‘The Last of Us’ Season 2 Finale: A Verdict on the Cliff-Hanger
(0:00) Intro
(3:12) Finale ratings
(11:03) Recapturing the game’s perspective shift
(27:00) The accidental vs. intentional violence
(35:40) Jesse and Dina’s arc
(49:57) Abby and Isaac
(56:57) **Spoiler Warning**
(59:36)The verdict on the cliff-hanger
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Transcript
Speaker 1 Hello, welcome back to the Prestige TV podcast feed. I'm Jonah Robinson.
Speaker 2 I'm Rob Mahoney.
Speaker 1 We are here to talk to you about the Last of Us finale and sort of an overview of
Speaker 1 season two, and maybe some look ahead at season three, and some big picture questions, and some granular thoughts, and all everything in between.
Speaker 1
This is our official Last of Us wrap-up podcast. Oh, what a thrill and a delight to be here with you, Rob.
But how sad to be
Speaker 1 done with the mushroom apocalypse for now for the next time.
Speaker 2 It's always bittersweet to end these things, Joe. I think, you know, the good news and the bad news, did the season end? I don't know.
Speaker 2 Is the Last of Us over? Certainly not.
Speaker 1
Great question. Okay, so we're going to get to all of that.
I'm really excited to hear. Rob and I haven't talked about the finale at all, so I don't know your takes.
I'm excited to get them.
Speaker 1 And just to let folks know, we will be covering also the Your Friends and Neighbors finale this week.
Speaker 1 So
Speaker 1
in theory, we will find out who, who done it. And if you were like, hey, I didn't know Your Friends and Neighbors was a whodunit show.
Sure is. Tune in.
Speaker 2 Also, did they know when they started the season?
Speaker 1
That's the real question. I really recommend the episode we did last week with Bill.
I thought that was like a really, really, I really enjoyed.
Speaker 1 having Bill on for, it's like a perfect Bill Simmons show, Your Friends and Neighbors. So that was, that was a really good episode.
Speaker 1 if If you guys have not caught up with your friends and neighbors you might want to um just to enjoy bill's incredible takes um
Speaker 1 and then also tvd next week we are figuring it out right now we've got some like potential owen wilson golfing ideas
Speaker 1 you know surely we have to check back in with natasha leon on poker face at some point so we've got some some ideas but no concrete plans to announce right this very moment rob if people have have thoughts and feelings about what we should cover next, where can they reach us?
Speaker 2
They can always reach us, Joe, at prestige TV at spotify.com. I mean, it's sad to say we're kind of sunsetting our last of us specific email.
This is yourbrain on shrooms at gmail.com.
Speaker 2 But you know what? I'm a sicko. I'm still going to be checking the emails.
Speaker 2 I'm still going to be wanting your thoughts about this finale, about this season, even if we don't have an avenue to then read them on the air.
Speaker 1 Please do always send us your emails. I'm going to, I feel a little bad about this, but I'm going to protect this person's anonymity, so it's fine.
Speaker 1 And I I don't think they listen to this podcast anyway. We did get an email the other day from someone who wanted us to like send a medical correction to the people who make the pit.
Speaker 2 This is one of my favorite emails we've ever gotten.
Speaker 1 Someone who was quite disgruntled about, you know,
Speaker 1 a depiction of a certain medical procedure on the pit.
Speaker 1 googled the show and found our email and sent it to us
Speaker 1 to relay to the writers.
Speaker 2 We are the pit masters, Joe. I don't know what to tell you.
Speaker 3 We have dominion over the pit we don't have that power but if you ever need to send a correction or a complaint about an email we will uh show we will probably read it whether or not we can do anything about it tvd this episode is brought to you by boarshead you know one of the best parts football season getting together with friends and family to watch a game in the tasty food and guys if boar's head isn't on your home gating menu you're fumbling big time that'll help you serve the perfect game day spread premium meats cheeses dips and more.
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Speaker 1 I want to start with,
Speaker 1 you know, we've gotten a ton of emails from people. I'm a little, I will say, I'm a little
Speaker 1 gassed out on debating
Speaker 1
the likability of Ellie or any of that stuff. We've done it.
I don't really want to do it this week.
Speaker 1 I do think, though, it's worth talking about the ratings. As we link a lot of people wrote in whether or not they liked the finale or not, or the season or not, whether they were a gamer or not.
Speaker 1 We got the whole spectrum of emails from people.
Speaker 1 But something concrete information we do have, and this is a question we were asking, is like, when you
Speaker 1 spoils, spoilers for The Last of Us season two, if you're here, you should already know. I would hope, yeah.
Speaker 1 But not the game.
Speaker 1 They killed off Pedro Pascal, who plays Joel Miller. If that's news to you, welcome to the Thunderdome.
Speaker 2 Welcome four weeks late.
Speaker 1 And, you know, a question was,
Speaker 1 and I'm sure it's a question they asked themselves, are people going to be as excited about this show without Pedro Pascal in the mix on a weekly basis?
Speaker 1
And so here's the ratings information we have initially. for this show.
Ratings are so much harder to calculate, obviously, in the year of streaming. The highest this show ever got
Speaker 1 was 8.2 million viewers for the season one finale. So that was the series high.
Speaker 1
It was a 5.3 million viewers for the season two premiere. So a drop, but that's not unusual.
People are like, oh, that's on, and they catch up and whatever. Okay.
Speaker 1
So the season two premiere, 5.3 million viewers. Season finale, 3.7 million viewers.
So it's a drop from the premiere and it is a 50% drop from the season one. Pretty steep.
Speaker 1 So, that is, that's you know, any way you slice it, that's tough.
Speaker 1 Um, I will say again, that is like that does not include accumulative data in terms of like people binging the show later, which people are doing more and more.
Speaker 1 So, there's just like a lot of information that is not perfectly captured in this. So, this is not like the only people who will ever watch these episodes.
Speaker 1 But, in terms of like, I guess, in terms of the last of us feeling like urgent appointment viewing or water cooler conversation,
Speaker 1 Something I will say anecdotally, something I will say about season one, my memory I was
Speaker 1 no, I was, I was working at the right, I was not so working at Vanity Fair, but like something I like to track when I was working at VF, and I was still talking to a lot of VF people, maybe on a more regular basis, is like, if a genre show
Speaker 1 hooked the like snootier colleagues, and I say that with love at Vanity Fair, that means it had like sort of,
Speaker 1 you know, ooze, you know agatha um no no the wandavision uh in terms of marvel shows broke out of the marvel fans and and i would say the last of a season one thanks in large part to long long time the bill and frank episode broke out of the what's this zombie show on hbo viewership and i i think that this season unfortunately for a myriad of reasons which we've discussed over the last like few weeks as a season of television that we've had a really good time with did not become that this season.
Speaker 1 Did not have that wide-ranging reach.
Speaker 1 So I don't know if we want to like
Speaker 1
talk about why we think that is the case. I think I feel like we've been talking about that all along, all season.
Definitely.
Speaker 1 What does this information do for you, Rob, in terms of how you're thinking about the season?
Speaker 2 I think it's smart to kind of position it within genre storytelling and to say that these type, those types of shows, The Last of Us Season 1, Wanda Vision, anything that's genre-based that does break out, like the dune movies i think are a great example of that too those are the exceptions to the rule by and large genre fans will show up for those things and they'll have their audience within those groups but in terms of like broader mass pop culture appeal though that is not the rule right that is not what happens to these kinds of shows like the game of thrones breakouts are incredibly incredibly rare to find and one of the challenges of this particular story is they have their massive breakout in season one they catch the lightning in the bottle and then the nature of the story is: we're going to tear it all down and we're going to build something completely different from what you fell in love with.
Speaker 2 And that is a really challenging storytelling method that I think can be incredibly effective. Ultimately, when you get to the end of the road, it is quite effective.
Speaker 2 But along the way, you're going to lose a lot of people who thought they were showing up for not just the Pedro Pascal show, but the Joel Miller Ellie show, right?
Speaker 2 Like who love that character and that relationship in addition to that performer. And so whenever a show is kind of changing under your feet, I think you're going to lose some people.
Speaker 1 And I think I,
Speaker 1 again, we talked about this all season, but I think it was like hearing Neil talk about it, hearing Craig talk about it, hearing Hallie talk about it.
