The Tomb of the Heretic Saint | Age of Umbra Episode 8 Part 2
The diminished but defiant group arrives at the Barrow of Blind Repose, seeking the last hope for the people of Desperloch...
DAGGERHEART
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AGE OF UMBRA
Small communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O’Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love.
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CREDITS
Key Art & Character Art by Anthony Chong Jones | @robotpencil
Player Miniatures by Hero Forge
Special thanks to Solar Simon DM
Main Theme Song by Omar Fadel
Set Design by Shaun Ellis
Set Fabrication and Production Design by Noxweiler Berf
Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.
Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources
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Transcript
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And Telison Jeffy. And we're popping in here to talk about our new podcast on Beacon, Weird Kids.
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Hey there, Matthew Mercer here, and you're listening to part two of this episode of Age of Umrah, a dark tale and campaign setting from our recently released tabletop RPG Daggerheart from Darrington Press.
If you haven't checked out part one yet, pause this now and head over there first. Otherwise, let's return to our adventurers striving against the darkness in part two.
Welcome back.
Here,
in the weighty silence following the destruction
of the returned
saint
Iviliar,
their acolytes,
and three of your allies
sacrificed
towards the struggle of the salvation of Desperlachanol within.
And in the same moment you try and process the adrenaline that's still pumping through your system, the burning exhaustion that sits in your joints and your muscles.
The emotional depth of the sorrow of losing so much
and the reality as you look over across that stonework not far from Snyx's body's hand.
One of the
few,
one of the only
remaining blessed branches known to the realm
is yours.
You both make eye contact for the first time since the silence took.
You all right?
No.
But I will be.
How about you? Are you wounded?
Sure.
Can't remember the last time I wasn't.
Yeah.
The branch. Yeah.
The scepter.
I go over and grab the branch first.
Pick up the scepter and toss it to idol.
Notice anything about it, strange, or just metallic scepter?
Metallic scepter that seems to have carried historical significance to the events that led you here.
Historical and otherwise. That led you here.
I'll look down from the scepter to where Snyx is and look over at Brixton.
You know what we have to do. I do.
Perhaps we can at least
give them the guise
of an honorable death and a funeral
and utilize these caskets that are still here
and then
And then light them.
Yeah.
Help me. Alright.
Start moving the bodies into the casket. Oddly poetic.
Three wooden caskets when you arrived. Empty.
And three wooden caskets once again full. That's messed up.
As you close the lids upon them, the final lid locked in.
You hear the faintest scratch from inside one of them, but you've latched it closed.
And with as much stoic emotion as a life here in the domain can allow you,
you expand your torches and light them aflame.
Thanks, Nex.
Thank you, Misty.
Scree.
Find happier times.
Pretty poetic
here on hallowed ground
release them back into the Aetherwave
Can't believe Screve even came back
He had no personal investment in this cause
Nothing if not determined
Now we have to
just complete that little task of getting back. Making it all the way
home.
We were granted sanctuary at Cilcyon, Athenium.
Maybe we can stay
more than just a single night.
Regain our strength.
Hell, maybe even
other pilgrims might want to make the journey with us back to Desperlock.
I think if you open the invitation, you might be surprised at how many take you up on it.
That's fair.
About what time of day is it now?
Deep into night?
It would have been
probably by this point into the midnight, yeah.
You took a short rest before you entered, and you had already traveled through the wood in the cinnabar after leaving the Athenium before your last-long rest, so I'd say, yeah,
chance it
or
take shelter for the eve and start a first light.
Um
part of me wants to chance it and get the fuck out of here.
There are people waiting on us.
Yeah.
Yeah. Maybe just a short rest.
And then we'll sleep in Celsius and Athenia.
Yeah.
Okay.
You both settle in. Gather yourselves.
Gather your resolve.
And say your final goodbyes.
Before you pick up once more and head out
into the starless nights of the realm.
Trekking back through the wooded path that still lays open.
The one that you earned and trust with the Fane Warden.
Trying the best to retrace your steps, I would like one of you to roll a D4 for me.
Just normal hope and fear, huh? Oh, D20, you said D4. Oh, D4.
D4. Yes.
Okay.
So,
this is now your fourth night since you left.
Right?
Yes.
You have just added
only one more evening to the length of time in which the Umbral Winds will reach Desperlock.
Okay.
So lower is better. Lower was better.
It was, yeah. It was.
Jeez, Tom Guy, before he rolls all the way up. So.
It was a week before... since you left
before the wind arrives, on your fourth night, that only shortened to six.
You have two days to sprint and return home to beat the wind.
So if I had rolled higher, that would have been better.
Because it would have added. It would have added.
Oh,
I thought you were like adding to the wind coming. Nope, we got it.
We got it. So you are now in a sprint.
Alright, well, fuck an extended vacation at the Celsium Athenium. At least we got clarity.
Fuck that. Yep.
Alright.
I'll find her later.
So to that point. Oh, man.
I'm marking over here just two more nights.
You all.
The progress clock here sets. Oh, my God.
To make the journey back to Desper Lock in time. Okay.
So.
over the next
two
days
how were you planning to make this sprint? Can we say we grabbed Snyx's satchel, the scepter, any other packages he had?
That salmon potion that was on Screeve. The crystal.
Still have the arcane shard.
Yeah.
I'm gonna look at Brixa and I'm gonna slap her.
Slaps me back.
But why? Let's go. Okay.
