🎮 Huntopia: The $100K/Day Idle RPG that monetizes everything. Literally everything!

33m

Today, we dissect Huntopia, a bizarrely successful idle RPG that’s part World of Warcraft, part casino. Meh, just WoW from Wish.


🔥 We cover:


Why it makes $100K/day despite its chaotic UI


How upsells trigger during every interaction


The “Collectible Album” midcore crossover


Day-to-day growth tracker for player engagement


Why it’s a masterclass in monetization design


💬 Quote of the episode:


“This game has every feature ever invented — and three menus for each.”


Keywords: Huntopia game review, idle RPG monetization, Chinese mobile games 2025, upsell strategy, pet gacha, idle design, Two and a Half Gamers, monetization features, midcore hybrid casual

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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast:


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Chapters


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Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

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Press play and read along

Runtime: 33m

Transcript

Speaker 1 These features are super unique. They also have this like online rewards.
Like, check the thing here. It gives you rewards based on time online.

Speaker 1 So, one minute, five minutes

Speaker 1 for you because it plays itself and then you get all

Speaker 1 the heavy lights. Yeah, yeah, yeah, yeah, exactly.
That's why you are so excited about it.

Speaker 2 It's 4 a.m. and we're rolling the dice.
Mate drops knowledge made of gold and ice. Felix with ads making those coins rise.
Jack up designs, worlds chasing the sky.

Speaker 2 We're the two and a half gamers, the midnight crew, Talking UA adverts and game design too. Matej, Felix, Shaku, bringing the insight.
We're rocking those vibes till the early daylight.

Speaker 2 But K UA, master, eyes on the prize. Tracking data through the cyberspace skies.
Felix stats towers like a wizard in disguise. Jackups crafting realms lift us to the highs.

Speaker 2 Two and a half gamers talking smack. Slow hockey sick, got your back.
Ads are beautiful, they like the way. Click it fast, don't delay.
Uh-huh.

Speaker 2 Uh-huh.

Speaker 2 Uh-huh.

Speaker 1 This is the best automated game I have ever played in my life. Thank you much for listening.
That's it for this

Speaker 1 goodbye.

Speaker 1 Go leave it on the emulator. You do leave this time then, Jakob.
Yeah, exactly. I think this is a great intro already.
Hello, everybody. Thank you very much for joining for the quickest

Speaker 1 review in

Speaker 1 our portfolio. Anyway, my name is Mate Lancaric.

Speaker 1 I am Felix Proberg, and I'm Jakubremia. And you are too low on volume, but anyway, we are your hosts.
Yes.

Speaker 1 We are your hosts. Welcome again.

Speaker 1 Because today we are talking about Hantopia, which was in my head for a week, Halmon survival for some reason.

Speaker 1 Which wasn't in my head for a week. It's yeah, you can translate that, yeah, pretty much.
But anyway, so this game is as Chinese as it can get, I guess. Even in the creatives, by the way.

Speaker 1 Yeah, so funnily enough. Let me.
Why are we talking about this, by the way? Yeah, we're talking about this game because it's relatively new.

Speaker 1 And I think I got recrawled here because I was like looking at this because, you know, we monitor the things. Yeah, yeah.

Speaker 1 And I was like, oh, this is like something something released in September, or doing something like 100k a day, and it's quite interesting.

Speaker 1 Downloads-wise, not so well, but like still kind of okay-ish, whatever.

Speaker 1 Active users, kinda okay-ish, whatever, but still, like 100k, there must be something. So, I checked the game as for like just surface level.
So, like world awaits your hunt, yada, yada, yada.

Speaker 1 All dinosaurs, okay, more dinosaurs, more whatever. Join, join the tribe, yeah, this is like the fake Diablo pets stuff.

Speaker 1 I'd like finally, maybe there's a PAL World game done properly, or like, you know, you know, collecting pets and shit, and like fight with pets to defeat. Like, oh, yeah, for sure.

Speaker 1 So, this is either a PAL World game or a Forex game. Both are good, and none of it actually was the game.
So, I end up installing the game and yeah.

Speaker 1 And I ended in the typical, really typical.

