The Lost Monastery | Age of Umbra Episode 2 Part 1

1h 48m
Part 1

A desire to both protect and to learn has led to terror in Firmament's Harrow - but can that terror be contained?

DAGGERHEART
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AGE OF UMBRA
Small communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O’Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love.

BEACON
Curious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You’ll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord.

CREDITS
Key Art & Character Art by Anthony Chong Jones | @robotpencil
Player Miniatures by Hero Forge
Special thanks to Solar Simon DM
Main Theme Song by Omar Fadel
Set Design by Shaun Ellis
Set Fabrication and Production Design by Noxweiler Berf

Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.
Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources

Listen and follow along

Transcript

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New episodes release every Tuesday.

Hey there,

Available to watch right now on beacon.tv and youtube.com/slash critical role.

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And that should cover it.

Now, let's dive into the adventure.

Hello, everyone, and welcome to tonight's episode of The Age of Umbra.

Before we get into this episode, we have some quick announcements to get through.

Laura, you got an announcement.

Extra month.

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I want to tell you where to find it.

You can find it now at friendly local game stores,

seriousdice.com, or the U.S.

Critical World Shop.

Didn't you do it?

It's got the logo.

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Brand new die.

Oh, that's wrong.

Thank you, Laura.

Thank you.

Ashley,

it comes in a tub, so you can use it and save the tube.

Thank you, Laura.

You can't propagate a plant with it.

I'm stopping.

I'm sorry.

Thank you, Laura.

Ashley, did you take a shot with it?

Yes, you can take a shot with it.

Hi.

It's me, and I'm here to tell you, I don't know if you know this yet.

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Yes.

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It's our precious cash.

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Love the mitts, folks.

And I think that concludes our announcements.

So let's go ahead and jump into tonight's episode of

the Age of Umbra.

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Hello, friends.

Last we left off, our troop of fresh delvers

from the small village of Desperlock here

in the Halcyon domain

have discovered that a rather practice troop had just returned from the depths of Blue Zoll vaults, half of their team slain or missing, and those that remained too wounded to pursue.

You managed to convince the head of the Delvers, Raskello,

to go in in their stead to seek the missing member of their team.

one of which you have some past relationship with, Velk.

Velk Dravenmore.

You then went into the depths of these vaults utilizing a map that was provided for you.

A little lost at some point, but after tearing through some rising, shambling skeletons and some burning oozes that called that domain their own, you eventually came to the great gates that were recently discovered that supposedly lead to the long-sealed Luzal Monastery, the target of much of

Desperlock's research and hope.

Upon arriving, you discovered that the gate guardian they had fought before, which had been laid low, had begun to recover, and while still damaged, rose up and assailed your troop, tearing through you quite horribly in but a matter of moments.

But nevertheless, through the majesty of an empowered boomerang,

you cut it down.

As well as the skeletons that it had risen out of the slain Desperlock delvers that remained.

You notice that the gates were partially ajar and where a blood-stained hand smear,

a series of blood pools, and a small trinket were left.

And you believe this insinuates that your target, Velk, may have traversed beyond these gates towards the monastery himself, and as such, hurt and winded, You close the gate behind you just in case the guardian was still giving chase.

You catch your breath here in the darkness, barely noticing the stone steps that ascend into shadow, up, up into the depths of the mountain, to where

no one yet knows.

And it is here, inside this dark cave.

As you catch your breath, in silence,

what would you like to do?

The little bone trinket that was on the door that we took right before we shut it closed.

Can we get a good

look at what it is?

Sure, you look at it.

It looks like it's not a human bone.

It looks like it's from some sort of an animal, like either an arm or a femur.

It's about that long or so.

And it looks like it has small, like, chiseled designs, like runes in it.

Very, very...

not done with a lot of craft to it a little rough but enough to where it looks like there was intentionality um it looks almost like it was set as a a charm of protection and possibly a way of leading one back to where they started

We're inside this room.

You're just inside the door and closed up behind you.

You're bleeding, you're breathing, and you're alone.

The blood trail goes up the stairs.

If you want to light a torch and get a better look around the space, you can try and inspect if you'd like.

Sure.

I think we did.

I think we did.

I also think we should probably take a minute to catch our breath, maybe.

Yes.

And just hear me out.

We don't know that this is Velk's blood.

We could just turn back.

We could just go home.

We got this far.

That's saying something.

You know what?

Snix is right.

We could.

We'd be forfeiting all monetary gain and anything of value, but we really...

Why would that necessarily be?

Oh, I think it was something in the fine print.

I didn't sign anything.

Oh, that's interesting.

It was a success in nothing, if I recall.

Yeah.

Glory and stuff.

Yeah.

Respect stuff is good.

Yeah.

Forever and ever in all parts of the universe now and throughout time.

We almost died.

You guys almost died back there, and I just don't want that to happen.

I don't think they would give us stuff if we don't come back with something.

Because you know, we could have just like left and then waited half a day and then come back in.

This is it, we could be just full of bullshit.

No one's been up here for a long time.

Up these stairs, yeah, seen what's up here?

We're the first ones, besides maybe Velk.

Well, I think Rosella's

watch every time.

Show me

The doors behind you that you just closed suddenly lurch with a heavy impact from the other side.

Oh, because the thing's still active.

We're not activated.

You hear

me?

You hear

another impact.

Oh, shit, is it Erin?

Does it sound like Erin?

Sounds like a voice.

Hello?

She did not follow us.

Please tell me she.

Fuckers, open the door.

Oh, no.

Y'all just let me back there, you sons of bitches.

I knew it, I knew it, I knew it.

Be quiet, she'll go away.

We'll just hide, and she'll just.

She can't be here.

I gotta get her.

That's a big hit for a little girl.

Why is it so big?

Aaron, if it's really you, where did we first meet?

Met in desperate luck.

I'm in that far out there.

I was being chased down, and I would have had that creature if you hadn't come out there and tried to steal the glory.

We gotta get her.

We gotta get her.

Open the door.

It's better to be in here than out there.

I draw my boomerangs just in case.

It opens up, and you see her there, sweaty, her big gray cloak wrapped around her, and she's holding the massive curved blade of the guardian that she's been lifting and letting it hit the door for the impact.

And she's like partially in her arc, and she's like,

drops it, and you can see she's exhausted from it.

All right, now which one of y'all put me to sleep?

Aaron,

we did.

We were trying to keep you safe.

That was the whole point for you to stay home.

But I

may have told him that you couldn't come because you're too young.

Do you have any idea how many times I've been in these vaults before you did?

This is your first day here.

I have seniority over you, she says, staring up at your massive stone form.

She's like, I know I might be young, but I'm capable

more than

well, most youthlings.

What is Erin armed with?

What does she bring?

At a quick glance, you the heavy like gray cloak that's wrapped around her, she's uh she has a small like side pouch that's like a leather strap over her shoulder.

You see, she has a small blade, just a dagger on one side, but

she's not a fighter, she's she's a scout for the Delver.

So she's

she's not a combatant, she's just a get in and out quickly type of figure.

Your father is going to kill us.

There's no point in you going back now.

You have to stay with us, but we're not going to forget this.

Well,

if you don't take me with you, then you're not going to forget the hell that you're going to hear for the rest of your life.

She's such fun.

Look.

She can handle herself.

I'm not gonna get in any of your old shit.

I just also don't want to be left behind.

we were in this together we can

I'm not gonna get in the way, okay?

I promise

I'm not worried about you.

It's your it's your father murdering us that I'm worried about you you're fine

It's him.

Oh you could just

And this was your this was your idea.

It was all you We didn't coerce you or ask you to come exactly.

I'm I'm letting you take any of my credit

Well

we'll stay in the middle.

Y'all look like shit.

By the way, she's here.

You might as well use her.

We'll go on the front.

Technically,

she's a scout.

I mean, technically.

We were just getting ready to rest for a second, because as you can tell, we were set upon by some

things

that were not living.

Right.

What is this?

And it drags the blade in mineral.

What is this you hold?

That was from the beast?

It was just jammed in the the wall out there.

You tell me.

Looks at the rest of you.

Looks like you know far better than I do.

Kind of like picks up part of your cloak.

Can see like the blood scratch from where it gashed you.

Did you bring any supplies?

Any

healing potions?

Anything that might help?

Got some water.

Water is good.

Got a couple of dried biscuits.

Biscuits, good.

And we got some ink.

And

I don't know what ink is for.

It's got

an escape pellet or two.

An escape pellet.

What's an escape pellet?

Oh, I thought you said you were a scout.

I thought you know what the fuck those are.

And you realize at this point, that's her term for essentially a smoke ball.

A smoke ball!

Oh, cool.

Escape pellet.

Escape ball.

Just sit tight for a second.

We got to do some armor repairs and stuff.

The door is closed, right?

Well, you should remember.

Closed the door now at this point.

You took the crown with you, right?

No.

No?

Okay.

We didn't take anything.

Well, we grabbed the crown the first time, and it woke back up, so we left left the crown alone.

Would you like me to

just

go get it real quick?

I do have a little magic hand.

Oh.

If we just peep through and I could try to...

Sure, yeah, let's just open the door again.

She picked up his sword and before we rest.

Before we rest, go for it.

Alright, I am going to.

Don't you fuck this up.

I will try my hardest not to fuck this up.

Okay, I will conjure a magic hand,

which is the same size and strength as my own

and I can throw it to far range

and I'm just gonna sort of have it crawl across

and sort of get to the crown and

try to

pick it up.

The creature that is part of its exposed skull, it's like hood torn now from where the boomerang had slashed past and then the rock that had partially crushed it at the end of the previous battle sits there.

The crown plucks off of its head, kind of catches on the the hood for a minute before it tears free, and the hand begins to draw it back to you.

Crawling back.

What is it?

What does it do?

Is it magic?

Does it have gems in it?

Jewels?

