
Dark and Darker Review: Unique blend of survival & extraction
In this episode, we are focusing on the game Dark and Darker. We discuss its mechanics, survival elements, class systems, and monetization strategies.
The conversation also touches on the trends in mobile gaming and the importance of community engagement for game longevity.
At the end, we share insights on the game's hype and its potential impact on the gaming landscape.
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Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
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Chapters
00:00 Introduction to the Gaming Landscape
02:57 Exploring Dark and Darker: Game Mechanics
05:46 Survival and Extraction Gameplay
09:06 Class Systems and Character Progression
11:53 Monetization Strategies in Gaming
14:49 Mobile Gaming Trends and Predictions
18:07 Community Engagement and Game Longevity
20:59 Final Thoughts and Future Outlook
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Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
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Takeaways
Dark and Darker features unique survival and extraction gameplay mechanics.
Class systems in games enhance player engagement and strategy.
Mobile gaming is becoming a significant focus for developers.
Community engagement is crucial for the longevity of games.
The thrill of gameplay is heightened by the risk of losing everything.
Monetization can be tied to gameplay mechanics, such as fear of loss.
The success of a game can be influenced by its hype and community support.
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Full Transcript
If you look at what's there, there's pre-registration.
My guess is they will probably go out this year because it's just like things.
Yeah, they have to, I assume.
Yeah, they have to.
They were also at Gamescom last year, so my guess is they're just there too.
Allegedly.
Interesting thing, by the way, which I think could be very, very,
why are we even talking about it is because just look at the friend invitation rewards.
There's some currency, whatever, doesn't matter safe keep tickets safe keep this is a no bullshit gaming show where we talk about games and their revenue in great detail, powered by our ad monetization, game design, and user acquisition triple threat expertise. Welcome to the Two and a Half Gamers, the unfiltered truth served with a side of giggles.
Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Tune in now and stay two and a half steps ahead of the gaming industry. Hello, hello, hello.
Welcome to another episode, Two and a Half Gamers. My name is Matja Lančaric.
My name is Jakub Remerar. And we are your hosts.
Our half gamer is again the Christmas tree in the background. So welcome Mr.
Christmas tree from the background. By the way, it's a fake background still.
So anyway, anyway, anyway. So today we are talking about because there was a huge, huge, huge success when we talked about Path of Exile 2.
So again, we are talking about another PC game, which is Dark and Darker.
Which is also a mobile game, actually.
It's a mobile game.
We saw Dark and Darker Mobile in South Korea, in Busan. It was, I wanted to say last year, but it was actually two years ago because we are in 2025.
They have pretty big booted games come on. Okay.
No, we weren't there. So anyway.
The same. We don't know.
Anyway, but before we go there, check, I mean, hear this. Today's episode is brought to you by our new sponsor, PVX Partners.
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thank you very much. Let's get back
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What was it about? Don't get the mortgage, get this ah yes there we go don't get the mortgage not selling your soul and get the money to grow your game so what let's... Let's go back to the dark
and dark, actually. Dark and
darker. Oh, dark and darker.
Sorry, dark and darker.
So what are we talking about today?
Let me actually
kill off the
music which I keep hearing all the time
here.
There we go. Oh, because you have millions of tabs? Yeah, because I have millions of games open.
Oh, okay. So, just to kind of get started, so Dark and Darker is actually this kind of a super, super specific game which a lot of people are actually chasing off because it's an extraction game.
So again, we'll go through some mechanics and some stuff. Can you actually play? Or it's hard to play and then walk? It's not that hard to play.
We can play. Oh, there is no one to play with.
No, no, no, no. You can go solo.
That's not a problem. But yeah, maybe let's go the other way around this time.
So rather me talking about specific numbers and whatever, let's just play and I'll show you. So we'll go to...
Yeah, we go to Goblin Caves. We won't go to High Roller.
I'll explain why later. Yeah, okay.
We go to Goblin Caves. We won't go to High Roller.
I'll explain what that means later.
Yeah, okay.
We go to Goblin Caves.
We go with our basic gear, which we have equipped.
There we go.
Thank you, Mr. Squire.
