🚂 Full Steam Ahead: Steam Games That Could Be Mobile Hits (Q2 2025)

39m

We scan Steam’s latest hits to predict which games could cross over to mobile success.


🔥 Topics:


Peak ($53M climbing co-op) already cloned on Roblox


Revenge on Gold Diggers -short drama goes interactive


Rematch - 5v5 football sim, wild card for mobile


The Alters - sci-fi survival with clones, Fallout Shelter-style


Nine Kings - roguelite deck + mass battles = Balatro vibes


The Tower - unfolding idle sim ripe for mobile


Cast & Chill - cozy fishing sim with underwater mechanics


Car Dealer Simulator - hypercasual mini-games + forex economy


Cache Cleaner - funky money laundering sim


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.

Our sponsor FastSpring:

Has delivered D2C at scale for over 20 years

They power top mobile publishers around the world

Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction and Overview

05:34 Full Steam Ahead: Game Dynamics and Trends

13:05 Emerging Games and Market Insights

17:15 Innovative Game Concepts and Future Directions

19:16 Streamlining Gameplay Mechanics

20:28 Exploring Survival Game Concepts

23:14 Roguelite Game Innovations

28:20 Idle Simulation and Unfolding Mechanics

30:04 The Aesthetic of Cozy Games

33:39 Simulation Games and Mini-Game Mechanics

35:52 Unique Concepts in Game Design


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Listen and follow along

Transcript

So, this is, I think, like one of the first times we've seen this kind of execute properly.

This game is very big.

Don't get misled by the numbers here because the thing is that if I click here, PlayStation and Xbox, suddenly the unit sold jumps to 7.3 million instead of 1.6 million.

There we go.

Gross revenue: 39 million.

It's 4 a.m.

and we're rolling the dice.

Matei drops knowledge made of gold and ice.

Felix with ads making those coins rise.

Jackup designs world chasing the sky.

We're the two and a half gamers, the midnight crew.

Talking UA adverts and game design too.

Matej, Felix, Shaku, bringing the insight.

We're rocking those vibes till the early daylight.

But J UA master eyes on the prize.

Tracking data through the cyberspace skies.

Felix stacks colors like a wizard in disguise.

Jackups crafter realms lift us to the highs.

Two and a half gamers talking smack.

Slow hockey sick, got your back.

Ads are beautiful, they like the way.

Click it fast, don't delay.

Uh-huh.

Uh-huh.

Uh-huh.

Uh-huh.

Uh-huh.

It's 4 a.m.

and we're rolling the dust.

Yeah.

Well, of course.

Welcome, everybody.

To another amazing episode or special or extra special.

I don't even know how favorite one this one last time we did it i think it's my favorite but every episode we do is my favorite so yeah i was like wait a second your favorite was creative trends but this is not a creative trend because

this is something else and you know we are going

full steam ahead

exactly

this is your best fucking copywriting skill of your life i would say i mean this is also so much fun uh yeah so this is gonna be a a steam episode thank you very much sensor tower for granting us VGI

access and also kudos to the VGI guys for making all this happen as well and

my name is Matel and

I'm Felix Brawberg

and we are your

hosts

okay

can I also say a special thank you to Jakub's wife for setting up the family steamer while we're recording Full Steam Ahead in the background.

We still didn't get the memo, man.

Anyway, I hear it in the background.

It's like you're recording in a factory.

Yeah, don't worry.

Why?

Because, as you see, gentlemen, we went so long into the night that it's actually morning.

Fine, yeah.

Finally.

Yes.

After six months of recording a late-night show, we're actually recording in the normal time.

It's a morning show.

Yeah, it's a morning show.

Hello, welcome.

Wake up.

Wake up in the US.

Jacob, can you explain what full Steam Ahead is and why it's important?

And then we'll see.

It's another segment called Steam Scanner that Felix hijacked.

Basically,

the Steam Scanner is boring.

Come on, man.

We'll keep the double name.

That's okay.

Yeah, okay.

