ANNOUNCEMENT: The New Worlds Beyond
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Transcript
Hello, everybody, and welcome to the Fireside Chat for episode 54.
There is a Path, and we are on it.
I am your host, Erika Ishii-e, and with me, as always, is my dear friend, Abria Iyengar.
Ahoo-hoo, crackle, crackle.
Oh, my God, we did it.
We did it.
We did it with Brennan Lee Mulligan.
A hoo-hoo, crackle, crackle.
To make this podcast with all of you would be an
honor, we are here with a very, very special guest.
It's me, Lou Wilson.
It's the first ever book one talk bad.
First one.
Excited to be there.
Sorry, Abria, I will not be at the last Solari talk back, but I will be at this, the first ever Book One talkback.
So I'm so glad we have you in the studio, but just as a point of order, this is actually not the Book One Talkback.
It is the episode 54 talkback, but we aren't, we do have you here in the studio, which is really exciting.
Oh, wait, hold on.
It's the episode.
It's not.
Oh, okay.
Well,
I got it.
No, don't barring the door.
Don't go near the door.
Barring the door.
Close the door.
You know what?
It's fine.
It's fine.
I'm here.
I took a break.
Oh, good.
You know, Panama will be continued.
I'll continue strolling in the near future.
Speaking of strolling, my God, the stuff we have coming up for you guys on the Patreon
and on the podcast writ large, for those that are here in the hoopla and the hoot nanny celebrating the end of book one, baby, we got so many exciting things on the way.
We got tons of celebration coming to you with not only this, talk back about episode 54, the grand finale, but also a public book one, the entire all four arcs all together.
Chatted about,
we'll try to make it a little beefier so that we don't short shrift chapter four, but we will be talking about the entire adventure, chapter four and previous, and the whole, the whole summary of this.
For friends by the fireside, we will have a producer's chat with our very own Taylor Moore to talk about Leitmotif composition, music,
the music of the spheres, the heavens.
Why do vibrations communicate information cosmically?
It's an interesting question, and we deserve answers.
And
I also, and that's just a fun celebration of book one.
We got
some NPC playlists coming your way that I've curated.
And now that I'm not keeping any more secrets about what people's deals are
that you know of, maybe I'm keeping secrets for book two.
Don't do that, bro.
bro.
But here's the thing.
So
that's a little like
immediate future fun that we're going to be having together on the Patreon.
But let us look, I think, to the horizon.
I'm looking at some very accomplished game masters here, and I'd like to hear a little bit about what we've got cooking for our friends for all of the...
We're putting the S in worlds beyond number here.
Let's start with Erica.
You want to tell us anything about what we got cooking up for
right after
coming this fall for people?
That's right.
After our celebration of book one of The Wizard, the Witch, and the Wild One, we are moving for a brief moment into the space of mystery and thrilling adventure
with a game by me as the GM.
It's me, Erica.
For Hint
Exclamation Mark is what we are calling it.
I don't know.
I think,
is it time to announce the game system?
Yes.
Yes.
Yes, it is.
Okay, well, don't tell anyone.
Don't tell anyone.
We have to tell them because
it's so great.
So far, Erica has GM'd a game called Roll for Shoes.
And Roll for Shoes is, for those that are fans of a county affair, is a lovely, I'd say it's a rules-light system.
Can you explain it?
A one-day, like, not even a page.
Not even a page.
And so, when Erica was going to come up at bat again for GM, he said, oh my God, are we going to get, are we going to get even crunch?
Like, we've done the rules light.
Maybe we're going to play something crunchy.
Maybe we're going to go and play GURPS.
Maybe we're going to play some ancient
tables heavy tables for days.
But instead, I said, let's use the game system of Clue.
We're going to play Clue, everyone.
Only we're gonna modify it so it even has less rules than that.
You know, it's very role play-heavy.
It is essentially navigating
based on the traits of the characters, and a lot of it's it's it's almost LARP-like, if you will.
I, you know, in my
dream of dreams, perhaps one day we'll play something like this, you know, all in costumes.
Uh, I like costumes, But in this case, yes, we will be moving from room to room, trying to solve the mystery of who done it.
There will not be any dice rolls,
but there will be sort of all the other traditional trappings of figuring out who done it.
Yeah.
It's so exciting to take a board game and go, no, no, no, you don't understand.
This is now an RPG.
It is the most, when Erica pitched it, I was like oh i was like this i'll get i love it i love a challenge and i let's get let's get into it and it's we had so much fun the i will say the the the actual like the mystery at the heart of this i was so good that's why that's why they call him erica john grisham ishi e that's why they call
that's why they do say that consider your consider your pelican briefed everyone yes consider your pelican briefed with consent
uh
It's so goddamn exciting.
It's so, so, so fun.
I cannot wait.
And then
that's going to be a fun series.
That was an absolute blast.
And after that,
Lou.
Yes.
Well, we're soon to be recording the first ever episode of Nacho Sins,
which I think is just going to be a real hoot.
We're going to eat nachos and talk about it.
No, I'm also running something.
uh I'll be running something next week for all of us uh that uh is a
little uh action adventure uh using the system Star Wars 5e
and it is called the flight of the Icheron or the flight of the Icarion well we'll decide pronunciation
maybe it's a regional dialect thing like Icarion is fun because I like the carrion like that sort of vulture sense yes the carrion It like evokes airport.
