CSB306: RED EYES BLACK POWER
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Transcript
How are you doing?
I
have felt better.
Looks like it.
Yeah.
So
in my household,
my general health is on the
what does my wife say to me when I walk out of the bathroom scale.
So if I walk out of a shower and Paige goes, whoa, you look like shit.
Maybe it's time to take it slightly easy.
So yeah, the baby got sick last week.
Yeah.
And then I got sick.
And then Paige still didn't get sick, so good for her.
Genuinely.
Okay.
And then I got better.
And then I got food poisoning.
Completely separate.
Completely separate event.
Okay, because I was about to say that this seems like a really long tail.
Completely separate thing.
Shit.
And your immune system is already like the game.
And so then I'm getting re-sick again
from the thing that I was on the mend from.
Shit.
Okay.
Do you know what it was or what kind it was?
I know.
Wait, the food poisoning or what I'm ill with?
No, no.
I know what it was.
Yeah.
I bought some sandwiches and I really liked them.
And then there was one that was in the fridge for a couple days, and I was like, I bet it's still good.
It wasn't.
It wasn't still good.
Okay.
It wasn't.
I should have thrown it away.
Because it turns out that, like, depending on whether it's like, depending on what it is, too, that determines, that can determine a lot about how bad it goes.
Like, if it's meat versus if it's, you know, it was meat.
Great.
Yeah.
Okay.
It was, it was not.
I didn't get a lot of sleep that night.
That's what I'm saying to you.
So
I was like, you know what?
I'm feeling good yesterday.
I'm going to, I'm going to.
Because Metal Gear Solid 3, I've been trying to play it for weeks and I just like getting sick and delayed and whatnot.
You know what?
I'm going to do it.
I'm going to play Metal Gear Solid 3.
That's a great game.
Lots of cutscenes,
not too mentally taxing.
Right?
So I started to play it and you know the scene where you meet Eva and then the Ocelot unit
attacks you?
Yeah, that took me like 20 minutes, and I failed it like five times in a row and just couldn't.
I just couldn't.
Did you not realize
like where you were at at that point?
Like,
I was like, oh, I'm good.
I'm good.
When you lock in, you kind of just like faded out.
And then, like, oh, I should focus up.
And then I'm like, I'm having a really, really hard time focusing up.
Like, very, very difficult time.
And then I just just bailed on my show after like
fucking an hour and a half yeah okay and then i went to bed and then i slept 12 hours uh so there's definitely a like once the stream is going and on there's a there's a like a bit of a shield that goes up where i feel as if um you can't tell when you're fully tired until you get up after you're done right That's right.
And I liken it to if you're sitting at the bar drinking, you don't feel it until you get up to go pee.
That's right.
So it's one of those bits where if you're starting to fall apart, but you're still on stream, you might not actually notice.
Yeah, I was like, I got this, I can do this.
And then I'm like, this is really hard.
Why is it so hard?
So that's cool.
Okay.
Paige is doing well, and the baby is like 99% on the man.
He's still walking around going a little bit.
But I'm just being a big sick baby.
So I've pulled down my schedule for the week, and it's now like a every day I'll wake up and go, ah, maybe, maybe.
But that really annoys me because I want to get back to streaming and being sick is lame.
Yes.
It's cringe.
It's extremely cringe.
But that's what's going on with the inside of my body.
It's not happy.
Though I will say, there's an osmosis Jones adventure happening right now.
Yeah, a little bit.
I will say, I did have a good piece of news, which is, you know, when you've had this nagging cough and then you finally do the big cough and you get a lot of it out
and it's and it's out and you're like, oh, yeah, yeah, yeah.
And then you do the test, which is you look at it on the tissue.
No, no, because the color is going to tell you how bad your day is going to be.
Sometimes they ask you that.
Sometimes the doctor asks you.
The result is normal.
Because
I remember I would get like strepper bronchitis, and if I coughed up, up, it would be black.
And that is the wrong color for your mucus to be.
Yeah, well, okay,
you're not
blighted with consumption.
No, I don't have the consumption.
Yeah, if you're coughing up black, I think you're in the wrong century.
Yeah.
Okay.
So that's what's going on with me.
I did do some other things this week, but how are you, man?
I'm okay.
Are you well?
Yes, I feel like I'm quite rested.
You know, I did definitely enjoy the extra days after MagFest to just completely recharge and
just rot?
No, no.
Take care of a lot of errands.
When I say rest, what I actually mean is do like life stuff
outside.
And then...
you know, kind of
take a nice minute and go like, hey, what's on my list of things I've wanted to do for a while?
And then like start checking checking some of those off, you know?
So
that's all nice.
And, and, you know, kind of,
yeah, just,
you know, relax a little bit.
Um,
uh, try not to
crash out too hard at
the insanity that was the airport news the moment I finished telling the airport story last year.
Yeah, that was not great.
Um, literally.
That was a little too close to the podcast release.
The exact same one the next day, the exact same airport the next day, was uh
pretty
pretty fucked up to read about.
Um,
and once people started basically explaining that, like, yeah, that airport in general is uh
many people have had rough experiences, it's kind of like, well, fuck,
um,
yeah, so that uh, uh, I suppose aside,
there was a
there was a week that did occur.
Yeah, it's true.
Every week.
Yeah.
Unfortunately.
Do you feel like do you feel like,
I mean, at this point,
you must, but like.
I feel many things all the time.
It's like our life happens in weeks.
It's like, yeah, no, absolutely.
You know what I mean?
Like, those are the structures.
And like,
you know,
because I feel like the podcast is
just been a like a dot point for the beginning of it.
Oh, absolutely.
It's the it's the center of my fucking timeline of my life.
That's what that's what I'm trying to get at.
Yeah.
It's kind of like, okay, like everything is a rubber band pulled back from the podcast, and then it's released on the day of, and then we shoot forward
and then we see if we can make that rubber band hit the next one.
Every single week.
Yeah, 100%.
It's a really weird feeling.
But like, here's what's weird about it is that I recognize this feeling because I used to have it and it used to be called church.
Oh.
Once a week.
Is this your new church now?
Where you're the pastor?
Well,
I mean, I guess that's where the bit naturally goes.
Pastor Woolly the journalist?
But no, I would say if you have anything in your life that you do once a week that you do long enough, it becomes a like, you know, a mental flagpoint that you wrap your brain around um
and then you can start like like
member remembering like tie like what was happening circa
you know the these these these oh absolutely particular points so um yeah
uh so yeah i guess i'll i'll go into uh my stuff uh i've got not a ton but a couple things
so one
wow the energy on today's show is like so muted compared to usual.
I am, I,
you know, I got you.
No worries.
I'm feeling all right.
Waha, waka, waka.
Just because you're sick doesn't mean we're all fucking, you know,
you'll get.
Hey, look.
I can think of at least one news story we'll have to talk about today that'll get my blood going.
Don't get your blood going too much because your insides still need to, you know, empty out.
No, no, they're back in now.
Okay.
Okay.
No, we're over the food poisoning stretch of it.
Okay, okay, good, good.
They're staying in.
I can't have you look at your friend on the floor behind you there.
He's missing his arm, man.
So I watched a movie.
That's fucking crazy, dude.
Something that I
wild.
An impossible thought has occurred.
Yeah, I imagine, especially in your household, it's become awesome.
There's only
we can watch a movie.
And it's like from the hours of like 11 p.m.
to 1 a.m.
because the baby's asleep, right?
But then you're like,
I'm tired.
I'm going to go to bed.
So
I've been hearing a lot from just everywhere about two things.
So I've been hearing about a TV show.
You got to watch Severance, which I haven't watched yet.
I've heard this.
You keep hearing about that, right?
That's the new big thing.
And film-wise, you got to watch the substance.
I...
Ah, the substance.
Yes.
I watched the substance.
Do you know anything about the substance?
I know that I, the only, this is such a strange poll.
The only thing I know about the substance
is seeing someone make fun of someone for being dumb and saying that they watched the substance and their takeaway was, wow, Demi Moore looks real good in this.
And apparently that makes them very stupid.
That's funny.
That's funny.
But that's literally all I got.
So, there's some people in my life that did not enjoy it, and there's some people that fucking loved it.
And piecing together who kind of gave me a little bit of an inside impression as to what to expect.
Okay.
Yeah, all right, all right, all right.
And so, and now, having sat down and watched it myself with no trailers, so I was completely cold, nothing, no, completely cold, um,
like not even the genre, you know.
Uh,
sat down, and
I loved it.
I thought it was great.
And I'm like, I know exactly why those people I know that didn't like it didn't enjoy it.
It's fascinating.
I love that.
And it's a, because it's the kind of movie where there's a lot that's good,
but there's a lot that's like, if you don't get it, you just don't get it.
If you're not aware, you're just not aware.
It does require you to kind of have not even a toe in like
different genres per se but you have to have at least heard of them you know um
it's really it's it's it's it's it's a really fun movie so uh i think anyone listening to this podcast is is on board right i think you're a-okay with that i think oh you they're already genre aware enough so it's because i'm thinking of like yeah there's for example like um you know there are some some friends of friends who are not like like real super big on media in general that were like, yeah, I don't really get it.
I didn't like this.
I'm turning it off type of thing.
And it's like, oh, okay.
Well,
that aside,
what the substance is, is,
yeah, it's a movie starring Demi Moore and Margaret Qualey and
Dennis Quaid.
Okay.
And
yeah, Demi Moore is kind of like, you know, a starlet that is from the old Hollywood era.
And
I'm going to, you know, I think you should see it at some point, but like,
I'm going to, I'm going to talk around obviously
the major spoilers on it.
Though there are some definite body horror things that would, like, freak you out.
So,
you know, you might want to get a heads up about that.
Dennis Quaid is basically playing an absolute skeezebag Vince McMahon.
Okay.
And his name is Harvey in the movie, and he's a Hollywood producer.
So,
oh, oh, oh, okay, oh, okay, done and done.
Right?
And,
yeah.
And Demi Moore is a starlet on the way out
and is dealing with
all of the anxieties that come with that.
And so, what you get is like
this really, like,
strangely, cartoonishly kitschy movie that
has everyone in it like acting like sitcom characters at points.
Almost like it reminds me of like, imagine if everybody is like the game show from Wreck Rim for a Dream.
We've got a winner, right?
You know, you know, that kind of like, yeah, that level of like just absolute kitsch.
That's how everyone behaves.
But
your main character and your focus here is on,
yeah, this starlet who is going through it, self-esteem, self-hatred, body dysphoria, addiction, all of this stuff.
And, yeah.
Um, and a lot of this kind of manifests into just some real solid body horror, some real good, like,
like, fucked up, like,
you know, some prosthetic work and some just like, um, yeah, a really sad and strong, like, kind of examination of this, of this topic, you know.
Um,
and a lot of that as well leads into, um, so you've heard of It Follows, yes, right?
So, that's kind of like a horror movie that is like a physical manifestation of an analogy, yeah, right?
So, this is a kind of similar analogy.
This is maybe the bluntest possible horror movie villain of all time, yeah.
So, this is exactly in that vein of like, okay, it's a walking, living analogy, you know.
You are somebody that can look in the mirror and see what you see and feel how you feel about what you see.
But what's really cool about this is
that, you know,
so Margaret Qualey plays an alternate version of Demi Moore.
And deep down inside of you, there's a person that's still you that makes the same choices that you would make if they were in the same
scenario, given the same stimuli.
But if you take that same person and put them in a different scenario, you know, like you might look at it and go, I would never do that.
And it's like, no, you absolutely would.
You are still you.
You're just saying that from this vantage point.
But, you know, you'd have the same blinders if you were lifted and dropped into a different scenario.
And
yeah, it's a really, it's a really great, you know,
way to kind of introduce that.
It's because it's also like, you know, pretty contemporary.
You have this kind of like
distant feel where some of the horror is delivered via essentially subscription loot box
with like packaging, you know, where you can open up the box and see like layer one.
Oh, layer two, there's an unboxing video here from my horror, you know, and don't forget to like, yeah, don't forget to subscribe and open it up and get it delivered, you know, like there's a whole thing to that of like the convenient just drop-off society of like, oh, like horror is beyond your comprehension, available easily, straight to your door, you know?
Um,
and, and, uh, yeah, and then I would say, like, you know, while it's kind of like, it takes its time with the material too, it's a two and a half hour movie, right?
So it really believes in itself and in
you know, addressing, like I said, the, the, the body dysmorphia, the hatred, the, the, the, the, the, all the different different elements that the characters are going through here but uh in the same way that there is a person deep down inside of you that's still you there is a genre deep down inside of this movie that's still the same movie but
is a different genre and right knowing that going in
um just being aware that like
hey
this is gonna take its time and it's gonna go places and just be along for the ride i think it's a really enjoyable experience.
So, I just watched the trailer like silently while you were talking, and like I saw like two shots, and I'm like, oh, I know exactly what other genre you're talking about.
And that is not what genre the rest of that trailer looks like.
Yeah,
yeah, yeah.
This movie's
having fun with it while taking it dead serious, you know.