So, as we do ReviewRadar and Source Lime Sonar for

Steam Scanner, another fucking amazing name for it.

See?

It works perfectly.

Yeah, I think we also had like a chart compass one that I did once.

Yeah, thank you guys.

Well, that was not a favorite of mine.

Come back later.

Anyway,

yeah, so there's been a lot of movement and dynamics coming from Steam and the iterations and everything.

Pretty much the biggest game of the year.

Kingshot is taken Tromfall onboarding, which is like one indie little Steam game out there.

Yeah, Money Cry GIF insert here.

Yeah, exactly.

So why not look at these things before they happen so we can have some guidance and also check if we were right or wrong and do some silly things with it.

So, that's basically that.

We already did the first episode with great Adam Telfer on joining the podcast.

So, that was there.

You can go and watch it on the channel.

And now, we're going to do a second one.

We do this by quarters.

So, most of the games that you see will be released only from

start of April, end of June as the second quarter.

So, we'll cover that one now.

But I guess I will have to cheat a little bit.

You have to cover everything because there's not that many games if you literally sort it out and like try to make sense of it.

Because I can't just take every single game that was released and it's like big because it's like, oh, it's a shooter.

So great.

Like, who's going to be inspired by that?

Nobody.

Maybe a shooter.

But last time you did predict the Epic Plane Evolution that Voodoo came out with.

So, you know.

Yeah, but I don't think you predicted because that game was.

It was already out.

It was already out.

I think from last batch, the best guess was the digging the hole thing which which like is is happening and we saw that with kitka and like multiple games out there so it's just a matter of time and then probably some

what was there maybe some some train game with steam

i would guess that some of the party games either repo or schedule one would would have but they take longer time to kind of create you can just do it like immediately in like two months like supermarket simulator or stuff like that this time we'll have more simple gates to create so great

let's go let's go so let's go full steam ahead anyway

let's go let's go let's go hello everybody thanks for uh joining this episode our sponsor fast spring has delivered d2c at scale for over 20 years they power top mobile publishers around the world and are reliably fast growing profitable and very financially secure so fast isn't just figuring out D2C on the heels of the recent VC investment.

Their developer-first platform and deep gaming and payment expertise have helped democratize global commerce for over two decades.

There's no drama D2C partner.

With real-world experience at scale, FastSpring is a partner that you can trust with your players.

Quickly launch a new web store, replace an existing D2C vendor, or just add redundant D2C vendor at fastspring.gg.

Thank you very much, guys, for sponsoring this episode.

Now, let's get back to the content.

Bye-bye.

So, here we are.

I'm so glad you actually put your mic in front of your fucking mouth and not from the side because now I can hear you well.

I can hear you perfectly.

The last time I had to do the post-production of that episode, I almost jumped out of the window.

Seriously,

I was like,

What the fuck is he?

check was?

Oh, it's gonna be better today.

No worries, thank you very much.

For those who want to see, like, this is the VG Insights thing, and I pretty much have it set up on the 1st of April, 30th of June, and it's gross revenue, and not last week, but like last six months, whatever.

Doesn't really matter because it will capture anyway the games that are there.

And we need to again kick out the

three plays so they're not polluting this thing.

We have a number of reviews set up, at least 3,000.

So, again, we don't capture everything.

Why the 3000 is the magic number?

Why the 3000 is the magic number?

Uh, because

we love your 3000, yeah, something like that.

Because why didn't you put 2500?

You know, exactly 2500 steps ahead, 2500 reviews ahead, 2500

doesn't matter, but I know

something's broke because there shouldn't be here Dune and Colaire obscure.

Maybe one of the settings is off.

Yeah, maybe you just kick off again the year today, was it?

No.

The last six months and then just

try to do the...

Or last three months.

Yeah, I think it was last three months.

Yeah, yeah, it should be like this.

Okay, Dune Awakening is still not considered AAA, but like, yeah, we're awakening.

Anyway, so the first thing we'll start with is peak.

And this thing really is giant.

