The Tomb of the Heretic Saint | Age of Umbra Episode 8 Part 1

2h 26m
Part 1

The diminished but defiant group arrives at the Barrow of Blind Repose, seeking the last hope for the people of Desperloch...

DAGGERHEART
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AGE OF UMBRA
Small communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O’Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love.

BEACON
Curious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You’ll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord.

CREDITS
Key Art & Character Art by Anthony Chong Jones | @robotpencil
Player Miniatures by Hero Forge
Special thanks to Solar Simon DM
Main Theme Song by Omar Fadel
Set Design by Shaun Ellis
Set Fabrication and Production Design by Noxweiler Berf

Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.
Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources

Press play and read along

Runtime: 2h 26m

Transcript

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Speaker 21 Hey there, critters.

Speaker 26 This is Ashley Johnson.

Speaker 27 And Telison Jeffy.

Speaker 26 And we're popping in here to talk about our new podcast on Beacon Weird Kids.

Speaker 27 In this series, we're diving into our lives as former child actors, from unraveling our eccentric upbringings to embracing all the delightfully odd interests we still have today.

Speaker 28 We're covering so many topics like antique toys, taxidermy, Japanese pop culture, and honestly, anything else we come up with.

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Speaker 27 So to all the misfits, outcasts, and weirdos out there, come take a seat at our table and celebrate all things unconventional, nostalgic, and wonderfully weird.

Speaker 27 Welcome to Weird Kids.

Speaker 28 New episodes release every Tuesday.

Speaker 31 Hey there, Matthew Mercer here, and you're listening to the podcast version of Age of Umbra, a dark tale and campaign setting from our recently released tabletop RPG Daggerheart from Darrington Press.

Speaker 31 You don't need to know anything about the rules or system to enjoy the story, but if you're inspired to want to play along, we have several short how-to-play resources we lovingly call Get Your Sheet Together, available to watch right now on beacon.tv and youtube.com slash critical role.

Speaker 31 This is part one of the episode right now, and part two arrives the following Tuesday.

Speaker 31 If you'd rather get instant and ad-free access to the full episode, consider becoming a Beacon member where you can watch bonus content like the cast discussing each episode and critical role cooldown, receive critical role shop discounts, including on Dagger Heart, and much more.

Speaker 18 Sign up now at beacon.tv.

Speaker 32 And that should cover it.

Speaker 31 Now, let's dive into the adventure.

Speaker 39 Hello, everyone.

Speaker 38 And welcome to tonight's finale

Speaker 43 of our Age of Umbra Rock.

Speaker 10 House it in.

Speaker 45 House it in, dude.

Speaker 42 What's going to be happening?

Speaker 46 What's going to happen?

Speaker 47 Marisha,

Speaker 48 You got an action too.

Speaker 23 I do. You guys, Gen Con is nearly upon us.
We're going to have an action-packed Dagger Heart panel.

Speaker 52 Tons of games of Dagger Heart and Solar Gardens.

Speaker 49 Also, our Dagger Heart live show in Indianapolis and demos and sales.

Speaker 52 It's going to be at our booth, which is number 2841.

Speaker 56 Come see Daggerheart and Darrington Press in person.

Speaker 52 It is going to be great.

Speaker 57 Oh my God, god, we're married too.

Speaker 46 She seems much more thrilled.

Speaker 5 This is already all over AO3, by the way.

Speaker 60 And I believe we have another announcement.

Speaker 39 Yes, also.

Speaker 23 The Indie live show will be the first show using Dagger Heart to be set in Xandria.

Speaker 51 How's it gonna work?

Speaker 52 You're gonna have to see.

Speaker 10 But if you can't make it, don't despair.

Speaker 23 Our partner, Fathom Entertainment, is bringing it to movie theaters across the U.S. and Canada for one night only.
Just the one, August 5th, 7 p.m. local time.

Speaker 23 Tickets are available for purchase at fathomentertainment.com/slash critical role.

Speaker 54 I know.

Speaker 23 This little bastard.

Speaker 40 I know.

Speaker 10 Not fathom. Not fathom.

Speaker 58 Just a puff a lot. Just the mask.

Speaker 39 This marriage is off to a rocky sound.

Speaker 39 All right, Laura, did you have announcements?

Speaker 50 We have a shirt.

Speaker 50 We have a new. Which camera am I looking at? I haven't done this yet.

Speaker 46 We have a new Dagger Heart t-shirt featuring four of our Dagger Heart ancestries.

Speaker 10 Check it out.

Speaker 10 Whoa.

Speaker 47 Qatari, Orc, Clank, and Ribbon.

Speaker 51 Ooh, find it now in the US,

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Speaker 56 No!

Speaker 45 We do it!

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Speaker 42 you!

Speaker 56 I promised I'd make it simple, you jerks!

Speaker 56 Anyway. Sorry, Max.

Speaker 68 Oh, no.

Speaker 39 Thank you, Laura. Yeah.

Speaker 41 I think that concludes our announcements for this finale.

Speaker 69 And what a way to go.

Speaker 70 Oh, my goodness.

Speaker 43 For all my friends and my two legal partners.

Speaker 72 Let's go ahead and jump into tonight's episode of

Speaker 42 Age of Umbra.

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Speaker 81 Welcome to the age of Umbra.

Speaker 37 Last we left off.

Speaker 82 These survivors

Speaker 87 of the troop, enduring that have traversed much of the eastern edge of the Halcyon domain, pushed through Amber Reach, lost friends and others that walked into shadow and have found just the four of them now trudging forward beyond the Ashkal Quarter.

Speaker 94 the Celsian Athenium, the Cinnabar Quarter, and then eventually

Speaker 85 through

Speaker 74 the Aurum Wealt until finally

Speaker 25 you arrive at your destination,

Speaker 81 the Barrow of Blind Repose.

Speaker 29 A little battered, a little exhausted, you look at the heavily grown-over sealed front door to this mountainous subterranean tomb.

Speaker 1 to the heretical saint of Elyar,

Speaker 74 of which the research back in Desperlocht pointed to the possibility of a blessed branch might be an object that is capable of starting or restarting a sacred pyre like the one that was destroyed back in your home village, leaving it vulnerable, while the distant shrieks of the umbra

Speaker 112 continue to screech and echo on the horizon.

Speaker 113 So,

Speaker 75 as you arrive and settle in

Speaker 108 with your final destination before you, what would you like to do?

Speaker 115 We'll get this fucking map out.

Speaker 96 I forgot I had I'm a visual learner.

Speaker 117 I guess

Speaker 57 we have to decide if we're taking a short rest right now.

Speaker 112 Yeah, we had this discussion, right?

Speaker 115 Like, it's final stage.

Speaker 99 Yeah, if we don't.

Speaker 99 I'm confident.

Speaker 118 Oh, really? Oh, you are?

Speaker 99 No, I've got three hit points.

Speaker 116 We should do it.

Speaker 119 We should do it. But it's a short rest.

Speaker 23 The pros and cons, just to wrap it out.

Speaker 23 We get to be refreshed, which is probably the way to go.

Speaker 23 But so does he. He gets fear.
Yeah.

Speaker 57 How much? It's almost like this system is a balance.

Speaker 75 For short rest, I get 1d4 fear.

Speaker 122 So

Speaker 123 I get 1d4 fear.

Speaker 49 He could possibly get 4.

Speaker 115 Anything with ill intent could close in on us. But one of us will clearly take a watch.

Speaker 75 Probably me because I'm the best player and don't need to repair anything.

Speaker 51 Whoa.

Speaker 121 Sorry?

Speaker 121 Okay.

Speaker 57 I'm pro short rest, but you guys, I could go either way. If someone has a short rest.
Short rest, short, we need to kill it. If someone has a health potion, I could be fine to go as well.

Speaker 115 I do, but I think a short rest would be.

Speaker 48 Let's do it.

Speaker 23 Because then also I regenerate some of my abilities.

Speaker 117 My rest is

Speaker 39 that too.

Speaker 7 Might as well.

Speaker 115 Can I use my Slyborn, now the only Slyborn at the table, R.I.P.?

Speaker 60 Oh, wait, he didn't die.

Speaker 96 He just left.

Speaker 115 My scoundrel abilities to roll with advantage to find a safe place to hide yourselves.

Speaker 88 Certainly.

Speaker 108 So if you wouldn't mind, go ahead and making an instinct roll to find somewhere here at the base of these peaks of the Idol Hollows where you will most likely not be spotted or hunted.

Speaker 115 Any unique thing to this roll? Just regular?

Speaker 37 Just regular with advantage because of your ability.

Speaker 131 Okay.

Speaker 91 4, 11...

Speaker 115 12, 13, 13 with hope sees.

Speaker 133 13 with hope?

Speaker 109 All right. Sweet.

Speaker 133 So take that hope.

Speaker 57 Wow.

Speaker 1 It takes takes you the better part of about 10 or so minutes because these mountains are relatively sheer beyond the forest when the rest of the growing trees begin to no longer hold roots against the rock.

Speaker 84 You find one alcove that's a little cramped, but it is kind of pushed inward and out of visual range of most anything along this mountain ridge.

Speaker 72 And with that, you all kind of settle down.

Speaker 129 You kind of step, it's to the point where, let's say, a good part of the rain is being blocked from you, so you're not being absolutely drenched through your rest.

Speaker 32 Just a little bit of a spatter, which is comfortable comparatively.

Speaker 1 And you all settle in to go ahead and

Speaker 1 prepare for the hopeful discovery of a blessed branch.

Speaker 135 And in the beginning, trek back home.

Speaker 136 So,

Speaker 137 who's doing what during this short rest?

Speaker 57 Dink, ding, ding, dink, repair some armor.

Speaker 1 Go for it.

Speaker 13 So it's 1d4 plus 2 because you're you're tier 2.

Speaker 138 Then I will restore all of it without even rolling.

Speaker 140 Okay.

Speaker 57 And I will restore some health.

Speaker 57 That's also 1d4.

Speaker 141 1d4 plus 2.

Speaker 57 Then that will also restore all.

Speaker 100 Great.

Speaker 39 And that's it. That's 4 hope.

Speaker 91 Oh, you mean four fear?

Speaker 114 I'm sorry, 4 fear for me.

Speaker 32 It's my hope, guys.

Speaker 115 I'm going to spend 3 hope.

Speaker 115 to use a little life support on myself and clear a hit point so I can leave one of the actions free to keep watch during our short rest.

Speaker 141 And I'll post up outside of where we're resting, like

Speaker 141 kind of using them as bait and just keep an outside peripheral overwatch.

Speaker 83 You've got it.

Speaker 143 Misty?

Speaker 28 Alright, if you're keeping watch then, I am going to clear my

Speaker 68 HP,

Speaker 13 hold that.

Speaker 28 This one full up again. And then I'm going to add an armor because I only have one that I cleared.
So now I'm full up.

Speaker 145 Okay. Tink, tink, tink, tink, tink.

Speaker 88 So you repair up your armor and get it ready for the go.

Speaker 1 Feel much more sistery in that regard, Dexter.

Speaker 23 I cleared my stress. I was also only down one armor, but that's my that's my bag, baby.
So I uh filled that back up. I still have one hit point that I'm down, but I'm

Speaker 91 rolling a little bloody.

Speaker 91 Yeah.

Speaker 72 While you're keeping watch, and your eyes scan the horizon, you can see

Speaker 74 maybe in the forest outskirts, while while you did manage to heal the Fanewarden of the core heart of the Waleld, there's still dark things that lurk and hunt.

Speaker 92 Whether Umbertouched or not, they're still just natural dangers that stalk the territory.

Speaker 72 You see flying entities that, at this distance, in this lack of late-day light, you have no sense of scale.

Speaker 84 They're either very close and big,

Speaker 80 or a little further and very big.

Speaker 151 Go ahead and roll a D12 for me.

Speaker 13 1 D12.

Speaker 39 There we go.

Speaker 146 I'll take mine. What is yours? A 10.

Speaker 151 A 10?

Speaker 114 Well, mine was a 5.

Speaker 57 Everything's going right.

Speaker 39 Yes, everything's going right.

Speaker 39 There's no way to quench these flames.

Speaker 36 As you settle in,

Speaker 152 the rain itself begins to subside.

Speaker 153 Stop the rain.

Speaker 46 He He really is blessed.

Speaker 68 Oh no.

Speaker 155 He's cursed.

Speaker 1 But allows you all the rest without issue, without problem.

Speaker 11 So

Speaker 147 no disturbing of your time down.

Speaker 158 You regather your things, step out from the alcove, and return to the outside of the barrow at this root-choked, rock-in-dirt-crusted, forgotten tomb of the heretic saint.

Speaker 137 It looks closed, sealed, overgrown.

Speaker 84 How do you enter the barrack?

Speaker 141 Overgrown with a root that is like leafing and flowering, or like hard

Speaker 39 drake.

Speaker 32 Okay.

Speaker 158 It's like, if you look above it, it looks like there may have been a tree that grew there when they built it.

Speaker 41 Chonkies.

Speaker 43 And then it likely grew over, and then as the landscape began to shift with the age the tree died away and was kind of carved away in chunks by just sheer weather and wind and the roots have stayed and almost like become stone around the door unless anyone has a way to manipulate fauna i can talk to fauna but i can't

Speaker 57 and i can grow vines but i can't like make them go ahead and maybe want to ask what's contained within and why the door was overgrown i could are these roots fully dead?

Speaker 161 There is no leaf or much of a tree left attached to it.

Speaker 60 Dead thing. Coward.

Speaker 153 I could try.

Speaker 39 It's done. You and I combo.

Speaker 119 Sure. Speak to dead roots.

Speaker 13 We don't need to do this.

Speaker 117 Like, is this how we combo?

Speaker 66 This is how we do it. This is how this is boring.

Speaker 39 Let's put it on.

Speaker 75 If you want to try it, we know it.

Speaker 39 Bring them back to life.

Speaker 116 If you want to try it.

Speaker 164 so clever. I'm tempted to

Speaker 39 pretty sure it wouldn't work.

Speaker 66 Oh, let's try it.

Speaker 64 Fuck it.

Speaker 56 Oh, no, I'm going to remove all my hopes.

Speaker 64 Oh, my God.

Speaker 62 You're actually doing a tag team on this?

Speaker 46 We're doing a tag team.

Speaker 118 Wait, oh, you're doing a tag team.

Speaker 57 I thought you were just going to cast your spell at the same time I was going to cast my spell.

Speaker 115 No, tag team, baby.

Speaker 116 Jesus.

Speaker 80 We're going in.

Speaker 78 Let's go. Talk to a dead man.

Speaker 46 All right, so

Speaker 138 we join hands.

Speaker 25 The door, there's a progress clock

Speaker 56 to

Speaker 116 unseal the door.

Speaker 78 To unseal the door.

Speaker 46 Okay.

Speaker 93 And enter the barrow.

Speaker 2 I would like you both to.

Speaker 90 Now, do both of these spells require a spellcast?

Speaker 139 Mine does. Mine does.

Speaker 1 All right, I would like you both to roll a spellcast, and you can decide which of your rolls to go with.

Speaker 39 Okay.

Speaker 127 Here we go.

Speaker 124 I'm going to use reading between the lines because the roots are like lines on a page.

Speaker 5 Yeah. No.
Nope.

Speaker 5 Fair enough.

Speaker 5 Oh, it's a crit, baby.

Speaker 32 There it is.

Speaker 48 Double ones.

Speaker 70 Double ones. Did you roll a three?

Speaker 46 Double ones.

Speaker 66 I got a four.

Speaker 2 That's great. You both get a hope.

Speaker 32 You both clear a stress.

Speaker 39 And you both are a crit on this.

Speaker 168 As a

Speaker 43 critical success ticks it down three, and both of you got critical successes, that immediately completes the progress.

Speaker 39 Countdown.

Speaker 22 If you would both describe to me how,

Speaker 32 okay, well, you know what?

Speaker 129 Let's roll play this out.

Speaker 84 Describe to me how your combination of magical incantations

Speaker 2 merge and how do you beseech the dead roots that hold this door closed.

Speaker 115 I grab Snyx's hand and I place my hand on the roots and I say,

Speaker 116 Roots of the tree, roots that be,

Speaker 115 open your mind and speak to me.

Speaker 46 okay

Speaker 39 but i will

Speaker 80 pump in final words

Speaker 75 all right

Speaker 126 um

Speaker 118 building off of that um

Speaker 172 uh

Speaker 57 i uh i will say uh uh

Speaker 57 uh to the roots uh oh roots that lie dead please rise and speak

Speaker 175 you have knowledge that we desperately seek

Speaker 61 these

Speaker 176 long hardened, still

Speaker 134 lifeless roots that were grown over and left to protect and prevent the opening of this barrow from long ago begin to

Speaker 100 grow a bit of color briefly and creak

Speaker 25 against the door.

Speaker 29 You hear this heavy creaking

Speaker 108 like the sound of like a hard pumice stone being dragged across a hardwood floor

Speaker 84 and through your magic you hear the creak which comes through as

Speaker 180 I grew here before my purpose was sought

Speaker 11 I was bent to hold

Speaker 124 though not what I wished

Speaker 180 I am

Speaker 124 punished to hold this gate.

Speaker 124 He's punished.

Speaker 57 I... Through your magic, I will speak back to it and say,

Speaker 57 we cannot undo the years of punishment you've endured,

Speaker 57 nor can we free you from this prison. But

Speaker 7 maybe

Speaker 138 if we're allowed through,

Speaker 57 we could restore hope to this wood and maybe even

Speaker 57 shine a bit of light on you that you may grow again.

