Thresher: 2-Part Underwater Epic | Episode 1, From the Deep Part 1
A mystery long forgotten stirs in the abyss, as the Thresher crew makes a treacherous descent into the lost station of Rán-Beor.
ABOUT THRESHER:
Created in collaboration with 12 Sided Studios and Paragon Pictures, Thresher is a two part underwater epic taking place in a unique world created by Matt Linton and Jacqueline Emerson and homebrewed for gameplay by Jasper William Cartwright, based on Candela Obscura, an Illuminated Worlds game from Darrington Press.
Deep in the abyss where ancient creatures lurk, a motley crew must unite onboard the S.S. Thresher submarine to explore the abandoned Rán Boer station resting in the ocean’s unforgiving depths. Battling claustrophobia, paranoia, lurking behemoths, and hidden horrors, only one thing is certain; from the deep, power rises...
Learn more about Thresher at http://critrole.com/thresher
Meet the Cast!
Creators Matt Linton (https://www.instagram.com/mattlinton11/) and Jacqueline Emerson (https://www.instagram.com/jackie_emerson/)
Game Master Jasper William Cartwright: https://www.instagram.com/jw_cartwright/
Jacqueline Emerson as Emily Wodsworth: https://www.instagram.com/jackie_emerson/
Abubakar Salim as Daemon Adams: https://x.com/abzybabzy
Mark "Sherlock" Hulmes aka Mara as Beatrice “Betty” Callahan: https://x.com/sherlock_hulmes
Jane Douglas as Valerie “Val” Sutton: https://www.instagram.com/penny_dreadful/
Noshir Dalal as Hercules De Baudin: https://www.instagram.com/noshirdalal/
Produced by Critical Role in partnership with 12 Sided Studios and Paragon Pictures
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Transcript
Speaker 1
Tron Aries has arrived. I would like you to meet Aries, the ultimate AI soldier.
He is biblically strong and supremely intelligent.
Speaker 2 You think you're in control of this?
Speaker 2
You're not. On October 10th.
What are you? My world is coming to destroy yours, but I can help you. The war for our world begins in IMAX.
Speaker 3
Tron Aries, suited PG-13. Maybe inappropriate for children under 13.
Only in theaters October 10th. Get tickets now.
Speaker 4 At the University of Arizona, we believe that everyone is born with wonder. That thing that says, I will not accept this world that is.
Speaker 4 While it drives us to create what could be,
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Speaker 4 Start your journey at wonder.azona.edu.
Speaker 8 So are you just gonna watch me eat?
Speaker 7 Oh, sorry.
Speaker 3 Just a little starstruck.
Speaker 9 I'll be on my way.
Speaker 8 If you're gonna stick around, just pull up a chair.
Speaker 9
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Speaker 10 greetings crew it's your game master jasper william cartwright and welcome to critical roles new two-part miniseries thresher in this expedition the motley crew of the thresher vessel must work together to explore the abandoned ranbior station resting in the ocean's unforgiving depths battling claustrophobia paranoia lurking behemoths and hidden horrors only one thing is certain from the deep power rises Now this voyage is extra special because Thresher is a homebrewed world using Candela Obscura game system by Darrington Press.
Speaker 10 Homebrewed by who, you ask? Well, me.
Speaker 10 New episodes of Thresher air on Thursdays at 7pm Pacific on Beacon, Twitch and YouTube, with the VOD uploaded to YouTube on the following Mondays at noon. Prefer your expeditions in audio form?
Speaker 10 The podcast version arrives here on Critical Rolls Podcast Network with a one-week delay from the original broadcast.
Speaker 10 You're currently listening to part one of this episode, and part two will be available this upcoming Tuesday.
Speaker 10 If you want instant access to the podcast content and an ad-free listening experience, check out Beacon and get full access to the audio version right when Thresher airs at 7pm Pacific on Thursdays.
Speaker 8 Now, let us prepare for a harrowing journey into the abyss.
Speaker 10 Hello, and welcome to the first episode of Thresher.
Speaker 10 Thresher is a homebrewed world using a framework of Candela Obscura and Illuminated Worlds system.
Speaker 10 I want to say a huge thank you to Matthew Linton and Jacqueline Emerson for letting us use this world. And by us, of course, I mean me, Jas William Cartwright, and my amazing cast.
Speaker 13 Hello everyone.
Speaker 15 We've got No Shea Della.
Speaker 12 Jane Douglas.
Speaker 14 Abuba Castleim.
Speaker 12 Mark Sherlock Cubes and Mara
Speaker 12 and Jacqueline Emerson.
Speaker 10
Wow, wow, wow. This is going to be a very, very special little thing we're doing today.
So, if everyone is feeling pretty good,
Speaker 10 so if we're all about ready, sitting uncomfortably, maybe,
Speaker 10 we can go ahead and get started.
Speaker 20 SS France embarks on Maiden Trend.
Speaker 20 ocean needle opens today at the World's Fair on
Speaker 21 Beetles. Get the charts with Love Me Do, music's newest sensation.
Speaker 20 Tonight, General Dynamics prepares Ranger 3 to photograph the ocean's surface.
Speaker 4 Experts back.
Speaker 20 Graph Cousteau's Con Shelf 1 experiments begin. Humans living beneath ocean waves.
Speaker 20 Human missile crisis deepens.
Speaker 21 Disturbing wizards.
Speaker 20 Operation Fishbowl launches nuclear tests over Pacific waters.
Speaker 20 Strange sea creatures spotted near Super
Speaker 20 Super
Speaker 22 This is Admiral Anders of the Atlantic station Ran Beyond.
Speaker 22 Systems are failing, the crew is mutinous, and there appears to be something down here with us.
Speaker 22 I understand the protocol demands that I get as much information off of this station as possible.
Speaker 22 However, due to the perceived threat to the outside world, I have made the decision to initiate the abyssal lockdown of protocol, destroying the station.
Speaker 22 Dr. blackwell agrees
Speaker 22 three
Speaker 22 two
Speaker 10 right crew listen up
Speaker 10 we have a very rare opportunity thanks to the sharp eyes of a fishing boat that picked up a distress signal from one station Ranbior.
Speaker 10 A geothermal power station at the bottom of the ocean, this facility has been lost to us for over a decade.
Speaker 10 But fate, or perhaps something stranger, just joking, has brought Rambior back to our attention.
Speaker 10 And our generous benefactor has not only financed this expedition, but has uncovered a piece of communication that actually escaped the station. That video of Admiral Anders that you saw earlier.
Speaker 10 Since this message, there has been no communications with Rambiore and we haven't been able to locate it until now.
Speaker 10 Your mission is very,
Speaker 10
very clear. Investigate the Rambior station.
We need to ascertain what actually happened and if it can be salvaged, put back into a serviceable status.
Speaker 10 So each one of you have been brought here with a unique skill that will help you achieve said mission.
Speaker 10 It's at this point that you, all of you, find yourself sat in front of these big windows aboard the Thresher.
Speaker 10 You sit around this dimly lit table, there's lots of gears and wires and things, as Captain Atticus is kind of droning on, perhaps a little bit too much, going into illicit detail.
Speaker 10 You get the feeling that maybe Captain Atticus one day wanted to be a performer and instead ended up doing this. He's really taking the spotlight.
