Into the Wilde | Wildemount Wildlings Episode 2 Part 2

1h 7m
Part 2 of Episode 2

Gub Gub the Flying Pig has kidnapped Beau and Yasha and it's up to the feckless OLGA cabin to rescue their counselors... all before curfew!

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Howdy ho campers!

It's Game Master Sam Regal and you're listening to part two of this episode of Wild Mount Wildlings.

So if you haven't checked out part one yet, pause this now and head over there first.

In this three episode mini-series, we're following the antics of four angsty teen campers and their legendary counselors, Beauregard Lionette and Yasha Naidoran, as an unexpected turn of events flings this unlikely band of adventurers into a quest of a lifetime.

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Now let's wild out and jump into the much anticipated second half of this episode.

Sam, wait!

The listeners need their part one recap.

The kids of the Olga cabin search for Bo and Yasha, bargaining with Mishi the curfew creature to point them in Gub Gub's direction.

The camper cabins have turned into a maze of yummy food that charms Padman and Jessup to explore the maze.

The kids accidentally fall into a pit of slowly rising magma, but their teamwork, spells, and items help them reach safety.

Am I still under the effects of the previous mind altering?

You really do like it in this place.

There's nothing compelling you to go a specific direction, but you really do like it here.

Both of you do.

Oh my god.

Oh my god.

This place is amazing.

yeah i'm i'm i'm i'm inclined to say that it's it that it's actually good despite what we just went through this is amazing there's as much food as you can eat we're we're hot on the tail of the gub guy can i there's no bad

can you smack him can i smack him in his face and try to snap him out of it go ahead uh roll to hit all right it's an unarmed strike

uh 16.

I'm sure that hits.

16 hits?

Unarmed strike plus three.

So it just deals two hit points of damage.

Unless you're not trying to

get

snap matters.

No damage done, but roll a wisdom save to see if you can sort of break the effects of this thing.

Not 20.

Yeah, easily enough that slap snaps you back to reality.

This place is weird and gross.

Any place that has food dripping off the ceiling is disgusting.

This is not a good place.

We all of us just died.

I know, that's what I've been trying to tell you this whole time!

And I decide that I'm going to bring- that I'm going to remind her of a really funny thing that happened that time in potions class

with the with the kid who was trying to eat a pretzel and snorted at the same time.

And we called it a schnortz.

Do you know what I'm saying?

How do we

roll a wisdom-saving throw to see if you can break it?

Do I remember it even without

we'll find out

a

four plus six I mean it's it sounds familiar to you.

Yeah, this sounds familiar, but it was hilarious.

Yeah, it sounds like it would be quite snorted and there was a pretzel at the same time

This sounds like it would be really funny and I do remember a pretzel at one point.

Yeah, but this place is still really great.

This is great.

I mean think of how good our gut health would be if we ate all of this kimchi.

We just got to keep going guys.

We can separate out of it later.

Can I grab more to absolutely you can go ahead and take them down!

Just go!

I got health!

Alright you're gonna you're gonna eat?

Okay, you you gain four temporary hit points.

Those also will heal you.

I think that's how it works.

Actually, no.

No, they don't.

They just they're just they just sit on top.

They just sit on top of your

four temporary hit points

that are sitting on top of your other.

Did you have temporary hit points before?

You had three.

I had three.

Then you were damaged below for how many?

Three.

So you were back to even, and now you've got

four more temporary hit points.

I don't know.

I'm normally very cautious about these things, but this seems great.

Something's very wrong.

Oh, yes, for sure.

What would you guys like to do?

There's another two tunnels ahead of you, to the right and to the left.

can um do we do we hear the gub gub

uh everybody roll a perception check

a 19 tantler's perception plus 221 uh

kai you definitely hear the gub gub coming from the right okay

so i'm leaning towards the right here i i do hear a gub gub right down there you do for sure I don't hear anything.

I got a six.

Okay, great.

Yeah, nothing for you, but Kai's sense of hearing is finely tuned from

years of hiding in alleyways and listening for the police.

Yeah, yeah.

I'm trying to eavesdrop on people.

Yeah, so you hear this coming down the right path.

What would you guys like to do?

I trust you.

Yeah, yeah, yeah.

It's up to you guys.

I want to go right, but if you guys want to go left, I can't stop you.

Left, right, right.

That's what we've went left, and then we went right, and now we're going right again.

Yeah.

If we find our way out of here, we're going to be glad I remembered that.

All right, then it's settled.

Let's go right.

Okay, you go right.

And sure enough,

you can see an exit up ahead.

It's...

You can see an exit up ahead.

There's light at the end of this tunnel.

But there is a man standing at the end of the tunnel.

And he's just sitting there, a tall human in fine silken suit.

He has a thick mustache, a briefcase, and he's looking very bothered.

This is what he looks like.

Oh.

And he's just

at the edge there.

He sort of looks like a businessman.

And as you approach him, he says, well, what's the idea?

You've interrupted my meeting.

Do I see anyone else in the room with you?

Nope.

I dropkick him in the head.

Roll to...

Full front,

running sidekick right to the head.

I go ahead and roll for a hit.

This is unarmed strike, I assume, yes?

You know know what?

And he's, I'll actually use my quarter staff, I think.

Okay.

I see a businessman in a tunnel with no friends talking about he's in a meeting.

I kill him right away.

Go ahead.

Padman almost just died and got woken up.

He's in a bad place.

I'm in a bad place right now.

That's going to be a 21 to hit.

For sure it is.

Great.

And this is going to be 1d8 plus 5.

That's going to be 8 points of damage to him.

Oh my God.

He just, as soon as he goes, like, you'll be interrupted in my meeting, which is just like creepy twin, we're in an illusion, there's lava, it's a twin peaks vibe.

If you're like, if you're in hell getting tortured by demons and someone comes along and they're like, I'm here for your project with you, that's also a demon, right?

You gotta kill.

And Padman is just gonna go, ah!

Flying sidekick.

You guys have never seen Padman cause anything damage really before this.

And his quarter staff whacks this guy straight in the nose, which causes, it would have caused this guy's nose to bleed, but instead, it sort of makes a hole in his face that disintegrates outward until all of him disintegrates and sort of

fades away.

I think you just killed a guy.

No, that was an absolute demon illusion.

