The Gentleman From Hell |S1| Ep. 60

28m

Phyllis continues to speak with Ben and the team readies themselves for another Black Noon; Loctrum and company stumble upon something surprising.


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--

Written by Mark Anzalone

Edited by Walker Kornfeld

Sound mastering by Steven J. Anzalone

--

Phyllis voiced by Aubrey Akers

Leon voiced by Sam Stark

Mace voiced by Steven Zivic

Margaret voiced by Jesse Van Hove

Pat voiced by Kelly Bair

Dr. Loctrum voiced by Steven Zivic

Lenore voiced by Jessie Van Hove

Martin voiced by Steven Anzalone

Ben voiced by Mark Anzalone

Arthur voiced by Mark Anzalone

Cyrus voiced by Matt Van Hove

Ghoul 1 voiced by Trenton Butt

Ghoul 2 voiced by Matt Van Hove

Ghoul 3 voiced by Harper Tacent

--

Intro music by Steven Anzalone

Music and Sound effects are licensed from third party providers including Envato, Epidemic Sound, Artlist, Soundstripe, Melody Loops, Pond 5, Soundcrate, Music Vine, Youtube, Melodie, Slipstream, and Storyblocks

Hosted on Acast. See acast.com/privacy for more information.

Press play and read along

Runtime: 28m

Transcript

Speaker 1 Rusty Quill presents

Speaker 3 Good evening, gentlemen and gentle ladies of hell. First and foremost, thank you for tuning in.
Your support keeps the flames of the gentleman from hell burning bright.

Speaker 3 If you're enjoying your descent into the infernal depths of our world and want to dive even deeper, consider supporting us on Patreon.

Speaker 3 There, you'll unlock exclusive content, including original art from Mark Angelon, housed in the legendary Gallery of the Damned, deep lore and world-building treasures within the memorabilia of the House of Sparrows, and coming soon, the Testimonies of the Damned, a Patreon-exclusive audio series that expands the twisted mythology of the gentleman from hell.

Speaker 3 Plus, fans of the wider Meltopia universe will uncover a trove of exclusive lore, audio dramas, artwork, behind-the-scenes videos, and much more. Ready to explore the deeper circles of horror?

Speaker 3 Join us at www.patreon.com forward slash Meltopia And embrace the darkness.

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Speaker 19 Say it, I'll see.

Speaker 21 Since the day I first discovered my gift, I knew the world was not always as it seemed. Yet I was a fool to think my wisdom was anything close to complete.

Speaker 21 My understanding barely grazed the shallows of the hidden world, snatching only at fragments and half-truths.

Speaker 21 But now, after arriving at Cold Sparrow, I feel my insight has sunk to terrible depths, far darker than I could have imagined.

Speaker 13 I have walked through hell, spoken with its demons, felt their claws close around my heart.

Speaker 21 I've changed so much, I scarcely recognize the person I once was. And since coming beneath the hum of the resonator,

Speaker 21 no one had changed as much as I have. My gift is still growing,

Speaker 21 changing, but into what?

Speaker 21 I cannot say.

Speaker 22 Are you saying the damned possess our bodies while our souls are

Speaker 1 got condemned to hell?

Speaker 18 Yes, we take their place within the hell they leave behind.

Speaker 18 Arthur Irvon told me as much while he wore the body of my father.

Speaker 18 My father,

Speaker 18 who is surely as we speak, wanders a similarly similarly abandoned hell?

Speaker 23 That's why they want us unharmed.

Speaker 14 How did they do it?

Speaker 22 Send you below.

Speaker 24 It was the ritual, the rite of dissension.

Speaker 18 Hidden within an audio recording of all things.

Speaker 18 That's why I had to remain in my father's house for a year.

Speaker 18 Well, truthfully. It never required that long.

Speaker 18 Only enough time to ensure I stayed.

Speaker 18 to let the corruption seep into my soul and take root.

Speaker 18 The mansion stands upon profane soil, where the veil between hell and the waking world thins to a whisper. The ritual's purpose was simple:

Speaker 18 to let my soul drift toward that infernal gravity, to brush against the outer currents of the abyss.

Speaker 18 At first,

Speaker 18 the pull is tender,

Speaker 18 almost imperceptible.

Speaker 18 A faint stirring beneath the surface.