Speaker 1 Let's call it the Chinese UI hell.

Speaker 1 Yeah, yeah, yeah, yeah, yeah, yeah, yeah. Exactly.

Speaker 1 No ads and a lot of buttons to click.

Speaker 1 All the exclamation marks. Four of them.
Yeah. So there's even a button.
There's a button here to hide the menu.

Speaker 1 So if you hide the menu, it gives you another menu.

Speaker 1 That's amazing. And also the bottom menu.
Why not? There's three more rows of icons that they have to hide.

Speaker 1 I'm so glad I didn't play this. And I thought

Speaker 1 we were going to cover Palmon Survival I'm so glad I didn't

Speaker 1 I started playing and I'm like open and I see the intro I'm like no yeah yeah like this is as Chinese as it can get but anyway I can extract a few hidden gems out of this and you'll be very glad because yeah this is essentially an idol game like even though it looks like world of warcraft to be honest like exactly that it meant like it I wanted to say like this looks like a world of warcraft immediately like those are some like amazing graphics you know like full 3d environment, 3D world.

Speaker 1 You can you know go on a mount and like if your pets follow you there's lots of players here, environments and shit, whatever.

Speaker 1 Maybe if we hide the menu we can actually see something and all these like beautiful things.

Speaker 1 And then if you look at like what's actually happening within the game if you slowly unlock all because it was not like this whole screen from the beginning of course I played it for like I think quite an amount of time.

Speaker 1 Yeah, there's for instance this AFK button.

Speaker 1 So if you click the FK button, I need to complete this quest. Otherwise I couldn't go.
But normally, if like I wasn't on this like stupid quest.

Speaker 1 If you go back to that hero, it was just exactly like... Which one?

Speaker 1 This is the boss. Which one you see, my hero or who?

Speaker 1 No, there was almost like uh the tower in front of the World of Warcraft or the front of the front of actual Warcraft.

Speaker 1 You mean the bosses here? This one, yeah, no, like some of those are kind of World of Warcraft. Yeah, this one.
Yeah. Yeah, it definitely looks like that.
Okay.

Speaker 1 I think there's some some of those have this instrument. Anyway, yeah, okay, fair.
Whatever. They have the Halloween.

Speaker 1 Yeah. This one.
100%.

Speaker 1 Yeah, whatever.

Speaker 1 Tower on Kink. Yeah.
So, do you know how this game works right now? Like, I have no idea what's going on. I have no idea what's going on.
No,

Speaker 1 it's an idle RPG.

Speaker 1 Like, even though you can walk and have this 3D world, you can't do shit here. You know, you immediately know why, because there's no map.
Like, you see any map here? Why would you put

Speaker 1 no map in a 3D world? Because you don't need it.

Speaker 1 Because You can't go anywhere else.

Speaker 1 Yeah, you just can just go in these like very small, like prescribed, pre-scripted environments, and that's basically which is like just glorified UI menu because I guess they couldn't slap it more buttons into this or just put them into 3D.

Speaker 1 So you actually need to kind of go here because most of the time, if we go, for instance, like yeah, let's go here. So I don't know, or maybe maybe not here, let's go here on hunting.

Speaker 1 So for instance, let's take some bosses on. We have our stamina.
So it loads into like a different environment, and again, it's just like whatever a few rooms.

Speaker 1 And you just go here, like walks into the boss and just kills the boss all by itself, by the way. So, that's it, pretty much.

Speaker 1 Like, what's the difference between this and AFK Arena of me pressing a button, like going to kill the boss in that, like, you know, 2D menu? Nothing, it's just nice visuals.

Speaker 1 That's the only difference, really. So, it's an idle RPG, basically.
Regarding the feature set, it has all the features. Which has all the features.

Speaker 1 So, if you ask, yes, set, yes, what kind of features do they have? Yes, all of them.

Speaker 1 What's really interesting regarding the stuff that they have here is that how they structure the monetization, how they structure their upsells, and how the features are kind of converted here.

Speaker 1 Because this can go on by itself, we don't really even need to watch it. But if we go, for instance, not here, where was it? The ship.