I hated everything about, I'm not partial to businessmen under the best of circumstances, let alone.

As he disappears, a stack of invoices just sort of

fall to the ground, and then those dissipate as well.

Looks like those are going unpaid.

Blow the top of my quarter staff.

That was incredible.

All right, the way is clear.

You can leave if you'd like to.

There is yummy food all around you.

Did watching this happen break the illusion for me?

Wow.

I'm going to take a moment to actually feel the emotion of

attacking this guy and be like, oh my

Sometimes explosive, decisive violence without leaving any opening for trickery or malfeasance absolutely clears the way to a better world.

I finally get what this camp is about.

Captain,

I would encourage you to reconsider that.

No, that's the right lesson.

Sorry.

Absolutely rewarding.

They can't be

17.

Okay,

you are clear of

your inclination to stay here.

You all realize that this is definitely an illusion place, and it's probably best if you get out right now.

Oh no, this is so bad.

I can't believe I ate all that fake kimchi.

You can feel anything in your stomach at all.

Let's get out of here.

You're imaginary.

Yeah, because we went left, right, right.

Well, there is an exit.

There's an exit in front of you, or you could backtrack.

It's up to you guys.

Can we?

Let's press on after the go-go.

Yeah, yeah, let's press on.

Okay, and press on.

You do.

You reach a door made out of peanut butter and jelly on white bread.

It's so soft that you push right through it easily.

Stepping out, the scents of pie and sugar fade away, replaced by the fresh air of freedom.

Behind you, the maze shifts, its walls melting away, returning to its normal appearance as just a collection of cabins and tents, as if it never existed.

Ahead of you,

the faint sound of gop gobg gop gob gop gop gob

and a familiar area of the camp to Padmund and Jessup.

This is the Magic Meadow, which is a walled practice area for mages.

And you can look on the ground and see that those chicken and cat tracks are definitely leading in that direction.

What would you like to do?

Let's pursue.

As you follow the pause towards the meadow, we're going to pause and cut away to Bo and Yasha to find out what trouble they've gotten into or out of, or even if they're still alive.

We're back

with Bo and Yasha.

We're still here.

I think I'm starting to lose my voice.

Yes, you've been yelling for quite some time and only hearing your own voices echo back.

It's getting warmer in here as well.

It's very uncomfortable, but I do notice that the effects of this sort of cat dander poison are starting to wane.

They're not gone yet, but they're starting to wane.

Your vision

is less blurry now, and you can start to see some features of the room that you didn't see before.

Why don't you roll a perception check with Disadvantage, please?

Great, this is gonna go so well.

Hey, bye.

16 plus 14.

Disadvantage over 14.

Oh,

I'm a disadvantage, right?

Yes.

17 plus.

I'm 14.

Great.

Both good rolls.

Okay, both of you noticed there is a table not far away from you.

What is this?

This is this video.

I was in here the whole time.

You didn't see it before because you were so blurry and you were so panicky.

But there's a table very close to you.

You probably have to scoot your chairs over to it.

But it's got, it's filled with strange.

Strange items.

Well, what was all this?

It sure looks like it.

There's a phallic symbol.

There's some jewelry.

There's some

strange old man candy,

there's an empty jar, there's a scroll.

The one thing that catches your eye, though, is the swear jar.

Yeah, what's the swear jar doing here?

The swear jar from the camp that you recognize is sitting on the table, and it does have some money in it, but it also has something else that you might.

Oh, oh, it's his clue to help you escape.

What?

Same!

Who cannot?

I'm using teeth.

Okay, try to get it open with your teeth.

The top bit.

You got it?

Grab it.

Gonna have to work together here.

Wait, shit.

I dropped it.

I keep pulling.

I'm just

a string broke.

You're gonna have to figure it out.

Wait, wait, wait.

Oh, no.

Helping me.

I went back in the jar.

You can get it.

I'm gonna get it open.

You got it, babe.

I'm sorry.

I didn't expect that to happen.

Nope.

I also didn't expect there to be a jar with clue written on it.

Oh, there's a note.

There's a note.

What's it say?

Did you get it?

I got it.

I got it.

Okay.

Let me see if I can get it open.

The note reads.

Oh, oh, oh,

communication is the key.

The full text is, in life and love, communication is the key.

Only your true feelings will set you free.

Oh, I hate this bullshit.

No, no, no.

What in the therapy fuck is this fresh help?

What are our true true feelings, Bo?

Do you have true feelings?

No!

I am a brick wall made of shit bricks!

I don't...

I don't have a heart, remember?

But you do have a heart, Bo.

You do, and that's what made me fall in love with you.

Thanks.

Because

you're a hard exterior, but on the inside, you're just...

You're soft, and you're tender, and you love people fiercely.

I do.

I love you.

I love you.

I mean,

I don't know, for so long it was just like a front.

You know what I mean?

Like it was, it felt like if I, if I,

you know, if I showed that like people couldn't hurt me, then maybe they actually couldn't hurt me if I was just unbothered by

everything.

That makes sense to me.

But it's really just out of

insecurity and self-doubt.

I understand.

I mean, sometimes I've been reading in my

self-help books

that, you know, we do these things as

survival techniques, you know, to keep ourselves alive in scary situations.

And.

Yeah, it's just a defense mechanism.

It's just a defense mechanism.

You know, I normally don't like self-help books because I feel like, you know, how can one person really speak to a wide variety of everyone's experiences when they are just one single person with a very unique worldview, but I ag I agree.

But there's something there to that.

Sometimes you can take learn something from it.

Like

I'm gonna throw this out there to communicate about something.

What are we feeling about kids right now?

You know, because maybe we need to talk about it.

You know, now that we're here,

we literally can't go anywhere.

Yeah, no, I know, I know, and I feel...

I mean, I'm sure.

Look, I'm not trying to come across as like avoidant, you know, or anything in the situation.

It's okay.

It's a big conversation.

It is a big conversation.

And, you know, we've been working so much.

And Caitlin and I have been so busy.

But, you know,

I don't know.

Maybe I've deliberately been drowning myself in work because

in a way, taking down a corrupt magocracy across an entire empire that has been slowly controlling a continent for the the past 100 years somehow feels easier than raising a child.

I mean

that's very relatable.

Is it?

Yeah.

I mean, I don't know, you've been.

No, like, I feel it on a smaller scale.

