We Play, You Play: Street Fighter 6 with Stephen Fu

1h 59m

Heather, Nick and Matt are joined by voice actor Stephen Fu (Demon Slayer, Mashle: Magic and Muscles) to discuss our We Play, You Play game: Street Fighter 6! We talk to Stephen about voicing Jamie in the game, talk about modern vs classic controls, who our mains are, the absurdity of the World Tour mode, and more! Follow us on Twitter and Instagram @getplayedpod. Check out our premium series Get Anime'd on patreon.com/getplayed or on Stitcher Premium. Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.com

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Transcript

All right, we're ready over on our end.

So, uh, in the booth, whenever you're ready, uh, let's go ahead and get some uh some fighting game sound effects.

Do you need me to slate first, or do you need me?

Like, do I just start saying this stuff?

Actually, that's that would be helpful for our, uh, you know, for our end if you if you give us a slate.

Okay, um, this is Grippy Fox.

I am here to record uh Street Fighter sounds.

So, uh,

do you need me to do?

I've got this list here.

Do you want me to just start with the punches?

Yeah, why don't you just work your way down that list?

And if you need a breather at any point, or if you want to, you know, change up the order, that's totally fine.

And yeah, whatever you want.

You know, it's light attack, heavy attack, special, whatever.

Yeah, whatever that means to you.

We'll start with the light attacks.

I'm sorry, are you okay?

Do you need like a green tea or something and a bottle of water?

I need a local rest before this.

So I'm pretty good.

Do you need me to start from the beginning?

I mean, just, yeah, whenever you're ready, we'll just start with the first,

the light punch sound effect.

Vocalization.

Okay, light punch.

Yeah.

Okay.

I'm, I'm now understanding that that's your read.

That's your interpretation of what you're seeing as light.

I would just say that, like, think of it as more of like a light tap.

Okay.

Like, you just like, you know what?

Yeah, like, like, like, underplay this a little bit.

It's a little low.

I don't want to give you a read, but maybe this is like helpful.

Like, okay.

Okay.

Yeah.

Okay.

I see what they did wrong.

Okay.

Yeah.

Yeah.

Okay.

Are you guys recording?

Yeah, we've been

rolling this whole time.

Great.

We got all of this.

Light punch.

Okay.

You know what?

I'm not hearing much difference between that and your earlier reads.

Why don't we come back to that?

Because, you know, we can grab these in whatever order.

And since you are having a little bit more,

let's just say, energy right now, why don't we go over to the kick?

Okay, great.

So this is more of a, these are bigger muscle groups.

This is a more, you know, exhausting motion.

Let's let's start with heavy kick.

I have to stop you.

Did she just throw up?

You threw up a little bit.

It came out sort of like in like one

shot, basically.

But it also looks like

it just looks like you're in a severe amount of pain when you're doing this.

Because if you're sick, we can reschedule it.

No, I'm not sick.

Oh, yeah, I mean, I know, but just because we've got to, I mean, we can have the booth on another day.

I just want to give it my all, you know?

Like, I don't want to lay you guys down.

I don't want to, you know, my kids are going to play this game and I don't want to, you know, I'm 71 years old.

so like, I don't want my kids are going to play it, so they're probably like 40.

Are their kids going to play it?

My kids, my grandkids are going to play it.

So I really want to give them a shot.

You know, I want them to be able to be like, wow, it really is.

It sounds like grandma.

Look, you're a professional.

You have a long list of credits.

You know, we know we know what you can do.

So

here's what I'm going to say.

Let's completely change it up.

Let's go all the way to level three super attack.

So, this is you just giving everything you got.

This is your

match winning move.

This is your Trump card.

Okay, okay.

Check.

Okay, great.

Let's hear it.

Did she die?

Did she just were we witnessing her die?

Are you

Was her name Grippy?

Grippy

Grippy?

Did you die?

I'm dialing 911.

We sling sonic booms and beat the shit out of pedestrians as we play you play Street Fighter VI this week on Get Played.

Welcome to Get Played, your one-stop show for good games, bad games, and every game in between.

It's time to get played.

I'm your host, Heather Ann Campbell, along with my fellow host, Nick Weiger.

That's me, Nick Weiger, and I'm here with our third host, Matt Apodaka.

Hello, everyone.

Hello,

everyone.

Or, as as they say where I currently live,

oh, wow.

Listeners, eagle-eyed, eagle-eared listeners

heard me mention offhand that I was moving to Amsterdam.

And indeed, I did.

And nobody planned.

Yeah, that wasn't a bit.

You did it.

I did it.

I am abroad for a few months, and then I will return to dreary Los Angeles sometime in the future

to be absolutely miserable and terrified of gun violence all over again.

Yeah.

Well, and Heather, let me just tell you this.

To me, you're always abroad.

Matt.

Not cool, dude.

Oh,

yeah, that flies in the U.S.

We can't do that in Europe.

Yeah, the Dutch cops are here to arrest you.

Come and get me, pigs.

I'll fucking roundhouse kick you on the street.

Hey, speaking of roundhouse kicks we're talking street fighter six today

this

so this is like a a pretty big event right yeah street fighter games used to wait what was this what why are you laughing at me i'm not laughing at you there was just like a slight pause when nick sort of like very excitedly said that this is a big deal and we were all quiet for maybe like

a second and a half.

Yeah, I thought my internet died maybe.

No, like we didn't give him, we didn't give him anything.

Well, I expected there to be some follow-up because normally Nick's like, we're here to discuss Street Fighter VI.

It's latest in this long series of video games by Capcom and one of their most profitable franchises.

But instead, he was just like, this is Street Fighter VI.

And then he just shit his diaper.

Well, this is the difference right now.

This is the first time we recorded like this.

That's true.

You've had a whole day to get.

regular, get normal, get your brain in the zone.

Oh, I see.

Nick and I just, we were in our sleeping caps.

It's true.

It's true.

We're recording at 9 a.m.

Pacific time.

Now, look, I'm an early riser, so I already got some steps in.

You know, I had myself a breakfast.

I had myself a cup of hot brown.

But I am.

So I'm, but I'm still, it's a different mental state than I'm normally at when we're recording.

You're still thinking about how good the breakfast was?

I was good as hell.

Yeah.

Matt texted.

We texted one another and he was like, I'm going to get breakfast.

And I was like, I'm going to eat dinner.

Yeah.

That is a weird vibe.

It's kind of funny, yeah.

These time zones are pretty crazy when you think about it.

Hey, speaking of all over the world

and different countries and nationalities, we're talking Street Fighter VI this month.

Yeah, let's

go.

Wow.

There we go.

There we go.

All right, great.

So, just Matt, just take out the first one and then just put that like this one.

I took it out.

All right, great.

Thanks, buddy.

Hey, we have two.

That's how they used to say the words.

Remember when you used to go?

And it would be like, you'd go, like, it'd be like, oh, which one I'm going to fight for you?

And it would go, Japan.

Oh, yeah.

Yeah.

So good.

Hey,

we have a great guest today.

We're very, very excited to have him.

I'm like embarrassed that we're doing our bullshit.

Oh, it's ridiculous.

No, they haven't logged out of the Zoom call yet, which is a good sign.

Yeah.

A voiceover artist from Demon Slayer, JoJo's Bizarre Adventure, and right now the voice of Jamie in Street Fighter VI, Stephen Fu is here.

Hi, Stephen.

Hello, everyone.

Yeah.

You did it.

Steven.

Stephen, we should point out wearing a Jamie shirt.

So repping your character, IRL.

Very cool.

Yeah.

No, it's super cool.

Thank you so much for having me here.

Yeah.

We're excited to have you.

I mean,

this is pretty perfect timing for us.

I guess we should just start with like, how did you book the role of Jamie?

Yeah,

it's just an audition that came through my agency.

I think it had art.

I can actually, I should have looked that up before.

It might have had art.

You should have really anticipated the questions we were going to ask you.

You really should.

I really came unprepared.

No, you're great.

Yeah.

There was art, I believe, and I wasn't sure.

It looked kind of Street Fighter-ish.

I knew it was a fighter game because.

Oh, so you didn't know the project.

You just knew, like, you just knew that, yeah, like maybe untitled Capcom fighting game or something like that.

Or maybe even less context than that.

Yeah, even less context, I believe.

Wow.

And then, yeah, I was just like, well, it's a fighting game.

I'm going to, it doesn't matter what fighting game it is.

I really want to see it.

It's the puncher.

That'd be sick.

Yeah, so I auditioned and I booked it.

Yeah.

When you, okay, so

you've got art to work off of.

You understand that it's like a fighting game.

So you know that context because you are a gamer.

But how do you approach to like developing the voice of a character in a fighting game?

This was honestly, they just were looking for something, somebody with like attitude, which I don't have, but I could put it on.

I can definitely fake it.

Right.

Because Jamie's like a super cool character, or they wanted like someone like cool and like

confident.

And well, yeah, they say fake it till you make it.

And I did it.

I was going to ask, like,

is because I feel like I see a lot of like, when I see like voiceover clips on like TikTok or something, like people doing a voiceover, it's like such like a, like, it's more expressive than I feel like,

it's more expressive of a performance than you would consider because nobody's seeing it.

Like people are really, like, really doing stuff.

Like, so like when you're doing like efforts and stuff, are you like...

throwing punches at all or like

yeah

absolutely well not to the extent of like a full range like bunch but like kind of keeping it close and like

because you don't want to make too much noise with your clothes and stuff right right sure yeah you try to emulate it as close as you can without going overboard yeah

i see these clips all the time of voiceover actors and i think it's such like a like

interesting

like perform like art of performance but i always am like i shouldn't be seeing this like it's like it is like like it's almost like too much it's like an uncanny valley thing.

When I see, you know, like Billy West doing Zoidberg or something, I'm like, I shouldn't see this.

No, absolutely.

And a lot of times it feels like I'm just in my underwear.

Yeah.

That we really shouldn't see.

Like, no.

Yeah.

That's how I feel when I look at you guys on the podcast, Zoom.

You're like, I shouldn't see this.

No, absolutely not.

These voices should be.

uh disembodied from you in permanence well when we record in person you're always like covering your eyes like bird box style.

Like you're always just like, if you take your, you're, you all know the movie Bird Box?

Yeah, we know Bird Box.

It was like a huge hit.

Yeah, we know.

Yeah.

Do you guys know burrito box?

No, this was a

like, I don't know if this exists anymore, but this was like a kiosk.

It was like an automated kiosk that made a burrito for you, right?

What?

Yeah, it was a vending machine outside of a gas station, and you'd go up and you would order a burrito, and it would be made by the machine, like by a robot.

Right.

It wasn't like that anymore.

It wasn't like a thing that heated up, that was pre-made.

Like, you could customize it, right?

Yeah.

Yeah.

I mean, that's why.

Like, I want beef and extra tortilla burrito.

Can you watch it make it for you?

Sounds bad.

This robot.

I don't know.

I never used it.

It was terrifying.

It doesn't take.

I feel like

I don't want to get too derailed in the burrito burrito talk, but like, I feel like you need a human hand to really get the fold.

Like, and even then, it's like, depending on where you go, it's a tough task.

The fold is really important.

I don't know if I trust a machine to do it.

Am I remembering, right?

Heather,

I think it was you, and you're bringing up this context.

