What Is Gained, What Is Lost | Age of Umbra Episode 3 Part 1

1h 25m
Part 1

Consequences overwhelm the group, but they are determined to do the right thing and reignite hope in Desperloch, no matter what...

DAGGERHEART
Daggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:
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AGE OF UMBRA
Small communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O’Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love.

BEACON
Curious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You’ll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord.

CREDITS
Key Art & Character Art by Anthony Chong Jones | @robotpencil
Player Miniatures by Hero Forge
Special thanks to Solar Simon DM
Main Theme Song by Omar Fadel
Set Design by Shaun Ellis
Set Fabrication and Production Design by Noxweiler Berf

Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.
Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources

Press play and read along

Runtime: 1h 25m

Transcript

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Speaker 18 Hey there, critters, this is Ashley Johnson.

Speaker 19 And Talis and Jeffy.

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Speaker 19 In this series, we're diving into our lives as former child actors, from unraveling our eccentric upbringings to embracing all the delightfully odd interests we still have today.

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Speaker 19 So to all the misfits, outcasts, and weirdos out there, come take a seat at our table and celebrate all things unconventional, nostalgic, and wonderfully weird.

Speaker 19 Welcome to Weird Kids.

Speaker 22 New episodes release every Tuesday.

Speaker 13 Hey there, Matthew Mercer here, and you're listening to the podcast version of Age of Umbra, a dark tale and campaign setting from our recently released tabletop RPG Daggerheart from Darrington Press.

Speaker 13 You don't need to know anything about the rules or system to enjoy the story, but if you're inspired to want to to play along, we have several short how-to-play resources we lovingly call Get Your Sheet Together, available to watch right now on beacon.tv and youtube.com slash critical role.

Speaker 13 This is part one of the episode right now, and part two arrives the following Tuesday.

Speaker 13 If you'd rather get instant and ad-free access to the full episode, consider becoming a beacon member where you can watch bonus content like the cast discussing each episode and critical role cooldown, receive critical role shop discounts, including on Dagger Heart, and much more.

Speaker 13 Sign up now at beacon.tv.

Speaker 13 And that should cover it. Now, let's dive into the adventure.

Speaker 13 Hello, everyone, and welcome to tonight's episode of The Age of Umbra.

Speaker 13 Before we jump into our episode tonight, we do have some announcements to get through, beginning with our sponsor tonight, which is

Speaker 13 Darrington Press.

Speaker 29 Oh, are you surprised, Matt?

Speaker 15 I know you think my ads are stupid, but the fine folks at Darrington Press must enjoy, must enjoy them quite a bit because they plunked down a pretty penny for this ad spot.

Speaker 30 I really don't think they did actually.

Speaker 15 Jeez, jealousy does not look good on you. The Darrington Press have good taste, and they want to remind you that Dagger Heart is out now and ready for your creations.

Speaker 15 Did you know that you can make, publish, and monetize your own Dagger Heart content with Darren with the Darrington Press community gaming license and Dagger Heart system reference document?

Speaker 15 you can.

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Speaker 31 Again, Sam, I'm pretty certain Darrington did not pay for this ad.

Speaker 15 You just can't accept the fact that I am a beloved sought-after

Speaker 33 fact

Speaker 15 that I am a beloved sought-after advertiser's dream. Can you? It's not always about you, Matt.
Learn more at DarringtonPress.com slash license or daggerhar.com

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Speaker 49 Hello, everyone.

Speaker 50 Last we left off.

Speaker 7 I'm not ready. No.

Speaker 3 Already back.

Speaker 2 Our troop had delved deep within the Luzal vaults until they reached the monastery atop the Firmament Harrow, where they had uncovered Velk,

Speaker 54 who had given in

Speaker 56 to

Speaker 57 divine ideas of destiny.

Speaker 58 Before being corrupted by a sourceless shadow seemingly erupting from the statue of one of the veiled gods.

Speaker 50 You battled the swollen, monstrous, feral form of Velk before casting him from the edge of the cliff face to plummet to his death within shadow below.

Speaker 2 There you inspected the surrounding ruins of the outer aspects of this monastery, uncovered some useful relics of the old world,

Speaker 66 and opened a sealed railquary box at the base of the statue,

Speaker 51 upon which a substance was inhaled by young Aaron, who was helping unlock this reliquary.

Speaker 27 Her cough progressed into a fever, and as opposed to pressing on into the monastery, you chose to bring her back to seek help and recovery in Desperlock.

Speaker 25 There, you took her to the local healer who treated her infection.

Speaker 25 You went and met an ally of Snix's, who was able to give a little bit of context and information for the skull that was found within the reliquary before upsetting him.

Speaker 2 And upon your return, you were given information from

Speaker 71 Truvo the Hedge, the local herbalist healer, that this was more than just a simple infection.

Speaker 50 Some of the umbra shadow seems to grow within Eren.

Speaker 27 When you turned to go and see if she was okay,

Speaker 73 she was gone.

Speaker 53 And the core of Desperlock village was filled with dark smoke.

Speaker 27 The five of you pushed into the core and found the sacred pyre

Speaker 3 gone.

Speaker 75 Quenched with the blood of nearby townsfolk and the pyre keepers that stood watch.

Speaker 73 And it's at this moment that you see Erin.

Speaker 50 Little teenage Erin

Speaker 62 standing there.

Speaker 53 turning back over her shoulder towards you and smiling.

Speaker 77 Brixon immediately runs to Romond on the ground.

Speaker 71 You rush over and see Romond, uh...

Speaker 59 The upper half of Romond

Speaker 69 sits along the outside of the kindled mound where the pyre is kept, bisected with a strange precision, like the snapping of an impossible whip.

Speaker 79 And it looks like what was within the torso has been drained of the majority of its

Speaker 8 blood and life.

Speaker 77 I'm sorry, I'm sorry, I'm sorry.

Speaker 40 And Corbyn is also gone.

Speaker 27 You glance across the way and you see on the other end of this, the smoke still kind of obscuring part of your vision in the vicinity, the panic, your heart beat going.

Speaker 50 As you glance around, you can see the flash of Corbin's robe across the other side of the pyre.

Speaker 66 Still

Speaker 69 obscured from sight, but not moving.

Speaker 76 I'm gonna call out, Heron!

Speaker 75 She just stands there smiling.

Speaker 60 Is she holding a weapon of any kind?

Speaker 66 No weapon, just kind of turned towards you this way.

Speaker 65 She spins.

Speaker 83 Bless you. Bless you.

Speaker 69 From under the gray cloak she has, you see her hand standing there.

Speaker 51 And then something

Speaker 50 slithers and moves quick from within the robe.

Speaker 3 Oh, geez. Oh, no.

Speaker 65 For just a view of placement here, I'm going to set something.

Speaker 35 Already?

Speaker 35 You got it? I set something.

Speaker 24 Visual aims.

Speaker 15 Guys, Tiger Heart's available now wherever you buy it.

Speaker 68 Oh, don't buy it, though.

Speaker 3 Whatever you do, don't play this.

Speaker 35 God, it's easy.

Speaker 85 Definitely buy it.

Speaker 15 We swear that long rests.

Speaker 3 We've talked about

Speaker 3 it.

Speaker 15 If you're young, it will age you.

Speaker 15 From the stress. Oh,

Speaker 33 snap.

Speaker 3 Oh, amazing.

Speaker 35 I was looking at it.

Speaker 35 Oh, my God. That looks so good.

Speaker 86 Oh, no.

Speaker 86 Oh, no, no, no.

Speaker 68 I love it. Oh, no.

Speaker 7 Were they waiting

Speaker 33 for the water? I think she's supposed to go down.

Speaker 43 That might be it.

Speaker 87 That might be. Oh, I stood her up.

Speaker 69 So you have rushed up to Ramond there.

Speaker 65 The rest of you have been rushing over

Speaker 66 from this side.

Speaker 22 Where was the tent she was in? Is that visible? Right there.

Speaker 3 Okay.

Speaker 3 This is.

Speaker 15 Wait, the tent that who was in?

Speaker 3 That Erin was in.

Speaker 89 Oh, and she walked over there. Gotcha.

Speaker 50 It is much darker here, as there is no central flame.

Speaker 81 And the sense of terror

Speaker 57 and realization

Speaker 58 of no salvation for Desperlock in this moment washes over you.

Speaker 80 As Eren's body...

Speaker 70 begins to swell and extend.

Speaker 66 You watch as your skin begins to turn a sickly green, her eyes rolling back into a pale, pupilless white.

Speaker 57 You watch as two,

Speaker 54 six, a dozen of strange extended tendrils

Speaker 45 begin to whip around from underneath her cloak.

Speaker 72 You see, and what you can briefly make out, these long tentacle-like extensions that kind of drag and shift and curl.

Speaker 78 Where there would be suction cups, instead there are rows and rows of small fingers that move and drink.

Speaker 35 Oh my god!

Speaker 3 What? What are we? with you?

Speaker 14 And as she looks at you, her mouth opens.

Speaker 14 As dozens of red, slick tethers creep.

Speaker 6 I'm out.

Speaker 3 No!

Speaker 35 Oh, this one is supposed to be. That's not Erin.
That looks so cool!

Speaker 91 That's not Erin.

Speaker 37 Look at the little girl.

Speaker 40 You guys, I don't think Erin's in the room with us anymore.

Speaker 7 I think we can call her back.

Speaker 78 Nearby townsfolk are starting to step out to see what the commotion is and gasping in horror at what they see.

Speaker 74 Stay back!

Speaker 37 Run. Charge forward! Send the vigil!

Speaker 45 What are you doing?

Speaker 92 I'm gonna rally everybody. Oh! I'm gonna give everybody a rally die.

