Thresher: 2-Part Underwater Epic | Episode 2, Power Rises Part 1
After Rán-Beor's power is switched back on, the crew confront one another as tensions and unexpected truths bubble up to the surface.
ABOUT THRESHER:
Created in collaboration with 12 Sided Studios and Paragon Pictures, Thresher is a two part underwater epic taking place in a unique world created by Matt Linton and Jacqueline Emerson and homebrewed for gameplay by Jasper William Cartwright, based on Candela Obscura, an Illuminated Worlds game from Darrington Press.
Deep in the abyss where ancient creatures lurk, a motley crew must unite onboard the S.S. Thresher submarine to explore the abandoned Rán Boer station resting in the ocean’s unforgiving depths. Battling claustrophobia, paranoia, lurking behemoths, and hidden horrors, only one thing is certain; from the deep, power rises...
Learn more about Thresher at http://critrole.com/thresher
Meet the Cast!
Creators Matt Linton (https://www.instagram.com/mattlinton11/) and Jacqueline Emerson (https://www.instagram.com/jackie_emerson/)
Game Master Jasper William Cartwright: https://www.instagram.com/jw_cartwright/
Jacqueline Emerson as Emily Wodsworth: https://www.instagram.com/jackie_emerson/
Abubakar Salim as Daemon Adams: https://x.com/abzybabzy
Mark "Sherlock" Hulmes aka Mara as Beatrice “Betty” Callahan: https://x.com/sherlock_hulmes
Jane Douglas as Valerie “Val” Sutton: https://www.instagram.com/penny_dreadful/
Noshir Dalal as Hercules De Baudin: https://www.instagram.com/noshirdalal/
Produced by Critical Role in partnership with 12 Sided Studios and Paragon Pictures
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Transcript
Tron Aries has arrived.
I would like you to meet Aries, the ultimate AI soldier.
He is biblically strong and supremely intelligent.
You think you're in control of this?
You're not.
On October 10th.
What are you?
My world is coming to destroy yours, but I can help you.
The war for our world begins in IMAX.
Tron Aries, suited PG-13.
Maybe inappropriate for children under 13.
Only in theaters, October 10th.
Get tickets now.
Going up.
Prices keep going up these days.
It feels like being on an elevator that only goes up.
Going up.
But not at Metro.
We're pushing the down button.
Going down.
We've lowered prices.
Get one line of 5G data for $40.
Period.
That's 20% lower.
And you get a free Samsung 5G phone when you bring your number.
Only at Metro.
Five-year guarantee on eligible plans, exclusion supplies.
See website for details.
Not available if that Metro with T-Mobile in the past six months.
Tax supplies.
To protect your brand, all the content your company creates needs to be on-brand.
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Greetings, crew.
It's your game master, Jasper William Cartwright.
And welcome to Critical Role's new two-part miniseries, Thresher.
In this expedition, the motley crew of the Thresher vessel must work together to explore the abandoned Ranbior station resting in the ocean's unforgiving depths.
Battling claustrophobia, paranoia, lurking behemoths, and hidden horrors, only one thing is certain.
From the deep, power rises.
Now this voyage is extra special because Thresher is a homebrewed world using Candela Obscura game system by Darrington Press.
Homebrewed by who, you ask?
Well, me.
New episodes of Thresher air on Thursdays at 7pm Pacific on Beacon, Twitch, and YouTube, with the VOD uploaded to YouTube on the following Mondays at noon.
Prefer your expeditions in audio form?
The podcast version arrives here on Critical Rolls Podcast Network with a one-week delay from the original broadcast.
You're currently listening to part one of this episode, and part two will be available this upcoming Tuesday.
If you want instant access to the podcast content and an ad-free listening experience, check out Beacon and get full access to the audio version right when Thresher airs at 7pm Pacific on Thursdays.
Now, let us prepare for a harrowing journey into the abyss.
Oh, well, hello, and welcome back to episode 2 of Thrasher.
Oh, I am so excited to be back.