Am I remembering that you wrote a sketch at a certain point of a burrito box-like vending machine, and there was just a person trapped inside?

Yes.

Now, is burrito box actually just a person inside?

Yeah, yeah.

I saw your sketch and it's made it.

Yeah.

This is a great idea.

Just like it was: somebody ordered the burrito and then they got it, and you just saw like a couple of fingers at the very end of getting your burrito.

That is

the brand of horror from your mind.

Yes, yeah.

Just seeing enough fingers to know that someone is there is so scary.

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I want to go back to

talking about recording Jamie.

So, okay, so you've got this, you booked this role.

You're going to be this character.

What is that recording session like for a fighting game?

Because it feels like so much of your vocalization are like, you know, like Matt was saying, like, like, you know, intense physical reactions.

Yeah, yeah, yeah.

So in general, like...

When it comes to like dubbing or localizing projects,

certain companies do it differently.

Some people people want it fresh they won't they don't want you hear reference but a lot of times with dubbing um and localizing we need there needs to be timed uh all the audio needs to be timed sure so the japanese has already laid down the tracks and there's a specific timing to it so they'll play the reference for you and they're like this is the amount of time you have you can either do it as close as you want to the japanese or uh

get it close like make it sound realistic but in that time frame so like a lot of efforts like they'll play an audio ref and I'll just either mimic it, I'll do it, I'll do a few takes.

I'll do like a one that's close to the Japanese, one that's different from the Japanese, and then just kind of have fun.

Yeah.

And is that like it, because you were talking about that in the context of dubbing and localization, I know you've worked a ton in anime, a dubbing anime.

Like is that

there?

Are you oftentimes accompanied by a visual reference?

Like what is that workflow like,

you know, for someone who hasn't been in the booth?

No, absolutely.

See, for games, like for Street Fighter, there was no visual reference.

It's just audio.

I'm just like listening to audio.

I'm like, all right, cool.

This is the context of it.

This is like a light attack, heavy attack, medium attack, things like that.

And like, go, boom, boom, boom.

Knocks them out like in a row sometimes.

For anime dubbing, it is you do get a preview, you get a visual reference.

So you watch it in the original, in the Japanese or Korean or whatever you're dubbing.

And then you,

in terms of anime, there's flaps, and hopefully the writer wrote to the flaps of whatever you're recording.

And you just go and record, try to like

get as much like

acting within a time limit is like really can be like really hard.

But yeah, it's pretty fun, though.

It's kind of like a puzzle.

And I really enjoy it because of that.

Yeah,

that's what impresses me about

the dubbing side of things is that like there's an existing,

you know, normally the animation workflow is backwards.

It's like I'm recording the voiceover and they're animating to my voice track.

Not me specifically, but you know, the actor.

And

to invert that process, I mean, it seems like such a challenge.

Yeah, no, it's it's really cool in a way, too, because a lot of times, because having worked on both like prelay and like dubbing, it's like it's kind of cool to see what's already done.

Like, at least like in terms of like, it helps, I don't know, what they're looking for in terms of expression-wise.

Like, if you want to go big and you can follow the animation or go as small as you want, like, depending on what they already made, but I can, but also, Prelay has just so much freedom.

It's so cool because you can just literally just act and they'll just animate to you, which is really nice

without, yeah, without being constrained to a certain certain reaction and things like that.

And

speaking of reactions, like in anime, there's like weird reactions that, you know, Americans don't make like sounds like the

uh you know like yeah sure yeah yeah

yeah so like

getting used to doing those was was really interesting like starting off like oh yeah I gotta make these noises

Do you do you have a just just just stepping back generally to you know to to to all of games all of anime like basically everything you've worked on do you have do you have do you have either a favorite role role and or a favorite property, like something that you were a fan of that you're very excited to be a part of?

Oh, man.

I mean, Street Friday VI is definitely one of those.

Like,

like playing Street Fighter growing up, like, it was amazing, like, to be a part of the franchise.

Another one was,

it's a kind of not quite a visual novel series, but it's like a...

puzzle series from the creator of 999.

Yeah.

He made this game called iSomnium Files.

And And as a huge fan of his work, I played it a bunch.

And then I got to be in his, the sequel of iSomnium Files.

And that was like crazy to me as well.

Like, it's really, it's a weird like

life.

I don't know.

It's like very dream.

I don't know, dreamy.

Like, I can't, I can't honestly like grasp like this is real life because

I got to be like in these things that I enjoy and I like play it as a kid, like fan fans of, you know, like, yeah.

yeah.

No, True Fire was definitely one of those.

Yeah, that's amazing.

Uh, and, and, you know, on that note, and, and I'm, and I, you know, like, you're speaking to the, the more positive side of things, and, and it, it's like, you've been a part of like some really awesome, um, uh, you know, you just look through your IMDB, you've been a part of a ton of awesome stuff.

Uh, but like, I, I'm curious your perspective as, as someone who's a voice actor, because right now we're kind of at a inflection point in terms of working conditions in the entertainment industry at large.

You know, right, we're in in the midst of a WGA strike.

That's me and Heather's union.

That's the SAG AFTRO.

The actors' union took a strike authorization vote.

As of this recording, we don't know what's going to happen.

Do you have any,

you don't have to, you don't have to be specific here, but do you have any thoughts on just, you know, working conditions specifically pertaining to people who work on the voice side of things?

I feel like most of those issues, like in terms of like,

there were sessions, I think before there was like a strike in 2016 or something like that with the where voice actors were striking for like better working conditions and whatnot um

and because there were sessions where you're just screaming like right yes yeah things like that and no this was this is a video game thing in particular right like it was just like it's like yeah but the these ongoing the things that would create so much vocal strain yeah you're basically shouting for hours on end uh depending on you know if your director or whatever or the the time crunch that they might be in

but um

honestly i have myself personally i haven't encountered anything quite like extreme i think maybe because

those working conditions were like fixed over the years like adjusted to sure yeah address these issues because yeah in terms of like screaming sessions a lot of my screaming sessions do end up being like towards the end of the week and they will like be very conscientious of like where I am.

They'll like constantly check in, like, hey, how are you feeling?

Can we keep, you want to keep going?

We We can take a break, you know?

Yeah.

Do you need me to say something to enrage you so you can stream some more?

Exactly.

Yeah, yeah.

Okay.

So luckily, I've never experienced it.

I can't speak, you know, for the whole community of right, sure, of course.

But yeah, personally, I haven't experienced that myself.

And even in terms of like, when I was working on like non-union stuff, like a lot, which anime when I was starting out was a lot of, even then, like, most of the directors and stuff like that, they were like very, hey, protect your voice, like, cause if you're fried, you're no good anyway.

So, so most

people will be like understanding of that.

So,

I'm, I, you know, I'm, I'm not an actor, but I did recently take a voiceover class just because I've like stumbled into talking for a living and I was like, I should kind of have some sense of how to do this.

And it's, it's amazing that

fatigue is such a factor.

Like, I, I, like, I, I have times like, why am I, why am I so tired?

Or like, why did, did it, why does this, like, my body hurt?

And it's just like, oh, yeah, I've been talking for four hours.

And it doesn't seem like it should be an exhausting profession, but it very much can be.

And so much comes down to, you know,

breath work and control, but also like a big part of it is like you were saying, is just rest.

That, yeah.

And vocal placement, like where you're, where you're talking from, like, all of these things are like come into play.

And then when you throw on top of that, like, emotion and like, sure, yeah.

You know, all this other stuff, like you've, it's honestly, it's surprisingly draining.

Uh, I, it sounds like such a cushy job, honestly, but like, sometimes I'm like, oh man, I'm so tired.

Like, after like a session, I'm like, what happened?

I was just talking and

basically just standing around talking,

but having fun, but still, it's like, it can be draining.

So, yeah, surprisingly.

So, is there any difference, would you think?

Um,

I'm sort of realizing as I'm asking this, it might be a stupid question.

Um,

Is there grape tooth-paste?

Yeah, is there?

Yeah.

I'm pretty sure there is.

Yeah.

Okay.

Okay.

I take it back.

I won't ask.

Do you find that there's like a difference between like maybe how you would do a session for a video game versus an animated project?

Like, I know that it's like all, you know, most, some of it is dialogue, right?

So like maybe dialogue is probably different than doing like just efforts for a video game or something.

But like, do you approach them differently at all?

Or is it like kind of like the same, the same brain space and muscles?

Oh,

first of all, that was extremely stupid.

Yeah, I knew shit.

You should ask about the grape toothpaste.

You should.

That was a better question.

No.

Honestly, yeah, it really depends.

Yeah.

Actually, every project, every style of whatever work you do has like

they all have like a vision of what they want.

In terms of like prelay, a lot of them want like a more like grounded like performance in terms of like

uh like say you have your like Avatar of the Last Airbenders versus like um

was it like Foster's Home for Imaginary Friends, things like that.

Like sure.

You have like style, different styles.

So every project, depending on what they're looking for, you approach it differently.

So like video games,

some video games want big and big and like animated.

Like say for a Street Fighter, some of these characters are just out of, you know, just

crazy.

You have Blanca.

Some of them are Blanca.

Yeah.

Yeah.

Exactly.

You have Blanca, and then

you have Ken.

So,

yeah.

So to answer your question, yes.

Every everything has like, I go into every session, kind of like, depending on the project, kind of like preparing for, you know, kind of be adaptable to what they were looking for.

Cool.

Who are like now to ask you like a Mark Marin type question, like, who are your guys?

Like who's like who are like the like who's like the Mount voice over more?

Nice.

Yeah, yeah, yeah.

Shoot.

I would say,

I mean, Billy West, of course.

Yeah.

We have Billy West, like Maurice Lamarche, Ron Paulson, June Ferray.

Like, she's like, she was voice acting into her 90s.

Like, wow.

Yeah.

Like, all the way.

Is that already four people?

I'll just say that.

Yeah.

Yeah.

Yeah.

Yeah.

Well, that's the the thing about the mouth

blank more: you can only put the same amount.

Four faces, yeah, yeah.

Gotcha.

All right.

Well, then, those are the four that are on there now.

Well, look,

I could talk to you about this stuff all day.

It's fascinating, but I do have another question just to switch topics for you, which is,

Stephen, what are you playing?

What are you playing?

All right, let's see.

Whoa, whoa,

wow, we did it.

It sucks.

Okay.

That sucks.

Only because we do little voices on this show

and they're not even as good as that.

That is so good.

You don't like this character that it came on the show?

I think it's pretty good.

This Buffsy bag?

I'm so excited.

Quick, let's all show off.

Let's do the comic books.

Joel.

Yes.

Fuck you guys.

Go to fucking hell.

Okay, Heather's just like the only one that's like

actually good.

Her ash is amazing.

Your ashes look amazing.

Heather, seriously.

Oh, what am I playing?

Sorry.

Aside from

Street Fighter VI, which I've like, as soon as it came out, I was like, all right.

I didn't start playing it.

Actually, I was playing Tears of the Kingdom.

Oh, hell yeah.

Yeah.

uh, yeah, uh, honestly, those are the two games I've been playing: like Tears of the Kingdom and then Street Fighter.

Um,

Street Fighter, whenever I feel like getting my ass handed to me, um, and

I really want to feel bad about myself, right?

And then I go to Tears of the Kingdom to like, I don't know, build something crazy or run around just doing whatever.

