We're Alive: Descendants - Chapter 15 - Valley of the Shadow of Death - Part 2 of 3
At Iram, Vera begins to understand the weight of her new reality, still struggling to fully adhere to the family’s ways. An unforeseen threat looms over every step that Vera makes. Lines are drawn—and survival may come at a price.
18 years after the original STORY OF SURVIVAL, a new generation is forced to grow up in the post-apocalypse. The Infected have evolved into new deadly varieties, and humanity’s efforts to reclaim our lost civilization have put us in conflict with our greatest enemy: Ourselves. Now the countdown begins as the children of the survivors work to make sense of this deadly new world before it consumes them and everything they know and love.
For more lore and exclusive behind-the-scenes content, support us on Patreon: https://www.patreon.com/waylandproductions
CAST:
Hajin Cho as Vera
Joe Souza as Oliver
Alita LaShae as Fingers
Vanessa Born as Nakoma
Austin Trace as Alex
Bryarly as Dot
Christy Carlson Romano as Gloria
Leonard Kelly-Young as Grant
Auggie Wayland as Gus
William Leon as Jackal
Brandon Burns as Seal
Gigi Guizado as The Boar
Charlotte Evelyn Williams as Phillis
Michael Swan as Narrator
Full list of cast & crew: https://www.werealive.com/
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Transcript
Speaker 1 Coach, the energy out there felt different. What changed for the team today?
Speaker 2 It was the new game day scratchers from the California Lottery.
Speaker 4 Play is everything. Those games sent the team's energy through the roof.
Speaker 6 Are you saying it was the off-field play that made the difference on the field?
Speaker 2 Hey, a little play makes your day, and today it made the game. That's all for now.
Speaker 7 Coach, one more question: play the new Los Angeles Chargers, San Francisco 49ers, and Los Angeles Rams Scratchers from the California Lottery.
Speaker 8 A little play can make your day.
Speaker 7 Please play responsibly, must be 18 years or older to purchase play or claim.
Speaker 9 We're Alive.
Speaker 10 Descendants.
Speaker 10 Written and directed by KC Weyland.
Speaker 10 Chapter 15
Speaker 10 Valley of the Shadow of Death.
Speaker 10 Part 2 of 3.
Speaker 11 I'm related to all these people.
Speaker 9 Well, only those on the Blackburn pages, and maybe a few cousins. The other other households and ours have some intermarriage, but most are an entirely different bloodline.
Speaker 12 There's so many pages.
Speaker 9
Careful with the book. We have to protect this family tree above all else.
It's the only place that has a record of everyone.
Speaker 13 This alone?
Speaker 7 Wow.
Speaker 12 I guess it makes sense.
Speaker 11 Like the old CIA rosters.
Speaker 9 Exactly. You know your history.
Speaker 11 Started young.
Speaker 14 You know, mom.
Speaker 11 Some of these names have black instead of Blackburn.
Speaker 9
One of the surnames that has become more prominent in our family tree. Some have changed over time.
There are multiple now in each household as they grow further from the founder's lineage.
Speaker 9 But not yours and mine. We're on this page.
Speaker 14 Lawrence Blackburn, Stanley Blackburn, Sarah Blackburn.
Speaker 9 Grandparents, great-grandparents, tracing all the way back to Mary Beth.
Speaker 9 You know, when we were first established, she was part of a culprit.
Speaker 12 You mentioned them before.
Speaker 3 Who were they?
Speaker 9 Washington's spies.
Speaker 15 Like the Washington?
Speaker 11 George Washington had spies.
Speaker 3 Uh-huh.
Speaker 9 Her accomplices were eventually found out years later. But never Mary Beth Blackburn.
Speaker 9 Not only was she the beginning of our individual household, but she was the one who brought each family together at the start.
Speaker 9 No one was like her. She taught the families the covert ways, our household's specialty, and we strive to carry on that tradition.
Speaker 14 It's weird to see so many people related to me when the only family I've ever known is my mother.
Speaker 9 And this is where you will go.
Speaker 11 You have a sister?
