Thresher: 2-Part Underwater Epic | Episode 2, Power Rises Part 2

57m
Part 2 of Episode 2

After Rán-Beor's power is switched back on, the crew confront one another as tensions and unexpected truths bubble up to the surface.

ABOUT THRESHER:
Created in collaboration with 12 Sided Studios and Paragon Pictures, Thresher is a two part underwater epic taking place in a unique world created by Matt Linton and Jacqueline Emerson and homebrewed for gameplay by Jasper William Cartwright, based on Candela Obscura, an Illuminated Worlds game from Darrington Press.
Deep in the abyss where ancient creatures lurk, a motley crew must unite onboard the S.S. Thresher submarine to explore the abandoned Rán Boer station resting in the ocean’s unforgiving depths. Battling claustrophobia, paranoia, lurking behemoths, and hidden horrors, only one thing is certain; from the deep, power rises...

Learn more about Thresher at http://critrole.com/thresher

Meet the Cast!
Creators Matt Linton (https://www.instagram.com/mattlinton11/) and Jacqueline Emerson (https://www.instagram.com/jackie_emerson/)
Game Master Jasper William Cartwright: https://www.instagram.com/jw_cartwright/
Jacqueline Emerson as Emily Wodsworth: https://www.instagram.com/jackie_emerson/
Abubakar Salim as Daemon Adams: https://x.com/abzybabzy
Mark "Sherlock" Hulmes aka Mara as Beatrice “Betty” Callahan: https://x.com/sherlock_hulmes
Jane Douglas as Valerie “Val” Sutton: https://www.instagram.com/penny_dreadful/
Noshir Dalal as Hercules De Baudin: https://www.instagram.com/noshirdalal/

Produced by Critical Role in partnership with 12 Sided Studios and Paragon Pictures

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Catch the cast decompressing after the episode ends by watching Thresher’s Cooldown episodes, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You’ll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord.

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Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.
Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources

Press play and read along

Runtime: 57m

Transcript

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Speaker 2 Tell your doctor if you have an infection, flu-like symptoms, or if you need a vaccine. Explore what's possible and ask your doctor about Tremfia today.

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Speaker 5 Greetings again, crew.

Speaker 6 It's Game Master Jasper William Cartwright, and you're listening to part two of this episode of Thresher. If you haven't checked out part one yet, pause this now and head over to the first one.

Speaker 12 In this epic underwater miniseries, miniseries, we're following a motley Thresher crew to explore the abandoned Rambior station, resting in the ocean's dark abyss, where ancient creatures lurk.

Speaker 9 New episodes of Thresher air on Thursdays at 7pm Pacific on Beacon, Twitch, and YouTube with VOD uploaded to YouTube on the following Mondays at noon.

Speaker 6 If you want instant access to podcast content and ad-free listening experience, check out Beacon and get access to the full audio version of Thresher right when it airs at 7pm Pacific on Thursdays.

Speaker 6 You can also check out our Beacon exclusive show, Critical Rolls Cooldown, and experience the Thresher cast's post-show reactions to each episode.

Speaker 13 So, without further ado, let's return to the suspenseful deep sea story.

Speaker 21 SS France embarks on Maiden Trend.

Speaker 21 Ocean needle opens today at the World's Fair. Off your Beatles, hit the charts charts with Love Me Do, music's newest sensation.

Speaker 20 Tonight, General Dynamics prepares Ranger 3 to photograph the ocean's surface.

Speaker 1 Experts back.

Speaker 1 Dr.

Speaker 20 Graceau's Con Shelf 1 experiments begin. Humans living beneath ocean waves.

Speaker 20 Cuban missile crisis deepens.

Speaker 18 Disturbing wizards.

Speaker 20 Operation Fishbowl launches nuclear tests over Pacific waters.

Speaker 20 Strange sea creatures spotted near Suka.

Speaker 26 That room where you've just destroyed you can see now through into this room these flickering lights all of this stuff like strewn across the floor this whole lab itself looks like it's been sort of ransacked and destroyed.

Speaker 30 You use there is a that door behind you would take a while to decompress.

Speaker 29 You have essentially a door back towards the Dover well, or to the left, you have a door to the Crimson Strand.

Speaker 33 And where's the hatch?

Speaker 32 The hatch is currently this creature is crawling.

Speaker 34 Oh,

Speaker 35 this is the hatch that we are trying to close.

Speaker 36 This is the hatch that we found

Speaker 23 down.

Speaker 23 Yeah.

Speaker 6 As this one emerges, you see

Speaker 30 the eyes are much smaller in its head.

Speaker 38 This one,

Speaker 38 its mouth filled with

Speaker 34 sort of more like

Speaker 12 rounded teeth.

Speaker 16 There's even a more kind of flesh-like colour to its skin.

Speaker 35 Does it have both hands?

Speaker 37 It does.

Speaker 42 Betty,

Speaker 43 I can see the gun you've created. She is very eye-catching.

Speaker 27 What I'll say is: go ahead,

Speaker 45 you two.

Speaker 12 You roll me a survey roll, actually.

Speaker 28 You roll me a survey roll.

Speaker 46 Or actually, or I will allow this to be read.

Speaker 41 Sorry, if you would.

Speaker 23 This can be read. Yeah, okay.

Speaker 23 Okay.

Speaker 35 Five.

Speaker 48 Five.

Speaker 14 As you're looking at this creature, something jumped out to you as you stand there with this

Speaker 51 homemade gun.

Speaker 49 Something very curious.

Speaker 5 That you notice that every...

Speaker 10 seemingly everything that you know

Speaker 51 that has happened to these creatures before

Speaker 49 this creature has a strange seam

Speaker 51 down its head.

Speaker 38 You see that there is a slight discoloration to its hand.

Speaker 5 And I think that intuitively,

Speaker 10 you realize that you have not been seeing multiple creatures.

Speaker 12 This is the same creature, and every time you see it, it's that little bit more evolved, that little bit more human.

Speaker 47 I'm s I stand in front of everyone, this knife ready, kind of anticipating, not, you know,

Speaker 47 just looking at his movements.

Speaker 35 I'm going to relay this idea that

Speaker 35 this is going to sound very strange. I think every time this creature dies, it evolves.

Speaker 35 It is becoming more and more advanced

Speaker 35 every time we kill it.

Speaker 33 So we do not kill it again.

Speaker 54 What are you talking about, Mon? That sounds crazy.

Speaker 44 Let's just get the fuck out of here.

Speaker 56 Just get the fuck out of here.

Speaker 56 Fuck.