Speaker 162 The creaking sound grows a bit louder through your ears, and as your magic merges once more, the

Speaker 97 facets of natural aether weave that flows through the life forces of the domain above and below merges with the divine spark that still kind of sits like a residue in the absence of the gods, merge to come through this dead thing and find its words back to your ears.

Speaker 100 I have

Speaker 11 no will to keep this gate closed.

Speaker 11 My spark is gone.

Speaker 110 If your intent

Speaker 147 is foolish or true,

Speaker 11 then the barrow is yours.

Speaker 140 The roots

Speaker 32 begin to crack, and you watch as the thick, matted cluster of leftover tree roots begins to

Speaker 115 break away,

Speaker 41 revealing behind it a raccoon.

Speaker 73 This heavy stone doorway itself bisected in the center, but it looks like it's been

Speaker 2 heavily sealed, adhered magically.

Speaker 108 And you watch as the roots begin to crumble, some of the roots dig into pockets of the stone where it was kind of grown into and held.

Speaker 185 And it digs deeper and deeper.

Speaker 109 The will, the final undying will of this long dead tree, left to the elements to be forgotten,

Speaker 74 enacts its last bit of will.

Speaker 185 It means to crack the door with its earthly strength.

Speaker 84 The door begins to crumble inward,

Speaker 95 leaving a good four and a half foot wide gap where the top parts have crumbled and stumbled down.

Speaker 86 You kind of step aside as someone begins to roll down the sheer incline or decline that you had just come up, kind of tumbling towards the edge of the forest.

Speaker 144 But there, as the dust begins to settle, you see the lightless subterranean path into the barrow before you.

Speaker 46 That was awesome, John.

Speaker 46 Great job,

Speaker 70 great job, great job.

Speaker 39 Wonderful.

Speaker 187 Okay.

Speaker 67 Okay.

Speaker 99 I'll pat the roots. Thank you.

Speaker 28 Yes, I'll pat the roots too. Thank you.

Speaker 115 I'll pump a little divine energy into the tip of the bone-hooked glaive and just sort of hold it out like a torch as we head into

Speaker 141 whatever lies beyond the door.

Speaker 188 We actually made it.

Speaker 131 All of us

Speaker 172 alive.

Speaker 46 Every single one of us.

Speaker 39 Every one of us.

Speaker 115 My memory's a little.

Speaker 189 I think it was the woods.

Speaker 117 Whatever that mist was.

Speaker 138 Four started out.

Speaker 39 Four,

Speaker 70 Okay.

Speaker 39 Erasier's a bitch.

Speaker 46 Now remember.

Speaker 188 Once we get in here, stay near me.

Speaker 3 As long as you're near me, I can protect you.

Speaker 132 You are our shield.

Speaker 175 I am your shield.

Speaker 8 You are your shield.

Speaker 61 Yes.

Speaker 112 Stay near me, so I can blame my farts on you.

Speaker 81 Let him be remembered by his last words.

Speaker 170 Stop it.

Speaker 24 I don't think that was me. I don't have a digestion system.

Speaker 67 Oh, no.

Speaker 24 But I do make pipe organ noises, but

Speaker 24 you literally toot. I can pretend that I toot.

Speaker 69 Now that's a barred concept.

Speaker 42 Flatulant bar.

Speaker 192 The flat room answer.

Speaker 32 That'll be a subclass for Dagger Heart down the road.

Speaker 39 Dagger Fart.

Speaker 42 Dagger Fart?

Speaker 45 Oh, God.

Speaker 108 So do you enter Kiberrow of Land Repose?

Speaker 157 Yes. Perfect.

Speaker 97 With that, the rain begins to subside.

Speaker 92 And the shaded interior

Speaker 147 is all that greets you.

Speaker 185 A stale, ancient smell of air not exposed for almost a century.

Speaker 146 The rain vanishes behind you as the tunnel just continues straight

Speaker 145 for a few minutes.

Speaker 111 Carefully, you step.

Speaker 84 The rest of you kept close, the little bit of flickering divine light that Idol has kept at the edge of his weapon.

Speaker 124 The only real beacon to alight the sides of stone.

Speaker 29 The earth here looks like it was carved but not finished.

Speaker 137 Like the effort of this barrel was not in the pathway to wherever this saint was interred.

Speaker 146 You're not certain what to expect.

Speaker 145 By the elements of history that you've gleaned, the shreds of memory or the past that you've managed to acquire in your travels speak of the saint's execution by the Grand Ordinance before being placed here to be forgotten.

Speaker 109 This blessed branch interred with it as a way to keep its blasphemous golden path from diverting true followers of the faith of the now gone veiled gods.

Speaker 181 So the rough-hewn tunnels feel almost apropos

Speaker 146 for something that the ordinance were not trying to

Speaker 92 leave with much splendor.

Speaker 92 You continue to push in,

Speaker 44 Misty.

Speaker 147 You reawoken tunnels, and you have memories of tunnels.

Speaker 12 Ah, some that are fractured.

Speaker 84 The smell in here, because it is so still and old, it reminds you of many things.

Speaker 105 Tell me, what is it about this tunnel

Speaker 146 that is so familiar to you?

Speaker 146 And which life and what memory does it evoke?

Speaker 188 It is my spirit's memory

Speaker 188 of

Speaker 188 being

Speaker 175 very scared,

Speaker 175 alone,

Speaker 175 cold,

Speaker 175 and it makes me very sad.

Speaker 175 I know that I've

Speaker 30 lost people that I love

Speaker 175 in a place like this,

Speaker 30 but there's also that part of me that knows,

Speaker 30 and I don't know if it's another memory from the vessel.

Speaker 30 But I know that

Speaker 30 there's comfort in the vessel as well.

Speaker 11 Comfort in the vessel.

Speaker 14 Comfort in something of divine origin.

Speaker 156 This sadness, this

Speaker 146 sensation of loneliness that you feel and lost in this memory.

Speaker 12 You look up beyond the path and for a moment your friends aren't there.

Speaker 14 Instead you just see this small golden light.

Speaker 14 You see a woman,

Speaker 149 beautiful and soft of face.

Speaker 14 A gentle hood over her head as she approaches

Speaker 140 what looks like

Speaker 149 a multitude of people in the throes of lament,

Speaker 95 mourning something heavily.

Speaker 178 And she walks up and takes one of their cheeks and lifts it to her shining golden face.

Speaker 14 And you sense their

Speaker 170 mourning

Speaker 132 fade

Speaker 178 and is now filled with hope.

Speaker 14 And she looks up towards you.

Speaker 156 with that smile, that golden smile, and you blink and it's just the divine light at the edge of Idol's weapon.

Speaker 193 And you catch yourself walking alongside and

Speaker 95 blink the memory from your view and

Speaker 95 continue walking ahead.

Speaker 95 Brixton.

Speaker 147 As you continue to walk,

Speaker 81 the bobbing of that golden glow of Idol's little

Speaker 95 burning flame

Speaker 12 you've looked so long into the flicker of fire

Speaker 134 and as you stare into it, looking for some sign, some good omen, some semblance of strength from the flames that have protected you and your

Speaker 100 kin

Speaker 182 for so long,

Speaker 194 you see it.

Speaker 119 Is it a sacred

Speaker 108 pyre before you?

Speaker 156 No, it's a brazer. It's a brazer burning

Speaker 144 in a small natural temple away from a city.

Speaker 77 And you see figures walking through the wood carrying their own small

Speaker 150 censers that hang,

Speaker 156 each with their own little flame burning.

Speaker 151 And at the front,

Speaker 178 they follow this beautiful woman with her

Speaker 178 hood up

Speaker 111 She has this soft smile that continues to look up towards the sky as she steps and just this radiant golden glow that emanates from her face.

Speaker 146 They're traveling.

Speaker 12 They're on a pilgrimage.

Speaker 92 There's but ten of them.

Speaker 111 But they stop.

Speaker 95 She turns

Speaker 149 and she speaks wordlessly to them.

Speaker 14 And as she does, that light

Speaker 146 You can't help but find the same solace in that light as you found in the pyre.

Speaker 134 It's a symbol of hope. It's a symbol of possibility.

Speaker 41 Of a path back to

Speaker 41 what

Speaker 14 has forsaken this world.

Speaker 84 And a part of you steps forward towards it instinctually, like you feel drawn to the flame, like a moth to the very fire that'll burn it.

Speaker 81 And with that step, you bump into Snyx.

Speaker 109 Look back and the pilgrimage is gone.

Speaker 195 The woods were never there.

Speaker 95 You're just stepping here in this long tunnel

Speaker 144 along those that remain.

Speaker 144 Sorry.

Speaker 57 It's okay, you said to stay close. Yes, yes.

Speaker 57 Good.

Speaker 57 Are you okay?

Speaker 188 Yeah, I think it's um

Speaker 70 I thought I saw something, but

Speaker 70 just a trick of the light, I think.

Speaker 70 Brixton.

Speaker 12 What does this ominous portent, this flash of

Speaker 111 history that's not yours,

Speaker 144 flicker on in your memory?

Speaker 182 What was the last piece of true hope that came across you before you left for this journey?

Speaker 68 What a good question.

Speaker 188 I think Brixton

Speaker 68 has a hard time seeing this saint.

Speaker 188 And it almost reminds her of the Emberwarden Gina

Speaker 68 and the look in her eye

Speaker 189 and what little ounce of hope that she had left.

Speaker 188 She invested in Brixton

Speaker 189 and put the weight of

Speaker 57 what world that they know

Speaker 188 onto her shoulders.

Speaker 24 Maybe a bit self-imposed and maybe a bit

Speaker 30 inflated, even from Brixton.

Speaker 63 But nevertheless,

Speaker 188 those words were said.

Speaker 188 Brixton was to bring us salvation.

Speaker 12 And that's too much to put on one person.

Speaker 12 You can't do that.

Speaker 14 You've come this far and lost so much, and here you stand in the face of history and destiny and while you

Speaker 182 for so long you thought you were chosen to walk this path you look at your hands and for the first time you see that you're just a woman

Speaker 14 a woman in a dying world that is so much bigger and so much hungrier and dangerous than you are

Speaker 14 your hope die is now a d8

Speaker 14 what does that mean

Speaker 14 until you roll with until you roll a success with hope or your next rest your hope die is a d8 oh shit wait yeah that is bad That is bad.

Speaker 39 That's the chance.

Speaker 39 That's awesome. So instead of rolling

Speaker 187 this for my hope die,

Speaker 60 you roll a d2

Speaker 39 with hope.

Speaker 48 Until I roll with hope.

Speaker 14 Until you roll a success with hope.

Speaker 115 Practice roll right now. Practice roll.

Speaker 39 Practice roll.

Speaker 49 What if this goes well, though?

Speaker 9 Nope. It did not.

Speaker 196 It's going to be hard.

Speaker 184 Nope.

Speaker 42 Narrator. It did not.

Speaker 39 Or did not.

Speaker 67 Oh, my God.

Speaker 68 Okay, all right.

Speaker 121 All right.

Speaker 39 Sticks. Button breaks.

Speaker 56 Yeah, ignore it.

Speaker 173 Ignore it.

Speaker 165 But breaks.

Speaker 24 She shares this burden, though. She's gotta know.
She shares this burden.

Speaker 189 She's made it this far with her only companions.

Speaker 118 The only four people

Speaker 46 that she loved with.

Speaker 128 Idol disappears.

Speaker 196 Shit.

Speaker 46 Shit. Was there? Was there another?

Speaker 24 She, she has to lean on.

Speaker 188 She does not share this burden alone.

Speaker 199 Isn't that right, Snyx?

Speaker 57 We'll find out in a second.

Speaker 105 As you look towards Snyx, Snyx's vision is elsewhere.

Speaker 144 Snyx, you.

Speaker 148 As a person who has traveled alone across much of this land, knowing how dangerous it is, you're not a person who's used to just looking ahead.

Speaker 146 You look ahead, then back, then right and left, then up and anywhere danger could be.

Speaker 77 And here, you can't help but instinctually kind of step to to the rear of your more defensible allies,

Speaker 4 waiting for your moment to strike with the most efficiency.

Speaker 146 But until then, you're just afraid of an ambush.

Speaker 149 And you look ahead to the light, you look to the side where the cavern walls are, and you look where you came from.

Speaker 108 And as you turn, you see a light like the tunnel ends about 10 feet away from you.

Speaker 112 Daylight.

Speaker 84 Just beyond there. In this mid-golden day hue, you see shapes, shadows in the distance, 30 feet away on this massive precipice.

Speaker 80 This beautiful, polished white platform.

Speaker 84 You can see and recognize the distant towers of Amber Reach, not yet fallen to the degree they were as you've traversed it in recent times.

Speaker 147 And there you see, on her knees in chains, a beautiful woman.

Speaker 149 Her golden face glowing as she just looks up to the sky.

Speaker 151 Surrounding her, you see other heavily robed figures adorned with golds and reds.

Speaker 113 They shout soundlessly, a commanding judgment.

Speaker 111 And she doesn't hear it.

Speaker 149 She just looks up to the sky and smiles.

Speaker 123 You see others thrown onto their knees around her.

Speaker 129 Three other disciples.

Speaker 134 Three that are in similar chains.

Speaker 112 And as they shout,

Speaker 147 the light begins to get brighter and the tunnel grows shorter.

Speaker 1 Your focus and your vision begins to pull towards it like you're being thrust towards it.

Speaker 129 You instinctually yelp.

Speaker 4 And that's when you bump into Brixton.

Speaker 15 Oh, no, sorry.

Speaker 57 That was my fault. That one was my fault.

Speaker 124 Glowing golden face or like a metallic mask?

Speaker 124 It,

Speaker 149 well, from their vision, it is a human soft face with just this soft golden glow

Speaker 188 Did you see something?

Speaker 9 I did

Speaker 199 a a woman in pain or

Speaker 57 not in pain but

Speaker 57 definitely in trouble

Speaker 57 maybe it's the

Speaker 57 the person in this

Speaker 57 Maybe she's trying to communicate to us or her spirit is

Speaker 57 the echo of her spirit is calling out to us.

Speaker 188 It's almost like we're literally walking in the path of her memories.

Speaker 112 She's out of focus, alright?

Speaker 80 It's game time.

Speaker 112 No time for visions.

Speaker 140 This is.

Speaker 16 This is it?

Speaker 188 Maybe it's just the air in here. Maybe it's a little

Speaker 57 stale. Maybe it's worse than that.
Maybe it's.

Speaker 57 I need to confess something to you

Speaker 68 to me

Speaker 57 I think it's my shame that I'm seeing

Speaker 57 Aliana

Speaker 121 what's what what about her

Speaker 57 I don't know what about her

Speaker 57 I've

Speaker 194 I've never met her

Speaker 7 You sent me to bring her a letter, and

Speaker 57 I did.

Speaker 57 But she was not there, and they had never heard of her.

Speaker 57 I don't think she ever made it to Okros.

Speaker 57 I didn't have the heart to tell you that

Speaker 57 she's probably been dead for years.

Speaker 3 It's not true.

Speaker 68 You're lying.

Speaker 3 You said you've been there.

Speaker 23 You said you... She had a garden.
You said she had a garden.

Speaker 7 I didn't know how well I'm...

Speaker 57 I'm a coward. I didn't know how to tell you that she was

Speaker 7 gone.

Speaker 57 I wanted you to have some hope.

Speaker 57 But the letter.

Speaker 199 You wrote the letter.

Speaker 199 All of them.

Speaker 57 I think maybe my.

Speaker 57 My guilt or something is being magnified by the walls or

Speaker 57 I don't know. I just can't go into this without a clear conscience.

Speaker 57 I just know that everything I've done is out of fear. I couldn't save my

Speaker 199 friend, my womper.

Speaker 57 I couldn't tell you the truth. I couldn't face my fears.
Some asshole's been chasing me for a year and I've been running.

Speaker 57 Maybe I shouldn't be with you guys. I

Speaker 57 don't know.

Speaker 7 I don't know.

Speaker 80 Who's been chasing you?

Speaker 57 Someone from Amber Reach, one of the warlords there.

Speaker 57 That was his package.

Speaker 161 The case?

Speaker 199 Yeah.

Speaker 125 I didn't know it was a tongue. Well,

Speaker 57 I kind of stole it from him.

Speaker 57 I worked for a group called the Phantom Stride, and

Speaker 57 but I've been on my own for a while, and

Speaker 57 I'm doing odd jobs for good people like you, and

Speaker 3 you deserve better.

Speaker 57 All of you really are.

Speaker 57 You're such nice,

Speaker 139 holy people. Like, you

Speaker 80 believe, and you

Speaker 57 might be a god.

Speaker 125 I don't even know.

Speaker 57 Something. I don't know.
You're something.

Speaker 57 You're something.

Speaker 91 A relic from the past.

Speaker 7 And you... You have the

Speaker 57 magic of divinity.

Speaker 99 I'm just a liar.

Speaker 124 I am a god.

Speaker 7 Well, okay.

Speaker 39 You're not a.

Speaker 163 You are a liar.

Speaker 63 You've lied.

Speaker 80 But you're also capable of great things.

Speaker 164 Think of what we've done on this trip.

Speaker 189 I think it's just this place that's magnifying that.

Speaker 112 Snakes, you're capable of amazing stuff, and you've been there for all of us.

Speaker 112 I'm sorry.

Speaker 188 I understand your reasoning.

Speaker 188 I actually do.

Speaker 188 No one wants to deliver bad news

Speaker 91 in this world.

