Thresher: 2-Part Underwater Epic | Episode 1, From the Deep Part 2

1h 15m
Part 2 of Episode 1

A mystery long forgotten stirs in the abyss, as the Thresher crew makes a treacherous descent into the lost station of Rán-Beor.

ABOUT THRESHER:
Created in collaboration with 12 Sided Studios and Paragon Pictures, Thresher is a two part underwater epic taking place in a unique world created by Matt Linton and Jacqueline Emerson and homebrewed for gameplay by Jasper William Cartwright, based on Candela Obscura, an Illuminated Worlds game from Darrington Press.
Deep in the abyss where ancient creatures lurk, a motley crew must unite onboard the S.S. Thresher submarine to explore the abandoned Rán Boer station resting in the ocean’s unforgiving depths. Battling claustrophobia, paranoia, lurking behemoths, and hidden horrors, only one thing is certain; from the deep, power rises...

Learn more about Thresher at http://critrole.com/thresher

Meet the Cast!
Creators Matt Linton (https://www.instagram.com/mattlinton11/) and Jacqueline Emerson (https://www.instagram.com/jackie_emerson/)
Game Master Jasper William Cartwright: https://www.instagram.com/jw_cartwright/
Jacqueline Emerson as Emily Wodsworth: https://www.instagram.com/jackie_emerson/
Abubakar Salim as Daemon Adams: https://x.com/abzybabzy
Mark "Sherlock" Hulmes aka Mara as Beatrice “Betty” Callahan: https://x.com/sherlock_hulmes
Jane Douglas as Valerie “Val” Sutton: https://www.instagram.com/penny_dreadful/
Noshir Dalal as Hercules De Baudin: https://www.instagram.com/noshirdalal/

Produced by Critical Role in partnership with 12 Sided Studios and Paragon Pictures

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Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.
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Listen and follow along

Transcript

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These statements have not been evaluated by the Food and Drug Administration.

This product is not intended intended to diagnose, treat, cure, or prevent any disease.

Greetings again, crew.

It's Game Master Jasper William Cartwright, and you're listening to part two of this episode of Thresher.

If you haven't checked out part one yet, pause this now and head over to the first one.

In this epic underwater miniseries, we're following a motley Thresher crew to explore the abandoned Rambior station, resting in the ocean's dark abyss, where ancient creatures lurk.

New episodes of Thresher air on Thursdays at 7pm Pacific on Beacon, Twitch and YouTube with VOD uploaded to YouTube on the following Mondays at noon.

If you want instant access to podcast content and ad-free listening experience, check out Beacon and get access to the full audio version of Thresher right when it airs at 7pm Pacific on Thursdays.

You can also check out our Beacon exclusive show, Critical Rolls Cooldown, and experience the Thresher cast's post-show reactions to each episode.

So without further ado, let's return to the suspenseful deep sea story.

SS Friends embarks on maiden trend.

Beatles get the charts with Love Me Do, music's newest sensation.

Music on!

Tonight, General Dynamics prepares Ranger 3 to photograph the ocean's surface.

Experts back.

Drap Cousteau's Con Shelf 1 experiments begin.

Humans living beneath ocean waves.

Cuban missile crisis deepens.

Disturbing wizards.

Operation Fishbowl launches nuclear tests over Pacific waters.

Strange sea creatures spotted near Sukah.

Are we all going together?

Are we splitting?

We're going together.

I don't like the idea of splitting us up, especially when there are so many unknowns down here.

I'm not going anywhere alone.

Betty, is it dry through there?

Sorry, I was just lost in some thoughts.

You can see that it's not flooded through here, so we should go in quick and then shut the door behind us.

It's not going to work that way.

If you open this door the weight of this water will drive us all

so I think that you can so you can see just by looking at the sort of mechanics of this door there is essentially a sequence of

sort of like locks and balances and essentially every sequence pressurizes the like the room beyond that little bit.

And so essentially you'll make like a roll just to make sure that that doesn't get out of sequence but essentially like if if you do everything in the right order, that chamber inside should like rebalance.

Essentially, this was like a fail-safe should this exact thing happen, okay?

Sure, sure, sure.

If there is a way that I can assist, because I'm pretty used to this sort of procedures, yeah, I will help you.

Yeah, I'll start opening the door.

Okay, great.

Uh, so yeah, we'll go ahead and make this a

um

I'm actually making some read check.

Read, okay, okay.

And then are you assisting?

Thank you.

Thank you.

That's a six.

That's a six, okay.

Yeah, you kind of watch as you kind of,

there's a few little sort of turns and you can hear sort of

now like air and sort of water rushing through pipes.

And you actually see the room beyond starting to fill with water

as like very slowly the door itself, after a while, after the room has filled up completely with water, the door itself kind of compresses in and slides to the side.

and you see the exact same thing on the other side so essentially that should you do the same thing the water will now drain out of that chamber and you can open that um so do you wish to sort of proceed on are you gonna you know drain the water out of this

okay

so you go through drain the water out of this chamber so the other door kind of swings open

and you are now for the first time sort of out of water.

Do you guys wish to continue with your suits?

As in you're keeping your oxygen flowing?

Akira, do you think it is safe?

I just begin to take it off.

Okay.

Don't even wait.

You can just essentially just turn it off.

Yeah, turn the oxygen off, yeah.

I'm going to turn off my oxygen, but keep my seals, and I'm going to watch and see how Mr.

Adams behaves over the next 30 seconds.

He doesn't start to turn blue or anything like that, so you'd assume that he's breathing fine, at least for the moment.

I kind of look to you, I'm like, seem safe.

Then I will do the same.

Okay.

I'm going to crack the seal on my helmet but I am not taking it off.

Yeah, absolutely.

So for the time being oxygen is not flowing

and you

there's basically like yeah this like sort of round tube and in the middle there is this walkway that Decept sort of goes through and you can see

Outside, it's almost like in an aquarium where you're sort of surrounded on all sides by water, but it is completely pitch black.

There is the occasional, now that you're sort of here and

in this part, you can see that there's the occasional like sort of flicker of bioluminescence.

Maybe like an anglerfish or something sort of swims past.

There's like the occasional little bursts of light, almost like stars, sort of through this sort of inky blackness.

And I'm going to get...

Yeah, no, actually, you tell me.

Are you proceeding forward, pushing on?

And can I get an order?

Because you'd probably have to go single file, especially in these sort of slightly

heavier.

I will probably

lead.

Go first?

Yeah, I'll go first.

I'm going to follow Mr.

Mr.

Damon.

I'm hiring back.

Hanging back?

I was going to say that

I think I'm.