Speaker 35 Um, does anything it's doing make me think it is now trying to communicate versus

Speaker 54 versus just trying to?

Speaker 12 It's doing the same kind of like skittery, fast, aggressive movement, but it's absolutely sort of stalking towards you, kind of placing a hand, sort of crawling across the the the ground i think even now as it's starting to come closer you can even see like where perhaps a collarbone has broken where maybe it tackled something a little too hard and you see how it's fused in a slightly strange angle

Speaker 47 um i'm going to

Speaker 47 essentially

Speaker 47 see the hatch

Speaker 59 and it's like yeah so it's

Speaker 10 right in between you and the hatch

Speaker 47 I mean, I mean, that was the objective, right? To go through this hatch.

Speaker 33 Well, we can also go through the tunnel to the crimson.

Speaker 60 Alright,

Speaker 61 someone's got to make a decision because I'm watching this piece.

Speaker 55 I'm going to the crimson.

Speaker 23 Go.

Speaker 63 Go. Go.
Go. Don't kill it.

Speaker 47 Okay, fine.

Speaker 47 Then that's. Then I'll be behind watching this thing as everyone.

Speaker 6 Okay, let's make some move rolls. Okay.

Speaker 35 Okay. I'm going to walk towards the creature.

Speaker 47 What?

Speaker 52 You walk towards the creature?

Speaker 35 I'm looking for something in it, something.

Speaker 35 I recognize an effort on its part to do more than just be an animal.

Speaker 5 Make me a sway check

Speaker 52 as you approach this creature and try not to

Speaker 52 threaten it in some way.

Speaker 47 I'm going to give you one of my drives

Speaker 47 by sheathing my blade

Speaker 47 to not look like as if we're attacking so you've got an extra

Speaker 64 appreciated

Speaker 65 four.

Speaker 39 I think

Speaker 66 it reaches out towards you,

Speaker 28 grabs you by the shoulder, pulls you in,

Speaker 16 and you hear

Speaker 51 as it sinks.

Speaker 41 I shoot it. Okay.

Speaker 36 As soon as it makes the attack.

Speaker 32 Well, let's resolve the attack.

Speaker 35 Reality bending. You miss.

Speaker 68 What?

Speaker 40 What?

Speaker 54 Okay.

Speaker 30 What are you...

Speaker 32 What's your current scar?

Speaker 23 What?

Speaker 56 Wait, what? Excuse me.

Speaker 56 In reality!

Speaker 23 You can't heal me!

Speaker 35 What just happened? A scar of Titan.

Speaker 11 You

Speaker 14 all watch as you fire.

Speaker 29 This was a dead-on shot.

Speaker 12 And you watch as the two creatures seem to almost like...

Speaker 6 The two of you seem to almost phase together for a split second as that happens the bullet goes straight past and then they back out and you see the creature then

Speaker 49 lifts its head up viscera dripping down as you take a body scar what the fuck

Speaker 27 I am what's everyone doing high tide or low tide first of all

Speaker 33 high tide high tide high tide high tide yeah hang

Speaker 54 I think maturity rules

Speaker 44 maturity rules.

Speaker 32 I'll say you are definitely closest to the door by the Crimson Strand.

Speaker 23 Absolutely. Okay.

Speaker 47 I am going to... I'm going to go for the creature I'm gonna go kill it okay yeah go for the creature get me a strike all right

Speaker 47 and I'm gonna

Speaker 47 spend three three drives here because I'm not gonna fucking miss

Speaker 23 um

Speaker 47 okay two successes two successes four yeah

Speaker 27 uh then would you Damon like to use your ability yep absolutely Rendering flesh.

Speaker 54 Render flesh.

Speaker 19 What are you doing with this?

Speaker 47 So I think

Speaker 47 I see it kind of

Speaker 53 pull out.

Speaker 47 And my aim is essentially to do the same thing. It's

Speaker 47 come in for the head or the neck and drive forward.

Speaker 47 But this time I think it's that it's again it's pulling as well as moving this creature away from

Speaker 54 actuarial.

Speaker 35 Does he have to pass within reach of me?

Speaker 41 He would do, yeah.

Speaker 35 Is Is there anything I can do to try to interfere?

Speaker 49 With him doing this?

Speaker 66 I'm gonna say

Speaker 5 you

Speaker 69 move at such a speed that even like for all of you watching it's like

Speaker 29 it's unlike anything you've ever seen.

Speaker 52 He moves so fast and is so strong.

Speaker 14 And you see him grab this thing and easily overpower it.

Speaker 16 And you know how quick and strong and powerful powerful this creature is.

Speaker 12 As this knife drives into the side of this creature's head,

Speaker 37 you pull it round.

Speaker 12 And it's almost like a shell being cracked open

Speaker 24 as you hear...

Speaker 22 Thank you.

Speaker 12 And you see as this skin and flesh gets pulled, the knife digging round the side of the face, you just see...

Speaker 12 Part of a face kind of peeking through almost like a shell and you recognize the eyes that now sit behind it.

Speaker 56 Marcus!

Speaker 23 No!

Speaker 23 What?

Speaker 6 And this creature falls to the floor.

Speaker 47 And I'm just going to just...

Speaker 15 I'm going to need you to take a break, Mark, please.

Speaker 60 Oh, fuck.

Speaker 47 I'm going to keep hacking at this thing just absolutely like almost like...

Speaker 44 Can you make me a focus roll tonight?

Speaker 23 Yes.

Speaker 47 Like literally just crushing this beast's head.

Speaker 54 Six.

Speaker 62 Six? Yeah. yeah

Speaker 12 uh then i think it's up to you whether you resist

Speaker 29 that you no yeah sorry because i know because i don't i haven't got any so it's three three yeah i think you feel an overwhelming urge in this moment as you see raw flesh right so in front of you all you see me and i i yeah see what you guys are

Speaker 47 you see me just hacking at this thing and going crazy then suddenly

Speaker 47 You thought that it was with my knife, but it's actually my hands. And my face gets closer and closer to this thing as I start devouring its face.

Speaker 34 We're going to take a short break right here, but we'll be back soon.

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Speaker 9 and here we are returning to thrasher

Speaker 62 i shoot him

Speaker 23 get away from my fucking brother

Speaker 36 uh i'm gonna burn my resistance to re-roll that

Speaker 36 uh two fives two fives yeah

Speaker 32 uh you shoot him you take two body marks.

Speaker 17 Okay.

