📊 Chart Compass: State of Mobile Revenue 2025 - What’s Actually Moving the Needle by Jakub Remiar
Jakub Remiar takes you on a no-bullshit, data-driven tour through the real top 25 grossing mobile games in the West (Jan–July 2025). The episode breaks down portfolio dynamics, market shifts, revenue spikes, and the high-stakes race for dominance between 4X, casino, merge, puzzle, and gacha giants. This is not just another leaderboard—this is the context and commentary you need to understand who’s winning, who’s stalling, and what’s really changing the game.
What’s inside:
Who’s #1? Last War Survival takes the crown at $823 million, but with all Rivergame’s 4X titles, the real number is much higher—and growing. Whiteout Survival, King Shot, and the rest of the portfolio keep pushing the category forward.
Royal Match & Royal Kingdom: Dream Games keeps the match-3 crown, with Royal Kingdom’s celebrity campaign finally moving the revenue needle. Royal Match and Royal Kingdom together are pulling in around $5 million a day.
Monopoly Go’s Web Shop Power: Monopoly Go remains a revenue beast at $130 million/month, with a hidden 15–20 percent more from web shop sales. Coin Master is unfazed, rolling steady at $2.5 million a day, and now launching its own board adventure to fight back.
Chinese Giants, Untouchable at Home: Honor of Kings is a $10 billion-plus machine, with 99 percent of revenue from China and a massive rebranding push in 2025. PUBG (China and global) still brings $120–180 million a day. Dungeon & Fighter’s mobile launch is a new top-10 contender.
Category Movers: Gossip Harbor (+76 percent in six months) and Tasty Travels are scaling the merge genre to new highs, while Township’s relentless content drops make it the most stable revenue engine in the Playrix portfolio. Gardenscapes and Homescapes are steady, but Township is the new king.
Gacha Spikes & Declines: Pokémon TCG Pocket, Honkai Star Rail, and the MiHoYo/HoYoverse catalog are defined by spikes and dips—each banner, new set, or collaboration moves millions, but overall trends are down.
Supercell’s Double Life: Brawl Stars is declining after a wild 2024, but Clash Royale’s merge tactics update drove a surprise revenue spike. Clash of Clans and other classics are still stable, with web shop dollars boosting the baseline.
Key Takeaway:
The market is bigger, richer, and more dynamic than ever—but the winners are the ones playing the portfolio game, pushing multi-game launches, and finding new ways to own the top 25. If you want to break in, you better bring more than one hit.
Get our MERCH NOW: 25gamers.com/shop
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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
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Chapters
00:00 Overview of Mobile Game Revenue Trends
05:02 Top Grossing Games Analysis
08:24 Game Dynamics and Market Competition
11:10 Impact of Updates and Marketing Strategies
14:02 Emerging Games and Future Predictions
17:22 Regional Performance and User Engagement
20:13 Concluding Thoughts and Future Insights
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Transcript
where Royal Kingdom is doing something like 1 million a day,
whereas Royal Match is still doing 4.5 million a day. So, yeah, altogether it's something like, again, 5 million a day.
We'll see. But it's very, very interesting if they will be able to keep the momentum.
But, again, they're the masters of the match tree for now. So, I'll just do the champions here.
Moving on. Whiteout Survival.
this is the biggest challenger
for match 3 for now so the champions here moving on whiteout survival this is the biggest uh challenger for the river game forex guys it's 4am and we're rolling the dice but day drops knowledge made of gold and ice felix with ads making those coins rise jackup designs worlds chasing the sky we're the two and a half gamers the midnight crew talking ua adverts and game design too Matej, Felix, Shakug bringing the insight We're rocking those vibes till the early daylight Matej, UA, master eyes on the prize Tracking data through the cyberspace skies Felix acts colors like a wizard in disguise Jackups, craft the realms, lift us to the highs Two and a half gamers talking smack Slow hockey stick, got your back Ads are beautiful, they light the way Click it fast, don't delay Oh, hello! Here I am, I have something very important to say. This episode is brought to you by Vibe.co.
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Now let's get back to the episode. Hello, hello, and welcome to Two and a Half Gamers, another one of the solo episodes that I'm doing here.
