The Rampart and Beyond | Age of Umbra Episode 4 Part 2

1h 29m
Part 2

Foes and friends await the group as they journey through the ruined landscape of the Halcyon Domain, destiny guiding their steps...

DAGGERHEART
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AGE OF UMBRA
Small communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O’Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love.

BEACON
Curious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You’ll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord.

CREDITS
Key Art & Character Art by Anthony Chong Jones | @robotpencil
Player Miniatures by Hero Forge
Special thanks to Solar Simon DM
Main Theme Song by Omar Fadel
Set Design by Shaun Ellis
Set Fabrication and Production Design by Noxweiler Berf

Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.
Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources

Press play and read along

Runtime: 1h 29m

Transcript

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Speaker 4 It's time for something that's not too spicy. Try Dorito's Golden Sriracha.

Speaker 6 Spicy.

Speaker 9 But not too spicy.

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Speaker 4 Hey there, critters.

Speaker 11 This is Ashley Johnson.

Speaker 12 And Tellison Jeffy.

Speaker 11 And we're popping in here to talk about our new podcast on Beacon, Weird Kids.

Speaker 12 In this series, we're diving into our lives as former child actors, from unraveling our eccentric upbringings to embracing all the delightfully odd interests we still have today.

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Speaker 12 So to all the misfits, outcasts, and weirdos out there, come take a seat at our table and celebrate all things unconventional, nostalgic, and wonderfully weird.

Speaker 12 Welcome to Weird Kids.

Speaker 11 New episodes release every Tuesday.

Speaker 1 Hey there, Matthew Mercer here, and you're listening to part two of this episode of Age of Umrah, a dark tale and campaign setting from our recently released tabletop RPG Daggerheart from Darrington Press.

Speaker 1 If you haven't checked out part one yet, pause this now and head over there first. Otherwise, let's return to our adventurers striving against the darkness in part two.

Speaker 1 And welcome back.

Speaker 1 So,

Speaker 1 here as you rest in the outskirts of Okoru, we take a short rest. So you have two of your downtime actions for your short rest.
Everyone's going with what? We'll go around the table here quickly.

Speaker 1 I will stay sentry watch even though we have the guards above us and I will clear my hit points. Okay.

Speaker 11 I decided to clear my hit points and I was wanting to add armor but I can't so I because I had so much stress so I got rid of my stress as well since I get a long rest

Speaker 11 with my

Speaker 1 stuff. What I'm here is this long rest or short rest? This is a short rest.

Speaker 1 I mean if you want to take a long rest you can. No no, no, no, no, no, no, no time.

Speaker 1 All right.

Speaker 10 I cleared my stress.

Speaker 10 And does anyone else want to prepare?

Speaker 1 I thought, yeah, we could do like a. I would love to learn a little from you, yes.
Well, what I do is I start to pull a little bit of thread out of my mouth.

Speaker 1 Goes, it goes. I tie it off and I start wrapping it around my fingers.

Speaker 10 Do you have any extra thread?

Speaker 1 Jacob's player. It's a cat's cradle, isn't it? Cat's cradle.
So So I bring it over. Thought you might like something to play with.

Speaker 1 Now, flip it through, put your finger through the third one. Both sides, both sides, and pull apart.

Speaker 9 Cool. I can't.

Speaker 10 It's stuck.

Speaker 1 Okay, I'm gonna have to cut that one. I don't know how you did that.

Speaker 1 Both of you take two hole. Yeah.

Speaker 1 Awesome. Oh boy.

Speaker 1 Screeve.

Speaker 1 Well, I got seriously fucked up, so I'm going to fix my armor my hit points. It's 1d4 plus 1 because you're tier 1.
So here we go for hit points. It's full.
That's good. So I'm back to full.

Speaker 1 Here we go, armor. It's five, which...
Great. So I'm topped off.
Great, fixed that. Borrow some of August's.

Speaker 13 I repaired my armor and cleared my one hit point damage.

Speaker 1 You got it. And you prepared and what else? The other thing I did was I fixed my armor.
Alright, so there you go. I'm gonna clear some stress.
I did, and I'll prepare one hope as well.

Speaker 1 You gotta see it. Well, I mean, you can prepare with multiple members of the party.

Speaker 1 Oh, oh, with you. You should bear with one or more members of the party.
You may each take two hopes. Okay, I will prepare with you, and I will.

Speaker 1 I don't know if I have.

Speaker 1 I never understand anatomy. Do I have hooves for hands?

Speaker 1 How do you throw a boomerang with boomerang?

Speaker 13 I'm so in the weeds off.

Speaker 1 You've been making

Speaker 1 a fantasy for a decade.

Speaker 1 I don't.

Speaker 1 Just to note,

Speaker 1 you rest on the outskirts of Okoru, not within the walls or within the heat

Speaker 1 and safe comfort of their sacred pyre, which is far atop the tower. So, unless any of you wants to try and keep watch, I said I would.
Yep.

Speaker 1 Alright.

Speaker 1 Alright. I made my roll.
You can roll and decide to choose yours or mine. 1D12.
Yep.

Speaker 1 I'll take yours. Alright.
Mine's a four. I had a two.

Speaker 1 Oh, that would have.

Speaker 1 Yeah,

Speaker 1 I would have got to pull this guy out.

Speaker 1 As you all prepare and you rest, and

Speaker 1 there's a brief moment where you wonder if no representative will come.

Speaker 1 You glance up and see a few soldiers get a bit twitchy, looking over aggressively in your direction. One of them gnaws on a piece of old wood.

Speaker 1 And they all seem to be staring at this stone angel. Some dark memory, some moment of mistrust.

Speaker 1 In that time period, you feel that your

Speaker 1 presence here is likely

Speaker 1 to be safe, short-lived. I gained two fear.

Speaker 1 And then as we continue to take a rest, I roll a 24 to gain that much fear as well, which is one.

Speaker 1 Not great, but you know, it all helps. During this period of time, a trade representative comes up.

Speaker 1 You see a kind of heavy-set orc fella in his 30s or so, kind of receding hair pulled into a long, long ponytail out back, kind of a skullet, a scully tail. I don't know what you call it.

Speaker 1 Wearing some leathers, and he has a small,

Speaker 1 looks like a leather-bound booklet to take note.

Speaker 1 Hello, friends. I'm Keegan.
I'm supposed to be helping you get what you need before you head off. What you looking for?

Speaker 13 Keegan.

Speaker 1 Aye, aye.

Speaker 13 I'm Brixton. Pirate Keeper Brixton.

Speaker 1 Pirate Keeper Brixton. I

Speaker 1 um

Speaker 13 mainly we are interested in information and aid and maybe

Speaker 11 any small provisions to help us on our journey.

Speaker 13 We are attempting to make our way to the barrow of blind repose to the tomb of the heretic saint Evelier

Speaker 1 Evelier

Speaker 1 Evelar Eveliar

Speaker 13 Evelar.

Speaker 1 I say it with confidence and correctly. Of course.
Powerkeeper.

Speaker 13 If you have any information from the scholars

Speaker 13 on what may lay ahead of us on this journey and at our final destination, that would be greatly appreciated.

Speaker 1 I will check. In addition,

Speaker 13 our settlement is in deep need of aid. If you could send your finest soldiers, even if it's just a handful, in any

Speaker 13 type of wares or protection or food and water.

Speaker 13 They just need to make it for a handful of more weeks until we can come back with the Blessed Branch.

Speaker 13 And then I'm going to pull out the Warscythe, the holy Warscythe, from the vaults and present it with revelry.

Speaker 1 Alright, as you're saying this, Raina, like

Speaker 1 honestly, we're strapped for materials, and most of what we have has to stay in Tate. Perhaps this may sway your judgment.

Speaker 1 That's that's old Vault Meek. Yes.
Where'd you find this?

Speaker 13 We found it at the entrance to the monastery. It was sitting at the base of the old god of a statue of the old god, Aratu.

Speaker 1 What monastery?

Speaker 1 The

Speaker 1 permanence. Harrow.

Speaker 1 Lose all

Speaker 1 vaults. Lose all monastery.

Speaker 1 Uh, good, good. I'll take this back.
I'll I'll take calls for materials we can have to spare and

Speaker 1 I'll be right back.

Speaker 1 Closes his book and darts back off into the

Speaker 1 tower. Around this time, a short time later, a fisherman comes up with a couple fish at his side.

Speaker 1 Moncho's up next to you, Skid, and he's like,

Speaker 1 I might, yeah. Um,

Speaker 1 I got you some fish.

Speaker 1 Yeah, yeah.

Speaker 1 What you got? What do I got? Yeah, yeah. So you got

Speaker 1 We start this game with a handful of coin, don't we? Yeah.

Speaker 1 I give him.

Speaker 1 Some of a handful of fish.

Speaker 1 I give him a handful of coin if you've got toys.

Speaker 1 He reaches over and takes a fish off the hook, kind of glances over at the guards, and holds a pouch under one fish and hands it to you as he receives one handful.

Speaker 1 This contains

Speaker 1 no toys yet,

Speaker 1 but it does contain two uses of snap powder. Which snap powder you can it's a consumable

Speaker 1 you can heal one hit point by marking a stress.

Speaker 1 That's exciting.

Speaker 1 Um

Speaker 1 for your other handful, I can give you the other fish.

Speaker 1 Better be a very good fish. I think you like it.

Speaker 1 Okay.

Speaker 1 Takes the other fish off the hook, and then a larger pouch kind of curled underneath it. It's barely hidden by the fish, and he's like,

Speaker 1 hands it over to you. And you take it, and he gives you a nod and darts off back into the woods.
You better hope I like it.

Speaker 1 It's like Keith Richards talking to Jack Sparrow.

Speaker 1 Within there are two things. One is a whistle carved and crafted from yellow bone

Speaker 1 that's about that long.

Speaker 1 And then the other is a small glass vial that looks like it was cracked and repaired. And within it is a like

Speaker 1 somewhat thick purplish substance that you've probably seen used by some of folks in your past known as heart curdle venom.

Speaker 1 Heart curdle venom. Yes.
That sounds

Speaker 1 good. Heart curdle.
Like venom that makes your blood. The curdle.
That's great.

Speaker 1 I walk over to Adelia

Speaker 1 and hold her my hands.

