Tag Team At The Teeth: The Misty Ascent | Critical Role Sydney Live Show 2025 Part 2

2h 13m
Part 2

Check out our 2025 Sydney Live Show!
When characters from both the Mighty Nein and Bells Hells find themselves mysteriously split across parallel realms in The Shattered Teeth, they must unite against a common threat....

Join Game Master Matthew Mercer and the cast of Critical Role as Jester Lavorre, Ashton Greymoore, Yasha Nydoorin, Caleb Widogast, Veth Brenatto, Chetney Pock O'Pea, and Laudna work together to uncover the truth behind their interdimensional separation in this unforgettable live adventure!"

PROLOGUE DESCRIPTION:
For some extra lore about our Tag Team at the Teeth Adventure, check out our official Tag Team At The Teeth Prologue: https://www.youtube.com/watch?v=oq8RYa0M5Ek
Bells Hells have joined the Mighty Nein at sea in search of Ludinus Da'leth and his safe haven in the Shattered Teeth. As they approach one of the Teeth's mysterious islands, the Nein Hells suddenly find themselves split and separated in parallel realms…

Get your Critical Role Live in Australia T-Shirt Now! Commemorate a couple epic adventures from down under with this dark green Live in Australia t-shirt featuring a tag-team inspired design of the heroes of Campaigns 2 and 3: The Mighty Nein and Bells Hells. The details of both Live in Australia shows are printed on the front with the official Critical Role 10-Year Anniversary logo on the back.
Link to shop: https://shop.critrole.com.au/

Critical Role's 10-Year Anniversary Sydney Live Show took place on June 19th, 2025 at the ICC Sydney Theatre.

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Emceed by Tom Cardy || @TomCardy1
"Paint that Lady," "Monster Truck," and "Mixed Messages" by Tom Cardy
Character Art by Hannah Friederichs || @agarthanguide

Press play and read along

Runtime: 2h 13m

Transcript

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Speaker 13 Hey there, Critical Role podcast listeners.

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Speaker 20 Hey there, critters.

Speaker 22 This is Ashley Johnson and Telison Jeffy.

Speaker 21 And we're popping in here to talk about our new podcast on Beacon, Weird Kids.

Speaker 22 In this series, we're diving into our lives as former child actors, from unraveling our eccentric upbringings to embracing all the delightfully odd interests we still have today.

Speaker 21 We're covering so many topics like antique toys, taxidermy, Japanese pop culture, and honestly, anything else we come up with.

Speaker 22 Weird Kids is available exclusively on Beacon, but good news, we're offering a one-month free trial on beacon.tv so you can take a look before you become a member.

Speaker 22 Just use the code weirdos at beacon.tv to start the trial.

Speaker 21 You can also find fellow weirdos by following the series on our at the WeirdKids pod Instagram and using the hashtag WeirdKids.

Speaker 22 So to all the misfits, outcasts, and weirdos out there, come take a seat at our table and celebrate all things unconventional, nostalgic, and wonderfully weird.

Speaker 22 Welcome to Weird Kids.

Speaker 24 New episodes release every Tuesday.

Speaker 28 Hello there, it's Liam O'Brien, and you're listening to part two of this episode from the Critical Role Podcast Network.

Speaker 30 If you haven't checked out part one yet, pause this now and head over there first.

Speaker 31 Otherwise, enjoy part two.

Speaker 34 So,

Speaker 37 as we left off in the center of the village of Utazo

Speaker 40 a series of revelations ever-unfolding mysteries an odd sense of belonging yet not recognized by the very community and culture that you belong to and then you're attacked by drop bears everyone roll initiative

Speaker 48 I'll describe them for you shortly.

Speaker 49 Dang.

Speaker 50 25 to 20.

Speaker 51 22.

Speaker 32 Alrighty, let's go, Lotna.

Speaker 20 I shouldn't be here.

Speaker 53 I also got 22.

Speaker 54 Oh, oh, oh, rolling.

Speaker 15 Wait, you gotta make eye contact.

Speaker 56 Natural 20.

Speaker 57 Ooh, 90.

Speaker 58 Jester's up first.

Speaker 43 Called by Lotna.

Speaker 42 20 to 15.

Speaker 42 18. 16.
18.

Speaker 59 What?

Speaker 35 Wait, wait, wait.

Speaker 60 Roll with me, bitch.

Speaker 34 It's a wife. It's gone.

Speaker 62 I lost it. It's gone.

Speaker 34 You both died.

Speaker 18 Okay.

Speaker 26 12.

Speaker 63 All right. We got Veth.
Veth.

Speaker 35 And Chet.

Speaker 35 Chet.

Speaker 36 And Caleb. Caleb.
And Caleb.

Speaker 64 Alright, 15 to 10.

Speaker 65 Day. 10.

Speaker 34 13.

Speaker 2 14.

Speaker 47 10.

Speaker 66 Okay.

Speaker 34 Wait, who got...

Speaker 24 What? So Ethel, Yasha.

Speaker 67 Ash?

Speaker 68 Yeah.

Speaker 69 That's right. Ash.

Speaker 34 Perfect. So,

Speaker 72 as these massive, terrifying shapes drop from the jungle canopy above, you see these massive, furry forms, their weird, oblong arms with massive blade-like claws, their noses, these strange, oval-shaped, almost like felt-textured things that barely obscure the mouths filled with sharpened teeth.

Speaker 79 Rows and rows of sharp teeth.

Speaker 36 Their tiny, beady eyes burn a bright, angry red as they

Speaker 61 leap down. Five of them tearing from the ceiling above, but Jester and Lodna, you have the drop.

Speaker 82 Jester, you're up front. What do you want to do?

Speaker 69 Yeah.

Speaker 83 Oh, okay.

Speaker 53 Where are they in relation to us?

Speaker 41 They're dropping from above.

Speaker 53 And how clumped are they?

Speaker 43 Well, you guys are pretty fair clumped, and they're above you, so there's a...

Speaker 81 I'd say they're all within like 10 feet of each other.

Speaker 84 Okay.

Speaker 85 Okay.

Speaker 59 Combo attack.

Speaker 34 Don't

Speaker 62 know. Can we do that?

Speaker 15 I don't have a plan. I just

Speaker 58 sounded cool.

Speaker 34 Next to each other, so if you want to, what do you want to do? Could.

Speaker 53 I could do like a...

Speaker 47 Commit to the bit.

Speaker 53 I could do like... Hold on.

Speaker 27 So they're freeze frame dropping in the sky right now?

Speaker 61 They are currently.

Speaker 87 I bet you're wondering how I got into this situation. Damn it.

Speaker 89 Beat me to it.

Speaker 53 Okay, so...

Speaker 53 I was thinking I was going to do a firestorm.

Speaker 44 I was thinking I was going to do a fireball.

Speaker 34 Fire spall.

Speaker 20 Should we fire spall?

Speaker 53 Just at the same time, just an explosion of fire.

Speaker 20 Just burn this indigenous forest to the ground.

Speaker 27 They are dropping on us.

Speaker 59 Okay,

Speaker 53 I'm going to place my fire

Speaker 53 directly underneath them, and I'm just going to keep creating flames of wall underneath them until it ends right above us, so they have to keep dropping through fire in order to reach us.

Speaker 82 All right, so go ahead and roll damage for your firestorm. You can easily get them all within it with that range there.

Speaker 41 So, roll damage for your firestorm, you roll damage for your fireball.

Speaker 34 All right.

Speaker 36 I'm going to go ahead and make five dexterity save throws.

Speaker 34 Those are all bad. Oh, no.

Speaker 63 The first three were, at least.

Speaker 92 96.

Speaker 62 Wait, just

Speaker 34 flying damage.

Speaker 58 Oh, really?

Speaker 50 Okay. They're fast at dropping.
They're not fast at avoiding.

Speaker 31 New bear just dropped.

Speaker 6 That was so stupid.

Speaker 2 Take

Speaker 48 10 points of psychic damage, Caleb.

Speaker 35 Caleb.

Speaker 93 37.

Speaker 82 37 points of fire damage.

Speaker 15 Hang on, Caleb. Hang on.
I'm almost there. I'm almost there.

Speaker 62 Oh, these are good. These are very good rolls.

Speaker 15 9 plus 6 is definitely 15. Okay, so it's 12, 11.

Speaker 6 Okay, hang on.

Speaker 15 I'm doing math. I'm doing jet leg math.

Speaker 34 5.

Speaker 94 Live on stage.

Speaker 68 38.

Speaker 95 38.

Speaker 34 38.

Speaker 35 Yeah.

Speaker 92 That is a combined 75 points of fire damage that tears through the canopy,

Speaker 74 the nearby trees, and these drop bears as they descend.

Speaker 34 They're now

Speaker 98 fiery drop bears.

Speaker 74 They are just surrounded an angry red flame as they plummet down on top of you from above, screeching,

Speaker 27 good God.

Speaker 28 It's worse.

Speaker 34 Finishing both of you guys to that spell. Vest, you're up with Chetney on deck.

Speaker 101 As they slam into the ground near you, the flames flickering and burning.

Speaker 13 The heat itself immense upon just the proximity of your skin.

Speaker 43 These fiery crop bears are now ready to unleash a cavalcade of raking, slashing claws.

Speaker 34 What do you do?

Speaker 27 They're all together in a clump?

Speaker 76 They're all like through your group now.

Speaker 64 Like you're all clustered and they like dropped amongst the rest of your group.

Speaker 27 Oh my god.

Speaker 27 And there's five of them.

Speaker 103 There are five of them.

Speaker 27 I mean, I guess I'll just take one one out.

Speaker 27 I will aim my Aeorian security cannon.

Speaker 27 Is one engaged with one of my friends that I could get sneak attack?

Speaker 36 They are all engaged with all of your friends.

Speaker 3 Okay, I'm gonna pick which one looks like the alpha bear?

Speaker 42 Make an insight check for me. Okay.

Speaker 27 That's a two.

Speaker 10 But

Speaker 27 Insight, you said?

Speaker 104 Yes.

Speaker 27 17.

Speaker 99 17.

Speaker 42 It's hard to tell, they're all on fire.

Speaker 34 Pick one. Okay.

Speaker 106 Do you want to know which one's the daddy bear?

Speaker 82 Yeah.

Speaker 92 Because it's which bear's too hot.

Speaker 107 It wasn't that good.

Speaker 65 I'm going to fuck myself.

Speaker 33 I interrupted this really good action for that.

Speaker 34 Thanks for coming, buddy.

Speaker 32 Yeah, that's all right.

Speaker 60 You know what?

Speaker 27 I'm going to aim for the one closest to Ethel because he's already been traumatized. I don't want him to get...

Speaker 34 Alright, let's go.

Speaker 69 Okay.

Speaker 34 Oh, boy, a million.

Speaker 27 To hit 17 plus 13.

Speaker 103 That definitely is.

Speaker 64 Go ahead and roll damage.

Speaker 27 Okay, and because it's sneak attack, oh my god.

Speaker 109 Oh, this is gonna be rough.

Speaker 34 Let's go.

Speaker 42 Okay. There's a lot of clicking.

Speaker 27 Oh, God. 20.

Speaker 43 Oh, wow.

Speaker 27 29.

Speaker 110 34. Wow.

Speaker 27 536, 37, 38.

Speaker 111 45.

Speaker 34 45 points of damage.

Speaker 12 As you blast this flaming drop bear, it pierces through its torso and fires at the back end a splatter of fiery blood like

Speaker 14 just complete across the front of Ethel.

Speaker 27 Oh no, I've traumatized him even more.

Speaker 27 Don't look, don't look, just look me in the eye.

Speaker 56 Look me in the eye.

Speaker 93 It's all bloods in my eyes.

Speaker 27 Just look me in the eye. And as he's looking me in the eye, I'm going to fire at another one with my bonus action.

Speaker 85 Go for it.

Speaker 27 That's also a million. 27 to hit.
That hits.

Speaker 82 This is the one by Lodna.

Speaker 27 Yes, but no sneak attack damage this time.

Speaker 95 Correct.

Speaker 28 Okay, so just

Speaker 27 a cool 13.

Speaker 91 13 points of damage on that one. Great.

Speaker 116 As you fire it, and you're briefly traumatized from the display, the smell of burning fur completely fills the surrounding air as the drop bear that you shot looks down at its open, gaping wound, and its torso and looks up at you.

Speaker 43 Chetney, your turn.

Speaker 118 Yeah, it's okay.

Speaker 3 It's time to go fur on fur.

Speaker 111 And I'll take my claw and I'll slice down my body from chest to groin and I'll peel back the skin as I step out with wolf legs and wolf arms and chest, but I just have a chetney mask and my chetney skin is flapping behind me like Superman's cape.

Speaker 111 But you've done to Matt!

Speaker 34 I don't want this fan art.

Speaker 89 I don't want this.

Speaker 35 I do.

Speaker 111 And I'll make two swipes with my wolf claws against Cambys.

Speaker 48 The one that's closest to you, Chetney?

Speaker 34 Yes. Let's go.

Speaker 119 That's a 14.24 to hit.

Speaker 35 That definitely hits.

Speaker 32 Go and roll damage.

Speaker 119 That's blur.

Speaker 119 That's 40. 18 points of slashing damage for the first one.
You got it. And on the second one, that's 27 to hit.

Speaker 60 That hits.

Speaker 122 For a whole cup load of damage in your face.

Speaker 120 10, 12, 13 points of slashing damage.

Speaker 35 Got it.

Speaker 48 Two massive strikes cutting through it as the flames begin to subside and burn scars across its body, the slash marks from your claws, it's still standing toe-to-toe to you.

Speaker 76 By that, I mean in your wolven form, it is still a little bit taller than you.

Speaker 72 These are massive bears.

Speaker 119 I peel off the chitney face to reveal my wolf, and it's going,

Speaker 48 it comes back at you.

Speaker 64 And with that, the drop bear is going to take their turn.

Speaker 34 Oh, shit!

Speaker 97 Two attacks against you immediately, the one that's still living with a giant puncture wound.

Speaker 82 That's going to be

Speaker 61 a 25 to hit.

Speaker 87 Okay, yeah, yeah, it does hit. And a 19 to hit.

Speaker 106 And I make a reaction right now.

Speaker 106 Like, I make this shrieking sound, which is like the most discordant sort of noise, a confusing crescendo, and I

Speaker 87 which I guess just terrifies him into, like, or confuses him into like, yeah, so go ahead and roll a persuasion track for me to use your confusing crescendo.

Speaker 68 Yes,

Speaker 11 it's all I'm good for, baby.

Speaker 105 That's a friggin' nat one.

Speaker 125 Oh no.

Speaker 106 That's how you play this, right?

Speaker 89 Yeah, yeah.

Speaker 42 The drop bear stops and cocks its head. Woo!

Speaker 42 Ow!

Speaker 110 So, first, it's going to hit you with a claw rend that hits you for 21 points of slashing damage, and I need you to make a strength-saving throw for me.

Speaker 106 Okay, excellent. I saw what I've always wanted to do.
That's a three, a two plus one, rather, Matt.

Speaker 79 You are grappled as it strikes you and pulls you close.

Speaker 92 Now you are grappled, it's going to do its jagged bite, which, if it goes against a grappled target, it's an automatic critical success.

Speaker 79 Oh, no, it goes and bites towards your throat with its jagged teeth.

Speaker 91 This is going to be, I'm gonna, I'm gonna roll this damage here.

Speaker 41 I rolled a 10 or an 11 on 2d12.

Speaker 106 You guys didn't like this character, right?

Speaker 5 Yeah,

Speaker 36 that's 21, 42

Speaker 129 57 points of piercing damage

Speaker 34 as it just

Speaker 43 and tears the chunk out of your neck.

Speaker 34 Oh, my beautiful music, Micah.

Speaker 74 The one coming after you, Lodna.

Speaker 82 That's going to be

Speaker 131 a 20 to hit you.

Speaker 34 Yeah.

Speaker 131 All right, that's going to be 21 points of slashing damage and make a strength saving throw for me.

Speaker 132 Yiki.

Speaker 15 This is going to go great.

Speaker 51 Okay, that's pretty good.

Speaker 15 I rolled a 16

Speaker 15 minus

Speaker 52 two.

Speaker 50 15 was the the DC, so that's a failure.

Speaker 35 Oh, great.

Speaker 48 You are grappled by it, which means its second attack is an auto crit if it hits you.

Speaker 105 It rolled a 15. What's your armor class?

Speaker 101 Silvery barbs?

Speaker 15 I can't do that. Can I if it's an auto crit, I can't silvery barbs?

Speaker 16 No.

Speaker 88 If it hits you, though.

Speaker 34 Yeah, it hits. Yeah, it hits.

Speaker 3 That hits you with a 15?

