Death Stranding 2: On The Beach First Impressions
Heather, Nick and Matt return to the world of Hideo Kojima's Death Stranding and discuss their first impressions of Death Stranding 2: On The Beach. They talk about being hooked by the early game, making deliveries, and more.
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Transcript
This is a head gun podcast.
Wow, first day as porters for Drawbridge.
This is so exciting.
Yeah, I'm
look, I'm just excited to get out there and make some deliveries.
Yeah, you know what I'm excited to do?
Make a difference.
Yeah.
Yeah, actually, that's true too, because we're not just making deliveries, aren't we?
We're making a difference.
We're reconnecting
people who are off the chiral network or haven't ever been a part of the chiral network before.
That's right.
So, I guess we're going to head out into the wilderness and we've got this fabrication machine that allows us to make anything.
So, I think we should just gear up.
Yeah, I guess let me step to the terminal because I know I'm going to need some container repair spray.
So, let me just
there we go.
All right.
I plotted my route
prior to this point.
So, I've seen that there are a lot of mountains and a lot of sort of
uneven terrain.
So
I'm going to fabricate an extra set of boots, actually.
Excellent.
That's really great thinking.
I know that there's going to be some
areas that I'm not going to be able to jump down or jump across.
So I'm going to get two ladders and I'll snap those onto my back here, two collapsible ladders.
So that's me.
Don't forget, by the way, you can connect ladders.
Oh, yeah.
You don't have to just use one length of ladder.
You can make a long ladder.
Yeah, you can make a double length ladder.
So maybe I'll get four.
four i'll get four ladders do you mind if i just go again yeah um i'm definitely gonna need we're taking turns oh i thought we were no of course yeah so yeah you if you have something you want to okay great fabricate fabricate all right i'm gonna get 15 pairs of panties 15 pairs of panties in uh increasingly large size
uh this way yeah because i've been thinking about this I tend to ship my pants a lot when I'm like out on the wilderness.
You're like, I don't want to stop.
You don't know where the BTs are.
So I'm going to, the reason I got ascending sizes is that way I can layer them.
So I start with my size and then I can, I didn't want them to get tighter and tighter.
So now I got all 15 pairs of panties on.
So when I'm shitting my pants, you just pull
the one from inside
out, and then it's just not a problem anymore.
Okay, I see why this hasn't worked for me in the past.
No, yeah.
Let me just cut the line here.
Okay.
Yeah, go for it.
And I'm print out 15 pairs of pre-shit panties.
That just kind of keeps me occupied, you know.
Why does this machine have that as an option?
It can do anything.
It can do anything.
Okay, fair, fair.
I'm going to fabricate a porno magazine.
Okay.
Whoa, dude.
I don't need to know that.
For the articles.
Do you know whatever you want to do on your own time?
That's up to you.
It gets lonely out there.
I think I'm going to break up the log jam here.
Print out a second fabricator.
Oh, that's huge, actually.
That's actually really a really good idea.
That's an excellent idea.
And you know what?
I have a pretty good idea.
Based on that, I think I'm going to print out another version of me.
So I'm just going to print.
So I'm going to press print here.
And
there it is.
Why is it?
Oh, God.
Okay.
Maybe I should.
Sort of like.
I don't.
I don't.
I think maybe this was a mistake.
It's kind of.
I don't.
The only way we could fix this is if there's one more of each of us to fight it, probably, right?
Yeah, I mean, yeah, let me print it.
Let me just go ahead and print that on the portion of me here real quick.
Maybe we should just close the door on this facility and leave these guys in here.
Burn it.
Well, the clones trapped us in here.
We comfort Lou and wear a hat that says, why me?
As we give our first impressions on Death Stranding 2 on the beach this week on Get Played.
Welcome to Get Played, your one-stop show for good games, bad games, and every game in between.
It's time to get played.
I'm your host, Heather Ann Campbell, along with my fellow host, Nick Weiger.
That's me, Tiger Weiger, along with our third host, Matt Abadaka.
Who was that?
What the fuck?
I'm this guy this week.
The whole thing.
That's right.
Get ready.
Buckle up.
I'm starting to wonder if
should we have connected?
Hello, everyone.
This is Matt Abadaka.
Hello, everyone, and welcome back to the premiere of Video Game Podcast, where it is Death Stranding 2 launch week, and we are here with our first impressions.
That's right.
Our long national nightmare is over.
Death Stranding 2 is finally with us.
And additionally, our producer, Rochelle Chen, Ranch, is back.
Hi, Ranch.
Hi, Ranch.
Welcome home.
You were in Taiwan for a bit.
It's great to have you back in studio.
How was your trip?
It was okay.
You rode the high-speed train there.
And that was one thing I was like,
I mean, I feel like you were taunting me when you were in the group tech city.
I did send it to the group chat on purpose because I knew you would appreciate the high-speed rail.
That's awesome.
How was that?
It was extremely fast.
Usually the city where my grandparents lived in is like a four-hour drive from Taipei back in the day, and it took 36 minutes.
Oh, my God.
Let's fucking see the future.
No,
that's what happened.
America fucking sucks.
It's such fucking bullshit.
It's a bad country.
Bad country.
It's so bad.
It's like the fact that
it would make the most sense in the world.
Everything else, they want to be the fucking best at.
And it's all the wrong shit.
We need to figure out trains.
Well, Well, we also used to have as a national point of pride, like building the best infrastructure and having like, you know, like the best space program and all that shit.
It's like, now all that is going to be disassembled and transferred to the private sector so people can enrich themselves.
Yeah, it's, it's so fucking grim.
It's, it's like what you're doing in Death Stranding and Death Stranding 2, like rebuilding America, like that just needs to happen now.
We don't deserve it.
Just deploy bridges now and build the UCA.
Let's just, we can start business for me.
But isn't the UCA a private corporation?
Well, I mean,
there are elements of that.
So, I don't know.
Maybe we are doing.
We just need whoever's doing
whatever the best company is.
Yeah.
Let them do that.
Let Apple build the roads.
I was going to say McDonald's.
Is the UCA in Death Stranding 1
a private company?
Because Drawbridge is privatized, but I thought that's a new element in Death Stranding 2, not to get too far ahead of it.
Yeah, that is definitely private.
Yeah.
If I recall, which was shocking that I did not retain a lot of the main parts of the lore
in the beginning of that, but I did watch the
story so far thing that they give you at the beginning, which is
barely helpful.
Wow, I kind of liked it.
We should pause on this.
We shouldn't get fully into it.
We got to have stuff to talk about when we're talking about our thing.
That's right.
But thank you, Ranch, for returning.
I'm so happy to be back.
She expanded the chiral network in a
you have to turn in your Cupid device.
Imagine listening to this and not having any idea what Death Stranding is.
Because
we are so entrenched in the lore, even the stuff we don't remember.
Yes.
That now it's just part of our language and our vocabulary.
My cell phone ringtones, my text tone and my ringtone have been death-stranding like calm notification things for six years.
And so those sounds are just a part of my daily life.
Those are just in my own.
Anytime I'm just a crying baby.
My phone's ringing.
I'm scared.
It's like,
but it's just, I say that, I guess, to just highlight that the game, like, we did three episodes about it in the past.
Yeah.
Legendarily, it is the title that we have dedicated the most amount of personal air time to is Death Stranding 1.
It's still, I think, in the top five of my most hours played on my PlayStation.
Oh, wow.
Interesting.
It's still up there.
Elden Ring has, like, I think, surpassed and doubled it because of just how much you have to play the game.
But it's still an all-timer.
I played it.
I played, I mean, I played a shitload of Death Channing, and then, of course, Death Stranding Director's Cut, which we talked about with Kirk Hamilton at Stratford.
Yeah.
Who was just listening talk about Death Stranding too.
And I'm very excited to sound like a much dumber version of him.
But
it's good.
We like it.
It's good.
McDonald's.
So it's a but but like
I have over a hundred hours like in Death Stranding.
I
played the shit out of it, really enjoyed it.
And it is definitely one of my favorite games of that generation.
You're obviously a huge fan of it.
Yeah, yeah.
I don't remember what my actual time topped out at, but I platinumed the game, which was
enjoyable.
It was fun to do.
Why don't we hold the Death Stranding talk for Death Stranding?
Yeah, we're just riled up.
It just came out.
We were all just playing it as much as we could in the past couple days.
It's not left my mind since starting it.
And it's just great.
I'm just happy.
I'm just happy that there's
a new good video game out.
It seems it's nice.
We do.
It's been a pretty good year for games.
It has.
It's been really good.
It's been really great.
God, I was, when am I going to get back to Claire Obscure?
I'm so upset I didn't finish that game.
You're in the middle of a game
at this point now, feels like it's two years old at this point.
Rebirth.
Yeah.
What the hell are you doing?
I'm abandoning it.
Rebirth's going back in the womb.
Oh, shit.
You said that before, and it's equally hard to hear.
It's nasty.
I'm going to have Sephiroth come set you straight.
That's what I want.
What a cool death that'd be, paled by Sephiroth.
He's not going to kill you.
He's just going to be, he's going to scold you.
That's going to be worse.
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We got all sorts of Death Stranding 2 to get into, but first, the question we always ask in the structure of the show in this first portion is: what are you playing?
What are you playing?
Hi, it's me, the Resident Evil Merchant, and I'm here to ask my friends what they're playing.
And they already spoiled it because they're talking about Death Stranding 2, but maybe
they still got room to play other games.
I don't know.
Let's ask them.
Yeah, sorry for disorienting you there by going a little bit out of order, Resident Will Merchant.
Ideal, you're on standby waiting to hear us talk about video games, and then we immediately start talking about a different video game, which is not what we're going to be talking about for what you play.
I get real upset when things happen out of order.
Yeah, you and I, I think a lot of our people who comment on the podcast.
Yeah, yeah, yeah, yeah.
You must hate that pivotal scene from A Few Good Men.
But
I don't know.
When the whole courtroom's out of order?
I think that's a different movie.
Is that a different movie?
Yeah.
And also, you're out
I mean, like, is that also sequential?
Is that also in A Few Good Men?
Because I fucking hate pulp fiction.
Fuck that movie.
I thought A Few Good Men was you want the truth, you can't handle the picture.
That's what it is.
Yeah, I think this whole system, that's, I feel like, a different thing.
And actually, that's one that I know more from The Simpsons reference.
That's what I know it from, too.
So that's why you can see how I got confused.
I only know it from the Simpsons.
I'm so confused about what you guys are confused about.
But there isn't a few good good men reference in The Simpsons, which is like, you want the sideshow, Bob.
You want the truth.
You can't handle the tooth.
No tooth handler, you.
Ba, I despise your truth handling abilities.
Or deride, rather.
The Simpsons is good.
I was saying, because the Resident Evil merchant was saying that he was like when things are out of order.
Yeah, I don't like it.
And I was trying to evoke that scene, but obviously I pulled the wrong one.
So.
you know, it's just a wash.
The whole show is a wash now at this point.
No, no, it's okay.
You can salvage it.
Mana upon,
what are you playing?
I'm still playing Hollow Knight.
I'm glad Ranch is back.
Because
Ranch is back.
Ranch is back, by the way.
I'm back.
We're so fucking back.
Ranch is back.
Ranch is so back.
So.
That's what I want to hear at the salad bar.
Well, because when it's not there, you go
crying.
Where is it?
Where is is it?
Just because we were just talking about it,
the line is from the film and Justice for All.
Norman Jewison film I've never seen starring Al Pacino, 1979.
I should watch it.
You know what?
So should I.
So I can get the reference right now.
What does he yell?
He yells, you're all out of order?
You're out of order.
You're out of order.
This whole trial is out of order is the actual line.
You know, he's always yelling.
Yeah.
He's going to yell something good.
I think it's like a movie that I don't know.
Maybe, maybe it's maybe it's awesome.
I've never seen it, but like for me, it's one of those movies where it's known for like that scene, like five easy pieces, a Jack Nicholson movie, which is like fine, but it's like the one, it has the one great scene that everyone's quoting that kind of is elevated beyond the movie itself.