Speaker 91 Thank you for telling me.

Speaker 188 I think I will still need time

Speaker 188 to process it.

Speaker 188 Sure.

Speaker 188 Snyx,

Speaker 149 I'd like you to make an instinct reaction roll for me, please.

Speaker 149 That's not snicks.

Speaker 39 19

Speaker 139 with fear.

Speaker 7 Oh, with reaction. 19.

Speaker 113 As much as

Speaker 39 this

Speaker 190 reveal

Speaker 178 this

Speaker 149 culmination of coward cowardliness.

Speaker 10 The

Speaker 111 guilt that you feel for what you've said and done is there.

Speaker 134 The fact that Brixton, while needing time,

Speaker 147 reacted more

Speaker 146 empathetic than you anticipated

Speaker 146 keeps your will strong.

Speaker 204 And you push on. Hi, neighbor.
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Speaker 206 Because new, sweet, and smoky special edition gold sauce is here. Made for your chicken favorites.

Speaker 37 I participate in McDonald's for a limited time.

Speaker 100 Idol.

Speaker 4 As they have this conversation,

Speaker 181 sternly turn back around to where your light is, and as your vision passes into the tunnel, it's not dark.

Speaker 111 It's lit with torchlight.

Speaker 144 There are people in there.

Speaker 178 You step forward to these two large doors that are open,

Speaker 158 and there is a chamber within.

Speaker 119 With amongst the rough-hewn rock that's been cleared out of the space, there are beautiful carved, polished pillars that almost build a makeshift

Speaker 84 cathedral chamber within.

Speaker 106 There's risen platforms and massive pillars that rise up and catch the ceiling.

Speaker 88 You see in the back, this looks like a worship hall.

Speaker 85 Guys, where did this.

Speaker 151 They're not there.

Speaker 108 And the people that are in this chamber you see are wearing travel vestments, long hanging robed sleeves of red gold.

Speaker 1 You see about twelve of them

Speaker 110 and beyond them you see four women in chains.

Speaker 159 Three of them dressed in similar red and white robes on their knees,

Speaker 92 all looking to one central figure

Speaker 136 that sits before them.

Speaker 163 Shackled.

Speaker 151 Her hood thrown back, her dark hair tumbling past her shoulders.

Speaker 81 and she just looks up, away from them all, with a beautiful smile

Speaker 111 and a golden, vibrant hue that just glows from her face.

Speaker 95 You quietly watch as a man from the troop walks out next to her.

Speaker 41 An older man,

Speaker 140 portly, angry.

Speaker 72 You can only describe his expression as furiously jealous.

Speaker 84 As he shouts things at her that you do do not hear, it is silent.

Speaker 156 He clutches a familiar scepter in his hand of silver and gold.

Speaker 12 And he points a finger down at the woman's golden face.

Speaker 136 As two figures step up,

Speaker 112 withdraw blades. No.

Speaker 81 and begin to carve her face away.

Speaker 123 You shout no and rush forward, and the light at the end of your weapon flares for a second

Speaker 92 and the room is dark once more

Speaker 167 the rest of you watch as idol shouts no and steps forward and stops just as you come upon this open double door into an interior chamber

Speaker 167 no

Speaker 141 more messing around

Speaker 140 It's game time.

Speaker 189 We gave the scepter back, right?

Speaker 80 I mean, not back. We bartered with it or did we keep it?

Speaker 99 I have the scepter? Yeah.

Speaker 68 Yeah, I have it.

Speaker 126 Take it out real quick.

Speaker 68 Okay.

Speaker 112 Does it look like the same silver and gold scepter from the vision?

Speaker 115 I just saw somebody use that.

Speaker 115 And two other

Speaker 115 zealots stood up behind a woman with with dark hair and a face shining like gold, and they carved her face.

Speaker 16 And one of them was holding that scepter.

Speaker 57 Oh god, so it's a bad thing?

Speaker 7 I mean,

Speaker 57 I know it's a bad thing, but it's a real bad thing.

Speaker 16 Maybe it's good we kept it.

Speaker 68 Wait,

Speaker 3 that that scepter was in the

Speaker 208 in the box with the tongue, yeah, right?

Speaker 199 Yeah, yeah,

Speaker 175 so who whose tongue is that?

Speaker 188 You said you saw Elias? Is that what it was?

Speaker 30 The scepter of Elias and scepter of Elias and

Speaker 57 the small socket that came with it.

Speaker 140 Evelar?

Speaker 118 yeah, Eveliar

Speaker 39 Evliar

Speaker 187 Evliar Evliar

Speaker 30 Was that Evliar's tomb?

Speaker 30 I don't know

Speaker 128 the room that we've just walked into.

Speaker 139 Is it like the one that was in my vision or more?

Speaker 149 It is the room in your vision,

Speaker 146 but a different time.

Speaker 97 When you saw it, it was

Speaker 154 recently completed, fresh, candles lit around,

Speaker 146 like some sort of ancient rite or ritual was about to be conducted.

Speaker 4 Here as you step in, it is dark.

Speaker 146 It is still.

Speaker 142 It smells a forgotten, ancient nothing.

Speaker 109 You look about the ground and there is crumbled shale.

Speaker 151 There are blackened spikes of unnatural rock emanations from the umbrella effect on some deep subterranean elements.

Speaker 151 You can see the pillars stand, but roots have grown through and surround elements of the ruin nearby. You see the candelabra and all manner of candles that sit around only slightly melted.

Speaker 147 Since who knows how long?

Speaker 190 They were lit for

Speaker 14 a ritual that may have been conducted here.

Speaker 81 And amongst them,

Speaker 12 skulls.

Speaker 146 Many skulls.

Speaker 146 Dozens.

Speaker 13 Maybe a hundred.

Speaker 144 Make a knowledge roll for me.

Speaker 68 Maybe you'll roll with hope.

Speaker 7 Maybe I will.

Speaker 111 Is this something I can use historically inspired?

Speaker 128 You can very much do so.

Speaker 128 Spend AO

Speaker 128 plus, so that would be plus three total.

Speaker 128 Come on.

Speaker 121 I rolled with hope.

Speaker 9 She did.

Speaker 127 Wait, she did. I did.

Speaker 57 Oh, but it wasn't a success with hope.

Speaker 24 Oh, is it gotta be a success with hope? Correct.

Speaker 187 Well, it might hang on.

Speaker 48 Eight

Speaker 199 with hope.

Speaker 207 Can I

Speaker 125 use

Speaker 3 four from one of my prayer dice to bump it up above ten just in case?

Speaker 88 If you want to try that.

Speaker 80 You okay there?

Speaker 125 Dusty.

Speaker 110 You had visions of followers on pilgrimage

Speaker 134 behind this saint,

Speaker 149 this promised path.

Speaker 110 And from what you've heard, the reason that the Grand Ordinance took notice

Speaker 12 and disavowed this path was her pull grew stronger, her flock growing denser.

Speaker 39 And you look at all these skulls, and while you may have seen the four that were set for the central execution and sealing of this ritual,

Speaker 4 You think they also laid with them all of her followers.

Speaker 144 All of her most devout followers.

Speaker 23 Was that a success?

Speaker 96 That was a success.

Speaker 96 Yes.

Speaker 46 Ba-boy! But boy!

Speaker 23 So I get my D12 back?

Speaker 52 You do.

Speaker 165 Yes.

Speaker 161 With that,

Speaker 115 having seen this room before, can I almost

Speaker 115 automatically start to move towards the middle of the room where I saw this woman with the hair and the golden face and getting carved?

Speaker 115 Can I move to the spot where she was and just look at the ground where she was kneeling?

Speaker 163 Yeah.

Speaker 114 You walk into the middle of what is really a

Speaker 34 sepulcher chamber.

Speaker 72 A holy site constructed for the purposes of keeping a heretic.

Speaker 123 So much work gone into

Speaker 16 someone who was subjugated by the ordinance.

Speaker 146 But you gather that's likely because for their sealing ritual to be done,

Speaker 95 there was a minimal requirement requirement of holy surroundings

Speaker 68 and remind me

Speaker 23 she was not a worshipper of the veiled gods

Speaker 134 from from what was heard she could see the path they took when they left

Speaker 34 she could see the path they took her sight her her her golden radiant face was ever able to see the path they left on and she was to guide her followers along to find where they went.

Speaker 23 And the Grand Ordinance did not like this because the Grand Ordinance was a God-King.

Speaker 23 They were God-King

Speaker 39 devotees?

Speaker 123 They were God-King devotees, but also the

Speaker 84 alongside the God-King, if not just below, the

Speaker 163 organizational faith-based government of the old world here in the domain.

Speaker 29 They believed her visions to be blasphemous.

Speaker 179 They believed her path to be unholy

Speaker 86 and having no bearing in the existing scripture.

Speaker 147 So from their standpoint, her path could only be an unholy one.

Speaker 72 As you look about this chamber, you see beyond all the candles and the pillars and the beautiful massive back cathedral like ritual carved wall that rises up

Speaker 125 you see

Speaker 140 what looks like a

Speaker 151 a ritual table set up with candles on it

Speaker 114 a book that is burned

Speaker 151 and on the top dais a stone

Speaker 113 casket that sits in the center

Speaker 134 and to the front of it on a lower platform closest to you a much simpler wooden casket and on the far two sides of it two more simpler wooden caskets So there are three wooden caskets that kind of triangulate this central stone one

Speaker 193 and as you hold the light up you can see on this central stone casket there is a collection of objects.

Speaker 77 Coins what looks like dried fruit pits or gems.

Speaker 106 You can't tell quite from this distance.

Speaker 104 It looks like are offerings placed?

Speaker 123 You're not sure. It's too high above.

Speaker 108 You just see just kind of things atop it from the position you stand at.

Speaker 20 Atop the casket.

Speaker 135 Atop the stone casket.

Speaker 126 Payday.

Speaker 107 We should definitely set fire to these caskets.

Speaker 39 Uh-huh. Certainly a choice.

Speaker 139 I mean, well,

Speaker 57 I could just walk in, open it up, and grab the thing and leave.

Speaker 115 Which one, the stone casket or one of the three wooden ones?

Speaker 57 I would assume the stone one, but that's just an assumption.

Speaker 57 There's four of us, we could each open all of one of them all at the same time.

Speaker 39 Can we give a look?

Speaker 209 Can I look around and see if there's anything else?

Speaker 148 I would like you to make an instinct action roll for me to perceive any other details in the environment you're seeking.

Speaker 104 When you said looking for anything else, what are you looking for?

Speaker 128 For starters, what's the ceiling like?

Speaker 60 Is it like marble sepulchre above us?

Speaker 140 Am I saying that right?

Speaker 153 Sepulchre above. Sepulchre.

Speaker 155 Sepulchre. Sepulchre.

Speaker 78 Sepulchre.

Speaker 125 Sepulchre.

Speaker 2 When you kind of look up at the light, it's a rough kind of cavernous ceiling.

Speaker 108 It looks like this was partially a natural cave that they expanded on and then either brought in or built things within it and then sealed it off. Sepulchre.

Speaker 209 Sepulcher. Yes, ceiling, markings,

Speaker 28 any maybe additional

Speaker 28 trinkets that are around

Speaker 175 that could contain a branch.

Speaker 9 Sure.

Speaker 28 Maybe not a casket that we have.

Speaker 137 None of us have seen a branch, right?

Speaker 108 Not since walking in.

Speaker 163 No, I mean in our lifetimes.

Speaker 170 No, we've only heard of them.

Speaker 187 Um

Speaker 28 that is

Speaker 28 sixteen with fear.

Speaker 28 Okay.

Speaker 14 So branch could be anything.

Speaker 199 Branch could be yes.

Speaker 23 Spheric could be interpretive.

Speaker 130 You bounce around like, you know, there's the broken bits of stone, there's the skulls, and you kind of look around the piles of skulls to see if they're like hiding something without touching them, nothing there.

Speaker 83 There are those wooden caskets that sit lidded,

Speaker 72 triangulated around the center of this chamber.

Speaker 75 You step up onto kind of the central next level, the dais where the stone casket sits, and look up to where this kind of pile is.

Speaker 95 And you see the coins and things that are there, they're arranged intentionally.

Speaker 86 It's not just a pile of things that aren't on there.

Speaker 108 They're kind of all set at angles, and you can see there's markings upon the stone connecting where they are.

Speaker 72 Like, whatever these things, they're not offerings more than it's like a geometric design or a sigil on top.

Speaker 185 And resting amongst them, you see about a foot-long, pale,

Speaker 111 blanched piece of wood extending in about four little

Speaker 151 branches that stick off to each side, just resting on top.

Speaker 125 Grab that thing with you. I don't trust it.

Speaker 39 No,

Speaker 57 just yeet it and let's get out of here.

Speaker 24 But if it's a decoy, what if it's what if it's a sound?

Speaker 42 Yes!

Speaker 66 Yeah, yes, exactly.

Speaker 46 But I think

Speaker 188 what is supposed to light it

Speaker 139 up. Blood? No, wait.

Speaker 3 I think if you said

Speaker 146 it's a fire to it, it maintains its flame.

Speaker 68 Yeah.

Speaker 30 Well, it's like a special fire. They have to.
I don't know.

Speaker 57 You're a pyre keeper. You know what starts?

Speaker 70 You have to take it back to the fires.

Speaker 2 Oh, yeah.

Speaker 60 Well, say, not even having a role.

Speaker 143 This, your whole life has been the lore of the sacred pyre.

Speaker 146 The branch, when it is ignited, becomes a sacred pyre.

Speaker 2 So to light it here, we build the pyre here.

Speaker 127 Which would be dope.

Speaker 42 So no fireman.

Speaker 49 Here's just the four of us for forever.

Speaker 42 Start a new

Speaker 46 colony.

Speaker 115 Just saying, go people for all.

Speaker 57 Guess we just have to make a lot of babies.

Speaker 28 Is there a particular shape to the coin?

Speaker 46 Any sort of rune or whatever?

Speaker 108 It definitely looks intentional.

Speaker 101 And the arrangement of it isn't symmetrical, but it isn't just like a pile of coins tossed.

Speaker 159 It's like there's like two here, then a third one about a foot and a half in, and there's one over here.

Speaker 43 And you can see like a slight drawing of like a like a bit of a soot path that connects one to another and a very well-made circle.

Speaker 115 Yeah, and this is on the stone casket on the stone casket lid.

Speaker 23 And the branches are sitting right there. Yeah.

Speaker 80 Can

Speaker 39 I

Speaker 115 go over and you're supposed to can I hold my hand above the branch and just feel is there it can I make any kind of a

Speaker 115 magic read? Is there anything emanating from the branch? Anything like that?

Speaker 140 I had deja

Speaker 140 crazy right now.

Speaker 117 Do you really?

Speaker 203 They just changed something.

Speaker 117 You can either

Speaker 116 updated the matrix.

Speaker 37 You can either roll instinct to sense it instinctually, or you can roll knowledge to analyze it based on what's visible in front of you.

Speaker 60 I'll go instinct.

Speaker 81 Okay.

Speaker 115 16, 17 with instinct, with fear.

Speaker 132 With fear. Okay.

Speaker 167 You

Speaker 144 tap once more into that that little spark of golden power within you.

Speaker 43 And as you reopen your eyes, indeed, where the lines are there, they are connected by an invisible divine sigil.

Speaker 147 There is a protective ward here.

Speaker 86 When they interred her, they believed

Speaker 98 that whatever power she had should remain sealed.

Speaker 43 that no one should be able to free her from this and let her build her flock a second time. So they made sure when they executed her that they also bound her here.

Speaker 185 And this branch is part of this binding.

Speaker 57 The hallway that we came in through,

Speaker 57 is there like a door?

Speaker 3 Did we pass through a door?

Speaker 114 We passed through an open door that leads in here.

Speaker 63 Open door?

Speaker 57 I don't like that. I feel like if we touch this thing, the door is going to shut or something.

Speaker 60 Should we try and wedge it open? Maybe.

Speaker 140 Okay. Are there any pews, boulders, rocks, fallen shale, anything that we can?

Speaker 75 There's no pews here, but I mean, there are some larger pieces of rock, some very big pieces of rock that have just kind of fallen in over time, but those would be far too big for you to move.

Speaker 176 But

Speaker 108 there are some sections of stone about this big that you can try and wedge and hold the door in place.

Speaker 7 Do that. Yeah, I'll do that.

Speaker 9 Okay, sure.

Speaker 3 Okay. Try to move some stone.

Speaker 140 Go move some stone over and put it up and kind of create a little fairy.

Speaker 28 I could just stay behind the door and I could just mage hand.

Speaker 28 And we could see on the other side of it. Magic hand.

Speaker 7 Magic hand, magic hand.

Speaker 139 How far does your magic hand go?

Speaker 60 Far.

Speaker 28 It goes, uh, it goes, uh, strength is your own with far range.

Speaker 115 Uh, is the door far range from the stone caskets?

Speaker 157 It's a little bit further away.

Speaker 198 Oh, see.

Speaker 28 Well, I can stay inside.

Speaker 117 I think we just grab it.

Speaker 39 I think we're overthinking this.

Speaker 199 You do? Yeah, sure. You're crazy.

Speaker 115 I'm worried about the wooden caskets more than the main one.

Speaker 60 There's no, like, we're going to lift this thing.

Speaker 23 It's going to break the seal. She's going to bust out of shares.

Speaker 211 Yeah, she's going to have no fear.

Speaker 154 She's okay.

Speaker 57 If we grab it, let's be ready, though.

Speaker 63 Let's spread out.