It looks like it's beautiful gold vines and a leaf, kind of filigree that kind of folds into itself like a grown, beautiful garden that kind of just comes in a circlet sort of position.

It's thick,

but it is.

You You guys are taking a short rest here.

Guardian's crown.

While wearing this crown, you gain, wield a two-handed weapon with one hand, but your thresholds decrease by two.

A holy crown of golden vine that was granted to the gate guardian of the lose all monastery.

So you can hold a bigger weapon, do more damage, but you take more damage.

Like my halberd, which is a two-handed weapon I could hold with one, and hold up a circular shield.

But my thresholds decreased by two.

But what is the shield?

What do you for thresholds?

Threshold.

Anything?

No, it doesn't do anything to thresholds, but it does give you one extra armor slot.

There also is the War Scythe that was dragged in by Aaron.

Finesse weapon, very close

range, D8 plus 5.

Two-handed, reliable, plus one to attack rolls.

This massive curved blade was once wielded by the Gate Guardian of the Lusal Wallets.

That's such a cool weapon.

Do you use weapons?

I have a giant two-handed sword that I have been smashing.

She's used both sides of it.

I did use both sides of it.

She's used the pointy end, and then the helm is as tall as you.

Can we check these magical items for like any sort of

magic essence or dark presence?

I mean,

most things carry some dark presence.

It's hard to discern individually when it comes to particular enchantments.

Many things that are enchanted were done so in the old world.

The ability to craft and forge new magical armaments is art that is nearly lost, and the few that can are often locked away in distant strongholds, either in Amber Reach or beyond.

So the fact that these carry some form of enchantment, given the context of who they were plucked from, means that these probably were relics of the past.

I'm gonna stick with my halberd.

No.

What about you?

You want to take that two-handed sword that I can't see and make it a one-handed sword?

That big scythe is pretty, pretty impressive.

It's got range.

Well, would

is anyone using the shield?

Nope, I don't think so.

Remains to be seen if anyone can carry it.

I could carry it.

Wield it.

If anyone can wield it.

You wield a shield?

I don't know.

That rhymes.

Wield shield?

Technically, you can use it as a weapon, but you can during the short rest.

Can you rattle off what our options are?

Oh, right here.

So, each of you, during the short rest, you can...

You are level one, so you're not necessarily swapping your domain cards, but you could normally swap out your loadout.

You also get to choose two options, two downtime options to take.

That includes tending to wounds, which means you recover 1d4 plus your tier hit points, which would be 1d4 plus 1.

You can also do this in an ally as opposed to you.

You could clear stress, which recovers 1d4 plus your tier and stress, which is plus 1.

There's repair armor, which is 1d4 plus your tier armor slots, you recover.

Or prepare, which means you can gain a hope.

Just generate one hope.

And if you also, go ahead.

I gain 1d4 fear.

Damn it!

All right.

Put there for a.

If you have a friend who

again.

And we pick one of those, correct?

You pick two.

You have two of those to get that.

Also, if you have a friend who's

preparing hope, you can actually help them prepare hope in the name of the future.

Also,

I get to roll

for lurking darkness, since you are not resting near a sacred pyre.

The TLD.

Unless someone wanted to stand here.

If anybody wanted to use one of your actions to keep watch, you could roll a d12 as well.

And you can choose

you forfeit one of your actions.

Well,

I could do it because I have

so with so I'm playing as a as a clank, just reskinned for this.

I skinned it, you know,

you know, this is moody, this is horror.

Um, so I have um when you take a short rest, you can choose a long rest move instead of a short rest move.

Oh, yeah.

So, so for a long rest,

for a long rest, it's the same actions for the most part, except it's all hit points, all armor, all stress.

And it says I can choose two of the following.

So could I just do one, maybe tend to all wounds, and then my other action

watch?

Yeah, you could totally do that.

Okay, that's it.

I'm going to do that.

I'm going to do that.

You guys.

Yeah,

I got to take care of this.

And then my other action I will keep watch.

Go ahead and roll a d12.

Keep it visual.

Roll a d12?

Yeah, don't go.

just any d12

any one that's gonna roll high that's great you can just grab the one closest to you okay

I feel like this is not gonna roll off

why'd you say that I get a new I knew why'd you say it but I don't know

I know I know you're right I did load it up I did load it up to fail do you want to

replace your my role with yours or do you want to go with what I roll?

Is low or high better for you?

What's your role?

We rolled a four.

Is low or high better for you?

High is better for you.

Okay.

So do you think he rolled higher or lower?

Ooh, I love this part of this game.

Oh, here we go.

Here we go.

He rolled.

But you got

a clock.

You got 10 seconds.

You're at the bottom one-third.

This is the let's make it deal problem.

It's like a logic problem.

I'm going to go with your role.

It is.

You're going to go with my roll?

Two.

Yeah, it's fine.

Yeah, yeah, yeah, yeah, yeah.

Okay.

Poker rule says.

I rolled 12.

So.

So

all of you getting a hope.

We all get a hook.

hope.

Yes.

So as you're resting at this time and kind of the quiet as you're catching your breaths, drinking your water, having a little bit of conversation, Erin at one point is kind of like whistling to herself and goes,

hey, what's that?

And points up and you all kind of turn

still intent and you just see the faint little glow of a little firefly that just kind of sets on the edge.

and kind of glows faintly and as it does its wings take off and the hum of its wings is almost like music And for a brief moment, in the middle of this shadow and stillness, you can't help but feel maybe a hint of warmth.

That

amongst the darkness, maybe some spirit's watching over you.

That little bit of help, a little bit of hope flows through you all, and you take your hope.

Amazing.

I'm going to repair some armor.

Let's go.

Taking out some tools and...

Dink, dink, dink, dink.

24 plus one.

That's a one plus one.

I get two armor slots.

That's all I needed.

And then I'm also going to do some hit point healing.

Go for it.

Wrap my wounds.

1d4 plus 1.

Ooh, 3 plus 1.

Is it plus 1 on the healing, too?

Correct.

All of them is plus 1 plus your tier, and you're all tier 1.

How are you doing on heal?

Did you clear?

I cleared my stress and my hit points.

Damn.

Alright.

All the way.

1d4 plus 1 for repairing my armor and doing the hit point.

And the hit points was two go i think i'm gonna go ahead and spend all of my hope as well to once again use my front line tank ability and get back my two armor slots as well

so snicks are you taking that oh two plus one though buckler the armor the the shield oh yeah the shield uh

I mean, I need to move fast, and I know it doesn't slow me down, but it doesn't feel like fits for me.

Do you need it?

Well, because if I wear the crown,

then I can hold the shield and get an extra shield slot, which is my entire economy.

But then I drop down to two

thresholds.

It's tricksy.

Heavy tricks the head that wears the crown.

That choice is yours.

I'll try it out.

Unless you want it.

I don't know.

It'd be my honor to give it to you.

Okay.

Thank you.

What else you got in that satchel?

Oh, I mean, I was, I hadn't finished my deliveries, so I have some wine for Halloran.

I have some supplies, some letters to deliver.

I've got some

rope, torch, some pieces of

flotsam and jetsum that I found along the way, and

just junk.

I mean, junk to me, but to other people.

Why do you need anything?

I can get you stuff.

Whatever you need, I can get you.

Oh, wow.

I can get you drugs.

I can get you anything.

This escalated so bad.

Yeah, I'm just saying that I can get you anything.

We could die in here, so do you have any on you?

No.

Everybody knows it's hilarious if you give spiders drugs.

So if you feel

everybody knows it's hilarious when you give spiders drugs.

Because it's a new session, I re-rolled my prayer dice.

Everyone knows.

Oh, yeah.

I don't know where you've been.

Dang.

That's not right.

That's right.

Okay, there.

Dang, dang boys.

Wrong accent to you.

I can go to the floating orchards.

I can get to Okros.

I can get anywhere.

I'm good.

I'm good.

How is Okros?

Okros is

nice.

I mean, nothing's nice, but it's nice.

It's not unnice, I guess.

I hear the garden there.

Where'd you hear that?

I actually don't know.

I was not there.

In my head.

Never mind.

I just had a vague

dreamed it.

Was it from your previous life?

It could have been.

Were you a gardener?

Maybe I was.

Because I do love the farmer?

Maybe I do.

Maybe that's why I was drawn to Garrick.

Because he's a farmer and

I love the dirt.

I love flowers.

And he had a place where we could sleep.

And he had a place where we could sleep.

Can I tell if she's

being honest about

what she's saying?

Not knowing who she is?

I have the vintage on your ability to detect lies.

You do.

Sure.

Go ahead and roll your instinct

with advantage.

You go ahead and roll your presence as a reaction roll so you don't generate hope or fear on this.

Those people that over talk.

I don't generate.

I just roll them.

Yeah.

Wait, did you roll sixes?

No.

Oh,

I'll do it with the advantage.

Not yet.

Just wait for it.

Okay.

Where'd you get

15 plus with instinct?

16.

With

hope.

With hope.

Alright.

Take a hope.

Can't think anymore.

15 with fear.

Alright.

Maybe I'll not right now.

Yeah.

Doesn't matter.

She's telling the truth.

As far as you can tell.

She doesn't remember a lot.

Okay.

Yeah.

She doesn't remember a lot.

She genuinely thinks she might have been a farmer.

Yes.

I hear that garden in Oakrose.

Where did you hear that?

Aaron sits a bit and goes like, okay.

So you said you're the one who

put me to sleep?

No, what?

No, I don't have that power.

How do you?

You pointed at him.

Oh, I'll take

that.

I meant to put you to sleep.

Now you've got someone to blame.

I would have liked to put you to sleep, though.

You're very annoying.

I don't remember that.

And you

she walks up and looks you in the face.

Flicks you in the nose.

I cast telepath.

Well, with that, now you have to listen to me if you want ahead.

You're here in your head.

Her brow furrows.

Y'all are a strange bunch.