Is it weird to play and hear your own voice?

Oh, interesting.

Great question.

Absolutely.

Yeah.

And it's, it's even, it's fun to like, and when, especially when there's like a mirror match when I'm playing against myself.

So it's just like a cacophony of just me

getting beat up and then taking it down.

Self-flagellating.

Yeah.

Have you made anything in Breath of the Wild that, like, I'm sorry, in Tears of the Kingdom, that you haven't seen on Twitter?

Like, have you made, even if it's dumb,

made a thing that you're like, wow, I really,

honestly, I did try to make that apple cannon you're talking about shit.

But

in terms of like, man, is the ingenuity that people have, like, it is astonishing to me what people have figured out over time because I follow a subreddit called High Rule Engineering and they just

they post the most amazing they're like working their way towards like building the most efficient engine like flying flying contraption

and like making I don't know just like the craziest things like mechs and

like battle bots essentially like it's so cool uh but yeah no I haven't really made anything near that cool or like that interesting have you seen the um music boxes that people are making now?

Oh, yeah, those are live.

I haven't seen those.

So, you know, the pegs that you can kind of drill into something, like the melty pegs?

I don't know what they're actually called.

So, each of those has a unique sound.

And if you drive them in low, they make a different pitch than if you barely drive them in.

And so, if you use the laser on a spinning wheel, you can play a melody that loops like a music box.

And

that's fucking crazy to me.

It shouldn't be allowed.

Seriously.

I also wonder how many of these things they already knew.

Like the devs were already like, ah, somebody figured out the music box thing.

Or if they're like, whoa, guys, did you realize that they would make music boxes?

Yeah.

Nintendo is such a black box that I don't really know what their development process is like, but I imagine they have a you have to have a massive QA team for a game like this.

And so, I would guess, knowing what QA does, that they'd figured out like 90% of the stuff, but still, there's always something that slips through the cracks.

I mean, tell me like the music box seems like seems like a candidate for something that like only the collective brains, brain power of the internet for what it's worth could come up with.

That and like crucifying Korox,

They deserve it.

Oh, yeah, it's true.

They go back to hell.

Too lazy to get to your friends?

What's the matter with you?

They're laying on your fucking back, dude, and use your little legs.

Try walking for two minutes.

Yeah.

Get your little pinwheel out.

You little cutie.

They are cute.

They're cute as shit.

Heather, what are you playing?

What am I playing?

So I've,

you know, I've only been in the country now for four days.

So I had to set up stuff and

figure out what, you know, my life over here looked like, move in, unpack.

So I have

played this week's game, of course, this month's game.

uh Street Fighter VI.

I also have tried playing Fortnite here abroad.

And

I wish I could queue up a sad song

because

there's nothing quite like signing on to play Fortnite and you have a 206 friend,

like a 206 strong friend list, and every single one of them is offline

and most of them have been offline for seven hours.

And you're like, oh no,

oh no, I'm all alone.

I got a solo match for a while until I figure out a schedule.

So I tried a different time of day, and it was, everybody's offline for 10 hours.

And I'm like, oh, no.

Oh, everybody.

Yeah, you got to do it earlier, not later.

If you do, if you saw it, it was seven and you're like, I'll try later.

They're probably still asleep.

I would think they'd be waking up.

Oh, nobody else was playing right until they went to bed.

And

nobody opens their eyes and gets the controller in their hands immediately.

But in terms of the Fortnite forecast, you know, the new season launched, you can be Optimus Prime.

There is

a really funny gun that is just a Transformers gun

that is like the gun that Optimus would use.

It only can shoot twice.

It charges up the way they charge in the movie.

So it's not like an accurate gun.

You know, it goes like

before it blasts.

But the blast is so destructive and it goes so far on the map that you'll just be like minding your own business and suddenly everything around you and yourself will get hit by a cannon.

And it's great.

It's really funny.

And that's the primary mode of play on Fortnite is how hard you laugh while you're playing.

Yeah.

And if you laugh hard while dying, then the game is a success.

So I played that.

But a big highlight for me is I've been playing this Final Fantasy 16 demo.

Oh, wow.

And

I

loaded it up and, you know, immediately switched to Japanese voices, and none of the lip flap matched.

And I was like, what the fuck?

It's never like this.

So I switched it back to English, and it is an incredible voice cast.

And like, it's really played like Game of Thrones.

Like, there, it's like, Lord Rothschild, the waven is in your blood, so please help us out.

Like, it's like, it's not like, like, you know, when you used to play the dub to Final Fantasy games, it would be like

rough,

yes, right?

Yeah,

yeah.

So, I might play this game in English.

Wow.

Wow.

It's really

like Final Fantasy 12 also had an excellent dub.

Like it was, or I don't know.

Maybe the Japanese track is the dub.

I don't know.

It's so far, it's excellent.

Like

I went in low grade hype.

on Final Fantasy 16 because I don't feel like they've been pushing it that hard.

I don't feel like the character designs are particularly iconic the way they normally are.

It's like, wow, that guy's got like a duck for a face.

And now it's just like real looking guys.

So I was kind of like medium.

Where's the dude with a poncho and the full-size harp?

Like, give me some, give me some crazy shit going on.

I want a woman whose hands are zippers and her eyes are belts.

But it's really good so far.

Like really good, like compelling good.

And

the save carries over to the main game.

So I'm going to max out this demo and consider it my soft start of the Final Fantasy Summer.

Wow.

How's the gameplay?

Like

it's an action game.

Wow.

It's just a fun.

There's not, I mean, like, I haven't gotten to a lot of like the RPG, but it is the engine for the fighting is a really

like crunchy

action game.

And it was like a bunch of teams were sort of announced in the last couple of weeks.

And Platinum Games did some of the development on Final Fantasy 16, and they make incredible action games.

I think the

guy who does Devil May Cry, like that action coordinator, was somehow involved.

So like, yes,

Devil May Cry 5, Ryota Suzuki, I believe.

So far, it is.

I mean, like, it might be, and this is a dense, this is a dense year for games of the year.

But

in terms of those initial 10 minutes of hook,

it has me better than Tears of the Kingdom.

I avoided the demo, and I'm hearing your report.

I'm kind of pissed off because I was hoping that one of these big games I could avoid.

Like,

it's overwhelming right now because we have massive new entries for gigantic franchises, you know, Zelda, obviously, Street Fighter, which we're going to talk about, Diablo, which I've been playing.

And now, Final Fantasy is just like, I was hoping to just be able to set aside one of these and not have to worry about it, but it doesn't seem like it's going to happen.

It's good so far, man.

I'll wait till the retail release, but

yeah,

that's quite an endorsement.

Matt, what have you been playing?

So last week, Heather, you weren't here.

I said that I had finished Tears of the Kingdom.

Still, still

chipping away at Diablo.

That Diablo

is fantastic.

We talked about it last week too.

Uh, but something I didn't mention last week

that told you guys was that I bought an SSD for my PS5,

and I was kind of scared to install it, uh, even though I've heard uh a lot of times, uh, and from Heather specifically, that it's quite easy.

I watched a couple of YouTube videos

before I did it, just so I would know what I was doing.

And it is very easy.

It was quite easy.

The hardest part, and I don't know, maybe Heather will agree.

Oh, I agree.

I know what it is.

You have to use more force than you're comfortable with to pull off the bottom panel.

I was really scared about that.

Yeah.

Because it's like, it's not just like a, like, it clicks if you lift it.

You have to like,

there's not that much lip either.

So you feel like you're you're kind of like bending it back a little bit and it doesn't feel good it feels really bad to do that um

so i was that took the longest because i was and i watched other videos of like how people do it and then this one guy was like it's really scary but it's fine and i was like okay that's all i needed to hear he's like you have to apply more pressure than you think um and so i did that and you could use a a toilet plunger to get that thing off.

It's what I did.

I like to use it to unclock my toilet, and then I use the toilet plunger.

Oh, yeah.

You gotta

wipe that thing off in between.

Oh, yeah, I wish that somebody had told me that before.

But

no, I don't think it, I don't know if a toilet plunger would work.

Maybe if it was in Tears of the Kingdom, it would, but I'm not sure.

Right.

Engineering-wise, I'm not sure if that's how

it could work.

But it was,

that was the hardest thing.

But then after that, it's two screws.

And you have to just slide in.

I was actually kind of worried too about bending the little pins for the

SSD card because

you have to put it in at an angle and like click it in.

And then it doesn't go all the way down.

It sort of has like a like, it has like leverage, kind of, and you have to hold it down while you put the screw in so it stays down.

But otherwise,

it was 100%, it was 100% worth it because now I have a terabyte of storage now with games on it that I won't play

so I've expanded the storage on PS5 to have more games on it that I just will never get to

but I'm excited to

I also installed the

Final Fantasy demo and I want to I want to play it now that now that Heather you talked about it so glowingly I really need I need to now yeah yeah it's a it's a fucking solid

solid game man

wow we got to talk about this cat situation.

Stephen, Stephen, a cat has entered the frame.

Yes,

tell us about your tabby there.

Oh, yeah, this is Garfield.

Hi, Garfield.

Uh-oh.

Hi, Garfield.

He's probably so mad today.

He's so mad.

He was yelling outside my door.

So I was like, I got to

bring him in.

Otherwise, it's going to be a cat.

Cat yells in the record.

That's all right.

I got cat right here in my frame.

Here's Sawyer.

He's asleep.

And then Hurley somewhere back there asleep too.

Some sleeping guys.

I've got my dog here in Amsterdam.

She came on the plane.

She was a really good girl.

She didn't bark or

whine once on a 10-hour flight.

I saw a viral video of Sushi actually being a Karen on the airplane and they had to escort her off.

Oh, boy.

Yeah, that was a thing.

Okay.

Okay, I was trying to keep that on the DL.

They like duct taped her to her chair.

Yeah.

She saw a cat on the plane and said some really crazy things.

Oh, no.

That's not nice.

Can I, going back to Breath of the or Tears of the Kingdom one

more time, since you're doing all those Addison quests?

Yes.

I want to ask about a physical structure that you can seemingly use to get all of them to stand up.

And I'm wondering if asking about that structure is a spoiler.

I don't think so.

I don't think so.

I think you're okay.

It's also been out for a month at this point.

So you can use a crucifix to almost get all the signs to stay up.

Which is why I assumed the crucifixes were created for to kill the Koroks.

Koroks?

Like, is that why people started making crucifixes in the game?

No, I don't think.

I mean, I think people were going to make crucifix.

I think the two things people were going to make immediately were crucifixes and dongs.

Like,

once you're going to build things, those are what people head for.

So, yeah.

Okay.

And, you know,

people are making it to

celebrate our Lord and Savior Jesus Christ.

That's the big thing.

Yeah.

They're trying to spread the word to Tyruel.

Yeah.

Yeah.

Yeah.

No.

No.

Hey, speaking of vaguely Christianist themes, I rolled credits on Diablo 4.

Wow.

Finished the game.

Level 50 was my character.

Good evening.

It's a,

I really enjoyed it.

Honestly, like, this is, and, and I, I have a feeling this will be the collective assessment of Street Fighter VI.

And we talked about this with John Gabris some last week, Matt, but I really feel like this is what I want from a Diablo game in 2023.

Like, I just like, I think they did a great job of

incorporating, you know, modern conventions with also the, what the game traditionally has been as kind of a genre in and of itself.