Five Easy Pieces, that sounds like the first half of a 10-piece.
That back end is starting to get full, a little tougher.
Why was that so funny to you?
Because I saw Nick enjoying it as I was saying it.
He was there for the whole thing.
Shit eating grid immediately.
Yeah, he's like, I'm a max cooking.
He's going to do something.
Let him cook.
So I'm still playing Hollow Knight.
And
last week, after the show, after saying that I had been playing it, I went home and I played it more.
And I sent a picture to the group chat and was like, I just, or I, or a text to the group chat, I just beat this boss and was excited about that.
And then a minute later, oh, fuck, no, I didn't.
Yeah.
Because there was a second phase that seemed like it was, it seemed, it was like it was done.
It's like the Guardian Ape and Sekiro.
It's a prolonged period between phases where you feel like you've actually completed it.
I like collected an item.
Like I was like, I'm done with this.
And then he was like, surprise, bitch.
And then he came back and then I lost immediately because I had like one health thing left, and then had to do the whole thing over again.
But then did it pretty quickly again after that.
Because that's the thing about games like this: is that I feel like I can get frustrated and want to
snap my new Nintendo Switch 2 in half.
Yeah.
I'm having a hard time with something like that.
But I just, I can see how I'm supposed to do it.
And this is the same with any...
like a like a souls boss or like a uh just like a metroidvania boss like um there's like you're just just pattern recognition and um you just have to just learn their their move sets the boss's move sets and stuff so uh i've i've completed uh quite a few of those i'm now in the um i'm in kingdom's edge ranch
um and
i just gotta say this game's fucking hard it is it is very hard and i think it's especially hard right now because i think for where i am i'm like considered if you can consider it there's no levels in the game but i'm like underleveled for where I am because I have six
health things.
What?
Yes.
And I should have probably like eight or nine, but I only have six.
You were shocked by that.
I'm playing it on hard, basically.
You got to grind a little more.
Well, I have to, what I think I need to do is just like go back to the opening areas and now then traverse places that I hadn't been before because I now have new abilities, like a double jump and a dash and a super dash, basically.
So I think I'm going to spend some time going back and i then i so now i then see why people are like this game is a hundred hours long because i think i have like 30 hours in it or something and i think i still have like a third of the game in terms of areas left to go sure which is
that's a lot it's just a lot of stuff and then the bosses are really hard um i did meet the um dung defender who's a boss that you can fight and the thing about the dung defender is he's really funny he's kind of like a big dopey guy, and like they don't talk, like, they, I guess, they do speak, but they don't like
it's not like in English, it's in like their little bug language.
And so, there's this guy, and he kind of sounds like the Swedish chef, kind of, he's also like, Oh, you told,
and he's like, You're finding, you're like, Where's this guy coming from?
And then you go find him, and then he's just like, This is this big singing guy, and you have to fight him, and you get like a
charm after you beat him.
Uh, and the charm makes you stinky.
That's fun, it makes you stinky, but it gives it, it does damage
to
enemies and stuff.
So you want that equipped if you're having a hard time with a boss or something.
You're like, oh, like, I'm just getting, if I'm just even passing over the boss, it's getting like very minimal, but some damage.
You got a little low-grade AOE that's just kind of always on.
That's it.
It reminds me of the garlic, another smelly thing in Vampire Survivor.
Yes.
But it makes you stinky, and it's like a big, like brown cloud of stink around you.
So it's like a pretty good
doo-doo charm.
And then there are some vendors.
I don't know if this happens in all vendors, but I went to a vendor wearing the charm, the guy that you can sell stuff to.
And he was like, get that stinky charm out of here.
I'm not doing business with you.
He makes you go take it off somewhere.
I love details like that.
They don't have to put that in the game.
They don't have to.
A little extra bit of polish.
I have...
like two complaints, two frustration points, I think.
When you die, sometimes you save at benches, and those are your save points for when you die.
So it'll behoove you to like save at every bench that you see, especially if you're getting closer to a boss.
Right.
But sometimes the distance between where the bench is and where the boss area is is too much, even if you do unlock the little shortcuts that you can find along the way.
And sometimes they're treacherous.
So it's not like just like a straight shot or like sometimes it's like they're spikes or there's like a bunch of like tough enemies along the way.
and so you're like am i even gonna make it to the fucking boss area like right it's not like a classic dark souls run by like run back where you just can kind of like you know bypass a bunch of skeletons or whatever the fuck and get right into it so like that that can be tough and then the other thing is
i when i lose when i lose a lot of geos which is like souls you can get them back and you can get them back easily but
you have to like you have to fight your shadow which is then like a whole thing and or you could go to this guy who you give a stinky egg there's a lot of stinky stuff in the game uh you give a rant see why you like it
what the
i don't stink you stink
you want to stinks you stink
he's right you know
sometimes it's like you guys are talking in a different language, but using words that I know.
Nobody stinks.
It would be shocking if anybody in this room stunk.
Right?
I think we're a pretty good smelling crew.
They are a good smelling crew.
Not going around whiffing everybody, but
you'd notice if someone smells noticeably bad.
It's a small room in here.
Yeah.
You can give this guy a stinky egg, and he then summons the thing that has your geos to you, and it's like an easy way to get it.
But that thing is so far away in the beginning area.
Oh, so this is my my overall biggest complaint.
I wish every biome had all the different stuff.
So you don't have to go back to where the stuff is to, like, because like some, this one vendor that sells, that you can sell stuff to is in one place.
Oh,
he's just in one.
And it takes a long time.
It takes, sometimes it can take a long time to get out of an area or, um,
you know, or there's like a fast travel system and stuff too, and you can like
travel to and to and, you know, fro.
But it's just like, I wish they I wish every area had like this is where the shop is and that type of thing.
Yeah, I mean, like, like I've, I've, I've, I've only ever gotten a few hours into Hollow Knight, a few false starts.
Um, but just speaking generally, from what you describe, what you describe, like, I understand from a design standpoint, making something inconvenient, sometimes that can be good if it adds challenge or adds, you know, a depth or color to the world or whatever.
But sometimes it's just like, oh, you're just adding, you're just taking away more of my time to do this task i will say it just adds tedium it does add depth though because like when you have to go back to like the starting area yeah to go do a specific thing there's always like a little bit of like new dialogue when you see like the guy that's always there you always gotta check in with him see what's going on uh they'll have like new items in the shop there or whatever and so i i i love it i think this is like a this is like an all-time game like it's like it's it's i like i love the little i love the knight i love i love him yeah i want a little like tattoo of him him.
Wow.
He's so great.
His character design is so good.
He's just a little, just a little guy.
He's got these little wings and he's got a little
horns up.
I love him.
I love him.
He's just my favorite little guy.
You love a little guy.
I really do, but he's like number one right now.
He's so good.
Frog from Crowno Traeger can sit down.
Frog can fucking
be my best friend forever.
You know what you finish.
But yeah, so
I'm hoping to finish it.
It's now my in-between Death Stranding 2 game.
And my wife tells me that
I'm too into it because the thing she hears me playing it,
the thing she hears from me when I'm playing it is, oh, fuck.
Too much.
But that's what I've been playing.
Wow.
Nice.
Heather, what are you playing?
Well, I've got two games that I've been playing in the little corners of life that I've squeezed out around Death Stranding 2.
One is that I've continued playing Welcome to her on the Switch 2.
I don't know why I'm doing it,
but I know it's there.
And it's so easy to just drop in, do a quiz, learn about a chip set, and then leave.
It satisfies the same thing that like reading a news article satisfies for me.
It's like, oh, what am I going to learn about the Switch 2 today?
So now I'm in the final area.
I'm inside the system and I'm learning about the chips.
And I'm, I don't know, I'm enjoying, I'm enjoying being a tiny little girl running around inside the Switch 2.
Did you try to pick someone that seemed like it was like you?
Or do you just pick like a random girl?
I picked a random girl.
Yeah.
I know Nick's answer, but I just wanted to know.
Nick didn't have to choose.
But
I'd also like to talk about, and I know I said I would only talk about Fortnite once a month.
Unfortunately, something has happened in Fortnite that is worth talking about, which is that
they issued a side mode called Blitz Royale.
And it was not supposed to be like a massive mode for them.
Like it's not their main
money pool comes from the Battle Royale games, whether Build or Zero Build.
But they issued this side mode called Blitz Royale, where you are in a much smaller island with a much smaller pool of people.
So the games are significantly faster.
It's like 30 people instead of 100 people.
You drop with high-powered weapons and boons that are from all the seasons of Fortnite, like all of the different seasons of Fortnite.
Whoa.
Everybody on the island drops with the same mythic weapon and the same boon.
So everybody has the same significant starting advantage, but the massive advantages after that are randomized.
Like you go up to a crate and you might find a boon from season chapter five, season five or something.
You can become the goo.
You can become like I haven't seen the goo, but you might.
I just remember that one.
That's when we were playing it for the show.
Here's what is surprising about the mode is that it now has double the players of standard battle royale.
It has been a major success and has drawn all of the player base over to this smaller, faster,
like snappier mode where the games go faster, you have more of the weapons that you enjoy using, you don't spend as much time running around looking for other players.
There's technically less to do, but more combat to engage in.
And then the game is over.
Because there are so many people playing it, the
loading island is faster.
So you're going through game after game after game.
It feels like reels.
You know, it feels like TikTok or Instagram.
It feels like you're scrolling Fortnite instead of like dropping in and dedicating a full half hour to a match, which is generally how long a battle royale will last is about 30 minutes, like 25, 30 minutes.
Right.
It is
drugs.
Yeah, that seems,
that seems pretty good.
It has stripped down all of the stuff about Fortnite that I find mildly frustrating,
which includes you don't run fast enough, which is my complaint in every game.
The speed at which you want a video game to run is untenable.
But in Blitz Royale, because you have access to all of these movement boons, you're running around like Sonic while playing Fortnite.
Whoa.
It is like super high jumping.
It's like invisibility dashes.
It's fantastic.
and a little bit more chaotic, but generally speaking, a lot more fun.
And you feel a lot less shitty
when, like, if you're playing for 25 minutes on a regular Battle Royale game and you walk around a corner and somebody one shots you in the head, you feel like ass.
Right.
Because it's like, I have just lost so much time.
With Blitz, if you lose, you just load in again.
And I think there's a possibility that this will become.
that if they keep it around, I think it's going to become the dominant form of Fortnite.
Wow.
Is the smaller matches, faster gameplay?
And again, it was accidental.
Like it wasn't what they were expecting.
That's kind of, that's kind of, I mean, that, that, that, that's kind of surprising to me that this was not like their big, like, like, oh, we know this is going to be the mode that's going to attract everybody.
I mean, it, like,
it certainly has gotten some, you know, advertising.
Like, it wasn't like it was like released under the radar, but at no point during like any of the, you know, pre-press for the new season was it like, and we're going to introduce a new mode, Blitz Royale, you're going to love it.
It was just like a thing that was released.
It's not like Lego Fortnite or like a
guitar band or whatever, yeah.
Yeah, but isn't that kind of the origin of Fortnite's popularity?
Like, like, like, wasn't the main mode of Fortnite not Battle Royale originally?
It was Save the World.
So, it's kind of like this is just an iterative process where they keep finding a new thing that hooks people, even more so than the previous version.
Yeah, it's
extremely addictive and
has,
I mean, drawn all of the people that I play with, either on the Discord or in my private life, into the mode.
Like, that's just where people are playing now.
Is the mode here to stay, and do you have a sense of like, we're just really into it now, but we know we're going to go back to Battle Royale?
Or like, no, this is like a superior version of the game.
Well, I don't know either of those answers.
I know that
each week they're doing a different theme with Blitz Royale.
So that's an additional
alacrity of gameplay.
It's like
last week was like all of the god boons and this week it's all the airbender stuff, like all of the avatar, the airbender stuff.
So like each week they're dropping new,
I think the plan was to pull the
to pull the mode after a certain amount of time.
