Episode 0.5: The Witch Queen
They say there's a witch in that valley and you'd do well to stay away from there. Join us as we journey back to the settling of the central plateau and witness the power of mountain women.
CW: Religious fundamentalism, death of parents by illness and implied suicide, child abandonment, offscreen attempted romantic coercion, shapeshifting, description of monstrous animal, discussions of mortality.
Written by Steve Shell
Sound design by Steve Shell
Narrated by Steve Shell
Intro music: "The Land Unknown," written and performed by Landon Blood
Outro music: "I Cannot Escape the Darkness," written and performed by Those Poor Bastards
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Speaker 1 Old Gods of Appalachia is a horror anthology podcast and thus may contain material not suitable for all audiences. So listener discretion is advised.
Speaker 1 And in these woods, there are two queens.
Speaker 1
You notice I said woods and not forest. No one says forest around here.
These are the woods and you damn well know it. Anyway, the queens.
Speaker 1 The elder of the two knew the ways of the wild and used them to live far beyond her years, to bend half the land to do her bidding.
Speaker 1 They say her dwelling sits in the middle of a valley so overgrown that men cannot walk it without being torn to bits by sticky vines and brambles.
Speaker 1 their blood leaving an easy trail for the greater things that serve her.
Speaker 1 Her part of the woods smells of the rotten cucumber of copperheads, and the air carries the sound of bears popping jaws and every other warning that these woods are not safe.
Speaker 1 Hanging food from a tree branch will not save it nor you if you are foolish enough to try to camp here. Both will be scented, found, and taken.
Speaker 1 She watches you here.
Speaker 1 She is snake-bite and mauled bodies. She has never known death and probably never will.
Speaker 1 Yours will only feed her and make her even younger and full of sap.
Speaker 1 She is not to be sought.
Speaker 1 And we call her
Speaker 1 the witch queen.
Speaker 1 Now all
Speaker 1 these
Speaker 1 hills
Speaker 1 leave these dark valleys
Speaker 1 For I can't stay now in the lands unknown
Speaker 1 Then the easy hills up
Speaker 1 I will walk so often
Speaker 1 I can feel the winds now hold you ghost
Speaker 1 Long before there were towns in the stretch between Kentucky and Virginia, there were settlements and camps, hand holes dug into the side of a mountain scrambling for purchase, desperate church camps and abandoned dog hole mines that more often than not dried up and passed back into the dust without anyone ever noticing.
Speaker 1 The end of this story starts in a place like that.
Speaker 1
They called her a witch. They'd found the signs and the books.
They'd asked her the questions, and she was as guilty as anyone ever was.
Speaker 1 Problem was that the good people set out to found a religious settlement in what would eventually be Jacob County, Kentucky, called themselves the blessed folk of his unending and undying gracious love.
Speaker 1 Well, they didn't have the heart for hanging or burning. So she was allowed to gather her things, load them into a cart, and be driven into the wilderness to be abandoned to God's unflinching justice.
Speaker 1 They put a bag over her head to keep her from knowing where she was going.
Speaker 1 They spun her around 12 times, once for each disciple, to make sure she was good and dizzy before they loaded her up and done the same when they unloaded her, this time saying the Lord's Prayer.
Speaker 1 See, they expected her to have been one of them, a Bible-beating sheep that would surely wither and die outside of the comfort of their godly encampment.
Speaker 1 But she was not.
Speaker 1 She had been raised by her mothers, who brought her across the ocean as a little girl.
Speaker 1 And she, like her mothers, knew the ways of the stars in the sky, the plants in the ground, and the song of the earth.
Speaker 1 And like her mothers, she could make a poultice that would close a wound, a draft that would ease your head, and she could make sure more babies made it into this world safe and whole than any physician could.
Speaker 1 Now this last and most valued skill would be what sent her family west.
Speaker 1 Scandal had erupted on the Virginia coast when the two pretty dark-haired sisters successfully delivered twins to a local official's wife who had lost three children in childbirth under the watch of the well-known well-known and respectable local doctor.
Speaker 1 The doctor, in the time-honored tradition of men who have been exposed as incompetent, had promptly called them both witches and called for their blood.
Speaker 1 And thus Edith and Catherine Dooley had taken their daughter and set out to find a quieter life in the mountains far from the good folks of Williamsburg.
Speaker 1 They found a caravan of kinder and significantly poorer folk making their way to the Cumberland.
