Is Avowed Too Good for Our Brains to Comprehend?
Listen and follow along
Transcript
I gotta warn you guys, this is like the only venue I have for talking about the truly,
truly nerdy ways that I've been spending my time lately.
It's bad, man.
I got a bunch of cables and wires coming to me today that I don't remember what the hell I bought them for.
It's a really good thing.
I do see about 600 or 700 Warhammer figurines scattered in the background there, so we're not talking about those.
I don't, listen.
I don't have a micro center in my town, so I'm kind of building a micro center in my closet.
I don't know what wires.
It's going to be, it's this, you're just going to be subjected to it.
I just want to warn you guys about that.
Oh, boy.
It'll be, it'll be fun, though.
You guys know what transistors are?
Sort of.
I know that game.
Dang it.
I was hoping you guys.
I know like what a transistor is, but what are you going to show?
I don't know what it's doing.
No, I don't know.
I was hoping you guys.
Oh, you guys.
You guys are like looking for answers.
So you, when you say you don't have a a micro center in your town, you thought you could come to the podcast.
Right.
And then you guys have glasses, micro center employees and get some information.
You guys without glasses, I just thought you could tell me what the trans history is.
We are your geek squad is what you're saying.
Yeah, if you guys wanted to know about how to
please someone sexually, I would hope you would come to me.
You started the episode really kind of suggesting that you were the expert, right?
This is comedy.
This is some status game.
It's a status game.
Yeah.
Are you going to tell us what you're building?
No?
Well, I'm going to save it for the podcast once we start recording.
Oh, right, right, right.
Yes.
Because we're not recording.
No, of course not.
Don't be silly.
Just shoot this stuff.
Cable guy.
My name is Justin McElroy and I know the best game of the week.
My name is Christopher Thomas Plant and I know the best game of the week.
My name is Russ Rushik.
I know the best game of the week.
Welcome to the Besties where we talk about the latest and greatest in home interactive entertainment.
It's a video game club and just by listening, my friend, you have become a a member.
Welcome.
Welcome to our illustrious ranks.
Today we're going to be talking about Griffin.
What?
Griffin died.
Oh, yes.
Griffin is.
He died.
Yesterday on Clubhouse, we said he was stuck to the toilet.
So I'm worried if the continuity is he is stuck to the toilet and then he died, then that means that we didn't go send someone to retrieve him from the toilet.
And I do really.
I think he can manage on his own.
We do have people for that.
No, we have people whose job is entirely to not let Griffin die on the toilet.
So we, I.
No.
Griffin is not with us today, but we are going to be talking about avowed.
Chris Plant, what's avowed?
Avowed is the latest open-world RPG from Obsidian.
You might know them from Fallout New Vegas or the Outer World series more recently.
People have compared this to their Elden rings, but I think it's doing a lot of different things, which we'll talk about on the show.
Needless to say, I, hey, scooting right ahead.
I really like this game and I'm really excited to talk about it.
Spoilers.
Well, we'll unpack that and talk about so much more.
Right, Actor, this,
I am going to say something to you guys that is a result of the way we cover games and the way that we interact with games.
I was certain that Avowed was Ashen.
I mean, I was certain in my, when I was loading up this game, I was looking for those crazy spindly guys.
I don't even know what Ashen is.
What is Ashen?
Oh, man.
it was another it was like another single word open world action rpg that's like it was a little bit more um local 2018 i know man but it's a okay i'm
saying that would be a perfect time
i wasn't bragging like
you thought we were playing an old game no but then i booted this one up and i was a wild
a vowed listen
this is great it's a great game this is a great game Good job, guys.
Yeah.
Okay, so let's talk about what it actually is.
It's not Ashen.
It certainly is not Ashen.
This is
once a year, a big open world game comes along that hits that popcorn feel just so right, where you're like, you know what?
I am going to explore a little bit more of the map to
unveil some of that shadow of darkness that's happened out there.
Fog of War, I guess that's the right term.
I'm going to see what's over in that corner.
And let me tell you, this map is humongous.
It's actually like, I don't know, five or six open worlds that stand on their own and you travel.
But it's clean.
But
it's not like Skyrim humongous.
Well, it's not one world.
But even if you pasted them all together, I don't know that it would be as big as that.
Who cares?
I know.
I'm just saying
expectations.
The other thing is, it feels humongous because it is so dense.
I agree.
So the second you you leave a
castle or whatever, you immediately stumble across a small village.
And when you leave that village, you are suddenly in a strange like avatar style forest.
And when you leave that, you're suddenly inside a caves.
You really cannot throw a rock in any direction without hitting something interesting that is intentionally meant to be there.
What's most impressive, though, is it doesn't feel like a whole bunch of monster closets like stuck together.
It It actually does feel like a dense living space.
Yeah, so that's the big differentiator is I think when you first jump into this, it's very easy.
And there are a lot of similarities with Bethesda Open World RPGs.
Obsidian has made those games before, Fallout New Vegas being the first one.
But the big difference here is the intentionality of basically this whole thing.
Whereas in Skyrim, for example, a game that I really enjoy, you will encounter probably 40 dungeons that that are like more or less kind of the same vibe.
And you don't have that same experience in this.
This feels much more curated and focused in making sure that everything you're experiencing is like a handcrafted thing.
Justin, can you tell us what type of fantasy this is?
I guess just to set the foundation.
I would say it's like...
I don't want to say reductive in saying like pop fantasy, but I will say that that's like, it is less from what you encounter, it is less
sort of like obsessed with class and things like that.
More about these
godlike beings that are sort of like mortals that are touched by different gods, different deities, um, that are some develop like powers, some are kind of shunned, they're sort of demigods, I guess, but they're considered as a little bit more outsider-y than that.
Like, you know, uh,
they're treated as sort of freakish by people.
There's like growths on their face sometimes.
I wanted to mention that specifically to Justin because
I can't think of a game that has ever specifically woven in the fact that you can make like a truly bizarre character in the character creator and then have other characters like reference that fact.