She pops back down, kind of looks over at you, idol, and goes,

just kind of hurt my feelings, is all you know.

Well, yeah,

you gotta understand, your dad has been great to a lot of us, and we owe him.

And if we took the thing that he valued the most in the world and were careless with it, got it hurt, I don't know why I keep calling you it, but it's the choice I made.

I don't think he would thank us very much.

I mean, life is fleeting enough in this space as it is.

What's the point of not

trying to do something meaningful, right?

What am I supposed to do?

Stay at home?

Maybe just for a little while longer.

There's so much time.

You're so young.

I get it.

I get it.

You have so much energy and you're incredibly smart and very capable.

You made it all the way in here by yourself when there were five of us, and before us, there were ten of them.

So, really, you're doing better than a whole team of vigils did.

That's what I'm saying.

Actually, it is very true.

Did you encounter any undead on your way in that you had to battle?

No, I don't battle.

I run.

Running is good.

Right?

You see, there's something we see out of it.

Keep running.

Yeah, you have to make us a promise.

If it gets really hairy, if we're in real, true danger, you've got to go.

I promise.

Yes, Snicks, you as well.

She looks to see you can come in, gives a nod.

I don't, I promise.

Okay?

Okay.

I don't want to...

I don't want to fight things.

I'm not a warrior like the rest of you folk, you know?

I'm not as brave and capable, but I'm quick

and I'm observant.

And curious to a fall.

I'll run, I promise.

And if you see anything, you can think it so you don't have to say it, so you don't get discovered doing anything.

Are you doing that thing where you're talking in people's heads?

But I'm also doing it out loud.

I'm doing both of them.

Oh.

I'll start with.

I think, yeah, yes.

Very well.

Well, thanks for letting me kick along.

What are you gonna do with it?

Are you gonna wear it?

The veiled gods have bestowed on she

a great boon on this day.

I am touched by the ether wave.

This is a sign.

This means something.

I am touched.

She's

touched.

She's intense, but she's...

she's right.

Hurry to the veiled gods.

You and Velk are gonna get along really well.

You suddenly hear

nothing.

I thought that was it.

I thought that was it.

Kill them all.

Alright, Miss Seniority.

Where do we go?

Well, she stands up and kind of pushes the cloak over her shoulder and taps her dagger, picks up the torch, and kind of leans it up the staircase.

We go up.

I feel like that was an easy one.

That was a really easy one.

Does this map lead any further, or is this it?

We've reached it.

No, that map led to the gate.

Nobody's been beyond the gate.

This is it.

We haven't been this far.

That's about as far as useful as it gets.

Nobody's been this far yet, right?

Well, except for whoever this is, and she points the torch out.

You can see like a couple of drops of blood every few steps, just a little.

onward.

Let's go.

Onward.

You trek up the slowly curving stairs.

They're rather wide in this walkway, about 15 feet side to side, about 20 feet tall.

And here, as it progresses forward beyond the gate, you can see, as opposed to the kind of rough hewn and excavated elements of stone with just bits of the vault ruins themselves poking out from where the earth had been moved and dragged away.

Here, it is a beautifully crafted arch above the stairway.

This is an intact ascendance, and only a couple times are parts of it crumbled and fallen in, but not enough to close off the entire walkway.

But it winds and then kind of curves upward until just the faintest glimmer of sky becomes visible.

You push a little further on, and it becomes wider and wider until eventually you realize you're exiting the mountain

onto a precipice.

A rock outcropping known as likely to be the firmament's hero.

There you can see the still

mostly intact

rock outcropping itself jutting forward away from your current position.

You can see here as you kind of glance out into the starless night that now surrounds you, the mountain itself just barely above where the cavern ends,

the faintest bit of moonlight creeping through the gray clouds that slowly roil and shift like a slow-motion ocean.

You see where the light comes through, you know.

Where the light comes through

there before you on this precipice is the Luzal Monastery.

A grand structure of multiple levels and layers.

You can see pillars that ascend, a belfry at the top, large

like a steepled roof that crumbles on one side and you can see where the edge of this outcropping had partially crumbled off and part of the building went with it.

It's almost like the building stands tall and then about a third of it is just carved away and missing on its outline.

Where that collapse is, you can see what would have been some sort of an exterior temple that's built onto the monastery itself facing towards the mountain that's closest to you.

A majority of that roof has either fallen in or just barely holds on over top where glass may have once sat, now shattered and jagged at the edges.

You can see heavy vines and nature have overgrown where elements of that ruin still kind of stand like a gnarled cage over this temple.

And what looks like the flickering of firelight within

that ruin.

Firelight.

What color is the fire?

Fire, color.

Fire color.

Okay.

Maybe it's just another pyre.

Does it look large or does it look small?

I mean, you're it you can just see like there's there's the overgrown ruin around this part of the temple and the monastery beyond it.

From what you can see right now, you do not see the particular fire from where you're standing.

You can just see kind of the glow and the flicker of flame on the surrounding ruin.

And occasionally, if you move, you can see a little bit of like a fire burning beyond kind of through the thick vine cover.

Does Elk build up fire?

Oh, maybe to keep warm?

Sure.

You can't.

I don't want to call out or anything, give away our position, but can you do that thing with your mind where you sort of call out to him, but silently?

Is that a thing?

I'd need to at least be able to see someone.

I just can't

throw it out there.

We could have Ren.

He's got ahead for us.

Right away.

Any blood spatter on the ground, by the way, that we can see up here?

Go ahead and make an instinct roll for me to kind of glance around the space to see if you pick up any.

Oh.

you fucking cuts.

Shut up and talk again.

No room.

No dance.

12

seconds.

Take that.

So yeah, take that critical success, clear stress and gain a hope.

That's crazy.

I don't know.

You

indeed

see like the occasional

little stains of red across the kind of thick overgrown grass and the local greenery that has since overtaken this outcropping and kind of surrounds the exterior of this mountain.

And with that, you also can hear a voice from inside the ruin.

Something low, something

please whoever is.

I'll beseech you.

Help.

Whenever it takes a moment,

you can't quite make out the details specifically, but it's a.

It's Velk's voice with a critical success.

And Velka's...

It's almost like he's quietly muttering

prayer.

Sure.

One chained to the next.

A little too far to make out the specifics.

How far away are we from the area?

You're probably about, I'd say, a hundred or so feet right now, kind of keeping low.

I think once we get within like 40 feet, we can quietly call out to let them know we're not something that needs to be smoked.

A friend, not a foe.

Yeah.

Aaron, you're up.

Okay.

Bonus suit, stay quiet, stay low.

Use the brush to your advantage.

The bigger ones, hope your knees hold out.

And shake it slow.

Are you all making a group stealth roll then?

Yeah, please.

Is this just a flat plateau?

It's mostly flat.

Like, there are like some variations in height throughout, but it is fairly straight.

Like, like, most of it's been cleared off before the monastery was built.

All right.

So, for a group stealth roll, one of you is going to be the leader,

and who is going to be leading this group, check, I'll say.

What are you finesse for this or agility?

This would be finesse.

This would be too high to not be noticed.

My finesse sucks.

Somebody else do it.

Not I.

This would be the most hypothesis.

We could do agility.

It's not that great, but it's fine.

I'm at one.

I'm at one, too.

Since I have dark vision, so let's just assume

So before you roll, so here's how the group rolls work in this.

So you're the leader.

Everyone else now rolls your finesse.

And with each success, it adds a plus one to your final roll.

With each failure, it's a minus one.

And a success is...

I'm going to give you a number right now, a difficulty.

So for this, I'll set the difficulty at a 13.

Okay.

Don't roll yet, Talison.

Or hold whatever that is now.

Okay, I'll hold that.

Does a critical matter, or is it just the numbers?

Did you roll a critical?

I did.

Then, yeah, that's a success.

Okay.

Plus one?

21.

Plus two?

21.

Plus three?

Eleven.

Okay.

Plus two.

So what was your roll?

Critical fives for ten.

You guys.

Like, we played this a lot.

All right.

The numbers are sound.

You guys are rolling

fucking crazy.

Let's see how long it lasts.

Do we all get a hope in clear stress because of his crazy?

You too.

You

No, just you do.

I just get a hope.

I tried.

I get my hope.

I need that hope.

Yeah, I do.

Alrighty.

So as you all quietly following kind of Bryn's path and you kind of guiding the rest of the troop, you all begin to kind of stay together through the brush, coming upon the exterior of this monastery temple section.

And there you can hear the prayer a little louder.

It's like, I thought it was R2, I beseech you.

I've been seeing the signs.

I've followed him harass.

I know you've been calling your vocal and me and why you've left me behind.

I know there's great purpose to me here.

Can I recognize

anything he's saying?

You heard

Aratu is one of the veiled gods, referred to as the dawning sorrow.

And as you get close, you can see there is a central statue, a 10-foot statue that still stands in the middle of this kind of raised dais where steps ascend to it.

There are three pillars and one crumpled one surrounding it, and two brazers that appear to have been filled with kindling and are currently burning, likely by Velk.

And you can see Velk is kneeling before this statue, down, standing, hand on the knee, and it's just kind of looking up into the face of the veiled god on the opposite side, away from where you're standing.

I think we can call out.

Okay.

Velk.

It's Idol, and Aaron, and Snyx, and August, and Brixton,

and Misty.

We've come as help.

Helpful what?

Are you part of this great ascension as well?

Have you come for my greatness?

Not for your greatness.

But we are here for

the ascension.

Kind of sounds like you, Brixton, but a little bit different.

He stands up and kind of stumbles a bit.

You can see he's clutching his side.

And you can see like his leg is red with gore and there's like a dark puddle of red kind of where he was kneeling does that trigger anything to me like his great ascension is he talking about a ratu

no it's a little rambly

i mean they're all they're all elements of

uh patchwork faith but also

nothing is reminding you of any like scraps of old world scripture that you've come upon or any of you know the various tenets that the pyre keepers maintain.