And it's like
on the hop.
Not a full run, but we are moving. And I say
we take that bridge. Yeah, I think you're right.
We take the bridge. It's a speed option.
Yep.
Fully exposed speed option. The benefit is the majority of your return trek is downhill.
Actually, having done endurance races, that's the best thing I've ever heard.
That's music.
Oh, God, thank you.
All right, so who is helming this first leg of the return sprint through the middle of the night?
Still you. Still you.
That's my fault, basically.
I would like you to roll an instinct or knowledge roll
to either recall the path you took that is safest or sense it on the return trip. I will try and sense it.
12 with hope. 12 with hope.
Okay. Now
at this point, this portion of the forest, which has been cleansed, the difficulty was lowered for this because of the previous ones. That is just barely a success.
Okay, okay, okay.
You take that hope.
That clicks down the progress.
You trek through the majority of the night. Coming back to the exterior of the cinnabar quarter,
you remember and recall the path that you took to the top.
Now you can either try and clamber up and through the district once more as you see just the faintest bit of light cresting over the horizon, the promise of a sunrise just around the corner, and maybe
the district could be fairly quiet at this early morning hour. They did party.
Or you could attempt to find another way around, climb on the outside of the sheer wall that drops hundreds of feet down into the valley below.
Choice is yours.
Trawl.
I'm going to put my money on the fact that
it was, what's her name? The
Damascus Queens?
Farah? Farah. It was Farah's birthday, and they've probably been up all night.
Tell me. Yep.
Yes, and that they are passed out fucking drunk.
Tattoos and stuff. Yeah, passed out in a drunken stupid.
Mustaches on their faces.
So for this, I'll allow you to make a group finesse or agility role. One of you wants to lead it.
The choice is yours. Agility for me.
Yeah, I'm only plus one. Go for it.
Okay.
All right, so you go ahead and roll yours first to see if you add or subtract from her final roll.
Yo,
that's a 20 with
20. All right, that's a reaction.
So add a plus one to your final roll here. Come on, come on.
Okay, well, it's a 12 and a one, and that's with adding my agility as well, 1450, 16 total. The difficulty was 15.
No!
So, as you both clamber up onto the top of the outer wall and go skulking along it as quickly as you can, you can still see.
You saw just the one mark set up, but there are multiple camps still burning, bonfires that are still crackling in the middle of this district.
And yet they've been partying all night, and they're still parting. Damn.
As you begin to run past, you can still hear the sounds of instruments that no one's really bothered to learn how to play, but still plucking away, drunken here in the wee hours of the morning, now turning into the rising sun beyond the clouded skies.
You hear shouts, you hear fist fights, you glance over to the left, and you can see that there's a fight ring that has started, and people are just watching others beat the shit out of each other.
Who knows how much liquor and wine has been recovered as they've torn through someone's subterranean basement and are celebrating a proper birthday, like Pharaoh likes to do whenever she feels it.
But there is enough distraction amongst this continued revelry that you both continue along the wall and from this perspective manage to avoid being spotted just as it grows light enough or your concern grows too high.
You jump down past the other gate where you had returned and make a charge towards the Athenian. Running excerpts.
With that, as you begin to approach, It grows slightly lighter and the morning has truly come. And as you approach, you hear the shadow of a guard above.
You! Who is that? Let me your weapons!
We're running by it. We're going to go.
No, you hear that from the Athenium. Oh,
the guards above see you approaching and rushing towards their gate, and they're shouting, It's Brixton an idol!
We've returned!
They don't recognize that name. Oh, we're supposed to tell Commander Kieran! We have passed!
Brixton and Idol! I've returned! As for Sir Darren! All right, you dropped the name Commander Kieran. I would like one of you to make a presence roll here, and the other supports.
Same. All right.
So who's supporting the other? I'll support you. Alright, so go ahead and roll.
Reaction roll here for presence.
That's good. That's good.
That's going to be 21. The plus one on your roll.
Plus one. Hey, 17, plus 1, 18.
Alright, so
between the agility roll to get through that district and your
and your success on that persuasion that brings the progress counter down to a three.
You come to the edge and the gates open for you. No arrows are loosed, though two, no more than, no less than two dozen were aimed at the two of you as you sprinted.
You rush inside the Athenium and there make contact. and are allowed a night's rest.
They offer to keep you for some time, but indeed, you don't have time. Okay.
But you are exhausted and need a full sleep. Okay.
So with that,
you rest through the rest of the day and awaken as night falls. Because now your circadian rhythm is completely fucked up for a full night of travel.
So you do take your long rest here.
But get unstoppable back. You do.
I'm so sorry about that, but sometimes the timing of these abilities, I know.
I'm going to bind the scepter to my glaive just for just for shits and giggles, but that's how I'll prepare to gain a hope.
Yeah.
Yeah, I'll
kind of extend my magic through it. So clear my stress, I'm going to also prepare to gain hope.
So we can get to hope, right?
If we prepare to hope. If you prepare together, you can.
So we're going to get to hope as we
affix
bayonets. Yeah.
Pretty much. Yeah, basically.
And you do not have to
keep watch because you are within the safety
of the sacred pyre here.
You can't help but continuously check on the branch as you
go to sleep and before you wake up. There's an obsession of just ensuring that it's nearby, that it's safe, that nobody else sees it.
I've like
because I've got this anointed chain armor, I've got my breastplate. So it's like tucked under my breastplate, like latched down under like my undergarments.