Like it actually encourages you to make a character that looks very irregular.
Yeah, they want that.
Yeah, that is kind of like folded into the fiction is that you're a little bit on the outside of that.
I mean, you've got like a, you could have like a mushroom face or a giant like tree face, like really out of the way.
Yeah, you can go kind of however you want with it, which is, it's interesting.
I wish you didn't necessarily have to make all those decisions like right when you start, because I feel like you don't like, like, when you start creating a character, the amount of mushrooms I want on there is usually zero.
But you know what I mean?
I don't necessarily understand the context of why I'm getting the mushrooms.
But it's, it's like the, when I say sort of like pop fantasy, it's it's uh
I tend to think of fantasy in like two broad classes of like world-based versus like character-based, where
an author is like wanting to tell you about a world that exists and a character is helping you go through that world, or it's the story is following this character through the world and the only things that really matter in it are the ways in which it interacts with the world.
Like a lot of like romantic
is like this, where there is an outside world, but you're only interacting with it in as much as it's important to your central characters.
And that feels closer to this, right?
Is it like, is the world more normal in those situations?
Or is it?
It's just like there's less,
your enjoyment of the story is less about how well you can keep all these different factions and stuff in your head and more about how well you can just like be in the world.
It's a more humanist story than it is.
Yeah, like a more humanist.
And I find this to be
a pretty humanist, like people aren't spending 30 minutes telling me about the different warring factions in some other kingdom that i don't have any context for they're talking to me about me and the person that tried to kill me and why someone stole my potatoes yes right do you have you look like a man who could find a potato yes what i i the the little tweak i would make to that is if you are the sort of person who wants that i guess capital f fantasy or high fantasy or whatever it's there, but it's for the people who are going to read every note in the book.
And there's a lot of it.
And I've found myself weirdly pulled into it in a way that I
don't think of myself as with these sorts of games.
Maybe that's because over the last few years, since I guess like
the last,
what was it, Skyrim, like I've gotten more into that sort of thing.
But I'm really intrigued by the top-level story here, which is basically
it's about colonialism.
It's basically Avatar
is the closest comparison of you are this person who is sent in on behalf of Jake Sully, if you will.
You're the Jake Sully.
You've been sent in at the king or whoever's personal request.
And it's your job to figure out in this
strange new land how you're going to solve for all the problems that are happening there.
There is a virus that is spreading in some form that has some real COVID vibes.
There are
different warring factions.
I just got it.
Okay.
Yeah.
Like, yeah, yeah.
Your group, like your nation has partnered with like a extremist religious cult of soldiers.
There's like, there's all the familiar pieces.
But what I enjoy about the game is it does not bash you over the head with all of this.
at least not for the first 10 or so hours.
It starts to become more and more a piece of it once.
It's very smartly,
it very smartly does.
I mean, I alluded to this, but someone kills you and you come back to life and you are trying to find the person that killed you.
And that is like, that's not the only thing that you're doing, but it is the thing that your brain can be like, what was I doing in?
Oh, yeah, someone killed me.
Right.
I got to go find them.
There is another
quality that I want to compliment here, and I'm going to struggle to articulate it, so I'm hoping you guys can help me.
But there's also, I feel like, more moment-to-moment fun or pleasure in combat scenarios where the outcome does not seem predetermined when I enter the encounter.
Where, like, a lot of Bethesda games, I feel like you go into the encounter and it's like you either get flattened or you flatten them.
Oh, you flatten them by hiding in a bush and shooting arrows until they're all exactly.
Or you like rig something up or you do something stupid and and yeah foosruda the guy's off a clip whatever
this actually had a lot more encounters that i felt like if i died during them i felt like well
if i tried this a little bit differently i think i could get there like yeah there's a there's a place in of uncertainty in there that i feel like doesn't exist with a lot of these open world games where you can kind of min-max your way to just like blowing through the actual gameplay and the like actual like game part of this is still fun like it's it's it's enjoyable and has a good like balance of tension and power that also happens on the story level in ways that i found really exciting where you have your stat sheet like you do in any of these games and
over a decade ago i felt like you would play this sort of game and you would get into an encounter and it would be like oh well you have just enough
perception or communication to like skip this at this event and congratulations your reward for being very good at that is you don't have to have this fight Where here you pick that, you also pick kind of like your archetype at the beginning.
Like mine was some
basically library nerd.
And you would get into these conversations and you'd be like, oh, great.
My little thing came up.
That means I get to pick a special thing.
I can pick my library.
You get three points.
Three points.
It'll be like gold.
Great.
And it'll be like, six out of six perception plus library.
Wow, this must be great.
And I'll say that and I'll be like, well,
actually,
you're not from around here.
And then like the ogre would be like, did you just contradict me?
And then would start a fight.
Yeah.
Like, yeah.
That you actually had to think through what you're doing and not just spam.
This is, quote, best option.
There's another funny thing that it does where, like.
If you don't have the stats for a particular thing, you can see that there is a thing that you could say if you had the stats.
And sometimes it's like intellect.
So it's like, someone will tell you something and they'll be like, one out of four intellect, nothing.
And then below that, it's like, sounds good to me.
It's like, oh, man, if I was a little bit smarter, huh?
And you can like convincingly threaten people if your might is high enough.
But that's smart because that is just folding
for this kind of game, right?
Which isn't Dungeons and Dragons.
You are basically consolidating.
a conversational style like conversational stats and physical stats into one thing right what they've done is they've removed intimidation and that sort of like social dynamic and just folded it into your combat stats.
Yeah, it's it's basically happened since
Fallout basically.
I mean, that's what this is kind of building off of is in New Vegas, like if you had zero intelligence, all the only response you could have was like, ugh.
Like you just like have these one-word things.
And they're evolving it in really interesting ways where it's not just that stat thing, but it's also, as you mentioned, like that doesn't grant you an instant solve to every problem.
