Mix Notes: Dumb Farts, Alien Crickets & Junkyard Instruments
Subscribe on YouTube to be the first to see our new video episodes.
If you know what this week's mystery sound is, tell us at mystery.20k.org.
Explore the all new Defacto Sound website, and click the Contact Form to get in touch.
Download Jesse Herrera's Hughes Building Impulse Response (“Spruce Goose reverb”) for free by using promo code 20K at checkout.
Follow Dallas on Instagram, TikTok, and LinkedIn.
Join our community on Reddit and follow us on Facebook.
Visit sonos.com to learn about the Sonos Ace headphones and more.
Claim your $75 sponsored job credit at indeed.com/hertz.
Download the CFO's Guide to AI and Machine Learning at netsuite.com/20k.
Sign up for a one-dollar-per-month trial at shopify.com/20k.
Learn more about your ad choices. Visit megaphone.fm/adchoices
Listen and follow along
Transcript
Here's something embarrassing, but true, about me.
I wear a plain black t-shirt every single day.
For me, it's just one less thing to think about.
Then recently, a friend was telling me about Merino Wool.
It's a high-quality fabric that's naturally antimicrobial.
Now, my wife is a longtime fan of Quince.
It's a company that sells durable, stylish clothing, as well as jewelry and home goods for very reasonable prices.
So I ordered a few things from Quince, including a merino wool black t-shirt.
And you know what?
It's fantastic.
It's incredibly soft, and even after a long, active day of wearing it, it doesn't feel grimy.
I think I may have finally found that one black t-shirt to rule them all.
Keep it classic and cool this fall with long-lasting staples from Quince.
Go to quince.com/slash 20k for free shipping on your order and 365-day returns.
That's quince.com/slash slash 20k.
For free shipping and 365-day returns, visit quince.com slash 20k.
You're listening
to 20,000 hertz.
I'm Dallas Taylor.
Last fall, I went to a really cool sound conference put on by Mix Magazine called Sound for Film and TV.
It's held every year on the Sony Pictures lot in Los Angeles.
This lot is legendary and goes all the way back to the Wizard of Oz.
This particular gathering is filled with some of the most respected names in the movie sound business, as well as up-and-coming talent.
And amongst all of those sound designers, editors, and mixers, I knew there would be some good sound stories.
So, I packed my gear and headed out to Sony.
Once I got there, producer Nicholas Harder and I set up a recording booth in the producer's room of one of Sony's legendary mix stages.
We invited people to drop by and tell us their favorite stories.
Here are the six stories that jumped out.
Enjoy.
Story one, the Spruce Goose Juice.
My name is Jesse Herrera.
I am a sound designer and mix engineer for TV and film and ads.
And occasionally I get to do a fun recording project.
This is sort of earlier in my career.
I was living and working in Los Angeles in Playa Vista.
There's a famous airplane that came out of that area called the Spruce Goose.
That's like the nickname for it.
It's the biggest airplane in the world, and it's made out of wood composite, and that was like a World War II project.
The Howard Hughes flying boat has a wing spread of 320 feet, and that gives you some idea of its size.
It's a 200-ton machine, laid out something like a ship inside with two decks and accommodation for 700 people.
It never actually saw service, but it was built in Playa Vista in a building that is now inhabited by Google.
So, right before Google moved in, I got the opportunity to see that building as it was when it was being used to build airplanes.
It had just been vacant for a long, long, long time.
The entire structure is wood.
And it's massive.
I mean, it's an ungodly amount of space.
It's just so huge.
For an entire structure like that to be wood, it had a really interesting acoustic.
So I got a hold of four Neumann U87 AI microphones,
put them in figure eight pattern, and set up what's called a Hamasaki square.
So it's a pretty large square of microphones.
They're spaced like over 10 feet apart.
So I set this up.
I set up my recorder to capture what are called impulse responses.
An impulse response is like a snapshot of the way a space responds to sound.
It's what allows a digital reverb to emulate a real physical space.
And the way you capture that impulse response is by running a sweep from the lowest point of human hearing to the highest.
I had built a 500-foot XLR cable and I walked 500 feet down
and set up a speaker and plugged that in and then walked 500 feet all the way back to my recorder and hit play on that speaker and recorded this incredible sweep in that like main hangar space where the Spruce Goose was built.
The sound of it is incredible.
It's a really interesting reverb.
In addition to that one, I also captured a lot of other reverbs.
Not all of them were from that same space.