I hadn't, I was really just melting through things at the late game.

I, I, by accident, I just was just, you know, choosing what skills I thought was fun.

And then, and then after I rolled credits, I went and just looked at build guides just to see what the ideal

way to play a necromancer, which was my class.

But I had stumbled upon like an A-tier Necromancer, like shadow build by accident.

Like just the skills that I was using together because they were fun ended up being like, oh, this is a, this is a really powerful build, which is why I've maybe felt a little bit OP.

Despite thoroughly enjoying myself, I mean, that's the thing, like the gameplay loop of just like killing endless mobs and collecting more loot is just, to me, that never stops being engaging.

I did have a thing, and this is, I think, Death Stranding is the infamous example of just the end game goes a lot longer than I expected.

And so I was up like an extra 90 minutes basically, because I was like, okay, well, I'm in hell now.

I'm at the gate where I'm going to go fight, you know, the big boss.

This is, this thing's about to wrap up.

I got like 12 minutes left.

And then like, oh, wait, no, I'm entering into a nightmare.

Like, like, now

I'm in this nightmare level, you know, and then just like, oh, wait, there's this extended coda.

A lot of the stuff, you know, is

just from a pacing standpoint, it was,

I wish I knew what I was getting into, but I did overall really like the story.

I think it's, it's an interesting choice to make the player character who's usually more of a silent protagonist to give him like a little, to give them like a little bit of a personality.

And I wonder how much that varies based on class, because it felt like my necromancer was a little bit of,

you know,

had a little bit more attitude, which I wonder if that's also the case if you play like a rogue or a sorcerer or something like that.

But

I think it did a really great job of just sort of like building this

gigantic, you know, world-spanning

epic encapsulated in a few key characters.

There's also on that note,

the narrative design of the of the side quests, I think is also really strong because this is a game where,

you know, so much of it is just, again, just doing one thing, going places and killing things and then picking up what they drop and watching numbers grow up.

But, you know,

there were elements like, okay, so you liberate a stronghold and then there's a prisoner locked up in the stronghold just to talk through one quest.

And he's like,

can you get me out of here?

Go find the key.

You know, like this, this jailer took it.

So you have to go kill a guy, get the key, take that, liberate that guy.

Then he's like, I want to get revenge on the people who did this this to me.

Help me find a weapon.

You help him find a weapon.

You take him to

a lair where his, you know, where the guy who imprisoned him is.

And then you go down there and that guy ends up betraying you.

And he's like, look, I brought the guy who took over the strongholds right to you.

And then you got a little bit of a mini boss fight there.

It's not like groundbreaking, but it's just like, oh, this is just like a cool little bit of hook and writing that just keeps me propelled through this.

this,

which I would be playing anyway if I was just walking around and just killing things.

But I don't know.

It just, it's just nice for that world to be built out a little bit.

Two minor complaints I had as I played more of it.

One is the mounts I think are a little bit underwhelming as currently implemented.

I think that's a thing that's going to be

fixed in an update, I assume.

But, you know, like.

They've done a lot to try to keep the world from feeling stagnant in terms of traversal because so much of it is just typically walking around.

So there'll be like context-sensitive points where you'll like get to a cliff and you'll slide down it or you'll get to a gap and you'll jump over it.

Your mount just, you can't do that.

You have to dismount and then you have to use the

this context-sensitive action.

And then your mount is on a cooldown, so you can't instantly respawn it.

So you get to situations like that.

It just feels a little bit clunky.

It's also kind of strange because the way that kind of...

You can travel more quickly is it feels like the enemies are just ignoring you.

Like you're just like kind of running by and they're just kind of standing there.

So they'll fling a projectile at you or something.

It just feels a little bit strange.

I think it's probably that they played with a bunch of different ways of handling it, but it took me out of it a little bit.

Also, the other thing is just by its nature, you're just kind of buried in the mini-map a lot.

Yeah.

Which I don't know if there's some way to add some of the

navigation elements to the world itself.

Maybe, again, that's something that will come in an update.

But overall, just a really impressive, really well-polished package.

I don't have the mount yet.

And my complaint about that is I think you have to to get it too late in the game.

You get it really late, but this is the thing because you can just sort of zoom past mobs, it makes traversing the world very efficient.

Okay.

And so I think that I think it's purposeful that they're like, you have to basically go to all the major biomes before you can get the mount.

I think that's because they want you to just sort of walk through it and fight things.

It is,

one more thing is just like the world is so

It's so solemn and everything is so dire that it is, it does get to be a little overwhelming at times when, like, you'll finish like a side quest and like an NBC will just be like, Oh, my son, my beautiful son, oh God, and then just get like quest complete.

Jesus Christ.

You get like experience and like some items, and you're like,

this sucks.

Yeah, yeah, like a guy will be like, oh, my brother was out, my brother's caravan was on its way to the bazaar, and I haven't seen him for a while.

You're just like, oh, well, I'm gonna go retrieve a corpse from the desert.

This will be fun.

You bring him back, and it's like, I'm the only person left in my family

this is an absolutely true story one time i was in japan and i had my cell phone with me but uh i was uh

following somebody around in the city and having a good time and then they uh locked me on a roof of of a skyscraper because they were a crazy person.

That's a true story.

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I eventually got off that roof when the sun rose.

Let's talk about Street Fighter VI.

It's our We Play, You Play, and this month's topic is the game that was released on June 2nd of this year by Capcom, directed by Takayuki Nakayama.

It uses the RE engine, which was most recently used for the RE4 remake, a big Capcom used for

basically all of Capcom's big games these days.

And it has, I think, a pretty rapturous, critical, and commercial reception.

And

I don't know.

I kind of agree with the consensus.

I'm just like, I think it's a fucking blast.

I think it's a hoot and a half.

It's shockingly good.

The soundtrack is

like, it's a fucking

flat fest.

And,

you know, I was a vocal

critic of the world tour mode before I got my hands on it.

And instead, I realized here I am playing a Dreamcast game in the year 2023.

And I am so happy to be doing it.

Like it is not, it is not demanding.

It works on video game logic and yet is super fun.

I cannot tell you how fun it is to run up to somebody on the street

who's labeled accountant

and just fucking knock them in the back of the head as hard as you can to initiate a fight.

Yeah, I mean, it's it's so, you know, fighting games, I feel like have struggled in so many ways.

And I've played a lot.

I've played maybe the fewest fighting games, I think, of the panel, but you know, I've played, I've played a good amount in my life.

But like, I feel like they've always struggled to come up with something engaging for the single-player mode, you know, and like this one, it's just like the world tour mode is so, I mean, this in the most complimentary way.

It's so fucking dumb.

It's so stupid

and it's so great.

It feels like Yakuza.

It's just like, this is like just running around causing mayhem in a world that doesn't really make sense, but has its own internal logic, and you just roll with it.

And the fact that you could bring this monstrosity that you create into this world

and just fight everybody, but no one bats an eye after you beat them up.

Everyone's like, cool.

All right, back to work.

Yeah, yeah.

My favorite sub-game in the world tour mode is every cop that I see, I just kick in the back

and let's just like destroy them.

And then they can't do anything about it.

Yeah, you can like pile drive police officers or like dragon punch them, which

usually in a game will like set off a star meter or like some kind of reprisal, but instead the cop just squares off with you.

You usually beat the shit out of him, and then he gets up and he's like, good job.

All right, man.

Metro City Rules.

Well, that's something that like I've just been thinking about, like the world, the logic of the world of Street Fighter.

You know, we've talked about.

uh like the movies and then there's the famous quote from how did this get made episode about the movie what is a street fighter Right.

This game sort of answers that.

It's everyone in this world.

Like, it's just like, what is a street fighter?

Yes.

It's a construction worker.

It's a grandma.

It's a cop.

It's like a Roomba.

It's everyone in this world.

I also, I didn't expect that.

I expected Street Fighter to take place in our world.

Like, I expected it to just be like,

you know, in some corner of

USA,

there is a guy on a military base and he's fighting in front of a jet.

And that's just the way it is.

Like it is,

and I am, and my television is a window into that thing happening.

But this game tells us that Street Fighter is a science fiction epic that

exists

in a, in a not, it's not a dystopia.

It is a sideways reality where like

everybody fights everywhere and is happy to fight.

But also that there are gangs and when they fight, it's bad.

But when

like

Juggler or like street mime fights, it's good.

Yeah.

As long as you don't have a cardboard box over your head, you're good to fight.

Yeah,

you can run up on anybody you want, but the people that run up on you are bad.

I want to know if you, what did you guys make

as your avatar in World Tour?

Okay.

This was a point of contention in my house because my girlfriend saw me doing it

and I was making what I thought was me.

but big.

Like I was like, it's going to be

I was like, it's like kind of funny that like he I was like he has like a sort of similar head shape and like skin color and like you can only do so much with like the face, right?

But like I was like, okay, like I sort of merged two faces together and I was like, that's that's close enough.

That's fine.

And I kind of gave him like my hair and like a hat, but I made him massive.

And like my girlfriend just kept being like, that doesn't look like you.

And I was like, what are you?

Yeah, I know.

I'm like doing something.

It's like funny.

And she's like, yeah, but like, shouldn't you make it?

I was like, it doesn't matter.

It's just a game.

And she's like, you should have made it more look like you.

And then I did go to the place where you can like, I guess, like re-spec and like, and make yourself smaller if you want, but I didn't do it.

I made myself bigger.

Just like this huge guy walking around.

I made,

I also attempted to make me.

And, you know, it's kind of useful

as Matt talked about last week that I kind of am the default.

So

I had that as a baseline.

But I tried my best.

I do like that, you know, you're making it, it's body type inclusive.

Like, you know, I could give my guy like kind of a bigger belly and a huge ass.

I cranked buttocks up to 90.

And I could basically have my exact hair.

Like, one of the preset hairs was just like kind of like how my hair naturally falls at this current length.

So like, I just kind of have like a big, like loping me, just sort of walking around Metro City and starting trouble.

Yeah.

I also created myself,

but like in a fantastical manner.

Like, what would I look like with extra long arms or

very short legs?

Like knuckles dragging on the ground.

Yeah.

My neck like extra long, but my face is like me.

Yeah.

I made myself and the only so I made myself slightly buffered.

I was like, this is what I would be, this is what I would look like if I fought everybody I saw on the street.

Sure.

Slightly buffer me.

But it's like close.

Huh?

It's like close.

You're like almost close to just doing that.

Yeah, yeah.

But my favorite thing about the

world is the accessories that you can wear to fight, like the costume stuff that you can wear.

And you can unlock that aesthetics are divorced from stat bonuses, which should be the way that all fucking games work,

except Dark Souls, because it's funny that the best armor is the ugliest in Dark Souls.

But

the, I,

to run around

naked with like a

tie and a bandana and a, and like, or a box on your head, like to just be,

I will solo her or let me solo her in the world of Street Fighter is pretty fucking great.

It's fun.

Yeah, I was just, I'm just like amazed by how much fun I'm having in that world tour mode.

I was just like, I was not, I was expecting to be like, okay, this will be whatever.

This will be like the subspace emissary and Smash Brothers thing.

I'll just wear it.

Like, no, it's genuinely fun.

It feels like a,

you know, it feels like an action RPG with

a great built-in fighting engine.