As I'm walking, I'm kind of looking around in fascination.

This is incredible to see this in the flesh.

So probably hanging back as well.

Would we go in the middle?

Yes, and I am.

Where would you like the doctor to go?

I think he's being manhandled by Monsieur Adams, so he'll be actually in front of me.

He's in front of you.

Yeah, okay.

Sorry, I'm gonna change the order.

I'm actually gonna be in front of the doctor.

You're gonna be in front of the doctor.

Okay.

And who is gonna be actually at the back then between you two?

Whatever you think.

I wanna be right at the back.

Right at the back, okay.

I'm walking quite slowly.

Okay, so you guys are back.

I'm sticking as close to this guy as I can.

I'm going to hang back slightly and just quietly whisper to

Val and Emily.

I don't know Mr.

Adams' intentions, but our medicine, our doctor

may very well be from Atlantec.

The idea that he is being manhandled by doc mister Adams isn't necessarily because Mr.

Adams doesn't like him.

Perhaps it is both are in Atlantic employee and are sticking together.

So I will be watching them very closely.

I do not like this.

I think as they're having a sort of more serious, quiet conversation at back, I'm kind of just rambling, maybe, and I'm like, um, so like, Mr.

Damon, you like, you know, where you come from, you know, where's uh, you like movies?

Uh

where I come from, yeah,

your mother's funny.

Oh shit, okay.

Well, I don't need to be rude about it.

I guess I'll just be quiet then.

Geez, just trying to make a little conversation.

It's pretty scary down here, you know?

The waste in the oxygen.

I like movies.

Yeah, maybe zip it, doctor.

Oh, right.

I shouldn't talk either.

Okay.

Don't feel bad, Betty.

You have already contributed to our cause much better than this gentleman here.

All right, let's just get down to the power system, gentlemen.

You know, let's just

get on with the job, right?

You know, fair enough, we're here to do a job.

Just trying to make, you know.

Something

moves.

I got it.

Within the tunnel, though.

On the outside of the tunnel.

But large enough for you to...

for it to catch your attention.

Something

that moves.

Very.

It's not that same kind of fluid, sort of shimmery motion of a

fish.

Something a bit more

jerking and aggressive.

Turn off the lights.

My light instantly goes off.

Emily leans forward to Hercule and says,

Your mind makes things up in the darkness.

Is that correct?

That does not look like intuition to me.

Emily turns out her light.

Emily then turns around.

So you hear something start to

scratch, and then

a distant sound.

You hear a

almost like a rush,

and then it immediately stops.

My hand goes back to Betty with the hearing of the breathing, and it's this.

You feel this large paw just on your shoulder, but it doesn't feel aggressive.

It's just enough weight.

Something lands on the bridge.

Hand still on the shoulder.

And then you hear...

Hand still on the shoulder.

My other hand's going to reach for my hunter's knife.

And as my hunt, and as I'm feeling it, can I sense that it is in front of me?

It's behind you.

Right.

It is right behind

you.

Right.

Oh my god.

So then what I'm gonna then do is I'm gonna try and maneuver myself

across everyone to try and get to this thing.

Okay.

Would you like to are you trying to do it silently?

Are you trying to

small movements, but like very slow.

Before that happens, may I please ask

anyone who perhaps might have been affected by that to

make me a just make your gilded roll, if you will.

So use your gilded roll, basically.

However many dice you have for that.

Would I have been affected?

I feel like I'm

right, but I'm like, I'm almost like

I'm happy for that, yeah.

All right,

four gilded,

six gilded,

Six.

Four.

Oh, four.

Six.

Six.

Four.

Four.

Six.

Six.

And is this a sound that I would know?

No.

I will say this.

I think for all of you, it starts as this raspy kind of

intake of

and then it starts to change.

Almost like there is something...

some new kind of mechanism or something that's being

that's sort of trying to function and it's not quite working because you hear this like

um

and i think that what you would sense is that like it almost sounds the closest thing that you can to is like when a fish is stranded on the beach oh so interesting um i'm going to quietly take my helmet off

extend it as far away from my body as possible and turn on the lights i am

i think right next to Val.

So are you will you are you going to allow Damon to kind of move past you first?

No problem.

Okay.

This

smell Damon as you walk past Val of rotting flesh becomes almost unbearable.

Okay.

As you move past and then I think this light then

this light flicks on and probably six inches from your face you see a completely faceless creature almost like this pale blue skin has been pulled over the head of this humanoid covered in fins, barnacles, claws, spikes all poking out from different places, scratches all over its body that look concurrent, almost as if it's done it to itself.

And the light turns on, and there is absolutely no reaction from the creature, as it doesn't have an eye, it doesn't have eyes, it doesn't have a mouth, it doesn't have a nose, and that noise seems to be coming from its throat.

So if it's close to me,

I'm gonna place the knife just underneath, just aim for the neck,

and then I'm just gonna

move straight in for the stab for the neck.

Make me a strike rolls.

Six and a four.

Six and a four.

Okay.

So this we are going to introduce another mechanic that I've made for this.

So we have now what's called a cinematic mode.

Now what this means is that during a cinematic mode we have a slightly more turn-based sense of action, but it's very very simple.

Essentially the group will all choose whether they want to go high tide or low tide.

If you go high tide you act first.

If you go low tide you act second.

I will also pick one and if there's a conflict between what I want and what you want we'll do a simple roll-off and whoever wins gets to choose

is there a benefit to going second well essentially it's like if I call for a cinematic but you don't necessarily know why you might want to go second so that you get a chance to see whatever

rather than sort of wasting essentially a turn of just you know not knowing what is happening

so with that said

we will resolve that at the top but what does the group want to do do they want to go high tide or low tide?

Does the

high tide or low tide take place after the stab?

The stab is going to happen at the top of the round, and then essentially we'll go into high tide muscle.

I think I'm low tide.

I'm at the back, and I'm just freaking out.

It's a collective decision as well.

Oh, it's a collective decision.

Gosh, okay.

Well, I think

with the action that I've just done, it makes us high tide, right?

Yeah, I mean, that makes sense to me.

That would all give you a sense of a chance to act now in this moment before the creature did.

Action has already been taken.

I was originally thinking perhaps if it is actually blind, we could just give it space and see what it does, but...

It has a knife in its throat?

Yeah, with two successes, I'm going to use my render flash as well.

Okay.

You're very good at killing things, Mr.

Adams.

We'll say we're just stabbed a creature, so we're going to need you to make a decision real fast.

I think it makes sense to be high-tide.

Like, this is like an impact thing, like, reactions, like jumping in.

This

knife goes

into the throat of this creature.

