Wilde Out | Wildemount Wildlings Episode 3 Part 1
Chaos reigns at camp! The OLGAs must summon their bravery as the danger heats up in their search for counselors Beau and Yasha!
CAPTION STATUS: CAPTIONED BY OUR EDITORS. The closed captions featured on this episode have been curated by our CR editors. For more information on the captioning process, check out: https://critrole.com/cr-transcript-closed-captions-update
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Transcript
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Speaker 24 Hey there, critters. We are so excited to share with you our brand new podcast from the world of Xandria, the Re-Slayer's Take.
Speaker 24 In this audio adventure, you'll be guided through the wild continent of Asilra, home to some of the most dangerous creatures.
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Speaker 24 Listen to new episodes every Monday anywhere you stream podcasts or become a beacon member and listen to the podcast two weeks early and uninterrupted by ads.
Speaker 26 Hey there campers, it's Game Master Sam Regal and welcome to our new miniseries Wild Mount Wildlings.
Speaker 26 In this three-part adventure, we're making our way to Axandria's premier sleep awake camp for aspiring adventurers and following the antics of four angsty teen campers and their camp counselors, Beauregard Lionette and Yasha Naidorin.
Speaker 26 New episodes of Wild Mount Wildlings air on Thursdays at 6 p.m.
Speaker 29 Pacific on vegan, Twitch, and YouTube with the VOD uploaded to YouTube on the following Mondays at noon.
Speaker 31 Prefer your adventures in audio form?
Speaker 26 Well, the podcast version arrives here on the Critical Role Podcast Network with a one-week delay from the original broadcast.
Speaker 26 You're listening to part one of this episode right now, and part two will be available this upcoming Tuesday.
Speaker 26 If you want instant access to podcast content and an ad-free listening experience, check out Beacon and get access to the full audio version right when it airs at 6 p.m. Pacific on Thursdays.
Speaker 26 Plus, you can also check out our Beacon exclusive show, Critical Role Cooldown, and experience the cast's post-show reactions to each episode. Well, that should cover it.
Speaker 26 Now, let's wild out and get this adventure started.
Speaker 34 Welcome back, campers. It's me, Sam Regal.
Speaker 27 I'm joined once again by Alex Lee, Eden Regal, Libe Barrere, Brennan Lee, Mulligan, Horrifying.
Speaker 39
No, it's good. Beautiful.
Beautiful.
Speaker 40 This is episode three of the Wild Mount Wildlings.
Speaker 32 But before we get into tonight's story, some quick camp announcements to get through.
Speaker 38 So let's throw it to Ashley and Marisha somewhere else in the camp, ladies.
Speaker 12 Oh my god. Oh my god.
Speaker 45 Oh my god.
Speaker 46 Okay, well, while Mount Wowlings is coming to an end today, thank God.
Speaker 45 Our final episode.
Speaker 46 It's right now. It's happening right now.
Speaker 46 Campfriends are for life, I guess. On Monday, April 28th, Stayon will be joining Beacon members for a fireside chat and taking questions live from the Beacon Discord.
Speaker 48 So come join the adventure over on beacon.tv.
Speaker 46 And reminder that next Thursday is the premiere of our two-part underwater epic Thrasher.
Speaker 46 Thrasher is the name of it. You won't want to miss this thrilling mini-series.
Speaker 18 Ashley, I believe you have some merch to show off.
Speaker 45 Oh!
Speaker 39 I do.
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Speaker 46 I can't wait to see it.
Speaker 54 What is it? Yes. Oh, look at that.
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Get yours today in all critical role shops. Okay, Sam, now let us come back to the table.
Please.
Speaker 28 Please.
Speaker 60 Why, thank you, Counselor Ray and Counselor Johnson.
Speaker 63 And with all of that, I think we're ready to dive into tonight's episode of A Critical Role.
Speaker 2 Okay, I'm just gonna lightning round this, all right?
Speaker 62 If someone finds a magical potion, Kestrel, what does it do?
Speaker 39 It
Speaker 65 turns them into
Speaker 45 a baby unicorn.
Speaker 28 A baby unicorn, great. If someone finds a special weapon, Greta, what kind of weapon is it?
Speaker 67 A mirror.
Speaker 49 A mirror. That's right.
Speaker 32 We don't ask why, we just.
Speaker 68 Give them self-guilt.
Speaker 46 Make them self-conscious.
Speaker 46 But you're not fighting yourself.
Speaker 45 But aren't we all, Marlowe?
Speaker 69 We're going to encounter two guards.
Speaker 71 Who are they?
Speaker 18 He's a palm tree.
Speaker 30 He's a palm tree. That's one of the guards.
Speaker 61 Marlow, his partner.
Speaker 72 The palm tree's guard partner is a giant coconut.
Speaker 59 Is a coconut? Okay.
Speaker 70 Penny, do they like each other or hate each other?
Speaker 68 Ooh,
Speaker 53 I'm gonna say they hate each other.
Speaker 18 Okay.
Speaker 69 Do they have names, Roni?
Speaker 72 I think the coconut is gonna be named Coco.
Speaker 74 Sure, if that makes sense.
Speaker 72 Palm tree is gonna be
Speaker 72 the hand of palms.
Speaker 45 The hand of palms.
Speaker 45 Palm trees are palms.
Speaker 61 I love them. I love them.
Speaker 30 Does anyone have any ideas that they really wanted to get out that they didn't get a chance to?
Speaker 75 Maximus.
Speaker 76 I have a potion idea.
Speaker 65 Sure, what's that?
Speaker 76 So when you drink the potion, you suddenly become freakishly handsome and you get
Speaker 65 a very high
Speaker 45 addit to your charisma.
Speaker 40 I love it.