Speaker 1 Which one? Which one?

Speaker 1 That one. Oh, you guessed right.
That's the one I imagined it was in.

Speaker 1 Is it a whistle? It is a whistle. I love whistles.

Speaker 1 You blow it, and the sound is

Speaker 1 unearthly.

Speaker 1 It's like a two-tone trill that shifts.

Speaker 1 You ever have two tones that are just slightly off at the same time, and they seem to warp into each other?

Speaker 1 It's like two separate whistles that kind of seem to shift into just a slightly off wave, and all of the soldiers all kind of go and look over.

Speaker 1 Uh, in fact, many people in the city all glance over from like far up on multiple levels. Uh,

Speaker 1 that can be heard from quite some distance.

Speaker 11 We could find you if we needed to find you.

Speaker 13 Oh, that's true, yes, a sound in the darkness. Every monster.

Speaker 1 I'm going to take this string

Speaker 10 and tie it on the whistle and put it around my neck. neck.

Speaker 10 Thank you, Scream.

Speaker 1 Eventually,

Speaker 1 Keegan returns.

Speaker 1 For this fine offer,

Speaker 1 we can supply you with food for the rest of your journey,

Speaker 1 as well as something that might help you along this as well. And hands you a note that he kind of

Speaker 1 scribbles on and passes it over to you. This is a

Speaker 1 you are passing over a holy relic from the old world and you in trade get information and a

Speaker 13 it's a recipe for a minor stamina potion.

Speaker 1 Whoa.

Speaker 13 As a downtime move you can use the bone of a sizable creature to craft a minor stamina potion.

Speaker 9 That's awesome.

Speaker 1 And Patrika.

Speaker 1 That's awesome.

Speaker 13 As a downtime move so short rests or long rests? Yeah.

Speaker 1 You just use a move. You just have to have a bone to do it.

Speaker 1 To craft a stamina potion.

Speaker 13 I would like to keep my bones inside of me.

Speaker 13 You are a different story.

Speaker 1 And the other sheet that is prepared, along with like some food supplies, are handed over,

Speaker 1 a number of water skins with fresh water in them. More or less like a fair amount of stuff to at least you don't have to worry about scrounging for food on the journey there.
The journey back.

Speaker 1 Gop, gop, gop, gop, gop, gop, eat, eat, eat, eat, eat.

Speaker 1 The other scrap you get is, and based on your request,

Speaker 1 we went to one of our faithful who looked up on what you had, and this is what they said to deliver, and hands you another note that he tears out of his book. Is this about a liar? This says,

Speaker 1 in the years after the apostasy, Elviar rose as a holy warrior without sight.

Speaker 1 but instead supposed vision of the path the gods took when they left.

Speaker 1 It was said her smile gave a golden glow

Speaker 1 and her face, it says in quotes, her face is the threshold to salvation.

Speaker 1 A following began to gather around her in the wake of the gods' absence.

Speaker 1 and her promise of following the gods to their heavenly realms beyond this domain.

Speaker 1 The following

Speaker 1 began to grow to where the grand ordinance that remained behind

Speaker 1 didn't like them drawing the flock from their faith.

Speaker 1 And thus she was branded a heretic by the remaining ordinance and executed. Her eyes and face removed and her body sealed within the tomb you speak of.

Speaker 1 The branch was laid with her in hopes of keeping her corrupt spirit bound away.

Speaker 1 Okay.

Speaker 1 So she was

Speaker 1 a rough end to that one. Golden look in her eyes.

Speaker 13 And a golden glow to her smile.

Speaker 1 Scavenger

Speaker 1 doesn't mean anything to me.

Speaker 13 I'm just thinking of the glowing rock that we found in the skull.

Speaker 1 Oh, the Valor stone?

Speaker 13 The Valer stone. What was she named heretic for?

Speaker 13 Because she was gathering a following

Speaker 1 after the old gods departed. Yeah,

Speaker 1 the Grand Ordinates were the most holy of priests and cardinals and faith-based

Speaker 1 leaders of Ember Reach,

Speaker 1 who were part of the God King Othetius' council and court.

Speaker 1 And to have

Speaker 1 a young woman step from obscurity and in the midst of this chaos offer a path of divinity and draw their flock from them.

Speaker 1 That was not allowed.

Speaker 13 It's the Romans executing Jesus Christ kind of a vibe.

Speaker 1 Don't know who that is.

Speaker 1 Well, I'm Mauritius remaining.

Speaker 1 You know, biblically accurate angels. Yeah, yeah, yeah.
Fair enough.

Speaker 1 Fair enough.

Speaker 1 Okay.

Speaker 13 Lady to rest with a blessed branch to keep her soul, like, bound, basically.

Speaker 13 Okay.

Speaker 1 Cool. Got it.
Great.

Speaker 13 And then any word of them sending aid or soldiers to Desperon.

Speaker 1 You already see about ten soldiers who are currently armoring up.

Speaker 1 And

Speaker 1 Kigindid says that

Speaker 1 with this and takes the

Speaker 1 warglave from or the

Speaker 1 warside from you.

Speaker 1 This is a mighty gift, and for that, aid will be sent. A number of parcels and some soldiers' support to Desperlock.

Speaker 1 No promise of how long

Speaker 1 and should things begin to downturn for their safety, they will return.

Speaker 1 However, with good faith,

Speaker 1 may us enduring be at each other's sight.

Speaker 1 Gives a nod and backs up and heads back inside, clutching this incredible ancient weapon, wraps it over with some cloth, binds it, and hands it over to a couple other soldiers, and they all kind of enter through the gate, which then closes behind them.

Speaker 1 The soldiers turn back and wait expectantly for you to leave.

Speaker 10 He was very nice once you gave him something. You should have given the Baron something.

Speaker 10 Maybe if you showed the Baron the water, I.

Speaker 13 Well, they didn't give us the time of day, did they?

Speaker 10 No, they're not nice. They are not nice.
You're correct.

Speaker 13 Are we sure we want to keep traveling with this child? Yeah.

Speaker 1 I would rather keep them than send them off and have them describe us and tell every passing person what we look like and what we're different.

Speaker 1 Are you heretics?

Speaker 1 Should we cut off your face?

Speaker 1 I mean, I suppose it would depend on who you asked, if we were heretics or not. And I'd all here alright with this.

Speaker 1 more the merrier. Strength and numbers, some other cliché.

Speaker 13 Yes, we all know how our last adventure went when we involved a child.

Speaker 1 That's my

Speaker 1 worry. But

Speaker 11 we can't leave her here.

Speaker 13 I guess very quick introductions as we walk and talk.

Speaker 1 Mm-hmm.

Speaker 1 I'm Brixton.

Speaker 1 Hello, Brixton.

Speaker 1 Hi. Screve.

Speaker 1 I've I've heard. Yes.
Nice to meet you, Screeve.

Speaker 10 I'm Adelia Pruitt. So nice to meet you.
This is Violet Pruitt.

Speaker 13 You're a last name. Yes.

Speaker 13 Those are rare.

Speaker 13 Is it?

Speaker 1 I don't have a last name. You had a title, huh? I do have a title.

Speaker 1 Nancy?

Speaker 1 I'm Idol. This is Misty.

Speaker 1 Hi, Misty.

Speaker 10 Hello. I like that you're made of stone.
I think that's very cool.

Speaker 13 I like your doll.

Speaker 1 Thank you. And you come from where? Again?

Speaker 1 I

Speaker 1 come from.

Speaker 13 I um.

Speaker 13 I found my way to this form.

Speaker 13 I was a

Speaker 13 floating spirit for some time.

Speaker 1 You said you were something before.

Speaker 1 Do you remember what that was?

Speaker 1 I do not. No.

Speaker 10 Like one of the floating spirits around the water?

Speaker 1 Yes. And then I found my way here, pulled down and into this.

Speaker 13 My friend August here

Speaker 13 woke this stone.

Speaker 13 And I somehow slipped into it, but I have many memories of it.

Speaker 10 Were you a moaning spirit? Did you moan a lot?

Speaker 10 I don't feel like I did.

Speaker 13 I don't feel like I did. Maybe I did.

Speaker 1 Whoa.

Speaker 1 Trying. I don't know.
I don't think I did.

Speaker 13 She makes beautiful music, though.

Speaker 13 She is a relic in herself. I do.

Speaker 1 I make music. What kind of music?

Speaker 13 Oh, it sounds.

Speaker 11 I've never really heard anything like it.

Speaker 1 Do you play an instrument? Well,

Speaker 13 the wings are my instrument.

Speaker 13 And I also have many.

Speaker 1 Boops.

Speaker 13 Many boops.

Speaker 11 And.

Speaker 1 Play out the diddy.

Speaker 13 Alright, I'll play a ditty.

Speaker 1 I'll play as a titty.

Speaker 13 I'll play as a titty.

Speaker 1 You know what? I'll do some

Speaker 1 stone, right?

Speaker 1 Four wings.

Speaker 11 You know what I'm gonna do? I am gonna do...

Speaker 11 I'm gonna do a rally

Speaker 11 song.

Speaker 11 So you just hear

Speaker 11 she fully spreads her wings out and as her sort of wings bristle in the wind, it almost sounds like

Speaker 1 wind chimes, but also

Speaker 11 almost like

Speaker 13 when you play on a keyboard and it's the synth pad, that it's like all the angels singing.

Speaker 1 It's like four of them to a key.

Speaker 11 It just sounds sort of otherworldly, but beautiful and relaxing.

Speaker 11 And

Speaker 13 you all gain a D6

Speaker 1 to add to

Speaker 11 an action roll, a reaction roll, a damage roll, or to clear a number of stress equal to the dice roll.

Speaker 1 And then rolls around some more, and then stares at you.

Speaker 1 Fascinating. Thank you.
You are too careful.

Speaker 1 Just my mind on the journey ahead. Oh, yes.

Speaker 1 Known each other for a long time, have you?

Speaker 1 A few months. Biggest thieves.
Friends, partners, family.

Speaker 1 How'd you categorize it?

Speaker 1 Traveling companions.

Speaker 13 Survivors.

Speaker 10 We know what that's like.

Speaker 1 Very well.

Speaker 13 And then, as Misty said, this is August. We've met.

Speaker 1 And

Speaker 1 very dashing with that hat. That is the

Speaker 1 valiant Snyx.