Speaker 12 As you feel this unbelievable, like white-hot pain in your shoulder that kind of snaps you out of it for a second, as you all hear a sickening,

Speaker 17 as you see that door that you sealed up is suddenly struggling under the pressure, and you see the door itself begins to crack and buckle and bend.

Speaker 41 What do you all do? Where are you going?

Speaker 35 It's time to fucking go.

Speaker 33 I'm going through the door. I throw it open and I start running down the hallway.

Speaker 67 So you run into the Crimson Strand?

Speaker 67 You all heading in the same direction?

Speaker 62 Um, yeah,

Speaker 25 I think taking that.

Speaker 58 I think the hit probably does snap you out of it for a second, and you feel great now.

Speaker 47 Yeah, so I'm like,

Speaker 47 and I start running

Speaker 47 towards the Crimson Strand.

Speaker 47 Covered in blood.

Speaker 44 I don't think I run.

Speaker 36 I roll to see if, like, but seeing, like, it's Marcus's face, right?

Speaker 36 I don't, like, I'm just

Speaker 36 in tears just looking at this body, like, like maybe fall to my knees and I I just am too locked in to run am I allowed to use sacrifice more than once or is it something that only happens

Speaker 12 it's only to take a mark or a scarf right yeah

Speaker 62 so

Speaker 35 I will

Speaker 35 kneel in front of Betty

Speaker 35 Nashari

Speaker 35 we have killed this thing he has killed this thing at least once and it came back

Speaker 35 Perhaps for

Speaker 62 your

Speaker 35 friend here, death is not eternal.

Speaker 35 Okay, but you will only die once here.

Speaker 35 We have to go. Okay.
And I'll take that brain. Okay.

Speaker 51 Take that brain mark so you can mark that brick. You can take that brain mark away.
Okay.

Speaker 37 And then I'll let Huckuel take me away.

Speaker 61 Like, I'll let him sort of pick me up and carry me.

Speaker 27 As that happens,

Speaker 44 you see

Speaker 17 water start to spill into the room as you rush out,

Speaker 16 and

Speaker 12 you see behind water just

Speaker 67 comes crashing in, knowing that was absolute certain death if you stayed in that room. I believe we have a.

Speaker 57 Was that the note you wanted to pass? No, okay,

Speaker 61 okay, it was.

Speaker 74 You all dive inside of the Crimson Strand.

Speaker 16 You see, there is this central kind of boiling sort of mass in the center, and it is almost unbearably hot in here.

Speaker 12 As you realize now, as you look through the windows, that the Crimson Strand is surrounded by all sides by this geyser.

Speaker 24 That this was clearly built on top of it as a way of then absorbing that energy.

Speaker 12 So it is insufferably hot in here.

Speaker 12 As you look across now, you can see that area that you saw in that video earlier with Admiral Anders, that place where he put a key in.

Speaker 16 And I think that just through

Speaker 10 your knowledge and your knowledge, you know that the only way to like reactivate the station to turn it on properly is with both of those keys.

Speaker 12 However, there is a red light pulsing in the center of the room and you can hear this like emergency sirens going off and there is a repeating message about depressurization.

Speaker 16 It seems that whatever happened in the Colgrave Nexus now is potentially affecting the rest of the ship and I won't even make you roll for this, Betty.

Speaker 12 You know for a fact that if this station doesn't get turned back on properly and essentially able to absorb the energy of this geyser, this whole place is going down.

Speaker 60 Okay.

Speaker 12 We are going to go into a cinematic because this is a very high pressure situation and we're going to do like fast thoughts.

Speaker 32 So, high tide or low tide for the party.

Speaker 42 High tide. High tide.
High tide.

Speaker 34 Yeah. Okay.

Speaker 12 You see, if before, you've got the circular room, you can see the place where the keys go.

Speaker 12 You can see that one, there is one key that's already in place, and there is another one that appears to be missing.

Speaker 12 You look, there is a door over the top of it, it says Ron Fall Bastion, and in the other side, you see there is an open door, and that leads to the undertide vault.

Speaker 16 And leading from that keyhole can you see there is a bloody handprint on it and a drag mark which leads all the way down to the undertide vault

Speaker 16 okay

Speaker 16 I'm gonna run towards the undertide vault sprint for it okay is everyone going yes yeah as you will run okay you get down there and you are immediately met by a door uh a door with a keypad on it and it seems to be sealed shut i'm gonna try and rip it open okay go ahead and make me a strike roll i'm gonna use

Speaker 47 with my renowned energy another three

Speaker 71 drives. Yeah, okay.

Speaker 47 Oh no, sorry. Yeah, three drives.

Speaker 47 Oh, six and a four.

Speaker 64 Six and a four.

Speaker 47 So I can do the render of flashability.

Speaker 12 Sure.

Speaker 30 I'm gonna say with the four,

Speaker 14 you start hammering against this door every single time your fist connects you can feel the fibers in your muscles starting to tear apart and you keep pushing and pushing and pushing and from the outside you could swear you see his muscles almost look like they're like rippling and bulging at the pressure your hands cracking as well and I think that you're gonna take two body marks as you just relentlessly pound against this thing almost with a level of frantic uh like an uncontrolled kind of frantic energy.

Speaker 47 And there's four marks with a, gives you a scar on the side.

Speaker 29 Three gives you, and if you've got like one left over, that kind of carries on, yeah, essentially.

Speaker 47 So I'll take that scar then.

Speaker 15 Is that a scar? Yeah.

Speaker 16 How do you think it manifests?

Speaker 47 I think there is, as you see, like the muscles tearing and rendering and my arms bulging.

Speaker 47 I think what you guys also notice is that

Speaker 53 my

Speaker 47 hands have grown in size

Speaker 64 and they look

Speaker 64 they look

Speaker 47 human but slightly beastly I think you can't necessarily tell whether it is bruising swelling or a genuine sense of like

Speaker 47 a creature

Speaker 34 whoa

Speaker 47 and I don't think I can suppress that anymore and I think that there is a sense of I'm looking at my hands and I'm seeing them

Speaker 47 and I'm sort of like

Speaker 47 they're visibly I'm visibly in pain and I think it's gonna just yeah

Speaker 12 there is a hole that's opened up in this door do succeed you make a hole in and as you look in you see now that there are these all these little um almost like drawers

Speaker 38 it's kind of stacked one on top of another

Speaker 32 and they don't seem to have a keyhole or anything on the outside but in the center of the room there is this like screen essentially and it's sort of flickering on now

Speaker 30 and you can see that bloody mark kind of continues until you see that there are sort of remains of like clothes and bits of bone, but like the actual like

Speaker 12 evidence of it the whole body is completely gone.