It also makes the conversations, I think, a lot more engaging.
Yeah.
Because I'm paying attention to what I could have said, what I should be saying.
Like,
I think it really brings you in.
You can really tell that their priority on narrative kind of trumps a lot of other things that you see in Bethesda's style RPGs,
where when you have a giant continent-sized map and you have to fill it with content, like the narrative kind of takes a backseat backseat automatically.
There will be individual quests that are interesting in a Skyrim game or an Elder Scrolls game, but the broad narrative, like you talk to a lot of guards that more or less just mumble the same thing.
And by narrowing it down and focusing it, you're making sure that you're having a meaningful back and forth with anyone you can actually speak to.
Can I ask you guys what your style was?
Like your game, like
what kind of characters did you play?
So I started as a wizard and I was like doing a wand and like an offhand book and doing spells and things like that.
I will admit I was kind of disappointed.
It felt like it was pretty underpowered, even though I was constantly like upgrading my gear.
And then I got like a random gun off of some guy, like a unique gun that like did double the damage, even though I hadn't invested anything into guns, did double the damage of what I was doing.
And I just like respecced into that, which didn't feel great, I'll be honest.
I imagine maybe if I had gotten a special wand, I would have felt the same way.
But I eventually just migrated over into like a more of a ranger-ranged class.
That's interesting.
I did wizard and stuck with it.
It went much better for me, but I do agree.
It is a slower start with it because I think they, I don't know, I feel like this is common in these sorts of games where there will be a class where you start really weak, but you can become the most powerful character.
Or you start really strong, but you're not going to be as powerful as, say, the wizard by the end of the game.
With this, yeah, it started weak, but once I started getting all of the upgrades, I got better wands.
You get these grimoires, these spell books, and you can unlock greater and greater spells that you can cast.
And by the time I am, I'm like probably halfway through this second big open world,
my wand, whenever it hits, hits three people in a row.
It like multiplies on damage.
Each person it hits, it explodes and stuns anyone near it.
And then my grimoire, I have like a level, like three levels above what I think I should actually have abilities, where I rain ice on everything, freeze the entire battlefield, and then create a vortex that pulls everyone into the center, loads them up into one area, and then I can pound that like area with...
whatever like my you have other characters who can do special moves
companions so i it started to like reveal itself the other version of that that i was playing before i switched to this style with the wizard was I had created a like build where I had a staff that walloped people.
It was like I could create a divine staff.
It would wallop people and steal their essence.
And then I had a like soul suck that would steal their health.
And I could basically switch between these and just plow through large,
again, battlefields of enemies using this power.
Yeah, the spells are cool.
I just the stuff that I was using, whatever, because I didn't have the right gear or something, just like was not from a numerical standpoint.
There's also a weird thing that I ran into.
I also, I didn't intentionally go to the Wizard.
I was going to go with a Ranger, but then like you find, I found a Grimoire as like an item.
And it's really, the Grimoire thing is weird.
Like you find a Grimoire as an item, and all of a sudden you have access to
very easy access to four different spells.
Yeah.
And it's like so insanely useful.
that I just switched to Wizard from that.
But it's weird because if you have one of those spell books, your unlocks for quite a long time as wizard are like kind of not that impressive.
It's kind of boring because it's like you're not getting new abilities, you're just kind of like leveling up the ones you already have because you've been carrying around this book.
And then it gets weird, like the way it handles.
There are some spells you can kind of map to the control pad, and that there are some that are attached to the grimoire, and then you have the ones that are on the
wand itself.
I wish that was a little bit better
explained.
My recommendation for people who are going to be just hopping into this is respec regularly.
It doesn't cost a whole lot of currency to respond.
And then also really play two classes at the same time.
When you tap Y in the game, you switch your loadout effectively.
And really, I think the game wants you to have...
almost certainly always have one wizard or spellcaster loadout and then something else whether that is like a rifleman or a melee person or or whatever because
even when you adjust your stat sheet, that other class will still be, as Frosh discovered with like the Rifleman, still be very powerful.
And I think it wants you to experience all that type of play.
I would also say, again, with like the wizard speccing like Hoops is talking about.
Unless you're really going to commit to wizard, I don't think you need to put all of your points into that one.
You could just put them wherever you want, knowing you can change it at a later time.
I've re-specced like, I don't know, probably two two or three times now.
And it's been a big help and just allowed me to have more fun because I kind of chase whatever the coolest item I have is.
That's really good to know.
I wish the game would.
Oh, yeah.
You know, and this is, I kind of want to touch on this for a second because we've been very gluing.
And like, we, we really,
this game is exactly kind of up our alley.
I would say that there, I, I do not know for me if it hits like transcendent where it's like, even if this is not a thing that you would necessarily go for i think it's a very good one of those and like there's a lot of iterative things in here that that are just like fun right like if you're if you are a wizard you can cast an ice spell on water and make a little platform at any time that you want that's fun like there's fun stuff but there's things like when you're walking around a new town, right?
Your partners will say a lot of stuff really fast.
Like they will tell you about everything as you're walking past it in an offhand way where they're just like over yo that's a good place to get this hey you know this is the
and then they'll be fucking silent for 20 minutes it's just like nothing they have nothing to offer you so i would say like immersive qualities are
not great um
but
if that is not exactly what you're you're if you're not going for that if that's not your your vibe then i i think that it's i just don't think it's necessarily something that you need to like
uh everyone needs to play there's a part of me that wishes that they may be focused more on narrative and less on like things like upgrading your gear and like finding materials to upgrade your gear and enchantments and things like that.
Because
so the game, the way the game handles enemy difficulty is really interesting.
I've never seen this in a game before.
Enemies are ranked based on
the gear you have.
So if you have a rank two wand, you can do normal damage to rank two enemies.
But if you find a rank three guy, he's gonna fuck you up really bad and you're basically gonna do no damage to him.
So to some extent, it is kind of funneling you in very specific directions because you know, oh, I can't win this fight because I just don't have the proper gear.