Thank you so much for being here, and thank you so much to a wonderful cast.
We have Nishidela, we have Jane Douglas, Abuba Castlem, Mark Sherlock Holmes, and Mara, and Jacqueline Emerson.
Thank you so much for being here, guys.
Very excited.
I don't want to waste any more time, but we go ahead and get into this tonight's episode.
SS Friends embarks on maiden trend.
Beetles get the charts with Love Me Do, music's newest sensation.
Tonight, General Dynamics prepares Ranger 3 to photograph the ocean's surface.
Experts back.
Draft Bousteau's Con Shelf 1 experiments begin.
Humans living beneath ocean waves.
Cuban missile crisis deepens.
What disturbing wizard
Operation Fishbowl launches nuclear tests over Pacific waters
strange sea creatures spotted near Ukah.
Feeling good?
No.
The lights have come back on.
Suddenly, you can now see the illuminated ocean floor all around you, along with these several buildings.
Hovering just above the two of you, you can see this creature.
This one seems more refined, less scarred, less marked.
You see that the face now has these two huge bulbous eyes on it.
It seems to have a weird kind of seam that runs all the way down its body, almost like across the middle section, the whole thing, and it sort of looks curiously towards you.
A mouth now just filled with rows and rows of teeth.
And I think all of you as well, if from inside the
this observatory, can also see this kind of slight moment, this slight hesitation, this standoff, as you suddenly feel your feet return.
to the floor as the whatever power was back on in this particular observatory seems to be activating that pump and the room itself is now beginning to empty of water.
But we're not going to start with you three.
We're going to start out here.
I will say, you've plugged this thing back in.
What scar do we think that
you have taken?
What was this thing?
My hand was crushed, right?
When the thing slammed in, when Damon slammed in the power.
So I think, yeah, like a crushed hand, you know, maybe a few broken fingers or something like that.
You you know wrist is all bruised and blackened from the impact and yeah i think you can see like a physical mark like across the skin now where it's become discolored where like blood vessels had burst inside the hand and i think several of the fingers just don't work at like full capacity um
and the two of you are there on the outside of this uh sort of now sort of all being lit up it's it's
a really kind of quite odd sight.
It's such a sort of clean, kind of neat exterior.
All of the buildings here have this kind of strange, even though they've weathered and they've got barnacles, even just like the structure of it, it's not the same as, you know, what you would be used to with sort of lots of pipes and gears.
And even on the inside, it's got all of that same familial texture, but it's almost like they made great effort to try and make this look somehow kind of sleek and the design of it is something sort of almost feels slightly otherworldly.
You do have a see one of those big kind of
doors on the outside, like another compression chamber that leads into the Colgrave Nexus not too far from you.
As we're essentially in the standoff as the creature is kind of floating
looking towards you.
You can hear me my radio will be like
there's a door behind us.
Yeah.
You better move slow.
Okay.
Careful.
Okay.
Cautious.
Start making a move.
Me got me eye on this one.
Okay.
Just slowly take my knife
readying essentially.
Okay, let's go ahead and get in between if this thing goes for it.
We're gonna ask for move, and this is essentially how well
you sort of, without alerting it, without sort of, you know, making these sudden jerking motions, can get to the door without kind of startling it.
Can I ask a question?
I was in the observation.
Yes, you were actually giving gay absence so you can both have an extra die because of the uh the little burgers hunt in packs, and it's not uncommon for the attacker to actually be the ruse while the rest of the pack is elsewhere.
Don't give me ideas.
What are you doing?
I'm paying attention to
where they are not focused.
Yeah,
I'm gonna spend a physical drive on this.
I'm also gonna spend a drive, so I've got six die.
Wow.
Oh, okay.
I'll get the five.
Six.
Six?
Five.
Five?
Okay.
As you
move slowly, controlled, I think any moment of sort of slight wobble or unassuredness, also dealing with this crippling pain in your hand,
you're supported well by Daemon as he sort of
backs you in.
the door kind of opening behind you, never taking your eyes off of this creature.