So
I say,
I say, go watch this, uh, you know, knowing that, like, they're going for something and
just trust, you know, because you're going to be, like, there's like, the, like, the pathway to where it goes has, like,
I'm like, what?
I'm like, I'm, I am an inch away from hating this.
You know what I mean?
Like, there's parts where you're like, you might be completely off your rocker.
And it's like, no, no, no, no, no.
It takes a second, but it lands, you know?
So, um, absolutely
go check out the substance.
and um
there's something to as well like when they want to emphasize like you know when you want to emphasize um
how someone there's a lot of like you know again focusing on self-hatred but you want to emphasize like what what self-confidence feels like right
and um
there's moments in this where like
you're shooting shit that's like
it's almost pornographic but it's not and it's not like
it's auto
it's it's auto erotic it's essentially it's like someone being in love with themselves to the maximum and like the camera is just all about you in yourself you know obsessed with yourself it's it's really really powerful at that um
and then the last thing i'll say about it uh is uh a lot of my favorite movie uh movies and media in general um there's something that i always really enjoy and it's when there's one scene that stands out as
different from the rest of what's happening, but serves as like a thesis statement,
you know, and like it's one of those things where, like, yeah, a scene will come and it'll go, and it'll just tell you something about the character.
And then by the end of the movie, you're kind of like, oh, that was it.
That was the whole thing right there in that one scene.
And this has a really fantastic moment like that.
And it's a simple scene with a character preparing to go on a date.
And
she's just getting her makeup on and getting ready to go out.
And that's it.
That's all the scene consists of.
And it's unbelievable.
And it's just a perfect encapsulation of the movie, you know, through and through.
So
I love when that happens and when you can kind of like have those standout moments as well.
Yeah.
Yeah.
Check out the substance.
I might check out the substance, but only if we can get the baby down to sleep early.
Yeah.
Also, be aware that there are Z-targeting your specific horrors
on display in this movie.
Oh, yeah.
Just,
yeah.
Do with that information what you will.
You know?
Okay.
I don't know if you can do the eye blur thing or the...
I don't know if you can, you know,
get a heads up, but yeah.
I'm good.
Okay.
So, like, if it's a film,
I can, like, handle a lot.
But if it's somebody in my, like, vicinity talking to me about something, that makes it a hundred times more real.
Okay.
Gotcha.
Because film has, like, a dedicated,
you know, the fourth wall is nice and strong for me.
Yeah.
So you've, you've, I mean, we just talked about Silent Hill Remake the other day, right?
So.
Oh, so that is a perfect example.
See, games, I don't have that wall.
So, I forget where I was talking about it, but I described it like
I was talking about vibration.
So, I turn off vibration for every single device I own now.
Yes, it's like the first thing that I do in either Steam settings or console settings or whatever.
I turn it off immediately because all the novelty of me going, huh, oh, that felt, oh, that, oh, because of the gunshot or whatever,
interferes because it reminds me that I have a human body.
Okay.
Because
when I'm like
focusing and in it, my body disappears
completely,
which is why I get totally jump scared super bad
or
emotionally invested or whatever.
And then if I shoot a gun and the controller goes, I go, oh, right.
Oh, I'm in my fucking meat pilot thing here.
Okay.
Right.
So interesting.
When I get to Silent Hill 2
and Silent Hill 2, and I'm like staring straight ahead and I'm fully in there and I'm inhabiting James Sunderland's body and it goes, jam this rusty syringe into your arm pat.
I go,
and it's like a hundred times stronger than if I just saw that in a movie.
So what I would say for me, I feel like if the game is multiplayer and competitive, immediately all vibration needs to go off because I just need a direct brain-to-screen interface, right?
I don't want anything else getting in the way.
And it like...
Style and presentation is one thing, but like, yeah, you don't want any obfuscation in terms of controls.
So if a stick vibrated, I'd be like, what the fuck are we doing?
Right.
Yeah,
the best compliment I can give nearly any game is that I left my body while I was playing it.
Sure.
What I will say, if it's a single-player experience and,
you know, it's medium competency, it's not like extremely high,
you know, skill required or so, I'm fine leaving it on.
For a long time, I kind of was getting like, you know, overall not that impressed with its uses because bad vibration is...
just it takes the worst.
Yeah, it's awesome.
There's a lot of shooters that are like, I'm going to vibrate the controller at max strength on every time you pull the trigger.
And it's like, no.
God damn it.
Holy fuck.
But the PS5 and specifically Dark Demons Remake.
That's the only one I like.
Well, no, not just that, but
the space one
with the astronaut.
Returnal.
Returnal.
Returnal and Bluepoint Demons are like really good uses of Rumble.
And so that convinced me to give it a shot in a lot of cases.
I'll leave it on for those types of experiences.
I would leave it on for Demon Souls on PS5.
I loved it.
And if games had that level of
highly detailed rumble, I would not only leave it on, but I would play PS5 games more often.
Astrobot.
Astrobot does it.
Astrobot does it really well as 2.
Most games have, even now, even on the PlayStation, most games just have generic Rumble.
Okay.
Which is lame and sad.
So tangent aside, I brought up the Silent Hill 2 remake because
the first thing you see in the film,
the substance, is a mysterious syringe fluid.
I assume it's the titular substance.
Correct.
And it is an unknown fluid in a syringe.
So that's the first thing.
So yes,
all this to say that it's great.
It's great.
Go catch that.
God, Dennis Quaid is such a shitbag.
Oh, man.
Yeah.
Like, even, and here's the thing, too.
There's even things where it's like something, for example,
it's like all, because of the nature of the subject matter, the movie does something where like all food is depicted horrifically.
No matter what, no matter when.
So you're getting the worst.
But it's too wet.
It's too
moist.
It's zoomed in.
It's like oh it's hanging off the edge you know it's so awful and like yeah they just lean in on that um
so yeah that's that's that's really good
um
and then yeah you know uh beyond that um
only other things are it looks like uh the
i i went when i went to magfest i ran into uh one ninja gentleman who was uh one of the the friends back on the the black gift server who we i used to play Overwatch with.
Just came over and was like, hey, how's it going?
So how's Rivals going?
Yeah?
You want to rank up in that camera?
I was like, oh no.
Oh no, are we doing this?
A rivals is the thing.
Oh, and
with one question, you know, like the thing like, I think we can get to gold, you know?
I think it was just a little fun.
I think we can get to gold.
I'm like, fuck me.
The black gift rides again so
i wanna i want i've enjoyed i've enjoyed the game enough that i will say that like um i've had enough fun solo queuing
and that's the worst way to play any of these games i i solo queue quick match like exclusively like i i ranked just seems miserable
i i i and that is like saying a lot because yeah this is i'm enjoying it playing the least optimal way to play this game so why not give a shot at the most enjoyable way?
So yeah, I'm going to jump back in there and been chatting with some of the old folks.
I'm excited to see what it feels like.
What comes of this?
I mean, now that, look, the thing is,
when you're properly
queued up and communicating with people, you can obviously do a lot more.
I'm hoping to learn more and just
become a better player because I'm
whatever ass, just doing my thing, trying to hold the role as much as I can.
But you can only like certain types of things, like,
if you're going to do like a dive comp on somebody, you have to be coordinated to be like, we all kill that now,
and you know, we all kill that now,
and like if you're pinging, you're going to be
doing really well, but you, you know, there's an advantage to being like to roll in, you know, with a full team and stacked up and communicating properly.
I can't possibly justify playing anything ranked in which I have to rely on anyone else because I don't want to talk to them.
Yeah.
Yeah.
Like, that's just.
Fair.
Like, if I wanted to talk to people while playing multiplayer, I would go play goddamn MMO.
The,
you know, kudos to Apex Legends forever because their ping system has made it really, really
great in that communication is, you don't even have, you don't have to type.
You don't have to, you know, you can do that.
If you don't want to jump on mics ever, you don't have to.
You can do a whole lot with just good pinging.
But,
of course, even better than that that is, you know, talking to people that are not horrible.
So,
yeah.
So, like,
the main breakdown that I feel like ranked versus quick play is going to, like, even on SoloQ has like this different, it's like a personality thing, and it depends on like what pisses you off the most.
Because I saw somebody in the chat just say, like, I can't do quick match anymore because people throw so hard, right?
And, like, they're completely right.
People are fucking around on quick match.
People are just picking fucking whoever, and they're practicing characters, and they don't know what the fuck they're doing.
Yeah, yeah.
I think it can be really annoying.
See, but I play
quick match to practice a character that I don't like.
Same here.
Yeah.
Yeah.
That's what I'm saying.
I have to know that's what stress here.
So that doesn't bug me at all, right?
What actually totally bugs me like crazy is going into a ranked match and somebody is trying really, really, really, really hard and they're god-awful.
Like, I would rather you fuck around and be trash on a character you don't know how to play than someone go, I got Iron Man, don't worry about it, and then go zero and 40.
So, yeah, that's where I guess halfway through, you know, someone on the team will be like, hey, it's not working out, maybe switch, or maybe I can take
it for, you know, and you, yeah, or not, that's fine.
Ultimately, though, in theory, if you are able to call that person worse, then you would be better.
And with enough matches, you won't be matched up with people like that anymore.
The other thing is that, like, when I was playing ranked, it's like I literally had to go support every single match.
Okay.
Because
I would load in and everyone would.
Do you hover?
No, no.
I'm getting in and people are all auto-locked on DPS and maybe there's one tank and it's like, I guess I should play support.
And that was like every single match.
I think, I mean, the game would be, it would help if you could auto-queue into like the thing you liked or so.
And, you know, that would be probably good.
But what I will say is that, like, I go, I quickly go to, you know, like Moon Knight, for example, but I'll hover, right?
And you just wait for a sec to see if anyone else, da-da-da, and you can feel it out.
And a lot of the time, someone, I mean, we've talked about this a little bit before, but like, if somebody is kind of like, no, literally, guys, if you don't let me pick this character, like, we're dead.
You know,
like, okay, all right, all right, all right, fine.
You need it way more than I do.
Understood.
Let's go somewhere else, you know, or or or so.
Someone in the chat says that we are reinventing RollQ, which is uh
which is something that was like very bad
overwatch.
Oh, I thought I thought it would be handy to be able to say like I was looking for this type of thing.
But is that no, because it fucks up your it makes it so the matches take forever.
Because people are are grouping up.
Because people because everybody goes like DPS or whatever, and then you just you just sit and wait.
Well, wouldn't that be the wouldn't that be because the game is is putting too much priority on that?
Because I would say that it should grab people the way it does, like currently.
But also, if you happen to indicate something before that step, you can prioritize that.
So it shouldn't,
hypothetically, what I'm thinking of would not make it so that
you sit there and wait for somebody who's a support to finally show up, right?
So
I'm going to break down the roll queue thing
with a little basic MMO logic on the the side because roll queue exists in your MMOs as well.
So let's say standard comp in
whatever is two tank to DPS to support right that's not like right now I think it's like three tank three support or some shit.
But let's just say it's equally split.
Right.
So you institute roll queue so that you I would like to play DPS, so I'm gonna queue up for DPS and when there's a DPS slot available, then I will pick it, right?
And it'll slot you in, and you will have to wait.
Like, you will have to wait.
Because there are 10 times as many people who want to play DPS.
You will have to wait 10 minutes, five minutes, whatever, right?
And to a lot of people, that's fine.
To a lot of people, having to wait more than one second to get into your match means they're going to turn that shit off and play something else.
So there's problem one.
Problem two is that Overwatch and Rivals are both games that are designed with hard counters?
So, hey, this character that I'm using is getting completely stomped out by their composition.
I should change.
Maybe I should even change different roles.
No, you can't because you queued in as this role.
Because if you queue in as a role queue and then are allowed to choose whatever the fuck you want, then everyone's going to queue in as support and then switch to DPS as soon as the match starts.
Right?
This is, this is, I mean, this is strange to me because I guess it's just a matter of like, all this is possible anyways via normal player behavior.
It's just a perspective thing.
So basically, if you, if you allow people to switch when they get in after the role queue, they're just all going to queue for whatever the least popular option is.
And then they are going to switch to the thing they were going to switch to anyway.
And all you have done is delay matches from happening because people are going to behave the way they want to behave.
Wouldn't the switch afterwards, I guess, put them behind the person who was queued up for that DPS role to begin with?
No, because, I mean, do you let them switch or do you not let them switch?
Well, I'm saying
if your plan was to switch over to a DPS that's already taken, then you can.
Oh, but there's no people.
I'm not talking specific characters.
I'm talking role.
Overall role.
I'm talking about game with six assassins.
Okay, so basically someone can use that to be like, I'll queue up faster by taking the least popular role in the market.
And so you can see this behavior in MMOs where it's like, okay, you want to run a dungeon?
You need a tank, two DPS, and a healer.
Oh, that sucks.
Yeah, okay.
I understand.
And so healers get instant queues or tanks get instant cues and DPS don't.
But what they do is they incentivize tanks and healers to run more by giving them like...
like basically monetary bonuses.
Yeah, no, people's behavior will ruin it because you are lying about what you want to be to just get into more matches.
And so like I played league and in league you had
you would set like what you your preferred role.