I'll also just say, like, and we can, we can talk more about the world tour mode, but like, just the arcade mode is fun too.

Yes.

Like, if you just go through and you're right, because there's like little nuggets of story that you're getting through from the different characters, that's just like it's it's the way that's presented is also, I'm glad that they also have that element coexisting.

Yeah, I'm thinking about this.

I sort of, I have another question for Steven about this actually, because so when you didn't have any context for the audition or like when you actually like booked it, but then once you did book it, they're like, okay, this is Street Fighter VI.

You're going to be playing this character, Jamie.

He's like a really cool guy.

Like

in the recording process like did you ever get wind of like what the game was gonna be like like was anybody ever telling you like okay there's this like world tour mode like and like there like did you get any like bits and pieces about the game before

like the rest of us basically yeah a little bit for sure uh because every every like master you meet in the in world tour mode has like a little cutscene and things like that right whenever they meet their the avatar um and yeah so they would they told me like all right so we're gonna do this scene now You meet this, you're this avatar.

I'm like, what's happening?

Like, hold on a minute.

Cause this is the first time hearing of this.

I'm like, wait, so you get to create, like, I like stopped the session.

I was like, wait, so you get to like make your character and like do some really cool stuff.

Like, yeah.

So yeah, it was, it was really cool to know before I met and not be able to tell anybody, which kind of sucks.

Yeah, of course.

Yeah, how much, like, what, what timeframe was this?

How about how long ago in the development process was this?

This was, I would say it's when we did, when I recorded, the cutscenes were still like fairly, they weren't done yet, but they were like close.

They hadn't finished like baking in all the textures and things like that.

But sometimes there's like T-poses and stuff like that, which is interesting.

Sure.

But

yeah, so it wasn't super late or super, yeah, late or super early.

I'd say like midway through.

So I recorded about maybe a year and a half ago, maybe two years ago.

Oh, wow.

Yeah.

Oof.

Yeah.

Yeah.

Yeah.

Yeah.

So it was, it was really.

Was it hard to keep like a secret like that?

I feel like it would be.

Absolutely.

Absolutely.

It's shaking.

Like, oh, I got it.

Especially when it's like something cool that like you're excited about in general.

Like, that's like, that must be so hard.

Yeah.

Well, because that's the other thing is like, it's a new character.

Yeah.

So that, that, you know, you're at, you're being added to this, the, the, all these iconic existing characters.

Uh, so it's got that, like, level of, of, of gravity to it.

But then also, as you're saying, like, Jamie's character design is really cool.

And he is, like, a character that, like, just has, I mean, whatever.

All Street Fighter characters are cool.

But, like, you, you, you know what I mean specifically.

It's like, Scott, like, he's got like a, like, an exactly, yes, yeah, yeah, totally.

And I like that he's kind of like a jokester in a way, because he almost gives off, like, Dan vibes.

Like,

but I'm glad he's not Dan.

Yeah, Dan's just the most.

No, he's not a joke.

He still is like, he seems like a badass.

Totally, yeah, yeah, yeah.

But he can, like, kind of take the piss out of himself, so to to speak.

Because if you win a fight

with low health,

his winning quote is him saying,

I knew I could win, but he's tired.

He's

out of breath.

Did you have, coming into this game, did you have like a main?

Did you have a character you usually gravitate towards?

I mean, I was always like a Ryu Ken player

before.

And then with this one, I was like, well, I just, I got to try to main my guy.

Yeah.

And he's,

it turns out he's really hard to play.

So

I've been having a lot of trouble.

Yeah.

But it's still really fun.

I watched some, uh, I watched a YouTube of like, I guess the word, the, the number one ranked Jamie player right now.

I just watched.

And it's just like when, yeah, when someone who knows how to play that character, it's, it's daunting, like you were saying.

It's, it's got a high, a high skill ceiling there.

But with like watching someone who knows how to play that character, like the moveset and the way everything flows, it looks so fucking awesome.

Yeah, his style.

I think you should know that when that's

when

you see a high-level player playing Jamie, that's you.

That's you.

Canonically, it's you.

You are that.

I don't know.

Am I being clear here?

Like, you're the one fighting.

That's me.

Yeah.

It's you.

Yeah.

That's me.

Okay, great.

I've been feeling really sore lately.

Like, really sore.

I don't know why.

Bruises appearing randomly.

Do we have like because there's a bunch of new characters in this game?

I think they're all like, you know, that they all have great character designs.

And, you know, I've had some fun with playing with a few in particular.

But I'm curious: is anyone else had any of the new characters that you responded to?

I love Lily.

I love Lily.

Lily is so great.

Yes.

Such a cool,

She's just incredible.

I love her.

I'm a huge fan of

JP.

Oh, yeah.

Who is like the

he's got like a stat.

Like, I'm, I'm a, still a Ryu Maine.

Uh, I couldn't, I, I tried playing as Ken and I couldn't do it.

And I want, I felt bad, like, but I also feel like abandoning Ken is canonically correct.

So like I tried Ken and I was like, no, I haven't enjoyed Chun Li since Street Fighter 4 because, like,

she's too flowy for me now.

So I'm not, not really annoyed.

I like press a button and then the thing happens, not press a button.

And it's like, she does the splits to do the thing.

And JP goes against all those rules.

Yeah.

Because JP creates voids on the screen through which like crystal shards attack the player.

And it's mostly like instead of playing as the character, you're playing as the entire space, which I know is the way that you're supposed to play Street Fighter anyway.

But this more than anything is like the guy who's walking around with the cane and saying the words that are like, you know nice or whatever the fuck it is that he's saying.

He's just happens to be there.

Like the game, the game you're playing is like Minesweeper and somebody else is playing Street Fighter.

Does that make sense what I'm saying?

Totally.

Watching high-level JP players on

YouTube or on Twitter have been really illuminating and fucking crazy to watch.

I was thinking about giving JP a spin because my boy M.

Bison isn't in the game, and he has like sort of like the closest aesthetic to him.

Yeah.

Well, he's like,

he gave Bison gave him his powers.

Is that true?

Yeah.

So

he is like the...

He's the bison of this game.

He's the bison.

I got to play this guy.

I love Ben Bison.

And I know he's bad, but he's my favorite.

I was going to ask, I was curious what control schemes you guys were using.

Oh, in terms of playing, because we have the modern and the classic.

Here's where I think people might get mad at me, Heather specifically.

I kind of like the modern control with a controller.

Like, I got, like, you know, I've look, I know how to do a fucking shore Yukin.

I've been doing Shore Yukins for fucking 30 years.

I got nothing to prove to nobody.

I kind of like that there's just an easy way to do it.

I think Heather's going to be really mad at me, too.

I really like the modern controls also because I can't remember anything, but I can remember how to press two buttons.

I'm so sorry, Heather, because I also play with modern controls.

So, because of those reasons specifically.

specifically.

But I still am bad at the game.

Yes.

It's not really helping me in the way that

it's still hard.

That's what's good.

No, but that's what's good about the control scheme is that it simplifies one element of it, which is

both executing the inputs and remembering the inputs, but still fundamentally it comes down to how good are you at anticipating what your opponent is going to do and responding to it and not falling into predictable patterns.

And I'm not good at any of that.

No.

Like, so

I will still get my ass headed to me i but i also feel like it's it's like it's designed in a way where you can start with the mind control scheme and for anyone who hasn't played the game and isn't familiar with it basically like the you know instead of having three punches and three kicks that are assigned to the face buttons and shoulder buttons there will be you know like a a light heavy uh and medium attack that are assigned to some fate to face buttons and then your special attacks will be bound to uh you know the moves that you would normally have to charge or or do like a quarter circle or whatever will be just be bound to another button.

And so it just makes everything a little bit easier to execute.

But it feels like it's designed to where we can graduate from that control scheme to the classic control scheme, which I intend to do at a certain point.

But right now I'm rolling with the modern.

Heather, you have the floor.

So I got out my joystick.

This.

heavy beast of a fucking PlayStation 5.

It's it's steel.

It weighs a ton.

It's a fucking, it's a beast.

And I got my ranking because in order to play online mode, you have to play like 10 rounds or something in order to get your ranking.

So I get my ranking.

And I think I was bronze, but I didn't play any of the

tutorials or anything ahead of time.

Like I just, you know, dropped in and was like, what, what the fuck are these people doing?

What is happening right now?

And, you know, did okay, fine.

I think I won half, lost half.

Great.

But then you get into the online play, and

everybody else is playing with modern controls.

And I know that when you play, the person beating me is the person.

And it's not the control scheme beating me.

It's the person beating me.

But the difficulty of

inputting things and mistakes, and the accuracy of Street Fighter has always been part of the barrier of entry and part of what is the thrilling punishment of growth.

You get a little bit farther every time until you master a combo, and then that combo is like part of your vocabulary with this character.

And I was playing against people who were just fucking decimating me until I looked up, I'm like, okay, what is happening?

what is the modern control scheme?

And looked up the modern controls and I was like, wait, you just press, you just press one button?

But then I have something even further embarrassing to admit.

I tried the modern controls and didn't understand them.

Interesting.

I was like, wait, but how do you do what you want to do?

Right.

Because you're a lot more limited in what you could, you just have fewer options.

Yeah.

Are there just just moves that you can't do as the characters in modern?

As far as I can tell, unless there's some button combinations that I haven't yet divined, it's like, you know, in the way, like, oh, I can throw a, I can throw three different speeds of

Hadouken, you know, but you can't really do those the same, you don't have that same sort of granularity.

I don't think.

Okay, so I spent like a half hour trying to figure out what the fuck the modern controls were, and I felt so dumb at the end.

Like, I was like, this is humiliating.

This is supposed to be the way that everybody, like, I bet the next Street Fighter comes with Modern as the default, or maybe this one did.

But like, like, Street Fighter 7 is going to be like a totally different control scheme because they're already like brought, like, forecasting to us that they want to change it up and invite more people in.

I felt dumb.

I felt stupid.

I really wonder what's going to happen with, and people who probably track esports already know some of this, but I'm just not clue down to what's going to happen on the tournament scene if

there's going to be a separate like modern bracket, if modern is just going to be disallowed, if these players are just going to intermingle and we're going to see high-level players who are using modern.

I would imagine that at that level, having the amount of flexibility that using the classic control will just give you such an advantage that it'll be hard to compete, but who knows?

I was amazed to see, you know, because as someone peripherally pays attention to the fighting game scene, that so many people just use controllers now like i thought for like i thought you had to bring in a stick or a hitbox or something but a lot of people at high-level players are just using like you know dual shock

yeah the i one of the

what i've read online is like the the stick motion is just too much there's too much delay between like if you're trying to go back between back and forth it's just a lot of space to to do so like the controller is just a lot faster to make those inputs sometimes yeah like in terms of like a classic versus modern, I have, I feel in terms of my matches, I just get decimated by classic controllers, like control players, because they just have a lot more to their toolbox toolkit than the modern control player does, because they have all, they have six different

hits.

Like they have the two, they have the two light kicks, two light, medium kick, punches, or sorry, they have the medium punches and kicks.

And, you know, but then in modern control, it just simplifies it to you have a light, you have a medium, you have a heavy.

And it's just a contextual what move comes out.

And then the combos are also like limited in that way.

So confusing.

It is.

It definitely is very confusing.