Speaker 18 But as the days pass,

Speaker 18 it tightens.

Speaker 18 Subtle at first,

Speaker 18 then relentless.

Speaker 18 You begin to circle downward,

Speaker 18 round and round,

Speaker 18 deeper and deeper, until at last you are pulled below.

Speaker 23 Is there any way to counteract the ritual?

Speaker 18 I have spent what seems a black eternity here,

Speaker 18 among the blowing ashes of another man's sins.

Speaker 18 The echoes of his agony.

Speaker 18 And I have pondered long and hard those final moments when once I was a living man,

Speaker 18 wondering how it might have all gone otherwise

Speaker 18 if I

Speaker 18 had done something differently.

Speaker 18 But it all seemed too planned out.

Speaker 18 My every move, every thought,

Speaker 18 anticipated well in advance.

Speaker 18 I was pit against beings who'd lived for millennia.

Speaker 18 Demons as old as the soil.

Speaker 18 What could I have done?

Speaker 23 After they broke into a mansion and you were confronted by the damned, then what?

Speaker 18 Then what, indeed?

Speaker 25 Why do you struggle so, Ben?

Speaker 25 There's no escaping. I'll simply instruct those obedient and flaccid half-humans to seek you out again and drag you back, kicking and screaming.

Speaker 25 There's no freedom left for you.

Speaker 17 Not through doors or windows, airplanes,

Speaker 25 not even through the lands of the dead.

Speaker 11 I will always always find you.

Speaker 29 You bastards.

Speaker 10 Let me go, damn you.

Speaker 27 Yes.

Speaker 17 We are damned.

Speaker 25 But we've been risen up.

Speaker 25 Just as my son, Cyrus, will be risen.

Speaker 10 This is insanity. This...

Speaker 10 this isn't real.

Speaker 11 This cannot be happening.

Speaker 25 Oh, and don't imagine that a last flicker of madness will save you. Hell honors no such distractions.

Speaker 25 Lunacy will grant you no asylum once you've fallen below.

Speaker 25 Your mind will knit itself whole, your senses honed to razors,

Speaker 25 your memory sealed like a steel trap.

Speaker 17 The abyss will drown you in scalding oblivion, every moment boiling with a million horrific sensations.

Speaker 25 But unlike us, you will not change. You will not become what it was you were always intended to be.

Speaker 25 You will endure, unaltered, unbroken, submerged within the black, hopeless broil of damnation without purpose.

Speaker 10 What

Speaker 29 what are you doing?

Speaker 29 Where are you taking me?

Speaker 25 Why, I'm going to send you down, Ben.

Speaker 27 Straight down.

Speaker 27 And to be assured, you won't be coming back up.

Speaker 10 No, please, no.

Speaker 25 Bind him and place him inside.

Speaker 25 Tell the others to begin.

Speaker 11 Farewell, Benjamin Viers.

Speaker 25 We will not see each other again.

Speaker 10 Wait, wait, please, please.

Speaker 10 No, please, I'm begging you.

Speaker 32 Please, don't do that.

Speaker 18 Don't send me below.

Speaker 29 The elevator descended.

Speaker 11 Further and further.

Speaker 10 The sounds, the smells.

Speaker 32 Awful.

Speaker 29 The darkness thickened, solidified.

Speaker 11 Shadows running down the walls like tar.

Speaker 11 The air vanished.

Speaker 29 My body felt like it was slopping off around my soul. Like it wasn't needed anymore.

Speaker 11 Or wasn't allowed.

Speaker 11 And the evil.

Speaker 29 It was no longer an abstract concept.

Speaker 29 It was a force, a law that could not be broken, a rock that could not be lifted from the spirit.

Speaker 29 Suddenly, the elevator plunged into freefall.

Speaker 26 I fell for eternity,

Speaker 17 one after the next.

Speaker 29 Until at last it stopped. There was no crash, no shattering impact,

Speaker 26 only the faint kiss of a cold floor beneath me.

Speaker 11 Then, with a soft chime, the doors slid open.

Speaker 30 Finally, we meet, Ben.

Speaker 11 And for the first

Speaker 30 and last time, I'm afraid.

Speaker 10 Cyrus Erlon,

Speaker 29 you've been waiting for me all this time.