Like I would like to play top and I'd like to play jungle.
And then you would load in and it would assign you the role.
That it the
match needed to happen regardless of your pick.
And then you get to argue and fight with your team in the pre-chat
about how you're not going to fucking stay and play if you don't get to play fucking top
or you're going to pick whatever character you fucking want anyway and go down whatever lane you want anyway and just instantly lose the fucking game it's interesting because the first uh beta for rivals when it when you pick the character that shows up on your um you know your play screen uh i i
thought that was going to be what your cover what your cursor hovers over i also thought that when the game starts up right i was like oh yeah pick the character you generally want to float over
when it loads in.
But I guess not.
Okay, well, you know, not a big deal in the end, anyways.
Oh, yeah.
Just like what I'm saying, for me, being like,
if I want to win, I should probably play support is like annoying as fuck.
And so you're.
Because I really like the supports.
But your race to your DPS of preference is always too slow compared to everybody else.
Oh, no, I usually get it, but I don't want...
Wooly, if I am going into a ranked match and solo queue and there are five people in that team that will not move off of DPS, then you need to.
Yeah, I could probably still play Mr.
Fantastic or Iron Man, but I would like to also win the match.
Yes, yes, yes.
I've had that.
That's not every match, but there definitely are those of like, is anyone?
Is anyone?
Okay, all right, you know, and so be it.
Or very quickly, realizing, you know, you know, partway through the first round that it's like also not working and going like, hey, maybe we should switch this up, you know?
So there's a trick to this,
and it's a trick that no one ever uses ever.
So are you familiar with Dark Age of Camelot?
I've heard of it, but I don't know it.
So it's the MMO that the Guild Wars guys did.
It was kind of alongside World of Warcraft.
And it had three main...
It was a PvP MMO.
And it was three factions.
One was like Britannia, one was like Vikings, and I forget what the third one is.
I always forget what the third one is.
But But that game had a systemic problem, and the systemic problem is like 50% or 60% of all players picked the Britannia faction,
despite the fact that it was supposed to be an MMO about global PvP.
And they spent the entire lifetime of the game trying to incentivize people to play the other factions, and it never quite worked.
And for DPS and the tank DPS healer thing, it always plays out that DPS is always the most popular in every game you will ever play.
Tank is maybe,
and then tank and healer pick up the slack on slots two and three, right?
And, oh, well, DPS are the most popular.
Okay, so we're making new characters.
What classes should we put them in?
And so you look at the Fantastic Four, and what is it?
It's two DPS, one tank, and one healer.
And that...
like metric is across the roster right now and it's probably going to continue across the roster And it continues across the roster in
MMOs.
And damn near every MMO I've ever seen, it's like
40-50% of the roster is DPS and the remote split between tank and healer.
And then you get one of each of the others.
Yeah.
And the stats on
the highest winning percentage combinations are 222 is the highest winning comp, right?
And it's like, do you want tanks and healers to be more played in general?
Then the fucking breakdown of roles should be 35%, 30%, 35%.
I wonder if it would actually do that.
Give more tanks and more healers.
I wonder if that wouldn't just create unpopular picks.
Maybe, but in a situation where we're talking about Marvel characters, in which people go, I love Marvel character.
I'm going to play Marvel character regardless.
Yeah.
I'm not fully convinced that
giving less choices in the DPS category is going to
necessarily mean
it won't be as popular.
I feel like people are going to lock in regardless in a way.
Well, I mean, right now, like 50% or more of the game's roster is in one role, even though that one role is only supposed to be 30% of the team comp.
So just the number on that by default means you're going to have more people trying to play them.
I will say as well that much of the
yeah, what I'm starting to learn and get an understand the impression of is that
a lot of these issues also tend to change as you get out of the starting category, right?
After you like like bronze is going to be a certain type of gameplay and then
the worst gameplay.
And then as people get a bit more capable and know their roles a bit better as you go up in the ranks and such, then you're going to be matched and notice people that being
a little less of that, you know.
So,
but yeah, at the end of the day, this is mostly an unsolvable problem.
Um, and the actual solution is to get out of the ranks in which people have no brain.
Uh, there's that, or
don't queue up alone, right?
Yeah, which all is nah, fuck that.
Well, yeah,
but like that's that's that's do the other things, I guess.
That's for That's for bros in college in their 20s.
Yeah, you know.
Anyway, yeah, so that that's that's fun stuff there.
Also, I've said this before, now that I am almost 40 and have a little baby running around, the number one most important feature of any multiplayer game I play is the ability for me to walk up,
stand up, and walk away and not give a fuck that I just left my shit to die.
That is the number one
important fucking factor, which is like, oh, you know what?
Okay, I'll rank down my master points in Street Fighter VI.
Who gives a shit?
Enjoy your win, buddy.
You're letting them down.
You're letting the whole team down.
Yeah, the team of me
and only me.
Well, I mean, in team shooters.
Yeah.
So.
Yeah, and so
and then beyond that, of course, relevant to what you just described, I was like, what's going on with this them
VF Revo?
What's going on with VF5 over here?
So I popped that in a bit.
It's a revolution.
I took a look.
It is really interesting to see a fresh coat of paint on an old-ass game.
I think there's a real charm
to the incredibly low fidelity sound effects and voices.
Oh,
they should have updated that somehow.
I mean, it's always been weird, right?
From the beginning, from VF2, even.
I don't make it a habit to fight the elderly.
Like, it never, their voices never quite matched
the characters and what they're doing or their animations.
Oh, I'm talking about the crunchiness of the audio.
Like, you can hear it.
It's like 64 KBS.
Yeah, I think it would be, you know, but look, that's not in the budget here.
That's not what we're trying to do.
We're trying to give this thing the ability to work online and call it a day.
And
you do feel it when you go into training mode and it's like you cannot set the
computer training character to any of the extra costumes, right?
If you have all the outfits or whatever that you can choose through,
you can only choose A or B for the computer that you're picking.
And you're like, what the fuck?
You know, like, why not?
You cannot set the training dummy to block after
taking one hit.
You know?
And it's like, that's,
wow, that's from a time.
That's going way, way back.
So,
yeah, they didn't touch any of that stuff.
And,
you know, I'm assuming it's going to be different for this is overwhelmingly a test game.
Yes.
Like, like a get-your-feet wet
system game.
It is, it is a re-release, but but like, um, you know, some of the re-releases, uh, like even the Capcom collection stuff with the arcade
collections, they've had dip switches and they've used the dip switches to like create mock training modes and create some settings for you to mess around with and stuff.
And like, yeah, no, here they're like, we're not looking to do that at all.
No, you're supposed to be playing online, brother.
Yeah,
which, you know,
that's all fine.
That certainly works and that does its job.
But it definitely,
yeah, I'm looking forward to seeing what the new version does with the.
Because knowing how BF4's training mode was one of the most lauded, amazing ones, you know, at the time, and just for taking you exhaustively through a lot of tech that you otherwise wouldn't know existed,
I would say that
this time around, when you're kind of just, you know, there's a lot of combos and strings that your characters do in this game that are not real, that are not, you know, or there's things they feel real, but they're not.
Yeah, or like it tells you to do this sequence of buttons, but it doesn't mean that, you know, that's a guarantee.
Like, if it's a counter hit, it might, but if they wiggle out of it, then they might, you know, there's a lot of things that change whether or not
going on.
There's a whole lot going on that determines whether or not a combo is actually a combo in Virtual Fighter.
And so, with that,
it makes it somewhat difficult to kind of go find out for yourself, you know.
but yeah no um
fun to to run back to on that and i always felt too with that game that like like back in the day early on i played um
i liked lion a lot in and in two
um
and i played lion and shun in two
and then like fast forward to like five and i was like i always liked a lot of the new characters actually.
So I was like, you know, Vanessa was awesome and
um
lefe was awesome and yeah l blaze and i was always it's got a really great roster yeah and it was always something where i was like right i feel like i never quite like locked in you know one because i i liked a bunch of these new characters you know even like brad burns who's like goofy like like we used to he's dumb as we used to make fun of him yeah but it's still rad to watch him like swing and do his steps and you know weaves and bobs and all that cool shit i like to see in like a boxer
so it's always yeah yeah, it's always just been like, yeah, I don't know, man.
You know, this is one of those games where you can just kind of like fly around and have fun with it, which I feel there's only a couple other games like like Mark of the Wolves feels like that.
You know, like you can have a main or someone you like, but flying around that cast feels pretty fun, you know?
There's some general
like basic level shit for everybody that works the same.
Like on a very basic level.
Like down forward and punch or forward and punch.
There's your fast mid.
Do you have a punch punch kick, you know, combo?
You probably, every single goddamn character in that game has a punch kick.
And a low punch.
It's also one thing that's kind of wild going back to it is
how they've always been so fast, loose, and disrespectful about stage sizes.
Oh, yeah.
Virtue Fighter 3 famously had a Great Wall of China stage where you're fighting on a staircase, and it's the most busted, unfair
bullshit because
whoever's in Player 1 spot is not at the same advantage as player twos like you're just you know like you are above and you are below not everything can hit if you're above you just a bunch of your shit's gonna whiff it's actually asymmetrical you know um however in this case it's like okay they don't there's nothing like that but there is still stages where like you can take like two steps behind you before you hit a wall you know
um so there's the there's the iron taco or the steel taco which is like the great wall of china stage yeah yeah okay which is super high wall and open on both ends, and it's like fucking eight feet across.
And super tiny going, yeah, it's really wild, you know?
And you're kind of like, what?
Like, I don't know that
any game has like stuck to the stages as involved here, you know, in their later generations.
So Tekken.
Tekken, yes, because like the walls and the boundaries and stuff, but like the threat of the ring out and such is just, it's very different.
And a lot of those stages end up opening up for the most part.
They still give you room to breathe, and then they get into their unique traits.
Smash Brothers, obviously, it's at the forefront of
how you fight in those games, and that's a big part of it.
But it feels like a lot of games have like, you know, either every stage is kind of the same, or you relaxed, you know, how much space there is before the uniqueness steps in.
Yeah.
And in this game, it's like, no, like,
it's right away.
It's right right up.
That wall is on your ass.
From ready, go.
Like, Virtual Fighter is the kind of game where if you knock someone down and you hit them with a grounded throw, you better make sure it's the right one because you might stand up and fall out of the ring.
Exactly, right?
And so I'm reminded of the, yeah, Early Soul Calibur also was insane with like, you know, how aggressive some of those walls and ring outs would get.
We'll see because we've only seen, you know, a little bit of footage, but like, I wonder if Six is going going to keep that in mind or try to keep it like, no, you're going to have a fight, but
if you get unlucky or if you really push your opponent
over past the main area, they're going to get ringed out or stuff like that.
Are you going to put the imminent threat in place?
And it feels more relevant because characters like Aoi and Go are all about grabs and repositioning, right?
So there's some characters that are like based on going for a ring out.
So they don't get to benefit if the game has a lot of flat area and doesn't have a threat right there.
Someone asked in the chat, and this is the most important question to many people, which is, how is the net code?
Did you play any matches online?
Played online.
Every match was great.
I played one match with someone that was yellow bars and
it hiccuped at the beginning and then played the rest of the matches fine.
So, I ran a bunch of matches from people all over the world during the tournaments that I did on the day it came out, and those were really solid.
I will add a caveat, though.
Virtual Fighter V Revo's net code is pretty great.
I would say it's better than Tekken's, I would say it's worse than Street Fighter VI's.
I'd say that everything's worse than Street Fighter VI's.
And we'll see what happens when 2xKO comes out.
I bet that'll be the best.
But
your actual online experience, regardless of the net code, will vary dramatically depending on what time of day you play, because there are about 1,500 people worldwide that are playing this daily.
So I played at like 11 a.m.
Pacific the other day and matched up with one really red bar Jean
four times in a row.
And it appears that he was the only person on the planet i could play with
yeah um your net code doesn't just have to survive you know distance and bad connections it has to survive popularity like that the time for virtual fighter 5 to be popular it was fucking 19 and a half years ago yeah um
there is definitely a feeling that like as you as you boot this game up you're like oh this is on a timer right
but but the announcement that there is a new one coming kind of is like, but this is also on an extended timer because people who want to brush up for the new one are, you know, going to stay on until six.
I just saw an incredible post in our chat.
The only thing Street Fighter 6 has is gameplay and netcode, bro.
Yeah, that's it.
That's all it's got.
Yeah.
That's so fucking funny.
Yeah, if you have a friend that you want to play Virtual Fighter with, as long as they're within like, you know, 1500 miles of you, like, yeah, you could totally have tons of great matches all the time.
But if you are looking to play it in the middle of the afternoon on a fucking Tuesday, oh, good luck.
Yeah, someone just asked, how old is this game?
The original Virtual Fighter V release was 2006.
So this is.
And the arcade version was 2004, 2005, I think.
Like two decades ago.
Like, we're.
It is literally 20 years old.
I mean, yeah.
Well, on that note with Six, though, hey, at least they did announce that they're finally going to start paying attention to Fighting Ground, right?
So
Capcom basically put out a statement going, you know what, everybody?
We're going to focus our next content on costumes and stuff for the main characters.
