C03 - Ep. 21 - Brig of Endridge Bay - Slip of the Ship

1h 50m
Brutaliteam sets sail to find the mysterious island of Nonymo!

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Cast: Gus Sorola, Blaine Gibson, Barbara Dunkelman, Jon Risinger, Chris Demarais

Writer/Editor/Composer: Micah Risinger

Producer: Benjamin Ernst
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Press play and read along

Runtime: 1h 50m

Transcript

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Speaker 14 Drinks, not wishes.

Speaker 15 Three is all you get.

Speaker 12 Previously, our adventurers were acquainted with Elva, Toll's Thaumatec sister.

Speaker 12 She dropped the disguise of imposter Pancak and led B-team in on her quiet quest to search for the sea drinker, but their relative reunion was cut short with cannon fire.

Speaker 12 The privateer pressured the party to provide his stolen prisoners and map.

Speaker 18 B-Team blundered through a half-baked portal plan, which ultimately climaxed in commandeering a ship.

Speaker 12 Latch onto our libation and let's leap into our lore.

Speaker 21 Hello, everyone, welcome to Chansel's with the Sticky Dragon.

Speaker 20 I'm your dungeon master Gustavo Sorola.

Speaker 13 I'm gonna hit our four players with an arrow.

Speaker 25 Pew, pew, pew, pew. Woo, woo, woo, wow, wow.

Speaker 15 Just a lot of coffee from Gus.

Speaker 26 That's not the sound that an arrow makes. They don't go pew, pew, pew.

Speaker 17 Depends on the arrow.

Speaker 4 Give us the sound of an arrow, John.

Speaker 13 What was that?

Speaker 28 That's actually good. That's actually really good.

Speaker 15 It's just air. That's all it is.

Speaker 5 Just looks like you guys are spitting on your microphones and they're now stinky.

Speaker 25 Maybe a twang.

Speaker 26 Maybe a twang of the

Speaker 4 target.

Speaker 15 I'm blanking on what's the rope part?

Speaker 10 The thread. Okay.

Speaker 30 This week's arrow question.

Speaker 31 It's never too early to think of the future.

Speaker 21 What are your retirement plans?

Speaker 33 And that's submitted by Faybird.

Speaker 15 Rolling. Roll initiative.
Yeah,

Speaker 30 let's get this ball rolling.

Speaker 35 Let's get this party rolling.

Speaker 30 Yes, I have had a lot of coffee blame to answer your earlier question.

Speaker 36 Thank you for confirming.

Speaker 4 One.

Speaker 37 11.

Speaker 38 Tree.

Speaker 23 Okay, so we got Natty first with a 17, Gunther, second with an 11.

Speaker 41 12, third with a three.

Speaker 23 And finally, bringing up the rear, Doug with a one.

Speaker 4 Doug with a one.

Speaker 25 And twos.

Speaker 10 All right, Natty, why don't you lead us off?

Speaker 26 Hello, everybody. I'm John Rice here, and I play Natty Wonder, the Drow Warlock drag queen.
I'm going to make sure to throw that in there. People need to remember, there's a queen in this party, okay?

Speaker 42 Work, diva.

Speaker 43 Thank you.

Speaker 26 On the topic of retirement plans, I'm going to be honest, I haven't really put a lot of thought into retirement plans, which I think is sometimes kind of common with people.

Speaker 26 It's hard to think that forward.

Speaker 26 But I think in my particular instance, once I became the mother of what will soon be the bringer of the apocalypse, I figured that's my job until he does his job, which will be the end of all things.

Speaker 26 So I need to worry about retirement.

Speaker 44 So that's my plan.

Speaker 46 Plan is no longer.

Speaker 47 Your plan is for your child to end the world.

Speaker 30 Yeah.

Speaker 4 What a beautiful ending.

Speaker 26 It's a natural order to things. Everything has to end.
Can you name anything that never ends? No, you can't because that's not how stuff works.

Speaker 15 Time.

Speaker 49 That story from the 80s.

Speaker 26 Time will end at some point.

Speaker 15 I see.

Speaker 15 Everything will end.

Speaker 26 Nothing is infinite.

Speaker 4 Or this is the song that

Speaker 9 I hate it. 90s kids remember.

Speaker 30 Yeah.

Speaker 50 Sounds like a single mother drag queen raising a child that'll bring about the apocalypse.

Speaker 1 Sounds like a great show on TLC. I will watch.

Speaker 21 Thank you, Naddy, for letting us know your retirement plans.

Speaker 23 Up next, we have Gunther.

Speaker 14 Hello, I'm Chris Demaris, playing the Gunther.

Speaker 41 The male crow folk.

Speaker 49 Playing the Gunther.

Speaker 35 The Gunther.

Speaker 27 And for my retirement, I have one of two plans. One

Speaker 13 is to go and back

Speaker 27 with hopefully see my wife and kids again and grow old with them and upraise them and become a grand croak folk.

Speaker 27 And then the other is death.

Speaker 45 Oh.

Speaker 4 Wow. I sense a theme here.

Speaker 15 It's very practical.

Speaker 23 It's a morbid party.

Speaker 27 Well, if I do not achieve one, then I will achieve the other.

Speaker 5 I'm still caught up on the TLC show about natties

Speaker 5 because it's just, it's like the show after the secret lives of Mormon wives would be the drag queen raising the Antichrist, essentially.

Speaker 26 We'll just call it the gay agenda.

Speaker 54 So, Gunther, I do want to point out you can achieve both of those goals if you want.

Speaker 33 I know you said one or the other.

Speaker 55 Yeah.

Speaker 29 Well, one is inevitable.

Speaker 32 One before the other.

Speaker 26 You can't do it the other way.

Speaker 15 It's very true. That's true.

Speaker 4 Yes.

Speaker 4 As far as we know.

Speaker 27 The order is very important to me.

Speaker 15 And how many kids does Gunther have currently?

Speaker 27 Well, a lot.

Speaker 48 Okay. Thanks, Gunther.

Speaker 56 You know, we're halfway through this arrow question.

Speaker 33 I hope that we can proceed without someone talking about death being their retirement plan.

Speaker 10 Okay.

Speaker 10 Next, we got Tov.

Speaker 55 You who?

Speaker 5 Yeah, it's me, Tov, talking about retirement. You know, to be honest, I do not know the life expectancy of a Thalmatech, which is what I am.
Surprise, surprise.

Speaker 5 If you are like skipping ahead three episodes. Wow, what have you doing? You just missed all of this cool story.

Speaker 26 We haven't asked yet. Do you have a warranty?

Speaker 25 No.

Speaker 4 That's a good question.

Speaker 26 No warranty plan?

Speaker 45 Okay.

Speaker 53 I don't know.

Speaker 5 Don't objectify me, Natty slash John.

Speaker 35 You just said, I don't know how long I last.

Speaker 26 You brought up the topic of breaking down. I was wondering if you got a plan for how to get fixed up.

Speaker 5 I do not know. You are asking me questions that are out of my understanding.
I don't know.

Speaker 50 Ironclad didn't want to spring the extra 15 bucks at checkout for the extended product protection plan.

Speaker 5 He's not, he did not get the best by geek squad extended coverage.

Speaker 5 So anywho, yeah, I think I'm just going to continue to work and I might explore different hobbies and make those jobs and, you know, maybe take on different personas, you know, like I can

Speaker 5 try out different looks, you know, why not?

Speaker 5 You know, in worst case scenario, I break down and hopefully I will become like some beautiful statue, you know, like you could put me on top of a fountain and I just rust there and birds can land on me and hopefully not poop on me.

Speaker 4 I can't tell if that's like a potentially a form of torture to be just like trapped in a body that you are constantly like conscious and aware, but you can't move or do anything.

Speaker 53 Yeah, that is like the premise of the song I am Iron Man, you know, by Black Sabbath.

Speaker 57 That's like totally what happens to him.

Speaker 30 It's also

Speaker 30 the Tin Man from Wizard of Oz.

Speaker 5 Yeah, but we do not talk about the Tin Man because if you have not seen Wicked, he's such a jerky, jerky face. I do not associate with the Tin Man.

Speaker 35 So

Speaker 33 I've not seen Wicked. I'm learning something here.

Speaker 5 You know what? Also, really quick, for our Patreon listeners, I just found a camera reel that was like eight to 10 years old. And it's a picture of me from middle school.

Speaker 5 So it's older than that, dressed as the tin man. I've never had photographic proof that I played the tin man in middle school.

Speaker 5 I found it, and I think that's something I'll have to bring to Second Wind.

Speaker 45 Did we ever talk about how you played the Tin Man?

Speaker 4 I played the scarecrow in a camp play.

Speaker 5 We have talked about that. Yeah, but I have visual proof.
I'll show you guys and then get you guys hyped.

Speaker 4 Maybe we can talk about it on Second Wind.

Speaker 30 We will, yeah.

Speaker 34 Which, if you're unfamiliar, that's another podcast we do just for people who support us over on our Patreon, sneakdragonpod.com.

Speaker 51 If you support us, you can get access to Second Wind on top of many other special abilities, special perks.

Speaker 10 There you go.

Speaker 63 Listen, I'm looking at a DD character sheet.

Speaker 26 This is why they script commercials.

Speaker 4 Let's perks to Arcana.

Speaker 51 Check it out: sneakydragonpod.com.

Speaker 38 Yo, heck yeah.

Speaker 67 Okay, that's me. Bye.

Speaker 15 Thank you, Cole.

Speaker 5 Oh, also, I'm Blaine Gibson. Sorry.

Speaker 35 Oh,

Speaker 26 he's apologizing for being Blaine Gibson.

Speaker 5 Yeah, that's my bad, guys. I'm sorry.

Speaker 38 Very call.

Speaker 56 Finally, we got Doug.

Speaker 4 Hello, everyone. I am Barbara Dunkelman, and I play Doug Boone, the artificial bug bale, currently at level five.

Speaker 4 And, you know, I've thought a lot about retirement, and there's like so many things you could do. You know, you could do bird watching, you could pick up a new hobby, you could travel.

Speaker 4 All these things sound pretty good, but, you know, I feel like Doug.

Speaker 4 Being someone who really likes to like build stuff and create stuff, I think I really want to get into, and I'm going to try to pronounce this as best I can, gardening.

Speaker 49 Oh,

Speaker 25 gardening.

Speaker 4 I think the idea of like, you know, starting your own garden and like being able to grow these beautiful things and things you could eat. And you got to be really precise about how you do it.

Speaker 4 Everything requires different love and attention. I think it would be really fun and like a good way to spend Doug's energy after, you know, when he's old and...
done his life's work.

Speaker 5 If you need like a scarecrow or someone to hold very skills to scare up the birds, I know somebody.

Speaker 4 No, Toll, I think that will actually be your perfect pairing. When you retire into a statue, you could be my scarecrow.

Speaker 35 Perfect.

Speaker 41 That sounds nice.

Speaker 53 I'll take a long nap.

Speaker 26 I honestly didn't think you were going to say garden. You were building that up, and I thought you were going to say that you were just going to get into trains.

Speaker 25 Oh, maybe it's your twains.

Speaker 4 Maybe Doug already dabbles in the twains, the two chews and such.