Speaker 199 Stay near me.

Speaker 7 Well, okay, but then

Speaker 57 like

Speaker 57 big attacks that affect all of us could happen.

Speaker 57 And then also, we should prepare any protective spells or anything.

Speaker 57 Rally dice.

Speaker 28 All right, I'm going to rally everybody because I can do that once per session.

Speaker 30 And this is angels.

Speaker 40 The next session. It is.

Speaker 28 I will just wiggle my feathers a little and

Speaker 39 feel very rallied.

Speaker 57 You have to sing something for us.

Speaker 30 We're in a dark cavern.

Speaker 30 It's a little bit scary.

Speaker 68 I make it so far.

Speaker 209 It's a little bit hairy.

Speaker 212 Yeah, yeah, yeah.

Speaker 120 I'm not

Speaker 66 poets.

Speaker 54 Poet laureates. Almost.

Speaker 58 You know me, the poet.

Speaker 172 Watch out, a magic worm.

Speaker 167 All right, so you all get your rally diets, a D6 that you can add to an action roll, a damage roll,

Speaker 141 or clear stress if you need to.

Speaker 57 Speaking of, I'm going to take a minor stamina potion.

Speaker 83 Go for it. Roll that D4, button.

Speaker 57 Just going to clear that stress.

Speaker 39 Might as well.

Speaker 210 Might as well. Did it.

Speaker 142 Great.

Speaker 6 All right. Anyone want to...

Speaker 212 Anyone want to verify?

Speaker 116 All right, so you say you're spreading out.

Speaker 43 Who's spreading out where?

Speaker 28 I mean, should we just like...

Speaker 115 I still attest that we should set these three coffins on fire and grab the branch.

Speaker 153 What if that pieces are off?

Speaker 57 Wait, fire is bad. It could set the branch on fire.

Speaker 39 The three wooden coffins.

Speaker 57 No, but what if it spreads?

Speaker 194 I don't know.

Speaker 116 We're in a cave.

Speaker 39 Caves aren't flammable.

Speaker 23 Just sucks the oxygen out of the room.

Speaker 66 We also spoke.

Speaker 174 And I think there's plenty of places for the smoke to go.

Speaker 169 Yeah, yeah.

Speaker 70 That's fair.

Speaker 115 Yeah, we're spread out.

Speaker 52 Yeah, but what if she gets pissed because we're...

Speaker 197 I have a feeling just from the past couple days

Speaker 34 the past couple days she's gonna be pissed

Speaker 155 regardless

Speaker 39 or she'll be super thankful to be set free and we'll have a super powerful ally on our side That's fair.

Speaker 57 Or she's not buried in the coffin because our vision ended too soon and it's actually owner of the scepter that's in that bitch and he's gonna be sad pissed as hell.

Speaker 153 Oh, like she did a little baking switch, a little switcher room.

Speaker 174 Or Adelia's in the coffin is gonna pop out with guys

Speaker 10 fucking dolls. Yes.

Speaker 46 Scream!

Speaker 57 We're not gonna know until we grab this thing.

Speaker 154 Pretty sure.

Speaker 39 All right.

Speaker 198 Brixon says a little prayer.

Speaker 24 She apologizes to the veiled gods.

Speaker 23 We understand we are in secret ground walking in the path, in the footsteps of a saint.

Speaker 24 Please forgive us of our transgressions.

Speaker 23 This is only to further

Speaker 138 your good works.

Speaker 48 Yes.

Speaker 138 Further your good works.

Speaker 115 Are you grabbing it? You were wearing full plate. You should probably grab it.
Thanks for volunteering.

Speaker 32 I'm going to move out to the right side of the screen.

Speaker 57 We have a magic hand. We have a magic hand.

Speaker 28 I know, but should we actually physically touch it?

Speaker 50 I am a tire keeper.

Speaker 56 I think I'm a six pire keeper.

Speaker 67 You've got blisters.

Speaker 51 I've got.

Speaker 52 I am.

Speaker 117 Yes, I have blisters.

Speaker 60 I call strong side.

Speaker 28 Okay. Okay, I'm going to go to the other side of Brixon.

Speaker 28 Okay.

Speaker 23 Brixon could have ready to use her greatsword.

Speaker 157 I'm going somewhere else. Okay.

Speaker 177 Greatsword ready. You step

Speaker 98 to the stone.

Speaker 98 tomb.

Speaker 157 The branch there within reach.

Speaker 157 For those who have walked before us, for those who will walk ahead of us, please grant us.

Speaker 198 Wait!

Speaker 10 Oh my god.

Speaker 84 You grab the branch and you watch as all the symbols

Speaker 43 light up and your hand

Speaker 83 is repelled.

Speaker 57 She can't touch it.

Speaker 124 You can't touch this.

Speaker 25 It looks like whatever sealed her also sealed the branch within.

Speaker 140 Okay.

Speaker 140 That tracks.

Speaker 139 Now we get to burn the coffins.

Speaker 75 Can we go to the coffin?

Speaker 115 I'm going to go to one of the wooden coffins. Does it have a similar arrangement on it? Like something sealed? Is it just a plain room?

Speaker 72 It looks a simpler coffin.

Speaker 115 And I'm just going to swing down on the coffin on the right.

Speaker 64 Okay.

Speaker 158 You smash the lid.

Speaker 25 It breaks open.

Speaker 108 And as you pull your blade out, you see inside a mummified skeletal corpse of a woman who is wearing old robes, dust-filled,

Speaker 75 dust fills out.

Speaker 103 The bone is broken, the jaw kind of dislodges, just like just reaching and grab stern.

Speaker 83 I'm going to pick her up.

Speaker 115 Look underneath her body in the coffin.

Speaker 1 Anything?

Speaker 40 Nothing.

Speaker 96 Give it a little shake.

Speaker 100 She didn't fall out.

Speaker 157 Bones kind of clatter to the ground.

Speaker 60 I probably should.

Speaker 23 You said there were three coins?

Speaker 108 There are many coins across the lid.

Speaker 108 The closest ones were the ones you can see that weren't like under the branch.

Speaker 23 I'm just wondering if those?

Speaker 189 Yeah, if I just try and

Speaker 23 take any of the coins.

Speaker 44 You reach for the coin

Speaker 143 and it deflects it as well.

Speaker 23 I guess what I'm trying to figure out is: is there any correlation with the runes on top of the casket?

Speaker 158 Make a knowledge roll for me.

Speaker 121 Okay.

Speaker 199 Okay.

Speaker 199 Okay.

Speaker 210 Um

Speaker 23 that's gonna be 14 with fear. 14 with fear.

Speaker 89 You, looking at this, you

Speaker 84 don't see any correlation necessarily beyond just the sigil that's marked there.

Speaker 90 But from what you've conversed and shared about the various visions you've had

Speaker 95 The person who is helming this

Speaker 149 execution and sealing

Speaker 153 The scepter.

Speaker 23 The scepter. We shouldn't have fucking thought about that.

Speaker 140 Yeah, 100%. That was sucked.

Speaker 52 That was stupid.

Speaker 125 We should have thought about that.

Speaker 39 I'm here at boobs.

Speaker 57 Hey, guys, what if I use the scepter?

Speaker 115 All of Beacon Discord.

Speaker 45 Why don't I use the scepter?

Speaker 10 Jesus!

Speaker 46 Takes them forever!

Speaker 68 You know, it's not written.

Speaker 115 We just do it to be more endearing intentionally.

Speaker 83 Of course, yes.

Speaker 126 Okay.

Speaker 23 So we make our audience feel more intelligent.

Speaker 39 Wait, wait, wait.

Speaker 161 I walk over to the other coffin.

Speaker 39 Flip them to the lid.

Speaker 75 Another dust-filled, long-third one.

Speaker 80 Just in case.

Speaker 8 Yes.

Speaker 157 Another one. Raccoon.

Speaker 39 Same thing. Okay.

Speaker 47 What color are their robes?

Speaker 39 Red and gold, right?

Speaker 157 Yeah, mostly red with like gold bits.

Speaker 32 And you can see there's like, like their hoods or like headdresses that kind of set back in the bottom, like where the skeletons were.

Speaker 75 Just like any of these like triangular headdresses that kind of settle there.

Speaker 115 Might have been part of how they were interred, but they're just dead skeletons uh is the it just just cause is the wooden coffin uh on a stone diocese or anything or just like a a wooden frame like could it be dragged the coffin

Speaker 115 uh i mean it you could certainly try i'm gonna try and drag one of them uh to the other one just to like bunch them up just in case they wake up

Speaker 160 okay so that so there's the three of them you kind of drag the two to the front or to this where do you where do you drag them

Speaker 124 uh to the middle to the like to the middle room so that they're close to where the stone one is okay so you pull them all kind of in towards the center.

Speaker 39 You got it.

Speaker 60 Okay, you know, just so they can all be together.

Speaker 44 Yeah.

Speaker 84 Now, the one that you shook, did you put it back in the coffin or did you just throw it across the ground to scatter?

Speaker 115 Sort of set it up against one of the columns like Halloween. No, I just put it right, put it back respectfully back in the coffin.

Speaker 65 Okay, fair, fair, fair, okay.

Speaker 96 After I gave it a shook.

Speaker 59 Sorry, sorry, sorry, sorry.

Speaker 139 What do I do with it?

Speaker 57 Shoot it? Shoot it at the.

Speaker 140 I think you try and reach through the

Speaker 140 bubble.

Speaker 139 See if it like while holding it, yeah, maybe, maybe, maybe it casts men.

Speaker 57 See if it lets your hand through. Yeah, but like, am I aiming for?

Speaker 57 I'm not aiming for the branch.

Speaker 3 Just try and grab the branch with the scepter in your hand.

Speaker 60 See if your hand gets there first.

Speaker 9 All right.

Speaker 7 I guess I'll hold the scepter in one hand and reach with the other. Sure.
Okay.

Speaker 110 Your hand is unimpeded.

Speaker 132 Definitely not a negative effect.

Speaker 140 I will pick up the branch.

Speaker 44 You have a blessed day.

Speaker 67 Oh, we did it!

Speaker 32 And as you pull it away, you watch as the magic of the sigil, of the seal, as the branches removed from that like faint field of blue that prevented you from reaching it.

Speaker 108 That as you pull it from that sealed field,

Speaker 1 it shatters almost like a piece of glass that then dissipates in a mist.

Speaker 92 The temperature drops about 20 degrees, and all the candles

Speaker 161 alight with purple flame.

Speaker 185 The chamber begins to glow a purple-red hue as all the candles are burning brightly around.

Speaker 16 The chamber immediately comes to life through some strange dark presence.

Speaker 146 You watch as the

Speaker 108 shadows in the chamber begin to move.

Speaker 95 Like you're watching a black mist pour out from underneath some unseen doorway doorway

Speaker 95 Spilling into the three clustered coffins

Speaker 134 and spilling out from the inside of the stone

Speaker 11 casket

Speaker 89 The stone lid explodes off into a hundred pieces whatever was scattered on front

Speaker 22 scattering into the wall as you kind of guard your eyes and back up

Speaker 72 as you now see corpses rise from all three of the stone caskets and then one

Speaker 85 or three of the wooden ones and then one from the central you see the corpse from the middle one

Speaker 164 burial dressings merged with bone the three that within the smaller ones themselves the red coloration of the robes begin to pull taut and grow slick almost forming muscle and ligaments that attach to the bone you watch watch as the headdresses protrude from the skulls in bony triangular points out of it as they

Speaker 108 reform, and you watch as they all reach up above them into a black void and pluck from nothing handles,

Speaker 90 scythes that seem to be drawn from a dark purple energy

Speaker 88 emit from a sourceless space as they all

Speaker 114 look at the rest of you

Speaker 108 from the central central stone tomb,

Speaker 12 the frail, mummified body of the heretic saint, Evil Yar, stands shrouded in silver cloth that slowly falls away, revealing the skull

Speaker 108 where the carved gap sits between its jaw and its brow.

Speaker 95 The cracking paper-like skin glows with a pinkish hue and swells with renewed unholy life.

Speaker 74 You watch as,

Speaker 84 tearing out of one shoulder,

Speaker 93 a massive wing,

Speaker 190 feathered and blue, grows.

Speaker 159 And another.

Speaker 146 Some ghostly angelic visage suddenly finding itself freed from within this tomb.

Speaker 84 You watch as the flesh that curls up in the back of the skull knits to form an odd fleshy crown that sits above its now sheered head.

Speaker 108 You watch as it pulls from a blackened void to its right,

Speaker 134 a terrifying, massive axe.

Speaker 146 And where that space was,

Speaker 146 where a face would be,

Speaker 111 is just a black void.

Speaker 163 A doorway to hungry nothing.

Speaker 39 I'm going to go retrieve the battlefield.

Speaker 45 Oh, my God.

Speaker 214 I knew I should have scattered those bodies.

Speaker 39 Damn.

Speaker 99 I thought about being disrespectful.

Speaker 57 A blessed branch, by the way.

Speaker 57 When you have it and when you want to make an action roll, you can mark a stress to roll a D20 as your hope die.

Speaker 60 Oh.

Speaker 57 I would love to give it to you.

Speaker 173 Once per day or something?

Speaker 7 No.

Speaker 39 Just when you do it. Every time.

Speaker 165 Oh, shit.

Speaker 57 Just as a mark of stress. If I give it to you, I will lose a hope.
When you give it away, you lose hope.

Speaker 210 Hold on to it because

Speaker 210 stress is my thing.

Speaker 117 We can always hold it.

Speaker 39 Woo!

Speaker 23 Cool, look at the glowy.

Speaker 66 So

Speaker 107 you had stepped back after, I imagine it all exploded and detonated. Where would you be?

Speaker 82 All right, I will be

Speaker 28 in the front of that stone pillar.

Speaker 121 Right here? Yeah, I think it was right.

Speaker 98 You got it.

Speaker 72 Brixton.

Speaker 107 Or actually, Brixton.

Speaker 160 Where would you be?

Speaker 3 Put me in between the two.

Speaker 39 Put me in, coach.

Speaker 138 Where would you be? Strong side, baby flank. I told you over here.

Speaker 187 Maybe say it twice.

Speaker 84 The three profane disciples of the heretic saint.

Speaker 75 Rise.

Speaker 39 Oh, God.

Speaker 46 Oh, those are beautiful.

Speaker 57 Those aren't tiny skeletons.

Speaker 99 I told you I said to face the corpse's merchandise.

Speaker 10 They beat on them.

Speaker 28 I shook one of them. I know.
You were right.

Speaker 173 Do we have revenge against the one I shook?

Speaker 3 We'd have just burned them.

Speaker 42 She's like drawn in quarters. Oh!

Speaker 64 Whoa!

Speaker 64 What's up?

Speaker 46 And precarious. Stop it.

Speaker 50 This is precarious.

Speaker 67 What's on the face? Why are you doing that?

Speaker 187 It's like my favorite mini ever.

Speaker 67 Dude, what? What these things?

Speaker 50 She's so high!

Speaker 68 We can't hate.

Speaker 57 What if we have to heal her?

Speaker 52 Maybe we can let her just go. You're free now.

Speaker 48 Heal her face.

Speaker 209 Go wreak some havoc on her.

Speaker 39 You're missing. You've earned it.

Speaker 44 It's not her fault. She's got something right here.

Speaker 60 Up here, a little further?

Speaker 200 I'm going to immediately burn a fear.

Speaker 173 You don't need to do that.

Speaker 106 And spotlight the blasphemous angel.

Speaker 100 Blasphemous angel. Valniar.

Speaker 65 Valniar.

Speaker 83 So,

Speaker 84 she is going to.

Speaker 106 Actually, first thing, the first time she spotlighted, I'm going to go ahead and roll a D8 for her blasphemous choir.

Speaker 114 That's a three.

Speaker 202 You hear this distant chanting of angelic voices

Speaker 148 colliding out of tune with each other, getting louder and louder.

Speaker 201 The song is weaving, but it's not yet woven.

Speaker 106 So that happens just the first time that she's spotlighted.

Speaker 93 And then

Speaker 106 she's gonna go ahead and mark a stress to do her flock's call.

Speaker 93 Silently, because there is no mouth and no face, she raises her other hand and she immediately spotlights 1d4 plus one of her allies, which is all of them.

Speaker 50 Oh, hero though.

Speaker 35 So all three profane disciples that have regathered themselves and holding their scythes all at once

Speaker 129 click into place and they all focus their attention immediately, shifting up towards you who drew the branch.

Speaker 80 With an impossible speed, they leap across the waves. Oh no!

Speaker 99 Oh no, this could be quick

Speaker 108 And rush in towards you, Snicks.

Speaker 99 This could be quick.

Speaker 32 Now, all of them do half damage because they all, as part of this ability, they all go at once, but they also only do half damage.

Speaker 38 That is three attacks against you, Snicks.

Speaker 198 I might have to be a runner of this branch if it gets bad.

Speaker 10 That is going to be an eight

Speaker 125 miss.

Speaker 23 Someone.

Speaker 39 Six?

Speaker 197 Miss.

Speaker 46 Oh, my gosh. Let's go.

Speaker 211 And a ten.

Speaker 65 Miss.

Speaker 59 I rolled real bad on that.

Speaker 5 Wow.

Speaker 39 I rolled real bad.

Speaker 82 All right, all right.