Speaker 10 As your attention sort of comes back,
Speaker 10 Emily.
Speaker 13 Yes.
Speaker 10 You are our leading expert on Atlantic.
Speaker 10 Been studying all of this for a number of years and I understand that you actually think that you have some sort of layout or an idea of the layout of this station.
Speaker 27 I believe through my research I've put together a couple of papers that could be very useful in this.
Speaker 10 So, she'll be indispensable when it comes to navigating the the station itself. Then we've got Damon.
Speaker 10 Damon Adams, you're the muscle of the operation, so if things get hairy down there, which they won't, but if they do, stay close to Damon, you'll be fine.
Speaker 19 I got a question.
Speaker 19 Have you got a cripple with us today?
Speaker 19 Oh,
Speaker 10 well, okay, listen.
Speaker 10 It's very important that everyone here gets through the mission, okay?
Speaker 10 And you'll have I'll have you know that this is actually Hercule,
Speaker 10 a renowned explorer.
Speaker 10 He's done this millions of times.
Speaker 19 I appreciate the support, Captain Attikas, but
Speaker 19 I think my work speaks for itself.
Speaker 19 It's gonna make me life much harder. Fine.
Speaker 10 Fancy gentleman. I'm sure you'll make do, Damon.
Speaker 12 Then, Valerie.
Speaker 10 Valerie has an unparalleled master of those fancy doodads and gadgets that light up and make things.
Speaker 5 Val is fine.
Speaker 10
Right, okay, sorry. Val, yeah.
Val knows the doodads and stuff. I don't pretend to know, but I reckon if you're going to get around, you probably need some.
Speaker 5 If it's got vows, if it's got a keyboard, I'll get you in.
Speaker 18 Okay, right.
Speaker 10 And,
Speaker 10 well, last but not least, we have Beatrice.
Speaker 10
Sorry, did you prefer Betty? Yeah, Betty, Beatrice. You know, only my mum and dad really call me Beatrice anymore, so Betty's fine.
Betty's fine. Sure.
Speaker 29 Hey, hi, everyone.
Speaker 10 Well, Beatrice, here is the mechanic, so if we're going to get this station back online, I reckon, you know, you're probably going to have something to do with it.
Speaker 10
Yeah, I'm not as fancy as Val here with like all the knowledge and stuff, but if it's got sprockets and gears and can be done with some oil grease, I'm your gal. So make them turn.
Yeah, nice.
Speaker 10 So
Speaker 10 does anyone have any questions, thoughts, feelings?
Speaker 31 No?
Speaker 10
Marvelous. Great.
And we can get going.
Speaker 19 No, I'm joking. Does anyone actually have any questions? I would like to know more about this abyssal protocol.
Speaker 10
We don't have any more information on this station. Atlantec, it seems we're pretty secretive about all of that stuff.
Literally, all we have to go by is a location and that.
Speaker 10 So we don't even know if the station's still in operation? We don't even know if it's still there? It could be in tatters, yeah. You did say something about a mutinous crew.
Speaker 10 Maybe one of them was acting all crazy or something. It's possible.
Speaker 10 The pressure does have strange effects on people. And it's at this point you hear a little...
Speaker 10 Hi, everyone.
Speaker 10 I'm Matthias.
Speaker 10 I'm going to be the doctor. So if anyone gets in trouble, let me know and I'll get you fixed up.
Speaker 10 Great. So as you are
Speaker 10 as the sort of briefing starts to wrap up, if anyone has any more questions for either Atticus, the doctor, or anyone else, then all sort of essentially free to wander about the ship as you're making your descent.
Speaker 10 You see outside these big, vast windows
Speaker 10 now
Speaker 10 here that like you can see the occasional kind of like rock formation or kind of coral
Speaker 10 and light is sort of slowly getting dimmer and dimmer as you're nearing the point where even light itself can't penetrate any further.
Speaker 19 Madame Wasworth, you've been doing research on Atlantic.
Speaker 27 Not Atlantec specifically. Well,
Speaker 27 have you heard of the Forgotten Spirit?
Speaker 27 No.
Speaker 27 You haven't heard of it?
Speaker 27 This is a journal I run.
Speaker 27 I travel around the world researching
Speaker 27 the spiritual realms, the occult.
Speaker 27 And I've reason to believe that something about Atlantech is at the heart of it.
Speaker 27 I've been putting together an expose.
Speaker 27 That's why I'm here.
Speaker 19 You think that this
Speaker 19 corporation is somehow involved in
Speaker 29 spiritual?
Speaker 27 It is not something I think, it is something I feel.
Speaker 27 As is everything in these matters.
Speaker 27 What are you, a doubter?
Speaker 19 Oh, no, no, of course.
Speaker 6 What you feel, that.
Speaker 10 You know, like a hunch or something like that, you know?
Speaker 27 There are things around us that are not just what we see.
Speaker 27 In the study of the mysteries,
Speaker 27 I mean, this is where humanity finds answers.
Speaker 5 Oh my god, I thought you worked for a proper paper. You worked for a ghost.
Speaker 27
It is a proper paper. Thank you.
We have many followers.
Speaker 5 You've seen a little ghost down at the bottom of the ocean waiting for us.
Speaker 27 Perhaps.
Speaker 27 And you have no way of knowing, do you?
Speaker 5 Well, we'll find out soon enough.
Speaker 19 No one is attacking you here.
Speaker 19 I can certainly understand that at the bottom of the ocean, sometimes
Speaker 19 you will see things that you cannot explain with science.
Speaker 26 Yes.
Speaker 27 Have you been down there before?
Speaker 19 Most of my work has been deep ocean benthic diving, so yes.
Speaker 19 I've never been to this base, though.
Speaker 10 So you're a real like underwater explorer?
Speaker 19 Yes, madame.
Speaker 10 Oh, kind of like our own Captain Nemo from 2000 Leagues Under the Sea or something like that.
Speaker 19 Ah, yes, the Captain Nemo. Close.
Speaker 10 Anyway, anyone want a coffee or anything? I can go get something. It sounds like, you know, something to break the pressure in here or something.
Speaker 10 Yeah, I could do a team building exercise or something if you guys want.
Speaker 11 A what?
Speaker 10 Team building, you know, like
Speaker 10 and they just sort of see picks a sort of small ball out of his pocket and just sort of throws it at Damon.
Speaker 2 Catch it.
Speaker 2 Look at it.
Speaker 2 What do you want me to do with this?
Speaker 10 Uh, you pass it to someone else, and then uh, and then they uh catch it,
Speaker 10 and then they throw it to someone.
Speaker 15 I don't, I don't, I don't know if I'm calling me a dog.
Speaker 10 Oh, no, no, no, no, no. If anything, I'm the dog.
Speaker 26 It's me. Rough?
Speaker 26 No, oh, God.
Speaker 15 Just pass it to Betty. No.
Speaker 10 Thanks. Uh,
Speaker 26 I'm uh okay.
Speaker 10 that's how he introduced himself.
Speaker 26 Whew
Speaker 27 will we need a doctor?
Speaker 19 I think it's probably a good idea.