It's peaking already.

It's I think that peak is pretty good.

If you see, I mean, it's pretty good.

It's okay.

This is unit sales.

Yeah.

So it went on, and then like again, some probably update or something happened there in August.

They already passed 53 million gross revenue, which is like

pretty, pretty big.

The game itself, it's

interestingly about you scaling a peak with your friends.

And it's one of those

it's gonna be fun with your friends, not alone, kind of promises, like similar to something like Helldivers or all these other cooperation games.

Ever this wasn't fun even with you.

But the important thing is that this thing just blew up, like really, really blew up.

As I said, like 53 million

gross revenue.

The first 30-day unit sold was something around 5 million units.

So that's great.

Overall, the game has

where we are.

9.2 million units sold.

So it's still going strong.

It's not like, like you see here,

it's not down to zero.

Yeah, yeah.

Daily active users are also, you see,

a lot.

But probably it will be update driven because these games, they run out of content pretty fast because players are the content.

So if you don't have anything else, then like you just move on.

So that's there.

Some interesting stories as I was looking at this is that this game

has already been like copied heavily.

There's this article on PC game that says Dev would rather you pirate peak than play a micro transaction Roblox slop rip-off.

This is so good.

We can just end here.

It's fine.

We can end the episode here.

Thank you.

Because if we go here into the chart, this is this is Roblox.

So if you just search peak, there's like climb, declimp, peak, peak, climb or die, or climb, or I don't know, peak, alpha, ascend.

And like, all are having like variations of these icons: mountain, mount, somewhat, thumbing, I don't know, alpha, peak, ascend, the climbing game.

So, some

yeah, so there's a lot of copies.

Uh, the one that was mentioned in the article is actually was called a cliff,

and literally, it was like reminds me of the plinko, planko, punko, whatever kind of situation.

Yeah,

I really like how they

didn't give a fuck.

No, no, of course.

I'm copying this.

Like, amazing.

And then actually, later down the line, the game was renamed to Rise instead of a cliff.

And my guess is, as I was looking through this, it's now called...

Peak again, or was it mountain climb or something?

Yeah, the PewDiePie Studio.

Pew Pew Studio was the game, like whatever.

So it's pretty much like one of those copies.

But the important number is that at the time of writing this article, which was in August, it had

seven KTAL active users and 60K favorites, which are basically bookmarks for Roblox users and can therefore serve as proxy for popularity.

So yeah, this thing works on mobile already because it was played in Roblox.

Like that that's how I see it basically.

So it's a matter of like if you can do it and scale it somehow properly instead of just going like this, basically, and just copying one-to-one.

Because the game itself, as you see here, is pretty easy to do.

Like, when you're scaling these things, it's first person,

and then when you are in the hub with your friends and like doing shenanigans, it's like third-person, something like this.

So, yeah, some of the games that are like party-based games are pretty popular.

Stuff like Fall Guys, Tumble Guys, all these other games, stumble guys we know that makes a lot of money.

So, I guess it's just a question of time when somebody can like execute based on this idea and and do it properly because i think roblox popularity is what does it properly mean in this case properly uh that you actually iterate on the digital flatly copied one-to-one so you can add uh an economy engine behind it meaning that there's something being sold as for like consumables energy content levels or whatever that's yeah why just add why just don't why don't you just slap ads on it and you just can copy in one

i think ads are a little bit problematic in a party game because then what like everybody is having the ad at the same time can't really do that that easily as like just slap ads on it.

That's why as I said it needs a little bit more iteration here.

Let's see.

Interstitials.

Let's see.

Just saying, this is the biggest game in the quarter regarding the you know the indie whatever interesting scene not not counting the plays.

Okay, moving on.

This is even better.

This is so good.

So there's this game.

Oh, there's the Chinese drama.

It's a short drama.

revenge on gold diggers

okay

and uh yeah

this was literally uh if we go here it was uh not here but okay screw up is there is there is there is there where other

yeah yeah so counting off all these other ones so it's pretty much in the third spot uh and this game is amazing because i think what we're witnessing basically is the differentiation of our favorite short drama genre into an interactive more You can make decisions in here, yes, I know.