And you kind of know that before you even start the fight, which is both good and bad.
But what it ends up doing is making you feel a little railroaded because you're like, oh, I I just need enough materials to get my wand up before I can even attempt this.
So the railroading is the other thing that was really bothering.
There was a quest that I got early on that was like,
get a fine,
one fine piece of armor and one fine weapon, like fine quality.
And
to buy those was like...
It doesn't matter if you're listening to this, but
it's a lot.
And it takes a long time.
And it's not to get like a special magic one.
This never happens in video games, but I legitimately had to go out and look for money to buy these things.
And you talk about the importance of like switching between the two.
I agree, but at the same time, it took so long just to get these two items to be like a good wizard.
You know what I mean?
Like the idea that I would like collect all the other stuff that I like, you know,
have the wherewithal to do another class.
This is all super helpful because I didn't see or notice any of this.
and I'm realizing this is
expectation of play
and that's like an issue for it.
And by that I mean there are two ways that you play an open world game, right?
You play an open world game and it gives you the main mission and you go and do the main missions and then there are side quests and maybe you do like a couple of them or you are the type of person who turns on the open world game, they give you a main mission and you go and do everything else before you even do the first mission.
And I'm the latter.
So when you the things that you're talking about of like,
hey, I needed money for this, or I didn't even know that there was a leveling system on the enemies.
I've never like gotten into a fight that I couldn't get out of.
And I think that is because since I did all of this other optional stuff, since I was just spent the first, I don't know, again, 10 hours exploring, once I went into the pipeline of the mandatory stuff, I like zip through it.
Okay, but like, I'm not even like I did the side stuff too so like yeah running into like bounty missions where you were fighting guys that were like clearly taking I didn't know bounty missions existed until I went to the bounty person and then I turned all of them in see the bounty missions that I ran into
They were too hard.
They told me to do the bounty missions to get the money to buy the fine weapons.
Yeah.
But the bounty missions were too hard for me to do.
Yeah.
To do the, to get the fine weapons.
And there was really this time where I was like, I don't, I don't, I don't really know what to do because, like, all the quests were ranked too hard for me, and I didn't realize what you just said about the um, the ranking of it.
I guess what we're saying is, like, this stuff is not that important, like, I wouldn't get too hung up on it.
But if you are a systems-focused person, like,
uh, it seems that Russ and I are, I do think that you're going to get, there's some stuff that could be communicated a little bit more.
Yeah, I think it is important
too, in that it's, um,
the meal's not going to taste the same to every person in the way I think some of the best games can.
But I don't want it to be that rigid, but that I was able to have that experience, which is great.
I really loved it.
But it's a bummer that the game was not so honed that you could have the experience I had too.
Yeah, like when I go into
Breath of the Wild or Tears of the Kingdom, I think everyone's going to have a fucking fantastic experience no matter which direction you go.
And this, I do agree.
I think Frash, you messaged messaged me the other night you're like
is there such thing as a b plus game and the b plus a minus it's that thing where it's like it's so close to excellence but there is something that you can just kind of feel in the game where it's it's not tears of the kingdom it's it's not
and that's fine like i don't need every game to be i don't need i don't need every game but but chris man you're hitting on something that's like
Russ asked me, is this game like really your shit?
In Slack?
I was like, yeah, it's like 100% is.
And I really, it is.
Like, it's 100% like, this is the kind of thing that I like.
But it's almost,
it's almost so much the kind of thing that I go for that I don't know if it'll be sticky.
You know what I mean?
Like it's so,
everything is so how I would want it to be.
You know what I mean?
Like it's, it's, there's not like much surprise.
Like it's all very consistently good.
And what?
It feels familiar to you.
It feels very familiar.
But it's not in a
way that they're, it's not derivative.
It's just like, it's not challenging me in any sort of way where I'm like engaging with it on a different level that would make it sort of that's the kind of thing that gets games in my head.
I was thinking a lot about Like a Dragon from last year, the Yakuza RPG, right?
And there are, that was probably my favorite game of last year.
There are so many things about that that are not what I would ever ask for in a video game.
I would not ask for turn-based combat.
I wouldn't ask for the Pokemon mini game.
I wouldn't ask for just so many minigames that aren't very like fleshed out.
I wouldn't ask for having to spend 10 hours of a story in it.
And yet,
you're right.
It challenged me in a good way.
It surprised me.
It did things that I didn't know I actually like.
I felt like I was learning about my taste when I played the game.
And I agree, this is not, to be fair, a criticism of this game.
It is almost in a weird way, a sort of compliment of it is everything.
If you asked me, what is your dream open world RPG?
It would look a lot like avowed.
It would look a lot like, or it's like, I have melee combat and it's sick.
You have guns and they actually feel good.
You have all these wizard spells and they're like completely overpowered.
Also, the writing is excellent and it reminds me of Pintament.
Great, make it.
And then I'm playing, I'm like, Yeah, this is like, this is exactly what I want.
And yet, I'm waiting for it to do that thing that surprises me and is a thing that I would have never guessed.
Ah, man, yeah, that's in, yeah, that's that's interesting.
That's man, that's a real damned if you do, damn if you don't kind of thing.
Oh, for sure.
It's not a fair.
I would also say
it also seems to me that it's laudable.
And something I want to mark is that there's been a long time, like 10 years or so, where I feel like a game like Avowed would have really been weighed down by some sort of microtransaction
garbage.
And I feel like they have done a real admirable job of making you feel like once you're in the world, you're just in it.
Like you're not, they're not trying to weasel more out of you.
They're not, you know what I mean?
It's like you could see the hooks in a lesser game or a game that was released a few years back, you know, where you would be buying a lot of
fucking.
Well, it has its business model, right?
It's Game Pass.
But that
of the models, I mean, Game Pass has been a real mixed bag and seems to have struggled over the past couple years.
But the goal for Microsoft is we just want you to spend as much time in the game as possible because you enjoy it.
