Mario Paint

1h 57m

Heather, Nick and Matt talk more about Donkey Kong Bananza, Ninja Gaiden: Ragebound and the Drifter and take a look at Nintendo Switch Online's latest retro offering, Mario Paint. They talk about using mouse mode on the Switch 2, making songs in the game, and more. 

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Transcript

This is a head gun podcast.

Oh, guys, I'm so excited about this week's podcast.

I really love this game, Mario Paint.

I'm so excited.

We're covering it.

Yeah, me too.

It's been super fun.

You guys enjoying it?

Yeah,

for sure.

I love it.

I love the, you know, I love the original.

I've still got the mouse pad.

I've still got the mouse.

I've still got the box i i like i dug that out it's super fun and also i've been i've been eating eating the tie-in food uh

that is so is great like i i you know it's been it's been awesome i'm like it's fully immersed in mario paint tie-in food tie-in food yeah paint

you've been eating paint from the game

uh

you can you won't believe this because i thought the game's so old they're not gonna have the tie-in food in stock anymore but you can go to Home Depot and there's a whole aisle of tie-in paint there's two I

begin

to go there you think they stopped making paint what that because yeah because the game is old it's like I can't get like I don't know, Demolition Man t-shirts anymore because that's so old.

But imagine if you went to Home Depot and there's a whole aisle of Demolition Man cereal in the same way.

I couldn't believe it.

I went, I got, I got all the different flavors.

white,

brown,

green, blue.

I got all the different.

It's,

I can't imagine that they taste different.

Yeah, I would imagine the flavor profile is pretty similar.

Are you okay?

About what?

Like, you were just, you got paint from Home Depot and you've just been drinking it?

No, eating it.

And yes, I'm fine.

I've been playing Mario Paint.

I got paint open next to me.

It's like I'm living in 1992 all over again.

Don't put that paint away.

I don't want you to taste the same thing.

No, no, no, no, no, no, no, no, no, no, I know.

No, no, Heather, no, Heather, no, spit it out, no, spit it out, Heather, Heather, spin it out, spin it out, no, spit it out, Heather,

no,

no, it's hard to swallow!

My body doesn't want to swallow!

Why did you do that?

Keep eating it.

Why?

Because it's a 90.

Matt, take it from her.

Grab the paint, grab the fucking paint.

Oh, fuck it.

Oh, Matt, no, I do.

yeah.

Give me that.

I can't trust either of you with this with this shit.

Oh, it's so good.

It's really good.

I love green.

Green is so good.

Green is the best.

Green is so good.

It's so tasty.

I gotta piss.

Oh, it's so thick.

I believe you just pissed in front of us.

I couldn't have been afraid of that.

That's the weirdest choice of this entire intro.

What the fuck, man?

I'm sorry.

You just pissed in front of us.

I'm sorry.

I don't know why.

That was so inappropriate.

I'm sorry.

I just realized how invasive that was.

I'm sorry.

It's the 90s.

We swat bugs and place barred animals on musical staffs as we dig out on Mario Paint this week on Get Play.

Welcome to Get Played, your one-stop show for good games, bad games, and every game in between.

It's time to get played.

I'm your host, Heather Ann Campbell, along with my fellow host, Tiger Weiger.

That's me, Tiger Weiger, here with our third host, Matt Apodaka.

Hello, everyone.

Hello, everyone, and welcome back to the Premiere Video Game Podcast, where this week we are talking about one of my favorite pieces of Super Nintendo software.

Wow.

It's fucking Mario Paint.

I'm very interested to hear your thoughts on Mario Paint because I played Mario Paint.

I'll save it, but I played Mario Paint back in the day, but I do not have the same nostalgia for it that a lot of people do.

And this is

my first dalliance with Mario Paint.

Oh, I've never played it before.

All right.

But before we get there, Heather, you went to the UK and saw Oasis.

I did.

I did.

I missed

last week's episode because I went to London to see my boys.

Across the pond.

I went across the pond to see my boys.

You left your boys to see your boys.

I left.

And we're kind of like.

I left my boys.

We're kind of like to see my boys.

You're kind of like Liam and Noel.

Yeah, yeah, yeah, just a little.

Yeah.

You bro in it.

I like it.

I like it.

That makes me happy.

You decide which one that was an impression of.

Both of them.

I'm out for it.

Yeah, so

I went to Oasis in the UK.

I saw them at Wembley, and it was, look, I went into it thinking this is probably going to be a little cringe.

It's going to be these guys who are past their prime.

They haven't performed with each other for a long time.

I went in expecting to be like, yeah, it was great.

That was not what happened.

This concert was the best concert of my life.

Wow.

They were so fucking on point.

You know, Liam has been, the lead singer of Oasis has been diagnosed with Hashimoto's disease.

And so he has been.

According to like the tabloids.

Yeah, which is a, it's like a disease that like impacts your thyroid.

Yeah, yeah, yeah, yeah.

According to the to the tabloids, which would leap on any opportunity to drag the guy, have been like, Liam hasn't been drinking.

He has been doing gargling with like apple cider vinegar and honey and turmeric.

He is going straight home after each show.

He is doing vocal training.

And my God, did it show in that concert?

Wow.

It was as if you got to see.

a version of the band where the years 2000 to 2009 never happened.

And they went on a totally different trajectory of like increasing strength.

And it was celebratory.

It was positive.

After the show, like all of the people from the whole fucking 90,000-person stadium were all singing the songs, a cappella as they walked back to the train, all in tandem.

And you walked through this sort of like valley, this concrete valley, which was sort of like a channel that would get you back to the train.

And up on top of this valley are the police.

And the police were also singing.

Wow.

It was, it was,

I can, I can imagine that, like, you know, a Taylor Swift concert has the same sort of like, what are you smiling at?

Nothing.

I'm enjoying the story.

Fuck you.

What are you smiling at?

I'm like, I'm doing nothing.

I'm just enjoying the story.

Nick's probably trying to picture himself enjoying anything.

I can't believe it.

what could that be like he's sneaking a snack over there i don't know what he's doing i do not trust it

like a junk looking over and seeing nick smiling is unsettling

what's going on i'm sure is that he's receiving your unbridled joy of the experience that you had and he's internalizing it and putting it back out i hope that's what's happening i'm not sure that is it is so anyway you you like it was i like a taylor swift concert is probably a very positive experience I haven't been to one but I know that the people who are there are so happy to be there but Taylor Swift isn't I think also tied to sort of a national pride sure and Oasis was sort of the forefront of Britpop's like you know like cool Britannia in the 90s happens in large part because of Oasis which was like oh it's cool to be British again and so like walking through London there's storefronts with you know references to the boys, or like there's a huge Adidas collab where all the Adidas storefronts have got like huge pictures of the boys.

Like, in the

main square of London, their Times Square, all of the big electric signs are the boys.

And then also, there are other advertisements from other companies that are references to either the reunion or one of my favorites, there was a glasses company.

And the glasses company had the slogan, the original,

what was it?

It was the original

antagonists of Blur or something like that.

Awesome.

Which nice reference to the Oasis Blur

battle in the 90s.

But it was a great, it was a great fucking show.

And I can't believe I get to see them again here in September.

I'm not sure it's going to be the same sort of religious experience that it was there because, you know, they didn't really hit the saturation point here that they did everywhere else on planet Earth.

They were still big, but like not like that.

Yeah, yeah, yeah.

Yeah, not like that.

So yeah, it was,

it was fantastic.

Also, visually, a very cool show.

Cool.

Like, graphically on the giant jumbotrons, really cool.

Ended with a huge amount of fireworks.

I mean, like, what do you want?

Did you see the movie Better Man about Robbie Williams?

I didn't, but I know that Oasis hate that guy.

Yeah, they kind of have,

if you haven't seen it, I haven't.

This is the Robbie Williams monkey movie that everyone tells me to see.

Yeah.

And

I hear the same thing from everybody.

I didn't know who Robbie Williams was.

I thought it looked stupid, but someone told me to watch it and I watched it and it's my favorite movie.

Yeah.

They had me crying for this complete stranger by the end of this movie to me.

And I was like, this movie's fucking unbelievable.

It's so great.

But the guys that play Oasis, there's a scene where they're bullying him.

They're basically bullying him.

They're such fucking assholes on me.

And it's so funny.

But it's like, they're sort of mean in a way that I like.

Because they're so funny.

They're fucking so funny at bullying.

They're so funny that you're sort of like, I think they're right.

Yeah.

If you got roasted by them, you're like, yeah, I fucking get it.

He got me.

I got an oatmeal face.

You're fucking right.

Did they mention ever that they were during the show that they stopped down and be like, we used to be mean to this fucking monkey?

They didn't, but they did take a shot at London's soccer team on stage.

So like in the middle, all of this like

just jubilee.

Yeah.

At some point Liam was like, hey, your fucking soccer team sucks.

And the whole like 90,000 people,

boom!

Like, ah, fuck you.

And then I had to come right into the next song and it was great.

I saw a concert at SoFi, and that's where the

Chargers play here in Los Angeles.

And the Rams.

And the Rams.

The band Rancid was performing.

They opened for Spanish Pumpkins and then Green Day.

And the lead singer of Rancid goes, go Raiders.

And the whole crowd got so fucking mad.

They were so mad.

And then they played like their biggest hit.

And it was just so funny.

And then they looked at the acting back on board.

It was great.

Yeah, it was just a really, truly, I'm so grateful I went.

I'm so grateful to my wife

you know there were 14 million people who tried to get the 1.4 million tickets that were sold yeah so you have a 10% chance of even getting a ticket yeah right

and my wife's insane luck like I we both were refreshing our browsers you know like also part of the pre-show like as they're about to take the stage was like all of these like newspaper articles about about like the collapse of the band and then are they coming back and all of those newspapers flying.

And then one of the things that flashes past is like

the digital cue for trying to get tickets and like error signs.

Like, wow.

As everybody's trying to refresh and refresh.

And I got in line and Mary got in line.

My number in line was 90,000 something.

And hers was 14 because you're randomly placed.

Jesus.

And so we waited as 14,000 people bought tickets in front of her, and then she got our seats, and it was fucking amazing.

Wow.

Incredible.

Yeah, great.

I'm glad you had that experience.

It seems to have been so meaningful for you.

And

you're wearing an Oasis shirt.

I've worn a different Oasis shirt every day this week.

And I'm not going to stop for two weeks

because I got a lot of Oasis shirts while I was there.

And I've still got some of my own from prior.

I have this really good

Oasis shirt that's orange from their Japanese tour.

Wow.

So all of the cities on the back are Japanese cities from back in the day.

So one of my prized possessions.

But yeah, it was a great time.

And that flight allowed me to play some video games.

Look, that was a very good point for a segue into what we normally do, which is talk about video games we're playing right now.

But I did want to address.

Someone else in the studio also wearing fresh band mirch right after a concert experience that was transformative for them.

Our producer, Rochelle Chan Ranch, wearing a My Chemical Romance Dodgers crossover tee.

Yes.

And get played hat and get played hat.

Yeah, well, you can't not mention the get played hat.

Rochelle, you saw My Chemical Romance at Dodger Stadium twice.

I did.

I saw both of their LA shows.

Fuck yeah.

And I say this without any exaggeration and extremely in earnest that this weekend changed my entire life.

You were telling us a little bit about it yesterday, and it sounded completely nuts.

YouTube.

Oh, my goodness.

We got

a little Paul Russ sighting, folks.

Hey.

I call.

No, come on, he's family.

Is he still in the chat?

I call.

I know what it is.

Hi, buddy.

Paul Russ just walked in and then walked back out.

He got scared and then left.

Neil Campbell there as well.

I heard the joyous voice of it.

Thanks, Daley.

Neil Campbell also stopped by.

