3 That's funny.
Speaker 3 That's funny to know. Yeah.
Speaker 3 Like, just to see how things, you know, iterated over time and stuff and just how actually high quality the
Speaker 3 documents were.
Speaker 3 yeah like uh they were like pristine condition and to see the models of the cabinets was like really interesting too and like being able to zoom in and stuff like that i just think more companies or you know or digital eclipse rather it would behoove them to be like go to say uh remedy or kojima or anybody just to be like let's get all this information somewhere so that it just for game preservation because so many things get lost to time and I think it's just be interesting.
Speaker 2 Yeah, I mean, they're definitely still, this is, this is maybe the most contemporary of these collections they've done.
Speaker 2 I guess they did a Ninja Turtles one, which has maybe some more, some more modern games, but it's like it's
Speaker 3 yeah,
Speaker 2 boy, some more contemporary stuff would be interesting. I just imagine that's the kind of thing where it gets even trickier in terms of rights and licensing and dealing with these publishers.
Speaker 2 And the other thing, the other thing you'll have to, you'd have to deal with, like, for instance, like I was thinking about the Blizzard Arcade collection, which is pretty cool.
Speaker 2 It's got things like, you know, Lost Vikings and Blackthorn on it. And it does have a little bit of supplementary material, material, but not really.
Speaker 2 But it's like something on this scale that was like about Blizzard in totality, kind of like Jason Schreier's book, but in an interactive museum format, would be interesting. But you can't really...
Speaker 2 go into a company like Blizzard and be you can't just be haggi like have hagiography about Blizzard because it's a company with a lot of tormented you know
Speaker 2 past that that that that needs to that would need to be unpacked and explained and put into context in terms of its output
Speaker 3 so could you imagine if they put it in though? But that's the thing.
Speaker 2 If you did that, that'd be like, this is fucking, this is fucking rat. This exists.
Speaker 3 Bad that it happened. If they wanted to,
Speaker 3 yeah, of course, yes.
Speaker 1 If a game company wanted to do this and make infinity money, Rockstar should do it.
Speaker 3 Yeah.
Speaker 1 Because if you had
Speaker 1 a compilation that was released before six and was just like the story of Rockstar, not only would it generate hype, but to be able to go onto one disc and see like
Speaker 1 interviews with people talking about the decision to make Grand Theft Auto 3D, like the, and to be able to play the one that comes right before it and then turn that off and immediately play Grand Theft Auto 3 would be so, like it would be illuminating and
Speaker 1 provocative and exciting and it would just generate interest in the release for six, which is not coming out until 2027.
Speaker 3 A whole entry for the hot coffee mod.
Speaker 3 Yeah.
Speaker 2 The thing is, like, it's, you know, Rockstar had that re-release of the, you know, Grand Theft Auto 3.
Speaker 3 The definitive edition.
Speaker 2 The definitive edition, which had, which, like, used AI for, like, or like Seem 2 for some of the, you know, upscaling and rendering and, like, did things like what, like, what's, you know, what's that one joke of the, there's the, you know, the nut that got turned completely around that completely like undermined.
Speaker 2 Oh, yes.
Speaker 3 Yes.
Speaker 2 I'm, I'm, I'm sorry.
Speaker 3
It's like nuts and bolts or something. Isn't that what it is? No.
It's something like that.
Speaker 2 I mean, it's some sort of pun that is just like rendered moot because the algorithm they used to
Speaker 2 remaster this game
Speaker 2 made what was a hexagonal nut into a circle. And so it's like, it's like, you know, they did instead the laziest version and probably made, still made a shitload of money.
Speaker 2 But yeah, it would be cool if things like this existed.