It is like
it is basically duct-taped to my chest. All right, you're smuggling it.
Yes,
with that,
the next night is upon you.
You're now on the fifth night of your journey.
One day, and there's it's one day with
so
The evening is yours.
Do you want to tread back through the drowned sprawl? Or do you wish to attempt to go along... Since you are up or above, you could try and go across the rampart top.
But you have no concept of what to expect of there. Whereas at least with the drowned sprawl, you know what to expect in this journey.
The choice is yours. From what we could tell as we were preparing to head up, though, is the rampart more of a straight shot?
It's certainly a straight shot along the large outer perimeter wall.
You've just also seen many flying creatures of different sizes you couldn't tell at that distance that seemed to perch and nest up there.
But time. But time, I know.
Yeah, we've got to go.
How much time would it add onto our journey?
I thought it took two days for us to get up. We were in the second day to get up to the Ashkall Quarter, or to the Drown Sprawl, sorry.
We were in our second day. So like,
unless we got luckier than we could possibly fathom, we're not gonna make it back.
We have to go the shorter way.
Okay.
You both, at the first start of night, hoping that the shadow will be enough to keep any predators at bay,
you give a nod to the commander, and you're let out the gates.
on the southern side of the Athenium. And the two of you, a small troop, attempt to go under cover of night and rush along the parapets at the outer wall of the ground sprawl.
Which one of you is helming? Are you going on a full sprint, or are you going stealthily? Quickly, but stealthily.
One is going to be the fastest, but might draw attention. The other is a little slower, but safer.
I think we're forcing fate. I think so too.
I think we gotta go fast. Yeah, we're sprinting.
All right.
This will be a strength roll to see how long you can keep the endurance of your run as things chase you along the way. Great power.
Because they will see you. Lungs pump battery acid.
Yeah.
So, who is assisting on those part of this group action and which one is helming it? I'll assist you. Okay.
All right, go ahead and roll strength on your end there.
Woo!
20
4. That's a plus one to your role, Brixton.
You can apply any experiences you want to do. So I say
it's been a hope to use calloused hands.
I'll allow it in the context of the ramparts aren't just a straight shot. There's a lot of jumping, climbing, having to clamber up onto upper ledges and continuing to run.
Send night time.
I would spend a hope and use shining a light in the dark, which is like a
so that our
terrain is more illuminated. It does illuminate it more, and it makes you more of a target for those that hunt you.
And you hit
our choice.
Let's see what Flying creatures are coming towards you as you charge and run.
It was almost a crit.
Um, okay,
you said plus one
from you.
I mean,
could I spend that hope to use that experience to give her uh uh advantage? Yeah, if you want to.
That was it.
Hold on, we'll check one thing real fast.
Yeah, I'll allow it.
Okay, so it's 10, 15,
uh, uh,
21. You needed to beat a 15.
Okay.
Fear.
Unfortunately, it's almost a crit.
So, you continue to run as you're being dive bombed by these massive bat-like creatures.
You watch as they swoop down.
Their mouth itself consumes most of its torso. It kind of opens up to the side.
It's meant to scoop you up. It doesn't have like talons to grab you.
It has legs to land on, but it is like a pelican that's filled with teeth.
As it tries to scoop to grab you, you both sprint and run and grab the edge of platforms, pull your way through, run across an open bridge that goes from one section of the parapet to the other, both leaping off as one swarps towards you.
Woof! It just barely misses as you both land hard on your ankles, roll and get up. Oh, that's gonna hurt tomorrow.
But if tomorrow comes and you're home, then that's all that's gonna matter.
And you keep running. You keep running, the pain in your lungs there.
Other streaks come.
Other creatures begin to climb up the sides, called by the yelling of the other predators, shapes that you can't even pay attention to because you're just looking ahead and going.
I'm going to spend two fear.
I need you both to roll d4s for me. Oh, shit, not the one I rolled before, that one betrayed me.
One, three,
you mark three stress. Oh, shut the fuck! I'm keeping my throne.
As
the physical exertion and mental exertion of this activity has driven you past any limits you thought conceivable.
But the memory of those that gave their lives to get you there and back home holds strong as you both charge to the edge of the rampart until eventually
Still chasing you, you glance down and recognize the path below. To the left of you, down below, is the beginning of the Imperium Bridge.
To the right is the path you took to the Screaming Forest, which means you are above the Amber Gate.
You begin to climb down, you find an entryway that leads to a series of staircases that go down into the sides of the Amber Gate until eventually you emerge from the side and charge back through.
The creatures are still searching the top of the gate while you all hide amongst the scrub and coast along the outer rim of the surrounding ashen sea marshes.
So, who's helming the push into
the screaming forest? I took the last one, so I'll help you. Now, you did succeed on that, so I'm gonna count that down to a progress clock two.
Okay. Okay.
What is this one? What is this role?
So, for this, here, you're trying to lead back.
Okay, here's the question I'm gonna ask: Are you going to go back through the familiar space of the screaming forest that you last went through, knowing that mother is dead, but it has its own challenges?
Or do you wish to coast along the side of the
Ashen Sea that you know is also extremely haunted and you managed to avoid notice from the spirits before but are present strongly throughout the night.
Which path do you take?
So once again, which one's faster?
They're both about this.
The sea might be faster, but it is definitely the also unknown. And I think we made up some time there.
So maybe we can
hedge some.
Agreed. Okay.