Speaker 1 I mean, thank you for that. Yeah, I'm Snyx.
I'm I'm not valiant. He's the deadliest among us.

Speaker 1 I can run really fast, but when we're gonna need to, because we're heading into the screaming forest and it's it's bad. Show me, run to that tree.
Okay, 30 odds. I run to that tree.
Pretty quickly.

Speaker 1 How did you break your horn? How did I break my horn? Oh, well, it's dangerous out there in the wastes. Come back for the tree.
Oh,

Speaker 1 I was

Speaker 1 attacked. Sorry, I just gotta catch my breath.
Just watch her.

Speaker 1 Goats, Drink.

Speaker 1 You know how animals work?

Speaker 1 Hamster to Cane.

Speaker 1 Little drip bottle. Smell the drip bottle, the little bottle.

Speaker 1 It's dangerous. That's all I'll say.
It's dangerous out there. I don't know if you

Speaker 1 spend much time out there, but it's felled many beasts. So many.

Speaker 1 Many by accident, if I'm being honest. I mean, I was just...
I was just trying to get away, and they just kind of died. Feld or Feld? Deadly kick.
Feld.

Speaker 1 Killed. Felt or Feld?

Speaker 1 Feld? Feld. I can't tell the difference.
What are you saying? Feld. Do you touch?

Speaker 1 We move on.

Speaker 1 All right. Trekking through the dense forest forward.

Speaker 1 what path do you take?

Speaker 1 The screaming forest, you watch as the foliage begins to fade, the leaves begin to die away, and instead, a landscape of tall, gnarled, twisted trees of extended, leafless branches, like ever-reaching, clawed hands.

Speaker 1 reaching towards a heaven that will never come before them.

Speaker 1 It is still and it is silent,

Speaker 1 and the ground itself is spongy with moss and multicolored fungus.

Speaker 1 Along the coast to the right, there is the water,

Speaker 1 where much of the sunken outskirts of the old amber each

Speaker 1 sits beneath the water.

Speaker 1 How do you do? I would say so that we don't

Speaker 1 go off on a squiggly line amongst all these trees, if we can keep the shoreline to our right as we move north, we'll at least know we're making the right headway towards the reach.

Speaker 10 Yes, and that way the spirits can keep us company.

Speaker 1 The the what?

Speaker 10 There's lots of spirits in the water.

Speaker 1 In the water?

Speaker 10 Really?

Speaker 1 Yes.

Speaker 13 I wonder if I was ever in there.

Speaker 10 Moaning. How long have you been in your stone?

Speaker 1 Oh, maybe

Speaker 13 six months or so.

Speaker 1 I've been awake for about six months. Yes.

Speaker 10 It might have been you. I might have had you.

Speaker 13 You probably heard me before.

Speaker 13 Wow, that's very neat.

Speaker 10 If you want to go into the forest, the trees talk to us.

Speaker 1 You two specifically? No, everyone.

Speaker 10 You'll hear it too.

Speaker 1 Where have you been all this time that you're so

Speaker 1 anxious? There are worse things in the

Speaker 1 Screaming Forest.

Speaker 13 August, is that true?

Speaker 1 Did we speak to you?

Speaker 1 You deserve it. I was not allowed out

Speaker 1 when we were in the hive. The only time I've actually ever been in the forest was when we were running.

Speaker 1 That was it.

Speaker 1 We're from the Screaming Forest, or more specifically, from beneath it.

Speaker 1 So.

Speaker 1 not a good place,

Speaker 1 not at all.

Speaker 13 Well, then, even further,

Speaker 13 want to stick to the eastern shore. Yes, I would suggest we avoid it.

Speaker 13 We hug the shoreline, okay.

Speaker 1 Should you deviate from the forest thick, but instead head towards the shore.

Speaker 1 This now, the midday, mid-afternoon light, as you break from the thickest parts of the screening forest, you can see the glass-like water as it sits.

Speaker 1 That's not the water, it's the mist that hangs. The waves still push in and out, but you can only hear them, not see them.

Speaker 1 The thick mist hangs over the water, and the way the light hits it, it leaves this pale, ghostly blue glow. that just kind of floats across the surface.

Speaker 1 The closer you get to the shore, it almost seems like the sunlight chokes in proximity, and you can see the tops of ancient buildings, crumbled towers, and strange

Speaker 1 shapes

Speaker 1 moving.

Speaker 1 Dozens,

Speaker 1 hundreds of tiny little wisps,

Speaker 1 flickers,

Speaker 1 light blue shapes moving,

Speaker 1 ghosts

Speaker 1 This is a haunted bay

Speaker 1 And you watch as they drift through the mist

Speaker 1 do you wish to move stealthily or quickly

Speaker 1 bay is haunted

Speaker 1 Always was

Speaker 10 yes Poor spirits poor lonely houses underneath the water

Speaker 1 Whatever doesn't cause a ruckus would be better. Stealthfully, then.

Speaker 1 Who is helming the stealth for this group? Screve is very sneaky. Very sneaky.

Speaker 1 Feel free.

Speaker 1 Alright, Screve.

Speaker 1 Before you roll, I would like everybody else here to roll finesse for me. This is a reaction roll, so no hope or fear gained.

Speaker 1 Snicks.

Speaker 1 Minus one.

Speaker 1 No hope or fear. August.

Speaker 1 14. 14.

Speaker 1 Minus two.

Speaker 1 Wow, that's a good one.

Speaker 1 Fifteen is average.

Speaker 13 Seventeen.

Speaker 1 Seventeen.

Speaker 1 Minus one.

Speaker 1 Five.

Speaker 1 Minus two.

Speaker 1 Eight. Minus three.

Speaker 1 Sixteen. Sixteen.

Speaker 1 So whatever you rolled, minus two.

Speaker 1 Well, it's a four and a four, so I guess it's a two and a two.

Speaker 1 Dang.

Speaker 1 That's crit. That's crit.

Speaker 10 That's a lot of crits.

Speaker 1 You guys have been critting a lot. It happened.

Speaker 1 You keep low and quiet and push along the outskirts.

Speaker 1 The ghosts wander near the shore.

Speaker 1 A few coast beyond the mists itself.

Speaker 1 But the mist rides with them and pours onto the outskirts of the forest. You find yourself pushed against the tree line as you stay low amongst the moss and fungus.

Speaker 1 And you get glances of some of these spirits.

Speaker 1 Sallow-looking, wayfish.

Speaker 1 Civilians.

Speaker 1 Women's, eyes white, their hair drifting like underwater. their mouths agape and stretched, hands reaching for any semblance of warmth.

Speaker 1 You see children drifting, turning, their expressions stretching before they

Speaker 1 into mist as well.

Speaker 1 You look beneath the water as you get close for just a moment, and you can see what looks like hands skeletal reaching through the water. Or is it just

Speaker 1 kelp?

Speaker 1 Plant life, it's hard to tell. The mist causes it all to shift and stretch.

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Speaker 1 You push ahead.

Speaker 1 The day has grown long for some who have not rested and others who have been exposed.

Speaker 1 Since a short rest and a long rest was taken at Bokoru, I need you all to mark a stress as you're starting to grow tired without a night's sleep.

Speaker 1 However,

Speaker 1 the screaming forest.

Speaker 1 You are not in the dense center. Instead,

Speaker 1 you are keeping to the far outskirts along the side.

Speaker 1 Now it seems the water seems to push into what was the dried core of it is now just a thick marsh.

Speaker 1 And you can see the water of the bay spills into small streams of brackish water where that low mist kind of gently flows through.

Speaker 1 As you do,

Speaker 1 you hear a sound.

Speaker 1 A sound that

Speaker 1 you took in the past to mean

Speaker 1 the trees were talking.

Speaker 1 It sounds like a low hum.

Speaker 1 Do you hear it?

Speaker 1 That's the talking you mentioned?

Speaker 1 Singing. Can you hear it?

Speaker 1 Trying to look above. I am looking.

Speaker 1 Make an instinct roll for me, please. Yeah, I've heard that sound before.

Speaker 13 Don't think those are the trees.

Speaker 1 August usually does that

Speaker 1 when he flies. That's a ten with hope.
Something, something.

Speaker 1 The hive. Something, something.

Speaker 1 You gain a hope, but you don't see anything in the vicinity.

Speaker 1 And you hear it again.

Speaker 1 A second source, not far.

Speaker 1 We don't see anything, but you are on the cusp of the waters here, with the ghost still pondering out.

Speaker 1 What do you do? Do we run or do we hide? We must hide.

Speaker 1 Hide when they dunk low. Can I use my also my slyborn

Speaker 1 to

Speaker 1 have advantage on finding a safe place for us to hide.

Speaker 1 Usually in the fort, like the trees or the terrain or maybe the underbrush.

Speaker 1 Yeah, if you'd like to go ahead and roll a finesse roll for me with advantage to see if you can find some safe place for you all to patten down.

Speaker 1 11, 17, minus 1. 16 with...

Speaker 1 Fear. With fear.
Okay.

Speaker 10 Oh, look at all that fear. He's gone.
That's been worse.

Speaker 1 Gathering the rest of the troop and kind of taking a quick cue from idle. You pull them aside.
Right now, the brush is thin near the water, but it gets a bit thicker just a ways into it.

Speaker 1 You pull away from the haunted edge to not draw the attention from the spirits that stalk and haunt the edge. And in doing so, you push just fairly

Speaker 1 ever so gently deeper into the forest. But here there is dense undergrowth beneath the trees.

Speaker 1 And amongst where this kind of murky water pours, there are raised hills and little pressing areas where you can kind of hide in alcoves amongst the multicolored yellow and orange moss.

Speaker 1 And you all push into there, and the buzz gets quieter.

Speaker 1 Screeve is

Speaker 1 rocking in his crouch and tugging at the ring in his chest

Speaker 1 as you're sitting there, kind of holding,

Speaker 1 breathing as slowly and carefully as you can.

Speaker 1 You hear

Speaker 13 It sounds cute.

Speaker 1 And you glance over into the moss to your left, that kind of yellow and orange moss. A little dark eye

Speaker 1 opens up.

Speaker 1 And it kind of peeks through to you. And you see a little like a mushroom crest.
Maybe about a foot and a half across. And a little dark eye and another

Speaker 1 that opens up. And it kind of pulls forward, looking to you with a cocked head.