Speaker 2 I guess we should talk a little bit about
Speaker 2 actually playing this game because part of the
Speaker 2 thing about this, the thing about about playing these games is that
Speaker 2 you know and and and i remember this from playing them as a kid they're not super fun to play single player because the ai not and i'm not talking about ai in the the modern art sense the uh the generative sense but like in terms of the the the cpu opponents yeah imagine chat gpt is fucking kicking your ass at mortal kombat uh the the cpu opponents you're playing in this game like kind of are really fucking annoying and they have the they have the thing that which is input reading which is they basically are just just taking whatever
Speaker 2 moves you're putting in as a player and they are responding them,
Speaker 2 responding not to the animation that you are doing on the character is doing on screen, but like what buttons you're pressing so that it has this response time that is completely
Speaker 2 beyond what a human player can do. And
Speaker 2 it's like that whole thing of like,
Speaker 2
it's not hard to make a hard AI. It's hard to make a fun AI.
That's the whole thing. Like these are hard AIs that aren't necessarily fun to play.
Speaker 3 And the default difficulty on these things across the board from what I noticed was medium.
Speaker 3 And I ain't fucking with that. That's too hard for
Speaker 3 Mortal Kombat against the computer.
Speaker 3 I didn't stand a chance.
Speaker 2 No, you can get shit ousted on medium if you don't know what you're doing for sure.
Speaker 3 That's why I was like, I have to wait for my wife to get hope so I could beat her at this game.
Speaker 3
She's actually very good at specifically Mortal Kombat 2, and she loves Baraka. She loves Baraka.
Yeah.
Speaker 1 Show me the bricks. Baraka Hussein Obama.
Speaker 3 You guys were in the same zone.
Speaker 3 I did see online this conspiracy theory
Speaker 3 about him
Speaker 3 where Obama's got these fucking blades in his arms.
Speaker 2 If you've got Baraka's look, you basically are going to enter some sort of fighting tournament.
Speaker 3 There's almost nothing else. What are you going to do? Fucking work at Chipotle?
Speaker 3
Clause are getting in the guac, dude. Actually, you know who should work at Chipotle? Goro.
He can be working on two burritos in the middle. Guok, man.
Speaker 2 Be a monster there.
Speaker 2 Imagine a shift meal, though.
Speaker 3 Yeah, that's not really an episode, but it's kind of interesting to think of who in Mortal Kombat should and shouldn't work at Chipotle.
Speaker 2 Goro would take the whole steam tray of fucking carne asada into the men's room.
Speaker 3 Perfectly rolled burritos. Into the men's room.
Speaker 3 Fucking going ham.
Speaker 1 It's funny to think, like,
Speaker 1
to make a burrito takes... your attention.
Yeah. And if you had another set of arms,
Speaker 1 you wouldn't be able to pay attention to both burritos at the same time.
Speaker 3 Do you think he's not doing, he's not like focused on all of it? So, like,
Speaker 1 the idea that, like, you got one set of arms folding and making a great burrito, and the other one's kind of just
Speaker 3 mashing shit together below. That's right.
Speaker 2 I wonder when the biohacking reaches a point where we can have additional limbs or when we can have cybernetic implants that give us additional limbs. First off, I know Heather will be first in line.
Speaker 2 But secondly, like, I wonder if you'll be able to take it.
Speaker 3 Okay, you'll be second in line.
Speaker 3 You can do this all day. I'll be third.
Speaker 2 Hand independence is something you can do. Like, like, you know, as an adult piano student, I just like
Speaker 2
a big thing is learning how to have your left hand and your right-hand independent. That's a skill you can figure out.
You can train your brain to do that.
Speaker 2 I would imagine if you had four arms, you could do the same sort of thing.
Speaker 3
I would hope so. I did actually just watch somebody, a clip of somebody playing different intros to Ben Folds songs.
I really love Ben Folds, and this goose came up on my algorithm.
Speaker 3
And just watching his hands move, I was like, I couldn't even, I couldn't for the rest of my life figure that out. I think it was insane to me.
I'm sure you could.
Speaker 1 I watched a video of a dog that like having his butt slapped.
Speaker 3 You liked it.
Speaker 3 He loved it.
Speaker 3 Send me that video. In fact,
Speaker 3 guys,
Speaker 1
you know, just because we're here on a podcast, I saved it. I saved it because I saved it because, guys, this is one of the best videos I've ever seen of a dog.