Today, it's going to be a little bit more analytical than usual, but I think nonetheless, it's pretty interesting what's happening in the market. So what I'm going to do today is going to be an overview of last six months revenue of the top games on the mobile market.
I think the Western one. And yeah, I'm going to put some stuff into context and maybe recap some stuff we did on the podcast already and stuff that we actually do, I think, to give you a little bit of latest trends, news, and stuff that's happening overall with the biggest games on the market that we have there.
Okay, so let's go as there's a lot of stuff to cover. So in the list, what we see here, this is last six months for iOS app store, the ones that we see, of course.
So there's no stores. I mean, the special Android stores in China or WeChat or all these other things.
You just see the iOS and Google Play Store IP revenue plus the iOS revenue from the Chinese iOS store, if I understand correctly. So there we go.
So we'll go over the list one by one. And first, let me just read out who's there.
So yeah, as expected, the biggest grossing game for last six months. And by the way, this has moved from January 26 to July 26.
So it's not really the first half of the year. It's like one month move further but I wanted it to be as late as possible because there are games that just recently had some upsides and I think you need to know about those.
So yeah, let's start. Last War Survival pretty much undisputed champion of the 4X we talk about this game so much and yeah, they're just killing it.
Second place, that was 823 million. Royal Match, second place, 732 million.
Whiteout Survival, third spot, 719. Monopoly Go, 715.
Fifth spot, Honor of Kings, 614. Candy Crush, 574.
Coin Master, 470. Pokemon TCG Pocket, 433.
Roblox, 345. And then PUBG, the Chinese version, 333.
I can keep on reading the list until 25th game here, but I would rather go them one by one because there are some like the PUBG ones you saw there because that's just the Chinese PUBG, we need to add the normal PUBG. Afterwards it kind of shakes up the list a little bit because this is per app, but we all know that these games are pretty much part of the same portfolio or the same game, so we'll need to slice it up a little bit so let's go one by one.
OK, so again, Last War Survival, these guys are literally killing it. They have these pretty big update spikes going all the way to like $8 million a day.
But still, the overall kind of daily revenue is something like $5 million a day on, as I said, the stores that we see. This is not the Chinese revenue that we not see counted in, which could be, again, much more.
Regarding download side, they're very, very stable, still doing something like downloads a day. Even if we would go on the bullshit filter, as usual, where this revenue is coming from, you can still see that the US is the majority with something like 35% and then we have the Asian countries tagging along with South Korea, 17 and Japan, 15 this game is just a juggernaut basically we'll see how it goes, but yeah, definitely you need to account that these guys, the river game 4X team from China, is also running the Top Heroes, the Dark War.
I always forgot the 4G
game.
Last Z, which
is the AI waifus that they're doing.
So there's multiple games that they added
that are growing very aggressively on the portfolio.
So they actually, if we take the whole
Forex kind of angle
that they're doing, it's even much more.
Moving on.
Yeah, so Royal Match, second spot.
It's very, very stable.
I guess there's some spillovers from the celebrity campaign
that we're running for Royal Kingdom.
If you add these two together,
you see that it's kind of started to showing in the
chart finally where Royal Kingdom
is doing something like 1 million a day
whereas Royal Match is still doing
4.5 million a day
so yeah all together it's
something like again
5 million a day we'll see
but it's very very interesting
if they will be able to
keep the momentum but again
they're the masters of the match 3 for now
so add these two champions here
Thank you. but it's very very interesting if they if they will be able to keep the momentum but they're again they're the masters of the match three for now so the champions here moving on uh whiteout survival uh this is the biggest uh challenger for the river game forex guys you could see that they're still slowly growing it up something like four million a day very very stable, very stable kind of chart going up.
The slow Chinese dragon, I used to say. But the important part to put this into context is that we need to add King Shot into it because there's this other game that they're running, which is scaling like crazy, and it's already doing something like 2 million a day.
So altogether, both these games are actually making like 6 million. So if we would just do the last 6 months filter, which is the one that we have here with all the games where the top one, Last War, has 823.
If we would apply it here, it would be actually more. It's like 852 if we add on Kingshot.