Yeah, I was on a Zoom with them earlier today, like truly two hours ago.

You never know what's going to happen at Headgun.

Yeah, that's right.

The entity works in the world.

First time something has.

Honestly, one of the few times people have been a year other than us.

Wait, so

a great concert, life-changing experience.

Anything particularly notable?

There's too much, but

you told us a clown blew up on stage.

A clown blew up on stage.

Gerard Way got stabbed.

Gerard Way called for four people to be executed.

What else?

Life-changing.

Life-changing.

And they played the Black Parade in its entirety.

Yeah, they played the first part, they played the Black Parade in its entirety, which was like basically that

stage performance part.

And then there was an intermission situation.

And they came back and they played a bunch of other stuff as like themselves

for like another hour or so.

But there's a huge operatic, stage, musical, performance art aspect to the first chunk of the show.

Yes.

Where they're performing for, you told us they were performing for a dictator.

Yes, the grand immortal dictator

who was sitting in the middle of Dodger Stadium in a giant chair.

And

there was a camera on him while he was eating a Dodger dog.

Pretty good.

He's usually hanging out at the White House.

We'll be right back.

Okay, we're back.

I do.

I don't know.

I know you don't go to a ton of concerts.

I'm just like blazing past.

Yeah.

I made a sour face to camera just in case it's a flip.

Something has happened within the last, I think,

like five to 10 years where you used to go see a concert and used to just be, the band is performing.

Like, that's kind of like all it is that happens.

But now I feel like if the band is big enough or like the tour is big enough, it also is like.

we have to have like a it has to have like a bit of a show it has to have to like be something it has to justify the whatever you know the four digit ticket price that people have to pay because of all the upcharges and service fees and the artificial scarcity yeah and like some bands do it great and some bands like don't yeah like like that sounds amazing yeah i saw uh oasis did not do that no they didn't need to the event is the reunion right is like the them doing it at all but a couple like like two years ago or something i saw weezer and their set their set was like the dashboard of like a car yeah and like their big set piece was rivers going over to like the volume knob and was like, he was like, what if we turn this up?

What do you say?

And then like him like kind of turning it up like a little bit and the crowd being like, that's not loud enough.

And like, that's like, that was like the big thing that happened in the show.

And it cut to

live executions at ranches shows.

Like it's, it's crazy.

Conscious have gotten crazy.

The only live music I really see is jazz, and those are usually like more intimate venues.

And the thing that happens to me at live jazz shows is someone with silver hair will come up to me, a person who's 44 years old, and say, it's great to see some young people out here.

And that's why you go so you can like hear that once a decade.

Watching a guy on stage, like a fucking 80-year-old trumpet player with three teeth,

dedicate a song to his good friend who is Count Basie's trombonist, Count Basie, who died in 1979.

So I saw Earthwind and Fire in Chicago

like last year, and there was a part where one of the guys in Earthwind and Fire was like introducing the band, and he gets to a part in the band where he's like in his 80s.

He's not like flat 80.

He's not 90.

He's like in there, firmly in his 80s.

And he goes, and this is my son.

And I'm like, oh, great, a Nepo baby.

And I was like, wait, this guy's like 60 years old.

I should also mention that Verve was the opening act for Oasis.

Like, so like, really, yeah.

So like, Oasis is big enough that Verve was like, you know, we want to support, like, we're all come up at the same time, so we want to support.

So like, the final song of the opening act was Bittersweet Symphony, which in its, in and of itself, is a massive hit.

Yes.

And like, so like, it, like, to, to start at what would, like, normally you, you, the opening act is like a, like a layup.

Yeah.

But they, they ended the opening act at a 10.

with like one of the bigger songs and oasis came out at like a 15.

what did they start with uh hello that's really pop yeah good to be back good to be back might come up remote i know is your favorite band rochelle yes is oasis your number one so it's my favorite band your favorite band yeah my favorite band is oasis um but i would be uh

i i would be misrepresenting myself if i didn't say that both kings of convenience and sambo master were not very close second, I really like those two bands as well.

Matt, it's Weezer.

It's Weezer with the

Bullet.

I am wearing

a band that I really love.

Antarctico Vespucci, my friend Chris Farron and his buddy Jeff Rosenstock have a band together, and it's just a shirt with

Kermit and Miss Biggie on it.

It doesn't really make any sense.

Wow.

But I like it.

So we're all wearing merch with our passions.

Yeah.

Yeah.

Wait, what's the name of the band?

Antarctico Vespucci.

Yeah, the Antarctico Vespucci, Oasis, Bicomaugh Romance, and then me nothing

I'll have it in plain please

I also I also want to say that for me this was a this was kind of a triumph because I've seen oasis once before yeah I saw them when I was a kid in Chicago and I think I've told this show or this story on the show before is that Liam refused to come on stage and just didn't come to Chicago yeah and so like it's I don't blame them it's like I've seen Noel solo and I've seen Liam's solo and this was the first time I ever got to to see them both on stage together.

So, for me personally, it was a reunion.

As an Oasis fan, that had to then, like, sort of not suffer, but

I guess humor is maybe, maybe that's also rude.

You had to experience them separately and then be like, I guess this is fine.

Did any of their solo efforts ever, like, even reach, like, what you would even consider, like, a low for Oasis?

I thought Liam gave a really good shot.

Yeah.

Part of what Liam did was he had other people write his songs.

So he's trying to write, he's trying to get people to write him bangers.

And then he had a couple of songs.

There was one song that was just a straight shot at Noel that I got a t-shirt of,

which was about like, it was a song about like, why don't we get back together again?

And the chorus on it was,

you act like you don't remember, you said we'd live forever.

And so that's on a, that's one of his pieces of merch from when he was solo.

And I was like, man, the guy just won't stop.

And like a year ago, he was on stage and he's like, I dedicate this song to my brother who's still not talking to me.

So yeah, it was

Noel's songs, because Noel really wanted to like create new music and new direction.

And that was a lot of friction in the late Oasis music was that he wanted to do like, you know, transformational songs.

And Liam was like, why aren't we only writing songs that would fill a stadium?

Yes.

Like, that's what we're good at.

Yeah.

So, yeah, it was neither of them reached the heights

of what was, it's certainly in this concert, an eight-song run at the end that every one of those songs was a number one hit.

It was nuts.

That's wild.

Yeah.

I'm glad we got to go.

It was great.

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All right, we should talk about some video games.

Fuck video games.

The question for the room is: what are you playing?

What are you playing?

What are you playing?

I'm back.

Great to have you back, Resident Evil Merchants.

I also went to see a concert.

Oh, wow.

Yeah, I went last weekend.

I didn't go to Calico Review.

I didn't, I'm not allowed to leave the country.

I I did see a

little concert of my own

I got the corpses of

John Lennon

and Kirk O'Bain together oh boy filled them with the vlog

and let them jam you gave them that sort of bioluminescent um

like

bug that sort of then makes them kind of you know those guys in the in in in from the game yeah i knew those guys yeah yeah i knew those guys

something like that yeah

it was a bad show yeah i guess i can't imagine it would go away

but yeah we had a musician here last week joel miller was here

that's that's right i guess you could call yeah i guess i mean i don't think of him primarily as a musician but he was here by

trade by by by hobby perhaps yeah he's a hobbyist for sure he's a he's a hobbyist collector and a hobbyist uh uh musician yeah he's always collecting on behalf of somebody else certainly but you know anyway

i just want to say to you guys my favorite thing to say

what are you playing

man up

we we we love to hear it resident evil merchant you love saying sounds so great i love hearing

why does he say that way like that what why did he say that i'm detecting that he's in like a like a cheeky mood kind of i mean there's mischief in his pants no i love like i like to hear it there's no mischief in my pants.

And I think it's borderline inappropriate for you to say the worst thing.

He's wearing a diaper.

He diped up.

You tossed to me.

I

look, I complained about this a couple weeks ago.

Oh, complained.

There's too many.

I got too many fucking games.

Yeah, there's too many goddamn games.

I'm playing Death Stranding 2.

Yes.

I'm in chapter 8.

I'm not very far.

I'm not further than where I was previously, but I'm in chapter 8.

eight.

You get so

not bogged down because that sounds negative.

This is not a complaint about the game.

Yeah.

You just get so immersed and you get so into,

you know, fulfilling the tasks that you have that aren't story.

Yep.

You get just so, like, I guess this is just.

Gotta build the fucking road.

If this game had no story and it was just like Porter Simulator, you'd be like, this fucking rules.

This is great.

I love it.

I love sneaking around, being sneaky, and doing all sorts of sneaky stuff.

There's a tension between

do I want to even see the next part of the story or do I want to do a like a like five-star this other place or build a road that might help me in the next part of the story.

I was just talking to a head gum zone, Casey Donahue, outside, who's also playing Death Stranding too, and he was remarking on the upswing in combat versus the first.

Oh, yeah.

Which is a thing.

Because

for me, so much of the appeal of Death Stranding in general, and I think Death Stranding 2 is great, what I've played of it.

But it like is,

you know, walking around, well, just just, just traversing,

building infrastructure and sneaking.

Yes.

And like, like, like, combat is pretty far down the list.

It's, and there's a lot more of it.

Like, because, like, the, you, you do sort of then get these orders that then you have to go to these like bandit camps to, you know, get something to do.

Execute those dudes.

Right.

Well.

You

don't want to cause a void out, do you?

So you're only just kind of making them go sleep.

Yeah, you, you snipe them in the the head and then you run them over with your car and go and then Dahlman says Sam, did you kill that man?

I wish there was something that I could actually turn off because I love Dollman.

He doesn't need to tell me that my sniper is too fucking loud every time I'm using it.

Because guess what, bitch?

I know.

Doing that, doing,

I haven't touched Hollow Knight in a while.

I got to get back to Hollow Knight.

Doing Bonanza, of course.

Loving that still.

But I started a fucking new game.

Oh, my God.

This morning.

This guy.

I'm like Mr.

Games.

Mr.

Games.

That's, Matt, I'm gonna be honest.

That is your worst nickname yet.

You can't be Mr.

Games.

I'm kind of Mr.

Games.

The Xbox kid I like.

The finisher is great.

Mr.

Games.

I just want to get it.

Mr.

Games.

I just want to point something out.

I just want to point something out real quick.

I have to just point it out.

Yeah.

Nick loves the nicknames he gave me.

I'm just saying, it's just interesting.

Wait, I gave you both those names.

You gave me both of them.

Wow.

Okay.

Yeah, I'm pretty good at that.

Not even denying.

Oh my God, he admit it.

Fucking

Mr.

Games on one side of the t-shirt and a small get-played logo up on the back of the collar.

It'd be

good shirt.

That's extremely hard.

Yeah.

Look,

let's get Kinship on the horn.

Let's make it happen.

I started a new game this morning.

Came out just today as of recording.

Ooh.

So I haven't had that much time with it, but I'm loving it so far.

This is the

Ninja Gaiden, but it is a 2D experience.

Yes, Ninja Gaiden Rage Mound, which I

haven't said yet, I believe.

Excellent art style.

It looks great.

It looks great.

It runs on 30 frames per second on Switch, which is

not ideal.

But also, like, I don't fucking care.

It's plain gray.

It's not a Switch 2 version.

It's a Switch 1 version that...

I'm grumpy about it.

I'm like,

we got to, like, not, let's phase it out.

You know what I mean?

It looks great, though.

I'm really enjoying it.

It's already hard.

Yep.

It's already pretty challenging, but it's just, it's cool, you know,

2D sprite work.

I guess it's not sprite work.

What do you call it sprite work?

I guess.

I guess you would.

I guess it's artwork.

Artwork.

It's a work of art, certainly.

And it's hard, and you get cool stuff that you can do immediately.