So following the familiar path, you trege into the screaming forest.
Your eyes pick up some landmarks and you can see from this kind of descending hillside that's leading down into the kind of the divot that the forest encompasses right here before the marsh takes over.
You can see the sinkhole that it emerged your first time back and that immediately kicks you into knowledge of the position you need to continue to travel.
I need you or whoever's helming this to make an an instinct or knowledge roll based on if you want to just keep your eyes open and sense those landmarks, or analyze and recall the exact path that you took and just keep that sort of attention and detail driving you forward.
I'll help you. Okay,
for what I can pick either or pick either one. I'll pick knowledge.
I'll go from a knowledge perspective here.
Okay.
Um,
okay,
13.
13. That's a a minus one.
Minus one. I'm going to use my instinct to navigate and perceive and sense our way through the lands that we've been through once before.
Come on, come on, come on.
That's cocked.
Okay, okay. That is...
16 with hope. 16 with hope? That is a success.
That counts the progress counter down to a 1.
As you charge through the screen forest, you can see the fungus that you had previously encountered seem to shift with your footfalls, but since you are in a full sprint by the time it acknowledges you, its sound vanishes.
You can feel the forest coming alive, but by its own nature, it doesn't come alive quite as quick as those as determined as you are.
Most people that travel through this forest have to take it somewhat slow, for the fear of unknown, for the fear of the hive, for the fear of things that ever hunt and seek here.
But you've already been through here and have more important matters. So you can hear the screaming forest beginning to rouse behind you.
But you are keeping pace enough where it's just one step behind.
You hear the distant sounds of a buzzing network. Four, twelve, this low
of a cloud of winged
entities.
likely bent through hunger or vengeance, trying to follow suit.
But you break free from the southern tree line
and begin to break for the trees that surround the exterior of Volkoro.
And with that, the threat of the screaming forest is behind you. Oh, God, we're like right there.
You are exhausted just as the light of day begins to creep into the morning.
You think... Salva stamina potion if you need it.
And as we uh
I'm okay. I'm okay.
As we hit Volcoro or the outsides of it, can we check the skies? Like, how does it look? I mean, the skies look fine. It's the sound.
It's the sound. A sound you're familiar with because umbral winds are a recurring presence in this realm.
No one knows quite what or why the umbra is.
But wherever it goes, it goes with intent and hunger. And where it goes, the screams, the squeals, the distant high-pitched whines, the sound of a thousand souls crying out at once.
And it's getting louder
and louder and louder. Do you rest or do you continue to go?
We keep going. Yeah.
I also just say we have to consider the possibility that we might have to
create a new pyre.
If we can't get there in time. And we could bring people to it, but if we're lost, also, there's.
there's no hope for Desperlock.
But we push through. You're right.
You're right.
It's a last resort. Okay.
As you rush around
Vokoru, the soldiers shout.
We have arrivals. Hello? Who goes? The r the r.
Hello?
Arc past. No, no.
Start rushing westward. Stay inside! Danger's coming.
You see, like, looking up there, they are battening things down. Yeah.
Previously, there was a whole battalion of scouts, but now there's just maybe four. And you can see they're like closing windows.
And where the bustling city once was, it is silent. Yeah.
Everyone is preparing for the coming storm. And it will hit them first.
But they live under the protection. of a pyre.
It's like trying to get home before a hurricane hits. Yeah.
On your own little BMX button.
Yeah, yeah.
As the two of you go sprinting out across the sunken rampart, the somewhat broken path
of crumbling history. The crash of ocean 50 feet below filled with jagged rocks.
Who is spearheading this, hopefully, maybe
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I'm so excited to be joined this season by friends like John Mulaney, David Spade, Sarah Silverman, Ed Helms, and many more. You don't want to miss it.
Listen to Where Everybody Knows Your Name with me, Ted Danson, and Woody Harrison sometimes, wherever you get your podcasts.
Dan, it's you again, baby.
Okay. Are you going to assist me?
Yeah, 100%. Okay.
All right. So go ahead.
I will say for this, you can either use
either use ins, I will say, either use knowledge to recall the exact path you took, to remind you of where the best step points are, the strongest footholds, and to know where to
know where the pain beasts are hunting.
Or
you could try and go for finesse to make the jumps better, but danger might find you along the way. The choice is yours.
My finesse sucks.
I'm going
to go knowledge. Go knowledge.
All right, go ahead and roll knowledge first just as part of the group action role.
Okay.
15 for me. 15? Yeah.
It's a plus one. I'm going to spend my last fear.
As the shrieks and screaming of the coming umbra
just gets louder, you can't help after focusing forward as hard as you can. Like,
like, you know, the
necessity to look forward as you charge.
The
look back.
It's very much that moment of like knowing you don't want to look, and you can't help but look over your shoulder and you can see the darkened swell of shadow that swirls and swarms.
And you have disadvantage on this roll? So
can I spin hope to give him advantage and negate that? If you have a hope to spend. I do.
You have one left? Yeah, I have two left. I got one.
Yeah, I'm gonna spend a hope, and I'm just praying.
Yeah, like
she's full zealot
praying over the course of this. 15 is the difficulty on this.
Okay.
Straight roll. Knowledge is zero.
Plus one with her help. Plus one.
Let's be the bad gods. Please do not forsake us.
Cursed way.
The umbra wins.
12.
With hope. With hope.
You take a hope.
And as so the progress clock does not continue, the umber grows closer.