Speaker 1 Like, there was never a question of like, should we not kill Joel? Right. Will people, you know, they were like, that's the story that we want to tell.
Speaker 1 And I think, especially for Neil and Hallie, having weathered everything that came with part two of the game and coming out the other side, as they should be incredibly proud of the challenging storytelling that they put together in that
Speaker 1 game, I can appreciate that they would
Speaker 1 be more confident than someone like me would in terms of sticking to their guns of like, this is, we're going to take this swing. And if it's a miss with some people, it's a miss with some people.
Speaker 1 But the people with whom it's a hit,
Speaker 1 it will, I feel like.
Speaker 1 outside of the noise and this is you know you know more about this as a gamer but like outside of the noise of the initial controversy around the last of us part two as a video game it's reverence and respect has only grown as people have given it a chance or maybe didn't give it a chance initially or whatever it is.
Speaker 1 And I think
Speaker 1 I'm hopeful that the highs of this season outside of sort of a toxic cloud of conversation around the season,
Speaker 1 the
Speaker 1 reverence and respect for it will only grow. That being said, if you've got an issue with season two, if you didn't enjoy it, that doesn't make you like any kind of any kind of person.
Speaker 1 We're all allowed to enjoy stories, you know, however we want to enjoy them. But I think I get increasingly
Speaker 1 distressed when
Speaker 1 more toxic versions of conversations or critiques just sort of drown out
Speaker 1 like more reasonable disagreements among people who, you know, like to spend time thinking about story, overthinking about story the way we do, you know?
Speaker 2 Well, and I think this story has multiple challenges on that front.
Speaker 2 It has that sort of toxicity baked into the reception to the initial game and there's a portion of people who are just going to respond in a very similar fashion to whatever adaptation you make right there's also the incredible difficulty of adapting a thorny twisty non-linear story into a tv form and like i i think this is a great place to talk about this finale specifically which i think This works well enough as an episode.
Speaker 2 I do not think this episode works as a season finale at all.
Speaker 2
I think it's really clear that they needed more than seven episodes. I think it does not feel like a complete season.
It feels like part of, part of a story.
Speaker 2 And that is a really, really tough sell for a lot of audiences. I would say specifically when you're now asking those audiences to wait two to three years for the next installment of it.
Speaker 1 I think it's, I really agree. This is something that we've been talking about in the spoiler section the whole time.
Speaker 1 I mean, I think I'm a little higher on this finale than you are, but in terms of like a sense of an ending and a sense of propulsive motion towards the next season, this is something we talked about a lot with the House of the Dragon season season two finale, where it just sort of like felt like a waddling towards something.
Speaker 1 And then we're just like,
Speaker 1 okay.
Speaker 1 And, you know, so we were talking in the spoiler section a lot about where are they going to end this season. And this does, to a certain degree,
Speaker 1 give or take a few more minutes
Speaker 1 feel like a natural
Speaker 1 ending in terms of the way in which the narrative cycles
Speaker 1 inside of the game. But in terms of
Speaker 1 it's just a different proposition, as you're saying, to ask someone to
Speaker 1 watch this season and then wait a couple years. And
Speaker 1 we don't know how they're going to structure season three, but in theory, they could structure season three, you know, as they've discussed. So I don't think it's a spoiler to say.
Speaker 1 in a very abby-centric POV, meaning like the characters that we've invested time in, Ellie and Dina, et cetera, et cetera,
Speaker 1 we might not get to check back in with them for a while. We don't know exactly how they're going to do it, but that is certainly one thing they could do.
Speaker 1 And so that's so different from I'm playing the game one minute, I'm playing as Ellie, and here I go playing again as Abby, but I'm still playing.
Speaker 1 Like the, I don't have time to like sit and marinate or
Speaker 1 forget anything or, or, you know, all the things that come with these long gaps between seasons that are now part of these high level productions with a ton of digital effects that take forever to, you know, to be rendered as beautifully as they are on The Last of Us.
Speaker 2 Yeah, I mean, as a game player, having the control in your hands, the story is like unfurling at your pace.
Speaker 2 As much time as you have to sit on your couch and play, you can find out what is going to happen within the context of that game.
Speaker 2
I say all this as someone who adores these exact structural elements in the game form. I think they work incredibly well.
I have the utmost respect and love for this game.
Speaker 2 I I think asking those people, specifically the like cut to black element and then perspective change pivot that we're seeing here and that is teased with this sort of like coda, you know, Abby waking up within the stadium.
Speaker 2 And now we're going to go back to day one and you're going to see some of this from her perspective. Asking people to wait in that moment for years is a lot to ask.
Speaker 2 And I think you know it's a lot because the show almost doesn't have the confidence in the cut to black to leave it there and feels obligated to show you this coda to say, here's a little taste of what's going to be happening next.
Speaker 2 And it's not just going to be, we're going to pick up right here being held at gunpoint. Like we're going to change the nature of this story based on what you understand about it.
Speaker 2 Like, I think flashing a little bit at the end of this finale to a character that.
Speaker 2 audiences know but have no real relationship to yeah has genuinely like barely been in this season is just too much it i think it is to me speaking to the fact that as we're alluding to with the game versus show elements of this like storytelling does not exist in a a vacuum, it is beholden to whatever delivery system you have.
Speaker 2 And TV as a delivery system for this version of this story, I just don't think it works.
Speaker 1 You think the coda,
Speaker 1 the afternoon cut to black, Abby waking up, et cetera,
Speaker 1 you would rather, you think it would have been stronger to not have that at all and just cut to black at the end of the episode?
Speaker 2 I think if that's where you see the act break is, then end it.
Speaker 2 And leave, leave that, like it's a harsher harsher cliffhanger. I'm sure people would be frustrated with that in their own right, but you still have the cliffhanger.
Speaker 2 It's not like you wrote your way out of it or you showed that scene to completion. You've got this cliffhanger.
Speaker 2 Teasing the perspective shift to me says, like, oh, we're going to go in this slightly different direction with the next season, which, you know, as we talked about in terms of the game and the perspective shift, there's not like a lot of people didn't already know that who are coming with this knowledge from the source material.
Speaker 2 I just, I don't think that serves the story of this season. I think, I think it only exacerbates the problem of this not feeling like a complete, even episode within the larger Last of Us universe.
Speaker 2 Like, this doesn't even feel like the Empire Strikes Back, you know, of like you get on the ship at the end and you're looking out the window and things are uncertain, but like this chapter has closed.
Speaker 2
This chapter is open. It's like left hanging on purpose deliberately.
And if you're going to do that, leave it hanging. Like, let it, let it all out.
Speaker 1 Yeah, it's interesting.
Speaker 1 I think I disagree. I think I agree that this is not quite,
Speaker 1 does not feel like a very incredibly satisfying end to a season. And I think it does veer closer to,
Speaker 1 you know, the frustrations we talked about with like the squid game season breaking, which felt like a complete, this is a different case, but in that case, it felt like a sort of
Speaker 1 very
Speaker 1 revenue-based
Speaker 1 driving the storytelling decision to break a complete season in half and just like leave us hanging and not like, you know, there's nothing wrong with a good cliffhanger this does not feel like a good cliffhanger but i i think you did need to give
Speaker 1 the non-gamers
Speaker 1 this coda i really and like knowing that how much uh well i actually don't know the demographics of how how many people are watching this who are game players versus not but i have to imagine that the non-game players game players outweigh the game players when it comes to this.
Speaker 1 And so you have to like have that in mind. So without them knowing what the premise of season three is, I kind of think that
Speaker 1 I think you need this, but I have to say,
Speaker 1 and I am not a TV writer or a showrunner
Speaker 1 or a game designer. I thought you were a script doctor.
Speaker 2 I thought they call you in and they're like, Joe, can you punch up this dialogue for me?
Speaker 1 Yeah, but it's uncredited, so I don't have to brag about it.
Speaker 2 That's fair.
Speaker 1 If there's anything I'm terrible at, it's dialogue. I'm going to tell you that right now.
Speaker 2
Look, as much as we ping some of these shows for dialogue, very hard to write. Just impossible.
I have no idea how anyone does it.
Speaker 1
I think, you know, we talked about this last week. I think the Penaltsman episode was so strong.
Yes.
Speaker 1 That no matter what, I think this finale was going to feel not quite what the Penaltsman episode was. And that might be by design.