Like, sometimes I know that I'll need to wash the dishes, but instead, I'll do like 10 other things.

Yeah, to try and avoid doing

the dishes.

Yeah.

I mean, listen, I would never want to pressure you into anything.

I don't even know how I feel about having children.

But the thing is, we are getting older.

Yeah.

You know?

I know.

But

sometimes I'm like, dude, do we add another kid in the world?

But

I mean...

You know, the world is so fucked, right?

The world is so fucked.

So why would you want another kid in the world?

But maybe...

I don't know.

I also feel like...

We do love the people that are in our lives, and we love to take care of them.

Yeah.

And we love to be there for them and I think we could provide...

shelter.

Yeah, maybe that is.

But it's the ultimate gift.

I mean, I think if we did have a kid,

I mean, I would hope they'd be cool and we would raise a good kid that could provide and leave the world better than they found it.

But it also just feels like you don't know.

What if we have a kid and they turn out to be a total asshole?

Yeah, like a serial killer.

You don't know.

You don't know?

You don't know.

And then you're like, well, shit.

Like, sometimes, and then I think about the fact, like, you know, my parents weren't great.

My mom was despondent, and my dad was judgmental.

Mine were dead?

Yours were dead.

Yeah.

So it's like

my parents were assholes.

Yeah.

I was an asshole in response to that.

My dad was a dick.

So what if I just accidentally end up passing on that generational trauma?

What if I can't do any better than what my parents did

i don't feel like i

i feel like you would do better

and i don't know if that's

naive or wishful thinking

but i i feel like

i feel like we've done a lot of bad things

we've also done a lot of good things

Yeah, I mean, we could...

We could certainly teach them plenty of

what not to to do kind of lessons.

Yeah, yeah, yeah, that's a good way to do it.

This is what you don't do.

Just think of how good of an auntie jester would be to

conduce

the best.

Oh, just you know, I don't know about the other thing, like Caleb's a little

questionable, but but I guess we are surrounded by a lot of

great people.

We wouldn't we have support,

and you know, everybody would step up and

they would have a very large family

that would love and

care for them.

I don't know.

But I also go back and forth with, like,

with what we do.

Is it stupid?

I mean,

we're tied up right now.

We are.

Is it even safe to have a kid?

The new raiment can barely even take care of ourselves in this moment in time.

How are we supposed to...

What if there's a fear of us walking away and turning our backs for like 30 seconds and then the kid does something stupid and like yes or

no carriage or they die or they play with like Veth's explosives.

I mean this

I mean it does feel like it's more stress than I would want

Now I feel like I'm talking myself out of it.

Well wait a wait a second.

Wait a second.

Okay.

Because I mean we made we did dumb stuff as a kid.

Yeah.

You were raised by a crazy barbarian tribe and you lived.

Yeah.

I mean honestly it's a god's damn miracle that anyone makes it to be over 18 in this world what

but look at luke

he's almost there

yeah

he's on our way we would get some breaks if we wanted we could send him to to to the camp

i think that's that too you know like

there are so many asshole parents you know where as soon as they have kids they like They get weird and they don't have they don't have friends anymore, you know?

Yeah, they disappear.

they disappear.

So, I wouldn't want to do that.

No, I wouldn't want to make sure, and I don't want to.

No, it's like you got to adjust to our lives, yeah, you know, like what we do

and we do

join in on it.

Maybe we could still make sure we have like

date nights, yeah, yeah, yeah, yeah.

We have our date nights, of course, and then but then have you know, weekends where we bring the kid into our life, yeah,

have adventure,

have fun.

I think it's a part of of life that would be really fun to explore with you, Bo.

I think so too.

I mean, we've.

I think we've done almost every

adventure that we possibly could have.

Except for that one.

And I wouldn't want to do it with anybody else.

Same.

The ropes are beginning to glow.

Whatever you're doing, this honesty is, it seems to be working.

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I'm going to put you on, nephew.

All right, um.

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Hey, what's up, subscribers?

Welcome back to the channel.

So which variety of Dunkin' at Home coffee is your fave?

Original blend, French vanilla, or hazelnut?

Drop a comment.

What are you?

Oh, this is what I do when I'm home alone.

Drink Dunkin' Original Blend or pretend you're an influencer?

Both.

Want a cup?

Hey, let's do a taste test for the audience.

Okay, how's this?

The rich, smooth taste of Duncan at home is unmatched.

Nice.

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The home with Duncan is where you want to be.

All right, we're back to the Olga campers, hot on the pursuit of Bo and Yasha.

Are they alive?

Are they dead?

Who knows?

I don't even know.

We haven't shot those scenes yet.

But, hoping that they're still alive,

you pursue the sounds of the Gub Gub

and you pursue it all the way to the Magic Meadow.

Welcome to the Magic Meadow, where Arcana is the plana.

Here, the camp's sorcery and wizarding classes are taught.

It's a courtyard of sorts, about 100 feet in diameter, surrounded by tall stone walls with embossed anti-magic runes.

The runes ward against spells escaping the perimeter for safety.

Basically, any magic cast inside the the arena can't get out, and vice versa.

But it's not an empty arena, it's wooded with trees and bushes and small broken stone walls.

There's even a small pond on one side.

In fact, I'll show it to you right now.

Let me go get the map.

Oh my god, this is huge.

How do I carry this?

I got you.

I don't know.

Nope.

I can do it.

You got it?

I think I can do it.

Oh, boy.

Oh, God.

Oh, boy.

Oh, my God.

Here, I'll get around over here.

So heavy.

It is.

Oh my gosh.

We got it.

We did it.

We did it.

All right.

So this is the wall that's going around it.

You have to sort of picture that it goes all around.

You guys,

you guys are, oh, where's your minis?

Here's your minis.

Let's say that you have,

you're entering from this area, or at least

you're up at the front gate.

You can see through the front gate.

These walls are pretty tall.

You can see through the front gate at what's going on in there.

Everybody roll a perception check to see.

You also said that me and Jessup come here.

You've been here to train for magic, yeah.

Oh, and I guess you would have two, Sky, since you only take wizard classes.

Oh, yeah.

I'm very familiar with this spot.

Yes.

Tell me your perception.

Out of 12.

Okay, great.

18.

Great.

15.

Okay, these are all good.

All of you, even though the sky is fading to dust, there's a lot to see.