And I think that
what happens for you is you essentially have to keep your eyes on this creature and operating the door with your hand and it is burning painful as you take another mark in body as essentially you're having to use a broken hand to open this door without even looking and it is just excruciating but you can hear that like faint this the clicks and everything that you need you can hear it is an agonizing weight as you all watch on as you can see this room emptying with water as this creature just sort of floats there staring
As you get down, the door opens, you go inside.
There is a moment where you're still outside, it swims right towards you, its face right here.
Make me a gilded roll.
This is just the dice.
Six, six, and I get nice.
I get a thing back as well.
With a six,
it cocks its head slightly,
reaches out,
touches your head,
and then just gently
strokes down the side of your helmet.
As you're slowly pulled back in and the door closes, the creature just looking.
And as it's as the door closes, you see the creature shifts and it starts throwing itself at the door, like pounding against it.
And you you can see it's leaving.
Now, marks of blood you see start to appear on the outside.
And a cloud of blood appears as it smashes its head into this thing.
And you can't see now through the window for just a cloud of red.
Come on.
Backing away, yeah.
Gotta go.
Yeah, yeah, I'm coming.
Ah!
So, the two of you find yourself inside of a laboratory.
See, there are rows and rows of workstations.
It does appear that this area has been unaffected.
If you do choose to turn your oxygen off, you also find that
immediately it's like throwing to the cast.
And I'm gonna just, as I take it off, I'm kind of a bit shaky, and you see me pull out a little flask and sort of open it and just take a quick sip
and close it and put it back.
Thank you.
Can you make me a focus roll, please?
Demi?
Focus, fuck.
Oh, God.
Okay.
Is that two and take below us?
Yeah.
Four.
Four.
Okay.
Um,
I think you have a moment where
there is a
like desire for you to, like, act, to move, to do something.
And you
just about quell it, but I think that you know deep down that, like,
you have to, like, something has to change soon.
I kind of look around
and I'm like,
radio in.
We safe, you safe.
What happened?
Are you alright?
It's a power.
It's all on, right?
And it's the same for you as we cut back to this, uh, to the observatory.
You are also now able to breathe without the use of the
helms.
Um,
I take off my helmet.
We can still communicate with our helmets off, yes?
Yeah, yeah, yeah.
It seems the lights are back on.
As for everything else, I'm not sure.
Aku.
Aku.
No need to shout.
As the water drains from the observation chamber, Aku sort of crumbles to the floor.
The weight of his own body is now very hard for him to
maintain.
Emily rushes over and
kind of tries to remove any extra weight or pieces of your suit that feel okay.
Can I do a focus check on that?
And just see sort of what I'm observing of his wounds and everything?
Okay.
And I'm gonna burn a drive on that.
Okay, it's a four.
Okay, four?
Yeah, I think that you managed to get it off.
Um, it doesn't seem like uh it's you're able to
sort of help him uh with the kind of restricted, like the restricted movement, but like the pressure has been taken off of him now, like the suit, the the like the weight of the suit, especially considering it's now filled with water as well.
Like, but you managed to like maybe like let the water out a little bit so that he's able to kind of like at least kind of get to his feet and sort of, you know, with the help of his with his cane, kind of you know, move around and walk around.
You'll see.
How are you feeling?
I've been better.
If you can
undo the seal by my boot, at least I can drain the rest of the water from the suit.
Yes, of course.
Emily leans down to untie her.
Okay.
Thank you.
We will cut back to
the
Colgrave Nexus.
You You see that there is
these benches, pipes
kind of leading, there is all these kind of vials and you kind of imagine that they were filled with all sorts of like different types of flora and fauna.
They seem to have been mostly studying the sort of inhabitants of wildlife.
You'll see like an anglerfish kind of cut open and dissected and
there's a few things, the odd sort of plant or fish perhaps that doesn't look quite normal whether it be teeth that are too long, or there's sort of spines on the body, an eye in the wrong place.