Speaker 75 So it's a potion of handsomeness or beauty.
Speaker 68 Oh, I'm almost.
Speaker 72 Yes, I am done.
Speaker 22 What do you have, sir?
Speaker 72 So his name is Dark World.
Speaker 54 And the
Speaker 72 area that you fight him in is a dimension of darkness.
Speaker 54 Yes.
Speaker 72 Where everything is like everything
Speaker 72 is alive, is like moving, but it's only shadow.
Speaker 45 and I love darkness.
Speaker 72 He turns, he turns anything that comes into that dimension, he'll try to turn them into like shadowed guys.
Speaker 68 I love that.
Speaker 61 Alright, the last thing I need on this list is
Speaker 32 I need the final boss.
Speaker 45 Max, did you have something?
Speaker 68 So this is my main idea.
Speaker 65 So it's a pan, right?
Speaker 57 It's a pan? Yeah.
Speaker 68 And it has two
Speaker 78 utensils. It has a fork and a spatula.
Speaker 51 Uh-huh.
Speaker 78
Okay, and with the spatula, it can like do a broader attack where it can hit multiple people. Uh-huh.
And the fork is just more powerful.
Speaker 76 It can stab at one. Piercing damage.
Speaker 75 How big are you imagining this thing to be?
Speaker 45 I think maybe
Speaker 78 20 feet tallish.
Speaker 45 Jeez, Louise. Maybe 15.
Speaker 42 I like it, but if we're fighting this pan monster,
Speaker 70 what might the battlefield look like?
Speaker 69 What do you got, Alan?
Speaker 46 An oven or a griddle.
Speaker 28 So like a gigantic oven that everyone's sort of on.
Speaker 2 A griddle.
Speaker 27 Or or a griddle okay oven yes how would you get there uh does does does it have a name like is it a is it a a a a person does it have it like a name for itself isn't a pot call like a walk
Speaker 68 there are yeah there's a i was thinking maybe for a name it could be walk walk
Speaker 59 i love it everybody thank you so much uh kestrel greta maximus alan marlo penny rona thank you so much for doing this i really appreciate it and i'll you'll see all your ideas in the show.
Speaker 73 Woohoo!
Speaker 50 We're done.
Speaker 2 Yay!
Speaker 72 I am not done.
Speaker 57 Okay.
Speaker 57 See you.
Speaker 57 Wild
Speaker 57 Mount
Speaker 57 Wildlings
Speaker 57
at Five Black Wildlings. We learn adventuring.
Misses and warlocks, rangers and scouts.
Speaker 57 In fields and rivers, we go exploring. And when it's warrant, we wild out.
Speaker 57 We are the wildlings. Yes, the wildlings.
Speaker 57 Getting in trouble every day.
Speaker 57
No, we're not troublings. We are the wildlings.
And we don't give up what you say. Wild out!
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Speaker 61 While most of the Wild Mount Wildlings were off celebrating their ascension in rank, the four members of the Olga cabin were trying to earn some last-minute merit badges.
Speaker 30 That is, until guest counselors Yasha and Bo were pidnapped by a bizarre porcine behemoth.
Speaker 35 The Olgas banded together and tracked across the campgrounds, confronting a surreal and childlike assortment of challenges, negotiating with Mishi the curfew creature, navigating a maze of yums, even fitting two friendly land sharks for hats.
Speaker 1 But now, disaster.
Speaker 85 Jessup and Kai have been knocked unconscious by a sonic scream and the Olgas have dropped into a dark tunnel underneath the camp.
Speaker 61 Curfew is in one hour, campers.
Speaker 63 You've gotten wild, but can you get out?
Speaker 33 Let's find out.
Speaker 31 Jessup, you have collapsed to the floor.
Speaker 60 Your skin now somehow turning a third shade of blue.
Speaker 38 This one more pale and sickly because you are dying.
Speaker 41 Kai, you fall beside her, lifeless, unmoving,
Speaker 74 still very handsome.
Speaker 74 Is my tongue out like somehow more handsome?
Speaker 39 Yes.
Speaker 81 Your dagger falls from your limp hand.
Speaker 32 Hadmond and Sky.
Speaker 66 You find yourself in this long, dark tunnel, or at least that's how you remember it being, because as the trapdoor shuts above you, you're plunged into pitch darkness.
Speaker 91 Can either of you see in the dark?
Speaker 54 I can't see a bloody thing!
Speaker 47 Wait, I have to consult my features!
Speaker 54 I have no open- I-I-I- my friend-
Speaker 52 they've collapsed and I- I can't even think straight. I don't know what to do.
Speaker 8 What have I done?
Speaker 46 What have I done? I should have just...
Speaker 67 I should have just used my strength.
Speaker 73 Before you do anything, both of you, let's go ahead and roll a death saving throw.
Speaker 43 Roll a D20 and tell me what you get.
Speaker 93 Oh, 18.
Speaker 29 18, that's a success. So mark off a success on your...
Speaker 85 Yes.
Speaker 65 It was almost an 11, but it's a 9.
Speaker 36 Okay, that is a fail.
Speaker 35 You failed one death save.
Speaker 41 Your body just sort of twitches.
Speaker 94 You're not dead. You're not dead.
Speaker 95 Turn into a slightly paler blue.
Speaker 96 Yes, it's a fourth shade of blue.
Speaker 39 I moan out in my sleep.
Speaker 92 I will look and see.
Speaker 90 I'll look at Skye and go, do you have any torches or candles?
Speaker 90 I didn't pack any,
Speaker 8 but I do have grease.
Speaker 62 You're very useful.
Speaker 67
I, I, I wait. I can cosprace.
Do you have any kind of a flint?
Speaker 52 And then we can make light.