Speaker 1 Again, certainly this was the approach that Game of Thrones took for many seasons: that episode nine was the high, and episode 10 was sort of the wind down.
Speaker 1 But I have to wonder, given where we're sitting right now,
Speaker 1 would it have made more sense for either there to be almost zero Abby this season
Speaker 1 or
Speaker 1 a side-by-side Seattle experience, shifting POV back and forth?
Speaker 2 Even episode by episode, you could do it if you want.
Speaker 1 I don't know if that would generate the same thing that it does in the game in terms of, but like, I don't know that you can capture what the game can capture inside of the TV medium.
Speaker 1 What do you think in terms of like
Speaker 1 almost less Abby, like not knowing her motivation, not getting any of the stuff versus a shift back and forth? Again, we're not TV writers.
Speaker 1 We're Wednesday morning quarterbacking, a very impressive and expensive and all this sort of stuff show. But like, you know, as someone who thinks a lot about story, Rob, what do you think about that?
Speaker 2 Well, I think this is where my bias as a game player really comes out because I prefer the version of this story where you know less about what Abby is up to, basically until the moment where she kills Joel.
Speaker 2 And that is in its way an announcement of like, oh, this is a totally different kind of story.
Speaker 2 I am in over my head as a viewer in a way that I did not even understand watching the first, you know, couple of chapters play out. I would have preferred to know less.
Speaker 2 I would prefer for Abby to be this sort of specter figure in Ellie's journey as she's like pursuing her and chasing her through Seattle.
Speaker 2 Like, I think that structure is always going to appeal itself more to me.
Speaker 2 But to be fair, I think this version could still work and could have worked, I think, a little bit more effectively within the overall shape of this season.
Speaker 2 To me, the problems for me are not just like we end in this kind of uncertain place.
Speaker 2 I think that's inevitable to some in some respect when you're breaking up a game into multiple seasons, like one story into multiple seasons, you're going to run into that problem.
Speaker 2 I also was bumping up against, to me, episodes five and seven, this one, both felt really, really rushed. And that means
Speaker 2 the forward momentum of the back half of the season felt incredibly rushed because six, which I love, is not advancing the story in a plot way.
Speaker 2 It's advancing the story in terms of the emotion and the investment and our understanding of what's at what's at play here.
Speaker 2 Uh, but in terms of the forward movement, it's like that's a lot of time to be what to me, it I would say maybe uncharitably felt like
Speaker 2
a checklist. It's like, okay, we got to hit this, we got to hit that.
We need to go to the aquarium, we need to, you know, we want to, we want to touch on the Serified Island, like we want to do this.
Speaker 2 It felt like I was being rushed through this process that I wish I had 10 episodes with.
Speaker 1 I mean, I certainly think a lot of this would be alleviated by even a nine
Speaker 1 episode season. Definitely.
Speaker 1 Essentially, we were talking to Bill about this on Your Friends and Neighbors pod last week.
Speaker 1
By the way, just for the record, this show is way better than Your Friends and Neighbors, like way, way, like multitudes better. So I'm not making very, very clear.
So just make it really clear.
Speaker 1 I'm not comparing the two.
Speaker 2 Well, I want to say, too, like, we kind of like everything that we're saying, I feel like, is within the context of grading the show on the curve of the standard of season one, the standard of the game, the standard of what this show has proven to be at its absolute best which is episode six or even episodes earlier this season which i thought really really nailed so many story and character elements and then here at the end we're just getting like plot device a little bit of short shrift i felt like i would say for me this season the highs are like one the premiere i loved four i really loved and six i think is a masterpiece and so those are like you know and then two is like a mixed bag for me because the battle of jackson didn't work as well for me as it did for some people but like all the joel stuff worked really well So
Speaker 1 not bad like tent pulls to have across a seven episode season of television.
Speaker 1 But something we were talking about on the Your Friends and Neighbors pod is the idea of a first season versus a second season. And this idea of like, there are a lot of shows that go really hard
Speaker 1
and explode out of the gate in the first season. And then the second season is a little wobbly.
And then sometimes it's just diminishing returns from there.
Speaker 1 And sometimes it's like, oh, we figured it out again and we're back in season three.
Speaker 1 And a great great example of this is something like Friday Nightlights, which has an incredible first season, a wobbly second season.
Speaker 2 Well, an incredible murder mystery in the second season.
Speaker 1 You want to done it.
Speaker 2 Well, we know who done it.
Speaker 1 And it's too bad. But why done it?
Speaker 2 Like in an existential sense, why did any of us do this?
Speaker 1 Great question.
Speaker 1 And then you have the reverses of what we were talking about with your friends and neighbors and a bunch of other shows, Justified, et cetera, that have like a wobblier first season, but have like a really, really strong second season.
Speaker 1 And so I think this is a case where in the most optimistic case, and I am very optimistic because I really love this world and this story, and I really, I really respect the way that the creators think about story,
Speaker 1 I think that
Speaker 1 season three has a tremendous amount of potential. And I, you know, and I, I said this, Malin, when Mal and I talked about this on House of R, like for me, we got some emails to the contrary.
Speaker 1 We got some emails from people saying, like, I don't know that I want a whole,
Speaker 1 you know, maybe non-gamers who are like, I don't, what do you, what do you mean?
Speaker 1 I'm going to have a whole Abbey season or what do you mean i'm gonna spend time with the prophet and the seraphites and stuff like that like i'm not really that interested
Speaker 1 I am tremendously interested in that. I think there is a lot of potential in season three for,
Speaker 1 again,
Speaker 1 Mal and I talked about this a little bit, but like the idea of exploring a figure like the Seraphite prophet, which gets somewhat explored in the game, but they have so much more room, you know, to dig into that in the show and the way in which these folks think about
Speaker 1 human nature inside of,
Speaker 1 you know, a world where our institutions have been torn down and we have to rebuild them. What does a human do in some, in a, in a place like that? That's really fascinating to me.
Speaker 1 And I think there's just like,
Speaker 1 I don't know if I'm just being, you know, rose-colored glasses, but I really think that season three has an opportunity. And, you know, we're huge, as we mentioned, Deaverite.
Speaker 1
So the prospect of like Abby, an Abby-centric season is very exciting to me. So I don't know.
What do you think, Rob? What are you thinking about?
Speaker 2 Yeah, an LE-sized portion of an Abby story starring Caitlin Deaver.
Speaker 1 I'm absolutely, I'm 100% here for it.
Speaker 2 As much as you would like to center that season on Abby and anchored in her perspective, I'm down for that.
Speaker 2 I also think, you know, for whatever qualms I may have or other people may have about this show, one area in which Craig Mason and Neil Druckman and the whole creative team are basically undefeated, as far as I'm concerned, is adapting lore into story.
Speaker 2 Like turning things like Bill and Frank, turning things like Eugene last week, turning these little elements elements that you find out through the periphery of the game into like, here is Isaac throwing a grenade into the back of an armored van.
Speaker 2 Like, that is electric shit.
Speaker 2 And so, yeah, to your point about the prophet, like turning these people you hear about within the story of the game into a focus of an episode, a focus of an arc, a focus of a season.
Speaker 2
That's really thrilling storytelling for me, even as somebody who thinks they know where the story is going ultimately. Like, I can't wait to see all that.
I can't wait to see what they do with Abby.
Speaker 2 I just wish it was happening six months from now or a year from now.
Speaker 2 And this, like, the game, I feel like the Game of Thrones stuff keeps coming up because that is a series, as you alluded to, that does not finale in always the most dramatic fashion.
Speaker 2 It's like climax in episode eight or nine, you know, whatever like the penultimate or the anti-penultimate, as we learned, episode is called. Yeah.
Speaker 2 And then you kind of tail off and you're resetting in the finale. And that can work within the larger kind of tableau of storytelling that is the Game of Thrones universe.
Speaker 2 That was also a show that before the debacle of season eight was coming out one calendar year apart, basically every year.
Speaker 2 like spring spring spring maybe summer maybe a slight push seven seven and eight were both yes yes okay seven and eight i i i defer to the joanna robinson scholarship as always uh but like for the most part like those are those are seasons that are coming out on a more regular increment and
Speaker 1 up until seven and eight yeah up until seven and eight were 10 episode seasons versus seven and eight being shorter seasons so this idea of like a shorter season with a longer window in between the storytelling is like again tough everything that i'm saying i feel like i would not feel that way way if we knew that this, the filming of season three was in the can and this was a season that's coming out eight months from now, a year from now.