But you do see as he stands, like you know, a well-armored, regal-looking Qatari, head wreathed in kind of a wild gray mane,

his

lion-like face itself, a bit of red kind of trickling out the side of the jaw, his eyes wide and wild.

You don't know if it's from blood loss or adrenaline, but he definitely appears to be present

and very awake.

As he still clutches his side with one arm, he says.

You've been touched too.

I've seen it.

I've seen you.

Beyond Either Wave the Divine speaks as you as an instrument.

And you are.

You are one.

One of their instruments directly built and crafted.

They speak through you.

You come onto this day.

What do you speak?

What messages do you?

What are we here to receive?

We are here.

We are here to receive

you

and bring you home.

Cause there's a lot of people worried about you.

You probably just lost a lot of blood.

Rescalo and the others, they they sent us.

Rescalo's a selfish bastard who has no faith at all.

He just wants the glory for this.

He has no greater purpose, but we do.

I

do.

I feel like we gave it a good shot.

We should probably just stay in there.

And here.

And he kind of lifts his other hand, which you can see is just red with blood.

Like this.

This is what it's all been about.

Here in Honor Tuscanes, they never left.

They've just been waiting.

Waiting for us to prove ourselves.

And now,

now

we receive our divine gift.

He lifts his hands up and holds them to the sky, to the clouds.

And it's just quiet.

I'm very, very gently going to fire a little little bit of thread a little bit of silk right into his ear

and I'm going to cast sleep go ahead and make a spellcast roll for me

I'm going to spend a fear

to do something

and cast

it almost I see what you were going for yeah oh that's terrible

shit That's.

That's a...

Now, if you want to switch dice with Talis, I think we'll be open to that.

Hold on, I got a thing.

What's your spell cut?

I don't have enough.

So that's seven with fear.

I was going to try and re-roll it, but never mind.

Take that fear back.

It was also minus six from what I rolled in this scene, because I

managed to get that disadvantage from that perspective there.

So that's a one with fear.

As you begin to cast the spell and the thread leaves your mouth, the silk kind of winding through

his hands to the sky

with a flash of clarity and fierceness

looks right towards you and his bloody hand grabs the thread and pulls it and it tears from your jaw.

He looks at it.

You speak

golden lies in a

place of holy grandeur.

Why

why would you dare desecrate this?

And turns back to the statue, looks up towards it.

Why have you

not

grand knows my own?

Did you send them?

Did you send them?

And he spins and claws the face of the statue.

I'm gonna try to stop him.

I'm gonna try to stop him.

When he tries to take the swipe, I'm gonna try to stop his hand before he swipes.

With your physical hand?

Yes.

Okay.

I need you to go ahead and roll a strength check for me, please.

Oh, that's just not very good.

Damn, and I have a minus one.

A six with hope.

So you gain a hope.

But as you reach for it, your hand is just slapped aside by the

unnatural strength of a fanatical,

not just a person now, a beast who is kind of given in to their

feline hunter's urge as the claw streaks across the statue of Artu, the veiled god, and just carves stone, kind of shatters off.

It holds itself.

It's a large statue.

But where the veil is, there's four massive gashes across the face as Velk pulls away and kind of stumbles a bit and looks at the the rest of you.

You will not take from me what is my rifle

destiny.

I'm

made for more.

I'm not meant to die here like the rest of you.

I am meant for greatness.

We're not meant to die, and neither are you.

You need rest, you need aid.

That's what we're here to provide.

I have seen this destiny.

Please share what you know.

Have the real gods spoken to you?

Please.

As you speak towards him, his eyes lock yours and he begins to mutter.

The gods who have always spoken to me since I was a child.

Through dreams, through visions, through oaths, I followed the golden path before me.

As he's talking, you're focused on his face and your vision focus.

Your vision focuses behind the gashes in the statue.

Drip black shadow

that flicker onto the ground,

resting onto the pool of blood where he was kneeling.

Immediately, striking past and up into his wounds.

He is lifted into the air.

Velka is now.

He gives this gasp of breath as you all instinctually step back.

Him lifted in the darkness now pulling the blood up, gravity-less as it begins to drip and curl around him.

You watch him as his voice.

And as he begins to rise up, you watch as his arms

bulk out, his arms extend, his claws.

That's not good.

You watch as his back begins to pulse and fill with muscle.

The fur itself expands.

The jaws crack and widen.

His tail flickers out.

And as he rises above, he comes down to land.

Now,

a feral, swollen form, thrice his size once.

Shrouds off into the sky and leaps up into the ruin.

You look around and can see where all the various relics and pieces of adornments that decorate this temple to the monastery sits.

Shields and massive weapons.

A large stone sword itself, ornamental, placed onto the walls.

Velk leaps up and dislodges it and

lands in the center of the field, his eyes now burning.

deep red and black as the blood that once dripped from his jaw now matches the color of the shadow that has swollen in.

I'm gonna go ahead and pull up the battlefield.

Oh man, oh my god.

Why didn't you stop him, Misty?

I was just ready to do something

and it didn't.

I waited.

Oh no.

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That's fathomentertainment.com/slash critical roll.

Cool.

All of this is in the middle.

Look at all the vines.

So, cool.

We came in this way.

You all had kind of felt turned around and you tried to stop him, so you're going to be close.

But you would have stepped back lightly at this point.

The rest of you, where do you see yourself?

I think Aaron and I were probably like down here at the edge of the dais.

Sorry, we came in from which direction?

From this side, probably around and through.

Oh, around and through this way.

This is the cliff edge.

You all kind of entered from this direction.

This is where it just

goes off

the mountain here.

We'd probably be over here then.

Oh, that's not me.

Sorry.

Where uh over here?

Yeah, Aaron and I would be over here.

He was in front of the.

Aaron is probably staying back.

Yeah, I guess good.

Good, good, good, good.

Little dwarf girl.

Good, good, good, good.

I would have been about 15 feet behind Misty.

All right, so.

So that I could get the wire.

Truth.

Who's this?

That's Brixton.

I'll stick near Brixton.

Brixton was looking in his face, and I think Brixton would have dropped to her knees in benevolence.

I'm not behind Brixton.

Oh, yeah, yeah, yeah.

Yeah, fully.

so you brixton just immediately like yes drops and and is

oh

oh shit

oh my god look at sword

there's the collection girls don't be boy

boy mr richard so so the so the the statue though reached through velk so the statue moves

The shadow pulled out of the face and then went through his blood pull up a name.

But the statue still remains.

The statue remains.

Is the statue still gooping?

No, no, no, we will do that.

Okay.

So,

who wants to initiate this tense moment as Velk the Forsaken stands hulking,

dribbling black icker, blade across his back?

I will just reactionary because I know that it helps the rest of the team.

I'll pull back,

channel a bunch of energy, and then fire a bolt beacon towards

whatever that thing just turned into.

Let's go.

Go ahead and roll spellcast.

I'm going to burn a hope for some advantage if I can.

Plus two, eight, nine, tenth, thirteen with hope.

13 with hope misses.

Oh, shit!

You gain a hope, but you throw that bolt and you see, like, at this point.

I have to find a hope for 13.

You have to do that before the roll.

Okay, okay, okay, okay, okay, okay, okay, okay, okay, okay.

And I already had a little bit of a ball.

As Velka's kind of glaring currently directly into Brixton's eyes around the corner, it sees the flash of light as you cast the spell and

kind of the ducks out of the way and the bolt just goes wide, missing entirely.

At this point, the blade is going to swing wide.

I move on my turn as well.

I just want to kind of arc the

move that way.

Get his ire away from where Erin is.

Alright, so first, what's going to happen because now Velk goes, the spotlight comes to me because you failed your role.

Velk is going to like lumber forward, like on three on the front claw and the back feet,

like a three-point gallop.

It's going to rush forward to this point and is going to go ahead and spend a stress

to use a throw action against you.

That's going to be

throwing her towards the precipice?

A 14 hit you?

I need you to make a strength reaction roll for me, please.

You need to beat a 13.

Can I burn a hope to assist?

You're so far away.

How would you assist?

I can.

Can I burn a hope to assist?

How would you assist?

I would use

my grappler, which is basically like a what I'm using as a web, to try and

pull her.

So go ahead and spend a hope.

And you add a d6 to her roll.

All right.

Okay.

Go ahead and roll.

What am I adding?

Sorry.

Okay, that's a, that's a, that's a.

Plus five.

Oh, thank god.

Thank God.

That'll work.

Because I, I,

11, I rolled a 10.

Plus.

Oh, you lucky bitch.

Oh, but this is a reaction.

With fear.

Oh, well, this is a reaction, so it doesn't matter.

Okay, so you do take nine points of physical damage as his claw sinks into you and goes to chuck you off of the edge

of the cliff face.

You get about 10 feet in the air before August's grappler snags on you and pulls you back to your feet onto the edge.

So you end up being thrown in the air and then pulled back to where you are.

So that does not throw you towards the edge of the mountain cliff.

Okay.

However, he has momentum as a reaction whenever he makes a successful attack against a PC.

I gain a fear.

And he has relentless.

He's a passive, which means he can be spotlighted two times per GM turn.

So I will spend another fear to activate him again.

Angrily, with you doing this, he's going to go ahead and shift over here, kind of almost like leaping between the two of you, and it's going to go ahead...

Actually, I'm going to make this a leaping...

No, it's going to make a spinning blade attack against both of you since you guys are within the radius.

As he lands on the ground, takes the blade, and there's a massive

two-handed strike that spins and carves through both of you.

That's gonna be

15 to hit.

That hits

that hits both of you within very close.

Yes, yes.

That I was there as well.

I'm here.

I'm here.

I'm playing.

I'm on the backfield.

You're talking to me right now.

Eight points of physical damage to both of you.

How much?

Eight points of physical damage to both.

I'll take it.

I'll take it.

So then.

and if he successfully hits, he gains a field.

