The Legend of Zelda: A Pod to the Cast: We Play, You Play: Tears of the Kingdom
The Legend of Zelda: A Pod to the Cast comes to a close! Heather, Nick and Matt discuss their experiences with Tears of the Kingdom so far. Follow us on Twitter and Instagram @getplayedpod. Check out our premium series Get Anime'd on patreon.com/getplayed or on Stitcher Premium. Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.com
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Transcript
Guys, I am so excited to talk about Tears of the Kingdom.
I,
you know, it's on the surface, it doesn't look like it's gonna be my kind of game, but holy cow,
I've had a good time.
How are you guys?
I haven't had as much time with it as I would have liked, but you know, it is just
staggering in its scope.
I mean, that might be the sort of thing I think probably as much time as I was able to put into it.
You could put in way more and still not see everything.
Yeah, you you know, I'm having the time of my life with this game, and
oh god,
witness the blood moon's rise.
Oh, great, the blood moon
when its red glow shines upon the land,
the endless spirits of slain monsters return to flesh
just as they
Wow, guys, I am so excited to start this Zelda podcast.
Like,
I know this doesn't seem on the surface like it would be my kind of game, but let me tell you, it is my kind of game.
I've had so much fun.
How about you?
Yeah, I mean, I've had a blast so far.
I haven't had as much time with it as I would have liked, honestly, but I think it's just so staggering in its scope that, you know, even though we spent a lot more time, I still would have that feeling because you just can't see it all.
Guys, what are you, what are you talking about?
You guys already said that.
What?
You guys already said that.
Then the blood moon happened.
And what moon?
What moon?
Oh, God.
No, it's.
What the fuck is Matt talking about?
It's happening.
It's happening again.
When its red glow shines upon the land, it's, I can't, it's, it just keeps.
We're trying to start the show here, and it keeps happening.
Wow, guys, I am so excited to do this Zelda podcast.
I mean, on the surface, it does not seem like it's going to be my kind of game, but holy cow, no, what?
No, guys, guys,
you guys keep it.
I'm just going to say how I haven't had enough time with it.
And it's like,
it's kind of staggering on the scope how big it is.
I know.
I know exactly what you guys are going to say.
It's the blood moon keeps happening.
You guys keep resetting.
That's ridiculous.
We're not monsters.
Why would we keep resetting?
Why would we reset?
I'm a human woman, okay?
So I think just because I'm currently snacking on a giant bone-in slab of smoked meat, that makes me a monster.
I'm not saying you guys are monsters.
I'm just saying that, like, it's just, it's just a little weird that the blood moon keeps happening.
We're trying to start the show.
I'm trying to keep things moving along.
Blood moon keeps happening.
And now you guys are both sort of glowing a little bit of like a smoky red color.
No, that's I'm glowing a smoky red color because I've been picketing and I've been out in the sun a lot.
That's why I've been I got a little sunburn.
Now, if you'll excuse me, I have to put one apple in this giant box.
Oh, god damn it.
I just want I just want you to get to the end of the episode at this point.
I want to talk about Jesus the kingdom.
It just keeps resetting over and over again.
I'm getting constantly interrupted.
When its red glow shines upon the land,
the aimless spirits of slain monsters return to flesh.
Just as though,
in a war long past,
the world is threatened once again.
Wow, guys, you can't believe that it's a game.
You like the game.
You can't believe it.
It doesn't seem like it's a game for you.
You, you haven't had that much time with it.
You haven't had much time with the game.
But it's so staggering in scope.
Fuck this.
Fuck you.
What are you talking about?
I'm just saying, no, I'm the blood moon.
You know what?
I'm sorry.
You know what?
Wow.
It's finally.
I finally realize that all this blood moon stuff,
maybe I've been the monster all along.
We got him.
We got him.
We got him.
We got him.
We fuse stuff to other stuff and ascend as we play you play the Legend of Zelda, Tears of the Kingdom, to wrap up a pod to the cast this week on Get Play.
Welcome to Get Played, your one-stop show for good games, bad games, and every game in between.
It's time to get played here on pod to the cast.
I'm your host, Tyler Ann Campbell, along with my fellow host, Nick Weiger.
That's me, Nick Weiger, and I'm here with our third host, Matt Apodaka.
Hey, listen, everyone.
We have much to discuss this week.
And I know we were supposed to talk about Tears of the Kingdom, but I feel like we should dedicate a full episode to the topic everyone's talking about, Sony's Project Q.
Let's go.
I thought you were going to say the Gollum game.
Look,
what I'm going to say about Project Q is: one, I think we called it.
I think we talked about at the end of the last year the idea that Sony might release a new handheld.
So, kudos to us.
Secondly,
what a Sony way to do it.
Yes.
They have released a tablet computer with a broken in half dual sense
strapped onto the outside of it.
It is streaming only,
which streaming only over Wi-Fi.
It currently doesn't work.
Yes.
I mean, like, in my experience, I can't stream my fucking PlayStation 5 to the same room, let alone like, I don't know.
other Wi-Fi.
Right, but what is it?
If you were, what it is is useless, but if you were, it's a $200 piece of hardware that's going to be totally useless that Heather is going to buy.
But I think that it's like,
you know, you know, you're going to get one.
It's my party tableau.
I'm going to buy one too.
Well, is it, is it so that, like, let's say, you know, I want to play Fortnite.
Although, no, because the lag is going to suck.
I want to play God of War.
Sure.
And Mary wants to watch
Mary wants to watch
The news.
Bob's Burgers and Fox News.
Same network.
And so I
so I so I set up my PlayStation 5 and then streamed the couch so that she can have the TV.
Is that what it's supposed to be for?
Is it just, is it a Wii U?
Yeah, you want to play a game, but you also have to take a huge shit.
Honestly, that's probably one of its use cases.
I think it's pretty,
I think it's pretty,
it's just so inadequate in terms of versus like a switcher versus like a Steam Deck.
It's like,
or even like a fucking,
you know, what's the thing?
I have one.
I can't remember.
It's like a backbone with a phone and playing on XCloud.
Like it's like all those are better versions of this because as far as playing something on the go, I'm basically never playing someplace with a reliable Wi-Fi.
No.
Like if I'm in like, you know, a hotel or,
you know, an airport or
even at like a like an office complex I can't necessarily have a great a strong Wi-Fi for streaming that I can hop on you know it would be one thing if you could even load like one game like at a time like if you're like okay I'm playing God of War Ragnarok
I want to I could either play as many games as I want over the Wi-Fi or I could download one single game like at a time to it and and and just have that be the handheld that plays God of War or whatever.
Right, but that bloats the hardware cost because it doesn't have the guts in there to like
what they what they what they sh they should have done, they didn't do, obviously, and they're never gonna do.
But like if they took the guts of a PS4 Pro and put it in that bad boy with like an SSD and it's just like, it's like, you know, this is a this is a more accessible, more affordable, um, approximately as powerful Steam deck.
If they kind of went in that direction, like I now we're talking, but instead we get this and it's not really anything.
It's like it's a I mean, we were talking about this a little bit in the in our Discord after some of us were chatting during the announcement.
And some of us were speculating that because it has to compete with like a
backbone and other things like that, that it's probably going to be similar in price point because, like you said,
it doesn't have the guts inside of it to justify that high of a cost.
But then I was thinking, I was like, well, their pro controller is $200.
Like they're one that you can take, that you can
map buttons on the back to and stuff.
That is a $200 controller.
I don't see this being less than $200.
Have you ever priced out like a Sony Bravia TV?
There's like a premium just for it being the Sony piece of electronics.
So I would not be shocked if this was $200 or even $300.
Nick, I heard you pause after you said Sony piece of electronics.
And I just, I want to flag it.
I just want to flag it.
Flag on the play.
Look,
what i wanted
what i i just wanted them to go the ps3 route and make something huge overpriced extremely powerful and very versatile and then scale it down until it's a cell phone and instead we got the final iteration of what the sony handheld is
i can't believe it can't play local anything yeah what a what a
it's a controller with the screen that's like basically all it is.
Yeah.
And it's which it's disappointing.
If, if they wanted to fucking do that, even, I would have been like, oh, okay, if I could toggle settings and shit.
Like if
there was a controller with a screen on it, I'd be down.
I'd do the Dreamcast we use set up all over again.
Yeah.
It's just a, it's, it's a disappointment.
You know what's not a disappointment that was in the news, and I'm surprised neither of you guys have touched on this.
McDonald's China has announced a handheld gaming console,
which is a chicken nugget that only plays Tetris, and everything I just said was true.
Yeah, no,
you sent that to us in our group chat yesterday, and I
think I just very flatly said this country sucks.
We should have fucking had that.
We should have more than one chicken nugget game.
It's ridiculous.
How have we not gotten the chicken nugget Tetris in the United States of America?
I'll tell you how.
Because we're not taxing the 1%.
We're not taxing those billionaires.
No.
And you know what?
If we did it, if we did it here in the United States, it would be edible.
You'd be able to eat it.
Let's imagine Tetris happening in the chat.
Can we emulate China, please?
Yeah.
Also, I mean, the other big...
I thought the Sony announcement, and this isn't the, we're not talking about Sony today.
We're not talking about PlayStation.
Today's Tears of the Kingdom day.
Yes, that's right.
But
I thought it was sort of wishy-why I didn't think it was that good of a
presentation.