Yeah.
I don't know if they're going to still do that.
Yeah.
And I haven't done like I'm not doing games journalism about it.
Like I it's just been kind of a shock, kind of a rumble.
I,
you know, I don't play Fortnite and I I don't play those kind of multiplayer games really, but like it's what it kind of reminds me of is
three different games, but the same sort of thing of just like the speed kept increasing.
What Hearthstone did over Magic the Gathering is in addition to making like fully digital and like taking advantage of the fact that it was did not have to have a physical version so you could do like a lot more RNG and what have you.
But like they it was just like a smaller deck and much shorter rounds.
And people got used to the pace of play of Hearthstone.
And then Marvel Snap comes out and it's like even smaller deck.
We're going like like we're, we're making this thing like like less than half the size of the Hearthstone deck, which is already half the size of the Magic Gathering deck.
And, you know, now, now instead of like a round taking 20 minutes, it takes like five minutes.
You know what I mean?
Like they just keep, and it makes you wonder what the end point is going to be.
Are we going to get to a point where there'll be some big multiplayer game that people are playing at some point in the future, which a round is like one minute long?
You know what I mean?
It's almost like old arcade fighting games, where it's just like one-on-one.
I'm old arcade fighting games.
Obviously, there's a current thriving fighting game community, but like, you know, fighting game matches are not particularly long.
Could you have the same sort of thing happen with a battle royale approach?
I would be totally in favor of it if you could keep the loading and island loading that fast.
Because if I think the,
you know, the window of return, I don't know what the word is.
There's like a phrase where it's like describes the, that, like, the amount of time you put into something versus the amount of time you get out of it.
But what I mean is, if you're spending a minute 30 in the game, you have to be able to load into the next game in 10 seconds.
Oh, sure, right.
You know, and that's,
yeah, you don't want as much downtime.
I get what you're saying.
Like, that's part of the, what was kind of frustrating about Street Fighter when it went online is unless you were continuing with that same person, there was a length of time that you had to wait in order to fight somebody else, which kind of made you lose your own personal momentum.
Whereas if you're at,
if you're at an arcade, you just drop in another quarter and you're instantaneously playing again.
Yeah.
So
I think it's possible that that's where it'll end up.
And certainly I'll be on board for that.
I don't need 25-minute matches.
And I feel like I'll look back on it and be like, God, do you remember that Fortnite used to take like 25 minutes to win?
Yeah.
Like, that sounds insane.
And is this still, this is like a zero build thing?
Yeah.
That's really cool.
It's just zero build with the best weapons of all the seasons.
It's great.
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I eventually got off that roof when the sun rose.
Nick, what have you been playing?
Heather, thank you so much for asking.
So I got the, I was trying to figure out anything to do with my Switch 2 and before Bonanza comes out.
Yeah.
Because I just like, I'm not that into Mario Kart World, right?
Like, you know, whatever, fine.
I'm glad I have the new Mario Kart and it came bundled with a system anyway, the version that I got.
Uh, but
but it's just, it's just not a game, it's a kind of a game I've moved past at this point in my life.
Uh, but I got the GameCube controller, which I think we all have now.
Oh, yeah, yeah, yeah, the GameCube controller is really slick, and
I mean, it's just it reminds you how stupid the controller was, but it's also so ergonomic and so distinct that you kind of have, like, I do have nostalgia for it, and I did just have like, this is just great to like, it just feels great in your hands.
Yeah, and actually playing a GameCube game with a GameCube controller, controller, which I have not done in,
I mean, I guess it probably, I probably would have hooked a Wave Bird up to my
Wii U was maybe compatible with.
I can't remember.
Yeah, it was.
I never got, I never plugged a GameCube controller to my Switch one, I don't think.
Oh, no, not the Wii was compatible.
I don't know if the Wii U.
So maybe it was just the Wii.
Maybe the last time I actually was using a GameCube controller to play GameCube games was,
you know,
with the Wii with the Wii.
And I never liked messed around with the GameCube controller for emulation on PC or anything.
And so just, yeah, just playing these games again
is so cool.
Of course, Nintendo being Nintendo, they only have three fucking GameCube games available right now.
All right, sure, fewer games than launched with the GameCube.
But one of them is Wind Waker.
And, you know, as well as Soul Calibur 2 and the F-Zero for GameCube, F-Zero GX, right?
It feels awesome to play Wind Waker with a GameCube controller again.
And Heather, you had the observation that, because you can kind of, I think that by default, the C stick,
the right analog stick is inverted for,
but you can change that setting in the Switch to...
Which was, I don't think, something you could do on the original game.
I don't think you would do it.
No, I agree.
I don't think you do that in the original game.
Maybe you could do it in the HD remaster.
If you do that, it does like...
you know,
there's some jank to the UX, but it does like feel like
a modern game, like like like link running around just great running around oh yeah fantastic running around game great great great locomotion
and it's also just the power of good art direction i mean like what are games that came out in 2003 still look this good you know what i mean like it looks fucking incredible it looks like it could be a game today
like it's yeah because
And I don't think I'm saying, oh, it looks like an art style that would be emulated today of like the old Wind Waker.
I'm saying it looks like a game that could come out now.
Yeah, like, oh, there's this, there's this beautiful new indie game that has this really distinct look.
Part of the response to, you know, chibi Link back in the day is like
they think people will memory hold because now this game is so beloved,
but it was like kind of polarizing the same way Super Mario Sunshine was around release.
And there was a big backlash to the art direction at the time.
People thinking that like, like, that's not how an that's not how Link looks.
And
obviously, you know, Twilight Princess is something of a response to this game, right?
Like, of just like, okay, we're going to bring back the aesthetic that you were hoping for with this Generation Zelda.
But looking at it now, it's like, wait, this is like
maybe the best-looking Zelda game, like in general.
Like, it's just like, like, the art direction is so pristine.
And again, just like the distinct choice of having this sort of,
you know, storybook animated look
is a big part of what gives it its legacy.
So it's just so weird to think back of when that was coming out and when people were like annoyed by it.
People were so fucking angry about it.
I remember the first time I encountered footage from the game was at Anime Expo, that somebody had the trailer running on a television behind their booth.
And I thought it was for a Zelda cartoon.
Yeah.
Like I was like, oh, what's that?
Like, is that a Zelda anime?
And they're like, no, that's the new game.
That's the game.
And I was like, what?
And I remember being blown away by the explosions, like the way that there were like spirals in the explosions that look like a cartoon.
These are all effects that we take for granted now because of cell-shaded video games.
But at the time, that was like the premium, like the premier.
The premier podcast, the premiere
cell-shaded video game.
Yeah, you had, I mean, you obviously had like Jet Set Radio, which
I think predates it.
Yeah.
But that was less of a that was more just like a character design was like the self-shaded characters were the foregrounded element.
Just the whole world just feeling like an interactive cartoon was like completely novel and not and like in a in an interact in like a way you can
you know
fully engage and and and control your character not like something like dragon's lair or space ace right you know um so i i had not i didn't have a gamecube i had never played uh wind waker i haven't uh i so I started playing it on Switch 2, but I haven't played it with the GameCube controller yet.
And I'm excited to get in there and play it at some point.
This link, having backlash, like having played a little bit, like the opening area of this game, basically, reminded me that my very first Zelda was this link.
Because of the DS game
Phantom Hourglass.
And I love the Phantom Hourglass.
And that was the very first Zelda game I've ever played.
So it's just funny to think about everyone's like, I hate this Link.
And
my experience is, oh, cool.
This, to me, new character Link.
I had not played a Zelda game before.
So it was just, I don't know, it was nice to revisit the art style, frankly.
I love it.
I can't wait to check it out and play it a little bit more.
Oh.
Oh, that was the other funny thing, too.
I was like playing it.
I was like, wait, so in this one, Link has like a whole family.
He has like a sister and a grandma.
I like it.
I do like it.
It's very, it's very, very sweet.
Well, as the story goes,
it's a really cool way to investigate the Zelda myth.
Like,
it's neat because their relationship to Zelda is kind of like our relationship to
Link and Zelda.
Like, it's a cool, I, I love Wind Waker.
It's, it's one of my favorites, if not, it's probably my second favorite Zelda after Breath of the Wild.
Wow.
Yeah, I guess Breath of the Wild is number has got to be number one for me now.
I do partly just because I never really connected as much with Tears of the Kingdom.
But
yeah, I do really love Wind Waker.
And again, it's the game, the Zelda game of that era that lingers with me the most, you know, and that I still, I still think about.
I guess, I guess, where else would I, I mean, I put when I was doing my top 10 list, I talked about Dang News all the time.
I had Zelda 1, the Legend of Zelda for NES, Famicom on my list.
I do have a lot of affection for that game.
If we're actually ranking them against each other,
but a big part of that for me was like the importance of that game and getting me into that type of,
you know.
exploring a world and dungeon crawling and
just like the idea of a game being not just a series of challenges and a series of levels, but like an adventure.
That was so novel for me at the time.
But
if I'm actually ranking them against each other, I guess I probably would put
Breath of the Wild.
I might go Majora's Mask.
I mean, I really do love Majora's Mask as design, but I, I mean, Wind Wakers 3 or no, no, no, because I could put Link to the Past over that.
Actually, I'd probably link the, why are we doing this?
You're doing it!
We're not doing it.
It's not what we're here for, goddammit.
Jesus Christ.
Where do you
put it?
Here's here.
I'll just put him on it.
Breath of the Wild, Link to the Past, Majora's Mask, Wind Waker is probably something like my order.
Where do you think you place Freshly Picked Tingle's Rosie Roopie Lion?
A game I didn't know existed until just now.
It's like they handed the Zelda license to Chuck Tingle for one off.
Guys, should we talk about the thing?
Let's get into it.
Let's get into our first impressions of Death Stranding 2 on the beach.
My first impression is, my God, so much in the world has changed since the last one.
Yeah.
Our world.
Like dropping in before anything happens, hearing the sounds of Death Stranding threw me all the way back to 2019 and made me be like, oh my God.
This has been a very
cataclysmic six years.
Yes.
It's been wild.
I was thinking about that, how
I'm different
than when I started playing the first one.
Just like, and then it made me scared
to think about the
things that are going to come true from this game.
So, you know, it released obviously in June 26th of this year.
We were not playing pre-release copies,
but we did get the, we did all pre-purchase recording this based on the effective release date.
Yes.
So we all pre-purchased the digital deluxe edition, so we were able to play for a couple of days in advance.
Well, one of us didn't get just the digital deluxe edition, did we, Nick?
Look, I had this pre-ordered,
and I was not sure if I wanted to actually open it.
So I got the digital deluxe edition because I was like, I'm fine double dipping on this game potentially
because,
like, I don't know, whatever.
Like, I know I'm going to love it, and I love the first one.
So, so, whatever.
I just kind of made that calculus.
But I do have the Death Stranding 2 on the beach collector's edition.
The physical copy.
Well, the physical copy.
Look at this big bastard.
It is, it is the size of Nick's torso.
Yes.
Now, the first and
it has
Lou on the front of it, the the baby, and it's like
Ranch thought it actually was like a car seat.
It's cute.
It is cute.
It's adorable.
The first Death Stranding came in a briefcase, the collector's edition, with the BB in it.
This one apparently comes with a statue of the Magellan, which is the ship from Death Stranding 2.
Yeah, let me read the contents because I still have not decided if I'm going to open this.
And maybe I'll open it on the show or maybe I'll take it home as I don't know.
I haven't made a decision.
What?
If you don't open it, what are you going to do?
Just leave it closed forever?
Are you going to sell it someday?
My Baldur's Gate 3 collector's edition is still in TrigRap.
But for what?
I like having it.
To throw it away later.
Like, what?
Yeah, he's not the kind of guy who collects.
I like having it.
I think one day.
I'm not giving you a hard time.
Yeah, no, well, here's the thing.
None of us have any any leg to stand on on this.
No, I'm not like, I'm just, I'm curious about like
your emotional attachment to a closed box versus like handling the stuff within.