Speaker 3 Oh.
Speaker 9 Had.
Speaker 9 Even the best training in the world can't always save you. Like her, many didn't survive the outbreak in 2009.
Speaker 9
So much change for us on that day. It fractured the family.
A good portion decided not to return.
Speaker 11 Decided?
Speaker 9 Many family members broke off contact while we were trying to reorganize.
Speaker 11 How do you know they're not dead?
Speaker 9 We still have a network for coded messages that can be received by members. See, they all have a unique identifier listed here next to their names in the family tree.
Speaker 9 It's how we always stayed in contact, even after the outbreak.
Speaker 9
I can see how many out there have received our dispatch. Quite a few members decided not to respond and to remain anonymous.
Family outsiders.
Speaker 12 Why do you think that is?
Speaker 9 We all have had to adjust to this new world.
Speaker 9 Maybe they think there isn't much much reason for the families anymore.
Speaker 12 What do you think?
Speaker 9
Well, if I didn't believe in us, I wouldn't be here. The only chance we have to live on is by working together.
No one person can go it alone, especially now.
Speaker 14 You seem to be doing just fine here.
Speaker 9 This is only a fragment of what we once were.
Speaker 9 And with so many members losing faith, forgetting who we are, even falling away, I'm concerned what that might grow into. One of the reasons I I was worried about you.
Speaker 3 Me?
Speaker 11 Why would I matter?
Speaker 9 When Fingers said you were royalty, she meant it. According to the family rules after me,
Speaker 9 you are next in line.
Speaker 15 I'm not even one of you, yet.
Speaker 11 And why would anyone care?
Speaker 9
A member can only move up in the family a few different ways. Gain power and authority through tasks, like I did.
Voted in by governing families, or inherit the role after someone dies.
Speaker 9 Me, having an heir, could pose a threat to others.
Speaker 14 You're saying I should be worried about other members?
Speaker 11 I thought the families worked together.
Speaker 14 You told me I'd be safe here.
Speaker 9 And you are.
Speaker 9 But I do have a growing concern about those who have a distorted view of what it means to be part of the family, who may be using their connections and skills for their own personal gain.
Speaker 9 Together, we have always maintained a balance.
Speaker 9 Apart,
Speaker 9 that is what I fear the most.
Speaker 17 You don't want to mention any of this while Nick and the others were still here?
Speaker 9 I told them what they needed to know.
Speaker 3 Uh-huh.
Speaker 11 And how many active members are here now?
Speaker 14
I've only seen associates in these halls. No one else.
Kind of makes me feel like you're making all of this up. Maybe you've been alone in this huge house for too long.
Speaker 9
There's about 30 of us here. Some you will meet once your training begins.
They mostly keep to themselves in the west and east wing.
Speaker 9 You won't have access to those areas until you officially get a ring.
Speaker 9 Another 50 or so are out there in the field, including the ones you already know.
Speaker 14 What about the others you haven't heard back from?
Speaker 11 Those outsiders or whatever.
Speaker 14 How many of those?
Speaker 9 There are about 200.
Speaker 15 More than there are active? And what are they doing?
Speaker 9 Well, I don't know. Another thing that worries me.
Speaker 15 What if they're just trying to live their lives away from all of this?
Speaker 9 Could be.
Speaker 9 But in the past, when some members acted alone, it hasn't always ended well.
Speaker 9 It is my hope that eventually we might be able to bring some back into the fold and
Speaker 9 what the hell.
Speaker 11 Wait, it's just Nakoma.
Speaker 18 Vera!
Speaker 9 Stop right there!
Speaker 19 I'll take care of this. Everyone, get back.
Speaker 3 What?
Speaker 17 What are you doing? She's gonna kill me!
Speaker 9 Rules are rules.
Speaker 15 You can't be serious.
Speaker 19 I only left this morning, but you came back. Sir, she was spying on us from a nearby building.
Speaker 9 Why did you do that, Nakoma? After I let you leave, did Nick stay?
Speaker 19 No, they kept going. I was the only one who turned around.