All the
Spider-Man 2 stuff looked pretty good, I will say.
Looked great.
That's the only exclusive they had, I think, in the entire presentation.
And also,
the Metal Gear Solid 3 Snake Eater remake, Metal Gear Solid Delta.
Metal Gear?
It is so funny that he spends so much time hearing about it, and he's like, wait, what?
Hold on.
Hold on.
What the fuck are you talking about, man?
This thing that I'm in,
that's my entire life?
Yeah, it's a thing that you, Solid Snake, have been investigating for most of your career.
Solid Snake?
Who?
But...
They, yeah, they announced the remake finally, and as soon as the trailer started, I was like, this is Metal Gear.
Wait, what if it's not?
Oh, God, what if it is?
It is, and that was basically the track that I was on.
Um, and you know,
I don't honestly know what to think about it 100%.
It's all, it's, you know, we've talked about it here on this show, it's one of my favorite games ever, yeah.
And
I think it's bad that Kojima's not involved.
Uh, because the reason it's good is because he did it, um,
And it just rocks.
Like top to bottom, it's just, it fucking rules.
So I hope they're able to do it justice.
I hope they're able to do him justice and not just put out a shitty
facsimile.
Yeah, these,
you know, these Ruemasters don't necessarily have to have the original team involved in order for them to work.
You know, it's just a matter of, and, and, you know, there's a generation of developers who like grew up with that game or played it earlier in their careers and have an affection for it.
And so hopefully that's like, those are the kind of people working on it.
I don't know.
I'm cautiously optimistic.
Also, because we're in the wake of a lot of really good remakes and remasters.
And I think there's kind of now an expectation that like, you better fucking deliver.
You can't get away with just, you know,
kind of a lazy port that's got some, you know, up-res textures.
And, uh, but, you know, like, like, I think they're going to have to like go the whole way to sort of update everything and make it more modernly approachable.
Use the Resident Evil 4 remake as an example for every remake to come next and also every video game that comes out next.
That game is so good.
Well, okay, so we've kind of got like, you know, there was the Grand Theft Auto trilogy collection that was just like such a piece of shit.
And that was just kind of like the laziest outsource to a mobile company.
Just do this as quickly as and ramshackle as possible.
Hopefully this isn't that kind of, I wouldn't put a basket on me to do that, but hopefully it's not that sort of craven thing.
Hopefully it is more like an RE4 or even like a Metroid Prime Remaster.
I hope they do a perfect,
a perfect conversion, but take out all the fourth wall breaking elements so that you're like, oh,
because that would be a way of breaking the fourth wall of a game that already broke the fourth wall.
Yeah.
I hope they keep the stuff, the different ways you can kill the end.
Cause that's just fun.
that's just fun uh and i hope uh
when you get to steal the officer raiden's uniform then maybe we get to see his hog
oh
oh no
just let us see it
wait are we confused am i confusing the games you see well because you don't you put him in a locker to steal his uniform and his mask or something
Are we talking two or three?
That's well, I think you do it in both, but you play as Raiden.
Right.
I don't know.
Here's the thing.
We covered this game recently.
We covered it recently.
Not jumbled in our brains.
I mean, if you asked Kojima, he'd be like, I don't know.
He's like, I did that?
Shit sounds good.
But that was the only game that I was particularly interested in.
They didn't show gameplay.
And then they were also releasing 123 on modern hardware.
And I heard it's a physical edition as well.
So I might have to get that
so I can own it five times and then six when the remake comes out.
Oh, it's the you're talking about Rydinovich, the Rydinovich.
Yeah, yeah, the
Russian guy.
Okay, yeah, got it.
But who's like a right and like, yes.
Yeah, it's all
very, it's all crystal clear.
I don't know how he could have been confused for a moment.
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Let's say, hey, speaking of state of play,
and, you know,
people may not have
answers other than the game we're covering this week, but I figured I'd put it to the table anyway.
What are you playing?
Thanks, Link.
I'll go first.
Link's great.
I have finally hit the bell curve portion of my
time with Fortnite that I have become angry about a change.
And I think that that happens if you've played the game long enough, they eventually because they're constantly changing stuff, right?
And eventually you become so satisfied with the game that then they start making changes like they always have, but you have become
you're familiar.
And so the changes piss you off.
And that is the transition point between
Fortnite Casual and Fortnite Hardcore.
Right.
And boy, they've done a lot of shit to the game in the last couple of weeks.
Let's tally the things.
One, they took out swords.
Swords were great.
I loved swords.
That's okay.
change out weapons all the time.
Two, they took out trios,
which means you can't play with three people.
They took out trios.
Fucking crazy.
Because, like, if we wanted to play together on a squad, the three of us, you can only play with a fourth person.
That's a bummer.
We played trios.
Which is crazy.
It's fucking crazy.
What else did they do?
They nerfed grenades.
They nerfed the sniper rifle.
They took out a ton of augments in the game that made it more exciting to get augments.
And they sort of diluted that pool down until it is tepid water.
They introduced a new mode, ranked mode.
Okay, ranked mode.
I like knowing what my rank is.
But if you're going to play zero build, which is, you know, what I play, you have to play ranked mode with one other person.
The only mode available is duos.
Wow.
So
you lay out all these things on a piece of paper as a as a proposal in a pitch meeting, and it sounds like something Dougette would pitch.
Like it's so fucking weird and
like bitter.
Like not like it's like it leaves you a bitter taste in your mouth.
Yeah.
So I have not played a ton of Fortnite this week in part because it's
oh, they also took out bounty boards, which was the play mode where you would in the game tag a bounty and it would give you like a radar screen of one other player that was in the game.
They took that out
crazy.
Why?
I don't know.
I don't have an answer for you.
I don't work for Epic.
That's Fortnite news.
Wow.
I'm quickly, I'm quickly becoming the
one Fortnite.
What is it?
One America.
oh
you're like one fortnight news
one isn't it yeah one america news network or something yeah yeah we're we're gonna get radical over here uh oh pretty soon we're gonna be like
gotta storm the capitol until they if they're gonna take out our swords
you had me at storm the capital they came for our swords and i said nothing
so that's what i have the small amount of non-zelda gaming that I've done in the last week.
That's what I've done.
Wow.
How about you boys?
I can go because I've been playing this game.
I've been meaning to get around to, and
it's been on Game Pass for a while.
Can I interject?
Yeah.
Yeah.
I also want to say a couple people from
our Discord came to the show last night, my live
PCB show.
And
they're Fortnite Battle Bus people.
And I just,
I wanted to say thank you.
Because it was a really kind thing to do.
Like, I didn't put up an invite.
I didn't.
I'm a dumb idiot.
I didn't.
I wasn't like, hey, does anyone want to come?
Instead, they just came on their own.
So this is a shout out to
Zanny P.
So thank you, Zanny P.
And then
not too appetizing.
Both of you, thank you for coming to my show.
Wow.
Wow.
That's great.
Yeah, they came to, there's like an LA little group that met up they call themselves the battle buds
that's adorable that's great i love it they came to my show uh last week uh
but i wasn't nice enough to um
no thank them turns out apadak is a piece of nick you're up to be fair i think we recorded before the show had happened and this is now the recording since then so
I mean, you still could have thanked them before Heather did.
I think Heather was talking first.
I'm just saying.
Oh,
Nick, who'd you like to thank?
My wife.
Oh, shit.
So
I've been playing this game I'm meaning to get around to that's on Game Pass.
It's called Immortality.
It's an FMV game by Sam Barlow.
Sam Barlow also made her story, which we covered on the podcast, as well as the game Telling Lies.
It stars the actress Manon Gage
playing an actress named Marissa Marcel, who the premise I find, at least from
my knowledge of the industry, to be a little silly, it's that she was in three, she's a movie star who was in three films, but none of these films were released.
So, but basically, what you're doing is you're scrubbing through a bunch of footage from her films, from her filmography, to try to uncover more about the real person behind this, why she made a movie in 1968, another one in 1970, and then went into hiding, and then released another one in 1999.
But again, none of these movies ever were released.
So trying to figure out exactly what's going on with those.
And maybe there's some deeper mystery you're uncover, which ultimately justifies all that and makes it make more narrative sense why none of these movies came out.
I've played it.
I've messed around with it for about, honestly, about two hours.
I don't think it's a, you look at, you look at how long to beat.
This isn't a game that's super long.
So, I mean, I might be at the midpoint or even towards the end.
I'm not really sure.
It is a really cool experience.
Like, Heather, I don't think you'd like this, but
I think you would appreciate the performance from the actor.
Like, she is outstanding, and she's really good at, like, playing a person who's got their own interiority, but is also playing different characters in different movies.
And then there's also, like, things like,
you know, a commercial she was in or a...
Here's a talk show appearance.
Like, it's her on a talk show talking about this movie that's upcoming.
And you kind of are getting the sense of like, okay, well, it was like to be a young, unknown actress in the 60s and the pressures of that and, you know, the expectations and how powerless you were.
And like, she's playing, like, all that is being conveyed in the writing and the performance.
I think it's all, that's, that stuff's all great.
The interactivity is basically you're scrubbing through footage.
It's like using, you know, an NLE
and you're just sort of like going through and
your
your you find a you find a portion of the footage where there's like a face or something that you want to zoom in on, like a character, another actor, maybe someone from the crew that you can just like sort of mouse over them and then you can click on them and that will bring up another piece of footage that that person is involved in.