But I saw

real decisions, right?

Bigger decisions, yeah.

Just like she changed clothes or whatever, or like, you know, we showed another take and she cried instead of being happy.

I think this is already

could be, it could be.

I can try to find it in the middle.

Yeah, so this, like, like you see, it's all, all basically all is like just just video, but like somewhere here, like you can, again, grasp a little bit of like how the menus work and everything.

So you have these things and choices and everything.

And there's like a lot of like lore and like going around the characters and stuff like that, like what you can do, and whatever.

Interestingly, uh,

this game, uh,

we don't really see the numbers here because probably we don't see the Chinese page on Steam here.

That's why the numbers are so low.

But if we go here, we see that it's already did 7.1 gross million revenue and 1.4 million units sold.

Why is this

on Steam and not on mobile?

What do you mean?

Like, you know how much

the AU is Chinese on Steam.

So

you found it?

It's called the Road to Empress.

No, no, no.

That's a different one.

Yeah, I mean, but this is just kind of okay because this

is already on mobile.

Road to Empress.

Yeah, I will also talk about Road to Empress a little bit.

But this is just like this is that kind of segment.

Yeah, yeah, yeah.

The interesting part about this also is that they

chose a very, very kind of attractive topic topic because literally like I recommend people like there's this one giant review here that's that's the only one that's not in Chinese basically that that's literally talking about the very poor situation on the marriage market in China where it's just like scamming people and like the girls are just like you know like gold diggers one-on-one doing things and he even said that there was like a guy who

who

yeah no house no talk and stuff like that In a way that pretty much, if you're not rich, you're not having a date.

That's basically the sum of it.

So that's there.

But yeah, this thing has

how many?

80% positive reviews.

Yeah, yeah, 80% positive reviews.

And what's the

I think the

real number we're missing?

The current

current

positive reviews number because there's like so many wish lists, but I don't see the number of yeah it's just positive reviews yeah because again this is just Chinese page like we don't see that but yeah it's it's it's it's like quite quite interesting as I was looking at the next step in short drama basically

it's the next step in short drama yeah it is the next step in short drama and I'm I mean like I don't think so it's really next step I think it will branch out because like some of those people that will be watching short drama still be watching short drama and it will you know it just like kind of goes but as it goes it kind of increases the the tide for everybody.

So, like, there's more market for it, and some people will branch out and also go to this more interactive version.

I think that's, that's what I think is going to happen.

But, yeah, we'll talk about that more later.

Okay.

Um,

rematch.

This, this is very interesting.

So, there's this game called Rematch, which is

5v5 against each other in a first-person football match.

Just uh, take it from FIFA.

No, just, just I mean, you could play for a player in FIFA, yeah, yeah, but not with five people against five people.

You're individually one player, you don't switch between the players,

everybody is their own player.

So, this is, I think, like one of the first times we've seen this kind of execute properly.

Uh, this game is very big, uh, don't get misled by the numbers here because the thing is that if I click here, PlayStation and Xbox, suddenly the unit soul jumps to seven three million instead of one point sillion.

So there we go.

Gross revenue thirty-nine million with this.

Yeah, it's not counting in those things because

let's make the calculation.

No, no, no, no.

The problem is that, you know, you have Xbox pass and stuff like that, which you don't pay.

You pay the subscription.

Therefore, if it's in it, then we can just have the unit sold.

But it's big.

Yeah.

We know it's big.

Because only on stream it's 40 million gross revenue.

Yeah.

So so it it's it's it's very big.

I really like the idea.

I think it's great in a way that I haven't seen it executed yet, where like actually, you know, you are those players.

And like, imagine the whole thing.

Because here in the video,

the video doesn't really make it just as it's always from a point of view of a player that gets the ball.

But imagine that most of the time you don't have to.

Can you hear this guy?

Which one?

Or is it me?