And you see it kind of reaching out, and it sort of places this wet, sort of

sort of

strange.

It's not skin, it's like it's not skin and it's not scales, it's something in between.

It leaves like this sinewy kind of sludge all over your face.

What are other people doing?

Bloody hell, I retreat.

You're still like halfway across this thing, so right.

So, the rest of you are sort of the other side, you're the right side in terms of the direction that you want to head.

So,

I mean, I'm gonna

once i've done that i'm gonna look back and get and kind of direct people to like i'm like run

uh and you were gonna use your rend flesh ability i mean yes which is when you get two or more successes in your dice pool making a strike action you can choose to do a critical piece of damage what would you like to do i guess my the the knife is just gonna turn and as i as it turns i'm gonna lever it up and almost go to like slice the break the head in half okay

twist it slice through There is a.

As you slice through, you see a perfectly human skull on the inside as it cleaves in half.

That same noise, that kind of wet gargle of blood

as it drops back onto the ground.

Emily moves forward, just absolutely fascinated.

And you can almost hear her whisper under her breath, I knew it.

I knew it.

We heard this thing like something land on the walkway, right?

I'm gonna look up?

Well, are you still using light?

So you...

What are you choosing to do?

You know what?

Yeah, I think, like, I'm not even...

I'm thinking I'm just like...

I turn my...

I look up.

You look up, and there is absolutely no...

There is nothing wrong with the exterior.

There is some water that seems to have pulled very briefly into the

bottom of this tube that wasn't there before, but the actual, like, outside of this tube is perfectly intact.

it was high enough up that something could have been up there and then dropped down no it's a pretty small tube what the fuck um how did this thing get in here well i'm i'm not even asking questions or thinking if it's it's down right yeah so i'm gonna grab it by its leg and i'm gonna drag it past everyone to the front yep and go towards the where we were going as as he goes emily runs out wait wait wait wait trying to take a photo yeah

i kind of look as i walk past,

I walk past Haki

and kind of look at him and be like

as if like the flash of the light and kind of move on.

What the fuck is going on?

Oh, bloody hell.

I don't like this.

So the

you manage to open the two doors.

It seems that this next room, this next area, doesn't, it's not flooded or anything like that.

So you make your way through and into the billow's reach.

Is there an open space here?

Is there like.

Yeah, there will be.

I'm going to put the body just in the middle there.

Yeah.

Clean my blade.

You

make your way through the door.

As you get through into the billow's reach,

you feel like you can smell it first.

There is some sort of gas in the air here, and the oxygen in the style can be a little thin.

Should we put our helmets back on?

I think that's a good idea.

As you get through into this room, what you see,

there is a.

In fact, actually, why don't everyone give me a survey roll?

Because you're still, there's no power on, so we're still using our headlights.

So I think this is essentially like what you are kind of able to kind of scan and see.

Going to take a gilded five.

Three.

Four.

Four.

Of course, six.

Okay.

So as you're looking around, trying to uncover,

you know, what this room is, it's actually a much larger room than any that you've been in thus far.

One whole side of the room seems to be a series of very complicated sort of dials and buttons, which would probably only make even vague sense to you two.

It does seem that there are as well, almost like a railway kind of map.

There's like a

bunch of lines and then sort of light, like what looks like they would be like little light light bulbs and then it kind of leads to something else and something else and something else and it's all sort of connected along this big wall along one side.

A grid map perhaps?

It is in a sense, yes.

And under a kind of big port window, you see there is a table.

You got six?

Yeah.

So I think you see there's a big table and actually you look down and catch there is a chessboard.

Um chess some of the chess pieces, like two of them still stand.

Um there is a uh

in one chair on the right hand side you see a

skeleton with another one of those strange kind of

leather pouch things.

And with the six you notice that there is a handcuffed hand that remains kind of like on the table and the other side of the handcuff is attached to the chip like the leg

and the most peculiar thing about this hand is that it is still intact rotted certainly but it is not a skeleton

oh

what

I think as you're kind of walking around as well you get this really sort of particularly like sort of metallic tinge

as you're as you're looking around.

I'm gonna take the lanyard.

Would I have noticed that you have got the other one on you?

Have you got it on your person visibly or?

Yes, I didn't hide it.

I was.

Yeah.

So I kind of walk over.

I'm like.

You like to collect these, eh?

I will hold on to it for you, of course.

Are we in this?

So this is.

Yeah, you feel like.

Just to clarify as well, there is absolutely air here.

It's just a little thin.

Like, you feel like if you were to be without your helmet for a while, you might get a little

bit of sort of thing.

I would also caution and we don't know if this gas is flammable.

It's a good shout, yeah.

Does it smell like anything?

Like, this is just like that metallic tinge.

It doesn't smell like methane or gas or anything like that.

I don't think it's it's not methane on usual gas, but it could be something.

Maybe something they use in their experiments or whatever.

Are we gonna talk about this fucking thing?

I know we got a job to do, but what the fuck is this?

Let the dash.

What the fuck?

That was me being we.

That was just me being mean.

It's fine.

It's not moving anymore.

We will be right back after this break.

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And here we are, returning to Thrusher.

The doctor

Sorry, did you just say I'm gonna look at it?

Yes.

I'm not gonna look at it.

Yes, you are.

You're going to look at it right now.

Okay, these two.

Yeah, if these two say I'm looking at it, I'm looking at it.

Let me go have a look at it.

I'm curious to know the method of preservation.

Wait, what?

Is this a human skull in here?

Oh, I don't like that.

I don't.

I don't love that.

The bones are the same.

From what you slice this thing in half, the bones are the same.

Why are the bones the same?

I kind of look too.

Uh, why are the bones the same?

The cube.

The bones, yes, I want to know also

in the ocular cavity, is there an eye?

Is it vestigial?

What is happening here?

Uh-huh.

There's a space where the eye would be, and he sort of

oh no, I don't like this.

Kind of digs around in what the eye socket would be, and you see that there is like the beginning.

He's like, there's the beginnings of an optical nerve, but it doesn't end in anything.

It just ends in flesh.

Almost as if it has adapted to life in the dark.

Yeah, it's probably kind of concurrent with other

things like fish and things down here that had eyes at some point and then essentially don't need them, so they just become dead.

With

if I go to it, is it bleeding?

Is there any blood?

It's I think on the like the further in you go

almost sort of like

a sort of medium rare steak.

Oh.

Right.

And then with it,

like when I smell it,

what does it smell like?

I think it's hard for you to get it to smell because you've got your helmet on right now.

So you'd probably have to.

So yeah, I would have taken.

So you take the helmet off briefly?