Speaker 33 I'm gonna run forward and see

Speaker 34 kind of clocking this and clocking that.

Speaker 33 Um I'm gonna run forward and see if the key is anywhere in the

Speaker 33 pile.

Speaker 37 Going fine. Okay, go for it.

Speaker 50 Survey.

Speaker 35 So we can we can enter the room. It's not like much of the room.

Speaker 34 Yeah, yeah, you can get into that.

Speaker 24 Yeah, yeah, yeah, absolutely.

Speaker 43 And if you want to as well, there's there is this computer like for example yeah can i celebrate to see if the screen has an interface yeah

Speaker 34 um would we consider this a high-stakes role oh of course okay i mean i think cool under pressure rolls for the rest of the game probably

Speaker 33 uh cool under pressure and i'm gonna burn a drive great

Speaker 34 okay

Speaker 8 i'm gonna take the six okay we'll resolve that in a second

Speaker 43 also a six amazing and is that to with to for the interface to find the the interface to use the interface.

Speaker 10 Okay, so I think as you as you plug it into this

Speaker 12 interface, you see that the kind of it's like flickers to life and you see there are two files.

Speaker 28 There is a

Speaker 32 there is like a recording labeled

Speaker 12 like it's like a CCTV followed by like a bunch of like random numbers. And I think that you immediately clock something that's strange is that this is

Speaker 12 essentially is a raw file and you know for a fact that the file that you saw previously wasn't a raw file.

Speaker 12 Okay.

Speaker 28 Next to it as well, there is a uh uh VSB, like a file that says VSB on it.

Speaker 34 Oh.

Speaker 12 Do you want to do anything with either of those?

Speaker 43 Download everything as fast as I can. As much as I can, as fast as I can.

Speaker 59 I think as you sort of click on the file, where the CCTV file, a little video springs up onto the screen and begins to play.

Speaker 77 This is Admiral Anders of the Atlantec station Ran Beyond.

Speaker 77 Systems are failing, the crew is mutinous and there appears to be something down here with us.

Speaker 77 I understand the protocol demands that I get as much information off of this station as possible.

Speaker 77 However, due to the perceived threat to the outside world, I have made the decision to initiate the Abyssal lockdown of protocol,

Speaker 77 destroying the station.

Speaker 77 Dr. Blackwell agrees.

Speaker 77 Three,

Speaker 77 two,

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Speaker 22 Huh?

Speaker 27 Okay, let's pump the brakes for a second, but we'll be back shortly.

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Speaker 56 Sign what?

Speaker 68 The app? Yeah, sure.

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Speaker 6 Let's continue our adventure in Thrusher.

Speaker 36 Okay, what the fuck is going on here?

Speaker 54 This is like doing an escape room with horrible people.

Speaker 27 What would you guys like to do?

Speaker 12 We're still in a cinematic, so it's

Speaker 47 we're moving.

Speaker 46 Oh, uh, the key.

Speaker 43 Did she f I mean, we don't know if she found anything. Is there anything in amongst the dead guy's remains?

Speaker 30 Uh I think if you want to burn a survey, absolutely.

Speaker 12 I would love everyone to give me a gilded die roll. I think having seen that video, let's see if anyone is panicking currently.

Speaker 12 No.

Speaker 12 In fact, awful.

Speaker 12 Four. Four?

Speaker 12 You burn through an hour of oxygen, but you do not panic.

Speaker 36 One. One.
It's my gilded die, so I get a drive back.

Speaker 34 Yep.

Speaker 28 So you start to panic.

Speaker 29 What do we get here? Three.

Speaker 76 Three?

Speaker 34 Two.

Speaker 11 Two. Okay.

Speaker 5 Oh, with a two and a three.

Speaker 51 You all, three of you, begin to panic.

Speaker 12 I think seeing this and suddenly having a realization that perhaps there is much more to all of this than even you had realized, you

Speaker 16 start to...

Speaker 12 I think it's actually the moment of turning around and realizing that she's no longer there.

Speaker 12 I think that for all of you, suddenly that weight of pressure, of this being under the ocean, of the horrors, I think seeing all of the things that you've seen, realizing what must have happened down on this station to cause that

Speaker 32 this what has ever has happened to the people that were down here suddenly starts to overwhelm you as you feel yourself breathing heavily

Speaker 32 so all three of you are panicked which means you will go first Then you will go what the three would the three of you like to do

Speaker 52 So remember you can can try and calm yourself down try and center yourself you can take a selfish action ending it immediately

Speaker 36 Just to clarify she we saw her go for the clothes Yep, and then she was gone Essentially as the video popped up and you all started watching it You then sort of turned around and she was gone.

Speaker 36 But she went for those clothes first, looking for something and then booked it.

Speaker 43 I'd like to take the most selfish action I could right now, which is to start evacuating the station. I begin the long flight out of here and back to the thresher.

Speaker 15 You're just essentially trying to book it out.

Speaker 34 I'm leaving. Book it out of here.

Speaker 8 I am achieving it.

Speaker 24 Yeah.

Speaker 12 Absolutely.

Speaker 28 You end the panic condition as you're like, see ya, and you just run.

Speaker 35 This is getting worse and worse by the moment.

Speaker 35 I'm going to do

Speaker 35 in an effort to

Speaker 35 stay focused on what I'm here for, I'm going to scan the room to see if there's anything else of interest before I follow our good doctor.

Speaker 12 I think if you were to scan the room, you would realize that essentially all that's in there are these like locked boxes.

Speaker 12 You think that if you were to sort of spend time tinkering with that console, you could probably unlock them.

Speaker 38 But like, essentially, like with the time,

Speaker 28 you would there's nothing else that's like immediately accessible, essentially.

Speaker 35 in that case

Speaker 35 In my panic, I am going to start

Speaker 35 preparing for severe measures.

Speaker 35 I

Speaker 35 take off my auxiliary oxygen tank

Speaker 18 and prep it, okay.

Speaker 8 Understood, and finally.

Speaker 54 Oh, God.

Speaker 54 Um,

Speaker 36 I think I'm gonna try.

Speaker 36 We've just been betrayed, and I know this guy isn't who he says he is.

Speaker 36 Or so I believe.

Speaker 36 Can I try and calm myself down by trying... He's helped me.

Speaker 71 He, like...

Speaker 36 He could have left me to die.

Speaker 36 Can I try and calm myself down by trying to see if I trust this guy with like a reed or something like that?

Speaker 71 Yeah, go ahead and make me a reed roll. Yeah, love that.