If it's a lead actor, you know, obviously there's a bunch of different stuff, but there's also elements like, you know, if there's a gun, a key prop, a key piece of scenery.
And the other thing is
there start to be some cues for, you know, horror elements.
Like you will hear like a like a weird like
when you get to a certain point of footage and like, wait, what's going on here?
And if you scrub through it slowly, you might see some like apparitions appear or some like other characters who aren't in actual film, but there's like some layer of some hidden energy behind them.
And you can also like explore that and see what's going on there.
All that shit is really cool and really atmospheric.
I actually read that, because I'm playing on PC, but I actually read that if you play with controller, there's a good amount of like force feedback that guides some of that as well.
Some of those more, you know, those more horrorific elements.
But I don't know.
I'm really enjoying it.
I think it's an interesting way to present a bunch of video.
And
it's certainly like in her story, it feels like you're using a text parser primarily, right?
It's like basically you're finding words, and then you're like, okay, let's see if this word leads to anything.
Here, it's more you're finding faces, you're finding images,
and kind of jump cutting between them.
And that's just like an interesting way to iterate on the format.
So, I don't know.
If you like an FMV game and if you like something that's a little spooky and pretty horny, honestly, Immortality, it's on Game Pass.
I will let you know how I feel once I hit the finish line.
Nick, I just want to point out that you sort of put your hand up to your mouth like you were telling a secret.
Yeah.
But you spoke directly into the microphone.
Oh, my goodness.
What a goofball I am.
You said the quiet part out loud, my dear.
I thought if I sort of put my hand to the side of my mouth while talking to the microphone, no one would hear it.
It actually sounded a little louder.
It is a It is a horny ass game.
But that's the thing.
One of the movies she's making is kind of like an erotic thriller.
So that kind of makes sense.
That game's been on, I think, my Xbox for some time, thinking I'd get to it, but there just hasn't been a...
I haven't been in my, you know, the Xbox Kid is my name.
Yes.
We know.
But
I haven't touched my Xbox in a little while.
But maybe this is the game to get me back into it.
Although scrubbing through scary footage,
no thanks.
Yeah, and it's also,
better with headphones, too.
So that ups the spooky.
I ain't doing that, dude.
Nice try.
You already tricked me into playing the horny game.
I'm not getting scared, too.
But, but, like, as a change of pace from Tears of the Kingdom, it's been nice.
Like, honestly, I was playing, I was like, you know what?
I'll, I'll, I, I'll mess around with this because when else am I going to get to it?
And, and that it's been nice in stretches there.
Hell yeah.
I like it.
Um,
then I'll say for what I've been playing, um, I've been playing a little more Jedi Survivor.
It is hard to get to it, though,
because I feel like I need to be playing Tears of the Kingdom every second I'm alive,
like so far.
So it feels wrong to play a different game, sort of.
But I really do like that, and I would like to finish it so that I can just put it to bed and really, really get into Zelda.
But I also,
ahead of Diablo 4 coming out, I've installed installed Battlenet to my Steam Deck, and
it was very easy.
It was very easy to do.
I've seen a lot of videos saying that it runs really well on Steam Deck in the Steam OS, even.
I didn't have to install Windows or anything.
Wow.
And
I gave Diablo 2 a test drive
on my Steam Deck, and it plays great.
So I'm really looking forward to,
I guess, my Steam Deck being my dedicated Diablo 4
player because I can't wait for it to come out and
the squad up.
Yeah, it's going to be a hoot.
I think the issue there is just timing because it's like
this game's out.
There's no way I'm going to finish it by the time Diablo 4 comes out.
No, there's no way.
And there's no way I'm going to finish either of these games by the time Final Fantasy 16 comes out.
So what are we even doing here?
It is.
This is the existential part of the show.
Yeah.
Right.
Where we do sort of like
look at what we've done.
Look what we're yet to do.
And, you know, it's tough.
It's tough stuff.
I don't, yeah.
Yeah, I don't know how any other games can happen.
No, it doesn't seem
right.
Yeah.
We got a, we got to pump the brakes.
This isn't, we're not in lockdown anymore.
I don't have these hundred-hour sessions available to me.
They're acting like we're still locked up.
Guess what, bitch?
We're back out in these streets.
This is an absolutely true story.
One time I was in Japan and I had my cell phone with me, but I was
following somebody around in the city and having a good time.
And then they locked me on a roof of a skyscraper because they were a crazy person.
That's a true story.
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I eventually got off that roof when the sun rose.
Should we get
into it?
Yeah.
We're 30 minutes in.
We should talk about Zelda.
It's our we play.
You played the Legend of Zelda Tears of the Kingdom, which is, if you listen to this podcast, you're probably playing it.
Came out on May 12th of this year.
Already sold 10 million copies.
Which it took Last of Us Part 2 three years to achieve.
Yeah, it's an immediate, just absolute Giga hit.
It's,
again, directed by Hide Maro Fujibayashi and produced by AG Aonuma.
And it is a direct sequel to Breath of the Wild.
And it is a just jaw-dropping masterpiece.
And it is, I'd like it, I could see this just being the one game that someone played.
And I honestly know there are going to be a lot of people who just play this thing from here on out.
Yeah.
And then once the DLC starts dropping, I mean, there's just going to be so much you can do here.
Yeah, it's, I don't know.
I, I love it.
I, I, I will honestly say I wish I had more time with it.
I feel like I'm the least prepared of the three of us, just scheduling-wise, or just what was going on in my life.
I had less time to play it than I would have liked.
But from what I've played, it, I think it's a really impressive iteration on the first game.
I mean, it's just like
all everything new they added, they just were like,
it's like you could have an indie game that was called Ascend and
was like a six-hour game and all you did was use the ascend mechanic.
And here they're like, you know what, here's that and like 12 other things.
Like just fucking go nuts.
Here's this playground
and we've got these big, these big, you know, broad ideas, these mechanics that you can employ like however you see fit throughout it.
It's just a really impressive piece of design.
I want to preempt.
So, there was some speculation that I've read from listeners that I was going to hate Zelda, which I touched on a little bit in our intro.
And
it is a puzzle game, right?
It's a puzzle game with some action elements.
Oh, there's some puzzles, yeah.
Here's what I've realized about what bothers me about puzzle games and why so far Zelda doesn't bother me.
Usually a puzzle will involve a bunch of dumb bullshit, like steps to achieve the thing that you know you have to do.
Whereas in this game, it's like, get the ball there.
And it's like, okay,
I can do that.
It's not get the ball there so that you can rotate the thing so that you can like unlock a thing so that you can shuffle through a wall.
Like it's just like get X to Y or get U to X, and you are allowed to do it any way that you want, often?
Yes.
Like, yes, that's not so much a puzzle as it is a goal.
Yeah.
Right?
They're problems, not puzzles.
It's things that you can choose to solve, and you can solve it the right way, and that's its own form of satisfaction.
But you know what?
Breaking a few rules feels pretty good, too.
Yeah, sometimes it feels just so good to be bad.
I have no idea if I've solved any of the puzzles the right way.
Yes.
Outside of some shrines.
Yeah.
I was thinking about this just when you were saying this right now.
Because last week on the show, we sort of had parameters for what items were.
Right.
Right.
And then Heather hits us with horse.
Yep.
And I think...
What Heather, I think what you like in a puzzle is the ability to break the puzzle.
Yeah.
Like you, you, you, you, you can solve the puzzle and like, that's its own sort of thing, right?
But then like the idea that you could also like see what, yeah, the, uh, the, the objective in front of you and being like, nah, fuck that.
And then do it in a more satisfying way for you.
That's, that's a home run.
Let's talk about the fact that I went 15 hours in this game because I, without the paraglider, because I just didn't know that you could get it.
Right.
Yeah.
And yet, you told me.
And yet still manage to get up on the fucking floating islands because like, the shit would fall from the sky, and I'd be like, Well, I'm going to reverse that shit and get up on that island.
Yes, right.
That's
a satisfying thing.
I love that.
I was like, Where on which of these islands is going to be the paraglider?
This has to be the way you get it.
And every time I'd be like,
I got to inch my way over to the edge, look for a lake, and land close enough to the edge that I don't die swimming to the edge.
But yeah.
No, you got to see.
Did you get it?
You get it from Pura, right?
Yeah, you get it right away.
You get it on the ground.
There's sort of like a like...
She was like, go look at the thing.
And I was like, fuck you.
Bye.
There is like a, yeah, like, I think in the first,
I'm about 40 or 50 hours in, I think,
which is hard to admit.
No, you're, you're good.
You're a good man.
But you're doing great.
I think I'm doing great is the thing.
The last couple of nights, I was just telling Nick before we started
that I felt tired because I've just been playing basically from when I get off of work till when my eyes start to close,
which could be anywhere between like four and six hours straight.
And
I've just been sinking a lot of time into it.
The day it came out, I think I played it for 10 full hours.
Wow.
And I've still only done one,
like one of the
dungeons,
one of the temples.
Yeah.
Yeah.
And same here.
Me too.
I think we all probably did the same one, too.
Yeah, because that's the thing I was getting to.
It's like the game sort of takes you.
You can do them in any order, but there is like a suggested order.
I don't know what, did you guys do the same one?
I did the air temple, right?
Yeah, there's a lot of things.