But as far as just being an on-ramp for new players or for someone like me who's like a lapsed Street Fighter player, I didn't even play Street Fighter V.

I barely played Street Fighter 4.

I appreciate its inclusion.

I'm kind of surprised.

I haven't played online yet.

I'm too scared.

But I'm kind of like, I'm surprised that classic and modern,

they're not separate pools of matchmaking.

They're just all in one big pool.

That's big pool.

One big pool.

And

having played Fortnite as much as I have in the last few months, I was like, oh, I feel like my reflexes are getting better.

God, I got fucking housed over and over and over again in Street Fighter VI.

Like when I could squeak out a win, I was like, oh my God, I am physically covered in sweat.

This was so intense the entire time.

I don't,

I hate to indict myself, but I don't think I have it anymore.

I think that's not that's not true.

And you know,

compared to those of us who never had it,

I think, I think you're probably doing just fine because I'm getting smoked by

the computer.

Oh, no, I went straight through.

Like, I like got Ryu and immediately completed his.

I was, okay, there's his story.

Great.

He did it.

As far as other characters, you know,

I like this.

I like divorced Ken because he just is me.

You're not.

Is there trouble?

Yeah.

We'll see.

Natalie's like, that's like aspirational for Natalie.

Yeah.

I see Street Fighter VI Ken when I look in my front-facing camera.

I like Ken, but I also,

one of the new characters, Manon,

who is the judo.

She's like, she's the French character.

I just think her character design is really cool.

And I think the way she animates.

And then as I was playing, I was like, this is really...

You know, just all the throws and the counters

she has

just really fun.

And like, I, you know, I'm not going to be a high-level player.

I don't pay a lot of attention to tier lists with something like this.

Somebody like Smash Brothers that I was a little bit more engaged in, I would like, I would like, okay, I want to play a higher tier character.

But a game like this, where I'm just going to play pretty casually, I just kind of respond to like what is fun.

And

I found that character just a lot of fun to play.

So

I'm leaning towards that as a main for now as I get more into it, but we'll see.

I found something

kind of off-putting about one of the characters that I just had never really paid attention to before.

I think it's because this engine,

it's not like a hyper-realistic engine, right?

But like a lot of the human-looking characters look pretty human, right?

Like they look, they all have a certain look.

Yeah, heavily stylized.

Blanca

looks more human than he ever has.

And it's like very scary to me.

Because

He's

a cryptid or something he's like some sort of beast right

And so you're like what if this guy was real is that what's unnerving you?

He kind of looks he just sort of looks too real

like his anatomy like is

similar to a human man like I mean he has like I don't know

I don't know.

It's just a little, it's a little weird, right?

Like he's got like a human face.

He has like human ears and a human nose and stuff.

Like, I'm just used to him sort of looking, and he's well, first of all, he's fucking green, okay?

Like, that's sure, that's the biggest thing.

That's the least thing.

He's green.

I don't, it's not that he's like big or like hairy or anything.

This fucker's green, all right?

Like, it's, it's, and he looks like a human being.

It's a little strange.

Yeah, he used to look more anime-ish.

Yeah.

And now he looks like a person in an outfit.

Yeah.

It's, and then, like, in when you see him in the world tour, um,

you first see him in like a sort of, it's like a Blanca-chan-like suit.

It's like a mascot suit.

Very cute.

I like that.

But then he's like talking to you in normal English.

And he was like, hey.

What's up?

It's me, Blanca.

I'm like, all right.

I don't know.

This is

crazy.

Here, you know what?

I'll put an image into the chat.

I've got a

image here that shows the differences between four, five, and six Blanca.

In four, he looks like a cartoon.

In five, he looks like an exaggerated anime cartoon.

In six, he looks like a guy dressed as Blanca.

He looks like he worked at the band.

Yeah.

That was like a normal man.

It's like Shrek on Broadway.

It's like that.

They did that and it was just unsettling.

I don't know.

I think he looks cool in six, but I get what you're saying.

I see it too.

I do like him.

But I was like, for some reason, was just like, oh.

And he also has the powers of electricity.

He's funny.

Like, I think it's like he's like a funny character.

But I was sort of

when I first saw him, I was like, whoa.

And I think it's just because too, like, you know, TVs have gotten nicer and the graphics have gotten nicer.

And, you know, it is, it's just,

it's just an interesting look for him.

But I bet you if he looked more cartoony or whatever, it would stand out in a, maybe in a negative way, maybe.

Yeah, it's got to sit in with the other characters.

I don't know.

I think they struck a good balance.

I think the art direction overall,

it's a gorgeous game.

I think all the effects look fantastic.

I think the, the, you know, all the stages are just like, they're so populated and distinct and colorful uh obviously the the bulk of the work goes into the character art and animation which is so extensive and so elaborate but i it's it's just like a

it's just such a pretty game to look at and it's and it's also so like street fighter for lack of a better term um that i i they absolutely nailed it aesthetically it it it is the i can't say enough about the soundtrack being somehow like evocative of Street Fighter 3 to me.

Like it's got like a really breezy hip-hop rap feeling to the whole thing.

And I'm sure that there's like some

actual sub-genre, like

jazz thrust, or I don't know what the fuck.

Like it's, it's got like a great feeling soundtrack.

And that to me is, I was surprised.

I was like, oh, so much of Street Fighter to me is the music.

And it's got great fucking music, except in world tour mode when it sounds like

you're an idiot and you're running around.

It sounds like they were

anticipating you to create some monstrosity and that was your theme song.

Stephen, when did you, when did you get to play a build of this game?

I didn't get to play until the demos.

Oh, wow.

Okay.

I wasn't even invited to the closed beta.

I was like, hey, you got to put that stuff in your contract, man.

Can I get a code for the closed beta?

They're like, nothing, Silas.

It's like, all right, I guess I'll just play what I can.

It's so funny.

Yeah.

But I got to play during, I think, the second closed beta.

A friend of mine got got me a code

and it was it was fun.

I spent most of my time creating like a really ugly avatar and then also being really confused by modern controls like Heather actually because I was used to classic controls and I was like I'm gonna try it out this modern stuff and then I was going through the move list command list I was like why can't I do this move like how come it's not working?

Am I an idiot?

And then yeah, it wasn't until it came out that I like finally figured it out so to speak going through the tutorials.

I do think the tutorials are pretty good.

They're fairly extensive and,

you know, just in terms of, again, onboarding a newer player.

I want to talk about a facet of the

character tutorials, which is that the first thing the character tutorials teach you is how to conceptually play the game.

So, like, if you like, because I was like, well, I don't know how JP works.

I don't know how any of his moves are going to be pulled off.

So I like, you start his tutorial and it's like, so JP is a character that controls space and is best played with keeping your opponent at a far distance away.

And I was like, that is not.

I mean, I didn't play a lot of five.

I played very little five.

But in four, they just drop you in and are like, do combos.

Here's how combos are.

And they don't give you any theory on where or when you're supposed to implement those combos.

So like each of the moves in your character tutorial will be like, this is a great move to use if you are anticipating a fireball.

Like it's like, fuck, like, that's, that's the primer that like people need.

I was really impressed by that.

Yeah, it's really cool.

Yeah, 100%.

Yeah.

They go into so much detail, even teaching you like the blocks and like how the different blocks work.

And it goes into such a granular way that like it, they want it seems like they want new people to learn how to play the game and it's it's really really effective in my opinion i'm fucking shocked at how good it is yeah across the board like Four, I loved so much.

I loved four so much.

Me too.

And five was such a fucking bath in toilet water when it launched that I was,

I gave up on Street Fighter because of like that first seven months of Street Fighter V.

I was like, this fucking sucks.

And they don't know what they're doing.

And it's clear with six, they were like, out of the gate, this game has to be fun.

There has to be stuff for you to do by yourself.

There has to be a full Wikipedia of like how to play the game, like gentle introductions.

You can take swimming lessons on the deep end or on the shallow end.

Like it's fucking, it's,

it's so good.

I can't believe it.

Yeah, they, they, you know, like not having played five, but being aware of its reception, um, and also that, you know, again, just the way that it timed out, playing Diablo 4 right now and remembering how Diablo 3 was received at launch, they obviously

they patched the hell out of that game and they added an extensive

DLC that really like fixed a lot of its issues and got everyone on board with it.

But, you know, the initial response to it was pretty negative.

Diablo 4 feels like such a response to that game.

Some have said like an over-correction, but it's just like, it feels like they just put thought into absolutely every single aspect.

And I have the same feeling from Street Fighter VI.

It feels like they just thought about absolutely everything.

And we're like, we got to, we just got to, like, what works about Street Fighter and how do we put it, how do we contextualize it in a modern sense?

And yeah, it's a fucking, it's a fucking home run.

I don't know.

Like, I'm, I'm just like, I've been looking for a long, for the longest time of like a fighting game to get into.

And I figured I'd wait till this came out and see how it was and it would either be this or guilty gear strive and i don't know i think it might be rolling with sf6 for a bit at least while it's in the zeitgeist because it's a blast i forgot i just remembered an interaction that i experienced in the world tour mode that i didn't tell you guys about at night time i was climbing up a ladder and there was somebody right on the roof like on the edge of the roof or like just sort of looking out and he was a superhero uh and i talked to him and his name was the watcher and he was like you know somebody's got to watch over this city, you know, there's all this stuff going on.

And he stopped talking to him.

And I just like kicked the shit out of him.

This game is so funny.

Everything in this game is so funny.

Like, that's like, I think something you can't really undersell.

Like, anything you think you can do, like, as far as interacting with people, like, you can go buy food from people to restore your health and then kick their ass.

It's so funny.

Dude, I just told you a year ago.

What the fuck?

So it's, there's, it's, anyway, good fight.

It's,

it's gender agnostic.

Yes.

Like, you can beat this shit out of everybody.

Yes.

Everybody.

And no matter what kind of outfit, like, there's, there are some people you can't challenge to a fight that are like, I don't know, doing like some kind of like pre-locked animation dance or some shit.

But other than that, most,

like you can knock the fucking coffee cup out of somebody's hand with an uppercut.

Yeah.

And it'll be like Stacy, librarian, and then you're like, just beating the shit.

Yeah.

And it'll tell like her power level.

Like, she'll be like level two or something, and you're like level 27.

And you just knock her out in one punch.

And then she's like, all right, good fight.

It's such a crazy game.

Must be so brutal.

Like, yeah.

To try to live your life.

And somebody just runs up and just.

I know you you moved to Metro City because it's like what you can afford, and you're like, I don't,

I can't fucking live here, man.

They built a statue of Mike Hagar, and he didn't fix anything.

What did he do?

I said at the beginning that this was like a Dreamcast game, and one of the games that it evokes for me is Shenmue,

except it's

fun Shenmue, but like there is you

can play other games inside of World Tour.

Like you can play Final Fight.

You can run up to a fucking arcade.

You can run up to an arcade machine, punch everybody on your way there and then like start playing Final Fight.

And it's a loving little recreation of the game.

And I'm like, this, God, this feels like,

it feels optimistic.

Like it feels like

a sunny blue skies game.

Absolutely.

Yeah, I mean, I mentioned Yakuza earlier, which is, you know, another version of Fun Shen Mu, but it's, it's just like a much more stripped down, pared down version of that game.

