Ball X-Pit Review: The Most Innovative Game of 2025?
Ball X-Pit is one of the most creative roguelite hits on Steam - a blend of Arkanoid, Vampire Survivors, and base-building meta that delivers insane depth. In this episode, we dive into the full gameplay loop, the fission/fusion/evolution system, the “two games in one” base mechanic, and why this could be a massive mobile hit if executed properly.
What you’ll learn
• How Ball X-Pit sold 367k units & $4.4M in under a week
• Why its roguelite mechanics go deeper than Balatro/MegaBong
• How fission → evolution → fusion creates multi-layer combos
• The innovative base-building/harvesting system
• Why it’s trending on Steam, TikTok, Reddit, and Twitch
• Why this will definitely come to mobile
• Why Devolver publishing matters for reach & discovery
Key takeaway
Ball X-Pit proves that roguelites can still innovate - especially when they merge physics, skill, and deep buildcraft with a completely new meta layer.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — What is Ball X-Pit & why it’s trending
04:20 — Roguelite design: fission, fusion, evolution mechanics
10:56 — Combat depth: balls, builds, synergies, boss fights
17:56 — The base-building metagame (the real innovation)
26:50 — Why this could work on mobile + final thoughts
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Press play and read along
Transcript
Roguelite has this one very in important property that most genres don't have, and that they have giant replayability of the grind. If done properly, it's very enjoyable and interesting to do because
it's 4 a.m. and we're rolling the dice.
Mate drops knowledge made of gold and ice. Felix with ads making those coins rise.
Check up designs, worlds chasing the sky.
We're the two and a half gamers, the midnight crew. Talking UA adverts and game design, too.
Mateish, feeling shaku, bringing the the insight. We're rocking those vibes till the early daylight.
KUA, master, eyes on the prize. Tracking data through the cyberspace skies.
Felix stacks colors like a wizard in disguise. Jackups crafting realms, lift us to the highs.
Two and a half gamers talking smack. Slow hockey sick, got your back.
Ads are beautiful, they like the way. Click it fast, don't delay.
Uh-huh.
Uh-huh.
Welcome everybody.
Another episode, another game. This time, this is a different game than the mobile game, but I've seen Reddits where they ask for this to come on the mobile.
So we will definitely discuss. Let's go.
My name is Matia Lancerich. I'm Felix Prauberg.
And I'm Jakubremier. Negative Nelly.
Thank you very much for coming. We are your hosts.
Negative Nancy.
It's negative Nancy to you.
Thank you very much. Okay, so we're talking about a game called Ball XP.
We talked about it a little bit when we were kind of discussing things with David from Hubby. I'm not sure if it actually was in the episode or it was the...
It's currently all over the place.
You just won't be able to miss it because it's one of those like indiely blinks currently trending. Trending, yes.
Can you play? Yeah, I can play.
You maybe we should start with the cinematic because
that's pretty interesting to at least understand the story. Yeah, honestly, so as you might have noticed, this is not like a mobile game yet.
So, marketing is very different, and it's published by Devolver Digital. I kind of found out, okay, too bad it's not with the sound, actually, but it's fine.
We can talk about it.
Yeah, so there's a there's a like a balbylon, and there's a giant
awesome narrator. Thank you very much.
You should you should narrate all the ads or all everything.
Pet is all I would pay good money for you to narrate the Olympics. So there's some guy running, a bunch of people running behind them.
I guess they're doing something interesting here. I don't know.
I guess, yeah. I mean, it's basically the same as the Aku's episode about news.
So this is happening. Yeah, okay.
Now Unity and whatever, like Team Sweetie, they're best friends. They were not supposed to be.
Well, I said, well,
maybe I should continue.
Your spirit animal is Eeyore from Beneath the Pooh. No, it's slot.
Absolute sloth. Jesus Christ.
It's amazing. Okay, anyway.
Great narrative. Thank you very much.
The cinematic was so, so important and interesting at the same time. Jakob, can you read the news? I probably won't like it.