Speaker 36 I'm going to burn a resist drive on this as well.

Speaker 28 A six.

Speaker 12 Six? six yeah i think there is a genuine moment of connection here as

Speaker 38 um and i'm gonna say i'll reward the six and actually say that this helps you as well um and this will end the panic condition for both of you can i go to her cure and just be like look

Speaker 36 we found something i somebody

Speaker 36 this dr everett they said that they had your name they were obsessed with you but you helped me and she's gone what the fuck is going on in here please i trust you you saved my life you gotta gotta tell me what's going on, mister.

Speaker 36 Come on.

Speaker 76 And we're gonna jump to you.

Speaker 54 I think

Speaker 47 I,

Speaker 47 after having done this pounding of the door and kind of looked at my hands shaking, I've sat and I've sort of let everyone do their thing.

Speaker 47 The video caught my attention,

Speaker 47 and now I know that

Speaker 47 Emily isn't in the room. I'm gonna go after Emily.
Okay,

Speaker 70 As

Speaker 51 specifically the two of you head back up towards the Crimson Strand, you see

Speaker 6 that stood,

Speaker 52 if you wouldn't mind passing this down for me,

Speaker 32 over the console,

Speaker 6 twisting the key,

Speaker 67 is none other than Dr.

Speaker 52 Blackwell.

Speaker 51 And she is saying

Speaker 68 and doing.

Speaker 33 Have I turned on the ship yet?

Speaker 27 You can do it as part of this, yeah. Okay.

Speaker 27 Um,

Speaker 33 Dr. Blackwell looks at you all.

Speaker 33 I'm sorry, I'm not dear darling Emily, aren't I?

Speaker 33 You may call me Corinne.

Speaker 33 And she turns both of the keys.

Speaker 6 As

Speaker 12 the keys turn, there is a moment of

Speaker 15 the lights black out.

Speaker 15 Pitch darkness.

Speaker 7 Stillness.

Speaker 27 Nothing but the void of endless sea swirls around you.

Speaker 16 No fish move.

Speaker 29 No current.

Speaker 8 Nothing.

Speaker 12 Until eventually sound comes crashing back.

Speaker 33 And in the void of darkness you hear.

Speaker 33 Iroph Naxal Velostri.

Speaker 11 Un Karash Liroth

Speaker 33 By the old pact sealed in blood and salt, let the sleeper stir.

Speaker 46 Let the veil break.

Speaker 33 Hear me, O hidden one, and rise from the silent deep. And with that, she rips her arm open and blood splatters all over the floor.

Speaker 33 The necklace that has fallen out from behind her cravat is now glowing blue.

Speaker 31 As this happens, the lights

Speaker 67 burst back on,

Speaker 10 almost emerging out of the pitch darkness.

Speaker 23 You see you suddenly come flying through the space towards her.

Speaker 12 And there is a moment as your hand reaches up and you stop.

Speaker 12 As you are unable to strike her.

Speaker 12 A hand suddenly held there, the lights illuminating it. You're looking at your hand, almost feeling betrayed by your own body, as you hear a whisper in your head.

Speaker 31 As As do you, Corinne.

Speaker 60 Finally free.

Speaker 34 Thank you,

Speaker 34 both of you.

Speaker 12 And then just in your head.

Speaker 18 You would not strike a fellow sister, one who serves the same as you.

Speaker 29 And you feel your hand starts to ripple and change.

Speaker 50 There's some spines and spikes and grey, sort of

Speaker 52 fishy flesh starts to cover your whole arm and skin starts to grow over your face as you start to morph into this

Speaker 73 strange fish-like being.

Speaker 32 Through the window, the bubbles have ceased.

Speaker 32 As it seems, the Crimson Strand now is doing exactly as it was intended, absorbing the power of this brilliant geyser underneath.

Speaker 27 And instead, out of the windows,

Speaker 62 like

Speaker 19 temples, skyscrapers, huge and terrible tentacles,

Speaker 32 just slowly swaying,

Speaker 59 slowly rising from somewhere deep,

Speaker 22 deep below the station.

Speaker 22 What would you like to do

Speaker 22 damon

Speaker 22 well

Speaker 54 if you're next to me

Speaker 71 going to literally devour uh yeah go ahead and make me a strike roll please great

Speaker 54 Where are we in relation to all this?

Speaker 12 You are having a tender moment. I think you come up and start to see this.

Speaker 35 So we are coming coming into this

Speaker 76 scenario, yeah.

Speaker 23 Good.

Speaker 47 Just gonna burn some three drives, yeah.

Speaker 34 I'm so sorry.

Speaker 43 I'm in the spirit of running away in terror from the previous thing. I am maintaining that momentum.
And I'm trying to scramble from this further monstrosity. Yeah.

Speaker 54 Oh, you're lucky.

Speaker 47 I got one success. It's just a five.

Speaker 34 That is important.

Speaker 14 I will say this.

Speaker 16 You do see, as you come back into the the room, that that door to the Ronfall Bastion is opened up, and on the wall, almost like a library of items, you see weapons all the way down.

Speaker 12 There are, like, you see some of those similar, like, mechs, but have nothing inside them, not that face, that strange thing. There's almost a space for a human to sit.

Speaker 8 There is also, yeah.

Speaker 48 Like almost like an exoskeleton type.

Speaker 12 And then there is a...

Speaker 24 There is like rows and rows of guns and

Speaker 24 anything that you could possibly imagine is just sat in this room.

Speaker 41 And then the other way you can go back out into either the observatory or to the Colgrave Nexus, but you know that

Speaker 8 that has flooded.

Speaker 15 So which way would you like to go?

Speaker 43 So it's the Ronfall Bastion,

Speaker 43 the Colgrave Nexus, which is flooded, or the Haven Glow Observatory.

Speaker 34 Observatory, yeah.

Speaker 37 Or you can just straight up try and get out and then swim it.

Speaker 43 Swim to the surface. Yeah.

Speaker 34 You have your suit on.

Speaker 43 Okay.

Speaker 43 At depth, though. To the surface.
It's a long surface.

Speaker 12 Well, you know

Speaker 8 the submarine is still waiting essentially just above the.

Speaker 43 I don't know what's out there. Oh, I do know what's out there.

Speaker 23 It's freaking Cthulhu tentacles.

Speaker 43 I,

Speaker 43 scrambling, trembling, I grab the nearest weapons on

Speaker 43 the racks in the Rumford Bastion. Okay.

Speaker 79 If I can. Yeah.

Speaker 34 What do you pick up?