And I think that on the desk not too far away from you, you do see another one of these little kind of leather pouches with
the strap around it.
Yeah, I'll go up to it and take it.
Yeah.
Yeah, you pop it open.
It's another one of those things.
Do you want to?
Yeah, yeah, yeah.
I'll play it.
Like, maybe it's like, you know, waiting for Damon to kind of figure out, you know, looking around, trying to see where we can go from here.
But I'll walk around with it, so I'm kind of playing it as we move.
Yeah, what it's uh, what's Damon doing?
That's your, yeah.
I think, um,
I think I'm I go towards you to see what
yeah, and there's lights on now as well, so it's much easier for you to move around.
It does look like there's a um, there's a door which sort of leads further into the sort of laboratory sort of area.
Um, with it does actually seem to have some like flickering lights on and stuff on inside there as well.
Probably, yeah, I'll probably listen to this and keep my eye on the door.
Yeah, great.
The dreams.
They're different now.
You used to be constant, insidious, like
something creeping into the cracks.
Waves swallowing cities.
Your faces I recognize, but
twisted
and distorted.
I wake up sweating,
gasping, and then knowing something was watching me.
But
after I stole the vault seat, you know, just the one.
And then, like that, the dream stopped.
I sleep with the damn thing under my pillow now.
Keep it in the hole.
I drilled a hole in my queen piece.
You know, checkmate, right?
It reminds me of my sis.
Gosh, I hope she's...
Marcus!
56.
I don't know if I should even be recording this, but
I need something to keep track.
These damn pills that...
They're supposed to help, right?
But ever since Yuvet gave me this new badge, they just make me feel
wrong.
Like there's something thick in my throat.
This buildup.
God.
This smell.
This is like an oil slicker.
A rotten fish.
It just sits there.
I can't.
See?
That's not normal.
I could keep telling myself I'm just run down,
nerve shot, but but something's off.
I should ask you that she'll know
she always does.
Or maybe I should just stop taking them and see what happens.
Yeah,
maybe maybe I'll do
it.
And it cuts out.
Marcus!
It just collapsed to the ground holding the recorder.
Gotta look.
They made him one of those things.
I knew he shouldn't have taken that job.
We will return right after this short.
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Tron Aries has arrived.
I would like you to meet Aries, the ultimate AI soldier.
He is biblically strong and supremely intelligent.
You think you're in control of this?
You're not.
On October 10th.
What are you?
My world is coming to destroy yours.
But I can help you.
The war for our world begins in IMAX.
Tron Aries, seated PG-13.
Maybe inappropriate for children under 13.
Only in theaters October 10th.
Get tickets now.
Prices keep going up these days.
It feels like being on an elevator that only goes up.
Going up.
But not at Metro.
We're pushing the down button.
Going down.
We've lowered prices.
Get one line of 5G data for $40.
Period.
That's 20% lower.
And you get a free Samsung 5G phone when you bring your number.
Only at Metro.
Five-year guarantee on eligible plans, exclusion supply.
See website for details.
Not available if that Metro with T-Mobile in the past six months.
Tax supplies.
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Break.
We now return to Thresher.
And you can just see, like,
Damon's just looking a bit lost and sort of puts a
light hand on you and sort of pats.
Sorry, I know we got a job to do, and
he's my brother, Marcus.
He's who I came here to find.
I was hoping he might still be here.
I don't know what they did to him, but it sounds like these pills he was taking or something was all connected to all of this.
Yeah,
I'm sorry.
I'm sorry.
I know.
No, no, no, no.
You don't need to apologize, just
this
make it worth it.
Yeah.
Yeah.
Yeah.
Thank you.
Alright.
I think in this moment, that earlier brain scar that you had,
it feels
so
present.
Like a pressure that's pushing down.
Almost like it's in between your brain and your skull.
It's like a weight.
And I think that as you sit there
and
sort of hear this information and think these thoughts,
I think you realize that pressure's been there for a lot longer than since you've been down here.