Speaker 1 I want to go to the actual pet dungeon. Where was it? No, let's exit this one and let's go.
Yeah, so for instance, these two buttons.

Speaker 1 So immediately you have these two buttons and you know what these two are? Those are just navigator buttons for you in this like endless sea of UI. Like where do you want to go and click?

Speaker 1 So all of these things, literally this kind of a list, I need to just claim.

Speaker 1 Those are just, you know, the exclamation mark being drawn. And here are all these things that I need to power up in a way.
And you just literally go and you click on this like this.

Speaker 1 So, if I use you go here and exactly, yeah, Felix, this is exactly how I feel. Yeah, yeah, yeah, yeah.
So, you go here and you take this.

Speaker 1 I still don't understand what you're doing. I just like getting upgrades and shit.
So, here's like one of the main rows: the pet dungeon. Like, yeah, check this.
So, get here, dear adventures.

Speaker 1 VIP4 can have you 50% XT bonus claiming the idle reward.

Speaker 1 It will be more efficient. So, do you want to claim or get the privileges now?

Speaker 1 Every time you claim the idle rewards, it gets an upsell on the VNI membership. That's amazing.

Speaker 1 What's the innovative part here? I've never seen it. What's the difference, right? I've never seen any Western game where you complete idle rewards.
You upsell everything.

Speaker 1 You upsell it all the time. They upsell it.
Like,

Speaker 1 you see, I'll go here and there's like a...

Speaker 1 Where's the better class? Not here.

Speaker 1 Also, they have everywhere this, like, you know, this kind of stupid chest that just puts an exclamation mark into it, gives you nothing, some stupid amount of gold, but you just need to go to offer menu to fucking claim it.

Speaker 1 Yeah, see, of course. It's one of those, like, annoying Forex features, also, because these games are played mostly by you clicking on the exclamation marks.
So, yeah, let me go out of this thing.

Speaker 1 So,

Speaker 1 where was the Battle Pass? I have no idea because there's

Speaker 1 so many options that you can click. Benefits, daily sign-in,

Speaker 1 here. So, there's a lot of stuff based on that.
I guess we get to it. The thing with their battle pass is that once you claim battle pass, it also claims the paid part.

Speaker 1 And in the confirmation pop-up, it tells you, like, see how much thing you're losing on. You could have claimed it immediately.

Speaker 1 But we're getting excited and moving away from the mic, so you need to move back to the mic. Yeah, we kind of saw it before, actually,

Speaker 1 in some games. I'm not sure that

Speaker 1 I'm pretty sure we saw the same scene. This is the function preview.
There's also this kind of broadcast feature I haven't seen anywhere, which is quite interesting. It's that it literally's growth.

Speaker 1 And like, it tells you how much you have grown today compared to yesterday. Yeah, yeah.

Speaker 1 So this is literally like yesterday increase in combat power, in like what rare gear I got, and whatever, like stuff like that. And this is today's.

Speaker 1 Again, I haven't seen it with today's idlers.

Speaker 1 As I said, these features are super unique. They also have this online rewards.
Check the thing here. It gives you rewards based on time online.
So one minute

Speaker 1 paradise for you because it plays itself and then you get all the

Speaker 1 features. Yeah, yeah, yeah, yeah, yeah, yeah.
Exactly. That's why you are so excited about it.

Speaker 1 Yeah, and they like they have lots of these like very interesting mechanics that again you don't see normally in different games. The major star that I saw here is this Jurassic button.

Speaker 1 Which is this and now we play I have no idea what I'm looking at who's the best game designer on the podcast?

Speaker 1 So, we have been talking about this feature forever, and this is the second time we see this feature in a mid-core game. But it's a collectible album, bingo.

Speaker 1 So, this is a collectible album, you know, the one that you see in Royal Match and like all the casual games. We see it at interesting, actually.
Yeah, we see that Acecraft,

Speaker 1 yes, the Moon Toon game that was doing the Tom and Jerry cartoon shit, and they already cut it into like 40 cards per month.