Oh my god. Okay, great.
Yeah.
Okay. Thanks, great.
Okay.
oh, hello, hello there, I didn't see you. Thank you very much for coming to this episode.
It's brought to you by our sponsors, PVX Partners, the simplest and most effective credit line for marketing.
If you're scaling your business and need funding, here's the deal: with PVX Partners, you can grow your game easily and your business.
There is no equity dilution, you can repay as you get paid, and it's flexible, fast, and fully tailored to your growth. So you can secure funding in 30 days and get a term sheet in just 24 hours.
Don't you wait. Take control of your UA budget without giving away a piece of your company.
Visit pvxpartners.com and see how they can help you grow your game faster and stronger. Don't wait.
Go to pvxpartners.com. Before you end up like me with the two kids routine, so what we have here is
just stop it. One of the one of the top roguelide games pretty much on Steam now.
Maybe we we start with the numbers first because the game will be anyway all of it. So maybe
fucking thing and then just go for it.
367k units sold. Already first five days they s said that they sold 300k, which is kind of comparable to Bellatro because Balatro did 400k
as as I was checking. 4.4 million gross revenue as you see the estimate here.
95 positive reviews. Thank you VG Insights for the numbers, by the way.
Exactly.
It's overwhelmingly overwhelmingly positive, currently sitting on, as I said, 95% views with like seven and a half K
reviews. And it's made by
making you a merch, which is gonna say overwhelmingly positive. You will fucking wear it all the time.
Anyway, Kenny Sun and friends.
So, this time, instead of Mega Monk, we don't have a mystery developer, we actually have a developer that's been there and then
done a few games before, if I understand correctly. Regarding the game itself, there's also one very interesting game that I need to show you before we continue.
So, there's this game called
Rick Breaker
from
Blackberry, or who's that, but basically, there's this game called the original one, very old one.
Where is it? Yeah, like if if if we like uh
yeah, what's happening? This is the classic one basically, but this is this this was
the one that was this is what is all on the Blackberry phones, right? This is a standard game you had. This is like a snake.
I don't know if they had it, but this is like before Windows.
I remember playing this. This is the game.
This is the fucking game. Yeah,
exactly. So just saying this is an iteration on that.
And then
can you slap like Rogue Light basically on anything nowadays?
It seems you can.
Which is interesting because yeah, like if you if you do like it's a good combination.
Rogue light has this one very important property that genres don't have and that they have giant replayability of the grind.
If done properly it's very enjoyable and interesting to do because most of the games once you kind of see all of their content you again hit this point of like I've seen it all and it stops being interesting.
With Roglight you can it takes so much more time to even see all of the content and I mean see like play with it because in order to build all the builds and like get all those combinations just like colossal extension of time until you get there compared to something which is just either single player content or just like very easy and these guys push it to the limit I'll show you in a second so let's play a little bit we have some character selection very similar to
Balatro same a little bit of like starting ability and then some like main ability Same with like in Balato you have decks and decks have like different abilities same as with megabonk by the way if you remember like all those games are basically roguelides like good roguelites are trending very well on steam and people are making millions with them so we have our starting warrior we have the
sheriff this is the archery finger that's the arch fingers you it's by the way very very good character and then i just uh unlock the repentant but yeah won't use it let's just use the sheriff please
And then we have the progression, which is like you have these other levels that you need to, like, as you go down the pit, that the ball did. Also, I'm just on the first one called Bonyard.
And I have the warrior, Itchy Finger and Repentant and I have still eight undiscovered blueprints. I'll talk about that in a second.
So let's actually go to the pit.
Yeah, and then we have our character. So you move by V A S D.
So actually using keyboard to move. And then you're using mouse to aim.
And then what's really important, if you see me catching the fireball, you need to boomerang the special balls.