Speaker 35 Um, I am going to.
Speaker 37 Do you not have dark vision?
Speaker 93 I do not have dark vision.
Speaker 39 So I'm.
Speaker 55 There's only one person here who does.
Speaker 56 I am going to take out.
Speaker 90 I am going to. We don't have a torch.
Speaker 1 I need... I can use press agitation to light a light source.
Speaker 25 You sure can.
Speaker 50 But it can't produce light on its own.
Speaker 22 So I reach in my bag.
Speaker 64 and take my entire work of my card game.
Speaker 8 My manuscript.
Speaker 47 We gotta staple.
Speaker 92 And I'm gonna light my manuscript on fire to make enough light for us to get potions to these two.
Speaker 55 Wow, that was beautiful.
Speaker 62 The uh, the firelight flickers dimly, but it is definitely enough light to see.
Speaker 35 I uh I don't remember who has which potion, but there are two potions floating out there somewhere.
Speaker 89 Yes, we have them right here.
Speaker 32 We have potion of healing and potion of greater healing.
Speaker 56 Okay,
Speaker 39 so do
Speaker 67 we want to save one
Speaker 47 Or do we use them all?
Speaker 47
I think we got to use them all. I don't think...
Can we do doses? Can we do sips?
Speaker 79 Can we do little sippies? No, I don't think that's fast.
Speaker 79 Down the hash bottom's up.
Speaker 28 But the moment of hesitation has come and gone.
Speaker 2 Roll another death savings.
Speaker 50 A kid's going to die on screen.
Speaker 2 Oh, God, I hope that doesn't happen.
Speaker 39 It's a seven.
Speaker 8 Another one.
Speaker 39 I got an eight. Okay.
Speaker 2 Two fails. One fail over here.
Speaker 39 Down the hash!
Speaker 47 So I'm going, I'm going, I'm gonna go for Jessup and just do the greater healing because you've got the two failed death saves.
Speaker 70
Go for it. Greater healing.
What do you roll? 44?
Speaker 29 44 plus plus 4.
Speaker 23 So I'll let you do it, Jessup.
Speaker 85 Roll that pyramid-shaped dice four times and add them all up because that's how much healing you're gonna get.
Speaker 42 Okay,
Speaker 39 three.
Speaker 39 That's good.
Speaker 2
One. Uh-huh.
Uh-huh.
Speaker 39 Two.
Speaker 57 That's good already. Six.
Speaker 93 One.
Speaker 39 Seven plus four is eleven. Yep.
Speaker 74 Yeah, but what's your maximum hit points?
Speaker 80 Seven. So you're back to seven.
Speaker 39 You're fully healed.
Speaker 54
You're fully healed. I'm fully healed.
I'm back. Oh my gosh.
Speaker 56 I'm back.
Speaker 37 And
Speaker 85 a syrupy, sickly sweet potion is poured down your throat.
Speaker 32 Go ahead and roll. What is this? 2d4?
Speaker 41 2d4 plus 2.
Speaker 58 So that's the
Speaker 37 pyramid.
Speaker 64 When?
Speaker 93 Four. Four.
Speaker 96 Well, that's it. Just two.
Speaker 31 That's seven.
Speaker 29 So you're back up to seven.
Speaker 39 Oh, okay.
Speaker 31 Okay, you're both alive.
Speaker 2 Oh, back to life.
Speaker 93 Wow.
Speaker 95 Why's you gonna steal that second blue?
Speaker 98 What's that smell? Something's burning.
Speaker 99 I had to be able to find the potions of healing in our inventories.
Speaker 6 I burnt Mysterium.
Speaker 39 No!
Speaker 95 I'm so moved, Padman.
Speaker 54 Thank you so much.
Speaker 8 How is that
Speaker 6 making a game about heroism and acts of incredible sorcery if you're not willing to do it in real life?
Speaker 90 Also, I've kind of been considering a page one rewrite.
Speaker 39 There's some little changes.
Speaker 58 Hey, it's okay. We can draw the art from scratch, too.
Speaker 99 Yeah, it's actually kind of fun because I actually kind of like making it more than having it be finished.
Speaker 67 I still think you made the ultimate sacrifice for your friends, and I admire you for it.
Speaker 95 Thank you happened.
Speaker 6 it's but it's an honor to
Speaker 6 to wild out with you guys admin you're a goddamn hero
Speaker 47 stop it i'm crying even darker blue tears oh everyone's crying please stop this outpouring of emotion is uh more than i could possibly process
Speaker 31 uh also uh you guys noticed that the um the clump of uh of papers and manuscript it's it's starting to burn down this is not a torch it's gonna burn out pretty soon it's okay i have a light spell oh i Yes, she does.
Speaker 56 I have a hooded lantern.
Speaker 41 Both are good.
Speaker 2 Would you like to use your light spell or are you going to rely on the lantern?
Speaker 85 Up to you.
Speaker 95 It's a cantrip, so I can use it as much as I want.
Speaker 56 Yes, you can.
Speaker 100 Yeah.
Speaker 58 Double the light source, right?
Speaker 31 Are you stressed out right now?
Speaker 40 Are you back to normal?
Speaker 95 I think that
Speaker 95 this new life has given me a wave of confidence.
Speaker 71 Great, so
Speaker 22 you can cast light.
Speaker 61 I believe the light spell, it's sort of like an ET spell.
Speaker 43 You can put a source of light wherever you want, on a fingertip, on a nose tip, on a piece of gear that you're holding.
Speaker 35 Where does the light emanate from?
Speaker 95 I'm going to have it come out of my good old monocle.
Speaker 74 Like a flashlight coming out of your face.
Speaker 39 Yeah. Awesome.