Speaker 1 These guys cut it, I think, it even more,

Speaker 1 but they have all of the parts of it. So they just have four albums, like four pages basically,

Speaker 1 and they have the exact same thing. Like, this is the recycle feature, this is the exchange feature, and this is the, you know, send your friends the cards and beg them for like different cards.

Speaker 1 So it's exactly the same, and they have the big rewards here. This is for the specific albums, and this is for the whole thing.
So, again, amazing because, like, yeah, it just works so well.

Speaker 1 Again, we see it in the mid-core, fucking mid-core game of the casual game. So, that's really good.
And again, I'm just using it as a template.

Speaker 1 Again, yeah, because, like, it's a of course, it's plastered with some like three different menus of like, why not? Because why not more excellent? I still don't get this thing, by the way.

Speaker 1 It's just that, uh, yeah, thank you. I'm glad you're admitting that you don't get

Speaker 1 because it says here, like, like, you know, the surprise envelope thing that you have in legend of mushroom that we've seen a lot of time that like players are sending to each other you have like the code for this session is you I want to claim it but you need to like type it here and like what do you type here enter the code claim surprise back like if I claim like you there it's the wrong code Yakov yeah

Speaker 1 like send characters and then like successfully send I like because it's literally how much do you want to bet that that's a translation issue like from the Chinese version and then they haven't like something is broken communicate with other players before the event ends to get the right code and then open the red envelope.

Speaker 1 Like, I don't know what's like, I just like again, that's too stupid for this. Let's find them.

Speaker 1 Then there's this thing in chat. Not here, this is the gifting list, a mailing list, blah blah blah.

Speaker 1 Ten more clicks and you will get into the right chat option.

Speaker 1 Yeah, this one.

Speaker 1 I don't think so it's happening now, but there are actually quizzes happening here.

Speaker 1 So yesterday there was literally a quiz where the whole chat was answering like what's the only animal that can like turn around its stomach, which was starfish.

Speaker 1 Who's the country that won the most World Cups in football? Brazil, and like shit like this. And this, this was in the chat, literally.
And the whole chat was like, are you getting any?

Speaker 1 Are you getting any rewards for the right answers? I'm not sure for right answers. And you just copy the most said answers from the chat.
Like, that's it. I don't know where.

Speaker 1 Do you think it's real people? Or do you think it's? I would guess some of those are real, definitely. But I got also a lot of invites for guilds and shit and like people admiring my looks and stuff.

Speaker 1 So I'm just using both yeah that's that's not right yeah that's not right

Speaker 1 um

Speaker 1 yeah so then we have like then we have these like i admire your look every day jakub yeah me too

Speaker 1 sure yeah by the way one of my favorite ones here absolutely yeah our favorites as well yeah yeah yeah so they have a lot of like ranking systems here i was yesterday also at the wedding actually so they have like yeah they have like a wedding mechanic and like the interesting part was was like this.

Speaker 1 Like there was a wedding happening and I didn't get the invite, but you can sneak in for 3k gems anyway when you get to the wedding.

Speaker 1 Are you a wedding crasher now as well? Yeah, yeah, yeah.

Speaker 1 At the wedding, you can again spend gems to throw out like fireworks and shit and like gems for other players. And like it took like 10 minutes, the ceremony.

Speaker 1 And like, yeah, like, what are the legs these guys went to like do these different things? So yeah, it has literally all the features. Most of the things are, again,

Speaker 1 going around these, like, notifications and like, whatever you're completing all of this. They have like investment bank, investment plan.

Speaker 1 Again, we've seen this before. Again, it's like full paid.
I cannot even enter it if I don't have like the menus. The main monetization, of course, is the pads, as I guess.

Speaker 1 So, you know, SSR, SR, so on and so forth. Because somewhere here we have the basic summon and advanced summon.
So, basic summon is a shit summon, which gives gives you

Speaker 1 nothing like just as a crap and then you have the advanced summon which has speedy timers like this one and you see the more you summon the better rates you get and as you progress further and further you get from ultra rare to mega rare which still have even on level

Speaker 1 18 1% chance to get the mega rare How stingy is this game compared to other ones we played? A lot.