And then, yeah, I guess we go there with just some kind of very basic kind of a fighter setup, which is like one of the base classes here. Base or best? Base.
Base, okay. Definitely not best.
So the game is pretty dark, as you can see. Yeah, man, like, I was like, wait a second, I don't see shit.
I mean, you're pretty dark as well.
Yeah, you're pretty dark as well.
Now I can see your face, but that's only because you just let it out. Yeah, yeah.
So, yeah, the name is literally taken into account here,
where it's pretty dark and not even in other places.
It doesn't need to be like indoors dungeons, even the forgotten ruins and would not like the other environments they have there they're they're pretty dark uh so what happens here is a little bit of uh oh there we go hello mr mummy okay get you down killed it this bastard okay oh jesus christ this is not the game for me and I already downloaded the game there you go so yeah loot is diamonds that's great that's one of the main thing here so it's an extraction game so extraction game is what it means that you go into an environment, something similar to PUBG Battle Royale, where you spawn with pretty much your base gear, nothing. And then along the way, you found different weapons, consumables, gear, whatever, pretty much you take stuff and loot.
If you get killed during the run, you lose everything. So goodbye to your gear and XP, whatever you just got it.
There we go. But if you get killed during the run you lose everything so goodbye to your gear and XP whatever you just got it, there we go but if you made it out as you see on the map there's like a blue point of stairs somewhere there on the left, if I made it out I can go there, I have 13 minutes that's like the time ticking there on the bottom until the dungeon collapses then I keep it and I pretty much can do whatever I want with it later down the line.
So the gear will be extracted. Sounds easy.
Yeah, sounds easy until you get killed. By not only monsters, but also other players.
Because this is a very specific... Oh, there we go.
Or traps. This is a very specific game.
What's that? Spiders. There we go.
This is a very specific game.
What's that?
Spiders.
There we go.
This is a very specific game because it's PvPVE,
which means that you're not only fighting,
as you've seen, traps, monsters, zombies, and other NPCs, you're also fighting other players.
It's against another trap.
Chase down against me.
Yeah. So let's get the bandage, actually, because our health is going down here.
So survival is one of the main mechanics of the game, of course. You need to really check your health and stuff.
That's that to be handy. Also this thing.
I can, in this dungeon, encounter also other players. That's just basically random.
That can happen. So if we found someone, they can kill us.
We can take their gear, or we can just move away. Don't kind of need to.
And just run. Yeah, yeah, just run.
So there's a lot of chests. By the way, chest can turn into mimics for those that know Dungeons & Dragons.
Pretty much chest starts hopping and eating you.
Something like the ones that you've seen in Harry Potter.
But as I said, it's more from Dungeons & Dragons.
So we found an upgrade of boots.
Let's get some light to actually see what's here.
It's also
very sound
heavy. Or let's say
you turn on your sound because otherwise
you don't know what's happening.
The goblin guy.
You see basically shit.
There we go.
An arrow into her face.
I can't see anything, man. Yeah, I know.
We're nearly dead. Yeah, okay, bye.
Yeah, so this is going to be great. And we died.
And you died, okay, great. I mean, I don't really know how I'm going to play this on my mobile phone.
Yeah, what's the point? See, for instance, there's some other player in the dungeon that we are spectating currently maybe we can do this by the way yeah yeah exactly way better exactly yeah exactly it's way better because now you can you can actually talk because we actually died already yeah it's a great tactic yeah so there are many classes in the game each of them have a a lot of perks. I'll show you around.
It's like the combat is really, really well balanced and detailed in a way that there's like casting classes. You see, this is some kind of sorcerer or mage.
Then there are a lot of melee classes, range classes, whatever, and a lot of perks. It takes a lot of mastery to actually even learn the game.
There are these different types of dungeons that you can go into. I think they have three or four now, and they can be selected before into base versions, which is the one we ended up with, or the high roller ones, which means you can expect very expect very very strong enemies and very very strong players also there but that's pretty much the end of it now yeah again very strong loot like unique weapons and stuff like that blah blah blah blah blah um yeah and you just go in you need to survive and extract basically and that's it so let me go to the lobby to show you how this works actually so yeah i've extracted a lot of times already so let's say i am asked a lot of root here which i can go and i can use for my next runs let's say i can go much better prepared and stuff like that or i can
go here and sell it with merchants for instance let's go to collector and let's sell whatever this thing for 24 gold or whatever this thing for some gold or this thing which he doesn't want okay Okay, why not?