Speaker 52 Hallowed be the blessed gaze of the veiled dog

Speaker 1 But I am gonna spend two fear

Speaker 97 out of that as the very presence and ascension of the blasphemous angel rising up you see now the beautiful blue wings where the flesh continues to grow as arms begin to tear out from the sides and reach upward her face and chin still tilted up towards the heavens that she could never reach

Speaker 75 I need you to turn your hope die into a d8 until you roll a success success with hope.

Speaker 181 And I need you to turn your hope die into a D8.

Speaker 23 It sucks, you guys.

Speaker 154 Okay.

Speaker 126 All right.

Speaker 60 D8.

Speaker 115 Got it.

Speaker 96 No biggs.

Speaker 39 No biggie. Welcome to the chest.
I

Speaker 120 love her.

Speaker 143 She's a boss bitch.

Speaker 120 She's a boss bitch.

Speaker 39 All right.

Speaker 4 That is my spotlight.

Speaker 57 Do we.

Speaker 57 Are we attacking this lady?

Speaker 192 I think most certainly, yes.

Speaker 57 Are we trying trying to get the disciples first or just focus on her?

Speaker 115 You know what? There's no way to know, but

Speaker 69 the door slammed shut behind me.

Speaker 45 There's a little rock.

Speaker 22 The rock has moved about a foot and a half.

Speaker 42 I've got a little rock.

Speaker 46 There's the only one I can pick up.

Speaker 58 I can't pick up a rock.

Speaker 39 I'm stronger than you.

Speaker 87 I will run forward.

Speaker 103 The rock was moved or shifted out of the way by

Speaker 186 Oh, you assume.

Speaker 64 Scream!

Speaker 42 What are you doing?

Speaker 171 I will run forward and I will swing my glaib above my head and you'll see it glow the entirety of it in divine energy and I will cast spirit weapon.

Speaker 69 Okay, are you moving forward to do this?

Speaker 115 Yeah, I'm gonna run right towards the tip of the daisy so also so I can get a little closer to where Snicks is.

Speaker 75 Yeah, right there.

Speaker 98 Right there is about as close as you can get.

Speaker 190 Okay, great. All right.

Speaker 94 So you are doing, you're trying to throw it and hit everything within close range, you said?

Speaker 80 Yes.

Speaker 39 That would be all of them.

Speaker 115 Beautiful. I can only

Speaker 138 target two at a time.

Speaker 171 Right. So I'll aim for.

Speaker 107 Yeah, I'll go for two of the disciples.

Speaker 161 Okay, which two?

Speaker 127 The two closest.

Speaker 60 Okay, gotcha.

Speaker 115 We'll go that way.

Speaker 80 And this is a hope.

Speaker 184 This is such a bad idea.

Speaker 115 And I'll use my rally die

Speaker 115 as well.

Speaker 115 And this is a space, okay?

Speaker 111 Just a regular revolver.

Speaker 115 That's with fear, balls.

Speaker 96 That's a terrible thing to do.

Speaker 34 14, 15, 16,

Speaker 34 17 with fear.

Speaker 37 17 with fear is a success. Go ahead and roll damage.

Speaker 138 Great. I will mark a stress, and that will hit both of them.

Speaker 96 And I will do D8

Speaker 192 plus 2.

Speaker 177 That's 8.

Speaker 34 Another 8, 16 plus 2, 17, 18

Speaker 60 magic damage.

Speaker 179 That is a severe wound on both of them.

Speaker 116 Two eight.

Speaker 32 That's great.

Speaker 201 That's three hit points damage to each.

Speaker 137 Yeah, because

Speaker 75 he hit two of them.

Speaker 116 So as you

Speaker 39 release it,

Speaker 32 it carves through both of them, and you catch back in your grip.

Speaker 90 The three of them that had swarmed in towards Snakes, all three

Speaker 181 in unison turn towards you.

Speaker 129 You now see a close-up look. They're skulls.

Speaker 123 One of them is missing an eye on one side. The other is missing an eye on the other.
Like the bone has grown over.

Speaker 181 And the third has no sockets.

Speaker 141 Oh, what

Speaker 115 anything unusual about the one eyes that they do have? Are they glowing?

Speaker 91 They look like they're just look like horrible, undead voids.

Speaker 186 Okay, great.

Speaker 169 Uh,

Speaker 28 I am going to do something.

Speaker 140 It was fear, so it comes to me.

Speaker 102 Oh, sorry, that's okay.

Speaker 96 No worries, it was fear.

Speaker 39 Well, that'd be great.

Speaker 39 So, yeah,

Speaker 78 with that,

Speaker 200 yeah, let's go for it. The blasphemous angel is going to

Speaker 93 descend its wings flying

Speaker 140 down

Speaker 177 to greet you a little further down the dais.

Speaker 130 The choir gets louder.

Speaker 123 That was a roll in your end, which does

Speaker 131 click that down.

Speaker 40 The choir is getting louder and louder.

Speaker 148 These strange, distant, amorphous voices.

Speaker 71 The massive axe comes wide as the hands reach up

Speaker 105 and she releases it with her hand and it kind of floats on its own before

Speaker 4 with an unnatural speed carves through a massive arc, attacking all creatures within, or all enemies within very close range, which is all but snakes.

Speaker 62 I mean,

Speaker 66 I would run.

Speaker 57 I do run well.

Speaker 124 That is not a great roll.

Speaker 170 That is 10.

Speaker 39 Hits.

Speaker 66 It hits.

Speaker 157 Okay, it was a great role.

Speaker 28 No, no, no, it doesn't. What am I saying?

Speaker 47 It's 13.

Speaker 10 It's 12.

Speaker 117 So it misses you.

Speaker 39 I know, I know.

Speaker 52 I'm saying, vision.

Speaker 23 You just heard us say hit and you're like, yeah, it's hard.

Speaker 66 I think it's out of time.

Speaker 42 Oh, no.

Speaker 94 17 points of physical damage against both of you.

Speaker 100 Okay.

Speaker 93 And because of the momentum,

Speaker 38 she gains a fear when she successfully attacks.

Speaker 38 She spent a fear to do that ability.

Speaker 40 I gotta remember to do that.

Speaker 47 I think it's time.

Speaker 39 I'm gonna go ahead and get a little unstoppable.

Speaker 187 All right.

Speaker 38 Because unstoppable, you can do once per session, right?

Speaker 39 Uh,

Speaker 63 yeah, yes,

Speaker 23 yes. Once a long rest.

Speaker 75 Long rest, because if I recall, you use that against.

Speaker 52 But I didn't even use it because the fucking battle ended.

Speaker 202 I know.

Speaker 96 I'll tell you what. Yeah.

Speaker 40 While you're hoping your fear dies, if your hope die is higher, you managed to catch

Speaker 129 your ex before you expended that will.

Speaker 168 If your fear die is higher, it's

Speaker 23 a good thing because we talked to the tree instead.

Speaker 210 That was a good roll.

Speaker 55 It's a 10 and an 11 with fear.

Speaker 123 Unfortunately,

Speaker 2 you had

Speaker 129 misfired with its usage, but nevertheless, that's still damage to each of you.

Speaker 115 Question: I'm going to use uh my second prayer dice to uh redeem three hope for

Speaker 115 the prayer die and then they're undead they don't count as corpses right

Speaker 207 no they're they're animated okay

Speaker 207 cool

Speaker 9 all right

Speaker 38 uh and then i'm gonna spend a fear to activate it once more

Speaker 70 And

Speaker 70 that sucks.

Speaker 189 That's such a big part of my class.

Speaker 123 Is going to do flux call again

Speaker 114 to mark a stress

Speaker 40 and call upon the profane disciples.

Speaker 123 That's two plus one, that's three.

Speaker 114 All three of them are going to activate.

Speaker 133 This one's one shift behind here.

Speaker 114 That one's going to attack you again.

Speaker 40 Go ahead.

Speaker 38 Actually, both of those are going to focus on you.

Speaker 200 The other's going to spin and come towards you.

Speaker 114 So the one attacking you.

Speaker 59 Oh my god.

Speaker 123 That's an eight.

Speaker 112 Great. Misses.
Great.

Speaker 166 And misses you?

Speaker 39 Yeah. Okay.

Speaker 38 Wow. The two coming at you.

Speaker 39 Well better.

Speaker 95 It's a ten.

Speaker 197 Miss.

Speaker 63 Come on.

Speaker 32 And a natural fucking one.

Speaker 35 They are eating shit this opening volley.

Speaker 57 It's because I've got the blessed branch.

Speaker 70 It's confusing.

Speaker 116 Apparently.

Speaker 35 Well, yeah, as they go to strike, there's like an element of concern as they see it.

Speaker 127 And like, don't break the branch. Don't break the branch.

Speaker 42 Well, that's...

Speaker 32 That's my spotlight back to you.

Speaker 120 Okay.

Speaker 172 What would you like to do? May I?

Speaker 57 May I conjure a swarm? I'm going to try to hit all of the creatures around because they're

Speaker 57 they're all within

Speaker 197 close? Is it close range?

Speaker 7 Is that right? Am I reading that right?

Speaker 187 I can make her vulnerable.

Speaker 80 You should. So.

Speaker 60 Do you have to roll for it?

Speaker 92 Hit no.

Speaker 57 Yes, within close range. I'm going to go ahead

Speaker 57 and mark a stress to roll a D20 as my hope dice.

Speaker 131 Okay.

Speaker 57 And spell cast.

Speaker 64 Come on.

Speaker 57 And try to hit all three of them.

Speaker 80 Do I roll three several times or just hit them?

Speaker 103 No, you just roll once against all of them.

Speaker 127 Let's go, Nikki Branch.

Speaker 57 22 with hope.

Speaker 33 That's a success and take that hope.

Speaker 80 D20 coming out.

Speaker 40 That counts that down to a one.

Speaker 39 Coming out.

Speaker 57 And I will

Speaker 57 mark a stress to add a damage dice to this.

Speaker 119 So that's three D8 plus three.

Speaker 60 This is against all of them, right?

Speaker 57 Against all three. Somehow I only have one d8.
Oh no, here we go.

Speaker 33 I mean, if it's within close range?

Speaker 136 Close.

Speaker 133 Close? They're all in close range if you want to get all of them.

Speaker 118 Her too?

Speaker 39 Yeah, she's right there.

Speaker 203 Great.

Speaker 7 Come on, big money.

Speaker 118 18.

Speaker 57 18 points of magic damage. That's good.

Speaker 124 18 points of magic damage. That is...

Speaker 115 That's a major, right?

Speaker 69 That's a major on the other ones. They are.

Speaker 57 A severe or major?

Speaker 7 A major.

Speaker 91 Yeah, 18 was leader before.

Speaker 144 Yeah.

Speaker 75 So to that.

Speaker 186 How far off from being a sphere?

Speaker 44 I don't know.

Speaker 42 Uh,

Speaker 101 but so that goes through to that, and that is Atienism major to the blasphemous angel Aveliar.

Speaker 106 Now, as a reaction, the profane disciples are all going to mark stress.

Speaker 123 For whenever Aveliar takes damage from an attack within very close range of her, which you are within...

Speaker 40 Well, the point you're coming from is within very close range, right?

Speaker 57 The point I'm coming from?

Speaker 166 It's very no, it's within close range. Sorry, I missed it.

Speaker 80 No, it's within close.

Speaker 157 Um,

Speaker 108 these can attack within close range.

Speaker 114 You can mark a stress to make a standard attack against the attacker if it's within range.

Speaker 123 You're within range of all three.

Speaker 38 So, all three of them mark a stress, and all three of them make a retaliatory strike on you.

Speaker 153 Okay, can I move first? No,

Speaker 80 uh, I'd say because this happens as a reaction to your attack, no, you would have had to move beforehand.

Speaker 158 A natural two, a four,

Speaker 103 they're rolling dog shit against you.

Speaker 85 It's a fucking three.

Speaker 39 I am.

Speaker 39 I love it.

Speaker 176 There we go. Okay, 14.

Speaker 99 Does that hit? Just barely.

Speaker 6 Thank God.

Speaker 45 I was.

Speaker 165 Work with me.

Speaker 39 There's no...

Speaker 62 The leader has no face.

Speaker 123 It's 11 points of magic damage onto you as one of their

Speaker 88 sorrow scythes swings around and strikes, carving through you.

Speaker 99 You don't need need to do that.

Speaker 210 I mean, okay.

Speaker 23 It's better to pad some of this sooner rather than later.

Speaker 212 Yeah, yeah, yeah.

Speaker 42 That's true, that's true.

Speaker 55 And that's only a minor damage for me.

Speaker 57 It's only a minor for me, too, if I pad it with armor.

Speaker 23 But I can then. Alright, if you want to take it, do you want to just take this over here?

Speaker 39 I think I should.

Speaker 158 You take it, would you like to move?

Speaker 57 If I move, I'm scared something's going to happen.

Speaker 57 But yes, I would like to move.

Speaker 87 Where would you like to move?

Speaker 99 I'd like to move

Speaker 164 that way.

Speaker 157 That way.

Speaker 40 So you go

Speaker 40 close.

Speaker 80 Close or far if you want to move.

Speaker 103 Close will get you there. If you want to move further, you can try and move.

Speaker 39 Up to you.

Speaker 57 Okay, I'm going to use

Speaker 57 deft maneuvers and move far.

Speaker 137 So you get to move all the way over here.

Speaker 84 And as you do, you shift over into that corner.

Speaker 110 And see something emerge from the shadows to the left of you.

Speaker 80 Oh no.

Speaker 168 Screevy, would you like to return to the table, please?

Speaker 61 I am human.

Speaker 90 Oh, you think he's here to help you?

Speaker 42 I don't know.

Speaker 46 Is he? Is he gonna help you? Where are you going?

Speaker 46 Are you gonna get where you were?

Speaker 56 You little

Speaker 42 bitch.

Speaker 45 You better fucking help us.

Speaker 56 Oh, no, we don't need to make this any more.

Speaker 45 I know.

Speaker 68 What's happening?

Speaker 216 Let me see the map.

Speaker 203 Close up.

Speaker 6 This is

Speaker 42 Scream.

Speaker 42 Fucking scream.

Speaker 39 Oh, my. Escreaves.
Oh, my.

Speaker 172 Okay.

Speaker 199 You.

Speaker 100 Yes.

Speaker 77 And darted from there to there, I'll say.

Speaker 46 That's why the door closed.

Speaker 23 That's 100% why the fucking door closed.

Speaker 198 We called it.

Speaker 39 Okay.

Speaker 194 Can I take a move?

Speaker 71 Sure, it's still your guy's spotlight, and since you've just now engaged with the battlefield...

Speaker 216 And Snyx has eyes eyes on me at this point

Speaker 154 I've seen a shadow move

Speaker 216 out of the shadow you see Screeve coming low loping along the ground primarily towards you and hands raise up and he starts to sprint straight at you and

Speaker 216 hands come out and you can see those iron claws aimed straight at your face and uh I dive

Speaker 216 past you into the shadows behind you and vanish and shoot up underneath

Speaker 216 this blue-winged torment.

Speaker 216 And I begin to claw my way up.

Speaker 216 He's helping us

Speaker 41 from behind over here.

Speaker 216 If I can get that far, yeah.

Speaker 177 How far can you travel?

Speaker 171 It's far range.

Speaker 107 Far range would get you

Speaker 125 over on this side.

Speaker 183 Now,

Speaker 216 I have been gone and just trailing trailing for a long time, not doing much.

Speaker 217 Would you say it's fair to be like

Speaker 216 armor and hit points to be reset and maybe too stress spent to keep up with them?

Speaker 78 Sure.

Speaker 71 Yeah, you've taken a long rest on your own since separating.

Speaker 47 So,

Speaker 28 I can full up and maybe like

Speaker 78 okay, so I will

Speaker 216 from Cloak

Speaker 72 take a sweat.

Speaker 141 So, so

Speaker 70 scream.

Speaker 42 Screeve!

Speaker 99 Screeve is Beulah. You're my hero.

Speaker 6 Oh, oh, it's crit.

Speaker 125 Oh!

Speaker 39 Let's go!

Speaker 61 Way to come!

Speaker 47 Okay, so...

Speaker 80 Grog one-shot vibes.

Speaker 115 I come in, I crit, I leave.

Speaker 196 Four,

Speaker 216 seven.

Speaker 216 Does anything happen to the damage because of a crit?

Speaker 75 I forget.

Speaker 176 Yeah, you do full, you do max damage on your dice.

Speaker 216 Oh, max damage.

Speaker 32 Yeah, and then you roll on top of it.

Speaker 141 Oh, yeah.

Speaker 194 My.

Speaker 161 Alright, 12 plus

Speaker 216 16 is 28.

Speaker 10 Plus

Speaker 216 the 3 is 31 total.

Speaker 1 That breaks the severe threshold.

Speaker 98 That's three wounds onto the black.

Speaker 216 But do I add on top of the... That's the max damage with sneak attack damage.

Speaker 60 So I haven't rolled to add to that.

Speaker 38 Oh, you can roll again, yeah, if you want to see if you can somehow double the

Speaker 115 severe threshold. Somewhere near 60 for

Speaker 75 4.

Speaker 216 That's just fun to do.

Speaker 172 Yeah, yeah, yeah. Three.

Speaker 44 Set a record by angry. Three.

Speaker 194 Oh, I'm rolling low. Three, six.

Speaker 1 But you do gain a hope.

Speaker 216 Eleven.

Speaker 216 Add 14 more to that. Not enough for double it.
Not enough.

Speaker 166 But still, that's three wounds.

Speaker 216 So he's like clawing his way up her leg and like rending gouges before he kicks off and lands on the ground

Speaker 60 and whips his head back

Speaker 136 and just stares at you.