The exhaustion is peering through you, and you get halfway across the rampart before part of the rampart crumbles and you watch his idol begins to slip.
No, can I grab him? You grab his hand and keep him there. Held.
You pull him up on the edge, but you both realize this jump that's ahead of you
is the wide jump that your troop had battled the pain beasts before. And this is a jump that's a little too far unless you really try and rally with this,
I need you both to mark two stress
with the approach of the umbra. Oh my god, oh my god,
you're so close.
You're one success away from finishing this progress clock. One success away.
But if either of you are you, how close are you both to becoming out of stress? I have two stress left. I have three stress left.
Okay, Okay.
We'll see. We'll see.
You might have one or two more chances, including this one. Are we able to pop those stamina potions? Have you got a stamina potion? Yeah.
I'll pop a stamina potion if it's not going to belabor us.
No, you just grab it as you run. I'll toss you one.
Do you want one? Yeah. Because we still have that one that was on screep.
One. One every time.
All right. You take that.
So. One.
Jeez. Well, it's something.
Yeah, it's something. All right, so both of you stand here and you hear the
entire western sky is darkness in the late morning.
And just the minute you glance over again, you swear you can see it shifting. And for a split second, you can see this monstrous face in it.
Just
you blink and it's gone. And you look away and you're like, fuck, fuck, fuck.
What do you do to cross this gap?
What do we do to cross this gap? What do we do to cross this gap?
Okay, I have a pitch. Okay.
Do we still have that rope? We do.
I
toss idle the end of the rope. Okay.
Toss me the toss idle the rope. Toss with the
idle.
Toss me this rope.
On the count of three, I want you to jump as hard as you can. I'm going to try and give you a little boost.
Okay. Okay, ready?
One,
two,
three.
And right as he does his arc, I want to try and do forceful push and see if I can launch it the rest of the way across in the air. I love that.
All right, so what I'm going to do is I'm going to have you do a strength action roll, but the difficulty is going to be lowered to a 10 because of your forceful push.
That's okay, okay, okay, okay, okay, okay. That goes to a hope or a stress.
Uh.
Well, a second looking attack thing, so it's an attack roll situation that I'm doing. I'm gonna say it takes a stress for you to do this in the middle of this chaos.
That's great.
So it's not an attack. I can do that.
I'll call that easy. So, would you roll? 22.
Hey, hey!
With fear. Ooh.
As you leap, you slam him with the shield, and almost like you push off the shield as it hits you. You tumble and spin in the air.
And your torso catches the edge, and you're about to slide.
You grab the stone and pull yourself up. And now you both hold both ends of this tether across the way as the
approaching umbra still miles away, tens of miles away, hundreds of miles away. It's hard to tell at this scale.
I actually find a pillar
on the other edge of the bench, wrap it around, throw it around my waist. Fucking jump! I got you!
You run and you leap, you get across the way with a rope easily enough to grab you there. You both are now on the opposite side of the rampart.
You also hear at this point
the sound of a pain beast had heard your shouts and is now giving chase as well as you both run. So, going back into a continued sprint,
you now have a pain beast.
I'll fire just over my shoulder, a beacon bolt, like, just kind of. Go ahead and roll for your spell pass on that.
13. That's a 9 plus 4, which is 13 plus 3 is 16, which hits.
16 with?
With hope. With hope? 9 on the hope die.
Okay.
That.
Will finish the progress clock. Because with a with a failure
with a a failure that would have marked down the last one of
the path
But as the pain beast leaps to pounce onto Brixton in the air you
blast back with the bolt it hits it in the chest and knocks it just off enough of its arc axis that it misses both Brixton and the wall and
Tumbles down into the ocean below.
You hear both impact and water and rock as it breaks against one of the shoal stones stones below, and you just continue to run. Run as
hard as you can. It gets darker and darker and darker.
What should be a noonday sun
is now a darkened clouded sky. The winds
rush past you as you breach the outside of the jungle, maybe Dora.
And instinctually,
instinctually, you look for the flame of the sacred pyre that carries you home before you have to remind yourself there is none.
The winds are getting
louder. Brixton gets the uh
gets the blessed branch out and is clutching it in her hand now. You fear you might be lost.
You fear as you run, charge forward the path before you, the broken bridge and the path you both leap over the water as best you can, get about waist deep in it, continue to push forward, the iciness of it soaking through your armor and your pants.
We're so close. Anyway, both of of you together grab onto the edge of the riverbank and lift up onto it.
The wind blowing past, even louder still. You can't hear yourselves unless you shout now.
The wind is so strong. And once again, you look back and see that face
rushing towards you, breaking through the jungle line and pushing down the path. You go, you go.
You feel your vision start to tunnel. You feel the exhaustion creep in.
You feel like
maybe your body's about to give out.
Maybe it's not enough.
Maybe it was worth a shot and you did your best.
But there are limits to everything.
And you just get a glimmer of the slag wall.
And as you rush towards it,
you can't.
Your mouth is dry. Your lips are cracked.
Your voice, if you try and utter a noise and it comes out like a squeak.
And as you run towards it, you see two figures, themselves, like batten down and fearful.
You see five figures. You see the vigil, the vigil that remains standing on the wall,
ready to accept the terror of the storm that's about to consume them.
They all turn and look. I just like...