Speaker 62 Shield!

Speaker 76 Shield will prevent it from hitting you.

Speaker 89 Okay.

Speaker 48 So it it slashes you with its claws and pulls you and as it tries to bite towards you,

Speaker 76 this arcane field suddenly protects you and rebounds its teeth kind of cracking and shattering in the front.

Speaker 48 It pulls back and the broken teeth in its mouth.

Speaker 43 It goes,

Speaker 80 I'm sorry.

Speaker 82 And you watch as this another row fills in the broken teeth.

Speaker 34 I'm not sorry.

Speaker 76 The one that's coming after you, Chetney, in vengeance for your strikes.

Speaker 102 Okay, the first attack for you is going to be a 25 to hit you.

Speaker 41 You take 21 points to slash your damage. Make a strength saving throw for me, please.

Speaker 122 Beautiful. Strength saving throw.

Speaker 11 That is a 16.

Speaker 78 16 succeeds.

Speaker 76 You are not grappled.

Speaker 41 The second attack is going to be a 17 to hit you.

Speaker 76 What's your armor class? 20.

Speaker 88 It misses you with the second strike.

Speaker 92 One's coming after you, Jesse.

Speaker 82 That's going to be 26 to hit you.

Speaker 110 Take 21 points of slashing damage.

Speaker 126 Please make a strength saving throw for me.

Speaker 112 Oh,

Speaker 112 you're strong.

Speaker 53 You'll be okay. A strength?

Speaker 13 Whoa, did you see that?

Speaker 27 I saw that.

Speaker 62 That was so cool.

Speaker 35 Whoa, whoa, whoa, whoa, man.

Speaker 5 Whoa, nine.

Speaker 27 That's Travis's job.

Speaker 60 I believe you made four.

Speaker 53 Nine.

Speaker 78 It grapples you with its claws, then pulls it.

Speaker 115 What a nine.

Speaker 74 Pulls you in.

Speaker 41 The second attack is going to be a 21 to hit you.

Speaker 36 What's your arm? Come on.

Speaker 52 No, it hits me.

Speaker 126 All right, that's an auto crit against DM.

Speaker 82 These are not been baned, no.

Speaker 82 That is going to be

Speaker 34 20, 40.

Speaker 53 But can we pretend that?

Speaker 92 55 points of piercing damage against you, Jester, as it sinks its terrifying drop bare jaws into your shoulder and the side of your neck.

Speaker 76 You feel the warmth of just crimson red blood begin to fill your outfit.

Speaker 108 No!

Speaker 91 And the final one is coming after you, Ashley.

Speaker 34 That's all.

Speaker 35 Oh, cool. Alright.

Speaker 135 That is

Speaker 61 real bad. A natural two to natural three.

Speaker 115 So I'm pretty sure those both missed you.

Speaker 48 Drop bears turn is done.

Speaker 43 That brings us to Caleb with Ethel on deck.

Speaker 72 Caleb, what you got?

Speaker 30 Caleb in the fog of war is still focused on this gore-covered wolf with a little old man cape and just says,

Speaker 30 That is the greatest toy maker who ever lived.

Speaker 30 But then he sees Jester getting fucked up and he shakes himself out of it. His hands come out of his

Speaker 30 and phosphorus-coated thread forms a cat's cradle, and he slams it into the jungle floor.

Speaker 30 Casting Widow Guest's web of fire, and snakes of fire race between his friends through the craziness, striking each of these drop bears.

Speaker 11 All right, so go ahead and roll damage for that.

Speaker 107 It's a deck save for them.

Speaker 68 You got it.

Speaker 127 First one, ooh, that's a 19 for the first one.

Speaker 136 Fail.

Speaker 68 Alright.

Speaker 91 Fail in the second one then.

Speaker 133 Oh, a 20.

Speaker 103 Fail.

Speaker 129 So they have to roll a natural 20 to succeed here.

Speaker 2 Natural 20!

Speaker 62 Silvery barbs! Wait, wait, wait. Silvery barbs.
I can silvery barbs a batty.

Speaker 119 Your favorite spell.

Speaker 60 Favorite spell.

Speaker 86 It is not another natural 20. That's that's a failure.

Speaker 126 And the last one fails.

Speaker 36 Yeah, alright.

Speaker 98 Good to know.

Speaker 5 Okay, so

Speaker 34 I'll remember this.

Speaker 88 He's gonna kill you next.

Speaker 27 Wait, didn't you just use reaction to do a shield?

Speaker 114 You're right!

Speaker 5 You're right!

Speaker 3 Betrayal! Silvery! No no!

Speaker 42 You're totally right.

Speaker 138 So sorry.

Speaker 50 One of them succeeds. Woohoo! Woo!

Speaker 100 So the damage?

Speaker 30 34 points of fire damage to each except for one.

Speaker 63 Alright.

Speaker 37 It takes half damage, right?

Speaker 32 Yeah. Yep.

Speaker 60 The flames coming off Marisha right now.

Speaker 35 Yeah.

Speaker 89 Yep.

Speaker 31 Marisha will remember this.

Speaker 62 Uh-huh.

Speaker 27 We're not doing another show in Australia, are we?

Speaker 34 Nope, nope.

Speaker 97 So two of these drop bears that were already damaged by some of you in the previous rounds ignite and shrivel into ashen husks as they burn at the touch of this fiery arcane web.

Speaker 25 The other three that still stand look fairly injured, but nevertheless, more furious and more bloodthirsty in their burned visage.

Speaker 64 I believe that finishes your go there.

Speaker 36 Oh, yeah, yeah.

Speaker 133 All right, finishing Caleb's go.

Speaker 64 That brings us to Ethel with the Yasha on deck.

Speaker 108 Also, yeah.

Speaker 106 Am I still getting grappled by Angry Koala?

Speaker 74 No, the one that was grappling you burned away in front of your eyes.

Speaker 92 I'm just covered in blood.

Speaker 106 I'm like, oh my god, oh my god, oh my god. And I look and I just try and find like the biggest thing next to me, which is actually,

Speaker 94 probably, probably action.

Speaker 106 And I just put my hands and I just sing and I go, Protect of

Speaker 59 me.

Speaker 139 Don't let me die.

Speaker 16 I wanna survive and find out who I really am.

Speaker 121 Who I really am.

Speaker 121 And

Speaker 125 like the air burns around his ears, and you're just like, you feel this incredible strength.

Speaker 106 And for the next round, you have

Speaker 106 all your attack rolls, ability checks, and saving throws have advantage.

Speaker 47 I made the face that whole time of just, but there was a little bit of like.

Speaker 26 It wasn't punk yet.

Speaker 119 No, but there was, I was going with the rhythm of it, though.

Speaker 49 I didn't want to.

Speaker 31 Oh, my God. Did you shoot out out a little grapple?

Speaker 26 Just a little,

Speaker 125 just a pebble.

Speaker 62 Just one fruity pebble.

Speaker 47 Oh, my God.

Speaker 109 Awesome.

Speaker 42 Does that finish your turn, Ethel?

Speaker 106 And then I just hide behind you.

Speaker 34 That's fair.

Speaker 103 Perfect. Ballad.

Speaker 48 All right, finishing Ethel's go.

Speaker 131 That brings us to Yasha with Ashlyn on deck.

Speaker 24 I would like to rage.

Speaker 68 Let's go.

Speaker 68 So,

Speaker 19 I would like to rage.

Speaker 24 I'm going to go reckless first hit.

Speaker 142 And also, I'm going to try a great weapon map.

Speaker 52 Let's go!

Speaker 55 We got the best thing I ever did it!

Speaker 67 Yeah! All right!

Speaker 24 I also realized when I'm looking at this on Scaldsaber, I also have a D8 of fire damage.

Speaker 74 Never knew that.

Speaker 143 You should do that. I don't know if I ever used that.

Speaker 67 You should do that.

Speaker 19 But I'm gonna tonight.

Speaker 34 You should do that.

Speaker 94 Better light than ever, I guess.

Speaker 114 Okay.

Speaker 27 Should we go back and redo all the episodes? Is that okay?

Speaker 135 Yeah, we can probably do that real fast.

Speaker 66 Okay.

Speaker 66 Oh, wow. Okay.

Speaker 24 That is

Speaker 26 18 plus 15.

Speaker 134 It's a million.

Speaker 74 Yeah, it's a lot.

Speaker 24 Okay, so.

Speaker 144 Alright, give me just a second.

Speaker 24 It's so quiet in here.

Speaker 89 It's making me nervous.

Speaker 53 Alright, I'm bringing out my calculator.

Speaker 24 Because I don't want to make you guys wait.

Speaker 62 That's

Speaker 2 riveting.

Speaker 26 I know, I'm really sorry.

Speaker 66 23.

Speaker 2 Alright, alright, alright. Okay, what? Pause.

Speaker 24 Okay, so the first hit is 36 points of damage.

Speaker 2 Nice.

Speaker 42 Okay, here's my question.

Speaker 91 Is this against the one that's on Lodna, the one that's on Ashton, or the one that's on Jester?

Speaker 5 Oh, come on.

Speaker 20 Look, Lodna's not your wife.

Speaker 62 No, but

Speaker 134 she really reminds you of some of the other things.

Speaker 34 She really reminds me of somebody.

Speaker 56 Whatever you're vibing. Listen, I gotta go.

Speaker 24 I feel like I would go for Jester.

Speaker 58 I'm so sorry.

Speaker 24 I'm gonna go for Jester.

Speaker 142 I mean, for the drop bear, the calm jester.

Speaker 35 Not jester. Whoa.

Speaker 35 That was.

Speaker 34 You're going for jester, huh?

Speaker 54 No.

Speaker 34 That was great.

Speaker 48 A mighty scald saber swing carves through this fire-coated drop bear.

Speaker 43 It takes the hit.

Speaker 92 It survived the blow.

Speaker 41 It looks very hurt, but it's still standing.

Speaker 24 All right, second hit.

Speaker 142 Oh no, that's a two.

Speaker 70 Well hang on a minute.

Speaker 34 You're reckless, right?

Speaker 142 No, but I think reckless, you can only do first hit only.

Speaker 43 It's all your all your attacks at round advantage.

Speaker 74 Well, okay, that's that, yeah, that hits.

Speaker 34 Okay,

Speaker 24 but if I'm using Great Weapon Master, 15, plus 7.

Speaker 24 That's 22, minus 5, minus 5 is 17.

Speaker 18 Does that still hit?

Speaker 58 That misses.

Speaker 59 Alright.

Speaker 130 Second strike goes wide.

Speaker 86 It is now deeply wounded.

Speaker 34 Wait a minute.

Speaker 142 I didn't add the plus 10 from the great weapon master for the first hit.

Speaker 24 So there's also.

Speaker 43 So that was 46.

Speaker 103 Okay.

Speaker 2 Oh my god. Sorry, sorry, sorry.
No, no, no, that's good to know.

Speaker 64 It is deeply hurt, but still stands out.

Speaker 36 Okay.

Speaker 114 Deeply hurt.

Speaker 36 It is.

Speaker 146 It is very impactable.

Speaker 125 Dear Yasha, you're so deeply hurt.

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Speaker 147 Coming to Northern California for the first time this September 26th through 28th, dig into good, clean, and fair food for all with chefs Alice Water, Sean Sherman, and Jeremiah Tower.

Speaker 147 Hear music from The War on Drugs, Spoon, Big Head Todd and the Monsters, Jade Bird, and Passion Pit Solo Acoustics.

Speaker 149 Savor the journey of Terra Madre Americas, only in Sacramento. Details on Terra Madreusa.com.

Speaker 147 Terra Madre Americas is supported by Sacramento International Airport and brought to you by Slow Food and Visit Sacramento.

Speaker 7 I'm going to put you on, nephew.

Speaker 150 All right, huh.

Speaker 151 Welcome to to McDonald's. Can I take your order?

Speaker 7 Miss, I've been hitting up McDonald's for years. Now it's back.
We need snack wraps.

Speaker 55 What's a snack wrap?

Speaker 7 It's the return of something great.

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Speaker 41 All right, finishing Yasha's go, that brings us to Ashton to finish out the round.

Speaker 136 All right,

Speaker 47 I'm just going to, let's see, we've got one, yours is still standing.

Speaker 61 I'm going to start with your problem.

Speaker 152 Yeah, I'm going to start with your problem right there.

Speaker 27 Go for it. Which one?

Speaker 47 The one that has a little heart tattoo on its ass is where I'm going to start.

Speaker 32 So let's have a look at that.

Speaker 95 How sick is Talison's Mohawk tonight?

Speaker 47 That's

Speaker 47 all the stuff in the world. That's 19 to hit.

Speaker 153 19 hits. Alright, so let's start there with.

Speaker 153 That will be 5, 6, 7, 8.

Speaker 47 9, 10, 11.

Speaker 47 22 points for the first hit.

Speaker 125 Oh, actually, I also raged.

Speaker 41 I'm so sorry. I forgot.
There was a rage there.

Speaker 47 I'd already marked it off.

Speaker 47 And because of what I got, my rage is...

Speaker 2 Where did it go?

Speaker 153 Fundamental forces. I got

Speaker 141 gravity.

Speaker 47 So I will play with that in a minute. In the meantime, I am going to now just pass the one I just hit and go over to the one that is attacking Jester.

Speaker 154 Alrighty, so you strike heavily at massive impact to the one that that

Speaker 115 gets hit by the side of your hammer, kind of stumbles over, kind of

Speaker 105 hitting the sideboard in the buildings and barely catching itself before it falls over as you use that momentum to move over to the one that's in front of Jester.

Speaker 47 And I keep swinging, and I bring it around, and I bring the hammer down on the one that's

Speaker 153 fucking with Jester.

Speaker 34 Let's go.

Speaker 47 And that's a 25 to hit.

Speaker 34 That definitely hits.

Speaker 152 And that's

Speaker 47 that's, I believe, 22 points of damage on that one.

Speaker 88 As you splatter its head and shoulder with one heavy hit, you hear the sickening crunch as it

Speaker 91 and then just falls to the ground limp.

Speaker 47 Right before I run back to try and get into combat with the one that's bothering you, I just take a look at Yasha. Pick up the pace, Ramstein, all right?

Speaker 35 And then

Speaker 34 I'll take it, I'll take it.

Speaker 117 Wow.

Speaker 60 One group's better than the other.

Speaker 47 That's what you get for giving bad dating advice, man. All right, anyway.

Speaker 99 Top of the round, Jester, you're up.

Speaker 53 There's one left?

Speaker 93 How many are left?

Speaker 41 There's one that's on Ashton and one that's on.

Speaker 91 Actually, one that was on Ashton, but then you moved in front of the one that's on Latvia.

Speaker 64 So there's two left.

Speaker 53 Okay, are they injured?

Speaker 2 They're both injured.

Speaker 66 What are you going to do? Heal them?

Speaker 26 Oh, no.

Speaker 53 I don't like him.

Speaker 55 Wow.

Speaker 26 A lot of sniping happening.

Speaker 93 Yeah, what's happening between tables?

Speaker 85 What's happening?

Speaker 34 I don't know what's happening. It's getting juicy as a bad idea.

Speaker 18 I thought we were friends.

Speaker 59 Well, look.

Speaker 53 Hold on. I gotta see if I've got my thing on.
Hold on. This is important.

Speaker 3 What thing? What?

Speaker 53 Listen, it's a thing.

Speaker 53 And

Speaker 53 I gotta see how it works.

Speaker 53 I'm gonna walk up.

Speaker 53 Can I put my hands on both of them?

Speaker 35 Sure, I'll allow it.

Speaker 53 I'm gonna use my ring of spells splitting.

Speaker 36 Uh-huh.

Speaker 53 And I'm gonna cast inflict wounds

Speaker 59 at

Speaker 36 what level?

Speaker 155 Oh, no, let's say like

Speaker 70 fourth.

Speaker 42 Fourth level, wounds.

Speaker 36 As you reach out both hands,

Speaker 91 you catch Ethel out of the corner of your eye as she puts her hands out. Like a green cloak seems to operate around her head and shoulders.

Speaker 105 And you almost, for a split second, see a semi-ethereal being almost guiding her grasp outward, almost like a father would hold a child's arms out.

Speaker 112 And then it kind of looks to you, and as a flash of orange hair, you see a wink, and then it's gone as you blink.

Speaker 36 What the hell?

Speaker 11 I think I was just flirted by

Speaker 99 with

Speaker 35 on.

Speaker 64 Go ahead and roll your first attack roll on the one against Sladna.

Speaker 18 Oh, I was.

Speaker 103 We can roll both.

Speaker 53 I should have not done that.

Speaker 99 It's fine. No, no, no, no.

Speaker 105 What was one of them?

Speaker 53 Oh, I moved that.