Yeah, maybe I'll open it.
Let me read the contents.
Physical items.
Death Training 2 on the beach.
Digital Deluxe Edition.
Digital Downloads.
We'll have an extra code there.
Ranch if you wanted or somebody.
15-inch Magellan Man statue.
3-inch Dollman figurine.
Matt's familiar with that length.
Art cards and a letter from Hideo Kojima.
How about that?
Should I open it up?
What?
Wait, what?
Did you just?
I was being nice to you and defending you.
Yeah, like, why?
Why?
Why did you just attack Matt in the middle of reading this letter?
I didn't attack him.
I don't.
I have no idea.
Now I have to sit over here being jealous of three inches.
All right, I'm opening it up.
He's opening it.
Fuck.
I wish you were opening it in a different way.
Please, can you open it with a knife or something?
My God.
He just started chewing it up.
I fretted my way through it.
I just used my nails.
All right.
Please.
Hold on.
Can you put it farther away?
I'm tearing it.
I'm tearing it.
I shouldn't have opened it.
It's because you became like a ravenous animal all of a sudden, and he's just now shaking it over the floor.
What are you doing?
This is the most scared I've ever been.
He's never opened a box.
Hey, that's a nice box.
This is actually what we look at.
The box inside is better than the box on the outside.
The inside box is pretty sick.
The inside box is nice.
And this is actually, it was good that you opened it, actually, because actually the box.
Slowly, Nick.
Let me probably open this child's coffin real quick.
Wouldn't it be the first time he said that?
All right, here we go.
Hey, nice.
He's just throwing shit on the ground.
What was that?
This is just the fucking disc.
Are you sure it's not the letter from Kojima?
Oh, shit, it might be the letter from Kojima.
Is there a letter in it?
Don't tear it.
God damn it.
This is insane.
It might be
a good thing.
Use a knife or something.
I'll Freddy it.
Hold on.
Use my knife.
He's going to Freddy it.
Oh my God.
Okay, there we go.
He opened it.
And by the way, the dollman is not three inches.
That thing's huge.
Thank you.
Thank you, Ranch.
Ranch got scissors for Nick.
Thank you, Rochelle.
Thank you.
While I'm doing this,
there's nothing else we can focus on, man.
Yeah, I have to make sure that you do it right.
He also immediately pointed the scissors at his own stomach.
That is not a joke.
I was trying to open this.
No, Nick, if I trust anybody.
This is tricky.
Look at what he's doing.
This is tricky.
Yeah, no, actually, I am scared about it.
Okay.
I thought this guy was a fucking Boy Scout.
The way he's handling these scissors.
I think he's
the kind of Boy Scout who burnt down the forest.
One of them ones Smokey was talking about.
No, I always practice campfire safety.
Yeah, that's good to know.
I can't.
This is just a...
Do you need help, Nick?
Can I help you?
I mean, you can dig at this.
Is this...
Let me see.
Is this...
Is this a second?
No, but you know what?
I see what the issue is.
Because it's a sticker over it, and then there's also, like, it's a fold-in
to the sticker/slash-fold combo.
Would a knife be better?
Well,
it's like a thing.
Oh, you know what?
Do this.
Come at it from the side.
So I'm not supposed to open this part?
I think it'll unfold easier if the stuff's out, maybe.
Okay.
Okay.
Now he's just tearing it up.
He immediately is crushing time.
I can't.
This is pissing me off.
What?
I regret buying this and I regret opening it.
We have to just make it completely completely clear.
He did this all on his own.
Yeah.
Like he could have patiently and delicately
gone through it.
This is as if Sideshow Bob put his own rakes down.
All right.
Here we go.
Hideo Kojima, Game Creator.
What did you say, dear Nick?
Oh, my God.
I knew you'd have trouble opening this.
Fuck.
It's good.
Dear fellow porters, welcome to the world of Death Stranding 2 on the beach.
I am very happy to embark on this new journey with all of you once again.
Death Stranding is a game experience designed to help players feel the importance of connection through the social strand system.
During the pandemic, many of you may have experienced feelings of isolation and loneliness akin to the world of Death Stranding.
In the sequel, however, Our protagonist Sam is not the solitary figure he once was.
With the support of his new companions, the members of Drawbridge, he will strengthen his connections.
Now, Sam, and all of you, will begin a journey of new choices in a time where the word division is at the forefront.
What is the connection we should truly seek?
No matter what choices lie ahead, we encourage you to never lose sight of hope.
Stay true to your mission and discover and explore the connections you can find from there.
How about that?
Wow.
Wow.
And there's some cool art on the back of that, too.
Yeah, all the all the art, all the key art that they've released for the game is really, really cool.
Which side do you
put in the frame?
Do you put
Sam and Lou, or do you put kojima i think this is a two-sided frame situation oh yeah you gotta have the kojima letter on display but
it's really cute
you want to use the crib so he doesn't fall off the bed
i believe it there's a bunch of different uh cards here art for different characters
we've seen fragile again cool
There's fragile.
Yep.
And I'm not sure if all these are in focus.
There you go.
Here's Higgs.
Higgs, who we learned recently from friend of the pod, Gene Park,
shares the same last name as the owner and founder of Domino.
That's right.
Yes.
Which
can't be a coincidence.
Well, especially when there's a Domino's Death Training 2 Japan-only collaboration.
Yeah.
So Nick has pulled out all the art cards.
He's pulled out the three-inch tall Dahlman figure.
Yeah.
Dahlman?
It's obviously
massive.
He just threw on the ground.
No, it just, it fell.
I didn't throw it.
And then
oh my god.
I should not be handling this.
Oh, the Magellan.
The statue.
Oh, yeah, the statue.
Okay.
I just, what's so funny about this as an experience
is that there is like, there is, there are...
content creators online who this is their whole thing opening boxes yeah and i like whoa that's fucking good this is fucking rad that's really fucking good.
That's great.
This was worth the purchase.
It has a dick.
Yeah, that's sick as hell.
Okay, so it's a statue of the Magellan with some, you know, like a tar body, I assume, is going to happen at some point in the game.
Yeah.
I guess maybe we're, we're maybe in minor spoiler country here.
Well, this was every, I mean, this is on the box.
It's in the trailer as well.
Yeah.
It's a, it's a heinous and grotesque and and excellent-looking figure.
Yes.
Wow.
This is great.
All right.
I'm glad.
I'm glad.
Purchase redeemed.
He's gone back the other side of it.
The purchase is good now.
Yeah, you know what?
I'm glad I still got so close to the statue.
That was insane to me.
Just shatter it.
Put it away.
I'm glad I spent $250 on this band.
Fuck.
Just sounds of me vacuuming it up.
Now it's wet because I'm crying.
Oh, my God.
I've never been this tense on this show.
Have you ever?
I mean, I guess you have
in the past, maybe for other games as well, I've never purchased a
like a collector's edition of a video game that has a bunch of stuff that comes with it.
I've done it for Death Stranding 1.
Yes.
I did it for Disco Elysium for the Switch,
which had the most phenomenal collector's collector's package with like
a huge art book with all of this behind-the-scenes stuff.
And then also, it had like a deck of cards.
It had like, it was a really, I mean, it's a same-size box.
Like, these things are all coming in these, as Nick described it, child-size coffin
boxes.
Um,
beyond that, I'm not sure.
Yeah, those are the two major ones for me.
I bought the Baldur's Gate 3 one still in, still in box, and I also got the Diablo 3, like the biggest collector's edition.
I played so much Diablo 2.
That's still like probably the most hours I put into an individual video game.
I was so hyped for a Diablo 3 at launch.
Obviously, it had its flawed launch, but I bought that one intending to keep it in box as well.
For me, so often,
the reason I don't get the Collector's Edition is because I don't want a statue of something from the game.
I want something from the game.
And that's why the Death Stranding one was so exciting to me because it was like, oh, it's a life-size BB.
Yeah.
And a and a briefcase that like like Sam carries.
Yeah.
And the tape that he uses to seal stuff.
Like all that was like, oh, this is right.
This is for me.
Square Enix sells jewelry from Final Fantasy games.
And I've always wished that the Final Fantasy Collector's Edition would include a version where you could have the stuff that they wear inside the game.
Like jewelry.
I got close to buying the Alan Wake 2 one because I love Alan Wake 2 so much.
But then I just kind of, I just, I, I just have so much stupid stuff that I was like, I can't justify like having this little lamp.
And then like when I'm, when my wife and I eventually move to a new place justifying taking this little thing with me, but I, I, I do regret not buying it actually.
I got a, like, yeah, I'm the same as you.
Like, I, I only have like so much space in, in our apartment, and I definitely do not need this.
But again, I like, I don't know.
I love Death Stranding.
This is really cool.
This is really cool.
I'm also realizing now that I'm remembering that I didn't drive today, so I guess I'll be going home on the bus just holding this.
Oh, great.
The scary guy on the bus is scarier.
So, did you bring that box with you on the bus?
Train.
Train.
Yeah, yeah.
But I'll probably just Uber home.
Well, you probably just put it back in the box, though, too, right?
Oh, yeah, you can just put it back in the box.
Yeah.
Yeah.
Okay.
You're going to go while it's here for Rochelle to clean up?
Yeah.
All right, let me just jam the shit back in here.
Fucking there.
What the fuck out?
Fuck.
So, I mean, Death Stranding 2.
We should talk about it.
Yeah.
DS2.
I'm sorry.
I shouldn't have brought the thing.
No, no, no.
It was.
No, I derailed the Death Stranding 2 talk with them.
No, we didn't.
No, no.
This was part of it.
This was part of it.
This needed to happen.
Yeah.
This was the, you know, upsetting preamble.
Yeah, this is our Death Stranding.
I'm playing this game.
I'm booting it up.
And I think I got the least time of any of us
because
I'm not yet past
the prologue into the second biome.
So that's where I'm at.
But I will say that
in my sub-four hours of gameplay, it was crazy how immediately this game locked me back in.
And I think part of what's so effective about the very beginning of this, which again, we're kind of in first impressions mode, so that's what I can speak to right now as of this recording,
Is
the first game is a famously slow start.
And there are friends who have tried to get into Death Stranding, some with success, others, it hasn't, it hasn't taken hold.
Where I just, you just kind of, it's like trying to get someone into like the wire.
You know, it's like, like, yeah, it takes a little bit to get its hooks in you, but once you're in, you're, you're fucking in.
Death Stranding one has so much preamble, so many cinematics, so much exposition, and such a slow trickle of new features that it just for a while it just feels like you're kind of like like walking around clumsily and and it's not necessarily that's part of the charm of the game but it's not necessarily something that's going to be feel like an addictive gameplay loop whereas death stranding 2 just kind of like cuts through a lot of the bullshit and just gets you right in the middle of the action but then there's also the element of the first one
being the only other game that's like that before, right?
So like you're not really used to playing a game this way.
They did have to explain a lot more stuff.
Yeah.
And for me, that's one of my favorite parts of Death Stranding 1 was the
sheer drop-off of knowledge that you experience in that game.
Like, from the moment you start, everything is so completely unfamiliar.
And I'm hoping that,
again, with only a few, like, I've gotten into the second biome.
I'm in, I think it's episode three because it's broken up into episodes.
And the first episode is called Sam.
So I'm in episode three,
And still, it is very familiar.
Like there isn't a ton of new concepts.
And I'm absolutely trusting that there's going to be new crazy bullshit that this game pulls off that it teaches us.
Because right now it's just like, oh, yeah, the chiral printers and the way the dooms work and the way the BTs work.
It's a really great.
refresher course that sort of like Sam prologue where you're like, oh, right, this is how this works.
This is what the beach is.
And as
a sort of tonnage of sci-fi concepts, I was surprised how many of them did stick with me.
Right.
Like, I don't remember all the relationships of like the political bodies, but like how the world works and the fact that there's that the world beyond death is timeless.
And so they're using it as a processor to like run computers through it.
Yeah.
Is like such a great fucking hook.
Yeah.
That stuff's great.