Because there are two balls in this type of game, which is the baby balls, the white ones, which you cannot catch they're just like or you can or can you you just shoot them and then you have the actual weapons and the balls which is this kind of fireball that my character starts with and then of course the best way to play the game is that we have the rogue ride setup so we now need to select the new ability so we level up this one we get the new one which is a passive passives go down here balls goes to the top same as survivor io where you have the combination of those two where passives are the fuel abilities are the actual the thing that's happening.
There's giant encyclopedia, by the way, if you wanna just search through stuff and see all those different balls and their combinations and like different abilities, BC area.
Yeah, this gets very, very deep.
But immediately, for instance, here you see that there's synergies because I can combine burning ball and freeze ball into this kind of a freeze flame, if I understand correctly.
So let me just choose that one. Now we're freezing and burning in the same time.
Again, as I said, best way to play the game is to shoot
is it up yeah you shoot them up shoot horizontally because those those uh kind of shots just give you more bounces which means more damage left side of the screen that's my hp this is my x speed my abilities how many coins i get and then the wave counter as as i progress i can also increase the the see the
yeah the speed one two three which is usually paid feature in games magic stuff yeah fleet footed we want this thing so this is the slowest one this is the fastest one enemies actually attack you as you see some arrows flying towards me.
But yeah, they stand no chance. Yeah, there was the chest.
So they have this, like normally you would in Survivor Eye, you would find a chest and gives you one more extra ability or something based on your build.
These are important because in roguelike games, you cannot complete your build just by selection. You need to get more of the same ability to level them up.
It's just... You need that.
So fission, one of the main things that these things is just a random role between one to five abilities that you already have.
What was the word you said? Fission. Fusion, you mean? No, it's fission.
This was fission, man. Fusion will be different.
There will be fusion and there will be also evolution. So we continue.
And the enemies cannot reach the bottom, by the way. When they reach the bottom, they start attacking you.
That's why you always start from the bottom.
And now we are here.
Yeah, there we go.
So you slowly eat through them, destroy them. Best case scenario, you can create an opening when the balls are kind of going behind them, like here, you see.
Oh, yeah.
That looks super satisfying when I have to. Yeah, yeah, exactly.
They are literally balls that can only pass forward, but it cannot pass backward, which means that they backstamp them.
So, more fission and more extra abilities that we get. That was great role.
Rewarded out placements. I can't wait to see this mobile.
I see like five, six impaired here. This is great.
No, no, no. Yeah, the blue crystals that I'm collecting, that's the XP.
Again, typical rocklight mechanic, and I must drop these and I need to level them up. Nothing really to it.
The other very interesting mechanic, I hope I will show you in a second, is that once you have a lot of abilities, you see they have very few slots because if i'm level up now so you see i have only four slots survivor arrow has already five mega bong i think also have more but the really important part that later down the line we'll be able to clear slots and this is the big innovation of this game so let's get this one this is one of the best passive by the way both go through enemies and deal 25 most damage until they hit the back of the field you see what is kind of starts happening you see what's happening on the top as they pass through yeah now we have the interesting part.
So, not only you have different functions of this thing, you can actually choose yourself, which gives you a lot of custom strategy setup. So, now I can either evolve or again do another fission.
So, let's do evolution and we can evolve the frozen flame one.
So, what we'll do, it pretty much is the same as with Survivor IO, Empire Survivor, is it combined two abilities into one, but you see we're actually combining two balls, not the ball and the passive, like it's in Survivor I/O.
So, what this does, it actually frees out our slots. Because suddenly, instead of three, now we'll have just two because the frost and fireball got combined.
Which is massive because it means that I can take more abilities. So now I have two only.
This is really smart, huh? Yeah, yeah, that's really smart. This is like really interesting to see.
And it's not all because the thing is... We're not stopping here.
Yeah, we're not stopping here. It goes deeper.
The thing is that you can also evolve these evolved balls.
So you can actually combine four into one if you know what you're combining. Like some recipes recipes need literally two evolutions.
Like, let's say there's a succubus and incubus one, which evolves into Satan.
So, you're telling me we could have an ad placement on an ad placement, then with another ad placement, you see here, re-roll for five, yeah, re-roll for an ad.