It has the same sense of fun, the same absurdist comedy, the same not taking itself too seriously.

And it uses all that as assets because it's like...

This could be a, they could have gone in the sonic direction and took things too seriously and been like, this is, well, this is Street Fighter.

This is legit.

But it's like, no, it's going to be goofy.

You're going to be playing arcade mode and it's going to be cami versus truck.

Yeah.

There's just like moments like that of just pure goofiness that just that just enhance the the the you know like like

just just make this world feel so specific i i don't know i really love all of it ken's gonna be divorced and it's gonna be funny like

uh any any other thoughts on this game anything we haven't touched on i i I didn't bring my joystick with me here to Amsterdam.

And I think that's the only thing that's going to keep me from, like, I was like, just like you Nick I was like what the fuck am I gonna do Final Fantasy comes out in like two weeks right yeah two weeks what am I gonna fucking do I'm gonna play the demo until it comes out and then I'm gonna play so but I think my saving grace is that I didn't bring my joystick and playing with a fucking PlayStation controller and trying to like play classic style meant that I invented a kind of claw for my hand.

Like my I physically was holding,

I was, I had my pinky around the banana part of the controller, and then two of my fingers on top of the controller to be able to press different buttons simultaneously or flip between them.

And then these two fingers were my left and right trigger on that.

Does that am I gesturing this right?

It's painful as fuck.

You're doing the Dane Cook double middle sufi.

Yeah.

This is super free.

Yeah.

Yeah.

essentially, yeah.

It's, but anyway, I'm, so I'm really, I, but part of me is also like, maybe I'll go and get a joystick.

Wow.

Wow.

I wanted to do an international.

I want to do a recurring international segment on this show.

Yeah.

Do I, do I just start that right now?

Do you, what, what, do I, what do you mean exactly?

I mean, I don't even know what you're, what do you mean specifically?

Well, I could call it, what do we call it?

Like World of Game?

Give me a title for what would be

the World Warrior.

Oh, man, World Warrior.

That's it.

Heather Ann Campbell, World Warrior.

That's

good.

Okay, what about Get Played World Tour?

Get Played World Tour.

Heather Ann Campbell, World Warrior.

No, World Tour.

Get Played World Tour.

Okay.

So this is.

Featuring Heather Ann Campbell, the World Warrior.

Okay.

Wait, what?

There you go.

It's Get Played World Tour featuring Heather Ann Campbell, the World Warrior.

Okay, okay.

Yeah, that the whole thing.

So we need like a stage.

Okay.

Okay.

I don't know if I can do that, but yeah, well, I'll see what I can do.

We'll figure it out.

Somebody can make a music, right?

I don't know.

Okay, so

I haven't had a lot of time.

You just get the Street Fighter voice saying, Netherlands.

Yeah.

Yeah.

Amsterdam.

Amsterdam.

So I've only had four days here, but I was like, I really want, and if you're a listener and you are in Amsterdam or the neighboring countries that won't take me too long to get to,

I really do want to interview, like, Guerrilla Games is based here, like the Horizon Zero Dawn guys.

And

there's a video gaming community everywhere in the world.

A lot has changed since I used to live here many years ago.

And one of the things that has changed is that there are, you know, dedicated video game stores where it used to be like

you'd go to the DVD store to get your video games.

You'd go to Intertoys to be able to buy video games.

I went to my first Dutch video game store, which is a chain called Game Mania.

So you enter the store and it's the PS5 section.

And it's like, okay, of course.

That's, you know, that's your front-facing section.

Everybody wants a PS5.

Then your face, your eyes scan for Xbox.

And the Xbox section is kind of off in the distance and very small.

But beside it, much larger is the PS4 section, still gigantic.

And I was like, oh no, Xbox is not doing well here, huh?

Like, that's pretty rough.

That's pretty damning.

But I think worse than that is that then there was a kids section in the back, and that's where all the Nintendo games were.

How rude!

I was like, oh, oh, it's not like PS5 and then Switch and then Xbox.

It's it's PS5,

PS4,

Switch in the kids section, and then Xbox kind of buried underneath an end cap.

I don't know.

That's the beginning of my investigation here on the World Tour.

That's all I have to say.

No, I mean, you know, the series X and S, I think, have been...

The sales globally, I think, have been underwhelming, certainly versus the PS5.

And I kind of don't know why because I felt like they were kind of on somewhat even footing in the last generation.

Maybe the, maybe the, the Series S, Series X with the, with the Xbox One S and whatever, like, maybe that's just confused people.

I don't know.

The name is so bad.

It really is.

That when Matt said that this generation of Xboxes is called the Xbox Series, I was surprised, even though I own an Xbox.

Right.

No, I agree with you.

It's hard to track.

That's it.

That was it.

It was an underwhelming first installment.

I like it.

I thought it was great.

It's cool.

No, it's because it's cool.

You've been here for four days.

That's true.

I was in here for four days.

I bought a bicycle and I biked to a game store so I could be like, I got to do my research.

They were like, who is this woman and why is she sweating?

She must have just got here.

Hey,

we've got our, Matt, we've got our Ryu crew, but did you say, was there a quiz or something we're going to do?

Steven prepared some quizzes.

Like a quiz.

Stephen, like, I saw that there were some, I didn't, like, look at them too deeply, but I saw that there were answers included, so I didn't want to exclude myself from doing it.

Do you want to do the quizzes?

Sure.

Matt,

no, I swear to God, I saw

as soon as I saw it.

100%.

I swear, I'll like.

I saw that there were answers, but I didn't read them.

How did you know there were answers?

Because I saw that they were bolded.

There was like some of it, the question was not bold, and then like there was like bolded.

They answered the question.

question, like, or I just assumed that that was more

is more readable,

and you could like, it wasn't like it was in a tiny font.

You just said you admitted it was larger and bigger.

Look, did I see one?

Yes, but did I stop immediately after that?

Yes, because I was like, okay, like, I don't want to, I don't want to do, I don't want to break the game.

All right.

This is a street quizzer.

Let's go.

Let's go.

All right, let's do it.

Number one.

All right, it's going to be multiple choice.

And I guess you can ring in with your name.

Great.

Or your move.

Shout a move out.

Oh, great.

Yeah.

All right, sweet.

Question number one.

Who gave Sagat the scar on his chest?

Skullbreaker.

Oh, Heather.

Oh, wait, was it multiple choice?

It is multiple choice, but you can answer if you know it.

Wait, which canon?

Oh, games.

I'm going to go with games.

Games cannon.

Yeah.

Games cannon.

Pass.

Let's hear it.

Multiple choice auction.

Let's hear the auction.

All right.

Well, now

multiple choice auctions.

Is it A, Blanca,

B, Ryu, or C, Shang Long?

We're

Oh.

Excellent.

I believe it is Ryu.

You are correct.

I realize I have to keep score.

I'll keep score.

Oh, you can keep score?

Okay.

I got you.

Yeah.

All right.

Okay, so Matt's seen the answers.

I haven't seen it.

I don't know, but I have five points.

I have two and Nick has thrown it.

I don't remember what my move was that I yelled.

Skull Crusher?

Skullbreaker?

Yeah.

Skullbreaker?

Sure.

I think so.

Yeah.

I'm going to say Psycho Crusher, just so you know.

No, okay.

I'll use, I won't use Crusher then.

All right, moving on along.

Number two: when does Straight Fighter Alpha take place, including all three Street Fighter Alphas?

Is it skull, skull smasher?

The early ring.

What do we got?

I mean, what was the question?

It was.

This is amazing.

When does Street Fighter Zero Alpha take place?

Yeah, when does Street Fighter Alpha take place?

Before Street Fighter 2.

Okay, nice.

I'll give it to you because

the answers were between Street Fighter 1 and 2, 2 and 3, between 2 and 3, or 4 and 5, and you were correct.

Between 1 and 2.

Wow.

You were correct.

Nice.

One point apiece.

Which is weird because View looks really fucking old in one compared to what he looks like in.

alpha

Steven have you played one I have not I've never tried it but I just talk shit game really it's not good

that collection that Street Fighter collection on the switch that has like the sort of like street fighter like museum like thing on it is like is great it's like and that's on there but it's not worth that part of it's not worth playing but the other games in that collection are pretty great yeah i think it's worth it if you can get your hand on on street fighter one i think it's worth playing for curiosity's sake nice okay yeah i might try try it i might check it out because you don't you can only play as like ryu and ken i believe right yes gotcha yeah and and the

it's it's just it's just really clunky it it feels like a prototype but i remember it being like this is you know i'm i'm old as shit so i remember that that cabinet being at you know uh at aladdin's castle the local arcade and wanting to play it playing it just because like i liked that the characters were big like it was like that like it was just like oh it's like a fighting, it's like a, it's like a, you know, whatever.

It's a, it's a karate game with big characters.

Uh, and then just, and just being like, this is hard, not understanding that it's just not well made.

Uh,

I have played uh Street Fighter 2010, though.

Oh, wow.

God damn it.

Oh, yeah.

Yeah, that one's, yeah, not a Street Fighter.

Also, weirdly, that takes place in the past now.

Oh, yeah.

Where was the cybernetic cybernetic future i was promised

all right uh question number three why is mbison vega slash dictator so interested in ryu

is

a a cool dude

b wants his body to put his soul into c wants to eat his heart and gain the powers of the hudo

uh

psycho crusher nice okay okay

uh my love of mbison is going to

not help me with this because I, you know, the lore is, I don't, I don't, I don't know all the lore.

But I'm going to guess it's C.

He wants to eat his heart.

Oh, skull.

Skull smash.

Smash your skull.

There, there.

It is because he wants to possess his body Palpatine style,

which is different from the reason Akuma is interested in Ryu,

which is that Ryu can

has the potential of tapping the Dark Hado.

Yeah.

And if he taps the Dark Hado, then he'll join the evil forces of Akuma.

Heather, you don't get an extra point.

You just pull some explosion.

Also,

canonically, there have been a few appearances of evil Ryu.

Why did Elle Bison want his body?

His own body is good.

He's jacked as as shit.

You know, I'm also surprised.

I wasn't sure why he wanted his body.

That's like the rock looking at John Cena being like, I got to get in there.

It's like, you're fucking huge.

No, he's larger than Ryu.

It's not like Palpatine.

It's like a shriveled, like, clucking little shrimp ass.

Yeah.

Decrepit, like, yeah, cribkeeper little ass.

All right.

Point goes to Heather.

All right.

By the way, the thing that upsets me the most about, there's a lot of stuff about Rise of Skywalker that obviously doesn't hear what's going on.

The thing that upsets me the most is having to think about Palpatine fathering a child.

Yeah, it's really upsetting.

I was thinking about this fucking gnarled goblin, like at a certain point was like impregnated somebody.

He busted like a little blue lightning nut.

Yeah.

It's fucking nasty.

My least favorite part of it is that you would spend six movies developing the character of Anakin Skywalker from

birth to fall

to

reawakening.

And then you would undo everything in order to throw it to Palpatine's granddaughter.

Who adopts the name Skywalker?

Yeah.

Oh, man.

Brilliant.

Brilliant.

Sorry.

It's a good sound.

Okay.

Well, let's continue on.

Now, question number four.

Which of these characters is not a Shadowloo hench person?

We have Balrog,

the Boxer, Vega, Claw, or C,

Akuma.

Wigger.