Speaker 2 If there was a definite timeline, I would feel much more confident about the way we can process a story like this. Without it, frankly, who knows when season three comes out?
Speaker 1 There's also the
Speaker 1 spectacle lesson that can be learned from Game of Thrones, which is like, you know, thinking about them shooting, again,
Speaker 1 The Last of Us is
Speaker 1 an exquisitely beautiful show. Really? And I love that about it.
Speaker 1 But thinking about what are they chasing, there are big set pieces inside of the game that you're going to want to make sure that you capture.
Speaker 1 But I'm worried that they're like, you know, are we getting the Battle of Seraphite Island as like a Battle of Jackson moment?
Speaker 1 And is that going to be something that delays things because that is a huge logistical thing to film versus staying in the POV, which is, you know, what the game does.
Speaker 1 I think to your point, I really agree. This idea of like undefeated
Speaker 1 in the realm of expansion. I completely agree.
Speaker 1 Except when it comes to something that feels like it's trying to
Speaker 1 plus
Speaker 1 the spectacle of the show versus deepen the story.
Speaker 2 When they're Jurassic Worlding it, you're saying. The bigger, the better dinosaurs show up.
Speaker 1
Okay. I refuse to put this show that I love in the same conversation as Jurassic World.
Why aren't we putting words in your mouth? Yes. Mortal IP enemies, the Jurassic World films.
Speaker 2 Tough hang.
Speaker 1
I'm going to ask you about some specific adaptive choices inside of this finale. Specifically, I think the Melan Owen encounter.
Okay. The Nora encounter
Speaker 1 was fairly faithful to the game, even though the spore, when we're deploying the spores and the game versus a show, is different. But there's a lot that those two sequences have in common.
Speaker 1 There are some pretty significant departures in terms of how everything unfolds with Mel and Owen inside this scene. And also,
Speaker 1 I guess, kind of what we know, which is something that like, you know, you and I can reserve a little bit for the spoiler section. But, like, in terms of
Speaker 1 the accidental versus intentional violence inside of that sequence, how is that sitting with you?
Speaker 2 So, for context, for the people who are not game players, and this is not a spoiler, just like an adaptive change,
Speaker 2 within the game,
Speaker 2 Mel is not killed by accident. Mel sort of attacks Ellie with a knife
Speaker 2 within their exchange as this standoff is going on after she shoots Owen. And Ellie turns the knife on her and stabs her in the neck in incredibly violent and brutal fashion.
Speaker 2 I think that the change here to have it be an accident, I'm very much of two minds about, but I'm pretty open to the adaptive shift that they've made here because I think it gives you the payoff of having Mel begging Ellie to cut her open to take the baby out,
Speaker 2 which is just one of the most, like, if you'll pardon the pun, like, gutting things I've ever seen. Just absolutely brutal stuff to witness and knocked me on my ass in a way I was not prepared for.
Speaker 1 In a good, like, in a good way. In a good way.
Speaker 2 In a way that this is like violent and shocking and desperate. And like, I also think it's that within that scene between Mel and Ellie, their kind of like negotiation is like, can you do this?
Speaker 2
I can tell you to do this. Can I do this? I'm freaking out.
I think it's some of the best stuff we got from Bella all season. I think it's a tremendous exchange.
Speaker 2 I I think that addition I really, really love in terms of intensifying what is already a really devastating sequence with a new kind of emotionality and just like peeling back layers of it that are, that feel for a character like Ellie completely different, given her context with Dina specifically.
Speaker 1 I think also, in terms of what we know, and again, this is not
Speaker 1
a spoiler. This is an adaptive change.
There are things to spoil in the scene. We're not doing that, but like
Speaker 1 in the game, you already know that Mel is pregnant because it's something you learned at the beginning of the game.
Speaker 1 So, you as a player, there's a word for this, and I feel like one of our listeners wrote in about it, but I can't remember what it is. But the, the, the, we've been talking around it.
Speaker 1 I just, I guess there's a specific term, which is this idea of like
Speaker 1 the act of being having to actively choose to do the thing inside of the game and what that does to you psychologically and emotionally.
Speaker 2 Which in The Last of Us, they love to do. It's not just like you're in a boss fight, it's like press square to slice this person's throat, right?
Speaker 1 and this person who you know is pregnant yes so you know this character is pregnant and you as ellie have to
Speaker 1 stab her in the throat in order to keep playing this game and that is an active choice you have to make and so it's just like a really different psychological emotional composition
Speaker 1 the complicity that um
Speaker 1 that they achieved pretty well i think with the the ending of season one which is the joel action because in terms of making us complicit
Speaker 1 you're not actively pressing square to shoot a doctor in the head at the end of season one, but you are
Speaker 1 kind of rooting for Joel to save Ellie, you know? And here inside, this is a different setup. I'm not rooting for Ellie to brutalize Nora, and I'm not rooting for Ellie to kill Owen and to kill Mel.
Speaker 1 So
Speaker 1 knowing zero about them or not, it's just not something I want to have happen happen to Ellie because, again, it's different stakes on it. For Joel, it's a rescue mission.
Speaker 1
For Ellie, it's a vengeance mission. And that is like the store, different stories that they're intentionally telling.
Yes. But it makes that
Speaker 1 act of sympathetic complicity that the game forces you into harder to achieve inside the show, I think, because I'm not like, yeah, get her Ellie to Nora personally.
Speaker 1
Maybe some people are, but I'm not. So I don't know.
It's an interesting question.
Speaker 2 I think it also draws out a slightly different need for characterization, a slightly different need for performance from Bella Ramsey as opposed to Ashley Johnson.
Speaker 2 Like you just need something different when you don't have that audience complicity in quite the same way. Like we're just kind of reshaping those sequences.
Speaker 2 And to that point, the trade-off for getting Mel begging Ellie to slice her open and take out her baby is that you don't get the like murder on purpose.
Speaker 2 Like Ellie kills Mel because she's in danger and in a moment of peril.
Speaker 2 And because, frankly, I think she's probably just going to kill all these people anyway, regardless of whether they help her or not. Like, she is there for revenge.
Speaker 2 The fact that Mel's death is an accident, a grazed bullet, or kind of like however it hits her, exactly, puncturing her neck in the world of the show, it clearly doesn't change the tragedy of what's happening.
Speaker 2 Like, this is an emotionally wrenching scene. I would say, even more emotionally wrenching than it is in the game in terms of the aftermath of it.
Speaker 1 Absolutely.
Speaker 2 But it does let Ellie as a character off the hook a little bit in a way that I do think soft pedals the story that we're telling.
Speaker 2 Uh, you have to do that, though, if you want this exchange where Mel is begging Ellie.
Speaker 2 Like, I don't think Mel is begging Ellie if she just stabbed her on purpose, if she just murdered her, then imploring her to take out the baby doesn't feel like a true thing, even for a desperate mother in that situation.
Speaker 2 And as we all know, I have many times been a desperate and pregnant mother on the verge of death, asking people whether or not they should or will take out my baby.
Speaker 1 As a as a mother of babies ramahoni has to say yeah i mean i i it's true and you know we talked uh a a a lot about this on house of r in terms of there is a
Speaker 1 a part of this moment in the game when um ellie has to kill a dog you as ellie have to kill a dog yeah and craig and neil had some like funny answers
Speaker 1 funny serious answers for why they decided to not do that in the show.
Speaker 2 Did they talk about saving the cat? Because it really is inverting saving the cat. Like killing the dog dog and saving the cat are on opposite ends of the moral character spectrum.
Speaker 1 They were talking about it. Like,
Speaker 1 Craig made a joke about the fact that, like, he killed a dog in Chernobyl.
Speaker 1 And he's like, if you're only allowed to kill one dog in a TV show in your case, there's a cap on these things, especially with one network.
Speaker 2 Like, they're just not going to let you do that.
Speaker 1 But, yeah, I mean, and we got plenty of emails about this, about this idea that it's soft-pedaling Ellie's viciousness a little bit.