And it's just, you know, lobbing people's heads off.

You can parry

shurikens out of the air with your blade, which is really cool.

Um, and like maybe not like the most expensive.

What's the full title again?

It's ragebound.

Ranger guiding rage bound.

Ragebound.

We talked about titles in the game.

Yeah, they're pretty good.

That's great.

It's pretty good if you're going to put a subtitle in there.

I'm looking at some of the footage right now.

Yeah.

You know,

it does.

I think it might be 3D models with a shader to make it look like Pixel, but it's a very good execution of that if that's the magic trick they're doing.

But it also might be

sprites.

I think think it's real sprites.

But if so, they have a lot of frames of animation.

I feel like I just read that this is a sprite game.

I could be wrong.

I mean, it's a thing

I could have looked up, but I was just trying to dissert it from footage.

It's the team that made, I don't know if you guys have messed with Blasphemous at all.

Nope.

Blasphemous 1 and 2 are really, really cool.

Not games that I've finished or played with much seriousness, but they're sort of

side-scrolling, souls-like.

Now, you're saying blasphemous, not blasphemous.

Yes, blasphem blast

blasphemous.

Blasphemous sounds like a video game.

That sounds good, too.

Yeah,

uh, it's uh, it's it's it's great design, and I'm having a lot of fun with it so far.

Uh, and I hear that it's actually quite short.

It was only 25 bucks

for the game, and it's like six to eight hours of gameplay or something.

More than enough, yeah.

But uh, I'm like, that's I don't need that.

That's all I fucking need.

What are you learning, Nick?

Is it handy?

It is.

It is in the copy, a spectacular pixel art showdown.

Yeah.

Yep.

Well, and then the shinobi game in Rest of Animation Month is hand-drawn animation, which looks stunning.

Maybe I'm also thinking, maybe I'm conflating the two.

Look, ninjas are back, and I will be checking out Shinobi when it comes out.

This is a huge year for ninjas.

It's huge.

We've already talked about it.

Yeah.

But it's just like there's big AAA releases that are ninja-based.

Look, I smell it.

And there's an episode premise.

Indie games are ninja-based.

I know, yeah.

I thought of an episode premise while we've been talking that I also want to pitch out.

Would you like to do a good episode instead?

Are you saying that my idea is bad already?

No, no, no, no, no.

Like, you know how you have games when you're a kid?

Because I played this game when I was a kid that was a ninja game.

And hearing you talk about a ninja game, I was like, oh, I had a ninja game called, I think it was Ken's Said En or something like that.

But there are games that you have.

exposure to when you're a kid either through a cousin like cousin games or or something that your parents buy you from the fucking like bargain bin right that you have a specific familiarity and a knowledge of that isn't perhaps a mainstream game.

I think like an episode where we

expose our

games to one another from our childhood might be interesting.

That could be fun.

Yeah.

Let's do it.

Yeah, it's interesting because there's like.

It feels like every one of those games at this point, you know, has like some sort of deep dive about it, like,

you know, reminiscing on it because we're just such a culture of nostalgia.

But I still, there are games I think about where it was like, oh, I spent a lot of time playing Ikari Warriors, a game I've maybe not even spoken about ever on this show.

Yeah, yeah, yeah.

You know what I mean?

But it's like, I don't know who, who

I guess some people must remember that game, but it's certainly not like an IP that's endured.

Bring it back.

Bring it back, I say.

Ken Seiden.

It's a 1988 action platforming game developed by or published and developed by Sega for the master system.

Player controls a samurai Hayoto.

Hayato in the 16th century Japan as they attempt to retrieve five scrolls and a sacred sword.

This was a game that, like, mine was my ninja game when I was a kid.

Uh, here's one that just came to mind, Faxanadu,

which was a, uh, like a,

a kind of a, kind of a Metroidvania, but though with

less backtracking and NES game, and it was,

you know, you can get a look at it here.

It's sort of side-scrolling sort of

high-fantasy sort of aesthetic.

aesthetic.

Oh, yeah.

But yeah, that's a game I played the shit out of and finished as a kid.

But yeah, so I'm enjoying Rage Bound.

I'll be bouncing in between all these games,

you know, until one of them is done, and then I'll be bouncing between the two of them.

But that's what I've been playing.

All right.

Heather, I think people want to know what you've been playing.

I've been playing Donkey Kong Bonanza.

Wow.

Oh, banana.

Oh.

Oh, banana.

Oh, banana.

Here's a game which, you know, I had loaded on my system and I had these 10-hour and 11-hour flight to and from.

And I was looking forward to playing it.

What I wasn't expecting was that I would start playing it, get absolutely nowhere, and seven hours would have gone by.

Like digging.

And like you, you become so fixated on digging in this game that it

reminds me of Death Stranding 2, where you're just like, I know I have a goal and it's over there,

but I really want to see how much bullshit's in the ground right here.

Yeah, yeah.

Like, I'm like, also, like, lightly fixated on,

can I dig out this entire mountain?

Like, what would happen if I dig out the entire mountain?

Usually, there's like steel structural elements that like allow the level to continue to exist.

Yeah.

But there's nothing stopping you from mashing those buttons and just digging constantly.

And once you get the ability to power up, that ability to dig just is worse or better.

You know what I mean?

Right.

Really, really good, weird game.

Like, I would never think that a three-dimensional digging game would work, but it really works.

Yeah.

And, and, and kind of bafflingly so, especially since it's, as far as I can tell, an open world.

Right.

Because you can dig to the wrong area.

Yeah, like, like, like what you were just saying is it's, it's like, I think people would actually be like, oh, what about Minecraft?

Obviously, this is a, yeah, but so much of Minecraft is the resource collection and the crafting elements.

Yeah.

Which are this game is about basically just leveling a play space.

Yeah, yeah.

It's not, it's not like, oh, I need to dig in order to achieve goal.

Right.

It's dig for dig's sake.

Yeah.

And, um, well, sometimes you gotta find banana.

Yeah.

Sometimes

you gotta find banana.

sometimes you gotta find banana oh banana

oh banana it's

it's something that you should be tired of by like the 10th time you hear it and it just every time you're you're like saying it with it yeah also i'm i'm i don't know how far into the game i am because i have no sense of forward progression i don't know like I don't know if I've skipped stuff.

It's also a game that really, for somebody who loves to play outside of bounds and see how I can break a game, it is a game that is like, like, full cookie crumbs towards, hey,

you can see that all the way over there, right?

Well, maybe you can try and figure out a way to get all the way over there, even though it's pretty clear that that's not where you're supposed to be yet.

Yeah, yeah.

Like, it's a, it's a really

like I went to a village where I hadn't yet completed the village previous or like even like any of the minor goals of an entire section of an entirely different floor of the game and I wasn't punished for it.

Like it was great.

Yeah.

But yeah, I have no idea how far I am, you know.

Spoilers, you know, I've got the girl.

Yeah.

And what's also great is she's exhibiting character development.

She's gone from being scared to let's go.

Right.

No, that's like the, it's, it's like a, it's, you're realizing you're playing like a buddy story as you go.

It's part of what's fun is that you're a buddy story between a normal human woman and an idiot.

Sure, like your story on the show.

There's these really wonderful moments when you can like build like little like rest structures in the video game and you have an option like to go like take a nap.

And you can either talk to Pauline or just like go to sleep.

And I always just pick.

the talk to her one because I just want to hear what she has to say.

Well, yeah.

I mean, also she'll say like, DK, are you awake?

Yeah.

And you could, like, pretend to be sleeping.

Yeah.

And then she'll be like, wow, I'm really nervous about this cliff over here.

I really hope we don't, you don't wake up and sleepwalk off the cliff.

I don't know why I'm saying this.

You're asleep.

Or like later, she'll be like, I really think you're a good monkey.

So good.

It's so charming.

And it doesn't get, it's like a good, it's like a big bowl of Saturday morning cereal.

Like it's fun to play.

It's not like,

you know, there's nothing grim dark about it where it's like, you know, I don't imagine there's going to be a moment where Donkey Kong's

family is dead or something.

It's great.

I met Cranky.

I was like, oh, shit, Cranky's here.

Let's go.

Yeah.

Yeah.

It's a good game.

Nick, what are you playing?

You know why Cranky's so cranky?

His wife died with no explanation.

Is that Canon?

Wrinkly Kong died between Donkey Kong Country 3 and Donkey Kong 64 with no explanation ever.

She just goes from being alive and old to being a ghost.

And you could sort of like fill in the blank.

Yeah.

Right?

Like, oh, she's an old lady.

She died.

But he's an old guy, too.

Yeah, I know.

This is an absolutely true story.

One time I was in Japan and I had my cell phone with me, but I was

following somebody around in the city and having a good time.

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That's a true story.

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You heard?

The nostalgia levels in Bonanza are great.

It is kind of,

it is nuts because...

Nintendo didn't make them.

Yes, yeah.

And so you're sort of like, can like, you kind of are second guessing Nintendo when it's like their whole fucking thing.

Yeah.

You're like, can they do this even?

Like, can they do this well?

And they're great.

They're so, so good.

They're amazing.

Yep.

Heather, you asked me what I'm playing.

I am going to give another update on the Drifter.

Heather, you weren't here last week.

And for anyone who didn't hear that episode, I will just reset this real quick.

This is a graphic adventure game with Pixel Art that was developed and published by an Australia-based small team called Powerhoof.

And it released in July of 2025.

I should clarify that it's not Drifter.

There's a separate game just called Drifter.

Yes.

They reversed Facebooked it.

They added a the.

Add the the

it's less clean.

The Drifter.

I'm in chapter five of the drifter.

There is

here's the thing.

Heather said there's nothing at all grim dark about Donkey Kong Bonanza, which I am also continuing to play and love.

And that is true.

This game is the complete opposite of that vibes-wise.

It is very grim, dark.

And,

you know, so much narrative art these days is about late capitalism and the growing wealth divide.

And this game is fully about the dehumanizing effect of homelessness.

And the player character,

Mick Carter,

I mean, Super Australian.

So Mick Carter.

It's like, that's part of the fun of the game, is just hearing these

thick Australian accents throughout, and all these Australia specifics, and all of the way

peppered throughout the writing.

But the player character is unhoused.

And I just, again,

I'm sure this has been done in games.

I can't specifically remember a game where you play an unhoused character, and certainly not one where you're really immersed in what that means.

And

it is a particularly bleak story because the homeless in this world are being systematically executed by some sort of unknown entity.

You're getting more details as you get deeper into the story, which I won't spoil.

But there is one chapter-ending story development where you learn the tragic backstory of your player character, and the way it is revealed is so effective and so gutting

that I was just like,

just from a writing perspective, I was like, man, they really, they really pulled this off effectively.

I did not see this coming.

And it clarifies a lot in terms of why this man's life is like this right now.

There are some elements that will lead me to,

I would just say this, and again, I'm sure the people who are really into adventure games are already playing this one.

People are

very, very high on this game in that niche fandom.

But

if you're like, oh, the story sounds interesting,

but

you're unsure about the graphic adventure side, I should just say that

that stuff still exists.

It's a lot more accessible than like a classic Sierra or LucasArts game.

It has a lot fewer annoyances, a lot more elements that are built in to help you track what's going on.

But there are just these minor puzzle frustrations.

They're just baked into this kind of design.

For example, like there is a puzzle that involves like, I need to steam a label off of something.

And the solution is.

stealing a custodian's thermos in one environment and then going to get steamed like like hot water in another environment so you can go to a third environment and steam the lay wall.

And it's just the kind of thing of like

if the world's more fantastical or more cartoonish, you kind of buy that sort of the moon logic required for a task like this.

Like, like if something's a little bit more stylized, like the Monkey Island franchise, it's like, okay, well, this is already kind of a goofy world and this is the normal rules don't apply.