Okay, whatever.
Make a deal.
There we go.
So that's how you get gold what do you do with gold that's that's the quest what we did complete yeah just die by the hand of goblin yeah that, that's the thing. People ask,
I was actually researching
this online. What do you actually do with the
loot that you sell or with the gold itself?
The main answer is
you buy gear
from merchants to go into dungeons
and get more gear.
The infinite gear
simulation.
Yeah, so what you can do regarding progression is that you can buy one more staff space. Where did we see this? Where did we see this? Yeah, not that long time ago, actually.
So you can do this. And then you can, I think, one more thing.
Yeah. You can go and complete quests.
Where are the quests? So each of these merchants give you quests, which increases affinity to them, which can give you more, like they can have better inventories or stuff like that. I don't know.
But basically what you do is like you collect stuff in your stash and you buy more loot so you can get more loot. So you get for instance here into these high roller dungeons that you see here like the jeer score let's say that this one like 225 it's just like everything's so hard so you can walk in there with like basic gear you need to have good gear to begin with the one that you extract in order to kind of go there and extract more blah blah, blah, blah, so on and so forth.
So that's there.
But one really good thing that they added recently, which kind of breaks a little bit this extraction formula,
which is kind of very unforgiving, is the arena.
So even though it's currently closed,
it opens in three hours, basically.
It opens in three hours, yeah.
It says experimental as well. Yeah, because it's experimental in a way that if you go there and if you have gear that you found in other dungeons, like, for instance, this one you see on the bottom, found by me, basically, and by my character, you won't lose it if you die there.
So you can actually build up your arena gear that you find in the dungeons and then take it to arena and go into three v three battles where it's seven rounds and if you manage to win three you win something like that and yeah that's it and there's leaderboard ranking like that. Also, there's an adventure system for the high roller dungeons.
If you go to high roller dungeons, you get these points that if you basically loot some stuff, you get points for that. And again, you get on the ranking here.
So that's there. there are some cosmetic rewards
which you can get
by let's say for instance here's some
example the old ones from like
before there are some cosmetic rewards which you can get
by, let's say, for instance, here's some
example, the old ones from
different dungeons and stuff like that.
So
there's some kind of progression,
but in my opinion, the progression is
a little bit lacking. There's no
that much permanent stuff that you can
upgrade in the meantime.
I know you need to lose everything and
this whole extraction loop that
needs to happen, but this is
Thank you. much kind of permanent stuff that you can upgrade in the meantime.
I know you need to lose everything and this whole extraction loop that needs to happen, but this is very similar to something like Escape from Tarkov and people are comparing this and Escape of Tarkov has this kind of hideout mechanic that you slowly kind of build up and you have something that you can do in the meantime. For instance, you can see it here.
Let's say this would be my hideout, so I can decorate it or whatever something. This is not there.
Yeah. But I guess by the inclusion of the arena system, they will actually get to some kind of progression on top of the main progression.
The other thing that you can do, by the way, with the items, and this is very important now, and we'll get to the business model of it, is you can go to trade and become a trader. But basically what this does is that it unlocks the functionality of an auction house.
And very important thing. The base game is free, which we see on the left side.
Access only to normal dungeons, not the high roller dungeons, the big ones. Only one character slot.
Can buy items from the marketplace. Default stash, no shared stash between characters, and gain travel experience.
It's just like a pet of exile. Exactly.
Exactly like that. It's very, very similar monetization to pet of Excel.
So what these guys have is if you, the game is free to play now. And if you buy the $30 legendary status, you get access to higher dungeons and the arena.