Speaker 35 Okay, between the eye flashlight and the hooded lantern, you can see plenty down here.
Speaker 42 The four of you are up again. A team reunited and a long winding tunnel stretches before you.
Speaker 75 you notice its walls are cracked covered in a yellow skin-like paper that reminds you of old people's living rooms. And that faint sound of sizzling bacon in the far distance.
Speaker 35 The hallway stretches ahead of you, just in one direction.
Speaker 22 Would you like to go down?
Speaker 88 Are you gonna flee? What are you gonna do?
Speaker 58 Well, we've come this far, might as well, right?
Speaker 6 I agree. Further in.
Speaker 67 And you've just seen death, so I trust you even more.
Speaker 58 I don't know what I saw. It was very confusing, but I'm glad I'm not there anymore.
Speaker 62 As you step
Speaker 62 into
Speaker 61 down the hallway and start, you notice some things are crunching under your feet.
Speaker 41 There's some wood, but also pieces of broken glass
Speaker 97 and just some a mess sort of is beneath your feet.
Speaker 61 Why don't you guys make a perception check to see what is sort of scattered around the trash down here?
Speaker 3 Natural one.
Speaker 58 Okay. A five.
Speaker 56 Nat 20, baby.
Speaker 8 Whoa.
Speaker 39 18.
Speaker 80 Padman, you are, you got a little glass in your foot, so you're sort of distracted by that.
Speaker 90 I have one hit point, so obviously.
Speaker 32 It doesn't cause any damage.
Speaker 59 It's just like, ow.
Speaker 8 Ow.
Speaker 70 Youch.
Speaker 5 I tell you,
Speaker 92 I sort of tend to
Speaker 99 respectfully bow out of most physical activities at the chaos.
Speaker 70 So today has been a whopper.
Speaker 97 Libra, what did you roll again?
Speaker 33 18.
Speaker 73 18.
Speaker 32 Okay, so the two of you, Skye and Jessup, you notice a few
Speaker 32 things on the ground. It's various vials and potions have been strewn about, mostly broken.
Speaker 35 They probably fell down when whatever it was that sort of tore through the enchant shed barrel down here.
Speaker 43 Most of it is broken, but if you pick through some of the some of the items down there, you you realize that there are some intact items down here.
Speaker 91 You find
Speaker 31 various things
Speaker 30 because you rolled so high
Speaker 27 you get that
Speaker 36 um and because you rolled so high you get this
Speaker 40 you also get
Speaker 39 you get all these
Speaker 8 fucking absolutely love it from behind
Speaker 25 I'm like what did you just get what is that?
Speaker 67 I got the potion of Riz.
Speaker 99 The potion of what?
Speaker 55 You don't need it, you've got enough.
Speaker 99 The potion of Rizz.
Speaker 67 It gives a plus five to all charisma checks for one whole.
Speaker 55 That's hilarious.
Speaker 67 And I got a potion of greater healing.
Speaker 39 You should probably...
Speaker 39 You probably will.
Speaker 37 They're labeled.
Speaker 58 We should probably give that greater healing potion to Padman there.
Speaker 39 It seems like he might need it.
Speaker 58 He might need it. There's one thing I've learned from our previous misadventure is that if you have a healing potion, drink it immediately.
Speaker 46 Drink it right away. He did.
Speaker 55 Do not hesitate.
Speaker 39 Wait, hold on.
Speaker 40 Blood is pouring down Padman's face right?
Speaker 4 Gave him a choice.
Speaker 47 I'd actually quite like to sample the potion of charisma, but
Speaker 92 I will take a healing potion if that is what's being up.
Speaker 95 I have a second one, so we could give one of them to him.
Speaker 39 Another potion of charisma? No, unfortunately, not. Okay, I'm sure.
Speaker 54 Well,
Speaker 67 would the potion of charisma make the potion of healing stronger, perhaps?
Speaker 90 I would have to assume so, and I don't say that just because I really want it.
Speaker 95 We could give him either of those or I mean, what are we gonna need?
Speaker 39 Just drink all the potions.
Speaker 73 Wait, what's that, Libra?
Speaker 95 Potion of baby unicorn. This potion will turn you into a baby unicorn for one minute.
Speaker 96 So if you want to try that one out, maybe we should borrow that one.
Speaker 39 Maybe that will come for you. No, you're right.
Speaker 67 That seems like we might need to be
Speaker 56 turned out until I just got excited by that.
Speaker 55 I'm going to be aghast to turn you into a unicorn for a second.
Speaker 58 That would be very funny. Padman, drink this potion.
Speaker 67 Which one?
Speaker 67
I'd like to give this to you. Perfect.
Especially because of
Speaker 67 the great sacrifice you made for all of us.
Speaker 44 Well,
Speaker 1 I gladly accept because my head is profusely bleeding.
Speaker 93 Four.
Speaker 50 Three, I'm back.
Speaker 45 Don't need to be rolling.
Speaker 57 I get like halfway through and I'm like, oh, I'm healed already.
Speaker 39 I am not tough under the best of circumstances.
Speaker 44 Right.
Speaker 94 Feeling better, I take it.
Speaker 80 You guys walk down this long winding hallway.
Speaker 69 As you walk down the hallway,
Speaker 42 there's no light other than the light source that you are providing, but it is sort of getting warmer as you go deeper and deeper and deeper into the hall.
Speaker 74 It's not like brutal, it's just hot.
Speaker 63 It's a little bit hot and muggy. Finally, at the end of this long hallway, you come to two identical doors.
Speaker 35 Both doors are plain wooden doors.
Speaker 85 One, oh, on the large side of doors, they're both painted white and they have tiny small signs on them that read WW and DW.
Speaker 70 What door would you like to try?
Speaker 99 Don't worry and where we worry.