Or is it me?

Is it ahead?

What?

I wasn't able to hear you at all, but now I can hear you.

Okay.

I guess some internet connection thing.

Yeah, anyway.

This seems like a really, really good case.

Like, I'm i'm looking

displaying this on mobile phone why not because it's if it's very clunky if it's a a real-time match which apparently is

how long do you need to play this and you need 10 people at the same time you don't need 10 people you'll do 3v3 of course

okay then you need six people you need six people six people fine yeah you you switch mobile phone you need controls you need controls on on your mobile phone and again like if it's if if it's five-minute long match, it's already

two minutes longer than it should be.

Man, you have people playing 20 minutes of PUBG on mobile.

Exactly.

But it's not PUBG.

It's football.

It's like the most popular sport on the planet.

I can argue with that, but yes, it is a very popular thing.

Yeah, we'll see.

Yeah, we'll see.

Okay, fair.

A very interesting idea.

Very interesting idea.

Okay.

I could see this work in creatives for any other

football simulation game, like top eleven yeah for creatives it will work that's like no issue already okay let's see let's see uh the altars so this is a little bit of a stretch uh

but yeah l l let's just talk about it nine point two million gross revenue uh first thirty days unit sold for something like two hundred seventy K

uh and then it still kind of goes.

So this is actually like a survival sci-fi crafting whatever sim.

I i thought it was a survival crap instead of crafting

that also happens but the twist

or is it no no no uh it looks like a horror it's not a horror the twist here is that at some point uh you get this this base and you've seen this base we've seen this this fallout shelter basically

uh even though you can kind of move within it and like do stuff stuff with it it's let me check you the template those bases work in mobile for sure right yeah yeah so that's my guess.

Because you can actually move with it and like do like this.

You won't do this in mobile if you're porting it, but again,

you can do this.

It's not important.

The important part is that what you do, you have these other guys, which if you notice in a second, are all copies of you.

So you clones.

Yeah, yeah, you clone yourself basically and you create all of these like additional workers.

Like you have the Jan the technician, Jan, the miner, Jan, the scientist, Jan the refiner, and like you clone yourself, there's a lot of these like memories, whatever.

Why is that important?

What?

Why is that important?

Because it could be ended, it could be added into the rogue-like loop.

I thought you were going to say Jan Slovakian.

Yeah, it's checked, basically.

Yeah, it's checked.

But it is a check.

It doesn't matter, but it seems to me like an interesting concept.

We've seen similar attempts with something like, for instance, what was the esoteric game?

The Mars survival one.

That's kind of similar to yeah what was that one called i can't remember what was it called mars mars something like survive mars or mars i don't know what yeah you didn't get it at the like during the episode you said like seven times the wrong name name of that game so i'm pretty sure it's not survival on mars it's wrong again i don't know i'm precise

yeah we'll see but i have a mars survivor okay survivor Yeah, but the

important part is that this screen make it look like it could work for me on mobile.

Because if it uses the fallout shelter mechanic, which we've seen use it many, many times, even with the new Bethesda game, which died horribly.

Yeah, that's why I was like,

yeah.

What's the most successful game that uses this layout?

Hustle castle.

Hustle castle worked very, very well with this.

It's still live.

Again,

what worked really well for them, they also had breeding mechanics and all these other things that were using this.

What worked really well for them.

The sexiest ads.

Yeah,

that's the main driver of that growth.

Not this.

Not this.

Anyway, let's move on.

This is super interesting.

I think this is like a sleeping hit

that could be done on the scale of Balatro.

Yeah, they're already ringing the bells, Felix.

Already.

Hey, implement ads.

So what is this called?

This is Nine Kings.

And as of course, why this works so well and why I think it's like gonna be interesting because it's roguelite and roguelite games just like are killing it lately.

Uh, this sold already 5.1 million gross revenue in first 30 days, it did like 370k,

and currently it sits on what

93% positive 6k reviews.

That's quite good, yeah, it's quite good as it looks.