Here you go.
Speaker 3 You ready? He's getting like spanked. There you go.
Speaker 2 Jackson, seriously, right now, it's Sunday morning.
Speaker 1 morning.
Speaker 2 Okay, fine.
Speaker 3 Butt slap!
Speaker 3 That's cute.
Speaker 3 He's making a noise no dog has ever made.
Speaker 2
It's a pug completely twisted into a circle on the floor. Yeah.
Tongue out and just.
Speaker 3 Throwing his ass in a circle.
Speaker 1 Throwing his ass in a circle, asking for butt slaps.
Speaker 3 He loves it.
Speaker 1 Ranch, I'll show it to you after the pod.
Speaker 3
That's what I'm saying. Mortal Kombat's cool.
Yeah.
Speaker 3 Mortal Kombat's cool. I just, I can't, I can't advise anyone.
Speaker 2 I mean, like, unless you really want to support this this sort of thing that Digital Eclipse is doing, I cannot advise anyone to buy this game at full price.
Speaker 3 Yes.
Speaker 1 I,
Speaker 1 despite the sort of appreciation I have for the package itself, for all the documentary footage, for the way it's organized, for the
Speaker 1 speed with which you get in and out of the games so that you can compare them, I...
Speaker 1
Just it just solidified for me that I don't really like Mortal Kombat. Like I wasn't like, oh yeah, this is fun a little bit.
Like, I was kind of like,
Speaker 1 like, the movement in Mortal Kombat is
Speaker 1 you really get drafted when you're a kid into movesets. And Capcom's moveset was just first, it was just first layer.
Speaker 1 So, like, anybody else is building on top of that layer and feels weird because it's not Capcom.
Speaker 2 Do you mean the, do you mean the inputs? Do you mean just kind of like, or both?
Speaker 1
Inputs, the organization of punches and kicks versus punches, kicks, and blocks? Right. And then also the sort of frame response feel.
Yeah.
Speaker 2 Yeah. I mean, there's, there's naturally going to be a little bit more fluidity in the, you know, the Capcom approach with the, the, the, the just absolutely gorgeous, you know, a sprite animation
Speaker 2 and versus the, you know, here, here they're kind of beholden to. frame by framing and sometimes excluding frames for the purposes of of making something feel a little bit better.
Speaker 2 But like, like, yeah, when you're working with digital images,
Speaker 2 it's going to feel a little bit less, have a little bit less of a flow to it.
Speaker 3
I think Mortal Kombat is like a rock solid number two to Street Fighters, number one. Just like, I think it's like, it's great.
It's fun. It's different enough.
Speaker 3
I'll always prefer Street Fighter. Like, I was even just thinking about the most recent entries in both series Street Fighter VI and Mortal Kombat 1.
I've played both.
Speaker 3 Street Fighter VI is better to me.
Speaker 1 That being said,
Speaker 1 this documentary says, and I took it at face value, that Mortal Kombat is the number one selling fighting game.
Speaker 3
I believe that 100%. Yeah.
Just because of, I mean, because what? I mean, controversy sells.
Speaker 3 It's interesting to people.
Speaker 2
They also put them out with such regularity. Yeah.
And the Street Fighters come out pretty sporadically.
Speaker 2 And, you know, they've been of varying quality.
Speaker 2 Yeah, what is, I mean, like, what, like, Mortal Kombat number one? Is that what does it make Tekken number two? I don't want to step on a segment or something like that.
Speaker 2 I wonder what, I wonder what the actual ranking is.
Speaker 3 I mean, here's the thing, and this is what gets people mad every time. Yeah.
Speaker 2 Completely forgot about Tekken.
Speaker 3 Just forgot about it. Just like didn't even consider it at all.
Speaker 2 I got a Brian Cox video we need to watch.
Speaker 1 That video is insane.
Speaker 3 He's really nuts. I also am just like, I want to ask him, like, who does he owe money to?