Speaker 1 But I don't know because like, again, I don't, I don't want to debate the likability of Ellie or the competency of ellie oh yeah i don't know what i'm doing that way or no no i know you don't but what i will say is that we have gotten emails all across the spectrum yes in terms of like ellie is too vicious ellie is not vicious enough ellie is too empathetic ellie is not empathetic enough like people are having all different kinds of reactions to this character so i don't think you can say one way or another if she had killed a dog that would have satisfied some people and pissed off like you're never gonna win some people just need you to kill a dog on screen they're just they're just imploring you to murder more dogs.
Speaker 1
And I'm good, personally. I'm okay with not doing that.
I'm all right with it.
Speaker 2 I mean, look, the violence is part of this story.
Speaker 2 I'm sympathetic to people who came from the game perspective where the violence is even more omnipresent, I would say, than in the show and are missing some of that. I think that's a fair
Speaker 2 criticism or commentary about what the show is and kind of the adaptive changes necessary to make it work.
Speaker 2 I think so long as within this scene, the most important thing to me as a viewer, as someone who's invested in Ellie's story, is like, you need to see Ellie being so blinded by rage and her mission that she ceases to see people like Owen and Mel as people until it's like too late, until she is forced to then confront, oh my God, like the pregnancy is like a very pointed way to do that, but really it's just kind of a means to shake her loose.
Speaker 2 And then frankly, to have Tommy and Jesse come in the room as well. And they are like, this is, this shit has gone way too far.
Speaker 2 Like, like we have, yes, everyone might be quote unquote getting what's coming to them by participating in the cycle of violence, but like, this is, we are way off the rails at this point.
Speaker 1 And especially for someone like Mel, who is the character who was the least comfortable with what was happening to Joel and to Dina and to Ellie in episode two.
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Speaker 1 Let's talk about Jesse.
Speaker 1 Of course, this is a massive Jesse episode, not just because it's the end of Jesse on The Last of Us, but
Speaker 1 the show did a lot of work to expand
Speaker 1 the character before they killed him off.
Speaker 1 And I always appreciate that because if you want to make a death,
Speaker 1 there is inside of, again, I was not an active player, I was a playthrough watcher, but like inside of the game, there is the shock and awe of you're running through the door and then bam, your compatriot is dead.
Speaker 1
And like you, you like Jesse. He's been around.
He's very competent but like the depth of relationship is much more expanded in the in the show
Speaker 1 how did all of this work for you in terms of how they tried to deepen ellie and jesse's connection or i mean i will say alternatively um jesse in the show is much harsher on ellie than jesse in the game who was like much more supportive of ellie's moves and and decisions so another aspect of the expansion of Jesse is this way in which he is much, a much more harsher critic of Ellie, whereas Jesse in the game is like
Speaker 1 happy to be here and support her. So
Speaker 1 what do you make of this specific change?
Speaker 2 I think in general, Show Jesse is really, really great. And I think it makes me care about this character in a totally different way.
Speaker 2 As you said, like the surprise in the game is one thing, but he's not really a fully fleshed out person. He's not someone you really understand.
Speaker 2 He doesn't have these relationships with the people around him.
Speaker 2 He also doesn't have, I think, the added tragedy of, you know, with his death in this episode, like, obviously it's a loss for Dina and for their baby who's going to grow up without its biological father.
Speaker 2 There's also like the death of Jackson's future element of this, where he has been sort of like, you know, anointed as a future leader of this community and having, having him as a stand-in for the idea of someone who has built actual community.
Speaker 2 And don't get me wrong, like, I think some of the stuff from St. Jesse is coming out a little strong as far as the I'm a good person element, and it's treated as such within the world of the show.
Speaker 2 He also makes some great points. I also think his investment in Jackson is a good counterpoint to the larger tribalism that The Last of Us is concerned with.
Speaker 2 You know, this is a story that's telling you when you do create these harsh boundaries as far as who is us and who is them.
Speaker 2 That's going to lead to cycles of violence. That's going to lead to this sort of lashing out in revenge.
Speaker 2 But creating that us is the only reason these people have meaning in their
Speaker 2
post-apocalyptic lives in the first place. Yeah.
Like you need that connection. You need that investment.
Speaker 2 And so having Jesse as kind of an avatar of some of both of those things and the ways in which they can be good or bad, I think is really effective.
Speaker 2 I also just think, you know, young Mizzino, shout out to his performance in this show is really wonderful. He, this version of Jesse is a great hang and a good friend.
Speaker 2 And ultimately, I think would have made for a really good leader, which is part of the real shame and tragedy of losing him in this particular way.
Speaker 1 How do you feel about the way in which Dina is used in this episode? Or maybe more significantly, not? I mean, we get a scene that is an adaptation of the game in which Dina,
Speaker 1 you know, cleans Ellie up after she comes back
Speaker 1 from the encounter with Nora. But then you have this added, again, if you're
Speaker 1 a non-game player, this added element of Dina now knows what Joel did, which is a huge difference
Speaker 1 from the game. What are your thoughts on that?
Speaker 2 I think it's pretty wonderful.
Speaker 2 Specifically, I would say having this version of Dina be so rattled, understandably, by this information that Ellie knew kind of why we're here, like what the chase into Seattle was really all about, why Abby and her friends came to Jackson in the first place, and that Dina jumped so headlong into this because she wanted to help Ellie and wasn't given the benefit of even the slightest context as far as what they were really doing
Speaker 2 is an incredible betrayal. And to then follow that with, and this is to me, is like one of the most important aspects and through the lines of this finale, following that betrayal with Dina
Speaker 2 having this incredible show of grace with Ellie, of kind of maybe not fully forgiving, but absorbing and accepting what happened and sending her off with this bracelet that is clearly so important to Dina.
Speaker 2
It's like a moment of, I know you did this shitty thing. Clearly, this conversation is not over.
Like they're still pretty frosty by the end of their exchange there.
Speaker 2
But it's like sending her off in a really selfless and accepting way. And I think throughout this episode, you see Ellie bumping up against people doing genuinely selfless things.
Like,
Speaker 2 say what you will about Jesse, like, he is there trying to save other people, trying to save Dina, trying to save Ellie. Tommy showed up here to save Ellie's life.
Speaker 2 Dina is sending her off with this gesture. Yeah.
Speaker 2 And everywhere you turn, Ellie just like cannot wrap her head around that kind of behavior, cannot wrap her head around the idea of like seeing past her fundamental mission right now.
Speaker 1 Okay, I'm going to push back on you a little bit because please do.
Speaker 1 On the one hand, I agree, especially like in, of course, in the moment where, you know, Jesse's like, Tommy's in trouble, we have to go. And Ellie's like, do we?
Speaker 2 Yeah.
Speaker 1 Are you sure?
Speaker 1
Because I just figured out a crossword puzzle clue. And it's like the answer is Aquarium.
So I'm going to go this way. Right.
Speaker 1 So obviously that's a moment where you're like, Ellie, Jesus Christ. But you get the moment with the seraphite who's being attacked by the WLF and Ellie's like, we have to help that person.
Speaker 1
And Jesse's like, not our war. Right.
So Ellie
Speaker 1 contains multitudes in that like,
Speaker 1 you know, sometimes she is, she's like, let's help Eugene get to Gail. Let's save this kid, you know, like, so there are these moments for Ellie where that's available to her.
Speaker 1 And then there are moments where she loses touch of that. part of herself.
Speaker 1
This is the Ellie who says, kill me if I can save the world. Do that.
So that's who Ellie fundamentally is.
Speaker 1
And there are ways in which her revenge mission, to your your point, is like obscuring that part of her. Totally.
But I think that is like an a natural part of who she is that has been,
Speaker 1 you know, eaten away at, corroded by this other thing that is taking over her
Speaker 1 inside of the story.
Speaker 2 I think that's a really smart bright line to draw between like, you know, as you said, Ellie in flashback, Ellie as we knew her in season one, Ellie and some of the past things she's done and wanted to do are genuinely selfless, are serving a community, are serving like the broader humanity.
Speaker 2 Like, she, she wants her life to have a purpose, obviously, but she also is trying to help other people.
Speaker 2 I think it's telling within this episode, though, that even with that seraphite kid, the reason that we're told in the post-episode breakdown of like why she's doing that is because she sees herself in that kid.
Speaker 2 Like, she, she is coming from a perspective of self-identification and not, this is another person making their own decisions independent of me, and I need to do something in service of them because they're a person I care about.