Speaker 1 This is the stingiest. Or like really stingy? I wouldn't say stingy, it's just like super deep.
Like, I can't even imagine the most expensive of this shit.

Speaker 1 Like, it's like multiple hundred thousands for sure.

Speaker 1 Yeah, it's too bad we don't have the stinginess benchmarks, but we have the ROS benchmarks, though. If you want to get

Speaker 1 your ROS benchmarks, just go pvxpartners.com/slash lambda because it's a game changer.

Speaker 1 You can plug it into your MMP, and boom, within an hour, you can get clear ROS benchmarks retention insights and even a forecast of uh whether you're ready for funding no dashboards or hell just real answers and benchmarks 100 free you go to pvxpartners.com slash lambda and get your strategy on point

Speaker 1 you can ask for stinginess benchmarks but i'm not sure if they can get you can get this anyway

Speaker 1 So we're summoning the gacha as usual. It's a progressive gacha, like something similar to like Legend of Slime, I guess.

Speaker 1 I really went great this time

Speaker 1 uh then you have like all these other things here like everything is on the click like i just like look at it why there's so many they have the bounty mechanic which is pretty nice which is the thing where you send those monsters of course you can get better with fast

Speaker 1 it's a bad battle bus okay yeah i don't think why why i didn't yeah could be so i understand it like what are the the top three game mechanics here that you think can be implemented like by western studios here that's quite interesting and innovative innovative collectible album like yeah i've been talking about this feature forever and like yeah why don't you use it at midcore like it's just like so well like it's not that casual it gives you the opportunity to trade cards really not many games can do that so that's definitely number one number two are all of these different like upsell menus and like the pop-ups like these guys are literally like david said on our hubby podcast like these guys are just very very aggressive and i mean like very very aggressive and and it's done very very nicely because it's all dynamic.

Speaker 1 Like, dynamic, exactly during the situation. Like, you collect the rewards from idle mechanic, there's up so pop-up.
You collect battle pass rewards, there's an upso-pop-bop.

Speaker 1 You, you know, whatever do with your pet, up so pop-up. So that's like, yeah, I don't know, by the way, why we are feeding those.
Yeah, whatever. Why not?

Speaker 1 So yeah, there's lots of these pets there to collect, of course, because it's gotcha.

Speaker 1 Next thing that these guys have is they have, as I showed you, the idle mechanic of like what was done yesterday and today. Again, I haven't seen this before.

Speaker 1 I would really like to see this within idle games because it gives you so much more overview, like how your progression goes. As for like, you know, today maybe that's the problem.

Speaker 1 Yeah. That's why I don't show it.
Yeah. This thing also, like, I don't think so.
I've ever seen this one being used in Western games.

Speaker 1 It's always just, I see it in Chinese and Asian games where you have these like engagement reward mechanics. And people struggle with these.

Speaker 1 And these can just literally just outright pay players for the engagement time because it's just like well for 60 minutes you get the

Speaker 1 dust elf symbol which i don't know what the fuck it does whatever

Speaker 1 then they have as i said they have the game is adjusted very well because you know whole ui everything is like so complex and completely cumbersome that they have these two menu symbols which just you know i don't really need to follow all these buttons i just follow these two menu symbols i go here and just, you know, press the exclamation mark and just go to the next one.

Speaker 1 So, as I said, it's done. Like, I don't even need to know what's happening.
I just like clicking here, and that's it. And you just like click.

Speaker 1 Yeah, but then you are just brain dead and you just click on things, and that's it. Like, how do you even enjoy the type of game where it looks like the onboarding of a forex game?

Speaker 1 That's why I keep expecting it to be a forex game. Yeah, yeah, yeah, yeah, yeah, yeah.
Forex games do this too, and like they work perfectly well.

Speaker 1 It's just that no, no, the onboarding does this in forex games, yeah, even though the gameplay does the same even the gameplay afterwards yeah even the gameplay

Speaker 1 then they have this like uh not gameplay

Speaker 1 no game no gameplay so they have daily must do things

Speaker 1 which again

Speaker 1 they do very nicely because again i'll show you which one not the training world boss world boss not another one so basically what happens here like let me just do the arena maybe that would be good

Speaker 1 yeah that's the arena. What really? Why are we fighting? I thought this was all automatic.
Yeah, the whole thing is.