But here, this is like presented as a really gritty reality with some sci-fi elements.

And I am just like, well, wouldn't the place with the tea just have a

thing you could put the hot water in?

You know what I mean?

So there's just those, but I'm not even like criticizing the game because I think that it's like, it's fine puzzle design.

It's just the thing that you kind of have to give leeway to

when you're playing this sort of game.

There's also these, there's this time loop mechanic in the game, which is tends to happen at major story thresholds where

your character is in mortal danger.

And in fact, the first thing that happens is you see them be killed.

And these death animations, I will say, are extremely well done.

The pixel art is great and the animation is really impressive.

The death animations are very grisly and well done and varied.

So usually what happens is your character will die horribly,

come back to life and be like, oh, God, oh, oh.

And like a big thing this game is really effective at communicating is how terrifying and painful dying is.

And then so this, this, the, your character is now trapped in a time loop cycle of death and rebirth until you figure out how to get out of this situation.

And that involves a bunch of like Rube Goldberg, Rube Goldberg sort of puzzle solutions

that heavily involve sequencing things.

And that's another thing where it's just like a little bit of a, you know, it's not a roadblock for me, but just like just like a minor sort of annoyance that

is just a thing to take into account when you're playing this kind of game where it's like, I know exactly what to do, but I'm just, I'm not doing these things in the right order.

So I guess I just got to try it this way.

Like, okay, that worked.

And sometimes those, the, the, the, the, those solutions feel a little bit arbitrary.

It's fine.

It's, it's, it's, it's, again, overall, I really love the game and I'm really, really positive about it.

And a big part of what I like about it is the music, which is by Mitchell Posmans and Lewis Meyer, which just...

The vibes in this game are impeccable.

They're very, again, very bleak, very upsetting.

It's not a good time, but it is like a very cool time and it's presented in an aesthetically, really impressive way.

I really like the drifter and I think anyone

who likes these sorts of graphic adventure games, story-driven games with puzzles in them should play it if you're not already playing it.

All right, let's get into our retrospective on Mario Paint, which was developed by Nintendo's internal R ⁇ D team.

Gunpei Yokoi was the development lead.

Yokoi, rest in peace, of course, made the Game Boy, Metroid,

a towering figure inside Nintendo before his, and the Virtual Boy before his tragic early death.

And it came out in 1992 in Japan and North America, bundled with the Super NES mouse, which is one of those accessories that, I don't know,

it's very cool that it exists.

It was certainly a novelty at the time, but it's interesting that this kind of came in an era where consoles were attempting to become these set-top boxes, the PC of the living room.

And this was one of the salvos in that direction.

I feel like I hear people still say that they like they use the mouse still.

The Super NES mouse.

Yeah, like I don't know if there's like a, you know, there must be some adapter that plugs it in USB style or something.

They can like use it on a regular computer or something.

Wait, the Super Nintendo mouse?

Yeah.

Maybe.

I don't know.

I was distracted for a moment because

I read that it was

Hirofumi Matsuoka who designed and directed this game,

who was

a graphic designer on Metroid and then was

like the lead on Mario Paint.

Yes.

Matsuoka also worked on it.

I mean, like, was as far as the credits go, Hirofumi Matsuoka, the director, Gunpei Yokoi, the producer.

In Japanese development, I feel like it sometimes kind of was the,

in terms of who was in charge of a game creatively.

But I think they were both important figures in this.

So yeah, as you were saying,

this game comes at a time when

for a lot of families,

computers are financially out of reach.

Certainly, my family did not have a computer with a mouse.

Like, the mouse itself was limited to Macintosh in terms of like public, like at the time of this game's release in 1992, I know there are other games, there are like Windows machines that have mice, et cetera.

But if you're like looking for like the computer that popularized the mouse, it's probably the Mac.

And Macs were insanely expensive for a regular family.

So as far as the PC platform goes, and we had a PC in our home, we had a Windows computer of the era, but it was Windows 3.1, which was placed on top of MS-DOS.

So MS-DOS was really your operating system.

That was a command line operating system.

So yeah, you were only using the mouse and having access to a GUI if you loaded up Windows, but that took up so much memory that you couldn't

launch a game from Windows 3.1.

You'd have to go back to MS-DOS.

And so yeah, yeah,

it was very, like the mouse in and of itself was something of a novelty even to people who had computers in their homes, which was a very small percentage of the population relative to today.

Yeah.

And then, so you have the Super Nintendo is in a large portion of homes.

It had recently received a price drop.

So the system was less expensive than it was on launch.

Certainly in Nintendo, I think it was like dropped, or in Japan, it was dropped down to like almost 99 bucks.

Wow.

So then if you get Mario Paint at 60,

then you suddenly have your ability to interact with what would be the PC or Macintosh experience for a lot less footprint of money.

And I don't know.

Mario Paint was, for me,

you know, I got my Super Nintendo after the Genesis, but Mario Paint for me was my first mouse.

And so like, so like playing with the mouse, what, like the, the, the language of Mac Paint or Windows Paint, whatever the fuck it's called, on, it's probably just called paint, MS Paint.

There is MS Paint, yeah.

And then there's also like, you know, there, there were other, like a Korel draw is the one we had, but there were other applications of the era where you could do, you know, that had a little bit more sophistication.

But my introduction to any of that, what are you laughing about?

Nothing.

What?

What's going on?

I can't say it all.

Mr.

Games, you got to tell us.

Your first mouse was the...

Was the one.

Oh,

I don't want to hear it now.

You were saying your first mouse was the one that came with Mario Paint, the Super Nintendo mouse.

Yeah.

It's just interesting.

I'm just pointing out how interesting it is.

My first mouse was Stuart Little.

In some ways, he was like, my brother.

My teeny tiny little brother.

What is this show when I'm not here?

Like,

you just guys say these things to each other and just giggle for like an hour?

We did do one bit last week for 15 minutes, I think.

Which, by the way, have you ever stayed at an umbrella corp hotel?

Anyway,

this was my first experience of like a graphical interface for a computer.

It was my first introduction to the language of like a what becomes Photoshop, you know, like that sort of progression of like these tools are going to be sort of familiar to you across all platforms moving forward.

I read some interviews with people who were like crediting Mario Paint with their introduction to graphic design.

Yeah.

Like there was a like a Star Wars guy who starts on Mario Paint

and then

transitions into like graphic design via the Mario Paint mouse.

I'm not just no reaction from anyone to that.

It's all like, all right.

Sure, man.

You silently liked it.

I did like it.

I feel like I was always in trouble for laughing because you were little microphone.

I already used mine.

I do want to shout out the Video Game History Foundation, which is gamehistory.org.

They have

a nice chunky podcast about the development of Mario Paint Paint with Norman Caruso.

Oh, wow.

And Norman Caruso also has a 45-minute long YouTube documentary about Mario Paint, which is really neat.

But yeah,

I feel like...

I feel like it would be interesting.

You know, I've got some commercials from the era to sort of demonstrate how this was sold to people because it was effectively sold to adults.

Right.

It was sold to the parents to be like, hey, give your kids this and they will be able to be creative with the system that you slightly resent in your home.

Because there's always in the 90s that tension between parents who were like, stop playing fucking video games.

You're going to ruin your life.

Or these games are disgusting.

And

why did I even bring this system into my house?

It's making you bad at your homework.

And also the game companies being like, no, it could be for good.

Yeah.

Yeah.

Now, now I feel like parents are like, yeah, keep playing video games.

Maybe you'll make $10 million as a professional gamer.

Maybe you'll get to influence policy.

Yeah.

It's a, there's a far-side comic from the 80s that's a, that's a single panel and it, and it's just like

two, two, like it's a kid sitting in front of what looks like a Nintendo playing it.

And then his parents are like, like proudly looking on.

And it's a, I think the caption is like hopeful parents.

And then they're

the thought bubble that what they're imagining is of a bunch of jobs that require playing video games.

And it's one of those things where you just like, like,

that was a that was a punchline back in the day.

But yeah, the idea that you could monetize,

like, like,

I mean, game creation obviously was, was not even thought of as a, as a real profession, even though it existed.

But the fact that, like, like, eventually there'd be a point where, like, yeah, streaming games or playing games competitively could be an income source was laughable.

Whoever drew that little cartoon feels like a fucking piece of shit now.

Gary Larson?

Yeah.

Yeah.

I think he's dead.

RIP.

Should we watch a commercial and see how they sold this?

And then talk from people who don't know what this is, talk about the game at large.

Yeah, of course.

Right.

Flowers.

Then a heartbeat.

And the sound of mushrooms sprouting.

It was raining, cats, and dogs in harmony.

Then airplanes hit the high notes.

Even the stars came out to play.

Hey, I think I just wrote a song.

Mario Paint.

Draw and make music only on the Super Nintendo Entertainment System.

I've never seen that ad before.

Me neither.

So that was largely what was as the audio was playing and the audio being something that was generated from within the game's built-in

composition element, which we will talk about.

But

the Mario Paint composers used to make the music there.

As that narration was happening, we were seeing animation that was generated within Mario Paint.

Yeah, so kind of a commercial made entirely inside of Mario Paint.

Until we pop out the end and see a kid.

Should we watch one more?

Yeah.

She put the cat in the fishbowl and planted corn on her brother's head.

Great.

And then she cut a huge hole in the roof for the butterflies.

Terrific.

That's not all.

She tore your stereo apart to add some more roofers and tweeters.

I don't know where that child gets her imagination.

Me neither.

But I really like what she does with it.

Mario Pink.

Yeah, sold to parents.

Yeah, we see the parents at the end who

it's one of those things where you like, like, you learn later, like, oh, yeah, those actors were 26 years old.

Yeah.

Somewhere in, probably in an attic space

at my parents' house is a VHS tape where I recorded all of the animations I made with Mario Paint when I was a kid.

Wow.

And who knows what they are.

But yeah, like being told as a kid, you like cartoons.

You want to make cartoons?

Here, you make cartoons in Mario Paint.

I was like, oh, fuck, this is great.

It takes so fucking long,

but...

You can do it.

It is incredibly tedious as actual animation work is.

Like, you know,

professional animation is a very time-consuming profession, but like it is an end process, but the

tools within the game are pretty limited.

And, you know,

again, you're like, the UX is also like just kind of a, it very much feels like a relic.

And I guess we should have said already that part of the reason we're covering this now is because it has been, as part of the Nintendo online service, added to the Switch 2's library.

Yeah.

And it's playable via using the Switch 2 mouse.

Yes.

Which,

not as great as a Super Nintendo mouse.

No, no, definitely not.

Though the roller ball in the Super Nintendo mouse was also frustrating.

Yes.

So it does duplicate some of the layer of frustration that you have while playing Mario Paint.

Yeah.

Yeah, I guess people maybe are young enough to not have, I mean, first off, eventually we'll run into people who are so young they don't know what a mouse is or have not used a mouse.

But like the optical mouse, which is the standard these days, it used to have a physical ball underneath it that you would roll against a hard surface, and that's how it would track your hands, your hand movement and correspond to the cursor's movement.

And you'd have to take that ball out of the bottom of the mouse and clean it because it would collect lint and function poorly.

I do remember this.

I was there for that.

Nice.

I remember my friends in elementary school would

take the ball out and keep it,

which was bad for the school.

So, what is Mario Paint?

Mario Paint is a game that has a, its primary function is this paint, this Mac Paint style painting canvas, which also has an animation feature.

But additionally to that, it has a couple mini-games, one where you swat a fly

in order to kill lots and lots of flies.

Nat Attack, correct?

Fucking frustrating little mini-game.

Yes.

It also has a music composition mode that allows you to make a roughly 30-second song using sound samples from the Nintendo Instrument Library, which you lay onto a

musical staff.