And
that, again, when you open the map in this game and you see
how much there is after you go through the first world and then you see the larger world map, it is clear that they want you spending a a shit ton of time.
Let me also mention, like, unquestionably one of the best Game Pass games that's ever been released, like as a day one release.
Oh, this is an unbelievable value.
I mean, unbelievable.
This is, I,
when I'm saying that this game won't be sticky for me, what I worry, what I mean is I don't think I'll be fixated enough that I'll keep returning to it, even knowing that we are going to play different stuff.
I mean, like, we're already looking down the barrel of new, you know, Yakuza games and stuff like that.
Like,
if I was just playing this, I would be thrilled.
Like, it is, it is sumptuous, delicious.
A satisfying, satisfying, too.
That's the other thing that I really like is you can have a satisfying small adventure.
Like, you can have a moment and you can have a quest, and it's not a four-hour thing that's like just stringing you along.
Like, it's encapsulated.
You can go through little arcs, and then it's
done.
It's really good.
I want to show you guys
one one experience in the game really quick and then we can go on to the next section and i won't give any story details here i'll just talk about what happened in the second world maybe an hour into this huge open space i found what i think is the final mission of the second world
and bashed up against it and came across characters who are like hey
you don't know a whole lot about us what are you even doing here and there's like things i could learn by talking to them, but eventually there's not much.
And there came a choice of like, do you want to like just
pick a fight anyway?
And I did.
And I proceeded to go through this whole, what felt like a end game mission for this section.
Learned so much story along the way.
And what was so unbelievably cool is the like notes and stuff that I'm finding as I go through this mission provide enough information that I am actually learning what I'm going to discover in the game later on.
I get to the end of the sequence and the final character is like, hey,
yeah, sorry, you uncovered a lot of this.
I think you should really go talk to this, this, and this character because I think they're going to be like really freaked out.
And then, sure enough, I go back to those characters and like, that's crazy.
I was just going to talk to you about this, but like,
thanks.
That's great.
That they had the writing there, that
one, it's cool that you could do it, but two, that it actually didn't break the game.
The game was ready for me to do it and had not just planned for that, that sequence to respond to it, but all the other dialogue I was going to encounter related to it to respond to it.
And I even found times where things I read in a book became information that I could use in conversations like that later.
That level of storytelling detail is is just so unbelievably cool.
There's also smart little things to plant.
Like the books that you're talking about, they are blue.
Or at least by default, they are blue.
And after you read them, they're not blue anymore.
Oh, yeah.
Oh, yeah.
Yeah, there's a lot of blue books in this room.
Allow me.
Oh, stand aside, everybody.
I'm going to make all these blue books gray.
Am I going to read the text?
I will not.
Oh, this is a good video game.
Let's take a break.
Can we do that?
Yeah, let's do it.
And we'll talk more about Obsidian and what that means in 2025.
This week's episode of the Besties is brought to you in part by Rocket Money.
Do you have a bunch of subscriptions that maybe you don't need?
Well, I have great news for you.
Rocket Money can round them all up, show them to you in a simple list and say, hey, which of these do you want to keep?
And which of these should you probably have canceled canceled a long time ago?
It is a humongous help.
And Rocket Money has all sorts of other features.
Rocket Money is a personal finance app that helps you find and cancel your unwanted subscriptions, monitors your spending, and helps lower your bills so you can grow your savings.
It has been a huge help to me, which if you listen to this show, you are already aware of.
Rocket Money's 5 million members have saved a total of $500 million in canceled subscriptions, with members saving up to $740 a year when they use all of the app's premium features.
Cancel your unwanted subscriptions and reach your financial goals faster with Rocket Money.
Go to rocketmoney.com/slash besties today.
That's rocketmoney.com/slash besties.
Rocketmoney.com/slash besties.
Here's my question to you guys: Is Obsidian the new Bethesda?
It's so weird because their origins obviously were very entwined with Bethesda for years.
Like, again, we've mentioned Fawn New Vegas, but honestly, they were making Bethesda, quote-unquote, Bethesda-style choice-driven RPGs forever.
And so,
I mean, look, Avowed is not going to sell...
elder scrolls or fallout numbers there's no question
pass well beyond the game pass like in terms of player count, it's not going to hit those numbers.
But for me personally, I find this game 10 times more interesting than Starfield.
And Starfield's obviously a much, quote, bigger game.
But the focus curation thing is like, that's my jam.
I want it to matter.
The comparisons between this and Starfield are just brutal.
to me for for a specific type of player.
And I get this.
But if you are the person who wants that density of story and ideas, if you're the person who wants good combat, if you're the sort of person who wants a world that is intentional,
this is that.
Where you're right, Starfield, that decision of like, well, there's just going to be a lot of space because it's big.
And the story is going to be a real...
pain in the ass to get into and and there's just you know instead of blue books around that you can grab there's just infinite clutter yeah i don't even i don't even know let's let's not even talk about starfield because we've already like read i don't even count let's talk about skyrim which is a game i think more or less we all enjoy and is a very
beloved game there are elements in here that are like oh god i wish skyrim did that and one of them point was sort of alluding to when you're walking through a dungeon or a town or whatever it is If you can pick something up, it has value.
And if you can pick something up, you're not stealing from anyone.
You don't have to worry about like, oh, no, the cops are going to chase me because I stole a thing because it was colored red for some reason.
And that simple thing of scoping and like, oh, this is a priority versus not
is really just like hammering home the priorities of this game.
And I don't know what having 10,000 cups that you can pick up in a Skyrim dungeon does for anyone.
Like, I don't know who loves that.
But Skyrim was released 14 years ago.
But that's like a more intensive effort.
Like graphic, like that's not because it was an old game.
That was, if anything, too ambitious.
Well, they've learned from it.
But I'm saying the learning is, I don't know that there's a meaningful difference between...
I guess here's what I'm interested in, right?
When you release Skyrim or Elder Scrolls VI,
is it on a separate fork
from this?