The game's genius in a way that you just have choices and that's it.

And it's it's just like few choices.

So what happens here?

I can actually show you the gameplay because I literally had to not play but like watch watch like a full full playthrough of like one game.

So you have these different kings that you need to choose.

You have like king of nothing which does nothing is the universal one then you have king of spells which have like units and mechanics around spells then you have king of greed which is all about money.

King of uh blood, king of I don't know what's there, like you need to unlock those.

Again, similar like to it's really similar to Balatro in this like wrong glide progression and everything.

And once you play it, this guy has chosen King of Blood.

Yes.

He chose all his perks and everything.

And then it goes into a run basically.

In that run, I think you skip that.

So the year is seven.

And these are your enemies.

So you're going against actually different kings.

And each day, like this is your base.

You start

using your base there's like cards that each time you use a card it's like taken out and once you kind of build your base and like decide what you want to build and like summon whatever the the year around ends and then

it goes into a battle and always goes into a battle against one of those kings so this is king of progress against me i'm king of blood these are the units always automated so you don't do that's what we need pretty much yeah that's what we need we need automation for this to work on mobile so the beauty of this, again, this is the only input that you have.

You're just choosing these cards all over the place and the gameplays itself.

This is going to work on mobile for sure.

So

this looks perfect.

It's kind of complex in a way that it has a lot of these mechanics and different things.

But again, we've seen this works for Balatro very well in a way.

It just needs to be done in a way that is understandable on mobile.

Honestly, there's not that much that you can screw up.

You just choose those cards and these battles happen.

That's it.

I mean, it's already happening on the latest defense kind of of stuff it's just the same yeah yeah yeah yeah exactly different view and the beauty of this why this like the idea and like this like their twist is is that as you see here now that we defeated a king of nothing we actually can pick pick your card meaning his card we can pick his card and use it to our advantage therefore reroll for 10 or reroll for ads yeah exactly or you know some of these like rewarded out placements yeah like i think this would work really really really well because again, it's pretty deep when you think about it.

Because you really need to be able to understand the synergies between these kings to kind of complement each other when you're defeating your opponents and do these things.

And don't get me wrong, like later in this run, like these things get, of course, there's also merchant mechanic or whatever, like all the roguelike things that's like thrown into the mix.

But like later, like it gets like the armies gets like giant.

Yeah.

Yeah, yeah, reminds me of the real battle simulator or all of of these different things.

So

you have additional stuff at the very beginning when you need to make it make this could work really, really, really well.

If you for creatives as well, huh?

Yeah, yeah, yeah, yeah.

I mean, all these like mass battles is basically what I've been talking about for the last couple of years.

Yeah, yeah, yeah, yeah.

So if you, just to show you the failed state, the failed state, so if you, if the opponent's army defeats your army, they go into their base, defeat your base, and then you pretty much lose.

And that's it.

Like, that would be the end of the line.

Show us like how many views this has because it's like 11,000.

Yeah, because it's like 11,000 likes.

Like, what, like, what the fuck is this?

Yeah, yeah, yeah.

So, it's pretty big.

And

as I said, for me, like, as for like mechanically, this looks perfect.

Yeah,

hello.

Oh, we you saw our episode?

Amazing.

Oh, you're already copying this game.

Oh, oh, all right.

See you in a couple months.

We're remaking it on mobile okay

so this is this is very good um next one the tower i always wanted for this game to happen on mobile nobody has done it yet but let's see so if you remember like one of my most favorite games called paperclips which is this this kind of paperclip simulator yeah paperclip simulator that like it's like unfolding game which means like mechanics slowly unfold on you and you have more and more mechanics and suddenly like that paperclip simulator you you know converting all the massive universe galaxy into paperclip Yeah, yeah, yeah.

It's like genius.

So, what happens here?

We have the it's called tower wizard, and what what happens is like you build this tower, and then from that point on, it's an idle, idle simulation game.

Basically, you like have again new mechanics uncovered, new stuff, and you reset your.

Did you talk about this last time?