Speaker 1 A week into the mist and rain of the long long trek, Edith took sick. Her skin went sallow and her breathing grew wet, and sadly she was dead not long after.
Speaker 1 Upon her death, a pall fell over the whole company, as she'd been a bright light on a hard road.
Speaker 1 Meals were somber, and talk was scarce for days after they buried the bright-eyed girl that everybody called Edie.
Speaker 1 Catherine, her wife, brokenhearted and malnourished, pressed on with the rest of the party, but her despondency only deepened, and she ate less and less, and on the darker nights could be heard having full conversations with her beloved Edie, many of which would end with incoherent pleading and sobbing.
Speaker 1 And when her daughter ran to the place her mother lay, why, she'd find her dead to the world. The mark of the shadow was clearly on her, though.
Speaker 1 So when they found Catherine's bedroll empty the morning they were to begin the last push of the trip, no one questioned where she'd gone.
Speaker 1 There were cliffs and steep drop-offs that were easy enough to get to, and they'd never find her body. They just hoped that she was at peace and with her Edie.
Speaker 1 The company moved on, taking the pair's almost adolescent daughter with them, a quiet, intelligent girl, quick with chores and gray eyes that saw through most people.
Speaker 1
And you've doubtless noticed that we've not said the daughter's name, even though this pretty much is her story. It's not that we don't want to tell you.
We, well, we can't.
Speaker 1
No one ever wrote it down, and nobody ever passed it down. There's no family Bible.
And where this story's going, that's probably for the best. So bear with me now.
Speaker 1 The Monroe Company, as their little caravan was called, never made it to the Cumberland Gap.
Speaker 1 Attacks by the inhabitants of the surrounding mountains and sickness picked off the rest of the troop, except for the Dooley's little girl and an old man named Marvin, who wouldn't make it much further than that.
Speaker 1 They made it almost to the gap, though, when they met up with the good folk, who were on their way west to claim some of that land of tomorrow for themselves.
Speaker 1 And after Marvin passed and was given a Christian burial, young daughter Dooley was taken into the fold where she lived for a year before they found out how she made Miss Dorothy's leg better with just words and ointment.
Speaker 1 They found the charms she carried in the bag and the mysterious books that they could not understand.
Speaker 1 And when the pastor's boy had tried to kiss her after prayer meeting one night and he came home all scratched up like he met a cattywampus, babbling that that girl could change her shape and she was going to try to hunt him down and kill him in his sleep because he wouldn't kiss her when she wanted.
Speaker 1
Well, things took a turn. The boy was a liar, of course, as many boys are.
She wasn't going to kill him and she didn't change her shape that much.
Speaker 1 She just needed him to know she was not for him.
Speaker 1 So the next morning the church elders came for her and named her a witch. Now this of course was something she already knew about herself, but it was nice to have it out in the open.
Speaker 1 She was left to fend for herself in a deep valley far from a known trail. Some say it was on the eastern side of the Cumberland, closer to what ended up being Glay Morgan, Virginia in Esau County.
Speaker 1 Others would argue it had to be on the western side in Jacob County, closer to where the kind folk were thought to have died horribly by their own incompetence.
Speaker 1 Some say you can't find the place where they left her.
Speaker 1 Some say that place will find you if it wants you there.
Speaker 1 She had brought with her the two trunks of books and stores that her mothers had packed and what clothes she had.
Speaker 1 When they'd come to her and asked her about the things they could not understand, she had answered their questions honestly and without fear. Since that day, though, she had not spoken.
Speaker 1 She stepped off the cart, her head still hooded, and listened as they unloaded all those things into the pitiful little shack they'd built for her.
Speaker 1 See, the folk were not cruel, and in fact, it broke their heart to put her out, but they were faithful and superstitious and stupid. So they did their part.
Speaker 1 And to their credit, they did not try to keep any of the fine clothes or jewelry from her mother's chests. Nor did they try to burn or destroy any of her books.
Speaker 1 They feared witching far too much for that.
Speaker 1 So here she was left, and here she set about making a life for herself alone in the deep wilds of the valley.
Speaker 1 For a year and a day, she fished, she grew a small garden, she knew the ways of the wood, and the ways seemed to know her. As rustic living went, she did all right.
Speaker 1 The big predators seemed to give her little shack a wide berth. The markers and totems she set about her property doing their job quietly.
Speaker 1
She sang and she worked and crafted and danced beneath the moon. Solitude suited her, it seemed.
She burned quietly and brightly with the powers her mothers left her and taught her.