Speaker 58 I'm kind of leaning forwards, don't worry, here guys, but I don't know about you.
Speaker 95 But are we sure that's what they mean?
Speaker 90 Where we will we?
Speaker 92 Do we have what we say, like 20 minutes?
Speaker 58 I mean, there's an hour till curfew, so it would be burning through a lot of time.
Speaker 1 It would be burning through a lot of time, but I could try to identify the doors or cast copperhead languages to see what these acronyms are.
Speaker 58 I was just going to say, I think you should bring Archibald back and send him through one of the doors.
Speaker 50 Now, that's a fascinating idea. If we have, I mean, we have an hour left, so maybe Bernie a quick 30 minutes to cast an Archibald?
Speaker 58 For me, personally, we've been through a lot. I think we deserve a little 30-minute break.
Speaker 95 We could just... We could just try one of the doors.
Speaker 95 I entered this adventure very scared of everything, but given my brush with death and, you know, watching him bleed from his head that much, I think it's it might be
Speaker 58 had the opposite effect on me.
Speaker 39 I'm horrified.
Speaker 74 Yeah, that's character growth and character shrink and shrinkage.
Speaker 64 I'll say,
Speaker 1 if we feel if we feel that time is of the essence, then perhaps we simply press on.
Speaker 50 If one of these doors is certain doom and the other one is the path we seek, then it's an even coin flip that we get it right and we find the path we seek and not have wasted a half hour.
Speaker 58 Well, I've cast my vote on which door. I'll leave it up to you three.
Speaker 1 Which one you want?
Speaker 44 You want don't worry?
Speaker 58 Don't worry.
Speaker 71 Okay, great.
Speaker 95 Given that I have no other clues to go off of, I'm compelled to agree.
Speaker 1 Okay, fantastic. Two votes for Don't Worry?
Speaker 67 I it was too traumatizing to see two of my friends briefly die, and I feel that we should do a little reconnaissance of some kind before going through
Speaker 67 doors.
Speaker 56 Um, uh
Speaker 67 is
Speaker 67 can we possibly
Speaker 67 touch the doors and see if one of them's hot? I was taught that in uh in our life-saving class, you know, you should touch the doors to see if there's fire on the other side.
Speaker 25 Sure, go ahead, uh, roll a perception check to see how your hands feel.
Speaker 39 Uh 16.
Speaker 41 Uh, 16 is great.
Speaker 70 Yeah, um, uh, neither door is uh hot per se.
Speaker 35 Like I said, it's not it's not sweltering down here.
Speaker 44 It's just sort of warm.
Speaker 82 But
Speaker 35 there is one of the doors, the DW door, has a little bit of a hum to it.
Speaker 12 It's my mom!
Speaker 39 Power mom!
Speaker 39 My favorite.
Speaker 45 I love it.
Speaker 67 A slight hum.
Speaker 93 A slight hum behind DW.
Speaker 1 Well, we have two votes for DW.
Speaker 50 We have one vote for additional reconnaissance.
Speaker 1 In my heart of hearts, Sky, I agree with you, and I think I should be allowed to cast spells for 30 minutes to try to make that.
Speaker 56 But
Speaker 56 if I vote with you,
Speaker 57 if I vote with you, then we were at a tie, and that would create an impasse.
Speaker 92 So, DW it is.
Speaker 90 And I'm going to just reach and open DW.
Speaker 42 Okay, the door is not locked, and it opens.
Speaker 32 The door opens, revealing an endless dimension of rot and madness,
Speaker 66 where shadow people writhe and hollow out their own eyes, whispering secrets that begin to twist your mind.
Speaker 58 This is kind of like what I saw just a couple minutes ago.
Speaker 32 Faces locked in eternal screens float through the gloom, vanishing as if reality is ashamed of itself.
Speaker 32 Looming above is a monstrous creature, enormous of necrotic limbs and viscera, its ghostly maw devouring sanity itself.
Speaker 44 Maybe it's ninety six. I'm gonna close the door.
Speaker 90 That's not the door we want.
Speaker 97 And I mean maybe it stood for do-worry.
Speaker 67 Maybe it was upside down and the other one stands for mommy.
Speaker 39 Yeah, absolutely.
Speaker 1 I will, after this adventure concludes, be pursuing vigorous legal action against this game.
Speaker 39 Absolutely.
Speaker 29 I'll never be the same.
Speaker 39 Okay, WW!
Speaker 39 Get the door.
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Speaker 35 Uh, the other door also unlocked. Uh, it opens to a cozy waiting room like a dentist's office.
Speaker 23 There's a cute little sofa, there's some magazines, there's a pitcher of water, there's an attendant at a desk with a sign-in sheet.
Speaker 101 Um,
Speaker 44 are you gonna smash the attendant like you did the businessman?
Speaker 90 Well, an attendant is a helpful receptionist, whereas that businessman
Speaker 90 absolutely had it coming from the word go.
Speaker 95 Also, context, environment, yeah,
Speaker 48 there are two creatures sitting in some of the chairs waiting.
Speaker 31 One is a tall, skinny, the color of tree bark with a wild green mop of hair that flops to the sides.
Speaker 61 Sort of looks like a palm tree.
Speaker 43 The other is a short, squat, darker gentleman, covered with a thin layer of stringy fur.
Speaker 62 Sort of, his shape sort of reminds you of a coconut.
Speaker 49 And
Speaker 33 they're just sitting around.
Speaker 34 The taller one says, Oh, hey, you guys here to see Wokwok?
Speaker 43 Us too, I'm next. The smaller gentleman says, What are you talking about?
Speaker 90 I'm next.
Speaker 103 I've been here longer.
Speaker 77 You, you lost your place in the line when you left.