I do think there is a moment
where
even if
so slowly
that pressure starts to ease.
As at least there is some
some level of understanding.
Damon, why did you come here?
Are you just here for the job, for the money?
I know the doctor.
Yvette.
Yvette?
Yeah.
It's the one.
Looking for her.
You're looking for her too?
Yeah.
Okay.
She.
You care about her or is this something else?
Something else.
I think she did this to Marcus.
They all did.
I want to make him pay.
You helped me make him pay?
Okay.
I'm with you.
Let's do this.
I go towards the door, towards the flickering light.
As you walk in
through that door, which slides open,
you see a very strange sight.
It's very unlike everything that you'd seen thus far.
Almost as if completely untouched.
You find yourselves in what appeared to be a living quarters.
But it doesn't look like it was meant to be a living quarters.
Like a sort of cot has been sort of makeshift in the corner and you look to the side and you see that flickering is a bunch of sort of lights, almost like
fairy lights, been put up surrounding what appears to be some sort of shrine.
And on it you can see a myriad of papers, of images, of
articles,
all of these things that seem to pertain to
mentions of something
called
like something anything to do with the rifts.
Like, rift is a word that comes up constantly.
And
I'll have both of you roll me
survey, please.
Six.
Four.
Four.
Four.
You reach down and you see
a letter.
A letter that seems to be not directed to anyone, almost like a sort of love letter, something written in passion
in a moment.
It's very kind of scattered.
And it's talking of just like a pure admiration and joy and sort of love for this person and what they have done and the things that they have achieved.
And you see that at the bottom is signed Yvette Durant.
Dr.
Yvette Durant.
You look around a couple more letters and you notice that there is a
theme as one name seems to appear
quite frequently.
As
you start piecing it together,
you see it first and I think there's a moment where you're like, no, that can't be possible.
But you notice Hercule.
Hercule
Dibodin.
These letters are addressed to Hercule.
And as
you touch these letters and everything, you start to get this strange feeling, this
oily texture in your mouth.
Which is only made worse by when you, with a six, look up and see right in the centre
of this shrine, there is a picture.
On it is the words, My Hercules.
And there's a picture of a man
that does not look
like the man that you are currently traveling with.
I turn my radio off and I look at you.
I turn my radio off.
off.
Don't tell
anyone over there what we saw.
Especially
Mr.
Poirot over there, understand?
Yeah.
Oh, yeah.
Yeah.
Okay.
Okay.
Can you, um...
Is there another door here, is there, or is this like the dead end room?
Uh, there is a...
I'll say with a six, actually, you do notice that there is a little like hatch and then
like which seems to have like a ladder that goes down if you want to do
Can I do something with one of my turn the tides?
Absolutely.
I'm furious.
Yeah.
I'm really mad about everything that's happening.
And I want to.
Just a very quick clarify for everyone watching at home.
So when our players, our wonderful players, achieve an objective, which I set out for them, I give them a token and that allows them to shift the tide, which essentially means that they get to take control of the narrative for a beat.
There are some restrictions that you can't just hurt another player or kill another player, but you can help another player, you can find something, you can move the story forward in any way that you would like to.
So please, take it away.
What I would like to do is, you know, in a few moments, maybe while Damon is kind of examining things, checking out this hatch, I in a fury just go into the lab and I start grabbing stuff.
A pipe, a canister, maybe of a gas or an air, and I start building something.
And I want to make basically like a pipe gun, like a kind of you know, nail gun, basically, and just slam this thing together as quick as can possible, like grab just supplies, whatever I can find, and just load this thing up as a loaded, ready-to-use, like deadly weapon.
Yep.
And
I think as you do that, and you and I'm kind of left in the room,
I'm gonna give you this.
And I'm kind of like surveying everything, but I'm looking at this picture.
And I'm gonna focus on this picture.
Okay.
And then kind of wait.
And then move back in and sort of
look at this gun that you've made.
Like throw like a strap of bandoliers or, you know, things over there.