We hear you.
We understand.
Well, thanks.
Yeah,
it was getting pretty stupid.
But it's going to have to wait till next year because obviously
our current development pipeline is what it is.
Sure.
In any case, though.
Yeah, so that's pretty much me.
Substance rivals VF5.
So I'll be picking back up this week.
We got some stuff to return to.
Obviously, Cyberpunk awaits, as does A Thousand Times Resist.
So, yeah.
Man, both of our schedules have been just blasted by trips and illness and breaks.
And, like,
I've been on MG.
I have only beaten the Virtuous Mission in Snake Eater for like two weeks.
Yeah, I mean.
And I blew through all the other Metal Gear games in like
fucking 15 days.
Hey, you know, there are priorities.
There's stuff to do.
So,
you know,
we'll be coming back and doing what we can.
But I'm no longer feeling bad about it.
I loaded into my Metal Gear save and all the food I had was rotted.
Yeah.
Yeah.
There you go.
The game mechanic to remind you how long it's taking.
It shamed me.
That's funny.
That's funny.
Yeah, no.
You know, can't,
can't, can't weigh too much on that.
But yeah, gonna post a schedule up on my Blue Sky.
So Wooly versus on Twitch and on YouTube.
Yeah, I mean, anything for your side?
So I went back to,
I think, did I mention that I went back to Hi-Fi Rush on Rhythm Master in your game?
Yeah, I did last week.
So I beat
two more levels.
And
if you can beat that game on very hard, you can beat it on Rhythm Master
Because it's just very hard mode, but you die when you hit D.
So, yeah, keep trying.
It's not an extra level of difficulty on top of that.
That game remains like the best.
It's just the best, man.
It is just bursting with delicious quality every second.
Hell yeah.
When you die,
is it a quick.
Did you get back into where you were at quickly?
No.
So
all the fights in Hi-Fi Rush that are really hard are ones that the villains talk to you beforehand.
Okay.
So like the AR missions against Zonzo, where you go into the room and he projects a different reality, those all have like a minute of chatting right before you start.
And those are the ones that I got hung up on.
And
it's like,
okay.
Well, you need the break anyway.
You need the break.
But yeah.
Oh, just incredible.
Just amazing.
I will say that a couple of the first two levels are actually harder than the third and fourth levels because you only unlock parry in level three.
So you have to be able to just rush your ass off in the first two missions to get your points up.
Because the biggest threat is you can't hit an enemy fast enough and then you die instantly at the start of a fight.
Oh, okay.
Because
your score starts at C and starts to tick down.
Right.
And if the enemy is like aggressive or like covered in a bubble or something like that,
you still have to hit them within like five, six seconds so that your rank doesn't decay.
Yeah, I asked last time, but I'm very curious to see what the difficulty does for Corsica.
You know, how like the paragraphs.
I bet it doesn't do shit.
Because Corsica requires
like, because as you go up from normal to hard to very hard, like, the timing strictness on all the beats gets harder.
But there's an upper limit on what they can do to that fight.
Yeah, no, that's like the current timing feels like parry timing.
Yeah.
So that's kind of it.
I'm like, is there other.
Like, they're not going to put extra content there necessarily.
So that's too much.
Yeah, I'm curious how they approach it, you know?
Yeah.
So Hi-Fi Rush is incredible still.
I also took a very quick look at something called Eternal Strands.
I was about to say Sonata?
No, no.
Yeah, okay.
Eternal Strands is
they sent me a code for it.
I don't know who makes it.
It looks kind of
like Joe Mad slash Warcraft-y in terms of colorful and large
proportions.
It's very interesting.
I didn't get to play a lot of it, and I'll probably go back to it.
But
it's an action-adventure game, kind of open-world thing with smaller areas.
And
it's based around using elements, like just magical powers.
But
it kind of plays like Psyops the Mindgate Conspiracy.
The first power you get is telekinesis.
And so you can pick up any object in the environment and gravity gun it at people, but you can also pick up enemies that are attacking you to gravity gun at them.
Okay.
And the second one that you get is ice, which you can use to interact with all sorts of like
flame effects and whatnot.
But ice also locks down on
enemies.
So like I was able to lock down enemies inside of ice cubes and then pick them up and then toss them at other enemies.
It's very interesting.
But again, I didn't get that far in it.
I didn't get to the meat of it.
I know there's a very super in-depth upgrade mechanic, but I didn't get far enough.
Oh, this is a Mike Laidlaw game.
Oh.
Yes.
I see.
Okay.
Now, I don't know if that Dragon Age shit is on your
docket.
Is it?
I mean, yeah, I guess I had just a list of the fact that BioWare fired a bunch of people, but then didn't publicly announce it in their blog post.
Instead, people that were working found out via tweets and Blue Sky posts that
Mike Laidlaw is the guy who was behind Dragon Age.
From way back, yeah.
And then he was the guy who put out an interview saying that when he saw what they were doing with Dragon Age 2, he quit.
And this is his new game.
But yeah, if we're going to talk about the Bioware thing, yeah, Bioware is at sub-100 employees right now.
And they said that, you know, they're moving people around because Mass Effect 5 doesn't need that many people on it right now.
So
that studio is about to get reabsorbed into the EA homunculus.
Again, just
finding out you've been laid off via social media posts.
Nothing changed.
Do you remember us talking about Mass Effect and Dragon Age?
And I was like...
I think they have like one flop left in them
before that studio is just
done.
Well,
I think we're there.
I think that time is now.
I think Bioware is donezo.
Let's see if they beat Ubi to the punch.
I don't know.
What else did I do?
Apparently what I need to do is help the dog go to the bathroom.
If you'll excuse me.
Oh, B-R-B.
What the hell is it talked about?
Yeah, well, we just...
Oh, Bioware is fucked in Eternal Strands.
Let's go.
That's cool.
What else I play?
I was sent a code for a game.
I don't know if you've ever seen this.
But you ever get sent for a code for a game?
And then you're like, oh, that looks really cool.
And then
you put it in Steam.
And then, like, you just kind of
miss it.
Like, something happens,
and it just falls through the cracks.
And then they send you a code for the sequel to that game.
Oh.
And you're like,
Jesus, really?
Oh, fuck.
Yeah, Spark the Electric Jester.
I eventually did get around to it, but holy shit,
that slipped through.
And then I was like, now my wait, there's a third one?
Yeah.
And they're all different genres.
So
due to this scenario, I started playing Citizen Sleeper over the past couple of days.
Okay.
So Citizen Sleeper is...
It's one of those games that came out
and can be summed up in an incredibly dismissive and formulaic way,
which does it a disservice to its quality, right?
Like, it's always kind of frustrating when you look, you take a game and you can go, It's it's gears of war, but the chainsaw is actually a laser beam, or you know, whatever the fuck.
Uh, but that's such incredible shorthand for people that have no idea what something is.
I saw, I'm looking, yeah, I saw artwork for the second game here because it looked very woolly core with the so Citizen Sleeper is
very simply
one of those games made by people going, hey man,
did you like disco Elysium?
What if instead of
alcohol, abuse, hating your wife, and communism,
we talked about
space,
transhumanism,
and stuff like that.
So you play as a sleeper, which is a fake person.
The closest analog I can think of is a replicant.
Like synthetic skin, synthetic organs, but like overtly non-human looking.
Like, there's cables coming out of you, and you're gray
and you have no hair.
Right?
And
it is
a very indie game, and it is very like sparse and smart with its use of development time.
So there's no walking around.
The entire game takes place either with text boxes, with visual novel-style presentation, with character portraits,
or interface stuff, or a charming but basic 3D model of a space station that you are like essentially mousing around.
Yeah,
pretty cool.
Nice to meet you.
What
makes it work is it has incredible writing and a fascinating premise.
And it is significantly more gamified than something like disco, which is not what I expected.
So the basic gist of it is that you are trying to make your way on this space station as a fake person,
which means you need a couple of things.
You need to eat, which governs your energy.
And you need to constantly supply yourself with stabilizer, which is the universe's equivalent of neuropazine, aka.
It's just the
fake person juice you need to not die.
And every single morning you wake up and you are given five dice rolls.
And those are your five dice rolls for the day.
Interesting.
Okay.
And as you go throughout the day and you decide, oh, I'm going to do engineering here, or I'm going to go wait tables here, or I'm going to go talk with this person here, try and make friends here, you know, do the narrative experience thing.
You take your existing dice that you have already rolled and slot them in
to those tasks.
Interesting.
Okay.
And the way that it tends to work is that there are positive effects, neutral effects, and negative effects.
Neutral effects are you do the thing you set out to do and everything is fine.
Positive effects is that you do the thing you set out to do and maybe you got some extra money out of it or the people there liked you more, or you progressed faster, or what have you.
And negative effects are: not only did you fail, you hurt yourself during the process, and it decreased your health or your energy.
Is it that there are many things to roll dice on, and you're picking which ones to spend, or is it that you've already rolled and you know the dice outcome and you're choosing which ones?
You know that you, you, at the top of the screen, when you wake up in the morning, you see your five dice and the outcomes.
No, not the outcomes, because the the way that it works is a six is guaranteed positive result.
Yeah.
A five is 50% positive, 50% neutral result.
And as you go further down the dice roll, a one is 50% neutral and 50% negative.
Okay, okay.
And negative can harm you.
Right.
So
I'm looking at it and I'm seeing like, yeah, if you have, like, the, the, the five you're picking from, once you slot them into the spot, like you get that outcome for whatever that's showing.
So if something's quite important, I'll throw a five or a six on it, right?
But if I have them, you wake up some mornings and you got a one, a one, a two, a three, a one.
Is it random every time?
Well, I'm not getting nothing done today.
Is it random every time?
It is random every day.
And on top of that, as your health goes down, there's that.
So
your five dice rolls are all stacked up next to each other at the top of the screen.
And above the dice rolls is your stability, which is your health.
And as your stability decreases, you earn less dice.
So at full health, you get all five dice for the day.
This 80% health, you only get four dice.
And so on and so forth until you are on the verge of death, and then you are having to manage one dice a day.
This sounds like a goblin factory.
Because how
can one know how what events you know are coming?
You can't, right?
You just have to...
Well, if you always save your best dice for some last-minute emergency that might occur,
then you might just sit on that consumable.
Well, usually what ends up happening is that you have to do certain tasks over and over and over again.
So if you are going down to the shipyard in order to help out at the shipyard, in order to hopefully get a spot on an engineering crew, then you have to help out with the engine, with the, you know, the shipyard like eight times.
And so when you roll it a couple times, you will see, oh, if I fail this outright, I lose energy.
That's not that big of a deal because I can just go get more food.
But some of them, it'll say safe,
safe, risky, or dangerous.
And that is your hint that if it says dangerous,
then it's likely that you will hurt yourself if you fail it.
Okay.
See, I would say one of the hallmarks of being truly disco Elysium-like is not just in
tone style narrative approach and so on and so on, but I would say that failing into better content is also a very awesome disco thing because happening early on in that playthrough, you learn and feel, oh, if I fuck up a red check, awesome shit might go down and I'm all for it.
So you kind of like let go and let God, you know?
So I've had a couple of those.
There's a couple situations where failing it outright gets you a different scenario, right?
Though it it does seem more success-oriented than
disco does.
Not a whole lot, but like more than fucking do whatever.
Because you can die.
Yeah.
Like, you can die
quite easily if you just don't manage your food and your energy and your stability.
Yeah.
Though one of the things that I noticed, so you do level up, and leveling up
gets you certain skills.
So one of the best skills you can get is the ability to foresee bad outcomes before they happen.
So, if you level up your intuition in Citizen Sleeper, before you do a task, you will see what are the positive outcomes here and what are the negative outcomes here.
Okay.
So, you started with the second game?
No, I started with the first one.
You went to the first, okay.
Because they directly follow one or the other.
Gotcha.
Um, and I read a couple of the Steam reviews before hopping in, and I saw a very,
very
common complaint.
And I am far enough into the game to tell you that that complaint is for real.
And that is the very beginning of the game is extremely stressful.
You don't know where to get stability to heal yourself.
You can barely make enough money to eat food.
There are multiple timed events competing with each other.
And then you unlock places where you can make money more easily.
And then you unlock skills that allow you to heal yourself with scrap that you can automatically earn.
And then you learn that this place will pay you, but also give you energy back if you work there.
And timed events become less stressful.
And
after the first
two hours,
I'm
not stressing at all.
I'm just waking up in the morning.
All right, what am I going to do today?
All right.
And that may be thematic in terms of like ingratiating yourself to life on the eye, which is the name of the space station.
I mean, the slug line I see is role-playing in the realm of interplanetary capitalism.
Yeah.
So it's still a little bit of just go there.
That's the
puts it out there for you.
Yeah.
But like the
someone asks, is this a wiki second screen game?
No, I would advise you to play this game with absolutely no foreknowledge at all.
Even lacking the foreknowledge that I'm about to say, which is
the game's only issue that I can see at all is that some of the skills are horribly unbalanced.
Like, some of the skills you can unlock through the leveling system
jokeify the game's systems.
Okay.