Speaker 153 Screef, we're so happy to see you.

Speaker 106 That finishes the countdown for the blasphemous choir.

Speaker 38 At this moment, with the finish of your strike, those discordant angel voices suddenly kick into volume.

Speaker 2 You hear,

Speaker 201 just a screeching sound of dozens, hundreds of voices that are

Speaker 129 mingling in terrifying, painful ways.

Speaker 84 You feel like

Speaker 166 this

Speaker 39 is a doomed space, and this will be your grave.

Speaker 44 Well, Eric and I.

Speaker 85 This is a doomed space.

Speaker 123 I'm going to spend a fear to activate the blasphemous angel out of turn.

Speaker 80 She is

Speaker 80 out of turn.

Speaker 98 She is going to spend a fear to do her arc of judgment, an attack against all creatures within very close range,

Speaker 32 which is all of you except for Screve again.

Speaker 119 Snakes.

Speaker 81 Sorry, Snyx.

Speaker 168 Uh, that is going to be a 15.

Speaker 75 That's right, true, yeah.

Speaker 191 Hits

Speaker 117 back some of the

Speaker 80 Screve? Yes, six.

Speaker 39 Alrighty.

Speaker 75 Ark of Judgment.

Speaker 186 Ark of Judgment.

Speaker 186 That's cut.

Speaker 39 Okay.

Speaker 94 17 points of physical damage against all of you.

Speaker 200 The angel gains a fear

Speaker 40 because of the impact.

Speaker 36 Now, while this choir of discordant voices is playing,

Speaker 123 it covers an area within far range of the angel.

Speaker 108 When a target marks hit points from an attack from a Veliar within this dark song, all PCs within far range of the target lose a hope.

Speaker 39 Oh, no. All of you

Speaker 39 lose a hope.

Speaker 42 All of us lose a hope.

Speaker 201 You feel that doomed song

Speaker 95 drawing your chance for redemption or freedom from you.

Speaker 200 This song lasts until someone deals severe damage to her.

Speaker 119 So wait you said severe damage to her and we lose a hope

Speaker 39 how often

Speaker 112 does that hit us the hope loss every single time she causes someone to mark a hit point

Speaker 23 whenever she does damage

Speaker 9 hope we all lose a hope everyone within far range of the target amazing all right that is my spotlight uh i am going to

Speaker 57 just to throw this in there, if anyone is desperate for hope, remember we have two Varic leaves that will give you two.

Speaker 39 Two hope.

Speaker 28 That's right. Okay.
I am going to

Speaker 28 reach down for another ancient song.

Speaker 28 And I am going to cast Epic Song, which in close range will make a target vulnerable. So I'm going to cast it on

Speaker 91 her. On her?

Speaker 187 Very well.

Speaker 28 Spellcaster, President.

Speaker 28 Okay.

Speaker 54 So

Speaker 6 I roll for it.

Speaker 41 You roll for it? Let's go.

Speaker 60 You got to see if it impacts?

Speaker 103 Come on. So what it says is roll for spellcast against the target?

Speaker 28 Spellcast trait present.

Speaker 49 Well, it just describe how you perform.

Speaker 28 You can play one, play each song once per long rest.

Speaker 49 Make a target within close range temporarily vulnerable.

Speaker 177 I don't think it's a good thing.

Speaker 117 Does it tell you to roll?

Speaker 123 If it doesn't ask you to roll, then it just happens.

Speaker 75 That's your subclass special ability.

Speaker 2 So describe this epic song that you, in what is

Speaker 202 legitimately the most terrifying and impactful moment of your lives, old and new.

Speaker 74 What does this song sound like and how does it affect this angel?

Speaker 28 I am trying as hard as I can to try to drown out her song.

Speaker 28 And at the same time,

Speaker 28 sort of just

Speaker 28 I'm trying to play at 11.

Speaker 45 Okay,

Speaker 28 and just try to drown out

Speaker 69 Battle of the Wings here.

Speaker 120 Battle of the Wings,

Speaker 28 but also have it not sound as

Speaker 28 it's more in tune, it's not as dissonant, it sounds better. So I'm trying to get everybody a little bit more hype.

Speaker 104 Yeah, so your song is now legitimately battling the song in the arena, and you watch as it causes the angel to flicker a bit.

Speaker 123 The black void in the face itself seems to like swell with fury if a void could be furious and it is vulnerable temporarily.

Speaker 157 Okay. Nice.

Speaker 78 Okay.

Speaker 39 Anything else you want to do on your go?

Speaker 176 Because that just happens automatically.

Speaker 215 You can still make it.

Speaker 115 I have three hoping we could tag team something crazy, but we could go for it fast.

Speaker 39 Let's do it.

Speaker 120 I'm just going to do that because I don't want to roll

Speaker 28 with fear. I'm going to leave that and have you guys go.

Speaker 39 Are you going to stay facing a moment?

Speaker 64 I...

Speaker 28 I'm going to... I'm going to...
Can I back up a little bit? Like

Speaker 28 around the pole?

Speaker 182 About there is about as far as you can get on closer.

Speaker 68 Okay.

Speaker 123 I'm going to spend a fear.

Speaker 160 to activate Villian.

Speaker 6 Oh,

Speaker 210 God, I haven't done anything. anything.

Speaker 57 This is

Speaker 182 how boss fights woman.

Speaker 92 He's running out of fear. She is going to.

Speaker 49 Alright, alright, alright. There's a little thingy there.

Speaker 194 Oh, it's going to kill that angel.

Speaker 107 Land right over into this space.

Speaker 143 I'll say...

Speaker 60 Yeah.

Speaker 80 There he is.

Speaker 39 Oh, hello.

Speaker 166 As you back up,

Speaker 123 angry about the song that you've lent lands.

Speaker 57 I immediately try to go into the shadow that Scree went into and try to disappear and reappear in another shadow.

Speaker 39 Okay.

Speaker 166 You think it might be working as I spend another fear to do

Speaker 156 actually, you know what? No.

Speaker 156 Huh?

Speaker 98 She's going to.

Speaker 136 She's merciful.

Speaker 179 There we go. Oh, and two points back a little bit

Speaker 83 to where I was there. Oh, that's

Speaker 32 After you carve that heavy hit into her,

Speaker 148 the song kind of fluctuating around furiously, she spins and is not going to spend that extra fear.

Speaker 195 Instead, is going to mark a stress to use look into the void.

Speaker 4 She bends down, the chin tipping to where now you just have a view into the blackness where the face once was.

Speaker 181 I need you to make a presence reaction roll for me.

Speaker 16 Screve is just focusing and envisioning Adelia's face in the center of that darkness.

Speaker 75 Presence?

Speaker 75 Yeah.

Speaker 112 So this is just a straight roll for me.

Speaker 111 That's a crit.

Speaker 158 Dang, two crits in a row, bro.

Speaker 80 What I said.

Speaker 216 11-11.

Speaker 129 So, you pulled away just in time.

Speaker 40 You yourself have been a creature of the darkness and fear of of the landscape around.

Speaker 201 You only mark a stress.

Speaker 136 I mark a stress.

Speaker 192 Yes, you do.

Speaker 39 Okay.

Speaker 114 But that's going to finish her spotlight.

Speaker 92 It's now back to you.

Speaker 1 I can hear Delia's voice.

Speaker 39 Okay.

Speaker 139 Do you want to

Speaker 115 attack combo?

Speaker 120 Yeah.

Speaker 211 Let's tag

Speaker 39 her up.

Speaker 115 Before they get sucked away by one of her turns again.

Speaker 212 I know.

Speaker 123 I'm going to spend a fear.

Speaker 33 Right as you're preparing for this, welcome to the boss battle, guys.

Speaker 39 I forgot to

Speaker 32 To hit you with an ominous portent,

Speaker 143 which reduces your hope die to a DH.

Speaker 6 Oh!

Speaker 65 No problem.

Speaker 39 No problem.

Speaker 118 No problem.

Speaker 57 You're still tag teaming.

Speaker 118 You're going to be fine.

Speaker 80 You're both tag teaming.

Speaker 23 Okay, I'm also going to spend three hope to immediately get back the armor that I have already burned through

Speaker 23 because I'm afraid that hope's going to go away.

Speaker 39 And a question for you.

Speaker 115 On the previous hit with the bone hooked glaive, I haven't done this yet. On a successful hit, the target must mark a stress.
So on those two

Speaker 115 spirit weapon hits, do each one of them take a stress because it was hit with the.

Speaker 60 Oh, yeah, they would both take a stress.

Speaker 115 Yeah, so two of those little

Speaker 39 points. Yeah.
Hey, I did it once. Fine.
You did, you did.

Speaker 115 On the last episode.

Speaker 68 Eighth episode.

Speaker 23 Okay. Are you also rolling a D8?

Speaker 163 No, I'm. Oh.

Speaker 163 I hope you.

Speaker 42 Did you?

Speaker 39 I still am.

Speaker 87 I didn't clear with.

Speaker 39 No, you rolled a fear. Yeah.

Speaker 39 Oh, damn. Okay.

Speaker 198 I ain't worried about it.

Speaker 23 But she's, and she's vulnerable.

Speaker 167 She is, so it's a plus d6 for each of you.

Speaker 4 All right.

Speaker 196 Come on.

Speaker 121 I can suppress these as well.

Speaker 55 Bad.

Speaker 24 21.

Speaker 115 22, 23, 24.

Speaker 115 24 with fear.

Speaker 23 Well, we should take that. Okay.

Speaker 143 24 with fear is a success.

Speaker 195 I gain two fear from both of you rolling with fear.

Speaker 90 But you succeed on both your strikes against it.

Speaker 123 So go ahead and roll your damage.

Speaker 50 Come on.

Speaker 6 Big money.

Speaker 153 No.

Speaker 23 This is going to be plus nine

Speaker 23 because I hit hard when I fucking am able to hit.

Speaker 23 Okay, this is good.

Speaker 115 15. I'm going to burn this last.

Speaker 115 I didn't, that was a two. I already rolled it.

Speaker 115 17 points of

Speaker 114 physical. 17 points of physical?

Speaker 23 Plus 23 for me.

Speaker 69 That's going to.

Speaker 32 Oh, wow, that's going to be 50 points of damage.

Speaker 60 That is a major, severe wound.

Speaker 118 Which means the whole

Speaker 42 choir

Speaker 84 fades off in the angelic song between you combating it with the sound of your own music in the middle of the throes of this fight and the two of you striking the angel simultaneously.

Speaker 129 Which, by the way, describe me how you strike the angel in this way.

Speaker 127 Copyright takedown notice.

Speaker 10 DMCA.

Speaker 46 That's what I'm going to get.

Speaker 52 Copy strike.

Speaker 75 Also takes a stress, Angel,

Speaker 91 Angel Lady.

Speaker 102 You got it? All right, cool.

Speaker 23 Yeah, I

Speaker 23 you initiated this.

Speaker 163 Yeah,

Speaker 115 I'll sweep down with the bone-hooked glaive and then arc up and grab the tip of it as I as I reach up with the handle and I'm gonna try to get it up as high as I can up near her like breastplate and just try and sink it into the neck to like

Speaker 123 as it digs in.

Speaker 84 The angel's neck tips to one side and the flesh crown kind of like twitches and bends back into place.

Speaker 23 And I do a little like kind of

Speaker 23 try and as we make eye contact if we're trying to go at the same time I'm gonna go for her opposite side and I get a little bit of footing off of this pillar that's next to me as I mimic the same arc

Speaker 3 slamming down on top of her.

Speaker 140 Very well. We call this attack nose.

Speaker 84 Angel takes some heavy hits and is showing wear and tear.

Speaker 107 from the immediate fray that has come upon her from multiple angles and your new ally, which has emerged from the shadows.

Speaker 181 The next timer rolled a two for the choir to return. Oh, shit.

Speaker 38 It comes to me: the blasphemous angel, in furious anger, is going to look down and mark a stress

Speaker 83 to have you, Brixton, stare into the void.

Speaker 97 You, who are a being who is used to staring into fire, now has to look into the primary opposite of where you've drawn all of your hope.

Speaker 195 I need you to make a presence reaction roll.

Speaker 189 Oh, presence reaction roll.

Speaker 57 You got this, no problem.

Speaker 167 With your D8.

Speaker 39 Yeah,

Speaker 39 I'm aware.

Speaker 212 Okay.

Speaker 54 Presence.

Speaker 23 Yes. Seven with hope.

Speaker 133 There's no hope on a reaction roll.

Speaker 102 That is a failure.

Speaker 125 You mark two stress.

Speaker 123 You become vulnerable

Speaker 167 until you roll a success with hope.

Speaker 142 And

Speaker 23 I wish I could be unstoppable, Matt.

Speaker 214 Unstoppable.

Speaker 87 And a Veliar

Speaker 83 regains two hit points.

Speaker 2 As you feel part of your very spirit is siphoned into the void, you all look over and watch as Brixton, after this massive blow, looks up.

Speaker 129 Eyes go wide and the pupils vanish.

Speaker 135 Just white as she just kind of locks in place the angel's face.

Speaker 90 Leaning in deeper and deeper, her unable to leave and you see just elements of her for the first time visible, shreds of her soul.

Speaker 123 being pulled into the void before you pull away

Speaker 70 and we'll spend a fear because she has relentless it can go twice if i spend the fear i know you can do that do not think that all gods presence are here and is going to spend another fear to do arc of judgment

Speaker 118 not again this one's so bad

Speaker 80 massive swing with the axe uh because you've moved out of wait is that close range on that arc of judgment is very close So

Speaker 107 you are out of range, Misty.

Speaker 38 So this attack is going to be against Idol, Brixton, and Screave.

Speaker 8 Okay.

Speaker 123 That's going to be 14.

Speaker 139 God, yes, it hits.

Speaker 60 Yeah.

Speaker 39 Does that hit you as well?

Speaker 75 It does. Okay.

Speaker 216 It does. I just decided if I wanted to spend Overnight.

Speaker 8 Yeah, it is.

Speaker 140 Okay.

Speaker 90 13 points physical damage.

Speaker 103 I rolled really dog shit on the damage for that.

Speaker 162 Okay. Armor tears away.

Speaker 139 13 don't you mean

Speaker 192 don't you mean 12 points of physical damage 13 points physical damage

Speaker 114 and she gains a fear because it was a successful attack

Speaker 59 ouchies okay that's all right

Speaker 95 and that's my spotlight

Speaker 57 you were gonna do something asholi weren't you you were you were talking about

Speaker 80 what i was gonna do but i do

Speaker 99 want to do or somebody else have something in the chamber and screeve got something we got it at work hurting together Wait, won't go.

Speaker 134 Go.

Speaker 216 I haven't taken my eyes off of you.

Speaker 153 Oh, yeah, I've got toys. I've got toys.
Sure.

Speaker 57 I start running straight at Screeve and the

Speaker 57 fallen angel of doom.

Speaker 216 Screeve runs 10 feet towards him, and I grab him by the chest and leap up and pull myself up and slam us into the ground into a roll.

Speaker 216 And I let go of him and chuck him him like six, seven, eight feet in the air. And I barrel roll underneath the angel into shadows of ruins that she's left behind her.

Speaker 216 I'm gonna fall out of there and fall out of the ceiling from above.

Speaker 39 Cool.

Speaker 39 All right.

Speaker 216 Tag team hit.

Speaker 57 Are you spending hope or am I spending hope?

Speaker 194 I'll spend the hope. I can do it.

Speaker 216 I'll be empty if I spend it, but I will too.

Speaker 57 It's fine with me.

Speaker 116 I spend it.

Speaker 197 No, I'll spend it.

Speaker 153 I killed your friend.

Speaker 99 This is how we get even.

Speaker 57 So you're spending three hope? I'll spend the three hope.

Speaker 80 Okay.

Speaker 212 I don't know if you're even.

Speaker 99 Yeah. Nope, or even now.

Speaker 169 Alright.

Speaker 39 After this

Speaker 158 tense, will they won't leave, won't they?

Speaker 74 Back and forth as you toss

Speaker 36 snicks into the air and Scree vanishes before

Speaker 33 Para dropping out of the shadow of the ceiling.

Speaker 40 I need you both to wolf your attacks, please.

Speaker 57 I'm going to mark a stress to

Speaker 57 use the blessed branch. branch.

Speaker 121 Alright.

Speaker 57 Yes, okay.

Speaker 57 Okay.

Speaker 60 24 with hope. Let's go.

Speaker 103 So 24 with hope.

Speaker 167 Let's go. That's a success.
You both can't hope.

Speaker 118 We both kind of hope, Liam.

Speaker 39 We both got it ahead, have it, a habit.

Speaker 212 Okay.

Speaker 212 So.

Speaker 107 Yes. Go ahead and add your damage.

Speaker 57 I will mark another stress to add a damaged die.

Speaker 39 And here we go.

Speaker 57 28 points of magic damage.

Speaker 112 Alright.

Speaker 216 19 physical lion.

Speaker 38 That was going to be a severe wound on the angel.

Speaker 57 It says with my wayfinder ability, if I cause a severe damage, it also marks a stress.

Speaker 144 Ooh, good to know.

Speaker 167 All right. Also, because you rolled

Speaker 107 success with hope, your hope die turns back to normal.

Speaker 39 Woo!

Speaker 207 Yes. I'll take it.

Speaker 1 So, describe to me how you both carve into the angel through this acrobatic, this moment.

Speaker 216 Well, I fucking manhandled you. Probably hurt a lot as we rolled on the ground and I threw you.

Speaker 140 Those claws hurt.