Yeah.

It is that same like putrid smell of like

yeah, like rotted flesh mixed with like fish.

Okay.

Yeah.

Kind of wipe my hands.

Put my helmet back on, I wipe it and I'm look at your lanyard and I'm like

So I'm side

I think it is time that we open these and see

the contents Yes, you're gonna open one of these which one are you gonna open the one that you found in here or the one that you found earlier?

I think we should open one first but my intention I think is to open both.

Okay, yeah, which one do you want to open first?

Let's open the one we found in here first.

You go ahead, open it up and you find this strange-looking sort of long,

almost like a cassette tape holder.

There's a little keypad at one end, at the other end, there's like a play button, a pause button, rewind, and a record.

And then there's like a little kind of it looks like it's almost like a per like a built-in cassette, like it doesn't, the actual thing cartridge doesn't come out or in, right?

It's like all one piece.

And at the end that's sort of facing up in the lanyard, you can see there's like a little kind of gauze where a microphone would be

some sort of log or recording device yeah it looks like it i've used these before

in my research it must be some type of

is there a button

i don't know much about these sort of electronics so i will hand it if you have experience i will hand it to you how familiar am i i think you've probably seen one of these things before it's not like a particularly revolutionary piece of tech the only thing you do know is that sometimes the these are because they because you can't remove the cartridge, you can like almost like pin protect the um

over it, right?

To make sure if someone else found it, they can't just listen to

um uh do you press the play button on this one?

I believe yes.

Okay, um,

it does start to play.

I love this place.

Ranbior is just

wow, I the brightest minds all working together.

No red tape, no limits, just pure innovation.

We're making history, unlimited energy for the world.

Can you believe it?

And the layout?

So efficient.

If you know the right pathways, like I do, you can get anywhere in minutes.

I even found a tunnel, not on the schematics.

It hums.

Like the walls are singing with all these notes and marks on it, though not in a language I understand.

I asked Marcus if it was part of the system, but he just gave me that serious face and changed the subject.

I'll beat him at chess later and I'll make him spill.

Oh, and last night, I was at my station in Billow's Reach and I used the current deflectors to give the divers on the outside a little boost.

They swung by after to tell me how fun it was.

Anyway,

back to work before someone catches me talking to myself again.

The future is

so bright.

Emily grabs out her notebook and tries to jot down everything that she just heard.

I'm gonna go over where the chessboard was.

You said that there was a handcuff with a hand opposite the person where the lanyard was taken from.

Yes.

And look at the hand.

Yeah.

You look at the hand, it's this kind of rotted, putrid hand.

Do you want to uh is there a scar?

I'm looking for a scar on one of the fingers.

Why don't you give me a focus roll?

Okay.

I'm gonna spend a drive on this.

Uh f two fives.

Two fives?

Two fives.

There is so much sort of wrong with this hand that it's almost impossible to tell.

It's been,

you know, parts of the flesh are peeling.

There looks as if there's probably been some creatures buried inside it at certain points.

It's really difficult to tell,

but there is like one point where you're like,

that does kind of feel like

what do you see?

Nothing, it's just you know, it's just a creepy hand, that's all.

The audio lady said that she was playing chess with somebody.

She figured it was something.

We should get a move on.

We should go find the power.

We find ourselves in this

billow's reach.

Bodies on the floor.

Just heard this message played out loud.

I think you were going to try and play perhaps a second one.

I'm just going to hand that to you

as he's opening this.

Would you like to play

try and play the other one that you have?

I would like to look at the player and see if it looks the same as the other one we just used, or if it looks like in any way.

You take a look at this thing, it looks a little bit more worn than perhaps the other one did.

Do you go ahead and press the play button?

Yes, please.

You click it in, and it does seem like this one is pin protected, unfortunately.

If you wanted to try to bypass it, you could.

So, yeah, focus.

I would like to focus and I will try and interface again with the tablet.

Alright.

I'll spend another point of drive.

That is a gilded six.

Okay, perfect.

As you

click it in, you

find like one file.

You manage to bypass the security on that one.

There isn't actually a second one on here as well that you think you could access, but that it does look like will require the pin number.

But you do get that it is only a three-digit number that you're looking for.

However, you do get access to this one.

Ah, yes, it's working.

Oh, wait, is it?

Yes.

Yes, of course it is.

Doctor of Eddurand, personal log.

Well, another one.

No, to self, I need to organize these better.

Tonight was

different.

The specimen, no.

No, the subject saw me.

Recognized me.

It responded.

Not just mimicking sounds, no, it mimicked form.

Truth attempt, but unmistakable.

Adaptive.

Dr.

Blackwell will call this reckless.

They lack vision.

The riftborn need more than caution.

They need guidance.

This one is still capable of speech.

Fascinating.

I should delete this.

No.

No, history does not remember the timid.

I must keep it so everyone knows my great work.

That is where it cuts out.

Well, that was disturbing.

Something happened here.

What the blood has a riftborn?

Riftborn subjects?

specimens?

This ain't what I signed on for.

This ain't what.

This is exactly what I signed on for.

Well, that's good for you, lady, but we gotta job to.

We need to get the power on.

We need to stop messing around here with all this

sci-fi bullshit.

Still capable of speech.

Sounds like a subject.

Is that like you think this thing?

I feel like we ought to explore the the laboratory.

Yeah.

Well, that's...

If you want to get to the observatory, it's through here, and we got to connect for another one of those tunnels.

And is the observatory where we find the access to power?

Yeah, there should be...

From the Val, the schematics you brought up, right, it showed that there was a connection from the observatory and the Colgrave Nexus.

Yeah, yeah, yeah.

It all loops around, and the power is connected to the Nexus and the Haven Observatory.

Yeah, so we go through the observatory observatory and then we can get to the power.

Yeah.

While we are discussing what to do next, I'm just going to take a look at the body.

I want to see, you had mentioned that it has like barbs and other features on it.

I want to see if I recognize anything that looks like perhaps from the ichthyology I've done, like

venomous barbs, things that maybe

it's poisonous.

I want to know if we run into these again, if there are things that we need to be more careful about.

It seemed to

want to connect

with you.

I'll say that just based on your experience, you

know that there are types of

whether it be crustacean or bacteria or fungi or anything that like will sort of

will sort of allow and allow for like growths and other such things and I think that the fact that these this sort of thing was covered in these like barbs and spines and

part, like there was it's quite clear that this wasn't like an evolutionary thing, if that makes sense, right?

That this was like somewhat random.

And it seemed like the just based on like the scars and things like that that you can see on its arms, they all look like self-inflicted.