Speaker 10 I mean, when they talk about these mutinous crews, like, you know,
Speaker 10 they're not gonna be like, they're not gonna attack us or something, are they you know we're coming to help them right so well how how long has it been abandoned yeah not to be morbid or anything but it's been over ten years so they're long dead finding anyone down there alive no but they they would have had supplies and stuff right i mean they were they were
Speaker 10 if the station's not operational they wouldn't have had power
Speaker 10 oh
Speaker 19 without power you cannot filter oxygen
Speaker 19 If they did not starve to death, they most certainly suffocated.
Speaker 27 So yes, go so there might be ghosts.
Speaker 10 We talk about no ghosts and nothing. Me the jitters.
Speaker 10 It's alright. Emma could fight ghosts, right?
Speaker 19 I'll tell you, son.
Speaker 19 The worst monsters that we're gonna find down there are gonna be ourselves.
Speaker 19 Live humans.
Speaker 19 The darkness can do to you.
Speaker 19 Just do your job, huh?
Speaker 24 Yeah, yeah.
Speaker 29 I'll do my job.
Speaker 19 Don't worry about that.
Speaker 19 Or are you here to ensure that we do our jobs?
Speaker 19 Do your job and you'll be safe.
Speaker 19 I see.
Speaker 27 You don't mind me asking who hired you?
Speaker 26 Wouldn't you like to know?
Speaker 19 Yes, actually, I would.
Speaker 10 I would just like to point out, you are all being paid a handsome sum, and part of that contract that you did technically agree to was that certain questions wouldn't be answered.
Speaker 10 You're paid enough to not know the answer to certain questions, and I do think that perhaps some level of anonymity for those involved is
Speaker 10 ideal for the mission's success.
Speaker 10 Yes, Captain
Speaker 19 Dead men cannot spend money.
Speaker 19 True.
Speaker 19 On the bottom of the ocean, there are no mistakes,
Speaker 19 only tragedies.
Speaker 19 So perhaps it is worth it for us to work together in this case.
Speaker 19 If only for survival and our own personal interest, yes?
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Speaker 1
Tron Aries has arrived. I would like you to meet Aries, the ultimate AI soldier.
He is biblically strong and supremely intelligent.
Speaker 2 You think you're in control of this?
Speaker 2
You're not. On October 10th.
What are you? My world is coming to destroy yours. But I can help you.
The war for our world begins in IMAX.
Speaker 3
Tron Aries, dated PG-13. Maybe inappropriate for children under 13.
Only in theaters October 10th. Get tickets now.
Speaker 34 So, um, I was just parking my car, and then I saw you. A Gecko.
Speaker 33 Huge fan.
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Speaker 34 I know you get asked this all the time, but could you sign it?
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Could you sign it again?
Speaker 7 Anything to help, I suppose.
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Speaker 10 We now return to Thrusher.
Speaker 10 So as you all
Speaker 10 now kind of filter out of this main briefing room. Is there anything that anyone would like to do, anyone would like to go
Speaker 10 before we arrive at the next point?
Speaker 27 I would like to walk around taking photos.
Speaker 25 Of course.
Speaker 27 I'd like to document the ship
Speaker 27 as well as anything I see outside the windows.
Speaker 19 How are we supposed to navigate if you hold all the cards and now you are dead?
Speaker 27 I must
Speaker 27
also say that while I know some, I don't know all. I just have what I've pieced together for my research.
I don't know how accurate it is, I haven't yet been able to put it into play.
Speaker 27 That being said, I'm happy to give a bit of a debrief.
Speaker 19 Um, so are these plans based on your research, or is this more of your
Speaker 19 intuition
Speaker 19 with a journalist here?
Speaker 15 You or her?
Speaker 27 And I would say with any journalist, it's a mix of both, no.
Speaker 27 I see.
Speaker 27 If I were to sit everyone down and give a bit of an explanation of the layout,
Speaker 27 can I roll for how.
Speaker 13 Yeah, for sure.
Speaker 10 Yeah, let's absolutely have our first roll. Give me a
Speaker 10 focus.
Speaker 10 Give me a focus roll.
Speaker 10 Do you want to spend a drive to add dice? You You can spend a drive if you would like to add some dice.
Speaker 27 I will spend a drive to add dice.
Speaker 25 Go for it.
Speaker 27 Might as well.
Speaker 19 Can I ask, given my understanding of how
Speaker 19 nautical layouts work,
Speaker 19 can I watch what she is doing and contribute the drive if perhaps I see something that, for example, doesn't make sense that we're about to add a drink?
Speaker 13 Yeah, 100%.
Speaker 15 Yeah, absolutely.
Speaker 10 So you can take another drive. All right.
Speaker 27 Oh, one, six.
Speaker 15 Okay, and what were the others?
Speaker 27 One and one.
Speaker 10 One and one. Okay.
Speaker 10
Thank you. So you got the six.
Amazing.
Speaker 10 So I think as you're kind of recalling or piecing things back together, what you have essentially is like a collection of areas and sort of an idea of like what they did.
Speaker 10 And this is all from kind of pieces of sort of random like journals or things like that that kind of has made their way back up to the surface. So you kind of know the description of like an area.
Speaker 10 So for instance, you know that like where you will go down into is called the Hevarin Ascent.
Speaker 10 And it's this like long, it was sort of described as this long vertical
Speaker 10 almost like transport hub that connected it to
Speaker 10 the sort of next layer up and things like escape pods and like hatches and stuff that was like intended to be very easy for you to get in and out
Speaker 25 and obviously out of the water.
Speaker 10 And I think with that as well, you'll probably also know two other key areas were Billow's Reach.
Speaker 10 Billow's Reach was an area,
Speaker 10 I think maybe it's unclear exactly how it worked or what the purpose was, but essentially where it could redirect ocean currents
Speaker 10 with these sort of
Speaker 10 like there was a set of controls essentially that allowed you to redirect ocean currents.
Speaker 10 And then the Dover Well, and the Dover Well was the water purification
Speaker 10 like center.
Speaker 27 So I describe that for everyone and I draw out a loose representation of sort of what I'm imagining.
Speaker 27 There are some big patches of emptiness where I don't know how things connect, but the big things you see are the ascent, the escape ports, the Billows Reach, and the Dover Well.
Speaker 3 That's real handy. Thank you.
Speaker 27 So I believe we'll be entering through the Hoverin Ascent.
Speaker 27 Okay.
Speaker 10 Do we know exactly what kind of are we going to have to go out in like diving suits? Is there gonna be like, you know, are we gonna connect to this thing?
Speaker 10 Do we not have any knowledge of what equipment we might need to take with us?
Speaker 10 Uh the the captain will say
Speaker 10 we
Speaker 10 unfortunately don't really know exactly what we're gonna find as and when we get there. Obviously if we get there and it's just a bunch of rubble then you know kind of
Speaker 10 just exploring it'll be suits, etc.
Speaker 10 We'll try and take the thresher as close as possible and then
Speaker 10 if there's not a clear docking point something that's compatible with the ship will have you go out in the in the suits yeah
Speaker 10 which does remind me as well make sure to pack light any gear it's unwise as I've been advised by Hercule for you to pack too many heavy objects keep it simple and just to what you need
Speaker 19 Even if it turns out there is an airlock that is intact nine years I don't know how much damage has been done by salt water to the seers
Speaker 19 I would certainly recommend that we are all in diving suits in case we do have to go extravehicular or perhaps we lose pressure inside.