Speaker 33 We're going to find Doug's childhood room, room and it's just gonna be that's all it is is just like 30 trains going around but they're all like different directions yeah you gotta have your obsession this is very off topic and i promise i'll only talk about it very briefly i learned of a train station in hokkaido japan it's kind of like rural out in the country and they don't see many passengers anymore so one of the things you can do if you go to that train station is you can stay in the train station it's like a Airbnb kind of deal.

Speaker 15 That's awesome.

Speaker 30 The station master will cook you food and like grill like like barbecue out on the station platform for you.

Speaker 26 That's awesome.

Speaker 30 Yeah, and I was like, man, I really want to do that.

Speaker 48 That sounds so cool.

Speaker 26 That's one of the main reasons I want to go to Japan is that I am a train kid.

Speaker 26 And every time I hear about these special trains, the cat that's the conductor of the train station or the one that looks like the Spirit Away train, I'm like, I got to get on these trains.

Speaker 5 The ship is yours, Captain.

Speaker 73 At this point, Gutther, you helped Doug to his feet, presumably, and Laskille walks over to you, Toll.

Speaker 75 They pat you on on the shoulder, reach into their pocket, and pull out the map from earlier and ask, So, do you know how to sail?

Speaker 76 Because it's time to sail to a missing island!

Speaker 72 Overhead, the rain-soaked pirate flag of your commandeered ship flaps violently in the storm skies.

Speaker 63 It bears an insignia of a skull wearing a blindfold, and you hear a voice that yells from the port side, We have them where we want them!

Speaker 44 Fire on the blindfold!

Speaker 64 Over there to the uh Starbow portside general area.

Speaker 78 You look over and see the privateer screaming at the knoll crew on an armored bowl-shaped ship.

Speaker 63 Long spindly blades protrude from its railing.

Speaker 77 Spinning propellers are affixed at its bow and its stern, and the side of the hull reads the bow blade.

Speaker 80 But sir, isn't that ship a part of the Dockmaster fleet?

Speaker 72 The privateer shoves a nearby knoll aside and yells,

Speaker 45 useless knoll rats.

Speaker 56 He grabs a corked vase, yanks a crank, and throws the vase into a spinning propeller now aimed at your ship.

Speaker 63 The ceramic shatters to pieces and unleashes a cloud of greenish-yellow gas blowing straight for you all.

Speaker 83 As it draws closer, Elva turns to Utold.

Speaker 85 They forget quickly that I've been on this ship before? Come with me. I'll need those raging muscles of yours.

Speaker 49 Okay, uh

Speaker 70 she makes a dash across the deck for the cap stand.

Speaker 14 Clockwise changes how we look to them.

Speaker 85 Counterclockwise shows them what they fear most.

Speaker 26 Your call, brother.

Speaker 5 I would say counterclockwise if we are going to try to scare them. Also, I'm so sorry, did I mishear them? Is there a thing called the Beyblade? Are they going to let a rip?

Speaker 4 I heard the same thing, told.

Speaker 87 Yeah, like

Speaker 49 what is this? The 90s?

Speaker 86 Are you gonna pull out Pokemon cards and yo-yo as well?

Speaker 85 Oh, no, it's the bow blade. It's one of the three ships that are part of the Dockmaster.

Speaker 5 What's the other one called?

Speaker 45 Like the Furby or the Fearby?

Speaker 85 Oh, no, it's the Flying eel, of course.

Speaker 26 The blindfold, the bow blade, and the flying eel.

Speaker 48 Oh, yeah.

Speaker 26 Alright, that's what we're on. We're on.
He says he's firing on us.

Speaker 21 Okay.

Speaker 26 And our flag has a blindfold

Speaker 26 on the skull.

Speaker 85 Okay, so counterclockwise.

Speaker 85 Okay, we're going to show them what they fear the most.

Speaker 4 What do you think that is, brother?

Speaker 85 What should we show them? What do they fear the most?

Speaker 5 If they are like ocean faring, then I think like a giant squid would be very scary.

Speaker 26 Oh, Oh, you're gonna use the illusion thing.

Speaker 10 That's

Speaker 26 that's what we are.

Speaker 88 Yeah, the pine folk.

Speaker 4 What if you just showed them a vision of us winning? Is that something that would scale them the most?

Speaker 5 I mean, or like a like maybe like a oh, oh, oh, oh, how about a giant squid riding a surfboard on a tidal wave?

Speaker 26 Wait, the giant squid is on a surfboard?

Speaker 45 That'd be cool.

Speaker 26 That's terrifying. That's a big surfboard.

Speaker 27 It would be a very scary squid.

Speaker 23 It's gonna hang a.

Speaker 70 Okay, Elva begins helping you toll, and you begin pushing the capstand counterclockwise.

Speaker 71 And as you do so, that cloud of gas begins enveloping everyone, filling your lungs.

Speaker 34 So I need everyone to go ahead and make me a constitution safe.

Speaker 14 Okay, find a dandy.

Speaker 4 11.

Speaker 70 25.

Speaker 61 12.

Speaker 82 Plus a 9.

Speaker 60 Plus 3. 12.

Speaker 69 This poisonous cloud of gas begins filling your lungs.

Speaker 72 Everyone begins coughing violently.

Speaker 81 Gunther, you save.

Speaker 47 You only take 10 points of damage.

Speaker 50 Everyone else who fails takes 20 points of damage.

Speaker 67 Oh.

Speaker 78 Um.

Speaker 60 You begin coughing violently.

Speaker 4 Guys, I'm...

Speaker 51 Doug begins coughing violently and then stops.

Speaker 10 He must be better.

Speaker 26 Yeah, that is very, very close to being down.

Speaker 5 I'm not doing so hot.

Speaker 4 Yeah, I'm down. I'm completely down.

Speaker 67 Alright.

Speaker 82 As Doug slides around on the deck, you see a giant tidal wave appear on the horizon and very quickly come closer and closer.

Speaker 95 And what is that on the tidal wave?

Speaker 96 Is that a longboard with a giant squid on top of it?

Speaker 25 Oh, no.

Speaker 81 It looks like it's getting closer and closer and it's going to overtake the bow blade, which very quickly turns so that it's perpendicular to the wave, pointed away from it, to try to ride the wave out, which turns it away from you all.

Speaker 48 Perfect.

Speaker 26 How do you put your foot on the gas?

Speaker 5 I give Elva the honors. It's been a bit since I've been at sea.

Speaker 5 So Elva, let's use our ship

Speaker 13 boating experience and get us out of here.

Speaker 85 Okay, brother, we'll do.

Speaker 93 Elva begins pulling on ropes and instructing you, Tollv, and you work together solidly as a team.

Speaker 56 It's just like the old days, you know.

Speaker 72 It's been a little while, but it comes back to you very quickly.

Speaker 79 But I just want to clarify something.

Speaker 47 I know in the the last episode we were referring to natty as captain natty but who is at the helm like who's navigating who's running the ship here right now like natty toll

Speaker 42 like i obviously not doug uh

Speaker 5 take this what is your orders doug no i believe i am um the squad captain whatever you call it for army so if you're a squad captain and natty is self-declared captain

Speaker 48 then there is captain grumbles who is also

Speaker 5 right, higher rank.

Speaker 27 I would go to Tollv, who's like, knows what he's doing, but if you know what you're doing, you shall take Captain. Captain.

Speaker 5 So we have three captains now. We have Captain Natty, Captain Grumbles, and Captain Tollv.
So you're giving me

Speaker 5 the mantle of responsibility, Captain Hood?

Speaker 27 Yes, because I have never been at sea before. It is scary.

Speaker 59 Also, look at that giant squid on the surface.

Speaker 70 Can a squid do a shaka?

Speaker 91 Is that possible?

Speaker 34 Like, I know it's got like a tentacle tip at the end of its tentacle, but can it like fold it over?

Speaker 96 Figure out a way to draw it and send it to us on our Discord.

Speaker 35 Yeah.

Speaker 4 Hang intent.

Speaker 70 How could there be three captains if we only have two hands? Like, I can, two, one captain's fine.

Speaker 71 Two captains, two salutes, but three captains, it's like, it's one too many.

Speaker 53 Curtsy.

Speaker 26 You can salute the other two and curtsy to me.

Speaker 16 There you go.

Speaker 26 Me and Captain Grumbles, we're just captains in name only. Captain Grumbles ain't even alive anymore, and

Speaker 26 I just did enough to get us this ship. I'm not in charge.
I don't know what even any of this stuff is.

Speaker 4 People who have experience on their ship, canning the helm should take over ASAP.

Speaker 5 I want to be very clear, though. Captain Natty has such a good ring to it, and Captain Grumbles has been through so much, we cannot take his rank away.

Speaker 89 So how about I am Admiral Toll?

Speaker 35 Okay,

Speaker 35 just remember that.

Speaker 63 You all are in the army, and I believe the title was actually team leader.

Speaker 16 I'm just

Speaker 49 reining it back in.

Speaker 59 What?

Speaker 26 These naval terms aren't part of the army? What are you talking about, Gus?

Speaker 27 I will say that I admire you, Tolso.

Speaker 42 Admiral Mixon.

Speaker 5 It's a good soldier. Okay, so, you know, as one third captain of the team, I nominate myself as Admiral.
And I say that we, um,

Speaker 5 the Squid Brigade, as we will now be known, you know, because, you know, we were the B team, but we have so many extra members. So now I think we should be called the squid brigade.

Speaker 4 Oh, my man, they're gonna be a little bit more.

Speaker 26 How many of the masks have been shot while we talked about this?

Speaker 38 I'm like, what's come on, guys?

Speaker 77 Yeah, all right, Private Parks is writing all of this down furiously.

Speaker 5 Okay, I said, let's get out of here, though. We should make our escape.

Speaker 72 Okay, you turn the ship towards the open sea and begin setting sail.

Speaker 85 Elva turns to you, Tolv, salutes, and says, Where are we heading to, Admiral Tolv?

Speaker 5 Oh,

Speaker 5 let me see, where is my boy Laskil?

Speaker 54 With that, Laskiel pulls out a map and points to three points on that map where they believe the island was last seen and says, We could head in this direction.

Speaker 5 Thank you, Navigator. You have been you've you've also been promoted.
So, uh, we were going that way. We are going to save the sea drinker.

Speaker 38 Oh, okay.

Speaker 47 Y'all set sail, leaving land behind you, and it fades slowly into the distance.

Speaker 37 And I assume at this point, someone tends to Doug and props him back up on his feet.

Speaker 27 I will try.

Speaker 77 Not Captain Grumble style.

Speaker 4 No, please don't reanimate me.

Speaker 25 Oh no.

Speaker 26 He's not dead yet. He's incapacitated.
I know what dead is.

Speaker 15 I've created it enough.

Speaker 105 What do you do, Natty, to try to tend to Doug?

Speaker 26 Since what took Doug down was noxious gas, I do the compressions to try to get that gas out of his lungs.

Speaker 26 But instead of doing it, staying alive, although I know there's a new one. There's a new one that you're supposed to do.
And there's like, it always was like, do it to the rhythm of staying alive.

Speaker 26 And then they'd update it to another song, but actually, Naddy's going to do it to 9 to 5.

Speaker 29 And it's just like.

Speaker 25 You do this so fast.