Speaker 2 Like, I'm very curious, given that read that you just said, Joe, like, how does the stuff with Jesse and Ellie at the end of this episode, when they're in the theater, this idea of like, you would run through the fire to save me?
Speaker 1 Do you believe? I feel like, no, she wouldn't.
Speaker 2 She just showed with Tommy that she will not.
Speaker 1 Like, we got some emails about that.
Speaker 2 I just don't believe it.
Speaker 1
I think it depends. I think depends.
Okay. I think if that's the only thing that's happening, like if Jesse got like abducted from Jackson.
Speaker 2 If there's nothing on TV, if dinner isn't ready, like, you know, if there's nothing going on, then I will help you.
Speaker 1 I think if there's nothing on the other side of that scale pulling on her um then she would
Speaker 1 but uh with tommy unfortunately like he just doesn't like weigh enough yeah in counter to this joel vengeance mission and so
Speaker 1 um i agree we got some emails about that where they're like would she
Speaker 1 it's really tough
Speaker 1 i feel like she would
Speaker 2 usually yeah maybe but not right now yes not right now is the crucial part i i think
Speaker 2 having having that sort of moment and the like, let me tell you about my community, Jesse, is really tough for Jesse, for Tommy, for Dina, for all of the people that Ellie is like putting at mortal risk.
Speaker 2 In Dina's case, especially, not even telling her why she's there.
Speaker 1 Yeah.
Speaker 2
And then saying, like, you're not even a part of my community. My community is dead.
My community got bashed in the head with a golf club.
Speaker 1 And I think that speaks to, of course, this idea of like
Speaker 1 healthy versus unhealthy attachment.
Speaker 1 And
Speaker 1 the way in which Joel and Ellie, as we watched in season one, which was just so powerful, like found each other, had these like, you know, matching caverns inside of them for all the loss and trauma they had gone through.
Speaker 1
And they're just like latched onto each other. Yeah.
And so for Joel, it's Ellie and for Ellie, it's Joel. And like, yeah, you're right.
Tough luck for Tina or tough luck. For everybody.
Speaker 1 And all these other people who are trying to make an us with Ellie when she has decided that this was her, this is her us.
Speaker 1 Whether or not that's like a place she will stay in is like a question, but
Speaker 1 you know, this is a story about codependence as much as it is about anything else. So, yeah.
Speaker 2 I mean, what are cordyceps if not codependent? You know, we're all just part of some kind of fungal system.
Speaker 1 Yeah, mycelium network, exactly. Oh, something I want to mention, we got a couple of e-booms about this over on the House of Ari melon.
Speaker 1 And here is that I didn't talk about in House of Aries, the Grover book that she picks up in the bookstore,
Speaker 1 the monster at the end of this book.
Speaker 1 That we didn't get into the story of that book, which is about Grover
Speaker 1 being
Speaker 1 rattled by all the monsters around him until he discovers at the end of the book that he's a monster too. And so it's sort of okay, I believe, is the summary of the book that was given to me.
Speaker 1 So,
Speaker 1 this idea of like Ellie in Seattle saying Abby and her her cohort are monsters and we need to eradicate them only to
Speaker 1 sit on the floor of the aquarium
Speaker 1 and wonder
Speaker 1 I believe am I a monster too I would think I would hope in that moment she's wondering that that's that's the time to ask that question I think so
Speaker 1 yeah I don't like I think all of this is really complex and really interesting and like I am
Speaker 1 really excited for season three like, genuinely.
Speaker 1 But I think even if season three is a banger and season four, which I have some questions about, is a banger, I think I will look back at season two and say that ended a little
Speaker 1 shakily.
Speaker 1 I think that's okay to say, you know?
Speaker 2 I think you get that too, some with this like quick detour to the Seraphide Island, where it's like, if you're going to do that, I would encourage you to do it. And it's a great part of the story.
Speaker 2 I love this element of like, Ellie is trying to get to the aquarium and she's bumping up against all these like near-death, near-miss kind of experiences. Like she almost shoots at these two guys.
Speaker 2 Oh, wait, there's actually like a hundred guys behind them. And if she had pulled the trigger, she's a gone.
Speaker 2 Or like, yeah, she makes this reckless decision to get on the boat and try to sail in through a storm and winds up on the shore. And then it's like, she's off of that shore in no time flat.
Speaker 2 Like she is noosed up, ready to go.
Speaker 2 Their dinner bell rings. They got to get back home.
Speaker 1 Is that what it was? Was that the dinner bell?
Speaker 2 I didn't see what happened. Who's to say? But the Seraphites are out of there so quickly, they don't even bother to murder her on the way out as they probably would with almost any other character.
Speaker 2 Like the combination of plot armor plus expedients, like the speed.
Speaker 2 That did not work. And again, I think there's elements of that that could have worked really well if you had the time to flush them out.
Speaker 1 For me, more than anything else, it was,
Speaker 1 and I said this on House of R already, so I don't need to, you know,
Speaker 1 Shimmer's alive, so I won't say beat a dead horse, but like the way her boat washed up on shore right next to her and
Speaker 1 act fine.
Speaker 1 It's very seawater, size up, like just ready to go, and it didn't wash away. It wasn't anchored to anything, and it didn't wash away.
Speaker 1 That was just like, well, it was almost like the boat had more plot armor than anything else. That was just like, I can't.
Speaker 2 Well, that's proof of that there was an apocalypse, right?
Speaker 2 Like, if the world had ended in 2013, we wouldn't have the slow degrade of capitalism making all of our commercial products so much worse on a year-by-year basis.
Speaker 2 You know, a 2013 boat is probably a pretty good boat.
Speaker 2 A 2025 boat is dog shit. I got to be honest with you.
Speaker 1 We used to live in a society with shipwrights who knew what they were doing.
Speaker 1 Okay.
Speaker 1 On the timeline front, on the space-time continuum, something that,
Speaker 1 you know, we talked already about the Pearl Dam song, Future Days, which came out after
Speaker 1 when the mushroom apocalypse was supposed to hit in this particular adaptation of the show.
Speaker 1 Seattle folks wrote in to let us know that the Ferris wheel at the aquarium was also built after
Speaker 1 the mushroom apocalypse. It's a lot.
Speaker 1 I will say that Ferris Wheel specifically is something that I want to see in season three. So I'm glad it's there.
Speaker 1
I don't mind that, again, we break the space-time continuum to make it happen. Yeah.
I'm fine with it.
Speaker 2 Seattle kick rocks.
Speaker 1 No.
Speaker 2 No, I heard you loud and clear, Joe.
Speaker 1
You're great. And I love you.
And I've enjoyed spending time with you. Okay.
Speaker 1 Anything else? What else do you want to say about this episode?
Speaker 2 I mean, I guess, should we say anything else about at least some lip service being paid earlier in this episode to like Abby being super important, at least to Isaac?
Speaker 2 Again, I think it just kind of continues on what we were talking about earlier as far as like she's in this season so little.
Speaker 2 And then when she does come up, it just feels like we're kind of brushing over the surface of what Abby is supposed to be to these people. I don't know.
Speaker 2 I'm just like left in this weird, uncanny valley of like too much Abby and not enough Abby at all times.
Speaker 2 This isn't the right portion.
Speaker 1 And I think we have to say, as Kayla Deaver fans, I would err on not enough.
Speaker 1
There's no doubt about it. Or always, please.
But
Speaker 1 the Isaac aspect is really interesting because,
Speaker 1 you know, as we talked about in House of R, like he's in
Speaker 1 two scenes in the video game.
Speaker 1 And so we've already gotten more scenes with him than we get in the video game. So again, to your point about this idea of like chef's kiss expansion expansion of characters.
Speaker 1 Well, Movielle Chef's kiss, especially. Like our guy is cooking in every possible way.
Speaker 1
They're like, oh, we have Jeffrey Wright. Maybe, mayhap, we should do something extraordinary with this character.
It's a good idea.
Speaker 1 His fixation on Abby and his like.
Speaker 1 delusions of grandeur is that what you want to call it like whatever it is that's percolating around these scenes where he's monologuing about cookware uh and you know this idea that like he deserves the best, and the best is Abby, and the best is certain kinds of pots and pans.
Speaker 1 I think that is like a really fascinating in terms of like asking who do we look to to lead us through these moments, you know, and the various leaders we've had on the show, be it a David in season one, a Kathleen in season one, a Maria in season one into season two.