No, no, no, no, no, it was very similar, it was very similar, okay, but it was very similar to this.

No, no, no, I don't, I don't think so, it could be, but again, this is released uh June.

can you admit at some point that you sometimes really don't you're not right and someone else can be right or it's like it's not fucking happening like in your life maybe it will happen maybe we'll see

anyway uh

moving on forward as you see this game unfolds again into like a giant uh machine when you need to break this is like two hours in when you need to break these walls and like you are summoning dragons and whatever.

Like, like you see, you have all these things kind of done there, and like the whole screen left.

So, yeah, I haven't seen an unfolding game done in mobile yet, but I would really like to.

Like, it just like keeps popping up from left to right somewhere.

It's like a really nice trend, but yeah, let's see.

Next one: cast and chill.

So, this is a phishing simulator game.

Uh, this is like a chilling simulator game.

You chill out, not that much phishing, like it's actually like this.

This is like one of the most gorgeous games that I've seen yet, basically.

Also, sorry, forgot to say the tower numbers.

So, tower is already around 400k gross revenue, 163k units sold,

and sitting at like around 4.5k reviews on 97 positive.

Yeah, so cast and chill is this like it's one of those

it's called like cozy games or slow life games.

Cozy games, okay.

Yeah, yeah, yeah, it's more about about the vibe and atmosphere than the mechanics itself, even though I think their mechanics looks pretty good.

So, what happens here?

You have all these great visuals, you have the usual upgrade loop, but you catch more stuff, you sell it, you upgrade your boat, your parameters, and get more different lakes and shit, like similar for fishing simulators.

But uh, yeah, I think this video doesn't really make it justice.

Let me show you the actual gameplay.

So, what happens here is that once you go and venture into a lake

not here let me go here here for instance

yeah so you go there you find your spot or whatever in one of those kind of gorgeous lakes and then what happens you select your lure in like i want to catch this or that or whatever

yeah and then the camera goes down and it actually watches you under it so you see like you you have this many tries and everything and then if you if you go it does this check which i haven't haven't seen yet whereas it sinks down with it yeah it sinks down with it and you know you can move it up down or pretty much you need to put it right in front of face of the big fish and the game is basically about this so you go and i think somewhere he had this kind of a bigger catch here somewhere i can show you where it's uh not this one this one yeah i think somewhere here yeah so see kind of a bigger fish and it's literally ignoring your lure and you need to kind kind of go after it and like do stuff with it in a way that it like as I said, it's not the usual fishing mini game where there's like quick time event, you need to click in the right time in order to really whatever.

Here is literally like you need to attract the fish with it and like be slow about it and like make sure that it goes because sometimes the AI doesn't go and and there it goes.

Yeah.

So very very interesting because the whole fishing mechanic is basically just about pet finding of the fish and you trying to put the lure in front of their face.

Haven't seen it before.

Can you stop sharing, Mr.

No, no?

What?

Stop sharing, I will show you something.

Yeah, okay.

It's very interesting.

It's already there.

Guess what?

Magic archery is done by the same fucking company as

Tower Wizard.

Yes, I am still on this.

Where's the same game?

It's just the same company.

Man, it's very similar.

Come on, man.

Like, seriously.

Because of what?

Pixel graphics?

Yakuf's never been wrong.

No, of course.

Of course.

No, no, no.

You're right.

It's absolutely different game.

It's so different.

And the company is the same, but it's so different.

And then they're making a very different game.

They're just

the only same thing is the art style.

Everything else is different.

Oh,

Jesus Christ.

Oh, God.

Like, is this like every game designer's

trait that they're always right and never wrong?

Or what the fuck is that?

Because you know why, Matte?

Because

the moment you start to doubt yourself, it's over for game designer.

All right.

Okay, you can see this.

I don't see how this scales on mobile and this artwork, but um, no, this artwork is

the mechanic is interesting.

Yeah, okay, the mechanic.

Okay, I see what you mean on the mechanic.

Okay, moving on, uh, car dealer.