Speaker 3 Like, he doesn't need to do this.
Speaker 2 Some people just love to work. They just love it.
Speaker 3 Couldn't be me,
Speaker 3 but but
Speaker 3 it is nice that people are like that.
Speaker 1
It's funny to do that video. Yeah.
Just as an aside, it's funny to do that video and also be like, method acting is stupid. Yeah.
Like to hold both of those opinions.
Speaker 1 Like, I'm going to speak extremely
Speaker 1 gracefully and with great authority about the story of Tekken.
Speaker 1 But also, I don't like it if a guy's like, I'm not going to eat this food because my character is a vegan.
Speaker 3 I think those two ideas, though, though, are like part of the, they're in the same
Speaker 3
part of the Venn diagram. Yeah, I guess.
Like he's like, I'm not taking this seriously at all. I'm just kind of doing my job.
Right.
Speaker 3 Which
Speaker 3 I got to give it up.
Speaker 3 Yeah, with this, I think it is like the price point is a little crazy.
Speaker 3 Check it out on a sale if you want it. But also, if you love Mortal Kombat, there is probably something in here that is worth it to you.
Speaker 1 Or if you love the 32X and you've been looking for a way to play a 32X game here in the year year 2025,
Speaker 1 this is the way to do it.
Speaker 3 Absolutely.
Speaker 2 The ones we forgot about, like the Mortal Kombat, Street Fighter, Tekken, or I'm just looking at a few different sources in terms of unit sales for fighting game franchises.
Speaker 2 The Dragon Ball fighting games are big sellers. And Super Smash Brothers, of course,
Speaker 2 a platform fighter, its own sort of thing. But
Speaker 2 it could be lumped in
Speaker 2 and is lumped in a lot of times.
Speaker 3 That's right.
Speaker 2 Shall we do a segment?
Speaker 3 Let's do a segment. It's time for the question block.
Speaker 3 All right, these are all from our Discord. Discord.gg.
Speaker 3 Flash.
Speaker 3
Get played. Get played.
Is that what it is?
Speaker 1 What the fuck is happening here?
Speaker 3 I forgot the link or forgot the URL as I was saying.
Speaker 2 Yeah, you stopped at discord.gg. I was like, that can't be our Discord.
Speaker 3 Flash? Get played. Yeah.
Speaker 3 The name of the show. What was wrong with me?
Speaker 2 I don't know. Maybe you thought it was just played or something.
Speaker 1 Maybe you you thought it was Matt Gett.
Speaker 3 Am I okay?
Speaker 3 Yeah, are you okay?
Speaker 3 I'm just, you know what? I ate a Goro made me a burrito at lunch.
Speaker 1 Which one? Do you get the top burrito or the lower burrito? Here's the thing.
Speaker 3 He was crisscrossing his arms. Oh, boy.
Speaker 3 This first one's from V
Speaker 3 Stefan New Hand.
Speaker 1 Hi, Stefan.
Speaker 2 Hi, Stefan.
Speaker 3
I hope it's Stefan. Stefan? It could be Stephen.
It's one of these things.
Speaker 3 Okay.
Speaker 1 New Hand. New Hand.
Speaker 3 What's up, New Hand? Is there a game you wish you could have played the year it came out? I have an immediate answer to this. Shadow of the Colossus?
Speaker 3 Because I only played that in the last couple of years.
Speaker 3 Sure. I think it could have just...
Speaker 3 It would have been nice to have that be a part of my personality when it was new.
Speaker 2 Yeah, I mean, that's really interesting. This is a great question.
Speaker 2 What's top of mind for me is a franchise that I came to late with the remaster, but I feel like if I'd gotten into Mass Effect when it came out, I would have loved Mass Effect and I would have been really, really into that series.
Speaker 2 And I think probably my anticipation for Mass Effect 2 and just kind of seeing Commander Shepard's
Speaker 2 journey come out like, you know,
Speaker 2 the way they were actually released is chronologically would just be what those time gaps would be like, just like really rewarding. Yeah.