So you can almost imagine that it was uncomfortable or difficult for the creature.

It suffered.

Mate,

perhaps you did it a mercy

Bethy, I'm not going to pry into your personal business, but I noticed that when you went over to the hand for a moment

you seemed to be upset.

Oh, you know, you see a

crazy fish monster and a dead hand.

Of course I'm upset.

Yeah, of course.

Um

yeah

I don't want to pry.

I'm also a little troubled.

And this is not even me just being a wuss, but like,

why is that hand not

a skeleton?

Like, you know, all the other bodies we've seen,

they're like full.

There's no flesh.

It's been like, what, 10 years or something, they said?

That's true.

Like, that freaks me out, you know?

That's not good.

Maybe they were, maybe they were handcuffed there not that long ago.

Maybe people people found a way to survive down here and something happened and then they.

Yeah, no, I'm right.

Then we can start assessing.

Fair enough.

The body is not missing a hand.

Which one?

This dead creature.

I do agree with Damon that some things are unexplainable.

Shall we continue on?

Yeah.

I just want to finish this real quick.

And I'm using reed.

Okay.

Uh,

so a six, but just to say

it is your personal business.

Just know that I'm here for you.

And if there's something that I can do to be of service.

She is absolutely not telling the truth and is hiding something.

It's very obvious.

Very...

whatever...

whoever that hand belonged to meant a lot to me.

But yeah, um yeah, Mr.

Damon's right.

Let's let's go.

Uh can you help me with the door again?

Okay.

Um

as you begin uh you look through

this next door opens quite easily.

You will filter through.

Uh you notice that the uh tube, this tube, is actually kind of broken halfway down, and so this will require you essentially to swim through.

And there is a section where the tubes don't connect anymore.

So I'm assuming you'll all put your...

The door

closes behind you, and water starts to seep up from below.

Can I get people, please?

I'll have everyone

make me

a control role.

Okay,

that's a one.

I'm gonna resist that.

That's a one.

That's better.

Jesus Christ.

Wow.

Double six.

I got a six.

Five.

Five.

That's a one

as this water starts to fill up from the bottom,

there is a moment for the two of you.

I think the three of you see kind of what it is almost immediately.

It seems as though some sort of oil or

like almost like a fluid of some sort kind of seeps into the room.

It's like there's a

something from the machinery.

It's just sort of leaking, which shouldn't be a problem because you'll be in your suits.

But I think there is a moment as you look down at these swirling kind of patterns on the on the ground for the two of you that you feel this

twisting sensation in your stomach and you can't help but feel like there's almost like the motion of whatever that liquid is seems to move something inside your body almost like the blood itself starts to churn the wrong way around your organs and I need each of you to take a tide mark, please.

We will be replacing bleed with tide in this game.

Does anyone else feel that?

I feel something.

It doesn't feel right.

No, it doesn't.

My insides.

Your insides?

Not good.

Describe the sensation to me.

It's almost like my blood is moving in rhythm with the churning of the liquid.

What about you?

Yeah, exactly that.

I think the most unsettling part for the both of you is normally when you experience this kind of thing, whether it be on the ocean or, you know, whether it be the waves or something where it feels slightly disorientating, normally once you kind of realize it, it sort of stops.

It's still going.

Emily leans into Val and whispers,

You still don't believe in ghost stories?

No, I don't.

This isn't a ghost.

This is a doctor.

Huh?

Am I gonna be a fishman?

What?

Fishman.

Are you gonna be a fishman?

Am I gonna be a fishman?

I don't feel right.

Uh I hope not.

I'll try and stab that, I guess.

Is Val starting to spiral out here?

Is Val.

Do you think that Val's affected by this?

Yeah, I'm not up for any part.

Can you make me a gilded roll, please?

Four.

Four?

So you feel yourself begin to panic and you burn through an hour of your oxygen.

So if you can mark that down for me.

So everyone actually would be down to five, so you're down to four.

I'm going to

take

Val.

I'm going to place my hands on either side on her shoulders

and put my faceplate against hers so that she hears me speaking through the vibration of the helmet.

I'm not distributing this to the group.

Sure, sure.

Val, I've seen a lot of very scary things down here, and I have lost many good friends, but nothing is going to happen to you.

You are in good hands,

all right?

Yes, and I'm gonna take that tide from her.

Wow,

okay, yeah,

take the tide mark.

We are all going home.

I'm just gonna give you this just to mark your success there.

You know what you can do with that.

And that's when you would like to.

Okay.

Okay.

Very good.

Okay.

So, on order, you're going first.

I'll go right behind.

And I'll go third.

Go behind and stay at the back this time.

Yes.

I don't care as much this time.

I'm just excited to see the next one.

Okay.

So, one, two, three.

Doctor.

Oh.

Where do you want me?

Why don't I take up the rear?

You go ahead, Doctor.

I will

make sure that we aren't visited by another one of our friends.

Okay.

Sure.

Okay.

Will everyone just take one dice, please, as we begin to swim out and roll it for me?

Two.

Two.

Five.

Four.

Four.

It's another one.

Another one.

One.

One.

Okay, I actually need the three of us to roll, as we all rolled once.

Four.

Two.

That's a second one for the doctor.

As you're

swimming across through this sort of inky blackness, I think it takes a second for you actually to catch the other end of this pipe because it's so impossible to tell if you're drifting.

It's essentially like trying to walk with your eyes closed, and there's that just natural, you know, drift that happens.

And I think you literally, like, you almost would have gone past it until you sort of catch the your light kind of catches the rim of it and you kind of managed to course correct and you all follow in.

And I think just as the two of you

making your way in, something dashes across your field of vision at an almost impossible speed, and you see the doctor disappears.

You don't hear a thing.

It's literally like,

and it's so quick that you genuinely can't, like, you don't even see what happened.

What?

The three of you haven't seen a thing.

Oh, do we have to make a radio?

Yeah, if you wanna, if you wanna see.

Yeah, sorry, go.

Doc!

He's gone!

Doc!

Doctor, he's gone!

What?

Where did he go?

Something took him.

He's just gone.

Swim as fast as you can.

You can patch in directly to the doctor's channel if you'd like.

Yep, I'll patch straight in.

Okay.

We hear a wet spunch,

sounds of ocean,

and a little.

I go back to the normal comms and I just keep swimming forward.

Does it remind us of the creature that we heard

before we

Mr.

Stabby McSabstab decided to do his business?

I think the sound reminds you more of.

It reminds you more of something

being eaten.

Oh, good.

Wow, that was...

Okay, that was crazy.

I just had a moment of realization that one of you guys kind of just died.