Speaker 43 A bandolier of something that goes into something very heavy.

Speaker 34 Okay.

Speaker 32 Amazing. Something very heavy.

Speaker 59 You pick up a grenade launcher.

Speaker 59 What are you going to do with it?

Speaker 43 Tote it at Damon.

Speaker 34 Okay. Go ahead and make me a sprite roll.

Speaker 40 Oh. What?

Speaker 23 And you can add this.

Speaker 42 You can add three dice to this roll. That's fair.

Speaker 15 Add three dice to this roll.

Speaker 42 Just as well.

Speaker 11 Oh my god.

Speaker 33 Oh

Speaker 23 triple sixes.

Speaker 44 Triple sixes. Three sixes?

Speaker 43 I don't know what you want to do with three sixes.

Speaker 42 I know what I want to do with three sides.

Speaker 35 Six, six sixes in the presence of Cthulhu.

Speaker 23 Awesome.

Speaker 23 Oh my god.

Speaker 35 You are the chosen one.

Speaker 11 You see

Speaker 12 as this grenade sort of lands, hits the ground, doesn't explode, rolls right between your legs.

Speaker 12 And there is a moment as your form now looks down, as it blows up, you go flying back, hitting into the side of the wall, your legs and the lower half in tatters.

Speaker 10 Feel no pain.

Speaker 76 You feel only hunger.

Speaker 60 As you hear in your mind, it will take far more than that.

Speaker 38 These tentacles now start thrashing at the side of this building.

Speaker 18 I will save my children.

Speaker 10 And you know, instinctively, this thing is trying to get in to kill everyone but you two.

Speaker 10 Wow.

Speaker 24 Okay. Hey, where are you going?

Speaker 50 Where you going?

Speaker 44 You two.

Speaker 35 So we are at the door to the Crimson Strand.

Speaker 69 Yeah, you're like in the doorway.

Speaker 39 You've just seen Grenade Launcher, what used to be Damon, fly through the air.

Speaker 35 She is human. Yeah.

Speaker 35 He is most certainly not.

Speaker 30 Not right now, no.

Speaker 35 And is he close to us?

Speaker 29 He's on the floor, sort of with no lower half, but sort of seemingly patching himself back up as parts of him are regrowing.

Speaker 34 Did we...

Speaker 41 We heard her speech.

Speaker 28 Yeah, yeah, yeah, yeah, yeah. Okay.

Speaker 19 Okay.

Speaker 35 You are not nice.

Speaker 35 I'm going to take the oxygen. So we notice that he is starting to recover.
Yes. I'm going to take the oxygen tank and throw it in his direction

Speaker 34 and then yell at Betty.

Speaker 8 Shoot it.

Speaker 34 Oh my god.

Speaker 34 Okay.

Speaker 15 Can I? Alright, you know what? Yeah.

Speaker 47 I'm gonna use my shift the tide.

Speaker 23 Oh

Speaker 23 yes, there we go.

Speaker 70 Okay, now my shift the tide.

Speaker 47 So as I see this

Speaker 47 oxygen tank come towards me, I'm trying to patch myself together, my hand still there. I kind of laugh as you've blown me back to where my canister is.

Speaker 47 And as I sort of hit it, you just see this spray of like red liquid just douse me.

Speaker 64 And

Speaker 47 you get this strange kind of tingy smell of like metallic sort of elements of it because you realize that this is human blood And suddenly I sort of awaken, and this canister, I pick it up and I throw it at like a window for it.

Speaker 47 And as so as you shoot it, it almost I throw it and kind of want to blow the window up to throw water in.

Speaker 64 Okay.

Speaker 47 And that's what I do.

Speaker 35 Can I try to use reality bending to make him slip as he grabs the canister?

Speaker 66 Unfortunately,

Speaker 12 this shift the tide ability is full narrative control.

Speaker 64 Ah la la la la.

Speaker 35 Well then. perhaps I can use my shifted tide to change it back.

Speaker 16 I'm going to say you can't undo it, but you can make the consequences of it lessen, right?

Speaker 12 You can do something in that moment to, you know, like, so essentially this window begins to crack.

Speaker 67 And then finally a tentacle bursts through into the room as it gets flooded with water.

Speaker 12 I'm gonna make everyone roll me move to see how you essentially handle this moment.

Speaker 12 The tentacle, Herbert, is going to give you an extra two dice, Dr.

Speaker 48 Blackwell.

Speaker 26 As it's going straight for you.

Speaker 36 Got a five. I'm going to spend a drive.
Five? Yeah.

Speaker 50 Five.

Speaker 36 Five.

Speaker 48 Five. Five, five, five.

Speaker 42 Five. Five.

Speaker 54 Come on.

Speaker 35 Oh, wait, I rolled two and I only actually get one. Oh.

Speaker 35 One was a six and one was a three. Five.

Speaker 57 Three.

Speaker 42 Ah, okay.

Speaker 34 That's a failure.

Speaker 49 This water comes crashing in.

Speaker 12 Anyone that failed is going to take a body mark as you get slammed against the wall.

Speaker 15 Sorry, anyone who got

Speaker 52 mixed success, sorry, gets slammed against the wall with a full failure.

Speaker 34 You're going to take two body marks.

Speaker 33 As I see this happening.

Speaker 29 You do not take a mark, however, sorry, as the tentacle wraps around you, shielding you from any further damage.

Speaker 27 Can I ask a question?

Speaker 36 Engineering-wise,

Speaker 36 the two switches that got turned-isn't that supposed to destroy the facility, right?

Speaker 52 So essentially, there's like different modes for like what that does.

Speaker 15 You have to like input a sequence and things like that.

Speaker 12 So I think essentially what you see is that like there was a certain sequence that the Admiral seemed to do to like activate that mode, and you would assume that Corinne, Dr.

Speaker 12 Blackwell, developed a different sequence and turned it.

Speaker 36 But we I remember that sequence?

Speaker 12 Would you remember the

Speaker 36 Admiral sequence from the video?

Speaker 34 Roll me focus.

Speaker 36 Focus? Yeah. I'm gonna spend

Speaker 71 absolutely.

Speaker 35 Yes, please.

Speaker 24 I'm gonna.

Speaker 36 Oh, I can't even resist this sequence.

Speaker 42 Can I help?

Speaker 43 I was watching that video as well.

Speaker 34 You can absolutely.

Speaker 12 You can add a. Do you want to add spend a drive?

Speaker 42 Do another one. Yeah.
Yeah.

Speaker 22 No!