Speaker 17 I didn't trust these people.
Speaker 11 Obviously, I made the right choice.
Speaker 3 Sir,
Speaker 9 I can't give you clemency again.
Speaker 17 Wait, why? You aren't going to.
Speaker 19 I'm gonna do what must be done.
Speaker 11 Wait, wait, wait. Damn it.
Speaker 19 I didn't want to, but I have to.
Speaker 11 You heard him.
Speaker 3 Shh. Wait.
Speaker 3 Oh.
Speaker 16 I told you this was dangerous.
Speaker 9 So is this.
Speaker 3
Please, don't. Oh, man.
Put it down.
Speaker 4
Put it down. I'm warning you.
Put it down right now. No.
Speaker 3 Fine. Don't.
Speaker 3 Dad.
Speaker 3 Vera.
Speaker 17 You hurt her.
Speaker 15 I leave.
Speaker 3 Really?
Speaker 9 Fingers has been poisoned. At this point, I pretty much have to.
Speaker 17 Those darts only incapacitate temporarily. Fingers will be fine.
Speaker 9 She doesn't look fine.
Speaker 19 I was just defending myself. She came at me first.
Speaker 9 But you returned here after I explicitly said not to. We have rules.
Speaker 17 There are other people staying here who aren't members.
Speaker 15 Those associates.
Speaker 9 She wouldn't qualify.
Speaker 17 Wait.
Speaker 15 What about the other exception for non-family members staying? You said it yourself.
Speaker 9 I did.
Speaker 3 When?
Speaker 15 You were talking to Nick. You said there were allowances for trainers with special skills.
Speaker 3 Her?
Speaker 9 You're joking.
Speaker 11 You don't know me. Look what her darts can do.
Speaker 15 She has some that can even bring down the biggest infected.
Speaker 11 I haven't heard of anyone else that could do that.
Speaker 15 Not to the degree that she does.
Speaker 11 What if she showed you how it's done?
Speaker 15 What? Shh!
Speaker 9 This dart was non-lethal?
Speaker 9 Do you have ones that can kill?
Speaker 15 Yes.
Speaker 15 You should see what the red ones do. Or I should say you don't want to.
Speaker 11 Nakoma can tell you how they work.
Speaker 19 Oh, can I?
Speaker 9 Is it possible to reproduce? Can you make more darts?
Speaker 16 It is, and I can, but only with some very rare toxins.
Speaker 9 And I'm guessing only you know where those are.
Speaker 13 Yes.
Speaker 11 But why would I ever want to tell you?
Speaker 9 Do you understand what the alternative is right now? The position you are in?
Speaker 16 You are not giving me a choice in this.
Speaker 9 It's hers, really.
Speaker 15 You have my word.
Speaker 11 Just like that?
Speaker 3 Nakoma!
Speaker 17 Are you not seeing how serious they are?
Speaker 5 Listen to me, okay?
Speaker 3 Okay.
Speaker 9 I can't guarantee that Fingers there will be happy.
Speaker 9 But you can stay, unharmed, confined to quarters with Vera unless told otherwise.
Speaker 13 That's fine.
Speaker 9 This is it, Vera.
Speaker 9 No more favors.
Speaker 11 Understood.
Speaker 9 Send up an associate from the infirmary to retrieve Fingers.
Speaker 16 Milk reduces the effects.
Speaker 9 She needs milk, apparently.
Speaker 9 Now, if you wouldn't mind, hand over your darts and tube, or whatever that is.
Speaker 16 I would, actually.
Speaker 3 Really?
Speaker 16 This piece is important to me.
Speaker 9 You'll get it back, but I can't have you walking around with it.
Speaker 3 Now, come on, fine.
Speaker 9 We'll talk more once I have our armorer take a look at this.
Speaker 9 Farah,
Speaker 9 she's your responsibility.
Speaker 3 Well, shit.
Speaker 11 Follow me.
Speaker 16 So you're speaking for me now.
Speaker 15 You're lucky I spoke up at all. Only had to because you decided to come back.
Speaker 11 Why did you?