Speaker 155 That was low.

Speaker 53 9 plus 11.

Speaker 40 20 that hits.

Speaker 3 Okay.

Speaker 53 The other one is

Speaker 53 2 plus 11.

Speaker 99 Second one misses. Go ahead and roll damage on the first one.

Speaker 53 Fine! That's 60-10. Look, that does a lot.

Speaker 59 That's the...

Speaker 53 Ooh, that's a lot. 17.

Speaker 53 Oh, boy.

Speaker 56 Plus. Whoa!

Speaker 53 17 plus 19.

Speaker 34 Okay.

Speaker 53 And then for the last

Speaker 113 plus another 17.

Speaker 65 53. 53?

Speaker 53 Now who does little bits of damage, you piece of shit?

Speaker 61 It is riddled with chlamydia.

Speaker 96 You watch Astron as the bear

Speaker 61 withers away in a horrible high-pitched

Speaker 12 crumples into dust as you just see Jester standing with her hand off in front, staring daggers towards you.

Speaker 47 There's a gravity point on, which means the dust actually is going to just kind of smack into me as it goes to.

Speaker 36 Golf clap.

Speaker 64 Finishing gestures, go Laudner, you're up with Feth on deck.

Speaker 60 Okay.

Speaker 60 How many are left? One guy.

Speaker 20 All right. I'm gonna skip over.
I'm gonna be like, me too, me too. And I'm going to cast blight on the last drop bear.

Speaker 138 Constitution saving draw, I believe.

Speaker 16 It is.

Speaker 132 Let me find it.

Speaker 15 I'm gonna do.

Speaker 93 Yes.

Speaker 25 I'm pretty sure 15 does not succeed.

Speaker 15 It does not succeed. I'm going to spend a sorcery point to empower this as well.

Speaker 15 Or have it two source repertoire? I don't know. I'll look at it.
I'll do it. I'll do it right, I swear.

Speaker 15 Okay.

Speaker 15 8d8. So

Speaker 15 I can re-roll ones or twos as part of this.

Speaker 2 Okay.

Speaker 2 Sorry.

Speaker 43 Bear with me. Okay.

Speaker 34 Bear.

Speaker 26 Bear with me.

Speaker 45 Okay.

Speaker 34 We all take psychic damage there.

Speaker 15 That's a two, so re-roll that.

Speaker 34 Ooh, this is good, you guys.

Speaker 6 Okay.

Speaker 6 Okay.

Speaker 157 Okay.

Speaker 15 One more time. Sorry.
I'm moving as fast as I can.

Speaker 15 Okay, so that is going to be.

Speaker 114 Let me.

Speaker 83 Okay, wait. Let me.

Speaker 85 Math on 10.

Speaker 34 Okay.

Speaker 30 Thanks for watching us do addition, guys.

Speaker 128 Okay, great.

Speaker 15 What does 44 points of damage give me?

Speaker 99 44 points of damage will get you the final blow on this final stop there.

Speaker 41 Lodna, how do you want to do this?

Speaker 27 I silvery barbs her attack.

Speaker 35 Do you?

Speaker 94 We'll press that later, little one.

Speaker 15 So, um, Lodna's head cricks to the side, and you see, as her hands start to

Speaker 15 go into the soil of this forest, and a black, sticky, almost brownish ooze comes out of her. And if you're close enough, it smells a little salty.

Speaker 34 Almost like

Speaker 20 it's a little salty, almost a little like a soy sauce.

Speaker 15 It's got a little char to it.

Speaker 15 As you see a very popular

Speaker 62 bread spread

Speaker 51 drip over this drop bear

Speaker 20 as he chokes and withers and dies.

Speaker 61 You just Vegemite a drop bear to death?

Speaker 62 Yes, I did.

Speaker 62 Yes.

Speaker 36 Play into the crowd.

Speaker 26 Yeah, I thought so.

Speaker 27 I love, just to acknowledge,

Speaker 27 you had to sign language interpret Vegemite a drop bear to death.

Speaker 43 Amazing.

Speaker 61 I'm going to need to look that up later.

Speaker 50 Cheers for our amazing interpreter, everybody.

Speaker 92 And as you hear the choked gurgle of the final unfortunate drop bear

Speaker 25 consumed by this strange, alien, jam-like hell substance.

Speaker 62 You shouldn't have too much.

Speaker 35 You should have.

Speaker 113 It needs cheese.

Speaker 2 Bottle?

Speaker 25 The calm washes over the surrounding village once more.

Speaker 61 A little worse for wear, but surviving.

Speaker 40 And the ominous shape of the mountain ahead of you.

Speaker 25 And the questions before this encounter had occurred and this ambush had found you, still kind of jogging around in your minds.

Speaker 147 Discover Terra Madre America is one of the world's most exciting food events.

Speaker 147 Coming to Northern California for the first time this September 26th through 28th, dig into good, clean, and fair food for all with chefs Alice Water, Sean Sherman, and Jeremiah Tower.

Speaker 147 Hear music from The War on Drugs, Spoon, Big Head Todd and the Monsters, Jade Bird, and Passion Pit Solo Acoustics.

Speaker 149 Savor the journey of Terra Madre Americas, only in Sacramento. Details on terra madreusa.com.

Speaker 147 Terra Madre Americas is supported by Sacramento International Airport and brought to you by Slow Food and Visit Sacramento.

Speaker 7 I'm gonna put you on, nephew.

Speaker 150 All right, huh.

Speaker 151 Welcome to McDonald's. Can I take your order?

Speaker 7 Miss, I've been hitting up McDonald's for years. Now it's back.
We need snack wraps.

Speaker 55 What's a snack wrap?

Speaker 7 It's the return of something great.

Speaker 117 SnackRap is back.

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Speaker 145 New vitamin water, zero sugar, pineapple passion fruit is packed with vitamins. Just like the amount of peas we packed in that sentence.

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Speaker 27 I'm sorry.

Speaker 161 About your friend Jorio?

Speaker 106 That's fine.

Speaker 27 That's fine?

Speaker 106 I don't know what to say to you.

Speaker 82 I'm kind of scared of all of you after what you just did to those bears.

Speaker 27 I'll wipe some of the blood off of what I can reach.

Speaker 139 I don't want any trouble.

Speaker 101 That's fair.

Speaker 139 But I don't know.

Speaker 162 I mean, yeah, it's sad that he's back to petrified, but he didn't recognize me.

Speaker 124 I've known him every day of my life.

Speaker 80 But...

Speaker 27 But he didn't know who you are?

Speaker 36 He was confused.

Speaker 27 He said about wander men wandering into the town yeah he said there was a cave they had a cave on the north side the northeast side there's there's there's some ships were you one of them perhaps no no no no look at look look look and he's pointing pointing to his tattoo and he's pointing like i'm i'm from i'm from here okay i'm not a wandering don't fill me full of soya sauce yeah

Speaker 58 I'm not, I'm not, but there is something going weird.

Speaker 106 I'm not, okay, I didn't say this before because I wasn't sure about you guys.

Speaker 106 I've seen a lot of weird stuff on this island that wasn't we're normal how do you know you've seen a lot of weird stuff you just remember stuff I know and that's what I remembered I did it's confusing okay

Speaker 106 but one thing that's really confusing but it's kind of becoming kind of clear to me now since I've seen these things is I'm remembering things that I didn't do

Speaker 34 Wait, what?

Speaker 106 Not like blackout drunk sort of stuff, like different.

Speaker 106 Like I'm remembering, I'm like, it's like I'm doing something, I'm like, I've seen those drop bears before. I have this weird, vivid memory the second I saw them of running away and

Speaker 106 Giorgio actually like jumping in and saving me from one. But it wasn't me.
It's like I was watching a video of it or something like that.

Speaker 2 Wait.

Speaker 64 What?

Speaker 43 Wait.

Speaker 27 When our friends were separated from us back on the ship,

Speaker 27 for a second it felt like we were in the same space,

Speaker 27 but two different realities. Did you?

Speaker 27 Did you catch that too

Speaker 29 oh my god that's i feel

Speaker 27 are you have you been split into two somehow or did you have a twin or i didn't have a twin but the first part sounds right

Speaker 27 you've been split into two so you're 14 feet tall normally yeah eight feet wide

Speaker 5 wow

Speaker 15 but this makes sense because you also said that like when you were singing that you feel like you needed a harmony.

Speaker 158 Yes. Right?

Speaker 15 Like you needed a second half.

Speaker 18 What do you think it's like up in the mountains?

Speaker 53 Do you want mixing harmony with you?

Speaker 106 I think that unless you're the other part of me, then maybe...

Speaker 11 No, no, no, no, I don't think we should wait here for a

Speaker 30 wave of darkness to

Speaker 30 rob us of our vitality so we end up like the people here.

Speaker 70 We are the goat.

Speaker 34 Okay, oh hang on, hang on, hang on.

Speaker 106 I can maybe help. You guys are really helping me.
And I put my hand against the tree and

Speaker 36 I kind of go,

Speaker 106 which is just a major scale going down. And I want to try and like, I want to try and from the fifth to the tonic, don't worry about it.

Speaker 139 And

Speaker 164 I'm trying to like talk with the tree and like send some harmonics.

Speaker 106 I want to understand if there's like a safe place around that we can go or what direction we can get away from this.

Speaker 154 So as you begin to hum with it, the rest of you feel on the ground beneath your feet.

Speaker 39 The ground seems to almost vibrate along with him.

Speaker 98 This low, mm-hmm.

Speaker 25 It seems to almost shift with it, like the ground, the actual nature around is resonating and responding to his song.

Speaker 12 And as it does, you feel

Speaker 39 the safest direction is away from the mountain.

Speaker 166 But at the same time, the mountain is where you're meant to go.

Speaker 25 And you get a sense from the trees and the vines and the very dirt and earth that surrounds this space that the path is to face that fear and trek where you don't want to

Speaker 166 it's where you belong

Speaker 2 i have bad news guys

Speaker 34 the dirt told me we have to go up the mountain

Speaker 79 the dirt

Speaker 100 told you to go up the mountain who said that oh shit i didn't see you sorry

Speaker 103 You mean the dirt?

Speaker 34 Told you to go up the mountain.

Speaker 48 The trays that.

Speaker 2 Okay. I'm a big fucking wolf now, by the way.

Speaker 93 Apologies.

Speaker 53 Alright. So let's do it.

Speaker 52 Let's do it.

Speaker 53 I mean, we're still trying to get Ludinus, right?

Speaker 47 I mean, I don't understand what is happening, but if we keep getting hit by waves and do not find our friends, if we find Ludinus, it is not gonna go well.

Speaker 53 Wait, does that mean that Ford could be like right here next to us, but we just can't see him?

Speaker 20 Do you sense him?

Speaker 34 Just like lost souls.

Speaker 20 Just

Speaker 20 your twin flame.

Speaker 13 Our wedding is in peril.

Speaker 13 All the planning for nothing.

Speaker 104 Pink on pink on pink.

Speaker 34 Oh, so much.

Speaker 5 Wait.

Speaker 53 Can I cast?

Speaker 53 Wait, what's yeah, can I cast?

Speaker 101 This is good.

Speaker 53 True seeing.

Speaker 44 Oh,

Speaker 36 Sure.

Speaker 53 It shows hidden things, and it shows the ethereal plane.

Speaker 93 And maybe I'll see like remnants of the other party.

Speaker 166 As you focus, it's almost like a curtain has always been over your eyes, and the hands of the traveler reach to pull them from as a voice in your ear says,

Speaker 156 Dear,

Speaker 156 look

Speaker 40 beyond the normal.

Speaker 96 And with that, beyond sights away,

Speaker 105 Holding the sword before.

Speaker 25 And you see there is a strong

Speaker 167 spiritual presence to this island.

Speaker 25 This is indeed a thin veil between the physical world and the realm of the spirits beyond. Immediately your eyes see amongst all the trees and the grass.

Speaker 39 The very rock itself has a spiritual essence.

Speaker 25 Diminished as it may be, it's like seeing everything in in bright blues and greens. Everything has this odd kind of gossamer, blown-out, blossomed light to it.

Speaker 43 And you can see little spirits floating through the air,

Speaker 25 though many of them seem to congregate and float around Ethel.

Speaker 25 Ethel glows brighter than any of the surrounding spirits in this space.

Speaker 25 And you see within the core of Ethel's torso a black void,

Speaker 25 like something has been plucked from the center of their being.

Speaker 3 Oh no.

Speaker 35 Oh.

Speaker 53 You're empty inside.

Speaker 62 Jessica. What the hell?

Speaker 34 Wow.

Speaker 87 Lady, I don't know you, okay?

Speaker 53 You're empty, but you're really sparkly.

Speaker 53 So that's good.

Speaker 3 Thank you. Yeah.

Speaker 53 Wait, are you a ghost or something?

Speaker 53 I'm going to try to put my hand on the black void.

Speaker 53 Can I touch you?

Speaker 34 Thank you for asking me.

Speaker 53 I learned that from my friend, Henry.

Speaker 1 It's important.

Speaker 25 Go ahead and roll an inside check for me.

Speaker 2 Okay.

Speaker 161 Go, go.

Speaker 53 Okay.

Speaker 53 Oh, 22.

Speaker 102 22.

Speaker 77 The touch to this part of Ethel's torso, it is cold to the touch, but you feel a flash of connection, like your consciousness, not unlike a scry spell experience, just thinner, like you're through a keyhole.

Speaker 25 And you feel like for a brief moment, you are looking into the parallel realm.

Speaker 39 You've already had a vision of the spirit realm overlapping, this kind of ethereal midpoint, but you are seeing through the rock.

Speaker 25 You are seeing a vision of another entity,

Speaker 25 very similar in appearance to Ethel, though

Speaker 167 a bit more

Speaker 25 slumped, a bit more driven, a different energy,

Speaker 76 walking with other spirit-like entities that resemble

Speaker 154 a rather ripped-looking woman with fists clenched.

Speaker 25 You see a number of other companions, familiar who are missing on the ship, walking with this other Eth.

Speaker 69 Before

Speaker 25 your vision comes back.

Speaker 20 I saw your twin or your soul or something!

Speaker 53 Like the inside of you is like another you and it's in another place, and it looks like a little tougher.

Speaker 92 That's completely fine with me, like a tough little babushka.

Speaker 34 Yeah.

Speaker 107 What do they sound like?

Speaker 48 What were they playing? They like.

Speaker 90 They weren't talking.

Speaker 53 I didn't hear them talking, but

Speaker 53 they were with Ford and Ball

Speaker 53 and your other friends.

Speaker 34 Where were they?

Speaker 53 Huh? Oh, like here.

Speaker 53 I don't understand it either.

Speaker 128 One tick off our own reality, are you saying?

Speaker 19 Yeah,

Speaker 163 definitely that.

Speaker 102 You did see them surrounded by cavernous rock.

Speaker 53 They're surrounded by cavernous rock.

Speaker 43 Like a cave?

Speaker 52 Like a cave. We should go.

Speaker 53 We should go on the northeast side of the island where the cave was, where the wonderments were.

Speaker 34 We should go.

Speaker 45 It's connecting us.

Speaker 53 Oh my gosh, if we can get in the exact same places, then maybe we can overlap with them and meet each other again.

Speaker 20 Yeah, and we all have to sing this harmony together.

Speaker 120 You can be whole.

Speaker 106 That'd be nice.

Speaker 30 My buxom blue friend, alone we would be lost.

Speaker 47 But with the nine of us,

Speaker 30 we are strong. May I touch you?

Speaker 49 Please.

Speaker 65 For the love of God, touch me.

Speaker 30 And Caleb turns into a massive Tyrannosaurus rex, rising up under me.

Speaker 5 Ethel.

Speaker 106 That's the sickest thing I've ever done in my life.

Speaker 27 Jester, that was amazing detective work.

Speaker 27 But don't you think you should heal Ethel?

Speaker 26 I think he's very injured.

Speaker 52 Ario?

Speaker 65 This entire time I've got like blood all over me.

Speaker 155 How injured is everyone?

Speaker 119 Ethel's riding a T-Rex.

Speaker 34 They're not feeling enough.

Speaker 35 I don't give a shit.

Speaker 87 I'm minus 10 hit points.

Speaker 95 I'm fine.

Speaker 107 Ethel's 40 feet up.

Speaker 138 I'm doing all right, yeah.

Speaker 53 Look, I got a really powerful heel, but I kind of want to...

Speaker 26 I want to wait.

Speaker 150 You know what I mean?

Speaker 94 I'm fine.

Speaker 59 Sam,

Speaker 106 this is your lunchtime, mate. We can just wait this entire time if you want.

Speaker 100 Are you being silly over there?

Speaker 27 Yes, I was being silly.

Speaker 106 You said we can save me off to Classo.