You check out that Rito world.
That's stuff's going up in the Arito town.
Yeah.
Say, I'm talking about the Rito town.
You can go up to the Rito Town.
And then you think you're a genius.
I think I could go to the Rito town.
Yeah, okay.
All right.
And then, you know, then you see somebody eating a burrito.
And then they're like, this is so good.
I love burritos.
And they're like, oh, yeah, the Ritos.
Interesting.
Except the way he talks to you is,
but I feel like I also, like,
Heather was talking.
I guess both of you guys over the weekend were saying what you guys were doing in the game at different points in the game.
And I was just sort of thinking about it out.
We're all playing the exact same game and all playing it a very different way.
Right.
And I'll say, for my part, I was playing it somewhat linearly until I decided I didn't want to do that anymore.
And now I'm having, I mean, I was having fun anyway.
But now I'm having a blast.
I have the entire map unlocked because I made, you can make goals for yourself in this game and in any game, open world game, I guess.
But in this game, my goal was I need this map nice and clean.
I hate seeing the empty spots on the map.
And right now, the depths are a problem for me because there are a lot more map pieces in the depths than there are.
It's kind of spooky, scary.
It's very dark.
It's nasty down there.
It's fucking gross.
But I have all the maps, and I have, I, I was, my next goal was you get, there's a side quest.
I don't want to do spoilers, right?
Yeah, we'll stay out of spoiler country for this one.
Yeehaw.
Yeehaw.
Hang them up, boys.
The West is dead.
Time to learn to code.
Yeah, and that's the thing no one really talks about is that these Cowboys went straight into coding guys.
They went straight to Silicon Valley.
It sucks, but it's true.
But my other goal was because there are these,
you get through a series of quests, little side quests, you get the camera and you get, when you talk to Impo, you get the camera and stuff.
And then you,
in place of memories, I mean, this game still has memories like in Breath of the Wild, but
you have to go visit these glyphs to find what's called dragon's tears,
and you get some story like that.
And I was like, Well, I'm going to do all of this because I, of the things to do in this type of game, collecting things isn't my favorite, but I want this because I want the story.
And I got some stuff that then I was like, oh boy.
Like, I'm like, I know that there's probably not a lot of story to talk about because we haven't seen all of it, but what I've seen
is beautiful.
Hey,
I just want to go back to because we were talking about that, the air temple and how you can, and what Heather was saying about like you can feel like you can do things in different ways.
There was a point because the Air Temple itself has a very long prelude.
Yes.
Like a really long time spent in the air, kind of platforming and jumping on the top of sails of airships and using those as springboards to ascend.
And then, you know, plummeting down through
frozen pools to uncover more.
It's like there's, and that's like section just keeps going and going.
And there's like multiple shrines that kind of serve as checkpoints for fast traveling because it's just like, it's just that big.
But there was a part of that where there was like a, there was a, there was a combat encounter, and I noticed to the side that there was just a, you know, one of those balloons,
you know, just kind of on its on its end.
And I was like, wait, I could fucking just hop on this balloon.
And I did.
And I just kept ascending, like passed through a bunch of enemies and a bunch of platforming sections.
It kept going going.
I was like,
they put this here for a reason.
They knew that someone could stumble upon this and do it.
But like, as it's happening, I feel like I'm like, see you suckers.
I'm the smartest genius in the world.
Whoever put this here really fucked up.
Yeah, yeah.
They didn't think I was going to use this shit.
Nice try.
But it's the kind of thing.
It was like, okay, this feels like skipping progression, but it also feels like progression because it feels like like I figured out a creative solution because the game is structured that way.
I think
for me, the abilities you get in this game and the practical use of these abilities in the game is more intuitive than the ones in breath of the wild for me.
Sure.
I think
when I'm stuck, I'm like, well, I'll just ascend.
And then I ascend and then the solution is up.
I'm like, oh, I was right.
And it worked.
And the other thing is
they work pretty much everywhere, which is really impressive because it's like, you know,
I don't have to, like, I got a grappling hook, but there's got to be like a one of those grappling hook points that I can use in order to actually grapple there.
It's like ascend in a lot of games is implemented, would be like, oh, there's a little special stone that you can step on.
And when you're on this one, you can ascend directly above it, but like, you know, the developers know exactly where those
points are situated.
Here, it's just like, you just try it.
And honestly, it works more often than not.
Yeah.
And the same thing with, you know, with recall, which is so extensible and so flexible and so at times feel it feels like abusable, but it's all like, it remains super engaging because they're just like, I don't know, they always feel like novel solutions to whatever you're doing.
Because you could also miss time recall.
Like if you're like fighting somebody and they're throwing like a big like boulder at you.
There's a there's room for error there because you could either a miss the boulder or B they could move slightly and not get hit by the thing that they just threw at you.
But it is
it's very, it's a very satisfying mechanic.
I like ascending through an enemy.
Oh, like the battle taluses or whatever.
Those are fucking.
That's like that's.
I didn't think to try that.
That's fucking incredible.
It's
gross to think about.
Yeah.
I also
want to say
they do feel,
it does feel like, hey, you can do whatever you want, right?
Go ahead.
Play it any way you want.
I have encountered in the 25 hours that I've played the game, maybe maybe 30,
two times where the game flat out was like, hey, you can't do this.
One was when
in the air temple,
you're flying with the bird kid, right?
And it's like, hey, you got to go solve this thing.
I'll come with you, right?
I don't think that's a spoiler.
It's the first of the four temples.
And so
I flew somewhere
and the guy's like, hey, we can't.
I got to go.
Oh, yeah.
Yeah.
And then much later, you get to that same place with the bird guy.
And I was like, hmm, that's shitty.
Yeah.
That's shitty.
Tell me.
I mean, like, if I won't, yeah.
Yeah.
If I'm going to get here and you are like, no, you can't get there that way.
I was like, that's, that sucks.
The other time is I went to a puzzle in the sky, and
because anything that looks threatening is where I'm like headed.
Like, I'm like, oh, that doesn't look fun.
I'm going to go there.
And I went to a puzzle in the sky and
touched the thing to unlock it.
And like a huge X came up over it.
And it said,
no, you can't do this one first.
You have to go to a different
one.
And I, and that, and it was like, go, it flat out said, go to the one on the land land first.
And I was like, what?
I got here.
Yeah.
Let me in.
But it was a sequence that you had to do in a certain order.
And then I did those three things.
And I was like,
okay, the reward sucked.
But like a potlid shield.
Well, because like I'm, I'm.
First off, I have four or five hearts.
I have dumped all my other shrines into stamina because I got to move fast, I got to climb, and I got to hold on to that thing, the paraglider.
So I've got lots of rings on my stamina, very little health.
I'm playing Dark Souls style
until I cap out that stamina.
Which also means that a thing that you're not like generally aren't going to climb, I'm climbing it.
And then halfway up that thing, I'm eating food.
And I'm going to keep climbing.
Yeah.
And it's great.
Because enemies will one-shot you.
Like, I feel like, you know, you can,
until you get a little bit some more hearts, which you don't have, like, you can get, take one blow from,
you know, a Bocoblin or something, and they can shit out you real quick.
Yeah.
The, uh, the, I don't know, those, those
grid guys that you got to pull apart.
Yeah.
Uh,
I, I've, I think I've beaten up to a,
I've certainly beaten a three.
I might have beaten a four.
Um, and though, yeah, you can't, I can't stand near them
because when they impact the ground too hard, it kills Link.
Right.
It's fucking great.
I love it.
It, um,
I, what you were just saying, it's like, this must have been such a, and, you know, was it, they, they had a lot of time to develop it to, thankfully.
This must have been such a fucking impossible game to QA because it's just like, and, and I'm guessing some of the things that you have encountered were just like, you know, someone figured out how to sequence break things, and there was just like no way for the game to actually handle someone doing things in that order.
And so they're just like, well, we just kind of need a brute force sort of solution here to just prevent someone from doing this.
Because by and large, it seems to err on the side of like letting you go whatever and try whatever, you know, with the abilities you have.
But
I'll also say that it's so polished.
That's the thing that impresses me because I'm just like incredibly polished.
Like, like, hey, Elden Ring, staggering achievement, one of the best games ever made.
I love playing it.
I've got to play it some more.
Zelda's making me want to play it more.
But it's like, you know,
it's got some rough edges.
This one doesn't really feel that way.
And certainly compared to something like Cyberpunk, which was just an absolute debacle of a launch, despite all of us liking that game ultimately.
It's just like, it's amazing that they had something this ambitious.
I get that it's a direct sequel, but it's got so much new shit from the first one.
It's not just more of the same.
For this one to be this, this polished and
precise is pretty impressive.
And the stuff about like,
I feel like the talk that was happening before the game came out that it's like, it's just DLC of Breath of the Wild.
It's running on old hardware stopped as soon as people started playing it because it is sort of like,
it's like, I don't know.
It like fucking whipped its dick out and slapped it on the table.
I was like, here.
Whoa, what?
It's nuts.
Well, you're something different.
Yeah.
Is that a thing that happens?
Is that in a meeting I'm not in?
Do you guys got to do that?
I think it's like,
it's a thing people say.
I didn't make it up.
It's just a phrase.
It's a metaphor.
Yeah.
A very colorful metaphor.
It's a mic drop.
You know, like, it.
Yeah.