Speaker 22 You get a D6 that you can

Speaker 22 add to the result of your action roll, reaction, damage roll, or to clear a number of stress equal to the result.

Speaker 93 And I will rally everybody that's just sort of in the area with my wings unfurled and, you know, sort of the wind bristling through them.

Speaker 95 They sort of kind of touch everybody.

Speaker 96 Action, reaction, clear stress.

Speaker 97 Yep.

Speaker 94 Action, reaction, damage roll, or to clear a number of stress.

Speaker 40 Or to clear stress. Okay.

Speaker 3 Oh, like we can just roll the dice look at the stress if you want.

Speaker 57 You have this desect at your disposal, yeah.

Speaker 43 Okay.

Speaker 87 I'm gonna.

Speaker 46 Well, Aaron didn't respond very well to her name being called.

Speaker 46 So I'm gonna reach back, and as I start running to the right, just to declutterfy, I'm gonna fire a bolt beacon underhanded, actually, this way. This way.

Speaker 3 Yeah, counterclockwise.

Speaker 46 And I'll try and run up on this ledge if I can.

Speaker 69 Sure.

Speaker 68 There we go.

Speaker 46 Send a bolt beacon. See what happens.

Speaker 46 9, 10, 11, 12, 14 to hit.

Speaker 78 14 is a success with hope or fear?

Speaker 87 With fear.

Speaker 81 Okay.

Speaker 7 Yosh.

Speaker 6 Yep.

Speaker 3 Oh, they don't wipe at the end of the session?

Speaker 37 You know, your hope doesn't go that way either.

Speaker 3 I know, but wouldn't it be nice of it?

Speaker 46 Does that hit?

Speaker 48 That does indeed hit.

Speaker 61 It does indeed hit. Okay, okay, okay.

Speaker 46 She's now, she, it, whatever it is, is now vulnerable.

Speaker 61 Uh, six, eight,

Speaker 65 uh, ten, ten points of magic damage.

Speaker 49 She's vulnerable?

Speaker 3 Vulnerable.

Speaker 61 And really vulnerable.

Speaker 74 And glowing brightly.

Speaker 65 Correct. And how much damage was that? That was.

Speaker 49 Ten. Ten points.

Speaker 25 Ten points of damage.

Speaker 74 Alrighty.

Speaker 25 The flash sparks and surround her.

Speaker 30 The divine halo of marking energy that you've set upon her just kind of burns across.

Speaker 45 Watches you as you pass by.

Speaker 54 the jaw itself just kind of torn open and stretched as it seems like they get longer and longer kind of pouring out of her mouth.

Speaker 79 Alright, who's up next?

Speaker 28 Well, that was the fear. Sorry, that's awful.

Speaker 98 As a reaction to that,

Speaker 84 Erin's going to mark a stress.

Speaker 87 It's not really Eren anymore.

Speaker 38 Oh, no!

Speaker 65 This is a limb wreath.

Speaker 76 A limb?

Speaker 48 Limb wreath.

Speaker 40 Like limbs and then wreath?

Speaker 96 Yeah.

Speaker 48 Cool. It's going to mark a stress.

Speaker 48 As you blast it, you watch one of the tentacles that's kind of coming up from underneath gets sheared off of it onto the ground.

Speaker 30 And then now kind of sets on its own

Speaker 45 right there and immediately activates and is going to

Speaker 72 shift up to you and going to

Speaker 82 make whip attack against you for a 16.

Speaker 82 That hits.

Speaker 30 16, you take two physical damage.

Speaker 46 Two physical damage.

Speaker 27 Okay. It smacks towards you.

Speaker 51 Now comes to my go.

Speaker 48 The Limwreath

Speaker 45 is going to

Speaker 63 shift

Speaker 99 up there.

Speaker 98 And we're going to spend a fear.

Speaker 65 to use its barrage of tendrils.

Speaker 48 It's going to make an attack roll against three targets within close range.

Speaker 65 You're just out of range there.

Speaker 100 You're there, and then you're there.

Speaker 101 Oh, no.

Speaker 15 You know what?

Speaker 65 No, it's going to go for you since you ran behind.

Speaker 48 The other ones are more up front.

Speaker 82 So, this is going to be attack roll against Idol, an attack roll against Misty, and an attack roll against Snick.

Speaker 46 I'm using my one of my prayer dice to reduce that previous two damage down to zero.

Speaker 7 You got it. Okay.

Speaker 103 That's going to be a 12.

Speaker 15 It misses.

Speaker 76 Okay.

Speaker 76 I duck.

Speaker 82 You duck below, but two tentacles

Speaker 41 reach out as it smacks onto both of you.

Speaker 71 You both take

Speaker 25 eight points of physical damage.

Speaker 98 And I need you both to make a strength reaction roll.

Speaker 70 As it whips into you and the rows of fingers

Speaker 71 try and dig into your body and begin to pull you towards the limit.

Speaker 37 Bro, give us a warm-up. What the fuck? We're just off to the races.

Speaker 91 Okay.

Speaker 38 I was not warned. That's terrible.

Speaker 49 Well, that D6 helps.

Speaker 94 A strength?

Speaker 15 You do have a D6.

Speaker 3 Oh, I do.

Speaker 46 I'm going to burn that now.

Speaker 49 Me too.

Speaker 46 That's much better.

Speaker 49 That's a 13 with hope.

Speaker 104 A 13? Hope doesn't matter for reaction roll.

Speaker 25 13 is exactly what you needed.

Speaker 59 So you managed to resist it from pulling you towards it.

Speaker 43 Okay. You're a blessed guy.

Speaker 95 I made an 11 with hope.

Speaker 65 So you don't gain any hope.

Speaker 71 It's a reaction roll, but you get pulled directly into melee with it.

Speaker 65 No!

Speaker 70 Did either of you take

Speaker 48 damage from it this past turn?

Speaker 64 I did. I did not.
I burned an armor.

Speaker 93 I burned an armor, but that just took me down one.

Speaker 98 Right, but you didn't mark any hit points from the tentacle or her.

Speaker 7 Neither. Great.

Speaker 84 But you took one. I did.

Speaker 82 You also mark a stress because it is horrifying.

Speaker 25 Whenever you take damage from the limb wreath, you also mark a stress.

Speaker 87 No. Take a hit point.

Speaker 93 That makes sense. That makes sense to me.

Speaker 7 Wow, wow, wow, wow, wow.

Speaker 46 So say that again?

Speaker 49 You're horrified?

Speaker 89 I'm horrified.

Speaker 93 It's so terrifying.

Speaker 96 It's just stressful up close.

Speaker 25 I'm also going to spend a fear to activate the current living tentacle that's there, and it's going to come and strike at you again.

Speaker 87 Listen.

Speaker 25 That's going to be real bad.

Speaker 48 That's a four.

Speaker 3 A four?

Speaker 3 Yeah.

Speaker 102 Misses you entirely.

Speaker 52 It's going to shift

Speaker 48 around a little bit over here.

Speaker 61 It's always important to happen.

Speaker 30 That's going to finish my spotlight.

Speaker 105 Who wants to go now?

Speaker 97 I'm at the end.

Speaker 86 My quick one is: I'm going to.

Speaker 3 It's vulnerable, so you have advantage.

Speaker 100 I'm going to take off into the air at the very least and just

Speaker 37 call the scholars! Everybody run!

Speaker 86 I'm going to get up into the air.

Speaker 6 Okay.

Speaker 86 If you want to attack now, I'll hold my attack tag.

Speaker 3 Go ahead.

Speaker 3 Funtes for luck.

Speaker 3 I'm going in.

Speaker 2 Okay, you rush in towards the limery.

Speaker 40 Come on, give me some hope. Give me some hope.

Speaker 83 Okay,

Speaker 40 so I'll have 14 with fear.

Speaker 70 14 with fear. 14 does hit.

Speaker 85 Oh, good. This is good.

Speaker 92 That's good.

Speaker 83 That's something.

Speaker 49 Very vulnerable.

Speaker 7 Yeah.

Speaker 40 Ooh. Okay, that's going to be a 10 plus 414 damage.

Speaker 84 14 damage.

Speaker 3 Okay.

Speaker 35 Oh, great.

Speaker 40 Infernal vulnerable, I should have also, but it hit. It's fine.

Speaker 48 Yeah, no worries.

Speaker 105 So it marks two points.

Speaker 84 I'm going to go ahead and spend another stress as a reaction and it drops

Speaker 74 another ten o'clock

Speaker 25 Which is immediately going to activate it's going to

Speaker 100 move forward over here don't like this and it's going to go ahead and swing at you

Speaker 88 misty

Speaker 7 for a six no doesn't hit roll that goes wide

Speaker 30 That finishes your go.

Speaker 71 It comes to me because you roll with a fear.

Speaker 48 Sorry.

Speaker 98 Glimwreath is going to spend a fear to do a taste for blood.

Speaker 30 Its stretched mouth filled with dozens of red slimy tentacles are going to spin around towards...

Speaker 74 Towards you.

Speaker 45 She's the one that pulled towards you, so it's still kind of focused on you.

Speaker 98 This is going to attack.

Speaker 30 That's going to be a 15 to hit.

Speaker 20 That hits.

Speaker 3 That hits. Alright.

Speaker 48 You take...

Speaker 54 As the tendrils wrap around you and pull you in towards its mouth, and you can see in between them, what wasn't visible before, is a a bunch of small curved teeth pinchers like they're trying to pull you in and it grinds against your stone and begins to drag across your arm you take 12 points of physical damage

Speaker 93 okay okay well hold on let's see here so i'm gonna use another armor slot to take me down.