Speaker 27 Got Tim's hands.

Speaker 18 Oh, no.

Speaker 53 You know what I'm going to do? I'm going to do a prayer of healing again while we're walking.

Speaker 39 Sure.

Speaker 2 Are you sure?

Speaker 34 Yeah, yeah.

Speaker 53 But I'm going to do it at a

Speaker 60 much lower level.

Speaker 34 At the fourth level. Oh.
Yeah.

Speaker 53 So that'll be 48 of healing.

Speaker 20 You know, Chester,

Speaker 142 you have a gift.

Speaker 134 What do you mean?

Speaker 20 Just being able to heal people, you know, free of charge and without

Speaker 15 and freely, you know, it's not.

Speaker 53 I mean, it's not free. It's not the...

Speaker 34 Oh, really?

Speaker 53 I'm just saying.

Speaker 106 I had no idea. You gave me this tattoo as well.

Speaker 106 Kind of plays you a bespoke little song and you can have a

Speaker 106 bardic inspiration.

Speaker 164 Just as we're going. As payment, yeah.

Speaker 78 Thank you.

Speaker 30 The T-Rex's massive tail slams into the earth twice, looking at Lautana and Jester, and his little hand goes...

Speaker 27 He really wants to get going.

Speaker 34 Yeah, we should go.

Speaker 34 Yeah, let's move.

Speaker 106 As we're writing, can I play a song

Speaker 164 on my lute, which is

Speaker 106 kind of sounds a little bit half...

Speaker 106 It sounds, it's kind of sad because it does sound quite happy, but at the same time, it sounds like half the notes are missing.

Speaker 106 Like it's an arpeggio, and it kind of sprays up and it goes to a point that doesn't ever come and then it falls back down.

Speaker 106 And it's a bit sad and I'm gonna use that as my

Speaker 96 inspirational ballad.

Speaker 34 All right.

Speaker 76 As you hear this sad tone,

Speaker 78 this song that is just one part of two,

Speaker 25 the music still reminds you of your friends that are missing.

Speaker 40 and the vision that you had and the hope that they're safe and the hope that you all can come together once more as a scattered, dysfunctional family.

Speaker 34 I heard that.

Speaker 129 You all gained 15 temporary hit points

Speaker 167 from the inspirational ballot.

Speaker 53 And you all,

Speaker 53 six of us, can heal 37 points of damage as well?

Speaker 53 Oh, well, five more, because I took one for myself.

Speaker 34 I'm good.

Speaker 34 All right. I'll take it.

Speaker 93 I'll take one too. Okay.

Speaker 65 Can I please have one?

Speaker 53 Yes, of course.

Speaker 139 Thank Thank you.

Speaker 41 As you begin to trek

Speaker 39 from the jungle to the base and curvature of the mountain itself, heading towards the northeast direction, climbing upward with it towards some direction that calls to you in hopes of finding your friends or what the source of this terrible shadow wave seems to be,

Speaker 25 you begin to climb this sundered mountain.

Speaker 25 Treacherous and wild, massive segments of broken crag jutting out at odd angles, like a long-past blast of force that pushed out sections and howled through some unseen will.

Speaker 129 You can see chasms snaking up and around the mountainside,

Speaker 25 creating this endless winding series of paths, cliff edges, stone outcroppings, floating boulders that just kind of slowly spin in the air as the heavy wind begins to pick up around it.

Speaker 88 Whipping, pushing, and you all have to stay nearby and tight the mountain, especially as a T-Rex, to keep from being blown off the path best you can.

Speaker 39 In trekking towards what you believe to be the direction of either this cavern on the mountain or towards the apex, tell me, where are you heading?

Speaker 39 You see the wave of shadow is emitting from the top of the mountain, or at least like heading downward.

Speaker 169 You heard that there was something on the northeastern side of a seaside cave.

Speaker 115 You have a choice here.

Speaker 53 Wait, but what if our other friends are doing the other thing? We can do the other one. Did that make any sense there?

Speaker 2 Wait.

Speaker 27 We have to think like them.

Speaker 27 Think like them. Which would they pick?

Speaker 53 Well, they already did. I saw them in the cavernous area.

Speaker 27 Well, then we should go to the other one.

Speaker 113 Right?

Speaker 53 We should go up.

Speaker 27 I think so. If you saw them in the cavern, then we don't want to double up.
That would be two boring shows.

Speaker 27 I agree.

Speaker 46 Up we go.

Speaker 46 Oh, you're no longer a wolf.

Speaker 60 Oh, it shrinks after an hour.

Speaker 111 Now I've just got this really stretched-out chitney suit.

Speaker 111 And it kind of smells.

Speaker 88 It puts the lotion on the chitney.

Speaker 3 Then let's go up.

Speaker 65 Up it is.

Speaker 25 Now this mountain itself is quite dangerous in its own right. We'll be considering this a skill challenge to ascend to your destination proper.

Speaker 76 You will need three successes as a group before two failures.

Speaker 25 As the heavy winds begin to get heavier and more bludgeoning, more dangerous, the rocky pathway itself

Speaker 25 partially like old rock slide trails that are loose and crumbling under footfalls and elements that are already cracked but still holding.

Speaker 25 You're uncertain how long they can keep the weight of your troop as you go.

Speaker 92 You see the first path that seems to be a fairly safe, rapid ascent is like a corkscrew strip of stone where elements of low

Speaker 25 scrub and outside jungle

Speaker 76 flora still cling to it like an up almost like a sonic the hedgehog level it kind of corkscrews up around the side at a weird angle and you can climb it semi-safely, but who's going to be helming this trek forward?

Speaker 25 Who feels confident in their climbing and leadership capabilities?

Speaker 35 This looks climbable.

Speaker 133 It looks like it could be.

Speaker 11 Okay, great.

Speaker 2 Sure, it is.

Speaker 3 Sure it is.

Speaker 27 I thought you've got a look in your eye.

Speaker 106 I think I might be able to help. And

Speaker 106 I spit on my hands. And I play a song like asking the rocks to make themselves more presentable to us so we can climb it without as much danger.

Speaker 25 All right, could you please sing a little bit of what you speak to nature here for me?

Speaker 48 I'm gonna make you sing for your supper, buddy.

Speaker 170 Naughty mountain doesn't want us to go up to you,

Speaker 95 but me and my friends will put our boot

Speaker 128 right into

Speaker 94 you.

Speaker 64 I would like you to roll a persuasion check for me, please.

Speaker 106 It's kind of like an intimidation, what I was doing there.

Speaker 14 Yeah, that too. Or intimidation if you prefer it.

Speaker 106 Cool. That's a 16 plus 13.

Speaker 42 The wind is briefly drowned out by a low rumble that to you just sounds like rocks colliding as the path before you begins to shift and change.

Speaker 25 If you listen close, it's almost like a low thrumming voice.

Speaker 29 Your threat may come and push this land.

Speaker 25 Your words may speak of violence.

Speaker 29 But you are friend to every rock and every tree and violet.

Speaker 168 And as the ground shifts and changes,

Speaker 77 you watch stones

Speaker 92 shift.

Speaker 25 And what was once a somewhat precarious corkscrewing spiral now becomes a switchback stairway case that leads you beyond this first massive crevice to your first success on this skill check.

Speaker 106 I think I gotta write an apology note to that mountain, though. I think I was.

Speaker 105 It's interesting.

Speaker 25 Speaking to the land itself, and all of you kind of see this as well.

Speaker 41 Like,

Speaker 166 there is a particularly special magic to this gentleman where the island itself seems to respond.

Speaker 25 There is a conversation with all of nature of this space that is profound and interesting.

Speaker 25 You get a little further up before you begin to see clusters of other stone figures.

Speaker 25 Dozens of other armed warriors

Speaker 25 climbing with what looks like thick leather ropes and climbing gear and armed

Speaker 25 whole segments of warriors from the village below of Utazo

Speaker 25 working intently towards the peak of this mountain and caught before they could reach its summit, frozen here as stone.

Speaker 25 You begin to see why there were only a few in this village as you begin to look up through the ever-darkening mists of the mountain and see many.

Speaker 98 other still.

Speaker 25 It looks like a heavy majority of this village got together what they had and ascended this mountain to stop something before

Speaker 41 a terrible calamity could befall them.

Speaker 25 And they did not make it in time.

Speaker 25 You continue to move up this ascent.

Speaker 25 And you hear a terrifying noise.

Speaker 25 The winds here are strong, but are kept at bay by by the sound of dozens of massive flapping wings.

Speaker 25 A sound that sends a chill through your back and spine as you hear the cries of the mountain pink magpies.

Speaker 122 Two rail.

Speaker 130 As one of them

Speaker 48 hits the back of the T-Rex in the head, you see a bird,

Speaker 75 a giant eagle-sized creature, but with eyes of piercing hate.

Speaker 73 Smack at you and cycle around as other shadows of beasts are swinging by.

Speaker 74 What do you do to try and escape, keep them at bay, or continue to climb?

Speaker 88 What do you do?

Speaker 34 We run!

Speaker 166 Are you helming this, Chetney?

Speaker 18 Yes, yes!

Speaker 48 I would like you to make an athletics check to lead them up this mountain rapidly and out of the terrible talons of these flying entities.

Speaker 33 These bitches!

Speaker 119 12 plus 9, 21.

Speaker 39 21 is a success.

Speaker 39 Run, man. For the back of your head, run!

Speaker 48 You begin to snake between some of these broken crevices that snake at the side of the mountain.

Speaker 48 And as you do, kind of pushing through these like five, ten foot deep, massive cracks in the mountainside, the birds can't quite assail you and end up like bouncing off and going wide off the top.

Speaker 75 And for a good part of this climb, you feel safe, but you hear them circling ahead, screeching to each other.

Speaker 81 They are not letting up and they are still pursuing you, though they can't quite make their attacks find purchase.

Speaker 42 But you continue to climb up the mountain.

Speaker 71 The wind's getting louder, the fog getting darker.

Speaker 1 You begin to hear the sound of

Speaker 25 thunder beginning to hit the side of the mountain as a storm begins to brew loudly and angrily up above.

Speaker 166 Suddenly you hear rainfall beginning to hit the side of the mountain, then more thunder

Speaker 2 around.

Speaker 154 Distant blue flashes kind of flash through the dense cloud and fog.

Speaker 39 You can't see the actual bolts of lightning.

Speaker 25 You just see the momentary

Speaker 156 dissipated flashes of blue

Speaker 165 and the

Speaker 166 eventually the crack that you've been following begins to subside and the path ahead leaves you exposed here on the mountainside as you continue up, up, up.

Speaker 41 And the birds continue to descend.

Speaker 88 What do you do?

Speaker 34 Ah,

Speaker 27 the birds are trying to peck at us?

Speaker 39 They're waiting for you to emerge from the crack, and as your path forward leaves you exposed.

Speaker 27 Okay, I'm gonna cast

Speaker 27 silent image,

Speaker 27 and I'm gonna make

Speaker 27 it look like a creature

Speaker 27 that's just heads.

Speaker 113 They like to peck heads, right?

Speaker 15 Yeah, maybe like wearing bicycle helmets or something.

Speaker 27 Yeah, yeah, yeah.

Speaker 35 Yeah, yeah.

Speaker 27 Yeah, it's a bicyclist, but his arms are heads, and his head is a head, and his feet are heads. Yeah, that's great.
And they're all helmets.

Speaker 123 And he's biking. He's biking fast.

Speaker 27 They've got to catch him and peck him.

Speaker 119 Can you make one of the heads a yellow automaton?

Speaker 122 We had a friend that was terrified of birds.

Speaker 27 Yeah, yellow head with some wires sticking out.

Speaker 116 Beautiful.

Speaker 43 I will give you the choice.

Speaker 81 You could either roll an Arcana or a deception check on this to see how well you could try and use this spell to draw their attention.

Speaker 120 Both are bad.

Speaker 43 I'll do Arcana.

Speaker 36 Let's go for it.

Speaker 27 Thank you.

Speaker 121 Oh, geez.

Speaker 42 It's a good sign. Good sign.

Speaker 70 Where are they going?

Speaker 113 It's a seven!

Speaker 85 Oh, no.

Speaker 52 Oh, no, you gotta roll it in here.

Speaker 27 No, I I think that counts.

Speaker 36 You called it.

Speaker 27 Seven plus three.

Speaker 3 Ten.

Speaker 44 Ten. Ah.

Speaker 25 You create this illusion, and the weird

Speaker 76 oblong head bicyclist being kind of scoots silently along the mountain, and you watch his magpies begin to swoop.

Speaker 76 Using that to your attention, you all rush out of the crack and begin going across this bald part of the mountain.

Speaker 48 A bit steep, but you begin to rush with the T-Rex still carrying you Ethel on top.

Speaker 146 One of the birds

Speaker 159 and shrieks, and they all turn to see your troop far more interested than this weird head creature.

Speaker 13 And they swarm your troop.

Speaker 131 That is a failure on the skill check.

Speaker 107 All of you begin to rush, but you are being harried.

Speaker 76 Just attacking all of you.

Speaker 81 Everyone takes as they streak towards you.

Speaker 133 28 points of piercing or slashing damage as talons and claws just tear and rip.

Speaker 42 You feel like they're hitting the back of your shoulders, your back of your head, impact and cawing and clawing.

Speaker 98 It's awful.

Speaker 48 You keep rushing up towards the top.

Speaker 39 You feel this horrid sense as the wind gets stronger and stronger, and the storm gets more and more dangerous.

Speaker 78 And the birds are on the cusp of even finding it a bit too dangerous for them to continue.

Speaker 12 As they begin to pull away, the safety

Speaker 41 is immediately left to the realization that this storm may kick you from this mountain how do you push forward to weather this storm

Speaker 47 i need rope do we have rope yeah i got some rope yeah tie it to the hammer i got an idea okay oh he's got an idea

Speaker 47 I am going to use the uh I'm going to use the shard of Kamort

Speaker 47 and I'm going to transform into my elemental shard.

Speaker 105 Yeah,

Speaker 89 yeah.

Speaker 47 So I'm going to take my elemental form.

Speaker 47 I'm going to just suddenly start to lurch starting at the right arm and get taller and bigger and the arm is going to get weirdly volcanic and I'm

Speaker 47 just going to hand you one end of the rope and I'm going to phase my way through the outside of the

Speaker 56 way.

Speaker 47 Phase it my way.

Speaker 35 Crawling, but at

Speaker 171 the highest speed I can.

Speaker 47 It's almost as if I am moving faster than the actual claw movements as I speed up until such time as I feel a tug on the rope and I will get as high as I can.

Speaker 64 I just let go of the rope.

Speaker 35 Bye guys.

Speaker 26 Later.

Speaker 47 And then I'm going to take my hammer and I'm going to tap it and I'm going to make it hold in place.

Speaker 95 Yes.

Speaker 78 All right, so you have now an extended part of this upward journey through the storm as it's buffeting you from all sides.

Speaker 37 Lightning is still flashing in the upper clouds.

Speaker 50 One aspect

Speaker 133 hits the nearby mountain and shatters the rock as pieces float off.

Speaker 169 Some of it tumble down below, some float outward and stop in the air and join the rest of the floating rocks on the outskirts.

Speaker 131 Then the mist and fog that's being whipped around by the storm almost seems to swallow it.

Speaker 41 This does give you a little bit of help on the next check as the rest of you begin to advance forward.

Speaker 25 Who is helming the climb on this rope?

Speaker 27 What's ahead of us now?

Speaker 41 I mean, it is a storm-swallowed mountain in front of you that is mostly obscured by the mists and wind, and you have hold of a rope being held by your friend Ashton, who is partially merged with the mountain above.

Speaker 34 Big one. You are a T-Rex.

Speaker 2 Joshua.

Speaker 131 Yes.

Speaker 169 How do you plan to climb upward, or do you want to try and take this yourself?

Speaker 15 How do you want to climb this?

Speaker 47 No,

Speaker 30 I turn to the entire party and go,

Speaker 30 and I lower my whole body down so it's easy for everyone to climb up.

Speaker 52 He's telling us to duck!

Speaker 53 You want us to get on your back, Caleb?

Speaker 43 That's a no!

Speaker 27 He's saying, duck!

Speaker 53 Caleb, you have tiny arms!

Speaker 53 T-Rexes aren't good climbers.

Speaker 53 I'm not sure if I can do it. He's so stupid when he's a big creature.

Speaker 27 Let's do it.

Speaker 27 We've got to trust him.

Speaker 52 I always trust Caitlin.

Speaker 142 Wait, how many people can you carry?

Speaker 83 Oh, no, he can't carry.

Speaker 101 T-Rex is only on two fingers.

Speaker 80 Four?

Speaker 142 I'm going to check my chances not on the table.