Speaker 30 What worth is wisdom when it brings no profit to the wise?

Speaker 6 How?

Speaker 29 How could there be justice in the world when the wicked are given the keys to hell?

Speaker 30 An excellent question.

Speaker 30 May the ensuing eternities grant you prudence to answer it.

Speaker 30 As for this very moment,

Speaker 8 however,

Speaker 30 it is time for me to wrest that body from you and do terrible things in your name.

Speaker 18 Perhaps no moment sears my memory more deeply than when in the act of prying my mind from my body

Speaker 18 We shared the same skull

Speaker 18 when I caught a glimpse inside what had once been a man's mind

Speaker 18 But was no longer

Speaker 18 You see

Speaker 18 Wasn't human

Speaker 18 I don't think he ever was

Speaker 18 I saw what Cyrus Erlon had become

Speaker 18 or recreated into what he'd always been.

Speaker 18 Stripped of his pretensions at humanity.

Speaker 18 While he had suffered during his time here,

Speaker 18 it was not a punishment for his sins.

Speaker 33 It was the agony of his becoming

Speaker 31 his rebirth.

Speaker 18 Blackest pain, suffering, sin, and filth baptized him. His soul twisted and convulsed him till at last the shoal within the soul hatched,

Speaker 18 rending its container with a wet primal shriek.

Speaker 18 It rose, stricken and mewling, shedding the tatters of its false spirit like a serpent slipping from dead skin.

Speaker 18 And when it finally stood beneath the vault of the universe, it scowled upward at all of creation.

Speaker 18 Reborn and unspeakable. It crouched in the stinking afterbirth of its own becoming,

Speaker 18 waiting for those about to set it free.

Speaker 18 My greatest discovery, however, was its name.

Speaker 18 Its true name,

Speaker 18 Menarius.

Speaker 18 Only speak it, and you will gain power over him.

Speaker 18 This, I believe, is true of all their kind.

Speaker 23 Is there any way to reverse the process?

Speaker 22 To bring you out?

Speaker 18 I do not know that.

Speaker 18 Although, if it is possible, if you are able, please help me. Let me out of this wretched place, even if only to kill me, to send my spirit elsewhere.

Speaker 22 If somehow I don't find myself in your very predicament, I swear to do all I can to free you.

Speaker 22 What are you laughing at?

Speaker 18 Your pledge.

Speaker 18 A pledge made in hell.

Speaker 21 No, Ben.

Speaker 22 A pledge made in truth.

Speaker 18 I know you better than you think, and I know you to be a good man.

Speaker 23 A good man who didn't deserve any of this.

Speaker 18 Thank you.

Speaker 18 I pray.

Speaker 18 What's happening? I'm being pulled up.

Speaker 18 You do not belong here, dear lady.

Speaker 18 Not yet.

Speaker 18 The living world would have you back.

Speaker 18 Farewell,

Speaker 18 Phillips, Chambers,

Speaker 18 for sacred

Speaker 18 soul is no

Speaker 18 longer.

Speaker 10 This thing is useless!

Speaker 10 Climb in!

Speaker 13 Get away from them!

Speaker 10 What?

Speaker 3 And let them lock us in?

Speaker 10 Do you really think you can escape us

Speaker 27 here?

Speaker 10 I cannot wait to remember. To feel anything.

Speaker 10 Out of my way. Give him to me.
No, no, he's mine.

Speaker 31 He belongs to me.

Speaker 10 Get your fucking hands off me, you fucking freak.

Speaker 31 We have him

Speaker 10 at last.

Speaker 10 We shall feast.

Speaker 10 Martin,

Speaker 10 run! Get out of here! Now

Speaker 10 please, no!

Speaker 10 Don't go!

Speaker 10 Stay!

Speaker 31 No!

Speaker 31 What

Speaker 10 the hell just happened? Those things.

Speaker 32 The bridge.

Speaker 10 Christ, even the fox. They're all gone.

Speaker 35 The thing you wanted me to look at in the trailer. I recognized it immediately from all the press photos.

Speaker 36 It's the parasonic resonator.

Speaker 35 We're just lucky the activation key was still in it, or I wouldn't have been able to turn it on.

Speaker 14 What the hell was it doing inside the trailer?

Speaker 35 I haven't the slightest idea.