There's an ability, if you level up engineering in that game, every engineering task that you do gives you scrap, and then you can use scrap to heal yourself.
That is too powerful.
That is too strong.
There's an ability you can get where you can re-roll your dice.
And you get to do it once a day.
And what I think the gameplay intention was
was for you to wake up in the morning and go, I don't like these dice and re-roll all five dice.
But instead, you wake up in the morning, use your good dice, then re-roll your bad dice
into good dice.
Is there save scumming?
No, the game has only auto-save.
Interesting.
And it auto-saves after everything.
Yeah.
You cannot save scum.
Okay.
I'm seeing as well folks saying that this is very Lancer, kind of-esque.
Not familiar with Lancer.
It's a tabletop RPG by Abaddon, who created Kill 6 Billion Demons.
And
shit's cool as fuck.
But that is
a nice association.
I'm going to grab this two-pack.
I see there's a Steam sale for the Hellion collection with one and two.
Let's go.
So,
Citizen Sleeper is not long.
I'm probably about halfway through it.
And to those who do play it, there are some DLC missions that they added.
Not missions, but events.
That when you mouse over them, they will say for
they have some designation, like for end game or
something, it's something that implies that they are bonus content.
Uh, don't even touch those until you've done everything else.
Because trying to
play through the game's regular campaign simultaneous to the DLC stuff means that, or the patch content, will cause you to fail all of them
because there isn't enough time.
Okay,
uh
shit.
But yeah, no, the game's super cool.
It's super slick.
It has a totally unified aesthetic.
The writing is incredible.
It's a fascinating little universe.
There's a sequel right there for you to play if you really liked it.
I would highly recommend Citizen Sleeper to everybody who likes good game stories.
Cool, yeah.
I am copying this immediately on the vibe.
And aside from being
ill
and then food ill
and then ill again, that's pretty much it for me.
Okay.
Sidebar to anyone out there who's a Lancer fan, by the way, check out Icon,
the JRPG inspired by, again, Abaddon as well, who they put there's a little there's a woolly in that game, and he's got a he's got a a cool Royal guard.
Just icon?
How do I spell that?
Here, let me just actually.
It's this thing.
I'll do a quick little post here.
He's sending it to me.
Threw a little woolly in there.
Oh.
Bring me to life continues.
That sees it.
Yeah, yeah, yeah.
All right.
For me this week, my schedule is going to, I pulled it down.
It's going to be a day-by-day thing based on how I feel when I wake up in the morning.
My current plan right now is there's going to be no rush to finish MGS3.
If need be, I will just play MGS3 in Pirate Yakuza
like next week or the week after, you know, like,
so tomorrow I'm planning on maybe
doing hi-fi rush or maybe taking a look at a game I got sent a code 4.4 called Enshrouded.
But I'm going to have to take it a little easier because I'm, I mean, you can probably still hear that I'm like audibly nasally, right?
A little bit, yeah.
I got the goo in in the sinus.
You ever try um one of them sinus clearing devices?
I have.
I have uh
so I should probably get one.
They work.
They really do,
but
they're quite unpleasant.
So I had the neti pot for a while, and I never really enjoyed how messy it was because you just had to kind of commit to, like, you make the salt water,
the mix, and then you, you, you use it.
You just have to commit to like snotty sinus water is just going to go everywhere.
I forget the one that I used.
I used the one that's a
large plastic bottle with a black top.
Top.
The squeeze.
Yeah.
That's like, no, you're going to get this shit the fuck out.
Yeah.
And I will use that exclusively in the shower.
So it kind of feels like you're waterboarding yourself.
It feels like that a lot, yes.
I'll say this.
Like, if you're willing to check out your pharmacy and maybe spend buying a machine here, there is a thing.
I think it's called a navage.
And it's like, it's a machine that does it.
Oh, nasal lavage.
And
it literally goes input one nose, output the other nose, does the full flush, you use sterilized water, and it's clean, and then you just empty the thing afterwards, and you're good to go.
So I've been, that's been my best result without all the gross mess and shit.
It just kind of leaves a gross cup to pour out.
And I'm very, very happy because I'm willing to do that more often because it's way less annoying and messy.
So I should have done that yesterday because my nasals were bothering me.
Yeah.
let me i think that's what it is uh but it's good
anyway um
i'm sick of being sick i hit that moment i described this when i was had covid
but like like two days ago i woke up and i was walking around i looked at page and like all right i'm done with this yep yep i am done it has now been too long
Fuck it.
So the next bunch of bullshit.
Next time you're feeling good, make a little mental safe state and go, right, I'm not sick right now.
No, you're supposed to feel good.
That's the baseline.
It's good to remember that, hey, I'm not sick.
All right.
Well, let's take a quick word.
Yeah, go down to twitch.tv/slash patstaresat, and I'll probably stream once or twice more this week.
Let's take a quick word from our sponsors.
I love you, sponsors.
That'll make me feel better.
There you go.
This week, the podcast is sponsored by
Turtle Beach.
I've been telling, I've been telling about
the quality of the headset that I've been using over on the couch setup over there.
When I wanted to get myself all ready to go, I got me a Turtle Beach headset for gaming and streaming.
And it has been years with that.
Have been reliable and good.
And now here it's like, oh, we got new shit coming out.
Okay, I'm all on board because the Gen 3 Stealth 700 is the name of the headset that
I was telling you about where you connect it to your headset and or your you click you connect it to your phone and you connect it to your game or your console or your PC and you can literally hear both at the same time
Absolute game changer for the ability to not have to switch between the two.
I mean, you can already do that.
That's a real convenient thing.
And it has that tech as well, cross-play with the dual wireless transmitter system.
But just being able to automatically have the game and whatever I'm listening to, or whatever call I'm taking, also play at the same time, and the levels automatically adjust on both is fantastic.
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it's my favorite part of it for sure.
In addition to it, being you know one of those cozy over-the-ear
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a long time ago, I got some I got like piercings on like the top of my ear and they were extra annoying to heal because dreadlocks will do that
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headset selection I've need I've wanted it to be as comfortable as possible and as soft as possible because I also sometimes want to be able to like lie down with it and stuff you know and these have got the good soft cushions so
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It's so obnoxious.
It's so obnoxious.
Anyway,
God, I forgot which one of the one of the
one of the podcast listing places has your show up by hours, and you just see like,
oh, yeah.
Don't show me that number.
Please.
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So yeah, once again, turtlebeach.com and use the code CASTLE for 10% off your entire order.
That's turtlebeach.com with the promo code CASTEL.
Thank you, TurtleBeach.
Thanks, Turtle Beach.
This week, the podcast is sponsored by Shopify.
That is the checkout to use.
It is this checkout we have used.
It is the
one of the best ways to get yourself up and started if you are getting into an online business, if you're trying to figure out how to get your your your your site off the ground how to create a shop how to keep track of where sales are coming from where they're going how you're shipping things out
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it's behind tons of successful online businesses as well and they've got a award-winning support that keeps track of everything you need it with all that that
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Shopify is there for you at uh each step of the way.
So um they've been immensely helpful
with the type of incompetence that we have to getting out to a like, hey, I don't know what I'm doing.
Nope.
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Yeah.
Boobs need underwire support.
That's a good way to put it.
Yeah, man.
Very important.
Thanks, Shopify.
Thanks, Shopify.
This week, the podcast is sponsored by HelloFresh.
Hey, HelloFresh.
How you doing?
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your seasonal recipes right to your doorstep and
yeah we got we got ours ready to go all all you know fresh earlier this week and enjoyed it is your number one meal kit if you've uh
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Thanks, HelloFresh.
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And
last but certainly not least,
it is a slam dunk Aura frames.
So I've told y'all since last time, even before the holidays, that aura frames are legit one of the best gifts you can get.
Your parents or your loved ones in your life, people that are
you want to keep up with what's going on,
where you're going, what you're doing, send them photos.
You've got the Aura frame.
it is the number one digital picture frame as named by wirecutter and it's named so for a good reason it's really easy to set up um at this point again i've gotten my mom i've gotten them i've got a step uh my step parents as well each got them and you are
really it's really simple to kind of prepare get a gift message so that the moment they plug it in they can see uh you know your personalized message to them you can get the gift the images that you want to load up in advance as well.
So once they connect it to their Wi-Fi and plug it in, put it in place,
it just, yeah, it's a very simple process.
So you can throw your images on these with your Wi-Fi?
You can.
And it's in fact, it's set up in a way where you don't just, you can do it through the app that they have where you can just load them on from your phone, but you can also just email your pictures to a personal email address associated with that frame.
That's awesome.
And simply having the attached photo means it's going to show up at the particular frame in question.
It's really, really
solid.
Everyone has loved it.
And I've set one up ourselves and we have it going.
And you know what?
It's cool.
It's real nice to have that.
It has the brightness glare system is
dynamic.
So it's not going to be too bright.
It's not a screen in the room as much as it is like faded out, matching the brightness of the room.
And if no one's around or if the lights are out or if it's getting dimmer, it automatically turns off as well.
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You know,
that on its own is like, yeah, been pretty cool to catch.
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uh huh
well
all I can think about
when you told me that or frames can use Wi-Fi to do the pictures,
I thought about like giving this gift to my mom and dad and then
slowly inserting family photos of things that didn't happen
into their picture frame.
And then being like,
what you were talking about.
Don't you remember when we went to Disney World like eight or or nine years ago?
Yeah, here's that old Darts charger.
You don't remember the charger we had it up?
Yeah, Dad, you had this for years.
Like, look, you have a picture of it on your mantle.
You're right here.
What are you talking about?
Oh, my God.
You can't.
You can't memento.
Don't memento your parents.
Oh, come on.
It's funny, though.
It's funny to do.
It ends just as funny as Memento does.
Oh, yeah.
All right.
Well, let's get into it, shall we?
What's going on, man?
A couple of things.
How's the world this week?
A couple of things are going on.
All right.
Well, right off the bat, how about this?
That's all, folks.
Multiversus is hanging it up.
Wait, what?
But that's Game of the Year Fighting Game 2022 and nominated Game of the Year Fighting Game 2024.
How can it be hanging it up?
It was so great.
It was nominated for the same year, same award two years apart.
And then misspelled by
Jeff Keeley in the tweet announcing it.
So
it's like the name of the one
that was better than everything that came out.
Yeah.
Not surprising.
They've announced that the next season is going to be the last.
And that'll be be it for
the foreseeable future.
So,
yeah, KOF 15 in Shambles Forever.
Here's the thing.
They've announced that once the final season is done, you'll be able to play it offline.
So it continues to exist in that regard.
With all my local friends who love multiverses.
Yes.
And
I will say that is a way better outcome for posterity than just servers off, fuck you.
But and especially given you mean the thing they did before?
Yes, I mean exactly the thing they did before, right?
So now they are saying that you,
if you log in from now till there's a date in May, I believe, it'll create an offline version of the game that you can launch into that'll work without needing the servers.
Yeah, I have a question, Wooly.
Yeah.
How many characters do you have unlocked in Multiverses right now?
I don't know.
Whatever is there since the last time I booted it.
Well, I hope you spend the rest of your time unlocking those characters before it goes offline, because you won't be able to unlock them after the game goes offline.
And so this is where we get to the other half of it, right?
People are understandably very upset with this news, particularly those who've spent money on the consumables that you use to
get shit in this game.
If you are buying them based on the idea that there's going to be an online season that continues or whatever the case is, okay, you're going to shut shit down.
You're going to go out.
You're going to make it so that
there's no more updates from here on out.
People can play offline.
Wonderful.
Just give people refunds on those transactions,
and then we're good.
We're square, right?
I'm not going to do that.
That's all you got to do.
Like,
you've the game will continue to exist offline for folks.
That's great.
Just give them the refunds on what they thought they were paying for, and then we have no problem here.
So this is where it led to, yeah, basically,
the discussion has gotten everyone very mad at.
Like, did I like, I paid, I've got the founders pack, I spent a hundred bucks expecting this and not getting it.
Somebody in the chat points out that, like, the season pass that they put out was like the ultimate season pass for 30 characters, but they never even made it.
No,
they never made it to 30 characters.
That's what that was listed in what you get there, right?
And so, there's a
consolation that they're going to convert some of that into
the other currencies which you can use to unlock existing content right now.
So if there's
basically
they're going to exchange whatever you had into something that you can use to buy or purchase or unlock more shit.
So to the audio listeners who can't see me right now, I'm making a
metaphorical jerk-off motion.
Giving people a consolation prize for what they've spent is not, that's not enough give them their fucking money back because they you they bought something under the idea and premise that this is what they're gonna get you listed what you were gonna get for that money
and you know what for all everything we talked about with consort concorde at the end we did say like hey people got their money back right
um
you you have the ability to just put a bow tie on this and that's the one thing but is it is wb going to do that i don't imagine so uh everything that we've we've seen here seems to just be like, hey, yeah, tough shit.
Here's some fucking other currency.
You know?
So
I was informed,
this may be erroneous, and people could let me know if this is incorrect.
But I was told that the beginning of the end for Multiverses was the Marceline update because they changed the way that you unlocked characters along the free path
to leveling up in general by playing matches, and it would unlock characters, which seems extremely straightforward.