Speaker 3 Captain Grumbles give mouth to mouth.

Speaker 26 No, I'm not mean.

Speaker 98 It's just the idea.

Speaker 81 Y'all want to be mean. Y'all want to be mean to each other.

Speaker 5 I just Googled, so there are several certified CPR songs i the tiger stronger by britney spears i mean there's it goes on and on wannabe by the spice girls

Speaker 72 i guess like every successive generation you keep finding new songs to not enough people know staying alive so they gotta like do another one yeah okay doug uh with a a gasp you fill your lungs with clean air and wake up and find yourself on the ship surrounded by your friends with naddy beating furiously on your chest yeah i'm gonna say captain grumbles is probably nearby doug gets up with such force, he knocks Captain Grumbles.

Speaker 4 Captain Grumbles, I think, would then hit the side of the ship and maybe toss overboard.

Speaker 26 Are you trying to get rid of my captain?

Speaker 4 I mean, I'm just he was close by.

Speaker 46 He woke up with a fright.

Speaker 14 Barbara, I appreciate the effort, and I'm gonna reward any opportunity to try to get rid of NPC.

Speaker 96 So take an inspiration dive.

Speaker 67 Man, overboard!

Speaker 35 Oh, no.

Speaker 35 Captain Grumbles, I'm so showy.

Speaker 16 we're not falling over this time, but take that inspiration, die, for the attempt.

Speaker 4 I appreciate it. Metagaming-wise, do I just regain one HP?

Speaker 107 Yeah, you can sit at one, and we're about to get into some downtime as you all are traveling on the sea.

Speaker 71 So you'll be able to take like a long rest or a short rest or do whatever it is you need to do to try to recover some of that health.

Speaker 26 Hey, Doug, we're at the same level HP.

Speaker 4 Yeah, I've never felt more connected to you in my whole life.

Speaker 26 I say we just, we hang out like below deck for a little bit until that man says we can take a rest.

Speaker 4 You know, I think, Naddy, I think we, I might have seen your wife briefly.

Speaker 46 Very beautiful.

Speaker 26 I'm kind of jealous.

Speaker 35 Hey, smack me real hard, real quick.

Speaker 101 Maybe I'll get sear for a second.

Speaker 72 That raises an interesting point, what you just said there.

Speaker 77 There is a lower deck that you all have not explored yet.

Speaker 91 So really, like I said, we're going to be in a downtime.

Speaker 5 So So if you want to explore the ship, if there's something you want to do, if there's like objectives or things you want to do in this downtime, you know, let me know.

Speaker 94 This is a good time to try to kind of explore and build out those things.

Speaker 5 Now that all of my secrets are out, all of my skeletons have been thrust out of the closet, I can admit to so many new things.

Speaker 5 Like, if I were to take a rest, I have this thing called Sentinel Shut Eye. I don't sleep.

Speaker 5 You know, this entire time where we've been sleeping in bunk beds, I've just been watching you sleep the entire night, all three of you.

Speaker 27 Isn't that fun? Goodness.

Speaker 103 Is that why back in the first episode you wanted to sleep in your own bunk separate from everyone?

Speaker 86 Yeah, because I just like to sit here and watch my party and make sure that they're all sleeping well.

Speaker 5 You know, I do, I want to say, though, Doug, I think you should look into a CPAP machine.

Speaker 25 You have a very difficult time breathing.

Speaker 5 You snore very loudly.

Speaker 57 I'm quite concerned.

Speaker 4 Oh, well, you know, it's just, I think it's because I fall asleep on my back so often. Because these beds are really small, so it's trying to get comfortable, you know.

Speaker 26 Gus, don't you sleep with one of those?

Speaker 36 I do. It's great.
I love it.

Speaker 31 Let me tell you: if you snore or you think you have apnea, go see a doctor about it because you don't know what real sleep is.

Speaker 23 You don't know what real sleep is until you get a CPAP. I'm just saying.

Speaker 4 Yeah, take care of yourself. It's important.
Yeah. I think Doug would spend some time sleeping and actually like resting

Speaker 4 because he's badly hurt and probably wants to regain a little bit of his health and also some of his spells and whatnot that he's expecting.

Speaker 26 What is Doug's self-care routine? What recenters and rejuvenates little Doug?

Speaker 4 I think, honestly, Doug's not used to being on the wattle. But back when Doug would stay home, he always dreamed of being in the ocean.

Speaker 4 So he made a little machine that would make these ocean sounds on it to help him sleep. So I think right now, being in a boat with natural ocean sounds,

Speaker 4 he's out. He's out like a light.

Speaker 4 But metagame-wise, I guess, is it, am I able to take a long rest, or is that something that we might not have time for?

Speaker 10 Yeah, why not?

Speaker 17 Are we all able to long rest?

Speaker 49 Or?

Speaker 77 Well, I mean, you tell me.

Speaker 56 I'm like, whatever it is you want to do.

Speaker 72 What are you trying to do?

Speaker 32 If everyone rests, who's driving the ship? Like, who's at the helm?

Speaker 26 I have an activity that I would like to have some help from, but it's going to require the whole team. So I shall wait till Doug...
Doug, are you sure for Douglas? Or is it just Doug?

Speaker 4 Oh, just Doug.

Speaker 26 Okay, just Doug. Until Doug recuperates.

Speaker 27 Shall we do shifts?

Speaker 78 Admiral.

Speaker 5 Well, I will be staying above deck with Elva because I miss her so dearly.

Speaker 5 So I will be doing my Sentinel zone out thing with her, and we'll be going in shifts driving the ship and catching up while you guys go below deck and rest up. You guys have been working so hard.

Speaker 5 You go. Squid crew, I command you to take a rest.

Speaker 26 Squid Brigade.

Speaker 5 Squid Brigade, whatever you are.

Speaker 76 I already forgot it immediately.

Speaker 26 I already forgot it.

Speaker 26 I took a long rest.

Speaker 7 I need that.

Speaker 27 I'll take a long rest.

Speaker 5 Same. Okay.

Speaker 27 Can I make sure? I just, I've noticed Last Gill has a tendency. I want to make sure that my stuff is...
I'm sleeping on my supplies or under it.

Speaker 49 Okay.

Speaker 31 That raises a good question.

Speaker 76 Where are you all going to sleep on the deck here?

Speaker 4 No, I think I would go underneath.

Speaker 48 Below deck.

Speaker 4 You said there was like a under below deck kind of area under.

Speaker 105 Yeah, there is a lower deck.

Speaker 72 You can go down.

Speaker 10 Is it called a galley?

Speaker 110 No, that's where you eat.

Speaker 59 Quarters? Quarters!

Speaker 42 Well, quarters, I think, is where you sleep.

Speaker 26 Yeah, that's where I want to sleep.

Speaker 56 You go to the lower deck, and as you walk below deck, Doug, you know, it's kind of dark.

Speaker 77 There's very little illumination below deck, and you see two dark and dank jail cells.

Speaker 95 And the only exits you see are the stairs that ascend back up to the main deck, and there's a door at the bow and a door at the stern.

Speaker 26 Bow front, stern back?

Speaker 39 Yes.

Speaker 4 I'll do the stern.

Speaker 103 Alright, you begin walking to the door at the stern when two creatures stand up and begin calling you over from the jail cells.

Speaker 57 Hey, hey, you.

Speaker 48 Oh, no.

Speaker 13 You're not a null.

Speaker 4 Let us out. I'm just a visitor on this ship.
Uh, but uh...

Speaker 4 What did you guys do? Why do you in jail?

Speaker 112 I'm sure people say this all the time, but for us, it really was just a misunderstanding. Uh-huh.

Speaker 4 Well, I mean, I don't, uh, this is awkward. I don't have a key or anything, so.

Speaker 46 I'm I'm Mimur.

Speaker 112 What's your name?

Speaker 38 Mimer. Hi, Doug.

Speaker 4 I'm Doug Boone.

Speaker 111 Nice to meet you.

Speaker 85 I'm Mimur, and over there, that's Bethesda.

Speaker 45 Oh.

Speaker 4 Big fanny of games.

Speaker 77 Mimur is a dwarf, and Bethesda is an elf.

Speaker 4 Do they look familiar at all to me?

Speaker 62 Make a wisdom check.

Speaker 4 21.

Speaker 104 No, they do not seem familiar to you.

Speaker 28 Okay.

Speaker 1 Where did the privateer go?

Speaker 85 Where are the knolls?

Speaker 36 Are you here to rescue us?

Speaker 4 No.

Speaker 26 I'm so glad Doug is the one who has to deal with this.

Speaker 26 Doug is my ideal candidate to awkwardly deal with this.

Speaker 4 Could I use one of my new abilities to do some telepathy?

Speaker 74 Yeah.

Speaker 4 It's sense thoughts or read thoughts. I don't know which one I should.

Speaker 26 Probably read to give you a direct.

Speaker 4 Yeah, I'm gonna do read thoughts on

Speaker 4 Memer, the one talking to me. Okay.
Maybe like to know what they actually did to get into those cells.

Speaker 28 Yeah.

Speaker 14 You use detect thoughts and reach out and try to scan Mimer's mind, but

Speaker 32 you don't hear anything or you don't sense anything.

Speaker 56 It's just totally blank.

Speaker 35 Oh.

Speaker 56 Huh. Like their mind is 100% empty.

Speaker 4 Does that mean they're not real?

Speaker 26 I don't know.

Speaker 54 You've never encountered this before.

Speaker 77 Normally, whenever you, you know, detect thoughts on someone, you hear something.

Speaker 4 Okay, well, this is weird. You know, I'm getting kind of the heebie-jeebies from you guys, so I'm just gonna...

Speaker 4 Maybe I'll circle back around and see what I i can do to help next time i see you no don't go we're so hungry we've been trapped in here for so long oh

Speaker 48 feed them doug they are hungry i'm trying to think like what else i could do to maybe like talk to him more just talk to him or ask him questions have a conversation

Speaker 4 so i i guess you you said it was a misunderstanding why you'll heal but like what what did you actually do why did they bring you down why'd they arrest you i'll be honest with you doug you seem like a nice guy.

Speaker 29 Man, he is

Speaker 111 like I said, it was purely a misunderstanding.

Speaker 112 Bethesda and I were playing a joke, and the crew took it the wrong way.

Speaker 112 We were playing pranks, and we applied some itching powder to the knolls, and then we pretended we were judging a knoll dancing competition.

Speaker 4 We thought it was hilarious.

Speaker 114 The crew was very upset.

Speaker 4 No, I gotta say, that is actually a very funny prank.

Speaker 5 It is just a prank, bro.

Speaker 35 Thank you.

Speaker 36 Exactly.

Speaker 48 It's just a prank, bro.

Speaker 4 Could I, like, do any type of like, I don't know, like an Arcana check to see if they're like some type of illusions or something like that?

Speaker 24 Or I don't know.

Speaker 56 Taywood, make me an Arcana and

Speaker 35 a

Speaker 62 perception.

Speaker 70 Perception check?

Speaker 93 No, not a reality.

Speaker 44 Okay.

Speaker 4 Arcana is

Speaker 49 six.

Speaker 4 And a perception is

Speaker 4 16.

Speaker 34 Memur does not appear to be an illusion.