Speaker 1
God of War Ragnarok. Oh.
Because it's still in my to play
Speaker 1 and it's a great game, but the year it came out, I just didn't get to it, and now it is on the shelf.
Speaker 3
Well, hey, maybe when you finish Rebirth, you can get to it. Yeah.
How about this?
Speaker 2 How about like we could we could invert a
Speaker 2 new hands question and say, like, what's a game you're glad you waited to get to? And I, because I have an immediate answer, Sekiro Shadows Die Twice.
Speaker 2 If I'd played that game the year it came out, I would have bounced off of it.
Speaker 1 When I, when I was able to finally get to Sekro Shadows twice shadows i twice i love that game and finished it and it's one of the more rewarding gaming experiences of my life similar similarly uh playing rebirth now i had i bought a bigger tv and i have a ps5 pro and i feel like i'm getting the optimum version of i got a sony tv so it automatically senses the settings of the playstation and configures it to to look the best it can wow so i'm i'm i'm i'm i'm just in heaven it's visual heaven uh
Speaker 3
I think my answer is the same. I think Shadow of the Colossus.
Wow. Because I think
Speaker 3 it would have been nice to play it when it was new, and I probably would have liked it then.
Speaker 3 But, you know, I played it, I got a little older, so I was able to appreciate things about it more than I probably would, that I wouldn't have appreciated as much if I was a little bit younger.
Speaker 2 You'd seen the Adam Sandler movie, so you had context for what was happening.
Speaker 3
Yeah, yeah, yeah, yeah. And, you know, I need movies to tell me how to feel.
So
Speaker 3 I kind of watched Rain Over Me to figure this one out.
Speaker 3 You know what? I still haven't seen it.
Speaker 2 You know.
Speaker 1 It's fine.
Speaker 3 I'm sure he's great. You've seen the Sandwich.
Speaker 1 Sandman's always great.
Speaker 2 See if you would Sandler and Doncheadle playing Shadow of the Glosses. That's kind of all you need.
Speaker 3 If I run into him, I'm going to ask him if he remembers playing the game.
Speaker 2 I'm sure he does.
Speaker 3 Oh, yeah. I love it.
Speaker 3 This next one's from Fierce Deity. What's up, Fierce Deity? Fierce.
Speaker 3
They're right. Are you guys excited about the new Lego collabs with more video games such as Zelda? I kind of wish I was.
On paper, I'm a big Lego guy, but I just don't buy Lego. Are we talking?
Speaker 2 Are these physical Legos or are these Lego games?
Speaker 3 They're physical Lego. Physical Lego.
Speaker 2
I mean, yeah, this is the thing with Lego: it's just such an expensive hobby. I think it's cool.
I think it's a good thing to spend your time doing. And
Speaker 2 I think Lego, I like the Lego aesthetic. I like looking at a completed Lego set, but just in terms of, you know, space limited and
Speaker 2 I just like, how much, how many of these fucking things am I going to buy?
Speaker 3 You know, imagine stepping on one of those things at your age? Fucking put you in a home.
Speaker 2 Jesus Christ.
Speaker 2 I'm looking for an excuse to go.
Speaker 3 You just looking for any loose Lego piece on the floor? Stomping everywhere? Get my ass in there.
Speaker 1 I went through a huge Lego phase and was like Lego 24-7, all the time, Lego.
Speaker 1 And then I significantly scaled back, and I have one remaining set to build, and it will be my final set. Wow.
Speaker 1 And it's Titanic.
Speaker 3 Oh.
Speaker 3 Final set.
Speaker 1 It's the big boy.
Speaker 1 And I have a place where he's going to go and it's going to be the only Lego in my house.
Speaker 3 What is it the entire ship or is it some of it like
Speaker 3 kind of like implied under the water? No, it's the whole ship. Okay, interesting.
Speaker 1 It's pre-syncing Titanic.
Speaker 3 Pre-syncing, interesting.
Speaker 1 So it's like a 16-hour Titanic or whatever.