There were like adjoining spaces to that main area.
For the sound source in those, instead of carrying around my speaker, I used balloons.
So I'd filled up balloons and popped them at different locations.
Jesse's recordings were used to create a reverb profile so that any creator can access the the sound of this historic empty hangar.
If anybody has used Altaverb or a Convolution Reverb plugin, what's happening is they are emulating a real space from surround recordings.
And so it's nice that now that I have these sweeps, anyone that has Altaverb can just drop them in and access that.
Wow.
I think about about capturing
these types of spaces visually, but why
do you feel it's important to capture these spaces sonically?
I think the magic of sound in a film or in a song or whatever is it points to how you feel in a space.
When you add sound to a film, you steer the audience feel something.
And so, when I walk into a space like that, the first time I walked into that building, it was almost like I was in a vacuum.
It was just so big that nothing was reflected back that quickly.
But then, when you made a really loud noise,
it kind of woke up, the walls woke up, and it started speaking back.
It feels like a preservation of how a space felt.
Story 2.
Cut the Q.
My name is Daniel Coleman.
I'm a supervising sound editor and sound designer at NBCUniversal.
Way back when I was the supervising sound editor and sound designer on Battlestar Galactica.
Battlestar Galactica was one of my favorite TV shows, and in it, humanity is at war with a race of robots called Cylons, who often disguise themselves as humans.
One of the main human characters is named Anders, who flies a spaceship called a Viper.
And there is an episode in the last season where we're in the middle of a big space battle, and one of the Cylon ships comes up right in front of Anders Viper and scans his eyes.
And it's the moment where we realize as the audience that he's one of the Cylons.
And then instead of firing, the Cylon ship goes away.
And I had this great sound for that scanning moment.
But Bear McCreary's beautiful music was just training through all of this.
We were still both fairly young in our careers at this time.
As a much more experienced sound designer, if I think the music needs to come out, I'll say something.
Back then, it was like music is king.
I'm blasphemous by even suggesting this, especially Bear wasn't on the stage.
So Mike Baber, the music editor, was there.
And I just went to Mike and said, Can you please just try this?
Give me a second and a half where you just hit a beat strong, drop out everything, come back in just two beats later,
and it completely goes away.
The scan happens.
Then the music happens when the Cylon ship takes off and goes in the other direction.
And it was such the perfect moment.
And I got to hear this in a huge theater.
I think we played it back at the Cinerama Dome.
And hearing the entire audience gasp at that moment was like, I know I nailed that by taking the music out.
I've had this conversation with a few composers where in order to sell their score to the studio, because of course they don't have final sound in there, they've just got the temp stuff, that they feel like they need to cover everything in order to get the studio to feel like there's enough action and emotion in there.
And it's very much a challenge because then when we put in the sound effects, it just becomes a mush.
Daniel remembered an interview he heard with Oscar-winning composer Gustavo Santo Alaya.
He was talking specifically about not scoring the action, not scoring the drama, scoring the aftermath.
And that that's where the interesting thing is: is after the crux of the scene, that's where you come in with music, which I thought was a beautiful idea.
Because then there's the tension release.
Story three.
Pass it on.
I'm Steve Busino.
I'm a re-recording mixer and a supervising sound editor.
What do you think about environments?
When I hear something done by someone not as experienced, if I hear like a reel or something, backgrounds tend to sound like variations of noise.
So it'll be like, shh,
yeah, shh.
Right, right.
Air.
So what makes great environments?
So it's fine to have a stereo sound straight up front, left and right, and that does give you a sense of width.
But I tend to get more of a realistic and a more satisfying sense of depth when I have a lot of different background sounds that I can place in their own very specific spot.
So a stereo background sound, whether it be air or birds or leaves swaying.
Sometimes I'll just take one channel of that and put it over here
and take something else and put it over on the other side or behind me.
Because that's kind of what I hear outside.
I feel like I'm hearing the wind go through that flagpole
or I'm hearing the cars over on that street.
Because that street's busier than that street.
I often feel more immersed in the sounds when everything is a little more discreet.
I'm a relatively new parent.
I have a three-year-old girl and a one-year-old boy.
So something that I've learned to do over the course of my career is listen to my environment.
And one thing I did with my daughter, which I just started doing a few days ago with my son, is pointing out things in our environment.
So I took my son in my arms and walked to our driveway and I would just point things out to him like, hey, Sky, look, big airplane
or small airplane.