Speaker 23 It appears that this is a dwarf standing right in front of you.

Speaker 45 Okay, but Bethesda.

Speaker 93 Yeah, Bethesda also appears to be 100% real.

Speaker 23 Bethesda hasn't said anything.

Speaker 77 You've just been talking to Mimer so far.

Speaker 7 Yeah, that's true.

Speaker 4 Well, so you say your buddy's name is Bethesda. Hey, Bethesda,

Speaker 4 is he telling the truth? Is that what you guys did?

Speaker 77 Just for reference, Mimur and Bethesda are both she.

Speaker 28 They're both female.

Speaker 4 Bethesda, you know, she was saying that this is what you guys did to get down here, but is that true? Is there anything else?

Speaker 33 So, I'm gonna, I'm gonna, I'm gonna break the fourth wall. I met a game with you a bit.

Speaker 1 The reason I haven't had Bethesda talking is she talks with an Italian accent, and I hate doing Italian accents, so bear with me here

Speaker 23 as Bethesda answers you.

Speaker 27 So excited, so happy.

Speaker 49 It's a true

Speaker 25 place of prank.

Speaker 43 Yes, yes,

Speaker 16 we don't need to recast that.

Speaker 5 Let's just use the raw audio.

Speaker 114 Yeah, we don't know what to edit our things.

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Speaker 4 I'm trying to see here if there's anything in Detect Thoughts where it's like you don't detect thoughts of certain types of creatures.

Speaker 5 Barbara, I think we need to know more about Bethesda and their life story and all the adventures that took them to get it to the ship.

Speaker 4 Full conversation heart to heart with Bethesda for the rest of the episode, right?

Speaker 34 You know, the beginning of 22 Jump Street when Channing Tatum's doing the Jeff character.

Speaker 91 My name Jeff.

Speaker 23 He doesn't want to talk at all.

Speaker 4 Okay, well, I don't know. I don't know if I could trust you guys.
And I don't want to get in trouble because I don't want to be put in the jail cell. You know, that would be bad for me.

Speaker 4 And then if I'm trapped, then I can't later help you guys, you know? So.

Speaker 35 Oh, but I thought we were friends.

Speaker 53 Can Tov come down from the upper deck with Elva and

Speaker 27 could Gunther join?

Speaker 92 Sure, and I just realized I didn't actually read their appearances to you.

Speaker 100 So, like I said, Mimer's a dwarf and has a four-sided face mask with different expressions on them and is snake-hipped.

Speaker 62 What does that mean? Hipped.

Speaker 40 Describing someone with slender and mobile hips often used to suggest a lithe or graceful physique.

Speaker 4 Okay, okay.

Speaker 27 That's weird for a dwarf.

Speaker 17 Yeah.

Speaker 56 And then Bethesda is

Speaker 34 also she, her, an elf, and also wearing a face mask with different expressions on it.

Speaker 83 And she has blood-red hair.

Speaker 25 Ooh.

Speaker 4 Could I also be able to tell if the masks that they have were anything like the one that Elva was wearing?

Speaker 55 These are a lot more crude.

Speaker 4 Okay, so it's not the same type of mask.

Speaker 34 Yeah, this is not what it is.

Speaker 56 I'm just using this as an example.

Speaker 34 But like you think about like the drama and comedy masks where it's just like a very vague mask with an expression, it's a lot more like that, where it's just like an expression as opposed to like

Speaker 16 impersonal.

Speaker 58 Like rubber, mission impossible kind of trickery mask.

Speaker 48 Correct.

Speaker 17 Gotcha. Okay.

Speaker 106 And then at this point, I guess we would have Tolv and Gunther come down as well.

Speaker 27 And we assume that caught us up with what has been said.

Speaker 4 Yeah, so hey guys, quick week. This is

Speaker 4 Mimo. This is Bethesda.
Bethesda has a beautiful voice, so I would highly recommend you talk to them a lot.

Speaker 44 Oh!

Speaker 4 And they pulled this little prank, you know, and it's uh, that's why they're in here. They're asking me to let them go, but I don't know, guys.

Speaker 5 So you guys want off of this ship, is that right? You want out of the jail?

Speaker 7 Oh, yes, we would love to be out of jail.

Speaker 117 Okay.

Speaker 5 I mean, if we lint you guys, like, a rowboat, like one of the lifeboats. Do they have those on the ship? Yeah.
Okay. Would that be sufficient? Would you guys be able to get home with that?

Speaker 7 Oh, yes.

Speaker 111 That would be wonderful. Okay.

Speaker 5 Yeah, the way you're talking, Doug, do we trust these fools? I mean, what are you thinking?

Speaker 74 What's the vibe?

Speaker 4 It's really hard to tell. Like, I tried to maybe see if they were telling the truth, but I had empty no-thoughts kind of situation.

Speaker 101 I'm hearing a lot from Mimer.

Speaker 5 I'm not hearing a lot from Bethesda. Bethesda, what's your story?

Speaker 84 Mimer and I, we're the sisters.

Speaker 31 And we play the pranks and we want to leave.

Speaker 38 Okay.

Speaker 26 Are you two plumbing sisters?

Speaker 114 Yeah, I am.

Speaker 27 Can you take your masks off so that we can see you?

Speaker 1 We could, but they're kind of our thing. Oh.

Speaker 5 Are you guys like part of like, is this like a culture? This is something that your like tribe wears

Speaker 5 to it.

Speaker 40 You three make me wisdom checks.

Speaker 100 Tell you have advantage on this one.

Speaker 55 Okay.

Speaker 4 Gosh, I'm rolling real bad on wisdom. It's seven.

Speaker 27 Six.

Speaker 58 That is a two.

Speaker 5 And then that is a with my advantage.

Speaker 57 A 14.

Speaker 47 You remember that one of the pirate factions that you saw during the combat, like the cage fight kind of deal, were wearing masks.

Speaker 52 Okay.

Speaker 5 And and that was the see if we could figure it out.

Speaker 4 It was the Council of Conservation the rabble.

Speaker 5 Oh, are you part of the troop troop?

Speaker 46 They both like spit no

Speaker 45 Okay, don't spit on me.

Speaker 1 We're part of the rabble.

Speaker 49 Oh

Speaker 49 The rabble.

Speaker 112 Okay.

Speaker 112 After all make mischief.

Speaker 12 Am I right?

Speaker 52 You said you were part of the crew with the duels.

Speaker 27 If they were mean, why were you uh on their crew if you say you were nice?

Speaker 111 They were easy targets for pranks.

Speaker 5 So, like,

Speaker 5 what is the rabble's overall mission? I know you guys want to make mischief, but you certainly have some sort of like

Speaker 5 motto or like mission statement.

Speaker 90 I would like to hear this from Bethesda, by the way.

Speaker 20 Makes a mischief?

Speaker 66 Oh, oh,

Speaker 5 do you have anything you could like you could elaborate more on that? You know, like,

Speaker 5 what do you guys seek? What is you, what is your objective?

Speaker 27 our objective is to have the fun and to play the pranks and to have a good time do you mean us harm in any way no do they seem like they're telling the truth make an insight check yeah you guys want to do a vibe check i'm gonna throw in

Speaker 26 for that as well vibe check hat available in store.skeeperdragonpod.com right now

Speaker 4 look at that i love the plug 10 i love that hat so much i got a nine it's cordroy it's actually one of our better selling hats

Speaker 91 it's a fun thing to refer to Inside Checks as.

Speaker 40 You all think that they're being honest.

Speaker 1 It seems like they just want to get out of here. Okay.

Speaker 29 You guys didn't roll very well, did you?

Speaker 5 No, we did not know.

Speaker 89 Sukunther and Doug.

Speaker 5 What if we just let them set sail in a ship and then just make them promise not to, uh, you know, mess with us and play their pranks?

Speaker 4 I don't really think people whose whole motto is to cause mischief are going to not cause mischief, so.

Speaker 27 Do we want them here with us?

Speaker 4 Well, they're locked up.

Speaker 27 I do not wish for them to be locked up. We do not know their crimes.

Speaker 17 We are not judge, jury, executioner.

Speaker 5 Gunther has a point. Very passionate.
Love that passion, Gunther.

Speaker 5 I would say it would probably be better if we left them out to sea to go back to their people. They could be potential allies down the road if we run into the rabble once more.

Speaker 5 But also, we probably don't want them on the island with us if we're trying to complete our mission.

Speaker 112 What a smart and wise leader you were all very lucky to have.

Speaker 111 I think we should all listen to him.

Speaker 119 Laskiel.

Speaker 50 Can I see if Laskiel recognizes them?

Speaker 4 Was Laskil part of the rabble?

Speaker 27 No, but they were locked up with Ditz's crew in the skull place.

Speaker 48 Correct.

Speaker 70 Laskiel just pokes their head down to the lower deck.

Speaker 76 No, but if they're anything like me, I say let them go.

Speaker 59 I don't know.

Speaker 57 I think let's...

Speaker 40 I will remind from a metagame perspective, there's never a wrong decision.

Speaker 5 I'm going to say that we should probably just go ahead and let them go.

Speaker 53 Let them be on their way.

Speaker 5 You know, we have all been held prisoner at some point. I think that they want to leave.

Speaker 42 Okay.

Speaker 4 We'll give them our own little robot and they'll just head on out.

Speaker 5 Yeah, Bethesda and Mimer, we are going to escort you up to the ship deck, give you a rowboat, and send you on our way. And you must promise to not make mischief with us today

Speaker 5 and to give in a good word to the rabble that we were here to help you.

Speaker 108 Does that sound okay?

Speaker 73 They both stick out their pinkies through the bars.

Speaker 4 Pinky promising. That means a lot, actually, probably.

Speaker 56 Sacred.

Speaker 5 That's good. Okay, I will return my pinkies.

Speaker 9 Oh, you have cold hands?

Speaker 20 Yes, I am dead.

Speaker 5 This is a corpse that I am wearing. I'm actually a robot underneath.

Speaker 23 Bethesda kind of like cocks her head a little bit and looks at you weirdly.

Speaker 27 It is a warning: do not mess with us, or we will wear your skin.

Speaker 45 Ah!

Speaker 36 All right, what do you want to do?

Speaker 5 Yeah, yeah, I would say I would find the keys, and then Tolv is going to release them and just like keep a good...

Speaker 5 They're smaller than Tolv, right?

Speaker 53 One's an Elfin, one's a halfling.

Speaker 77 Elfind Dwarf.

Speaker 5 Elfind Dwarf.

Speaker 5 Okay, so since both of them are a little bit smaller, I'm going to keep a good grip on them in a friendly kind of way, but also in a, I'm not going to let them go out of my sight kind of way, and then take them up to their boat.

Speaker 76 Okay, you look around the area.

Speaker 106 It's like that common trope.

Speaker 33 The keys for the cell are just like hanging on the wall out of reach from the cells themselves.

Speaker 76 And so, you're able to grab them and unlock the break.

Speaker 27 And Gunther will escort as well with his sword.

Speaker 5 And just because you guys have been so

Speaker 5 cooperative, I'm gonna give you some rations to be on your way. That way, you're not trapped at sea and get hungry.

Speaker 13 Ooh, yum, yum, yum.

Speaker 27 As a parting gift, is there anything you can say about this ship that we may not know to help us, or if anything, about the privateer, for we may encounter him again.