Okay, anyway, moving on.

Oh, God.

Literally, he was the one who rolled the lowest.

I hadn't even considered it could have been one of you two.

Oh my god.

You cross next, I will follow after.

But yeah, so you've made it across.

You're already you've all made it in.

Uh, you're heading through into the observatory?

Yes.

Okay.

Yeah, we gotta get the fuck out of here.

We're gonna take a short break right here, but we'll be back soon.

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And now we return to Thresher.

You find your way up and into the Haven Glow

Observatory.

This whole area is flooded.

So even the Haven Glow Observatory.

So actually you don't even need to decompress or anything like that.

You're able to just open the door to the side.

So this is all.

Oh, and if it wasn't obvious already, I've taken my cane and kind of like put it through the belt of the suit just to keep it readily available.

So you find yourself in this massive observation dome.

There's a panoramic view of the abyss.

There is a

sort of a low hum, sort of almost like the vibrations, you can almost feel it in your suits.

As you look down and around, it's that same thing where it's kind of covered in all parts of moss and sort of algae and little creatures kind of scuttling in and around some of the circuits and things like that.

One of the

positives, if you will, is that as you look down at some of these panels, I think the first thing that you notice is that the mechanics of this is largely analog and seems like it would be either steam operated or through

like protected cabling so there's still some usage in the like all of the little kind of mechanisms that are down here

you also see that there does appear to be like a a sort of tube almost that goes in to this room, like a hole in the wall.

And in the center, it looks like was probably some sort of like pond and/or garden area.

Almost like that, where that tube is.

You can see that there was like water probably flowed out of it, sort of down and then into this area.

And it does seem like that's the reason why this part of the station is flooded.

Like, almost like what, like, that sort of depressurized and filled the whole room, essentially.

Sorry, last thing.

Um,

I will say

make me a survey roll, please.

Okay,

uh, survey, right?

Yes, please.

Okay.

That's a six.

Wow, okay.

You look down and I think probably instinctively start like looking at some of these dials.

There is like these two big switches quite far apart and as you kind of click it round you can hear like a sort of almost like the sound of an engine starting and then but you kind of you need to hold it and it's all had that same thing of like turning a key in a car where it kind of like starts to power up or starts to sort of make a whirring noise and then it sort of shuts down.

And you have to like actively physically hold it there.

But with a six,

you look kind of just out and beyond, you follow the

line, kind of the cable.

You know, just ever so often, there is

the sort of faintest pulse of like light through this cable.

And I think perhaps if you'll let me,

adjusting, you know, sort of looking out and maybe sort of uh softening your gaze you know taking a moment to sort of learn the the sort of technique that you were shown earlier you see that faint kind of pulse of energy and you can see just across the way outside there is a cable

sort of pulsing but it seems to be swaying and disconnected Outside in the water.

Outside.

Do you tell us this?

Yeah, say like, okay.

There's like a cent sort of, just to be very, very clear, it essentially seems to to go

The cable seems to run down from the observatory There's like a central point where the pulse is coming from and then the other side there is like a loose cable Essentially and you think perhaps that because you also remember there being in the schematics there was like a source of power Yeah, and so is that what I think is out there?

That's the source of the power and it's been disconnected It looks like it's kind of disconnected, yeah.

Okay, so I say okay, well, I mean like this is you know, there's an engine here, but there's some sort of power coming, but I can see out there, thanks to our friend Captain Nemo, here the cable is uh it's disconnected so

I guess I gotta go out there and reconnect it

is the cable broken or unplugged is the cable damaged pretty hard pretty hard to tell I mean it's still it is still pulsing which means that like sort of power's running through it

power's running through it but it's hard to tell I mean if it's disconnected it's an easy fix if it's broken I might be able to fix it still I mean I got tools and stuff that I can maybe find you know there's things around here that I can use so I kind of move towards you

yeah

better go outside then

yeah okay

she's better

used here if it is something where we simply need to plug it in

One of us can do that while she runs these controls.

Okay, so I'll explain.

So, okay, so this is how the system works.

You got these two dials.

They're kind of like engines, you know, like when you turn the key in the car, they both need to be turned at the same time as that pulse is running through.

So, we need two people to turn these two dials, and somebody needs to go out there and,

you know, it's like a jumper cable armor.

I'll go outside and start like making my way towards this light.

And I kind of radio and I say, I'm telling you, this broke.

Sure, I'll come out there if it's needing my fixing.

Okay, I'm going to radio in

to

Mr.

Adams.

Mr.

Adams, whatever took the doctor is still out there.

Please, maybe consider keeping your knife close at hand.

Knife's out as well.

So you're just going out there on your own?

Mm-hmm.

Okay.

And then the four of you are staying in the

gloves over here.

Yeah, I'll take one of the ignitions and I'll say, hey, Val, can you take the other one?

I can turn a dial.

Yeah, that can do.

I'm going to join Mr.

Adams.

I kind of see you.

And I stop and I'm like,

no, no.

I got this.

While you are focused on the cable, you will not be able to see whatever is behind you.

At least let me watch your back.

What if it takes you then?

I don't think that would really upset you.

So,

upset the rest of us.

We need you to get out of here.

We, you know, if it weren't for you, I wouldn't have even seen that thing out there.

We need all of us.

Oh, no.

As you keep saying

if he wants to come

want to be brave,

Bravery has nothing to do with it if you die out here.

I'll have to come out and plug this in anyway.

I'm old.

I'm saving myself the trip.

Jeez.

He's safe, both of you.

I swim out and go.

Would you like to

like tether?

Like, when you dive down in pairs, do that you tether together so it's like if someone gets you know knocked adrift or something, it's like easy for something else.

Yeah, as he kind of says that and saves him the trip, I kind of go up to you and I tether, and then like a big harness, yeah.

And I'm just gonna hold on, gonna use move.

Oh, no, actually, fuck it, I'm gonna resist it because this is a cool moment,

mark that's a boy!

Markets up, yeah, that's it, it's a six, and you just

with like sheer force, almost just I just move like a like a tornado.

I pull you with me.

You like it's it's ridiculous.

Oh la la.

You're like Master Blaster.

This is fantastic.

I think you, from the outside, watch as these two figures occasionally being illuminated by this pulsing of this cable.

The sort of glow of it catches these two figures.

And I think the strangest thing is you see this strong, powerful, kind of, you know, swimmer, big kind of athletic strokes as you're pulling yourself through the water.

And then behind,

you can't help but feel like when you look at Hercule, it's suddenly like this jilted, kind of stumbling man almost seems graceful in the water, like he's suddenly in an element that he is like more attuned with.