And just doing that with helicopters,
with birds and making chirping sounds.
Or at night with my daughter, I used to point out the crickets.
One thing I used to do with her when we would go in a concrete parking garage is I started to teach her about echo and reverb and that kind of stuff.
So I would say something really loud like, hey!
And I would say, do you hear that?
You hear how after I stop, you still hear the sounds.
And now when we're in a parking garage, she'll say, Dad, do you think I could hear my echo?
And I'm like, yeah, give it a shot.
And she'll scream some hey.
And she's like, I heard it.
I heard it.
I'm learning how to be a parent, so I am just trying to find the things that I can pass on.
When I'm outside, I'm listening.
Like, what kind of whoosh do those cars make from two blocks away?
What does that sound like to me for my own knowledge and my own craft?
And just saying that kind of stuff out loud has been a really cool sonic connection to my kids.
After the break, really dumb fart sounds, the music of broken cars, and a faux pas with a very famous director.
Like most people these days, I do plenty of online shopping, and every so often, I come across an online store that just works.
It loads quickly, the product images look immaculate, the checkout is simple and seamless.
Now, I know not everyone pays as close attention to this stuff as I do, but even if you aren't thinking about it, you can feel it.
Behind the scenes, it's not magic, it's infrastructure, infrastructure.
And increasingly, that infrastructure is Shopify.
Shopify powers millions of online stores around the world, from tiny side hustles to global brands.
With Shopify, you can design beautiful web stores that fit your brand.
You can track orders, manage inventory, and sell via email and social media.
Turn those dreams into
and give them the best shot at success with Shopify.
Sign up for your $1 per month trial and start selling today at shopify.com slash 20K.
That's shopify.com/slash 20K.
Shopify.com/slash 20K.
So last week's mystery sound ended up being a little too tough.
It's one of those rare instances where not one person guessed it right.
That's the first recording of a shark sound, which was captured by researchers earlier this year.
They were conducting an experiment on rig sharks when they noticed that the creatures would sometimes make this clicking sound with their teeth.
Up until now, it was widely assumed that sharks were silent creatures.
And here's this episode's mystery sound.
If you know that sound, tell us at the web address mystery.20k.org.
Anyone who guesses it right will be entered to win a super soft 20,000Hz t-shirt.
In business, there's an idea that when it comes to better, faster, and cheaper, you can only pick two.
But what if there was a way to get all three?
With Oracle Cloud Infrastructure, or OCI, you can.
That's why companies like Cohere, Thompson Reuters, and Specialized Bikes have already made the switch.
OCI is the next generation of cloud technology.
It supports everything from infrastructure and databases to AI and application development, and it runs it all in a high availability, high performance environment for less than you might expect.
So what makes it faster?
OCI's block storage delivers more operations per second.
What about cheaper?
OCI costs up to 50% less for computing, 70% less for storage, and 80% less for networking.
And as for better, OCI customers consistently report lower latency and higher bandwidth than the competition.
This is the cloud built for AI and for whatever your business needs most.
Try OCI for free right now with zero commitment.
Just head to oracle.com/slash 20K.
That's oracle.com/slash 20K.
In a world of emails, your business phone is still more important than you might think.
It's the voice your customers hear when they call with a question.
It's the text thread where a deal gets hashed out.
And it's often the first impression someone gets of your company.
But if you're using your personal number or juggling multiple lines, things can get messy fast.
That's where OpenPhone comes in.
OpenPhone gives you a dedicated business line that works across your computer, tablet, or phone.
You can call, text, and even send files all from one inbox that can be shared with your team.
That means you and your team can collaborate on conversations, follow up faster, and never miss an important lead.
Plus, OpenPhone's AI agent can be set up in minutes to handle calls and answer questions after hours.
OpenPhone is offering our listeners 20% off your first six months at openphone.com slash 20k.
That's O-P-E-N-P-H-O-N-E dot com slash 20K.
And if you have existing numbers with another service, OpenPhone will port them over at no extra charge.
OpenPhone, no missed calls, no missed customers.
Story four, the dumbest farts.
So I am Jeremy Siegel and I'm the director of strategic partnerships at ProSound Effects.
A quick warning, this story contains a lot of fart sounds.
So if that kind of thing isn't for you, then skip ahead by about three minutes.
When I was a Wii intern, back when lots of albums of sound effects would be recorded on CD, this guy, Tom Klack, who's passed away a few years ago, he was a great and very prolific sound recordist, field recordist, very kooky guy.