Speaker 27 I had to use the bathroom. That doesn't count.
Speaker 32 They're arguing with each other.
Speaker 30 That's what's going on.
Speaker 58 We are Walkwalk's assistants, actually.
Speaker 58 Okay. We are here on an internship, and we need to go discuss important business with him before
Speaker 58 the time is up.
Speaker 32 The attendant pipes up.
Speaker 94 She's an older goblin woman with a beehive haircut.
Speaker 23 She pipes up and says, Excuse me!
Speaker 90 You're what?
Speaker 41 Wachwok's assistant?
Speaker 58 Yes, we are on an internship.
Speaker 56 We're all his assistants.
Speaker 23 I'm his assistant.
Speaker 42 I'm here to...
Speaker 74 Oh, I'm his see if he's a good person.
Speaker 56 This is uncomfortable.
Speaker 39 Yeah.
Speaker 47 Can I make an investigation check to see if this is an illusory as well?
Speaker 36 Sure.
Speaker 85 Go ahead and roll for investigation or Arcana.
Speaker 38 19th. Yeah.
Speaker 35 So, I mean, yes, everything you've seen today
Speaker 23 that you've peered at for a long time, it has this sort of faint warping effect on everything.
Speaker 22 It's not that it's 100% illusory, it's just it seems to
Speaker 32 either not be of this dimension uh or not be of this particular piece of space-time it's it's almost like you're in some sort of strange pocket dimension um that doesn't exist in the camp or exists in an ether space
Speaker 98 just like the upside down does it feel like another does it feel like this other dimension has been fabricated or that this is a legitimate other realm like the Fey Wild or something like that there is there is because you've rolled so high and because you're you're such a knowledgeable wizard,
Speaker 70 nothing today has really felt stable.
Speaker 48 Everything is in a state of flux.
Speaker 82 It springs forth, it fades away.
Speaker 63 Even when something feels solid, it's sort of moving a little bit.
Speaker 75 And this place is no different. This is not a permanent dimension as far as you can tell, but
Speaker 23 it is an otherworldly place or space that has been at least temporarily constructed.
Speaker 3 Gotcha.
Speaker 64 I'll look at my friends and be like,
Speaker 47 you're a Walkwalk's assistant?
Speaker 96 Yes.
Speaker 90 Well, no, you're not, because Walkwalk's not real, and neither are you. And I simply can't be bothered.
Speaker 90
I can't be troubled. I can't be troubled with this.
I can't hear any more about Walkwalk or who's late for a meeting or Sonic Screams.
Speaker 47 I can't hear about any of it. It's not real, okay?
Speaker 30 Well, then you're going to the bottom of the waiting list.
Speaker 90 Fantastic, all right?
Speaker 1 I will just try to peer around for
Speaker 23 any sign of Gub Gub.
Speaker 102 Okay, great.
Speaker 40 Uh roll a different investigation check.
Speaker 33 Any of you guys want to do anything else in the meantime?
Speaker 39 Is there a bathroom in there?
Speaker 75 You can ask for sure.
Speaker 37 19 again.
Speaker 75 19 again. Okay,
Speaker 75 do we know?
Speaker 43 No, no.
Speaker 32 As you investigate around, you there's not much in the room.
Speaker 97 It's a waiting room.
Speaker 88 You do sort of come across some of the magazines that are on the coffee table, including The Whitestone Whisperer, which is a scandalous gossip rag.
Speaker 30 You also come across Tusk Love Weekly, which is a spicy companion to the infamous romance novel Tusk Love, offering relationship advice and steamy fiction.
Speaker 91 You don't see any
Speaker 91 obvious signs or evidence of Gub Gub.
Speaker 97 However, you do smell that sort of
Speaker 66 bacon-y smell
Speaker 43 and a sizzling scent of bacon coming from the far door in the room.
Speaker 70 And it's pretty hot in here
Speaker 88 that's your only connection uh that you can glean I think we need to kill everybody in here
Speaker 95 can I use my boots of elven kind yes
Speaker 95 and I
Speaker 95 to sneakily to sneak away from the group and go toward the door to do some
Speaker 22 sure um I mean it's it's a waiting room uh that's not terribly big so you'd be walking past other people is there something you want to do to just distract or
Speaker 67 you've mentioned this to me and I'm going to cast a minor illusion to distract everybody in the room and it is going to be
Speaker 67 a small
Speaker 67 child
Speaker 56 who has
Speaker 67 looked up and all their teeth
Speaker 55 are like bleeding because they fall in.
Speaker 79 It's horrifying.
Speaker 85 Why don't you flip a coin to see if your strong meaty fingers can conjure this spell?
Speaker 32 It's heads.
Speaker 49 You're amazing.
Speaker 94 This This child,
Speaker 32 this image of a child,
Speaker 43 floats to life in the middle of the room, and everyone's a bit taken aback by it.
Speaker 75 The two gentlemen sitting in the chairs, boy,
Speaker 61 one of them, the taller gentleman,
Speaker 61 who looks like a palm tree,
Speaker 39 this guy,
Speaker 82 he doesn't seem to,
Speaker 94 he can't be bothered.
Speaker 30 He just says, well, I'm not giving up my spot in line. And he just kind of sits there planting himself.
Speaker 91 This gentleman,
Speaker 40 the coconut-looking gentleman,
Speaker 80 he gets up and goes over to the child and tries to give aid.
Speaker 71 Oh,
Speaker 27 can I help you?
Speaker 97 This kid looks like he's
Speaker 88 in a lot of pain here.
Speaker 32 Maybe, maybe this kid should go in first.
Speaker 35 So he's distracted, but the palm tree guy is not.
Speaker 32 But you can feel free to try to sneak by.