Yeah, there we go. Crown of Thrones.
Yeah, don't need that. Let's get this.
Yeah.
How much does the game cost? This one? Yeah. $14.99.
$14.99. So, yeah, there's the boss that we need to destroy.
And yeah, currently we are a little bit of a underperforming because best case scenario, there are enemies blocking the line.
So the balls can get, you know, bouncy from their backs, as you see now, because they're passing by them. And the frostpline ball isn't really the best one.
Just wanted to show an evolution.
But there was their radio infector. No.
This one. The positioning is extremely important from where you should, how you should, how you stack the balls.
Also, me catching the ball and not really doing anything is also really important.
Like to just also catch the ball constantly to give this boomerang effect more time damaging the enemies and not just flying around aimlessly.
Because the normal balls, see, this is the vampire one, we're going to get that one. It's just much better uptime on the damage.
So the more time you are able to boomerang these balls, see how the vampire, and this guy is now trying to kill me. There we go.
Fusion guy. You die?
You die.
You die. No, I don't
know.
Yeah, there we have the blueprint. Good that we got one.
I'll show you how to use it later. So, a clinic.
That's a very, very strong outside of the format again. We'll get to it.
So, we continue here.
I prefer clinique.
I also have a blueprint, but that's more about soft launching rather than just playing. No ads, no UA.
It means I'm going to get criticized on my grammar and vocabulary. I know.
No, no, no, no, no, no. Clinic.
No, no, no. That's just me being funny.
See? Exactly. So we already have frozen flame
and ghost. And this is now fusion instead of evolution.
So I'm fusing these two together, which means the extra, or let's say the
frozen flame times ghost ball now has the effect of both balls, basically. But again, what it did, it did clear out the slot so I can take on more balls.
That's what she said.
I mean, the game looks super satisfying to play. Yes, it is.
And the music is, by the way, outstanding. And music is
some kind of RPG techno-style music. It's
my black t-shirt
Oh, yeah, there you go. I didn't get the memo, sorry, guys.
Yeah, you're too happy now.
I know.
I said, like, look,
I really want this on mobile in some form because, I mean, there is kind of
for both of us, but still, it's just who are not following really all of the episodes. Harvey actually had a similar game on their portfolio, which is called Pumble.
Didn't do very well.
It's the same. It's not the same at all.
It's not the same at all.
There's not these advanced fusion, fission, evolution mechanics. There's not like this kind of moving screen, it's very static compared to this.
Actually,
this is more chaotic, which is but you see what's happening as I have the pass-through,
yeah,
it's like
it's much more strategic and much more
deeper. So, see another fusion available.
Okay, let's do this, yes.
Also, this looks way better than Pan Ball Man. Yeah, they say they have 60 balls currently in the game, different one if I understand correctly.
Uh, okay, why not? Let's do lightning.
These guys need to die, otherwise, it's gonna be pretty painful. Yeah, and I think this boss that's gonna come next, I wasn't able to do it yet because I just shit single-target damage.
And see, this is the problem: that you sometimes need to build, sometimes you need to build against specific enemies, otherwise, your build just won't be able to do it.
So, I guess we're gonna die here, but that's good because we want to show you the meta anyway. Yeah, oh, it's good.
And now you understand, like, why is this not in this form possible on mobile?
Because it's so much stuff you need to do. so much stuff you need to control, so much stuff you need to check.
Uh, you know, just my controls here, like just evading all these arrows and like just aiming, sure, but can't you just do it like with a thumb?
Which might make sense with control, like what did you just like mention on the previous the boat game, like the twin sticks or whatever? Was it twin sticks, yeah?
It will be still like it's already very hard because, really, like, there's a giant difference between someone skilled and someone not skilled.