Speaker 30 Meanwhile, I'm watching future versions of the entire group waving in and out through giant T-Rex eyes.

Speaker 24 You know, I'm going to try to hold the other end of the rope at the bottom so that they can, everybody can try to take the rope up the mountain.

Speaker 165 All right, so Yasha, you're anchoring it at the bottom.

Speaker 61 Yes.

Speaker 40 All right, so we have Ashlyn up top, Yasha at the bottom.

Speaker 25 There's essentially two barbarian climbing anchors on this rope.

Speaker 27 I'm gonna get on Caleb's back. I believe in him.

Speaker 120 I'm going too.

Speaker 111 I'm not gonna pass up a chance to ride on a fucking T-Rex.

Speaker 20 I'm going to cast spider climb on myself.

Speaker 34 It just,

Speaker 62 I'm good.

Speaker 30 Do we know what the distance is we're trying to cover here?

Speaker 47 You don't know yet. Don't know yet.

Speaker 66 Okay.

Speaker 30 I'm going to do a big, heavy T-Rex squat and just sink all of my weight into the stone and drag slowly, scooching.

Speaker 2 as the domino.

Speaker 2 Yeah.

Speaker 152 Yeah.

Speaker 36 All right. And I play

Speaker 106 I'm going to loop to try and inspire every scooter.

Speaker 164 It's like jazz drums, I suppose.

Speaker 42 Yeah. Just a little bardic inspiration for you so you can scoot up.

Speaker 34 Perfect.

Speaker 126 So to that degree, since you are T-Rex scooting, you will not get a bonus of the anchored rope from Ashton, but you do get a bardic inspiration from Ethel on your back.

Speaker 40 I would like you to make an athletics check.

Speaker 153 And is that added to the role, the bardic inspiration?

Speaker 112 It would be, if you want to add it, you can add it to the role after you make it.

Speaker 30 So for foresight, I have advantage. You do.

Speaker 86 Said athletics.

Speaker 86 The athletics and your T-Rex 4.

Speaker 36 Great.

Speaker 30 That's strength, right? Yeah.

Speaker 34 Great.

Speaker 61 That is a dirty 20.

Speaker 35 Okay. All right.

Speaker 130 Do you want to add your bardic inspiration or are you comfortable with that 20?

Speaker 30 I don't want to chance it as a T-Rex carrying a full party.

Speaker 140 I will add it.

Speaker 28 What's the die?

Speaker 36 D12, I believe, right?

Speaker 34 Nice. Oh, F.

Speaker 58 This is like blackjack, really.

Speaker 26 You happy with the 20?

Speaker 35 Yeah.

Speaker 34 I gotta ask.

Speaker 15 D and D just like blackjack.

Speaker 30 24 total.

Speaker 34 Oh, no. Oh, no.

Speaker 47 Missing by one.

Speaker 85 No.

Speaker 64 So the DC was 25.

Speaker 34 Yeah.

Speaker 127 Which is the second to failure.

Speaker 118 Wait, but aren't I helping

Speaker 121 someone?

Speaker 43 You are helping.

Speaker 61 Both of you anchor in a rope, and then everyone else jumps on a T-Rex, and then slowly stomach climbs it up the mountainside.

Speaker 35 But when he put it like that,

Speaker 53 I didn't hop on his back, and Ladna was spider climbing.

Speaker 34 Right, you're spider climbing.

Speaker 36 Yes?

Speaker 2 Right.

Speaker 78 So the rest of you are making it up the side as the T-Rex begins to

Speaker 34 slide off the edge and begin to scoot.

Speaker 61 Another bolt of lightning

Speaker 77 hits the mountain just above Caleb Rex.

Speaker 40 The stone cracks and breaks, and the element that you were scooting on is now fractured.

Speaker 127 And you watch as the T-Rex loses its mooring and begins to plummet back off the mountain.

Speaker 49 Featherpall.

Speaker 3 Featherpall, the T-Rex?

Speaker 83 Wait, wait.

Speaker 61 Just kind of like a balloon that's lost most of its buoyancy.

Speaker 88 The T-Rex just...

Speaker 76 Begins to bounce down the mountainside with you just clutching onto it, Tara.

Speaker 67 You got that, Darth.

Speaker 35 This is like a dream I had.

Speaker 5 Grab the rope!

Speaker 25 It does lose you a bit of time, but you do manage to reconvene the storm itself getting heavier and heavier.

Speaker 40 You do finally push through the last bit of this climb and begin to reach the apex of this mountain.

Speaker 17 Matt just got past it?

Speaker 62 He's like, it's fine.

Speaker 76 Well, here's the thing.

Speaker 41 You still failed the skill check.

Speaker 59 Yeah.

Speaker 75 Which,

Speaker 96 gathering you all together, well, there was no damage taken because of the feather fall, but it took you enough time that by the time you reach the apex and you begin to make out the shape, a familiar cold sensation begins to fill the air.

Speaker 34 Oh, shit.

Speaker 80 No, no, no, no, no, no, no.

Speaker 164 Another wave of negative energy billows out from the core of the mountain apex and water.

Speaker 2 You all

Speaker 34 roll low. Roll low.

Speaker 46 Okay.

Speaker 3 I rolled a one.

Speaker 61 So you're lucky there, but you all lose one more hit dice.

Speaker 34 Oh, my goodness gracious.

Speaker 53 Caleb, I'm the one to be frozen here forever.

Speaker 47 Can't argue with that.

Speaker 25 Here as the storm circles overhead, that cold sensation still

Speaker 159 brimming past your body.

Speaker 25 Vision climbs and smashes through your mind of the moment this mountain shattered. You see it it cracking and breaking open.
You feel the very spirit of this mountain.

Speaker 25 All living things have their own natural spirit, and the spirit of this mountain was fractured with stone.

Speaker 40 And you watch as the entire landscape and the protecting spirit of this land in one final way of defending itself held it in place.

Speaker 127 And that's why it keeps its position there.

Speaker 25 That horrible, violent detonation is a moment held tenuously tenuously by whatever life force was once the core of this island.

Speaker 25 And here in the center, you see this surrounding crown of massive, jagged rock monoliths that seem to represent the immediate detonation of this mountaintop.

Speaker 25 And beyond the fog and mist that swirls past at an incredible speed in the center of the storm,

Speaker 71 you see a black,

Speaker 109 vacuous lack of light ahead.

Speaker 98 A pit

Speaker 39 about a hundred feet ahead of you.

Speaker 109 A circular,

Speaker 25 absent hole in the top of this mountain, where numerous cracks spider web out from it.

Speaker 25 And you know in this moment, somehow,

Speaker 166 that this is where

Speaker 25 it happened.

Speaker 166 This is where it's coming from.

Speaker 25 And this is what is still causing this island to die.

Speaker 106 You guys, I hardly know you and you've taken me up this mountain. But you had your own friends to look out for.
And

Speaker 106 why are you being so nice to me?

Speaker 170 You could have gone around to like the other side and done your stuff.

Speaker 106 I saved you from the worms given at the very start.

Speaker 164 That was...

Speaker 18 like

Speaker 34 I don't I don't know you guys

Speaker 139 I needed help and

Speaker 53 you just did it well all of us started as strangers and we all need help

Speaker 27 we've come to this strange new land

Speaker 27 you know down under the

Speaker 27 the bottom part of Xandria

Speaker 27 and we're strangers here and

Speaker 27 and you've been so kind to show us around and teach us

Speaker 27 how to hegemite.

Speaker 106 I don't know what that is, but thank you.

Speaker 161 Well,

Speaker 27 you might not know who you are, but we know that

Speaker 60 you're our guide and you're our rock for today.

Speaker 142 But not a rock yet.

Speaker 35 No, no, no.

Speaker 106 I just, I honestly, I know the other part of me is out there somewhere, and I just, I really hope that there's as nicer people with them as you guys are being to me right now.

Speaker 35 No, probably not. We're the best.

Speaker 52 They suck ass.

Speaker 172 This is the better group, for sure, sure.

Speaker 26 Very cool.

Speaker 34 Yeah.

Speaker 164 Yeah.

Speaker 106 And with a much better audience, am I right?

Speaker 122 Who are you talking to?

Speaker 92 Sorry, I just, I'm having flashbacks again.

Speaker 53 If you've been there as long as you have, why haven't you turned to stone?

Speaker 105 I don't know.

Speaker 106 Maybe this thing inside me resonates with whatever this thing is.

Speaker 53 I mean, it does look like a black void inside of you, which is kind of like this thing

Speaker 53 here.

Speaker 84 Maybe you're like the child of this horrible thing that's destroying the island.

Speaker 62 Jess, I really hope, Lord.

Speaker 20 Is there any...

Speaker 163 This is kind of a weird question.

Speaker 163 But is there any way that it came from you?

Speaker 70 What if.

Speaker 2 Never Never mind.

Speaker 27 That was gonna be even more morbid than what you just said to him?

Speaker 60 Say it!

Speaker 53 Wait, the big... What if you...

Speaker 53 it came from you, you know?

Speaker 113 What if you killed all your friends?

Speaker 94 Is that what you're saying?

Speaker 53 Yeah, that's it.

Speaker 34 I couldn't... No.

Speaker 58 I didn't kill all my friends.

Speaker 12 No, like... You guys are my friends, and I haven't tried to kill...

Speaker 56 No, no.

Speaker 142 I don't think that.

Speaker 18 Why would you say that?

Speaker 92 Why would you say that?

Speaker 27 Sometimes she doesn't have a filter.

Speaker 118 Which one?

Speaker 93 Yes. Yes.

Speaker 119 So just because this dark void is there, can I take out the monocle of true essence and can I cast see invisibility and just look across Ethel and the dark void beyond and see if anything shows up that is not registering to the naked eye?

Speaker 25 Sure, make a perception check for me.

Speaker 93 Yeah, and true seeing lasts for an hour, but has it been longer than that?

Speaker 36 It's been longer than an hour coming up here, yeah.

Speaker 2 18.

Speaker 36 18.

Speaker 25 As the True Seeing comes across

Speaker 166 that pit in the ground, there is definitely a dark essence kind of almost

Speaker 25 pulsing from it.

Speaker 40 And you can kind of.

Speaker 12 The Sea Invisibility doesn't help you with anything specifically on Ethel, but you.

Speaker 154 you can see the sadness on his face.

Speaker 65 You can see

Speaker 25 the happiness of finding you all.

Speaker 74 And you can't help but

Speaker 168 feel there is a connection to this land and this figure ahead of you.

Speaker 3 Ethel,

Speaker 150 will you take my hand and come with me?

Speaker 92 And I'll walk towards the dark void.

Speaker 106 I don't know if I'm ready.

Speaker 140 I I don't know if I'm ready for the dark void what are you talking about we're just going on a little walk you're towards there's like wind in like hitting my face and stuff like come come with me Ethel

Speaker 106 very persuasive but you were my first friend and these tattoos don't lie

Speaker 119 can we approach the dark void and once we get closer can we see anything if we look in or does Ethel react in any way?

Speaker 154 The wind gets stronger as you step in, like the storm itself is kind of surrounded above.

Speaker 154 As you snake past the various cracks that billow out from this central pit, you come to the central edge of it, the precipice of this

Speaker 25 black expanse below.

Speaker 131 And it's like a cylindrical, broken pit that pierces straight into the heart of this mountain, into nothing.

Speaker 39 And as you approach, you look down into this lightless space, and this cold air just continues to pour

Speaker 25 forth from within.

Speaker 25 And you recognize that

Speaker 25 absence in you and an absence in this mountain and that it's a familiarity, a sadness, and an anger.

Speaker 165 And

Speaker 39 as the cold begins to grow stronger and the wind begins to build,

Speaker 96 and while there was already little light to be present, The light around you grows darker still

Speaker 25 as the shadow seems to climb towards you.

Speaker 2 You

Speaker 166 feel every instinct in your body to step back.

Speaker 25 Do you give in to the instinct, or do you stand?

Speaker 34 I'm with you, Ethel.

Speaker 137 I stand.

Speaker 24 I'm gonna go up beside Ethel and just sort of put a hand just in case something tries to pull

Speaker 142 or

Speaker 14 just just for moral support.

Speaker 2 Yeah, maybe.

Speaker 82 You feel a supportive hand on your other shoulder as Yasha approaches.

Speaker 36 Perfect.

Speaker 27 I will also approach.

Speaker 27 May I touch you?

Speaker 11 Yes.

Speaker 52 Your shoulder specifically?

Speaker 12 Yes.

Speaker 62 I'm already touching once.

Speaker 27 I'm going to climb up on Yasha's back and just sort of reach around and try to get the other

Speaker 87 shoulder.

Speaker 47 I'm going to climb up to the edge. Is it awkward?

Speaker 34 Yeah, I am.

Speaker 47 Sit with everybody and just stare at all of you and wonder why you're so weird.

Speaker 146 There's a little space on my right deltoid, buddy.

Speaker 106 Come on.

Speaker 81 You get a finger on there.

Speaker 47 Fuck. I'm merged with the stone and get close enough to just put a hand there.

Speaker 53 Can I put my hand on your empty void? and try to comfort it.

Speaker 106 That definitely does need consent, and I'm glad that you asked.

Speaker 82 You may touch my empty void.

Speaker 18 Oh, yes.

Speaker 20 Me too.

Speaker 83 I go up

Speaker 15 and I find a spot

Speaker 6 for my hand.

Speaker 15 You know, before you go in, because I feel like that's where this is leading to.

Speaker 68 Wait, what?

Speaker 111 That's very presumptive of you.

Speaker 35 What do you mean?

Speaker 60 This is a show of solidarity.

Speaker 111 Where did you go dark with?

Speaker 142 We're just looking. We're just looking in.

Speaker 27 We're gonna push him, right?

Speaker 26 I think we're all on the same page.

Speaker 164 I love you guys, but I get the one down.

Speaker 13 A massive rush of piercing, freezing air and black, inky darkness engulfs all of you at the edge of this pit.

Speaker 71 Shadow billows upward.

Speaker 25 And you all hold together in the face of this imminent darkness.

Speaker 166 As it washes, your vision begins to clarify.

Speaker 25 You can see the shapes of the nearby rock as you stand at this mountain precipice.

Speaker 167 The wind immediately around you begins to die from the storm, and instead, the cold

Speaker 98 air of whatever has arrived surrounds you.

Speaker 25 You feel icicles build at your elbows and at your nose tip, in your ears,

Speaker 25 as a massive, weird, shadowy pseudopod

Speaker 25 slaps on the side of the mountain.

Speaker 3 Ruttro.

Speaker 25 60, 70 feet long and thick.

Speaker 167 Some strange, amorphous shadow form.

Speaker 25 An arm without elbows or fingers just slaps on one side of this mountaintop.

Speaker 98 Another slaps.

Speaker 98 As a hulking, shapeless black entity climbs its way out of the hole and you all kind of gather around its base, Ashton.

Speaker 25 It's hard to describe, but there's something that resonates in you with it too.

Speaker 40 Something

Speaker 25 faintly elemental but lost in history.

Speaker 25 Like a shade or shadow or an echo of something.

Speaker 25 A fragment left angry and dead long ago.

Speaker 40 And you

Speaker 25 feel this familiarity, this coldness inside you and this coldness that is present and the coldness in this mountain.

Speaker 138 This

Speaker 25 is what festers in the heart of this island.

Speaker 39 This is what sealed all of your people away in stone.

Speaker 78 This is what has fractured your memories and fractured you.

Speaker 1 This

Speaker 25 is what eats the life of this land.

Speaker 25 And it is present and sees you.

Speaker 39 I need you all to roll initials.

Speaker 39 Ready?

Speaker 120 We didn't get to push Ethel in.

Speaker 80 We did.

Speaker 47 Depends on where you are in the initiative, I guess.

Speaker 35 Yeah.

Speaker 34 Okay.

Speaker 110 25 to 20.

Speaker 66 Oh, my God.

Speaker 35 21.

Speaker 105 We got Caleb at the top of 21.

Speaker 61 There we go.

Speaker 108 Back to normal order.

Speaker 47 And Ashton at 19.

Speaker 160 Ashton at 19.

Speaker 91 Alrighty.

Speaker 41 15 to 10.

Speaker 99 Or 10 to 15. Sorry.

Speaker 62 18.

Speaker 105 18. We got Feth.

Speaker 24 What did you? 13.

Speaker 101 14.

Speaker 2 Sorry.

Speaker 58 All right, 15 to 10.

Speaker 2 15 to 10.

Speaker 100 15 to 10.

Speaker 82 That's Yasha at 14.

Speaker 122 14 as well.

Speaker 34 Yasha.

Speaker 42 Oh, let's roll these shit.

Speaker 111 Prepare yourself, you big bitch.