You get eight additional character slots. You can go and sell items on the market instead of just buying them, which is exactly what does exactly yeah more share stash which is more utility more convenience and a little bit of speed up on this trump currency which is as i said somewhere here which i would guess is something in similarity to their battle pass system because new season new rewards new cosmetics that's it basically you can buy these things for real money directly but uh yeah you you as you extract you get like more of these like stones so you see i can buy these even if i don't buy anything else so yeah this is like already happening what i said like the podcast ago that basically people are going to try to utilize and iterate on Pad of Excel,
pay for convenience system in a free-to-play game.
So we have this exactly right here.
And it seems it's working pretty well.
Well, based on what?
Based on them still being alive as a very independent team
after the... Okay.
The, we said now the baseline, we are alive, so that's a good thing. That's a good thing.
Usually studios die pretty fast. Is that the bar now? Okay, good.
If we go to Steam numbers, I think... That's what we want.
Yeah, again, keep in mind that this doesn't need to go through Steam because I'm, again, playing the native client. Yeah, I am.
Actually, I'm playing Epic client. No, yeah, exactly.
You sent me the Epic...
Yeah, it was Epic.
But you can...
You've seen the website, so they have...
Where are we?
You can go on the website and just download the launcher here.
Yeah.
As you see, so you can go there and just purchase right there.
It will actually pop up into Ixol Web shop. So that's there.
There you go. Nice.
Yeah, nice. They're everywhere.
Exactly. So the current Steam CCU for today is something like 15K.
Keep in mind the game was delisted out of steam because of the whole controversy at some point
they had like like you see here uh if we go to all like 57k but my guess is if this is 15k there was a little bit of a pump after the christmas because of the epic store promotion when they were giving for free legendary status so i expect something like another 10k there and probably something like
one times more
like their native client so I would expect something like 50k currently for this game which is still pretty good the important part and why are we talking about this is the mobile game because we already saw this in November 2023. Yeah, 2023.
Two years ago, actually, in Busan. That's what I said.
That's what I said at the very beginning. I wanted to say last year, but then it was actually 2023 in November.
Exactly. That booth was huge.
It was one of the biggest booths on the convention.
There were so many people there.
Yeah.
And we wanted to get into the beta, but, well,
they're not that friendly as our friends from Supercell.
So let's go it that way.
This is now under Krafton.
So pretty big, big publisher behind them.
So they're definitely not kind of some random indie studio now. If you look at what's there, there's pre-registration.
My guess is they will probably go out this year because it's just like things. Yeah, they have to, I think.
Yeah, they have to. They were also at Gamescom last year.
So my guess is they're just not to... Allegedly.
Interesting thing, by the way, which I think could be very... Why are we even talking about it? Is because...
Just look at the friend invitation rewards. There's some currency, whatever.
Doesn't matter. Safekeep tickets.
Safekeep tickets prevent you from losing items if you die so which means happen in a way that the mobile game will actually monetize the fear mechanic meaning that you like similarly like you know lineage did the same on on mobile where you could buy literally insurances again the destruction of your gear through enchantments. So if you're enchantment...
What about the Crawl game? What was it? Yeah, they had the same. Nightcrawl.
Yeah, they had the same. It's like very popular in Asia.
And I guess they can do the same thing here, where you would be able to sell on mobile version of the game
the consumable that would actually break the extraction loop
or mean monetize it in a way that if you die
and you have the tickets, you keep your gear.
Yeah, I mean...
At least the one that you brought in,
not the one that you have taken out.
That's how I would imagine it would work.
I think so.
The other way around would be 2 OP.
Yeah.
I mean, 2 OP, but that would imagine it would work. The other way around would be 2OP.
Yeah. I mean, 2OP, but, you know, that would just sell like crazy.
Yeah. It's very interesting if they stick with it and we definitely return it once this kind of kicks in on mobile because, yeah, on mobile, it actually doesn't look that bad like you would expect this because, you know, it's very dark, which plays like shit on mobile.
But if you look at it on mobile, it's actually not from first person, it's from third person. And it looks pretty okay.
And you see that there are some big differences, as you see that there was this kind of... It's also not the dark.