And I'm just like,
you mean business, huh?
Yeah,
I mean business.
Whatever those fucking things are, whoever he is,
I want answers.
Alright.
Alright.
Let's go.
Let's go.
I turned the radio back on.
I'm like, hey.
Where are you Lord hiding?
Are we still at the observatory?
Are you safe?
We saw you go in.
Yeah, we're good, we're good.
Fine.
What did you find in there?
Anything of use?
Suddenly, I kind of got quiet.
Just a bunch of lab stuff, science stuff, you know.
Nothing, nothing important here.
I feel like we should come to you.
Can we move?
Emily, old man, Urkiel, can you move?
I will be moving very slowly if one of you would be willing to.
There's more of those things out there.
That's why we should be together.
I shoulder.
I shaller a cure.
Can you find any way down?
We found a hatch that leads down.
Maybe we can meet up somewhere else.
They said something about tunnels.
With the tunnels, you can get anywhere.
As you are sort of having this conversation and power has been restored to this area,
a little fountain sort of suddenly appears in the middle of the room where that little
pond display was, and you see that projected onto the side of this fountain uh this sort of rather pleasant looking uh blonde lady stands there and goes
hi uh
if you're looking for any information on our glorious station of rambior please feel free to direct them to me
um
where the tunnels huh the tunnels we don't have tunnels what would we have tunnels for
to connect the different rooms hmm to connect all the different stations There is no tunnels.
Unless you're, of course, you're referring to our service tubes.
Tell us about these service tubes.
Just the ones I'm assuming that you came through to get along that door?
Hmm.
You do remember earlier ref when those tunnels were first referenced, they were referenced as not being on like any like schematic or sort of like not showing up, so potentially not being official.
Can you tell us more about the purpose of
Billow's Reach?
Yes, Billow's Reach was designed and intended to stop any unwanted flow or currents from damaging the rest of the Rambior station.
Works quite effectively.
Also, sometimes it was used to help transport individuals across the station, making travel times that little bit quicker.
Is there a safety
threshold?
Is there a safety threshold set on this
these controls?
Absolutely, of course.
Safety is our number one concern at Atlantech.
Is there any way we could use them to reach the laboratory?
Hmm.
You certainly could, but it would require someone inside to operate it.
The quickest way to the laboratory would just be to swim across.
It's right there.
She points across.
Do you think you can make the swim?
Yes, if.
You don't mind, I might need to tether myself to one of you just in case.
Yeah, yeah.
We need to make sure you don't get any more scars.
And she pointedly looks at both your neck and your ribs.
I appreciate your concern.
You're right, old man.
You look a bit peaky.
I mean, above and beyond the obvious.
It's not every day you get body slammed by.
Well, yeah.
A fish.
Maybe the lab.
Maybe the lab will have something.
We could also go through the tubes, no?
Through the Crimson Strand and then over?
That recording about those hidden tunnels.
That new scientist talked about a
humming, a sound.
Yes.
Perhaps instead of looking for an entrance,
we should be
feeling for vibration.
Or listening, yes.
She mentioned
symbols which
she did not understand.
It doesn't sound like something that was inherent to the base itself.
It is something I'd love to check out further.
Um,
I'm gonna put my ear to the ground.
Did you mention, by the way, having found one of the tunnels?
Yeah, we went, yeah.
I think we said that there was a hatch, yeah, a hatch that we're going through.
We're going through one of these tunnels.
That's the service tunnel?
Are you asking the well, me or the yeah, yeah, I'll ask these like what we've been accessing?
If you reach something different, it's like a secret.
Yeah, secret tunnel, yeah.
Secret tunnel.
If you read secret tunnel.
If you, uh, I guess, like, do you guys tell us on the radio that you're coming?
Are you trying to come in over or?
Yeah, yeah.
Don't go yet.
Don't go yet.
We'll come to you.
Also, though, we have met some sort of
library interface.
Are there questions you want us to ask?
Information perhaps that we can relay to you.