Speaker 70 I'm ready.

Speaker 27 What you got? What you got?

Speaker 34 17?

Speaker 52 14?

Speaker 97 Yasha the Chetney, 10 to 5.

Speaker 34 11.

Speaker 34 Oh, we got all right.

Speaker 34 Ladna at 11.

Speaker 93 7.

Speaker 106 Alrighty. I'm on a 9.

Speaker 32 Alrighty. 9.

Speaker 25 We got Ethel and then Jester.

Speaker 119 Perfect. Kayla, Bastion Veth, Yasha Chet, Laudna, Ethel, Jester.

Speaker 82 That's everybody.

Speaker 127 As this massive shadow entity, itself encompassing pretty much the entirety of this pit at the peak of the mountain and its three pseudopods kind of reaching out and slamming and swirling around the ground and rock.

Speaker 127 Caleb, you're up first with Ashlyn on deck.

Speaker 28 Let's just see what we're dealing with.

Speaker 30 The T-Rex charges, jaws open, Godzilla screaming as he goes

Speaker 30 to bite down for a 205 to hit.

Speaker 81 25 to hit does hit, by the way.

Speaker 105 Yeah. You started your turn within 10 feet of this entity.

Speaker 127 Yeah.

Speaker 12 Which puts you in its heat death aura.

Speaker 34 What?

Speaker 100 Great bam. So at the beginning of your turn, you lose a hit dice.

Speaker 68 Oh, shit.

Speaker 56 Okay. Got eight left.

Speaker 59 Heat death aura?

Speaker 70 Stay away from it.

Speaker 161 10 feet, you said?

Speaker 88 Now you're all right up at the edge of this hole, which means you're all going to start your turn within 10 feet of it.

Speaker 34 I mean, we like to be up next to the hole, but

Speaker 59 that's a hot hole.

Speaker 28 So,

Speaker 30 37 points of piercing damage as Caleb's as Widow Rex's mouth bites down.

Speaker 152 Fantastic.

Speaker 30 And then he whips around. He gets a bite attack and a tail attack.
That's correct. Giant tail lashes around.

Speaker 30 That is 26 to hit.

Speaker 105 That's a success hit.

Speaker 35 Cock

Speaker 153 15 plus, plus, plus, plus, seven.

Speaker 30 22 points of bludgeoning damage from a big old diamond tile.

Speaker 1 As you bite through, it looks like it's just shadow immaterial, but there is physicality to its form.

Speaker 159 It's like biting into the coldest, most terrible tasting, gelatinous substance.

Speaker 25 And as you tear through it and bite, you pull a massive chunk out and streak this kind of oil-like acre that splatters across the nearby stone.

Speaker 41 You spit it out and whip with the tail, and it impacts and kind of carves through.

Speaker 154 It shifts and it takes the it- it's hit, it takes the damage, but it doesn't seem to phase it beyond the damage that you dealt.

Speaker 30 Okay, so feeling that darkness leech into my dinosaur form with 50 feet of movement, am I able to back my big old Badonka Donk away from this thing?

Speaker 30 I will. Just careful not to step on any of my friends, and I'll get out of that range.

Speaker 12 You got got it.

Speaker 131 As that finishes Kalebs, go Ashen, you're up with a Bethon deck.

Speaker 47 All right, I'm going to rage.

Speaker 171 And we get...

Speaker 47 Ooh, this is going to be fun.

Speaker 28 As it always is.

Speaker 34 So,

Speaker 47 here we go. I am going to.
That will be fun.

Speaker 35 Just seeing that I can do this.

Speaker 52 What will be fun?

Speaker 47 I'm working on it.

Speaker 123 It will be fun. Oh.

Speaker 34 So many words. Perfect.

Speaker 47 Yeah, I know. There's so many words.
It's terrifying, isn't it?

Speaker 136 Awesome.

Speaker 95 I look to Ethel

Speaker 47 as I am a giant rock monster.

Speaker 68 So true.

Speaker 103 See that thing?

Speaker 56 Yeah.

Speaker 47 That's an ancient primordial evil that's fucked everything up.

Speaker 41 Let's go beat the shit out of it, right?

Speaker 47 And I'm going to start running straight down and just go for a fucking hit.

Speaker 50 Let's go. All right.

Speaker 47 And I am going to do...

Speaker 152 I'm going to take hit number one.

Speaker 47 And I'm going to make it reckless.

Speaker 166 Fuck life.

Speaker 97 Thank God I did.

Speaker 123 8, 9, 10, 11, 12. 22 to hit.

Speaker 3 22 hits.

Speaker 156 Oh, that's good. 2, 3, 6.

Speaker 153 And that's.

Speaker 34 Yeah, baby.

Speaker 47 That's 26 points for the first hit.

Speaker 110 Great.

Speaker 51 Let's go.

Speaker 58 Let's go.

Speaker 47 And then

Speaker 150 another.

Speaker 47 Reckless. Oh, there you go.

Speaker 141 Do I crit on an 18 or no?

Speaker 47 That's a different thing.

Speaker 34 Not yet.

Speaker 136 Okay, damn.

Speaker 47 That's okay. I'm fine.
I don't care.

Speaker 153 And that's another 8,

Speaker 153 10, 8, 9, 10, 11, 12, 13, 14.

Speaker 47 24 points of damage.

Speaker 36 Nice.

Speaker 47 And with that, I'm going to try and find purchase within the rock, just kind of halfway phased in it, and wait for the next round.

Speaker 42 Let's fuck it up, people.

Speaker 32 All right. Shh.

Speaker 41 You finish your turn, phasing into the rock and kind of vanishing below. At the end end of your turn, it's going to use a legendary action

Speaker 78 to shadow slam Lodna.

Speaker 34 What why me?

Speaker 102 Because you were standing right next to Ashton as Ashton vanishes and it was going for Ashton, but as soon as he disappears into the rock.

Speaker 118 Oh, look, there he goes.

Speaker 20 Oh, shit.

Speaker 40 That's a natural 19, not a crit.

Speaker 82 But that will be a 30 to hit you,

Speaker 91 Lodna.

Speaker 36 Oh.

Speaker 15 30 natural 19, so he's rolling with plus 11.

Speaker 15 He'd have to roll

Speaker 104 so low.

Speaker 171 I was was actually, I should say, I didn't actually go all the way into the rock.

Speaker 47 I was just using it as a stand point.

Speaker 11 So I still would be a target.

Speaker 61 Well, if you moved away, you might have moved out of the range.

Speaker 34 I did move away. Shit.

Speaker 2 That's all good.

Speaker 34 Yeah, I'll take it.

Speaker 2 All rock.

Speaker 81 So you take

Speaker 131 44 points of bludgeoning damage.

Speaker 36 And you lose a hit dice. Oh, my God.

Speaker 35 Matthew!

Speaker 42 As...

Speaker 12 The blow of this massive shadow fist seems to encompass you it pushes you into the ground, as it pulls back, kind of dripping bits of black shadow.

Speaker 131 You feel a part of your life force is plucked out of you as it withdraws.

Speaker 41 That finishes that legendary action.

Speaker 131 End of Ashton's turn. Veth, you're up with Yasha on deck.

Speaker 36 Holy shit.

Speaker 27 Is it currently engaged with any of my friends? It's engaged with most of your friends. Okay, great.

Speaker 27 I will run up Caleb's back, up the tail, and use him as sort of a ramp to do this amazing double flip over the creature. and as I'm above it, I'm gonna fire down on top of it.

Speaker 61 Hell yeah, let's go.

Speaker 27 And I rolled incredibly well. 29 to hit.

Speaker 64 That definitely hits. Go and roll your damage.

Speaker 27 It's so much.

Speaker 27 Oh my god, it's 116.

Speaker 66 116. What?

Speaker 34 That's high-level rogue, baby.

Speaker 66 Uh-huh, uh-huh, uh-huh.

Speaker 34 30,

Speaker 66 43,

Speaker 27 50 points of damage.

Speaker 109 Let's go!

Speaker 6 Wow!

Speaker 6 Wow.

Speaker 62 And then I land on

Speaker 34 Ethel.

Speaker 81 You get a ride, you take a ride.

Speaker 114 That's why I know that's how it happened.

Speaker 27 And then as a bonus action, I could fire again.

Speaker 27 I guess I'll fire the same thing again. Unless, Matt, you'll let me hot swap out

Speaker 27 my cannon for my pistol. I just want to fire a gun.

Speaker 54 I'll allow it.

Speaker 42 Level 20 rogue?

Speaker 32 I'll allow it. Sure.

Speaker 27 I pop out my gun and I'm going to just fire, blast off a shot.

Speaker 27 Does this thing have any features at all, or is it just sort of goo?

Speaker 58 Just roll to hit.

Speaker 2 Okay.

Speaker 99 Is it a one or a two?

Speaker 153 No.

Speaker 91 Then you're fine.

Speaker 69 23 to hit.

Speaker 37 That hits.

Speaker 64 So go ahead and roll.

Speaker 27 This is a D10 to hit.

Speaker 34 12 more points of damage.

Speaker 161 Bullet damage.

Speaker 48 You fire it, you just awesome, amazing flip, and you land, and then just Indiana Jones.

Speaker 64 It's cool, you shot a shadow.

Speaker 114 Hell yeah.

Speaker 56 That's it.

Speaker 61 All right, finishing your goat.

Speaker 12 That brings us to Yasha with Chetney on deck.

Speaker 34 All right.

Speaker 24 So,

Speaker 24 bonus action, I'm going to rage.

Speaker 35 All right.

Speaker 97 Oh, just to remind you guys,

Speaker 12 Ashton, Veth, and Yasha, you all lost a hit dice because you started your turn within 10 feet feet of the entity.

Speaker 36 Cool.

Speaker 2 Cool, cool, cool, cool, cool, cool, cool, cool. Yep, yep.

Speaker 101 Copy that.

Speaker 101 So, that's 13, totally.

Speaker 173 Alright, so

Speaker 104 I

Speaker 74 am going to

Speaker 24 bam f out my wings.

Speaker 68 Alrighty.

Speaker 144 And

Speaker 144 sort of lift myself up off the ground.

Speaker 101 And that's all I can do on my turn.

Speaker 142 I can't attack yet.

Speaker 127 Nah, but you do have that extra bonus damage next time.

Speaker 101 I'm going to do it till the next time. Okay.

Speaker 41 All right, so that holds...

Speaker 38 That goes to finish your go to Yasha. Yeah.

Speaker 169 Do you stay in range or do you move back?

Speaker 24 Will he get an attack of opportunity?

Speaker 101 He might.

Speaker 24 But you're Yasha. I know, I'll stay.

Speaker 126 Okay, Yasha hangs in. Got it.

Speaker 41 Finishing Yasha's go, Chetney, you're up with Laden on deck.

Speaker 60 All right, no more fucking around.

Speaker 119 I pull out Turmoil, the Scythe, and I'm going to draw it along the length of my leg, and I'm going to use a Crimson Right with my bonus action to add a d6, which is gonna be so fucking weak.

Speaker 119 But I'm gonna run up to this amorphous blob and I'm gonna take one swipe at it with the scythe.

Speaker 146 Alrighty, let's go.

Speaker 64 That is

Speaker 47 plus nine.

Speaker 59 Oh,

Speaker 107 23 to hit.

Speaker 36 That hits. Go roll damage.

Speaker 80 Three,

Speaker 92 two, d6.

Speaker 119 Plus the crimson right.

Speaker 150 Three, seven, eight, plus nine

Speaker 111 Seven plus eight plus nine what the fuck seventeen.

Speaker 138 Yes, that's seventeen. You got

Speaker 42 first strike carves into it.

Speaker 36 Go for your next strike.

Speaker 119 With that only strike, I'm gonna use brand of castigation now that it's taken damage.

Speaker 95 Oh, yeah, okay.

Speaker 123 To sear a RTA into its amorphous body.

Speaker 156 Now, it is a massive entity, so as you carve through this black expanse, like faceless,

Speaker 167 there's nothing beyond just the black blob, a massive red magical brand just

Speaker 41 burns into it and emblazoned across it, like the best branding you can buy on the Vegas Strip.

Speaker 37 RTA.

Speaker 77 We love to see it in the shattered teeth.

Speaker 119 And as the brand burns in once per turn, using my Fae touched abilities, I'm going to use Misty Step to

Speaker 107 get away from the creature on the same turn.

Speaker 47 You got it.

Speaker 130 Misty Step 30 feet away.

Speaker 99 You did lose your hit dice at the start of the turn.

Speaker 99 Don't forget to mark that.

Speaker 2 Oh, shh.

Speaker 64 What? Alright, that finishes your go.

Speaker 36 Lodna, you're up.

Speaker 15 Alright, so Lodna is going to take a bonus action, and she's going to take her claw, and she's going to kind of just run it along her abdomen, and as it flops open, a little hellhound bursts out of it

Speaker 15 as my dire wolf explodes from my abdomen and runs forth.

Speaker 27 Why does everyone on your team cut themselves open?

Speaker 94 It's what we do.

Speaker 15 And I'm going to send, does my puppy attack now or after me?

Speaker 43 I mean, usually at the end of your turn, but

Speaker 83 you do it all at once.

Speaker 105 Okay, okay, sure.

Speaker 16 He's, whatever.

Speaker 15 He's going to attack now.

Speaker 15 15, I don't think that hits.

Speaker 25 15 does not hit him.

Speaker 15 No. But he gets next to him, which gives him disadvantage on my next spell, which is the most important because I'm going to cast Disintegrate.

Speaker 55 Oh!

Speaker 15 We're gonna start at six level just you know because I'm conservative I'm gonna conserve my spells.

Speaker 15 10d6 plus 40.

Speaker 15 10d6

Speaker 118 give me d6s.

Speaker 133 It's a dexterity save?

Speaker 15 It's a dex save

Speaker 51 with disadvantage.

Speaker 146 Which is good because he rolled high in the first second.

Speaker 83 Okay.

Speaker 86 Yeah, no, that's gonna be a 15, which I think is a failure.

Speaker 26 Yes, he fails, so he's gonna take full damage here.

Speaker 15 I'm also gonna spend a sorcery point to re-roll ones and twos to empower this spell.

Speaker 36 Let's go.

Speaker 15 Oh, re-roll that one again. I can do that.
Oh, yep, I can do that five times. I just did three.
So that is gonna be five, ten,

Speaker 15 sixteen, nineteen, twenty-three.

Speaker 62 I gotta roll

Speaker 158 this

Speaker 15 again.

Speaker 15 Hang on.

Speaker 158 Rero that

Speaker 36 four

Speaker 15 that is four, thank you. Um, four,

Speaker 34 eight, twelve,

Speaker 34 fifteen, eighteen.

Speaker 15 Um, okay, so that is going to be

Speaker 6 math,

Speaker 34 and

Speaker 15 okay, that's gonna be forty,

Speaker 60 yeah,

Speaker 15 81 points of damage.

Speaker 42 As your

Speaker 131 sickly green disintegration beam fires outward towards the shadow being, it tries to move out of the way, but one of its three massive pseudopod arms is too lumbering and slow.

Speaker 37 As your beam carves

Speaker 43 into it, it

Speaker 41 just vanishes into dust and scatters off into the surrounding spiral.

Speaker 20 Ladder just like spins in its icker.

Speaker 34 Stay in it, Ladna.

Speaker 52 Stay in it.

Speaker 129 Is that the end of your turn? You want to move?

Speaker 83 Yes, I'll move. Okay.
How far away can I move?

Speaker 104 Mean 30 feet.

Speaker 46 I'll move 30 feet.

Speaker 34 Okay.

Speaker 127 It will take a reaction to do some tackle opportunity to hit you as you do so.

Speaker 18 But I won't lose a hit die, right?

Speaker 61 Well, you lost a hit dice at the beginning of your turn because you were expecting it.

Speaker 34 But we already did that. Right.

Speaker 61 So it's going to strike you.

Speaker 91 That's a natural 20, right?

Speaker 68 Boom, boom, no.

Speaker 46 Silver rebar.

Speaker 59 Silvery bars.

Speaker 34 Mask.

Speaker 112 I love it. It's so great.

Speaker 91 Okay, it's not a natural 20.

Speaker 146 But it is 25 to hit you.

Speaker 15 Yeah, that still hits.

Speaker 60 Wait, what were you going to say?

Speaker 119 Blood Curse of the Eyeless. When a creature within 30 feet of you makes an attack, you can use reaction to roll a 1d8

Speaker 119 to lower it by one.

Speaker 111 Fuck me.

Speaker 48 That's a 24 to hit.

Speaker 120 Yeah, it's still hit.

Speaker 35 Ethel, what were you doing?

Speaker 106 I was going to ask if I could use my reaction, the confusing crescendo.

