
Worlds Beyond Number
Brennan Lee Mulligan, Erika Ishii, Aabria Iyengar, and Lou Wilson hang out together and use games to make stories. It's pretty good.
Episodes (50)

Fireside Chat for Chapter Four and All of Book One
The cast assembles to look back at the end AND the whole of Book One. Ends and wholes, that's what it's all about, baby! Join us on our Patreon for more like this! Coming Soon: Music Chat! A whole...

ANNOUNCEMENT: The New Worlds Beyond
Behold the Future of Worlds Beyond Number! Here's a rundown of all the great stuff coming your way, taken from the most recent Fireside Chat where the gang goes deep on dissecting that WILD finale....

WWW #53: The Queen of Swords
Remember this when you wake up: The greedy, hungry awful things. Some small part of you will miss them. The lost letters, the old home movies, the people you put on the same path as you, the dumb and...

WWW #52: No Loose Ends
To make the new world, to free tomorrow from the clutches of not done, we must bury the old world, shove ourselves inside the bone white sand, and there meet ourselves and everyone we have known. A...

The Horner Corner with Grant O'Brien!
GET TEASED, LISTENER! With this, a teaser of our first Horner Corner and our first guest*, Grant O'Brien. Join this infamous Dropout sex-haver as he is RAILED by questions from our hosts Aabria and...

WWW #51: The Endeavor
This is our endeavor. To blade! To tongue! To plow! To grind our name into the bones of tomorrow, until the horizon is lucid smooth as liquid mirror, sharp as cut glass, clear as cool water rising,...

WWW #50: Axis Mundi
Everything that rises must converge. In the gloaming, where the tide of one world washes and runs across the sands of another, we pass through the center of things like a gate, like a river, like the...

WWW #49: The New World
Shining, shimmering, splendid. Endless open doors, in a countryside of vapor. Everyone's invited. Do we have enough food? This is what you wanted. You leapt out the window, you walked through the...

WWW #48: The Battle of Twelve Brooks Part 2
You are weightless and powerful. Whatever you were on the way to being, this can be done too. This world is a dream, yes. But whose? It's time to go home.

WWW #47: The Battle of Twelve Brooks Part 1
In the sky, war. On the ground, blood. There goes the neighborhood.

CLASS ACTION with Lou Wilson
Lou Wilson hosts this special sample of his latest game show masterpiece: CLASS ACTION!

WWW #46: Their Sorrow is My Sorrow
And the dead tree gives no shelter, the cricket no relief, and the dry stone no sound of water. When the dead tree bears the fruit of empire, it will all be this. You can't shake it. You can't shake...

WWW #45: Nothing
Across the night, with the dawn, this version of her, our gilled mage. Suvirin Kedberiket, amphibious and unalone. In the ice cave abattoir, our survivors, the otter and the otherworldly. The fresh...

WWW #44: To the Bone
The keen mind is king, and you are not in your tower. You are here with us, underground, haunting the foundations of the world, a shadow, here to offer and support the force. In front of you is a...

WWW #43: Speak With Animals
The road is a door, and it beckons wide and open. Turns out, you can, in fact, get there from here. If there is a town, a bag, the throat of the ravening beast, the back room of a humble butcher's...

WWW #42: Match My Breath and Walk in My Footsteps
War makes strange bedfellows. Glasses clink like funeral bells. We become the fox, at last, or at the very least: We are not the sheep. Every time we step out of that door, all we have are the words...

WWW #41: Peace and Quiet
The spirit touches all things, but boots find sure footing on moss and stone. At long last, the long arm of empire legs it. The machine is repurposed. Love your mommy and listen to the mirror for...

WWW #40: Aid and Comfort
The woods are lovely, dark, and deep. And within the rills and jagged boughs, a beckoning abyss drinks in the light. If you are not careful, if you do not listen, if you speak or move without thought,...

WWW #39: Into the Woods
The Battle of Abassin is won, but the escape, and the peace are anyone's game. Into the woods, we go, where the tall trees blind us and we cannot see the forest. The mask slips. We make monsters of...

WWW #38: Abassin
Confusion is the brother of death, but my water is good and fast and clean. There is something wrong with your friend, and yet you fight alongside them. Someone will fly and someone will die on the...

WWW #37: Who Goes There
The fog of war floats in the valleys and ravines of the Shroud Mountains like a ghost. It erases. It confuses. It hides. It lies. And through the veil, those unlucky few soldier on, to take in the...

WWW #36: Sending
The mountains want blood. The birds are in on it. The only way out is up. Or down so deep your friends forget your face. Just when everyone finally came together, so many people have to go.

WWW #35: Different Days
In this, the final chapter of the first book of our tale: It's a new dawn, it's a new day, it's a new life, for our wizard, our witch, and our wild one. Far above the mist-cloaked scree of the Shroud...

WWW Interlude #2: The Clearing
[To hear this episode and its mind blowing conclusion, ya gotta come and join us by the fireside, on our Patreon.]
There is an idea, buried deep within every human being, that says "Anywhere I can...
There is an idea, buried deep within every human being, that says "Anywhere I can...