First off, the meadow is crawling with creatures,

big and small, deranged-looking beasts of various shapes and sizes wandering about the area.

Beasts such as

this possessed little bunny doll that looks like this.

Horrifying.

It's about three feet high.

Its face is split in two.

It's wagging a tongue with eyes.

It has a huge toothy maw.

We're not going to go toward that guy, right?

Okay.

There's also...

There's this guy.

This guy.

This is called a Viking.

And it looks to be a half vampire, half werewolf creature with bat ears and wings and gnarled yellow claws.

Okay, okay.

It smells of rotten flesh.

It does, you can tell.

There's also

these two guys.

They're two nice sharks.

That's pretty awesome.

They've got legs.

They're sharks.

They seem to be engrossed in the conversation about something

that is really entertaining to them.

They're smiling.

They're having a great day.

Wait, where did they go?

Oh, there's one shark, but I think I've lost the other.

We're going to call these two the sharks.

They're over here.

You also see, with

such a huge roll,

this is the Sonic Scream.

What?

It's another entity.

This is like Phantom Tolboo's

trip.

It's a translucent, floating humanoid shape humming, its body seemingly made out of sound waves.

It's much bigger than that!

Yeah, we're gonna avoid the right.

We're gonna

go to the entire area of the room.

Oh, yes.

This one's very important.

Where is he?

Okay, this guy is right here.

This guy,

where'd he go?

Where'd he go?

There he is.

A human male in a suit sitting in a chair with a notebook who keeps muttering, and how does that make you feel?

And how does that make you feel?

You notice that his eyes are very creepy.

This is what he looks like.

We died.

That's it in the lobby.

Yeah.

We died in the lobby.

It just says book.

This isn't real life anymore.

He's not even a real God.

He has a book that says book.

Archibald was so lucky to be able to do that.

That's all you can see.

That's all you can see right now.

That's all you can see right now, but even in the background,

there are other sort of creatures

about that are flitting about.

Did you guys see this last time you got here?

Or is this all brand new?

I swear that it's never looked like this before.

Like everything else today, the site is truly surreal, and this motley crew of creatures is moving slowly, as if on patrol, guarding against interlopers like yourself.

Secondly, for the people who have been here before, can you guys roll an

insight check?

18.

21.

Sadly, I thought it was a one, but it was a seven.

Amazing.

So the two of you,

having been here before,

you guys know what this shed is in the middle.

This is the Enchant Shed.

It's an equipment shed for magical accoutrements, wands, components, potions, scrolls, parchment.

Normally it's locked with an arcane lock, but today it appears that someone or something has broken the lock, for the door is completely off its hinges lying beside the shed.

You also can see that these weird beasts seem to be moving in a slow circle around it,

as if protecting it.

And you also kind of notice, just the two of you notice, that they're not going near it, but they are sort of encircling it.

You also, who rolled 17?

I got an 18.

Oh, 18.

You observe.

And then Alita leave you at 21.

Oh, that's right.

Then you both observe that familiar gray sort of warping effect around the shed.

It's pulsing and bending space subtly.

Uh, it's a magical effect you're unfamiliar with or from a school of magic you haven't studied, but it definitely reminds you of what you've seen before.

Um, what would you like to do?

You guys are hidden watching from afar right now.

What would you like to do?

Do we have 10 minutes?

I don't think so.

I feel like curfew is drawing pretty pretty near, so

I think we should just make a run for the uh for the shed.

Alright.

Wait a second.

But if the shed is...

the shed is doing the illusion thing, and so

I would venture to say that the shed doesn't actually have what we what we want.

Can we see something i in the shed that that is promising?

Is there is there roll a perception check to see how you're

what you seven again?

Yeah, I mean it's it's kind of dark in there

from the sand i mean i i i i i i think i was suggesting the shed because because we can so we can see that there's a lot of monsters everywhere else our options are the shed all of them are shifting uh over as they patrol in their circle

um okay yes they've all moved around it's either the shed or the giant guy made of sound waves

so my vote is on the shed do we think there might be something past this this wall

there's a wall that completely encircles this space a magic meadow

do we know what we might want to be trying to get out of this I mean you're just trying to find Yasha and Bo at this point wherever they might have been

and the tracks lead here the tracks definitely lead here I mean you can't really see inside the meadow but the the tracks have definitely led here I have a little bell on me.

I'm going to see if these creatures react to sound.

So I'm going to take that bell and I'm going to toss it very far to the right.

Very smart.

You're going to sort of hork it over the wall, like over in this area.

Okay,

roll a

just roll an athletics check to see how far you hork it.

Okay, let's see.

Athletics.

That would be

a 13.

Great.

Sure enough, it sails over the wall, hits over here.

The second it hits,

the sonic scream,

that's his name, where is his

sheet?

Okay,

turns towards it and darts at it, letting out a high-pitched scream

that

that you can probably hear for hundreds and hundreds of feet.

And the area where the bell hit and went ding ding ding sort of explodes with sonic energy.

I look back at it, that's probably not good.

This is fucking crazy.

This is absolutely fucking crazy.

We need to run.

We need to leave the camp.

They're dead.

They're dead.

We're children.

We're straight up, kids.

We're straight up, kids.

This is fucking not.

I hate it.

I wouldn't want to be here.

That guy just blew up a bunch of fucking trees, okay?

So that's what I think.

There, there's your buddy.

Cock shit ass.

It could just be an illusion, man.

How long does it take to conjure up Archibald again?

Give me 40 minutes.

Oh, Lord.

I'll get Archibald back in Ted.

I'll make an unseen servant.

We don't know if Yash and Bo are currently being digested by the stomach juices inside the pig.

We gotta act.

It's been like at least 20 minutes.

I mean, if the pig was gonna eat them, they're dead.

They're straight up dead.

They're dead.

And I...

All right, look.

Oh, God.

I will cast Detect Magic.

Sure.

Not as a ritual.

I'll fast cast it.

Oh, my God.

To come in and get some magical aid.

And I'll also cast...

That's this guy.

Why are there more monsters?

There were enough monsters.

This guy's out there, too, by the way.

God.

And I'll also cast Unseen Servant.

So I'm going to send a little invisible air elemental in there peering through the wall or through the gate with detect magic up to send it to interact with the shed to try to, if it's an illusion, to try to dispel the illusion.