Oh, boy.

Oh, boy.

Did you heal?

Did you just get?

I got four hit points.

Okay, can I?

He doesn't have any armor.

Can I do so?

His spotlight is done, and it's now.

I'm not really scared.

Move down my range because I suck.

What were the two things you did during the moment?

I took watch and I cleared my hit points.

I'm gonna stay.

And you're all the way back up.

All right.

I have a hand crossbow.

There's only one hit point, right?

What's your

Staying in far range.

I'm going to fire the hand crossbow at him.

That's it.

Alright, go ahead and roll an attack.

Not that dude.

Come on.

Nine with fear.

Nine with fear, that's a failure.

In your panic, you fire the crossbow and it just goes wide.

You weren't even aiming it.

You're just kind of just

and I yell out, but there's no use crying over spilled velk.

And I'll...

I'll run away this way the other way away

close distance you can get to about there great

alrighty okay well unfortunately he failed with fear

shake shit to Velk the Forsaken

okay why did I burn my unstoppable last round unstoppable

Velk is now going to flee.

No.

No, weirdly, no.

He's going to go ahead and make a leaping strike against.

No, actually, he's not.

He's going to make another spinning blade attack since he's right there between the two of you.

Actually, no, he's going to shift now and move here,

which kind of like lumbers over, pulls his blade back.

I think very close range will get all three of you range the orange.

That is, yeah.

Okay.

Okay.

That's.

That's going to be a 21.

I'm going to

on Brixton, August, and Misty.

I'm going to.

Can I use I Am Your Shield on

even though I'm getting hit also?

The attack is hitting all three of you, so you're not able to shield necessarily.

It incorporates you all.

I'd say in this instance, you're not getting in the way, it's hitting everybody in the radius.

It said within very close range when they would take damage.

Oh, you know what?

So you're gonna take double damage?

I would take two hits, right?

Theoretically?

In this instance, I'll allow it.

Okay, I'll allow it.

I'll say what you do is you kind of shift over.

I'll move you over to that space.

You basically get the front and you take...

You take the

you don't just take the hit, you like take it to the face and chest and a whole you take the full brunt of it.

So you take the two hits.

Okay.

So damage on this this one will be

uh

10 points of physical damage so you take 20 points of physical damage 20 total

correct

um i will spend yeah yeah

what is your severe my severe is 17.

so

it doesn't it doesn't double your severe it doesn't double my severe i will spend two armor slots however to drop it down oh how much to a minor

i'm gonna use an armor i feel like i need a bar stress because i'm stressed.

10 brings it to minor.

Okay.

And then he's going to spend a fear to activate a second time.

And now it's going to go into a leaping strike.

Ah!

But I ran away!

As a leaping strike, which spends a fear to do that, he gets to leap anywhere within far range and then make an attack against a target.

That's being very close.

That's going to be a 13.

13 is my evasion.

It just hits you.

So this one's going to do an extra D12 of damage to the person he targets.

So that's going to be 4 plus 8.

12 something.

15 points of physical damage.

Wow.

As it leaps into the air, grabs onto one of the ruins above, which then snaps and it uses the plummet momentum of it to strike the blade down in a heavy hit onto Snyx.

Whoam!

The ground cracks from the impact and you watch it slashes into him and his body almost gets thrown and bounces from the blast of it.

And the piece of stone that he's still handing from the ruin, he then throws and it pelts you in the back again with that extra bit of damage.

Ow!

That's severe damage.

That's three hit points to you.

Oof.

They're gonna

soak me.

Is there anything we can do to break it?

Gains the fear from the momentum.

That finishes my spotlight.

Who wants to go?

I would like to go next.

Hold on, fuck.

Can Aaron run for cover just

to get out of the way?

Aaron is going to dart back there.

Good girl, good gun.

Good girl.

Yeah, I take a healing potion.

I'm going to...

Yeah, go ahead and take a healing potion.

I'm going to take off and I'm going to jump

onto Misty and just lay all of my hands, which is six of them,

on her back, and just sort of scrape down and a bit of web just starts to cover

your torso like a weird webbed armor.

And I'm going to cast,

where did it go?

Tava's armor so that you now have a plus one bonus to your armor score so it's basically you have one armor point now cool that's great wait so that's like adding an additional shield or this goes up to four but you get to add one yeah because that's

and then I'm going to get roll for that is just spending the hope it's just spend the hope great and then I'm going to hop up and back a bit and I'm in flight now

just around here.

I've already got my flight pack again.

I'll put you on a little pedestal here.

No, it's fine.

Aww.

I like you.

I had too many things.

I was prepping for this and forgot to go get my little

flight platform from the other set.

Someone can go get that, I'm sure.

So you've got an armor.

Do you want to go

back about there?

It's about a fire.

And it's like just a spider web.

I'm going to put up in the air so that I feel like I have a little distance from that awful leap.

And the minor healing potion is just a 1d4.

There's no plus one or anything.

It's just 1d4.

Plus right.

Plus your level.

I think I rolled three.

So I rolled a three so I got rid of.

Plus your level?

No, that's you using your...

And that's not level, it's your tier, and that's only for the downtime action.

But the healing potion is just 1d4.

Great.

Am I still able to...

Go.

Go.

Go.

Well, am I still able to do anything?

Because since I did the potion, am I able to do anything?

I'm going to do something that I think can be helpful.

Okay, so I'm going to...

Never action economy here is a little, you know, a little more fluid.

So if it sounds interesting and fun and quick, you can do it.

You can take multiple times in a row, but the big things take action roles, and there's a chance that it'll throw back to me when you do.

Okay, so wings fully unfurled.

Sort of it looks like she grows a little bit almost like you know when Gandalf gets mad and he just starts getting just I know.

Okay.

So I am going to use

Epic Song.

And so I can make a target within close range, so I might have to get a little closer to him.

You will have to get quite a little bit closer.

You can move to about there and they'll get him in close, right?

So he'll be temporarily vulnerable.

Okay.

So are you just using your ability to turn it?

I'm just using my ability to make him vulnerable.

Okay.

We have Adventure Jersh.

Adventure Mazing.

Yay.

We did it, fam.

Thanks, Dave!

Alright, so I got

my floating things now.

Makes it a little easier to keep tabs onto his floor.

Oh, great.

There we go.

Alright, so it happens automatically.

He is now temporarily vulnerable.

I'm going to go ahead and mark mark him here with a little black thread.

So attacks against him have advantage until I spend the fear to get rid of it on my activation.

Did you,

just to clarify something you said, did you say that like the shadow spilled out of the statue and went into him, but there's still some drippy shadow coming out of the statue?

If you glance back at the statue, it looks like nothing happened.

You just see the claw marks on its face.

Whatever it was has transferred into him.

Fuck.

You can still take your turn.

It's just an immediate point.

If you wanted to keep rolling.

Do I need to roll for this?

What does it say?

It's, I mean, describe how you perform for others.

You can play each song once per long rest.

It's just a part of my foundation.

Yeah, so you just get back to it.

I just get to do it.

Awesome.

Okay.

So it's still our turn.

Yeah.

Still you guys' turn.

I want to get this guy away from me, but if you've got something.

I run up and hit things.

All right, I'm going to run up and hit things.

I'm just going to rock around him just a little bit

counterclockwise.

Yeah.

I'm going to take out one of my

golden boomerangs.

Do you want to tag team on this or no?

Because you're so far away, yeah.

Yeah, never mind.

I'm going to just strike him at very close range.

And he's vulnerable.

So, does that mean I get a D6?

Correct, yeah,

come on, baby.

Ooh, nine, ten, eleven, twelve, thirteen, fourteen, fifteen with hope.

With hope, that's six thousand.

And if he's vulnerable, giving someone advantage wouldn't stack an advantage, right?

Correct.

Vulnerable just gives him an advantage.

Okay, so I'm going to both spend a fear and take a stress.

You're going to spend a fear?

Sorry.

I'm going to

spend a hope

and mark a stress.

We want to be on.

This is something I can do.

If I mark a stress, I can add a 2D.

So I'm going to hit him and then turn around and fearfully,

I'm going to kick him

with my goat fear.

Okay, okay.

So that adds an extra 2d6 damage on top of the d10 that I'm about to do.

Hell yeah.

Fawn powers.

Yes.

So that's...

Oh, wait.

Yes.

Yes.

Six.

Six.

13.

14 damage.

14 points of damage.

That is his severe threshold.

We think we hit points.

And I'm also going to spend a hope to make him my

focus.

I'm going to focus on him and you got to mark him with my ranger focus.

Also, when you do the kick,

he gets knocked back very close range.

Very close range?

Okay.

Yes.

So with that.

So I'm knocking him towards the precipice.

There you go.

Nice.

That finishes your spotlight.

Who wants to go next?

It's still on your course.

Is it still vulnerable?

Still vulnerable.

Oh, and that was with hope.

So I get a hope.

Yeah.

No.

Okay.

Man, I have so many things running through my head.

Running through my head, running through my head.

Okay.

I'm going to run up and be like, you shall fall, Velk, for your transgressions.

Definitely within your close range.

Do you rush down from the the precipice to get into melee?

Go for it.

You are not a true believer!

Oh, it was almost.

I thought it was going to be a crit there for a second, but that's okay.

17.

17.

With fear.

With fear.

Alright, that does hit, so go ahead and roll damage.

That was with the extra d6, right?

Fortunately, yes.

That's good.

So that's going to be.

Oh, wait.

17.

I had my strength to attacks.

And you're shaking through attack rolls, yeah.

So then 18 damage.

18, 19.

But that doesn't matter.

That's gonna be 12 damage.

12 damage, great.

It's two hit points for major wounds.

Two Velk the Forsaken.

And then you just...

Can we still see the claw marks across the face of the statue?

Yeah, the claw marks are still there, like

heavily scarred through the stone.

But just stone, no dripping echo, no nothing.