Push the I like pump the blessed branch up into the air
They all look back in in in disbelief as a hand reaches forward
and you see standing there ghost hook where his right hand was is now gone instead of blade is affixed to it having returned and by the sign of no pyre without a branch looks down and goes
open the gates
all of a sudden they'll begin to mobilize
The civilization on the brink of destruction and accepting their own demise with what strength and honor they had left suddenly move the glimmer of a last moment of hope.
They reach over and grab the chains, the gates
open.
The wind is pumping against the sides of the wall. You hear the whistle of it creeping through the nooks and crannies of the stone and slag.
You charge into the middle as the society, the civilization of Desper Locke is now gathered in troops, huddled, trying to
help the families, the crying, the acceptance of their end in these final moments, just leaning on each other. Look to the sound of yells as the two of you rush
Ember warden!
As you charge forward, you see the Ember Warden runs out.
My god. Rempty higher!
The wind's picking up. Shh.
You swear you can see
tendrils of shadow
reaching over the slag walls as the storm begins to push. The shrieks deafening, that now your voice barely peeks out from the wailing of this storm.
Brixton! I just fire a thunderbolt through the
weapons pieced into the clouds.
Swallow a nothing. Run!
You glance up, and where it was swallowed, you see the cloud close like a mouth. That face once more turns into a void.
Turns into a dark doorway, a precipice of oblivion. An echo of what you've seen haunt you in your dreams.
Beyond the angel, beyond destiny, here is where the darkness takes you.
And as the cloud of the storm reaches out to swallow you and the families around you, you rush towards the pyre. The Ember Warden reaches forward,
sparks the flint
as you set the branch outward.
I just like fucking dunk it.
The flames
burst into a massive
inferno around
a light that not fire can create,
but a flicker of divine prominence.
A momentary image of the old world's protection returns as the fire burns upward, and the shriek of the umbral storm becomes a shriek of agony. The sky threatens to tear itself apart as the shadow
dissipates.
And then
quiet. Quiet.
The winds progress, and you hear the sound of the umbra passing by,
dividing around you like a stone in a river as it rushes into the jungle beyond.
The entirety of the city stands still, locked
300 people
in disbelief
as they all turn
and see the flickering beacon
of safety
that carried all of them and you
from the accepted precipice of oblivion.
The silence breaks
with crying and cheering and sobbing and yelling and backpats
The entirety of Desperate Luck clambers forward and embraces you. Embraces each other.
A communal sigh of relief.
Hail
the pyre war.
Yeah.
Brixton just takes her sword, drops it,
similarly collapses.
As the shadow of unconsciousness claims you both
here in the darkness,
dreamless forever.
Perhaps that was it.
Maybe that was your final act.
And this is the sweet release of death finally letting rest.
But the flame flickers in that shadow.
And the call
of the pyre keepers
burn brighter and brighter.
As you glance up,
You see the faces of the children you grew up with.
You see the faces of your chosen brethren
who came into this position with you.
Those lost and those still here.
You.
That dark oblivion passes.
And whereas the visions of late have been
of dark dark destiny or confusing promise,
now it's just thoughts.
Quiet spiritual prayers in your silence of sleep
for those that
gave it all so you can do this.
No golden omens.
Just
Memory.
Hey everybody, Ted Danson here to tell you about my podcast with my longtime friend and sometimes co-host Woody Harrelson.
It's called Where Everybody Knows Your Name and We're Back for Another Season.
I'm so excited to be joined this season by friends like John Mulaney, David Spade, Sarah Silverman, Ed Helms, and many more. You don't want to miss it.
Listen to Where Everybody Knows Your Name with me, Ted Danson, and Woody Harrelson sometimes, wherever you get your podcasts.
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Weeks have passed.
And Desperlock
reclaims its
normalcy as much as any settlement can here in this dark century.
Lu Brixton,
where do we find you here
in the times that follow your charge and return to Desperlock?
Brixton has put a lot of thought into
the value of a life,
the cost
of others,
and saving
those.
I think she struggled a lot wondering
if it really was worth it.
You can weigh one life, two lives, three,
half a dozen
and say their sacrifice was worth it.
That's just in the numbers:
six
versus three hundred,
But that number,
the five fellow companions that she was with,
gods knows how many more from Gosuke's team.
That number will always be etched in the back of her brain.
She returns to her duties as a pyre keeper.
But that lingering thought, the crying faces of the Celsian Athenium,
a settlement arguably far more fortunate than Desperlock,
and the pervasive misery
that still plagued them.
Her thoughts about Okros in the gardens and Adelia's life that never was
her
romanticization
of
the life of an adventure of being chosen,
but the grass was never greener on the other side.
This is the Idol Hollows.
There never was grass to begin with.
Brixton is older in age,
at least for the lifespan of one in the Halcyon domain.
She doesn't know how many more years she has left,
but
she dedicates the rest of her time
to being a pyrekeeper,
to
scouting newer power pyre keepers
for those that we lost, training them,
teaching them the scriptures and our tenants and our ways,
and maybe
if she has time on the side
builds tiny little
pocket monuments, maybe
maybe a little wall of remembrance
in a little corner of the slag wall of Desperlock
to all those that we've lost.
Not just Misty
and August
and Screeve
and Adelia
and Snyx
but also the the Pyre Keepers, Corbin and Romond.
Those we've lost
from all of the Delvers,
all of the Vigil.
Five lives for 300.
But it's still too many.
As you're caught in this thought, your face tense.
A hand clasps your shoulder. And you hear the voice of Emmerward and Sheena.