Yeah, not the dark. You see the the red part there so they're taking completely the better oil mechanic there like this kind of you know the typical zone you think yeah the zone so no more um kind of a you roaring around dungeon that runs out of timer is literally like your zone based to the middle uh regarding the gameplay itself uh it's still a lot of skills and you see it's pretty core
just by looking at the mechanics
and all the... But it needs to stay
like this. I guess it will be
driven by Asia mainly anyway.
I mean, you are checking
South Korean video.
No, no, no. This is European video actually.
I mean, it's absolutely
South Korean. There was something South Korean in actually.
I mean, it's absolutely South Korean.
There was something South Korean in there. It could be.
It could be. A player.
A player, a player, killing somebody. But this is a video from an X-Ray, the Path of Exile streamer.
Okay. But you see there, it's rather bright.
So it's not bright and brighter rather than dark and darker. but regarding the gameplay itself
it looks kind of like the mechanics and everything. It looks very similar.
The only thing, as I said, is this kind of zone thing, third-party thing, and just you moving around the arena in a little bit different manner. But I would say this could play pretty well
because it's super unique.
I don't think so.
We have something very similar like this on mobile.
And yeah, there's a pretty big name behind it.
But as I said, I would still expect this
to be driven mainly by Asia.
Oh yeah, absolutely.
We see.
Because the theme and everything,
like these kind of dark soul-ish kind of hard games are very trendy these days they are trendy but what kind of audience is this going to be? I don't think like a young audience is going to play this like young like Fortnite-ish Fortnite-ish definitely not it's I guess more of a PUBG it's our age basically yeah basically. Yeah, yeah, yeah.
In 35 plus. Yeah.
So, yeah, we'll see. Like, my guess is that when this comes out, it will be rather like big bum because this game is definitely like super super hyped around
around the internet I think currently
so as hyped as
Pad of Exile 2
not that much
there is a little bit of
chatter around
dark and darker mobile
for sure because in my
opinion like if I understand correctly
it's like one of the most successful
extraction games currently.
50k
CCU? Seriously?
It's just
my guess.
Not actually what the numbers are.
Okay. I don't know if this
has a console client, but my guess is it would have.
Still. We'll see yeah okay yeah i'm wondering like what would be the the marketing spin on this oh the guys and stuff yeah i mean you can you can do quite a lot of crazy shit here but would anyone care actually if there is like shit i mean i mean, I can see the, let's call it, mass battles, like you're trying to fight the hordes of enemies in there.
I can see that happening. I mean, that's just universal across all the different male-oriented games.
Keep in mind that by the looks of it, like if I just go into the game once again and we don't get killed immediately
you will anyway
where we are
the game actually
resembles
what's the problem
we didn't take out stuff
out of it
so the game actually resembles
Skyrim
you know what I mean
I know yeah true Thank you. out stuff out of it.
So the game actually resembles Skyrim.
Yeah.
You know what I mean.
I know. Yeah, true.
I'm not a big fan of Skyrim either.
But Skyrim is very,
very popular.
It is, it is, that's true.
And that's, by the way, what people are
kind of comparing this when talking about this.
This is kind of a
hardcore version of Skyrim. because it definitely looks like it just by looking at it yeah fair enough still let's get killed one more time and maybe I can talk a little bit about the class system and then let's see.
Maybe. Class system maybe.
The good thing is that it's one of those similar to PUBG things where just the thrill of it is so important because you can die at any moment, you can lose everything. This gets more and more tense the more stuff you loot,
which, you know, it's valuable and it's laying down in your inventory,
so on and so forth.
So we don't really have that many games
that utilize this tactic.
So let's see.
We're looking at black screen,
almost black screen by now.
There's a lot of spiders and bats. I don't know what they're doing.
Actually, Batman is attacking me. Jesus Christ, I don't see anything yet.
Four spiders, okay. I think it's going to be a very quick game again, which is fine.
No, that's okay. Giant bat, we killed him.
Nice. It would be great if I could have some kind of radius or whatever stuff around me.
I can hear again spiders. There we go.
Yeah, but... There you go.
yeah it's not super hard here it is especially in the dark see you can even fall throughout the floor that's what I would do that's what I would usually do needions. There we go.
Yeah, let me get to the exit kind of very fast so maybe I can just finish one game. Or maybe not.