But the kicker was that you would unlock characters in order of release.
Okay.
So
if you wanted to unlock the new character, Marceline, you got to go
for it.
It would take like three to four hundred hours of matches.
Yeah.
Now, another choice you could have, of of course, is to just unlock everything for everybody as you're going out there.
But that doesn't change the part where people specifically spent for a thing that they're not getting, especially when you listed the number underneath the pass.
So,
yeah, like it's one of those bits where I'm just like, like, at the,
it could have been a like, so long, farewell.
There's nothing else to it.
Holding up my hand here for a second.
Multiversus can hold on a second.
Breaking news, they're re-releasing Onumusha 2.
Is that why Susie popped in and said Mushnutters are going to have a good time?
Maybe.
By the way, the Capcom event is happening right now.
Yeah, okay.
In my other tab.
Sick.
All right.
Well, that's better than 10 multiversuses.
I don't know much about Samurai's Destiny.
I played Onumusha 1 as an LP, and I know 3's got John Reno.
It's really really good.
Okay.
Yeah, this multiversus shit's a pile of fucking garbage.
Yep, that sucks.
That's stupid.
It's a massive pile of shit coming hot on the heels of the excellent use of money that was the Suicide Squad,
which has also made it so that we're never going to get another Batman Arkham game ever again.
So Warner Brothers just cooking on all cylinders with this live service shit.
That's the end of
the Arkham lineage.
Yeah.
Yeah.
Did you?
Did I'm kind of glad to see all
these devs crashing out on the live service thing?
Did you?
But it's also
terrible.
Did you hear the spoiler?
Which spoilers?
Yeah.
Oh, that they're all fine after all.
All the ones you killed were clothes.
Look.
Oh, yeah.
Oh, yeah.
Someone.
Who gets mad at me.
I don't even give a shit.
You don't even kill the Justice League in that fucking game.
You don't even kill them.
Oh, except Wonder Woman?
Oh, that's so funny.
Oh, wait.
Okay.
I didn't even know that.
What?
Oh, that's so funny.
Fuck Wonder Woman.
Holy shit.
Wait, what?
Oh, my God.
Oh, wait.
That one's real?
That one's real.
Oh, man.
Oh, no.
Oh.
Why is that worse?
If, like, everyone.
What hell with you, woman.
Jesus.
Oh, God.
That's so fucking funny.
Jesus Christ.
That's crazy.
So, hey, it's one of those wonderful things.
That it's
very short-sighted because, like, when you totally give up on your live service game,
if you so,
I'll talk about FF-14 for a good example, right?
So, they totally spent a ridiculous amount of money retrofitting FF-14, right?
And part of that reason has been well known that they couldn't leave this abject piece of shit with the Final Fantasy name on it, right?
And before that original version of the game went down, they gave people subs away for free.
And the reason for that is that if you completely shit all over people who bought into your live service thing,
then you you can't make another one ever again
because people will remember that you shat all over them.
So, what WB is basically done in live service now,
like Sony ate the cost on Concorde so that they could make live service games in the future, and then they decided to cancel all of them anyway.
But,
like, yeah, no, with multiverses and Justice League, like, that shit is over.
I don't think that, like,
refunds, like, net you back your, your goodwill that has been torched.
I mean, it helps.
But it certainly goes a long way towards the next one.
That's it.
You softened the fucking blow.
Because you see.
Because it's disappointing that you didn't get the thing that you were looking forward to, but at least there's a, you know, there's a slight no harm, no foul to it.
Yeah.
You know, we, I I mean, well, whatever.
We're going to laugh and make fun of the dumb
shit.
No, the dumb shit pertaining to Concorde, as we're looking at
everything about how that game was developed and such.
But in general, the feeling of I got ripped off is not in the hearts of the consumer versus the difference here with what WB is doing.
Did you see
the explanation that Dev came out and described
what happened to Multiverses, like why it ended up like that?
No,
they did this.
It's this very excellent breakdown, and it's two parts.
One is free-to-play fighting game is really hard because you can't sell power.
Free to play other games, you can sell power all day.
Yep, can't do it in fighting games or anything really competitive
because people go fucking crazy.
For sure.
So, the only thing you can sell is time.
And that's a good way to
anesthetic.
You have to,
yeah, but the main thing is time, like impatience.
Which is
bad feelings that you're monetizing.
So you basically have to wager against people's annoyance.
But that's bullshit.
And that's a real fine line.
Okay, not bullshit.
That is one way to look at it, but I just said cosmetics.
And I mean.
Yeah, well, I'm going by the dev in terms of like money.
The number one, like for money seller, it's time.
Cosmetics are good.
But if you're dealing with gameplay unlocks, the number one thing is time to sell.
And it's a very fine line.
Apparently, Multiverses was not originally going to be a free-to-play game.
It was going to be a regular ass fighting game.
And then management said, make it free-to-play so we can make a billion dollars.
And the devs were like, ah, I don't know.
That seems like it'd be hard.
I mean, of all this.
How's that Marvel Rivals money doing?
Great.
Are they selling power?
No.
They're not selling time either.
They're only selling cosmetics.
But here's the thing, Wooly.
The Marvel Rival cosmetics.
Here's the, hey, wait for it.
The Marvel Rival cosmetics are cosmetics people want.
My mistake, sir.
I apologize.
I apologize.
You want to
draw so you can have Bogues Bunny,
Lola Bunny?
No, not really, man.
I fucked up.
I thought
the ones people want
those
for gooning.
Forgot to factor that in.
Okay, understood.
He also went on to describe that the lead, Tony, I don't know how to pronounce his name.
It's Tony H.
H-U-Y-N-H.
Hyun.
Hyun, I guess.
Basically, is, I'm going to skip past most of it, the poster child for myopic production dev of
guys, we got to add this new feature.
Ah, who cares about that old feature?
We need to all hands on deck on this new thing that I thought of.
And just like,
hey, I played this over the weekend.
Let's really focus up on this kind of thing.
Just management issue.
Just myopic.
Okay.
Also, the switch to Unreal Engine 5 was like disastrous.
Oh, no.
They were never able to catch up on their QA pipeline switching to UE5.
So the game did actually release the second time in an objectively worse state.
Yeah, that doesn't sound great.
I'm sorry.
The open beta test for Monster Hunter is February 6th?
What date?
It's February 4th today.
Okay.
That's good to know.
Am I getting it mistaken that was Player 1 the Slap City devs?
No, that was Ludocity, right?
And
I don't know who makes these things anymore.
Okay.
Yeah, I think I was.
Oh, no, they made Nickelodeon All-Star Brawl.
That's what it was.
Okay, never mind.
But.
Alright.
Yeah.
Multiversus was kind of fucking doomed.
Yeah.
The person running the shit was not good at their job.
No, I mean, the writing was on the wall from the moment it came back from, you know, fake beta.
And then...
I've never seen a game come back from dev time worse.
And that's it.
The writing was on the wall.
It sucks because it's kind of like the premise of a
IP
driven Smash-like,
you know, that people want that's full of stuff is
that's not a bad idea,
but execution's everything, you know?
In any case, like Marvel Rivals could be substantially worse than it is right now because it has Marvel characters that people are crazy about.
But multiverses, like, it had characters that people cared about, and like that first release was alright, and then the second release was like terrible.
Yeah.
And again, just like on the aesthetic bit, you know, on the release bit, on the timing bit, like, that's everything, you know.
If you're, if you're...
And if you're exiting like this, again,
the one thing you can do, the one thing you can do here is, well, there are actually multiple, but like...
There's many things you could do.
But one important thing you can do is make sure that people who spent money don't feel fucking ripped off.
Yeah, so like the best thing that
the best thing that the multiversus devs could do
is when they take the game online, they allow you to play local matches of Rumbleverse.
Ah,
now I see.
Now we're talking.
Yeah.
I mean, look, and it's also clearly, like, that's a WB games decision.
You know that, like, they're like, give money back.
What are you insane?
You know?
We're in the middle of burning our own house down for the tax credits, brah.
Come on.
Yeah.
Anyway.
So there that goes.
Light the arrow.
Knock and release.
What else is going on?
Okay.
All right.
We're going to need
some help on this one.
All right.
Can be with it.
we're gonna need to reach into the community that's beyond our expertise and knowledge here.
All right,
so we're looking to our live audience to help us out with this,
Yu-Gi-Oh!
fans.
I need your help.
Okay,
can we confirm
that the name of the new structure deck
is in fact
Blue Eyes White Destiny?
Oh, yeah?
Is this real?
Oh, yeah.
Because
it sounds like the naming convention for the Blue Eyes White Dragon has
been applied to a new structure deck.
That just.
And the art.
It hits a certain way.
It just hits a certain way.
And there is a character on the cover of that box along with the Blue Eyes Eyes White Dragon.
And she is revealing
that she is
the poster for Blue Eyes White Destiny.
You know, it's funny because I don't even want to type that into my search box.
I don't even.
That's okay.
I got you covered.
People are saying that the Japanese name for the deck is just straight up white power.
Okay.
Well, because
it's releasing, like, if you don't want to search that, that's fine.
Because, yeah,
this is releasing apparently February 14th, which is firmly in the middle of Black History Month.
What's more romantic than White Power?
If we have Blue Eyes White Destiny coming to Yu-Gi-Oh!
Just sign me the fuck up and let me know when Red Eyes Black Power comes out.
I will play a structured deck called Red Eyes Black Power.
I am.
And you should, too.
You,
if you want Red Eyes Black Power, you need to start getting your paints and your lacquers out,
and you need to start painting your Salamander Legion in your Warhammer 40k tabletop.
Oh no, it's the right arm of the forbidden one, and it says my heart goes out to you.
No, no, no, stop it, stop it.
Get that arm out of here!
Percolating that shit.
Get that arm out of here.
Fuck that arm.
Seal that shit.
You stop it.
That arm is terrible.
Fucking garbage.
What a trash arm.
Keep it forbidden.
Fucking Yu-Gi-Oh!
Man.
So structure decks.
And that's just never gone away, huh?
Yu-Gi-Oh!
has had the staying power beyond all.
So structure decks are all in one box, right?
No, no boosting necessary.
It's all owned together, and you can just get it with a...
Oh, is that how that works?
Yeah, the meta meta is all set.
You've got copies as needed, so you can just buy it and play it right away, ready to go.
Oh, well, that's actually pretty.
That's a pretty cool thing.
That's a pretty smart way to do it.
I appreciate that.
If you want a net deck, essentially, in real life, you just buy one of those and you're like, okay, cool.
You don't got to fuck around.
That's the stuff that's the type of stuff where I'm like, yeah,
I appreciate when games don't have.
If you don't want to do the fucking, you know, fucking card,
the card game.
Yeah, you don't want to do play.
If you don't want to do the card game, you want to buy something set to play.
I appreciate the ability to do that.
So that's cool.
That's nice.
Good for Yu-Gi-Oh!
Good for.
Blue eyes.
White dust.
Oh,
you can get past it.
All right.
Speaking of getting past it, or not getting past it,
Let's not get past the
past the 90s too quickly.
You click on that fucking opening credits for Devil May Cry?
I did.
So, first of all, that's not the 90s.
Is that the 2000s?
That's the odds.
That song came out in the year 2000, which is of note.
Oh, that's the.
Because Devil May Cry came out in 2001.
There you go.
Man, I know for a fact, Wooly, that the year that Devil May Cry 1 came out and you were playing it on your PlayStation 2,
you were overhearing ambient Roland because the Undertaker was using it as his ringside theme during wrestling that year.
See, I just thought that Roland was already out for a year or two when that game came out.
But let's go.
I will say.
That my immediate reaction upon hearing that song start out, watching the intro they dropped, I'm like, yeah, that works.
That works.
Perfect.
Works.
There's, I got no notes on that one.
And so apparently we've gotten further info that subsequent seasons are all going to be like
time
locked to the era that they
theme locked to the era as well.
And so they're all going to be a little bit different from each other.
And the music is going to be pulling from the eras that it came out in.
So
Fucking, let's go.
Um,
I don't know why, but I guess, like, I don't imagine the like, I always think of like the budget on these things being like, we're not going to go pay for, like, some crazy big real track.
And then you're like, well, no, but they do from time to time.
Yeah, well, Edge Runners grow, you know, with,
you know, friends, like, that shit was cool.
Um, you never know.
Like, I feel like it's always a nice surprise when you, you, you, you, you catch music that you don't expect to catch in
whatever show you're watching.
That's fun.
And then Casey Edwards did a little remix,
threw that up as well.
The intro, of course, screen by screen, shot by shot, people have been
diving in.
Yeah.
And I think Addie's confirmed list like, hey, that demon up there holding Sparta, that's not Sparta.
And then there's that bunny and he's holding Yamato, but it's like, okay, here's a bunch of swords.
And like, oh, yeah, it's got all the swords, it's got every sword.
Like, it's.
I saw the Red Queen in there.
Yeah.
And, and just rest assured that, like, you know, because
Addie was out on, on, before with the, like, hey, do you recognize this character from the stage play?
No.