Speaker 16 I spent a lot of time under the boar, and this seems strangely familiar.
Speaker 11 I had this handled.
Speaker 19 Now I have to give up my darts and how I make them. Do you have any idea how bad that is?
Speaker 15 Considering I've already been on the receiving end of those, uh, twice? No, why don't you tell me?
Speaker 20 If I do this, I am giving these shady people one hell of a weapon.
Speaker 11 Do you know what could happen with those darts in the wrong hands?
Speaker 15 If you stayed with Nick, this wouldn't have been an issue.
Speaker 17 No, he would have stayed too if he didn't have other shit to deal with.
Speaker 15 He trusts that I know what I'm doing.
Speaker 17 You should have too. You just made made things worse.
Speaker 15 I guarantee that Fingers is not gonna be happy when she recovers.
Speaker 3 Whatever.
Speaker 11 I'll just dart her again.
Speaker 15 With what darts? And I doubt that move will work a second time.
Speaker 3 Mm-hmm.
Speaker 3 Damn.
Speaker 4 These are your dicks.
Speaker 11 You are a princess, huh?
Speaker 15
Take the couch. I'll be in my room.
Very wait. I...
Speaker 11 What is it now?
Speaker 15 You're sorry for the arenas or worried about me? You've said it all before. Why do you even care?
Speaker 11 Because I do. I have a hard time believing there isn't something else you want out of this.
Speaker 15 A back deal you're waiting to pay off, or some angle you're working on.
Speaker 16 It will take some time to rebuild trust.
Speaker 11 I get that.
Speaker 15 If ever, bridges that are burned can't be rebuilt.
Speaker 12 Pretty sure that's not true.
Speaker 14 If you had some concrete, steel, and plans, you know?
Speaker 3 Okay, then.
Speaker 13 Well, I could be stuck somewhere a lot worse.
Speaker 16 Maybe she's right.
Speaker 3 What the hell am I even doing here?
Speaker 10 Descendants will continue after a word from our sponsors.
Speaker 1 Coach, the energy out there felt different. What changed for the team today?
Speaker 2 It was the new game day scratchers from the California Lottery.
Speaker 4 Play is everything. Those games sent the team's energy through the roof.
Speaker 6 Are you saying it was the off-field play that made the difference on the field?
Speaker 2 Hey, a little play makes your day, and today it made the game. That's all for now.
Speaker 3 Coach, one more question.
Speaker 7 Play the new Los Angeles Chargers, San Francisco 49ers, and Los Angeles Rams Scratchers from the California Lottery.
Speaker 8 A little play can make your day.
Speaker 7 Please play responsibly, must be 18 years or older to purchase, play, or claim.
Speaker 10 And now, we continue with descendants.
Speaker 4 There they are.
Speaker 3 Dot,
Speaker 4 do you see Gloria?
Speaker 4 She must be up at the front.
Speaker 4 Oh man, they all look so exhausted.
Speaker 4 Gloria!
Speaker 4 Gloria!
Speaker 4 I see her!
Speaker 17 Did I hear her right?
Speaker 4 Making some progress. Looks like she knows your name now, too.
Speaker 3 Grant.
Speaker 21 Still can say mine as well.
Speaker 22 Welcome back. You did it? You blew the rocks up at the pass?
Speaker 4 Right onto their lead tank.
Speaker 4 Didn't see any make it through while I was in view. Hopefully that'll buy us enough time.
Speaker 22 Good, because the access elevator to the Atlas is just ahead. We're almost to the stable.
Speaker 3 Hey, you alright?
Speaker 21 Yeah, you look a little roughed up.
Speaker 3 Dot?
Speaker 8 It's nothing.
Speaker 3 I'm fine.
Speaker 4 Just a few scratches and a headache.
Speaker 4 The explosion was close.
Speaker 9 I was lucky to get away.
Speaker 22 Well, you made it happen. That's what's important.
Speaker 22 Tot.
Speaker 3 Kids.
Speaker 22 Ran into some infected, too. That's what she's trying to say.