Speaker 39 I think I can sneak by.
Speaker 2 Okay.
Speaker 81 Actually, you know what?
Speaker 85 Let me roll for Mar uh for the uh the assistant here.
Speaker 33 Um she's she's sort of filing her nails.
Speaker 23 She looks down. She says, oh gosh,
Speaker 31 that poor kid.
Speaker 40 She's not terribly bothered, but she's also not like watching your every move. Okay.
Speaker 95 So all these do is give me silence, but I'm still completely visible, yes?
Speaker 41 You are completely visible, yes.
Speaker 58 It's still advantage on a stealth check.
Speaker 39 It is. That's true.
Speaker 58 Guys, what if we got arms, so it's the three of us standing arm by arm.
Speaker 39 We're both What if I'm you know what?
Speaker 25 Roll the reception check. Okay.
Speaker 3 15 plus
Speaker 60 17.
Speaker 22 Okay, the one thing that you notice about this room as opposed to the hallway is
Speaker 31 the furniture, the decor, it's very drab.
Speaker 62 It's very boring, I should say.
Speaker 63 Not drab, it's boring.
Speaker 41 But the walls,
Speaker 40 the walls are painted blue.
Speaker 88 Maybe
Speaker 23 it's not the identical shade that you are, but it is a shade of blue.
Speaker 95 Only had I hadn't changed that first time, I would have been the exact same color as the walls.
Speaker 39 Yes.
Speaker 39 I think that's it. I'm going to look at you and say, I believe in you.
Speaker 6 I think if you think you can sneak in there, I think you can.
Speaker 5 And if you don't, I'm going to take my quarter staff and bash all these illusions apart because they're not real people.
Speaker 58 That's what I was saying. Just
Speaker 99 absolutely smash them down.
Speaker 39 Yeah.
Speaker 95 Can I, um,
Speaker 39 can
Speaker 95 I put them in my, like,
Speaker 95 I have a
Speaker 44 put who in?
Speaker 18 Them, the three of them.
Speaker 51 Oh, shit.
Speaker 45 In my box.
Speaker 95
In my, like, coat thing that I'm wearing. So we're going to.
So, like, to disguise them.
Speaker 68 To bring my friends with me.
Speaker 74 So you're going to try to wrap all of your friends
Speaker 44 like.
Speaker 95 Since I'm the only one that's the same color as the walls.
Speaker 56 Okay.
Speaker 25 Yeah.
Speaker 32 Like three children
Speaker 44 in a trench coat.
Speaker 56 Like three children in a trench coat to come from.
Speaker 2 But I'm tall enough that.
Speaker 58 Before you do that, can I do a perception check to see if there's a picture around of this
Speaker 74 walkwalk? What is that?
Speaker 31 Sure.
Speaker 40 You can look at the walls. Sure.
Speaker 31 Just roll a perception check.
Speaker 74 20.
Speaker 87 Okay, there's
Speaker 58 a natural 20?
Speaker 97 It's a nat 20, and then plus perception is 22.
Speaker 69 Incredible.
Speaker 40 You see on the wall there is a diploma that says Walkwalk the Pan Man.
Speaker 2 I'm sorry, Walkwalk the Pan-Man.
Speaker 40 And
Speaker 23 next to it is a photograph
Speaker 38 of a frying pan.
Speaker 97 A young-looking frying pan wearing a graduation cap and holding a diploma in his hand.
Speaker 93 Oh, wow.
Speaker 58 Can any of you guys do you want to stack up together to make a big adult and then cast an illusion spell to look like a pan? I got my disguise kit.
Speaker 58 We can put a mustache under, assuming that he's older now.
Speaker 79 That's crazy.
Speaker 29 At this point, the coconut man is a little bit confused that the kid is not talking to him or really moving at all.
Speaker 103 He's just sort of like, you're okay, kid, kid.
Speaker 23 I think this kid has a lot of problems because he's like,
Speaker 27 he's not moving already. He's not making a sound.
Speaker 98 I'm going to look right at him and say, you're not experiencing these emotions.
Speaker 90 You are a figment.
Speaker 47 I refuse.
Speaker 15 This is like that time we got
Speaker 90 cornered at that dance at the end of last summer, and one of the cows was trying to explain astrology to me i can't handle it i'm losing it i'm getting hated
Speaker 27 uh he turns to you and it's like i don't know what your problem is man but uh we're all in line here all right just take your seat and wait i'm gonna unbelieve you what do you i
Speaker 34 i gotta deal with this guy he he turns over to the
Speaker 29 the assistant i i i don't like the way this guy is treating me um Let's do it this time.
Speaker 64 And I'm gonna jump into the coat.
Speaker 33 Yes. You're going in the coat.
Speaker 99 Four kids in a trench coat, one of whom is wearing the trench coat normally.
Speaker 46 And while I'm totally visible, my footsteps are silent.
Speaker 67 By the way, I've grabbed the Tusk Love book.
Speaker 37 The magazine? Yes.
Speaker 39 The magazine before we left the book.
Speaker 57 Tusk Love books.
Speaker 39 Yes.
Speaker 80 It's very spicy.
Speaker 31 There's short stories, articles.
Speaker 33 There's some comedy in there too.
Speaker 59 There's some little jokes.
Speaker 86 There's a center fold.
Speaker 79 It's very nice.
Speaker 97 Oh, whoa, it's sticky, too.
Speaker 39 In the waiting room of the
Speaker 39 poorly rendered illusion.
Speaker 31 Levé slash Jessup, are you just walking straight through with purpose?
Speaker 33 Are you trying to subterfuge or hide?
Speaker 95 I'm not too close to the walls to blend in so that my color so because I'm the same color as the wall.