But I also, yeah, like the stuff like time, like time fall and like void outs and things like that.
Like, like, oh, oh, yeah, that's all that stuff I,
uh, you know, uh,
have now that just occupies my brain, like those types of things.
Then in this game, there's a
um,
I can't remember what it's called in the game now currently, but there's like a similar to active time lore in Final Fantasy 16.
Yes, yes, uh, there's like a glossary of terms that you can just go to at any time, which is extremely helpful.
I think that that, that glossary of terms was in Death Stranding, but it was like in the emails or whatever.
You would get like emails about all of these concepts.
And now it's just like when somebody is speaking, there's an icon that pops up in the top right corner of your screen.
And you can hold down the pause button, I think.
Yeah.
And it brings you straight to a glossary that investigates those terms.
I fucking love glossaries.
Yeah.
As the person who went back to playing Welcome Tour, I'm like, every single one of those glossaries, I'm like, oh, thank God.
Give me paragraphs.
I love the glossary.
I should look up what it's called, but I do think it's really cool.
I will say I found it a little intrusive because it's basically always there, at least in the early going.
I'm sure it dissipates over the course of the game.
Or maybe not.
Maybe you're just constantly having tossed new vocabulary that you have to dig in on.
So it kind of like took me
a couple of hours to train myself to not instinctively do it for absolutely everything that comes up.
Because you can do it like a half dozen times per cutscene.
I had the same issue because I was like pausing effectively in the middle of cutscenes.
And the way I remedied it is I wait until the like a chunk of stuff has happened and then I press the glossary button or access it through the ring menu.
Yeah.
And then I'll go through all the stuff with that has new exclamation points next to it and read up on all of the stuff we just learned.
That's smart.
Yeah.
I mean, my memory of the active time lore system, that's what it was called.
Yeah, you had to like go to a person to get it.
Yeah.
No, but my memory of it was it was a little bit less of an like it it was a little bit less of like we're going to a completely different uh you know uh maybe i'm misremembering it but we're going to completely different screen like we're going to complete like it felt just like a little bit less disruptive a little bit less intrusive yeah because it was just like you you kind of just knew it was there if you needed it it wasn't like a thing that was like
I feel like in this game, at least in this portion of the game currently, is that like it'll, that, that's always going off.
And then also like when there's a mechanic that maybe you're not doing or something or like should be doing a big sort of like like not menu but sort of like reminder will pop up on screen and be like hey like if you know if you want to run you could you press in the l3 trigger to to you know to run or whatever yeah I yeah I still think the game that had the best version of that the this this sort of a glossary vocabulary sheet is is Pentiment and that was kind of more of like a hyperlink sort of of system, but obviously a very different sort of game, different sort of presentation.
But that one was like, it was so easy to get context on absolutely everything.
And it never felt like it was interrupting your gameplay or the story.
I don't know if you guys encountered the game over screen yet.
No.
I did.
I did as well.
Because
I'm
playing in a hard mode
and
got executed by the first big BT because I was like, I don't remember how to do any of this shit.
And it's really, it throws you into a boss battle very early in the game.
But one of the options on the continue screen is pretend you won.
Yes.
So you can skip.
Yeah.
I wrote that down as well.
I thought that was so funny.
And it's great.
Cause like
when we went to the
premiere,
he was talking about how there's all this like stuff in it like that's like So that because he wants people to play the game and like finish the game and stuff and see the story So I think that was like something that maybe he alluded to like as being in the game but then also um
he was saying that
while there's like comp more combat like type scenarios that he he really wanted to emphasize that it was still just a delivery game yeah that's like the main thing um and i think that's it's funny because i've now experienced both things i think
about in equal measure i think like um combat and delivery yeah there does seem to the combat certainly is more front-loaded in this game
than it was in Death Stranding 1.
Like you get, you're mixing up pretty early.
And then also
there is, I mean, like, I do like the, I love stealth.
And I do feel like the, the, the, the Death Stranding stealth not as, was not as robust as what was present in Metal Gear Solid as a franchise, obviously.
But I think it's pretty good and it's pretty satisfying in Death Stranding 2.
Well, yeah, it's, it's stealth as an option is, is really robust.
Yeah.
And I will say, and I don't think this is a spoiler, your,
is it the otteric
can be upgraded to give you even more
Metal Gear-esque capabilities while traversing space.
And additionally, there are virtual reality missions you can take that are essentially training courses that teach you how the stealth works in Death Stranding and how you have to manipulate,
how you have to traverse when light is present or when it isn't present.
And all of that stuff is like as an introductory course is making me think that the stealth elements are going to get more and more complicated because those are you, those are your like table of contents on how stealth works.
Yes, I double-dipped on Metal Gear Solid for PlayStation 1 because I bought Metal Gear Solid and then also bought Metal Gear Solid the VR missions.
And I loved the VR missions, maybe more than the base Metal Gear Solid 1 game.
They obviously brought the VR missions back for Death Stranding Director's Cut, and I thought those were a lot of fun.
But I love them in Death Stranding 2.
and it's also just like such a an elegant way to tutorialize things to just like hey this is a straight up virtual experience so you can experiment with some things that you can use in the game world yeah and like I feel like sometimes in games when they have like a
a thing for something like that it's not as fun as playing the game no these are fun they're super fun super great yeah I was like I did I just cleared the six that you have available to you at the start it's a it feels like like every time a new concept is introduced and you get those VR missions it's like oh yeah, that's the first priority.
Let's mess around with this.
It's also the combat is so satisfying in part because of the built-in slow-motion pops that happen when you defeat an enemy that allow you to reposition your own weaponry towards the next target.
Like there's a really great speed cadence and like hiccup feeling to
the combat that makes it like you want to do it.
Yeah.
And I think from in contrast to the first game, in the first game, you had lethal and non-lethal rounds.
Yeah.
Right.
And so if you use lethal rounds on living people in Death Stranding 1, you have to then dispose of their body because then there's a dead body on in the corpse will cause a void out.
Exactly.
And that's a that's a friction point.
Like that's tough.
Like that's like
you don't want to necessarily be doing all that all the time.
In this game, they're just I'll haul a corpse off to the...
I'm not going to do this.
I'm like in the middle of doing something.
Now I have to go take this body somewhere.
And, you know, of course, if you're just utilizing the many zip lines and roads and stuff, it's probably not that difficult.
But, you know, early game, there's not that much infrastructure currently.
In this.
I think it's a very, in Death Stranding 2, it's very, very savvy that there's an in-world reason for now you can just go in fucking blast and whatever you want because all the all the rounds are just non-lethal yeah exactly you just do it if you want i guess and it's great i'm trying to remember how i was introducing because i think in death stranding you get the non-lethal rounds first and then you later get lethal rounds but you're like cautioned against using them i actually got through i mean almost all of death stranding one without using lethal rounds i just like i would just default to non-lethal rounds because i found it it was usually enough to render a character or render an enemy unconscious to get through an area and like you were saying dealing with the aftermath of killing them i mean hey maybe that's the thing the game was trying to to to to teach you Maybe that was like a moral the game was trying to convey.
I did accidentally kill something in this game.
I ran over an animal.
In Stranding 2?
In Stranding 2.
Wow.
I ran over an animal while driving
like the tricycle car thing.
Wow.
And it docked me 100 likes.
Oh my God.
And it made Lou upset.
I'm sure.
I um, I'm not somebody who enjoys stealth combat, right?
Yeah.
But the rope, which is one of your
strand that you can use in order to take down enemies if you surprise them, is such a crunchy, good feeling.
Feels great.
That it feels like a combat move.
Like the sound of it and the whip smack of all of the action on screen makes me want to do it.
And so I'm motivated both to just walk in guns blazing, walk in with a sniper rifle or whatever, or walk in and be like, can I get this guy?
Yeah.
Can I get this guy?
It's a fucking dude.
It's really satisfying.
And the additional element, President Death Strainy One, but I really like it of you can hold your breath.
Yes.
It's so fun.
And it's, again, it's just like adds some tension to it
and makes it all the more satisfying when you actually pull it off.
And again, that mechanic is, again, this is very early, so I don't feel like we're in spoiler country at all.
You do get a sniper rifle pretty early in the game, and you have to hold your breath in order to fire the trigger.
And that's fuck, that's so fucking good.
It's really good.
It's so good.
Yeah, I mean, it's, I don't know, just the choice of like your breathing being an element of the character, the, the, the, your interaction.
I, I don't know, I, I love being able to, I, I, to, I, I love it just being that granular.
Um, did you have the feeling?
Because, like, you know, sometimes you're playing a lot of Grand Theft Auto or whatever the fuck, and you're like, like, oh, there's, you know, there's a, you see a cop car in reality, and you're like, oh, there's a shotgun inside.
Like, you kind of get that drilled in your brain.
I feel like with Death Stranding, I would end up being like,
I could fucking kill this guy with a suitcase.
Just standing in Jama juice, being like, I could strangle him with a rope from behind.
You never know.
Yeah, I don't have that problem, Nick.
Yeah, yeah, yeah, yeah.
As much as I love violence, I don't walk around after I play video games going, I could kill.
And then
for where I'm sitting,
like closer to him, physically,
I was less alarmed than what I thought he was going to say,
which was, have you ever tried it?
The game is funny.
Yes.
Yeah.
It is funny in like a wacky way, like a really over-the-top, absurdist, wacky way.
Yeah, Kojima comes out at the beginning of the game.
He's like,
but then there's also,
there's also,
because Sam is so
on our side with how absurd everything is, like, he's so, like, what, sure, whatever.
Like part of what makes him a great protagonist, both Norman Ritas as the, as the manifestation of Sam and Sam as a character, is people will talk to him and he'll be like, I don't know what you're talking about.
And like very early in the game, you encounter a new kind of enemy and
Sam just says, who the hell are those guys?
And then later on, he's like, what's their deal?
Yeah, what's their deal?
What do they
These little spider creatures is where he says that, right?
Or is it later?
No, it's later.
Yeah, different guys.
It's red guys.
There's something, too, that he said that I feel like
it's not a spoiler because we all know this character exists, but the interaction, I think, is a spoiler for, I think, so I won't say.
This is tough.
All right.
I'll tell you later.
Okay.
We'll stay super spoiler late here because the game just came out.
Because I'm in chapter three as well.
Yeah.
And so game, the game is funny.
Yes.
Because, I mean, also, it's also not.
Yeah.
Because, like, it's extreme.
Like, there's like, there's some stuff in it that you're just like, Jesus Christ.
Yeah.
Like, pretty early on.
Very early.
And then in chapter three, you sort of, in rapid succession, meet three insane characters.
I've heard about this.
Yeah.
Sort of just like, okay, what the?
Sure.
Like, great.
So we're still doing this bullshit.
Great.
I love it.
Well, one of those characters, I think, is Dollman, right so dollman is in the trailers it's not a surprise it is a uh in in the world of death stranding there is the ha and the ka and they're like ancient egyptian terms of like the the physical being and the soul that inhabits it yeah and in death stranding uh a a person's spirit sort of infuses, possesses a very small doll that looks like a ventriloquist dummy.
Yeah.
And is animated, I think, on threes or something.
Like he's got like claymation animation compared to everybody's extremely smooth, fluid, 120, 60 frames per second, whatever.
Yeah.
Do you want to, I mean, I know it's a thing we talked about in Get Animate, but do you want to clarify what you mean by animated in threes?
Oh, so
when you're looking at Death Stranding on a
60 hertz capable television,
the animation of the characters is refreshing 60 times per second.
When Dollman is animated, his
only him in a world that is otherwise like smooth as silk, he's animated like maybe
seven times per second.
Like he's very choppy and it is very funny to look at.
But also, he's introduced to Sam and Sam effectively is like, okay.
And he sort of functions as like Mimir Mimir does in God of, in the God of War.
Jimmy Cricket.
Yes, exactly.
Just kind of gives you a little like, hey, check this out.
Like, or you could try this or something.
Or he's also like, he said something kind of when you first walk out with him.
And I was like, that was beautiful.