Speaker 111 Well, I will tell you that the door at the stern is the privateer's quarters, and the door at the bow is the crew's quarters.

Speaker 104 Alright, so you lead them up to deck and put them into a

Speaker 84 we'll call it a dinghy with some rations and send them on their way.

Speaker 5 And I want to launch the ship by smashing a thing of champagne and calling it the wingy dinghy. That's your ship now.

Speaker 84 They begin rowing the wingy dinghy back toward the shore.

Speaker 115 Okay.

Speaker 5 Natoll salutes them as they go.

Speaker 27 Yeah, Canthor does too. Shall we go look at the privateers? Private's quarters.

Speaker 5 I'm going to hang out upstairs with Elva, but you guys knock yourselves out.

Speaker 4 Well, I was about to go take a little nap ski, but knowing that the stern is the privateer's quarters, I feel maybe a little bit weird going in there.

Speaker 4 So maybe I should just go back to where the crew would sleep.

Speaker 27 You might sleep better with the privateer quarters.

Speaker 27 Alright, so, Doug, you're going to the door at the bow gunther you going to the door at the stern yeah i just want to check it because the privateer is like in charge of see if also like if there's anything that could help us like maps or gear or anything sure you walk over to the door at the stern and try to open it up but you find that it is locked i guess could i see if the keys that uh tolls had work yeah you try those keys but none of them seem to open up this door guess i'll try and pick it you have uh these tools i I don't know if I do.

Speaker 27 I have Smith's tools, so I could just try that or just...

Speaker 76 You could also try to break the door down.

Speaker 33 Okay. And I'm going to say no, Smith's tools are very different than thieves' tools.

Speaker 114 Yeah, it's not the same.

Speaker 27 Then yeah, I guess I'll try that. Okay, yeah.

Speaker 54 How are you going to try to break the door down?

Speaker 27 Gunther's not the strongest, but I think using, he would use more like leverage. So like maybe using the Smith's tools, you know, they have like the things that you hit the hand

Speaker 83 with.

Speaker 27 Maybe he's that kind of like almost like a crowbar.

Speaker 77 What is that called?

Speaker 102 The thing you hit with.

Speaker 27 Uh, you're gonna make me look it up.

Speaker 56 Uh, the blank and the anvil.

Speaker 35 The uh, what do they call it?

Speaker 23 A hammer?

Speaker 44 A hammer?

Speaker 47 There you go.

Speaker 10 It's a hammer.

Speaker 35 Hammer.

Speaker 36 Chris, what are you- you are.

Speaker 30 There's no special term for it. I thought there was a special term.

Speaker 87 I was even on the motioning hammers.

Speaker 49 All right.

Speaker 34 Anyway, yeah, it'll take a few minutes for you to break it down.

Speaker 94 But yeah, you begin pounding on the door, trying to open it up.

Speaker 77 While you're doing that, I'm going to cut over to Doug, because Doug went to the other door. You get to that door and try to open it and this door is open.

Speaker 4 Alright, everything's coming up, Doug.

Speaker 71 You swing the door open and inside you see cruise quarters with 13 hammocks that are hanging.

Speaker 4 Could I do a quick just glance around the room to see if there's anything like any trunks or any like objects kind of out in the open?

Speaker 50 You look around and you see what appeared to be like some personal effects left in some of the hammocks.

Speaker 77 Not any trunks per se, but just like scattered about various personal effects that people that Noel sort of left in their own hammocks.

Speaker 4 Can I take a look at one of them?

Speaker 49 Yeah.

Speaker 65 Roll me a D20.

Speaker 104 Nine. Yeah, you look around and you find a brass sextant.

Speaker 28 It's like a small, a small one. If you think you could fit it in your pocket.

Speaker 49 Okay, I will do that.

Speaker 86 It's a cool little gadget.

Speaker 27 What's a sextant? It's like navigating, right?

Speaker 4 Looks like a little navigator thing.

Speaker 5 Yeah, it's like it looks like a metal piece of pizza, but it is not pizza. Do not eat it, okay?

Speaker 28 Yeah, I'm gonna pop that in my pocket so I have it.

Speaker 72 Yeah, you use it to like look at stars and stuff to help you navigate.

Speaker 31 Yeah, as you pick it up and put it in your pocket, you see that there's a symbol itched into the bottom.

Speaker 62 Could I take a closer look?

Speaker 34 Yeah, it appears to be a starry eye.

Speaker 4 Could I see if this is similar to anything that I have on me, like for example, the spyglass of Zodia?

Speaker 65 No, it doesn't seem to be quite the same.

Speaker 4 Okay. Have I seen this symbol before?

Speaker 97 Make me a wisdom check.

Speaker 4 It's on an 18 and rolled over. It's a seven.
But I'm gonna use my inspiration die.

Speaker 49 Okay.

Speaker 4 Oh my god, a six.

Speaker 4 I'll just try to throw Captain Grumbles off again.

Speaker 26 That is not a gotchapon game for how to get an inspiration die.

Speaker 38 Show the

Speaker 5 Infinity Spawn cheat code.

Speaker 65 Yeah.

Speaker 58 It's in a code.

Speaker 74 Captain Grumbles was stopping the gnolls from shooting you anymore when you were about to die in their last combat. So I think a little

Speaker 48 gratitude would be in order.

Speaker 91 Despite the low roll, you do know at least that this symbol is associated with a deity of some kind.

Speaker 93 You just can't remember which one.

Speaker 25 Okay.

Speaker 4 Well, I'm going to pocket it.

Speaker 14 All right.

Speaker 5 So with it being a brass sextant with a starry eye, one could argue it's a brass eye.

Speaker 27 So is it...

Speaker 5 We find Sergeant Steel eyes like long-lost family members.

Speaker 17 Wow, that took a few steps to get there.

Speaker 25 That was a short short

Speaker 114 podcast, though.

Speaker 120 Yo.

Speaker 29 The more explanation you have to do, the funnier it is.

Speaker 65 That's right,

Speaker 4 I love a good lead-up.

Speaker 5 I had you going.

Speaker 45 Well,

Speaker 4 I think, you know, these hammocks look mighty comfortable. I think I might just take a little lie down in one of these.
Could Doug find the biggest one and take a little kip? Yeah.

Speaker 16 Roll me a D20, Doug.

Speaker 4 This one is too hot. This one's too cold.

Speaker 45 Four.

Speaker 97 You find the biggest one and put your furry head on the pillow, and yeah, it's really comfy.

Speaker 34 You see something about the swaying of the boat just kind of gently rocks you, and you can hear the waves lapping up against the side of the ship.

Speaker 48 It's very comfy.

Speaker 4 I'm starting to rethink my retirement plan.

Speaker 102 I think I might just want to live on a boat.

Speaker 26 Can Natty join into those quarters as well? I think at this point, Natty would wander in and find a little hammock and curl up with Gigi. Maybe, maybe just plink a little bit of

Speaker 26 a shanty lullaby.

Speaker 29 Is that a thing?

Speaker 35 Yeah.

Speaker 45 You can invent it.

Speaker 82 Yeah, you walk down below deck and you see Gunther smashing at a door in the stern with a hammer.

Speaker 72 And at the bow, you see an open door and you can hear Doug sawing some logs.

Speaker 88 Okay.

Speaker 26 I would find one of the hammocks pretty close to Doug.

Speaker 48 You need to be far away from him.

Speaker 26 And curl up with Giggy in the hammock together.

Speaker 40 Alright, yeah.

Speaker 34 Why don't you roll me a D20 as well, Daddy?

Speaker 34 Two.

Speaker 63 Okay. yeah.

Speaker 65 You know, you find a hammock and lay down, Giggy curls up, but you just can't get comfortable.

Speaker 40 There's something in the pillow.

Speaker 10 What's in the pillow, Gus?

Speaker 26 What's in the pillow?

Speaker 91 You reach around and stick your hand in the pillow, and you pull out a key.

Speaker 25 Oh.

Speaker 44 What's the key look like?

Speaker 92 It looks like a pretty mundane key with a very large head, like a very large handle that you would grab onto.

Speaker 83 Can I just chuck it towards Gunther?

Speaker 67 Yeah.

Speaker 26 I say, hey, hey, Gunther, hands up.

Speaker 10 And I throw it at him.

Speaker 31 Gunther, you turn around just in time to see something sparkling flying at you.

Speaker 35 Is Naddy trying to kill you?

Speaker 27 Gunther tries to grab it.

Speaker 48 All right.

Speaker 74 Make a dexterity check.

Speaker 63 14. Yeah.

Speaker 77 You kind of fumble with it a little bit, but because it's got that large head on it, you're able to catch it and grab onto it.

Speaker 27 Oh, thank you. This will help with the leverage of breaking down the door.

Speaker 27 And then Gunther goes to like use it to like push the door open and then it's like double takes and then realizes it's a key and then tries it in the door uh oh yeah i was hoping you were gonna start smashing the door with

Speaker 38 it is gum gum

Speaker 4 maybe yeah the key fits perfectly in the door and turns and clicks and unlocks it gunther enters also from down the hall you hear

Speaker 80 It's Giggy.

Speaker 20 I don't know.

Speaker 5 What kind of motor does this boat have?

Speaker 49 It's very powerful.

Speaker 26 I think that's what you would hear is like a dual motor kind of thing of Doug and Giggy both fighting to see who can make the most disgusting respiratory noises.

Speaker 71 Gunther, you open the door and inside you see a...

Speaker 77 what you assume is the privateer's quarters.

Speaker 91 And in it is a four-poster bed with red velvet curtains.

Speaker 14 And additionally, you see a few chests around the room.

Speaker 63 One large chest and three small chests.

Speaker 27 Can I check for traps on the chests?

Speaker 108 Which one?

Speaker 56 The big one or one of the small ones?

Speaker 35 I'll do the big one.

Speaker 100 Okay, roll me an investigation check.

Speaker 27 That's a four. No traps.
Alright, cool. Gunther goes to try the big chest.
With the key. He has all the keys at this point, right? Because he has the ones.

Speaker 77 Yeah.

Speaker 76 You tried the same big key that opened up the door and it fits and it opens, it unlocks this large chest.

Speaker 71 What's this side?

Speaker 26 You're not supposed to use your password for two different places.

Speaker 71 You're not supposed to use your key for two different things.

Speaker 54 Yep, that's security security 101 you open it up and inside you see a big pile of gold pieces oh my goodness booty yeah metagame wise it's a thousand gold pieces okay wow gunther shuts it locks it again with the plan to tell the crew later when laskiel's not around

Speaker 27 yeah yeah cutting out your party i see how it is and then can he check the other chests yeah you walk up to one of the small chests and it is also locked and you have to just try all the keys and see if...

Speaker 97 Yeah, the same big key opens it up as well.

Speaker 50 You pop it open and inside you see a crescent shaped crystalline decanter and it's adorned with golden filigree and filled with some kind of water that seems to be like slowly moving.

Speaker 27 A decanter is like a thing that's a pouring thing like a pot type thing.

Speaker 48 Yeah.

Speaker 27 And does the liquid inside look like normal liquid or magical in nature? Do I get any sense from it?

Speaker 72 The fact that it's moving in an unusual manner makes you think that there's something special about this.