Speaker 22 Well, I can use both. I'm gonna use both.
I can use two armor slots to take me down.

Speaker 61 You can't use more than one armor slot from an attack unless you have an ability that lets you.

Speaker 93 Okay, so I am. I.
Okay, got it.

Speaker 6 All right. How many armor slots? And

Speaker 61 I have one. Okay.

Speaker 57 The taste of essence that it draws from you rejuvenates it, and it heals two of its hit points

Speaker 31 from the taste of blood.

Speaker 3 Oh, no. Wow.

Speaker 7 What if

Speaker 49 Fisty doesn't have any blood?

Speaker 61 The essence. No, taste that.

Speaker 28 That's essence.

Speaker 37 Oh, you drew it.

Speaker 36 You did try. You did try.

Speaker 87 Got a taste for granted.

Speaker 83 Oh, that's not good.

Speaker 30 Then also, I'm going to spend...

Speaker 48 Two fear on my action to activate both of the other tentacles that are out there.

Speaker 48 One's going to strike at you.

Speaker 45 That's gonna be a 14 to hit.

Speaker 48 That does hit.

Speaker 105 You take two points of physical damage.

Speaker 78 And this one now is going to shift towards you.

Speaker 2 Shit.

Speaker 48 And it's gonna have the other tentacles going to whip out towards you.

Speaker 48 That's only gonna be an 8.

Speaker 38 I evade.

Speaker 102 Misses you entirely.

Speaker 25 That's gonna finish my activation.

Speaker 46 Who's up? I'm gonna burn my paradise. The last one to make that go away.

Speaker 87 Those two are gone.

Speaker 97 Okay.

Speaker 97 I'm at a wild flame.

Speaker 93 Since I'm up close, and I'm just gonna put my hands on it and just

Speaker 48 let's go. Right.

Speaker 87 This is nasty already. Come on.

Speaker 46 The little two points of damage are brutal.

Speaker 3 Uh-huh.

Speaker 48 Because it's just a hit point if you don't clear it.

Speaker 22 Wait, can I spend a hope to add the D6?

Speaker 91 You can't.

Speaker 3 Am I just making shit up?

Speaker 65 Do it to yourself.

Speaker 43 I can only help others.

Speaker 48 I'll aspire to help you.

Speaker 82 Okay, how do you go ahead and help her out?

Speaker 38 Misty, there's a tentacle behind you.

Speaker 3 Give it what for.

Speaker 3 Okay.

Speaker 3 I said, what for?

Speaker 7 I know.

Speaker 40 Alright, so there's some sad fixes over there.

Speaker 86 Yeah, they don't feel good.

Speaker 89 11 with fear.

Speaker 75 That's gonna miss.

Speaker 40 Damn, the fear is so bad when it goes back.

Speaker 48 So you reach out towards the limwreath form that still wears Eren's face.

Speaker 2 And as you reach for it, your hands burning with magical power.

Speaker 25 It moves with unnatural speed, and you watch the face contort, like the whole body bends, like it's some sort of weird blubber, as it pulls away, and immediately is going to take its retort action.

Speaker 31 As that, it's going to burn a fear

Speaker 25 to do barrage of tentacles.

Speaker 70 Again, this one's going to go towards you.

Speaker 25 That's going to go towards you.

Speaker 65 And that's going to go towards...

Speaker 49 Actually, this one's going to move.

Speaker 15 Right around here. Oh, so it's not connected to Misty anymore? Or it

Speaker 74 No, it only did that one attack and she pulled away.

Speaker 49 Oh, okay, good.

Speaker 15 Good, good, good.

Speaker 101 This here.

Speaker 101 Yeah, there we'll go.

Speaker 25 It's going to ignore you for now, and instead it's going to do brush tentacles against Misty, against Snyx, and against August.

Speaker 48 I haven't done anything.

Speaker 25 That's going to be a 19 against all of you.

Speaker 38 Oh, Jesus. Okay, that hits me.

Speaker 61 Alright. Wow.

Speaker 59 All three of you take...

Speaker 40 Yeah, I am your shield. I will shield.

Speaker 82 Alright, so mark that and take it instead.

Speaker 25 That is nine points of physical damage to all three of you.

Speaker 7 I will take an armor.

Speaker 3 Mark an armor off.

Speaker 4 I will also reduce that down

Speaker 69 to zero.

Speaker 40 I will also reduce it down to zero.

Speaker 104 So you took no hit points, you took no hit points, and you took one.

Speaker 87 One.

Speaker 61 Mark a stress because it is.

Speaker 97 I need to mark it down to

Speaker 87 his new armor.

Speaker 86 Armor dope.

Speaker 3 Yep.

Speaker 87 Mark a stress because it's horrifying. Yep, I just.

Speaker 3 He did.

Speaker 99 All right, great.

Speaker 82 Also, I need all three of you.

Speaker 65 Well, you're already man-manned with it. I need two of you to make strength reaction rolls for me, please, as it's trying to pull you towards it.

Speaker 74 Come on.

Speaker 3 How many strengths?

Speaker 86 I remember that kind of sucking, so I'm going to burn that.

Speaker 49 14?

Speaker 90 14 is a success?

Speaker 33 20. Alright.
That's a success. Alright.

Speaker 61 So if you manage to pull away as his small fingers try and grab and grapple and pull you towards it, no impact at that point.

Speaker 61 And then.

Speaker 48 I'm going to go ahead and burn another fear

Speaker 102 to activate this tentacle.

Speaker 99 It's going to strike out at you again.

Speaker 38 Bring it.

Speaker 82 Oh, that's going to be an eight. It misses you.

Speaker 3 You're too quick.

Speaker 48 All right, that's going to finish my spotlight.

Speaker 79 Who's up next?

Speaker 15 I want to take out this tentacle that's menacing me.

Speaker 61 Alright.

Speaker 15 So I will just slash at it with my boom.

Speaker 61 Okay. Berang.

Speaker 91 That's a critical.

Speaker 33 Alright, go

Speaker 15 clear a stress. I love that.
I love both of those things.

Speaker 25 And

Speaker 7 bloody time.

Speaker 15 Okay, good. And it doesn't do

Speaker 15 super duper damage. Just 1d10 plus 1.

Speaker 15 That's 10!

Speaker 28 You splatter that 10.

Speaker 33 Yes, great.

Speaker 82 It scatters into the rock and kind of twitches for a second before it just stops and

Speaker 71 melts into dark, thick, melted flesh.

Speaker 15 And then I will use my movement.

Speaker 7 Shit.

Speaker 89 Still our go, right?

Speaker 7 Huh? Huh?

Speaker 6 It's still your turn.

Speaker 15 What are you? You're going to attack, aren't you?

Speaker 4 What are you going to do?

Speaker 3 And I just tried.

Speaker 24 I'm going to do it.

Speaker 40 Idol said he's going to go after this tentacle, too.

Speaker 40 I keep rolling with fear, so I feel like I'm fucking cursed.

Speaker 86 I'm planning on going in and trying to get this thing away from you.

Speaker 15 I will run towards

Speaker 49 Idol

Speaker 15 and

Speaker 15 just

Speaker 15 pass by Misty and give her a pat on the wing as I go.

Speaker 38 Just,

Speaker 15 you got this.

Speaker 3 Who's up next?

Speaker 86 I'll take it. Can I get to Misty from here?

Speaker 82 To Misty?

Speaker 28 Yeah, you can move. You can fly.

Speaker 49 Close. Yeah, you can definitely do that.

Speaker 86 So I'll I'll fly down. I'm going to do the thing I did before where I make you a little vest.

Speaker 86 So you now have

Speaker 86 an extra armor for the moment with Tava's armor. And say goodbye to that

Speaker 86 thingy once I find my pencil. Surely here somewhere.

Speaker 86 And now, since I'm here, I think I can do this still.

Speaker 86 I'm going to try and do...

Speaker 86 I'm going to do another power push and see if I can do this to get this thing knocked that direction.

Speaker 43 Okay.

Speaker 86 So I start my weird little silk symbol. I give it the push, and that's a spell cast roll.

Speaker 7 Yeah, here we go. Let's see if it goes.

Speaker 28 That's a five with hope.

Speaker 49 Well, you gain a hope.

Speaker 74 Unfortunately, that does fail.

Speaker 70 You go to begin to conjure as you like land and impart this magical protection upon your stone ally.

Speaker 2 You spin around, and as you bring your hand to release the magical aura of your spell, one of the tendrils grabs your wrist and tears it away, and suddenly the magical essence is lost.

Speaker 70 You manage to break your wrist free, but the spell is done.

Speaker 49 So no armor.

Speaker 7 You get the armor. You got the armor.

Speaker 3 I got the armor.

Speaker 43 His attempts to push it did not work.

Speaker 3 But thankfully,

Speaker 86 yeah, not fear, so we're still going?

Speaker 49 Correct. No, no, no, no.
You still fail a roll, which means it still comes back to me.

Speaker 25 I just didn't gain a fear.

Speaker 65 Glimwreath is going to spend a fear

Speaker 25 to now do Taste for Blood against you.

Speaker 84 Cool.

Speaker 48 Since you are within melee of it.

Speaker 70 So after that one tendril, you try and tear away from your wrist, you manage to pull it away as you look back,

Speaker 70 all of them kind of flash out towards you.

Speaker 61 That's gonna be 13 hits.

Speaker 40 Okay, is this your hit points?

Speaker 61 Yeah, it's all clear. Rolling right down the middle.

Speaker 3 It's clear.

Speaker 48 Okay, so for that, you take

Speaker 45 11 points of physical damage.

Speaker 3 Okay, all right,

Speaker 3 um, yeah, thank you.