It looks like a scarred statue.

Okay.

That's what I do.

Alright.

That finishes your goat.

That brings us to Velk's turn.

Velk is going to

Velk is unhappy.

He just got kicked.

Heavily hit.

Goat kicked.

Pushed back.

Takes the hit from you, but it's now like...

And he's going to go ahead and spend a fear to make a leaping strike.

Leaps up and comes down with a heavy swipe on this side.

Onto you from that point.

I can get you, drugs.

That's a natural 20.

Oh!

That, okay.

Out of my range, I can't do it.

So that is going to be 12 plus.

Wait, wait, wait, wait.

Yeah.

I can do, I can spend three hope to temporarily distract a target within close range, giving them a minus two penalty to their difficulty.

That's good.

No, difficulty is the role you have to make to hit them.

Got it, got it, got it, got it.

So that wouldn't help you in this instance, but that is a thing to know.

I'm not excited and halfway through everything else.

I guess it doesn't work.

That's all good.

So that's good.

That's 20 plus the extra.

That's

21 points of physical damage to you.

Ooh, that's severe.

That would kill me.

Or put you to zero at least.

But I will, or yes, it would put me to zero, but I'll spend an armor to reduce that down a little bit.

To a major.

Alrighty.

I'm going to spend a fear to remove the temporary vulnerability.

So shrugs off.

That status.

And he got a fear back from the successful hit from his momentum ability.

And he's going to spend that now as part of his relentless to spotlight a second time

and is going to spend another fear to jump up onto the wall, climb the edge with his claw with the blade kind of hooked onto his back, full-on, like climbing the rope and then leaping off, comes down with a massive strike onto you another time.

This could be bad.

That's going to get there.

Can I get there?

Can I run up seeing how bad Snicks is?

It's still his activation, unfortunately.

That is going to be a 15-hit.

That hits.

Okay.

With that, that is going to be 17 plus 14 points of physical damage.

I will use my prayer dice to lower that by four.

Okay, 10 points of physical damage.

That's major.

If I use two armor.

Is it within far range, you said?

Prayer dice.

Uh-oh.

Uh-oh.

Within far range.

You are too far.

So hold on to that dice.

It's 14 points of physical damage to you.

Severe.

If I do, if I use two armor.

Do you have an ability that lets you use more than one?

I don't know.

That's me.

That's a me thing.

I can do that.

You can only spend one armor slot to reduce it by one severity.

So that's

all my hit points.

I think I'm dead.

We have to make a death move.

You get to be able to do that.

There's three choices.

There's three choices.

So as the blade strikes, you all watch as Snyx is panicking and Velk climbs up the wall and you look back and Velk's gone.

And in that moment, you feel like, oh, maybe I'm safe.

And without even noticing in the moment, you suddenly hear this roar.

You look up as he descends once more from the ceiling with massive blade striking down towards you and carves into your body with a massive strike.

You have three choices.

You can lay down and take a nap.

I was about to tell him.

So it's okay.

So you can, Blaze of Glory, if you want to just immediately take an action that's an automatic critical success, but you will die immediately after this is episode two

you could avoid death and face the consequences which means you just fall unconscious until you're healed or a long rest is taken so you're more or less out of the fight until somebody manages to heal you um and i get to worsen the situation somehow and then you roll a fear die to see if you take a scar but you're out of the fight or you can risk it all and roll your duality dice if your hope is higher you remain conscious and heal up hit points or stress you get to divide how you wish on what you rolled, but if your fear is higher, you're dead.

But if you get a scar,

isn't there something like clear?

There's a little buff

that happens.

If you survive.

Well, if you, so the avoid death and face consequences means you do survive regardless, but you have a chance of getting a scar and you're out of the fight.

Because a scar is a bad thing.

Well,

you're down a hope, but you get to roll two damage shy.

Well, you get to get a plus one to attack.

Oh, plus one to your damage.

Sorry.

Oh, man.

Or I could just go to the casino and just risk it all.

Yeah, yeah.

In episode two,

you don't have to.

You can just take the consequences and go unconscious.

It's up to you.

It's up to you.

There's any bonuses to the any.

I can't use any experience.

I can't do anything.

No.

You cannot help somebody with their death move, unfortunately.

You can't help them with their death movement.

Nope, death move.

Nope.

You did this to yourself.

I don't know what to do, man.

What are you talking about?

Chalk it out.

What are you feeling?

I mean, the middle one seems like the safer bet.

It is.

Which one?

The one to just go to sleep?

She's going to avoid getting.

You get a scar.

Yeah.

But you might get a scar.

You have to roll to see if you do.

But the other one's so exciting.

They're all, you know, they all have pluses.

What's in your heart, Sam?

What's in your veins?

Adrenaline.

This is so fun to watch.

Jet fuel.

Who made this game?

Jerk.

I'm gonna risk it all.

Oh my god, oh my god, oh my god.

Oh my god, you don't do shit!

You just roll her open fear die and hope your hope die is high.

Get the rest of these out.

Wait, wait!

Him in the box, hit me the box.

Carefully.

I love how you just did it.

You did it.

A six and a two.

Okay.

You did it.

You did it.

You did it.

So.

You're asleep.

Oh, no.

You're awake.

My hair is standing up.

Six.

The world goes dark for a moment.

In the back of your mind, you hear a voice.

Somebody from your past.

Somebody that meant a lot to you.

And just a single little word says.

Keep going.

In that moment, your eyes open wide and your face is down on the stone.

You feel the

of Velk's feet around you as he

roars of victory roar over you.

And you feel the surge of adrenaline hit your body.

And you begin to stand

with a renewed second wind.

You get to take that six you rolled and you get to clear as many hit points or stress as you want to up to six.

So you have six to do.

You can either clear six hit points or you can do three hit points, three stress.

Your call.

That's huge.

I'm going to clear five hit points and one stress.

Nice.

Nice.

That's my spotlight.

Who wants to go?

Oh my gosh.

And I don't have a scar?

Oh wait, no, that's a different one.

That's a different one.

Oh my god.

Maybe then you still have to roll to see if you get it.

Oh my god, that was scary.

That was ballsy.

That was.

Awesome.

All right, so anybody here?

Spotlights on you guys.

Who wants to go?

Maybe drool.

Made me drool.

You haven't done it in a minute.

Yeah, I haven't.

I'm going to run up.

I know.

I'm also suspicious of the statue.

I'm going to run up behind the brazier.

Is this...

Does it look like it's attached at the base, like with stone?

Or if I threw my shoulder into it, it's something that could be knocked over.

At a quick glance,

it looks very heavy.

But where it meets the ground, it looks like it was set there.

Can I try and just shove, see if I can shove it over?

Because it's got stuff burning in it.

Yeah, if you want to, go make a strength roll for me, please.

As you charge forward and slam your entire body into it.

Hope, because I've got so many of these.

That's cocked.

It's better.

14.

15, 16, 17, 18 with hope.

18 with hope.

Unfortunately, that's not high enough.

You get a hope, but you slam into it with your full body, and it kind of like...

Run up.

I'm like, keep my eyes on.

Run around.

but it does like rock so it it is movable I'm just

too big of a bitch you just was a little bit too heavy for that impact with my with my AC joint now hurting can I can I sidearm a bolt beacon uh at at uh

you will but you just failed to roll so it comes to me I did fail even though I was with hope

oh no we got an attack team I hope

at this point

Zelk is gonna go ahead and spend a fear to do a leaping strike back this direction.

Shoof.

And land with a heavy strike down onto you.

Let me use this dice here.

That's going to be...

Ooh, that's a bad roll.

That's a six to hit.

Doesn't hit, doesn't hit.

So it comes down, and you see the arc, and both of you kind of make eye contact and dart out from each other for a second.

The blade

cracks, and the stone breaks off the sides and splintered pieces of shale to each side.

He's going to spend another fear

to activate again, and he's going to do a spinning blade strike to both of you as you're both within very close range of him now.

That's going to be a 19 to hit.

I am your shield.

Can I do this again?

Yeah, if you want to.

I am your shield.

So take that's a stress to do that?

Yes.

So burn another stress.

How much stress do you have left?

I cleared my stress on my short rest, so I have four stress still to go.

Good to know.

All right, so this is, you're going to take both damage.

I'm going to take them both.

Well, the 12 and the the d12, so that's 24 points of physical damage.

Jeez.

Oh!

Always.

What's your threshold?

Would reducing that by four help at all?

No.

Okay.

Thank you, though.

So you said 24 total?

Correct.

I will.

You got some armor?

Yeah, I'm still good.

Okay.

Smino armor will bring it down to main.

I might as well just do clear two and only take

one.

Okay.

There we go.

Okay.

So

once again, Brixton is just getting in the fray and protecting you with her body and taking heavy hits in the process.

With each blast, you see Brixton being knocked against you.

She's holding strong and basically holding you from the threshold.

But that's going to finish my spotlight.

Who's up?

So...

Yeah, you haven't gone in a minute.

No, I'm...

So, with this grappler weapon, if I'm flying and I pull, will that pull somebody up to where I am?

Can I pull someone up at an angle or is it always just?

You can if

logistically you can lift them.

Yeah, that's the thing.

Okay.

This is a very massive.

That's a big shield.

That's what I was double checking.

Okay.

And I can, how quickly can I, how far can I run?

Where's my, where's my speed?

Well,

everyone can run within close range.

You can go far, but you have to make an agility roll to get there.

Okay, so close range, I'm too far away to get an amelee

with that jerk

at the moment.

So I'm going to fly above the statue.

I think I can get there, or in that direction.

Yeah,

about there.

And I'm going to, at the moment, all I can really do is I'm going to use an eye spike to just, I'm going to...

prick my eye,

drop a tear to the ground, and I'm just going to let it run down and pop right up underneath them.

You got it.

So as it goes down into the ground,

the frost kind of gathering and moving along the ground like a magical bug's bunny burrowing,

go ahead and roll your spellcast.