Speaker 64 Chug, chug, chug, chug.

Speaker 27 Can I see what happens if I try and pour a little of the water or the stuff out into the chest?

Speaker 77 Yeah, you uncork it and pour like a tiny little bit out, but it appears like a gallon of water rushes out and spills onto the floor.

Speaker 27 And then I cork it back up.

Speaker 100 Okay. You cork it back up.

Speaker 27 Does it look like it's still got the same amount of stuff in the decanter?

Speaker 22 It seems more or less like the same amount.

Speaker 52 Forever water.

Speaker 27 Can I taste it and see if it's salt or regular water?

Speaker 34 Yeah, you take a little sip of it and it appears to be fresh water.

Speaker 88 Ooh.

Speaker 53 That'd be great for your village.

Speaker 27 Then I don't want to open up all the chests, but just me. Should I just, does anyone else want to come?

Speaker 1 Before anyone asks us that, like, what do you do with this?

Speaker 91 Did you say you keep this?

Speaker 50 Do you put it back in the chest?

Speaker 27 I'll keep this for now carefully.

Speaker 1 Yeah, this would be very valuable to Gunther.

Speaker 5 I think at this point, we're all taking long rests, so like maybe to kind of progress stuff like if we all went CP times.

Speaker 27 I'll leave the other chests for later and go back to sleep.

Speaker 77 And you said you were going to sleep here in the privateer's quarters.

Speaker 52 Underneath it.

Speaker 49 Bold move. Underneath it.

Speaker 36 That's right. Okay.

Speaker 121 You go ahead and begin taking your sleepy time as well.

Speaker 77 So everyone at this point would be taking a long rest, right?

Speaker 44 Y'all. Yeah.

Speaker 121 You all begin your long rest, if I recall properly.

Speaker 34 Gunther under the privateer's bed here in the privateer's quarters.

Speaker 72 Doug and Naddy in the crew quarters.

Speaker 77 And Tolf up top at the helm in like sentry mode, correct?

Speaker 26 Yes.

Speaker 5 You know, with Elva.

Speaker 72 You and Elva pretty much are the only ones left on the deck and you know you're both in power down mode, but you both see and sense like a storm slowly start building.

Speaker 79 And first it's a little bit of wind, a little bit of rain, the clouds seem to thicken and grow.

Speaker 95 And before too long, the waves start growing in intensity, lightning begins flashing and illuminating the sky and thunder rumbling everywhere.

Speaker 106 And a very strong thunderstorm begins rocking the ship to and fro.

Speaker 4 Does this wake us?

Speaker 71 Yeah, I I guess even if you're below deck, yeah, it would be like you're not being gently swayed back and forth, but it's a lot more severe to and fro.

Speaker 5 I feel like because there's this moment of being on a ship and being in the presence of Elva, Polv would feel comfortable taking off parts of his disguise, right?

Speaker 5 So he would want to remove his mask so that he can like feel the wind and the sea and the rain on his like real

Speaker 5 Thaumatec face.

Speaker 113 True.

Speaker 5 But yeah, I mean, I think this is like an old thing. This isn't something that he's unfamiliar with.

Speaker 5 So him and Elva would, you know, kick into gear and make sure that they're steering the ship accordingly, trying to avoid, you know, high tides and waves and things like that.

Speaker 5 And I guess positioning the sails in the way that best navigates them through these waves.

Speaker 47 Batten down the hatches, that kind of thing.

Speaker 35 Yeah, all the ship terms that we all know, yeah.

Speaker 17 Yeah, yeah.

Speaker 71 Make me a, let's call it a constitution check with advantage, Colt. Okay.

Speaker 5 uh 16.

Speaker 14 you're able to use your strength and coordinate with elva successfully and you know pull all the ropes and sail into the waves and secure the ship i think the rest of your crew would be very nervous if you had not stepped up it's like a scary situation but seeing you be so confident and working with elva like hand in hand makes everyone a little calmer makes everyone a little more at ease and as you feel the rain and the wind blowing on your thaumatec skin you hear elva call out Sail ho!

Speaker 100 And she's pointing.

Speaker 5 So then I would run downstairs and uh with my

Speaker 16 real face

Speaker 5 and I'd say, Oh, hello, everybody, not to wake you all from your slumber, your sleepy sleepies, but we have uh some visitors up ahead. Does anybody have any sort of um

Speaker 5 I don't know, magnifying tools, things that we can see them better with?

Speaker 4 Uh, I I mean, I have a spyglass, but I don't know if it magnifies.

Speaker 26 Isn't that what a spyglass does?

Speaker 15 Well, this one's special, though.

Speaker 40 Oh, okay.

Speaker 26 Aren't you thinking of like a

Speaker 4 isn't this like that little is this spyglass?

Speaker 26 Spyglass does the same thing.

Speaker 114 It is.

Speaker 35 Okay.

Speaker 4 I'll come upstairs and look through my spyglass.

Speaker 49 Okay, come with me.

Speaker 4 Doug, it's on the case.

Speaker 43 Uh, told, correct?

Speaker 44 That's me.

Speaker 26 Why'd you ask?

Speaker 46 But you, you know, you're looking

Speaker 45 good, buddy.

Speaker 71 I can't not smile because it's just like a skeleton.

Speaker 101 Skeleton almost.

Speaker 38 Thank you so much, Doug.

Speaker 86 It feels so good to have my old face back and out.

Speaker 45 Oh, I bet.

Speaker 70 Do you guys like it?

Speaker 49 Daddy, what do you think, Gunther?

Speaker 26 We have this amusement park back where I come from, and you look like a pirate on one of them ships that we used to ride.

Speaker 26 That they used to sing little songs as you rode around on a little raft.

Speaker 120 What a

Speaker 35 Uh-uh.

Speaker 5 Sweet baby

Speaker 57 Gigi.

Speaker 5 Oh, come to Uncle Toll.

Speaker 110 Wait, let me see. I gotta roll to see how Gigi's gonna react to that.

Speaker 26 10

Speaker 26 is a negative, so Gigi shrieks a little bit and backs up and kind of coils up like an angry cat.

Speaker 27 Gunther steps forward and bows like, admirable.

Speaker 27 you look admirable.

Speaker 84 Oh okay, what does Gigi sound like exactly?

Speaker 83 Hold on.

Speaker 25 Love it.

Speaker 78 Okay,

Speaker 46 no way.

Speaker 26 I want Giggy now that I've made the noise Giggy doesn't just back up Gigi does full like Bram Stoker Dracula up in the ceiling corner and he's like up in the corner like back like Ben Affleck in the Batman v Superman.

Speaker 27 This is good you've solved the Gigi problem.

Speaker 77 Can we tie this into talented Mr. Ripley somehow?

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Speaker 6 Rules and restrictions apply.

Speaker 23 Alright, so does everyone go above deck?

Speaker 114 Yes. Yeah.

Speaker 39 Except for Geeky, apparently.

Speaker 26 Naddy will do a little

Speaker 26 shushing him down and take him up with him. She wants him to get the full experience of everything.

Speaker 79 Okay.

Speaker 93 You all head back up above deck and amidst the gray misty gales and billowy breakers you see new sails that have suddenly appeared on the hazy horizon.

Speaker 84 Though the ship is leagues away from you, the cut of its jib brings feelings of warmth and welcome inside.

Speaker 14 Even stranger is the enchanting music being carried on the whistling wind.

Speaker 95 The rhythmic stomping and shouting accompanied by stringed instrument.

Speaker 47 Sounds like a lute?

Speaker 82 What do you all do to prepare?

Speaker 4 I mean, could I see anything with my spyglass?

Speaker 54 You take a look and it's difficult to train on.

Speaker 69 It's that thing where there's so many waves because of the storm and it's at such a distance, it's hard to keep it steady.

Speaker 71 Yeah, you're kind of rocking around and it's hard to really get it to focus on this particular small spot.

Speaker 26 Natty hears the music and feels like a jam session is coming and starts tuning her auto harp.

Speaker 48 Ooh.

Speaker 27 Let's make certain this is not an illusion.

Speaker 65 Y'all are really

Speaker 26 nervous.

Speaker 17 The last ship that your deck was a colour ship is a big ship.

Speaker 26 I've just been watching you guys around this ship. Y'all are very cautious and nervous.

Speaker 4 Some of us almost died a few moments ago on this very ship.

Speaker 100 Manny did too.

Speaker 20 You know what?

Speaker 26 Toll would do in this situation? He would find a piece of cloth, perhaps like maybe down in the quarters. And then he would make some like a peaceful flag.

Speaker 57 Some sort of

Speaker 5 symbol.

Speaker 5 Well, that's kind of like we give up maybe just like swap out the the pirate i want yeah like i swap out the flag for like a happy face and just let them know we are very friendly and we want to jam am i right yeah you begin trying to swap out the flag on your ship

Speaker 72 I'm getting jokes on the peanut gallery here.

Speaker 91 Ben says a flag that really says you who, my name is Toll.

Speaker 61 And Micah says, a flag that says, we cool?

Speaker 14 You begin swapping the flag out, and as you're doing so, the shanty-singing ship rapidly sails straight towards you all, much faster than it should be able to.

Speaker 71 Faster and faster, it cuts through the storm of surging soils like a knife through melted butter. And before you know it, the vessel reveals the broadside of its hull.

Speaker 77 Salty, unforgiving waves splashed across its faded lettering.

Speaker 28 The Jebediah.

Speaker 79 We'll go ahead and make a reality check.

Speaker 35 Oh my gosh!

Speaker 4 I was supposed to say something about a loot, and I was just like, What's that bart?

Speaker 27 What's reality?

Speaker 81 I'm glad you asked in a really weird way.

Speaker 77 Reality check is you roll a D20 and add all of your ability score modifiers.

Speaker 54 So add your strength modifier, dexterity modifier, constitution, intelligence, wisdom, and charisma.

Speaker 82 31.

Speaker 118 28.

Speaker 4 Mine is a 19 total.

Speaker 27 21.

Speaker 61 You all have been good at these.

Speaker 37 Not so much anymore.

Speaker 4 I've been rolling real bad this session.

Speaker 27 I rolled to 13.

Speaker 79 I would lucky.

Speaker 5 Sorry, John got to like 30-something, so we're 31 and a 28 for me.

Speaker 14 And just as the ship is about to crash into you,

Speaker 1 it fades into the wind as if it never existed.

Speaker 61 Naddy, you know that whatever it was you just saw, that wasn't from this world.

Speaker 99 It's not right.

Speaker 110 It doesn't belong here.

Speaker 63 However, the rest of you, it kind of breaks your brain a little bit.

Speaker 84 It doesn't make sense sense that that ship appeared, moved so quickly, and then, you know, just as about to broadside you, it disappeared.

Speaker 14 And Toll, it makes you kind of rethink your decisions for metagame-wise, the rest of this session.

Speaker 37 You've decided to turn over a new leaf for a little while, and you now hate violence. You don't want to do anything violent.

Speaker 63 You have a new perspective on life for now.

Speaker 10 Okay, wow.

Speaker 91 Doug, something about that sea shanty and something about the loot playing just like unlocked a primal fear in you.

Speaker 37 and you don't want to hear music anymore.