Speaker 4 Some messed up ones, meant to look like kids, even dressed the same as them.
Speaker 3 Oh my.
Speaker 22 What? He's real. He's one of us.
Speaker 23 Can they please ride in the truck? My legs are just so
Speaker 3 tired.
Speaker 21 I'm sorry.
Speaker 21
It's overflowing with injured with all the fallouts. There's no more room.
I'm. I'm sorry.
Speaker 3 Please.
Speaker 3 Oh,
Speaker 3 the horse? Uh-huh.
Speaker 3 Alright.
Speaker 9 Alright. I'm getting off.
Speaker 3 Is it friendly? Uh-huh.
Speaker 3 What's his name?
Speaker 11 Demon.
Speaker 15 You?
Speaker 3 Gus.
Speaker 4 Hey, I'll help you up, okay, Gus?
Speaker 10 Well, I think that's the most words out of you I've heard yet, Dot.
Speaker 9 Hey, there's no rush.
Speaker 4 You do you, alright? You've been really trying, I can tell.
Speaker 3 Dot.
Speaker 4 You okay up there, buddy?
Speaker 23 Yeah, I think so. But I don't know how to ride.
Speaker 8 Honestly, neither did I.
Speaker 9 Demon here did most of the work.
Speaker 4 Just hold on to the rope.
Speaker 3 Okay, this is so much better than walking.
Speaker 3 Whoa!
Speaker 3 Demon!
Speaker 3 Slow down!
Speaker 3 Done?
Speaker 9 It'll be fine.
Speaker 4 It'll give Demon a little rest. That kid weighs nothing compared to us, and only has to carry him a little further to the Atlas.
Speaker 21 You know, I was doing a sort of informal count of everyone here, and we have maybe 2,000 people. You sure we can fit everyone in this missile silo?
Speaker 22 The Atlas is a squadron of silos, so yes, but it'll still be pretty damn tight. We can move large groups into the silo dome and the farms, and then spread everyone else out into the remaining rooms.
Speaker 9 Hmm.
Speaker 21 And we get down there through that elevator that you mentioned.
Speaker 10 How big is that?
Speaker 21 How many can we fit?
Speaker 22 The lift in the stable can only take maybe 20 to 30 at a time, and that's if we jam-pack everyone in.
Speaker 21 And there's only one elevator.
Speaker 9 Yep. 30 people at once.
Speaker 21 How long does it take to go down?
Speaker 4 Took like two minutes when we were on it.
Speaker 9 So, four there and back.
Speaker 21 That's gonna take a considerable amount of time just to get everyone below.
Speaker 4 Yeah, and especially if we don't want to be followed. We have tracks to consider, and that's a lot of footprints.
Speaker 3 And yeah, that's right.
Speaker 3 Oh boy.
Speaker 4 Gloria, check your scope.
Speaker 1 Shit, the Boers people have made it to the valley.
Speaker 4 And they're definitely gonna see where we're going.
Speaker 21 Damn it! Not to mention it'll take hours to get everyone down there through the elevator.
Speaker 17 The Atlas wouldn't be safe anymore.
Speaker 3 Shhh. Shit.
Speaker 21 Yeah, you can say that again.
Speaker 4 There's gotta be a way.
Speaker 22 Set up more snipers to hold them off.
Speaker 4
The trucks could just drive around the shooters. There's no choke points.
It's all open desert out here.
Speaker 18 Yeah.
Speaker 22 I don't know if I have an answer, kid.
Speaker 21 Then we came all this way for nothing. What will the boar do when she catches up? Should we just consider giving ourselves up?
Speaker 3 No.
Speaker 21 I'm just being realistic here. Save what lives we can, live to fight another day.
Speaker 4 We have come too far.
Speaker 22 Even if we could get some of us into the Atlas to arm ourselves, the others would panic and try to do the same.
Speaker 21 No one would be safe.
Speaker 22 And then the boar would take my atlas and everything in it.
Speaker 4 We need to think of something and fast.
Speaker 3 Got
Speaker 21 I'm sorry.