And he had an album, if you will, on CD called The World's Biggest Bowel Movement, Bar None.
It was one long file, probably 12 minutes long.
And the job was to load it up onto a computer.
cut it up into some tracks, add metadata, et cetera, basically digitize it.
I was listening and it sounds like somebody's like literally pouring cement into a swimming pool.
It's like so, so over the top.
But really, really funny stuff.
It was a fun way to spend an afternoon cutting up these sounds.
Where this got really funny and interesting is I end up talking to Tom Klack on the phone and I mentioned like, oh, hey, it's nice to meet you.
I just worked on this project.
What can you tell me about the world's biggest bowel movement, Bar None?
He's like, oh, that one.
And he tells me, have you ever seen the movie Dumb and Dumber?
You know why I like you, Harry?
Because you're a regular guy.
Yep.
That's why I wanted to stay regular.
He's like, well, the scene where Jeff Daniels emphatically and uncontrollably has to relieve himself because he's been drugged by his good buddy.
One half teaspoon for fast, effective relief.
He said those recordings were used to create that sound of Jeff Daniels absolutely losing it in the bathroom.
Anytime you're recording sound effects, there's a suspension of disbelief that has to happen.
And that's part of the art of sound design, you know, portraying something on screen, like a bowel movement.
But you might not actually be recording the sound of somebody's bowels moving, if you will.
So they were staged kind of like foley type recordings.
Do you have any sense for how they made those sounds?
That's producer Nicholas Harder, who was with me at the mix event.
You mentioned like Wet's Meant to a swimming pool, but do you have any idea?
I don't.
I mean, you know, objects of small to medium size being dumped into
water and maybe mud and stuff like that.
Right.
That's the fun of listening to it as an album of wondering like, well, how is this actually happening?
Because I know this is not a person.
Story five, the music of destruction.
I'm Alan Meyerson.
I am a music mixer who specializes in film scores, video games, and music for media.
I've been working with Hans for a while and still work with him.
That's Hans Hans Zimmer?
Yeah.
And we were doing this movie, The Fan.
I've been watching you ever since you hit that grand slam in the seventh against South Bay in in the 82 City Championships.
You remember that?
That's when I first saw you were somebody really.
And this is long before the days of just easy sampling and stuff like that.
So for Hans, he wanted to have a lot of like heavily metal distortion sounds.
So the music editor, Mark Streitenfeld, went to a car junkyard and got a bunch of pieces of car.
And well, I knew it was going to be some sort of sound design, but he told me that I want you to really crunch it up and make it nasty and everything.
So we're hitting it with different things and being big sweeps on the grill heads and everything.
And I'm sticking them through guitar amps
because that was how you distorted things in those days.
So we create all these just like crazy, huge, massive sounds.
And like, I can't imagine what Hans is going to do with this.
And I couldn't wait to hear it.
In the movie, Robert De Niro plays an unhinged baseball fan who becomes increasingly violent.
It turned out that what he did with those sounds was he played them so quietly so that they became the noise inside of Robert De Niro's head.
Take it, take it, take it, take it.
It's for you.
It's a temporary restraining order.
What?
You have been served.
And listen, McCann, use your fit.
It was just a brilliant way to use it.
That's when I knew that this is my guy.
Have you worked with Hans on some other projects?
Oh, I've done the majority of his movies for the last 30 years.
So I did all the Pirates movies,
all the Tony Scott and Ridley Scott movies, Gladiator,
Crimson Tide and the Rock.
Did seven Chris Nolan movies with him.
More recently, I did the Dunes.
Half of my major memories in my adult life have to do with him.
Having that relationship for so long, so successfully.
I have a lot of gratitude for it because most people don't get that opportunity.
Story six: Remote Control Terrors.
I'm Nathaniel Smith.
I'm a freelance, independent sound designer, mixer, audio artist, creator, producer, sound guy.
When I landed in LA with dreams of being a composer, I was fortunate enough to get my first gig working for one of Hans's guys out of remote control.
Remote Control Productions is Hans Zimmer's film score company.
It's based out of a giant campus in Santa Monica, California.
Especially when it's your first place, it's an intimidating, overwhelming, and somewhat terrifying environment when you first walk in.
Why would that be an intimidating place?
There are very high expectations.
There's a line of people out the door and around the block waiting for your job, waiting for that internship.
They're just waiting for you to make a mistake.
And everybody was very aware of that fact.