Speaker 3
You could have a little bit of fun with the build. Yeah, you could have a title.
You could build half of it and be like, I'm done.
Speaker 2
Here's what I'll say. I think it's, I like, I like that things like the piranha plant exist.
You know what I mean? I think that's a cool piece, and I think it's cool that people build that.
Speaker 2 So I guess I am, even though it's not necessarily for me specifically, I do think it's cool that these are being made.
Speaker 3
Yeah, I wish, I wish I had, you know how like people have model train room? I wish I had Lego room. Like I could be like Bobby Bacala in my little Lego room.
Or Rod Stewart. Or Rod Stewart.
Speaker 3 It would just be really fun.
Speaker 3
This next one's from Gamblore. Hi, Gambler.
And Gamblore writes: Just got back from Universal Studios Hollywood.
Speaker 3 What do you think of the gamification of amusement park rides like Mario Kart, Bowser's Challenge, or even Millennium Falcon Smuggler's Run at Disneyland? Hate it.
Speaker 2
Don't make me do stuff. I want it to be a passive experience.
I know this is the thing. It's like this is an old man take because the younger generation like that
Speaker 2
it's a video game that you ride. But I'm just like, I don't need any of this shit.
I don't want to succeed or fail at a ride.
Speaker 3 I just want to like, I don't need, even Buzz lightyear's astro blasters i was like i don't need to be doing this just just let me just let me sit in this thing and and look at some i couldn't agree with you more on this yeah because i want to just experience the ride and the game part of it is like bad to whatever to me like i'll do it but it's not my favorite thing but like i usually go to theme parks with my wife and my wife hates rides like this so The more of these that pop up, the fewer of these that I'm getting on.
Speaker 3 It's always for something that I like. So like, I want to get on a Mario Kart ride, but it's a game, we're not doing it.
Speaker 2 I'm waiting 45 minutes for something, and then I get on and I find out, like, oh, I did it, I did it wrong, yeah, you know what I mean. I'm just like, okay, that's great, that's a great feeling.
Speaker 3 And the Mario Kart one in particular is disgusting because you have to put something on your fucking head.
Speaker 1 I was just about to say, I don't like it because I don't want to touch the ride. No, like, I want to just enjoy the ride.
Speaker 3 Exactly. This next one is from Fox Murder.
Speaker 3 Wow.
Speaker 2 I imagine like Fox Mulder.
Speaker 3 I think so.
Speaker 2
Like changing the L L to an R. Yeah.
Okay, that's fine.
Speaker 3 They write.
Speaker 3 Which game have you repurchased the most, including remasters, remakes, and ports to different consoles or generations? I know my answer, and it's Metal Gear Solid 3 Snake Eater.
Speaker 3 I own, I think, six versions of it.
Speaker 1 Mine has to be
Speaker 1 Sonic 2,
Speaker 1 which I even own on my Apple TV.
Speaker 3 Oh, sure. Yeah.
Speaker 1 Like, I don't play it on my Apple TV. Yeah,
Speaker 1
but I own own it on Apple TV. Anytime I see Sonic 2, like, I've got the 3D version on 3DS.
I've got the original version on the Genesis. Any GameCube compilation, anytime Sonic 2 comes out, I buy it.
Speaker 2 It's a good question.
Speaker 2 I mean,
Speaker 2 I'm kind of the port authority.
Speaker 2 I keep rebuying games and I will buy them on different platforms. I'm trying to think of what I might have bought the most.
Speaker 2 And
Speaker 3 fuck.
Speaker 2 I mean maybe it is a Mario that's kind of a boring answer though but I kind of just feel think of like all the you know like the Super Mario collections and you know I think you think about I'm thinking of like the the Super Mario Advanced versions and and what have you that probably led to some repurchasing I'm trying to think of like like I definitely bought cuphead on multiple platforms I'm looking through my steam library right now you know I got Pagel on a bunch of different stuff
Speaker 2 Pagel's one that I've that I've definitely repurchased double dipped on
Speaker 3 but yeah i don't have a ready answer here i wish i did i'm trying to remember all the um leisure suit larry magna cum laude
Speaker 3 i think i have the original metal gear solid 3 snake eater the 3ds one i bought it digitally on xbox at one point um
Speaker 3
That's three. I bought the remake.