I click off my radio.
Yeah, who the fuck you are?
Click it back on.
Nothing from me.
I start.
If I know you guys are coming this way, I'm gonna start destroying the shrine yeah same i'm gonna go in there take all the letters
yeah like start ruining all of that like incinerating that or like burning it shredding it one as you um
touch uh parts of the shrine as well uh you start to get that same oily fishy taste in your mouth
great
we will be right back after this break
So, um, I was just parking my car and then I saw you.
A Gecko.
Huge fan.
I'm always honored to meet fans out in the wild.
The honor's mine.
I just love being able to file a claim in under two minutes with the Geico app.
Well, the Geico app is top-notch.
I know you get asked this all the time, but could you sign it?
Sign what?
The app?
Yeah, sure.
Oh, that means so much.
Oh, it rubbed off the screen when I touched it.
Could you sign it again?
Anything to help, I suppose.
You're the best.
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Prices keep going up these days.
It feels like being on an elevator that only goes up.
Going up.
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We've lowered prices.
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That's 20% lower.
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We quilt this city, we quilt this city with a comfy roll
with Quilted Northern, to be specific.
So cushy and so plushy.
Just give it a try.
Feeling it's believing.
Quilted with three cushy layers for your comfort.
The quilted comfort of quilted northern.
We know what's comfy and now you do too.
Keep it quilted with Quilted Northern.
We now return to Thrusher.
Cool.
So we're going to make our way over, the three of you.
Tethered, yeah.
Great.
Can you, all of you, roll me just one D6?
So are we trying to use this Bellows Reach to adjust the currents to help us make this passage?
I figured it wouldn't be a bad idea.
Isn't it a shorter swim?
Yes, back to Bellows Reach.
Yeah, absolutely.
So if you wanted to go into the Bellows Reach and adjust it so that you could then sort of give you a boost across, then absolutely you could do that.
I want to spend as little time in these waters as possible.
Okay, everyone go roll me at six.
Six.
Five.
Five.
Okay, very good.
And then I'll just get a focus roll from you as you go in and you sort of essentially all of these
back in the billows reach now.
You see that there are these lines kind of connecting.
You can see actually now what seems to be quite clear is that when one light is on, it sort of directs, it sort of goes up a line and then connects to another dot and to another dot.
And I think what you piece together
just from looking at it, whether you can control it is a different thing, is essentially like it starts with the current, and then the each dot is like a panel that it's adjusting.
And so it can direct that current then to a different place, essentially.
So, roll me focus to see if you essentially can work out which one would point you in the direction
of the
Colgrave Nexus.
That's six.
Six, okay.
Yeah, you, it's not too difficult.
I think actually inside of the Colgrave Nexus, you suddenly kind of hear like an audible,
like rushing of water suddenly, and like you look outside like the windows, and there is like literally like a stream of bubbles sort of now almost like enveloping the Colgrave Nexus.
So
amazing.
You're going out now.
Teva.
So I will need all of you to make me a move roll.
All right.
How high stakes is this?
Pretty high stakes, yeah.
Alright, I'm gonna burn a drive using my cunning.
Would yeah, would the
thing give them a bit.
Oh no, well, I guess you probably accounted for that.
No, the idea of them pushing it towards them.
So, yeah.
Yeah, yeah, yeah.
Yeah.
It's just the roles.
Yeah, yeah.
It's less about them getting across, it's more about them
slowing down.
It's a six.
Six.
Two.
A two.
A roll of three.
Three.
Okay.
So you
get back sort of outside.
You can see this current now.
I think somewhere you hear a distant...
And I think that kind of prompts you to just move quickly.
I think you go first, straight away in, you get caught in this stream and you find yourself, you put your like hands and everything out and you brace against the door, you sort of land on it and begin immediately sort of having sort of learned from Betty like how to open these things and decompress etc.
So you start opening the door and I think then what happens is the two of you, as you suddenly come rushing through, the door doesn't quite decompress properly.