Yeah.
Or do you feel like Elder Scroll VI has to be in conversation with a lot of these like quality of life things that Obsidian is so good at.
Like,
or is it its own thing?
Like, is this
a lineage or is this a separate branch?
I,
what I would worry about with the next Elder Scrolls is that it misunderstands the value of Baldur's Gate 3 and the scope and the freedom of Baldur's Gate 3.
Because I think the argument for you can pick up anything or some things are stealing is we're trying to create a realistic world.
We're trying to give you so much freedom and freedom means doing a lot of things that are completely benign or sometimes get you in trouble.
But what Baldur's Gate 3 understood is even with that,
freedom is only valuable if the world responds to what you're doing.
It's not really actually exciting to just be able to do random shit that has no response from the world.
Feedback is like the pleasure of video games, right?
Well, Bethesda would argue that cops chasing you because you stole a cop.
Yeah, unfortunately, I think you're right.
But
that's where I'm curious what
I'm curious what Elder Scrolls will do next, because I think there are three paths, really.
I think there's this, which is the everything here is intentional and it's a bit more restrictive and freedom exists within these very tight boundaries that we set.
Baldur's Gate is...
We have a lot of freedom in terms of how you actually engage with the world and you will know
whatever you did
how it impacted the world by how the game responds to you and then there's whatever Bethesda is doing which has bits and pieces of that but also just has and it's just big and it's it's I guess um
You can get lost in it.
And I don't find that especially appealing, especially because if you're going to do that, then you're starting to compete against the no-man skies of the world that are just doing that thing in, I think, more interesting interesting ways.
I will say, I have, I find great joy in getting lost in these worlds.
Like, I think Tears of the Kingdom and Breath of the Wild are two games that you very easily can get lost in and you discover things as you're, like, that moment of, like, I went into this cave and crazy ass shit happened does occasionally happen in Bethesda games.
Like, Skyrim has like a few of those, like, very curated experiences.
The question is, do they cut back on the stuff that isn't that, that is just a little bit filler, and to make the whole experience feel better?
I would like for that to happen, but I think the standard is such that they've set that they kind of can't step backwards and make a more focused thing.
And you can't bring the quality of everything that you've made up because these worlds are only getting bigger and bigger.
There's no way to match the density of this on a grander scale.
Do you guys have any sense of, you know, it's interesting.
We're having these conversations about Bethesda and
Obsidian without really acknowledging the elephant in the room is that they're the same company.
Well, owned by the same company, yeah.
They're part of the same company.
Yes, okay.
Thank you, Russ.
Yeah.
I don't think they're actually the same company known by different names with mustaches on them.
That was not for you.
That was for the audience that don't maybe remember that they're both owned by Microsoft.
And they were bought at different times.
They're bought at different times, but they're owned by the same company.
To what extent do you guys think that there's
that those boundaries are like semi-permeable?
Like when we talk about a they
in terms of Obsidian or Bethesda, to what extent do you think those comparisons are even like useful?
You know what I mean?
Or are we just shifting people,
you know, as it becomes necessary?
I think there, it depends on the studios.
I think there are studios that are owned by Microsoft that are very chatty with the other studios there.
You look at, you know, id, for example, probably working directly with machine games and having a back and forth on the tech and things like that.
I think with Bethesda Game Studios in particular,
it would not surprise me that at least before Starfield, they were like, leave us the fuck alone.
We'll do it and it'll be great.
And it's possible that that.
uh wall is coming down a little bit after the starfield reaction wasn't as glowing as everyone wanted but i still think that like
microsoft or even obsidian might be like hey you might want to try this and they could still be like, no, we're doing our own thing.
Go fuck yourself.
I also think there's a big technical problem on the Bethesda Game Studios side that this game doesn't have because this game was made in Unreal.
And Bethesda Game Studios games are made in an engine that is a dinosaur, a total hanging.
That sounds sweet.
The engine of Starfield and the engine of Skyrim has been, you know, since Morrowind, basically.
It's, it's.
I'm just saying if you could run like
doom on a dinosaur that would be pretty cool that would probably that'd be cool that'd be pretty sad so i think there's like a lot of like the fact that i can walk into a city here and not have a load time i mean there are parts of the city that do have load times but like most doors that you walk into don't have a load time is a sign that like the bethesda engine needs to kind of go as we're thinking about this like the future of this like i guess i'm interested in where
what are the frontiers for this like where are the places that like, I think that we all kind of agreed talking about avowed, like, very, very great,
but probably no,
what do you feel like is the thing that you're wanting that you're not, that you're not getting right now?
Like, what's the frontier for you?
I mean, the frontier is a player of these games.
Yeah, that's a very good question.
And I don't know that I can look to the future for Frontier because I'm not that good of a game designer, but I've experienced the Frontier.
And it was Tears of the Kingdom.
Tears of the Kingdom is a giant open world game that was like, okay, great.
That's, that sounds good.
But what if you can directly interact with all the physical objects in this world to make fucking boats and hot air balloons and planes to do that to like solve your problems?
And I'm not saying every game needs building or anything like that, but that's the level of like, holy shit, my world is changed because this thing was introduced to the world.
Now, this is very interesting because I want to stop you there.
Yeah.
Mine
is none of that and the opposite.
And getting all of that out.
And it's just about the people in the villages and making their interior lives like more affected by my actions.
That's the frontier for me.
The frontier for me is I walk into a village, people know who I am.
They've known a lot of the things I've done.
My relationships with them actually matter outside of like a score.
like there's a continuity there.
That to me is what's like, that's really exciting.
And I think yours is very valid too, Obviously, it does raise this, like,
can both of those things be served by the same like franchise?
Or maybe is there an opportunity for Skyrim to be one of those and for this to be the other one?
I don't know.
To go back to what I said earlier of.
The magic of games is how they respond to your impact on the world.
That's what brings all these together, right?
In either of those cases, the game is saying, hey, interact with the world in some interesting way.