Oh, I was thinking about carrion bird, like eating dead meat.
Oh.
It was immediately smaller.
Oh, I was thinking carry-on, like smaller suitcase, like lavalita.
You like optionality.
This is like if Icarus had his wax wing melt and then a bunch of other
Cretan youths saw him fall to his death and then went and ate his bones.
Yeah.
Which I think they did.
Tough.
That's a tough beat.
Huge part of my campaign.
Absolutely massive.
Spoiler, Brendan.
Thank you.
Seems like a little baby bell where you can break the wax and then you eat the little cheese inside.
I'm going to be honest.
Lou as ever is
demurring about how fucking sick this campaign is going to be.
I, the, when he, oh no,
I'm so sorry.
Oh, God.
I'm so sorry.
The, the, um, uh,
the, when Lou started talking about the like
crunchy, like sci-fi science behind this setting, I got so fucking amped, my jaw dropped.
It's very like
the timeline of the technology in the world is what got me jazzed.
Yeah,
that has affected everything else.
But let's be clear, all right?
I'm taking us kind of just relatively from Earth to like, you know, near the moon.
In the new year,
bang.
We go
beyond.
Straight to just the moon this time.
I'm just the moon.
Abria wants to give you the cosmos.
Look, we're ever expanding outward.
We were on a planet, then we were in near space, and then we're going into deep space.
2026, baby.
Solari.
I would say if a carry-on doesn't work out, Lou Wilson, colon just the moon is
not a bad thing.
That sounds like your first comedy hour.
Just the moon.
Just the moon.
I don't need the stars.
I'll take just the moon.
I'm not going to lie.
I got
more stressed out about you talking about us eating nachos together than I have ever been stressed out by any game ever.
Because I was like, do I have to keep going?
Come on, you guys can't wait for nacho sins.
Everyone's dying for nacho sins.
Even inside of everything else that we're doing, we're not actually done with Umora yet.
Oh, no.
Wait, what?
What'd you say?
What'd you say?
There will also be
some lovely little interludes in Umora
scattered throughout the fall before we get to our next long-form campaign.
Let's see.
We just had
a big character generation session.
Abria,
can we say some little stuff about it?
Can we do something?
Today,
today is for the finale.
Okay.
The future is for the future.
I'm so fucking excited.
I'm sorry.
For everybody's guys.
I love my little guys.
Everyone's guys are
so good.
Okay, everyone, shut up about space.
Okay,
back to the world.
Oh,
so we had the finale episode, and Brennan has promised to tell us everything about steel.
Everything, every lingering question, every doubt.
it all is coming out.
And that's where this little preview stops, dear listener.
Hello, producer Taylor here.
And to sum up, yes, you heard right.
Our feed will not be going cold, but instead remains the white-hot pipe of high-pressure audio art that you're used to without missing a beat.
To sum up, we've got not one, but two mini-series coming at you this fall.
Hint from our beloved Erika Ishi-E and the flight of the Akarian from Lou Wilson.
His first time in the GM seat.
My boy sent me his sci-fi style historical timeline yesterday.
And folks, let me tell you, it puts the mid-century masters to shame.
Eat our shorts, Robert Heinlein.
Finally, we're taking it to that old crank.
And we'll have more than one mysterious interlude with new characters set in entirely new locations locations within the world of Umora.
When will those interludes come out?
Perhaps it's a surprise, dear listener.
Though mayhap you look for the first one when the veil between the worlds grows thin and spirits walk amongst the mortals.
But I dare say, no more, no gore!
Anyway, listen!
And also, we'll be having, of course, multiple talkbacks, discussions about the music and sound design of The Wizard, the Witch, and the Wild One, which I personally am very very excited for and then we begin abria's first long-form campaign with a sci-fi space opera that's gonna melt your earballs out of your head did you know you had those you do for a few more months and then they're melted and gone sorry not sorry and one more thing
one more thing okay I'm recording this, this message to you, I'm recording on Sunday, August 17th.
And tomorrow on Monday, I start work on assembling our first original soundtrack for The Wizard, the Witch, and the Wild One, which we are hoping to release before the holidays.
And folks, we've got a crazy plan.
Listen to me.
I've been looking at the data, and we think if we time it right, and you, our listeners and our patrons, are amenable to the idea, and you stand with us, we think that we can get the Wizard, the Witch, and the Wild One soundtrack to the top of the billboard charts.
I'm not kidding.
Benson Boone, we're coming for you, and hell's coming with us.
More on that soon, fam.
Stand by.
In the meantime, if you haven't joined us by the fireside yet, now is the perfect time to do so.
This very fireside chat is, I think, one of the best they've ever recorded.
I'm not kidding.
Brennan's conversation about Steele is a masterclass in character and just writing and kind of everything.
And we also get a ton of never-before-heard insight into how Lou thinks about playing as a player performer when we talk about that final scene.
You know the one I mean.
And yes, obviously they talk about the great bear and what he's got going on down below the belt.
Now, combining highbrow and lowbrow, folks, we're the first to do it, and we do it so well.
And who knows what other surprise wonders await you behind that very affordable door of ivy at patreon.com/slash worlds beyond number, or just like everybody else is going to do it, Google it.
You know what I'm talking about?
All right, look, fam, we're just getting started, dear listener.
Come with us if you want to live, and I'll see you by the fireside.
Crackle, crackle.