I know that look all too well.
It's a waiter.
The surviving enduring bear, the longer we live. I've seen it on your face.
Hence why it's so recognizable.
I know the thoughts going through your head because they've gone through mine many a time.
I must remind you
it's not about it being
a sacrifice that you've made or any of us have.
It's just the unfortunate nature
of this world.
We do our best
and we endure and continue to live and teach
and laugh and tell stories
and farm and garden
because those who are brave enough will do whatever it takes to give us that opportunity
is it fair never
But would you want your memory sullied with others,
concerned about whether or not your sacrifice for these children was worthy.
I didn't think so.
So,
when you leave these offerings here, and she gestures to your little shrines,
do so with gratefulness.
It's never fair,
but it is
incredible.
As the Amberwarden's
words wash over Brixton,
and she hears the laughter of the children,
there's almost
the faintest, briefest moment where she thinks she hears
Violet
and she turns,
shakes
just the laughter of children.
Idol
in the weeks, months to come.
The recovery and regrowth of Desperlock.
Where do you find yourself?
I think.
Oh, and Erin. I can't forget about Erin.
She's in there, too.
All the nights. They're all in there.
Sorry.
I think
Idol takes some time at Garrick's place to reconnect,
but also realizes that the time for hiding his light has passed.
He
joins up with Ghost Hook.
and gets a debrief on everything that happened at the
Gilded Champles.
Because if a blessed branch indeed resides there, failure should not deter them. Resources or resources.
He's also going to work with Idrova Khan and Trevor Ostok within the Triarch to
work with the scholars of Luzel and the Delvers.
Because the monastery remains unexplored and the only way that that blessed branch that they found in the barrow of blind repose was even located in the first place was because there was bravery that came before them
and knowledge that was returned at great cost.
So he will
work
on continuing to delve within the monastery and in his time in Desperlock he will also work with the youth because it's not just about
hiding who you are because you think others may have
a judgment, a feeling about what it is that your gifts are.
He tells the story of August, of Misty, of Snicks, and of how the most assuming of folks can turn out to be exactly what you need in the darkest of times.
It just matters how you put the pieces together.
One afternoon as you're walking away from Garrick's place, himself probably a little toasty after a long conversation where he lost track of how many cups he had poured himself of some
recovered wine that he traded off of
one of the delvers
and walks alongside you.
I gotta tell you, boy, it's a real um
it's real special what we have out here to the east.
I know it's always hard for some of us some
life-hardened men to
sometimes show
deep emotion, but I just want to say my appreciation for all you've done for everyone here. And please don't
think I hold anything against you.
I still miss Erin a whole lot.
And I see her
and every kid's face here, and I
hear her laugh when they laugh. And
a little part of her lives on in all of us.
I don't think it would surprise you if
every time I'm out,
I think of her little laugh and how it was absolutely impossible to keep up with her
or to try and sneak out without her.
So I think it's fair to say that
she's with us
everywhere we go.
I'm just toasty enough to go tend to my rashes, so um
I'll see you around.
Patsy on the shoulder and walks off as you continue on to the city. Where are you head?
If it's a if it's a night of rest, I'll probably make my way down by the pyre just to see if
Brixton is around
along the way there.
A voice goes
Erdol.
You turn to see Ghost Hook who's approaching you.
Stoic, tense. Ghost Hook?
We've been talking with some of our compatriots.
And while I know that the challenges in which we faced in the shambles were based in the very challenged timeline,
a part of me still thinks that there is something there to find.
If you didn't make it in
far enough to confirm that there is nothing there,
then that is the definition of unexplored, my friend.
And there are very few
that can do what we do.
Then maybe we,
in a few weeks' time,
go back for a round too.
Maybe.
Let's get smarter first.
Let's make sure we leave in strength, with numbers and well-rounded. Of course.
Leadership has its place, but
I think there are diamonds in the rough around here.
Are you trying to teach me lessons now, Idol?
What's that saying about old dogs?
You've never seen him crack a smile.
But a little grin peeks the side,
gives you a nod, pats your shoulder,
and walks off.
You continue on to the pyre here in the afternoon.
Where Brixton currently finishes
instructing one of the newer pyre keepers.
You uh you take you see these sticks?
Yeah, yes, of course.
You take the six,
throw them onto the fire. All of them? Just a little at a time.
Okay, right, because it's doesn't need a lot
of fuel. Go ahead.
Yay.
How many did you throw on there? How many did you throw on? Like four. Did you throw on six?
No, I thought it was supposed to be like. You threw on more than one.
I'm sorry.
Good.
You did good.
There's honestly not a lot to it. It's more of a
philosophical station.
If you've been beyond the walls, you
will have to come a day where I have to as well.
If the failed gods have any
say in that, I I certainly hope not.
I'll stay here then. I'm gonna go change my pants.
Is it still Pyrekeeper or is it Ember Warden now?
Sheena's still around, but you get the sense that Sheena's probably looking for retirement soon.
I think it's just Pyrekeeper for now.
Okay.
Plus, there's not too many of us.
Fair.
But maybe in time, we'll see.
If
I last that long.
Would it surprise you if I told you that Ghost Hook wants to take another quarry out to the Gilded Shambles?
Because Infernal and Demons are just so easy.
You're gonna go with them?
Yeah.
You should.
It suits you.
But
I'm only as strong as the people around me, so I think I'll wait until you feel like the pyre is protected enough.