Yeah, musical staff using

sprites from Nintendo games.

So like instead of a note, it will be a Mario face and that Mario face will represent a type of sound.

Yes.

So this is, I can speak to this a little bit.

So I did not have Mario Paint or a Mario Mouse, but I had a friend whose house I would go to all the time who had Mario Paint and the mouse and also had Sim City, which supported the mouse.

Sim City supports the mouse.

I'm pretty sure it did.

Am I wrong about that?

Holy shit.

I have the mouse.

I still have Mario Paint for Super Nintendo and I have Sim City and I didn't know that it supported the fucking mouse.

Holy shit.

Yeah, it did not require the mouse, but it used it in my memory.

I could be wrong.

Now you're having me second guess this.

But anyway, and there were a number of games that supported the mouse, mouse, including one that was never released in North America, which we'll talk about in a bit.

But like, so like, I went to played Mario Mario Paint at his house.

I never really got into the, like, I definitely dicked around with making little animations and things and stuff.

But like, it is so laborious.

And I also just, for me, that didn't have a novelty to it because I had a...

Like again, I just had these applications at home.

We had a PC in the house.

So like there was nothing that there was like I was just like, oh, this is just like Paint Shop Pro or, you know, Print Shop Deluxe or

a Corel Draw.

Like, this is just a, like, I, why would I want to do this with my Super Nintendo?

But the music composition thing, I did play music as a kid, and I, that was, that did have novelty to it, partly because you had this like library of, you know, sound effects, and you could use the Super Nintendo chip, uh, sound chip.

The thing is, it is very limited.

And returning to it in 2025,

I had forgotten just how limited it was.

You have access to only a

like an octave and a half worth of notes.

You can cheat that a little bit because some of the samples are pitched down, some are pitched up.

So you can kind of like, you know, dance around a little bit.

But, but again, you do, you just don't have a lot of room.

You're going from basically middle C to the G above the staff in trouble clef.

And then,

you know, you can only play three notes at a time, which again, you can, you can work around that.

That's not the worst limitation.

But the main thing is you can't use sharps or flats.

So you're limited to, you know, basically basically working in two keys c major or a minor and um i you know it's that limitation is it can be a strength and it's it's like amazing when you like watch you like you look at the youtube videos of of what songs people have recreated in mario paint uh but it's really cumbersome to do and you don't have a lot of flexibility oh it's also things like you can't really do sustained notes uh you can't do

you know like like like it's all quarter notes so you can't subdivide the beat it's not easy to do syncopation.

Again, you can cheat that by like really speeding up the tempo and, you know, effectively using like quarter notes as eighth notes.

But yeah, it's, it's a...

I'll just say that I found myself pretty frustrated trying to put anything together in this.

And especially because like I'm doing this in my office where I have a piano and then I go up there and it's like, I can just play this on my piano and there we go.

I just like know how this goes.

And then to actually input that, you know, into Mario Pain and get it playing is a huge pain in my ass.

I'm here looking at the,

because when you said that SimCity was compatible with it, I was

shocked.

SimCity is not, but

Sim Ant is, and so is Sid Meier's Civilization for the Super NES.

Okay, so maybe it was Sim Ant that I was remembering.

But there are an enormous number of compatible games, and I'm stunned.

Like, Doom for the Super NES used the mouse.

So did Wolfenstein 3D.

The Jurassic Park game used the mouse.

Like Revolution X, the Aerosmith game that I think we once covered.

Yeah, we did with Zane Carney.

Yeah.

There's T2, the arcade game.

I knew T2 the arcade game did.

But there's, yeah, there's a big list.

And especially if you lived in Japan, there's a much larger list of games that were compatible with the mouse.

I thought...

The mouse only worked with Mario Paint.

Wait, they ported Might and Magic 3 Isles of Terra to Super Nintendo?

What the fuck?

I played that game on PC.

I have no idea.

A perfect port.

But that one supports the bounce.

But yeah, it is limited.

Like, I'll agree with Nick.

It is a limited piece of software.

But for those of us who had nothing like it at home, it was

really maximalist.

Like, it wasn't just paint.

It also was music.

It also, like, also, I will say, the function of the right button on the mouse is locked to a secret code in Mario Paint.

Like, I think that the right button, I'm not sure if the right button is on by default in the Switch 2 version, but in the actual version, you have to

hold the right button and click the letter N

on the logo page in order to activate the ability ability to use the right button inside the game, because like the Mac mouse only has one button, the Nintendo mouse comes with two buttons, which then allows you to do like undo with one button instead of like clicking in between the two

icons.

Yeah.

Right-clicking anywhere on the screen will activate undo dog.

Right-clicking on the canvas in the stamp editor will sample the pixel color underneath the cursor like a Photoshop tool.

Yeah.

There are, it unlocks four new rotation options

in addition to horizontal and vertical flip.

Like those things should be enabled by default.

That's crazy to me.

Yeah.

So this is my first time with this piece of software, we'll call it.

Yep.

So the, the, uh, just, just going back to that, this was like an era where the term that was used for these sorts of things was sometimes was software toy.

Yeah.

It's like it's not exactly a game, but it's something that you would like play on a console.

Edge you tanium.

Yeah, exactly.

And so

I'm thinking back to the Nintendo DS.

Right.

What was the thing in there?

Picto chat?

Picto chat.

And was Flipnote?

Yep.

That was 3DS.

Yeah, one of them.

So I'm thinking of PictoChat and how funny I thought it was to draw little things with the stylus.

The stylus, we can all agree, better than drawing with a mouse.

Way better.

Superior.

Just a better time for everybody.

It's what you're used to doing.

Yeah.

Yeah.

And it's like, you know, professional artists, when they're working

on a computer, they're not using a mouse.

They're using like, you know, some sort of tablet input.

And so trying this for the first time ever in the year of our Lord 2025,

from the jump, I was having a hard time.

And I was like sad, not sad, but like I was sort of like, oh, like, I know people have such great affection for this.

I want to put my best foot forward and like try to enjoy this thing that I know so many people enjoy.

But I was having a hard time doing it just because I'm like, I just have nothing

holding me to like a fond memory of this even.

So like, I was like, okay, like, how can I draw?

Like, I know there's like coloring book options

that are like sort of pre-made designs that you can fill in with coloring.

Yeah.

And I was like, having a hard time with that.

Like, it was like the mouse speed was not what I wanted.

And then you can adjust the mouse.

None of the mouse speeds were.

appropriate.

You are also battling the switch to mouse, which is its own thing.

Yes.

And I I have to then find those rails

that they give you.

And the surface is kind of just not like, you know, it's just like,

the whole thing, not an ideal situation.

But

the music tool.

Very funny to me because it's like, I'm not a musician.

I don't really know how songs work or like how to make a song.

But I was kind of like, it's kind of funny to make a little song.

No, it is.

I mean, that's the thing.

It's like fun just to dick around with.

And

it's designed to be accessible to people who don't read music or know much about music.

But then also, like, I

I feel like I used to draw more when I was a little kid.

Or in the corner of

pages of notes in school or whatever.

But I was never

serious about drawing.

So even given a blank screen and with

the imagination of a nearly 35-year-old adult, like I could draw anything I want.

I was like, I don't know.

I have no idea what to do with this.

And I don't know why I would have this if it wasn't for

the Nintendo Switch online experience.

I would hope that they would update it.

Like do like a new one.

A new one would be great.

Well, to that, Super Mario Maker was originally envisioned as a Mario Paint title for the Wii U.

Wow.

It was began development as a Mario Paint title and then transitioned into becoming Super Mario Maker.

From the Wikipedia entry about Mario Paint,

quote,

Takashi Tezuka, the game's producer, stated that he was inspired to bring the fun of Mario Paint into this course editor to make something fun and creative for people to enjoy.

And US Gamer called Mario Paint an essential part of the road to Mario Maker.

And that's also why Undo Dog appears inside of Super Mario Maker.

I do like Undo Dog.

Undo Dog.

Undo Dog is good.

Undo Dog's fun.

There was also the Mario Artist series, which was Japan exclusive.

That was for the 64 DD, which never got released out here.

But

that apparently

also included some 3D modeling, which you can't imagine trying to do

on a

Nintendo 64 with a Nintendo mouse.

Which is back in Bonanza.

Like in the art area.

You can make 3D models with the clay that they give you and stuff.

And that's cool.

In the main menu of Donkey Kong Bonanza, there's like an art.

I can't remember what it's called.

And you can make 3D models?

Yeah, people are like making like a Homer Simpson with like the clay and shit.

Yeah, and like people, or people are making like, you know, people are making like.

I haven't clicked that button.

I just went into the game and then never stopped.

Yeah, it's because, you know, you can just pick stuff up and throw it.

It's like, it's basically the throwing mechanic, but you're using it to sculpt.

Wow.

You know, whatever you want.

Wow.

I want to walk back to something I was saying earlier, which was just like, like, we had a PC at home.

And so, like, I, to me, this, this lacked a lot of the novelty that it did to other people.

But like I have to remember when I'm talking about that, that I was like in a, you know,

a privileged place from having a, you know, access to a PC my entire childhood in an era when that was not a common thing.

And

so

again, it's, it's like when I'm talking about GoldenEye, and I know that game was like so impactful to a lot of people, but when it hits me as someone who has a PC, who had a gaming PC at home, I was just like, well, I've already, I've played the shit out of Doom and a million Doom clones, you know, like this is nothing new to me.

And actually, also, this controls worse than

it does on my PC.

So, like, I'm just not going to be in this game.

It's a similar sort of thing with Mario Paint, where it's just like, I know this is, it was a super impactful game for people like Heather and a lot of people, because it's just like, that was your one way into any sort of digital creation tool in your home.

And, and that's, like, what's, what's kind of what's a, what's so amazing about it.

It is, it's astounding that it, like, exists.

Like, it's like, and that it works.

Yeah.

Yeah.

I will say in some ways.

And that you can save.

Yeah, that you could save as well.

I wish that there was like any amount of tutorial, like, which sounds crazy because it's like just like colors and

not RTFM.

This was the era of.

I forgot about the manuals.

This is, this was the era of where it was expected that you were going to read the manual before you played a game.

I forgot about RTFMM.

And the most annoying people online would type RTFM if you asked for help on a forum.

And

it happened to me.

Because, like, some of the tools aren't, I had to, like, I just, at the beginning, you get the little, the met, like the screen with all the stuff on it.

Yeah.

And I'm just like, what the fuck even is any of this?

Yeah.

And so I'm just like, I guess.

To do my due diligence, I'm going to click on every single thing and then start doing stuff, which is when what I did.

So then that's how I found the Nat game.

And there's like another little thing in there, too.

And then finding the that you can change the,

you know,

from colors to like a pattern design or like a shape or like a stamp or something.

Found all that stuff.

And just, and then I would always then forget which one was which.

Because also the fly swatter one doesn't look, it, the icon should be a fly swatter.

Yeah, but it's not.

It's a cup.

Yeah.

Right.

There's also like.

The idea was this was really like this is your coffee break.

This is the mini game that's built in.

So like, I want to stop working.

I always want to play something.

It's also baffling that the first

thing you see after you start the game is a guy doing sit-ups.

Yes.

And you're like, what the fuck is this?

That's so funny.

I know that we've already, we've talked about music stuff in the thing.

The music within the game itself is incredible.

That's right.

Yeah.

It is so fucking good.

It's so good.

I also want to shout out one

other item about, but before we move on to music, one other item about the save feature in the game is that all of this saving on the cartridge had to be 32 kilobytes or less.

That was the maximum save size of a file.

So they had to build in an error screen if you were to create an animation that was larger than possible to save.

Yeah.