This is so nice.
Sorry, he's already.
He's obviously in the little guy category.
Yeah, for sure.
And he's pretty good.
And he can customize his outfit.
Yeah, you can change the color of his clothes.
I have not progressed to Dollman yet
in my play, but I'm very excited to get to him and get to know him.
Just because you were just talking about frame rate, so I'm playing on a on a Poverty PS5.
I get just like the bass log, never upgraded to the
pro, but
I
think it's running pretty well.
Like I got in performance mode.
I don't know.
And again, it's the power we were talking about with Wind Waker.
It's like the power of good art direction.
Like, I just love the world and the aesthetic of Death Stranding, and I think it's rendered quite beautifully.
It's also hard to visually demonstrate the difference between the base PS5 and the PS5 Pro.
Like, it is not a selling point of the PS5 Pro that stuff looks astonishingly better.
Yeah.
The only difference that I've read between the PS5 and the PS5 Pro is that you are effectively running quality and performance mode simultaneously when you run performance mode.
But on the base PS5,
if you run it on performance mode, it's pretty visually identical.
Yeah.
I'm really looking forward to this coming to PC, I guess is what, because this is, again, I mean, I guess I've already double-dipped on this thing, but
I will triple-dip as the port authority when this comes over to my main platform.
Yeah.
I mean, look, I bought Death Stranding Director's Cut on sale on my Steam Deck thinking that I was going to play through it again.
Yep.
And then, you know,
life happens when you're busy making other plans and all that.
And I didn't get to replay it all the way through again.
But
it's there for me.
All that to say, I'll buy it on Steam Deck.
I'll buy it on Switch 2 if it makes it over to Switch 2.
It kind of seems impossible that it would ever get to
Switch 2 port, I wonder.
I'll get Death Stranding Director's cut on Switch 2
if they do that.
It's just it's astonishingly gorgeous.
I've been playing with the photo mode a lot, which is not something that I typically do, but the things you can make Sam do is kind of fun.
like he you can make a like a sticking out tongue face right uh and so I like to make him do that in like inappropriate situations hey Matt what was the button you pressed for photo mode because I accidentally skipped past when it said photo mode oh it's um it's
so on the on the dual sense controller the touchpad yeah there's two things that you can press in uh on on the right corner that is the one that can make him talk and say I'm Sam and all that and then the left corner is photo mode.
Oh, wow.
I keep wanting to push in the two
sticks because that's photo mode and other ones.
And I wish it was that instead.
I want the map to be the left press on the touchpad.
I've only used the touchpad to give likes.
Yeah.
And I entered photo mode once and I was like, how the fuck did I do this?
And I've tried long pressing every button on the controller because there's a lot of long press to activate other modes of interaction.
It makes me feel like what Kojima wants is a controller with like twice as many buttons.
Yeah, he wants more buttons.
Sure, sure.
But thank you for letting me know how to enter photo mode.
I will say I was trying to stealth behind a guy and then I accidentally hit the I'm Sam button.
Turned around wondering.
That would be more scary than being taken out silently, I think.
I was just in my own home hanging out.
A guy came up behind me and yelled his own name.
Jesus Christ.
I want to say something about making deliveries.
Let's go.
Just one quick control thing.
If I have any sort of
minor hang-up with this game, it's just a Kojima quirk of like having some...
weird button mapping.
I haven't messed with it with remapping anything yet, but it's just like things like R1 to crouch just feels unnatural to me, you know?
Yeah, yeah.
Yeah, that should be
like a circle or something.
I always think of that as a face button or maybe a, in some games, you know, like an L3 or an R3.
Well, what I think that the reason I think that's keybound there is that it's also hold breath.
Right.
And hold breath and pull trigger are
on purpose a difficult combination to do.
And I think that that's supposed, if I was going to read into it, pulling a trigger on a sniper rifle while holding your breath should be harder than pressing your thumb and pulling the trigger.
So, you have to pull you for the first time ever, you have to use your middle finger to pull the trigger because you have to hold down, hold your breath with your first finger.
Yeah.
I mean, I've definitely, you know, dealt with games where, where I'm using, you know, R1 with my index and R2 with my middle, but like, I will say that I think I'm sure there is a, there is a strong logic behind it and a design defense for it.
I'm more just saying, like, as someone in the early hours of this game, that's, that's, like, one of those things you just have to adjust to.
You're talking about deliveries.
You want to talk about deliveries.
Just to back
one second to control.
Yeah.
I did buy the Death Random 2 controller, and it's pretty nice.
It looked cool.
It looked really cool.
That's great.
I wish it was the edge because I don't have a dual sense edge.
It's a great controller.
And I wish they would do the special edition for the edge.
I agree.
It's a heavy controller.
The edge.
I know that it has less battery, and that was like the joke when it came out:
oh, the more expensive controller lasts not quite as long.
Yeah.
But man, it is a nice controller to hold.
I'm going to have to get me one of those one day.
It's a heavy boy.
Deliveries.
Delivery.
We've talked about these a lot because we've done three episodes about their first Death Stranding.
When you get an S rank, is there a better feeling in games?
I don't think so.
I kind of don't think so.
It's really satisfying, but also a thing this game does is just repeatedly tell you you're a hero.
Yes.
Thank you so much for bringing that to me.
I thought I'd never see this magazine that you found on the wasteland ever again.
I, so last week, I think, Nick, you asked me the question, is there anything that would break your Fortnite addiction?
And I went, I don't think there is.
And when I first started playing stranding, I texted you guys, I think Fortnite has ruined my brain because during the first hour of play, I was like,
Man, I'd rather be playing Blitz.
Like, I love fucking Blitz.
It's the new mode.
My friends are playing right now.
Into the second hour of stranding, I was like, oh fuck, this has its hooks in me again.
I just want to fill up all the stars.
I want to like build out the chiral network.
I don't know why the gameplay loop is so satisfying when you're all you're doing is picking shit up and bringing it somewhere else, but But it is so good.
I like to see something on my path, like a discarded
piece of cargo or something, and be like, I'll toss that on my back.
I don't give a shit.
I'll take that with me.
Well, look, Death Stranding definitely unlocked that the thing I love about a game like the aforementioned Breath of the Wild is not so much combat, but traversal and exploration.
Like, that's
why I'm really connected to it.
And
I mean,
it's great walking around, but I also think there's the design team has figured out something at like a primal, like lizard brain level of just
like the incentives that are that are presented for delivering something and delivering it well is just, it kind of just feels like a really, like, really pure version of gameplay, if that makes any sense.
It's like
there's, there's almost, there's very few.
It's, I mean, it is abstract because you're within this world with its own, you know, rule set and its own lore, but it's also like
very direct of like, take this item to this location is like, it's like, that's like a baby activity.
You know what I mean?
Yes.
But it's like so satisfying to
achieve.
And you're also,
the risk reward that you're playing with on a personal level of like, I mean, at least for me,
the threat of games is how fast do I want to move physically versus how much am I willing to risk what's on my back?
And then additionally, oh, there's a thing over there on the map that I've, that I've scanned, I've scanned the world for with my Otterc and I can see that there's a package like 200 feet out of the way.
It's nearer to an enemy.
I do want to pick it up.
I know that it's only going to get me like 15 more likes.
So I want to run to that package, which risks damaging everything that I'm currently carrying.
And all of that like calculation, all of the like the gymnastics that you're performing in your head is also satisfying.
Like it's good to do it.
It feels good.
And it also like rewards like caution and patience.
Like it's, it's, it's like walking on a tightrope, right?
It's like, it's like there, there's a, there's an, it's a pretty,
not simple in terms of what you're, the skill required, but simple in terms of what the activity is.
But what's engaging is like how focused you have to be on it.
And like, yeah, you, you can't rush it.
Like you, I mean, you, you can, you attempt to rush it, but at your own peril, but it's also interesting too, because now with the
with the refined
stealth system in this game, if you have too much stuff on your fucking back, they'll see you.
I love that.
It's so funny.
And somebody may get crouching in the tall grass and have like a gigantic stack on top of you.
It's so like you have to then sort of then like either plan ahead or have something
that you can then build.
Yeah.
I did this recently.
I was like, oh, I like, I brought a thing that you can build a structure with, and I then put stuff in storage so that I can go stealth.
And then I went back and I got the stuff that I put away.
Yeah, once you get PCCs again, I was like, oh, yeah, right, you can build, like, like, yeah, yeah, I obviously'm already stumbling upon users-built structures, which is a big part of the, what's fun about this game and what a big part of what's what's engaging about it.
But it's like, oh, yeah, I can build that, I can build stuff in the wild, and that's, that's just like, again, opens up a huge, uh, a huge part of it.
This seemed new to me.
Uh, I I can't, I mean, it's just been a while since I've played Death Stranding 1.
On the field now, you can see like the little signs that, you know, of people that are like just leaving signs or, you know, warnings or things like that.
Let me tell you, I'm liking all those signs.
I'm liking every single one that I get.
I love doing it.
It's very fun because the sound is good, too.
When somebody likes something you've left behind, you have a small window to like back.
Yes.
I put it, I mean, I put like just a thumbs up sign somewhere, and then people are like, I was like, man, this made me happy.
When you use somebody's ladder or something, or you use somebody's climbing rope, that's always great.
And I could be wrong.
This one does seem new to me.
And
before you, before you go anywhere, just in case you're a listener and you haven't played Death Stranding, the way that it works is you can build structures in your game.
They will appear in
other people's games randomly.
The more people who use those structures or like those structures, the more worlds in which those structures will appear.
So, if you place a bridge well,
then it is more likely to be instanced into many, many other versions of everybody else's game.
Whereas if you place a bridge poorly, nobody's going to cross it, nobody's going to like it, and it's not going to show up.
It's a multiplayer game by way of a single-player game.
All your interactions with other users are indirect.
They're playing their own version.
But yeah,
it can be populated.
Your world can be populated with their items and
structures and vice versa.
Yeah, I mean, just going back to the first game,
I think people who got deep into Death Straining One all had the experience of building zipline networks and roads and just all this infrastructure.
But like,
I still like, I just...
think back with so much uh you know like a weird amount of pride of like the zip line network i built because i one of them got like thousands of likes it was just like oh man that feels genuinely rewarding Well, it's the same, it's like it's the same fake thing that you get when you, when you had like a tweet go off
back in the day, and you're like, oh, wow, this got 200,000 likes or something.
This is crazy.
What the hell?
And then, like, you know, you, then you show it to somebody and who's like actually smart and impressive.
They don't, it doesn't fucking matter.
It's like, you can't.
Anyway.
The two.
Yeah,
this MF really wearing crocs in church gets like
17,000 likes.
Like, hey, it did something.
You didn't do anything.
You're like, wife went to work all day.
So
having this conversation then reminded me of a second thing that I do think is new, which is when somebody walks the path that you walked, did it in the first one say something, it says something like, you know, such and such player walked your trodden path.
And that seems, that seems new to me.
I don't remember if it was in the first one or not.
Well,
I think that it was.
Something that is definitely brought to the forefront in Stranding 2 is the more people who use a path,
the more the path becomes a permanent feature of the landscape.
Interesting.
So if tons of people are using the same shortcut, it gets worn through like a footpath on a grass lawn.
Oh, okay.
And so like it will deform the actual rocks to make that path
smoother for everybody who is using it.
Okay, so then maybe this one
isn't new then, the second one, which is there's like a sign that you can put down requesting items and weapons.
Yeah, is that new?
I don't remember.
I don't remember.
I don't remember that specifically.
I certainly, as far as new features go, I don't remember a skill tree at all.
That's like a completely new element.
I mean, it is kind of, I'm like, well, I'm kind of exhausted with skill trees in general and these sorts of games, but this one is like, it's a pretty light touch.
And
in terms of like, you know,
it's not
so overbearing and becomes just like, oh, the focus of my gameplay is just trying to go through it to progress through my skill tree.
It's immediately satisfying.
Yes.
Like
in the opening minutes, I was like, how is anything going to come out this year that I'm going to like more than this?