Speaker 36 Oh, I can't even resistance it. I've spent it.
What did you get? Just twos and ones.

Speaker 76 Twos and ones. Yeah, Yeah.

Speaker 38 Nothing.

Speaker 12 Here's what I'm gonna say.

Speaker 12 I think

Speaker 5 you do

Speaker 10 know the sequence, but what you realize is there would be no way for you to input the sequence, turn the key, and for you to get out.

Speaker 12 Or for anyone who was to do it.

Speaker 34 Okay.

Speaker 12 Then it would be immediate.

Speaker 33 As I see HerQ get smashed against the wall, I shout out to him within the shield of these tentacles as this glowing orb still glows. Haku, you are a good man.

Speaker 2 You are like us.

Speaker 33 I have seen what you can do.

Speaker 1 Join the Riftborn.

Speaker 33 They mean no harm.

Speaker 33 Please save yourself. Come to me.

Speaker 33 Come to her.

Speaker 59 You hear it in your mind?

Speaker 59 You smell like us,

Speaker 59 marked by us

Speaker 59 as

Speaker 47 I hear her words,

Speaker 35 the scars on my neck

Speaker 35 sort of flare

Speaker 47 and split

Speaker 35 on either side.

Speaker 65 I'm sorry, Betty.

Speaker 35 It was inevitable. And I will walk towards her.

Speaker 46 We still have radios, right?

Speaker 12 Yeah. Yo, you're still...
You're communicating via radios. This is all essentially underwater at this point.

Speaker 36 They seem entranced with each other, and there's all these tentacles and the waters coming through.

Speaker 29 I think you can make me a reed-roll, maybe.

Speaker 74 Just in terms of, I think there's so much going on.

Speaker 28 This is pure chaos.

Speaker 38 Whether you would detect that four and a five.

Speaker 27 Four and a five?

Speaker 27 What do you think?

Speaker 12 What's the sort of intent for, like,

Speaker 25 as he's, as you know, you're being read essentially in this moment?

Speaker 28 What does

Speaker 28 Betty get?

Speaker 35 For a moment, you see a look in my eyes,

Speaker 35 and it reminds you of Marcus.

Speaker 36 Switch it to Val's channel.

Speaker 1 Get out of here.

Speaker 46 Hey, what?

Speaker 34 I know how to blow it up.

Speaker 43 No, no, no, it's leaving time. We're going.

Speaker 34 You get out of here.

Speaker 43 No, we can run with me.

Speaker 34 No.

Speaker 44 They took Marcus.

Speaker 34 I'm not gonna let him get away with that.

Speaker 34 Please go.

Speaker 34 Do it.

Speaker 43 She starts slowly backing towards the door, flips off her radio.

Speaker 37 I wanna wait till Val gets a good distance

Speaker 36 and and I'm gonna spend my

Speaker 54 tide

Speaker 8 shift the tide

Speaker 6 to basically

Speaker 13 get to that console

Speaker 36 using this moment as the body's destroyed and everything else

Speaker 36 avoiding whatever's going on and I want to get to that console

Speaker 18 and put in the code and switch the keys.

Speaker 18 Okay.

Speaker 59 What are we doing over here?

Speaker 31 As this happens, where are you going?

Speaker 35 As I see the decision that Betty is making,

Speaker 35 I turn to her and I say, doesn't have to be this way.

Speaker 35 You can still live. And I have that scar, right?

Speaker 12 Yeah, you feel that pain, I think, still

Speaker 27 that pain. Marcus's death is like in, it's like ripe in your brain, still.

Speaker 35 Can I use that memory to take

Speaker 35 a gesture, a moment, a behavior of Marcus

Speaker 35 to let her know

Speaker 18 I am on her side?

Speaker 23 Fuck away!

Speaker 23 What?

Speaker 12 Okay, I think as you do this, there is a moment where you...

Speaker 10 I don't even think you intentionally do this, right?

Speaker 12 It's almost like a reflexive thing.

Speaker 28 where you do this, you cock your head to the cock his head to the side and just gives you that little smile, and it is just like it's exactly what you remember Marcus doing.

Speaker 36 Can it almost be that you try and like you look as if you're gonna stop me from what I'm gonna do, right?

Speaker 36 And then I see that,

Speaker 36 and as you grab me,

Speaker 36 I pull something from inside my suit.

Speaker 44 He promised he'd take me.

Speaker 59 The keys turn.

Speaker 12 Are you staying?

Speaker 12 I bend the knee,

Speaker 35 and as I bend the knee, I take the ampio that is in my hand and slam it into her thigh.

Speaker 26 Would you do you still have a chef the tide?

Speaker 71 Oh, yes. Do you want to tell us what happens?

Speaker 35 Erquie de Bourdain

Speaker 35 is famous for creating a solution, a cure for a disease called ravage, which was

Speaker 35 destroying children.

Speaker 35 What no one ever said

Speaker 35 was the horrible price these children pay through the treatment.

Speaker 35 As I inject that medication into your skin, your body overclocks.

Speaker 35 Every mitochondria in your system triggers into triple, quadruple, quintuple overdrive, and you can feel yourself starting to burn.

Speaker 35 You are literally heating yourself from the inside out.

Speaker 35 And if you cannot find a way to stop this, you will be consumed.

Speaker 33 She starts to feel the burning from inside and holds on to her metal, which is now colder and colder. Riftwalker, please, Riftwalker, please heal me from within.

Speaker 33 Riftwalker, please, Riftwalker, please heal me from within. And can I do some type of check for how I've connected with

Speaker 7 I do believe that you've actually also achieved a goal?

Speaker 7 This is fucking mad.

Speaker 54 What is wrong with you, people?

Speaker 33 And from

Speaker 23 I am just a fucking beast.

Speaker 23 I am a beast.

Speaker 55 Not some demon-talking motherfucker.

Speaker 44 Not demon-talking, just commuting.

Speaker 33 As this happens, the salt water seems to almost caress the wounds that I have. And through the massive rip that I have created in my arm, the salt water starts to dive into my veins.

Speaker 33 And I can feel it cooling me. from within.

Speaker 66 I think as you feel it cooling you, you know instinctively that this comes at a terrible, terrible cost.

Speaker 60 Yeah.

Speaker 6 So you stay to do this action?

Speaker 25 Because you didn't say that you were leaving.

Speaker 12 Essentially, the keys have been turned.

Speaker 35 So I'm watching this happen right now?

Speaker 35 Was this her turn of the tide?

Speaker 8 Yes.

Speaker 7 So

Speaker 31 I think what happens...