That he's no longer held down by any physical injury or scars.

You make your way out

towards this cable.

As you get there,

you can see that there is a

sort of it's about this big, it's quite sort of heavy.

And it takes you a little while to like find on the opposite wall where you would sort of plug it in.

And I think that what you can see is that there is essentially like a mechanism, like a lever on top, that would lock

that in place.

That appears to be broken.

How's it looking out there?

And now we're going to enter a cinematic mode.

Would you like to go high tide or low tide?

I think.

Low tide?

I'm going to go low tide.

Let's go low tide.

You're going to go low tide?

Yeah, I think so.

Okay.

So I don't know what's happening.

So, I'm just going to make a...

Can I just double-check

scars for the two of you?

You all perfectly...

Oh, no.

And one of tide for me.

That was a lot of dice.

I don't know if I was dice.

That was a lot of dice being rolled right there.

As you're there doing sort of scanning, out, looking,

you...

I think have a moment of like clocking and also realizing sort of what's happening.

And there's the briefest second where you're no longer looking forward and as you your head kind of pivots back around and you look you see

uh

a similar kind of taut skinned face but this time behind the uh where sort of the eyes would be you can see these kind of glassy balls kind of staring out huge staring out at you and underneath a kind of flap of skin a mouth with filled with teeth

crashes into you and you slam against the side of the station and you take three body marks.

For fuck's sake.

Does he take me with him?

Because we're tethered together.

You also get pulled.

Right.

So...

And then it's...

Out.

Okay.

So at three body marks, I am, like, shattered.

I am gonna go to swim towards

McKeele, and I'm gonna pull him and take him back, essentially.

We need to get this cable reattached.

We need to fix the latch.

So I kind of, you know, using whatever energy I can to take him back to the

okay.

Someone will have to be outside.

Yes, I know.

And I'm as he's as he says that I'm unlatching as well.

So I'm just holding him.

Okay.

Go ahead and give me a move, Rolf.

I'm gonna drive twice.

Wow,

five, five, yeah, mixed success

as you are going, you are swimming at a furious pace.

And I think,

like, now feeling that weight of like someone else's life in your arms,

regardless of your opinions of that person, it's still a life.

And I think there is an element where you are clutching onto that little bit too tight and you take another body mark.

As you can, as you're holding him and grasping him, not letting him go, you feel these impossibly strong arms wrapped around you and just there's a few more cracks in there as you drop unconscious and take a scar.

Gently, gently.

And

what is everyone else doing in this cinematic mode?

The last thing we heard was that it was broken and they needed fixing.

I think you probably heard the slam and then uh

Emily, you come on this switch.

I'm gonna go out there.

No, are you sure?

Well, we have to get the power back on.

And I'm gonna look around and see if I can find something that I can maybe use as a replacement lever and you know, quick weld on to there to replace the lever.

I'll use my improvise, my jury rig.

Yeah, absolutely.

But

and then, yeah, I'm gonna go out there.

We gotta fix it.

Use a move, then are you two?

I mean, we're frantically trying to radio them, but I assume they're a little busy to tell us what's going on out there.

Yeah.

I was wondering if I could also do a survey check

or something just for what I might have come across in my research about this place of the observatory.

Yeah, yeah, absolutely.

All right, I'm gonna take a five.

Okay, take a five.

So I think with this,

what you find is that there was one thing that kept on coming up with Atlantech was these

kept on making reference like holograms and things like that but it needed it needed a source of water and I think as you're kind of looking around connecting things you notice there are these little kind of projectors that seem to be kind of built into the into the actual dome itself and you think that whatever

water source was in the center perhaps was what was projected onto that there might be some

either information or something like that that is like a part of this area should you be able to like get it powered back on awesome thanks

I'd relay that information okay so you're heading back in you're heading out but as so if if I'm

yeah if I'm seeing

so the way I kind of do it is I would have brought the um

like you learn

probably attached him to either someone or something there.

Yeah, I mean, you could, yeah, you can attach it to like a metal railing or something on the inside.

Yeah, yeah.

And seeing you go out, I would then quickly move back out again to join, knife in hand.

So you, as this comes back in, you see Hakul kind of

sort of somewhat limp, maybe sort of starting to come around now,

sort of be tethered to this thing.

The two of you head back out.

I'm going to go ahead and ask everyone to make me their gilded roll to see if you panic

six five

five

do can we get drive back if we choose the gilded die on this yeah yeah yeah great

six six six

so five five five five one one okay

so you two burn through another hour of oxygen

And her cule, you begin to panic.

The panic condition allows you to do a little bit more in your turn.

However, it also means that you automatically go first now.

You are sort of outside of the high tide, low tide,

and you will go first and you have some slightly different actions that you can do.

So

every

turn, essentially, every round, every time everyone goes and you remain panicked, you burn through an hour of oxygen.

What you can do is you can take an action.

You can actually take two actions now because you're panicked, so you're acting sort of more quickly than perhaps you normally would.

You can try to center yourself, which basically means you end your panic.

You will pick

a role essentially that associated, something that you would try and do to

calm yourself, whether it be look at a cherished object, whether it be, you know, try and snap yourself out of it, whatever it is, you can justify any of the roles, essentially.

But if you fail, you'll burn through another hour of oxygen as your breathing gets heavier and heavier and heavier.

Or you can choose to take a selfish action.

A selfish action could be that you run, you hide, you use an ally

as a sort of shield, you shut a door behind you, perhaps locking an ally away.

If you do that, you will automatically end the panicked condition.

And you will also take a brain mark if you have any affection towards anyone that might be affected by your action.

But that won't trigger a controller or anything like that.

Awesome.

The scar for body, does that actually mean I need to declare what this scar is and its effects?

Yeah, absolutely.

Yeah.

So I took crushing, damage, and impact.

Right?

So I'm going to say broken ribs.

Yeah.

Can broken ribs further affect oxygen?

I think so.

I think that sounds like a fair trade-off, yeah.

That sounds like fun.

So, that's a good point, actually.

How much oxygen has everyone got left after what's everything that's happened?

So, four hours?

Five.

Five hours, four hours, four hours.

I had four, but it's down to three now, isn't it?

But you, yeah, you just burned through.

So, I just burned through one as well, so that's three.

Three plus, whatever happens with the panic.

Yes, okay, so we're now back at the top of the round, uh, which means our panicked individual will go first.

So, if if you end this sort of turn while still panicked, you burn through another hour.

Right.

I think as you feel as that crushing weight happened, your eyes open again, and I think there is something about the helmet and almost like the suit itself pressing into you, further restricting your ability to breathe and further to move.