Speaker 10 So I think that you're all kind of floating around. The doctor comes and checks on each of you, clears you, give you a clean bill of health.
Speaker 10 As you can hear someone over the tanner say, I think we've got something, we're getting pretty close.
Speaker 10 As you can see, the light outside is becoming extremely, extremely dark.
Speaker 11 You all,
Speaker 10 I think, feel that sense of like the pressure.
Speaker 10 This ship does a good sense of equalizing it, but as you're getting down into this darkness, into this blackness, the sort of slightly oppressive nature of the ocean itself and that endless blue kind of beyond,
Speaker 10 especially for
Speaker 10 probably the four of you who haven't really done this before,
Speaker 10 it's sort of
Speaker 10 something quite
Speaker 10 extreme to look at and to see.
Speaker 10 So, I would love actually if I could get the four of you to make me a
Speaker 10 we're going to say a sense
Speaker 16 check, please.
Speaker 10 So, if you don't have any die, if you don't have any die, then you roll two and you give me the worst of the results.
Speaker 15 Oh, well, that's fine.
Speaker 19 Five.
Speaker 17 Oh, wow.
Speaker 10 Okay, next success.
Speaker 26 I got a three.
Speaker 24 Three,
Speaker 24 three.
Speaker 10 Failure, failure, and then six, and then
Speaker 25 mixed success.
Speaker 17 Okay, perfect.
Speaker 10 I think as you're looking out of this window,
Speaker 10 that kind of endless blackness is almost like that moment where
Speaker 10 your depth perception suddenly gets a little bit warped and strange, and I think you feel almost like your mind gets like pulled somewhere slightly out of your own body.
Speaker 10 And I would like the two of you to take a brain mark, please.
Speaker 10 As you can feel a sense of like
Speaker 10 the pressure sort of gets to you and you have a moment where it's hard for you to actually stay focused on what you're doing.
Speaker 10 And I think for the mixed success, you feel
Speaker 10 something...
Speaker 10
I think you feel it's maybe in a slightly different place. It feels more like rooted in your body.
And I think that because of that, you're able to resist any sort of damage or...
Speaker 10 effect but there's something deeply uncomfortable which sits as you're slowly descending.
Speaker 10 And I think you've got enough to be getting on with on the on the ship, you know, making sure that it's maintained, that maybe you're just not actually paying as much attention as you need to.
Speaker 10 Looking out and actually seeing it's quite beautiful in a way, kind of admiring the beauty of it.
Speaker 19 So, as we are circling the base,
Speaker 19 is the thrasher using spotlights to highlight? I'm assuming it's pitch black out there.
Speaker 10 So, as the ship descends, you
Speaker 10 feel that you see these spotlights do come out, and the Thresher gets to the edge of this giant, what seems to be like a cliff face in the ocean, below darkness.
Speaker 10 There's a moment just as the ship kind of tips over the edge and starts to descend out even further, spotlights lighting the way.
Speaker 10 There's a rather slightly alarming moment as suddenly the pilot has to sort of pull back all of a sudden as you meet this rocky sort of floor almost.
Speaker 10 You can see there's a couple of holes in this in the ocean bed here.
Speaker 10 And off to one side, you see this giant, kind of billowing, kind of like bubbles and like sediment all kind of filing through so aggressively, a giant hole.
Speaker 10 And I think absolutely as part of the brief, and also any information that you have, you know that when the station is fully operational, that
Speaker 10 sort of geothermal vent is like closed essentially.
Speaker 10 So you know looking down that that the station is underneath this like almost like layer of rock and sediment.
Speaker 19 The captain looks buried.
Speaker 10 It seems to be whatever it is like underneath a layer. Maybe there's like a sort of a cave or something like that.
Speaker 10
The captain say, Okay, yep, good news and bad news. We're pretty confident we found it.
The only issue issue is
Speaker 10 this is as close as we can get.
Speaker 10 We could
Speaker 10 in a pinch try to get through that vent, but we'd risk destroying the ship in the process. So I think the best course of action is we'll get you to suit up and head down these
Speaker 10 hatchways, if you will.
Speaker 27 AQ?
Speaker 27 Any advice before we go?
Speaker 19 This geothermal vent proves to be very challenging for us. That hot water is coming out superheated,
Speaker 19 and the water surrounding it is very cold. You will have massive turbulence outside.
Speaker 19 We will probably be relying on the strength of our protector here to keep us safe.
Speaker 19 Did you serve in the Navy, good sir?
Speaker 19 So many questions. I'm simply trying to find out if you have experience
Speaker 19 this level of benthic diving, you know how to keep us safe out here.
Speaker 19 Don't worry.
Speaker 19 We got your back.
Speaker 19 I'm gonna use my reed.
Speaker 16 Do it.
Speaker 19 And I'll add my gilded.
Speaker 26 Yeah.
Speaker 19 Mixed success five.
Speaker 35 Mixed success, okay.
Speaker 10 With a
Speaker 10 mixed success, how
Speaker 10 confident and assured does Damon feel?
Speaker 7 I think he's
Speaker 19 there is definitely a a sense of um
Speaker 19 nerves that I think you can you can gather, but there's also you don't know whether those nerves are
Speaker 19 excitement
Speaker 19 or fear.
Speaker 10 So as the uh ship is being prepared for the five of you, six of you, disembark, including the doctor, you'll be diving in pairs.
Speaker 10 The main reason for diving in pairs is so that you can keep an open line of communication with that person, and that if someone, for whatever reason, should start to panic, they won't then cloud the
Speaker 10 communications for the rest of you.
Speaker 10 So you all suit up. And I'm going to introduce the first of our sort of different mechanics that we've got going on.
Speaker 10 It's less of a mechanic, more of an optional thing, which is that in this world, because as you perhaps have sensed, there are some
Speaker 10 different opinions and feelings at the table. So I'm going to invite the players at any point to hand me a note or
Speaker 10 to sort of essentially, whether it be a feeling that they have or something they would like to do specifically.
Speaker 10 So as we go to leave the ship, is there anything that anyone would like to do, whether they want to tell me out loud or pass me a note, you are more than welcome to
Speaker 10 thank you so much
Speaker 19 okay i would like to do something inside the submarine before yeah i exit
Speaker 10 so currently the submarine is hovering yeah and the spotlights are out yeah they're sort of searching you see they're still kind of trying to search for like a larger opening that they might be able to get the sub through but but it's sort of completely in vain at this point.
Speaker 10 Alright, uh,
Speaker 19 Erki de Potan
Speaker 19 limps his way to one of the windows
Speaker 19 and asks the captain
Speaker 19 Captain Atticus, can you turn off the lights inside the cabin, please? Uh
Speaker 19 yeah.
Speaker 19 Can you turn off the spotlights as well?
Speaker 10 As well?
Speaker 10 We'd be blind out here.
Speaker 25 Can I ask why?
Speaker 19 I just want to take a look for myself.
Speaker 25 Okay, but briefly.
Speaker 10 20 seconds? Understood.
Speaker 10 He sort of walks off, and then you feel the kind of ripple down the sub itself.