Okay, sorry.

So you're detecting magic just on your surrounding area or you can

I have like 30 feet of sight with detect magic.

Sure.

And then I'm sending an unseen servant to like either go to the shed and bring magic.

It's invisible, so I want to see if it can move past the

creatures and try to retrieve things from the shed.

Yes, if it doesn't make a sound

or can't be seen, it drifts

past everybody undetected.

I will roll for what's that guy?

Who's that guy?

That is the Viking,

I think.

Yeah.

I'll just see if he senses anything.

I don't.

No, he rolled terribly.

Nothing.

The unseen servant, sure enough, gets right to the edge of the shed.

There's an open door, and the unseen servant can go inside if you'd like him to.

Great.

Or them.

I'm going to mentally command it to start to gather

items that are within its carrying capacity.

Okay.

And

I will ask it

to...

I will ask it to return those objects to us.

Okay.

You can't see through its eyes or anything, so

it's just grabbing random stuff.

Just grab random stuff.

Okay.

Sure enough,

it grabs a couple of items.

Now, those items aren't invisible.

No.

So as it comes back,

the two friendly sharks

might see it.

We don't know.

We don't know.

How are you going to get it back?

Are you going to time it?

Are you causing your distraction?

Are you just going to go top speed?

How are you getting started?

As the friendly sharks get to be the ones that are going to be in the zone for us, can I speak to the sharks from the gate?

Sure you can.

I'll see, I was like, I got to give little buddy the best chance possible to get that stuff back to us.

And I'll just peek in over the gate and be like, Yoohoo, sharks.

Okay.

The sharks hear you.

Turn around.

What are you doing?

We're not in the meadow, we're not trespassing.

The sharks turn to you,

and

one of them, the larger one, the one on the right, says,

What are you doing here?

Well, I'll tell you, we're not doing trespassing in the batch of meadow.

Hi, my name's Pabin Pothop, and I am a camper here, Wild About Wildlings.

And I wanted to say, that's what Sharp-Lookin' Chapeau, my friend.

That hat's as sharp as a tidy-dew pin.

He looks surprised.

No one's ever complimented him in quite this way.

Thank you, but

do not come near here.

Far from it.

I would dare be seen next to a hat that sharp, lest my own fashion look drab in comparison.

My friend, you're one cool customer.

And may I say, I've heard that sharks never stop swimming, and I gotta say, you never seem to stop styling.

The other shark is now looking up at his friend's hat and sort of looking sad that he doesn't have one

but you're as you're talking to him the items that the unseen servant are being brought sort of behind the sharks let's just see if the sharks manage to see them

no and

one of them sees

Sees the items, but only at the very end as they just pass through the the gateway towards you and it is confused by this

Where did that come from?

Where did that come from?

Beats me later, fellas.

Okay, you your unseen servant comes back with quite a haul of items.

Oh my god!

What do we got?

Okay, are they labeled?

Am I able to tell what they are?

Uh, yeah, let's just say yes.

Otherwise, I need 40 minutes.

Potion of healing, jug of nasty lard,

a spider pill, what does that do?

And a box of tea.

I'll look at them and I'll go.

The potion of healing may heal a grievous injury.

The jug of nasty lard.

Stinky lard that will make it hard to walk through an area if you spill it on the ground.

A spider pill.

This will make you able to walk on walls.

Whoa.

Like a spider.

Okay, okay.

And a box of tea.

Oolog.

Fragrant.

The unseen servant hands over one more thing to you.

It's a crumpled up and torn piece of paper

that has.

It looks like the imprint of a flower imprinted on it.

And hands it to you.

This is one of Yasha's pressings.

The flowers of the journal.

Yes,

you, having studied the Mighty Nine for many years, know that Yasha has a habit of of pressing flowers into her journal.

So there's a ripped page of that.

What was that doing in the shed?

Do you think it means that they went that way?

They must have been in.

Either they're in the shed or

they were recently.

Do we sense any type of the like wavering gray thing on any of these items that have come back to the

normal?

They seem like normal items.

The trails led to here, right?

They did, yes.

The shark guys are just standing at the gate, just sort of watching you.

So it seems our unmoving.

Only option is to go inside.

That's our only lead, right?

Well, that was my plan in the beginning, yeah, but now there are two sharks looking at us.

And the last time I tried to do something out of my comfort zone and less cautious, I fell into the hypnosis spell of the foods, so I'm actually not sure what to do here.

The shark on the left says to you,

Do you think like a bowler would make my head look nice?

Well, actually,

my friend Jesse is a very successful couturier.

Yes.

A haberdasher, a

hatsmith.

Yes, a hatsmith.

So,

well, would you like us to fit you for a bowler?

I mean, if you think it would fit my face shape.

Well, it would be very becoming, it's true.

Yeah.

Well, it depends, because a hat matches a tie.

So perhaps my friend Skye here could help think about matching something.

May we approach, may we?

Maybe?

You mean enter the gates?

Well, I can't fix you front with a bowl for a bowler for you.

We need to measure you.

It's a very quick one.

We need to compare some swatches to your eye color and make sure it's...

We're not supposed to let anyone through the gates.

Well, we're not just anybody.

In fact, my friends here are the best hat makers in all the lands.

It's true.

Let's go ahead and roll a, I guess, a group persuasion check or a group deception check.

You choose which one you roll and just tell me the number.

Can I give the help action to Kai rather than Roland?

Can I give the help action to Kai?

So, Kai, you rolled twice.

I have, okay.

That's a NAT 20.

I have a 20.

I got a NAT 20.

I got a NAT 20.

Yes, you did.

Is it deception that we're going after?

If you're trying to deceive, yeah.

Because then it would be a 25.

Damn.

I got a 10.

Not as good.

But But hearing the honeyed words of Kai and being indicated that you are one of the finest haberdashers in all of Xandria, the shark on the left looks to his friend with sort of like a seeking permission type of a face, which is hard for you to tell because it's a shark face.

They're not very expressive.

But the shark on the right, the one with the hat, says to him, I mean...

You would look really good in a moment.

So

the one on the left gently opens the gate and says, don't tell anyone we're doing this, but make it quick and don't, please don't don't come in.

We're not supposed to let anybody in.

Maybe just step through, but don't don't go very far, all right?

Absolutely.