Speaker 27 Well,

Speaker 14 it certainly adds more credence to the idea that we're being helped. The lightning destroyed all the vehicles except the tractor trailer.

Speaker 37 I'm not gonna argue, but I'm also not taking anything for granted.

Speaker 35 I think that would be wise, though I am curious how the machine dispelled the manifestations of Shield.

Speaker 35 From what I understood about the machine, it allowed the supernatural to be glimpsed, not banished.

Speaker 14 The operating system seems simple enough.

Speaker 14 Looks like it has several different settings.

Speaker 35 Look there, it's labeled the chime of Antioch.

Speaker 14 Seems like they somehow integrated the chime into their parasonic technology.

Speaker 14 It's also the mode the machine is currently set to.

Speaker 24 The chime on our phones didn't seem to do much.

Speaker 3 Those creatures just kept coming.

Speaker 35 I suspect the parasonic technology greatly amplifies the chime's effect.

Speaker 35 However, I wonder if its influence wasn't directed at the creatures that attacked us, but instead served to nullify the collective presence of the damned, the true source of the disturbance to reality.

Speaker 37 Does that mean the damned can't bother us as long as that thing's on?

Speaker 35 It's highly unlikely. We're still quite a way out from Cold Sparrow, the epicenter of their power.

Speaker 35 I suspect that the closer we get, the more resistance the machine will encounter, progressively hampering its effect.

Speaker 14 But if the machine was all the way back in Port-au-Four,

Speaker 14 does that mean the FBI agents and the Ingersolls are back there too?

Speaker 38 I don't know.

Speaker 35 But if we truly believe that something is indeed trying to guide us, then it seems like it wants us to head to Cold Sparrow.

Speaker 35 I hate to play Devil's Advocate, if you'll excuse the expression.

Speaker 37 But isn't it possible that the damned are just trying to make it look that way? And it's really just them luring us into some kind of trap?

Speaker 14 Seems like an awfully odd trick, given that we're headed to Cold Sparrow anyway.

Speaker 14 I mean, if it weren't for the interventions, they could have had us in Borta Foy.

Speaker 14 Or right here, just a few minutes ago.

Speaker 14 As much as I appreciate your skepticism, I think whatever this thing is, it's on our side.

Speaker 36 Alright, if you say so.

Speaker 37 But if we're doing this, we gotta get a move on. It's gonna be dark soon.

Speaker 31 Oh, are you sure we should set up so close to nighttime?

Speaker 38 You heard what Ben said.

Speaker 38 Those fuckers intend to send us straight down that elevator so the Sadrs can take us over.

Speaker 16 We got no other choice but to get as far away from here as we can.

Speaker 10 Those awful creatures, they'll be out there.

Speaker 36 We've got the lantern that should keep them at bay if we run into them again. Hopefully, they still don't know we have it.
Otherwise, they might expect us to rab it.

Speaker 38 I'm still split on whether we should try to burn this place down behind us.

Speaker 39 If we intend to leave without being seen,

Speaker 34 setting fire to the place might draw some attention.

Speaker 13 Not to mention, I highly doubt the damned will allow the hellmouth to be so easily destroyed.

Speaker 38 Hellmouth?

Speaker 21 It's a symbol that goes way back. It represents a passage into hell.

Speaker 13 What we have here seems to fit the description.

Speaker 36 Anyway, I agree about not torching the place. Without the Resonator, we have no way of stopping them from simply using their Hocus Pocus to put the flames out.

Speaker 36 With any luck, they think we're just in here cowering, petrified of the shit we ran into the last time we tried to take off. There might just be a chance we can slip out with no one seeing.

Speaker 40 I'd say that's a fat chance, but

Speaker 34 I don't know what else we can do.

Speaker 10 I don't want to end up like Ben.

Speaker 31 There is a way out, though.

Speaker 40 Don't even think that shit. No one's killing themselves.
We'll get out of this. We have to.

Speaker 31 I.

Speaker 21 I don't want to say this. But she could be right.

Speaker 21 Those things, the damned, they belong in hell.

Speaker 13 It's not what we think it is.

Speaker 21 It's like what Ben said. The damned may have never been human.
Hell might not be for us. Unless we let them put us there.

Speaker 16 What are you saying? That we should kill ourselves?

Speaker 21 I'm saying that human souls likely don't go there.