Speaker 1 Hello, friend.

Speaker 1 Oh.

Speaker 1 Kind of like withdraws slightly back into the alcove and just kind of stares at you. We didn't mean to disturb.
We're just uh

Speaker 1 keeping our heads down for a minute.

Speaker 1 Does anyone speak mushroom?

Speaker 1 Hello.

Speaker 1 What's your name?

Speaker 1 Try to bet it.

Speaker 1 You reach and scratch its head a little bit, and it's kind of spongy and soft.

Speaker 1 And it kind of like leans a little into it when its little black beady eyes kind of blinks a little bit. Scraps are brown.

Speaker 1 And you like hear.

Speaker 1 And you see from the nearby moss a few others kind of like minus minus.

Speaker 1 Neil kind of

Speaker 1 kind of communicating a bit. I'm gonna stand behind Brixton just sort of using she is my shield.
Yes, I am your shield. I puff up my.

Speaker 1 You see the three of them kind of step out of the moss and kind of like move there. You can now see like arms kind of

Speaker 1 and kind of legs legs in there. They're, you know, about three and a half feet tall, a little taller than you even.
As they kind of like

Speaker 1 and the one that you were kind of scratching kind of steps forward a little closer.

Speaker 10 I don't trust it as much anymore.

Speaker 1 It reaches for your doll.

Speaker 10 I am don't reach for Violet.

Speaker 10 Violet is very shy. Could I give it something else?

Speaker 1 And it charges you. I need to put a map down.

Speaker 1 Those noises

Speaker 1 season out.

Speaker 1 I was looking your way. Your own noises.
Tigger. Tiger her.

Speaker 1 Hello, creepy forest.

Speaker 1 So, while you are all

Speaker 1 keeping under this alcove on the side here,

Speaker 1 cool.

Speaker 1 This one with like the

Speaker 1 sponge. I love it.

Speaker 1 Creepy.

Speaker 1 I bet.

Speaker 1 Yeah.

Speaker 1 Yeah, the trees.

Speaker 1 Oh, yeah, this is

Speaker 1 just a little bit of a little bit of a little bit of a drink. Oh, little mushroom dude.
Another word come around.

Speaker 1 It's coming to hunt. You're so cute.

Speaker 1 Oh, look,

Speaker 1 yo,

Speaker 1 So,

Speaker 1 with my

Speaker 1 beginning to this combat, based on the fear that you had rolled to hide here, the mushroom right there activates and lunges towards you. Oh, no.

Speaker 1 Activates fungi?

Speaker 1 That's cute.

Speaker 1 Actually, I'm going to spend a fear,

Speaker 1 and I'm going to use the group attack. Oh.
And so all three of these are going to move

Speaker 1 into there.

Speaker 1 Into there. Uh-oh.

Speaker 1 Into there. And all of them kind of like with an unnatural speed

Speaker 1 dart towards you. And all three are going to make a group attack against the dealing.
Uh-oh.

Speaker 1 That is going to be a 12? No.

Speaker 10 11.

Speaker 1 Oh, that does hit you. Okay.

Speaker 1 So you take six points of physical damage. Okay.

Speaker 10 That's. I'm.
Okay.

Speaker 10 I'm going to activate my rune ward.

Speaker 10 I'm gonna spend a hope

Speaker 10 to diminish that damage.

Speaker 1 Okay, by how much? By 1d8. Go ahead and roll 1d8.

Speaker 10 Did you use it? Oh, I haven't used it. I was gonna mark them, but I have not a risk.
So 1d8.

Speaker 1 Alrighty.

Speaker 1 Sevens!

Speaker 10 So I don't take any damage.

Speaker 1 Alright.

Speaker 1 I'm going to spend another fear.

Speaker 1 As you watch,

Speaker 1 the hill above you seems to shake as the moss that's hanging over this overhang

Speaker 1 hangs slightly. And as

Speaker 1 all those three fungus figures kind of, after they withdraw from the strike, the magic pushing them back from your rune ward, they.

Speaker 1 And you hear. Is it daddy?

Speaker 1 Is it mommy?

Speaker 1 No, what is that sound? Why are you able to do that?

Speaker 1 As the very alcove you were hiding under seems to shift and come to life.

Speaker 1 As it maneuvers

Speaker 1 and

Speaker 1 is going to.

Speaker 1 That's so cool.

Speaker 1 I'm going to spend

Speaker 1 a fear for the... That ain't a mini.

Speaker 1 You know what?

Speaker 1 I'm going to spend a fear to do funky backup.

Speaker 1 Funky backup.

Speaker 1 It's going to conjure

Speaker 1 two more fungus. Funky backup.

Speaker 1 They all pull out bases.

Speaker 1 Both of these fungus

Speaker 1 immediately

Speaker 1 are summoned and activate. One's coming at you, Screave, and one's coming at you, Misty.
One against you, Screave, that's only going to be a seven.

Speaker 1 And against you, Misty, that's going to be a 13. That hits.
That hits, you take two points of physical damage. Those are the worst.

Speaker 1 Ooh, and I forgot to mention, you reduce the damage, but they did strike you. You both mark an armor slot.
As their touch is caustic and begins to burn through your armor. Oh,

Speaker 1 if they touch you at all? They touch you at all. So I can't use my armor then.
You can use if you have additional one, you can, but you just lose a slot.

Speaker 11 Because I only have one armor, which I was going to use to

Speaker 1 detect it's gone before you can use it. Got it.
Okay. So you take a hit point.
So I take a hit point.

Speaker 11 That's okay.

Speaker 1 Do you only ever have one armor slot?

Speaker 11 No, I have three, but I decided to get rid of stress and clear.

Speaker 1 That's going to end my activation. What do you want to do? I leap at the first one that was

Speaker 1 attacking Adelia, claws out, and I will just try to land on its chest with my weight and roll it into the ball. You got it.
You didn't say the rules of the game.

Speaker 1 That is a

Speaker 1 12 with hope. 12 with hope.
That definitely just hits. So you gain a hope and go ahead and roll damage.

Speaker 1 Okay, okay, okay. Okay, that is my eight plus three.

Speaker 1 That is six points.

Speaker 1 That's six points? Damage.

Speaker 1 All right.

Speaker 1 You go ahead and completely bisect that fungus

Speaker 1 it gets wrecked and scattered the other function

Speaker 1 i hold up muck cover claws you

Speaker 1 all right who else wants to go i will uh roll unnecessarily in between the big guy and one of the little ones just to get on the other side of him like behind him if i can you can get there yep and i will uh swing my halberd above my head and you'll see it glow with divine energy and i'll uh cast spirit weapon

Speaker 1 and I'll mark a stress to be able to start

Speaker 1 swinging it, building up the momentum, and then

Speaker 1 it'll swing along the ground and aim at the legs of both the little guy and the big. You got it.
Rolling attack. Sweet.
Here we go.

Speaker 1 That is 15, 16, 17 to hit.

Speaker 1 Hope or fear? With hope. Hope.
Take that hope, and that is a success. Go ahead and roll damage.
Beautiful. That'll hit both of them for

Speaker 1 the 10,

Speaker 1 plus 2,

Speaker 1 6, 7, 8, 8 physical damage.

Speaker 1 Where's the halberd? It slips us through. The halberd completely destroys the recently conjured fungus and then

Speaker 1 sticks into the large rot lord. And it barely carves through its body before returning to your hand.
And where you cut, spores just kind of out.

Speaker 1 And you watch the spores are kind of filling the air around. No immediate effect, but this air does smell a little strange.

Speaker 1 I'll take two steps back as the spores fell out just out of like, oh god. You got it.
Last time that happened, a girl died.

Speaker 1 That finishes your go. Yep.

Speaker 1 I will follow in

Speaker 13 Idol's tumble. And I will tumble

Speaker 13 and kind of get between this

Speaker 13 fungus dude and the rotlord.

Speaker 1 Sweet roll.

Speaker 1 Got it. Thanks, man.

Speaker 13 Do I go unstoppable here?

Speaker 1 Unstoppable.

Speaker 1 I'll wait. I'll wait.
That might be a bad idea, but I'll wait for now.

Speaker 13 And I'm going to attack.

Speaker 1 The little one or the big one? First, the big one.

Speaker 13 Yep, that's good. That's going to be 17 with hope.

Speaker 1 That'll hit. Nice.

Speaker 13 And what I want to do is I want to take, I want to spin a hope to do whirlwind

Speaker 13 and I want to

Speaker 13 hit everything else that is within very close range.

Speaker 1 I would make this one here as well. So you get that one in a little range, the other one.

Speaker 1 You are unfortunately just out of range. Are you sure?

Speaker 1 I will measure the hell out of this.

Speaker 1 Just under. Okay.

Speaker 13 It's 11 damage to the big boy.

Speaker 1 Or just, yeah. 11 damage to the big guy?

Speaker 13 And then the other guy takes half damage.

Speaker 1 Okay.

Speaker 1 He is.

Speaker 1 Oh, my. Scatter, you are tearing through these fungus.

Speaker 13 And then can I also

Speaker 13 step back just a little bit, maybe kind of next to

Speaker 1 Screve? You got it.

Speaker 1 Alrighty.

Speaker 1 So that finishes your go? Yes. Who wants to activate next?

Speaker 1 Did you you hit the one that was attacking Adelia? Did you want to go skip? Seeing that my shield is now gone and I'm exposed, I will leap up onto the top of the

Speaker 1 thing, get away.

Speaker 1 Then once up there, I will do a barrel roll. Yeah!

Speaker 1 Three in a row. But not move.
Just

Speaker 1 stand there.

Speaker 1 And then I feel like we should try to keep it in place, so I'm going to cast vicious entanglement

Speaker 1 on the thing.

Speaker 1 I will cast a spell

Speaker 1 on the Rot Lord. On the Rot Lord.
And I'm going to use your D6 to add to this.

Speaker 11 Yes, don't forget you have a D6 to add to things.

Speaker 1 17, but with fear.

Speaker 1 That's okay. Had a pretty good run.

Speaker 1 Yep. Had a pretty good run.
Alright, so you go ahead and

Speaker 1 restrain him. Go ahead and roll damage for the tangle.
Oh, I rolled an eight, so that's nine damage. Plus, I will mark a stress to mark it with

Speaker 1 my ranger focus.