Speaker 19 And then
Speaker 10 the lights go out. underneath.
Speaker 27 What is going on?
Speaker 10
And you all find yourself in complete darkness. I would love, let's say, a survey roll from the four of you.
Oh, good. Unless anyone specifically is in the room and has heard that conversation.
Speaker 27 And I'm going to use a gilded on that.
Speaker 10 If you, yeah, if surveys were gilded, yeah.
Speaker 11 Five.
Speaker 10 I'm going to spend a drive. Yeah.
Speaker 27 Five.
Speaker 10 Five.
Speaker 27 And I'm going to recover.
Speaker 15 Okay, perfect.
Speaker 5 How high stakes was that?
Speaker 10
It's not super high stakes. It was just a little moment of three? Okay.
This is actually a good opportunity for me to introduce
Speaker 10
a second mechanic. This is called, this is going to be a new panicked condition.
So when something shocking,
Speaker 10
scary, monumental happens, I will ask you to roll a relevant roll. And if you fail or get a mixed success, you have a chance of becoming panicked.
And this is where you start to breathe.
Speaker 10 rather heavily. So should you be hooked up to your oxygen tanks right now, you might start burning through your oxygen a little quicker than perhaps you would normally.
Speaker 10 So for this instance, we'll say that you, the sort of four of you,
Speaker 10 it's not extreme. You manage to kind of stay yourself, but you feel that kind of flutter in your heart and your breath quickens briefly, but you
Speaker 10 kind of, you know,
Speaker 16 let it go.
Speaker 16 Great.
Speaker 19 Is anyone of the four of them more agitated or anxious from this than anyone else?
Speaker 19 I do do this for two reasons.
Speaker 19 The first is to get you psychologically comfortable with the fact that you will be in the black most of the time.
Speaker 15 Oh, Golly.
Speaker 19 Your intuition will serve you well out here.
Speaker 19 He walks to the glass.
Speaker 19 I put my hand and my forehead to the porthole, and I just take a second
Speaker 19 and
Speaker 19 feel the ship.
Speaker 19 And then he has these lightly blue-tinted glasses.
Speaker 19 And he takes them off, folds them, puts them in his pocket, and
Speaker 19
kind of shields either side with his hands to avoid any ambient light from the controls. And I'm just going to take a long look.
And while I do that, I'm going to explain.
Speaker 19
Your eye has two parts. The center of the fovea uses cones.
This is how you see color.
Speaker 19 That will serve you not at all out here in the dark.
Speaker 19 The periphery uses rods.
Speaker 19 They do not detect color, but what they do detect is movement.
Speaker 19 If you find yourself in the dark out here and you want to see something, don't look at it.
Speaker 15 Look aside.
Speaker 19 And I'm just going to kind of soften my gaze and allow myself to just look out as far as I can. I'm looking for any kind of movement whatsoever.
Speaker 10 Okay, let's make this a survey room.
Speaker 19 A three and a two.
Speaker 10 Three and a two.
Speaker 29 With
Speaker 10 as you as you look out, I think that there is a moment of
Speaker 10 not
Speaker 10 doubt, but it's almost like, I think, struggling to actually understand what you're looking at. Because the formation of the rock,
Speaker 10 there's almost like a moment where, as you soften that gaze, you could swear you feel the rock start to like move and warp slightly.
Speaker 10 And I think that as it essentially happens to your whole field of vision, almost like one of those kaleidoscopes where suddenly everything kind of shifts, you can't help but snap yourself out of it.
Speaker 10 And as you do, the sort of rock seems to snap back as well.
Speaker 27 What did you see?
Speaker 19 I saw nothing, and that's the problem.
Speaker 10 Talking about all those rods and cons, a smart guy to have on our side.
Speaker 26 Oh, geez.
Speaker 10 Okay,
Speaker 10 so with that, we are going to get suited up into our diving suits. As we go to suit up,
Speaker 10 I will just stop by my bunk cabin and head inside, grab a few tools and things like that that I think I'm going to need.
Speaker 10 And then part of it is I'm going to take out from a little kind of leather purse
Speaker 10 two movie ticket stubs and I'm going to keep them in my jacket. Can you make me a hide roll, please?
Speaker 17 Yeah.
Speaker 17 Okay.
Speaker 15 Four. Four?
Speaker 11 Okay.
Speaker 25 Thank you very much.
Speaker 10 So, with that, you are taken through and you begin suiting up, putting on the suits as we begin our dive down to the Rambior geothermal power station.
Speaker 10 We will return after this short break.
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Speaker 10 We now return to Thrasher.
Speaker 10
Right, diving pairs. Damon, you're with Hercule, Betty, you're with Val, and Doc, you're with Emily.
Remember, keep it quiet, keep it calm, and you'll be alright.
Speaker 10 Make your way down to the station, and we'll seize you on the other side.
Speaker 10 Good luck crew
Speaker 23 You can take the lead monsieur Adams I'm
Speaker 23 slower now in my old age
Speaker 23 Still don't understand why me got a cripple on me hands
Speaker 23 Not everything is about physical might, Monsieur Adams.
Speaker 23 I have already lived
Speaker 23 far longer than most of the able-bodied seamen that I joined with.
Speaker 23 I'm a bit worried about all of this, because, you know, everybody on that ship, it was getting pretty tense up there, right? Wow, yeah, that's just people, you know.
Speaker 23 You'll be alright.
Speaker 20 You think so?
Speaker 23 Oh, okay. May,
Speaker 23 you run with me.
Speaker 22 Run with you? Yeah, you'd be alright.
Speaker 10 Maybe we should just keep talking instead, though.
Speaker 23 You know, I know the quiet's good, but, you know, we should just keep...
Speaker 23 Keep it going so I don't lose my mind. Maybe.
Speaker 23 You won't.
Speaker 20 Just your soul.
Speaker 11 Darkness.
Speaker 10 Your senses feel starved. No light.
Speaker 10 Little sound.
Speaker 10 Just the endless void.
Speaker 16 of the ocean.
Speaker 10 Your torchlight extends out and hits nothing.
Speaker 10 Until eventually a fleck of bioluminescence drifts across your view and you see a door.
Speaker 8 The entrance to Ranbior.
Speaker 10 You find yourself emerging as these two doors kind of pry themselves apart.
Speaker 10 See, still in your suits,
Speaker 15 Out to this sort of dark room.
Speaker 10 A few things float by, the occasional fish.
Speaker 10 There appears to be like a pocket of air up right at the top.
Speaker 10 And I think the first thing that you notice is it's very cramped, and there appears to be some little seats, like seated areas,
Speaker 10 which
Speaker 10 there's like one seat, two seats, one missing, and then like a fourth seat.
Speaker 10 And as you make your way out and into this kind of dark and murky room, you can see now very clearly a door to the right and a door to the left
Speaker 30 as
Speaker 10 who do we think's feeling would we think would step out first out of this kind of shaft and it in the middle of the I think I probably would given that I believe I have a bit of a layout. Okay.