Speaker 1 You know, who do we look for and what qualities? And I think especially
Speaker 1 I would say in America right now, when
Speaker 1 the majority of the voting body made a specific decision for like what they want to see in a leadership position, that's an interesting thing to contemplate. Like, what do you want in leadership?
Speaker 1 And for someone like Isaac, who comes into the WLF
Speaker 1 from a military background into a civilian organization and militarizes it, that's like that's a really interesting, again, season three story that I'm excited to tune in for.
Speaker 2 Without a doubt. And I think, look, there's parallels with Jesse clearly as far as like these people who are tabbed to be the next in line.
Speaker 2 I also think there's just like an interesting apocalyptic story to tell.
Speaker 2 And, you know, one of the things that you and Mal were talking about on House of R is like this idea of childhood itself in the apocalypse being its own thing and childhood in our reality only existing in kind of a modern societal sense, right?
Speaker 2 Like once society had progressed to a point where children didn't have to work on farms or work in factories or work as hunter-gatherers, if you want to stretch it back even further than that, like now you can have a childhood, right?
Speaker 2 Now you can have this. In some ways, this idea of succession is a luxury, right? Like we have, we have moved beyond the immediate apocalypse of like, holy shit, there are zombies.
Speaker 2 I'm trying to carry my daughter to the truck and get out of town into like, okay, now there are QZs, now the QZs have broken down, now we have these replacement organizations like the WLF, and someone like Isaac has enough relative security to sit back and say, who do I want to take this mantle after I'm done or gone?
Speaker 1 And some of that is like you Elise, sorry, which extremely, extremely rude.
Speaker 2
I, for one, was thrilled to have Etienne Park back in this, back in this season, to have her return. Shout out to all the Hannibal fans out there.
Exactly. The Fannibles.
I love the Hannibals.
Speaker 2 You know, we're really eating as well.
Speaker 2 But like, you know, why not her? I guess is my ultimate question. Like, she seems like a pretty good leader.
Speaker 2 She's, she's the person who rightly rightly says, you know what, like, your chosen one, she well and fucked off. Like, maybe she wasn't so chosen after all.
Speaker 1 As your, as your defense lawyer, Rob Mahoney, I would caution against saying we're really eating around
Speaker 1 a cannibalism-based show. Have you seen the food styling on that show?
Speaker 2 It's unbelievable.
Speaker 1 If you show up to our next podcast with a flower crown on, I will be very excited for you and for all of us.
Speaker 1 Yeah, this idea, I love the way you're thinking about that in terms of like, what is Jesse being, and I say groomed, not in the creepy sense, but what is Jesse being groomed for in terms of leadership what is Abby being groomed for in terms of leadership what do we want yeah you need and and it's similar to a lot of what I know you're not cut up on and or but it's similar to a lot of what we've been talking about on and or which is like what kind of leader do you need for what kind of um
Speaker 1 era of a revolution yeah wartime peacetime conciliary that exactly exactly so like is
Speaker 1 you know what is it about abby and this is something that i look forward to understanding better in season season three that Isaac has identified as
Speaker 1 you know once I once I defeat the Seraphites once and for all on the island which is what he thinks he is about to do yeah once I have conquered seraphite island and perhaps die in the process which is what he says inside of this episode who do I then want to lead a seraphyte-less or a seraphite quashed um future and i you know caitlin dieber you often have my vote in most things.
Speaker 1 So I would vote.
Speaker 2
You know what? I would vote for Caitlin Deaver for many, many things. Caitlin Deaver, Comptroller? Let's do it.
Let's get her on the ballot somehow.
Speaker 1 Effortlessly. Okay.
Speaker 1 Anything else you want to say in a sort of spoiler-free context?
Speaker 2 I think as we've kind of circled here, I'm really excited about season three. And I wish it weren't coming sooner.
Speaker 2 Like, this is the blessing and the curse of this sort of ending of this sort of season. It's like, I'm very eager to see how that show handles the next stages of the story.
Speaker 2 I hope people are are along for that ride. I hope people are willing to wait, given kind of where they've been left hanging.
Speaker 1 Here's what I suspect is going to happen. If season three is the banger that I think and hope it will be, I suspect the
Speaker 1 and
Speaker 1 if
Speaker 1 Zazlov does not pull any hinky shit over at Warner Brothers.
Speaker 2 When does he not?
Speaker 1 And so if the creators of The Last of Us have the amount of time and budget that they deserve to have to make the season three that they want to make.
Speaker 2 Yep.
Speaker 1 My prediction is season three will start out with a low viewership and will
Speaker 1 gain back viewership as word of mouth spreads of Last of Us is Back Baby.
Speaker 1 Not that I think it's gone, but just sort of like, you know, if you love season one and you were a little bit out on season two,
Speaker 1 my hope is that season three is something that
Speaker 1 I suspect will like bring people back in, but we'll see.
Speaker 1 I'm not a prophet.
Speaker 1 I am merely a podcaster. okay
Speaker 1 that's it in a spoiler-free way um i don't know how much spoiler stuff we have to talk about i think we've talked around most of the stuff we want to talk about but just in case here's your spoiler warning um it's been such a joy to spend the mushroom apocalypse with you ron mahoney and and you joe with the listeners who don't want spoilers uh
Speaker 2 we'll see you in the neighborhood for your friends and neighbors yeah don't be a stranger you know don't wait until season three to hang out with us here on the prestige tv podcast.
Speaker 1 On the golf course, perhaps, for a stick.
Speaker 1 And on the road, of course, for poker face, among other things.
Speaker 1 There's some stuff coming, and we're really excited about. Okay, so this is your spoiler warning.
Speaker 2 Yes.
Speaker 2 Do not continue if you don't want to know anything else about the rest of this story, the rest of this game, the rest of humanity.
Speaker 1 Are you gone? Did you go? Okay.
Speaker 2 Please, please go away if you do not want those things.
Speaker 1 Rob, what are the sort of, what have you been dancing around? okay so this is something we got an email about this someone was was
Speaker 1 we were debating whether or not to talk about owen as the father of mel's baby yeah which i think due to an editing error actually did wind up in a version of house of art that was then edited out but anyway um good catch
Speaker 1 the uh
Speaker 1 but mason did say on the official podcast that owen is in love with abby which i think is like felt like this is brand new information to to some people um we'll stop there Like, did you feel like that was represented in their limited time on screen?
Speaker 2 Like, a relationship, yes.
Speaker 1 A deeper connection than the other WLF. Yeah.
Speaker 1 But in terms of, like, they're in love with each other or they're in a relationship, which at this point, they both are and aren't. It's very messy.
Speaker 1
I don't know. I don't know.
Like, I feel this is, this is the like.
Speaker 1 Too little or too much. Like, I think, I think I, I think I needed that conversation where Owen tells Abby that Mel's pregnant because Abby's reaction to that inside of the game
Speaker 1 told me everything I needed to know before I saw, even saw all of the Owen-based flashbacks that we get and stuff like that. Like, her
Speaker 1
extreme distress at this news told me that they were once a thing. She still cares.
He still cares to a certain degree, but now he has gotten someone else in their group of friends pregnant.
Speaker 1 And that is a very thorny thing. And I feel like we got,
Speaker 1 again,
Speaker 1 too little or too much information around it inside of this episode or inside of the season, I guess.
Speaker 2 You're right to pinpoint that sequence, though, like that exchange, because it's so character dense.
Speaker 2 And it's so like you're immediately caught up, not on the full extent of these characters' backstories, but like who they are to each other.
Speaker 2 Like, what are, what are the elements at play between these people that are complicated?
Speaker 2 And the version of the story that we've gotten so far, the only thing really dividing any of them is like to what extent they want to fuck up Joel
Speaker 2 versus to what extent they want to go home. Like there is a spectrum from you know from Mel to Abby as far as like how invested they are in the mission.
Speaker 2 But otherwise, it's like, oh, they're just like a group of ragtag WLF members who are on the same page on all other things in life.
Speaker 2 And I like, I would have liked having a little more indication that there was some differences between them.
Speaker 1 Yeah.
Speaker 1 Any other spoilery stuff that you want to make sure that we talk about? Well, in terms of like exactly where they cut off the cliffhanger. Yes.