Speaker 21 I may be too exhausted, but I'm just not seeing it.
Speaker 20 Should we
Speaker 21 stop everyone or what about the town?
Speaker 4 The one my dad crashed in.
Speaker 4 It's close by, right?
Speaker 3 Hackberry?
Speaker 4 Could we make it there?
Speaker 22 I mean, there's a chance we could.
Speaker 21 What about the infected?
Speaker 14 That town is completely cleared out.
Speaker 22 Nothing lives there. I made sure of that.
Speaker 21 You want to set up a defense there?
Speaker 4 Something along those lines.
Speaker 21 But we don't have enough ammo and weapons left to defend ourselves against all the boar has.
Speaker 4 All we really need to do is buy more time.
Speaker 14 We don't have much of that either.
Speaker 17 Can these people even make it?
Speaker 21 Yeah. It's this or nothing.
Speaker 2 Everyone, gather around.
Speaker 4 I know you're tired. You've all been walking for days.
Speaker 3 We only need to go a little farther.
Speaker 4 Push hard, one last time. We just have to make it to that town over there.
Speaker 20 I thought we were going somewhere safe.
Speaker 4
And we're gonna get you there, eventually. But the boar and her people have made it to the valley.
We have to be smart about this. She's bringing tanks and mounted guns with her.
Speaker 8 Then we're fucking dead.
Speaker 4 Why keep walking? Better work for her than not live at all. Was that really much of a life?
Speaker 3 Hell no.
Speaker 4
Exactly. You can't give up now.
Not when we're this close.
Speaker 4 What?
Speaker 4 If you turn around and go back to the boar, sure, she may let you live.
Speaker 3 But for how long?
Speaker 4 If you thought it was rough under her before, damn sure she would find a way to make it a hell of a lot worse now.
Speaker 4 Go back, and I guarantee that for every day you can live after this, you'll regret never taking the chance to actually turn things around on her.
Speaker 4 Come with me, and I promise, not only will she never be able to lay a hand on you, we're gonna make sure that she will never be able to to anyone ever again.
Speaker 4 We will force the board to play our game, and this time, we're making the rules.
Speaker 4 But the only way this will work is if we make it to Hackberry before they do.
Speaker 4 Can you push with me one last time?
Speaker 4 Come on!
Speaker 4 All right, let's do this. I'm right behind.
Speaker 3 Alex.
Speaker 21 Well, I'm convinced.
Speaker 22 You got a plan, I take it?
Speaker 3 Uh-huh.
Speaker 4 It's a bit risky, but
Speaker 4 if this works,
Speaker 4 the boar will be finished.
Speaker 3 Now,
Speaker 4 we have any of those radios left?
Speaker 4 Look at them all scattering into the town. It's not going to matter.
Speaker 4 Should we go in and flush everyone out? Wait to see what the boar says.
Speaker 1 Oh, Jesus Christ.
Speaker 4 Too much for you, Seal?
Speaker 21 Come on, man up.
Speaker 4 How easy for you to say. You didn't get shot with a damn arrow by some French chick.
Speaker 21 Man, I'm lucky to be alive.
Speaker 18 Where are they? Jackal, why did you stop?
Speaker 4 Ma'am, they went to hide in the city up ahead.
Speaker 4 What'd the map say it was?
Speaker 3 Hackberry?
Speaker 4
They've been on foot for like two days. They aren't gonna put up much of a fight.
It's not that big of a town. We just need to go in there and drag them out.
Or they're setting up traps again.
Speaker 4 Those assholes on the horse knew exactly what they were doing. Hmm.
Speaker 3 Maybe.
Speaker 3 They have nowhere to go. They're cornered.
Speaker 18 But it'll be better for us if we force them to come out on their own.
Speaker 18
Line up our gun trucks and tanks. Surround the town.
No one escapes this time.
Speaker 4 All heavies, form a perimeter around Hackberry.
Speaker 18
Remember, we need these people to come back alive. But losses are acceptable.
They need to learn this can't happen again.
Speaker 3 Oh, what is that? Oh, shit.