Maybe not. This is what I would definitely fail.
Yeah, I don't really defend. It's just hard.
It's very hard. I can see.
You're going to die because something is... Oh, epic! There you go.
Now I have epic stuff on me. I don't want to die.
Now you need to. There's the guy.
I'm going to kill that guy. It's not going to be a problem.
The problem is going to be the other guy. It's going to step in the way.
Okay. So you just loot this, but you don't...
You can't actually wear this shit. No, because it was from a different class.
It was for Warlock. Yeah, okay.
But I can sell it on the auction house if I want it. Yeah, yeah, yeah, exactly.
If I make it out of this dungeon alive. Yeah.
I'm cheering for you, man. I'm cheering for you.
It doesn't really sound like that usually, but I do. There we go.
Killed some guys there. Oh, I see an exit.
I see an exit on the map. More move speed definitely was something that we want.
This guy.
Oh, there we go.
That's even better.
More armor, I think.
Is this a proper armor?
Not like in Path of Exile 2?
Let's say this is kind of proper armor.
Ooh.
Goblin with a sling. Yeah, I see.
Kill the guy. That's great.
Forget about the loot. Just go straight to the exit.
I know. I just need to find...
Oh, see? I can open the door if somebody's shooting at me. Nah, you could.
Oh, there's like a red goblin.
Oh man, this is going to be so much fun.
Yeah, if
you die when you open
the door, it will be so much fun.
There's a trap here somewhere.
And we run out of potions anyway.
Ah, yeah, yeah.
Exit, exit, exit. One more goblin and we're good to go are you sure? are there any other players that could potentially kill you or can you just run away? there we go did you make it? Yeah, yeah, I did.
Oh my God, it was so close. This is the section.
This is so close. Yeah, yeah.
We have everything. There we are.
Nice, nice. That was so close.
Oh my God, where's my popcorn? Jeez. That's's right yeah yeah yeah and I that would be me all the time like oh one one second one more second and then I will I'll make it I'll make it and it dies in front of the stairs.
That is amazing.
So that's great.
But yeah, looking at the class here.
Looking at our class,
actually we unlocked a new perk here,
which I can now use,
which is again selected here
and just check like how many perks
and how many skills each class has, which by the way, I still didn't use, which is the second wind one and also the spring one. I just need to kind of learn about all these things.
So the class itemization is very, very good. And for instance, now, because I have this epic shadowhood or whatever, I can go and go back to the skill class selection and where we are, and actually select the new class and check out whatever was there, the warlock or the mage.
Warlock, yeah. Yeah, somebody else.
How does this work? How does this work? The classes and everything. You go into...
Yeah, which I forgot completely. Class change, here we go.
Yeah, so let's say create a new character. And you go...
You need to create a new character, okay. I need to create a new character.
So you have a wizard, you have a warlock, which we just got the stuff for.
There's the sorcerer, which is working progress,
literally written there.
So yeah, like 10 classes already.
So it's not that bad.
Some of those are kind of super, super good.
I heard like the druid one, which like goes into rat
and you never strike him because it's like... It's super small.
It's a rat. Bites your legs off.
So stuff like that. Barbarian.
This guy can literally bash through the doors. You don't need to unlock doors.
You just like bash through them. Okay.
Nice. Speed is very important in this game.
Yeah. I literally saw people just running away from you.
You just couldn't catch them. That's it.
The ranger guy, same here. You just can't catch him.
That's it. Laced wraps.
Very interesting setup that they have here. There is a class which is called Usain Bolt.
Just run through the whole map. Movement speed is, as I said, super, super important.
Yeah, so we'll definitely keep an eye on this, how it kind of evolves, not only the PC game, but mainly the mobile game, because I'm super stoked how they're going to, for one thing, adapt their monetization to the gear extraction mechanic, which could be very very profitable if they try to monetize the gear fear and then the other thing is that like all of these other let's say things that you have you know for instance this is the guy that gives you the basic gear this is for free each each time going to the dungeon. Most of the time, what you want is more healing, more bandages.
Is he giving you something for free? The base stuff is for free. So if you die, let's say equip base gear, what I have here.