Okay, come on.

Don't fuck around.

Oh, wow.

Wow.

Okay.

That's amazing.

That's

23 with hope.

Great.

Take that hope, and that is definitely a success.

Yeah, aren't you adding your...

Don't you add yourself.

No, it's 25.

Thank you.

25.

Which, by the way, that's where the pips are useful to remind you when you roll to keep them up.

Use the spells about Alright, so 25 with hope.

Where's the ice bike damage?

It's

6 plus my proficiency.

Well, you don't have the precision.

Yeah, that's right, it's not there yet.

That's 6 points of damage.

Okay, so he takes a hit point that's beneath his

mid.

Still.

So the strike...

Mostly it ignored you at this point.

Yeah.

Now kind of looks up and sees where this would come from.

Alright, so who wants to go next?

Hope?

That's good.

We're gonna keep going.

Yep, go for it.

I would like to

cast Wild Flame.

My hands

shoot him out.

Alright.

So it says in the card, what?

Read what the card says for you to do.

Negative spellcast roll against up to three adversaries.

Adversaries, yeah.

Within adversaries.

Within melee range.

Targets you succeed.

I can read.

Targets you succeed against take 2d6 magic damage and you must mark a stress as flames erupt from your hand.

Oh, okay.

So.

What if this is how we found out?

Ashley couldn't read

this whole time.

Is he still vulnerable?

No.

Not in any of our voiceover sessions.

13 with fear.

13 with fear.

That chest missing.

Unfortunately,

the proximity, the growling,

after it carved through Brixton heavily and barely kept you at bay from sustaining the damage, you feel the warm drip of that black, bloody slobber on you and it kind of shakes your resolve.

You go to try and conjure the spell, but the words dissipate from your lips as you panic looking up at this entity and the spell fails.

Utilizing that advantage, Velka's gonna go.

First, Velka's gonna go ahead and take another spinning strike at the two of you because you're right there.

He's trying to carve through you both.

You took a healing potion, right?

I did, I did.

Okay, I did.

I'm better.

That's gonna be an 11 to hit.

It's me.

What's your evasion?

It just hits, yeah.

So, yeah, it hits.

All right, so both of you.

We're gonna have to eat this one.

Yeah, yeah.

Both of you take 11 points of physical damage.

Okay, that's not so bad.

I will take uh.

Use my shield.

I'm gonna use my last shield.

All right.

Your last armor slot?

You go.

My last armor slot.

I will also use my last armor slot.

I can

cast up either if I need to.

Is this on us now?

No.

I'm going to spend a fear.

Well, he gets a fear from a successful attack, and then I'm going to respend that fear

to...

There we go.

Actually, no, he will have gained it from the attack and then spend it again to go ahead and activate a second time.

And now it's going to turn its fire towards you.

After that strike, it's going to take its blade and run underneath and then kind of full-on Klemhazard style, like blade up, jump

from underneath the massive strike using its leaping strike.

That's going to be

14 to hit.

Um, so um

let's see.

Uh I'm going to uh mark a stress

That's a 14 hit?

Yeah.

All right doesn't help me damn.

Okay.

Uh that won't help.

Yeah, that hits shit.

Okay, no worries.

So you take well that's gonna be seven

sorry

18 points of physical damage to you as it carves upward as you're like flying

keeping out of the fray suddenly with an incredible speed the blade just carves through and heavy hit across your torso.

You kind of fall about three or four feet before having to catch yourself.

That is severe damage.

I'm going to use an armor to drop it down to major.

All right, so there's two hit points marked on you.

That's going to finish my spotlight.

Who's up next?

Now, you just slammed into the thing last time, so you want to go again?

I'm going to take a potion while this is happening, so go for it.

Are we still trying to get him off the ledge or should we just paint him down?

Why not?

Let's just hurt him.

I don't have any hope to do any type of hurt.

I'd at least

vulnerable.

I'd like to try.

I can't hope.

I'm going to go to the next one so we can

maybe heal a little bit.

I'm going to cast a spell.

I'm going to cast

Vicious Entangle.

Okay.

If that's alright.

Do you want to make this

a tag team thing?

Sure.

What would you like to add to it?

Pinning him down.

I also cast with thread, so I can start casting and adding to the entangle,

running my silk through your entangle system and making it.

I have three hope to spend if we want to do a tag team.

Yeah, if you want to go ahead and initiate a tag team, let's go.

Let's do it.

Let's go.

Tag team it.

All right, so you are...

Describe how you guys are combining your attacks.

I think

the vines that appear under him are going to mesh and weave with the

spider silk.

With the silk.

So what colour are you casting, or what do you do on your end as part of the tag team?

Well,

my technical one, I suppose, would be sleep on my end.

I'm going to cast sleep to try and technically get to the end.

Oh, okay, I see.

Technical.

Okay.

Alrighty, let's give it a shot.

So both of you roll and

take the higher of the two.

Okay, we both roll.

Or take whichever one you prefer, I guess.

All right, here we go.

I have 22 with hope.

I have seven.

22 with hope.

So both of you succeed, 22 with hope.

Amazing.

And I can spend...

Nope.

So he takes 1d8

damage from me, but I'm gonna mark a stress to make that 2d8.

Go for it.

That's all right.

15 physical damage, and he is restrained.

Great.

That's gonna be there.

Is that a severe?

That is a severe.

He also takes a stress.

Also takes a stress.

Does that give us advantage on attack?

Which means he can't move.

Can't move, got it.

So that's a lame.

That's the only thing that he doesn't also take the slumber spell.

That's just what I added to make the spell.

Gotcha.

All right.

Okay.

Yeah.

So he is.

So, sorry.

So what else does your spell do?

Oh, it would just make him go to sleep.

But I was just helping with the spell by using your spell.

Right.

So read the spell for me.

Oh, okay.

It's on a success.

They're asleep until they take damage, or the GM spends a fear on their turn to clean

this.

So as the vines curl up, the threads swirl around them, they'll...

Oh, shit.

Okay, we're going to.

And is now currently restrained and asleep.

So as long as we don't do anything that needs a roll,

stay there until he will be able to save.

He's wrapped up in vines.

He's in tangles.

He's in tangle, but isn't it?

I'm going to spend a fear to take the GM turn.

Can you do that?

Oh, yeah.

All right.

If no one's doing anything, I can't do that.

I was going to say, can somebody help me push this brazer over?

I don't know if it'll help.

Yeah, I'll help.

Yes, I'll help.

I'm strong.

I'm strong.

Can I come over and help?

Do you guys need any armor?

I'll hold my sphere expenditure for you to attempt to push over this brazer if you'd like.

Okay.

I come over.

Yeah, I'm going to come and

I see what Idol is doing.

I'm going to help.

Okay.

Pushing over.

I don't know how I have.

Yeah, yeah, yeah.

Yeah, we're going to push it like this.

We're going to try and tip it that way.

Okay, so you both get to that side.

All right, so who's rolling, and then one of you is spending a hope to add a help?

I will.

To aid aid them?

Okay.

Yes.

Alright, so go ahead and make strength roll.

Got it.

Oh, wait.

Or you're making the strength roll and you're adding.

I don't have any hope to spend.

Can I give a hope?

Can I offer a hope that I have on the road?

You can't give hope to other people, unfortunately.

I thought I could use a hope to give myself an advantage.

No, you can only give other people an advantage.

Never mind.

Go away.

Bye-bye.

So if you don't have a hope to offer, then you go over and stand next to it, but it's still just your role.

That's okay.

16 with fear.

16 with fear.

Unfortunately, that's not enough.

The difficulty on this is 20 to push over.

It is a very, it's a very heavy stone razor.

I have no hope, you guys.

I have no hope.

I haven't rolled shit.

Okay.

So.

Can I try to push it then?

Just infinitely?

Unfortunately.

So it comes back to me.

With the fear that I gained, I'm going to spend that to no longer be asleep.

Velcro.

Now.

Trying to pull away from that.

Gets onto his feet, but still held in place, can't move.

But the one person who's still in in range is you actually okay he's gonna get into roll and attack you

that's gonna be a 20 17 plus 3 yeah yeah yeah yeah yeah that is gonna be

uh seven points of physical damage okay

how you doing kiddo i'm gonna use a paradise to lower that to six

okay so that's one okay so i only take one so i have two hit points left And it's gonna spend

another fear to reactivate.

I gained a fear back from hitting you.

so we'll keep that there from the momentum ability.

And it's gonna go ahead and spend that fear.

No, it can't leaping strike because it's it's currently restrained.

I'm gonna spend a fear to get rid of the vines.

Okay, so now it is no longer restrained.

I'm burning through my fear to do this, that's good.

Um, and then spend one to reactivate and to do the leaping strike.

And now it's gonna go ahead and leap in the air, spinning

to keep the momentum up to slam the blade down on top of you.

Got it, got it, got it.

That's gonna be a 13.

That hits.

Okay,

you take Well, it's only one.

There we go.

11 plus 3.

14 points of physical damage.

14 points of physical damage.

Okay, so that's.

Okay, so I...

So I...

Here, I'm going to burn.

I'm going to give you the last prayer dice to lower it four.

So that'll drop it down into...

Just one.

And a major?

Wait.

You said it.

It was 14 points of damage?

Oh, no, 11 points.

No, plus 3.

So it's 14, yeah, total.

Okay, so that would get

still two hit, but that's still out.

I'm still out.

Oh, no.

I'm not.

Am I within very close range of her?

No, you're just out of it.

You are just out of very close range by going to

your point.

Let me just make sure I'm not forgetting anything.

Okay.

Well, actually, I don't have enough.

I'm going to do his life support, but I can't.

I'm not going through it.

No, no.

From the tip of my halberd, I could touch a wingtip.

I'm out.

Okay.

So, is there a thing?

Because I can't spend a...

I don't know.

I'm just trying to spend a hope for anything.