Speaker 6 You watch as this key has been turned.

Speaker 7 These

Speaker 29 signals kind of light up around

Speaker 29 the Crimson Strand. One, two,

Speaker 15 three, four, these little red lights.

Speaker 69 You

Speaker 12 outside now, just in the ocean, furiously swimming.

Speaker 10 I'm going to need a move check.

Speaker 11 Alright.

Speaker 33 Also, I'm assuming we've all burned through more oxygen at this point.

Speaker 24 Oh, I think oxy- yeah, we're fully out of like I don't think anyone's uh fumes, you know,

Speaker 59 yeah, I think absolutely we're running on fumes here.

Speaker 23 Full.

Speaker 34 Full, okay.

Speaker 11 You

Speaker 41 feel

Speaker 10 an overwhelming and intense heat behind you

Speaker 28 as a

Speaker 13 explosion

Speaker 12 emanating from the Crimson Strand sends you flying.

Speaker 12 You find yourself yourself

Speaker 17 after maybe

Speaker 29 five,

Speaker 16 ten, twenty, who knows how long

Speaker 12 oxygen depriving you of your senses,

Speaker 34 desperately crawling, swimming up

Speaker 10 through one of these cavernous holes.

Speaker 12 Doing everything you can

Speaker 16 until eventually you sort of almost drift out of the top of one of the holes.

Speaker 39 You see the thresher ahead of you as your vision starts to go

Speaker 34 and closes.

Speaker 46 Until you hear.

Speaker 44 Oh, what the hell happened? Are you alright?

Speaker 75 Hello?

Speaker 2 Look, Captain!

Speaker 42 Atticus!

Speaker 58 You open your eyes, you are suddenly on the thresher.

Speaker 16 You open, you are coughing up blood and salt water.

Speaker 23 What the?

Speaker 62 What on earth was that? Oh.

Speaker 43 Captain, I.

Speaker 43 It's gone.

Speaker 43 It's gone, did you see?

Speaker 14 Yeah, but I mean...

Speaker 43 They're dead.

Speaker 12 And you see, the captain goes, well, it's a shame.

Speaker 68 But I...

Speaker 23 I got it.

Speaker 24 Did you get it?

Speaker 42 I got it.

Speaker 75 What did you get?

Speaker 44 You got the blueprints? PSP.

Speaker 8 Give you a massive high-five.

Speaker 75 Sweet!

Speaker 8 Well, that couldn't have worked out better.

Speaker 75 There's not even anyone left to hang about and tell us what happened.

Speaker 8 It's a shame.

Speaker 69 I gotta say, that is some fine, fine work. You know that.
Atlantech is gonna give you a raise.

Speaker 43 It's more luck than skill, you know.

Speaker 69 Oh, come on, don't do yourself dirty. Do you know what I mean?

Speaker 14 Oh, a nice bath.

Speaker 27 At this point, the thresher is currently

Speaker 62 leaving.

Speaker 16 And

Speaker 16 we will just now, as the thresher leaves, we will stay behind just for a second.

Speaker 34 As

Speaker 38 we descend one last time back down

Speaker 31 through the hole to see

Speaker 52 this smoldering rubble that is left of the Rambior station,

Speaker 14 you see severed these huge

Speaker 8 titanous severed tentacles lying ripped to pieces on the ocean floor.

Speaker 58 There is one, however, curled in a sort of tight ball.

Speaker 38 And as it loosens,

Speaker 69 you just see floating, limp but not lifeless,

Speaker 5 two

Speaker 7 fish-like beings.

Speaker 38 No faces,

Speaker 6 one slight and live,

Speaker 16 one

Speaker 52 hulking and huge.

Speaker 60 They

Speaker 76 And begin, two of them, to swim up to the surface.

Speaker 67 And that is where we're going to end

Speaker 74 our second episode of Thresher.

Speaker 75 Thank you so much.

Speaker 34 What a story!

Speaker 34 I mean,

Speaker 75 that's like what?

Speaker 75 Like what if what even what even we're not gonna just whatever you're doing right now, just go to beacon and watch the cooldown because why wouldn't you do that?

Speaker 34 We have to. Oh my word.

Speaker 75 Oh, thank you so much.

Speaker 70 A huge, huge, huge thank you to my cast, to the crew.

Speaker 29 What?

Speaker 69 And wow, my brain is mush.

Speaker 16 Complete mush.

Speaker 75 Thank you so much. And we'll see you in the cooldown.

Speaker 8 Oh, wait. Hold on.
I just realized. What?

Speaker 44 Is it Thursday yet?

Speaker 9 Hey, it's Jasper here again. What remains of the Thresher crew will return to sea level.
But don't be sad. That harrowing journey is is over.

Speaker 9 Be happy that you survived all the hidden horrors of the Dark Abyss. What was your favourite part of this maritime voyage?

Speaker 9 Consider leaving a review on your podcasting platform of choice to let us and new listeners know what you loved about Thresher.

Speaker 5 It could help us recruit some more brave explorers, because we're kind of running out.

Speaker 9 Thank you so much for listening to Thresher and we hope you're inspired to homebrew your own adventure based on the Candela Obscura game system by Darrington Press.

Speaker 9 Farewell, Daring Explorers, and may we meet again, hopefully above sea level.

Speaker 27 And from your game master, thank you so much for listening.

Speaker 51 This has been a joy and an honor. I'm very very thankful that I got to tell this story for all of you.

Speaker 6 Thresher was produced by 12-sided studios and Paragon Pictures for Critical Role. Original world created by Jacqueline Emerson and Matthew Linton.

Speaker 7 Adapted and homebrewed for gameplay by Jasper William Cartwright.

Speaker 26 Produced by Sam St. John.
Critical Role producer Kirby Winslow.

Speaker 6 Critical Role executive producers Ben Vanderflute and Annie Kruger.

Speaker 26 12-sided executive producers Jess Jewell and Chad Pitel, starring Abubakasa Lim as Damon Adams, Jacqueline Emerson as Emily Wadsworth, Jane Douglas as Valerie Sutton, Mark/slash Mara Humes as Betty Callahan, Noshir Della as Hercule Dibodine, Travis Willingham, Marisha Ray and Sam Regal were all radio voices, Ali Henderson, Owen Tunston and Jess Jewell as Screaming CCTV voice.

Speaker 26 Multicam director John Cerdivan, 3D artist Owen Tunston, post-audio Oliver Moore, and production designer Gemma Alexander.

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Speaker 80 I just love being able to file a claim in under two minutes with the Geico app.

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