Well,
you know me.
I am your shield.
Yes.
Ad nausea.
Who is what's the name of that old that old coot who had the the wine that Snick's always got him?
Referring to
Halarin the son? Halarin.
You think he'd bum us a little bit of wine?
I think he has to at this point. Yeah.
Isn't it a year? We saved his life. Yeah, I think it's everything within a year from the new pyre is free.
That's what I heard.
Yeah.
I feel like I heard that too.
As you both walk in tandem to go acquire some old wine from an old member of the Praxis Collective,
we leave Desperlock,
still clinging to its
happiness in a very, very unhappy realm.
But
that's the purpose. of the enduring
is to continuously find the light in that dark and rally against it.
It's a dying realm as long as you let it.
The two of you
and the others who bravely gave everything alongside you
are proof.
And that will end our tale of this
part
of the history of the Age of Umbra.
But one small journey
of a vast
land.
Perhaps one day we'll get to see another.
But you don't get to play again if you die once.
Once you die in the halcyon domain, you die for good.
That'll close our story. Thank you guys so much.
That was so fun.
I love the ship.
is the heart mini-series. I'm still getting all choked up here in the end, man.
Before we go here, I do have
a series of thank yous to give to a lot of people who helped make this happen.
I want to give a big shout out to Sean Ellis, who did the incredible set design that you see around here. He's an amazing artist through a multitude of the Dagger Heart book.
So many of the pieces there you'll see are his staple incredible talent. Alongside him, the set fabrication was done by Knox Weiler-Burf.
Knox's incredible talent, who
also
is part of our painting team, helped paint that final boss me.
So, Knox, thank you so much. Anthony Jones, AJ, is our amazing art director for Dagger Heart and did the wonderful character art for our troop of spooky and fun players through this story.
The opening theme of this was
orchestrated and put together by Omar Fidel, who has done a wonderful series of tracks for us here at Critical for a number of years now. Thank you so much, Omar.
The PC miniatures by the players were provided by Hero Forge, our friends at HeroForge. They look fantastic.
Thank you so much for your help there.
The minis themselves for the monsters and stuff, big thank you to Bestarium Games, bestariumgames.com, who had such amazing sculpts that helped inspire a lot of these encounters and creatures.
Thank you so much for your designs, as well as myreson3d.com for helping get some of those to me very quickly on a fast turnaround um so big shout out to them uh myreson3d.com we also have our wonderful uh miniature painters that helped on this we have uh ko uh lasabal uh who's done a lot of these amazing bosses here our own ko here at the studio is kicked ass at this um a lot of the train pieces too are painted by some of these people are our longtime friend iron tusk ian who's done so much great painting on this uh angela bassett uh not that one uh but an incredibly talented painter uh who has done a lot of wonderful work on uh both minis and terrain with us thank you so much angela
Eric Longquist, thank you so much, Eric, for helping with this painting work.
And, of course, Knox with the boss mini. All these painters did such an amazing job bringing these creatures and terrifying entities to life.
And of course, our amazing crew, Schmidt, Athena, Chris, Stevie, Taylor, and Parker. They've all been busting their ass behind the scenes here to get this production moving forward.
Thank you all so much. Shout out to our producers, producers, Matt.
Steve, all of you.
Made all this shit work. Head of production, Vinny.
Vinny Vinny Singh,
all of our post teams, Zakarheart, our post team, the wonderful folks who helped build this game
from our
publishing wing, Darington Press, created
for you guys to try it out. I fucking love the system so much.
I know I said I hated it earlier, but that's not true.
And a big thank you to all of our wonderful players who came in, who will come in here to talk about this after the cooldown here in just a moment afterward on Beacon.
So I think they're waiting in the wings. Welcome to the next one.
We'll see you in the cooldown. Give a wave before we go to cooldown, before we can finish out
this finale. And once again,
for anyone who's still alive,
for anyone who doesn't know, we have an amazing after-show that is exclusive to Beacon called Cooldown. So you can come and check it out and see all of our thoughts,
feel my backstory.
And then, and Sam's going to read the backstory.
I guess we could tell our backstories.
We can do that in Christmas for that.
So neat.
But thank you all so much for joining us on this Age of Umbra series.
Very special for me because this game Dagger Heart has been such a hard bit of work for so many wonderfully talented people.
But also this setting was something that I was really excited to put into the book as a campaign frame. Not thinking I'd have the opportunity to actually explore it here and really
really enjoyed this
um more zombies
i hope you enjoyed it too if you like it please watch it tell your friends because if it does well maybe we'll do more down the road um
but once again thank you all so much for joining us we love you very much and visit thursday
And we finished up this episode. Thanks for coming along on this wild journey with us.
If you liked the adventure, consider leaving a a review on your podcast platform of choice.
We're always looking for new critters to share our stories with, and your review may help a new batch of wayward adventurers discover the show. See you next time.
Hey, everybody, Ted Danson here to tell you about my podcast with my longtime friend and sometimes co-host Woody Harrelson.
It's called Where Everybody Knows Your Name and We're Back for Another Season.
I'm so excited to be joined this season by friends like John Mulaney, David Spade, Sarah Silverman, Ed Helms, and many more. You don't want to miss it.
Listen to Where Everybody Knows Your Name with me, Ted Danson, and Woody Harrelson sometimes, wherever you get your podcasts. Ah, DSW, birthplace of the humble brag.
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