No, we don't recognize the stage.
It's like, okay, the deepest cuts are all going to be there, right?
The, the, the, the inside lore.
Um.
for anyone who is because you know you got the games and then you got the books the novelizations you've got the manga, and then you've got like the fucking, yeah, the stage play, you've got the art books, pre- and post-5,
which contain also like lore bits and drips and so on.
I have somewhere the
Western,
was it a Western comic?
Or
I think it's a West, yeah, a Western comic of Devil May Cry that with like kind of like painterly art style somewhere in this house.
Like, there's a lot of of wild, insane places.
I have an incredibly stupid question that just formed in my mind.
Well, my first thing that I want to say is: I would like Japan to stop adding content to my video games via stage play.
I would like that to be over now.
Yoko Taro spits and rolls on the floor at you.
I would like that to stop.
Second of all, something I realized when we talk about specifically Japan, the description of a stage play.
Why aren't we just saying the word play?
Don't all plays happen on a stage?
Isn't that a default state?
Yes, but it's also
like I don't know that I've heard the word light novel used prior to Japanese story context, right?
You'd have novella be novella.
That's what we, for my entire life, people said novella, but now in a translated Japanese story context, the word light novel started coming up a bunch.
Yeah, so I think it's one of those things.
But like, I like, hey, I'm gonna go see a Midsummer Night's Dream, the stage play.
Yeah,
what?
No, what?
It's a play.
Why, why extra?
Because it's the Japanese version of that thing.
And shouldn't it be a Japanese word?
Like J-R-P-G.
It's
yeah.
I'm guessing.
I'm guessing it's probably because I'm assuming that that's a borrowed word that they actually use in Japan when these things come up.
Stage play signifies that it is not a musical.
Light novels suggest manga influence, but most plays aren't musicals.
And you call a musical musical?
Yes.
I've seen a stage play in Canada.
It was a play that happened on a stage.
Now, that's different from a one-man show, of course.
I've gone to a one-man show.
I've been to a one-woman show, and it's oh.
J-Plays.
We can call them J-Plays if you'd like.
I'm not doing that.
I feel like that word already means something, and I don't want to.
Yeah.
No, I don't think they'd appreciate it too much.
Anyway.
I think we need to start over with language
Esperanto, then?
No, start over,
and also for convenience, it should only be the language that I speak.
This should change those.
Okay, got it, got it.
Because the start over with language bit was basically the Esperanto thing, so yeah, but I don't
get that meta, get a metaphor soundtrack rolling.
Butter, butter, butter, huddle, butter, huddle, huddle,
brrr.
All right, um, Devil May Cry.
Yeah, we'll we'll see what the fuck is happening.
Now, as you should have Ruben Langdon play Nero.
That's what I think.
You shut up.
That would be so good.
You stupid.
That would be so good.
Shut up.
You foolish.
Quit playing.
You play too much.
But on the voice acting, though, like, all this new rumor shit
is...
Okay, so Dan Southworth does an an interview, and in the interview, he goes, Hey, I recently, you know, I was talking about how he was talking about how he had to keep in mind his voice for Virgil has gotten older over the years, as he has, and so he has a gravelly version of it that he used for five.
He sounds like Martin Sheen, man.
And he did describe how he's like, Yeah, recently I had to record something that, you know, they wanted me to do like the younger, a younger kind of version of what I used to do for that character.
Now, he didn't confirm that it was necessarily that character or that project, and he did self-admit that he's like, hey, I've been known for leaking things before, which he has.
So this was a very deliberately worded thing, but he said he's working on a game, and the people making that game asked him to do a younger sounding version of himself.
Right?
So
that doesn't, that could easily just mean that some other game that wanted a Virgil-like character pulled him in and did that.
It could also mean he voiced Virgil as a cameo in a different game, you know,
as a whatever,
a guest character in something.
Who knows, right?
It could be a lot of things.
He's talking around it.
But the fact that immediately after that news, then some leaks come out where it's like, oh, someone says that their cousin knew somebody that is involved with a...
Capcom remaking DMC1 from a 4chan thread.
And I'm like, yeah, I just don't trust the timing of that.
It's literally the day after.
That's some bullshit.
You know, so
I think the
grade six kid that has a cousin that works at Nintendo that knows everything inside of people has been reactivated.
And there's certain moments in time where somebody just can't help themselves.
And they're like, oh, I can tell such a cool lie.
And everybody would be like, wow, you're so cool for knowing that.
And they just, they have to start posting.
You're in your 40s, man.
What if you're just live?
You're in your 40s, dude.
Why are you still posting
like
what's going on you know
how's the rent how's how's fucking broadband why are you still fucking do you know why because they go online and they see these dirt bag twitch streamers and content creators
smugly imply that they know what the next Capcom game is going to be like
yeah
and then they're like that's bullshit they don't know what they're talking about.
I bet I could get to me too.
Yeah.
Yeah.
Yeah.
Yeah.
Oh man.
You could totally see my reflection.
That's crazy.
That's the best.
Still the best one, man.
Shit.
There I am.
There's such an art
to like talking about things but not talking about them.
And then you see people that can't do it.
And it's just like, oh my God, dude, I can see you in the reflection.
And then there's the part where you just just like the person that's so that just the person that eats it up immediately, you know?
It's like your parents getting got by fake movie posters on Facebook.
Right?
Now that AI has taken over the meta algorithm, your parents are scrolling through their shit feeds and now they're just getting met with AI generated movie posters and going, whoa.
My parents
are in an it my parents are in an interesting place with that, where,
you know, the boomer thing of like the people who told you not to believe everything on TV now believe absolutely everything.
Oh, yeah, yeah, yeah, I know.
The irony of that is insane.
My parents have kind of gone the other way.
And now, like,
unless they see something
with their own eyes, they kind of don't believe anything anymore.
Yep.
Even shit like, I'm like, hey, did you see that on on the news?
And they're like, no.
And they're like, I don't know.
Mm-hmm.
That seems kind of.
And I'm like, mom, turn on CTV.
Yeah.
Well, because, okay, imagine if the only way for you to parse what is real and what is fake is
a delivery system where the information comes at you through Roblox.
Yeah.
You would just be like, I can't fucking
what?
And you would just check out all the good news comes in there.
And you would check out on the entire concept because you're like, I'm not going to wade into Roblox to figure out which of these things are real and which are not.
That's where parents are at.
And they've unfortunately either gone full tilt, all sucked in, brain in the tube, or you give up on all of it and go, I don't know, and I can't possibly begin to parse, you know?
Which, to be perfectly honest, is a goal.
And a strategy is getting people to fucking, nothing's real anymore.
Nothing ever happens, and nothing's real, right?
How does it feel to be part of the only generation that knows how to work a computer?
I anticipated the beginning part of this where the fade-in would occur.
I didn't expect the fade-out.
The fade-out of computer literacy was a wild surprise to me.
Do you want to know what convinced me that this was going to happen?
iPod Touch?
Close.
But I remember having an Android
and talking to people about their iPod, their iPhones and like, can you do this?
And the response is, oh, I don't know if Apple has an app for that.
I'm like, no, no, no, no, no, no, no.
I asked, can you do this with your phone?
And they're like, well, I can't find the app for it.
And I'm like, oh, oh,
oh, the iPhone is
ruining the average person's computer skills.
I mean, the convenience part of it, I feel, started when laptops became much more disposable.
And like, you really, you don't, they're not like a tower.
You know what I mean?
Like, you can open up it up.
You can open it up and you can manage and swap parts in and out.
But doing laptop repair is much more annoying and much less frequent, you know?
Yeah.
Also, hey, shout out to the education system damn near everywhere going, oh, kids all know how to use computers.
We don't need computer classes anymore.
I mean, look, nobody taught me how to fucking snap RAM into place in school, you know.
No, of course not.
But Wooly, the computers that we grew up with and learned on were comparatively very simple
compared to the stuff we have now.
We had the perfect on-ramp.
Yeah.
I'm not even talking about like hacking or building programs.
I'm talking about like, how do I find that file that I fucking moved into a folder?
Mm-hmm.
Now, the thing is, of course, is that as we close out the literacy part of that is like,
but, and how much is that going to matter to them, right?
Like, if you have your tower or something bust up and fail and you got to fix it yourself, that's one thing.
But if most of the things you're getting are self-contained and meant to be tossed and nobody really gives a fuck, then, you know, the legitimacy, not the legitimacy, that skill going away by like de facto becomes like, yeah, well, the world has set itself up that you don't need that skill anymore, you know?
I think you should have that skill.
I think so, too.
I'm going to teach my baby how to use a computer.
But if you choose to, like, basically go into the range of products that are, you know, like all
Apple, then there's no self-repair required ever.
And in fact, it's discouraged.
No, you just have to buy a new one.
Yeah.
And that's the path of least resistance, and
that's it.
it, you know?
Um
you have to fight to you know fucking get like uh right to repair things going and and all that shit, so
um
okay, so uh what else has happened?
Um
yeah, a couple of things.
One
um
the pillows, the band
known from FLCL, have disbanded after 35 years.
Boo!
That's a bummer.
And
I
can only think of how insanely shocked I was because
I remember when I was like, hey, like, that FLCL, Progressive and Alternative, everyone was like, those things sucked, right?
Everyone was like, boo on those.
Well, hey, we're going to get a new Pelo soundtrack out of it.
And so then that happened.
And then
I was aghast to discover that there were two more FLCLs that came up.
There were two more.
There was Shoegaze,
and I forgot what the other one was.
Isn't Shoegaze pronounced a really weird way?
Well, no, because I think it's named after the musicians that would pluck the guitar and stare at their shoes.
So I think it's that.
But there were actually
FLCL four and five
were the grunge and shoe gaze.
That's it.
You know?
And I was like, what?
Like,
I'm just catching about how those last two were like rough.
And then apparently
when it comes to Pillow Soundtracks, Tuesday kind of just went back into the older catalog.
So it wasn't really new music.
Oh.
Per se.
This is just a.
Yeah.
But
not great.
but yeah, at MAGFest, uh, shout out to Queen Riot, who I met, just basically was like, Oh, yeah, so not only were
not only should you lose hope over those sequels, but there's new sequels, and they're and they're even worse.
So, awesome.
One of them episode season, like, why one of them looks like an e-surance commercial in art style, you know?
So, I was like, what?
I'm gonna go look at it now.
I'm gonna go.
What is happening?
FLCL sh shoe gaze.
Yeah.
Seems like they just kind of
adults with this looks like garbage.
Adults with them just kind of grabbed the license and just fucking went to town.
Anyway,
that's that's that's yeah.
I guess I'll just my curiosity is there, but I think I can just sit in this world of like knowing the original series and calling it a day.
Like the details I heard about the Fully Cooley subsequent seasons are fucking crunch is the worst looking one.
Oh, look at Crunge.
Anyway, let's take a look.
FLCL Grunge.
A bunch of it was just about
fundamentally misunderstanding Haruko.
Oh my God.
Oh my God.
This looks terrible.
Aaron Insurance.
We're doing progressive auto insurance insurance commercials.
We're doing 16.
Anyway.
Jesus Christ.
Aren't you happy to learn of the existence and then immediately also unlearn?
Yeah, that's definitely a weird feeling.
Haruko got pyramid-headed.
Yeah, I saw known characters in the five seconds that I just watched that, and I'm like, what the fuck?
Anyway, so there's that.
Also,
just bummer ass news sucks, but Red Hook, the
studio that makes Darkest Dungeon, has confirmed that Wayne June, the voice actor of The Ancestors.
Yeah, I heard about that story.
That's terrible.
That's a real bummer.
What a defining part of that franchise, and what a standout in just all the, all the
every time I talk about all the excitement and how much love I have for that game,
his narration is
the biggest part of the framework.
I think definitive is about as clear as you could get.
It's what I love, it's what I love the most, you know.
Yeah, the academic, the ancestor, and just
think they should stop making Darkest Dungeon now.
I mean, that is the
Wayne June's narration is
the identity
of the project game's charm.
Yeah.
And like, even having fun with the little Twitch pack that he made, you know, for like a new subscriber.
Yeah.
A donation.
It's about Tree Fitty.
Like, he had a lot of fun with shit like that, too.
Incredible.
So,
yeah, rest in peace, Wayne.
You know,
that's a bummer in this.
One of these cases where, yeah, an amazing voice actor can carry the identity of a franchise.
You know,
I feel like, you know, we get some of that with Disco.
I feel like you get some of that with
the
Baldur's Gate 3 narrator kind of like living in your head, Red Freak.
Just the sound of that.
Like, a lot of that is
tied in to the identity.
So, yeah, that's some bummer news.
We got to take a look at the
first trailer for the Fantastic Four.
I like what they're doing with it.
Yeah, so this looks to be Retro Marvel in its logo.
So it's kind of like...
I don't know if it's the same, but it looks like a similar to the WandaVision Marvel kind of presentation where this is taking place in the past.
So far, trailer seems cool.
You know, nothing.
I don't believe that is taking place in the past.
Okay.
I'm not sure.
I don't believe that is taking place in current year.
The aesthetic is just retrofuturist.