Speaker 1 Yeah, so we see the actual game now.

Speaker 1 And we're getting our ass kicked, I guess.

Speaker 1 Dinosaur is straight up Digimon. Yeah, dinosaur straight up Digimon.
It's heels, by the way, it's like should be pretty good, but this guy seems just much stronger compared to me.

Speaker 1 I don't know even if I can speed it up, probably no.

Speaker 1 Maybe I can actually

Speaker 1 change the game if it's halfway.

Speaker 1 I'm gonna die anyway.

Speaker 1 Yeah, let me finish just the last one. Yeah, so we run out of attempts.
And then, again, we can buy more if you have the SVP. But if you go here, again, it stays as an upsell button.

Speaker 1 This is the interesting part. So lots of these things that they have, like, you know, do your daily checklist.
So training we already did completed. We can do shit about it.

Speaker 1 But again, with this one, it already has the upsell button built into the UI. As for like you want to have more tries on the arena go improve it vital whatever rich vip5

Speaker 1 back

Speaker 1 so very very aggressive upsells that's like what these games try for they also have these yeah see weekly lucky back unlocks new season unlock luck luxury lucky back loaded in rich rewards exact same thing if i claim this see

Speaker 1 After purchasing the lucky again, it upsells into your face. Yeah, right away.

Speaker 1 And again, the right button the click would be this one because that's the UI way of like you click these buttons, and this is a no-button color. So, again, very, very aggressive upsells.

Speaker 1 Um,

Speaker 1 yeah, then they have, I guess, like lots of progression systems. This is just like typical

Speaker 1 you go, you kill bosses, you run out of stamina, you need to wait to the end day, and they have like drop pools here and drop items for you in progress on tower and shit.

Speaker 1 That's there, not really much can say to it.

Speaker 1 then they have these uh faction faction function previews like we've seen it with many Asian games where like it literally tells you like what's coming next and they reward you for achieving it like you know let's like see how many systems I still didn't unlock like yeah just so many

Speaker 1 the other thing is that I guess you won't see here because I'm so maybe let me check maybe I can do it

Speaker 1 You know what? I think it's enough. Yeah, I think this is enough, man.
I think it's just one last thing. I'll show you.
So, you go into this, like, whatever dashboard is always a one last thing.

Speaker 1 So, can you talk about

Speaker 1 if they have any web shops or not? Because I think Matty has something to say there. Yeah, exactly.
I have something to say there.

Speaker 1 Do they have a web shop? I mean,

Speaker 1 that's a question. I guess so.
I don't know. They should put it in the burden of AI, in the burden of UI.
Yeah, somewhere there, definitely.

Speaker 1 Because this episode, the listeners, is brought to you by Fast Spring, which is the no drama D2C partner that's been scaling with mobile publishers for over 20 years, growing fast, profitable, and reliable, which is more than you can say for most vendors in this space, anyway.

Speaker 1 So, whether you're launching a new web store or replacing your current D2C setup or adding a backup plan, FastSpring is here for you. They know the space, they won't waste your time.

Speaker 1 Just check out fastspring.gg and set up your web store right away. FastSpring.gov.
Thank you very much, Felix. I don't want to assist.
they have the

Speaker 1 web show. Anyway, what I wanted to show you again is that the autoplay is done so well that again, I'm not even using anything, whatever.
You can just leave it playing.

Speaker 1 It kills the boss, and then the dialog menu is just five seconds cooldown and it goes automatically into confirm, as you see on the bottom there. And again, chose to next post.

Speaker 1 And this is exactly the same if I would just leave the AFK button on with the questing thing.

Speaker 1 Whereas if I would be going to the main store, it would literally walk to the NPC, told the quest, take the review, go to the next next one, go to the next one until it's done.

Speaker 1 Everything is out of play, yeah, everything is out of play. It's just like done so well.
And this was the like one of like the tutorial of this whole thing was just so streamlined.