Speaker 11 If that makes

Speaker 106 this beast attack someone else, does that re-roll the attack roll or does that just like keep it?

Speaker 12 No, the attack roll keeps it, but it just hits another target.

Speaker 105 Okay,

Speaker 64 does anyone?

Speaker 106 Well, I mean, we don't get to choose who takes it.

Speaker 100 They just go, not you.

Speaker 95 You.

Speaker 62 There is a dinosaur nearby.

Speaker 106 I think I might leave it for now.

Speaker 61 Okay, you're gonna leave it.

Speaker 128 All right.

Speaker 39 So on that, to you, Lana, it's gonna be 44 points of bludgeoning damage.

Speaker 51 Lord have mercy.

Speaker 160 And you you lose another hit die.

Speaker 39 I asked if you wanted to stay or move.

Speaker 119 Should you stay moving?

Speaker 49 Whatever, I did it.

Speaker 64 Okay, at the end of your turn, it's going to use his last two legendary actions to inhale.

Speaker 35 Oh,

Speaker 35 no!

Speaker 76 The entity suddenly, you hear this

Speaker 2 bong rip?

Speaker 3 What's happening?

Speaker 38 And all the swirling wind begins to shh pull in towards it.

Speaker 41 I need everyone to make strength saving throws.

Speaker 128 Alright.

Speaker 160 Advantage.

Speaker 65 Advantage. 19.

Speaker 91 19.

Speaker 80 Oh, shit.

Speaker 66 Oh, wait.

Speaker 2 Eight.

Speaker 15 Dex. Wait, deck, wait, strength.

Speaker 76 24.

Speaker 34 Okay.

Speaker 64 25. Oh, 24.

Speaker 15 16.

Speaker 64 16.

Speaker 80 16.

Speaker 64 16. 17.

Speaker 154 17.

Speaker 2 8.

Speaker 165 And.

Speaker 61 Alright, well, primarily,

Speaker 41 everyone that had moved away, except for Ashton,

Speaker 96 get pulled back into its proximity.

Speaker 25 And now it takes its turn.

Speaker 18 Oh, this is going to be bad.

Speaker 36 Gets its legendary actions back.

Speaker 131 It's going to use its Oblivion Whirlwind.

Speaker 82 Doesn't sound too bad, does this?

Speaker 34 Yeah, easy name.

Speaker 141 Oh, no.

Speaker 166 And the T-Rex, did you, I got a 17.

Speaker 127 Yeah, you got pulled back in.

Speaker 40 I need all of you to make a dexterity saving throw.

Speaker 34 Okay, guys. Come on, guys.

Speaker 34 Oh, no.

Speaker 54 Hey!

Speaker 119 27.

Speaker 36 Alright.

Speaker 50 He's doing. Alright, so 27.
27.

Speaker 167 You take 26 points of necrotic damage.

Speaker 89 Ashton?

Speaker 47 Oh, I was... Am I in the...

Speaker 34 No, no, actually, you're the only one who was out there.

Speaker 64 I'm just watching going.

Speaker 47 Yep.

Speaker 20 Wadna? 30-20.

Speaker 162 Dirty 20, you take 26 points of necrotic damage.

Speaker 126 Wow.

Speaker 34 Wow.

Speaker 98 19.

Speaker 162 You take 52 points of necrotic damage.

Speaker 81 One number difference, you double.

Speaker 42 Yep. And you lose a hit dice.

Speaker 2 Just waiting.

Speaker 162 20, you take 26 points of necrotic damage.

Speaker 153 15, follow-up question.

Speaker 2 Yes.

Speaker 30 If I fail this, am I still able in T-Rex form to use the Ring of Evasion's ability?

Speaker 28 Is that still infused in me or not?

Speaker 64 I'll say in the diagnosis.

Speaker 81 Because it is fused with your body.

Speaker 96 Yeah.

Speaker 25 I'd say probably not. Okay.

Speaker 165 It's a T-Rex. Great.

Speaker 162 So you take 52 points of necrotic damage and you lose a hit dice.

Speaker 36 Okay.

Speaker 36 Yasha?

Speaker 52 I roll 13.

Speaker 162 52 points of necrotic damage and you lose a hit dice.

Speaker 161 30.

Speaker 27 And can I use uncanny dodge?

Speaker 34 Yeah, you evasion or whatever?

Speaker 32 Okay, great.

Speaker 71 Rogue shit.

Speaker 42 As Beth avoids it, shifts out of the way.

Speaker 34 Holy shit, Matt.

Speaker 60 Oh, my God.

Speaker 99 So,

Speaker 78 after one round of this shift, as it spins around and the shadow encompasses you all, you especially get this image here.

Speaker 131 As it's absorbing your life force away, there's a spark within you.

Speaker 40 Should you need it?

Speaker 154 You can spend a bonus action on your turn for a soul burn.

Speaker 25 You can regain 1d4 hit dice

Speaker 25 to mark one of your death-saving throws

Speaker 41 that does not recover until you take a long rest.

Speaker 2 What?

Speaker 26 Is it bonus?

Speaker 80 Yes.

Speaker 34 Oh, I can't. Wait, who can do that?

Speaker 35 All of you can.

Speaker 41 While you're within 20 feet of this creature, you can do that.

Speaker 123 Say it again.

Speaker 172 1d4 to burn a...

Speaker 76 No, no, you can burn.

Speaker 146 You get 1d4 hit dice, but you have to mark a death-saving throw that does not go away.

Speaker 18 You sick bastard.

Speaker 30 Imagine if you just rolled a one on that.

Speaker 112 Yeah, that's possible.

Speaker 97 That's going to finish the entity's turn.

Speaker 41 Ethel, you're up with Justra on deck.

Speaker 160 Beginning of your turn, you lose a hit dice.

Speaker 27 How many hit dice are we down to?

Speaker 34 I'm actually doing, I've got kind of a riches of hit dice over here, so I'm like,

Speaker 36 I could stay

Speaker 68 for now.

Speaker 106 But I look up at this thing, and I've been feeling so awful for so long.

Speaker 106 And finally, there's something in front of me that is I can like put a face even though there's not a face to it and I'm just like you've done this this is you you smashed this mountain you did all of this and I pull out my my loot and I kind of I use call of the wilds and I try and beseech like the mountain to come the rocks that it is actually smashed off the mountain itself to come rush in and maybe hold down one of its arms or like stop it and I kind of sing yeah

Speaker 88 I would like you to go ahead and roll a persuasion check as you beseech the mountain itself.

Speaker 106 Very persuasive.

Speaker 72 The 24.

Speaker 146 24 is pretty good.

Speaker 79 As you begin to play and shout out into the winds here, you watch as Ethel calls to the mountain itself and the surrounding island wilds to his aid.

Speaker 25 And all the bits of broken shard and shale that's spinning in the wind begins to gather.

Speaker 76 The ground

Speaker 131 cracks on its own, like a localized earthquake begins to shake around your feet, not affecting you, but the outside of the pit.

Speaker 41 And you watch as suddenly the shadow entity seems to look around itself without a face.

Speaker 131 It just seems to become aware of its proximity before

Speaker 76 bits of the rock stone pierce it and hold, and one of its massive arms, one of the two that it still has, shh gets shunted and pinned against the floor.

Speaker 40 It's gonna lose two legendary actions as part of that.

Speaker 76 Get it. It's an arm.

Speaker 40 It's like pulling away from it, but the mountain is holding strong.

Speaker 34 Music, my friends.

Speaker 11 All right, does that finish your turn?

Speaker 87 Yeah, yeah, it does.

Speaker 18 All right, you got it.

Speaker 64 All right, finishing Ethel's go, Jester, you're up with Caleb on deck.

Speaker 41 Yeah.

Speaker 160 At the beginning of your turn, you lose a hit, dice.

Speaker 94 Yeah.

Speaker 32 Soulburn?

Speaker 84 Not yet.

Speaker 53 But

Speaker 53 how much is everybody down?

Speaker 53 Like a whole bunch?

Speaker 74 Yeah.

Speaker 33 I'm fine. Yeah, it feels good.

Speaker 56 Yeah.

Speaker 53 Pretty low.

Speaker 123 He's a T-Rex.

Speaker 27 You can say he's a T-Rex. If he goes too low, he becomes Caleb again.

Speaker 53 Okay, listen. For this one, what I'm going to do

Speaker 53 is there's six of you that's hurting the most

Speaker 18 You don't need to heal me.

Speaker 61 Don't need to heal me.

Speaker 34 You need to heal me.

Speaker 20 I'm okay.

Speaker 2 Okay.

Speaker 93 One, two,

Speaker 3 three,

Speaker 2 four. I'm okay.

Speaker 70 Oh, really?

Speaker 24 Yeah, so if you want to, if you don't want to use any, if you want to.

Speaker 58 Shut up, Yasha.

Speaker 34 Sorry.

Speaker 118 But maybe you just save it for one person.

Speaker 53 No, no, no. I'm not going to do that.

Speaker 120 Okay, look.

Speaker 53 One, two, three,

Speaker 2 four,

Speaker 53 five, six, Ladna, because you're pretty hurt. Yes.

Speaker 53 I'm going to cast

Speaker 27 Power Word Fortify.

Speaker 56 What is that?

Speaker 2 What is that?

Speaker 56 You guys get 120 temporary hit points.

Speaker 56 What?

Speaker 85 What?

Speaker 85 All of us?

Speaker 53 Those six that I named.

Speaker 35 Yeah.

Speaker 60 Yeah, I got it on the sale. That's amazing.

Speaker 27 Wait, who didn't you name?

Speaker 3 You. Okay, great.

Speaker 53 Because you said you were fine.

Speaker 134 I'm okay.

Speaker 53 Well, I got you because you're going to be up front with it.

Speaker 18 Do you need it? You don't need it.

Speaker 2 Do you?

Speaker 53 Okay, so not Caleb, you, Veth.

Speaker 85 Hey, Reth. Yasha, me.

Speaker 34 We got it, we got it.

Speaker 93 Okay. I'm still confused.

Speaker 60 Am I in this or not?

Speaker 53 You are. You are, Veth.

Speaker 34 I am now. Yeah.

Speaker 161 I got promoted.

Speaker 34 And and then

Speaker 53 for my bonus action

Speaker 53 I can do something

Speaker 134 and I'm going to

Speaker 27 do it

Speaker 85 I'm going to back away

Speaker 2 from it

Speaker 53 I'm going to try to just dance back a little bit away from the the

Speaker 66 the void.

Speaker 86 Okay, so you're gonna try and get out of that yeah yeah yeah yeah yeah yeah yeah it's gonna give take up opportunity

Speaker 86 that's gonna be a 21 to hit

Speaker 34 silver

Speaker 2 okay

Speaker 43 I don't know what happened there

Speaker 2 I don't have

Speaker 85 I don't have a shield silvery okay

Speaker 131 it hits me okay you take 44 points of legending damage

Speaker 88 and you lose a hit dice fucking hell

Speaker 2 Okay.

Speaker 53 Alright, definitely. I love you.

Speaker 34 Finish the message, go.

Speaker 53 For my bonus, actually, I'm gonna do it.

Speaker 2 Do it.

Speaker 56 I don't know what it is. I'm gonna roll the D4.
Go for it.

Speaker 53 Three. I got three back.

Speaker 37 So you get three hit dice back.

Speaker 100 But you have now marked a death save.

Speaker 93 Yeah.

Speaker 112 Chaos.

Speaker 34 Oh, shit.

Speaker 35 Chaos.

Speaker 52 No problem.

Speaker 59 She's our healer.

Speaker 61 Caleb, you're up. Laura likes to gamble.

Speaker 30 The massive frame of the T-Rex suddenly shrinks down into a heap of red long coat.

Speaker 30 And as Caleb springs back up, he's dragging licorice root through his teeth and starts waving his hands in the air and slaps his palm down onto the crystal of Ashton's head. Let's go, Rockstar.

Speaker 46 And he casts haste.

Speaker 30 Slams his heels together. The Storm Rider boots kick off, and I blast up into the air away from this thing, electrocuting it as I fly away.
It used its reaction.

Speaker 127 Turrex, yeah, you still take the hit dice at the top of the round, but you are out of the range of its heat death aura.

Speaker 47 And the boots do.

Speaker 61 All right, that finished your go, Caleb.

Speaker 30 Well, it gets lightning damage.

Speaker 47 Oh, that's right, yeah.

Speaker 27 2d8.

Speaker 146 Let's go.

Speaker 30 Is it dead? I did 11 points of damage.

Speaker 62 Oddly, no.

Speaker 34 Okay.

Speaker 102 All right, good or no. Finishes your go.

Speaker 78 That brings us to initiative count 20.

Speaker 25 It's now going to begin initiating layer action.

Speaker 67 Damn it! Woo!

Speaker 103 Yee-haw.

Speaker 102 So a

Speaker 167 death storm is going to begin to swirl above

Speaker 12 as the

Speaker 76 spiraling clouds begin to fire down

Speaker 25 dark blue bolts of lightning around,

Speaker 160 striking the ground, you all take not a lot of damage

Speaker 110 12 points of lightning damage

Speaker 82 across the field,

Speaker 37 except for probably you, Caleb, since you rocketed that far away.

Speaker 127 It was just in the proximity.

Speaker 64 But everyone who was struck loses the hit dice.

Speaker 34 Oh, man.

Speaker 34 Oh, no.

Speaker 41 Ashton, it's your turn with Veth on deck.

Speaker 42 Cool.

Speaker 171 So Ashton has a plus two to AC.

Speaker 94 Oh my god, extra

Speaker 30 action which can be used for one attack or dash or disengage or hide.

Speaker 47 Okay, so hold on, I just have to open it.

Speaker 30 Advantage on deck saves.

Speaker 47 Advantage on deck saves. Okay, so I'm double movement.

Speaker 41 Plus two to AC.

Speaker 47 I'm so hard to hit right now.

Speaker 34 All right.

Speaker 47 Let's start with, I'm going to, since this has

Speaker 47 changed the map a little bit, I'm going to give myself a little shake and change my rage for a new rage.

Speaker 136 There we go.

Speaker 35 For a new rage.

Speaker 47 And

Speaker 171 let's get absolutely crazy.

Speaker 41 How close is everybody together?

Speaker 122 Well, we're 30 feet away from the energy hit die sucking thing.

Speaker 150 Oh, that's fine. All right.

Speaker 125 So, I'm just going to go straight in, take a job.

Speaker 47 I'm just going to start hitting the closest bit of this that I can.

Speaker 153 Let's see how this goes.

Speaker 47 And I'm going to do this. Fuck it.

Speaker 10 I'm going to go reckless again.

Speaker 153 Let's go. First hit.

Speaker 47 Come on, give me something crazy.

Speaker 34 Nat 20, here we fucking go.

Speaker 66 This is about to get ugly.

Speaker 68 Here we are.

Speaker 41 It's going to be very, very ugly.

Speaker 34 All right.

Speaker 153 Oh, boy. So that's

Speaker 171 two extra dice that get added to that, I believe.

Speaker 47 Now, hold on, where is it?

Speaker 47 Yeah, it's going to be fucking great. Brutal Criminal,

Speaker 47 roll two additional damage size. Cool, added that.

Speaker 47 I'm gonna burn a

Speaker 47 chaos, my first chaos burst, and I'm going to add a let's find out what I add.

Speaker 27 There's a D8. This might take a while.

Speaker 7 This is gonna be great.

Speaker 47 Ooh, let's add some thunder damage to this motherfucker.

Speaker 153 So that's a

Speaker 47 Let's see, it's a 1d10 thunder damage. I'm just gonna do that now.

Speaker 95 It's gonna be so awful.

Speaker 47 That's 10 points of thunder damage doubled. We'll get to that.

Speaker 34 It's gonna be so ugly.

Speaker 47 Let's just roll these now. I don't like that.
I'll roll out again because I can. There we are.

Speaker 153 That's five. Good.

Speaker 47 Ten.

Speaker 47 It's crazy.

Speaker 47 Ten, twenty-three, twenty-six. So that's ten lightning, twenty-six standard.
And then just for fun, I've got that extra fire damage I can just pump into it. That's always great.

Speaker 62 Oh,

Speaker 125 so mean.

Speaker 10 Let's see.

Speaker 47 I'm going to expend

Speaker 47 three charges of my fire ring for, yeah, I'm going really crazy with for, here we go.

Speaker 115 Do you hear the processors going 2d6?

Speaker 47 That's six points of fire.

Speaker 47 Another 2d6.

Speaker 104 This is so bad.

Speaker 153 That's

Speaker 62 10 points of fire.

Speaker 60 Oh, it's a giant fucking vibrating.

Speaker 47 And then a seven.

Speaker 171 Okay, let's add this all together.