Speaker 86 I don't know where mine went. Uh, I'm going to uh burn an armor and I take no damn, I take no damage.

Speaker 7 Okay, take no damage.

Speaker 7 Oh, well, there you are.

Speaker 102 But

Speaker 3 Limra

Speaker 102 does heal two of its hit points.

Speaker 7 But it didn't.

Speaker 99 It's drawing the blood and essence.

Speaker 104 And... How do we get his stuff healing?

Speaker 68 I'm going to hold for now.

Speaker 105 What do you guys want to do?

Speaker 77 Does anyone have any type of like, if you hit him, he can't regenerate type of a thing?

Speaker 48 The rest of these townsfolk, by the way, are screaming and running.

Speaker 3 Good. I will.

Speaker 69 I'll run in and position myself in between the tentacle and the

Speaker 46 Aaron creature,

Speaker 68 Lime Wraith, Limbreath, Lim Wreath.

Speaker 46 And I'm going to cast Spirit Weapon

Speaker 46 and Mark of Stress, and I'll do two attacks as long as they are within close range. I can swing the Halvard into a

Speaker 87 divine weapon that'll build up this force and

Speaker 68 whip around and hit both.

Speaker 30 Great, so you roll one attack and it hits all within that range.

Speaker 54 Yes.

Speaker 99 Let's go. Alright.

Speaker 99 That's crap.

Speaker 3 That's five, seven, that's eight with fear.

Speaker 28 Unfortunately, that misses both of them.

Speaker 32 What happens if we TPK here?

Speaker 28 Then I pick up with Leon Laura.

Speaker 3 Lee Malora?

Speaker 3 Comedy. I mean...

Speaker 48 No, we got this.

Speaker 87 Welcome to the Age of Umbra, y'all.

Speaker 70 Alright, that finishes your go. You go and conjure the divinity around this weapon and the shadow, the proximity of whatever has taken Eren.

Speaker 45 The nature of the sacred pyre being gone, all of the immensity washes over you and it breaks your resolve in that moment.

Speaker 25 And what bit of divine power you are about to conjure just sparks out and for a second, you really feel the despair wash over you.

Speaker 98 The weapon doesn't even leave your fingertips.

Speaker 62 Now the limret's gonna go.

Speaker 25 It's gonna go ahead and spend an action to go ahead and

Speaker 65 it's gonna do a barrage of tendrils against you.

Speaker 15 You, I'm so far away.

Speaker 25 And

Speaker 25 you to pull you in since you are the one that's not closest.

Speaker 82 It's trying to get y'all real close.

Speaker 70 That's going to be a 13 against all of you.

Speaker 38 Yes, it hits.

Speaker 3 It hits. How's your health? Okay.
I'm right. Okay.

Speaker 40 Let's. Everyone's health is good.

Speaker 82 28.

Speaker 96 28. Wow.
No.

Speaker 91 I mean, yeah, we'll see after this.

Speaker 25 Oh, it's only three points of physical damage against all three of you.

Speaker 15 Okay, well, it's burn an armor to make it zero.

Speaker 61 Okay.

Speaker 3 I'll do the same.

Speaker 101 Yep.

Speaker 64 Okay.

Speaker 105 Do you take a hit point?

Speaker 48 I did not. You did not? Okay.

Speaker 71 And I need

Speaker 98 I just need you two to make strength reaction rolls for me, please.

Speaker 49 Ten.

Speaker 48 Ten? That is a failure.

Speaker 61 You

Speaker 74 pulled into melee with it.

Speaker 64 Twelve.

Speaker 101 Twelve just fails.

Speaker 61 You also get get pulled into melee with it and you've all now been kind of pulled surrounding it there.

Speaker 46 Does this mean we're like ensnared essentially or just you're just within melee with it?

Speaker 86 Which is clearly a thing. Yeah.

Speaker 61 And then you're going to

Speaker 30 spend one more fear to trigger this or a spotlight, this tentacle that's going to move forward.

Speaker 30 And it's going to go ahead and whip out at you.

Speaker 38 16?

Speaker 3 Yeah, yeah. So take two points of physical.

Speaker 34 I am your shield.

Speaker 61 You are within.

Speaker 3 Yes, yeah, everyone's right here.

Speaker 78 We're on the outside, so the only person who you couldn't get to would be technically August.

Speaker 40 Because what's your hit points? You're not looking for that. Three? Three.

Speaker 83 Okay, it's okay. I'll take it anyway.

Speaker 105 Okay, so you take two points of physical damage.

Speaker 40 Okay, I will spend a point to take none.

Speaker 84 That's my activation.

Speaker 6 Oh. Who's up?

Speaker 49 I mean,

Speaker 32 I've got to think.

Speaker 86 Anybody want to got something to help me shove this thing away before we get out of here?

Speaker 49 I can shove.

Speaker 86 I need a hope, if anyone has a hope for you.

Speaker 92 I have a hope. I could help.
I could try to...

Speaker 3 I haven't had hope in two games.

Speaker 35 I've had no hope.

Speaker 45 We need to give you hope.

Speaker 86 So I could use some... I'm going to try again.
I just need some cover while I'm going to try that push spell one more time.

Speaker 92 All right. I will give you a hope, and I will try to cover you with my wings.

Speaker 25 So you spend a hope to help him out.

Speaker 78 So you could add a D6 to his role.

Speaker 45 How do you help him out?

Speaker 92 So you're wanting cover?

Speaker 86 I would like some cover because this is gross and I need yeah, just

Speaker 32 slow down.

Speaker 93 Don't just step in front of him,

Speaker 93 but sort of separate my wings so that he has a spot to sort of peek.

Speaker 49 Awesome. You'll catch him this time.

Speaker 104 All right, let's go ahead and make that spell pass for. Come on.

Speaker 3 Ooh, okay.

Speaker 68 What did we add to that?

Speaker 22 Okay, five, six, a d6. You want me to roll it?

Speaker 68 Yeah, you want to roll it. Okay.
Oh, yeah, you roll it.

Speaker 3 There you go. Oh,

Speaker 86 18, 19, 11.

Speaker 91 24.

Speaker 3 With

Speaker 3 hope.

Speaker 34 With hope. With hope.

Speaker 82 And that is a success.

Speaker 91 So that is a D10.

Speaker 15 1D10 plus 2.

Speaker 86 Come on, give me some damage.

Speaker 28 That's 10 points.

Speaker 86 10 points. That's great.

Speaker 61 And you are pushed back to far range.

Speaker 101 To far range.

Speaker 86 Yeah, and I was shooting for that. Yeah.
Yeah.

Speaker 71 So with that, you pushed Glimlick back to there.

Speaker 38 Cast it into the fire.

Speaker 86 And now I'm going to fly up again to to the corner.

Speaker 28 I'm going to hop back up.

Speaker 82 I did spend a fear to get rid of the thing earlier.

Speaker 86 And so I'm also going to take my movement to go back up into the air and up.

Speaker 3 Yeah, like right about here. Okay.
Yeah, over here.

Speaker 93 Melee has to be very close.

Speaker 3 Yeah,

Speaker 65 melee has to be next to you. Touch him.

Speaker 48 Unless you have a weapon that has very close range, or some dudes.

Speaker 3 All right.

Speaker 49 So those are the hopes. You guys can get me.

Speaker 15 I'm going to slash at this tentacle right next to us

Speaker 15 with the

Speaker 15 with the booms.

Speaker 84 You know what? Actually, I'm gonna mark a stress.

Speaker 3 Oh, before we get to that,

Speaker 64 hold on to that.

Speaker 30 Because at the end of that, you did mark two hit points on it.

Speaker 25 It's gonna mark a stress and drop as a reaction another tentacle.

Speaker 30 No, that will immediately activate and rush in towards you.

Speaker 69 All right.

Speaker 78 That's gonna be a 12.

Speaker 7 Yeah.

Speaker 105 Okay, you take two points of physical damage.

Speaker 35 Uh

Speaker 40 I'll take it.

Speaker 76 Okay.

Speaker 84 I'll take the hit point. Also, Also, mark a stress because it is horrible.

Speaker 84 It's okay.

Speaker 97 It's okay. It's okay.

Speaker 15 When I've slashed at the thing, I rolled a 12.

Speaker 3 A 12?

Speaker 15 Oh, can I add my six?

Speaker 89 No, I actually called that before.

Speaker 15 Alright, and it was with fear. Okay.
Damn it!

Speaker 61 So you

Speaker 61 swing with your boomerang, and it's just

Speaker 70 too quick. It's too quick.
It doesn't.

Speaker 48 All it takes is one hit to pick it down.

Speaker 2 But you're just a little bit too shaken by its presence.

Speaker 65 That brings it back to the bottom.

Speaker 7 It did try.

Speaker 37 Aaron, fight against it.

Speaker 35 Pull the tentacles back out.

Speaker 46 It's going to...

Speaker 100 Literally a skin suit on the ground.

Speaker 48 It's going to Barrage of Tentacles for another fear coming at you and

Speaker 2 actually you.

Speaker 82 Sorry.

Speaker 65 August, Misty, and.

Speaker 61 Snicks.

Speaker 7 Okay.

Speaker 7 I don't like being a fighter.

Speaker 70 That's only going to be an eight.

Speaker 33 Oh. Misses.

Speaker 33 Missus.

Speaker 94 yeah misties

Speaker 25 the tendrils go out and now that you've kind of gotten a feel for its tactics it's constantly like lashing out and pulling you in its mouth open trying to devour and consume your life essence and blood uh you're now starting to kind of gather its pattern and this time when it lunges out at you you all just duck and deflect off to the side finding no impact on you um

Speaker 38 so wait till it laughs then it doesn't attack for one round there you go like tyson logic

Speaker 48 i'm then then going to spend a fear to activate the living tentacles group attack.