Speaker 1 Like, I didn't know shit what was happening, but it was at least moving forward all the time, moving, moving, moving, moving, moving, moving.

Speaker 1 So, yeah, these guys don't really, you know, mess around in like, you know, you don't catch it, doesn't matter because you know, we'll continue and move you to the funnel anyway.

Speaker 1 Even on the like power-up, like, what do you need to do power up, they again have the upsell

Speaker 1 on the you know, first purchase reward something, something.

Speaker 1 Yeah.

Speaker 1 Yeah. So this thing is basically like, think of it as encyclopedia of like monetization UI menus and schemes and whatever.

Speaker 1 So next time you want to see like how to do like idle rewards, whatever album, whatever thing,

Speaker 1 I just go here and pick one of these menus. It will be done perfectly.
I can guarantee that.

Speaker 1 It's just so, so, done so well but it's just so deep it's there because one last thing but not in the game not again yeah i know

Speaker 1 because i was looking at it before and i'm like

Speaker 1 is it like you know china revenue or south korea revenue only because it's so asian like you know i'm missing like no this is literally like 56 is us revenue this is u.s you know money making game so i was like i bet it's for like 30 000 dao right like super small

Speaker 1 i think a little bit

Speaker 1 more. Yeah, 50k.
But it's still making money in the US. It's not the Chinese or South Korean hardcore, whatever games.
So

Speaker 1 that's why we picked it up. But yeah, anyway, let's go on.
I think we can skip the ads.

Speaker 1 No ads. Thank you very much.

Speaker 1 No ads. Thank you very much.
Up there.

Speaker 1 I mean,

Speaker 1 you can clearly see

Speaker 1 this is actually

Speaker 1 a Chinese studio because

Speaker 1 there's YouTube, Admob, YouTube, YouTube, Google all over the place, which means they're from China. Oh, that's a nice Waifu.
I told you that with the UI, but yeah,

Speaker 1 the one on the top.

Speaker 1 This one, yeah. You know, this is also a sign of a Chinese studio as well.
Or the Waifus on the right.

Speaker 1 Or the Waifus on the right as better than Zelda.

Speaker 1 Yeah, it doesn't even take World of Warcraft to make a strategy. It's a completely different game.

Speaker 1 Like, literally. Like, this is like 120%.

Speaker 1 This is not

Speaker 1 the game, but it's fine. This

Speaker 1 Olivia, yeah, of course. Yeah, Waifus.

Speaker 1 Yeah, we have also this, whatever it is,

Speaker 1 another, yeah, half-naked,

Speaker 1 obviously. I mean,

Speaker 1 this is real, that's actually,

Speaker 1 but I mean, what? I'm not sure. She's, yeah, oh, this is a person on the treadmill.
Yeah, and there's like

Speaker 1 AR on like basically characters put into the

Speaker 1 That's not a person.

Speaker 1 Okay, that's not a person.

Speaker 1 Yeah, it's fine. Okay.
Okay. We have these

Speaker 1 completely different game.

Speaker 1 Truly open world vampire whatever, which again, I don't think this is anything. Looks like someone created.
I don't think this is this like the game. This is not the game at all.

Speaker 1 Completely different game. Yeah, exactly.
I love it. Arrow of light.
Like you see how bad the AI is with the hand? I don't know.

Speaker 1 Yeah, it's okay.

Speaker 1 So we have these. This is a capy bar now.

Speaker 1 Yeah.

Speaker 1 With another completely different game UI scheme. Obviously.
I mean, I don't think that you can you can get this as much like uh a real gameplay here. Is what AI image looks like it.
Yeah.

Speaker 1 The NAI stuff, which is amazing. And then, I mean, lots of crazy shit as usual.
At least they have long,

Speaker 1 long videos, like 50.

Speaker 1 Yeah, yeah. We made our own award.

Speaker 1 Yeah.