And he lowers his head for you to take the measurements.

And I don't believe I have anything to take measurements with, so I do it with my hands.

I've been doing this for so long, I'm so skilled that I know exactly the size of my hands as it compares to fabrics and bands, and so I'm just out of curiosity.

Do I have like an okay-shaped head?

Is it oblong or is it irregular?

Dare I say, the best-shaped head I've ever seen.

Really?

Yes, and I've seen a lot of heads.

If it's such a good shape, maybe I shouldn't cover it up with it.

No,

it is the best shape for a hat.

Oh, I understand.

Yes.

All right.

And

you know, we did leave the color swatches in that little shed over there.

We'd better retrieve them.

Yeah.

All right.

One second.

We're really not supposed to let anyone.

Jesus.

Jesus, one minute.

You're going to run for it?

Yeah, because we got halfway, right?

We're in there.

We're in there.

All right.

We're in there.

You're going to make a dash for the shed.

You've passed the sharks.

Let's see if either that weird half and half doll creature or this lichen

can get to you first.

Let's see here.

I'm going to...

Why don't you guys roll an athletics a group athletics uh because you're not trying to be stealthy right you're just going yeah just going group athletics versus theirs I have

20

22 as well and do we add oh we add athletics that's a 21

11 damn I'll just you're I'm like scooping you up let's go okay they roll they rolled really well but not that well so they all they're all chasing you

who rolled the 10

11.

11.

11.

Okay, so all of you make it through,

except for Jessup.

Right at the end, right before at the threshold, Jessup is grabbed by half and half

the strange, creepy, half-doll creature.

And

this creature is going to look at you with the eyes on its tongue, and it's going to attempt to hypnotize you.

Roll a wisdom saving throw.

It grabs you and goes

through a plus three.

17.

You shake off the effects of the hypnosis, but it is still holding you.

It's holding you by the wrists.

Would you like to try to break free?

Attack?

Would anyone like to help?

What would you like to do?

You're going to punch it off.

I'm going to punch it off.

Okay.

Where are you?

Have we made it into the shed?

You guys are just through the threshold.

She is outside.

Oh, she's how far is she away from the...

She's five feet away from me.

Five feet are in that case I have uh I have uh

I'm gonna take out one of my daggers and I'm gonna toss it right at great roll to see if you hit

oh that's not good.

Uh I will cast gust also on the doll because if I can push it back five feet it'll break its grab.

Okay great.

So that just happens right gust

it's a strength saving through a DC 13

from the doll.

It rolled a 7 minus 2, so it definitely fails that.

What did you roll?

Okay, so I have a 9 right here, but what was it that I was rolling for?

Just to see if you can hit.

You rolled a 9.

Are you throwing a dagger?

I am, yes.

So that would be plus 5 to hit.

9 plus 5?

Yeah.

Or was 9 with the 5?

Let's see, let's see.

Dagger.

Dagger's on your first page, and it says it's a plus 5 to hit.

So you take what you rolled.

So that's a 14.

That also hits.

So in quick succession, the dagger strikes this doll and it's pushed back five feet.

You can roll for damage from your dagger.

That's 1d4 plus 3 damage.

What is the four?

That's the

pentagon.

The pyramid looking one.

Pyramid, this one.

That's a two up there.

Two plus three.

That's five points of damage.

How would you like to end its life?

It only has five hit points.

Oh, really?

So I made it.

Yeah.

Describe how this dagger cleaves this monster.

Okay.

So I toss it like this and I look at it and I watch as the dagger just shreds through its eyeball.

Oh, horrifying.

Fluff.

It's actually a doll.

So cotton fluff is all over you.

And then as soon as it explodes with this dagger strike, it's blown back five feet, releasing you.

You're free to go.

And this creature is almost upon you.

What are you doing?

I think I'm trying to run from.

Okay.

The Viking is going to...

Sorry.

The Viking is also going to try to get one more attack at you as you disappear inside.

It's going to swipe its claw at you.

It rolls a 15 plus 3 to hit.

I think that hits.

Ouch.

And it causes

four points of damage.

Four points of damage.

I had four temp to that.

Your temp hit hit points are gone.

The back of your leg is slightly bloodied as you disappear inside the enchant shed and are gone out of sight.

You notice that the other monsters have all sort of gathered around, growling and snarling.

One of them looks back.

Oh, that's you.

One of them looks back to the sharks who look guilty.

And one of them is like, it points to the other, like he did it.

They're very angry at each other, but they do not approach you inside this shed.

You have made it to safety.

And as you make it to safety inside the shed, we're going to pause for one more time to check in on Bo and Yasha, and we'll be right back.

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Hey, what's up, subscribers?

Welcome back to the channel.

So which variety of Duncan at Home coffee is your fave?

Original blend, French vanilla, or hazelnut?

Drop a comment.

What are you?

Oh,

this is what I do when I'm home alone.

Drink Dunkin' Original Blend or pretend you're an influencer.

Both.

Want a cup?

Hey, let's do a taste test for the audience.

Okay, how's this?

The rich, smooth taste of Dunkin' at Home is unmatched.

Nice.

You're a natural.

The home with Duncan is where you want to be.

A breakthrough?

Possibly.

Certainly some honest words among you.

Yeah.

The ropes are starting to glow.

They're starting to get weaker and weaker.

And you are feeling stronger and stronger.

But before you have a chance to act,

a crisis.

A huge, massive, lumbering pig creature walks into the room.

This is Gub Gub the flying pig.

He's not flying right now.

Right now, he's coming to eat you.

He lumbers closer and closer to you, all tied up.

Yes.

He snaps his razor-sharp pig.

But you have no more disadvantage anymore.

You're healed.

You need to roll for a dexterity save to see if you can

dodge this.

Come on, Bodie.

Come on, Bodie.

No!

Terrible.

Okay, okay.

You as well.

All right.

Come on, babe.

I believe in you.

Oh, incredible.

Yes.

It was good.

It was good.

It was good.

Which is a.

Plus eight?

Damn, dope munchy.

That is dexterity.

Mine's not very loud.

I think I have a plus two.

I roll a 16.

I will say that I'm going to average these scores together because you are tied together as a unit.

Yeah, yeah.

A couple, a married couple who's in this together.

You both deftly dodge the monster's attack.

He trips past you, knocking past the table, falling onto the ground.