And what will make this feel like it is the future is we're going to respond back to you in ways you've never seen before.
We're going to let you do it.
And that's, yes, that's what I want to see from the next game from Bethesda is that there is some new way of engaging with the world.
And when it responds to me, I say, that's something I've never seen before.
I didn't think a game would do that.
I remember when I, one of the very earliest times I went to E3, and I think it was a Morrowind demo, and you walk walk into a town in Morrowind, and
they're like, oh, it's the Dragon Slayer, or whatever the fuck they said.
And that
yeah, whatever they called you.
And that at the time was like, oh, wow, they're really reacting.
And then over time, we've learned that like, oh, it's just like a bunch of can phrases that they do if you check the box on this quest that you already did.
And I worry that like Bethesda has leaned on that as player response for so many years where there's just like, oh, there's going to be a bark that they they give you that indicates they know you beat this quest.
And it just needs to be more meaningful than that.
Yeah.
And I think, you know, another big bar for me is
I think immersion is shattered the first time I hear someone say something twice.
Like if I hear one of my companions give me the same phrase, that should never happen again.
Which is funny because you mentioned earlier the fact that your companion said a shitload of things and then nothing for 20 minutes.
they had one bark about each thing and then they were silent they didn't try probably for the best although they probably would have spaced them out should have spaced them out a little more uh i tell you though there's i mean you talk about like the way these different like things tend to focus on uh dragon age had fantastic inter-character dialogue where depending on who was with you, yeah, they would talk to each other.
And Baldur's Gate did that as well.
Oh, yeah, Baldur's Gate's another great example.
Talk about like another like frontier, you know, a place where like, if you want to give me a shorthand for developing characters, make it like give me story when I have nothing else going on rather than slowing the story down.
Like that's a great way of advancing things.
And that's like giving those characters more of a relationship, I think, can help to fill a lot of
Tales of a Rise was the game that like really impressed me with this.
I don't know if you all remember that, but as you went around the world, especially in the slow parts, the party would start chatting with each other.
Or whenever you went to camp, you could have these group conversations.
There was a little bit of this too.
And again, Like a Dragon last year, where you would find things around the world and you could initiate story as you walked around the world and all your characters would talk to each other.
The first time I remember seeing it was in Left 4 Dead.
Before you'd start a mission or even during a mission, Left 4 Dead, the characters would like, based on their whatever, their personalities, their backstories, would like directly address one another in interesting ways.
And it's, I love, I agree.
I love to see this.
Did your favorite game, Dragon's Dogma, do this at all?
I'm trying to remember.
Dragon's Dogma 2, as in all things, did the most insane version of it.
Yeah.
Where your characters would just talk about how their previous owner used to prefer the company of men, and they'd tell you 20 times until you sent them back into the eternal void.
So it's just like, it's very similar.
All that is to say, I don't know when the fuck the next Elder Skulls game is going to come out.
I will certainly play it.
I'm sure I'll enjoy it so long as it's not like Starfield.
I'm sure I'll enjoy it.
But it does beg the question of whether there is a kind of a turning point for Bethesda where they need to kind of wake up and realize they need to evolve this model beyond where it's gone.
We got any reader mail for me?
We have a little bit of reader mail.
We can go really quick.
James W.
wrote in to say Earthblade has been canceled, and it bums me out.
Wow, yes.
I am so massively disappointed.
But Earthblade,
the game that was on our most anticipated list, and we've been talking about for a while, the Maddie Thorson game, along with a team of other people, is officially fully dead.
It was a search action game that was using like Celeste artwork.
And it looked fucking sick.
And it's because of internal strife has been dashed.
I'm sure Maddie will work on other stuff that will be very cool, but for the time being, I was so bummed to hear that.
We also have a letter.
This comes from Caleb.
Been playing an older, I think it came out 10 years ago, shoot-'em-up called Zero Ranger this week.
It's on Portmaster, which is the handheld software we've talked about a little bit.
So I put it on PC and on my RG35XS XP.
Love it both.
Very fun.
Perfect amount of BS for that genre, and the music is perfect.
Plant, did you play Zero Ranger?
Yeah, Zero Ranger Rules.
People should definitely check it out.
It's on.
It's a schmupp.
It's like 12 bucks or something.
But it's doing some interesting things with like repetition and playing through the same thing multiple times, kind of like near, but then being something different.
And there's my mandatory near shout out for the week.
We'll end the reader mail section with a question from Revy.
I unironically want Justin's Romanticy Rex.
Do you have any more Romantic Rex for the people?
I know we talked a little bit about it last week.
I don't know why it would be ironic.
I finished Onyx Storm quite good, quite a cliffhanger.
If you are looking for a good place to start with,
I think that
Iron Flame is the second one, and then the first one was Fourth Wing.
Those are good books.
Right now, I'm currently reading Shadow in the Ember by Jennifer L.
Armentrout, and it is the first of the Flesh and Fire series.
I had to look up the name, because I don't know the names of these books as I'm reading them usually.
But in this one, a woman named Serafina was
supposed to become the
sort of consort of the Primal of Death, which is sort of a death god.
But he turned against her and rejected her and didn't want her as his consort.
But then some other things happened, and maybe his mind has changed.
Oh.
And maybe the handsome stranger that Seraphina has just met and fallen for might have more connections to the primal of death than she ever suspected.
Whoa, someone's writing a blurb.
There's four of those, I think.
Yes, my wife's already on the third one, so I'm trying to catch up.
But yeah,
there's my recommendation for you.
Thank you, Justin.
It's very well written.
It's very well written.
It's good stuff.
Do Do we have any honorable mentions for anyone?
Apart from what you were just mentioning?
Yeah, I've been doing some dank stuff.
I decided, man, I don't know.
Good Russ broke my brain.
Like, he came on and told us about computers and video games.
And I have just been, I can't stop messing around with Raspberry Pis.
That's cool.