I just don't know.
It also made me tear up once already, and it was via a music drop oh sure um and uh as
as for people who played death stranding low roar was like the yeah the audio the aural focal point of of the game's sound and in between the this game and that game uh the the singer of of low roar passed away
and i was like oh man When I think about Death Stranding, I think about
that first musical drop where that needle drop of Don't Be So Serious
and how much of a vibe that was.
So when this game in the first couple of hours drops a different low roar track, I just fully teared up.
Yeah.
Cause I was like, oh man, this
score meant
a year or two for me of like listening to it.
I even transferred the entire soundtrack to mini disc and was listening to it on mini disc for a while.
Yeah.
So when that song popped up, I just felt felt like, again, that six-year passage of time being so intense.
Yeah.
And
yeah,
I don't know that I've ever gotten teary from a needle drop in a video game before, but boy, oh boy, did it do it.
Yeah, I clocked that as well.
It was just like,
just thinking about how much time we spent.
uh like playing the game and just listening to that music going on walks like during the pandemic listening to that music yeah you know uh
but um
the music in this game, too, by the way, is fucking fantastic.
Phenomenal sounds, yeah, the scoring uh, Ludwig Vorcel and and Woodkid as well, uh, collaborating in various capacities, and yes, just a bunch of other, like a soundtrack with a bunch of discrete songs from a number of artists that just pop in at various points.
They, they, they talked during the um, the premiere event that Matt and I went to about how um the score responds to your gameplay.
Like, if you are following the path that is directly toward your goal, like you'll have more layers of the song that are playing simultaneously.
So, you'll have the drums, you'll have the violins, you'll have the chorus.
And if you deviate from that path, maybe it'll settle into just strings.
Like, it'll pull out just that, that track of your like 16-layer audio track.
The place where I noticed it, like, having been told, I was like, oh, yeah, it's this thing.
The place I noticed it was combat.
Like, it that, like, having a musical, like having a score where, like, I shoot a guy and there's like a dumb dunn dun dum dum.
And then I hide and it goes back into like quiet mode on the on the music.
I was like, oh, he's, he's achieved the feeling of watching a movie that has a score that is scored to the action,
but from the, from backwards.
And I'm not, I, I'm pretty sure that other games have done this previously, but the specificity and the intensity of it in Stranding 2 is great.
I also like the specific
cinematic like camera moments that you get in it too, because it's like,
you don't need it like you don't need it but it just kind of fucking rocks like it's just it makes it seem so fun and cool well the first time you do it so one of my favorite things in a film is like usually when the composer's name comes up in the opening credits yeah there would be some flourish in the in the score that that gives you just like a like a wink almost
yeah and in this
When you're given the chance, the choice to do aerial camera mode and like effectively like IMAX cinematic mode, the camera pulls out in that introductory moment, and that's when you see Kojima's name across the screen.
Yeah, that's fucking great.
Great rocks.
It's really, really great.
The one thing
from the previous game that I still do not like very much
is BT.
You're scared of them?
I'm scared of them, and I don't like it.
They're actually, they're...
They're pretty scary, actually.
I mean, you're not supposed to like them.
I don't like them.
I don't like having to deal with it at all.
I don't need them in the game to enjoy the game.
If they weren't in there, I would still be like, this game is still really good.
Wasn't there a moment in Stranding 1 where a BT gave you a like and it was really unsettling?
Yeah, it was like that.
Yeah.
But I think in that.
I mean, that starts happening.
I feel like that happens,
just starts happening more as you get into the late game, if memory serves.
I don't know if it's maybe it was a one-time thing, but I feel like that's the thing.
You reach a point where BTs just start liking
things that you've done.
I can't remember what it was exactly.
I do think, though, that this game sets you up to handle them
more effectively
sooner.
So, like, while I've encountered them
and died in the same spot that you did
on normal,
they're not as challenging, but
it can depend on your loadout.
You cannot have enough.
Yeah.
You should have seen me when I had the chance to add
extra ammo.
Pockets.
Yeah, to my fucking, so I could have more grenades and stuff.
Like, because grenades are the quickest way to dispose of them.
But they take three and each grenade pack has five.
And I'm like, I'm not carrying enough of.
I'm not carrying enough of these.
Yeah.
But you can upgrade your backpack, Nick, pretty rapidly into the game where you can add extra pouches.
And I liked it because it reminds me of the Resident Evil 4 briefcase.
Like you visually have to align things on the Velcro portion of your backpack and prioritize what it is that you want to carry on the outside of your backpack, not in your like actual cargo.
Yeah.
And you're like prepared with this first by you get, you can like design your backpack and put patches.
But if you have a patch somewhere, you can't put like a utility thing there.
So you have to then, I had to like strip all the personality off my backpack.
No, I mean, this was a this was a thing that was in death stranding one and yeah I I do absolutely like making those choices of of how to arrange things um how to how to tetris it yeah and and sometimes you get that thing where you got like that maddening one occupied square you're like god damn it i can't just can't quite jam everything in here that's where you put a patch yeah that's where the patch goes i had put because like they one of the patches some of the there's like little pictures or like one of them's like you know bridges or whatever um but they have like blood types and i was like i'm gonna put my blood blood type on my backpack.
That's kind of fun.
And I had to take it off.
I had to look at a, I like forgot what it was.
I had to like look what it like, I had to look it up.
I'm sorry, man.
That must have been painful for you.
It was, it was pretty easy.
I have a little card in my wallet.
I also put my blood type on my backpack.
Why not?
Why not?
I put the bridges logo because I was like, I want a retro backpack.
Yeah.
I put the
Kojima like Luden thing on it earlier.
I put a bunch of, I put a bunch of, you should have seen the patches on my backpack.
It was going crazy.
I I like that one of the baseball caps you're given pretty early in the game is also Kojima productions.
We got to talk about the fucking baseball cap for just one second.
Alright, let's talk about the baseball cap.
Because you can wear,
you could either experience the game
and in immersive way
by just leaving Sam as like a default like how he looks.
Or you can give him a hat and sunglasses and you can turn the hat backwards and basically just be playing the Norman Ritas game instead.
and just look how he always looks all the time, which is cool as hell.
It's really funny.
But at the
premiere thing, Kojima pointed out that you could turn the hat backwards and it got a big pop from the audience.
Yeah.
Extremely funny.
Because there were hat and glasses in Death Stranding 1, but yeah, you can do that.
And I can't remember if you could pop the glasses in Death Stranding 1, but you can do that in this Death Stranding 2.
Yes.
But I mean, I just like the hat that says whimy.
Yeah, I like that.
I like wearing his sunglasses and the cap.
I will never, ever, ever play this game wearing a cap forwards.
Absolutely not.
There is a slight benefit to wearing the cap also.
It has slightly better stamina increase.
A gameplay mechanic, I haven't figured out how it works yet because it's early enough in the game,
is that
Sam gets sunburnt.
Oh, yeah.
And you know that he's gotten sunburnt because when you're in your private room, which is like your your sort of reset point in in these games, when you're in your private room and you take you go to sleep and you wake up the next day, it'll give you a status update on your sunburn, which is never introduced by any character.
It's never like, hey, look out, Sam, you might get sunburnt out there, so be careful.
Yeah, you just know that your sunburn is your sunburn is healed.
And that's how you know that you had a sunburn.
Interesting.
Yeah.
And you can't, there's not a way to put on sunscreen.
Right.
There's not a mechanic for that.
You can still piss and shit, though.
Yeah,
you don't see it, and you don't get to pick anymore.
They've nerfed pissing and shitting in this game.
Unplayable.
Well, can't you piss out in the field?
You can piss out in the field still.
I haven't tried it yet, but I remember.
I'm starting to make my bladders empty.
It was the first thing I wanted to do.
Take a big piss.
But if you pee on the tar, doesn't that also hurt the things?
It does.
Yeah.
Yeah.
Yeah.
Yeah.
I don't think they've included you taking a dump while an ad for Norman Ritas' motorcycle show plays anymore.
No, that's not in there anymore.
But he drinks this tea now.
He doesn't drink energy drinks anymore.
He drinks like a canned, like a sparkling canned green tea.
And
I want it.
I want to try it.
It looks good.
I like that Porter beer.
I want to try that.
Yeah.
Yeah, that's a thing they should just make.
Yeah.
Yeah.
But, you know,
I'm really enjoying my limited time with the game.
I'm very excited to dig into it a lot more this week.
And I think it's, I mean, what a fucking video game.
I, I, like, you know, it could always lose me later on, but I just don't think it will because I love Death Stranding the more, more, the more I played it.
And Death Stranding 2 just feels like an iterated upon improved version.
There are outlets that have had the game for some time and have completed the game.
And I mean, mean it's getting like nines and tens like across the board which is not to say that it's gonna keep us necessarily right like we could always differ from the
review consensus
but but given that the first one got like 8.5s and some sevens which playing it I was like how is that possible?
How could you not get this game?
Well, it was so singular that I think there was going to be a backlash because it was just like, people are just like, what is this?
What am I playing here?
But I'm sorry, please finish your point.
But the fact that these, that it has retained all of those elements with some quality of life upgrades, and people are now reviewing it as nines and tens across the board makes me really excited to get into the late game and find out where the story goes.
When's the last time this happened where there was kind of like a muted or mixed response to a first entry, but then over time, people all kind of came around on it.
And then when the second entry comes out, people are like, oh, wait, yeah, this, this is fucking great.
Demon's Souls.
Yeah.
That's a, yes, yes, that's a, that's a great poll.
Like, nobody, nobody gave a shit about Demon's Souls to Dark Souls because Dark Souls is universally
well-regarded.
But
yeah, maybe that is it.
I want to get back to it so bad.
I know.
I can't believe I did this fucking podcast.
I know.
I love it so, so much.
And I did change, I changed my
ringtones.
They offered ring, they have like ringtones on like the Kojima Productions website.
Wow.
That are some, not the sounds that I want.
Oh.
But it's the sounds from your ship the Magellan and it's really good sound
yeah yeah yeah so my my now my phone sounds more insane can't wait to get to the ship because this is like you know again I'm still in the prologue but it's it's given me mass effect
you know like vibes from from what I've heard the ship is good yeah ship is great yeah I have to bring this up because we're talking about we talked about likes you know and how and how good that feels, how good it is to get a like
from other players in the game, from other characters and things like that.
that and giving likes feels good as well yep
sam's got this new ring yeah and he wear it's like it's um
it's like an aura ring it's like an aura ring but it's also like his phone kind of right where it's like it's his it's his communicator and he can um like see like where you're going and manage all your stuff it's your pause menu as well so every time you press pause sam puts his thumb up And it's basically giving you, the player, a thumbs up while you're going into the pause menu.
And I just got to say, I feel like a million bucks every time I press pause.
It's pretty good.
I love it.
I love it.
It also happens so fast
that it almost feels vestigial.
Like, it's not like he brings his thumb up into camera and then you enter the pause.
It's like the way that, like,
if you were recording a video.
the moment right before you hit pause in a video on your phone, like that same gesture is how fast he brings up his thumb so that you can hit the pause menu.
Yeah.
And it's kind of blurry, even.
Yeah.
It's great.
It's just, I don't know.
Like seeing a
seeing a cool guy do a big thumbs up, what's better than that?
Imagine he gave you a thumbs down.
That would be tough.
That would feel really bad.
And then I probably wouldn't even like the game anymore, if I'm being honest, if he was mean to me like that.
It just happens one time with no explanation.
I can't wait for the game to wish me happy birthday.
I'm so excited.
Yeah, first thing you do is put in your birthday.
That's right.
You know, it's coming.
At some point.
My birthday is in August.
I guess I'll get it while I'm playing the game.
Wow, there you go.
Yeah, I should have put that day.
Yeah, yeah, for sure.
Like, today's my birthday, actually.
What's a little lie?
I know you're lying.
Thumbs down.
Psychomantis comes into the game.
Well, Death Stranding 2 on the beach.
First impressions.
There was no need for me to say that.
We just did it.