But of course we didn't add on all the other River Game games such as Top Heroes, Dark War, Lazy, and so on and so forth. But just saying into context that, yeah, these portfolios are still growing, and the important part, they're growing also from new games that these studios launched recently, that this year or last year is not just as like one Behemoth game and they can't do anything else.
It's a very, very healthy say moving on monopoly go monopoly go actually downscaled a little bit from its peak in march 2024 from 200 million now it's still doing very stable revenue 130 million you could see the advertising and like their new campaigns like pretty much running on in tv i think they're doing some 70 shows it comparity something currently but downloads wise of course they went down because we all know like this is very very expensive to run something like 13 14 million downloads among social casino or casual casino genre yeah active users are still again very very stable sitting in something like 70 a day. So, yeah, it's doing super great, I would say.
The other important dynamic that's happening here that not really everybody is talking about is that they have their Mr. Monopoly Tycoon Club, which is pretty much their web shop.
And now, after actually the Epic ruling, they're doing it even more aggressively. So this is like the standard, I would say, how to do it in the industry.
So they're doing it very, very, very good, which means we maybe don't see the full picture here because it could be, what, added 20% coming from the web, 30%. We don't know.
So it depends. But it's definitely at least 15% to 20%.
That's my guess. But again, it's just a guess.
I'm no expert here on web store revenues. And we'll definitely need to do some more digging this year because this is going to be more and bigger and bigger problem, basically, for us estimating these games, whereas the revenue will be hidden.
But I guess analytical tools like Sensor Tower will also adjust. So we'll get some metrics soon, I guess.
Moving on, Coin Master. This is a very, very important dynamic that happened here, is that you would expect that Monopoly Go would eat away their pie and their revenue, and Monopoly Go would go up, and these guys would go down.
No, that's not the case. Coin Master is pretty much doing, a, if you go daily revenue, like a straight line of like something like two and a half million a day, basically for like since, I don't know, last five years.
So yeah, these guys are literally unfazed by Monopoly. Downloads were a little bit down on something like 50, 40K a day.
But still, the revenue is very, very stable. If we go to active user base, yeah, there's a little bit of a declining trend.
But still, same goes for Monopoly Go. The decline is offset by better monetization optimization.
So this game is still doing monstrous revenue. The important part and the dynamic that I want to put into context, that's why we're having the latest month here, is that these guys said, so Monopoly Go, you took some stuff from us.
We took some stuff from you. So there's this new game in SoftLunch called Coin Master Board Adventure, which is basically Coin Master version of Monopoly Go.
Yeah, I don't really see that much difference from the surface. I guess we covered that game soon once we see some actual dynamics of it.
I mean, like scaling phase in the market. But from the surface look of it, it seems like it's literally just a Coin Master version of Monopoly Go or the other one around.
one around because again the board seems a little bit shorter just just from the looks of it but all the other stuff that they have here like such as uh album the pvp dynamic of you destroying other people's houses they kept their own kind of village setup that they have here it's not the city it's these like monuments or whatever that. That's what Coin Master is doing.
Even this screen, those are pretty much the same. Yeah, the card album is there.
So yeah, we'll see. It's going to be very interesting how this game is going to carve out its market share.
Yeah, I can't wait once we cover it. Moving on.
Honor of Kings. Yeah, so this is pretty much the biggest mobile game there is ever.
It was the first game that ever grossed over $10 billion on mobile in revenue. Currently, you see that, again, it's very, very stable and been stable for, like, last, I don't know, like, years basically, doing something like 4.5 million a month.
This is just the Chinese iOS store. Like if I just click here, you can see that, yeah, this is 99.6% revenue coming from China.
We don't see the Android stores and all the other versions where this game is still making a lot of money.
It went through its biggest update and rebranding yet,
where it was rebranded Honor of Kings Plus this month,
introducing some new characters and stuff, whatnot.
Like if you would need to look at the game,
it's basically the League of Legends. Yeah, you see how it looks.
Tencent knows Riot Games, so everything's in order here. No questions asked.
The other important part regarding this game is that, as I see the sources online, this game already made $18 billion. So that just gives you the scale of the estimation that we're missing here.