Speaker 4 A trap?
Speaker 3 Out here?
Speaker 3 How did they have time for that?
Speaker 4 There, a little black box in the sand.
Speaker 3 Up ahead.
Speaker 4 It's what's beeping, that's for sure.
Speaker 18 Go check it out then.
Speaker 3 Me?
Speaker 4 But but no, but but but like Jacko said, what if it's a trap?
Speaker 18 Then you'll know very quickly, won't you?
Speaker 3 Well, hold on now, I ain't gonna
Speaker 3 you question me, Seal
Speaker 18 after you screwed up and let the others out of the stadium.
Speaker 4 I was shot with an arrow. What do you expect of me?
Speaker 3 Joe, listen now, go.
Speaker 3 Oh
Speaker 3 shit,
Speaker 4 what is it?
Speaker 4 I can't tell. Something in the dirt?
Speaker 4 I don't see no wires or nothing.
Speaker 18 I'm tired of waiting.
Speaker 4 It's the radio. It's the radio.
Speaker 4 They took a bunch of ours. This one of them?
Speaker 18 Pick it up.
Speaker 4
Seems safe. Ain't no triggers or nothing.
Obviously, they want to talk.
Speaker 3 Answer it.
Speaker 10 Hello?
Speaker 9 I want to speak with the boar.
Speaker 3 Who is this?
Speaker 4 Who do you think, dumbass? It's one of them.
Speaker 4 Is she there with you?
Speaker 3 Ma'am?
Speaker 3 Bring it here.
Speaker 4 But you hold it.
Speaker 18 I don't trust what they might try.
Speaker 4 Oh, gee, thanks.
Speaker 24 You get your expendable, right?
Speaker 2 I am seeing that. Hello? Is she with you?
Speaker 18 Press the button.
Speaker 18 That depends.
Speaker 18 Who is this?
Speaker 18 So you did come out here.
Speaker 18 Thought you might have stayed back in your little penthouse.
Speaker 18 Why don't we cut the bullshit? My animals have you surrounded. If you surrender now, there'll be no repercussions.
Speaker 18 I will even go so far as to bring back buses, so nobody has to go any further on foot.
Speaker 18 But that's only if you come out now.
Speaker 18 We're not surrendering, ever.
Speaker 3 What do you expect to do in there? Wait me out?
Speaker 18 That's not going to happen.
Speaker 18 I don't think you understand the situation.
Speaker 18 No, I don't think you do.
Speaker 3 All that walking.
Speaker 18 I bet my workers can't even stand up straight. Whatever munitions you stole from Prim must be running out, and I doubt that town has any food or water.
Speaker 18 And that's even if I would let you wait this out.
Speaker 18 We're not leaving. Do you understand how this will end?
Speaker 18 How many lives are going to be needlessly wasted?
Speaker 18 So many have already been lost.
Speaker 3 Why would you want to add any more?
Speaker 18 This is your last chance. Come out of the city with your hands up.
Speaker 18 Well,
Speaker 18 what about a counteroffer?
Speaker 18 Oh, this is going to be rich.
Speaker 3 We're bartering now?
Speaker 18 You think you're in a position for that?
Speaker 3 Fine.
Speaker 18 Indulge me. You're speaking for everyone?
Speaker 4 What do you want?
Speaker 18 Better working conditions? More food?
Speaker 18 Improve the camps? I'm open to considerations.
Speaker 21 Really, ma'am?
Speaker 18 What do you think?
Speaker 18 Go home.
Speaker 3 Take your tanks and animals, whatever the fuck you brought with you, and go back to Prim.
Speaker 3 Leave now, and we'll let you live.
Speaker 10 Well, ain't that something?
Speaker 18 You have got to be kidding. This is a joke, right?
Speaker 18 You're not holding any cards right now.
Speaker 18 You have nothing.
Speaker 9 What are these assholes doing?
Speaker 4 There's no way they could put up a fight.
Speaker 4 You're right, ma'am.
Speaker 21 They got nothing left.
Speaker 24 Why don't you come in here and find out?