Speaker 106 Music is the most terrifying thing in the world.

Speaker 4 Oh gosh.

Speaker 70 And Gunther, seeing that ship come up like that made you think you were going to get into a fight of some kind and there would be bloodshed.

Speaker 106 And that just kind of turns your stomach.

Speaker 28 You hate the sight of blood.

Speaker 42 It's scary to you.

Speaker 5 That was very upsetting.

Speaker 77 Yeah, these are like temporary status effects for the rest of this session.

Speaker 35 Okay. Gotcha.

Speaker 26 Can we talk about that for a second? What just happened?

Speaker 5 Shall we unpack what we just went through?

Speaker 26 You guys been noticing any sort of weird situations like that? I had something like that happen when we were on trial back at the camp, whatever we came from.

Speaker 16 Camp.

Speaker 86 I get it. Camp.

Speaker 26 Camp Andridge Bay and Fort Ford Andrews Bay.

Speaker 5 There it is.

Speaker 101 I got it.

Speaker 26 Fort Endrich. Fort Endrich.
I had something like that happen at the, well, in the pulpit, but whatever, that thing inside of the judge place where you stood and

Speaker 26 testified. Stand? Something like that kind of appeared, and it was there for a second, and then it was gone.

Speaker 4 Yeah. I've had some moments like that, too, where

Speaker 4 something felt, I don't know, like familial in a way, but also like I didn't quite know what it was.

Speaker 26 You think there's something we can do to like, I don't know, I'm just drawing at, I'm pulling at strings here. Just like, can we like maybe focus?

Speaker 26 or something together have a little like seance or or i don't know i honestly i'm just like it's weirding me out I'm tired of this stuff happening I like I like things being straight and and and direct and this whole frilly things appearing disappearing is confusing me this bothered Natty so much she is deciding to go straight wow

Speaker 4 that's crazy

Speaker 5 I'm extra more confused now I would slap you out of it, but I do not like violence.

Speaker 35 Oh, this is so strange.

Speaker 27 I don't want to see bloodshed.

Speaker 17 Oh my god.

Speaker 4 You said that in a melodic way and I hate it.

Speaker 35 Very good.

Speaker 25 Very good.

Speaker 26 That was very good.

Speaker 35 Oh,

Speaker 59 that was weird.

Speaker 14 Elva, have you been experiencing anything like this?

Speaker 26 Some like

Speaker 53 paradigm-shifting weirdness that makes you want to poop your pants, even though we do not poop because we are robots.

Speaker 85 No, I have not.

Speaker 5 Captain Grumbles, what is your take on this?

Speaker 81 Actually, no, you know what?

Speaker 26 I thought about it for a second there and maybe there's something we haven't tried before.

Speaker 35 Okay.

Speaker 51 Now, I know I've talked about my deity.

Speaker 26 She's my boo.

Speaker 44 And aren't we looking for your deity?

Speaker 4 The sea drinker?

Speaker 5 Yeah, the sea drinker. Also, aka Njorda.
Also, Elva, that's new information. I don't know if you know that, but her real name is Njorda.

Speaker 85 Oh, I did not know that.

Speaker 5 Yeah, big surprise.

Speaker 26 My lady friend, she shows up when she wants, and so I can't, I don't really find it easy to call upon her because she's very busy.

Speaker 26 I don't know if you guys know this.

Speaker 34 A lot of people die every day.

Speaker 10 It really keeps her busy. Really?

Speaker 26 So, Doug or Gunther, is there any sort of like connection you have with any sort of god that we could maybe like ask for guidance or something?

Speaker 27 I will ask my god for guidance, but it's less so much guidance, but

Speaker 27 protection from

Speaker 27 the outside world.

Speaker 26 I'm not quite sure if I understood that as an answer to my question, so I'll just move to Doug.

Speaker 5 I don't know.

Speaker 26 I don't know. Doug, is there maybe someone you could like call upon to maybe answer? I don't know.
They might not answer. You know, like I said, they're fickle creatures, these gods.

Speaker 26 But I'm just trying to figure this out. We just had a ship almost come and hit us, and then it disappeared.

Speaker 4 I know, I know.

Speaker 4 A lot's going on here. And I don't know if, like, you think that was like a sign sent by the Sea Drinker to kind of like push us in the right direction?

Speaker 97 Does tol know if the sea drinker has such power make a religion check that's the thing right yeah make a religion check okay

Speaker 5 not 20 wow you know that the sea drinkers abilities include things like controlling the sea and controlling water and summoning water creatures but this isn't really fall under any of those umbrellas you know okay yeah it's like adjacent but not really yeah i do not think that is the sea drinkers doing they're more like water-based crime things you know i mean not crime but you know water things okay well i mean all of this is such a great mystery and doug very much respects the deity who is said to be the keeper of the mysteries the veiled eye well hot dang to ask that mystery dude what we could do about this well i i just It's such an open-ended question, you know?

Speaker 35 Like...

Speaker 55 Well, I mean, I find...

Speaker 26 Yes, you are correct, Doug.

Speaker 26 But maybe this is something where if you could take a moment and maybe just try to call upon that mystery for guidance they might guide you towards answers to the mystery i'm not quite sure okay well i've never done this in front of other people before so do you want to be alone yeah if you guys maybe just want to like turn around or something okay we turn around

Speaker 26 Captain Grumbles does not. He's staring daggers at you.

Speaker 26 Just dead eyes staring at you.

Speaker 4 And then Doug closes his eyes and very quietly reaches out to the veiled eye. Veiled Eye? Is Doug Boone here again?

Speaker 4 You know, I know I've asked you a lot of questions in my time of need and me and my friends, we were just wondering, like, what's the next move? Where do we go from here?

Speaker 4 We see the ship, we have these feelings, and we all of a sudden are scared of these things, and I just, I don't really, we don't really know what to do, and I could really use your guidance right now.

Speaker 91 As you close your eyes and begin trying to look for this direction, a thought pops into your head.

Speaker 40 The symbol on the sextant is the same symbol as that of this deity.

Speaker 4 Of my deity?

Speaker 67 Yeah.

Speaker 4 How could I not have seen it, no pun intended?

Speaker 49 And you hear a voice in your head.

Speaker 63 For such knowledge, what do you have to offer me?

Speaker 49 What invention?

Speaker 14 What creation, Doug?

Speaker 4 What if I were to, you know, help out one of my teammates make their armor even stronger and protect them or, you know, something new or something that they already have?

Speaker 14 Such craftsmanship would bring honor to me, Douglas Booton.

Speaker 72 In all my eons of eternal existence, these visions are something from beyond even my doing.

Speaker 35 This is the work of someone.

Speaker 52 Something

Speaker 37 from beyond this realm.

Speaker 4 Okay, guys. Uh, you can turn around now.

Speaker 27 Hello. Okay.

Speaker 4 And then I think I would relay that information to them.

Speaker 5 Told says, turn around every now and then again.

Speaker 35 It will be lonely.

Speaker 23 I'm stuck back to that.

Speaker 4 No, no, never come around.

Speaker 35 You said no talking.

Speaker 38 Oh, right.

Speaker 4 He just hurts. He wants to be polite, but he's blocking his ears and just sweating.

Speaker 26 Do you have direction?

Speaker 4 Well, it's just, I

Speaker 4 basically always told this is not really something from around here, and it's kind of beyond our realm. But I think I do want to give back to my great deity, and also give back to one of you.

Speaker 4 So, um, Ganto, do you think I could borrow your armor for just a little bit?

Speaker 27 High armor?

Speaker 27 Yes, of course.

Speaker 52 Though I also was

Speaker 27 hoping you could help with my sword.

Speaker 4 Oh, I'd level two and one.

Speaker 57 Your bangers can't be truisers, but whatever, you know.

Speaker 24 You know what?

Speaker 4 Ganto, anything for you, bud.

Speaker 27 Where do you, Smith?

Speaker 4 I think I probably have to go go back below deck, because it's a little windy up here.

Speaker 27 Yeah, I think can we go back down deck?

Speaker 78 Yeah, of course.

Speaker 54 You all proceed below deck.

Speaker 4 And so then I take Gunther's sword and his armor from him.

Speaker 38 Yeah.

Speaker 27 And as I hand you, Gunther's sword is like this sword.

Speaker 44 It is my father's sword.

Speaker 27 I received it when he was killed.

Speaker 27 And for you see, he was not a swordsman, he was a farmer, but it has been passed down for many times. Many, many times.
We're not fighters in my village, but we once were.

Speaker 27 Our village was attacked, and everyone was killed, and

Speaker 27 something very precious to us was taken. I will find him and I will kill him and return

Speaker 27 what was taken to my village. And I asked if you can help me make my father's blade stronger.

Speaker 4 Yes, thank you for the context. It's very helpful.

Speaker 49 Backstory, wow.

Speaker 27 This material was found with one of my people in the tunnels. The fragment of Frostblat.
And I believe it can help strengthen my father's blade.

Speaker 35 Ooh.

Speaker 77 Yeah, that was a long time ago.

Speaker 27 And I like had that as a material in which to temper with.

Speaker 4 Okay, so I'd like to infuse them together kind of thing.

Speaker 4 Is it possible to do that and also to use another slot of my infuse item, which does take some time, but I want to enhance defense on Gunther's armor. Okay.

Speaker 4 So that would be the creature gains a plus one bonus to armor class while wearing their armor or wielding a shield of the infused item. Nice.

Speaker 4 So I think, yeah, as you're wearing your armor, Gunther, you would just get a plus one to your AC.

Speaker 40 How long does that last? Is that permanent?

Speaker 4 It's permanent until...

Speaker 15 Wow.

Speaker 4 I have two slots, so basically if I do something to another item, I think Toll would lose his hammer infusion that I gave him a few episodes ago.

Speaker 36 I see.

Speaker 91 All so yeah, you're infusing that.

Speaker 79 So, okay, cool.

Speaker 23 That sounds like you got your work cut out for you, Doug.

Speaker 4 I'll be hard at work kill. I hope you're watching.
Uh, up Jail, you know who you are.

Speaker 53 Pulp looks in the air.

Speaker 27 Gunther wants to help out as best he, however, he can, because he has

Speaker 27 helped with his proficient with smithing.

Speaker 48 Yeah.

Speaker 40 What about Naddy?

Speaker 72 I know you had mentioned something about a downtime thing earlier.

Speaker 117 Yeah.

Speaker 26 So, I don't mean to interrupt what doug you and gunther be doing but i i actually do have a request for each of you like i said when we were back at the uh i don't remember the name of this building that was on the water that we left to get on the ship it was called a rob robo rubo robre robo robre robre yeah i was there i was trying to get laskil roar beat

Speaker 26 thank you micah

Speaker 26 i was trying to get last gil to teach gigi a lesson but i think we got interrupted because we teleported to a big old fight we weren't expecting. And so I feel like Giggy is behind on his lessons.

Speaker 26 He needs to get further towards his task of being the harbinger of doom and bringer of the apocalypse. It's a very important job, and I don't want to be a bad mom.

Speaker 26 So I've decided that for right now, since we're on the boat, it'd be a good time for each of you maybe to assist with the lesson if you guys are down with it.

Speaker 26 I feel like there's something maybe each of you could impart on my Mr. Gigglesworth sometime today.