If they're already past 18 billion, and we just see 10 and a half billion here in Censor
Tower.
So it's making a lot of revenue somewhere in Chinese Android stores and somewhere else
where we just don't see it, or we just don't know where it is.
But yeah, it's the biggest game on the market.
And still, because of the rebrand, as you see here, they don't sleep on their laurels. And they just continue kind of pumping up the revenue.
Yeah, continuing Candy Crush. Even though they get shadowed a little bit in the chart here by Royal Match, because, again, you see the difference here, they're still doing very good.
Candy Crush nearly had its best month ever in April this year. The best month was April and two years before, but again, this could be just sadness multiplier here because that's the difference of, I don't know, 105 against 112 million.
Webstore, again, we don't see that revenue, but the trend is something that we see, which means this game is kicking all-time high revenue so doing perfectly great you could see and spot and remember that they started really doing the royal match creatives with like saving the yeti to borrow from save the king and stuff like that they're taking notes definitely from a royal match and trying to adjust to the marketing trend moving on pokemon tcg pocket i'm still playing this game every single day which means i'm basically going there opening the two packs because yeah this is a gacha simulator but even the the combat and like the fighting now that we have ranked pvp here works very well i'm still able to get top
tech easily without paying anything so they're still i would say very very generous they're on their way to do 1 billion in uh first 12 months as we had the bet with phil yeah it was launched somewhere end of october so my guess is they'll they'll get there because they're doing work like stable.
Even though they're on decline,
here's 79 million, but
June was 52 million. Keep in mind that it's very cyclical because of all of these gacha strikes where the new set drops in.
And the new set drops in actually this month on 30th, which is see something adventure. I don't.
The last one was the EV set where you had like all the EV evolutions. He's doing perfectly great, I think.
Moving on, Roblox, which was on spot number nine. And the Roblox, I think there's some artifact here in Censor Tower, or I don't know what happened here, but based on the download curve, it's still like consistently scaling up, now doing more than a million downloads a day.
Keep in mind, this is not a game. This is a platform, which literally companies focused only on making RoboMes games are currently occupying, and they're doing all the brands collaboration and trying to compete with Fortnite, with the whole metaverse kind of a play.
Yep, this just works pretty well, I guess, for them. So let's see.
Regarding their active users, they're really, really skyrocketing lately into something like 175 or nearly 200 million daily active users. I really don't know what happened here, why it's so high.
I guess we need to check that out. But again, there's been many collaborations, many things, similar to how Fortnite got in with LEGO.
These guys are also, again, not sleeping at the wheel. So they're also pushing, as you can see, very, very high.
Moving on, then we have PUBG. And as I said, this is just the Chinese PUBG, which is very stable.
Then have the western version of five juice against tables all in all both two together do something like between 120 80 million a day based on like these i guess spikes based on the updates which would put the game if we would again put it on our chart here 685 million last six months which would be something behind Monopoly Go on the fifth spot, actually even more than Honor of Kings on the Western revenue, not the overall revenue. So there we go.
Moving on to another spot, Pokemon Go. Doing pretty stable.
I guess Scopely acquisition hasn't really materialized into something impactful yet or i don't know i haven't seen anything we'll definitely return to this game once we see some either trend going up or dumb i don't know in my opinion this game will have a pretty rough rough kind of path ahead of it if it's one to kind of cover its spot because we have the Pokemon TCG game doing very very good we have another big game called Pokemon Champions actually it's arriving in 2026 I actually thought this would be this was just announced five days ago on the trailer yeah I thought it would be arriving in 2025, but it's actually, I guess, I don't know if it moved because they didn't have an announcement, but it's arriving 2026. If I understand correctly, this is a fighting game in a style of Pokemon Stadium for those old enough that remember that on PlayStation, where you would have literally the stadium battle so imagine some of the episodes literally where just ash goes and like he like just literally just battles the pokemon so this is basically it so it's connected to pokemon home which is very intriguing because pokemon home is the central app where you can store your pokemon from the other app i've seen even some moments where people are kind of being afraid of Scopely super monetizing Pokemon Go, so they would move their Pokemon here into Pokemon Home and then just migrate here into Pokemon Champions, or I don't know.