You both slam into it and the door now like kind of crashes through having not decompressed properly and it essentially becomes like a washing machine on the inside.
And each of you are going to take a body mark
as you get, like, there's a essentially a moment as the room now finishes filling with water.
This door now somewhat broken, you're getting slammed against the walls and the sides until eventually it kind of settles down.
You're right.
I'm okay.
Yeah.
I can just hear it faintly from somewhere outside.
This door.
It's outside.
It's outside.
So do we hear that bang?
Yeah.
So
I think we're going to run then, right?
And try and...
So I think what you see, and I think you know this instinctively, Betty,
is that you see the three of them in there.
They seem to be looking at the door rather concerned, perhaps hearing something, though you can't.
But you know for a fact that that door can't seal right now.
And if it can't seal, you can't depressurize and they can't open this other door.
Flip the radio on.
You can't open that door.
The seal's ruined.
It's not going to depressurize.
You're not going to be able to get inside.
You can't use that door now.
What?
So what do we do?
I'm going to say that you can essentially try and coach them through it if you spend a drive to let one of them attempt a sense roll.
To try and basically fix it.
But you're going to have to try and talk them through it.
Okay.
Val.
Yeah.
I'm going to try and talk you through it, how the mechanism works, okay?
You're going to have to try and do this, okay?
So yeah, I'll spend my one drive that I've got in there that I got back.
Betty, talk to me.
Okay, you're going to need to go in.
There's a lever on the inside.
If the damage, the panel's broken, you need to get in, get into the wires, cross it from green to blue, blue to red.
Yeah, yeah, yeah, yeah, yeah.
That's it.
Okay, simple.
Val, you understand what she's saying.
And this is a driven.
I mean, this is.
Yes, you get an extra die.
And this is a sense.
Sense, okay.
Alright.
Pair of fours.
Pair of fours.
Okay.
You manage to
get the seal
sort of sealed enough, essentially, so that you can...
The door
shuts in.
And I think it takes a sort of painful amount of time.
as the water is slowly draining, draining, draining, draining.
And it's with inside the lab, as this door swings open and the sort of five of you are reunited, you see that emerging
out
of the hatch,
this creature, one hand,
two hands.
This concludes part one of this podcast episode.
Part two will be here this upcoming Tuesday at 5am Pacific Time.
We'll pick up this expedition right where we left off.
Until next time, and we'll be back on board the Thresher before you know it.
Thresher was produced by 12-sided studios and Paragon Pictures for Critical Role.
Original world created by Jacqueline Emerson and Matthew Linton.
Adapted and homebrewed for gameplay by Jasper William Cartwright.
Produced by Sam St.
John.
Critical Role producer Kirby Winslow.
Critical Role executive producers Ben Vanderflute and and Annie Kruger, 12-sided executive producers Jess Jewell and Chad Pitel, starring Abubakasa Lim as Damon Adams, Jacqueline Emerson as Emily Wadsworth, Jane Douglas as Valerie Sutton, Mark slash Mara Humes as Betty Callahan, Noshir Della as Hercule Dibodine, Matthew Mercer as Marcus Callahan, Travis Willingham, Marisha Ray and Sam Regal were all radio voices, multicam director John Certivan, 3D artist Owen Tunston and production designer Gemma Alexander.
I'm gonna put you on, nephew.
All right, huh.
Welcome to McDonald's.
Can I take your order?
Miss, I've been hitting up McDonald's for years.
Now it's back.
We need snack wraps.
What's a snack wrap?
It's the return of something great.
Snackrap is back.
Going up.
Prices keep going up these days.
It feels like being on an elevator that only goes up.
Going up.
But not at Metro.
We're pushing the down button.
Going down.
We've lowered prices.
Get one line of 5G data for $40.
Period.
That's 20% lower.
And you get a free Samsung 5G phone when you bring your number, only at Metro.
Five-year guarantee on eligible plans, exclusions, applies.
See website for details.
Not available at Metro with T-Mobile in the past six months.
Tax supplies.