Wigg.

I think it's Akuma.

You are correct.

Wow.

I saw Heather.

He's kind of doing his own thing, right?

He's just racing to get to the microphone.

I basically said that in a last

fucking

year, just listening to what I spoke.

I'm so sorry.

Hey, you didn't have to volunteer extra information.

It's on you.

It's tied up to

a piece for Nick and Heather.

Yeah, yeah.

Wow.

All right.

This one's an interesting one.

All right.

Question five.

When Bison dies in Street Fighter Alpha 3,

whose body does his soul possess?

Is it A, Ryu?

B, Rose?

Or C, Charlie?

This is a deep cut, so.

Skull crusher.

Okay.

Heather.

Charlie.

Oh, close.

It's not.

Oh, no.

Sorry, psycho crusher crusher.

I threw that in.

If it's not right, then it's far away.

I was wrong.

You don't have to say close.

Okay, you're right.

I mean, in terms of proximity to the answers that I gave me.

Psycho Crusher.

I think it's Rose.

That gets the point.

I might have given it away with that.

But yes, it was Rose.

Canonically, I guess guess Rose is

M Bison's like good essence, good side, like stripped out of him.

So she is like technically M Bison too.

So it's weird.

She's like the good part of M.

Bison.

Yeah.

All right.

All the best parts.

I love when lore is just nonsense.

I love when they're just like, yeah, fuck him.

Yeah.

And this is, this is canon.

It's gibberish, but there's this evil Ryu.

This fortune teller lady is Bison.

Yeah.

that's what she is.

She's from the circus, but is Bison.

She is hot.

Yes.

Yes.

No arguing there.

And Bison's like a Russian guy, but like she's Italian.

Don't worry about it.

All right, Matt's on the board.

Finally.

Wow.

When does Street Fighter VI take place in the timeline?

Is it A, directly after five, B, directly after three,

or C directly after two?

Weiger.

All right, Weiger.

I'm going to guess the obvious one and just say it's chronologically right after five.

A.

Sorry.

No, that's not correct.

Psycho Crusher.

Because of what we know about...

M.

Bison's in five.

M.

Bison dies in three.

And Bison's not in Street Fighter VI.

This game takes place after Street Fighter 3.

Oh, man matt there logicing his way to the correct answer very good very good well done boom now it's tied up now this is anybody's wow i actually kind of know as much about this as everybody else yeah

i thought maybe heather i mean heather does have a pretty good edge with the way she talked about for you and the kuma's history

It's just these questions are making, I'm like, I'm like,

like my first thought was, oh, it's Rose.

And then I was like, wait, why would it be be Rose?

And then I was like, that doesn't make any sense.

Why did I think that even for a second?

And then by that point, I'd weaseled my own brain into not having the right knowledge.

Go with your grandma.

Because it's all batshit.

Even if it's true, it sounds wrong.

I mean, that was the literally what happened to me on the first question and why it bailed.

Because it was like, who gave him the scar?

And I was like,

well, it, what,

it was Ryu, but didn't they change it at one point?

Oh man,

yeah,

okay, all right, well, moving on to the next question.

Question seven: Who is the big bad in Street Fighter 3 Second Impact?

Is it A?

Skull, oh shit, go ahead.

God damn it,

god damn it.

All right, I'll read the answers.

Is it A, Shadow Lou, B, the Illuminati, or C, Sin S-I-N?

Heather, you just want to answer or you really need it.

It's

C Sin.

I'm so sorry.

No, it is.

Can you read the other options again?

Well, because this is like second impact, and people always, people think about third impact.

People aren't like, or third strike, rather.

People aren't thinking about

second impact all that often.

All right.

Is it A, Shadow Lou,

B, the Illuminati, or C, Sin?

We already eliminated Sin.

Weiger.

Okay.

Shadow Lou is a recurring thing, so I'm going to say for this one in particular, I think it's the Illuminati.

Nice.

All right.

You are correct.

It is the Illuminati.

Like, the Illuminati that we know of in this world.

Very cool.

Did they change that with Third Strike?

Was that like, they're like, ah, there's something else now?

It still might be the Illuminati.

Here's how the Illuminati works in the Street fighter 3 series is they have created the being gil

who is

who has fire and ice powers

yeah and he and he can like he can he his offspring or his prototype is seth right

anyway doesn't it's amazing though that you were even able to

I almost want to give you a half point just for knowing it doesn't matter I was like

well it can't be the Illuminati.

That doesn't.

No, it's Sin, right?

No, that's fucking Final Fantasy 10.

You dumb idiot.

Sin was in for Street Fighter 4.

They created Seth.

And yeah.

All right.

And Abel.

All right.

So

let's continue.

Question number eight.

Nick is in the lead right now.

That's right.

With Bai One.

Okay.

Dan Hibiki's fighting style psycho-Ryu translates to what?

A.

Strongest style.

B.

Ryu style.

C.

Gangnam style.

I really think it's C, and here's why.

Man, I am so sorry.

Skull Crusher.

Oh, Heather.

Okay.

Strongest style.

A correct.

Wow.

Nick and Heather are tied for the lead.

Okay, we have

one more question left.

One more question left.

Wow.

Final question.

All right.

Let's make it worth two points.

Wow.

So Matt could.

I could maybe win.

You could maybe win.

All right.

This is rigged.

I didn't look at that, dude.

Matt had a sense for Keys getting triple.

Losing, my man.

He told me before the podcast started to do that if he was losing.

To

like give me a

email, Matt?

You still have it, right?

I have could be currently looking at it.

We can't tell because we are on screen.

Look me in my eyes.

I see a glow of a computer screen.

I wouldn't purposely ruin a game, okay?

Pissed.

Oh, all right.

All right.

Let's use that fire.

All right.

Question number nine.

Which one of these characters does not have a personal vendetta against M.

Bison?

Is it A, Cammy?

B, Guile?

Or C, Dan?

Smash the brakes.

All right.

Smash the brakes.

We got out of the room.

Smash the brakes.

Dan does not have a vendetta against M.

Bison.

He has a vendetta against Sagat,

who killed his father.

Very, very good.

Yes, exactly.

Wow.

Wow.

This, you know, because when you play as Dan in Street Fighter Alpha 2

and you fight Sagat,

Sagat is holding Dan's father by the head, who's a corpse, and he throws him away as you begin the fight, and Dan cries.

You start

the fight.

That's like me out.

Bit of hard time focusing after that.

Yeah, for sure.

Nice.

After crying?

Yeah.

Well, hey, great quiz.

Heather naturally wins.

Thank you for that, Steven.

Hey, it's time for the Woo Wii U Play of our We Play, You Play.

It's your review crew, the Riyu crew.

Hello,

wow.

Hey.

It finally.

It's like,

you know, it's part of it.

Yeah.

That's right.

It's very fitting.

Never been more important.

These are all from our Discord.

Discord.gg slash get played.

This first one's from Mom's Secret Recipe.

10 out of 10, Marissa is bae.

I punched someone so hard they disconnected.

Felt great.

Funny.

That's great.

Marissa continuing the, it feels like the Capcom

secret weapon of a giant woman

that everyone, everyone gets horny for.

Big lady is like the new thing.

Yeah.

And you know what?

Keep them coming.

This next one's from Trogdorkiller.

As someone who likes fighting games but was scared of Street Fighter, this game is unbelievably welcoming, and I want to keep playing through ranked matches, even if I'm on a losing streak.

Easy game of the year contender for me.

Wow.

Yeah.

I mean,

it's,

all the, I'd be interested, honestly, as we go through these, if anyone has a negative reaction, because I haven't heard much backlash for this game yet.

But I'm sure some of you are.

I'm going to tell you: of the reviews that I pulled, none of them are negative.

Everyone's like, they're all effusive praise.

This next one's from Cornell.

The game has effectively pulled me away from both Tears of the Kingdom and Diablo.

It's excellent and so much fun.

Wow.

No argument.

This next one's from Baby Boy Brian.

I suck mega ass at set.

and that was it.

That's all they said.

I suck mega ass.

No, thanks for it.

They wrote, I suck mega ass at SF6, but I find myself having a total blast with it anyway.

It's absolutely my shit, even if I'm getting beat up all the time.

Maybe I'm a freak.

Maybe.

But

that's sort of the testament to how good the game is.

You can be losing and be like, that was still so much fun.

Yeah, I don't know why it feels kind of funner to lose in this game than other fighting games.

Because it's funny.

That might be it.

It might be the time.

I also like the, we didn't talk about this, but like the colorful attack that you can do where it's like

a little like punch and like the whole background is like a little paint like thing.

That's like a really cool thing.

This next one is from

Rin.

World Tour is such a blast on pile driving old people into the ground and it's the best nonsense ever.

10 out of 10, which are you can grandma again.

And then just two more quick ones.

This next one's from Riley the Harpy.

It came out during Pride Month.

10 out of 10.

Another W for Pride.

And then finally, Classic Tibbs writes: SF6 Luke thinks 9-11 was an inside job.

SF6 Ken knows 9-11 was an inside job.

And that's it.

Those are some great comments

from our listeners.

If you want to

be in our Discord, it's discord.gg slash get played.

And every month when we do WePlay, you play, I solicit reviews there.

So come check that out if you'd like to do that.

Yeah, there's a link to that in our episode description.

And our engineering is by Alex Gonzalez, DeadAir Alex G on Twitter and Instagram.

You can also check out our paywalled show, Get Animated, Heather, where we're continuing or back to Haruhi Suzumiya.

Yes, we are watching mid-2000s mega hit, The Melancholy of Haruhi Suzumiya every week on Get Anime.

I could not tell you what episodes we are on because we are watching it in broadcast order.

But don't start there.

Like, if you haven't watched the show yet, go back to the start of our mini-series on Haruhi Suzumiya and start in broadcast order.

You're going to be confused.

Which is true for a lot of anime, but this one in particular, you will be baffled.

Can I plug something?

Yes, of course.

I'm never plugging anything and I want to plug something.

Yeah.

So this week, as of the launch of this episode, is my first ever comic book that I wrote.

I wrote

episode or episode.

Oh, man.

I'm TV writer brain.

I wrote issue for issue 31.

Let's try again.

I wrote for issue 31 of Harley Quinn.

a short story contained within it.

And if you like anime, that's what they asked me to do.

They said, can you write us an anime type story?

And I went, You got it.

So, wow.

Check out Carlo Quinn 31.

Come on newsstands or wherever you get comic books this week.

That's really great.

There you go.

And our guest today, Stephen Fu.

Thank you so much for joining us, Stephen.

Anything you would like to play?

Thank you.

Thank you.

Street Fighter 6, play more.

If you want to watch anime, other anime, there's Mashel called Mashel Muscles and Magic.

It's kind of like a Harry Potter one-punch man kind of

crossover sort of thing.

I play Lance in that.

Check it out.

It's really funny and like lighthearted show.

And like the WGA strike, definitely like

solidarity there.

Hell yeah.

God bless you.

Nice.

Thanks so much.

Thanks for joining us, Stephen.

A real treat to have you on.

Please come back.

Absolutely.

Anytime.

Anytime.

Awesome.

Thank you.

Can you, is there any, can you do like one sound or are you not allowed to do like a sound?

I mean, what is could you could you make the sound of a punch?

Yes, sure.

Yes,

wow.

We all got flayed.