That's forceful.

The hope is my guidance in this game.

We can't do things.

It's not our turn.

No, not yet.

Damn.

Okay, so I have to decide what to do.

So, marking your last hit point, the heavy strike slams down onto you.

One of your wings cracks and your body crumples to the ground.

And darkness seems to come for you.

You have three choices: Blaze of Glory, to die instantly, but get

an automatic crit on an action, avoid death, and face the consequences, where you just go unconscious,

circumstances worsen a little bit until you're.

You don't know what to do, or risk it all like Sam did.

Pace for just like a

pace is brought to you by Daggerheart.

There's no shame in just going unconscious.

Yes, there is.

No, no.

How many times have you all gone unconscious in our other campaigns?

That's true.

That's true.

There's no shame in that.

I'm leaning towards going to just doing that, or I'm also thinking of...

Okay, I'm thinking of all of them.

Well, you have to pick one.

Glory, I want to take him off the cliff.

You're a long way from the cliffs.

Okay, okay.

So then let's nix that.

Glad we talked about it.

Yep.

I mean,

Blaze of Glory works, right?

It just happens.

It's not a crit, but you can't do impossible things with it.

Very challenging things you can.

I'm not saying you can't do what you want to do, but

so.

There's a part of me that kind of wants to roll.

Of course you do.

Okay, so then, so talk to me about the roll again.

So, on the risk it all, you just roll your duality dice.

I roll my duality dice.

If your hope is higher, you survive and get to heal up a bit.

If your fear is higher, you die instantly.

Even if I rolled like a two and a half,

then it's hope.

You gotta leave the table.

If it's a two and a one and and the hope's higher, you still live.

But if you roll a four and a six and the fear's higher, you instantly die.

Can I get this?

You have a 50% chance of dying.

No, it was you.

This isn't a democracy.

It is.

I need it to just.

Mathematically, you have a 50% chance of dying if you risk it all.

Yeah, it's 50-50.

It's coin flip.

I feel like I want to roll.

I feel like I want to roll.

That is dangerous.

This is

Tyroco.

I'm stupid.

This is exactly Ashley Johnson's Albatross.

This is all of the characters.

This is everything.

If you die, you could maybe come in later with a different character if Matt's feeling generous.

Or maybe you just go home and don't.

For the purposes of the short run series,

when you die, you die.

Matt, you!

You know what's bad when people use your job to sleep.

If you go to sleep, you'll just be a statue.

Until we wake you up.

Do I go unconscious or should I roll for it?

No, this is you.

This is you.

I'm going to roll for it.

Are you doing the table or are you doing it?

I hate it.

I hate it.

I hate it.

I hate it.

I got it.

I got it.

I got it.

I got it.

Got it.

Sure.

Sure.

I committed to what I'm doing.

Okay.

I'm having a heart attack.

I told for a while.

Yes.

Darkness is something you're very familiar with.

You've spent much time in shadow.

Between worlds, between times.

Parts of you,

you see flashes of fleeing.

You see flashes of voices shouting.

Family fearful.

Running.

You feel pain than nothing.

Numbness and cold.

Wander.

An anchoring.

Something holds you to this world.

You find it.

and begin to forge a new purpose.

A purpose that's not yet over.

And you continue to hold on as you did before.

And you become aware once again of this stone vessel that holds you to this domain.

You have, since you rolled an 11 on that hope dot, you can clear 11 total of hit points or stress.

Clear it all, baby.

You can clear it all.

So,

can I clear.

I can use the light.

Can I clear all of it?

Yeah.

Because I have two stress and I have four

HP.

So

clear the board.

50-50.

How fun, man.

Stressful.

I don't know.

If it happens to me, I don't know if I'd be brave enough to roll for it.

I know.

I don't know.

I don't know.

I'm proud of y'all.

That shit's intense.

Okay, okay, okay, okay.

Who's on our turn?

It is now.

But I'm prone.

Well, I mean, prone doesn't mean much in this necessarily.

I'm putting you there for the flavor of you just committing consciousness.

The same way you can walk away, and there's no

opportunity to attack more fluid and moving.

Here's the thing: there are certain characters and creatures that have the ability to strike you when you move away.

This is not one of them.

This brazier is pissing me off.

Yeah.

Me and Travis want this bitch over.

Yeah.

I'm a motherfucking pire keeper.

I can give you an advantage if you try and push it over.

I got hope for days.

Yes.

Okay.

So I'm going to try and push it over, but.

I mean, if you have enough hope, you could tag team if you wanted.

I have three to spend.

Oh.

It's up to you.

This is

a good spend.

I'm going to gamble a little bit.

Yeah.

I'm a fire keeper.

I handle fire.

And also, I know physics.

The best way to knock this thing over is to like grab the flaming hot side from the top and put and tilt it.

Use the physics to tilt it over with my calloused hands.

So, with advantage from him and my callused hands,

would that grant me a like a lower DC?

Yes, it is.

It doesn't lower the DC.

It

allows you to apply your experience to the total roll, which would more or less be the same thing as long.

I'll burn three hope if we can tag team it.

You can indeed.

All right, let's do it.

Let's do it.

No, we're trying to knock over the fire.

So, both of you get to roll strength rolls, and you choose the higher of the two.

Okay, plus my strength.

Need to add strength.

Okay.

18.

18.

But it's a 20.

We need a 20.

18, but

callous hands.

Plus two.

Oh, that was about your experience as plus two.

Which is 20.

Which is 20.

Which is just a different.

As you both push and push towards it, you have flashes of how much you've handled flame through your youth, through your training,

through the glory of being a pyrekeeper of Desperlock, and you reach up and you feel that familiar burning sensation.

And it's a pain that also gives you the strength you need as you both push rock and then

shove as it topples

the coals go spilling out immediately the flame subsides and with that suddenly velk like

and it pulls back and clutches the side of his head uh the difficulty to affect a velk has been reduced by two oh

okay to affect him is in That means rolling against him.

Yeah, basically, more or less.

Like, any roll to cast a spell on him, any roll to attack him, the difficulty is reduced by two.

That hope back, too.

Okay.

Okay.

And that was with hope or fear?

With hope.

With hope, great.

So take that hope.

And you guys are still up.

Spotlight.

Who wants to go next?

Okay.

I could go into a thing really quick.

Do it.

Go for it.

If anyone's got.

I'm going to do a little, I'm going to drop down to where you are and kind of land on you.

I'm going to cast

armor, the

Tava's armor again.

Power unit.

I believe.

Let me see.

Yeah, I'm going to cast Tava's armor.

That's a touch.

Still have four hit points left.

So I'm going to hop down, like right in, I'm going to get in melee with

the big fuck.

You're right there.

I'm right there.

So you have one armor again.

And now I'm just going to take my needle wand and I'm going to start just carving a rune with the thread in the air.

Okay.

Right in front of him, and then tap it.

And I'm casting power push.

Power push.

Okay.

Seems like a thing.

Anyone want to help for a D6?

Anyone got some help?

Wait, are you going for the other brazier?

No, I'm going to.

I'm going to.

I will give you advantage and I will chant your name and say, come on, Spider-Man.

Spider-Man.

All right, here we go.

Spider-Man.

Yay!

That's

9,

that's 14, 15, 16.

That's 16.

16 total?

Did you add your?

No, with four.

Oh, 20.

20.

With hope.

That is a 60.

With hope.

So take your hope.

Yes.

So.

So does this do damage?

It does two wonderful things.

It first does 1d10 plus 2, which is exciting.

So that's 5 points of damage.

Okay.

And

they are knocked back to far range

with this spell.

Loan back.

She watches Velvet like

blows back and then digs his claw into the ground

and stops about five feet from the edge, staring forward.

Anyone next?

I rolled with hope.

Oh, sorry.

If you've got something going, no, no, if you've got something to go,

can you push?

Are you good?

You're strong.

Push.

I'm not strong.

I have negative.

I'm going to use my

deft maneuver, marking a stress to go all the way to him.

Lightning speed.

And I'm going to hit him and do a goat kick to try to get him over the edge.

Come on.

Okay, let's go.

Let's go.

Cheers, look.

First, I have to hit him, though.

Correct.

That is a 14, 15, 16 with fear.

That is a success.

But it hits, it hits, and I can mark another stress

to do, to

kick, to do an extra D6 damage and knocking them back to very close range.

Will that get him over?

Let's see.

Come on.

Okay, okay, okay.

First, the damage

is

14, 15 damage.

15 damage.

All right.

And plus a stress.

And a stress.

Because he is marked with my focus.

That's true.

Yeah.

Ha ha.

And in very close range.

Yes,

hits the edge, scrambles.

I'm gonna make a reaction roll for him.

It's cocked.

That's a six

and just scrapes and vanishes over the cliffside beyond the monastery.

You just hear this baleful.

Felk was my father.

Oh no.

And then there is stillness.

You stand,

quietly gathering yourselves.

Some of you who had stepped to the precipice of death and said not today.

Exhausted.

You breathe.

You swallow as well as you can with a dried mouth and look out onto the misty horizon of darkness.

The only sound that catches your ear is the ever-present, distant screech of the umbra

somewhere in the domain.

The storm of shadow and death that's always moving and hunting.

But Velk

is no more.

That's where I go to break.

We gotta call the fire brigade and put out this sort of fire.

Awesome.

So we'll come back in a few minutes.

See you shortly.

Oh, man.

That's a wrap for part one of this podcast episode.

Part two will land here the Tuesday after this episode at 5 a.m.

Pacific, and we'll pick up this story right where we left off.

Until next time, keep the umbra at bay, and we'll be back for more of this adventure before you know it.

Oh, Gecko, I just love being able to file a claim in under two minutes with the Geico app.

Could you sign it?

Sign what?

The app?

Yeah, sure.

Oh, it rubbed off the screen when I touched it.

Could you sign it again?

Anything to help, I suppose.

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