Which is a robot who's breaking down.

And like the idea that that is kind of an Easter egg inside of Mario Paint that most people don't see because they don't maximize

out all of the animation.

Yeah.

Like I didn't even know that existed until I until I went on like all this research.

When I

clicked on the thing that was like the animation tool, I said out loud, I'm not doing that.

I'm not going to be able to figure this out at all.

Because even, yeah, like, so with the coloring, I then figuring out what size pen or, you know, or tip that you're going to use, I was immediately like coloring outside of the lines.

But also like the

mouse.

Yeah.

The fucking mouse,

it doesn't really work for this game.

Like,

I feel like you need a real one.

This is the main choke point with the Switch 2 experience of Mario Paint.

The fucking Joy-Con 2 mouse just does not work.

It fucking sucks.

I thought it was a horrible ergonomic experience.

My hand hurt all last night, and

I played for two nights.

It hurt all yesterday, all last night, and then this morning.

Now it's fine to loosen up.

I was just so like, uh, kind of, you know, like death claw trying to manipulate this fucking thing.

Yeah.

And I can plug in a regular mouse, apparently.

Wait, really?

To the USB port?

Yeah.

Yeah.

I didn't know that.

Would have fucking done that.

Yeah, I don't.

You didn't do it.

The Joy-Con 2 mouse sucks.

It's really bad.

I thought, I had the opposite experience.

I was like, this is surprisingly good.

It's amazing that it works, but like, but

I found it really cumbersome to use.

I also kept getting disconnection notices which is really fucking annoying.

Yeah, but and also you're emulating the game anyway Let me can let me have the option of controlling the cursor with the analog stick.

Yeah, why not cuz like mouse mode not that we're not talking about mouse mode, but like I guess we are like in the

What's that fucking thing that we did the game the the welcome tour in welcome tour it works for when it's supposed to and it works it works well like it works for that stuff really great.

Yeah.

And like I've played a little bit of cyberpunk

with 2077 with mouse control.

And I just, like, I'm just not used to that.

Like, I just didn't grow up playing games with like a mouse.

So, I just, like, have not, I don't like it.

Yeah, I tried playing Fortnite with the mouse, and I was like, oh, no.

Yeah.

This is weird.

It's, I've, I've always just had a controller, and it's just like what I'm used to.

So I, like, I have very, very little use case for the, for the mouse mode.

Complete opposite for me.

I can, I, like, I flat out refuse to play

like games with a first-person shooters with a controller, except for the Halo series, basically.

And it wasn't until pretty recently where I was got more comfortable with using a dual analog stick.

I was just so used to mouse and keyboard.

Well, you know, you know who actually, you know, who loves mouse mode?

Who's that, Matt?

My little brother, Stuart Little.

Oh, he's your brother now.

Oh, yeah, he's kind of like my tiny brother.

Oh, God, I got it.

Okay.

My parents adopted him.

He's different.

And you can't be mad.

You can't be mad at him.

He's just a different little guy.

It's clear that this game was released now because they're looking for content

to put on the Switch 2 to justify mouse mode.

Yeah, that's why it's on.

It's like, I would be surprised.

I wouldn't be surprised if they didn't release a bunch of other Super NES compatible mouse games.

on Nintendo Online just so you could be like, oh, yeah, I guess I can play Wolfenstein with the mouse.

Yeah, I mean, I guess they do do,

you know, non-first-party games on there sometimes.

I wonder how many of those would come to the console.

Because, like, that library, I hadn't opened the

Super Nintendo

icon in a long time.

There was like 10 things updated that were like, these are all new stuff.

I was like,

you have to advent calendar open each individual one because that's how the interface works.

Yeah.

Yeah.

Matt, I would love to hear your song, and I'd love to share mine.

Okay, yeah, so I made but I think we should start by playing the demo songs that are packed in so people know what

is capable in this.

So let's hook up my Switch too, and we can listen to those songs.

Great.

All right.

So the following song took me, no joke,

two and a half hours.

Really?

Okay.

To compose, and

you will be staggered by the simplicity.

Here we go.

go.

So, you okay, so we misunderstood the tasks.

Or I misunderstood the tasks.

You'd made a you tried to make a good one on purpose.

I tried to make Sonic.

That's the system.

That was great.

That's really good.

That's Greenhill Zone.

You did a good job.

I thought that was great.

It took me so fucking long.

You have no, I tried, at some point, I tried to make a baseline.

Couldn't do that.

But by comparison, here's what you could do with

this software if you were competent.

Honestly, learning that this is possible, I take back what I said.

What did you say?

That I wasn't having a good time with the game.

That's really good.

How about this one?

All right.

Wow.

It's kind of incredible.

It's really, really great that you could actually make something

good

in it.

I'm almost embarrassed to share mine.

I do think now I have destroyed my own song.

That's a bummer.

I don't think you could get.

At least it's like the demo one purges the one that's in that's saved.

That's annoying.

Yeah,

I think that yeah, that purged that purge might, but I did save state it before that it also is too all too easy to clear uh everything you yeah yeah there's a massive clear button it's the largest button on the screen yeah i feel like then i i gotta then share my song yeah please yeah

I loved it.

That took me two and a half hours.

That was awesome.

No, I think they did that in like a minute.

You know what I hate that song?

Stuart Little.

Stuart Little.

Well, he would have been really scared.

Yeah.

All the cat sales.

All the cats.

And then, you know, that's why I added it.

And with a car horn, he might be getting run over.

He's a a little guy.

Well, he, well, he's no strangers to the vehicle.

That's true.

He does look right around that thing.

The first song I made when I was like trying to re-figure it out was just noise.

Yeah.

But there were parts of it that worked, and I was like, should I just make this my song?

I also made a song, but I forgot to bring my Switch due.

So I will, we will, I guess we could tack it on to the end of the episode.

Yeah.

Okay, great.

Isn't that beautiful?

Yeah, of course it is.

I do not get your expectations too high, but

it is,

yeah.

Even knowing music, it is a pain in the ass to do anything in the composition app.

Yeah.

And sure, like, you know, if you're a competent artist, which I am not, it's a pain in the ass to do anything in the

in-game pain app, but it is amazing that it exists.

Now, Nick, you had

a sample of another

Super Nintendo game that used the mouse.

Yes, this is exclusive to Japan.

This is a Super Famicom game that only released in Japan that I honestly had never heard of, and this one used the mouse.

I thought we'd all just like watch some footage together and try to piece together what the fuck is happening.

But I'm surprised this game doesn't have more of a legacy because it is called Mario and Wario.

Uh, let's watch a little bit of this long play here and we'll talk over it.

So, my understanding, as we're watching this and hearing some of the audio, there is one character who you are controlling with a mouse who is kind of a fairy who hovers around.

And yeah, you're maybe hearing some coin collecting sounds and then clicks some panels.

And that is to facilitate the platforming

of,

I guess, a fucking Yoshi who's walking through the level.

So like there's some spikes there.

You've got to activate some panels that the Yoshi can walk over the spikes without being killed, but not activate the panels that blockade the Yoshi's path.

It looks like it's maybe kind of fun.

Yeah.

It really does.

Yeah.

It certainly has a very pleasing aesthetic.

So you've got Yoshi's got a bucket on his head that it looks like Wario put over his head.

And you just have to, like, yeah, you have to stay ahead of him creating the platforms that he uses to traverse the level.

As you're trying to rescue Luigi's beta ass

up there, helpless, waiting by the goal sign.

And the levels become more complicated,

of course, as you.

There's a chance this game rips it looks like it rips but there's also a chance that it's like you know kind of boring

because i i it could be like the like

if you know how to use a mouse and this is intended to like here's how you use it like this could be the sort of thing where it's like oh the difficulty is basically non-existent if you know to where move your cursor you know what i mean yeah but i i honestly don't know it looks like it has some depth to it i it it really

it looks pretty good yeah i can't believe i'm this is the first i'm seeing of this in my my life.

Yeah, I know I can't believe I've never heard of this game and I'm sure our listeners are some of our more knowledgeable listeners are shocked that we haven't heard of it.

But again, only released in Japan.

Ranch, can we skip ahead a little bit further down just to see if there's any

yeah, let's go

again.

It seems like Yoshi seems to get have have different head coverings that obscure his vision.

Here he's got an upside-down piranha plant, which prevents him from seeing the field of flowers beforehand as he again is getting to a

the so the initial Luigi the initial levels are a single screen and you just have to like create the path for him to get across on a single screen the later levels

not only are you uh it are are the levels multi-screens large of very large maps but there are also like

bullets flying around so you have to time when and where you create your

uh

your paths for Yoshi to to follow

I have a take about the game.

Yeah.

The game is called

Mario and Wario.

Yeah.

Where the fuck are they?

So far, completely not delivering on the promise of the premise.

No Wario.

No Wario.

The game should be called Yoshi and Luigi.

It's very weird.

Like, even at the end of the game, Yoshi and Luigi are.

They cross a field and they join the princess and Mario.

Okay, I think I get what's going on here.

This particular gameplay capture,

it uses Luigi, or I'm sorry, it uses Yoshi, but Mario is a playable character.

I see.

Is the default player character.

So we were just watching a long play where someone was using Luigi.

Okay.

Or I'm sorry, using Yoshi, rather.

We've been misled.

We've been misled.

But yes, apparently you do control a Mario with his vision blocked.

Wow.

It does seem good.

That seems awesome.

That seems better than anything on the Virtual Boy.

That seems awesome.

Okay.

Hold on.

Hold on one goddamn second.

Oh, wait, what was that one?

This reminded me of that weird Sonic game,

the one where you're holding on to the other character, too.

Oh, fucking Knuckles Chaotic.

That sort of reminded me of Knuckles Chaotic, where you're like, your gameplay is in tandem with another character.

Yeah.

I will, just because you brought it up.

Yes.

Virtual Boy

has an emulator for the 3DS

where you can play all of the Virtual Boy games in 3D.

And this week, I think, they updated the emulator so that it has effectively the super Game Boy color, like the Super Color Game Boy, like four color palette options.

So for the first time ever, as of I think this week.

Virtual Boy games are in color instead of just red and black.

Interesting.

That's cool.

Yeah, it made me want to dig out my 3DS 3DS and

hack it all up and

play some Virtual Boy games.

Play some

Water World.

Water Whirl.

That, but it's still one of my favorite experiences on this show: you guys playing Virtual Boy at my house and being like, this is horrible.

And puking in your toilet.

Any other thoughts on Mario Pan?

Anything we haven't covered?

Gosh, I mean,

there's a surprising amount of depth to it, I will say.

There is like a lot you can do, and it's just going to be dependent on

your interest and your

patience

for

being an artist.

Yeah.

Which is cool.

I think it's awesome that if that's like something that you're into, that there's something for you.

Also, I would say that if you put it in context, like as a as a person who's really now as an adult, super into retro software, like I, I rebuild these Macintosh computers and I, I love the software on the original Mac and the and the Mac Classic, right?

And playing this side by side with the 1991 Mac Classic,

I'm shocked at how competent it is and how comparable it is.

Like Mac Paint in 91 doesn't have a ton more options than Mario Paint.

And it's only the sort of ease of use of the rest of the UI that makes that a better platform to make art.

Yeah.

But it's black and white if you're using a Mac Classic.

It's, I don't know, man.

I'm impressed.

What Nintendo pulled off in a cartridge and a Super Nintendo.

There's also

the other limitation that it's working with is you're working with the resolution of a

CRT.

Which is like standard dev CRT.

128?

Yeah, I.

128 PE.

I'll look it up real quick.

I should know this.

I should know this.

But it's, it's, it's, uh, it, you know, the, as far as real estate on the screen, you've got a lot less than you would have had at the time on like a, you know, 1024 by 768 like computer monitor.