And I think that that like

the like breath, I think you're doing all the things that you, you know, you told the doctor to do.

You were, you know, breathing in for three seconds, out for three seconds, but you can hear the sort of gurgling, cracking, like almost like inside.

You can hear your bones and lungs struggling with the strain of just breathing.

And I think it makes it almost impossible for you to just calm yourself like you normally might do.

Right.

So I think

I know what happens to divers who panic in the black.

And usually it ends up costing them and their partner.

So I'm going to resist that urge as hard as I can.

I will try to stay on radio

for me fighting panic is about finding purpose so I put myself to work

I will

I will hold my breath

and keeping the helmet top

so that the opening is facing down, so any air that is in there is trapped in there.

I'm going to unclasp it, release it, and allow water to flood my suit.

Okay, okay, okay, okay.

Which also means that I'm going to be watching what is happening outside, essentially trying to provide overwatch.

Okay.

For these two.

How about a survey role, potentially?

And I'll say that this can be a centering role as well, because you're essentially you've picked something that, you know, you're trying to keep yourself busy and using that as a method to calm yourself down.

Trust your intuition, and I will burn a drive.

Love it.

So you get an extra die.

Alright.

Can I add my own drive?

Yeah, yeah, yeah.

As long as it doesn't exceed six die in your all the dies.

Six.

Six.

I just saw one.

You know, my six.

It's one, two, one.

I had the opposite.

I saw the six.

I was like, oh, thank god.

You

feel as the water fills into your suit,

that pressure on your chest just suddenly starts to alleviate, and it almost feels like you're sinking then into a bath.

And you feel your heart rate start to slow.

You know now that you have a sort of task of putting the helmet back on and probably having to seal it around your neck in order to stop the air from flowing out,

but you have ended the panic condition.

I will also allow

either of these do to add an extra die as a part of you kind of keeping a watchful eye on them.

You can sort of be giving them some radio messages, essentially.

Okay,

so the remaining four of us will be high-tide or low-tide?

High, right?

Yeah,

high, we've got to get somewhere.

We have a conflict here because I would also like to go high tide.

So, how about we go ahead and make a roll?

I'll do it here.

Ready?

That's a six for me.

Okay.

So,

you move

back out into the inky blackness.

Who is ahead?

I am.

You are ahead.

Okay.

Sure.

You move.

Do you move?

Are you moving kind of quickly?

Yeah.

And when I say I'm ahead, I mean like

just ahead.

We're still together.

Sure.

You, I think, can hear the distance sort of a distant clicking.

And the strange thing is it's like

one side.

Another side.

Above.

Clever girl.

Okay.

Can you mark two body marks, please?

As you feel something puncture your suit,

you feel

blood start to leak out of the side as water is starting to fill up your suit.

You can essentially do a similar thing where you compartmentalize, however, you are going to lose an hour of oxygen as your suit is punctured.

Okay, cool.

I don't even, again, it's so quick, I don't even think you see any of this happening.

I am focused, I'm trying to get to the connector as quickly as possible.

Yeah, as I feel that, a surge of adrenaline hits me as I get

a drive point back.

Love it.

At

my nerve.

Great.

That's that.

Which of you would like to act first as you're trying to?

Okay, yeah, I'm going straight to the face.

So you're fixing a new kind of...

Yeah, okay.

So let's go ahead and

was it sense or focus?

You said sense to me.

Sense, yeah.

Cool.

Absolutely spending both drives on this.

Is my guild that die as well?

Oh, I'm going to burn my resistance to re-roll that because that was off.

Okay, okay.

That is

really bad.

I mean, there's a success with cost, but it was, you know.

Yeah, yeah.

You can only now roll your points you you're willing to spend driving around.

That's right.

Oh, yeah.

Still

five.

Five?

It's not my Gilded Die, but it's a five.

Okay.

So five.

Still a success with a.

With a cost.

Yeah, with a cost.

You

act so fast in trying to get this sort of thing

on,

and you come in straight away to sort of jam this thing in.

And as it happens, you

like like the mechanism essentially for locking it in place.

Your hand is still on it as you ram it into the side of this thing, turning it on, and your hand gets crushed into

the mechanism, and you have to literally pull it free and you take a body scar

scar.

Okay,

so

as this happens, you see it's connected, you turn,

you hear this sound, it's almost like a thunderous noise

as from the Haven Glow Observatory and the surrounding buildings, engines and machines start whirring and clanking into place

as

slowly, one by one,

Buildings surrounding Rambior suddenly light up,

brilliantly casting light across this otherwise pitch-black

and strange

station.

Injured.

Very injured.

You see now.

This creature.

Now there is a one above you.

That sort of sheet of skin seems to have disappeared.

There is no sheet of skin on this one.

As you can see these giant bulbous fish-like eyes kind of turning down to look towards you.

And that is where we're going to end this episode of Fresh Us.

Oh,

wow, wow, wow.

That was absolutely amazing.

Thank you so much to my incredible players.

There's so much.

We are going to go and do a little.

Well, I think we should probably do a little cooldown after that.

What do you think?

Maybe we do a little cooldown.

I think that'll be nice.

Thank you all so much for watching this episode.

Thank you to my cast.

Thank you to the crew.

You've all been absolutely incredible.

And I'm just checking my notes.

It says here, is it Thursday yet?

We've reached the epic conclusion of this episode.

If you're enjoying this expedition so far, consider leaving a review in your podcasting platform of choice.

We are always recruiting brave new explorers willing to traverse these dangerous waters, and your review might bring them our way.

Thanks for checking back on this voyage, and we'll see you soon this upcoming Thursday as we get ready for the next episode of Thresher.

Thresher was produced by 12-sided studios and Paragon Pictures for Critical Role.

Original world created by Jacqueline Emerson and Matthew Linton.

Adapted and homebrewed for gameplay by Jasper William Cartwright.

Produced by Sam St.

John.

Critical Role producer Kirby Winslow.

Critical Role executive producers Ben Vanderfloot and Annie Krueger.

12-sided executive producers Jess Jewell and Chad Pitel.

Starring Abuba Castle Lim as Damon Adams.

Jacqueline Emerson as Emily Wadsworth.

Jane Douglas as Valerie Sutton.

Mark slash Mara Humes as Betty Callahan.

Noshir Della as Hercule Diboudine, Ashley Johnson as Kimmy Ace Morgan, Laura Bailey, Dr.

Evett Duran, Travis Willingham, Marisha Ray, and Sam Regal were all radio voices.

Multicam director John Cerdivan, 3D artist Owen Tunston, post-audio Oliver Moore, and production designer Gemma Alexander.

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