Speaker 1 You got it. All right.

Speaker 1 That's it. All right.
Uh, as it comes back to me, first I will spend a fear.

Speaker 1 You don't have to. Yeah.

Speaker 1 Come on, no, the commotion.

Speaker 1 The commotion. Just

Speaker 1 a distant sound of the trees talking. Seems to

Speaker 1 be louder.

Speaker 1 Activating the Rot Lord here. First, I'm going to spend a fear to get rid of its

Speaker 1 restrain.

Speaker 1 We're going to see. Actually, it doesn't need to, because you're in melee.

Speaker 1 So it's going to go ahead and instead attempt to envelop you.

Speaker 10 Put your fear back, Matt, because

Speaker 11 you pushed it over. That's right.

Speaker 10 I'm just letting you know.

Speaker 1 No, I appreciate that. Alright, so technically that is going to be

Speaker 1 17 to hit you.

Speaker 1 17 to hip.

Speaker 1 Yeah, okay.

Speaker 1 Okay.

Speaker 1 The Rot Lord reaches out with its massive arms. And as you look now, the

Speaker 1 clusters of fungus around it

Speaker 1 have discoloration of all types and sorts, but things hang and shift and move as it does. And you notice that parts of its body are comprised of other bodies.

Speaker 1 There are at least four other humanoid corpses

Speaker 1 that arms and legs dangle from its limbs are partially or slowly being consumed and sent back to the nature around it from within,

Speaker 1 of which it grabs August and pulls you into its form.

Speaker 1 You immediately mark a stress. Yeah.
Does the arm that grabs August look like Cadus's clay?

Speaker 1 Oh, that's not nice.

Speaker 1 While you're enveloped,

Speaker 1 you must mark an additional stress every time you make an action roll. Oh, no.
You're only freed when it takes severe damage.

Speaker 1 So that's a scenario there. It's going to use a reaction, fear spores.
When a creature within close range,

Speaker 1 actually, no, sorry, that doesn't come in yet. Never mind.

Speaker 1 Fear spores? That'll be later.

Speaker 1 Fear spores! That'll be later.

Speaker 5 May I?

Speaker 11 I'm upset.

Speaker 1 So,

Speaker 1 that is going to be that. I'm going to burn another fear to activate the other two fungus that are present and burn a fear to do their group action.

Speaker 1 They're both going to cluster up

Speaker 1 and swarm onto

Speaker 1 close movement in on you.

Speaker 1 Idealia. Okay.
Idealia. Give him violet!

Speaker 1 That's gonna be a 15 to hit.

Speaker 1 Sacrifice the dog. That's gonna be four points of physical damage to you.

Speaker 1 Four points?

Speaker 1 Well, I'll sleep better.

Speaker 10 I'm gonna spend a hope to use my rune reward again.

Speaker 1 Okay, go for it.

Speaker 1 Yes, it is. Yeah.
Eight!

Speaker 10 I don't take any damage.

Speaker 1 I don't take any damage. That is cool.

Speaker 1 That's pretty great. Um,

Speaker 1 that's my activation.

Speaker 11 Alright, uh, I am going to uh

Speaker 11 wild flame on Rotlord and two of the other creatures.

Speaker 1 Sorry, this is this is the timer on the

Speaker 1 approaching sound. I place it up there for you guys to see.
It's on a three.

Speaker 11 I'm also going to use my rally die.

Speaker 13 So if we if we maybe negate this quickly, we could still continue hiding.

Speaker 1 Is that the vibe? Maybe. Should we do a group

Speaker 1 thing? Tag teaming? Tag team?

Speaker 13 Might be a bad idea.

Speaker 1 To the big guy. To the big boy.

Speaker 13 Well, we also need to do a severe damage in order to get him out.

Speaker 1 So, yes, please.

Speaker 11 Let me try to do a.

Speaker 13 Who are you tag teaming with?

Speaker 1 Are you tag teaming or are you trying something?

Speaker 11 I was gonna do Wild Flame and tried it because I can get two people, but it's uh that's only two to two d6, so I don't know if that would end up being severe for Rotlord. So we should team up.

Speaker 13 Well, I think you can still do Wild Flame and maybe team up. I'll do a tag team team with you.

Speaker 1 Yeah? Yeah.

Speaker 13 Do you want to spend your hope or mine?

Speaker 11 I'll spend my hope. Alright.

Speaker 1 Maybe we can... Yeah.
Alright, so what are you both doing?

Speaker 11 Alright. Um, I was thinking of of Wild Flame.

Speaker 1 Which is a melee attack against the Rot Lord?

Speaker 11 Yes, so I will have to move up. Thank you.

Speaker 1 You yeah, you can get there. Okay.
So you kind of leap over this bungus and land here next to it. Brixton, you kind of come in close, both of you kind of tangling up toe to toe with the Rot Lord.

Speaker 13 As I see Misty start to conjure the flame, my focus starts to get

Speaker 13 a little enraptured as I start to see the flame of the pyre and start thinking about everything that happens. And then I start repeating my order-born value.

Speaker 13 The strongest steel must first be tempered by the flame. The strongest tail must first be tempered by the frame.

Speaker 13 I'm gonna take my great sword and run it, or technically my falchon and run it through your flame.

Speaker 1 Sick. Two, okay.

Speaker 13 And then I'm going to use my order-borne value to roll a D20 as my hope die.

Speaker 1 Whoa.

Speaker 11 So I put one over, I put my flame hand over first.

Speaker 1 You both charge in. Go ahead and roll your attack.

Speaker 1 Ooh, are you fucking serious? No, look, look, look. And I rolled it when I touched it.
Look. Oh, no, no, I thought that was.
Never mind. That mine was blind.
Shit.

Speaker 1 That could have been worse. Why are you re-rolling? Oh, you're also cocky.

Speaker 1 Somehow, your dice always gets it.

Speaker 11 Yeah, it wasn't what I wanted it to be, so I re-rolled it.

Speaker 1 Do you have a

Speaker 1 good roll? No.

Speaker 13 Can I add my D6 from her

Speaker 1 that you gave me? Yeah. Her empower rally back.
Yeah, that's what it's there for.

Speaker 1 Okay.

Speaker 13 That's much better. Okay.

Speaker 11 16.

Speaker 11 11.

Speaker 1 With hope. With hope.
With hope. That is a success.
So you both gain a hope from that? I rolled with. It doesn't matter.
No, you both take her role.

Speaker 1 So you're both going to hope in the success, and both you roll damage.

Speaker 1 I know, I shouldn't have. I shouldn't have.

Speaker 11 We haven't done the team up yet.

Speaker 1 Okay.

Speaker 1 Okay.

Speaker 11 12 damage. Six damage to three creatures.
Or can I pump them all into the Route Lord?

Speaker 1 Well, three creatures in melee with you. Okay.
If you look at what it says. So you can only, only one of them is in melee to hit the Rot Lord, unfortunately.

Speaker 1 Is that what it says? In melee range. Correct, which is right next to you.
Okay.

Speaker 1 Which currently, to get to help out with this, to hit the Rot Lord, you have to get out of range of the other two mushrooms. So you can only hit the Rot Lord with this.

Speaker 13 Okay, that's fine.

Speaker 1 Great. So it's a total of six damage.

Speaker 11 It's a total of six damage.

Speaker 1 Plus 12. Plus 12.
That's 18 points of damage, which is its damage threshold for severe.

Speaker 1 Okay. So it takes three hit points, and you watch as August

Speaker 1 gets spilled out onto the the ground. Lordy.

Speaker 13 That was tight.

Speaker 11 Can I grab him and push him behind me?

Speaker 1 Uh, sure. He's where he stands now.
So you pull him off to the side and he's right there. Scream.
Look at the hole it left. Let's play.
Should we make it bigger? Yeah. I sink into the water.
Whoa.

Speaker 1 Dark, I assume. It's murky.
I'm gonna. Okay.
No, it's not. Okay.
Then I'll. This is between shadow and water.
I'm just making sure that we're working with balance. Okay.
Okay. Then I will just charge.

Speaker 1 I'll set you up and we're going to tag team. I'm going to spend three hope

Speaker 1 on my end. So I'll say, if you want to try and hide within the water to do this,

Speaker 1 I'll allow you. I'll roll a finesse roll to see if you can effectively hide in it.
Do I...

Speaker 1 Hmm. Okay.
Because it's murky, but it's not impossible to see with a water.

Speaker 1 It is a

Speaker 1 16 with fear. Okay.
So you do manage to hide and slink beneath the water. Okay.
But it does come to me when you do that. Great.
There's a challenge.

Speaker 1 Not in the moment. Okay.

Speaker 1 So this is kind of how the spot disappears. So you disappear and you are now hidden, or in this instance,

Speaker 1 cloaked within the water. Between worlds, yeah.

Speaker 1 Kind of shifting into shadow, preparing for it. But in that moment, the rot lord,

Speaker 1 from a moment of inspiration and anger, of losing its current meal,

Speaker 1 begins to charge. I'm going to go ahead and

Speaker 1 let's see.

Speaker 1 Okay. I'm gonna go ahead and have it attempt to envelop you.

Speaker 1 Okay.

Speaker 11 Not gonna be a very good snack.

Speaker 1 It's gonna certainly try. That is gonna be 11.

Speaker 13 That just hits.

Speaker 1 Okay. I can't believe I ate the whole thing.

Speaker 1 You are enveloped

Speaker 1 by the Rot Lord. Oh, within a rock a day.

Speaker 1 Within Mark of Stress. Okay.

Speaker 1 And you are within its form. I'm also going to burn a fear.
Oh, this counts down to

Speaker 1 a two.

Speaker 1 And the two other fungus are going to activate. And they're going to both make a group attack

Speaker 1 against you. Aren't I gone? Is he hiding? Oh no.
Yeah, you're banished in this action. So instead...

Speaker 1 Yay!

Speaker 1 Instead, it's going to be against

Speaker 1 yeah you because you're right there okay everyone else went away my dress is all holy now

Speaker 1 the five

Speaker 10 i duck and i duck and roll they don't hit me

Speaker 1 i do a somersault

Speaker 1 roll

Speaker 1 that's my activation

Speaker 1 who would like to go well they were similar to

Speaker 1 interfere now you can take it i fly up out of the water under its grundle and start clawing my way up and tearing away with my little

Speaker 1 claws. Damn you, no deep!