Speaker 1 And like all light that burns,
Speaker 1 eventually,
Speaker 1 she was seen.
Speaker 1 Oh,
Speaker 1 was she seen?
Speaker 1 The first night was just after the winds had shifted and the night started cooling. The moon stood half full when the girl woke to the sound of someone calling her name outside.
Speaker 1 Lighting a candle and stepping into the darkened yard, she saw a figure walking just outside the boundaries she'd marked.
Speaker 1 At each corner of the land they cleared for her domicile, she'd buried small glass jars, each filled with three nails from each side of her shack, rubbed in a mixture of her own blood and a few other things we won't talk about.
Speaker 1 She knew what or whoever this was, it would not be able to cross.
Speaker 1 Hello, my love, said Mama Edie from the other side of the property line. It's good to see you.
Speaker 1 Mama Edie's voice held on to a little bit of the old country, and it made her heart ache to see her first mother's face. But she knew that Dad was dead, and this was not her Ma.
Speaker 1
Whatever this was, though, it thought it was clever. Oh, hello, Ma.
Been gone a while, have you not? Yes, child. We've missed you so, your Mama Catherine and I.
Speaker 1 We oh, you've got to try harder than that, she said, cutting off whatever this was as attempt at being her first mother. You never called Ma Katie anything but Katie since I was born.
Speaker 1 Psh, Catherine, what are you, her priest? Try again, spirit.
Speaker 1 And then she turned, went back into her house, and went to bed.
Speaker 1 The next night the wind blew colder, and a waxen crescent moon peeked in and out of the passing clouds as the noise at the edge of the yard came again.
Speaker 1 Again she went to see who was there.
Speaker 1 Ma Katie was sitting beside a fire set right outside of her wards. Oi, smartass, come over here and help me put this meat on the fire.
Speaker 1 Sure enough, Ma Katie was struggling with a haunch of spitted meat, unlike anything they'd had since they left the Chesapeake.
Speaker 1
Oh, I wish I could, Ma, but I've been living hard out here since you left me. My feet and my back are all achy and stiff.
Why don't you come in and set a spell? I could make us tea.
Speaker 1 She smiled archly at Ma Katie, who glowered at her.
Speaker 1 Are you completely stupid, Spirit? I made sure to think about how Ma Katie would love nothing more than to roast me a bit of lamb all day, and lo, here you are.
Speaker 1
But you don't know her at all, do you, Spirit? Ma Katie couldn't abide lamb. She couldn't have it.
Couldn't smell it. Made her so sick she'd shit out a Bible she could.
Come back tomorrow.
Speaker 1 Show me your true face, or don't come at all. The fire went out, and the lamb and and Makati were gone.
Speaker 1 The next day the girl took to doubling the number of jars in the lines around her home. She marked the door frames with iron nails and dabbed herself with oils from her mother's stores.
Speaker 1 The next night the moon was new.
Speaker 1 No wind blew. No leaves stirred.
Speaker 1 She came out of her house and looked toward the dark green of the valley, the dense tangles of briars and brambles, pickers and stingers, swampy bits with snakes and looming tree shade thick with spiders.
Speaker 1
The wood stirred. The sound of something large came to her from deep within the wood.
Louder and louder it grew until the largest buck she'd ever seen pushed out of the trees.
Speaker 1
Its coat was black as soot. Its hooves were wet with a viscous smearing brown.
Its eyes burned with a foul blood-colored light. But the thing she could not look away from were its antlers.
Speaker 1 They were amber,
Speaker 1 translucent, and honey-colored, pulsing with a low, poisonous smolder, bits of ash falling from them here and there.
Speaker 1 It came to the edge of her boundary and reared and snorted, its wet hooves snapping against the invisible barrier, and after a moment it settled and met her eyes evenly.
Speaker 1 Hail spirit, spirit, said she.
Speaker 1 The voice that came to her tasted old.
Speaker 1 Hail witch.
Speaker 1 And then,
Speaker 1 I am no spirit.
Speaker 1 Hail demon, then, she answered. The thing laughed a laugh that sounded and smelled like drowning.
Speaker 1 You have not a name for what I am, it purred.
Speaker 1 Some would call me.
Speaker 1 And then the thing made a sound that might have been a word, word but felt more like a blow and she flinched away from it
Speaker 1 I Come to offer you much little witch We see that you have kinship with this land We see it feed you we see it keep you safer than the fools who put you here
Speaker 1 Aye, she nodded then you know who and what my mothers were and what I am I'm just fine out here, and I've drawn my lines and set my house so there's nothing I need from you.