For a moment, he is

out of it.

He's disheveled.

And the ropes, the ropes have finally started to fall away.

Roll one more

strength check to get out of this.

We almost got it.

We almost got it.

The truest thing I can say is, I fucking love you so much.

I fucking love you.

Let's do it again.

That's a 14.

I'm trying again.

Wait, was this text?

No.

Wait, so you still have a plus eight?

That was still high.

Okay.

14?

Double 14.

We did some unlocked.

You're so in sync, man.

You're so unsync.

That's amazing.

Okay, both of you rolled incredibly.

The ropes fall free.

You're free of these ropes.

Oh my god, they're coming all the way.

Look at them, girl.

It's movie magic.

It's movie magic.

You're free.

I love all of you.

But don't hug for too long because Gub Gub, the flying pig, is standing up ready to fight you.

And just as it rears back, ready to attack, and I'm about to ask you to roll for initiative, instead, a giant door behind Gubgub opens

revealing

a nightmarish hellscape behind him.

It's such a blinding light that you can't even really make out details, but what you do make out is the prongs of a fork, a huge fork,

flying in from this door and piercing through the stomach of Gubgub the flying pig.

The fork jabs him and impales him all the way through.

Blood pours out of his his abdomen and he is pulled back into this bright, bright room behind him.

It's completely decimated and defeated.

From behind him in the room, you hear the sizzling of some sort of oil.

You smell the smells of breakfast cooking, and you feel an overwhelming heat that hits you in the face.

It's a nightmare out there.

What are you going to do?

Do we hear the kids?

Do we hear?

yeah

uh make a perception check both of you let's do this okay

11 okay

man uh bo you you hear nothing but yasha uh somehow in the distance you hear uh the the the tiny desperate voices of padman and sky as they run into maybe into that room you're not quite sure but you hear an echoey voices, a voice coming from within.

And you also hear

a large scraping metal sound coming from within.

I hear the children.

They did it.

They came to save us.

They came to save us.

Oh my god, they're going to get their badges.

Let's go save them.

Let's go save them.

Okay, let's go.

And as you run off into the light, we will find out what you see

after we go back to the Olgas and see what they're finding out.

We're back.

Okay, you run into the shed and are immediately taken aback by the size of it.

From the outside, the enchant shed looks not much larger than an outhouse, but inside it's vast.

Maybe 500 square feet of shelves, cabinets, cases, which usually hold a number of arcane items used to train wizards, sorcerers, warlocks.

However, it appears...

Most of the items have been ransacked, broken, or smashed.

It appears that something large has pounded through here and destroyed the entire area.

You also notice that those beasts outside kind of are paying you no attention anymore.

It's as if you're in an alternate dimension that no longer exists to them.

But you're basically surrounded by a whole bunch of junk.

Broken vials, potion bottles.

Some boxes are intact.

Some magical items are still intact.

But it's a bit of a mess in here.

What would you like to do?

Well, for one, that was in the worst plan we've ever had.

We pulled it off pretty well.

I think

bleeding blue blood.

Uh, can we look and see if there's anything here that can heal her?

Or is one of the things that

we got from before, could that help her?

Yes, there's a potion of healing right here.

Uh, I would say, is anyone else injured?

Well,

I could use it top off, but I think we should save it.

Do I have four

points of damage?

You still have your full

HP, though.

I don't know

Because you lost the force.

Yeah, you're uninjured right now.

Oh, I'm uninterrupted.

Oh, I see.

Because you've only lost your temperature.

So maybe for the rest of us.

Just put a leaf on it.

I know.

I've only taken three points of damage.

My feet are badly burnt

from the lava.

Whenever that happened, that happened less than 10 minutes ago.

Yeah, I think I was burned by the lava, too.

Yeah, so.

Maybe we can split this health potion between the three of us.

Wow, it's crazy.

Will zippies?

Will zippies?

Yeah, you should do Will Zippies.

Yeah, we could if we should.

Are there other health potions in here or not?

Do you want to look around?

Let's investigate.

All right, everybody roll an investigation check.

Okay, investigation.

That is 11.

13.

Fine for me.

And I, oh, I show some.

Wait, I have detect magic up still.

You sure do.

So I'm going to like

terminator scan for magic.

Quickly enough, it's almost like you and Kai see it at the exact same time.

There is another potion in here.

This one's a big boy.

This is a potion of greater healing.

And also,

because, Kai, you rolled so well,

you also find, let's see here, you also find this.

A mask of x-ray vision.

A rare mask of x-ray vision.

Hmm

The potions of healing and greater healing.

I realize that we don't know the condition that we're going to find Bo and Yasha in.

We should hang on to that one then.

Yeah, because we may find them unconscious and maybe should descend to pod them to

heal them.

You know what I mean?

It doesn't hurt too bad right now, so I'm okay not using it.

Yeah.

Just to remind you too, Kai, one of the things that Yasha had said when she was...

Or maybe it was Bo, was reading

your file.

I did steal a.

You stole a health potion, and you actually have one in your inventory.

I'm just going to hang on to it for you.

Okay.

I'm going to stock them up.

Unless one of you guys.

No, no, all good.

All good.

I'm okay to just keep pressing on.

Because your investigation was so high,

you also see another one of those torn pages from Yasha's notebook that's lying on the floor across the room.

So I'm going to pick that up and

as you pick it up you realize it's caught on the hinge of a trap door on the floor of the shed.

Is it dark down there?

It's just a door right now.

It's just a door right now?

It's closed.

It's closed.

I'm gonna try to...

What kind of door?

What kind of door?

Like those cellar doors.

Okay.

I'm gonna try to pull it open.

Okay.

Locked.

Okay.

I got a little crowbar on me.

Oh, yeah?

I'm gonna try to put it down there and pry it open.

Okay,

let's see what you got.

You're trying to use brute force, yeah?

Roll a strength check.

Okay.

And then strength.

Where would that be?

14.

14.

The lock

bends, doesn't quite break, but if you tried again, maybe it could.

The noise, the noise from doing this does draw the attention from outside from these monsters who who are now starting to curiously look in.

Uh it's it's as if they can't really see what's through the threshold, but hearing these strange noises, they're sort of drawn to it, especially this guy.

Oh, no,

not that guy has an acute sense of hearing and is starting to poke his head in.