But Mike is penis.
Is that what you're saying?
I mean, they're both ballot.
Is that what you're saying?
Yeah, exactly.
It is sort of just like, it's like, I don't know, like, they sort of like, okay, people are going to say this about the game.
They're going to say it looks bad or whatever.
I personally don't think it looks bad.
I think the art direction is really good.
I think the hardware, the Switch is obviously showing its age, but they did a
great job of the art direction.
You know,
it looks pretty rough, like, just even compared to Fortnite.
Like, the frame rate's pretty low.
Have you played Fortnite on a Switch?
I have.
No, I'm not going to fucking play Fortnite on a Switch.
I think it probably looks better than Fortnite on a Switch.
I'm sure it does.
I'm sure it does.
But it's also like,
I'm playing Fortnite on a like, sometimes I play it on a PS4 and it looks pretty great.
Sure.
And when I play it on a PS5, it's running at 120 FPS
and it's very, very slick and very polished.
And I wouldn't say that Epic Games is a better developer than
Nintendo.
But it's a little rough around the edges.
And I'm hoping that whatever, you know, Switch successor comes out,
they maybe maybe
do a wind waker hd on tears of the kingdom yeah give me the same game again so i can i can build some rocket ships maybe when sony's project q takes over you know nintendo will finally go third party and then port it so we can play it i think i think this so this is actually i'm glad you said this i read that that's exactly what's going to happen okay we can break that i think we're going to yeah it's good we're breaking that story here first uh
tears of the kingdom is going to be playable on project q on launch day here here's what i'll say to you.
I get what you're saying, Heather, and I do agree.
I do agree that Switch is showing and saved.
I think it looks really good within those constraints.
I like that they prioritize draw distance over detail because that's the huge part of the openness of the world.
It's like, I can see the sky, I can see the depths below, I can see the mountains in the distance.
That's great.
I like that they pushed all their polygons into character models.
You know, they were just like, and the environment is relatively simple.
But yeah, there are times when it's, and they also also they have like, it's another thing of like they have blocky robotic enemies as part of it to just get away with like, you know, we'll just, we can use fewer triangles for these characters.
But
yeah, I mean, I don't know, I don't know if what this is here, okay, you know what?
I'm on your side.
Because it's everything, every time we have to put up with Nintendo's bullshit.
And it's a little like fucking frustrating.
So it's just because like, I wish we had more powerful hardware.
I wish I could run this in 4K on my 4K TV instead of it being kind of a smudgy 1080p.
I wish it ran it higher than like, you know, 24 FPS.
And I wish that there, I don't know, we had like some nice things like achievements or better online integration.
Like, you know, all that shit all that shit, but you don't get that.
That's the trade-off.
You get these amazing pieces of design, but you just don't get all the other shit that you get from Microsoft and Sony.
My ass over here sounds like, please, sir, can I have another?
But like,
and I don't disagree either.
I wish I had a Switch 2
so it looked fucking great.
I wish like they used a different engine.
I wish like that it, you know, looked nice.
But here's how fucking dumb I am.
Yeah.
I own three Nintendo Switches.
They are all equally powerful.
Yeah.
I got the
launch Switch.
I got a Switch light when I was traveling a lot and I really liked it.
I got a lot of use out of it.
And then I finally was like, fuck it.
They're not going to release another one for Tears of the Kingdom.
I got Impulse bought an OLED Switch at Costco, which I mentioned on the podcast.
I get three of these fucking things,
and they've never done a hardware upgrade.
No, do you get a hot dog?
You got the OLED too?
Oh, yeah, Mag.
No, I didn't get a hot dog.
What are you doing?
Dumbass.
I went to Costco and didn't get a hot dog.
No, that's, yeah, I mean, I had, I had two, and then I traded them in for the OLED because I was just like, well, I made the same calculation as you.
Also, Heather had the OLED too, and then you had it, and I got jealous
because
I just wanted it.
That's how, you know, you guys start smoking.
I'll start buying cigarettes too.
Whatever you guys say.
Can I talk about one of my favorite mechanics?
Yeah.
Fusing items to arrows.
Yeah, it's great.
Or being able to pick up,
act like you're going to throw your weapon.
But then selecting up to go to the items and then picking an item to toss instead.
That's also fun.
Yeah, tossing items I find is a little, like some of the shit I feel is a little, is a little clunky.
I feel like fusing weapons, like if you've got something in my inventory and I want to fuse it to a melee weapon, to me, I feel like the steps involved in that are a little clunky and I feel a little fumbly.
But with an arrow, it's really elegant and it stops time and the, you know, throwing stuff is pretty fun too.
Do I kind of wish I could like have like a favorite items sort of, you know,
if I could have like fewer options so I don't have absolutely every single cooking ingredient I have to scroll through before I find, you know, the key sideball or whatever the fuck I'm looking for.
Well, that's another thing that I'd like to say, too, is that like in that,
it's one long menu.
But and you can see
the Cheesecake Factory.
Sorry, finish your thought.
Heather, did you hear what I said?
Yeah, no, I didn't.
I'm frozen because I loved it.
And
I wish there was a fucking audience here to give you a standing oration.
I loved it.
That was excellent.
Fuck whatever I was going to say.
No,
you can sort
by most used
type
and power or whatever.
I think
they did the sorting wrong.
And it needed to be three menus.
And just each, one's the zonai devices, one's the like,
you know, fruit things that have effects, and the other one is
monster parts.
Well, because that's how it's organized in your inventory.
It's just, I think you should be able to just push a button and be bam, bam, bam.
And then that way you're not selecting every single item that you have.
Yeah, switch between, yeah, like that, that might be nice.
Or like, you know, a way like,
you know, Elden Ring style, you can kind of, you can have four items that you can kind of, or six items you can kind of quick select.
Yeah.
Diablo, same thing.
Like, yeah, the potions or whatever.
That might be a nice quality of life thing.
But, but, oh, but all that said,
systems-wise, the fact that you can basically fuse anything to anything and just sort of see what happens is so fun.
Yeah.
And it's so fun to experiment and it's so fun when you figure something out, again, that the developers put in there for you to discover, but you feel like a genius for figuring it out.
And then you get to use and abuse that over and over again.
I like the idea that my my puzzle solutions would make them sad.
Because, like, they'll put up like this elegant, it'll be like, you know, this, this object
will never topple once it's turned on.
Okay, great.
I am not going to employ that.
I'm going to instead fuse everything in the room to this thing
and just throw my body
at
the end goal and see if I can manage to live if I have a fairy.
I definitely, there was a, yeah, oh, yeah,
there's, there's definitely a couple of puzzles that was like, that were like,
hey, hit, you want to hit the wall with a ball, right?
There's a big target, and you want to hit the wall with a ball.
And instead, I was like, I don't have time for this.
And instead, just grafted everything to the paddle you were supposed to use to hit the ball and kept whacking it back and forth until it all fell apart and all the parts threw at the wall and then triggered the bullseye.
It is
funny to see how funny you could be in the game, like, just to see what it'll let you do.
Because, I mean, like, we keep saying it'll let you do anything, but like
you're, I don't know, at least me, I'm always like, well, surely there's a limit.
Surely I can't
like just in this one shrine that I was in,
I had to
find a way to get across like lava.
And there was like a water thing like making little platforms.
And I was like, well, I'm just going to grab every single platform and not hop along.
Yeah.
I'm just going to make the longest bridge you've ever seen
and make a big bridge.
And then just like, and then that's it.
Same puzzle.
Didn't even bother to build the bridge.
Just threw everything into the other lava pond.
Like water, throw, water, rocks, throw until i made a pile of rocks and then just walked over it
it's great man like the the the fact that i i can be somewhere and be like okay i have like
i have a bunch of rockets and a bunch of these like disposable energy capsules
i still only have one battery to my name i don't i i assume you get more battery just from playthroughs that i've seen you do you you have to
I have one battery and one third of a battery so I have one and one third and it is such a frustrating that's the one thing about this game that I'm like
this is the thing that's driving me nuts it takes so long to get battery well I've so I've seen people online with building these the the the the fucking machines that go viral on Twitter and it's like ah this guy made a full tie fighter which I saw the other day and I was like holy shit um
But I only have this one battery, but you have it like if you kill a bunch of dudes, you get like tons of consumable battery to recharge that one battery with.
So you can just like set up a ton of rockets on a thing and just keep eating battery or whatever it is that Link is doing with those.
This is the thing that I also don't really understand.
Like, so he's eating battery and then he has battery?
Yeah.
But like, it's really unlimited what
it's what it's telling you to do
Yeah, like it's it's great.
There was a point where I had to get a crystal from one island to another island and it was like clear that they wanted me to launch it and I was like well instead of launching it to each of these islands I could just build something that lets me launch it to the final island
Yeah, that's great
No, I totally agree.
Like like when it feel when you can you can skip steps
But it feels like you're doing you're being clever by doing so.
Like not that like I'm like, you know, not that I'm cheating, but like I'm being extra, you know, ingenious here.
It's really satisfying.
Yep.
I think the depths are cool.
I really like the depths.
It's said that everyone's talking about the sky.
No one's talking about the underground.
No depths.
The depths are a big thing.
It's
great.
I love the depths.
I know you said that they're scary.
It is just dark down there.
But I like that there are three areas.