Speaker 7 No.

Speaker 30 But there's only so spend a fear to choose a target and spotlight all tentacles within close range of them.

Speaker 45 I'm going to go ahead and spotlight

Speaker 104 you, Misty.

Speaker 37 Feeling I had a feeling.

Speaker 3 I had a feeling.

Speaker 4 I feel like they've got it out for you, man.

Speaker 22 They do.

Speaker 37 I'm of the old world.

Speaker 3 I know.

Speaker 36 So they're both going to make an attack against you and combine their damage.

Speaker 48 Okay.

Speaker 102 That is going to be a 15 to hit.

Speaker 84 That hits? You take four points of physical damage.

Speaker 22 Okay, so I'm going to use an armor to negate that.

Speaker 28 Alright, there you go.

Speaker 105 That's my spotlight.

Speaker 99 You guys are up again.

Speaker 40 Let's go. Fuck this.
Fuck this fucker.

Speaker 33 Fuck, fuck.

Speaker 32 I'm gonna

Speaker 40 kinda. Can I kind of move around and get on the other side of this tentacle base to base?

Speaker 3 Other way? Other way?

Speaker 64 Other way? Yeah, you can do that.

Speaker 6 There. Okay.

Speaker 74 Yeah, no worries.

Speaker 40 Give me some hope.

Speaker 3 I just need some hope.

Speaker 35 I'm still not hopeful.

Speaker 3 Still not hope.

Speaker 3 Okay, so

Speaker 3 I'm 14 to hit.

Speaker 25 14 against the Limwreath?

Speaker 64 Yeah.

Speaker 7 That's a success?

Speaker 37 With hope.

Speaker 3 With fear. With fear.
Okay. That's still a success.

Speaker 37 I don't know who you're magnetized. I don't know why.

Speaker 37 I don't know.

Speaker 37 Maybe I need to.

Speaker 15 You believe in the old gods, hard moth.

Speaker 32 I've been shaken.

Speaker 85 The pirate's down.

Speaker 3 Okay, question. Oh, oh, whoa.

Speaker 40 I rolled double tens, but I dropped the lowest, but that's going to be 14 physical damage.

Speaker 28 That is past its severe threshold.

Speaker 84 That's three hit points.

Speaker 3 Three weeks.

Speaker 34 I can do damage.

Speaker 3 I just keep keeping fear.

Speaker 25 It's going to mark a stress

Speaker 48 as a reaction.

Speaker 101 Hitting some stress.

Speaker 64 Drop another chemical.

Speaker 3 Oh, wait.

Speaker 7 No. I don't have a hope.

Speaker 3 I don't have have any fucking hope.

Speaker 103 Which then immediately spotlights.

Speaker 45 It's going to go ahead and whip it you, idol.

Speaker 68 Whip it good.

Speaker 27 That is going to be a seven plus one, eight.

Speaker 61 Misses. Misses.

Speaker 25 Whips past you no impact.

Speaker 104 But you roll with fear, which means it's not the Limerith scope.

Speaker 72 The Limerith is going to reach towards you since you ran up into its face.

Speaker 45 And it's going to attempt to taste for blood attack against you. It's going to spend a fear

Speaker 48 to strike at you.

Speaker 82 That is going to be nine to hit.

Speaker 74 Yeah, yep, that hits.

Speaker 7 Okay.

Speaker 3 I've got a very low amage.

Speaker 7 I know.

Speaker 48 And so for that, you take

Speaker 25 10 points of physical damage.

Speaker 96 Okay.

Speaker 7 Do you need help?

Speaker 40 I'll use... No, I'll use my...
I mean, I could use some armor.

Speaker 40 I'll use my last armor to drop that down to one hit point.

Speaker 3 Maybe stop being so selfish with the fancy...

Speaker 86 It wouldn't change the amount of armor she had.

Speaker 3 And it heals two

Speaker 102 from the taste for blood.

Speaker 30 Finishing its go, I'm going to then activate the tentacles

Speaker 71 and then use a fear as a group attack.

Speaker 71 Out of fear.

Speaker 61 I am at the moment.

Speaker 3 All three tentacles

Speaker 65 all move in.

Speaker 2 This one's going to shift.

Speaker 8 Oh, no.

Speaker 48 And they're all going to swing at you.

Speaker 3 Wow!

Speaker 37 There we go!

Speaker 25 Finally, they roll decent. It's a 16 to hit you.

Speaker 46 Does the umbra know that you shut it up?

Speaker 14 All three attacks combine for six physical damage against you.

Speaker 25 Oh.

Speaker 40 With your hit, with your health?

Speaker 15 That's three, but that would put me into major damage. I will use my last armor to move that down to minor.
And because I've got that Valor stone,

Speaker 49 I can roll it.

Speaker 98 Is the Valor stone in your armor?

Speaker 48 Have you embedded it into your armor?

Speaker 15 I mean...

Speaker 15 My armor is...

Speaker 4 Gambison?

Speaker 15 Do I have to like tinker it?

Speaker 87 He's wearing it in his butt.

Speaker 68 Right. Well, here's the thing.

Speaker 30 if you want to consider yourself having attached this to that gambison armor, I'll allow you, but it is now permanently embedded in that gambison armor.

Speaker 7 Right.

Speaker 3 Great.

Speaker 30 And the Valor Stone has been permanently affixed to your Gambison armor.

Speaker 61 Okay.

Speaker 3 Go ahead and roll a D6.

Speaker 3 Come on, roll a six.

Speaker 15 That

Speaker 35 does not help me.

Speaker 3 I roll the armor.

Speaker 15 And I take a hit point and a stress.

Speaker 3 Or three stress.

Speaker 48 No, you take one stress. Okay.

Speaker 48 That is

Speaker 3 turn.

Speaker 3 Get these fucking things off of me.

Speaker 37 May I

Speaker 22 am going again

Speaker 92 to try to wild flame because I can use it

Speaker 48 who are you targeting?

Speaker 22 So I'm gonna target

Speaker 22 Limwreath and two of the um

Speaker 48 Okay, so

Speaker 86 it can target how many it can target three three okay good go for it. Do you want do you want uh some help with this?

Speaker 93 I mean sure

Speaker 22 I'll take it.

Speaker 31 If I

Speaker 86 fly down a bit to try and just become a distraction by

Speaker 86 skirting through and seeing if I can just

Speaker 86 make a little dive bomb to

Speaker 61 everyone to look up.

Speaker 24 All right.

Speaker 82 Over to this side in between the whole chaos.

Speaker 74 So

Speaker 3 I'll add a D6.

Speaker 6 Okay.

Speaker 3 Come on.

Speaker 3 Okay.

Speaker 93 It is with hope.

Speaker 76 Okay.

Speaker 100 Oh, 13. Plus five.

Speaker 6 Oh, great, 18.

Speaker 99 That's a success.

Speaker 37 Great with hope.

Speaker 3 Take your hope. Okay.

Speaker 30 And go ahead and roll damage.

Speaker 45 That's against all three of those targets, you see?

Speaker 37 We're going to live!

Speaker 33 Alright, so that's

Speaker 94 36 magic damage.

Speaker 93 Must mark a stress as flames erupt from my hand. Eight points of Dimage

Speaker 89 for three

Speaker 93 for Limwreath and two of the tentacles.

Speaker 83 Nice, nice.

Speaker 43 Nice. Both of those tentacles

Speaker 103 burn away, and the Limreath takes the strike.

Speaker 54 The only sound it makes is that horrible slapping of dozens of slick tendrils.

Speaker 35 No more.

Speaker 48 All right, that finishes your goat.

Speaker 46 I'm going to try for another spirit weapon. I'm not giving up.
I'm going to burn another stress and try and conjure this to hit the tentacle. And yeah.

Speaker 99 Let's go.

Speaker 3 Nobody has a hope. They want to raise another one.

Speaker 97 Yes, also, I'll give you a hope.

Speaker 87 I'm a beautiful hope. Take it.
I'll take it.

Speaker 48 Spend a hope to help somebody. Yeah.

Speaker 87 Great.

Speaker 46 16, 18, 20. 20 to hit with hope.

Speaker 103 Take that hope and you succeed.

Speaker 84 So go ahead and roll the damage against hope.

Speaker 3 Thank you for that.

Speaker 3 Got it. Okay.

Speaker 108 Plus two, five.

Speaker 43 Oh, that's cocked.

Speaker 87 Nine, ten, eleven, twelve, thirteen.

Speaker 46 Thirteen thirteen points of physical damage.

Speaker 3 Nice.

Speaker 104 13 points of damage.

Speaker 46 To both the tentacle and the lime wraith.

Speaker 48 Alrighty, you got it.

Speaker 108 That is two hit points there.

Speaker 63 And this tentacle is destroyed.

Speaker 84 It's going to mark its last stress

Speaker 74 to create one more tentacle

Speaker 25 that's going to rush forward and strike at you out of retribution for it.

Speaker 46 Could I finish my turn by moving away from the Lime Wraith a little bit, and maybe it'll chase me?

Speaker 37 Sure.

Speaker 7 Yeah.

Speaker 98 So you move back.

Speaker 7 Perfect, yeah.

Speaker 101 And then Tentacle

Speaker 48 follows up behind.

Speaker 28 Now the Lim Wreath is now all stress is marked, so it is vulnerable.

Speaker 31 Period. So all attacks against it have plus D6 now.

Speaker 3 Amazing. Oh, nice.

Speaker 80 Because it spent all of its stress.

Speaker 3 Okay, against Lim

Speaker 7 Wreath. Lim Wreath, okay.