He's not in there yet, but he's starting to sort of look and listen in.

Well, who's stronger than me here?

Not me, I can tell you that.

I'm extraordinarily strong.

Alright, have at it.

I'm gonna hand you the crowbar.

I take the crowbar.

How are you so strong?

Oh, I know how you're so strong.

I take it and I go,

I guess we all have our secrets.

Maybe it's time I shared mine.

A long time ago, when I first came to this camp,

everyone made fun of me.

A shrimpy little frog kid.

Good at magic.

I remember the first time someone called me a loser.

So, one night

when I when my pants were falling down because they were too big and my body produces a natural mucus that makes it hard to keep fabric pants on

I broke in to the enchant shed

Because someone told me there was a belt in here and this was the belt and it makes me super strong and then I uh

it's it's a belt of hill giant strength and grants him whoa impossibly strong

I have a 21 strength.

Yes, you do.

So I'm going to.

Get it in there.

That's my secret.

I stole a bell to keep my pants up, and later I found out I may be strong.

Okay, go ahead and roll for strength.

Bad.

Four plus five is nine.

It makes a loud...

It's almost there.

It hasn't quite broken yet.

But that big old sonic monster is starting to peer in.

One hand reaches through through the threshold, the other reaches through the threshold, and its sort of sound face is starting to

enter the space with you.

I know you don't like using your strength, but you gotta crack this thing open for us right now.

I also have an idea while we're to distract him in the meantime.

I think I know just the creature that would distract him using my minor illusion.

I can minor illusion.

Can I minor illusion an Archibald that isn't real?

Sure.

To distract him?

Cry.

Yes, a miniature flag appears, what, towards the doorway?

Yeah, right in front of him, in front of our guy.

The sonic scream monster looks curiously at this thing that's not making any noise.

He can't make noise.

He's silent.

No, it's just an image.

So it sort of disregards and looks back at you guys.

Give me the crowbar.

I'll try.

What are you gonna do?

Um I'm gonna try to bust it open.

Are you raging?

I

well, my friend is in a lot of danger.

You don't have to.

I don't, there's no peer pressure.

I'm just asking.

Uh

uh no no, I think I can do it on my own.

Great, all right.

Strength check.

It's a 12 plus

2 is a 14.

With the weak, they've weakened it enough that this last pull

pops the lock.

The door is free and open.

Just as the Sonic Scream pulls back and releases

a sonic blast at you,

he's about to let it go.

Who's going in first?

Can I react to, I look at my friends, I look at Skye opening the lock, I see the Sonic Scream about...

to

unleash this blast and I don't think we can all get through the door in time.

I don't want my friends to get hurt.

Can I look up at the Sonic Scream and go,

White?

How much do they pay you to be here?

I can make you a very wealthy man.

The Sonic Scream does not seem to be swayed by the alluring

swear jar.

Come on, you don't even have clothes.

You can buy pants.

I'll roll just to see if you can

roll a persuasion check with disadvantage.

I've never

needed it more.

Doesn't seem to understand the concept of money.

Come on, come on.

I've never needed this more.

Let's do.

He blasts

all of you.

Well, if anyone has jumped in, please let me know.

Can I try one thing?

Yes.

So,

I want to try

infestation with a bunch of a ton of flies to swarm into his mouth and silence.

I'll say that you could do that on the next move, but this is is happening so quickly.

He's going to blast.

I'm already in there.

Yeah,

I opened the door

and grabbed Kai and shoved him in there.

Okay, I'll give you a little bit of an extra bonus, but I'll say that this is a sound-based attack, so the sound will reach your ears.

Maybe it was slightly muffled because you're already partially down there.

Everybody, roll a wisdom-saving throw.

Dance.

18.

Amazing.

That is

a plus six.

You know what?

Because you guys were

partially hidden or partially already in the hole, I'll say that you get a plus three

to your to your because the sound has been muffled slightly.

So what does that put you at?

Nine?

Fifteen.

Okay.

Eight.

Okay.

Kai

and

Jessu.

You both take seven points of psychic damage.

Psychic damage?

Uh-huh.

You're down.

Oh, no, that's all Kai Sky's hit points.

That's all your hit points.

Yeah, I'm down.

The two of you, you only take half.

That's three points each.

And it is your go.

I guess Sky and Kai are down

in whatever's below through this trapdoor.

You two are still on top, and you have gone unconscious and are falling right now.

Grabbing Jessu,

jumping down the hole and sealing the door behind me.

All quite easily with your frog-like jump.

You guys are already down there.

You guys land with a thud.

Two of you knocked out.

Two of you still up.

But alone in silence, in the darkness inside...

what appears to be a long underground tunnel that winds before you with walls of cracked old faded yellow paper that reminds you of skin and the distinct smell of sizzling bacon.

Wow.

The four of you may not be the most capable team in all of Xandria, but you got this far, at least two of you did.

Can you get the rest of the way?

Remains to be seen, and we will pick that up next week when we come back to the Wild Mountain Wildlings conclusion.

Until then,

You guys are amazing.

Thank you so much for playing tonight.

We'll see you in camp for another session next Thursday.

Is it Thursday yet?

Bye-bye.

If you like the adventure you've been on so far, consider leaving a review on your podcast platform of choice.

We're always looking for new campers to invite to Camp Wild Mount, and your review may just be the ticket to bring in a new batch of wayward would-be adventurers.

Thanks for checking back in on this adventure, and we'll see you soon this upcoming Thursday as we get ready for the next episode of Wild Mount Wildlings.

See you next time.

I'm going to put you on, nephew.

All right, um.

Welcome to McDonald's.

Can I take your order?

Miss, I've been hitting up McDonald's for years.

Now it's back.

We need snack wraps.

What's a snack wrap?

It's the return of something great.

Snack wrap is back.

Hey, what's up, subscribers?

Welcome back to the channel.

So, which variety of Duncan at home coffee is your fave?

Original blend, French vanilla, or hazelnut?

Drop a comment.

What are you?

Oh,

this is what I do when I'm home alone.

Drink Dunkin' Original Blend or pretend you're an influencer.

Both.

Want a cup?

Hey, let's do a taste test for the audience.

Okay, how's this?

The rich, smooth taste of Dunkin' at home is unmatched.

Nice.

You're a natural.

The home with Duncan is where you want to be.