Speaker 1 I stun the grundle and I move up its belly and I go,

Speaker 1 and I can see stone.

Speaker 1 Girl, now!

Speaker 1 And I do a barrel roll into the water. Do a barrel roll! Do a grundle roll!

Speaker 1 Barrel rider.

Speaker 1 Yeah, there's a tactic.

Speaker 1 This is me opening up its underbelly so that a day.

Speaker 10 I can't unleash chaos into its belly.

Speaker 1 Let's go.

Speaker 10 I make Violet do a barrel roll.

Speaker 1 And then I set magic. Oh my god.

Speaker 1 Let's go. Roll your attacks, please.
Oh, we both roll. We both take the better.

Speaker 10 I'm going to add the D6 that she gave me as well.

Speaker 1 I have a 17 with hope. Oh, good.

Speaker 10 I got 17 with hope as well.

Speaker 1 But I added a one.

Speaker 1 That's 18 with hope. Both of you.
Go ahead and roll your damage. All right, and I'm coming from cloaks now.
So I'm going to

Speaker 10 unleash chaos. So that's...

Speaker 1 I've got to mark a street.

Speaker 10 No. Oh, no, I can just unleash my chaos.

Speaker 1 11 from me.

Speaker 10 12.

Speaker 10 And then I'm going to mark a stress

Speaker 1 to

Speaker 10 double the damage of my 8 here. So that's 16 plus 4.
That's 20 damage.

Speaker 1 That is a severe wound. 31.

Speaker 10 31 points of damage.

Speaker 1 31? Together. Together? Together.
Doesn't double its its

Speaker 1 severe, but it's close.

Speaker 1 So that is three hit point wounds on it onto the rotten lord, which spits out

Speaker 1 your friend there.

Speaker 1 Oh! Oh, goodness.

Speaker 1 Man,

Speaker 1 I'm not getting to use my engulf ability. That makes me sad.

Speaker 1 For now.

Speaker 1 Alright, that finishes your activation.

Speaker 1 More. It's back in the day.
They succeeded, so it's up to you. Let's do it.
We're gonna also do a tag team.

Speaker 1 Yeah, burn all your hope. Uh-huh.
Against a very important enemy.

Speaker 1 We didn't get this. Why are you saying it like that? Why do you say it like that? Why do you say it like that?

Speaker 1 Look at his head. He's huge.
He's got corpses for limbs.

Speaker 10 There's spores in the air.

Speaker 1 Wait, I have a question.

Speaker 1 Do you each get ri-

Speaker 11 spend three hopes to do the tag team?

Speaker 1 Just one push. Just three pushes for you.
Yeah. Okay.

Speaker 13 And you got one back, right?

Speaker 1 Oh, and you get one back if you succeed that's fine.

Speaker 1 So we...

Speaker 1 Nice. Oh, yeah.
Oh, he's still in tag. Are you also attacking the Grundle? I'm also attacking the Grundle.

Speaker 1 After you.

Speaker 1 I'll do a quick barrel roll.

Speaker 1 Did you get it? It kind of hurts.

Speaker 1 This time I will rear back with my boomerang, and instead of throwing it at the beast, I will throw it at August. Ooh, problem.

Speaker 1 I take my needle, and I fire the thread, and I grab it, and I start to swing it in a long arc, and then reel it in at just double the speed as this thing normally moves.

Speaker 1 Go ahead and roll your attacks. So triple the centrifugal?

Speaker 1 Mine's 17 with hope.

Speaker 1 And mine's 17. Mine's 19 with fear.
So 17 with hope is probably. Let's do 17 with hope.
I agree. 17 with hope.
That's what I would do.

Speaker 1 Okay, that success.

Speaker 13 You're hit with like a 16, so.

Speaker 1 And I'm going to use your die to add to my damage. I am also going to mark a stress to double my damage.

Speaker 10 So you don't have to say ahead of time that you're adding the d6, you can do it after you roll?

Speaker 1 I think that's your bardic ability, right? You can

Speaker 1 retroactively.

Speaker 1 What's it say for the rally die?

Speaker 1 What's it say for the rally die?

Speaker 11 A PC can spend their rally die to roll it, adding the result to their action roll, reaction roll, damage roll, or to clear a number of stress equal to the result.

Speaker 11 At the end of each session, clear all unspent rally dice.

Speaker 1 Okay. I mean, for the purposes of this, I'd say you can apply it to a roll beforehand.
Beforehand. Okay.
I feel like I remember with money we could do petrochemical. We were in beta.

Speaker 1 Seven. But also

Speaker 1 everyone gets it. It's pretty.
So that's

Speaker 1 22 total points of damage.

Speaker 1 22 points of damage, yes. How do you both want to do this? Oh!

Speaker 1 The boob rank slip. I mean, three tag teams in a row is neat.
We go in our circle several times, and then at some point it goes back to your hand, and we both pull to slice.

Speaker 1 Okay. Goat and spider undefeated.
I pull with my cloven hoof hands.

Speaker 1 And then I barrel roll.

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Speaker 8 Maybe it's time to turn up the heat.

Speaker 1 Or turn it down.

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Speaker 6 Spicy.

Speaker 9 But not too spicy.

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Speaker 1 As you carve through it, the spores spill out and it

Speaker 1 falls and kind of sinks into the swamp, the brackish water beginning to slowly let it dissolve as it returns to the land from whence it came. Hide.
Hide. Toss me that's a good one.

Speaker 1 There still are two fungus up. Oh, it doesn't go with them.
Maybe they'll hide with us.

Speaker 11 I'm going to shoot out a returning blade. Go for it.
I haven't used this yet.

Speaker 1 Let's use it, Roland Attack.

Speaker 1 Oh,

Speaker 1 I got hope.

Speaker 1 Alright. That's not a lot.

Speaker 11 Am I adding? I'm not adding presents or anything, I guess. Oh, proficiency.
I'm adding my proficiency? Nope, that's something else.

Speaker 1 Finesse.

Speaker 11 Plus one.

Speaker 1 Ten. With hope.
That misses, unfortunately. Okay, that's okay.
Gain a hope.

Speaker 1 But I'm hopeful.

Speaker 10 I'm going to turn and

Speaker 1 hit the little guy. Oh, because she failed.
It returns to me. Oh, shit.

Speaker 11 But I rolled with hope.

Speaker 11 But I still failed, so you're good.

Speaker 1 I don't gain a hope. I don't need a fear for it, but it still returns to me.
I get turns here, too, guys.

Speaker 1 So as it returns to me, I'm going to first

Speaker 1 activate one of these fungi who's going to dart forward on this end and attack you, who just

Speaker 1 struck out at my friends.

Speaker 1 That's going to be 13 to hit.

Speaker 1 I am your shield.

Speaker 13 I am your shield.

Speaker 1 How close?

Speaker 1 Yeah, you're within very close.

Speaker 1 So you take two points of physical damage. Huh? You take two points of physical damage.

Speaker 13 I will remove it.

Speaker 1 Alright, and you also burn an armor slot on top of that. It's a caustic fungus.

Speaker 10 What happens if your armor is like all your slots are gone? It just means you can't.

Speaker 1 It just means you just take the damage as it is. Okay, okay, okay.
I'm going to spend my last fear at that point to call once more on this landscape's funky backup.

Speaker 1 And two more fungus arrive. Funky backup.
We could run from there.

Speaker 1 Maybe we should run at this point. I think we should run.
Oh, also, we're down to the count of one because of your failure on that one. Your failure.
That's okay.

Speaker 1 Sorry. Sorry.

Speaker 1 I didn't mean it that way.

Speaker 1 I didn't mean it that way.

Speaker 1 That is my nightmare.

Speaker 1 It's all your fault.

Speaker 1 You didn't.

Speaker 1 No. You have to go to the bathroom.

Speaker 1 Why am I pants on?

Speaker 1 Why am I not?

Speaker 1 Those two immediately activate, and they're going going to come after you. That is going to be a natural one.

Speaker 1 Now roll away. There you go, perfect.
And the other one's going to come once again for you.

Speaker 1 That's going to be a 12. That hits.

Speaker 10 My stupid dress is all destroyed.

Speaker 1 Two points of physical damage.

Speaker 1 I'll use a prayer die to reduce the damage.

Speaker 1 No damage.

Speaker 1 You still lose a number of slides.

Speaker 1 But no damage to you. Thank you.
Do you barrel roll it her? That finishes my activation and I'm out of fear.

Speaker 13 You're out of fear.

Speaker 1 Who's going?

Speaker 10 I turn around and I hit the thing that tried to hit me with volleyball. I'm just gonna smirk it with volleyball.

Speaker 1 Go for it. Go for an attack.

Speaker 1 Violet felt

Speaker 1 ball bearing.

Speaker 1 Second quarters.

Speaker 10 That's 14 with fear.

Speaker 1 14 with fear. That does hit.
Okay. Read rural damage.

Speaker 10 Five points of damage.

Speaker 1 Five points of damage.

Speaker 1 This fungus gets blasted away. I feel like each time you guys are going to be able to get away from the fire.

Speaker 1 Here we go. Here we go.

Speaker 1 The heavy buzz gets louder and louder. You begin to panic as you see two shapes flying overhead.
Two large sets of wings as you see these odd hornet-like creatures

Speaker 1 coasting overhead.

Speaker 1 Just the shadow is there at first. You're like, oh, they're like large bees or hornets, but you see legs dangling, and arms, and long, pointed, probescous faces as they.

Speaker 1 You know these to be hive collectors, and they've taken note of your presence as they

Speaker 1 arrive on the field.

Speaker 1 It's your activation.

Speaker 13 Some carboniferous shit.

Speaker 10 No, I rolled the fear.

Speaker 1 Oh, that's right, you did. Yeah.
Oh, no. On my turn,

Speaker 1 you brought them in. You brought them in.
That was my action on that one, and I'm gonna hold on to that fear. Okay.

Speaker 1 Oh, boy.

Speaker 13 What do we do? Do we run or do we fight them?

Speaker 1 They're very fast.

Speaker 1 We fight. Alright.