I will see. It's going to be super, super interesting dynamic because next year when the dust settles and this comes out, yeah, I'm really looking forward to how Scopely will battle their justification for the acquisition, basically, because there's a much more different environment now that we have other major Pokemon games, and I mean major ones doing billions, competing with each other, because this is definitely not something like Pokemon Unite the MOBA, which isn't like even in the chart.
But this looks great.
Like, I'm really looking forward to it.
Yeah, we don't have a specific date.
But yeah, iOS, Android, and Nintendo Switch 2026.
So yeah, can't wait.
Garena Free Fire, yeah, this game just announced,
let's say celebrated its 8th anniversary this is doing amazingly well still doing something like what 50 million a month even though you could say that it's based on its daily user count which is like 242 million sorry that was monthly
daily is something like 80 million basically
it's because
this game is pretty much
monetizing very
intensively in low paying
countries
you see the biggest sources India then Brazil
Indonesia Vietnam Mexico
so yeah this is not really a
like western slash western tier one game. That's why you have this giant daily user account, even though it's just 50 million.
But it's still doing amazingly well. And again, it's, again, I would say pretty unstoppable here.
It's a staple there in Asia and in the East. Cossip Harbor.
Yeah. So this thing scaling like crazy.
It's actually the winner of this whole chart regarding its growth. You could see Gossip Harbor was plus 76% in the last six months.
Yeah. This thing is just being scaled like there's no tomorrow.
Microfun is really choking the whole kind of merge category because they also have Seaside Escape. like few more other merch games there's the new flamby merch game going there's gonna be they're gonna be challenged by tasty travels which is coming from century games we covered that game recently on the podcast yep there's gonna be very very interesting because the whole merch category pretty much increases all revenue it It's not that these games are competing with each other.
They actually increased the revenue of the whole category. And again, this is still scaling like crazy to something like $2 million a day nearly.
And you can see the download spike here in July. Again, that's why I wanted to cover July because Gossip Harbor, maybe they felt threatened, or I don't know, by Century Games.
They just said, like, put the pedal to the metal, and it's, like, 250k downloads a day now. And if we would put, let's put Seaside Escape here, which is their other game.
And you can see that the downloads there, they pretty much downscaled. Because I guess the decision there was like, throw everything into Gossip Harbor.
Like, yeah, we just go all in. So let's see how this one works out.
Then we have Township, which I think the steady wins the race here, because Township is the most stable most stable game I think that I ever saw, which is constantly growing. And this is a monster of a game because the amount of content that they added into it, I don't even know what the game is now because it's not even like the Farmville-style simulation.
It's also a match tree event. I don't know what they added into it.
It's hitting literally record revenue in just this year, March, something like $50 million a month. And if you look at the portfolio, you could see this yellow blob starting from somewhere here, pretty much taking over, where if you look at the gardenscapes, gardenscapes actually downscaled a little bit.
So yeah, you would expect that Gardenscapes,
Hallscapes are taking the priority,
but that's not the case because, again,
Gardenscapes went in a little bit of decline
into 38 million a month for last month.
So yeah, so as for the PlayX portfolio,
Township is the king now.
So if you recap the 130 million for the June, for whole PlayX portfolio it's Township 38, Gardenscape 36, Homescape 25, Vision 24, and Manor Matters 2 million something. So PlayX is basically still having these four staple games, with just Township being the best, but most stable of them I would say.
Then we move on to Honkai Star Rail. MiHoYo is still in the top chart here.
The important part regarding MiHoYo that's still hitting very very diminishing returns unfortunately. So again, because you see these spikes, that means this is just a gacha game driven by a gacha banner of characters.
Doing pretty well recently, but if you look at the overall picture, it's lowest month actually in July, which is $50 million a month. But again, this depends on when in the month the gacha goes because the month before, like year April, is $60 million.
So it's very spiky, you can really say. Maybe if we put it by quarter, again, you can see a little bit more stable curve here, but still, it's in decline.
I want to put the lipstick on the pig here. The problem is this.