Speaker 25 Sure, roll
Speaker 86 the stealth check with advantage.
Speaker 96 Yes. Because of the rules of Dungeons and Dragons.
Speaker 52 Stealth
Speaker 39 with
Speaker 39 rolling plus zero.
Speaker 95 Okay, 14 and
Speaker 95 and
Speaker 95 9.
Speaker 22 So 14. 14.
Speaker 44 Okay.
Speaker 40 The shorter gentleman, the coconut-looking fellow, is really getting into it with
Speaker 23 the assistant, the attendant there.
Speaker 41 You got to kick these guys out. You got to kick these guys out right in there, disturbing me.
Speaker 90 They're bothering me.
Speaker 75 I'm here to get seen.
Speaker 29 And she's like, please,
Speaker 63 I can't control who walk, walk, sees.
Speaker 70 They're very distracted.
Speaker 29 They don't see you pass right by.
Speaker 23 The guy, the other guy does, though,
Speaker 40 the palm tree-looking fellow, he says,
Speaker 77 Excuse me, excuse me, miss, they're getting through. Hey, miss, miss!
Speaker 29 Marcy, the attendant does turn to see you guys right as you get to the door.
Speaker 22 Are you going to try to burst through or are you going to try to do anything?
Speaker 55 I'm sick of this.
Speaker 47
Just go for it. Let's cheese it.
Let's burst through.
Speaker 58 Yeah.
Speaker 81 Okay, you open the door right as she fires off a spell at you.
Speaker 87 let's see. Actually, you know what?
Speaker 93 Let me look here.
Speaker 32 Everybody roll a dexterity check.
Speaker 32 Dexterity saving throw.
Speaker 32 Dexterity.
Speaker 102 Who got above 12?
Speaker 58 I did.
Speaker 64 16.
Speaker 71 Great.
Speaker 58 I got
Speaker 58 looks like 13.
Speaker 71 Great.
Speaker 71 Okay.
Speaker 71 And
Speaker 71 three.
Speaker 2 Okay.
Speaker 67 You were carrying three kids.
Speaker 39 Yes. I mean.
Speaker 40 A spout of flame shoots out of her hand at you
Speaker 97 and singes just two of you.
Speaker 94 You two both manage to duck out of the way.
Speaker 62 Kai instinctively moving Padman out of the way.
Speaker 86 But the two of you take
Speaker 60 two points of fire damage.
Speaker 32 But you do make it through.
Speaker 63 You do make it through the door
Speaker 63 and find yourself in a new space.
Speaker 32 You find yourself inside a blistering inferno.
Speaker 61 A large rectangular chamber, the floor glowing red with angry heat.
Speaker 35 At once you realize this is a colossal cooktop.
Speaker 61 The air shimmers and warps from the scorching metal. The smell of charred grease stings your nose.
Speaker 32 Meals in various stages of cooking litter the floor.
Speaker 41 Bacon, eggs, hash browns, pancakes, many of which have feet, hands, eyes, as if they were once alive but no longer.
Speaker 42 At one end of the room stands a large pan man,
Speaker 32 a hulking monstrosity of blackened iron, holding an imposing spatula in one hand and a razor-sharp grilling fork in the other.
Speaker 62 Skye and Jessup, you instantly recognize Gub Gub the flying pig.
Speaker 31 However, he looks much more succulent before because he is dead and currently being fried atop one of the cooktop surfaces by this pan creature.
Speaker 35 And what's that?
Speaker 32 Across the chamber, you notice a door has just opened and two other figures, barely visible through the smoking grease, step through.
Speaker 23 It is Bo and Yasha.
Speaker 32 Yes! They have just entered the chamber through a door opposite yours.
Speaker 31 Let me show you what this all looks like while Ashley and Marisha, please step on.
Speaker 47 Should we scooch our chairs down?
Speaker 2 Yes, please.
Speaker 2 Carol!
Speaker 2 You're back!
Speaker 2 Oh my god!
Speaker 2 Oh my god!
Speaker 2 Thank you, Kara!
Speaker 39 That's insane!
Speaker 33 Where's my pan man?
Speaker 51 Awesome.
Speaker 99 Truly awesome.
Speaker 54 Hey, pals!
Speaker 39 You're back!
Speaker 8 We're back!
Speaker 52 It's been so disturbing!
Speaker 39 We've been through a lot. We've been through quite a lot.
Speaker 86 You guys
Speaker 82 have all entered right about cha.
Speaker 96 Oh, God.
Speaker 86 Oh, God. It's so hard to do this.
Speaker 96 I don't know how that does this.
Speaker 25 Brennan, it's easy for you.
Speaker 31 And here, you see, before you walk, walk the Pan-Man.
Speaker 31 Look at his batulas! Look at the eyes behind his mouth.
Speaker 39 Yes, horrifying.
Speaker 33 Bo and Yasha have just emerged over here and are taking this sight in along with the others.
Speaker 85 This is the first time you've ever seen anything like this.
Speaker 41 The pan creature notices both parties and bellows at the top of his iron lungs
Speaker 25 Ah, the campers here to whisk everything for a merit badge.
Speaker 38 Well, no worries.
Speaker 36 I'll make this over easy.
Speaker 74 It's my favorite type of thing.
Speaker 29 Everybody, let's go ahead and roll for initiative.
Speaker 2 Oh, my goodness.
Speaker 37 Yes, and just see what happens.
Speaker 26 That's a wrap for part one of this podcast episode.
Speaker 28 Part two is heading your way this upcoming Tuesday at 5 a.m.
Speaker 29 Pacific, and we'll pick up this adventure right where we left off.
Speaker 26 Until next time, we'll be back at Camp Wildmount before you know it.
Speaker 7 I'm gonna put you on, nephew.
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