Uh, so it's, yeah, it has a lot of things working against it, and, and, and still, it's able to be very usable, uh, certainly in 1990s terms and 1990s sense.

And the other thing is, like, the UI, which again, I, yeah, it's like it, it's, it's a, it's a little bit, it's a pain in the ass to use, but also like it has a relative absence of text.

It's almost always all visual driven.

It's almost all iconography.

And that was part of it.

It's designed to make it more accessible to kids.

I wonder if it was even localized.

Like, what would have to be localized on it?

There are some buttons that have text, right?

There are,

I don't know.

I imagine there's a small amount of localization, but it's pretty minimal.

Yeah.

And

some menus um uh and and then the other thing the other thing we have mentioned is that you can interact with a logo when you load up the game which is a lot of fun i did like that it was fun that was fun because you know you gotta yeah

you can click stuff with a mouse

i'm gonna be clicking everything i got

click on the o it turns into a bomb it's a lot of fun yeah you get the then yoshi runs around yeah for one of the letters that's good stuff good stuff

all right it's time for the question block

All right, these are all sourced from our Discord, discord.gg slash get played.

I don't need a fucking cheeseburger so bad.

I'm sorry for saying that a lot.

What the fuck is happening to you?

Can't stop thinking about it.

So just, I just want to, I need to just make this clear.

I just need to make this clear.

Yeah.

There was like a technical stop down, like for like just transitioning between

getting like the music and stuff going.

Then we've cut out.

That stuff is gone.

Oh, we cut that out.

Okay.

That stuff's out.

Nick in that break was talking about how badly he wants a cheeseburger.

And we're like, okay, fine.

Like,

you're an adult.

You can get one.

And he's like, I'm going to get one.

And then now, minutes later, he's still talking about it.

Occupying all of my thoughts.

Struggling to get through this episode.

But you know what's interesting?

We talked about burgers yesterday.

Yeah, these are all from our Discord, discord.gg slash get played.

Join the conversation.

Wow.

I'm trying to figure out, I like that.

I'm trying to incorporate like little catchphrases and slogans.

I like it.

Join the conversation, Mr.

Games.

Yeah, Mr.

Games.

I'm starting not to like Mr.

Games.

What are you talking about?

It's growing on me.

I legit like Mr.

Games.

Mr.

Games.

This first one's from Zach.

What's up, Zach?

Zach writes, best spaceship in a game, question mark.

Fuck, this is a really good question.

You know, I mean, my mind instantly goes to the Normandy and Mass Effect.

It's a great fucking spaceship.

And you have a whole crew on there.

And so you really are, as Commander Shepard, you really are just like,

ah, this is my spaceship, but this is also my home base.

This is where I go back to.

So that's certainly one I have a lot of affection for.

But I got to think on this.

There's some really good spaceships in video games.

Piloting the tie fighter in virtual reality on the playstation in rogue squadron is an incredible experience and that's the first thing that comes to mind for me that or star fox you know what six triangles it's the

star fox is a good answer what the the our wing is that that's what it's called in star fox i think a r w uh uh wing i think that's what it's called sure anyway the you're making me think of

yes it is the r-wing Fox McLeod's a maneuverable fighter.

You're making me think of Heather,

the X-Wing and TIE Fighter games on PC of the 90s.

And those were, yeah, TIE Fighter was like pretty much the apex of that franchise.

And piloting a TIE Fighter, which did not have shields, was so fragile.

You take a couple of blasts from a Y-Wing, you're fucking toast,

was such a cool experience.

Am I misremembering?

Is Rogue Squadron on PlayStation, or was that a PC game that I was playing in VR?

I don't remember where I played it in VR, but it's fucking awesome.

The more recent one, right?

Oh, yeah, yeah, yeah.

It's on all, it's on all platforms.

Okay, gotcha.

Gotcha.

Because that's a great game.

I mean, Star Wars ships are

typically just really good.

I like the

best.

The Stinger Mantis from Fallen Order and Survivor.

Calcassis' ship, great ship.

I'm pretty.

I don't know if it counts as a spaceship because so far we haven't seen it go into space.

Are you saying gummy ship?

No.

Because I don't like

gummies.

I love gummies.

Nobody likes gummy ships.

They're catering right to me.

I don't really like gummy ship.

Although the gameplay of the gummy ship levels in

three is good.

Yeah.

The ship in Death Stranding 2 is really good.

It's not really a spaceship.

The Magellan?

The DHV Magellan.

Sam.

It's...

It's Sam.

It's...

It's Charlie.

You got to get back to the DHV Magellan.

Sam, I think we should get back to the DHV Magellan.

I have something so funny that I want to say, but I can't.

I feel like it's like a...

It's not really a spoiler.

Just say it.

Tarman.

There's a part in the game, so it's early enough, where the ship is stuck in tar, and Tarman's like...

Yeah, I don't know how this ship got fucking stuck in tar.

And I'm like, you're tar man, dude.

You don't know?

Out of your fucking thing, dude it's your whole thing babe um i i you know i'm i'm thinking back on schmupps i mean like there's there's certainly you know a lot of a lot of schmupps that have featured spaceships uh gradius is the one that i'm thinking of the gradius franchise oh yeah ikarugo yeah there you go uh the treasure game uh the but but like also like ftl like is not doesn't have the problem with ftl even though i love ftl play the shit out of it is that there's not like one spaceship but the i but the idea of like a spaceship sort of uh you know management thing is very fun.

So I do have a lot of affection for the spaceships in that game.

But also, Heather, Final Fantasy VIII,

your airship does become a spaceship at a certain point.

It's true.

It's true.

In that insane fucking game.

We got to go to the moon.

What?

I think it's a good thing.

The Ragnarok, right?

Spaceships are just good.

Yeah, spaceships.

I don't think there's one where I'm like, this one kind of fucking sucks.

Yeah.

Fuck.

Great question, Zach.

Yeah, really, really good.

Honestly, could do a whole episode on spaceships, probably.

We got two episodes a day.

We got

Mount Ninja Moore, and then we got the spaceships.

Oh, yeah, of course.

And we got the

cousin games.

Yeah, cousin games.

Rochelle, where do you stand on spaceships?

Scary.

Scary.

Scary.

Yeah.

Well, then no one can hear you.

I don't like space.

You don't like the idea of space.

No.

Anxious, anxious.

That makes sense.

Oh, fuck.

Alien isolation's got a good ship.

Well, or is it a space?

Not if you don't want an alien on there.

It'd be way better if there was no alien on it.

Pretty bad shit, as far as I'm concerned.

I think it's one of the worst shits.

There's a fucking xenomorph on there.

Sucks.

This next one's from Extra Medium XL.

What's up, Extra Medium XL?

XM XL.

Extra Medium XL.

Should Duke Nukem come back?

Now, let me just answer this real quick.

Hard no.

Hard no.

I don't know about hard no, but like, I'm not.

I'll tell you what's hard.

It's my dick as I'm pissing.

You know what?

You're pissing from your hard dick?

I just woke up.

I'm pissing on my chin.

Ranch, do you know who Duke Nukem is?

No.

He's a problematic king.

Yeah, you might want to,

if you do a little quick

bing search for Duke Nukem, you might have a little bit more context for him.

But yeah, he's a sunglasses wearing

flat top guy with guns, very much like a kind of a pastiche of all the action movie stars of the 90s.

Your Schwartz and Agers, your Stallones, your Dolph Lundgrens.

and your Seagals.

But he also

is so fucking annoying.

And it has just an array of catchphrases

and is also like,

shake it, baby.

And

damn, I'm looking good.

Hail to the king, baby.

Yeah.

And a lot of his catchphrases are just stolen from like, you know,

exactly.

My dick looks like pale poop.

It's bumpy and has cracks.

I almost said stolen from John Waters movies.

That's not true.

It's not John Waters.

He'd be a little more.

No, yeah.

No,

it's like They Live and

Evil Dead and

Sam Raimi movies.

Now it would be stuff from

Marvel movies

when he was back.

Yeah.

I can't even come up with an example.

Well, no, but

he would just say, like, if they made Duke Nukem and follow their same rules, he would just be like, yeah, I'm thinking I'm back.

He would just say a line from John Wick verbatim.

Honestly, now I kind of want him to come back.

He should come back and say exactly that.

Yeah, I'm thinking I'm back.

Yeah, they're asking me if I'm back, and I've never really had an answer.

But yeah, I'm thinking I'm back.

He shoots somebody, he's just like, and I am Iron Man.

Thie, knife, chip, and shatter.

John Carpenter, I could not pull that name for some fucking reason.

Yeah,

John Al-Ghazi.

My brain is rotted.

It would be awesome if he was

so bad.

If

he became like a big Dune guy.

Yeah, yeah.

Awesome.

Dune Nukem.

Yeah, my name's Dune now.

I think Duke Nukem, I think

there is like a period, or I think, I think we're in an era where you could resurface Duke Nukem if you treated him with the proper sort of, and maybe this is an obvious take, but like you could do like an Austin Powers Duke Nukem where he's coming back.

Instead of this cool, tough guy, he's like an object of like, you know,

of mockery.

And he's also kind of being shamed for his problematic behavior.

But him doing his problematic behavior in 2020, in the 2020s, is part of the fun.

Alternate take.

We start in a warehouse, and there's a kid, and the kid is like rummaging through some

like barrels and getting items and stuff.

And then off-screen, you know, you hear boy.

And it's just recontextualizing him as a father.

It's a sad dad game with you, Nukem.

Hail to my son.

I miss my dead wife.

He should come back.

I worry that the wrong people will co-opt him and use him for evil, but I do think he could come back.

I could see him being the fucking most annoying edge lord reboot of just like,

they wouldn't let us make games like this anymore.

But we said, fuck you.

You know what I mean?

Like, I can see, like, like,

that's not the angle.

I think like you

could honor what Duke Nukem was in the 90s, but also, like, comment on, you know, what was fucking stupid about him, too.

Yeah, absolutely.

In a modern recontextualization.

I don't think he was cool in the 90s.

Like, he was, like, when you played that game, you weren't like, this guy's awesome.

It was a little bit like, this guy kind of sucks.

I think he had a different circle of friends than me.

Because we were like, we thought it was funny that he could piss and like, you know,

shoot a shotgun at a stripper or whatever.

Ranchi can piss.

Oh, yeah, you can make him piss.

And you can, can you throw a poop too?

I think there is, there are turds in the game, but I don't think you actually physically grab them and throw them.

I'm holding my own shit in my hand.

This was previously in my attic.

And it's going back there.

Does it work if

they

do we do we will listen to existence a live-action

Duke Nukem like show or or movie, and it's like John Cena or something?

Is he like the guy to do it?

Yeah, I mean, it could be something like that, but also you don't have to be too self-aware and too cheeky because then that gets annoying in a different way.

You know what I mean?

I guess I also am looking at a picture of Duke Nukem and John Cena.

I didn't realize it because I can see the top of his head.

Right.

Like, that's kind of like the, I think that would be a lot of a first thought, best thought casting would be like, let's get a guy like that.

But I think there's another approach you could take with it.

Yeah, I think it should be the guy who plays Reacher.

That dude is huge.

That's awesome.

That's actually really good.

That's a different segment, of course,

Segma Dreamcast.

We'll do it someday.

But

we're in a time where

there have been attempts at a retro-style FPS game.

Maybe that's the way that you could use Duke Nukem is like, because obviously the Doom franchise has gone off and is fully modern now.

So it's like, but Duke Nukem might be the sort of thing of like, there was one, there was Duke Nukem Forever, which was a fucking

debacle, though more playable than I think

it was expected to be after being delayed forever and then completely remade from scratch.

But that's basically been it for Duke Nukem since Duke Nukem 3D, right?