Speaker 10 As you step out
Speaker 10 something immediately kind of like bumps into your side
Speaker 10 as
Speaker 10 sort of
Speaker 10 parts of a skeleton
Speaker 10 a skull just kind of bumps into you you see an almost perfect bullet hole in the center of the forehead and then i think as that bumps into you you see the other bones that make up this person now filling the room
Speaker 10 the um at which point the doctor having changed the channel to make sure that you're all you know everyone can hear him goes i don't think there's much i can do for that one
Speaker 10 Okay, sorry.
Speaker 24 I don't like that.
Speaker 13 It's just
Speaker 10 there's got to be maybe a place that some people could still be okay down here. Maybe a storeroom or something, maybe?
Speaker 29 Maybe?
Speaker 25 Maybe? Yeah.
Speaker 24 Sure.
Speaker 10 Why not?
Speaker 10 Um, anyone who would like to, go ahead and give me a survey roll.
Speaker 30 I'll do that.
Speaker 10
I'm not gonna do it. I think I'm too caught up in some thoughts right now.
Absolutely.
Speaker 10 Oh, well, well.
Speaker 10 Okay.
Speaker 10 So we have a three,
Speaker 17 a five,
Speaker 24 a three,
Speaker 15 two, and a two.
Speaker 10 So I think as you're kind of now, all of you kind of dispersing, perhaps checking over certain areas, and you can see there are all these kind of, as was kind of alluded to by Val, all these sort of little dials, checks,
Speaker 10 you know, little kind of gears and things like that. There's still pockets of like air that seem to kind of, like bubbles that seem to like flow out of a pipe or something like that.
Speaker 10 And nature has largely reclaimed this area of the ship. It does seem almost like a sort of mini aquarium with just with bones floating in it.
Speaker 10 And I think as you're checking around, you do,
Speaker 10 I'll say that with the with the five, kind of like rub off a bit of a kind of
Speaker 10 above this like little keypad on the door, there's a little thing that says billows reach on the left door.
Speaker 10 It seems that the panel is a bit broken on the other side and you can't make out, but you would assume that that would probably be the Dover well,
Speaker 10 based on the information that you got earlier.
Speaker 27 Could I take up my camera and take a picture of that?
Speaker 24 Yeah, absolutely. Yeah.
Speaker 10 And
Speaker 10 I think something catches your eye. There is a
Speaker 10 almost like a a lanyard and on the end of it there is this sort of box that seems to be in some sort of like airtight, uh almost like leather pouch and it's just sort of slowly floating a little ways ahead of you.
Speaker 17 I'll
Speaker 19 gently reach out and grab it. Is there any sort of inscription or anything on the case?
Speaker 10 No, it seems to be sort of well worn and um and used, but it does seem that like it's still like sealed
Speaker 10 sealed like airtight yeah so you'd assume that whatever's inside is probably unharmed
Speaker 19 and may not be
Speaker 19 something that i want to subject to water so i will wait until hopefully we find some place dry before i try to open it well um
Speaker 10 You know, probably one of the first things we should do is get the power back on, right? You know, that's gonna help us get around, maybe figure out what happened down here.
Speaker 10 I don't suppose you would know exactly where something like that might be located.
Speaker 10 As you say the word power, you hear a little like
Speaker 10 as at the back wall, right in front of you, this little red light suddenly appears.
Speaker 10 And then, what appears to be a sort of clean, almost like pulled torch sheet of like latex, you see a kind of face almost presses itself in and through
Speaker 10 as this simple male's face kind of
Speaker 15 hello
Speaker 31 hi hi hi ha ha oh is there beep beep beep beep beep
Speaker 10 and then i think as you hear some further whirs and clanks this strange sort of automaton like creature with this face seemingly like almost like there's metal behind this silicon kind of pressing the impression of a face into it
Speaker 10 kind of lurk kind of lumbers forward
Speaker 31 you are new I think maybe ha ha or you are new do I know you you know you maybe ha
Speaker 26 Jesus Christ
Speaker 24 Earth
Speaker 31 We are on Earth, you say?
Speaker 26 Ha ha ha.
Speaker 19 Who are you, Tinman?
Speaker 31 Do I am
Speaker 26 Al, Al, Ow, Alvin, Alvin.
Speaker 10 I'm the personal security of the Rambior.
Speaker 5 You got something to do with this? My point at the um skeleton.
Speaker 31 What, what, no, no, no, I saw that was uh uh
Speaker 21 uh gun, huh?
Speaker 14 Bang! Hmm, ah, sorry.
Speaker 27 How long ago was this?
Speaker 14 Da da da da da.
Speaker 28 How long ago is anything I don't have a reference, I think?
Speaker 26 think.
Speaker 26 A long,
Speaker 28 long time, maybe.
Speaker 29 It's like goddamn Robbie the robot over here.
Speaker 10 What the hell is this?
Speaker 30 Uh, who, who, who, who, who, who, who, who is that?
Speaker 10 It's just a guy in a movie.
Speaker 10 What, what, what is a movie?
Speaker 10 Okay, we're getting off track here, but.
Speaker 5 I brought um a chunky, like, tablet. It's ruggedized, right?
Speaker 26 Waterproof. Yeah.
Speaker 5 Can I like interface with you?
Speaker 10 Yeah, absolutely. All right, make me a focus role.
Speaker 10 I think you essentially, like, on this little kind of rugged-looking
Speaker 10 tablet, you see there's like a number of cables and sort of dials on the outside, and all these cables, you're like filtering through, like, checking the kind of connection point.
Speaker 10
Like, no, no, jamming different things. Like we all do, trying to desperately find a USB-C and not being able to find one.
That's what's happening right now.
Speaker 13 All right, I put it in the corner.
Speaker 5 And then I turn it the other way, and
Speaker 5 I turn it the third way.
Speaker 13 Yes, and that's it.
Speaker 5 I'm going to drive on this one as well.
Speaker 29 Okay.
Speaker 19 Oh.
Speaker 5 Well, I don't like any of those.
Speaker 10 Would you like to burn a resistance?
Speaker 5 I would love to burn a resistance on that.
Speaker 10 Go ahead and burn a resistance. That means you get to re-roll.
Speaker 10 You don't get to re-roll the drive. You have to spend another drive if you want to.
Speaker 17 All right.
Speaker 27 Well, could I add a drive to it? Yeah,
Speaker 10 how would you assist, do you think?
Speaker 27 That's a good question.
Speaker 27 I could say,
Speaker 27 you know, in my research, I came up with, oh, yeah. I believe that there was, you know, something about these security robots that patrolled.
Speaker 10 And do I have
Speaker 27 a thought or anything that I may have come across?
Speaker 10 Yeah, I think there's like enough of a
Speaker 10 like you would have got enough research on just like general Atlantec kind of construction, I think, that maybe there's like stuff that makes no sense to you, but I feel like you're someone who's probably like who researches things to a point where like they know the words, but maybe they don't actually mean anything.
Speaker 10 So I think it's essentially like you could offer up a few words being like, they mentioned like a this thing and a this thing, and then maybe it'll be like, oh, a bionar is.
Speaker 13 You know what I mean?
Speaker 27 A what? A bionar
Speaker 27 is it?
Speaker 27 A collection quarter
Speaker 27 choralling device.
Speaker 5 A choralling device.
Speaker 24 All right, okay.
Speaker 5 All right, I'll look for that.