Speaker 1 And don't offer to let me see my mas again they're gone playing mummers with their faces is just cruel and it won't get you anywhere you said you had an offer so say true or be gone beast
Speaker 1 the great stag paced the line of her marking
Speaker 1 you speak true little witch death is death in this place
Speaker 1 to the point that you speak and understand
Speaker 1 But what if you never had to know its sting?
Speaker 1 You sound like the church people, she said. You want me to read your Bible? Sing in your choir? She teased.
Speaker 1 The black buck pawed the earth and snorted derisively, its voice rolling back into her head like rancid milk. There are more books than you could ever read, little witch.
Speaker 1 And we could give you all of them and more.
Speaker 1 We have knowledge of ages.
Speaker 1 We have power. We have tutors who could teach you things your mothers could never know.
Speaker 1 More importantly,
Speaker 1 we could give you this land.
Speaker 1 I got land, beast. Don't you see my fine palace and my sprawling manor grounds? And she gestured grandly at her humble holdings.
Speaker 1 The beast chuckled, a vulgar incarnal sound that made her tingle and blush.
Speaker 1 You hold this little patch for now, child.
Speaker 1 These lines you've drawn are impressive for one so young.
Speaker 1 But they will fade with time.
Speaker 1 All things do.
Speaker 1 And all we have to do is wait.
Speaker 1 And we
Speaker 1 are the very best at waiting.
Speaker 1 While we waited, though,
Speaker 1 We would watch you die
Speaker 1 whether from age and time or from the worst things that are coming to this place.
Speaker 1 Things you cannot even imagine.
Speaker 1 All of this splendor. All of this beauty ground
Speaker 1 to ash and blood.
Speaker 1 We would give you all of this land to keep for us.
Speaker 1 Or we could give what was left of you to this land and just wait for another like you to come.
Speaker 1 It might be a while.
Speaker 1 But as I said,
Speaker 1 we are very good with waiting.
Speaker 1 But no,
Speaker 1 we will not offer
Speaker 1 again.
Speaker 1 She began to sweat then. Her gut told her she was dealing with more than any forest hate.
Speaker 1 And while it might have tried to trick her at first, it was not lying now. It could wait a thousand years if it needed to,
Speaker 1 but it wouldn't. What would I have to do? She asked, to live forever and keep this land.
Speaker 1 Come closer,
Speaker 1 said the thing whose name sounded like Hornet Head, but was not.
Speaker 1 Let us talk
Speaker 1 of many things.
Speaker 1 Guided by something
Speaker 1 I cannot describe
Speaker 1 Foggy dark presence been choking my mind
Speaker 1 The strings hanging down from heaven above
Speaker 1 Poking like pitchforks in a pure
Speaker 1 white dove.
Speaker 1 Through God's dark heaven,
Speaker 1 go I,
Speaker 1 go I,
Speaker 1 through God's dark heaven, go I
Speaker 1 through God.
Speaker 1 We hope you've enjoyed this first full-length foray into the world of old gods of Appalachia.
Speaker 1 It'll be a while before we return to these woods, but we hope you keep our young witch friend in mind as we move forward.
Speaker 1 Old Gods of Appalachia is a production of Deep Nerd Media. Our intro music is written and performed by Land and Blood, our outro music by Those Poor Bastards.
Speaker 1 Today's story was written and performed by Steve Schell.
Speaker 1 Complete your social media ritual and follow us on Instagram and Facebook as Old Gods of Appalachia and on Twitter at Old Godspod.
Speaker 1 If you would like to help us complete our transition from the immaterial plane to the material and score some wondrous treasures for yourself, consider supporting us on Patreon.
Speaker 1 A few dollars a month will send shadows fleeing to your inbox, then your mailbox, then your mind, then your heart, then your soul. www.patreon.com slash old gods of Appalachia.
Speaker 1 For more information about the show, including creator and cast bios, source information, and exclusive bonus material, Visit us online at www.oldsofappalacha.com.
Speaker 1 It's so hard to tell
Speaker 1 through God's dark heaven.
Speaker 1 go I
Speaker 1 go I
Speaker 1 through God's dark heaven go I
Speaker 1 through
Speaker 1 God's dark heaven go I
Speaker 1 through God's dark heaven
Speaker 1 go
Speaker 1 I
Speaker 1 Through God's dark heaven,
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