Speaker 1 i think the gunshot i actually think my biggest objection is the gunshot sound yeah i didn't want to talk about it up top because it's like too spoilery that's but what like what are we doing like this is the thing like no you don't need it you could say you wasted it cut to black you don't need the gunshot noise i don't think that's necessary that's that's my actually more than like the conversation we're having about the coda more than anything else the gunshot noise feels
Speaker 1 like an insecure choice yes do Do you know? Yeah.
Speaker 2 And it feels like the kind of insecure choice that no one who watches any decent amount of TV is going to fall for.
Speaker 2 Like no matter how shocking Joel's death may have been or other deaths on the show may have been, Jesse's included, you're not going to shoot Ellie cut to black and then open season three with dead Ellie.
Speaker 2
Like that's just not going to happen. Right.
And so in that case, what does the gunshot accomplish?
Speaker 2 What does it actually like ratchet up the stakes of when I don't think anyone is believing that it's going to result in anything?
Speaker 1 I think it's like
Speaker 1 harrowing enough to have abby like pointing a gun at you and saying you wasted it like i think that that is
Speaker 1 actually don't like where where else would you cut it off i guess once again to wednesday morning quarterback i know a very good show uh where where would you
Speaker 1 what what like would you have
Speaker 1 included Lev in there? Would you have Dina sort of be involved at all? Would you have Tommy get shot? Like, what would you, what would you do, Rob, if it were up to you?
Speaker 2 Can I, can I talk through this out loud with you? Because I had this work.
Speaker 1 I was shot.
Speaker 2 You know, because as I'm saying, like, I don't love ending a season this particular way. I think, to be fair, again, my preference would be end it this way, but season three comes out in six months.
Speaker 2
You've already shot it. Squid games style.
Like, yeah, it's a seven-episode season, but it's part one of a season effectively.
Speaker 1 That would be my.
Speaker 1 Even though Squid Game divided their season in a way that we hated at least
Speaker 1 coming. Yeah, yeah, yeah.
Speaker 2 Yeah.
Speaker 2 If you're not going to do that,
Speaker 2 I was wondering if I would almost prefer, as a viewer, seeing Abby and Ellie's confrontation to completion, like seeing the fight that results.
Speaker 2 Like, show us, Abby comes here, Jesse gets shot, they wrestle, Tommy gets shot in the head.
Speaker 2 You don't really have to include
Speaker 2
Lev at this point in the story because it's still kind of like anchored to Ellie's perspective. Until I guess you would if you included the Dina elements, maybe because Dina does get shot.
Like,
Speaker 2 maybe you do that.
Speaker 1 And then they can't cast Lev because,
Speaker 1 you know, if you're, if you're casting a kid, you need to shoot with that kid right away. Like, even season three, I wonder if they're going to do
Speaker 1
three and four simultaneously or something like that. Well, no, because the Santa Barbara coda, they could set later.
So they will set later. So Love can be older.
So that's like less of a thing.
Speaker 1
But like, yeah, the kid element in terms of like making sure that kid looks as young as that kid needs to look. Yeah.
You can't cast him now.
Speaker 1 Anyway, sorry. Go ahead.
Speaker 2 I wonder if there's a way to write around even something like that.
Speaker 2 Like if you have a little more Ellie-centric point of view of that fight in exchange, Ellie is hit over the head with something, is kind of like dazed in a way where you don't see where the arrow comes from.
Speaker 2 In much the way, like this part of the game, Lev is there in this scene that we just saw. He's just kind of like off to the side behind the bar.
Speaker 2 And so you don't know that he's there as Ellie just yet. But yeah, I was kind of wondering, like, if you showed that fight to its completion and to Abby walking away, and it's like, Ellie is left.
Speaker 2 Like, I'm leaving you alive one more time.
Speaker 2 I've shown you that this is fucked up, what we've done to each other.
Speaker 2
And Abby, as not quite being the bigger person, but implored by Lev in that moment to be the bigger person, walks away from it again. Like, say what you will.
Like, that's an ending, right?
Speaker 2 Like, that is an ending point of an arc and of a season and of a stage of the story.
Speaker 2 And if you then want to go back and show it all from Abby's perspective as to like why she was so fucked up to come to the theater in the first place, like, I think that's a, that would be fair game.
Speaker 2
I, I'm sure there are qualms. We've already stumbled into the Lev element of it.
Like, it's a tough way to introduce a character in like the final 10 minutes of a season finale.
Speaker 2 So there are clearly adaptive changes that would need to be made. But I was wondering just sitting on my couch, like, would I have preferred that? And I honestly don't know.
Speaker 1 Again, it feels like too much or not enough.
Speaker 1
It's a tough adaptation. Like it really is.
Do we end it then before that? Do we end it with like
Speaker 1 Ellie in the theater? Like before Jesse dies. Does Jesse die? Do we run?
Speaker 1
No, no, I'm trying to talk it through you as well. And I'm like, do we run through the door and Jesse gets shot and it's Abby and that's where we end it.
You know what I mean?
Speaker 1 Like, what, what do we do?
Speaker 2 There are no, to be fair, like, there are no good answers.
Speaker 2 There are no ways to break up this story into like an end of season position that's going to leave everyone feeling satisfied.
Speaker 1 Except I just would not have put that gunshot in there. That's just like what I, that's, that's my main
Speaker 1 issue, honestly. So, yeah.
Speaker 2 But that's us as, as Wednesday morning quarterbacks.
Speaker 2 That is our right to say that we would not want that gunshot, but also to tip our hat to the fact that, like, I would not want the responsibility of this creative process in terms of the adaptation.
Speaker 1 Like, this is a lot.
Speaker 2 Do not give us anything resembling that job.
Speaker 1 Here's what I'll say about
Speaker 1 Neil specifically is like to have gone through
Speaker 1 the hell of
Speaker 1 the joy and the hell of the controversy of the game and say to welcome it again
Speaker 1 that is a level of cojones that i will never experience in my own lifetime i just don't know i just i couldn't a masochism perhaps you know like there's some in all of us to walk back through the film i could not do that and i'm sorry that like history is repeating itself uh
Speaker 1 to a certain degree um but i am grateful for
Speaker 1 this
Speaker 1 tv show because it means i get to experience this story uh a story that you
Speaker 1 you know someone i really respect really loves and i wouldn't have otherwise as a non-video game playing person.
Speaker 2 So I'm glad to get the chance to talk about it with you, Joe. I'm thrilled that we're going to get to hopefully continue to do it in a Caitlin Deaver heavy season.
Speaker 2 Like I, here's, here's the thing about The Last of Us Part 2.
Speaker 2 Those of us, Druckman included, who have been in these wars before, and I was not even, like, I'm not out there posting online about it, but I'm reading it. I'm consuming it.
Speaker 2 I'm being hit by wave after wave after like me on my rickety little boat washed alongside the shore, crushed by the wave of just like ridiculous,
Speaker 2 some ridiculous criticism, some fair criticism, like the whole, the whole gamut.
Speaker 2 I feel, in the way that many people do when they love a property like that, a show, a game, a book, whatever, so protective of The Last of Us part two.
Speaker 2
Like, I feel the urge and the need to defend it, in particular, Abby. Like, Abby is a character I feel very defensive about.
Yeah.
Speaker 2
And so we're just going to be right out there on the front lines again, Joe. I can't wait.
It's going to be a little different this time.
Speaker 2
The discourse is going to shift into Caitlin Deaver proportions. And we're going to have that whole conversation, I'm sure.
But But like, I love this part of the story that we're about to tell.
Speaker 1 So we'll see you in a couple years on this podcast feed.
Speaker 1 If not,
Speaker 1
AI versions of us will be here. One of the two.
To guide you through.
Speaker 1 Thank you to Donnie Beacham. Thank you to Justin Sales.
Speaker 1 Thank you to everyone who worked on The Last of Us for giving us so much to talk about. And
Speaker 1 Bob Mahoney, I will see you
Speaker 1 tomorrow, later this week, to talk about
Speaker 1 Coop and your friends and neighbors. I have a lot of
Speaker 2 soul, I saw your soul leave your body.
Speaker 1
No, I'm just like, I'm actually really excited to talk to you about it. Okay, who haven't watched it yet? I have.
I'm really excited to talk to you about it. Okay, we'll see you soon.
Bye.
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Speaker 1
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