Speaker 19
While she is working, I'm going to try to keep Alvin's attention so it's not necessarily paying attention to what Val is doing. Yeah, yeah, okay.
Alvin, my friend.
Speaker 28 Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yes, yes.
Speaker 19 You have been injured, my friend, or perhaps just worn down over time.
Speaker 10 I must say, since it looks different
Speaker 10 in here.
Speaker 10 Much, much different.
Speaker 28 There are more of you now than there was, was what what was
Speaker 5 because they all dead now.
Speaker 13 Alvin.
Speaker 10 did the
Speaker 10 last time in there was two people and it hit it hit it hit here
Speaker 19 at least yes
Speaker 15 six six yeah yeah yeah you um
Speaker 10 sort of uh make a connection and i think you start to see kind of like data and things like that um sort of lots of zeros and ones start spilling down and you're kind of trying to read across the lines of code and you and you can see there's like parts that are corrupted but absolutely with you know a little bit of reworking you start to kind of place a few lines of code like back where they should be and there is a noticeable kind of shift self-like ah oh oh that i did
Speaker 16 that thank you that feel feels better
Speaker 10 so much better
Speaker 10 all right alvin mate what can you tell us well well i i uh what was was was tasked with with uh making sure that nobody uh came or went that should should not
Speaker 26 come or or go.
Speaker 10 This is the only
Speaker 10 personal
Speaker 10 escape route from the the the station.
Speaker 10 Otherwise you needed the
Speaker 31 vehicular
Speaker 10 support.
Speaker 19 And Alvin, do you have any record of anyone entering or leaving?
Speaker 10 Yes, yes, yes, yes, yes. There was two two two two people came came in and one.
Speaker 10 One was was was shot.
Speaker 11 Bang.
Speaker 21 There.
Speaker 10 And then one, one took
Speaker 10 the seat and
Speaker 24 left, left.
Speaker 27 So that's the three versus the four?
Speaker 10 Yes, that is
Speaker 10 the missing one there. Do you know the name of who got out? I think it was.
Speaker 10 Nope.
Speaker 10 Maybe one more focus roll.
Speaker 15 All right.
Speaker 13 Can I add a
Speaker 5 die because I'm using a computer?
Speaker 10 Yes, absolutely you can.
Speaker 10 This is one of your abilities.
Speaker 17 Alright.
Speaker 5 Five.
Speaker 10 Five? Okay.
Speaker 10 You get a...
Speaker 21 Black. Ooh.
Speaker 24 Well, well.
Speaker 19 Blackwell, the science officer. Dr.
Speaker 26 Blackwell.
Speaker 5 He went...
Speaker 36 He's the one I went.
Speaker 11 Black well.
Speaker 10 And you see that the complication, this sort of mixed mixed success here is you go black well and just seems to kind of get stuck.
Speaker 10 And as you start trying to, you know, interrogate or ask him, Damn it, come on, black well,
Speaker 26 black well, I'm gonna hit it.
Speaker 10 Make a strike roll, please.
Speaker 19 I am going to make a distance from our fork.
Speaker 19 Okay,
Speaker 19 that's cautious from
Speaker 10 you strike.
Speaker 10 Are you sort of um
Speaker 10 how are you pulling a punch here or are you just sort of
Speaker 19 just like almost like giving it a little bit
Speaker 18 No, come on, what happened?
Speaker 25 Where'd he go?
Speaker 19
It was making too much noise. Master Boku, Mr.
Adams,
Speaker 19 you have clearly helped us in our cause
Speaker 10 Blackwell was the lead the lead guy, right? He was the guy who did send that message.
Speaker 19 He was the science officer, from what I understand.
Speaker 27 Oh, that's right, the science officer i believe the the video is from uh
Speaker 27 an admiral is that correct correct
Speaker 19 admiral anders
Speaker 10 anders okay well this doesn't
Speaker 10 we still gotta find out you know where everything is and i think getting the power on still a really good idea because then it's gonna make it a lot easier for us to get around here i think maybe get some of the filtration systems and stuff going back on should we split up you know there's these two different buildings should we what do we do here?
Speaker 19 Before we go anywhere, if you don't mind, Mademoiselle, I would like to ask, Vald, are you able to use your interface to perhaps extract information from this robot?
Speaker 26 I can see what I can do.
Speaker 10 I'll say, given your ability and the sort of information that you've already got there, I'll let you ask me two questions.
Speaker 5 I think there's... I reckon there's enough juice for a couple of questions.
Speaker 5 Can I consult the party for questions?
Speaker 26 Or
Speaker 5 am I, is this.
Speaker 10 I think, so essentially, the reason why I'm saying it's two questions is you're essentially like pulling apart the dates that, like, you know, you're like sort of ripping through files and having to like extract things.
Speaker 10 And as you're doing that, it's becoming less and less stable, right? So essentially, the more you do that, the less sort of coherent the information is.
Speaker 10 So I think it makes sense if it's like a slightly
Speaker 10 more instantaneous thing, but you're just like, I'll check this and i'll check this kind of thing okay i trust you
Speaker 5 i look for a log about the flooding
Speaker 5 like is there a record of what happened uh where the where the um
Speaker 5 the the shell was like broken where the where containment failed sure on the station um
Speaker 10 you uh I'll sort of give it to you in visual form.
Speaker 10 So essentially you watch as
Speaker 10 the you see these doors kind of slide close and then it's all from the perspective of Alvin kind of stomps forward and clearly is trying to like open the doors
Speaker 10 like
Speaker 10 you see these sort of two metallic hands coming up and trying to sort of pry the doors open but they're sealed by like several layers and then Alvin kind of stomps over to a sort of a porthole window and you can see this like little sort of individual pod kind of shooting up and you see it go up and through one of those holes in the top that you descended down through.
Speaker 10 And
Speaker 10 you see that Alvin just starts like hammering at the window.
Speaker 10 And it probably does sort of essentially the file just goes on for the best part of like three months of just Alvin just like
Speaker 10 attacking this window until eventually it busts, broke open, and Alvin eventually sort of found his way back to his
Speaker 24 little
Speaker 29 dog. And is that one of
Speaker 10 the windows in here in this room?
Speaker 29 Yeah.
Speaker 30 Hmm.
Speaker 24 Alright.
Speaker 19 Um
Speaker 5 I'm scan I'm uh scanning the uh data for uh a blueprint. A current blueprint.
Speaker 10 Of the um
Speaker 10 of the station or just any current blueprints?
Speaker 5 Of the station.
Speaker 10
Of the station. Okay.
Um
Speaker 10 yeah, I think that with uh a
Speaker 10 With the roles and everything that you had, I think that you get uh you get essentially like the next layer that was previously revealed. And so you can see
Speaker 10 relatively accurately,
Speaker 10 as described earlier, that the Haverin Ascent, and then we have Phillows Reach Off to the Left and the Dover Well. Then beyond that, you see there is a place called the Colgrave Nexus.
Speaker 10 It's like a, which I think you get like just a line of like sort of experiments or laboratory.
Speaker 10 And then the other side is the Haven Glow Observatory.
Speaker 21 All right.
Speaker 10 Havenglow. Observatory.
Speaker 10 And what are they attached to? Are they attached to the Billows and Dover?