Speaker 216 When I fell out of the ceiling, I fell down on the wing and just rended wing all the way down and dropped dropped down to the ground.

Speaker 140 Well, you.

Speaker 99 I flew through the air,

Speaker 138 did a barrel roll,

Speaker 57 and just tried to uppercut her right in her chin, or actually a little higher to try to knock off her crown while shouting for Amelia!

Speaker 60 Is that what her name? Adelia.

Speaker 46 Shit.

Speaker 42 Shit.

Speaker 215 It carves through part of the crown and the crown like,

Speaker 38 slaps back on and you watch the flesh knits back up on to hold the crown on the head.

Speaker 123 The angel recoils. Once again, no sound.

Speaker 181 There's no face. Just an absence there.

Speaker 177 However, the music of the choir

Speaker 1 gets loud once more as the two rolls count down.

Speaker 143 Now the blasphemous choir is back in full action.

Speaker 41 I'm gonna spend a fear at the end of your spotlight to take it on to me.

Speaker 84 Ivelyar is going to move forward, flying and slam into this pillar,

Speaker 123 knocking it onto the ground there.

Speaker 4 It slams hard and pushes into the space where it was.

Speaker 123 And it's going to spend another fear on the activation to do Ark of Judgment.

Speaker 93 Takes the axe into a massive swing,

Speaker 133 which is going to hit

Speaker 39 all of you. Everybody.

Speaker 158 Or it's going to come after all of you.

Speaker 40 I don't know if it's going to actually.

Speaker 69 That's a 19, which is.

Speaker 90 It hits. Well, it's a natural 19 on the dice because she is umbra touched.

Speaker 39 Umbra touched. That is a crit.
It's a crit.

Speaker 42 Oh, shit. Oh, no.
Shit. Not good.
Not good.

Speaker 39 Can someone undo that somehow?

Speaker 198 Yeah, August could.

Speaker 39 Oh, God.

Speaker 57 May he rest

Speaker 68 in

Speaker 60 webs.

Speaker 94 32 points of physical damage against all of you.

Speaker 46 Holy shit.

Speaker 94 32 points of physical damage against all of you.

Speaker 181 And she gains a fear because of her momentum reaction.

Speaker 57 Okay, I'll take care of her success.

Speaker 39 That's a big problem.

Speaker 216 Streaves armor is gone and he's rent, and that ring is just out in the open.

Speaker 216 Yeah, I'm real fucked up.

Speaker 72 You also all lose a hope because the choir is singing to your doom.

Speaker 80 What if there's no hope to lose?

Speaker 158 Then you'd mark a stress.

Speaker 43 Yeah, if you have no hope and you have to get rid of a hope from this, you mark a stress.

Speaker 28 I'm gonna throw my

Speaker 28 returning blade, which I haven't been able to use yet,

Speaker 99 just right into

Speaker 77 her throat.

Speaker 83 Sure, go for it. Okay.

Speaker 215 Come on.

Speaker 28 I'm gonna use my rally die as well.

Speaker 133 No, you have advantage on her because she's still vulnerable from the spell of the song that you've created.

Speaker 39 Oh, great.

Speaker 187 So I'll save my six.

Speaker 115 Can I take a potion while she rolls, or do I need to wait until after her roll?

Speaker 91 Wait till you're spotlight.

Speaker 11 Well shit.

Speaker 57 Okay. Screw you die.

Speaker 28 Someone needs a. It's 11 with fear.

Speaker 57 Oh, no.

Speaker 99 Wait, don't you have a rally die?

Speaker 28 I had advantage because she's vulnerable.

Speaker 75 You can add the rally die to.

Speaker 176 I guess rally die is an advantage.

Speaker 143 It just adds to the bonus.

Speaker 83 If you want to.

Speaker 116 If you're still in the bottom of the ball.

Speaker 216 If you're close, if you think you're close.

Speaker 70 I don't think you're close either.

Speaker 116 I think you'd have to get

Speaker 48 like a five or six. Yeah.

Speaker 80 That's the odds of that.

Speaker 115 But you could roll a five or a six.

Speaker 39 You could roll a five or a six.

Speaker 28 But then my rally die is gone.

Speaker 115 Up to you? I mean, if you don't use it, you're gone.

Speaker 125 I'm just trying.

Speaker 10 I'm not going to use it.

Speaker 6 I'm not going to use it. I'm going to wait.
I'm going to wait.

Speaker 84 You take your returning blade and release it.

Speaker 47 First time I've used it.

Speaker 117 Through the air.

Speaker 129 You watch as the angel, like, which has been slashing through, looks over and sees you arrive and you're music in the ladder in its face.

Speaker 168 And as it does, it pulls back.

Speaker 84 And as the blade swings wide, it's almost like space and time

Speaker 123 stretches around it for a second as the void shifts and bends space and the blade suddenly is returning to you on the other side.

Speaker 114 Like for a brief moment, the angel wasn't even there.

Speaker 144 And you catch it.

Speaker 143 Curious as to how that even happened.

Speaker 181 With that, the angel is going to look towards you

Speaker 91 and lean in.

Speaker 181 Your song has called its attention.

Speaker 146 And it wants to feast on your doom.

Speaker 181 I need you to make a presence reaction rule for me.

Speaker 7 On your doom!

Speaker 46 Presence reaction rule.

Speaker 23 She's trying to suck you into the void.

Speaker 10 Come on!

Speaker 210 Come on! I did roll with hope!

Speaker 67 Five!

Speaker 123 That's a failure, unfortunately. You need to mark two stress.

Speaker 28 Okay, but I do get a hope, and I mark two stresses.

Speaker 168 You do get a hope, and you are vulnerable until you roll a success with hope.

Speaker 184 Okay.

Speaker 98 And she heals two hit points.

Speaker 135 I'm going to spend a few.

Speaker 124 Door's closed.

Speaker 103 Well, by getting rid of her stress, because she has to mark a stress to do it.

Speaker 23 She has to mark a stress to do it, so if we stress her out, okay.

Speaker 114 That's the benefit sometimes of doing stress damage on opponents: you can lock out some of their abilities if they can't spend the stress.

Speaker 43 And if they're full stress, they're permanently vulnerable.

Speaker 130 However, I'm gonna spend a fear to activate her a second time because she has Relentless as her feature.

Speaker 156 And

Speaker 179 you're all still in such a good position.

Speaker 123 I'm going to spend another fear when spotlight comes up

Speaker 108 to make an Ark of Judgment strike against all of you again because you're all right there.

Speaker 58 You have been able to go. There's nothing we can buy.

Speaker 70 We're just like slowing

Speaker 10 so much.

Speaker 32 It's not a crit.

Speaker 114 It's a high enough roll, though. That is a 20 total to hit.

Speaker 39 20 hits?

Speaker 102 You all take

Speaker 32 12 points of physical damage against all of you.

Speaker 39 Okay.

Speaker 39 Everybody. I will take it.

Speaker 211 That's just a sink tank.

Speaker 39 Wait, what happened?

Speaker 83 Screep's dead. Whoa! You did that so fast! What happened? Wait, that so fast!

Speaker 214 Unceremoniously, while they're marking damage, just throw that in?

Speaker 39 You dick!

Speaker 46 What the fuck?

Speaker 46 Amazing!

Speaker 67 She could have been your shield!

Speaker 52 I could have been your shield!

Speaker 198 Wait, can I also, can I so can be shielded?

Speaker 122 What's it say on the ability?

Speaker 196 When an ally within very close range would take damage.

Speaker 101 Yeah, just take twice the damage.

Speaker 70 I do that!

Speaker 70 Okay.

Speaker 23 I do that. You've got to do it.

Speaker 214 You were so eager to just throw those dice.

Speaker 45 Wow.

Speaker 153 So, Marcus Tress.

Speaker 80 Unbelievable.

Speaker 202 As quickly as you wanted to throw your body into the wood chipper, Brixton, this mountain of faith and protection of those that need it in the shadow, a person who has been a bastion of safety.

Speaker 129 for those who have been lost without it for so long, steps in front and takes the burden of both of your blows upon her.

Speaker 75 So,

Speaker 94 you take 24 points of physical damage, Brexit.

Speaker 23 All right, yes, that's fine. I took, I soaked one with an armor.
I am my armor is foxed, and I took a hit point.

Speaker 100 Okay,

Speaker 80 you also all lose a hope,

Speaker 133 and she gains another fear.

Speaker 23 So, wait, and if you can't lose a hope, then you take a stress?

Speaker 84 It is now your spot.

Speaker 39 I'll take a hope.

Speaker 58 I will take a stamina.

Speaker 45 I will take a stamina brush.

Speaker 166 Well, here's the thing.

Speaker 107 Take your activation.

Speaker 122 One at a time, guys.

Speaker 116 So

Speaker 116 spotlight's on you. Spotlight's on you.
It's so easy to get ripped away.

Speaker 39 Take your health potion.

Speaker 10 54.

Speaker 39 So I get four hit points back.

Speaker 80 Do you want to move?

Speaker 38 Do you want to do something else on your spotlight?

Speaker 60 I want my hit points.

Speaker 117 Yes,

Speaker 10 you got your hit points back.

Speaker 39 One, two, three, four.

Speaker 127 And I'm going to...

Speaker 115 I'm not going to.

Speaker 138 I'm not going to roll anything with fear, you quicksand piece of shit.

Speaker 42 I'm going to...

Speaker 6 gonna...

Speaker 39 Where am I? Am I?

Speaker 60 You're on this side. You're right over here.

Speaker 126 Right over here.

Speaker 115 I'm gonna run this way and park it behind that acolyte.

Speaker 161 You got it.

Speaker 94 Alright, anything you want to do on your turn aside from that?

Speaker 114 Or are you just gonna move?

Speaker 189 I have the shitty dice, which means I'll definitely roll a fear.

Speaker 115 I'm not gonna swing.

Speaker 125 Okay. That's just gonna go.

Speaker 39 Okay, hang on.

Speaker 122 So you just rush off and hold the defensive stance there.

Speaker 214 But it's still our spotlight.

Speaker 39 It's still our spotlight.

Speaker 125 And he's got disfigure.

Speaker 39 Which is fucked.

Speaker 173 Well, let's see.

Speaker 99 Let's see what he does. Okay.

Speaker 39 I think I do.

Speaker 23 Because, okay, because we saw the choir shit going to, right?

Speaker 23 And then there's like the vulnerable, and you have to like roll with hope in order to get rid of all that shit, right?

Speaker 108 Succeed with hope to set your hope lights back.

Speaker 75 Yes.

Speaker 39 We're not doing anything with a kickout.

Speaker 209 Here's what I'm going to do. Habitat and a heaviness.

Speaker 23 I am going to...

Speaker 23 Because I'm actually pretty well positioned right now.

Speaker 23 First, I'm going to take a stamina thing.

Speaker 57 Yeah, of course you are.

Speaker 23 I'm going to do a stamina. Come on.
All right, that's fine. I get three stamina or stress back.
That's not bad. I am going to use order my order born ability

Speaker 23 where I can use a D20 as my hope die.

Speaker 199 Okay.

Speaker 48 I'm a little.

Speaker 23 The tenant is going to be...

Speaker 116 Fuck shit up.

Speaker 209 Pretty much.

Speaker 23 I mean, it's got to be the strongest steel must first be tempered by the flame, baby.

Speaker 176 Yes.

Speaker 23 As I like take it and I take my broadsword and I like rake it over the top of my armor and you see just a little bit of sparks come off of it.

Speaker 138 Just the tiniest little sprinkling of flame.

Speaker 23 And I'm going to use the D20.

Speaker 39 She's still vulnerable, right? Yeah.

Speaker 65 And hopefully a fucking

Speaker 6 roll with hope.

Speaker 65 Come on.

Speaker 65 I hate this game!

Speaker 42 I'm still horrible now.

Speaker 42 It hits.

Speaker 23 It definitely hits, but it is with fear, which is horseshit. But it's 23 strength.

Speaker 198 I just spit everywhere.

Speaker 23 I'm so mad.

Speaker 41 That definitely succeeds.

Speaker 23 Wait, wait, 12. No, wait, let me not say this incorrectly.
18, 19, 20, 21.

Speaker 157 That definitely succeeds.

Speaker 39 She's going to roll it.

Speaker 39 Okay.

Speaker 23 And then she, we have to, I have to do a severe damage in order to

Speaker 23 get rid of the song. I'm going to use a rally dice for this

Speaker 23 to go ham. I also would like to do, so I'm going after her.

Speaker 186 Yes.

Speaker 23 I also would like to do

Speaker 23 on an wait.

Speaker 52 I don't have hope. I can't do that.

Speaker 125 You got this?

Speaker 52 Can I chew the leaves real quick?

Speaker 184 I'm like cocoa leaf?

Speaker 46 Yes.

Speaker 67 Okay, okay.

Speaker 39 Yeah.

Speaker 84 From a narrative standpoint, there's all manner of strikes and pairing in between actual actions.

Speaker 129 You take the potion, pull off, deflect a couple blows, back off.

Speaker 35 Okay, I'm gonna go ahead and see what's going on. Take the leaves as you're chewing the leaves.

Speaker 35 You take your massive blow, you all watch the spark, and for a second, you see a flash of flame carry across the blade.

Speaker 108 A spark of the pyre itself carried through her will.

Speaker 23 Because if I, um, on a success, I can hit all other targets within very close range of me, which I think are the other two fox.

Speaker 48 Correct.

Speaker 23 So they take half damage.

Speaker 54 So whatever she takes, we're going to take half.

Speaker 116 Can she move a little?

Speaker 39 All three of them.

Speaker 75 Oh, then very close range of you, yeah.

Speaker 198 No need, baby.

Speaker 50 Come on, be a big roll.

Speaker 54 Severe.

Speaker 58 I want to severe. I need a severe damage.

Speaker 70 This is going to be plus nine.

Speaker 117 This is damage.

Speaker 23 Yeah, this is damage.

Speaker 23 Because I'm using the rally die.

Speaker 23 Okay, and then I dropped the lowest, which is going to be this four. So this is actually pretty good.

Speaker 186 Nine,

Speaker 189 ten, that's going to be fourteen.

Speaker 23 Sixteen plus nine.

Speaker 23 16 plus 9 is 25

Speaker 38 damage.

Speaker 108 25 points of damage.

Speaker 13 Is that what I hope for? Well,

Speaker 95 it is not.

Speaker 160 She takes a major wound.

Speaker 200 That's two hit points onto her.

Speaker 49 And everybody else takes that damage as well.

Speaker 140 Right.

Speaker 38 Which for two of them

Speaker 93 is enough to take them out.

Speaker 100 Yes!

Speaker 129 You swing wide and while one of them takes the hit here.

Speaker 209 That's great.

Speaker 199 Yep.

Speaker 129 These two here,

Speaker 2 you carve past with your blade, and as you do, they have their sorrow sides glowing with dark necrotic energy.

Speaker 92 You swing wide, and that small spark of flame grows into an inferno.

Speaker 202 And as your blade swings wide, the rest of you watch this fiery arc of burning white-orange flame,

Speaker 123 carve through, and two of them

Speaker 90 and then get scattered back about 10 feet.

Speaker 1 And you just watch the bones break as the brittle, mummified corpses of the disciples are thrown against the back wall.

Speaker 23 There's just a slow-mo, like bullet-time moment of Brixen's hair in front of her face and the sparks

Speaker 39 going.

Speaker 23 The embers just

Speaker 39 for the wind.

Speaker 213 Also,

Speaker 90 because you've killed two of them, her unholy aura...

Speaker 123 Which means whenever she takes damage, it's reduced by the number of

Speaker 101 disciples that she has in close range.

Speaker 200 So her thresholds technically now go down by two.

Speaker 203 Ooh. Nice.

Speaker 23 Does that mean it pushes me past the severe?

Speaker 39 If I don't have to go to the bottom of the fire,

Speaker 168 but that was with fear.

Speaker 23 That was with fear, but I haven't moved.

Speaker 39 Right, where would you like to move?

Speaker 120 I'm hurting.

Speaker 23 I'm not in a great spot.

Speaker 63 Oh, God, Ashley's gonna fight

Speaker 23 trouble. Wait, but you're, you went, I blocked you.

Speaker 172 I guess I'm helpful.

Speaker 23 Let me just move. Let me move back.
Can I move back a little bit towards this column, kind of in between her and Idol?

Speaker 23 Yeah, I split the difference a little bit more towards Idol.

Speaker 140 You got it.

Speaker 39 Huh? Yeah, that's good.

Speaker 145 Sure.

Speaker 7 I mean, good?

Speaker 106 As the spotlight comes back to the blasphemous angel,

Speaker 32 you rush away and her void face follows you.

Speaker 103 And you feel like if there could be a smile on that darkness, as the most protective measure for defending her friends has stepped beyond her reach

Speaker 82 she spins a fear to arc her blade

Speaker 195 to the other ones that are within reach you faked us out

Speaker 71 he did he did that's an attack against you against idol oh no you're out of the way sorry against misty against screeve

Speaker 40 and against

Speaker 121 a crit

Speaker 171 no face get it a natural 18.

Speaker 41 no 19's a crit so it's short of a crit what did did you say it was?

Speaker 140 A natural 18. Oh, oh.

Speaker 123 But I believe that does hit you all with a 21 point.

Speaker 100 Uh-huh.

Speaker 100 Okay. Uh-oh.

Speaker 57 Uh-oh. This might be it.
This might be it.

Speaker 185 20 points of physical damage to all three of you.

Speaker 49 I should have gotten closer.