Speaker 1 I suppose my first thing I'm going to do is... Where am I? I'm going to try and get some cover in the corner.

Speaker 1 I'm going to sit near you.

Speaker 1 I'm going to run past you. I'm going to give you some armor.
I'm going to give you a temporary armor point. You can do that? I can.

Speaker 1 I'm adding this to my little move. It's called,

Speaker 1 where'd it go? I'm going to cast Tava's armor really quickly and just take some thread and just fix your dress a little bit as I run by. You have one temporary armor point.

Speaker 1 I'm going to back up and I'm going to hit the one up top with a

Speaker 1 nice spike. Here?

Speaker 1 No, the other direction. This way.
Yeah, like, yeah, not quite that far, but almost. Okay.
Yeah, like there. And then I'm going to hit the one up top with an ice spike.
The spaghet or the collector?

Speaker 1 The collector. Okay, let's go.
hopping it straight up. That is a ice spike.
That's a... Oh, please don't fuck this up.

Speaker 1 That's

Speaker 1 13 with hope.

Speaker 1 That unfortunately misses. It does.
You gain a hope.

Speaker 1 But your ice spike in the panic as you release the spell, you instinctually know the arcana to release this manipulation of the aether wave, but just seeing the collector in front of you, you release it a little too soon and it shatters against the stone right beneath it immediately it

Speaker 1 and it gives you a turn of a look almost like i recognize you

Speaker 1 um that's gonna come to my activation the hive collector is going to

Speaker 1 down to you

Speaker 1 um down get down i'm gonna spend a fear Oh no, you know what? Actually, I'm gonna have it mark a stress.

Speaker 1 And it's going to attempt to throw a tangle net on you oh no it pulls from its back there's like a you now like at a closer look you can see like it is definitely like a humanoid hornet type entity but it has like straps and small collections in its side and it pulls from it this small bound collection of what looks like tangled rope before it unfurls it and throws it your direction

Speaker 1 that's going to be a 14 to hit

Speaker 1 Yes.

Speaker 1 Yep, yep, I'm holding off. Oh wait, no, I'm sorry.
This is on your end. I don't know if if this is you need to make an agility reaction roll for me.
I need to make an agility reaction roll. Okay.

Speaker 11 Can I spend a hope

Speaker 1 to

Speaker 1 help?

Speaker 1 The reaction roll in this instance, I'm going to say probably no. Okay.

Speaker 13 Do the fungus dudes look afraid of these hive collectors or are they just like mad?

Speaker 13 Do the fungus people look afraid of the hive collectors or are they like, meh, another day in the morning?

Speaker 1 To note its presence at all, actually. Okay.
Practically.

Speaker 1 All right.

Speaker 1 okay that's uh that's pretty good that's uh 22 with hope 22 is a success nice the net goes wide and you manage to duck out of the way and it kind of pulls out back with a rope

Speaker 1 and it doesn't seem to have much of an effect uh i'm going to spend a fear to activate this one over here

Speaker 1 who's going to rush and fly up

Speaker 1 at this point above. Uh-oh.

Speaker 1 And it's going to attempt to it's gonna mark a stress as well and it's going to throw its tangle net down at you I need you to make an agility reaction roll please no problem

Speaker 1 now heads up idol 10 11 12 12 with hope 14

Speaker 1 12 with hope I mean it's a reaction roll it's reactionary it's okay but that does not succeed

Speaker 1 the net falls and wraps you you are restrained and vulnerable

Speaker 1 until you succeed to escape the net as an action roll in your turn. Okay.
Restrained and vulnerable.

Speaker 1 That's my activation. It smells weird in here.

Speaker 13 Real quick, I am going to go unstoppable. Now it's time.

Speaker 13 And I'm going to real quickly

Speaker 13 do a barrel roll in between these two fungus guys.

Speaker 13 Yep, right there is great. I'll kind of get next to

Speaker 1 Screave. You got it.

Speaker 13 And then I'm going to attack one of the fungus guys and probably do a whirlwind, but let's see if I hit.

Speaker 13 That's good. That's going to be

Speaker 13 18 with hope.

Speaker 1 18 with hope succeeds.

Speaker 13 And I will do whirlwind. So I'll spin a hope, gain a hope, and do a whirlwind to hit both of them.

Speaker 1 You got it.

Speaker 13 And that is going to be...

Speaker 13 That's good. That is going to be 13 damage.

Speaker 1 13 damage. Yeah, that succeeds.

Speaker 1 You carve through both of those fungus, clearing the battlefield of both of them.

Speaker 13 You see it almost like as I carve through with my blade and it almost like goes slow motion for a second as this like the spores sparkle.

Speaker 1 Cool.

Speaker 13 In the air. Have an anime moment.
And then I'm going to, um,

Speaker 13 I don't want to get too far.

Speaker 13 I'm going to shift a little bit towards Misty.

Speaker 1 Okay.

Speaker 13 Yeah, a little split the difference. I'll kind of be on the front side of her and also not too far from idle either.

Speaker 1 Alright, there you go. Alright, that finishes your girl.
Who wants to activate?

Speaker 11 May I turn over to the

Speaker 11 hornet that's near August? And I'm just

Speaker 11 wings out. They start to

Speaker 11 bristle in the wind again. And I'm going to cast Epic Song.

Speaker 11 And I have to get up to close range.

Speaker 1 Well, I is that okay?

Speaker 1 You are

Speaker 1 within the target? Yeah, because I'm going to go to this one.

Speaker 1 You are... Yeah, you are just barely in close range of your target.

Speaker 11 Alright, so I am going to do Epic Song, and that will be temporarily vulnerable.

Speaker 1 Okay.

Speaker 1 So for that, this hive collector has become vulnerable. Ooh! Okay, okay.
Nice.

Speaker 1 Okay. Nice.
Anything else you want to do in your turn?

Speaker 1 So that just happens automatically, as part of it.

Speaker 11 That just happens automatically.

Speaker 10 What does it mean when they're vulnerable?

Speaker 1 Attacks, or action rolls against them have advantage.

Speaker 1 At that D6, naturally.

Speaker 1 Since we're sitting here and I just saw that happen, I'm going to

Speaker 1 cast Arcane Barrage again and wind my needle with some thread and cast it out at that

Speaker 1 one in front of you. At the one in the one.

Speaker 1 How much hope do you want to spend for this? I'm going to expand one, two, three, four. I'm going to spend four hopes.

Speaker 1 Big spender.

Speaker 1 So that's.

Speaker 1 that's 19 points of damage.

Speaker 1 19 points of damage. That is definitely a severe

Speaker 1 three hit points marked on the hive collector.

Speaker 1 And then I'm going to uh

Speaker 1 back up uh quite a bit. I'm gonna

Speaker 1 yeah, I'm gonna back up to

Speaker 1 yeah,

Speaker 1 yeah, to there. You got it.
All right, so that finishes your go. Do you have a follow-up now?

Speaker 1 Do I have a follow-up? Do you have a good one? I was asking what you wanted to do while he was taking his turn. But if you're good, somebody else can go while you're doing that.
Screve is good.

Speaker 1 If you got Screve, yeah, roll over to Idol. Idle out with her under the net.
Say, listen, get you out of here. But if I do, you can own me a favor.

Speaker 1 The favor sounds good. Favor sounds good.
Start slicing away at the net with my claws. So I'm attacking the net to get Idol out.
All right. So in this instance,

Speaker 1 to

Speaker 1 pull the net off, it is a strength or agility action roll.

Speaker 1 Cut him free. So in theory, you're attacking it, but you're rolling the strength or agility action roll to try and do so.
Yes. Can I give him hope?

Speaker 1 If you want to spend a hope to aid your friend, yes, you can. I'll give you the most awesome favor.
Hold on, Todd. Friend might be pushing it.
Go on, you know.

Speaker 1 Ooh, I'm going. Oh, you gave me hope? Yep.
You said that's a D6. Well, just to clarify, you don't give someone hope.
You spend a hope to

Speaker 1 spend hope. Correct.
Right. And I rolled a strength.
Just like this cup, we want to make sure everyone is spending.

Speaker 1 Thank you. So it's with fear, but it's uh uh 279 plus 10.
16, because I have a

Speaker 1 mentality. 16 is a success.
The net is

Speaker 1 off. There's so moldy.

Speaker 1 Oh my god. I grab you by the side of the head and I twist your ears a little bit.

Speaker 1 I'll tell you later, and I might have drawn a little bit of blood with a cloth.

Speaker 1 These piercing, they hurt. On my activation, this hive collector is going to fly down and attempt to strike you with its sleeping sting.

Speaker 1 Sleeping sting. That's going to be a 16 to hit.
Uh yeah.

Speaker 1 Alright, you take...

Speaker 1 Nine points of physical damage.

Speaker 1 Points, okay, that's major damage. I'll let my armor.
If I reduce it to two, will it help you at all? Uh nine? It depends on how much you reduce it. Only two.
It's a oh, two? No. Okay.

Speaker 1 All right. So I sacrifice an armor.
I take one hit point. I take one hit point.
And I need you to make an instinct reaction rule. Come on.

Speaker 1 It's a s- Instinct, you say? Yes. 18 with a hook.
18 with a hook. Oh, good.

Speaker 1 As the probiscus stabs into you from above, you shrug off the wound and kind of your armor took some of it, but the puncture rule is still there, and you feel something kind of

Speaker 1 into your body. But, I mean, you've been poked and prodded and filled with all manner of nasty, caustic things, and you just can shrug off its effect.
That's what I'm talking about.

Speaker 1 As it kicks back up and dives back into the air.

Speaker 1 And it kind of keeps it there. I'm going to spend the other fear to activate the other one.
Yep.

Speaker 1 That is vulnerable. It's going to

Speaker 1 fly up to here. And it's going to take a dive strike with you with its sleep

Speaker 1 sting on you. But I'm just hanging out.
I'm just up here just hanging out barrel rolling. That's going to be another 16 to hit.
But it hits. Yep.

Speaker 1 You take.

Speaker 1 that's gonna be six no sorry five plus three eight points of physical damage. That's major damage.
I will I will mark off an armor,

Speaker 1 sacrificing an armor, and I'll take one point.

Speaker 1 And I need you to make an instinct reaction. Instinct reaction roll

Speaker 1 14.