Because not only do you need to remember you don't need to only evade these arrows and like traps or whatever you also need to catch the balls I know
and be efficient of course so and and that's extremely hard which is I mean fine it's just gonna be hard welcome to gaming industry there we go because I didn't hear
he did 11 minutes okay nice yeah he did thank you very much listeners this is it thank you see you see you next time character leveled up and we found a new blueprint so what does this mean and how's the out of the core let's say, part of the game works?
Because this is now very interesting. I haven't seen this.
Yeah, okay. I was watching the videos, like, wait a second, you need to you can build
and then, yeah, then get the resources basically based on what you build in here. But I will actually
build a base and gather resources, yes, what in a game?
So, there's the soft currency,
check how it how it actually works. Yeah, so there's a soft currency, and there are some building resources, such as whatever is it.
There's
wood, timber, and rock. So we build economy buildings, which I have three already, but I'm guessing there are a lot more.
Yes, way more. Yeah, yeah.
So way more.
Then there's warfare, which I think I don't even have anything of now. Just see how many are there.
Where all characters need plus one bonus hard endurance affects your max health HP.
So like just more health. And there's housing.
Housing is basically new characters. So I already have the whatever this is.
What's this? Gun Smith. But this is not the new character.
It is.
No, it's not. This is not a new character.
Sherry's office is a house for itchy finger. Also some effect, but you first need to build this in order to even unlock Sheriff.
Then you have Haunted House.
That's the one for the Repentant. Again, you need to build this just to house the Repentant.
Important part. If you want to build something...
You need to have resources for it and you need to build it somewhere on your board or whatever. And then you need to actually build it by bouncing your characters on it.
This is the interesting part because
not only the resources that you have here, the whatever, they need to be harvested.
And you harvest that you have this one shot of all your characters on your base, and whatever they bounce, it creates the effect. So if they go over like a forest, you get the wood.
If they go over like a field, they wet. If they bounce here, it's like they will add one more stack of building something.
If they bounce here, nothing happens.
So what you literally need to do now is you need to build your base in order to get the most out of it.
So let's say if I put this here and then shoot my guys, you know, it's kind of bump around here, it will get more bumps. If I zoom out, you see how the big the base can get.
Please go to YouTube.
Let's see a big base. Come on.
We will get there.
We'll get there. We'll get there.
We'll get there. This takes a lot of time.
And you do this only once per run. So once per run, you can harvest.
And if you harvest, you need to play again.
So yeah, this is very clever because not only you need to kind of, you know, again, position rightly, make strategic decisions with your resources, but also make sure that you shoot it out right because otherwise, you can't even build it.
So, let's just try our shot with the clinic. So, see, like this, it also goes, yeah, fuck the resources.
I'm just gonna
see it. Yeah, see, so they build it.
And there's a harvest clock. You only have a limited time during which these guys can run on the field.
I think the top one is 19 seconds that you can unlock.
So they got some harvest and they completed the hospital or what this is and then I can just manually upgrade it with the resources because there yeah I love the creativity in these like when we do these like reduces so cool like something new every single minute like oh this is this game this is this copy this is taken from this yeah
this is this is very creative as I said you can expand to have more land you can rearrange these things again build these things and then you need to play so yeah this is amazing really and even if I understand the pit can be somehow upgraded because I guess you get these and then you can go to like deeper or stuff because you have these.
What's that? They also have this like live event part, which means that sometimes you have these like on next run this character gets plus twenty-five percent gold.
It's just like incentivization a little bit. So that's also there.
And uh
what's that? Yeah, sure. Upgradable.
I guess Steam is where all the creativity is, right? Of course.
Because that's that's the point. Like if you just get twenty copies on a different game on a different UA and do shit on Steam, how many copies are there of Empire Survivors?
And, like, a few games made it, and that's it. Survivor IO clones on mobile.
Like, there's a whole category that we can go and just skim like how many millions each of those did.
So, this won't work here. And here, creativity is the king because people are searching for new experiences and they're not playing these games for years.
Like, they play 20, 30 hours and they're okay with it. You know, they played it to the end.