Speaker 23 I should have said no, Misty.

Speaker 57 I think that takes me out.

Speaker 211 I think that takes me out too.

Speaker 28 Because if I okay, so that's my severe is 18, but I have one armor slot so i'm gonna use

Speaker 28 so that'll drop me down to major which is too which is out

Speaker 57 do i have anything do i have any magical magic i know let me just let me just let me holding a blessed branch

Speaker 212 there's nothing there doesn't keep me alive

Speaker 57 over there with me right correct this holy hand grenade be sure to use that

Speaker 39 alongside

Speaker 66 Do I have anything?

Speaker 57 I don't have anything. That's it.

Speaker 51 Are you rolling for it? Are you going to roll for it? Are you blazing?

Speaker 167 Okay, so you're at zero hit points now.

Speaker 157 You're at zero hit points.

Speaker 115 I have one healing potion in my pocket that I put it through.

Speaker 48 You also have one healing potion.

Speaker 39 No.

Speaker 75 You're also at zero. Oh, yeah.

Speaker 80 You're out too. Oh, yeah.

Speaker 94 With one massive swipe

Speaker 84 of the malediction axe,

Speaker 2 the blasphemous angel Ivelyar, as the two of you back away, you watch that void staring at Brixton, fire against darkness.

Speaker 90 And without breaking the attention, the axe floats in the air.

Speaker 181 Her hand just drifts and the axe

Speaker 177 carves through in a flash.

Speaker 108 And he watches three friends all at once

Speaker 201 begin to fall.

Speaker 176 So we'll go around the table here.

Speaker 39 I have a mechanical question.

Speaker 65 Mechanical question.

Speaker 216 Blaze of Glory, if you've just narrated that I'm cleaved in half, do we rely on three seconds?

Speaker 2 The blade has caught you.

Speaker 39 Okay.

Speaker 213 Okay.

Speaker 158 It cut through you.

Speaker 172 Now I'm going to Blaze of Glory.

Speaker 39 He's so eager to.

Speaker 166 I show up. Listen.

Speaker 211 He's got it.

Speaker 32 Okay, then before we get to

Speaker 2 you folks, what would you like to do?

Speaker 216 Well, I would say that he saw the previous attack coming for him and was sure that it was about to happen.

Speaker 216 And then Brixton is there and he immediately goes full private Ryan, feud state slow motion, hearing, damp down.

Speaker 216 Everything is blurred out and he's looking to you and you dart away. He sees the person that he wrestled with murdering the last three nights,

Speaker 216 looks around at everyone,

Speaker 217 the people that

Speaker 216 would have taken Adelia's place if this day hadn't happened.

Speaker 75 He

Speaker 161 looks up

Speaker 216 at her and sees her rearing back the weapon and he grabs hold of the Silver Reina's chest and rips it out.

Speaker 216 And then I'm going to now it's like auto success for whatever move I do here, right? So I'm going, he whips it like a

Speaker 60 discus at her throat and I'm going to use the

Speaker 216 troublemaker ability. When you taunt or provoke a target within far range, make a presence roll against them.
Once paress on a success, roll a number of D4s equal to your proficiency.

Speaker 216 The target must mark stress equal to the highest result rolled.

Speaker 46 Let's see. Oh,

Speaker 23 you're about to max out her stress, baby. Well, they all do max.

Speaker 47 It's an all-door crease.

Speaker 217 So it's a four, because it's the best of both.

Speaker 83 So that's for stress.

Speaker 77 That completely stresses out the blasphemous angel.

Speaker 106 As the ring shh sticks in.

Speaker 105 And you hear this like low guttural sound that's trying to escape.

Speaker 95 The silent angel is no longer silent, and you see panic in its movements.

Speaker 40 Permanently vulnerable, unless it can smell Mark.

Speaker 8 That's what's bad.

Speaker 216 And in that split second that the blade hits Screeve, his vision blurs even further, and he can see the secluded chapel back in the amber reach that he found two or three stories down underneath the reach in a small darkened alcove where he lined little stones and candles all around a a stone slab that he lay Adelia's body on, resting Violet next to her,

Speaker 16 and just smiles as he feels his innards

Speaker 8 and sinks into the ground.

Speaker 8 Sick.

Speaker 39 That's fucking awesome.

Speaker 68 That was super dope.

Speaker 39 What do we do?

Speaker 60 What do you two do?

Speaker 167 That was way better. Have an idea.

Speaker 39 Yeah, right? See?

Speaker 196 Yes, it was.

Speaker 42 was.

Speaker 52 I at least saved you from doing that.

Speaker 50 I got so impatient with everyone who went like, I don't know.

Speaker 169 I don't know.

Speaker 39 I just wanted to do the opposite.

Speaker 166 Which you did.

Speaker 117 Until she saved you. Yeah.

Speaker 5 What are you doing?

Speaker 28 I'm in a blaze of glory.

Speaker 80 Okay. I'm going to blaze of glory.

Speaker 70 Double blaze. It's contagious.

Speaker 49 Well, no, I was already going to do it before you said it.

Speaker 187 Let it blaze.

Speaker 28 Okay, so what I'm going to, what I'd like to say.

Speaker 122 I mean, I'll instill this once again.

Speaker 185 Like, you're done after this.

Speaker 114 No matter where the battle goes, no matter where the story goes, you're done.

Speaker 143 This is an automatic death. Yeah.

Speaker 39 Okay, let's go. Yeah.

Speaker 28 Okay, so

Speaker 117 what do you mean?

Speaker 3 No matter where the story goes, you're done.

Speaker 39 Yeah, this is your dad.

Speaker 90 Meaning, if the battle continues,

Speaker 133 you can't help. You're dead.

Speaker 60 There's no way to recover.

Speaker 116 You're tapping out of the story for errors.

Speaker 39 Totally. We understand.

Speaker 39 What do you mean? Let's go.

Speaker 8 Yeah.

Speaker 118 If you die in the game, you die in the game.

Speaker 50 You die in real life.

Speaker 41 All right, so Ashley,

Speaker 2 what would you like your Blaze of Glory to be like?

Speaker 28 What I would love to do is I kind of want to just...

Speaker 28 I think Misty realizes that

Speaker 28 this is it. It's now or never.
And if we don't complete this, then we...

Speaker 30 Desperlock is lost.

Speaker 28 So I sort of want to try something where, like, with her,

Speaker 28 with all of her wings,

Speaker 28 I sort of want to just slam them to the ground so all of the wings that are left sort of kind of turn into points

Speaker 90 and smash the like the wings against themselves in the ground, breaking off the stone to where once was soft-looking feathers carved in, it is now just jagged points of rock.

Speaker 162 Right, there was one jagged wing, and now it's all

Speaker 80 jagged wings.

Speaker 32 You win Archangel from X-Men.

Speaker 28 So, sort of take a running leap and just all of them just carve them into her.

Speaker 28 And

Speaker 28 sort of, I want to look over at Brixton and

Speaker 39 I've protected you for so long

Speaker 175 and now I protect you

Speaker 175 get home

Speaker 188 You are blessed this day

Speaker 28 and I'm gonna look at Scrave and I'm gonna say

Speaker 30 Let's go to the next world and find Adelia in August

Speaker 28 And

Speaker 28 I'm just gonna stab her with the wings and with what with what weapon what spell?

Speaker 52 I mean, I don't know. I was this, just the wings.
I wanted instability.

Speaker 94 No, I mean, the wings are stabbing, but what mechanic do you want to use for the damage?

Speaker 28 The one that does the most damage because the one that does the most damage, which I guess would be,

Speaker 28 I mean, is my wild flame. So, can I stick my wild flame, like pump them in through the wings?

Speaker 32 What's the damage of the wild flame?

Speaker 28 It's 2d6 magic damage, and then, yeah, it's 2d6 magic damage. That's the most you can do.
So, I make a make a make a spell caster.

Speaker 112 So even your returning blade does 2d8.

Speaker 50 I know, 2d. Yeah, so

Speaker 187 I'll do that. That's 12.
I'll do returning blade.

Speaker 80 Okay, so

Speaker 1 2d8, so 16 damage plus 2d8.

Speaker 187 Plus 2d8. That's correct.

Speaker 7 Oh, yeah. What was I 16?

Speaker 41 It's all good. There's a lot going on.
Yeah, yeah, yeah.

Speaker 191 Okay.

Speaker 199 That's kicked.

Speaker 28 Okay, so 10, so 14.

Speaker 49 Or do I add the plus four? Also on the second roll?

Speaker 90 Huh? No, you just did all the roll.

Speaker 28 Okay, so 10, an additional 10.

Speaker 114 Additional 10 on dot. Okay.

Speaker 160 That is.

Speaker 181 So that would be a total of 26 damage.

Speaker 168 Yes. Which now is a severe

Speaker 39 attack. It's going to drop to it.

Speaker 28 No, that's that's that's 16, 17, 18.

Speaker 28 So 20 plus

Speaker 39 10.

Speaker 28 30. It's 30 points of damage.

Speaker 1 So 16 plus would you roll on the dice?

Speaker 28 16 plus 4.

Speaker 13 Okay. 20.

Speaker 102 So 20.

Speaker 28 And then I rolled a 6 and a 4 on the angel.

Speaker 129 I see. Got you.
Yeah.

Speaker 168 That is, then, that is a severe wound,

Speaker 215 which kills the magical choir.

Speaker 43 Like a bull. Yeah.
And does

Speaker 32 three hit points onto the angel.

Speaker 9 Alright.

Speaker 4 So

Speaker 201 as you leap in the air, having that moment of Brixton, right before you jump, shatter the wings and descend upon her and jam all eight of them into the angel's body.

Speaker 129 Seven now.

Speaker 129 Well, it's still a jagged pole. Oh, that's true.

Speaker 39 That's true. That's true.

Speaker 84 All of them in there.

Speaker 122 There's a moment to pause before

Speaker 85 Flame burns and emits, blasting out from around them.

Speaker 90 The flames begin to rise up and burn around the angel and consume you in the process.

Speaker 33 What are you doing?

Speaker 173 Oh, God.

Speaker 68 We hear a goat, man.

Speaker 57 I know if I see, I'm so torn. Blaze of Glory seems real fun.

Speaker 42 I have

Speaker 6 a health potion.

Speaker 118 But that would leave you two

Speaker 42 alone. I got one health potion.

Speaker 80 If you go down, I can get over it.

Speaker 57 It's almost...

Speaker 80 Where is Snyx?

Speaker 153 Snix is so bad. It's almost selfish

Speaker 57 unless it works, but I don't have confidence that it's going to work.

Speaker 23 That it's going to take her out, you mean?

Speaker 42 Yeah.

Speaker 57 And then it's just you two.

Speaker 40 What's in your heart, Sam?

Speaker 33 What would Snix do in this moment?

Speaker 115 And can I ask while he thinks to get from where Idol is to Snyx is, that even to go close distance would not be enough, right?

Speaker 144 You'd have to go far, which would require rolling and agility roll to get there.

Speaker 115 Not a sure thing.

Speaker 39 You have a health potion. I do.
So does she.

Speaker 80 I also have a health potion.

Speaker 75 But we're both all the fuck assistants.

Speaker 155 That is true. We are very fucking far away.

Speaker 216 There's also a potion hanging off of Screeve's belt.

Speaker 16 It is a dealia's stamina potion.

Speaker 138 But that's for stress.

Speaker 124 True. Just letting you know.

Speaker 98 What you doing, Snicks?

Speaker 115 He's thinking. He's thinking.
He's doing the beautiful mind shit.

Speaker 57 Do I just fall unconscious or do I roll for it? I'm not going to blaze of glory.

Speaker 173 Yeah. I'm going to either roll for it or

Speaker 57 just fall unconscious to give you guys a chance to have one other person.

Speaker 139 Because we don't know how hurt she is. Yeah.

Speaker 57 How bad are you?

Speaker 23 I still have four hit points, but no armor.

Speaker 7 What are you at?

Speaker 115 No armor, but five hit points.

Speaker 119 Oh, shit.

Speaker 173 You guys are doing good.

Speaker 57 You eat it.

Speaker 96 Yeah, I had two health points.

Speaker 39 Four hit points?

Speaker 216 That means you guys could take it.

Speaker 23 And then I still have a health potion.

Speaker 154 He still has a health potion. I'll just just roll for it.

Speaker 42 Oh, my God.

Speaker 64 There you go. You got it?

Speaker 10 Roll for it?

Speaker 10 Oh, yeah.

Speaker 50 No!

Speaker 215 Sam, Sam, before you roll.

Speaker 42 What did it say? What did it first do? I didn't see it.

Speaker 39 I didn't see it.

Speaker 39 Tom Cup. Tonk Cup.

Speaker 39 It's too much.

Speaker 56 Oh, he's coming over.

Speaker 46 He's coming over.

Speaker 50 Whispers?

Speaker 62 This whisper brought to you by all this fucked up shit right here.

Speaker 10 Oh, no.

Speaker 10 How's that? How's that?

Speaker 153 How's it?

Speaker 153 Wait, I missed the first half of what you said.

Speaker 63 It's better with Dagger Heart.

Speaker 39 Oh,

Speaker 39 shit.

Speaker 132 Wow.

Speaker 23 You guys,

Speaker 49 the swamp crack is real right now.

Speaker 50 Yeah. Oh, yeah.
It's not.

Speaker 80 You know, sometimes it's a little too familiar, but

Speaker 162 all the stress gathers in the crack.

Speaker 197 I'm still gonna roll.

Speaker 42 Oh, yeah. I love it.
I love it.

Speaker 61 I love it.

Speaker 45 Well, we'll learn about it in the cooldown.

Speaker 42 Let's go.

Speaker 116 We'll learn about what he got in the cool.

Speaker 51 Here it goes, there it goes. Here it goes.

Speaker 46 Oh! Oh, he died!

Speaker 169 Oh no!

Speaker 169 Oh,

Speaker 39 and then there were two

Speaker 212 plus my rally die.

Speaker 39 Yeah.

Speaker 45 Wait!

Speaker 53 Plus, your rally die made it a crit.

Speaker 39 You can't add this.

Speaker 80 Oh, no. It's just my old ways.

Speaker 71 Snicks,

Speaker 130 describe to me what goes through your mind in these final thoughts as you watch your friends around grabbing onto what light they can in growing darkness.

Speaker 106 You see the flicker of flame as Misty is up, wrestling this terrifying angel

Speaker 200 detecting your friends from the depths of oblivion.

Speaker 84 You see Screeve still clutching his spilling innards, the last gasps of strength showing a bloody grin curling across his face.

Speaker 215 Oh no. What goes through your mind?

Speaker 127 They're dead.

Speaker 99 At least there's still three of us, right, Snicks?

Speaker 45 Oh no.

Speaker 99 Have I doomed my friends?

Speaker 57 I would say that

Speaker 57 growing up in this era, in the age of Umbra,

Speaker 57 it's so bleak, it's so dark.

Speaker 57 There's no hope anywhere. It's been all of our lives.

Speaker 125 But

Speaker 57 over the last few days, I think we've all seen that the darkness is but a facade. It's just,

Speaker 57 it's covering, there is hope. It's just under the surface, just under the dirt and grime.

Speaker 57 We've seen it in the forest that got reborn. We've seen it in people we've met along the way.
We've seen it in each other and in the divinity that has reached out and touched us.

Speaker 57 And so, and seeing the light in my friends and also seeing this holy branch that I'm holding, I know that even though it's a dark place and a scary place, there is hope and what we've done will bring hope back to Desperlock and I'm happy with that.

Speaker 14 You turn and watch as Snyx,

Speaker 146 holding the branch in his hand, smiles.

Speaker 107 As his torso

Speaker 73 slides off at the hip.

Speaker 57 And a raccoon comes up and bites my boy.

Speaker 42 Told you, get you!

Speaker 82 Screeve, Misty.

Speaker 139 How do you want to do this?

Speaker 84 Your combined blazes of glory were enough to kill the angel.

Speaker 53 Wait, what?

Speaker 67 Is that for real? Did you know that?

Speaker 68 Yes. Oh, oh,

Speaker 69 he still chose to roll for it. That's the player doing what it was.

Speaker 10 I love it.

Speaker 82 You knew that we would have been enough?

Speaker 67 Yes. Oh, Sam.

Speaker 216 I think that Screeve could

Speaker 216 sense how far we had pushed her, and by ripping that ring free,

Speaker 216 he just meant to send her reeling back so that one

Speaker 216 of his friends could seize the opening to finish her off.

Speaker 148 As the ring still stuck in the throat, you watch as Misty engulfed in her own flames, pushing deeper into it, the angel reaches out and grabs Misty, the song from your wings, this

Speaker 84 loud, beating, angry, burning song, mixing with her terrible, discordant, angelic screams.

Speaker 88 And you watch as the angel grabs you, Misty, and you both crush into each other,

Speaker 123 folding into the void of her face, the wings and the stone

Speaker 90 emits as a scattering of stone and bone explodes throughout the chamber.

Speaker 123 The remaining disciple

Speaker 1 clatters to the ground

Speaker 182 and everything goes quiet.

Speaker 39 That's where we're going to take a break.

Speaker 90 I'll be back here in just a few minutes.

Speaker 116 See you soon.

Speaker 45 Awesome!

Speaker 31 That's a wrap for part one of this podcast episode. Part two will land here the Tuesday after this episode at 5 a.m.

Speaker 37 Pacific, and we'll pick up this story right where we left off.

Speaker 31 Until next time, keep the umbra at bay and we'll be back for more of this adventure before you know it.

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