I've always been kind of interested in like computing and stuff, but it's always been so intimidating
to get into.
And I've been messing around with these little things, these little Raspberry Pis.
You know what?
I'm going to give the very quick dummy version because I didn't know and I was too embarrassed to ask.
So let me just say.
I talked to you last week about that thing, the Pi K that I got.
And it was a kit that you build around this thing called Raspberry Pi, which is just a little, it's a little computer.
It's all the inputs and outputs that a computer normally has.
It's got power.
It's got HDMI out.
It's got memory.
You can put an SD card in there and put whatever
operating system that you want on there, right?
Because it's a tiny computer.
So you put a tiny operating system.
There's lots of different operating systems you can put on there.
So the retro Pi is one.
That's an operating system that you can put on a Pi that has all the emulators already built into it.
It's constructed around that.
I this week
I put a operating system
called DAC board on a Raspberry Pi.
And so what this one is, is this is a Pi that I have hooked up to a TV, an old TV I had lying around mounted to a wall.
And the
DA board is synced with, they've got a bunch of different layouts, but mine is synced with like my home calendar and the weather
and family photos.
And so during the day, when you walk around, you see the DAC board and it's got our family's calendar, the stuff that's going on, photos.
It's got a QR code that you can scan to get onto our Wi-Fi and some other stuff like that.
but it's just a little compute.
Like the computer is just plugged in behind it.
So I did that.
I set up this thing this week called a pie hole.
That's the that thing's cool.
You guys know what that is?
Let me tell you about that.
That's another Raspberry Pi that I made that is a, I plugged it into my router.
And pie hole is a little computer that you set up as a fake, I'm not going to use the right terminology, but this is working.
It's a fake DNS server that when the the computer goes to look for ads and it's pinging the DNS server for ads, it instead pings my pie hole and says, hey, you got any ads?
And the pieces.
Shit, man, I'm fresh out.
Sorry, brother.
Hey, do you have any personal information about Justin?
Because I would love to send this to everybody.
The pie hole's like, let me look around.
I don't know shit about him.
Best of luck.
Wow.
So you're not getting personally identifiable like ads or Google searches or anything like that.
I'm off the guy, baby.
That's cool.
Check it in the pie hole.
Check the pie hole.
Then I was trying to figure out how to watch Canadian TV and I got into some dark stuff.
I had to, I got into, I got it got dark enough that I was like, whoa, I should need to actually look into
getting a DNS and not.
It was
VPN.
I need to, yeah,
it got bad in there.
I was really just trying to watch Canadian Dragons.
Did I do not need people trying to get me to watch the new Captain America movie in AK
on my TV?
Same it out yet, brother?
Call him out.
Wow.
Some nasty boys out there doing a lot of really
nasty things.
That's cool.
I want to give a quick shout out to a game called Alba, A-L-B-A, which came out many years ago.
I had mentioned that I'd been playing
new Pokemon Snap with my son, and it got to a point where he has memorized every Pokemon that's in that game.
It's like 250 some-odd Pokemon.
And we were like, maybe you should be learning more of real animals.
And Alba is a lovely little game where you're a small girl living on like a tropical island with your grandparents who are like you're on vacation and your objective is to just go around the island taking pictures of animals and like picking up trash.
And all the animals are real.
And when you take a picture of an animal, it like fills your book in and gives you facts about them.
And it makes like the animal sound like you would have in like a children's book with the animal buttons.
And it's fucking sick.
Like, it's a great photography game, and there are so few of those.
Yeah, um, and perfect for you know, kids that are very little, whether they're controlling it or not, like, they'll be like, oh, there's a seagull or whatever it is.
And it's been great.
I bought it right now.
It's on sale.
It's like three bucks on Switch for what it's worth.
It's a shame that we have so many great shooters and so few great photography games when it's really just the same metaphor.
Yeah, I mean, it's the same idea, right?
Snappers.
Headshot seagull.
First person snapper.
I recommend Kirby Manga Mania.
There is a long-running Kirby manga series that has been gradually brought over
stateside.
And I think there's actually a new edition, maybe like number eight coming out this seven or eight coming out this July.
But you can read all the ones before that right now.
And let me tell you, you people on the ears can't hear this.
But look at this beautiful cover art.
It is just presented in a beautiful fashion from from Viz Media.
And if you are wondering how much story can Kirby have, let me tell you, Kirby can get into some real troubles.
King Dede Deek can look like a real freak in this thing
quite often.
It is just absolutely bizarre and strange.
I am showing the guys
an image of Kirby roughly the size of a planet right now fighting a space station.
It's wild.
It is such a treat.
My son loves it, but honestly, like, I love it
because it's the best.
And I think that you all, if you're listening to this show, you're the sort of weirdo like me who will love reading something like that.
Cool.
We did it.
I think we did it.
Yay.
I wanted to thank our lovely patrons over at patreon.com slash the besties.
Y'all are awesome.
We love you.
Some new members I wanted to call out.
We have Ryan, we we have Isaiah, we have Eric, and we have Dr.
Eggo.
Thank you for being patrons of the besties.
Thank you to everyone else for supporting the show.
I mentioned we have a new bracket episode.
We have a new besties episode coming at you.
New Resties, I should say, coming at you shortly.
And what are we doing next week?
Yakuza?
Like a dragon?
Like a dragon, pirate problems?
Pirate problems next week, the official name.
Do I have to stop playing Avald?
Probably.
This one does run on Steam Deck, so I guess Avowed did too, but not as well.
Oh, is that interesting at all?
I ran the Steam version.
It runs
pretty good.
I mean, yeah, you can play it.
It's playable.
But yeah,
I haven't tried Pirate Yakuza game, but I'd imagine...
Based on how well the last one ran on Steam, I imagine this one also runs well on Steam Deck.
Excellent.
Well, I'm looking forward to it.
Folks, that's going to do it for for for this week until next time be sure to join us again for the besties because shouldn't the world's best friends pick the world's best games
Besties.