This game actually has a new game plus mode, which is is like if you don't have enough content just reset the game start from scratch with higher like demands and starts hello everybody
thanks for uh joining this episode
sponsor fast spring has delivered d2c at scale for over 20 years they power top mobile publishers around the world and are reliably fast growing profitable and very financially secure.
So FastSpring isn't just figuring out D2C on the heels of the recent VC investment.
Their developer-first platform and deep gaming and payment expertise have helped democratize global commerce for over two decades. There's no drama D2C partner.
With real-world experience at scale, FastSpring is a partner that you can trust with your players.
To quickly launch a new web store, replace an existing D2C vendor, or just add redundant D2C vendor at fastspring.gg. Thank you very much, guys, for sponsoring this episode.
Now, let's get back to the content. Bye-bye.
Like, I don't know, even Witcher has this mode. And yeah, for the hardcore people, but that's it.
Like, honestly, if you see all content of this, I'm guessing 20-25 hours, that's it.
Like, you play the game. That's nothing to you move to the next one.
And this is the life cycle of Steam Player instead of a mobile player, which you want to be stuck building Clash of Clans for seven years or whatever. So that's a completely different setup.
So if we can move back to the game and you see that my character will be now a little bit stronger because we built that clinic and
not that much more. Yeah, not that much, basically.
But again, it will be a completely new run and depends on what it will drop. Then the whole thing pretty much goes from there.
That's it, pretty much. Yeah, I mean, that's pretty good, man.
I mean, can you go to YouTube? I need to see one of these, like, really good pinball on the villages. I want to see what that looks like.
Yeah, yeah, we can check some like top builds or like out of out of the worst, where's the outway abandon? Yes, okay, let's stay in the base.
Um, so many videos on Facebook and YouTube or TikTok are just playing the game, like different combinations, you know, like the fusions, builds, whatever else, like the beginner's guides, like this is deep as fuck.
Yeah,
it's like same as Megabonk, I would say. It's not that popular, but the women not that popular, it's jumping out of everywhere.
Yeah, yeah, but Megabonk was, I guess, if we would compare Twitch viewership numbers, which we can, by the way, okay, then
it's Megabong might be bigger. They said I couldn't make ads without the dev team.
They said I wouldn't understand the tech. Guess what? I just made a fully working, gorgeous tap to play
while eating noodles and watching trash TV and taking care of my daughter. All thanks to Blabelmaker.
No code, no stress,
no shit sharel.
Statistics
here don't remember which was to site switch tracker here
so megabong what are you doing just comparing the stats of these two games like megabong and this one I don't see I don't see the screen
yeah there okay awesome so this is megabong with like
big viewership 130k
1 million two hundred that was which yeah it doesn't switch and if we go into
one times
yeah, it's just smaller. Half.
Less than
half of it.
Okay. But you see you see the curve.
It's very, very similar. So average team numbers, I think I have them here somewhere.
Here, here.
Yes, it's so there.
Like, strike them, then just move on. But still, like,
that's okay-ish for this type of a game. Again, it's very small team.
Don't expect, like, actually, it's like a giant return on investment. That's a huge success, man.
Like, what are you talking about? That's a huge success. Yeah, it is a huge success.
And then
also, like, just don't forget, like, this is published by Devolver Digital. So it's not only like this
guy just doing all the stuff that you're talking about.
Mega Monk, which was literally just
the guy. Just the guy.
Who, by the way, removed himself from the Debot of the Year competition award, if I remember, because this was not his first game. So yes, that happened.
Okay.
Most overpowered guys.
Yeah, I saw this. Yeah, yeah.
So you see how this can literally look. And you see how many even choices the guy has.
Yeah.
So he's just constantly doing stuff. Nice.
Yeah. Oh, my God.
Yeah, this is this twin character that I keep seeing people playing. But like, you see how many even the balls there are there on the on the screen.
Yeah, this is this character.
Nice. Yeah.
Yeah, yeah, yeah. So I guess later down the line you saw there in the skill selection.
He actually has he actually has five. Yeah, he has five against five.