Well,
it could just be the aesthetic.
It could just be, or it could be the actual time frame.
Because they're doing all multiverse shit like crazy.
Certainly.
I see in that trailer, all the characters look like.
you know,
look and sound as they're supposed to.
I'm glad that Ben has his big eyebrow back.
The thing has his big, dumb eyebrows.
Absolutely.
They're shooting off his face.
Hulk used to have those eyebrows too.
You know,
I feel like those disappear according to the artist.
But yeah, the thing eyebrows are clearly defining.
And they even show you a big old Galactus helmet at the end.
It's like, oh, man, that's great.
I love, like, oh,
that shot feels like an apology for that stupid cloud.
They're going to actually do it for real, real.
I'm assuming, if that's the case, that my guess is that they're going to do
Reed holding up the
nullifier?
The ultimate nullifier, exactly.
And
that'll be the bargain scene kind of thing.
And then, yeah, obviously,
if we know Robert Downey Doom exists, then
this would be the place to plant the seeds since Doom is a
little like
little doomy taste.
See what they're doing.
A victor.
I hope he does a dive kick.
That's all I need.
Yeah, okay.
Okay.
Yeah, that's it.
Oh, my God.
I just...
So I have recommendations turned off on my YouTube because I have all my...
Like, I have my saved history
blocked and all that stuff.
So whenever I finish a video, like a, like a trailer, it shows me, like, what are the automatic recommendations
for that content?
And, like, it's
like, there are multiple different
channels that are putting out, like, look, I'll send you a screenshot just for your benefit.
Multiple different channels showing, like, the same screenshot of the thing with this many Easter eggs available with, like, the the same circles around random actor space.
Yeah, yeah.
Useless red circle, YouTube thumbnail poop.
And it's just like, God damn it.
Does that
the red circle still work?
I wonder.
Because it's out of the thumbnail meta, but like
the AI generating thumbnails know how to just drop one in there, right?
Here's a half-hour video of 81 Easter eggs in the two-minute trailer.
I truly do feel sorry for some of the folks that are like, this is the only way my channel works.
It's so, I cannot do anything else.
It's not so much work.
And they will crucify me if I try.
Yeah, no,
we brought it up last week, and I've sat down and had beers with some other YouTube folks
that are not allowed to leave their cage.
It's hell.
It really is hell.
I like our cage because I can hang my balls outside of the cage and go, look at that.
And people would be like, dude, put your balls back in the cage.
I'm like, no.
Nah.
I like the air on them.
I like the air on my balls.
And then they rattle the cage.
Yeah.
And they're like, ah, stop it.
It'll pinch.
I think the analogy has gotten away from me now, but it still.
But there is a cage.
See,
my cage is just fucking
people throwing random shit into it.
And I have no control over what it is.
Is he going to eat this one?
I might.
Oh, no.
He's going to the back of the cage to ate the food we gave him four and a half years ago.
What the fuck?
They're throwing, they're throwing all kinds of shit in here.
We'll see what's going on.
Who knows?
Speaking of,
I guess,
the past,
which is everything.
Which is everything.
Oh, yeah.
Speaking of the past, things that have happened.
Things that have occurred.
So the Platinum Exodus continues.
Oh, yeah, five more, right?
Five more.
And Hideki Kamiya,
yeah, he had his video where he talked about how they had a Platinum ex-director's dinner.
And in the photo, they showed
Bayonetta Origins director, Abebe Tinari, Bayonetta 3 director, Yusuke Miyata, Astral Chain Director, Takahisa Tora, Metal Gear Rising Director, Kenji Saito, and Anarchy Reigns and Resident Evil character designer, Masaki Yamanaka.
So, like that
is
big
everyone.
That's kind of all of it, isn't it?
You kind of feel that people don't like working under Inaba.
That is a big, big five that I don't really know
what to make of what's left, but I guess Ninja Gaiden.
When people like working for their boss, like their director, and they want to go to a new creative project, like there's going to be trickle out along, like behind those guys.
I mean, yeah.
Will we be able to...
I don't know what Ninja Gaiden's going to be, or Gaiden's going to be.
Who knows what will.
Oh, I'm sure Ninja Gaiden's fine because Team Ninja is also there, too, doing their ninja's doing the heavy lifting, and then Platinum's there to be like, here's how you make a good jump.
They're doing support.
But in terms of the platinum you knew,
that feels like the emptying of,
you know,
back to Clovers.
Yeah, this feels like full ship of Theseus.
I don't know.
I don't know.
When is the Ship of Theseus a different ship?
And I guess the answer is when it loses its luster.
When
the people behind, like, even the newest thing, Bayonetta Origins, like, we didn't even.
We heard that one was actually all right, and we didn't even take a look at it.
That fella's gone.
That's crazy.
That's the newest one.
That was part of the new direction, even.
Yeah, the new direction was to the door.
Fuck.
Um.
I mean,
I feel like
Inepa should put out a statement going that just reads, Everything is going really good at Platinum.
Well, no, I was going to say, but like, I feel like as we say this, like, next week, there might just be another one where you're like, here's another five that you didn't even, you know, you're like, oh my god, what?
Yeah.
Like, the one person who made the really good feeling-like Trick movement.
Like,
like, that's the credit.
It's like, this person made trick feel really good, you know?
They made Bayonetta's dodge frame, like, feel perfect.
They made that exact impact on Moon of Mahakala feel perfect.
And the sound effect behind that, that person just left the company.
Yeah.
The person responsible for
making the music of the Maniac maniac agenda line up perfectly in the boss fights and revengeance, that specific person has left the company.
Wow.
You know, like,
fuck.
Anyway.
Yeah, I'm going to take every feeling I ever had for Platinum and just move it right over to Clover's, which is appropriate because I took every feeling I had for Clover and moved it over to Platinum.
So,
yeah.
And if we get into this like bullshit rumor mill train, then it's like, oh, well, Kamiya did just rejoin Platinum,
rejoin Capcom at a distance.
So is Kamia going to take over Devil May Cry and bring it back to the version of Dante that he envisioned?
And da-da-da-da-da-da-da-da.
And
I don't want that.
I firmly hope no.
I do not want that.
I don't think anyone does.
I think everyone is extremely happy with what we got.
And what we got now even pays respect to fucking Dino, you know?
Yeah.
Like, you even got the little things that were salvaged.
Like, hey, Dino had some stuff.
Yeah.
Virgil, doppelganger, right?
Yeah.
That's a good, that's a good, like, general ability for Virgil to have.
Pull it over.
Salvaged.
They grabbed it.
So,
anyway, we'll see.
We'll see what comes of it, but I'm not buying it until further notice.
Alright, let's take some letters.
Hey, if you want to send in a letter, send it to castlesuperbeastmail at gmail.com.
That's castlesuperbeastmail at gmail.com.
You're familiar with Canadian tuxedo, right?
I am extraordinarily familiar with the Canadian tuxedo.
Good.
And I've been laughing all morning.
Good.
Good.
Just shout out.
About the Canadian tuxedo.
Hell yeah.
It's great.
Is that five Grammys?
Oh, yeah.
I hear that non-stop us won as many Grammys as Drake did in his entire career.
Crazy, scary, spooky, hilarious.
Hilarious.
All right.
The existential fear of a stadium full of people.
You know?
And note that when he walked up to accept the award, that they played it not in the chorus.
They played it right at A minor so that you can watch everybody in the room get into it, thereby clearing it,
saying that it's okay and we're going to absolutely play this part at the Super Bowl.
We're laying the ground.
Hey, man, look, we're laying the ground.
The entire music industry is laughing at you.
And like mean-ass, vindictive laughing.
Not like, not with you.
Like, at you, at you.
Tay Sway was getting into it, you know.
She's happy for her boy, who she did
bad blood with, right?
So,
there you go.
All right.
Let's see here.
The tuxedo is so petty.
So petty.
But you never have to acknowledge anything verbally.
That's the thing.
You never have to ever acknowledge anything.
You just keep on your way.
Well, it's just this level of confidence of like, because if I'm always a big fan of people who know they are going to win something in their heart, like they really genuinely know.
So if Kendrick Lamar showed up in the Canadian tuxedo and didn't win anything, he would look bitter and petty and like, oh, come on.
But since he did win everything, he looks petty, but in that good way.
Sure.
In that quiet way.
Yeah, absolutely.
You know, and like Mustard went up to accept
the other three.
Just went up there.
Like, by the third one, Mustard's like, yeah, I don't know.
Who else?
Who else?
Only got so many hands.
You know?
So it was great.
It was great.
Yeah, and like, you know, the other, like, Billie Eilish, who was also nominated, is like, everyone's like, no, absolutely.
We're loving this.
This is great.
A disrecord has fucking has taken the industry by storm.
God bless.
Let's take one over here
um
all right uh hey susie and gene park a while back some friends and i think one of the best in a while pretty solid were re-watching the old live-action street fighter movie it's a bit middle of the road in terms of quality but raw julia's bison performance was so great that it single-handedly saves the movie from being lost to time we discussed it a few times and other movies like that um where a single performance saves the movie and a buddy of mine calmly brought up his phone and showed us the trailer for the 1982 film The Toy.
If you're not familiar.
Yeah.
The toy is about Richard Pryor's characters being bought to be his boss's son's toy for the week.
The little kid is mean, abusive, and all above knows that he can fuck with Richard Pryor's character for the week.
Imagine 80s hijinks played straight with Richard Pryor.
They had him cross-dressing, humiliated, crashing a KKK party, and after everything he's done, the film ends with him being bought again.
The only reason the film saw the light of day is because Richard Pryor's character ate the scenes up.
There was even a fucking unreleased Michael Jackson song made for the film that was shoved into the vaults because it was so uncomfortable for him and 99% of black people, really.
So, my question to you: Have you ever seen the fuck?
Oh man, have you ever seen The Thing with Two Heads?
No.
Oh man, oh me and fuggins watched The Thing with Two Heads a long time ago.
That fucking movie fucking rules.
It's where a white guy's dying of cancer or some shit, and so they staple his head onto a black man's body, but
he's racist.
So, like, does this play out like a Chappelle show sketch?
No, there's like, there's like a bunch of car chases and shit.
Like the last 30 minutes of the movie is like a car chase.
And it's played dead serious.
Oh, yeah.
So, because I'm like, yeah, you can either go Chappelle's show or you can go get out.
Oh,
it's so fucking awesome.
Or you could also go.
I have to spend the next 24 hours as a black woman undercover.
Yeah.
Lois Lane.
Wow.
No, and like the effects are terrible because he's lying down for most of the movie because they have to get one of the actors underneath the other actor to have the effect work.
It's fucking awesome.
Okay.
All right, but back to the actual topic of hair.
So I can think of a movie.
Are there any bad pieces of media that you felt were saved by the sheer weight of one actor's charisma?
Yeah, I think that everyone that we knew that was way into Boondock Saints was fucking kidding themselves and they were actually confused
because Willem Dafoe's performance in that movie is so incredible.
But the rest of that movie is garbage.
I've only watched it the one time, but I did enjoy it.
But I really, really enjoyed Willem Dafoe.
So I don't know.
Yeah, no, like Boondock Saints is trash, but Willem Dafoe is awesome in it.
Hmm.
The prayer stuff, I remember being like, oh, look at them go.
They're doing the prayer.
You know?
I don't know.
Okay.
For me,
what comes to mind immediately is Gore the God Butcher.
Oh, yeah.
Christian Bale in Thor, Love, and Thunder.
I haven't seen that, but every single person I've ever seen talk about it was just like, ugh.
Easily the best part of that movie.
And
his origin story is the intro, and it just
he overperforms, you know,
for his buck.
Core the fucking God butcher in Thorn Love and Thunder.
Yeah.
All right.
And let's take one over here from Cthulhu Fearlock, who says, hello, voices on my phone.
In honor of Lynch, what movies have you watched on your fucking telephone?
What movies would you recommend on a phone?
None.
Ever.
I have never.
Sorry.
Lawrence of Arabia.
I have never watched a feature-length movie on my phone.
The only things I can think of are.
Wait, hold on.
Would Silent Hill Ascension count?
Yeah.
Okay.
No, it's not a movie.
Okay.
Well, it's episodes.
So
that shit,
which you have no choice.
And when I was trying to get through
some
Hunter
previously, I was doing so on my phone while traveling in some cases.
Yeah, but that's, again, that's not a feature film, right?
Yeah.
No, I can't think of a single film.
I don't watch anything longer than 19 minutes on my phone.
I mean, like, I think the back of a...
of a plane chair is like generally the the worst it gets for i think the best way you can watch a movie is with no sound on the plane chair next to somebody video that's in front of you.
Like in the guy that's in front of you.
Learning, watching their movie through subtitles.
I watched the entirety of Napoleon.
Yeah, yeah, yeah, yeah.
On the movie, on the TV of the guy that was one ahead and one to my right.
With no sound.
No, the Elvis.
I talked about this.
Like Elvis getting in that plane.
I'll never forget.
Silently, you know.
And then he flew into the sky.
Yeah.
All right, that'll do.
Yeah.
Have a good week, everybody.
Stay safe.
Get well.