That's four. I know there's another one in there somewhere that I'm not remembering.
Speaker 1 Wasn't it also released on?
Speaker 3 I have it on Vita.
Speaker 7 You got it on Vita.
Speaker 1 Wasn't it also released as like the Metal Gear Solid collection on PS3?
Speaker 3 Yes, but I didn't.
Speaker 3
Oh, wait, no, I have that. Yeah.
Yes. But then
Speaker 3 there's the new collection that has the original ones and the solid series, but I haven't purchased that one.
Speaker 2 You know what?
Speaker 3 I have six.
Speaker 2
I've re-bought the Telltale games franchise, like specifically Walking Dead and Wolf Among Us on multiple platforms. That's one I have on like Steam.
I have it on PlayStation or maybe Xbox.
Speaker 2
I have it because I bought it episodic. Then I later bought a collection.
Then I met Potlick Remaster. And then I also had an iPad at a certain point.
Speaker 2 So, yeah, I mean, those are ones that I've definitely, definitely quadruple dipped on.
Speaker 3
Those are kind of bang for your buck, especially on a sale. Oh, for sure.
Those are great.
Speaker 3 I think I've repurchased the complete collection of The Walking Dead a couple of times for like $10 or something. I think it's really great.
Speaker 3
Those are all of our questions. Thanks for writing in.
Remember, the Discord link is discord.gg slash get played.
Speaker 3 Well done, Matt. Thank you so much.
Speaker 2
Yeah, good job, Matt. Hey, thanks so much.
That's his sweets, get played. Our producers are Shelchen Ranch, Yard underscore, underscore sard.
Ranch, you streaming anything lately?
Speaker 3 Silent hello.
Speaker 2 And plug your podcast again.
Speaker 5 It's called The Deep Files, and we talk about our ghost experiences, and we try to debunk them.
Speaker 3 Nice.
Speaker 2
People can check that out. Our music is by Ben Prunty.
BenPruntyMusic.com. Our art is by Duck Brigade Design, DuckBrigade.com.
Get Played MerchantKinshipGoods.com.
Speaker 2 And check out Get Animate, our sister show over on Patreon. Matt, what's this week?
Speaker 3 This week, it's present day, present time, and we're still watching Serial Experiments Lane.
Speaker 2 What a show.
Speaker 1 It is. It's a good show.
Speaker 3
It's a good show. It's a good.
I might go as far as say it's a great show.
Speaker 1 I can't wait for this
Speaker 1 for this episode to end so I can show Ranch this dog video.
Speaker 3 All right, let's wrap it up.
Speaker 2 He got played.
Speaker 1 That was a Headgum podcast.
Speaker 2 What's going on? It's Lamorne Morris.
Speaker 1 And Hannah Simone.
Speaker 2 And we host The Mess Around, a New Girl rewatch podcast now on Headgum. Now, here's the thing.
Speaker 3
Every single week, we chat about an episode of New Girl, and we really get into it. Like, we get up in there.
We get up in there. You know, we reminisce about our times on set.
Speaker 3
We share behind-the-scenes tea. We react to re-watching episodes that we haven't seen in years.
We talk about how Jake Johnson is dog.
Speaker 1
That's not true. We talk about so many memories we have of working with the biggest stars on the planet.
I'm talking Prince, Taylor Swift, Olivia Rodrigo.
Speaker 3 We're just two BFFs having a good old time, okay? Sometimes we even talk to other co-stars like Zoe Deschanel, Jake Johnson, Max Greenfield, and Damon Waynes Jr.
Speaker 3 And your dad, we talk to your dad on this show as well.
Speaker 1 Make sure you subscribe to the mess around wherever you get your podcasts. New episodes drop every single Tuesday.