Speaker 10
It seems... Yes, that's a good point.
So it seems that the Billows Reach is attached to the Haven Glow Observatory and that the Dover well is attached to the Colgrave Nexus.
Speaker 10 I will say a crucial thing that you do get here is that
Speaker 10 there appears to be a power source that then connects those two locations.
Speaker 19 So there's a somewhere else that's that's attached to there.
Speaker 10 Okay.
Speaker 19 Brilliant, Val.
Speaker 18 Hi.
Speaker 19 Grateful for your talents.
Speaker 29
Great work, Val. That's real.
That's real sense.
Speaker 12 Cheers.
Speaker 10 What would the party like to do?
Speaker 10 We got these two directions. I mean, they all connect to the power source, but I don't know if it's.
Speaker 10 I guess we got to explore the whole thing, right? That's what we're here to do. That's what we were paid to do, right?
Speaker 19 And it's dark in here. You're using spotlights or something to navigate our way.
Speaker 10 The lights that are attached to your suit, that's the only thing that's drawing attention. There was a very brief kind of red light above Alvin's little face, but that was it.
Speaker 19 Oxygen check. I want to know how everyone is doing.
Speaker 10 Yeah, there are still about five and a half hours of oxygen remaining.
Speaker 16 And you all have an emergency tank with you as well, a one-hour emergency tank.
Speaker 19 Because I'm paranoid, I'm just going to do a really quick once-over on everyone and see if I see air bubbles escaping from anyone's suit or anything that implies any sort of potential failure or breach.
Speaker 10 I'll say that you pretty quickly can, you know, as long as no one there sort of objects to you checking, like everyone seems
Speaker 21 pretty good.
Speaker 27 And would you pass this?
Speaker 24 Thank you so much.
Speaker 15 Is there a door or anything?
Speaker 19 Like, I'm sure there is, but like, what's the door?
Speaker 10 Yes, you've got two doors that you came through, and then you've got a door. So if you're coming out of those doors, you've got a door to the left, door to the right.
Speaker 10 The door to the left definitely goes to the Billows Reach, and you're pretty confident the door to the right goes to the Doverwell.
Speaker 19 So
Speaker 19 I'm going to go towards the
Speaker 15 Doverwell door.
Speaker 30 Doverwell door? Yeah. Okay.
Speaker 10 There's a little sort of keypad on the door
Speaker 10 and it appears that there's like a tube kind of on the other side. Well, sorry, there's a like a
Speaker 10 door, then another door, and then it's like a long tube which seems to connect to like another building.
Speaker 10 And it's like a sort of pretty round tube with like a walkway platform on it uh but that sort of next room does appear to not be flooded
Speaker 10 so it's sealed currently the door yeah could i do a possible um research check to see if i know anything about either of these rooms in my research well i think that you got already that um the billows reach was the one that directed currents and then the dover well was the one that purified um the water the water
Speaker 24 all right
Speaker 19 mademoiselle betty we are probably going to need to manually open these bulkhead doors, right?
Speaker 19 They
Speaker 19 would have been designed to withstand great pressure, so it must be some sort of
Speaker 19 massive
Speaker 15 mechanical lock or something like that.
Speaker 29 Sure, I can take a look.
Speaker 19 We probably need some sort of...
Speaker 19 There should be a ranch or some other type of leverage nearby that we can use to...
Speaker 10 Yeah, I mean, I've got something here I can probably get this open with. Are we all going together or, you know, how do we want to do this? I mean, Mr.
Speaker 10 Damon looks like he wants to head towards the Doverwell. Like, are we all heading there?
Speaker 19 Is there something you are looking for that we can help you with?
Speaker 19 I'm just trying to do my job, ma'am.
Speaker 10 Uh, if I can, sorry, I'm still here. I'm just kind of panicking a little bit.
Speaker 10 Um,
Speaker 10 the uh um
Speaker 10 well the observatory could be useful if we're trying to get a lay of the land, or I guess if we wanna uh the I mean the lab feels like
Speaker 10 less consequential, but I don't know. You know,
Speaker 10 I'm just here to make sure you're not sick
Speaker 16 or anything.
Speaker 10 Which actually does remind me, sorry, when you check his, he's absolutely burned through more oxygen. He's on about four and a half hours left.
Speaker 19 Listen to the doc.
Speaker 19 Go to the observatory.
Speaker 19 Metamatius, you are...
Speaker 19 A nervous individual.
Speaker 30 Ah, ah, well, uh...
Speaker 10 No, I think I, you
Speaker 19 I'm a little concerned that a doctor is so disturbed by dead bodies.
Speaker 10 Uh, well, that's kind of my job, is to not have dead bodies, you see, you know? Uh, and so far, I got a pretty good strike rate.
Speaker 10
In that I don't have dead bodies, not that I do. You know, yeah, I realize how that came across.
That sounded bad.
Speaker 19 That sounded you're wasting time.
Speaker 6 Which way are we going?
Speaker 27 I'm curious to see the observatory. Right.
Speaker 19 We start making a move, and I start moving there. I actually grab the doctor and kind of force him as well in that direction.
Speaker 10
Okay, we're going that way. I'll go up to the door and I'll start, you know, checking for the leverage system or whatever.
Matson, Mr.
Speaker 19 Matthews,
Speaker 19
use your box breathing. You must calm down.
Your consumption of oxygen is getting low. And if you run out of oxygen, it is going to slow all of us down trying to save you.
Speaker 25 Yeah.
Speaker 24 Okay.
Speaker 19 We are all going home. You understand?
Speaker 25 Yep, yep, yep. We're all going home.
Speaker 10 We're all going home.
Speaker 3 There's no place like home.
Speaker 10 This is fine.
Speaker 19
Three second inhale. Hold for three seconds.
Exhale for three.
Speaker 19
Hold for three seconds. Focus on your breath.
Okay.
Speaker 10 I'm so relaxed. Thank you.
Speaker 19 Monsieur Adams, we'll keep you safe. It's so calming.
Speaker 10 Thank you so much.
Speaker 10
This concludes part one of this podcast episode. Part two will be here this upcoming Tuesday at 5am Pacific Time.
We'll pick up this expedition right where we left off.
Speaker 10 Until next time, and we'll be back on board the Thresher before you know it.
Speaker 10 Thresher was produced by 12-sided studios and Paragon Pictures for Critical Role. Original world created by Jacqueline Emerson and Matthew Linton.
Speaker 10
Adapted and homebrewed for gameplay by Jasper William Cartwright. Produced by Sam St.
John. Critical Role producer Kirby Winslow.
Speaker 10 Critical Role executive producers Ben Vanderflute and Annie Kruger, 12-sided executive producers Jess Jewell and Chad Peitel.
Speaker 10 Starring Abubaka Salim as Damon Adams, Jacqueline Emerson as Emily Wadsworth, Jane Douglas as Valerie Sutton, Mark slash Mara Humes as Betty Callahan, Noshia Della as Hercule Dibodine, Travis Willingham, Marisha Ray and Sam Regal were all radio voices.
Speaker 10 Ali Henderson, Owen Tunston and Jess Jewell as Screaming CCTV voice. Multicam director John Cerdivan, 3D artist Owen Tunston, and production designer Gemma Alexander.
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