Fireside Chat for Chapter 3
Join the cast as they lift Arc 3 over their heads, take off its head and gulp up that delicious Arc juice. Look out for the juice, you're in the SPLASH ZONE! Would you believe we do one of these for...

WWW #34: Something to Remember You By
The arc is now over and it's time to part ways. You've got a long trip ahead of you, why don't you take one for the road? A memento of our time together in the North. Now that the accounts are settled...

WWW #33: The Witness
Two great big lenses, like unblinking eyes, spread out upon the table. The better to see you with, my darling. The better to catch you. The better to use you up. Don't ask which, you can't handle the...

WWW #32: The Vote
The defense makes its closing arguments. The pillars of Umora shake beneath the firmament. A guest speaker makes a short presentation. Weird. Feels like we've been here before.

WWW #31: The Souvenir
Everyone comes together in the Keep of the Woodland Green. But time keeps on slipping into the future, like a tree slips towards the sky, with hours left until Ame's judgement day, and still so many...

WWW #30: The Snake
Aren't you thirsty, brother? Here is the well of stars. Here, the dark waters of the river. There, a bubbling spring. Drink deeply, and consider what swims and writhes beneath. For like a forked...

WWW #29: The Spy
Everybody's gotta serve somebody. But who? Who exactly is calling the shots? And how can you tell who anyone else is working for? Finding out can be expensive. It takes sacrifice, subterfuge,...

WWW #28: The Staff
The gang splits up. The stars align and cast no shadow. In separation: terror and revelation. But it's pressure that makes the coal into diamond isn't it? And oh what stories that diamond could tell,...

WWW #27: The Agenda
Our deliberations begin. You're probably wondering why I've called you all here today. Or maybe you're not. Maybe you already know. How could anyone tell with that mask on your face? Let's do it...

WWW #26: The Conclave of the Witches of the Coven of Elders
The surviving members of the Coven of Elders gather in the Palace of the Wind and Stars for their conclave. Meanwhile, the gang says goodbye to a horse.

WWW #25: The Retinue
The stars at the top of the world begin to align, and the meeting of the coven draws ever nearer. Old debts are paid and new collateral is put on the line. Ame plays politics, Eursulon plays cowboy,...

WWW #24: Knock Knock
Phone rings, door chimes, in comes company. The Italians call it "hospitaliano," that open armed attitude that makes guesting and having guests *molto* fun. Whether you're hosting, being hosted, or...

Interlude: Twelve Brooks
Behold! A generous teaser of our first "Interlude," an in-world canon one-shot where the cast gathers to create, expand, and play hitherto unseen people and places within the world of Umora. It is a...

From the Fireside: Bag It or Tag It with GM Lou Wilson
Lou invented a game called Bag It or Tag it where he generates random characters and the other cast members decide to bag them or tag them. We play it on the Patreon feed from time to time. People...

Fireside Chat for Chapter 2
The cast discusses which Pokemon they would sleep with. They also answer questions and spill behind the scenes tea on Chapter 2 of The Wizard the Witch and the Wild One, but mostly the Pokemon thing....

WWW #23: On Your Way
The gang is scattered. Bridges are burned. Where friends falter, new allies grow like mighty oaks. There are wars and rumors of wars, but be not afraid, sisters. We are all on our way to somewhere....

WWW #22: Bring Them to Me
When there is no path, you make a path by walking. The rest of us are just following orders. Slow down, you're moving too fast, you got to make the moment last. Is a trap a trap if you like it? Bad...

WWW #20: Later Than You Think
Tick tock. Tick tock. What time is it? How much is left? Can we have five more minutes? The gang's investigation has pierced the veil of the Citadel, and peering back at them through the penumbra is...

WWW #19: Kith and Kin
History, almost everybody's got some. Very hard to get rid of. Keeps repeating itself. If you're lucky, and work hard, you can just maybe learn from it, but you're gonna need a team. A family. You're...

WWW #18: Between the Lines
Wars and rumors of wars. Thrilling new weapons to titillate the thanatos urge of even the most inured imperial citizen. Heroes-to-be assemble and depart. While the Citadel mobilizes for battle, the...

WWW #17: Say My Name
Names are great. They let people know what to call things. You can read them, write them, put them on a list. If you know someone's name you can send them things, invite them places, say it quietly,...

WWW #16: Everything
Reunited, the gang must now face, waste, and taste the avalanche of revelation and experience that the Citadel provides. This is why we run.

WWW #15: Hold On Tight
Everything that rises must converge, and baby, we are FLYING. It's good to be back.

Fireside Chat for Chapter 1 of The Wizard the Witch and the Wild One
The cast gathers to answer questions and look back at Chapter One of The Wizard, The Witch and the Wild One. If you want to taste this chatty magic for every single episode, and even more "bone cone,"...
About this Podcast
Copyright
2022 Worlds Beyond Number
Language
en
Categories
aabria, actual play, brennan lee mulligan, brennan mulligan, d and d, d&d, d20, dandd, dimension 20, dimension20, dungeon, dungeon master, dungeons and dragons, erika ishii, fantasy, fortunate horse, improv, improvised, lou wilson, narrative play, role playing game, rpg, table top, ttrpg, Fiction, Comedy Fiction, Leisure, Games, Animation & Manga