We just did it.
We just did.
Hey, you know what?
In case you were fucking confused, you little dip shit.
That's what we just did, okay?
Calm down, sweetie.
That was just what you just listened to, okay?
Sometimes you take a tone with the listener that I don't approve of.
I just need to keep everybody in check.
I feel immense gratitude that anybody's listening to the show.
No, me too.
But you know, there's got to be one dip shit that's a little confused.
What was that?
What was I just listening?
Let me say this.
To that idiot.
It's okay, baby.
Shh.
Shh.
It's okay.
It's okay.
We love you.
Yeah.
Daddy loves you.
That's worse.
That upset ranch.
She's covered her mouth.
Yeah, Nick calling himself daddy was pretty tough.
All right.
That was our first impressions of Death Stranding 2 on the beach.
Fuck.
Daddy loves you.
It's time for the question block.
All right, this first one is from Silent Martyr.
Hey, Silent Martyr.
Silent Martyr writes.
If you guys had to pick a game to learn a speedrun of, what would it be and why?
I have an immediate answer for this.
Go for it.
Tony Hawks Pro Skater.
Because there's a speedrun mode in
the OnePlus 2 remake that they did a couple years ago, highly anticipating it in the 3Plus 4.
That's coming out soon.
And you can do it.
And I've tried, I've like I know the warehouse, the first level, the warehouse level, like the back of my fucking hand.
I know exactly what I'm supposed to do.
I can do, I can complete all the tasks, all the tasks in that level in like 40 seconds, which is not fast, actually.
You get two minutes.
Some of the ones that I've seen are
staggering.
It's unbelievable.
Yeah.
If I can get it lower than 40 someday, I'll hopefully record it.
Like the screen recording, it'll be one of my great achievements of my life.
That's great.
But I like to try to get my score lower than 40 when I can.
I have two answers.
One that is my
that is my video game answer, which is Sonic 2.
I think it would be really fun to be a speedrunner at Sonic 2.
Yeah.
But my second answer is Gran Turismo, because I'm like...
If you became good enough at Gran Turismo speedrunning, like if you could like master those tracks and come in faster than anybody in the world,
could that translate to a real-life skill?
I mean, it did, didn't it?
Like for that, like in that movie.
Yeah, but based on the guy that did that.
But like, so if you actually became a speedrunner at Gran Turismo, would that make you a good driver?
Could you then become a race car driver?
I don't know.
Nick, what's yours?
It's a great question.
If we're talking,
you know, doing a bunch of skips and just breaking the shit out of the game, I mean, I love watching the Baldur's Gate 3, like, four-minute speed runs where they just have all like all these insane skips that involve placing like explosive barrels and specific
points in the world to skip large swaths of progression and just get immediately to the nether brain.
Those are so awesome to see.
And that's my favorite game.
So it'd be fun to mess around with those.
But if we're talking about like playing it like kind of straight up,
I shouldn't say no skip, know, with like we're talking like a glitchless run.
I think I'd probably just go OG Super Mario Bros.
Like the very first Super Mario Brothers, because I know Super Mario 64 has a thriving speedrun community, but like Super Mario Bros.
was a game that when I was a kid, me and my friends would speedrun without realizing that's what we were doing.
Like that was like before there was like a vocab, like that was a term where that people were saying it at least was common in the zeitgeist.
And so
I like, like, yeah, just the idea of like trying to get through that game as quickly as possible with warps or without warps.
And it's also a game I know really well.
And it's also a sort of progression that's extraordinarily linear.
So it's really easy to, you know, wrap your head around from a speedrun perspective.
Cool answers.
Great question.
Great question.
This next one is from Lager B.
And Lager B writes.
Hi, Lager.
What's up, Lagger B?
With all the new dlc coming out years after initial release what traits would bring you back for a dlc so like think about like elden ring and shadow of the urd tree
that was like a pretty that was like what like a year and a half or something like it was like or a while at least uh this kirby one that's coming out for uh switch 2 that i'm very excited about um
it's like it's a pretty significant chunk of time in between release and then the base game so wait so is this a like what would bring me back to a game that I, that I maybe didn't love?
I guess what's worth it to go back when they add DLC so late.
To me, it's something like Kirby, where like there's like not just
like not just like cosmetics or like a new level or something.
It seems like there's like a whole new story that they're adding to
the game as well.
Yeah, I feel like I need like substantial new content, not just like another character that I can play the same game again with, you know?
Yeah.
um
i would i would return to a lot of games
if you could purchase a speed slider and i'm not joking
like so that i could set movement speed at my at my ideal speed for that game like if i could move through
blue prints at
45% faster, like physically in the game.
There are a lot of games that I would probably return to just to be able to play them with slightly faster movement.
That'd be an interesting one.
Like fucking Mario Odyssey at Sonic Speed?
Bah, that would be great.
Sonic Frontier Speed.
Yeah, yeah, yeah.
You know, also, like,
you can date characters you couldn't date before.
I'm always into romance in games.
It is true.
If they just added more romance.
I was just like, you know, hey, there wasn't dating in Metaphor Refantasio originally, but like, now you can date.
And I was like, all right.
They added.
No, I mean, like, if they added that in the DLC, I'd be like,
I wasn't excited about it or anything.
No, but like, it's like, yeah, yeah, like, if they had, like, hey, we, there is actually an addition, there's an additional epilogue, or there's like a whole new, you know, that those, those areas are pretty substantial.
So if there was a, it would be enough if there was a whole new area, say, in Metaphore Refantasio, there's like basically a whole new town where you had to go and you had that set period of time to try to solve their problems.
Um,
and uh, like if there was one more of those, that would be enough, but then if they also added dating, you know, I might play more of the game.
I used to get like during the um Batman Arkham days, like in particular, like Arkham City had some great um story DLC that I really, really loved, but then they also would add um like sort of like new modes, kind of they do like a sort of like like not a horde mode, but like um like a time like a time-based wave based fighting arena mode and i'm like i don't need this i don't like this i just always want more story that's like the number one thing so like with something like shadow the earth tree i'm like oh just like a whole new
area they basically just made i mean that that is just pretty much a whole new game yeah is the thing that's
there was a version of that that could have just been a straight-up sequel yes that's like so that it's obviously the most labor and and time and resource intensive to build out entirely new environments, have new story, have new gameplay mechanics, all that sort of stuff, which is why a lot of times
it's just remixed existing elements.
This next one's from Michael P.
Hi, Michael.
What's up, Michael P.
In the movie Yesterday, a man gets hit by a car and wakes up in a world where the Beatles never happened.
Only he remembers anything about them.
What video game property slash series would you feel the saddest about if it was erased from history and only you remembered it?
My answer is Kingdom Hearts because there's no way I would be able to do what he does in the movie yesterday, which is pretend he's the Beatles now and become very successful.
I could not from scratch make Kingdom Hearts 2 be a disaster.
That movie is insane.
Yeah, just a crazy Brent.
No, I haven't seen it, but it's a crazy biology.
Have you ever seen it?
I've seen everything about it.
Brent, you've seen yesterday?
No, I've never seen it.
Danny Boyle, right?
It's a Danny Boyle movie.
Yeah.
It's fucking, it's an unhinged film.
Yeah.
He's a little kooky.
Oh, I love Danny Boyle.
I absolutely love 28 Years Later.
I mean, I think it's like.
I liked it too.
He's a fascinating director.
I love that he's always trying new stuff.
I, you know,
love train spotting.
I even think T2 Train Spotting is pretty effective.
Love a movie like Sunshine.
Did he direct Steve Jobs?
Yes.
Yeah.
Love Steve Jobs.
Great.
I mean, like, he's a fantastic director, a true auteur
who who makes bizarre choices sometimes.
And that's part of what's fun about him.
But yesterday.
Calling a separate movie T2.
It's so funny.
Yes.
Yesterday is insane.
And I mean,
I guess I shouldn't spoil the ending, but
I do know what it is because I looked it up because I was like, I'm not watching this.
This seems crazy.
So then it's crazier than I thought it was.
It feels like this movie is going to go towards like, okay, at some point, we're going to go back to, he's going to come back to our reality.
He's going to make that choice or he's going to wake up from a dream or whatever.
And like, he's going to be like, hey, all this Success that I'm having is completely unearned and all like although I am sharing their music with the with the world like by me claiming credit for it.
That's a weird thing.
None of that happens.
He's just like, oh, yeah, this guy's
a big hit musician.
He's like, wait, this guy is cool.
What is this trying to say?
It also, I mean, the ending is so crazy.
Well, there's a scene where he goes and meets an old John Lennon.
And old John Lennon just is is like a, is like a, a, a, you know, like kind of a hermit who like lives in a beach and like creates art or whatever.
I don't remember exactly
what it is.
But then he's just, he's basically like
indirectly because he doesn't understand that he lives in a different reality, lives in an alternate timeline, but indirectly, kind of like, it seems like he's thanking this guy because he gets to be alive.
I was like, what?
But doesn't it end too where then like it sort of like happens again?
Like he mentions something about like Harry Potter and nobody knows what it is.
And it's sort of like, not again.
Like, he's going to do that now, too.
Like, the most successful man on earth is the Beatles and also Harry Potter.
Isn't there also a line about how Oasis doesn't exist because the Beatles didn't exist?
That's a fun.
That's actually a good joke of the movie.
Yeah.
So my answer is Kingdom Hearts.
What would you guys be sad?
I would be so bummed if Street Fighter didn't exist.
Ooh, good one.
Because like so many of
my core memories of my childhood are like playing Street Street Fighter and like the sort of energy of that moment
sort of internationally.
And if that just didn't exist, I'd be like bummed.
Yeah.
That would be, that would be mine.
And I also, I couldn't make Street Fighter.
I could describe it.
I'd be like, that's two people fighting.
That's easier to describe to somebody who knows how to make video games than somebody trying to explain the totality of the Kingdom Hearts.
Right.
Right.
My answer is not a game, but a guy,
Wario.
If Wario didn't exist, but Mario still existed, that would drive you mad because it also means Waluigi doesn't exist.
And also, it's just such a great, like, it's like the evil spock of our age.
It's such a great shorthand for describing like the villainous version of something that's virtuous.
Yeah.
And so a world with no Wario sounds like a nightmare.
You say, I'm a Wario, I'm a gonna win, and no one would know what you're talking about.
Yeah.
And then there's no.
What the fuck is wrong with you?
Absolutely no friction for Mario whatsoever.
So yeah, Wario is my answer.
I guess if you make me pick a game, Honey Pop 2 Double Date.
Okay.
That's this week's Get Played.
Our producer is Rochelle Chen.
Ranch, yard underscore, underscore, sard.
Ranch, are you streaming anything these days?
Yes, I am playing Silent Hill 2.
How's that going?
It's going slowly, but I really like it.
Let's go!
My boyfriend!
In my restless dreams.
Wait, you were playing some Bilacho too, weren't you?
I don't know if you were streaming it, but.
No, I was playing playing that on the plane here.
Yeah,
it's off my phone now.
Our music is by Ben Prenti, BenPrentyMusic.com.
Our art is by DuckRigade Design, DuckRegade.com.
Get Played Merch at kinshipgoods.com.
Link in the description.
Also, check out Get Animate, our sister show on Patreon.
Matt, what are we watching this week?
We're finishing up Gurn Lagan.
This is the end.
It's the end of the Gurn Lagon.
And I'm not sad because I watched it.
I'm sad because it's over.
I loved it.
Gurn Lagan, as it stands right now, one of my favorite shows I've ever watched.
It's a triumph, and I think it
lands the plane success.
Absolutely.
Or, you know, maybe it doesn't.
You got to tune into the Patreon to find out.
I'm, I, I, I think it's a, it's a, I think I can spoil that.
I, I really was satisfied with it, and um, I'm really, really glad that I watched this show in totality.
And I'm really happy that people have been checking out our series and chiming in with us over at get animated.
So check that out at patreon.com/slash get played.
And hey, you know what got played this week?
The last six years of our lives.
That was a head gun podcast.