That's really fun because it's just like you can,
you know, in the same way that we can make your own fun in any part of this game, you could now do it in three different areas.
You're like, okay, I think I'm going to focus on the sky today.
Or, you know, today I'm doing the depths.
I only have a little bit of time.
I'm going to do some depth stuff.
I love that.
And I love.
I just like the different combinations of just with being able to fuse the different combinations of things you can have.
We talked about, I saw everybody making minecart shields, and I was like, Well, I want some minecart shield.
I want to grind on a rail.
This game has fucking everything, man.
Wait, did you see frozen beef meta?
No,
so frozen, frozen beef you can fuse to your shield and then skateboard anywhere on frozen beef.
Wow, and people have determined the tier list of the beef.
So, frozen bird drumstick, less good than frozen like moose beef, which is like etc.
The prime beef.
The thicker the beef, the better the skateboarding.
And that's just true.
Yeah.
I'll have to try that.
I've been using the cart and like really basic things, but that's the other thing I feel.
Like, I see all this crazy stuff.
You sent that metal gear.
Somebody made a metal, a functioning metal gear.
You know,
we said we weren't really talking about it because it's like the tears of the king, but it is part of it.
It's true.
You can make metal gear in the game.
But the stuff that I'm making, I'm like, okay, here we go.
I still can't fucking make the hover bike that everybody's using.
Every time I use it, it doesn't work the right way.
I'm like fusing it, or I'm,
you know, I'm like gluing it to the wrong angle, and it's all fucked up.
And I can't quite get it.
Yeah, it's like when I, like, I, you know, I, I, whenever I was playing Animal Crossing, and like, I was like, oh, I'll make a little tiki bar.
That's fun.
Yeah.
And then, like, my friend Alexis is like, come visit my island.
She's just got like fucking a water park.
Like, she's like cascading waterfalls.
It's all fully functional.
It's like, what the fuck is going on?
I'm playing differently.
I feel basic when I see people doing really fun things like that.
And then also bad at it when I try to do the thing that everybody else is doing.
But it is,
I
also went all in on this game in a way that I haven't in a long time.
I pre-ordered the physical copy.
I got the amiibo.
Wow.
I got the case.
Wow.
With the Nintendo case that
Tears of the Kingdom case.
And I got the pro controller.
I went nuts.
And I didn't have, I had a Power A pro controller, which was fine.
But once I got this official Nintendo one,
that's a nice piece.
That's nice.
Yeah, I have an official, I have an official pro controller, and I really like it.
It's got a nice cache to it.
It's really good.
Yes.
Yeah.
Don't worry about the drift, at least not yet, in my experience.
Yeah, really great.
Speaking of going all in with this game, a friend of the show and previous guest Libby Watson texted me earlier today,
asked me to guess how many hours hours she'd put into Tears of the Kingdom.
I guessed 55,
and she was like, you're off by 50, 105 hours today.
That's staggering.
It's unbelievable, and I applaud it.
I think it's great.
I think it's true.
I don't know how it's.
How many hours per day would you have to play since release?
Well, let's see.
Came out two weeks ago.
So a little over 10 hours a day.
Yeah,
that's a marathon sessions.
Definitely some 12-hour days in there, 12 to 16-hour days.
You can do it.
It can be done.
Yeah.
I've just been playing non-stop, and I, you know, I don't intend to stop anytime soon.
I am wondering when I'm going to start doing
more of the things it wants me to do, right?
Like the actual story stuff.
Because the thing I'm worried about.
You're on deadline at the newspaper.
Get your story in.
I need pictures of the Giga Clan.
But like, I feel like with games like this,
once I roll credits, I'm very, I'm not as compelled to go back in and do the stuff I didn't do.
I'm with you.
So I, in a sense, don't want to do that because I don't want to finish.
Because I've done like 50 shrines.
I've just like been doing anytime I see a shrine, I stop what I'm doing and do a shrine.
Matt, here's the thing.
And Heather, you probably, you may disagree.
I love shrines.
I love shrines in Breath of the Wild.
I love coming across a shrine.
I see a shrine.
I'm marking that on the horizon.
I'm fucking making a B line there.
And
I love shrines.
Heather,
yeah.
Can I ask a question?
How do you mark something on the horizon?
You use your, you go into your fucking binoculars.
Yeah.
You click in R, the, the, uh, the, the right stick.
Heather doesn't have it, probably.
Heather probably just doesn't have it.
Seriously?
Yeah,
you don't get it default.
I think you got to talk to somebody, and you get the
you had it in Breath of the Wild, too, but like it's part of the
slate.
It's not like a binocular.
I have the slate.
Oh, then you should have it.
You should have it.
And you just go in a binocular?
Yeah,
you click the right stick in, and then it pops up, and then you can drop either the, you have like five or six of the little glowing pins, or on your map you can drop little shapes.
I never know what to do with the shapes.
I can't really decide like
what's for what.
You know what I mean?
Like I'll just star.
I'm just all star.
You're just putting star everywhere.
Just star everywhere.
Because like, yeah, you don't like for stuff, there are certain things.
that I'd want to mark as like, oh, like the skulls are for enemies or whatever, like, or bosses that are in, like, a lionel or whatever.
And then, like, a star is like a cave that I haven't explored yet or whatever.
Yes.
But there's not, there's not a legend on the map.
So there's nothing I can do to remember any of that.
So maybe all star is the way to go.
A little, like, honestly, like just a little cave icon would be helpful.
Yeah.
You know, but
you, when you find a cave, though, there is a cave icon that pops up.
That does pop up.
Yeah.
But I don't think there's a clear indication of whether or not you did the cave.
Right.
Similarly in
Elden Ring, you can find a spot and have it appear on your map, but it doesn't necessarily tell you you did anything there or not.
Yeah.
Also, we're comparing it a lot to Elden Ring.
I got to say,
there's some death stranding in this fucker, too.
Sure.
In the depths, let's just say there's a little death stranding in there.
Death
stranding.
There's
definitely death stranding.
I mean, you've got,
you start, your starting town has an underground bunker.
Yes.
That's where your bed is with the exact same like layout of here's a tube and you go down the tube and then you've got a bunker.
You're drinking muscular energy drink.
The fucking
the hands.
Sure.
That's the gloom hands.
Yeah.
Gloom hands are BTs.
Yeah.
Feels directly inspired.
Maybe it's not, but it feels directly inspired.
Well, given that this, so this game feels like it's wearing its inspirations on its literal sleeve.
Like you've got like the opening moment is extremely mononoke, where oh 100 yes like attack the arm uh you've got uh a real nod to laputa the castle in the sky which is another miyazaki film uh with all of the floating temples in the air like that's one for one and then the um the depths are like nausica which was uh with all the like sort of pollen and weird spores and stuff.
Like I think, I think if you feel like it's a reference, it is.
Right.
Because these references are so direct.
So, I do think there's some death-stranding winks in there.
Are we horny for Rauru?
What's everyone's feelings?
What?
The first king of Hyrule, we all horned up for him.
No, I know the fuck it is.
It's looking good.
He has an incredible voice, too.
Great voice.
It is unreal.
I have been listening to the Japanese language track exclusively, which is great because everybody sounds like they're in an anime.
Like when the Rito kid helps you, he goes, Ike,
which is great.
I love that.
Yeah.
Love it.
But I'm not interested in fucking the thing with ears, if that's what you're saying, Nick.
All right.
Well, each his own.
I called that like that kid.
I think his name is Tulin.
But I just, I started calling him Gusto because he just like he shoots Gus.
I was like, come on, Gusto.
And then it's just like, then it got in my head that that was his name.
I like that you talk to the TV.
I think
you get a real sense of everybody's like
of everybody's level of like interacting with the game when I'm like bird kid.
And then like, meanwhile, Nick is like, well, I know his real name, but I gave him my own name.
Yeah, we have a family.
Yeah.
I talk to games all the time when I'm playing by myself.
A lot of times it's just me reminding myself something out loud.
Press X.
Or no, honestly, it's like things that are bossifying.
I was like, don't get greedy.
Don't get greedy.
This isn't real.
Yeah, exactly.
You have a life outside of this.
But only one.
Yeah, don't try it.
Guys, I have a confession about the game.
Whoa.
Heather's confession.
Oh, wait.
Hell yeah.
So
I have a bunch of Zelda amiibo because it's a fucking like, of course I'm going to get amiibo.
Like it's
bullseye target for me.
It's like an interactive toy that
you would attach to your...
So
I don't like playing with the amiibo in Zelda because all it gives you is like treasure.
And that feels like the antithesis of the way that I like to play where I want to have like one apple to my name, one sword, and all sprinting.
Like, that's, that's my Zelda.
But I still was like, I want to tap each of these and report back
to the boys about the things that you get from the Zelda amiibo.
A lot of them are treasure chests with like a decent sword.
A couple of them are like building blocks in case you want to make something.
For one of them, I got a Lynx costume from the Wind Waker.
I was like, that's nice.
I like that.
It's not very good armor.
It's only like a three.
Like, it's not like, oh, this is that.
If you buy this, you can beat the game.
Yeah.
Yeah.
But one of the things that it awarded me was one of the
amiibo,
I assume it's the Ocarina of Time amiibo, gave me Ipona.
Oh, nice.
Wow.
And so this fucking horse is there.
And I'm like, oh, nice.
Taming the horses is one of my least favorite things to do in the game.