Speaker 47 16 plus 7 is. Well, let's let's, yeah, 16 plus 7 is

Speaker 95 23.

Speaker 47 So that's 64 points of fire damage.

Speaker 123 This is so rough.

Speaker 125 This is so rough. Here we go.

Speaker 47 Standard number, that's going to be 20 points of lightning damage.

Speaker 46 Whoa. I rode really well.

Speaker 47 And then standard hit was 26 times 2, so that's

Speaker 47 52 points of normal damage. And then just for fun, that's also plus 16, which is my normal base.

Speaker 120 That's so much trouble. I came down so

Speaker 104 like it was a

Speaker 123 I was like into the spider-burst with this as reality is burning with the power of the fucking mountain.

Speaker 107 Did we know the total? Did we know the total?

Speaker 28 It was so much.

Speaker 126 I didn't do the total office.

Speaker 168 They just did it out there.

Speaker 2 152!

Speaker 37 A living shard of an elemental Titan bringing its modern-day fury upon the long dead shade of a fractured Titan to a heavy hit tears into this creature and for the first time since you first encountered it, you sense fear within this shaft.

Speaker 35 Yay!

Speaker 48 So that was your first hit.

Speaker 152 Yep, let's go for another.

Speaker 50 I feel bad for this guy.

Speaker 107 Ah, darn it was a 19.

Speaker 26 Boom. Okay.

Speaker 34 A 19 to hit?

Speaker 34 Yeah.

Speaker 47 No, 19 is what I rolled.

Speaker 125 19 plus 14.

Speaker 35 Oh, got that.

Speaker 47 No, I don't get the double. 19 plus 14, that's 23 to hit.

Speaker 72 That hits.

Speaker 69 Here we go. 33.

Speaker 150 33.

Speaker 47 33d. Yeah.

Speaker 153 So that's

Speaker 47 10. That's 26 points of damage.

Speaker 35 Alrighty.

Speaker 47 And last hit, I get one more hit, right?

Speaker 76 You have, yeah, with haste, you do.

Speaker 61 One more.

Speaker 35 Here we go.

Speaker 47 16 to 26, 31 hit.

Speaker 171 That hits, I assume.

Speaker 47 And that's, oh my god, this is insane.

Speaker 34 11.

Speaker 47 That's 27 more points.

Speaker 27 That's 200 plus damage on

Speaker 141 one round.

Speaker 58 Just a big piece of crystal carving into this.

Speaker 58 Let's go.

Speaker 58 Woo! Hell yeah.

Speaker 11 I'm having a great day.

Speaker 74 All right.

Speaker 48 Do you want to move, use the rest of your movement this turn?

Speaker 129 Because you have a lot of movement with haste, or you want to stay put?

Speaker 47 I'm just going to run a few bloody circles around it and then just stay in range.

Speaker 164 You got it.

Speaker 35 All right, I want to be around everybody else, just in case.

Speaker 105 Understood.

Speaker 127 End of your turn, it's gonna use its only legendary action to throw a siphon lance at you because it's real angry.

Speaker 47 I don't know why.

Speaker 64 What is that?

Speaker 41 Well, it has advantage on attacks against you because you did reckless.

Speaker 91 That's a natural 20.

Speaker 52 Silvery bars!

Speaker 20 I always forget I get to give advantage.

Speaker 43 What's the range on silvery bars?

Speaker 74 Because he did run around it.

Speaker 125 No, but I said he stayed.

Speaker 60 You came back to the streets.

Speaker 47 Next to everybody.

Speaker 64 All right, silvery bars it is.

Speaker 36 Great.

Speaker 43 Such a great first level spell.

Speaker 62 It's also 60 feet, so I'm definitely within range.

Speaker 60 Yeah.

Speaker 114 All right.

Speaker 15 Also, I never do this. Beth, you're going to get advantage on your next roll.

Speaker 108 Oh!

Speaker 93 Yeah. Thanks.

Speaker 41 That's going to be 27 to hit you, Ashton.

Speaker 47 Somehow it does.

Speaker 131 All right. You take 44 points of blood shooting damage.

Speaker 47 Reduced in half, so that's 22 points. Yep.

Speaker 43 And you lose a hit dice.

Speaker 34 Okay. I don't care.

Speaker 35 Suck it in big tiny little bolts head.

Speaker 99 Beth, it's your turn.

Speaker 80 Ah!

Speaker 27 I guess I'll just shoot it with my crossbow.

Speaker 2 All right.

Speaker 100 At the beginning of your turn, you lose a hit dice.

Speaker 18 Sure. Sure.

Speaker 93 Sure, sure.

Speaker 27 Yeah, I mean, that's what I do. I shoot things with crossbows.

Speaker 34 Let's go

Speaker 27 I get advantage. Yep.

Speaker 161 Okay,

Speaker 27 that's a 27 to hit.

Speaker 61 That hits roll damage, let's go.

Speaker 146 And Yasha, you're up next.

Speaker 161 I'm rolling a lot of dice too, but not as many as Ashton do.

Speaker 47 I have so many things I have to mark off.

Speaker 2 30.

Speaker 2 Oh no. 38.

Speaker 27 47.

Speaker 42 45. 45.

Speaker 99 45 points of damage.

Speaker 42 A heavy hit.

Speaker 76 This entity is taking hits, and you can see there's like sparks of blue into the shadow with some of these hits.

Speaker 98 It's starting to almost fracture.

Speaker 78 It's looking pretty hurt.

Speaker 60 I get one more hit.

Speaker 34 I get one more shot at it.

Speaker 113 That's calm.

Speaker 70 That was almost a 20.

Speaker 27 It was. 16 plus a bunch, so

Speaker 27 That's another 11 points of damage.

Speaker 98 Alrighty.

Speaker 32 Yasha, you're up. Oh.
Oh, you want.

Speaker 27 Actually,

Speaker 27 you know what? Can I take that one back?

Speaker 36 Four.

Speaker 27 Can I bonus action disengage and run away instead like a coward?

Speaker 34 Yes, you may.

Speaker 64 I will happily take that 11 hit points back.

Speaker 83 I scurry away.

Speaker 103 Fair. But

Speaker 172 bravely.

Speaker 32 You got it.

Speaker 83 While drinking alcohol.

Speaker 34 Perfect.

Speaker 41 I had already used my reaction, but I appreciate sticking to the narrative.

Speaker 34 Yasha, you're up.

Speaker 101 Alright, so,

Speaker 24 reckless, great weapon master, all the shit.

Speaker 24 First, though, as a bonus action, I'm going to do Zealous Presence, and I'm going to unleash a battle cry so that

Speaker 24 anyone within 60 feet gets advantage on attack rolls and saving throws.

Speaker 137 Until your next turn.

Speaker 34 Tell me next turn. Nice.

Speaker 24 Alright, so.

Speaker 123 Which one do I roll? Which one do I roll?

Speaker 43 Okay, I'm gonna do this.

Speaker 34 It doesn't matter.

Speaker 24 It does matter.

Speaker 34 It's reckless, you said.

Speaker 101 Okay, okay.

Speaker 155 That is

Speaker 24 26.

Speaker 105 Minus five.

Speaker 58 Master. Yes.

Speaker 64 Which is a 21. Yeah.

Speaker 103 That hits.

Speaker 117 Oh!

Speaker 122 Alright, alright, alright, alright, alright.

Speaker 43 Okay, here we go, here we go, here we go.

Speaker 34 Oh, I just got so nervous.

Speaker 34 Okay,

Speaker 98 high-level combat.

Speaker 67 A lot of nice.

Speaker 24 Ooh, that's good, that's good.

Speaker 93 Okay.

Speaker 3 Thousands of people are watching you.

Speaker 114 14 forty.

Speaker 64 I'm judging you.

Speaker 2 Wait.

Speaker 173 Oh, yeah.

Speaker 70 This is so cool.

Speaker 34 Okay.

Speaker 173 Um, um, um,

Speaker 2 okay.

Speaker 24 Um, 14

Speaker 24 plus eight plus fifty-three because of

Speaker 24 Because of 20 20 because of the wings my radiant soul plus 10 because of great weapon master and plus 23 because of all the other shit that I

Speaker 14 did

Speaker 134 because of

Speaker 2 hold on

Speaker 155 Because of um hold on

Speaker 24 Because of divine fury

Speaker 24 and

Speaker 24 raging right 10 plus 13.

Speaker 163 So you didn't I don't wait hold on

Speaker 7 he delives you.

Speaker 83 71. Thank you guys.

Speaker 163 I'm so sorry for it.

Speaker 142 75, 75, 75.

Speaker 99 75 points of damage.

Speaker 34 Heavy hit.

Speaker 93 Let's go, baby.

Speaker 35 Okay.

Speaker 43 Let's go. All right.

Speaker 24 Second hit.

Speaker 173 Yeah, reckless and all that stuff.

Speaker 34 So reckless.

Speaker 90 Okay, um um um so 14

Speaker 24 that's twenty-eight plus plus um

Speaker 2 I

Speaker 2 get out of here

Speaker 24 28 plus 10, so 38.

Speaker 61 You added your brutal critical.

Speaker 34 Brutal critical.

Speaker 42 Your roll drawer.

Speaker 43 Wait, what's the brutal critical?

Speaker 96 Roll the damage die one more time.

Speaker 34 Okay.

Speaker 135 Well, actually,

Speaker 61 as a 20th level barbarian,

Speaker 11 you

Speaker 64 add it three additional damage die.

Speaker 105 Yep, so three more times.

Speaker 34 What? An additional 3d6.

Speaker 59 And double them?

Speaker 160 Yes. No, no, no.

Speaker 43 No, you just add one.

Speaker 27 So did you double everything first?

Speaker 59 Are you good?

Speaker 30 Yeah, 28 is what the scroll so far.

Speaker 43 Yes, doubles.

Speaker 34 Doubles? Doubles.

Speaker 30 You didn't, you got 14, that's double to 28.

Speaker 24 Okay, so that's um

Speaker 107 double to 24.

Speaker 18 10, 12, I believe.

Speaker 90 It is double?

Speaker 34 The brutal critical is double?

Speaker 160 The brutal critical dice are not double. They're just diesel.

Speaker 34 Diesel on top of the mountain. Okay.

Speaker 93 Dice rolled? Okay.

Speaker 24 So that's

Speaker 34 12.

Speaker 47 28 and 12.

Speaker 8 16.

Speaker 24 Plus.

Speaker 24 Plus 13, because raging.

Speaker 101 I think that's it. I think that's it.
I think that's it.

Speaker 24 Let me just make sure. I only do the Radiant Soul once with the plus 20.

Speaker 24 And do I add the 10 again for Grey Weapon Master?

Speaker 26 No. I already did that?

Speaker 78 Well, no, you do it on every attack if you want to.

Speaker 24 Yes, of course I do.

Speaker 74 Yeah.

Speaker 21 So then also 10, so is that 63?

Speaker 46 I think it's more than that.

Speaker 18 63.

Speaker 107 No, it's 63.

Speaker 2 It's 63. If you add that faster.

Speaker 27 I think it's 90.

Speaker 5 No, it's 63.

Speaker 76 Yasha, how do you want to do it?

Speaker 76 Oh, my God. Oh, my God.

Speaker 124 Oh my fucking god. Oh my god.

Speaker 124 Woo!

Speaker 62 Woo! Barbarians.

Speaker 143 Alright, um, I'm just gonna fly over and um

Speaker 143 yeah, I'm gonna do that!

Speaker 118 I'm just gonna swing my scald saber and just sort of look wherever the nuts are.

Speaker 13 And then, ha ha ha!

Speaker 167 As you stare at this formless shadow entity that is attempting to recoil into the pit that it came from, you watch as its one tethered arm breaks free from the stones that you were holding it with, and the other drags it down.

Speaker 48 And as it descends, you get just the briefest glance of two tiny shadow orbs

Speaker 48 and a tiny floppy shadow appendage.

Speaker 118 And I'll just take the Scaldsaber and just swipe it and stick it in.

Speaker 73 With a flash of searing flame and a roar that quakes the apex of this monstrous mountain, the shadow being seems to begin to fade as a faint glow of it plummets down into the shadow below.

Speaker 25 Its physical form destroyed as it deteriorates, but the pale blue-green glow of its spectral form descends within the heart of the mountain, tethered and kept beyond this realm into the other.

Speaker 78 You have destroyed its physical presence here,

Speaker 39 but currently it is beyond your reach in the spirit realm.

Speaker 37 That will have to be the job

Speaker 25 of another troop,

Speaker 69 But here,

Speaker 42 as it falls below,

Speaker 25 you feel a portion of that

Speaker 25 vacuum in your spirit grow warm once more, as both a partial dark presence that had taken root in your spirit has been diminished

Speaker 166 and also a sense of proximity to a long-lost part of yourself that sits beyond the veil and not far from where you stand.

Speaker 25 As you breathe heavy after a day of climbing a Tyrannosaurus Rex

Speaker 25 and plucking songs from the ether of this space and talking to and beseeching the power of this island around you, You look amongst the new friends you've made,

Speaker 39 catching your breath.

Speaker 25 And for a moment,

Speaker 25 you feel the memory that you've perpetually lost is not going to fade from you this time.

Speaker 106 I want to go down and check on my family and everyone that's, you know, hopefully been unpetrified, but

Speaker 106 this is really nice.

Speaker 66 Problem?

Speaker 27 Punched.

Speaker 106 Right there. That was an incredible punch.

Speaker 62 Yeah.

Speaker 106 I know before we were all touching shoulders and stuff around the void because it was

Speaker 106 something we had to face, but do you reckon we could do more shoulder touching just one more time around the void?

Speaker 161 Sure. Yeah, sure.
Sure.

Speaker 47 I'm very tall, so I'm just, yeah, at the moment, I'm like double size.

Speaker 53 Ethel's very tall as well.

Speaker 20 Caleb, strolling back down here.

Speaker 53 Oh, Caleb! Come back! The void is defeated!

Speaker 136 I landed, I walk up behind you.

Speaker 103 Oh, God!

Speaker 101 Hey, so good.

Speaker 128 Bad rap.

Speaker 34 Bad rap.

Speaker 27 We all touch shoulders.

Speaker 161 Thank you. Gently

Speaker 27 and not sexually.

Speaker 27 Just a friendship touch.

Speaker 106 Friendship.

Speaker 80 Thank you.

Speaker 47 Thank you for singing a mountain back together.

Speaker 153 That was pretty cool.

Speaker 34 That was really cool.

Speaker 139 We focused a lot on me.

Speaker 105 I hope your friends are okay.

Speaker 65 Sorry, I didn't.

Speaker 136 They're probably fine. I agree, probably fine.

Speaker 157 They're very capable.

Speaker 34 You can hear

Speaker 43 the sound

Speaker 69 of arcane shrieks

Speaker 25 and distant ghostly screams echoing from the pit below.

Speaker 25 Deep, deep in the darkness, the other half of this fight roars on.

Speaker 25 And you're uncertain the source of these screams.

Speaker 25 The battle, somewhere in the spirit realm across the Vale,

Speaker 78 is raging.

Speaker 25 And you're uncertain if you can help.

Speaker 166 Not from up here at least.

Speaker 3 Ethel,

Speaker 111 I think it's time to take the plunge.

Speaker 120 Will you come with us?

Speaker 128 Yes.

Speaker 34 Should we dive?

Speaker 161 Dive down?

Speaker 119 Cannonball on three.

Speaker 3 One.

Speaker 120 Two. I'm not ready yet.

Speaker 2 Three!

Speaker 2 Right now.

Speaker 34 As they leap.

Speaker 129 Into the expanse below, plummeting into the very dark heart of this shattered mountain.

Speaker 166 We'll see what the other half says in Melbourne.

Speaker 70 But for now,

Speaker 102 we close this half of the chapter.

Speaker 48 We'll see some of you in Melbourne, and those not, you'll see the rest of this when it goes online shortly thereafter.

Speaker 129 But thank you very much for joining us tonight here in Sydney.

Speaker 61 We love you much.

Speaker 108 And

Speaker 138 is it Thursday yet?

Speaker 43 And please punch sticks responsibly.

Speaker 48 Thank you all so much.

Speaker 53 Have a wonderful night.

Speaker 31 Thanks for listening.

Speaker 92 We hope you've enjoyed this tale.

Speaker 30 If you did, consider leaving a review on your podcast platform of choice.

Speaker 31 We're always looking for new critters to share our stories with, and your review may help a new batch of wayward adventurers discover the show.

Speaker 30 See you next time.

Speaker 7 I'm going to put you on, nephew.

Speaker 150 All right, um.

Speaker 151 Welcome to McDonald's. Can I take your order?

Speaker 7 Miss, I've been hitting up McDonald's for years. Now it's back.
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