Yeah, it gets everything like gets scaled basically. So more complex, but this is like just like the usual roguelide mixer of like you just blender everything, basically.
I guess especially this.
But yeah, in the meantime, let me just double check the top base builds. Yeah.
Optimal base set. Yeah.
This is gonna be really satisfying, I'm a feeling, huh? Of course. Yeah, yeah, yeah.
I mean people really enjoy min min maxing these things. Yeah, fucking hell.
Yes. It's beautiful.
It's beautiful. It's a giant.
Yeah, it's huge.
And also, you have these like giant structures that you found later down the line. It's not just like these small ones.
It's just like, and you see how big it is.
And you need to manage all of that because, as I said, some things they are worth shooting into and people need to farm them. Some things are not.
Something you just need to find place for to kind of keep them out. Yeah.
As I said, optimal strategy. So you see with the guys will go like this or i don't know so maybe let me actually
yeah assigning workers and stuff like that so you see it gets much much much more complex i don't know if the guy is even able to shoot oh yeah there we go so harvest clock 35 seconds you see he starts here from from the bottom let's yeah let him do this uh and shoots his whole inventory of i don't know like 15 20 characters and you see like some just go here bounce bounce off, and like at the harvest clock, by the way.
Yeah, see,
yeah, yeah,
35.
You're actually getting more time, yeah. Yeah,
you're getting more time else with bigger, bigger city. No, but like, you're no, but he was bouncing between, and he was.
See, yeah, he was stuck basically on the number 30. So it's okay, okay.
So he's extending it with some without the same thing. But you see what's happening with the harvest.
Yeah, of course.
Yeah, see, see, now you
know, because there's, yeah, there's this like zero zero zero point seven.
You farm basically everything and then it just kind of bounces up and does I don't know what like what what's that's basically that's just the time flying back to his base.
Yeah yeah the time flying back just because you're adding nice
you wish
you wish you wish yeah but this just gives you the you know the perspective on like how big the scale of this thing can get yeah
like look like also in the two games in one it's two games in one yeah actually i mean the if you just look at how this is just marketed, it's like basically IGN covers these huge videos on YouTube.
Then there's again so many of them on TikTok. Rather small than what we saw with
previous games that we discussed. But still, it's a lot of them.
I mean, it's not nowhere near
a level devil, but still, this is still pretty big. All these different guides, tips, and tricks, and all these things, which have hundreds of thousands of views, right?
Yeah, because you have all of that. So, direct correlation of like the more strategic options you have, the more you need to choose, therefore, the more guides will be generated on your content
if it's worth it enough, yeah, yeah, exactly. So, all this like balek species, but this is this is super innovative.
I haven't ever seen that thing, like the roguelide part with just like changing the mechanics of fusion, fission, and evolution. That's one thing.
Like, I've seen a few of the games doing similar things, but not in this setup. But this one, this like base brick breaker edition, I've never seen ever.
Like, oh no, this this is perfect.
That's what I was talking about.
Thank you so much for sharing, man.
I love these segments because it's just like, yeah, we deal a lot with mobile games where it's all about copying and like creatives, and this is just pure creativity. It's really nice to see.
This is super creative. And my guess is that people are working on this on mobile because this makes total sense on mobile.
You just need to streamline it, of course.
The controls you need to figure out, which I can. I guess you can.
I can see that happening. Come on, man.
Yeah, just like, you know, keep the character stationary.
You take out the VASD movement and just make the kind of aiming a little bit more. Also, take the main characters and make them freezing families.
Yeah, absolutely. It's also that.
But this bass thing, this is pure
innovation. Yeah.
Very, very interesting. Very deep.
I think this is the main part
why it kind of
carries the game. It works.
Yeah, awesome.
It works. Okay, awesome.
That was it. Thank you very much, dear listeners.
This is it. See you next time.
Please join the Slack channel. Comment your ideas, feelings, thoughts on the video.
And we see you next time. Cheers.
Bye-bye. Bye-bye.