Speaker 6 That's something.

Speaker 65 It's going to be 18 to hit you, Travis.

Speaker 87 Oh. Two points physical damage.

Speaker 64 Wow.

Speaker 3 Okay.

Speaker 3 Very annoying. All right.

Speaker 99 Who's up next?

Speaker 107 And I switched out my fear die. I give you hope.

Speaker 37 You're going to give me hope. Well, you don't need

Speaker 37 it.

Speaker 33 He's already got it.

Speaker 45 Just to clarify, you don't give people hope.

Speaker 25 You spend a hope to help them.

Speaker 48 I'm just trying to.

Speaker 98 It's okay.

Speaker 45 I'm just trying to instruct the audience who's watching so you don't miss absolutely.

Speaker 92 Yeah, yeah, yeah.

Speaker 32 You're not instructing us.

Speaker 34 You're instructing the audience.

Speaker 34 Hold on to it, but hopefully.

Speaker 33 Hold on to it.

Speaker 97 Hopefully, I get a hope.

Speaker 3 She's losing it. She's losing it.

Speaker 97 Well, the good news is I rolled with hope. Okay, she's with me.

Speaker 40 Wait, let me also see what this is.

Speaker 97 Hmm, that's great. That's good.

Speaker 40 Four, five, seven, seven.

Speaker 82 Seven, seven with hope.

Speaker 3 You get a hope. So you get a hope.

Speaker 25 But you do swing wide and do not find purchase with your blade in the limb wreath.

Speaker 49 No.

Speaker 40 I rolled a two and a one. So fun.

Speaker 97 So fun. So fun.

Speaker 97 So fun.

Speaker 104 Lim wreath returns to me.

Speaker 25 I do not have fear to spend on any of its special attacks, so it's just going to lim slam you since you are there.

Speaker 33 Lim slam. Nice.

Speaker 28 I rolled a five.

Speaker 3 I rolled totally a dog shit for that one.

Speaker 28 That's a total miss.

Speaker 46 I haven't done a proper just.

Speaker 86 I haven't just used my wand yet. So I think I'm just going to use my wand.

Speaker 61 Well,

Speaker 61 my turn's over.

Speaker 48 Yeah.

Speaker 24 So

Speaker 86 I'm just going to take a little bit of silk, and it's just going to fire straight down to make a little connection between the two of us.

Speaker 86 And then, and then it's just the magic spark like a sparkler is just going straight down to nail you.

Speaker 68 Hell yeah.

Speaker 49 All right, go ahead and go to that.

Speaker 86 Oh, the limb wreath. Oh, that tentacle.
Let's go.

Speaker 86 Come on.

Speaker 37 Okay.

Speaker 3 It's hope.

Speaker 49 It's a four, five, six.

Speaker 15 It's seven with hope.

Speaker 48 You gain a hope, but unfortunately, your silk thread goes wide and then drips on the breeze of the heat that's still emanating from the final embers of the sacred pyre.

Speaker 97 Hopefully, I'm tide stirring.

Speaker 84 Alright, so as a fail, it returns to me.

Speaker 84 I still have no fury to spend.

Speaker 25 It's going to go ahead and attempt to...

Speaker 63 Hmm. It's going to shift over this way, angrily in your direction, and it's going to

Speaker 51 limb slam you. Alright.

Speaker 25 That is going to be a 21 to hit.

Speaker 46 That does hit.

Speaker 65 You take.

Speaker 28 Okay.

Speaker 103 Finally, I'm getting some decent rolls now.

Speaker 48 That's going to be 11 points of physical damage on you as one of the tentacles shhwoof and just whacks you in the middle of the the air.

Speaker 86 Um, I'm I'm uh gonna drop it down to minor, so I'm gonna take one damage and one stress and one stress,

Speaker 86 and I'm gonna eat one armor for that.

Speaker 81 Okay,

Speaker 81 just

Speaker 15 you're up, it's right in front of me. I'm gonna whack it and try to push it into the embers.

Speaker 15 I get uh a d6 because it's vulnerable because it's vulnerable, yeah.

Speaker 38 Okay, uh, skapow!

Speaker 68 Oh my god, incredible!

Speaker 15 So many Wow. 27, 28, 29 to hit with hope.

Speaker 3 That hits. Wow.

Speaker 3 Wow.

Speaker 7 Yeah.

Speaker 15 And I will mark a stress to do the kick, the kick attack.

Speaker 15 And this is a D10 plus 2d6.

Speaker 4 So kick.

Speaker 15 To go so evil dead to 8, 9, 10, 11 points of damage, but

Speaker 15 it goes back

Speaker 15 towards the Embers.

Speaker 3 How do you want to do that? Yes!

Speaker 3 It's that! Yes!

Speaker 3 He's getting these!

Speaker 37 Goat kicker!

Speaker 3 Goat kicker.

Speaker 15 Yes, I spot some embers that while the flame is out,

Speaker 15 there's one ember that's sort of sticking out from the fire that's on a sharp stick. And I'm going to aim and kick it right towards that and hope it finds.

Speaker 25 You kick it, it kind of like barks in the air.

Speaker 91 And I'm watching with my square eyes.

Speaker 68 It impales on it.

Speaker 61 And the tentacles wrap around it and kind of burn as it kind of holds onto that embered spike.

Speaker 1 And it starts to pull itself free.

Speaker 74 And it draws itself off of that jagged, pointed spike as it lands.

Speaker 14 It turns back at you, but it's just gushing its internal viscera.

Speaker 72 It brings the tentacles back to swing one at you, and it whips, but the strength has left it as it crumples to its knee

Speaker 54 and then falls to the ground.

Speaker 82 The tentacle that stands up

Speaker 106 dissolves,

Speaker 106 and the limb wreath

Speaker 66 dissipates until it's now just the

Speaker 62 currently unmoving,

Speaker 54 no longer human, but no longer alive form

Speaker 54 of Eren.

Speaker 40 She should have run.

Speaker 40 She should have stayed where was.

Speaker 61 Can we run around the pyre?

Speaker 46 I'm looking for any sign of Garrick

Speaker 46 or any other faces that we recognize. Scholars, Vigil.

Speaker 27 You see, Truvo is still on the outside, kind of like

Speaker 25 dumbstruck, but also trying to protect some of the other civilians that are fleeing.

Speaker 45 Other folks are rushing forward.

Speaker 25 You see Vigil that have been charging that finally catch up.

Speaker 98 Ghost Hook hook and uh garinor all rush up and uh first thing that ghost hook meets psycho's like what has happened here what is with the pyre

Speaker 81 we

Speaker 3 we went out to a firmament's hollow our hero

Speaker 46 we were going after velk

Speaker 81 we

Speaker 46 found where he fell and aaron contracted something we we brought her back but

Speaker 46 Truvo couldn't cure her and then a smoke encompassed the pyre it extinguished

Speaker 54 the pyre and then Eren turned into

Speaker 87 whatever that was.

Speaker 31 You see, Ghosto kind of takes his blade and turns over the body.

Speaker 27 And as it's diminished somewhat, it's still torn, exaggerated, with like some of the tendrils limp in its mouth, the eyes still milked over.

Speaker 27 There's not much solace in it, but the thought that at least...

Speaker 66 Eren was gone before she became this.

Speaker 53 And you've put that to rest.

Speaker 82 It's about this moment you hear a voice go

Speaker 26 what's going on where is she

Speaker 51 and you see from around one of the tents Garrett kind of looks around

Speaker 26 someone told me that she's in trouble where is she I'll run over to Garrick I'll just I'll grab him by the shoulders and I'll say I'm sorry she's gone

Speaker 50 no no I

Speaker 58 they told me she was sick I

Speaker 26 she's you're watching her you're gonna take care of her Garrick the umbra

Speaker 109 she caught something in those vaults

Speaker 80 It's at this moment he locks eyes with the shape on the ground that was his daughter.

Speaker 80 He kind of like pushes you aside and just kind of quietly walks over.

Speaker 55 Oh my sweet girl now.

Speaker 80 And he gets down on his knees and just kind of reaches for her hand

Speaker 80 and just

Speaker 42 quietly sits and bows his head and you can hear the faint sound of the sob.

Speaker 50 The ghost took turns to you.

Speaker 57 This is dire business.

Speaker 90 Without the pyre, this perlock is

Speaker 90 extremely number-daised.

Speaker 40 Brixen walks into the center of the pyre and just with her bare hands scoops up what remaining embers there.

Speaker 40 She's gonna take them over, what remaining embers and start

Speaker 40 almost like a funeral pyre, start to pack them around

Speaker 40 Aaron's body.

Speaker 20 Realizing what she's doing, I will go to assist and help.

Speaker 63 More and more of the vigil begin to arrive.

Speaker 72 Other figures of the community begin to rush on the scene with their evening cloaks thrown over.

Speaker 54 You can hear shouts, questions.

Speaker 67 What's...

Speaker 32 What's going on? What's...

Speaker 76 No, not possible.

Speaker 1 Wailing, crying, screaming, tears, fearful, baleful cries to the sky.

Speaker 50 The hundreds of people that make the community of desperate luck

Speaker 76 truly

Speaker 80 let the despair wash over.

Speaker 53 As now here in the center of the night,

Speaker 79 there is no light to protect them.

Speaker 80 Only a moment later, other voices start picking up.

Speaker 27 Beryl Spielbor

Speaker 17 of the works, the rough and tumble orc blacksmith and member of the Triarch, steps forward.

Speaker 26 We do not lay down for this.

Speaker 26 We have survived this long and we will continue to survive together.

Speaker 26 We are the enduring and we are here because we endure.

Speaker 26 We have endured worse than this and we will endure worse than this.