So two bandages, two potions, two whatever, all these kind of base gear, it will be base there, and you can take it every time you want if you die yeah you can go here and you always start from scratch but as i said this is definitely not uh not uh optimal way to kind of go into these high level areas the high roll dungeons like gear score whatever 200 and like you go there and yeah goodbye to your base gear because you just steamrolled over.
Not even by the monsters, but also by the players.
So I can even go there.
You need to be level 20 just to get there.
Yeah, which is not there yet.
Yeah.
So you get experience by actually extracting.
So being able to kind of open chest, bring loot, kill monsters and stuff like that.
You see I'm level 10 at the start of this.
I was level 7.
And you know who got experience as well?
I don level 7. And you know who got experience as well? Our friends from Supersonic.
Our friends from Supersonic because, you know, we have all the exciting stuff that we want to talk about because there's still the Supersonic competition. They're hosting it until the January 30th.
So, you know, if you're looking for the next hybrid hit, the competition is called Super Hybrid. So these guys have a really strong team of publishing experts, game designers, and the game economy specialists who can help take your game from hybrid to hybrid business.
You know, we partnered with Supersonic. That's why we're talking about the super hybrid competition, offering full support from the team as well as some pretty great incentives for eligible games.
That's why when you said profitable and getting something for free, they're kind of offering 10K monthly while you iterate and $30,000 in bonuses when your game hits the milestones and it's not recoupable. So they even have a special financial package for live games that are ready to scale.
So, you know, again, you got until January the 30th to enter, send in the game. You have Super Sonic.
You could be the next Super Hybrid hero. So it's superhybrid.com or just scan the QR code on the screen right away.
So thank you very much, Super Sonic, for sponsoring this episode as well. So Sayan, now you can continue I think we're pretty much done here.
Nice, yeah. Yeah, as I said, it will be very interesting to see how this kind of goes up, and it will also be a nice data point to my free-to-play, pay-for-convenience dataset,
which is very small, and this game seems to be definitely going that path.
And my guess is it will be like that once it goes free-to-play.
It should be.
On mobile, I mean.
Yeah, I'm really looking forward to the mobile version because... It'll be brighter.
It will be brighter, yeah.
It'll be brighter, and I can wait to play it on emulator instead of mobile
oh yeah exactly oh fucking hell
I want to play it on
my PC anyway
and I already have it there
but it's actually I think much more
fun if you play it with like
duos and trios
yeah so because you can do that especially in the arena and stuff like that so it's like a pretty good co-op game so I would expect that to be much more you know me, I don't like to play games with others I know I'm just saying stuff like Helldivers for instance is super fun with other people you can't play it alone that's true and I didn't have fun while I played it with you guys so I don't know, I'm not sure what they're talking about are you still playing Helldivers? no exactly I'm not playing anything because I'm playing Pad of Exile no time I no time. I know.
I know, I know, I know. Fair enough.
But I'll definitely return to this if they add more progression and more stuff. It's definitely one of those interesting games.
We're talking about this when it comes to mobile immediately. Yeah, for sure.
It's going to be quite big. That's my assumption.
I'm looking forward to the theme and then the UA. PUBG is very big already.
I'm not saying this will be big as PUBG, but the theme and the mechanic of this kind of Battle Royale thrill is very good. So we can't wait once it goes out.
Yeah. Me neither.
Okay. Thank you very much for listening again.
Please share this episode with others. I think the PC episodes need a little bit of love from you guys.
Just a little bit. Just a little bit.
Just a little bit, you know, comment under the video because I think the pet fakes out two episodes was even worse than my farming, conquering the farming market, which was good, but still, you know. Yeah, well, you know.
We need to also talk about hard topics, not just the fancy... Yeah, exactly.
Because you learn. You learn a lot.
If you would be playing the same games all the time, we would learn shit. Exactly.
That's not fun for us, at least. We don't care about the numbers we care about the learnings and this was quite fun
and learning
for us as well and then
join our Slack channel
everybody's there, almost everybody
from the industry and then
we'll see you next time
because this is gonna go
live on Thursday
so yeah, next week. Thank you very much
Cheers. Bye-bye.
.