So, 1.7 million gross revenue, uh, 115k units sold.

So, what this does is that it's one of those typical kind of simulation things when you need to do multiple mini games in it.

And the interesting part is most of these mini games are like hyper-casual stuff that you would see in all the ads, which means cleaning, crushing, doing, and whatever.

So it's like the super satisfying kind.

And on top of all of this, you have the

car economy in behind this, and we're selling car parts, cars, and like all all these other things that, by the way, seems to me very reminiscent of like uh the supermarket simulator a little bit.

Just with cars, yeah, but yeah, just like this could work pretty well, especially if they are able to do the the mini games part of it, because this is great, yeah.

This is I mean, we saw this in creatives and for social casino games, even.

Yeah, it just works.

It doesn't really work.

Okay, honestly, if it wasn't before the esthoty games came out, I'd be like, eh, but after, you know, yeah, I am security, and why not?

I am security, there we go.

Okay, and the last game is called Cash Cleaner.

And aka money laundering?

The interesting part is that they literally clean cash here.

Like, I mean, physically.

So, what's happened here is that you just get a lot of dirty cash and you need to clean it.

And like, I mean, physically clean it or like put it into a washing machine or stuff like that.

I'm not kidding.

So, yeah, it's again one of those quite interesting simulators and like just crazy idea.

And I think people love

kind of being able to experience something they can't experience in normal life.

So, like, that's the

money.

Yeah, yeah, the usual fantasy here.

So, yeah,

this works.

Like, I think this looks pretty well.

Again, it's done in this like funky manner.

This looks like the pic from Squid game and everything.

So, that's there.

And there's, of course, like, yeah, you see this uh uh uv light thing yeah very very clever mechanics yeah it's just like one of those things that's been popping out lately it's already what 8th of may 90 positive as i said 1.6 million gross revenue 142k units sold yeah be it yeah this would work on a mobile too yeah yeah um i think so like

we we're having these like first person simulation games that work pretty well and i it's just a matter of like proper execution like we saw with game district because they were kind of pretty late.

But even though they were pretty late, they were still the best one because they just executed flawlessly.

So, the only one who had a good add-on strategy, also, that one, that one.

Very true.

So, we don't even need to peek into the future.

So, we'll save the future is here.

Future for later.

Because I, again, we just had nine games today instead of like 15 last time.

Which is great.

Yeah.

Yeah, which is great.

But, yeah, there will definitely be continuation.

As I said, the Dragon Empress game and like similar ones that are popping up.

So, we'll return back in three months and do this again.

Yeah.

Also, guys, today's episode was brought to you by our sponsor, PvX Partners, the simplest and the smallest effective credit line for marketing, maybe even for Steam games.

You know, if you're scaling your game and need funding, PvX Partners is here for you.

No equity dilution.

You can repay as you get paid.

So, you know, just don't wait.

Go to pvxpartners.com and take control of your UA budget without giving away a piece of your company.

Pvxpartners.com.

There you go.

And so any predictions or like that's that's it pretty much?

Like for me peak is definitely happening like one way or the other.

Like it's already happening on Roblox.

It's gonna be too big to ignore.

It's too big to ignore is the winner of the of the quarter.

The football game is the wildcard.

Like if somebody can pull this off, I think this would be pretty well.

But again, as Matis said, you can really do it the same.

You really need to interact time sessioning and everything, bots and shit.

So it's like waiting for somebody experienced.

And then my other black horse is the Nine Kings game.

Like this, like rogue glide.

But rogue glides works really well.

Yeah, if you do that properly on mobile, that's going to do super well with the right artwork.

Yeah, for sure.

Exactly.

Very good.

Okay.

That's it.

Cool.

That's it.

Thank you very much for listening.

Please subscribe.

Put your comments into the comment section.

Tell us about any Steam game that you saw and it was interesting.

So you can talk about it next time.

See you in the next full Steam Ahead episode.

Thank you.

Full Steam Ahead.

Bye bye.

Bye-bye.