Speaker 26 Because the flame is gone does not mean we are dead.

Speaker 26 It means we are in danger.

Speaker 4 But...

Speaker 26 We are still strong.

Speaker 38 We are armed.

Speaker 26 We are resolute.

Speaker 25 Yes, and she looks over and pierces a glance towards Ghost of Guzzai.

Speaker 25 This is true.

Speaker 69 He looks back towards you, Idol.

Speaker 39 You will have to explain what has happened here.

Speaker 80 Beryl steps forward.

Speaker 58 Why, what do you know of what has transpired? Who is responsible for the pyre?

Speaker 58 Why is it gone?

Speaker 77 Perhaps we should speak in a more clandestine location.

Speaker 77 It is not appropriate here.

Speaker 81 The

Speaker 56 wailing of the populace continues to spread and mingle.

Speaker 25 It's this

Speaker 53 discordant,

Speaker 51 awful sound of dozens, hundred people or more grappling with imminent mortality, more than life here already means.

Speaker 51 But here in this circle,

Speaker 80 you five and the handful of stoic figures that hold this community together

Speaker 53 sit quietly before a nod is given.

Speaker 50 Beryl looks towards you.

Speaker 53 Then to the forum.

Speaker 90 I look after the triarch.

Speaker 90 We will

Speaker 90 decide how best to move forward.

Speaker 76 Gostok.

Speaker 58 Rouse all the vigil. We need as many eyes in the dark as possible.

Speaker 90 If we can get through to the rise of the dawn,

Speaker 42 then we have a chance.

Speaker 50 Ghost took knots

Speaker 80 and steps off to start rousing other vigil.

Speaker 72 At this point, you can see scholar members are now starting to appear and look, and it's

Speaker 50 just an echo and repeat of that same reaction. People from all over the community arriving at different times in that moment, that look.

Speaker 42 And each one is a tiny scar on your soul.

Speaker 50 Whether that can be something drawn for strength or a chain that will drag you, that's for you to decide.

Speaker 60 But in that stillness, you begin to step back.

Speaker 81 The wailing and cries of anguish and anxiety fading only to hear the gentle weep.

Speaker 87 of a daughterless father.

Speaker 51 As you step into the forum under the leather overhang of where all central

Speaker 62 civilian events and triarch business are handled.

Speaker 27 At this point, you can see Trevor Ostock, a fine young man in his late 20s or so who has been a rising guide to the children and those who wish to take on a collaborative way of helping Desperock out.

Speaker 56 He steps in.

Speaker 27 Friends, I've heard what's transpired tonight, and as shocked as many are,

Speaker 27 we can't just stand idly by.

Speaker 51 And Beryl says, we know this.

Speaker 58 Where is Idrova?

Speaker 108 You see, at that moment, beyond the edge of the forum shadow, holding torches, you see the heavy, mantled, and cloaked figures of various scholar individuals, as well as Idrova.

Speaker 73 the elf who is the more or less unspoken head of the scholars of Luzal and the third member of the triarch arrives.

Speaker 64 Very well.

Speaker 5 What

Speaker 76 do we know

Speaker 53 has taken from us the light of protection?

Speaker 79 As you know, we ventured out to the Firmament Harrow.

Speaker 110 We located Velk along with the rest of their party that had fallen.

Speaker 79 We made it to the doors of

Speaker 110 the monastery, farther than anyone had before, but Erin had followed us, and upon inspecting some of the

Speaker 79 reliquaries outside of the monastery, she inhaled something. She became sick.
We brought her home.

Speaker 79 Truvo treated her, but she took a turn for the worse in the night, and before we knew what happened, there was a...

Speaker 110 a great dark cloud that encircled the pyre.

Speaker 57 It seemed to extinguish it, and we noticed there were bodies

Speaker 79 everywhere and it seemed that whatever Eren inhaled also possessed her, changed her form.

Speaker 110 Something from the umbra, horrible.

Speaker 79 And once we had dealt with that creature,

Speaker 87 Eren lay fallen and the pyre had been extinguished.

Speaker 79 There's a nod.

Speaker 54 Just beyond you, you hear the flicker of flames of the recently fallen being burned to prevent them from rising once more.

Speaker 54 That

Speaker 50 sickly familiar smell.

Speaker 58 As they nod and take it in, Idrovo looks up.

Speaker 60 Can you vouch for all of this, Truvo?

Speaker 62 And Truvo, who's arrived at this point, his hands and fingers kind of entwined, his eyes looking not directly to meet anyone's gaze, but you see himself still trying to process everything.

Speaker 58 From as far as I know, that's true.

Speaker 50 I did my best to treat her, but

Speaker 50 indeed, something insidious had taken root within her.

Speaker 90 The Umbra's reach is far.

Speaker 50 I bear responsibility for my part in being unable to

Speaker 55 see her to health.

Speaker 64 It's no one's fault.

Speaker 79 But it should be said that

Speaker 110 we couldn't have gotten as far as we did without...

Speaker 111 without her.

Speaker 77 She was a hero.

Speaker 77 And she should be revered as such.

Speaker 77 I do not want her name sullied.

Speaker 80 Uh, Trevor Grus

Speaker 50 it would not be. She

Speaker 80 she was a vibrant and

Speaker 9 wonderful young woman who,

Speaker 50 in spite of all that we lived through, kept a smile,

Speaker 80 an infectious one.

Speaker 42 I know such

Speaker 50 tragedy is all too common.

Speaker 90 But that doesn't mean we shouldn't allow space.

Speaker 87 Adrova goes.

Speaker 63 You said you got far.

Speaker 42 And you were sent in to

Speaker 8 salvage Velk and perhaps

Speaker 55 you found him.

Speaker 42 Did you also find the monastery?

Speaker 111 He did.

Speaker 90 He had already made his way.

Speaker 81 Then the path is open.

Speaker 68 The path is

Speaker 87 treacherous.

Speaker 79 And as far as we know, we think the monastery is there, but

Speaker 57 we would need to show you the way.

Speaker 57 Then perhaps...

Speaker 108 Fortune's trade.

Speaker 73 And you see Beryl puts in him and and was like...

Speaker 26 I drove her.

Speaker 63 Do not.

Speaker 58 The monastery will wait.

Speaker 101 This...

Speaker 58 All of this is far more important.

Speaker 77 I agree.

Speaker 40 The pyre keepers are decimated.

Speaker 40 We need a sacred branch.

Speaker 3 Else, none of us will survive.

Speaker 106 Did it...

Speaker 106 Did the Ember Warden Sheena survive?

Speaker 7 Or no?

Speaker 45 It's about this time that you notice that far behind Emberwarden has been outside of the Triarch,

Speaker 61 cloaked and listening.

Speaker 53 You've seen her since you were a child when she pulled you from that gathering of orphans.

Speaker 57 And raised you all these years to be the pyrake you are.

Speaker 9 She is a solid mountain, unmoving.

Speaker 90 And right now, she is shaken in a way you've never experienced.

Speaker 90 Her face pale, her mouth hanging.

Speaker 67 These portents do not speak well to her

Speaker 62 tidings, and we have not

Speaker 81 a record of a branch in decades.

Speaker 82 I drove her goes.

Speaker 26 Then the scholars

Speaker 62 will not sleep this night, and we will pour over our tomes

Speaker 54 and we will see what we can

Speaker 17 to muster some semblance of hope.

Speaker 62 We have many books.

Speaker 67 Perhaps the proximity of the monastery has narrowed our vision for some time.

Speaker 53 I will talk with the others.

Speaker 53 She nods in.

Speaker 45 At this point you see Vigil Geranor steps forward, a tough ass-looking soldier who has stepped back from setting a few

Speaker 80 intent and orders out to other Vigil in the space as she approaches.

Speaker 62 The laws will stand until the next umbrella wins.

Speaker 26 But we're weak stew.

Speaker 58 And none of us know when it'll decide to wander its way down south to the jungles again.

Speaker 58 Without the pious flame,

Speaker 62 fair chance none of us will survive.

Speaker 62 But until then,

Speaker 38 the vigil will hold.

Speaker 3 We will hold.

Speaker 90 You see, as uh,

Speaker 50 Trevor kind of pats her on the shoulder and gives her a smile.

Speaker 54 That's all we can do

Speaker 3 to survive.

Speaker 3 Well,

Speaker 61 let us all

Speaker 88 consider the paths ahead of us.

Speaker 27 Take stock of what supplies we have.

Speaker 62 I myself and the other guides will tend to the fractured emotions of the populace. The civilians cannot be left to panic.

Speaker 62 And in the morning,

Speaker 80 glances up to the dark sky.

Speaker 53 How many hours that lies from us?

Speaker 50 We'll convene here once more

Speaker 90 and decide what is to be done.

Speaker 76 Trevor, if I may,

Speaker 110 and I may only speak for myself,

Speaker 76 I'm interested in answers,

Speaker 87 solutions.

Speaker 110 I don't mean to stay here and wait for fate to find us.

Speaker 87 If there is a front line for this,

Speaker 57 I mean to be on it.

Speaker 80 delving,

Speaker 110 exploring

Speaker 87 what Aaron would be doing.

Speaker 64 And I hope you know that this group here

Speaker 64 has achieved as much, if not more, than some of the very best that Desperal Lock has to offer.

Speaker 64 And I hope come morning

Speaker 76 that'll be remembered.

Speaker 60 I appreciate your bravery,

Speaker 50 and this is duly noted by myself and the triarch around.

Speaker 58 There are many individuals to speak to about what is to happen next.

Speaker 50 And if your skill sets align with what is necessary,

Speaker 60 whether that be to protect the populace or to seek things beyond,

Speaker 63 we shall consider it.