Again, spikey revenue if we put it on quarters. So, Mihoyo hit its all-time peak in Q2 2023, and fortunately it's been just going down from something like $500 million a quarter to $250 million a quarter.
Again, these games are on PC, I think even other stores, so we don't really see the full revenue. But again, mobile trend is usually, obvious what's happening here.
I hope the guys really make a new game,
and I mean really new game,
not just new core gameplay on their tech tone progression,
which they're mainly reusing
these last three games,
because you see how, like,
actually went over Honkai recently,
but again, it really depends
on, like, which game is just running
its newest gacha.
You can't really compare
between the two.
But yeah, let's see.
Genshin still being Thank you. recently, but again, it really depends on which game is just running its newest gacha.
You can't really compare
between the two. But yeah, let's see.
Genshin still being
the biggest game, it seems, so
that just confirms the trend that each
consecutive game they did,
it just wasn't able to surpass the other.
But yeah, we'll see. We'll see.
It's still
like
not bankrupting tomorrow or something,
but they really need to do something different, Otherwise, they just can run it down eventually. Call of Duty Mobile, very stable revenue.
That was what? 11 spot on the chart with 222 million for last six months. Where we go? Sorry, here we are.
Yeah, doing something like 33 million a month. Very, very stable.
Then we have Brawl Stars, which actually have fallen from grace a little bit. So we'll now go to the Supercell segment.
So Brawl Stars itself is in decline.
It went into that peak during May 2024 last year with like 90 million a month, which was monstrous for a game that's been like six years old. And then, yeah, it's just declining down, unfortunately.
downloads wise if you look at it yeah pretty much the same
same yep it's just declining down unfortunately downloads wise if you look at it yet pretty much the same same kind of a thing i would say but the revenue part again it's important that i don't know where where this this goes still if you look at the baseline the baseline is just much higher than it was before it's something like 600 a day with these spikes whereas before it was like 300 so double the baseline as it was before. It's something like 600 a day with these spikes,
whereas before it was like 300.
So double the baseline as it was before the whole update
ran in August 2023 or, sorry, Christmas 2023.
Yeah, we'll see.
I don't think so this will return back to this height
because of the economy rebalance.
Remember, one of the things they did there was that they stopped giving players the ability to purchase the battle pass for hard currency.
So now you need to pay, which again shows itself.
So that's there.
Yeah, we'll see.
Again, I'm a little bit skeptical about Supercell current pipeline and what they're doing with all the games such as Rise, Moco, and Squadbusters. I guess their whole setup still seems to me a little bit of five years ago.
Or if you look at all the giants there, which are playing the heavy UA game, yeah, it's different. And Supercell still kind of stubbornly goes with their known and tried and tested UA, which is basically their army of influencers on YouTube and everywhere, which is great.
It works. The question is how it will work further.
But yeah, let's see. They're not having a bad time, really.
It's just that they, again, similar to MiHoYo, they need to figure out what to do next in order to break this chain of I would say a little bit of misfortune lately then we have Clash of Clans, this is the other story I would say Clash of Clans being super stable, just remember when I covered they have some collaborations and stuff doing just still constantly something like 35 40 million revenue
a month again web stores are in play here supercell has their own web store had that before so we don't see everything but this is in very very stable spot and then clash royale is actually the second second best growing game in last six months from the whole list so what's happening here. Clash Royale, even though
you see, has again
fallen out of grace from its
launch in 2016. Then there were some balances, stuff like that.
And then we see that there's this sudden spike here. So what's happening here? So what's actually happened is that they added, I it's not just this thing but one thing that they added was there's merge tactics now in Clash Royale which basically means they added a Clash Mini.
Clash Mini being the auto chess version of the game that they killed and they I guess refublished it or remodeled it and put it into the actual game now. This is just simplified Clash Mini, I mean.
Not that simplified, it's just rework. So if you look at this, you can see that it's pretty much the same gameplay.
The board isn't square grid, it's just normal hex grid, because hexagons are the best of guns. But yeah, it's against four players now,
where they have these different rounds.
It's a little bit of a mix-up tournament system.
You have your units that you merge on the board.
You can buy new units with gold between the rounds.
Where's the merge, as you can see here?