Speaker 1 I mean, trying to just see the awards that we usually see within the Forex game, but no. Yeah, I don't see

Speaker 1 Hantopia is just killing it on the scale of the

Speaker 1 subject. Yeah, yeah, yeah, exactly.
It's so good. It's actually it's better than everything

Speaker 1 uh person in Oculus Riff Simulator playing the I think this is a UGC template,

Speaker 1 yeah, this would be a UGC template, whatever that means, Yaku, but okay, there it is like

Speaker 1 so

Speaker 1 whatever that means, like that UGC template, and you just switch the stuff that's playing on the TV screen on the TV screen, yeah, yeah, for sure, for sure.

Speaker 1 But I'm not sure if it's a completely different game, yes,

Speaker 1 it doesn't matter, Yaku. It doesn't really matter.
What was the one on the top?

Speaker 1 Go a little bit higher? A little bit higher? A little bit higher? Yeah, the one on the left looks like Dark Souls. This one? Yeah.
What's that? Nothing.

Speaker 1 Isn't this. I'm just like hottest hunting adventure mobile game.
I know.

Speaker 1 I was thinking this isn't something like Genshin or.

Speaker 1 Yeah, everybody agrees.

Speaker 1 It's the best game ever.

Speaker 1 He was you see he had he was holding a Pokeball in his hand

Speaker 1 I don't care because this is Facebook now and there's a lot more interesting stuff. Blood Moon Ruins.
That's not even the game.

Speaker 1 Yeah, exactly.

Speaker 1 And even coupled it with a watermark. No, you see, we've seen this game before already, but from the first person view, which means

Speaker 1 creative.

Speaker 1 Somebody ordered this from the creatives and they're just switching the angles. Go to the startup on the right.
Yeah, yeah, yeah.

Speaker 1 Of course, this is exactly what we like. This is the game that we were

Speaker 1 discussing the whole time.

Speaker 1 This is exactly what we saw within the gameplay. Oh my god.

Speaker 1 Let's just end this.

Speaker 1 No, no, no, yeah, I just want to show you like a few more, and then we are just

Speaker 1 done here because the game still makes 100.

Speaker 1 I know, I mean, of course, of course, it does. It's just, but there's also, yeah, the watermark just dancing around everywhere.
You know, we can just do the super success cases. We also need to do

Speaker 1 a pretty good success case.

Speaker 1 Yeah, but for me, it was a really nice exercise on monetization features.

Speaker 1 Like, literally, if I would be looking for how to design monetization features, go here and just check how their flows work just so well. Yeah, free roaming open world.
There you go.

Speaker 1 Nothing open there.

Speaker 1 It's that's Meadowman. So they don't have Pokemon and Digimon from VC with their actual gameplay.
No, I don't know why. It's all other games.
Yeah. Oh, there's some UGC person there.

Speaker 1 Yeah, there is UGC. Yeah, of course.
I mean, it's AI.

Speaker 1 Yeah, officially of scross.

Speaker 1 I mean, there needs to be at least some UGC stuff.

Speaker 1 Of course, you know, like this guy.

Speaker 1 It's also like it's almost like the Jason I mentioned.

Speaker 1 I mean, no, no, no, I think this is a

Speaker 1 Supercell YouTuber.

Speaker 1 Really? We can try.

Speaker 1 This is a Supercell YouTuber. Oh, yeah, I see.

Speaker 1 I mean, you know, he's not allergic to money, I guess. Yeah.

Speaker 1 So, I mean, that's fine. That's pretty much okay.
And that's it. Yeah, like it's whatever.
Now we can do one more and then we end it here.

Speaker 1 More of the same.

Speaker 1 Yeah. Yeah, it's just world of

Speaker 1 world of warcraft. Yeah.

Speaker 1 It's like fake Silvanas from Wish. Yeah.

Speaker 1 Okay. This is it.
I'm

Speaker 1 done. Yeah.

Speaker 1 I'm done with this game. It's enough.
Yeah. Wasn't it? Thank you very much for listening.
Yeah, it was a good case. Thank you very much for listening, guys.

Speaker 1 Please comment on the video if you also think it was interesting or not. If we should go into this direction again, we most probably will anyway, regardless of the words.

Speaker 1 But thank you very much again. I'll see you next time.
Join the Slack channel. Bye-bye.
Ciao.