Speaker 63 Thank you.

Speaker 60 Does he speak for you all?

Speaker 20 I will stand with you.

Speaker 81 Absolutely.

Speaker 81 Of course.

Speaker 5 For Aaron.

Speaker 15 We're the.

Speaker 15 We're the chosen of the old gods, right?

Speaker 77 We will survive this night.

Speaker 77 Then

Speaker 67 take what rest will come to you.

Speaker 75 For what lies ahead tomorrow

Speaker 63 will likely take whatever strength we have within all of us to push forward.

Speaker 81 Idrova knots.

Speaker 63 I will speak to

Speaker 90 those in the Praxis Collective

Speaker 63 will find you when we have information

Speaker 69 There's like an awkward pause before they all begin to just walk away at this point

Speaker 63 The Ember Warden approaches you

Speaker 77 I once again avert my gaze before she speaks Brixton

Speaker 8 I apologize

Speaker 77 if you you view me as a failure. No.
If I have failed you.

Speaker 108 I have failed all of you.

Speaker 3 That is not true.

Speaker 108 To prepare you for what was necessary.

Speaker 42 But this world is cruel.

Speaker 42 I know that.

Speaker 6 We all know that.

Speaker 106 You gave me board.

Speaker 3 Shelter.

Speaker 3 And purpose

Speaker 40 through my servitude.

Speaker 77 I wish I could have prevailed.

Speaker 80 She places her hand out on your clam coal, and for the first time since she's arrived, she makes eye contact with you.

Speaker 90 The service of a pyrekeeper is not bound to a single flame.

Speaker 79 And there is

Speaker 42 precedent for flames once quelled

Speaker 90 to be burned anew.

Speaker 90 I am old

Speaker 90 and I lack the strength

Speaker 90 to stand against a world this dark at times

Speaker 72 and it's through you

Speaker 46 You see she kind of her lip quivers a bit

Speaker 5 and the others

Speaker 3 that I hoped

Speaker 3 to carve a better future.

Speaker 3 To protect you them and protect you.

Speaker 9 So I

Speaker 90 in ways have failed you all.

Speaker 63 But your service is not done.

Speaker 57 Whatever Whatever is needed of you,

Speaker 90 the fires walk alongside,

Speaker 90 where your feet comb the grounds,

Speaker 90 where the flames burn away the impurities of this darkened realm.

Speaker 90 If you step beyond these walls,

Speaker 90 be the strength I could never be,

Speaker 90 and be the righteous flame that will burn hope for Despala.

Speaker 5 Do you hear me?

Speaker 90 We have lost much, but not everything.

Speaker 90 And you will burn so bright.

Speaker 81 Do you hear me?

Speaker 3 I hear you.

Speaker 3 I hear you.

Speaker 7 But if I may.

Speaker 3 What is this rhetoric you you

Speaker 20 speak as if

Speaker 77 you're already defeated, if you will.

Speaker 77 As if you will not make it through the night. Why are you speaking as if

Speaker 77 your fate has already been sealed?

Speaker 63 I've lived long enough. You're not going anywhere.

Speaker 63 No.

Speaker 55 I've lived long enough to know

Speaker 90 many shades of despair. despair.

Speaker 90 This too shall pass in time,

Speaker 5 but it's still fresh.

Speaker 5 I must

Speaker 5 process.

Speaker 5 Yes,

Speaker 5 of course.

Speaker 57 And she just exhales deeply and steps beyond the forum.

Speaker 106 Was Thalia with the group that we were all talking about?

Speaker 45 Thalia is with the scholars of Luzal.

Speaker 54 They weren't present in this meeting.

Speaker 53 Gotcha.

Speaker 8 They were not. We'll have to go find her in the morning.

Speaker 15 Well, she might come to us

Speaker 15 if they do their thinking or whatever. I guess they're going to try to figure out

Speaker 15 how to restart the pyre.

Speaker 20 Should we go to them?

Speaker 15 But they said they're gonna spend all night thinking about it. I guess we could, but

Speaker 76 we're hurt.

Speaker 49 I'm hurt.

Speaker 38 I need to go to sleep.

Speaker 15 And, you know, it's nice to

Speaker 15 stand as one unit or whatever, but

Speaker 4 I'm okay just not fighting for a little bit.

Speaker 9 Let's lie down as one unit.

Speaker 101 Yes.

Speaker 4 Our nooks.

Speaker 7 I've never seen.

Speaker 7 I've never seen the settlement like this.

Speaker 60 They're not used to true fear.

Speaker 9 They don't know what it's like.

Speaker 5 Or should they?

Speaker 3 Settlement's all I've ever known.

Speaker 105 If we go beyond,

Speaker 77 I'll be seeking the wisdom from those of you who have

Speaker 77 come from far.

Speaker 9 A few months here, the only time I can remember when I wasn't constantly in terror,

Speaker 9 it made me nervous.

Speaker 9 Comfort?

Speaker 55 You'll find fear an

Speaker 55 invigorating background noise.

Speaker 55 We should sleep. Sleep.

Speaker 20 Before we go off, I want to go to the pyre.

Speaker 20 And I know this won't work, but I'm just trying to help.

Speaker 20 I'm just going to try to keep pumping wild magic flames into the pyre to try to get it started.

Speaker 50 The embers that fade

Speaker 42 unfortunately resist external influence.

Speaker 81 The divine fire itself, long gone, in what heat remains,

Speaker 50 just simple fire above sacred flame.

Speaker 42 You try as you might,

Speaker 50 and others still keep a distance between their sorrow, confusion, and fear.

Speaker 90 You still strike a unique image amongst such

Speaker 90 despair.

Speaker 8 I quietly walk up to you, sir.

Speaker 8 Just gently brush your back.

Speaker 8 If anybody could have restarted it, it would have been you.

Speaker 42 Good to try.

Speaker 77 I didn't think it would work, but I.

Speaker 77 I tried.

Speaker 77 We have to be careful.

Speaker 77 I think she can find us now.

Speaker 77 We're in danger.

Speaker 77 I think we are.

Speaker 77 very much in in danger.

Speaker 20 I think we are in danger in many ways.

Speaker 7 I

Speaker 95 am going to kneel before the pyre

Speaker 95 and sort of unfurl all my wings again. And

Speaker 20 you just see sort of tears start to roll down the sides. And it almost and I'm just as still as can be and almost look like the statue that I am.

Speaker 93 And I'm gonna stay there for the night.

Speaker 81 Stay for a bit.

Speaker 81 By what the hat.

Speaker 81 I'm going to my very

Speaker 81 filthy bed.

Speaker 110 Keep watch.

Speaker 110 I will.

Speaker 40 Yeah, I'll go to the pilekeeper's quarters.

Speaker 40 Maybe rummage through

Speaker 108 what's left behind of

Speaker 108 Corbin

Speaker 108 and

Speaker 108 Romond.

Speaker 63 You gather what effects of theirs

Speaker 65 you knew had import to them

Speaker 42 and thus now have import to you.

Speaker 42 And place them amongst your belongings as reminders of what's happened here and what it's worth.

Speaker 35 Clutching their belongings, I fall asleep.

Speaker 15 Yeah, I'll go back to my tent,

Speaker 15 crawl inside, and

Speaker 15 there's a collar, a big collar, sitting there, and I'll pick it up and just sort of clutch it to myself and hold it tight and cuddle up into my

Speaker 15 little blanket and fall asleep as well.

Speaker 58 A hand touches your shoulder.

Speaker 50 And you know whose hand it is, and you're afraid to turn.

Speaker 90 It's not your fault.

Speaker 90 She's always been one to run ahead, both feet first.

Speaker 60 The only reason she got more light than she did is because you saved her to begin with when you got here.

Speaker 90 And for that time, I'll always be grateful.

Speaker 79 She burned brighter than most.

Speaker 90 Sometimes those stars only burned for

Speaker 9 half as long.

Speaker 9 I'm sorry.

Speaker 90 Me too.

Speaker 90 And the first child I lost.

Speaker 90 That's just how it goes out here in the wastes.

Speaker 90 There are other children here that need guidance too.

Speaker 50 Still, food that's got to be grown.

Speaker 5 I got things to keep me busy.

Speaker 106 I have a score to settle

Speaker 5 for both of us.

Speaker 90 Whatever did this, you make

Speaker 90 and

Speaker 5 suffer.

Speaker 5 I will

Speaker 90 and he walks off towards his homestead,

Speaker 75 holding a

Speaker 17 bundled-up bit of gray.

Speaker 17 I let him go. I'm

Speaker 111 probably gonna go sit over by the wood pile

Speaker 5 and just sit

Speaker 50 As the night comes to most of you, at different times, an exhausted rest out of necessity pulls you into the depths of the shadow that is

Speaker 5 sleep.

Speaker 50 Some of you toss and turn with the events of what's happened, others just return to that stillness,

Speaker 50 that blip in time that leads you to the next sunrise.

Speaker 81 For some, it's flashes of a golden face

Speaker 8 looking to parting clouds.

Speaker 81 A stake burning with a body above it.

Speaker 81 A cathedral filled with purple light

Speaker 81 and a shining tall crown of promise

Speaker 50 beyond the doors and steps.

Speaker 9 Far, far from here.

Speaker 63 And that's where I'm going to take our break.

Speaker 78 Be back here in a few minutes, y'all.

Speaker 41 We'll see you shortly.

Speaker 13 That's a wrap for part one of this podcast episode. Part two will land here the Tuesday after this episode at 5 a.m.
Pacific, and we'll pick up this story right where we left off.

Speaker 13 Until next time, keep the umbra at bay, and we'll be back for more of this adventure before you know it.

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