So it's like,

I think you could sort of be like, hey, this guy's back and we're just going to do like a 90s style with a 90s aesthetic, similar in the same way that the new Ninja Gaiden

Ragebound is like, hey, this is like a classic, you know, 2D game.

I don't know.

I think there's a way to do it.

Let's bring him back.

Let's bring back our boy.

And I'm woke now.

I have the woke mind virus.

I gave my brain an STD.

This next one's from Who Invited Zach?

Hi, who Invited Zach.

As separate from Zach.

And you know what?

I didn't realize that.

Yeah, it's a separate Zach.

We got Zach and then who invited Zach?

It was like shots fired at Zach.

Shots fired at Zach, unfortunately.

I invited Zach.

He had a good question.

They had a good question.

Great question.

Who invited Zach writes?

Do you think a glass of ice cold milk goes with popcorn or is it or is this a weird take that only I subscribe to?

I feel like Nick would like it TBH, but Nick is a popcorn skeptic.

Yeah, I'm a popcorn skeptic, so you got me got me read wrong there a little bit.

I do like milk though, but I yeah, that feels like a weird combo.

I can kind of see where you're going for with it because you get, but it feels like your dairy.

Cheese goes on popcorn.

Yeah, but but it also like it doesn't it feel like uh like dairy on top of dairy?

Like, doesn't that feel like it's a little ngopachka?

I, you're just asking, like, I,

I can't think of something I think I find more revolting in my life than a glass of milk.

What the?

What?

As a snack?

Popcorn gives me a tummy ache, so I have to eat it very, very small amounts.

Yeah, because it gives me a tummy ache.

It's hard digestion food.

I can't imagine chasing it with milk, which also gives me a tummy egg.

It's like a race of who did it first.

RC, where are you on popcorn and milk?

I love popcorn.

Don't like milk.

Fair.

Or take.

I love popcorn.

Popcorn's like,

I love it.

I love it.

Give me tummy egg.

Yeah, if I eat enough of it, it gets tummy.

Big soda if I'm having a popcorn.

Big soda, and if nothing else, water.

Yeah.

Well, I don't think I don't.

I think I need a smoky rather than a milkshake with popcorn.

I'd have an icy with popcorn, but that's not milk.

Weirdly, I would have because that feels like a thing in the Alamo draft house.

They have milkshakes.

So I was like, yeah, I could get a milkshake with popcorn.

But I think this is.

Getting a milkshake during a movie is the craziest thing I could think of to me.

What?

That's like so insane.

My wife has a milkshake almost every time we go to the Alamo.

I really, I guess I've not been to the Alamo.

I guess I'm just like alpha as hell.

Then, yeah, jealous of her constitution.

It's like,

I ain't making it through the previews, baby.

This next one's from Alice Destroy.

And I think this is an excellent question.

We're coming up to a decade of Link wearing blue in mainline Zelda and corresponding merchandise.

A lot of younger gamers probably correlate him with blue and not green like a lot of us.

With that being said, when you hear Link, does that, what does he look like in your mind?

I still picture him as green, even though my experience of him is not green.

He's green to me.

If you ask me what Link looks like in my mind, it is Toon Link.

Yes.

Even though Toon Link Link was not the first exposure I had to Link, he was so iconic to me

that

I have to think Toon Link.

And he's wearing green.

I'm picturing.

Again, also not my first exposure to Link was as a sprite,

but I'm not thinking of like the Link to the Past Link.

I am thinking of the ocarine of time, like that model of Link.

That's what I think of.

And obviously, you know, makes appearances in the Smash Brothers franchise as well and uh i i like that kind of modern adult link i guess is what i'm picturing yeah yeah i guess yeah i my most time spent with link is with toon link on the ds uh in phantom hourglass and then the

uh breath of the wild tears of the kingdom link so those are my two links but i always do think of him as green because i've known him as green forever it is it is strange because the first chance I get to get him into green in Breath of the Wild, I do.

Oh, yeah.

Like I get him out of blue as fast as possible.

Yeah.

And if you have the amiibo, you can get like toon link clothes.

And so I'm like, oh, I want to fucking, I'm going to make him look like Toon Link.

Yeah, you can get that unsettling hat that's like a Toon Link head.

Yeah, yeah, yeah, yeah.

We used to play Smash Brothers with this guy who would only pick Blue Link.

It was only like, he just did not have any other alts play that one, the same character, same colorway every single time.

And it was.

And it was you.

Fucking

playing by myself.

No, it was just, it was like one of those things where it's like, just fucking mix it up, dude.

I do like making Donkey Kong different color in Donkey Kong banana.

Yeah, it's fun.

It's fun.

He's blue right now.

Mine's pink.

It's great.

Finally,

one car pileup, right?

Oh, wow.

What a name.

With Final Fantasy in Sonic the Hedgehog and friends now being turned into Magic the Gathering cards, which video game IP could convince you to take another look at the card game?

Now, I think they shouldn't be doing this.

I don't want to.

I like that Magic the Gathering is kind of its like own thing.

I agree.

And the fact that now there's like Spider-Man, Magic of the Gathering cards, I'm sort of like, this is embarrassing to me, actually.

I disagree.

I think the Final Fantasy VII set for Magic of the Gathering is

Final Fantasy, I guess, in general for Magic of the Gathering is fucking awesome.

No, I'll allow Final Fantasy, but Spider-Man, what do we do?

Yeah, I do feel like the Magic the Gathering, you know, one-offs should be fantasy-based.

Yeah.

So, like, you could have Dragon Warrior in there.

You could have Final Fantasy in there.

You could have

the Witcher in there.

Like, all of those, all of those work.

What did you?

What?

You said the Green Knight.

Yeah, that's what I thought.

It's kind of like a funny.

It'd be kind of funny if there was, if he was in there.

It'd be interesting if they took the King Arthur, the Green Knight, and made him a...

But I mean, like, that's the kind of thing that would actually, you know,

that's part of what inspired high fantasies.

Yeah.

his powers come in hand

well now you're specifically talking about the movie

which i guess that could be it that could be one approach

i guess i find it weird that spider-man's in there too i just don't i it doesn't sit right with me and it's not my it's not my you know not my circus not my monkeys not i don't want to yuck anybody's yum so if you like spider-man and magic the gathering go for it i do think magic the gathering arena is fun like it's a fun if the way you like uh i feel like the the pokemon Pokemon card game.

Oh, yeah.

You could probably get really into the Magic the Gathering app card game, I think.

Well, I've played, I've played magic.

Like, I know how to play magic.

I

guess I just don't, I like the world of Pokemon more.

Yeah.

Like,

I'd rather play with my boys than, like, a dark elf druid who's got to use his swamp to generate magic.

Now, how about this as a thought experiment?

Pokemon Magic the Gathering cards.

They're not Pokemon cards.

They're Magic the Gathering cards, but they have Pokemon.

Sure.

Can you imagine sitting down at a table at a Magic the Gathering

convention?

Yeah.

And only playing Pokémon-based Magic the Gathering cards.

Get my ass kicked.

Fuck, they have a Final Fantasy VI Commander deck.

This looks fucking rat.

The cards, the art is really, really nice.

But the question is, I guess, what video game IP would convince you to take another look at it?

I mean,

gosh.

I've been trying to get back into MTG, like just in general, Commander specifically, and just like, you know, the tough thing is that I just don't have anyone to play with.

Certainly

where I live, the friends I have who do play are on the other side of town.

So it's like, am I going to commit to

a big experience to

get some hands in?

I don't know.

I haven't delved back into it yet.

But as far as something that I would buy,

I mean, look, here's the thing.

They already did a Baldur's Gate set That was really cool.

And that almost had me wanting to buy it, wanting to dip back in.

But

I feel like if they did something,

you know what?

I feel like if they did a Ghibli crossover, that would be the kind of thing where, like, if they had, like, hey, we're doing some, you know, there's going to be some

Princess Spotted Oke and Howl's Moving Castle, you know, like some of that stuff is going to be in there.

I was like, that would be the kind of thing.

It's like, okay,

I'd dip in on that on that bad boy.

Mine would be brands.

Like if Coca-Cola and Adidas

and like brands, like it was just like Toyota card.

Yeah.

Like if you could make a deck out of brands and

just like

just the name of the brand, it's like I play Coca-Cola against your

dwarven elf mage.

And it's like, I play, I play.

I play Payless Shoes.

Putting it on my Peloton card.

My answer, of course, is Kingdom Hearts.

Like, if there was like Kingdom Hearts cards,

I'd be playing.

Yeah.

No, no shit.

What if they announced a Duke Nukem set?

I got the piss card.

Thick piss.

They all have Duke Nukem quotes on it.

Yeah.

That's fucking flavor text.

This fucking sucks.

I hate this.

The cards stink.

You win because your opponent just leaves for forfeit.

Fuck you.

These sunglasses are stuck to my face.

With calm.

Only some of it is mine.

What are you doing, dude?

I don't sit down to take a shit.

They should just give us the IV.

Sitting for shitting is for girls.

We could.

I think another way to do it would be to go this direction where it's just like...

Do you think him crazy.

He's so masculine that it's unrecognizable.

Like, like,

like, I fuck car tires.

And you're just like, I guess.

He sits walk by a tire, and he's like, oh, yeah.

That condom's too thin.

He pisses the condom.

Anyway, I got to go kiss my stepsister on the mouth.

I once got stuck in a dryer.

Just maximize him.

Maximum, like push him so far.

Hey, that's this week's get played.

I jerk off by punching my dick.

Our producers, Rochelle Chen.

Ranch, yard underscore underscore sard.

Ranch, you streaming anything lately?

Still on Silent Hill.

Wow.

Yeah.

Like, are you still liking the game?

Where do you stand on it?

Yeah, I'm still really enjoying it.

I think 90% of the time I'm playing, my map is open.

Got it.

Yeah.

So it sickened me a little bit.

As someone who's been playing, you've been streaming horror games, and we've now learned that you have this fear of space.

Would you mess around with like a space horror game, like a Dead Space or something like that?

We know that it pushed too far for you.

A lot of people are asking for alien isolation.

Yeah.

And I'm really scared.

Sounds like good content.

Have you met Pyramid Head yet?

I have.

Okay.

What do you think about him?

Hot.

Twitch.tv slash yard underscore underscore sorry.

Our music is by Ben Prunty, BenPruntyMusic.com.

Our art is by DuckBrigade Design, DuckBrigade.com.

Get Played Merch at kinshipgoods.com.

And now, hey, check out Get Animator Sister Show on Patreon.

Matt, what are we watching this week?

We're watching Birdie Wing Golf Girl Story.

That's right.

And

I don't know about you guys, but to me, it's a whole in one.

Join the conversation.

Patreon.com/slash get played.

And by the way, by the way, by the way, I'm glad I remembered this instead of being an obtuse fool.

Now on Patreon, you can have individual feeds for the various podcast offerings we have on

the Patreon, be them

get animated, this show without ads, or the How Did This Get Played archive and the premium DLC.

You could have separate feeds for all those if you wish.

If you would like rather keep them in a unified feed, that option is still available for you, and you don't have to do anything.

But if you would like an individualized experience, you can just go to the Patreon and figure that out from there.

Everything is fine, you're okay.

You don't have to do anything, you don't have to do this.

This is, I think, the headline: you don't have to do anything, but you have that option to be.

You have an option.

You have an option if you want to separate the feeds.

Yeah, if you want.

Hey,

to take take us out, I'm going to play my composition from Mario Paint.

So you'll hear a little bit of that at the end.

Until next time, you got played.

One of my balls is bruised for the last decade.

And it's square.

I jacked off onto the Statue of Liberty's feet.

I forgot how much we love him.

Bye.

That was a head gum podcast.