So this is great.
Hop on the horse, and I'm like, oh, man, this is a maxed-out horse.
Awesome.
I'll bring this to the stable.
By the way, you also get a sense of how I played Breath of the Wild that I synchronized my saves and have no horses in the stable.
So I
so I ride the horse over and it's like, wow, that's Ipona.
You can't rename it because it's the horse of legend.
Would you like to store it?
And I was like, sure, I'll register this horse.
I register the horse and then I rode Ipona around the corner to like gallop off into the distance and like fucking find a new thing to do.
And didn't realize that there was a
full chasm behind the stable
and leapt off of Ippona and watched Ipona plummet
like
Ipona's legs went out sideways
from how long it fell and then it hit the and I actually shouted at the screen no
because normally horse is item to me but this felt like a special item and I was like I don't even know if this is in the game if it dies yeah I it probably can't get it again So I pona went all the way to the bottom of the canyon and died and was just laying on the ground as a dead horse.
And I was like, oh my God.
So I save scummed.
You had.
And I, and I,
I went back to before, because you auto-save when you register the horse.
Sure.
And so I loaded that save and I left Ippona in the in the stable because I was like, I don't want to fucking kill Ipona.
That just, that's a, even for me, a little, a little musty.
Yeah.
But yeah, I get you.
I do,
I do have something to tell you, unfortunately.
What?
She knows.
Pippona knows?
She knows.
Yeah.
For sure.
She felt for so long she had time to make it into a memory.
That is, I have a confession.
Okay.
I don't like riding the horse in the game.
Interesting.
It doesn't feel quite right to me.
It doesn't feel
stiff.
It feels stiff.
It doesn't feel like how it does in like Red Dead Redemption or something.
I don't love it.
I don't like catching them.
I don't like...
I'm walking a lot of the time.
I'm just either walking or fast traveling.
Yeah, I mean, I try not to fast travel.
I just like discovering things.
And I also, I love traversing in the game.
I feel like the horseback riding is okay.
You know,
I can't.
It's been a while since I've messed with Breath of the Wild, so I don't know if it feels different from Breath of the Wild.
It just kind of reminded me of that.
And, you know, the Taming the Horse process, I mean, like, I don't know.
I don't mind any of that.
It's fine.
I think the, I just guess I just don't have a strong opinion on that.
I do find myself walking a lot, though, because it's just like, you know, the nature of this playing this game.
Like, you're, you're climbing up cliffs, you're, you're diving into ponds.
There's all sorts of occasions to demount.
And sometimes it's just to dismount, and sometimes it's easier just to stay dismounted.
Yeah, I, for fast traveling, I'm mostly fast traveling to the towers and shooting myself myself up into the air and flying back down straight to the ground.
Not straight back to where I was, but like seeing if I see something and like, oh, that shit kind of looks interesting.
Yeah, that's far.
Because I do like, I like flying around that rocks.
And I have.
It's fun to be grabbed by Dr.
Octopus and then thrown onto a trampoline.
Yeah, that
the fuck is going on.
And
he's always looking at it like he's never ready for it.
Yeah, too.
He's always like, oh, this shit again.
But I like that those towers are just there.
And I like that you know in breath of the wild uh
that game is so much about
um
the fallout of this calamity right the fallout of this huge disaster uh the post-apocalypse of this of this world and this game feels so much more full
in terms of like who you see in the towns and stuff and like what's going on and people are just like around doing stuff all the time uh and just like the
the theme it's super populated a lot of npcs well it's very populated you have all these powers to build they're like building stuff too when you go to this so like this game is like about like it's just about rebuilding and like and just starting over and it feels great on that note and and i want to talk about my guy uh addison who wants to support the president.
Yes.
My favorite fucking guy.
Every time I come across Addison holding a sign up, I'm like, I'm going to help this guy.
His mind's going to be blown.
He's going to give me a bunch of treats.
Yeah.
The game is great at just putting shit like that everywhere.
There's just constantly something new to discover.
And a lot of some things that are completely new, some things that are just like, hey, that's a familiar thing in a new environment with a new twist.
But every time it's satisfying.
Yeah.
He's so thankful.
It's great.
You know what?
That's very death-stranding.
He makes you feel like a million bucks.
Yeah.
Sam, you're a hero for helping me support the president.
Like that, that feels really great.
The,
oh, God, we haven't even talked about
the fucking Koroks
and how they're like, they're stuck on their fucking huge backpack.
And they're like, I need to get back to my friend.
And they look like they're in like...
pain.
There's like, you can use your abilities
or build something to get them to their friend, but people are fucking with these guys, and it's so funny.
Yeah, they are, they are.
I saw somebody make a like put a wheel on top of a wheel, on top of a wheel, on top of a wheel, so that the top wheel is spinning extremely fast
and then
attach a corrupt to that
on a slowly lowering
uh
uh bridge
over gloom, over a gloom
hole.
And the top wheel was spinning so fast that it stretched that sort of like attachment gum
that and was just whipping the Korok against the sides of the hole.
Oh my God.
Like it was in a blender until finally it detached.
What happens to them?
Do you think they reset?
Or they're just
I've accidentally fucked up a Korak and been like, oh, God, am I going to have to go all the fucking way down there?
Nope.
Oh, he's back.
Okay, great.
Okay.
I want to shout out an account on Twitter.
So the best machines I've seen, and also the most disturbing machines I've seen so far, are from a Japanese account called Yukino underscore San underscore 14.
That's Y-U-K-I-N-O underscore S-A-N underscore 14.
This player
is making gas chambers.
They'll create fences
with a rod in the middle and beef on the top of the rod, where all of the
goblins or bakoblins or whatever will rush into the center to go after the beef, get trapped inside of this thing, and then the player will either turn on electricity in the fence, electrocuting everybody, or like release some.
I don't, I don't even know what the item is
that like is a gas that kills them.
I've also seen this player create a giant
balloon machine to lift like very difficult enemies way up into the air and then knock them off of the platform to kill them on impact.
Yeah, it's it's a really it it demon this account to me demonstrates the versatility of the systems because i i i'd like to think of myself as imaginative and i never ever would have
made
like a spinning knife
like a blender yeah
that that could grind up enemies
it is unbelievable and i wonder if they were like hey so we can let them do this.
You don't think they're going to fucking crucify these Koroks, though, do you?
Yeah, I wish, I hope somebody does an interview with these guys.
Yeah.
Because there's a lot of stuff that I would love to know, whether or not the developers were like, yeah,
we
didn't like that when we saw the crucifix.
It's so like, I mean, there's so much to talk about in this game, and it feels like we can
still never say everything about it.
Cause obviously we're not done.
There's like,
I mean,
I'm at 50 hours or something.
I've done like
maybe less than 10% of what I'm supposed to do.
Yep.
Yep.
I'm probably going to put at least, at least 100 hours into this if I don't,
if I stick to how I'm playing currently.
Yes.
If I, If it wasn't so good, I'd complain about being overstuffed.
But because it's so good, like, yeah,
take all that that you got.
But yeah, these, God, it's, it's such a daunting
amount of like time commitment.
It's such a,
there's, there's so much, I mean, but I guess the other thing is, like, I'm not in a rush.
So that's kind of giving me my attitude.
Like, I'm going to play with this, I'm going to play this thing.
Like, I was talking about playing some immortality.
I was talking about what to do with Diablo 4 that comes out.
I think I'm just going to keep playing this thing.
And, you know, if I need to take a break, I can come back to it.
And
there'll always be something to do.
Yeah.
But I will just say that
I am
this is nothing novel.
This is the consensus opinion.
I am just blown away by where it is, especially relative to Breath of the Wild, which was already so impressive.
And that they were able to come up with a, you know, more than a 2.0, but a complete different take on this same formula in the same same world.
It's quite an achievement.
Did that realization for you guys happen
basically instantly like it did for me?
Like,
I booted it up thinking there's just no way they're going to top this, but it's probably still going to be good.
And then, like, within a few minutes, was like, this is so much better.
Like, this is
the vibes are instantly great.
You know, the aesthetically, it's so great.
The zoni are like, so, are like, really, you know, like,
it's just a great new element in the world.
So, like, like, starts off, it just has a great sort of
sensibility to it.
And obviously, you have the cold open that you spend a little bit of time in, but
then you get ability after ability after ability.
And each one has, offers so many possibilities.
And, like, you know, when I started to mess around with recall, and obviously, ultra hand is the big one, when you start to be able to like figure out, oh, I can, all the ways I can assemble things,
you know,
how flexible and extensible these systems are.
Yeah, I I feel like all that happens within like the first four to five hours, right?
It's like that's basically all an extensive tutorial until you get onto the ground and then it's just like go nuts.
Yeah, all through that, I was like, oh, this game is incredible.
Well, look, hey, we could talk about this fucking game all day.
We're probably going to keep talking about it all year.
Yeah, we probably will.
I'm sure this will be a consistent thing.
We'll have check-ins as we continue to record the podcast.
But yeah, that's it for kind of our thoughts on this one dedicated episode.
Let's hear your thoughts.
It's time for the you play of our we play you play.
It's the Ryu crew.
Hello, Gunth.
All right.
Here we go.
These are all from our Discord, discard.gg slash get played.
Get played pod?
I think it is just get played.
Here we go.
This first one's from Cody.
Hi, Cody.
Hey, Cody.