And then also at the time, Hans was very security oriented.
He had, I had been told, had death threats and there had been security concerns.
And so security was super tight getting in and coming out of the main building
one day i was just i was a second assistant working on a show and we were receiving a hard drive and the courier came and dropped off the hard drive so i went out the front door to receive the hard drive and i took the hard drive said thank you very much he turns around to leave And as he's walking away, a gentleman in a jeans jacket and with like torn jeans and a graphic t-shirt, He comes walking up and he starts walking through the door.
And because it had been so drilled into me that we are security-minded, I was like, whoa, whoa, whoa, whoa, hey, wait, I can't just let you in.
You have to sign in here at the talk to them.
So then I turn and I walk away, very proud of myself.
And I'm walking down the hallway.
And from right behind me, I hear Robert Rodriguez is here for Hans Nimmer.
As in Robert Rodriguez, the director of From Dusk Till Dawn, Spy Kids, Kids, Sin City, and many others.
And I was like, oh, super, good job.
Well done, sir.
Oh, gosh.
I just don't recognize people.
My draw into this industry was never about celebrité.
It's always been very much about the art side and the emotional side and the storytelling side.
I got to work across the hall from Alan Meyerson.
That's Alan Meyerson from The Last Story.
So I got to learn a lot just through osmosis of the philosophy of the art making, but I'm working on an independent feature film.
It's a super low-budget horror thing.
Maybe 10 minutes of the film is almost completely devoid of dialogue.
It's all audio-based.
It's all audio storytelling.
And so I needed to create this eerie atmosphere, but I wanted it to also be organic.
It's disquieting, but it also needs to be familiar.
Like you need to recognize it as nature sound.
So I took some jungle sounds that were recorded at 192 dots per second.
It's just a higher resolution audio.
But most of that resolution is in the upper ranges of our frequency.
So it's beyond the human hearing.
But when you take that 192 recording of a jungle and you slow it down,
a lot of that high-end information falls into the human hearing range.
You start to hear the upper frequencies of, let's say, crickets or frogs that is lost because it's beyond our hearing at normal speed.
They are clearly organic sounds, but because it's so slow and because it's reversed and it's been treated in this way, it's still very otherworldly and a little wobbly.
All right, one last question.
Why does sound matter?
So we're telling stories, whether it's marketing or it's a movie or if it's a TV show, it's a human story.
Your audience, they're always going to feel your work and they're judging it based on, do do I believe it or do I not believe it.
When you have great sound, when it's clear, when it's well balanced, when it's well created, it allows the audience to say, yes, this is real.
And then they accept the picture that they're given.
We have an audience that is really emotionally attached to a lot of the stuff that we do and they find a lot of emotional catharsis through our artwork.
And I see a lot of value in that.
But then again, just to couch this, this is my job.
This is what I do for a living.
So of course I think it's so important, you know?
So I try to remember that we're not solving childhood leukemia here.
We're, you know, selling hamburgers and telling stories about aliens.
So as important as it is, if we were all erased from the planet tomorrow, no great problems would go unsolved.
You know, like climate change and world hunger would continue on without any of our audio participation.
So, I always try to keep a little bit humble.
And I think honestly, it goes back to that gratitude because it's like we get to do this for a living.
What a dream.
But also, yes, the stakes are pretty low.
If I really mess up, I might lose some money.
And that hurts.
But, like, nobody's dying on the operating table in my studio.
20,000 Hz is produced by my sound agency, DeFacto Sound.
To hear more, follow DeFacto Sound on Instagram or visit de factosound.com.
This episode was written and produced by Nicholas Harder and Casey Emmerling with help from Grace East.
It was sound designed and mixed by Brandon Pratt with original music by Wesley Slover.
Thanks to everyone who stopped in and shared a story with us.
And a special thanks to Tom Kenney, the conference organizer, for inviting me to collect these stories.
Finally, you can find a link to Jesse's Spruce Goose Reverb in the show notes of this episode, which you can download and use in your own projects.
If you'd like to support our show and keep a spotlight on these amazing sound stories, the best way to do that is by joining our premium feed, 20,000Hz Plus.
With it, you'll get our entire catalog, Past, Present, and Future, completely ad-free.
But you'll still get the show announcements and the mystery sound.
It helps us a ton.
You can sign up at 20k.org/slash plus or by tapping subscribe in Apple Podcasts.
I'm Dallas Taylor.
Thanks for listening.