Speaker 24 They're only trying to lure you in.
Speaker 3 I know.
Speaker 18 That's not going to happen.
Speaker 18 Off and pop all you want, little piggy.
Speaker 3 You're not getting in.
Speaker 18 Bartering is over.
Speaker 18 Shell them.
Speaker 18 Fire the tanks into the buildings. They need to know we mean business.
Speaker 18 As I said, casualties are acceptable.
Speaker 3 Heavies!
Speaker 4 Prepare to fire on the town.
Speaker 3 Really?
Speaker 21 Come on, man.
Speaker 3 Big mistake.
Speaker 18 You had your chance.
Speaker 18 Fire.
Speaker 10 To be continued in the next episode of We're Alive Descendants
Speaker 10 And now a word from our sponsors
Speaker 9 You've been listening to We're Alive
Speaker 10 Descendants Produced by Wayland Productions. Written and directed by KC Weyland.
Speaker 11
Starring Hodgin Cho as Vera. Christy Carlson-Romano as Gloria.
Vanessa Bourne as Nacoma.
Speaker 10 Austin Trace as Alex.
Speaker 11 Briarly as Don.
Speaker 9 Joe Souza as Oliver.
Speaker 20 Alita Lachey as Fingers.
Speaker 24 Leonard Kelly Young as Conductor Grant.
Speaker 22 Augie Wayland as Gus.
Speaker 10 Charlotte Evelyn Williams as Phyllis.
Speaker 2 William Leon as Jackal.
Speaker 10 Jackal.
Speaker 18 Gigi DiSavo as the boar.
Speaker 2 Brandon Burns as Seal.
Speaker 10 And I'm Michael Swann. Additional voices by Phil Mieto.
Speaker 16 Masaka Malimba.
Speaker 14 Shannon Zimmerman.
Speaker 9 Hero Carlisle.
Speaker 4 Amy Newman.
Speaker 2 Eric Daves.
Speaker 10
DJ Hughes. Produced by Casey Whaland.
Editing and sound design by Casey Wayland. Additional editing by Ryan Liu.
Trailer editing by Vicki Lucas. Post-production supervisor, Casey Weyland.
Speaker 10 Original music by Robert Mai. Theme music by Danny Berkhoff-Hopkins.
Speaker 9 Score assistance by Evan Tamani.
Speaker 10 Recording and Engineering by Wayland Productions. Sound Engineering by Gino Jang and Victoria Cheng.
Speaker 9 Script supervisors Gino Jang, Aaron Reardon, Kelsey Hughes, and Lynn Michaela.
Speaker 10
Audio production manager Dimitri Keogh. Associate Producers Jace Oly, Mistress Zeneka, Raul Miller, John Grills, Mandy Armand, and Christophe Laputka.
Co-produced by Rusty Quill.
Speaker 10
Executive Producer, Alexander J. Newell.
Chief Marketing Officer, Callum Dougherty. Marketing Assistant, Hattie Quinlan.
Network Liaison, Tom Park. Thank you to the following Kickstarter backers.
Speaker 9 Carter Small, DeHabiton Wilson, Michael Patterson, Glorie Polymenikas, and Doug Wixton.
Speaker 10 For more info about the show and a complete list of cast and crew, visit us at www.we'alive.com. Access exclusive content and lore on our Patreon and follow us on social media for regular updates.
Speaker 10 Special thanks to our patrons and Kickstarter backers for making this series possible. This has been A Theater for the Mind by Wayland Productions.
Speaker 1 Coach, the energy out there felt different. What changed for the team today?
Speaker 2 It was the new game day, Scratchers, from the California Lottery.
Speaker 4 Play is everything. Those games sent the team's energy through the roof.
Speaker 6 Are you saying it was the off-field play that made the difference on the field?
Speaker 2 Hey, a little play makes your day, and today it made the game. That's all for now.
Speaker 3 Coach, one more question.
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Speaker 8 A little play can make your day.
Speaker 7 Please play responsibly must be 18 years or older to purchase, play, or claim.