I asked, you know, what's everybody thinking of the game?
Cody says, I'll let you know.
My wife got it for my birthday, but hasn't let me play yet.
I thought that was really funny.
This next one is from DJ Dan L.
Hi, DJ.
That they were able to fundamentally change how you play an already incredible game and expand upon the enormous world that already took hundreds of hours to explore is a massive triumph.
This so far,
but I have trouble seeing it topped.
My game of the year, maybe game of the decade, absolute masterpiece.
I think what DJ Danell hit on is that,
and you know, we maybe could have underlined more, but it's just like, it's the same world from the previous game.
Yes.
That alone is such a choice where an easy way to make this all feel fresh would be like, it's just, it's still high rule, but it's a different high rule because, you know, they're always changing realities in Zelda games.
Or like, it's a new world, like, whatever.
We call it something else.
And
it's low rule.
We're here in low rule.
And things are a little different.
But they didn't.
It's just the same, it's the same world, but they've just,
you know, tweaked things a little bit or extensively.
A lot of the same.
That's really impressive.
Like a lot of the same guys, yeah.
Same biomes.
Yeah.
But that's, to me, is like great because I'm like, oh, these skeleton ones.
I just got to hit them twice.
Right.
If they hit me, I might be in trouble.
But if I hit them twice, they're done.
Yeah, it's nice.
It's nice that there's a continuity of Link.
Yeah.
Like that Link is like, oh, I remember this kind of.
Yeah.
He's like, oh, this shit again.
Great.
Hey, can I ask canonically, do you guys think that when a character asks you a question and you have choices of how to respond, do you think that Link is saying those things?
Or do you think he's nodding those things
with certain emphasis?
Because there's like times where somebody will be like, hey, can you help me get into this cave?
And like, your options are, I gotta go, or absolutely, all caps.
And I'm like,
was would Link actually like if I clicked gotta go, like, is that what he's saying to this guy?
I think it, I think it's, I think of him as non-verbal.
I think he's just sort of, you know, making a gesture.
You know, I don't think he's actually saying gotta go.
He's like, yeah, and then leaves.
Yeah.
This one is up and loaded.
I'm 35 hours in and only now just beat my first tempo.
I'm having a blast, and it still feels like I've only scratched the surface of this game.
It's amazing that Nintendo managed to make a 16-gigabyte game feel so much bigger than games five times the file size.
It is just huge.
It's true.
Good point on file size.
It's true.
Because, like, even the, I mean, the Breath of the Wild file is
remarkably small comparatively.
And they somehow made this one
huge and still not like a huge, not a huge file size.
Do you think that build?
So like if the next Zelda doesn't feature building,
it's going to feel like immensely scaled down.
Yes.
It feels like that's now a convention of Zelda, that we're going to have some form of building moving forward in the 3D ones.
Yes.
Wow.
This next one is from Adam D.
Great game, but the controls seem almost intentionally unintuitive.
After all the hours I've put into it, I still consistently push the wrong button for throw.
I'm pushing all the wrong buttons all the time.
Yeah, me too.
But it happens.
I know which ones I meant to press.
I'm just doing, I know that sometimes it's me doing the wrong thing.
Yeah.
I had a roommate who it was, he
were one of these people who was just like, never wrong.
And yeah, you know, like the like just cannot admit an error.
And when they would like mess up in a video game, the thing they would say is a fucking button error.
Like something went wrong with the controller.
Not that they pressed the wrong thing.
Button error.
That's so funny.
I'm always just like,
well, I fucked up because I'm dumb.
Yes.
But it is like, sometimes the sequencing of like, okay, I have to, I, I, I'm, I'm, I'm toggling to a different weapon.
Okay, now I'm like taking, I'm selecting this material.
I'm like, oh, wait, shit, I have to have my bow out.
So that's, that's my bow menu instead of I have to do a melee attack first.
It's like, there's a, there's a lot of different shit that's going on.
And, and there's all sorts of places you could fuck it up.
And we touched on, I mean, the Nintendo controller being almost exactly the Xbox controller, but different is bad.
Yes.
And also
running for
A
or running as B and jump as jump as X is bad.
Like if that doesn't feel great, switching it doesn't feel better to me either.
It doesn't,
I ended up sticking with a default.
Yeah.
So I just, but I switched.
You switched.
Is it better?
I mean, I didn't,
if because I pressed the button I thought was jump in that first cave
and it wasn't jump and I went into options and that was the only thing I could switch, I changed it right away.
So I don't have any familiarity with the other control scheme.
Uh, but you're fine sprinting with X.
It sucks.
It's in the wrong place.
Like you should be able to like, that's a right, that's a left click, left stick click to me, right?
Like that's a no-brainer.
Yeah.
So squat.
Yeah.
Yeah.
X is squat.
Yeah, it's a very weird.
It's weird.
Oh, well.
Oh, well, what are you going to do?
They got to standardize this shit.
This is a jump to keep beating.
They got to all get together.
They got to say, like, look, if you want to be approved
to be on this console, you have to have a default control scheme which conforms to this is the standard place for jump.
This is the standard place for sprint.
All of these actions, you know, are mapped in a standard way that will be across different games.
If you want to have a way to remap it within it, that's fine.
If you want to have a developer's choice scheme that you can toggle to, but the default has to conform to whatever the standards are.
Just like I can't be learning new shit every time I play a fucking game.
And I'm playing multiple games at once.
I can't be like, well, shit, now I got to remember that crouch is over here.
It's too confusing.
Put me down.
He's like picking me up over your head.
Such a funny idea.
Another thing.
Me, why am I in the air?
This one's from Me Cool.
cool.
Hi, me cool.
Every day I see something new on Twitter and audibly say, you can do that.
I have 35 hours in this game, and I feel like I haven't done, I've done absolutely nothing.
It is hard to see people really doing impressive things with it.
And then me just being like, I fell and forgot to use my glider and I died.
You know, if you're a content creator and that's what you do, it's just like probably like, man, you've been trying absolutely every possibility with Breath of the Wild for the past, you know, six, seven years.
And so now it's like, well, fuck this new game, I'm gonna, I'm just gonna fucking go for it.
I think a lot of, I think, honestly, I suspect there's a lot of people from Fortnite who are like messing around with
or like Minecraft even.
I have never played Fortnite, I meant Minecraft, yeah, but the same principle, yeah, yeah, they're just like getting in there and being like, This, I do this shit every time.
Yeah, I build shit all the time.
What if they're like civil engineers?
They're just like, they're just really good.
Finally, Daniel Nash.
Hi, Daniel.
I pre-ordered this.
Hi, Daniel.
Hi, Daniel.
I pre-ordered this game a year ago for my wife, who's almost exclusively a Legend of Zelda gamer.
In some ways, it feels like a remix of Breath of the Wild, but overall, it's great.
It's amazing to watch my wife play and see how differently we game.
I'm obsessed with clearing objectives, and she wanders aimlessly to appreciate the interesting sights, even if it's just a unique texture.
It's a game that can be...
It's a game that can be many things to many people.
And I think that's a beautiful sentiment to leave off on.
Great sentiment.
And nice to be bookended with wife guys.
yeah
solidarity with all the wife guys out there that's right if you got a wife we salute you
i'd like to shout out my wife who is playing on her own switch wow her own copy wow of tears of the kingdom and what we have had
we're not like parallel play type people and we have had multiple nights where Both of us are on the couch, both of us with a switch in hand, playing Breath or Tears of the Kingdom next to each other and it's pretty great how does she like it does she have anything she's really responded to fucking loves it she's like this is the first game i've she that she's liked in a long time because she's been hunting for something that gives her like the
i mean she she tore through disco elysium it was her favorite game maybe of all time and i keep recommending stuff and she'll try and she'll be like
And this one, I was like, you know, everybody on earth is playing this game.
Maybe you should give it a shot.
And she was like, sure.
And
she put in a couple hours and was like, this is great.
Yeah.
This is great.
I got Nelly playing.
Yep.
I'm over here, wifeless chump,
wifeless,
but not maidenless.
My girlfriend has seen me playing it, and
her takeaway is,
you seem to really like this game.
uh we all really like this game and uh we'll uh we're gonna keep playing this thing that's this week's get played and hey that's the end of the legend of zelda a pod to the cast our month of zelda content uh links to our social media in the episode description our engineering is by alex gonzalez dead air alex g on twitter and instagram and also check out get animated where heather we've started a new series We are watching the melancholy of Haruhi Suzumiya, the mid-2000s mega hit.
And if you want to watch with us and be just as confounded as our boys, then you can tune in this week for the next.
We've already covered two episodes and we're watching them in broadcast order.
So we are watching two more episodes.
You can get on our Twitter or on our Discord for more information of what that order is.
But we're talking Harohi.
I'm leading the charge.
And I love it.
It's so good to be back.
It's confounding, but delightful.
It's, it's It's a really fun show.
I've really enjoyed what I've seen.
I guess I can say
this week we're watching episodes two and three broadcast order.
So come check it out.
Does that make sense?
It does.
But on Crunchyroll, just so you know, it's episodes two and seven.
Patreon.com/slash get played to get get animated.
Patreon.com/slash get played.
Hey, guys.
I think this week Nintendo looked at each one of us gamers, patted us on the head, and said,
Hey,
you got played.
Damn.
Goodbye, Legend of Zelda month.
We love you.