Speaker 41 That when we die, well, we go somewhere else. Or maybe nowhere at all.

Speaker 21 But either of those options is better than what those monsters have planned for us.

Speaker 36 I'm not fucking killing myself, Phil. And neither is anyone else.

Speaker 13 I'm not suggesting we all fall on our swords this very moment.

Speaker 21 Only

Speaker 21 if we have no other choice,

Speaker 21 if we can't escape damnation any other way,

Speaker 21 we deny them the opportunity.

Speaker 11 No offense, Philpot.

Speaker 38 I'm not listening to this ship.

Speaker 13 I got... By God, you'd better listen to me, Mason.
Not a single one of you have seen what I have. I've been down there to hell.

Speaker 13 Not just once or twice, mind you, but enough times to fill my every waking and sleeping moment with more horror than should be humanly possible.

Speaker 41 And next to those monsters and the resonator, I'm not even sure I qualify as human anymore.

Speaker 13 So don't you dare dismiss what I have to say. What I've been through.
You may have heard men's words, but I felt them.

Speaker 13 Listening to the tape watched it all back, so I have some sense of what awaits us down there. And you better believe that death of any variety is infinitely preferable to going down that elevator.

Speaker 13 So I repeat: if you find that you've only a choice between damnation and drawing a knife across your neck, you take up that knife and be glad for the opportunity. Now, let's go.

Speaker 36 It's not gonna be long before the fog starts rolling in.

Speaker 14 Do we really want to be outside when it comes?

Speaker 17 Might not have a choice.

Speaker 38 I haven't seen any buildings in a while. Might have to make do with a clearing and attempt.

Speaker 39 How long before we've hit that back road that reconnects with the highway, where the old logging mill is?

Speaker 38 It's probably a good ways off here, especially since we're cutting through the woods.

Speaker 16 Gonna take us a bit.

Speaker 33 But we should swing up further toward the road.

Speaker 38 See if we can spot any cars. Could look out, get ourselves a ride out.

Speaker 36 We could also get spotted.

Speaker 16 Not if we're careful anymore.

Speaker 33 Hold up.

Speaker 14 I heard something.

Speaker 14 Everything's gone dead silent.

Speaker 10 Oh, God, no. They found us.

Speaker 19 The cultists? Or.

Speaker 19 Quick!

Speaker 39 light the lantern.

Speaker 39 I got it.

Speaker 10 What is it?

Speaker 31 Could be anywhere.

Speaker 17 Stay frosty.

Speaker 33 You were foolish creatures, huddled close like sheep before the slaughter, shivering at the scent of a coming predator.

Speaker 33 Thinking you found some blessed bane to keep the beast at bay.

Speaker 33 Methinks you've reasoned poorly. The lantern of pitch merely parts the mists of Shio

Speaker 31 in a little more.

Speaker 33 A tool given to the familiars, it is

Speaker 33 to let them pass through the mists when we are wont to speak with them.

Speaker 33 But when turned upon one such as I,

Speaker 33 it is no better than casting a song upon the deaf.

Speaker 18 Ye be fools indeed,

Speaker 18 and all one can do for a fool is laugh at them.

Speaker 28 It's been a long, hard road into hell, but the perilous journey is nearing its end. Only three episodes remain until the infernal finale of season one of The Gentleman from Hell.

Speaker 25 Catch up while you can, for hell is coming, and it waits for no one.

Speaker 3 The Gentleman from Hell is a Maltopia production.

Speaker 3 Today's episode was written by Mark Anselm and voiced by Stephen Zivick, Sam Stark, Aubrey Akers, Jesse Van Hove, Kelly Baer, Matt Van Hove, Harper Taysent, Trenton Butt, Mark Anselone, and Stephen Anselone.

Speaker 3 Sound editing was completed by Stephen Anselone, and script editing was conducted by Walker Kornfeld. Be sure to rate and review us on iTunes, Spotify, or your favorite podcast platform.

Speaker 3 And follow us on Facebook, Instagram, and Twitter at Meltopia. If you want unique art and animations of Meltopia's stories, visit our YouTube page or click on the link in the show notes.

Speaker 3 And for more exclusive content, such as additional lore, stories, and art, be sure to check out our Patreon at www.patreon.com forward slash

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