Then if you lose, your king gets the damage to his head.
That's usually like reminders of magic.
Thank you. As you can see here, then if you lose your king, gets the damage to his head.
As usual, like, reminders of magic. I don't know if I can get a merge happening in this video.
Probably not. Yeah, that happened there because you see the stars.
So there's so much. On the left side, you see all of these kind of types, which are pretty much the bonuses that incentivize you to collect specific units to
apply these bonuses to those units
or the whole team or however it's kind of done
there. So yeah, it's pretty much
auto chess. So they added auto chess.
It seems
it worked very well for them.
And I can't wait until
we get the closer look on this
how Clash Royale has been
having a resurrection basically
lately. Because it seems to me
the baseline revenue was like it's 1 million, nearly 2 million a day. So last time this happened was in, yeah, it's just like a spike here.
Yeah, in 2021, four years ago. So we'll see what happens there.
Love and Deep Space, that was spot 21, doing very, very stable revenue again. Gacha Bay is still growing.
We covered the game on the podcast, if you want to see. This is the best interactive story genre actually designed or targeted for women.
Yep, this game is just great. Again, mostly Asian revenue, which means that 55% is coming from China.
There's still considerable 15% coming from US. But then again, we have Japan, Taiwan, Hong Kong, and so on and so forth.
Yeah, it's an Asian version of interactive stories. Then we have eFootball.
I haven't seen this game anywhere. I guess we skipped that.
Not that strong in the sports category. This has been growing very interestingly for the last eight years.
And lately, June revenue is something like $32 million. Maybe we should look at the game game more closely.
It's from Konami, which is, of course, the very, very old Japanese publisher. Doesn't look any special.
I guess there needs to be definitely something happening good. Maybe let me double check where the revenue is coming from.
Yeah, japan japan 45 china 14 in thailand
malaysia u.s is just four percent but again u.s is not strong on football u.s have their own version
of american football i mean like soccer and then south korea yep this does seem that like the
the main soccer or football countries in the Europe are interesting.
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Maybe we should look at it, but again, heavily 45% Japanese revenue. Then we have Tomb Blast.
Yeah, Peak has been on a very good ride recently with the scaling of of match factory tomblast their biggest game also haven't been left behind you see how it pretty much scaled up back to something or i think it's like all-time high yes it's at its all-time high of 30 million a month which is great because again tomblast. If you look at downloads, yeah, very, very stable, so they're doing something very, very well.
Again, there's a big competition locally with Dream Games. And then last one on the list, the 25th game is NCSoft Lineage 3, if I read that right.
But I guess it will be just in Korean, or no. Lineage.
Yeah, sorry, Lineage. Yeah, Lineage, a local brand in South Korea.
I grew up playing Lineage 2. It's just as it is.
And as you see here, it's 86% revenue from South Korea. Then we have Taiwan, Japan, and like US countries or no Western countries.
Yeah, this is the home brand. This is pretty much like South Korean version of World of Warcraft.
I would say a little bit more brutal, not a little bit, a lot more brutal with all these mechanics, but it's just a staple there. This whole IP just won't go away ever because there are multiple lineage games in top charts in South Korea, like Lineage 2, Lineage 1, Lineage 3.
People are just crazy about this game. But again, June's revenue is 36 million, so doing pretty well.
That was the list. Thank you very much for listening.
I guess we'll look a little bit more on some of these games, especially when we have some more Intel from China, as you'll be going as basically we are in China by the time you're hearing this. So feel free to hit us up there because we definitely want to estimate some more numbers here.
One kicker game that I haven't covered here, which I think should be definitely in this list, but it's not there, it's Dungeon and Fighter, which was released in China. And I think the last number I heard was something like 700 million or 500 million a month there, which is, again, very, very old Asian IP, a web game, basically.
It finally kicked itself to do a mobile release, and it did amazingly well. I hope they finally release it to the West so we can analyze it.
But, yeah, that game would be something probably top 10, I would guess, in the last six months. Again, I don't know.
I need to ask friends in China how that is doing there.
But yeah, don't forget about that game because we still will hurt.
I think this is not the last time we heard about this game.
Anyway, have a nice day.
See you around.
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