Speaker 1 14, that's a success.

Speaker 1 You manage to resist whatever its probiscus is trying to affect you with, and then it flies back up up into the air.

Speaker 1 Man, now he's lying.

Speaker 1 That's my guy.

Speaker 10 I look up at them flying, and I'm going to see them as the most beautiful fairies that I read in my storybooks.

Speaker 10 And I'm going to use my experience. I'm going to spend a hope to use my experience pure imagination.

Speaker 1 Love it.

Speaker 13 What is that?

Speaker 10 It's the skill of disassociating.

Speaker 1 Yeah.

Speaker 1 We're very familiar with that one.

Speaker 10 And then I'm going to unleash some chaos on the one in front of me.

Speaker 1 It's 2025.

Speaker 10 The one that's vulnerable. So if I can do it.

Speaker 1 Do you still have your chaos?

Speaker 10 That one's far. Yeah, I spent a stretch.
Stretch to refill it.

Speaker 1 You got it. Let's go.

Speaker 10 Actually, I can't. I don't think that's out of range, so I'll do the one that's.

Speaker 1 Is it out of far gonna go? How far can it go? Far. Far for you.

Speaker 1 Yeah, it's.

Speaker 1 I'll say.

Speaker 1 Yeah, from you there, it's within range.

Speaker 10 Okay, great. Then I will hit I'll go for that one.

Speaker 1 Okay, so rolling the hit you do have advantage against it because it is vulnerable. Okay, great.
Let's go

Speaker 1 to

Speaker 10 1516. And then I add my instinct.
1516 17.

Speaker 10 18 with hope.

Speaker 1 With hope, you take a hope, and that is a success. Go ahead and roll your damage for you.

Speaker 10 Oh, and 19, because I got my experience point on there, too.

Speaker 1 That's true. Alright.

Speaker 10 And so I'm going to try to hit it with both of my chaos points.

Speaker 1 That's good.

Speaker 1 Oh.

Speaker 10 That's a... Oh, that's a 10.
I can't use that. Oh, wait, they were both.
That's 10. Oh, there was a 9, a 9, and an 8.
That's 17.

Speaker 1 17. That's above its severe threshold.
That's three hit points on that collector.

Speaker 1 It's looking like it's having a rough go.

Speaker 1 It kind of glances back at the other one and glances back at it, and they both kind of nod. That finishes your activation.
It's still in your guys' goat. Oh, wait, no.

Speaker 10 I'm going to mark another stress. Fuck it.
I'm going to mark another stress!

Speaker 1 To refill it? No!

Speaker 10 To double one of my damage dice!

Speaker 1 It's already a fire. It's a higher.
I don't know if it's gonna be a damage.

Speaker 10 Oh, it won't do anything because it won't double that.

Speaker 1 Probably won't push it over. Okay, then fuck it.

Speaker 11 I'm not gonna do that.

Speaker 1 Okay, fair.

Speaker 1 Who else wants to go?

Speaker 1 I'm right next to this spore guy who's just sort of been.

Speaker 1 He hasn't noticed me. He's hanging out yet.

Speaker 1 The destruction of the Rot Lord makes it kind of like.

Speaker 10 Wait,

Speaker 10 can I hit an additional target with one of my stress points?

Speaker 10 I can do that.

Speaker 1 Let me see. What was it down there specifically?

Speaker 10 I can spend a stress point to hit an additional target.

Speaker 1 Yeah, it says after making the attack. I just want to make sure you had to choose before after.
So yeah, you can totally do that. Go.
Go for it.

Speaker 10 Okay, I'm going to mark a stress, and I'm going to hit the other one.

Speaker 1 Okay. They've already made the attack, so the hits it does the same damage.

Speaker 10 Yeah, so I do the damage. It does the same damage? Yes.

Speaker 1 Yes.

Speaker 1 Oh, wow, I love that. That is crazy.

Speaker 11 Such a cool move.

Speaker 1 So the other one takes a heavy hit as well.

Speaker 1 Popping in after you.

Speaker 1 Popping in after me. All right.
Now, if you'd like to activate it. I'm going to try to boomerang off his head.

Speaker 1 And I will slash

Speaker 1 18 with fear. Sorry.

Speaker 1 Okay, that is a success. Okay, I'm going to try to lop off his head with

Speaker 1 my boomerang and then

Speaker 1 put his mushroom cap on my head so that from above maybe he thinks

Speaker 1 I'm just a little mushroom guy. All right, so yeah, he

Speaker 1 sever the head and then throw it onto your head to try and hide it. Go ahead and make a presence action roll to see if you can try and quickly plast yourself off as one of the

Speaker 1 13 with hope. Well, 13 with hope.
But I had already rolled the fear before that. I know, but just in the scenario there.

Speaker 1 Alright, so you, as far as you know, you're hiding well with the fungus on your head.

Speaker 1 He'll never suspect me.

Speaker 1 A 13. This dives down to strike you again.
Unfortunately, it wasn't high enough to quite convince him.

Speaker 1 It's going to dive down.

Speaker 1 I'm safe as can be.

Speaker 1 A 13 is my evasion. It hits.
That hits you.

Speaker 1 That's going to be eight points of physical damage to you. Oh, that's major.

Speaker 1 I'll mark off another armor, making it a minor.

Speaker 1 A minor.

Speaker 1 And I need you to make an instinct reaction with it. Instinct reaction.
As it pulls back. 17.

Speaker 1 17. Man, you guys are rolling real good on me.
Just hit 12.

Speaker 1 I mean, I can't. Oh, God.
Oh!

Speaker 1 There's

Speaker 1 Oh!

Speaker 1 There we go.

Speaker 1 A thank you. I'll do it.
That's right.

Speaker 1 This one's going to fly back over this way a little bit.

Speaker 1 Stop yelling when I do it.

Speaker 1 I had a fear every time you did it.

Speaker 1 Stop yelling.

Speaker 1 I'll spend the fear to activate this one. I'm just going to swoop down to strike.
Yep, yep.

Speaker 1 Oh, natural 16. That's going to be an 18 to hit.

Speaker 1 And it's going to do like a fly-by.

Speaker 1 Okay.

Speaker 1 God damn it. So you take.

Speaker 1 Yep. Yep.

Speaker 1 Roll the five again. Eight points of physical damage.
And I need you to make an instinct roll five. Alright, that's

Speaker 1 one.

Speaker 1 And then an instinct roll.

Speaker 1 There's my kids. Come on.
Don't fuck around.

Speaker 1 Ooh, that's good. That's

Speaker 1 20.

Speaker 1 You resisted as well.

Speaker 1 Sorry. I'm having a rough go this time.
Sorry, Matt. Why are you apologizing? You guys are rolling great.

Speaker 1 Let's let him have one. Yeah.

Speaker 1 Trust me, you don't want me to.

Speaker 1 Benevolence, your guys go.

Speaker 1 I'm gonna.

Speaker 1 How far away are we from the one that seems to be flying away?

Speaker 1 You are currently.

Speaker 1 He's just under far range. Just under far far range okay within far range let's see let's uh um

Speaker 1 i'm i think i can summon the nice bike above him and drop it

Speaker 1 do i need do i need uh a ground to summon a nice bike or no does it say within far range far range then no you just summon in the air and throw it at him okay i'm just gonna hop up uh i'm gonna fly up just enough to to try and drop a

Speaker 1 pick a little tier and try and drop a nice bike down on that

Speaker 1 go for it roll for the attack i should have used my spineless coward experience to hide better

Speaker 1 uh that's um well uh

Speaker 1 that's uh 16 with fear that's a success

Speaker 1 and so that is uh i spike's got a fun one uh

Speaker 1 that's uh

Speaker 1 d6

Speaker 1 um

Speaker 1 not great that's actually the vulnerable one too i think the vulnerability tag came off of it so that it definitely hit doesn't do anything but you just would have hit. Okay.

Speaker 1 Yeah,

Speaker 1 it's honestly, I only did three points of damage. Okay, so that marks the hit point.
Is he still up or? Yeah,

Speaker 1 barely.

Speaker 1 That finishes your go.

Speaker 1 For mine, this one's going to activate.

Speaker 1 Oh no, it flew away. Off the battlefield with a full far run.
I want to spend my last year

Speaker 1 to have this one.

Speaker 1 We won! And take off. We really need to hide.

Speaker 1 This is very,

Speaker 1 very bad.

Speaker 1 The silence settles in for a minute, and the buzzing of their wings

Speaker 1 tapers off to the familiar quiet of the screaming forest

Speaker 1 until the wind picks up slightly.

Speaker 1 and as it does

Speaker 1 the trees shift and rattle

Speaker 1 into what sounds like the mingling of whispers

Speaker 1 as the branches scrape and turn almost like a cricket's legs create this awful unsettling sound surrounding you

Speaker 1 But whatever is going to happen next, you know you have to move.

Speaker 1 Because something knows you're here.

Speaker 1 So we run. Fast.
Fast. Run.

Speaker 1 Charging northward as hard as you can in hopes that you can traverse the length of this forest before something else dangerous finds you.

Speaker 1 We'll pick up there in the next episode. Oh my god.

Speaker 1 Oh, Lora Lee and welcome to the Age of Umbra.

Speaker 1 This is so fun. This is so cool.
It was a lot of fun.

Speaker 1 Your name was Steve, right? Steve. Yes, it was a story.
Yeah, classic Steve. But thank you so much for joining us.
We love you very much. And visit Thursday.

Speaker 1 And we finished up this episode. Thanks for coming along on this wild journey with us.
If you liked the adventure, consider leaving a review on your podcast platform of choice.

Speaker 1 We're always looking for new critters to share our stories with, and your review may help a new batch of wayward adventurers discover discover the show. See you next time.

Speaker 3 Are you ready to get spicy?

Speaker 4 These Doritos Golden Sriracha aren't that spicy.

Speaker 3 Sriracha?

Speaker 6 Sounds pretty spicy to me.

Speaker 7 Um, a little spicy, but also tangy and sweet.

Speaker 8 Maybe it's time to turn up the heat.

Speaker 4 Or turn it down.

Speaker 4 It's time for something that's not too spicy. Try Dorito's Golden Striracha.

Speaker 6 Spicy.

Speaker 9 But not too spicy.