Speaker 34 Yeah, maybe we start with Toll and then once Doug and Gunther are wrapped up, they can join in.

Speaker 26 Yeah, Tolv, you down for being a teacher for a minute? Toll's head turns 360 degrees with a big metal smile.

Speaker 44 He says, that sounds great.

Speaker 35 I love my little nephew.

Speaker 44 Okay.

Speaker 26 I've been thinking about things that are important for a little Doombringer to have.

Speaker 17 And Giggy right now,

Speaker 26 in his current age and state, he's quite small, but you can tell he really likes to use his energy He's kind of like them little dogs don't think that don't know that they're as small as they are and I want to make sure that keeps going So is there a way that you might be able to teach Giggy because you're so good at using your emotions to your advantage to

Speaker 26 you know bring you power or or defend yourself is there maybe like a lesson you could teach Giggy on how to do that as well? It could be something either like

Speaker 26 an emotional drill or something you do to like use that rage to turn into strength or maybe a story you could tell him or or like a a workout routine or something he could do is there something like that you could help with wow i full disclosure thought you were going to ask me to teach him like rope tying or like how to sail a boat but yeah no i could

Speaker 26 rage you want to talk about rage that would be fun yeah how about how yeah yeah i plop giggy down in front of him just and just go all right professor tove just a reminder Professor, before you start your lesson plan, the professor currently hates violence.

Speaker 78 Yeah.

Speaker 35 So

Speaker 26 I think this is a perfect time for his.

Speaker 23 Curious to hear how this lesson goes.

Speaker 5 Well,

Speaker 5 um,

Speaker 64 hello, Mr.

Speaker 5 Giggy. I'm gonna be doing attendance for class.

Speaker 118 Let's go through roll call.

Speaker 5 Let's see, Giggy.

Speaker 35 Great, okay.

Speaker 5 Now that that's wrapped up.

Speaker 5 So, yeah, sometimes I will draw on really sad, but, you know, memories that will make me get into a certain emotional state, you know, that gets me all riled up, gets my blood pumping, you know.

Speaker 5 But I do it in a way that, like, I take control of those emotions, you know,

Speaker 5 I like use those to power me, okay?

Speaker 5 So, you know, Gigi, what I want you to do is think of a time where, you know, perhaps your mom was like in danger and you felt like, you know, something was going to happen to her.

Speaker 5 Can you do that for me, Giggy?

Speaker 110 Giggy does that.

Speaker 26 16, Giggy thinks about that.

Speaker 5 Okay, now before you get out of hand and start, you know, getting like all clawy, bitey, bitey,

Speaker 5 embrace that emotion, you know, focus around it, tense up all of your muscles, think very hard about it,

Speaker 5 and then, you know, use that to to like

Speaker 5 take that cool axe of yours.

Speaker 26 And then, uh, I don't know do we have any like barrels around here that he could just whack sure yeah get some of that rage out yeah let that rage out direct it pinpoint it precisely instead of having it just explode explode in every direction pinpoint it exactly on that barrel right there okay the mechanics of this are thusly for me to determine the success of your lesson gigi has to make a wisdom check in the description it determines an easy a medium or hard lesson i'm gonna ask the DM, what would you deem this?

Speaker 33 In my opinion, this is an easy lesson.

Speaker 26 All right, so it's a DC-10 check. Giggy's wisdom modifier, that is a zero.

Speaker 26 So, all right, 10 or higher to see if Giggy learns his lesson.

Speaker 49 Come on, Giggy, you can do it.

Speaker 15 That's a 14. Oh, nice.

Speaker 35 That's my boy.

Speaker 4 That's a good lesson.

Speaker 26 All right, so Giggy's gonna attack the barrel. Let's just see how that hand.
Let's just see how that works out.

Speaker 44 Yeah, yeah.

Speaker 26 Go ahead. Okay, I'm gonna roll for an attack.

Speaker 59 That's a nat 20.

Speaker 35 Oh,

Speaker 15 nice.

Speaker 26 Nat 20 swings the axe, cleaves it into as a happy baby.

Speaker 57 The pieces would fly off into the ocean, T-Rocket style.

Speaker 35 So yeah.

Speaker 84 Micah wrote, use the Norse fluke.

Speaker 35 Yeah.

Speaker 28 That's good. That's really good.

Speaker 26 And so that, uh, he gets temporary HP equal to his proficiency for that one, which we don't need to worry about the details of that right now. Okay.
I'm going to ask the DM a request.

Speaker 26 According to this mechanic. I'm only allowed to do this once per short rest.
I haven't done this yet.

Speaker 26 Could you like bend the rules and let me do it maybe a couple more times and just see what happens?

Speaker 36 Yeah, let's do it.

Speaker 96 Let's have fun.

Speaker 23 Okay, we're here to have fun. That's what I figured.

Speaker 26 I've been wanting to do this, but it's been like episodes and episodes to find some time. All right, I'm gonna roll, see what Giggy does after cleaving that thing.

Speaker 110 He, I rolled a 17, he goes and gives a toll of a huge hug.

Speaker 48 Oh,

Speaker 5 I love it. I hug him back, I clip a lock of Bjorn's hair off of my Bjorn mask and wig combo thing.
Tie it into a little knot. And it's like, this is your rage badge.
Here you go.

Speaker 5 You've earned it, Giggy.

Speaker 4 Just imagine the size difference right now between Toll and Gigi. It's like, because Toll's huge, right?

Speaker 27 Yeah.

Speaker 4 And Gigi's probably just like,

Speaker 114 like a little tiny squeaky thing.

Speaker 15 He's like hugging a Tov's face.

Speaker 45 Yeah.

Speaker 26 Natty would come up and affix that little knot to Giggy's little harness that he uses.

Speaker 114 So he has that on his harness now.

Speaker 5 You've learned to control your emotions and to instead of letting them control you, I am so proud of you, little Giggy.

Speaker 63 I believe Giggy's proficiency modifier should be plus two, by the way.

Speaker 82 Thank you very much.

Speaker 28 Or proficiency bonus, I should say.

Speaker 67 Okay. All right.

Speaker 26 Can I do another lesson?

Speaker 15 Is that okay with the group?

Speaker 1 Before you get to that lesson, we'll say Doug and Gunther have wrapped up what they were doing.

Speaker 91 I don't know if there's anything you want to do to resolve that between you two before Natty shows up to do this.

Speaker 4 I think like once it's all done, I imagine Gunther's been there with him the whole time.

Speaker 4 So, okay, Gunther, try it on. See if it fits.

Speaker 27 It does fit.

Speaker 4 You look even more handsome than before.

Speaker 27 Oh, that is so nice to say, but I am married.

Speaker 4 I gotta say, also, this almo also really brings out your eye color.

Speaker 27 Thank you very much, Doug.

Speaker 4 Oh, and also, before we get too far away from it, I want to make sure Gunther adds a plus one to his AC.

Speaker 48 Thank you. Smart.

Speaker 4 Oh, yeah, here's your sword.

Speaker 27 Gunther, pick it up and then, like, try it out and, like, wave it around.

Speaker 4 Is there something nearby that you could like stab?

Speaker 27 Is there anything I can stab?

Speaker 60 You say like supplies down there.

Speaker 71 You say, like, there's like a sack of beans or whatever.

Speaker 67 Yeah. Yeah.

Speaker 26 I'll stab a sack of beans.

Speaker 72 You stab the sack of beans, and it seems like as it hits, as it impacts, a layer of ice begins spreading across the entire bag and then manifesting onto the floor and the wall as well.

Speaker 44 Wow.

Speaker 27 Just infused with ice. Doug, you

Speaker 27 have done great honor to my father.

Speaker 4 It's an honor.

Speaker 27 And I promise if anything I can do to repay you, I will.

Speaker 4 You got it, Gunther. I will make note of that.

Speaker 48 Sorry.

Speaker 24 In memory.

Speaker 27 Doug has told Gunther what happened with his family?

Speaker 49 Kind of.

Speaker 4 I haven't gone into detail quite yet.

Speaker 27 Losing family and my family villages was second hardest thing I have had in my life. And Doug, I know that you have had loss with your family.

Speaker 37 And

Speaker 27 as you have helped me bring, hopefully, me closer to my family now, I hope to do the same to you in one way or the other.

Speaker 4 Thank you, Kanto. That means a lot.
And I'm sorry that you've had to had so much loss in your life. It never really leaves you, you know.

Speaker 27 I've had loss, but I have more to live for, so that's why I must hurry and

Speaker 27 accomplish what I need to so I can see them again.

Speaker 4 Whatever helps you, I'll be there for you, buddy. And Gunther hugs.
Maybe maybe let me use that sword once or twice just for fun.

Speaker 4 You know, if my drink's too hot or something like that.

Speaker 52 Oh, also, Gunther's like, oh, there's a treasure in there.

Speaker 33 I guess at that point, that would be when Natty walks in with Giggy.

Speaker 26 Yeah, Natty would see your brand new fandangled blade and be like, this is perfect timing because I have another lesson that I thought, Gunther, you would be perfect for bestowing bestowing the wisdom of.

Speaker 26 Gigi, I know he's going to need to use all the tools available to achieve his greater goal. And it's not going to just be reliant upon his own, like, animosity and his claws and his teeth.

Speaker 26 He's already, like, starting to learn how tools can be something that's helpful. And you're such an accomplished fighter using weapons available with you.

Speaker 26 I was hoping maybe you'd give a little lesson on that with Gigi. Maybe help him use that axe that he found better or anything else he finds along his way to his advantage.

Speaker 27 Yes, little one. I am also little, so I understand that people sometimes think you are small, but you can still do big things.

Speaker 27 But the most important thing of fighting is not to kill or to do damage, but to protect those that you want to not be killed. So, with your sword, do not always go to attack, but go to protect.

Speaker 27 Like, show him more like defensive moves and like less of straight-up attacking, but more like how to block and protect and parry and things like that.

Speaker 42 Sure, we roll.

Speaker 44 I rolled a four.

Speaker 43 I rolled a four.

Speaker 45 I rolled a four.

Speaker 49 I'm not sure.

Speaker 54 I'm double checking the math, but I think that's a failure.

Speaker 43 That is a failure.

Speaker 35 I failed you, little one.

Speaker 59 Failure.

Speaker 26 I'll read you the thing because, Gus, you might get to help here. Giggy either forgets the lesson, misinterprets it in an amusing way, or something chaotic happens.

Speaker 26 Gus, do you have an idea of what Giggy does?

Speaker 91 You know, you're trying to teach Giggy this lesson, but as you're talking, his attention slowly begins.

Speaker 26 He does that thing where he stops looking at you and he slowly starts turning and he's looking at the bag of frozen beans and he begins just popping them like candy just like handfuls of frozen beans into his mouth one after another he's just like chomping down non-stop on uh on frozen beans daddy just looks at this and goes isn't he just perfect he's just so smart look at him he does that thing where it begins accelerating and instead of like his head gets closer and closer to the beans and eventually it just evolves to where he's not grabbing beans and putting them in his mouth but his whole head is in the bag And he's just like chomping down on frozen beans.

Speaker 27 It is also important to stay well-fed when fighting.

Speaker 59 You need calories to burn to fight.

Speaker 35 Great job.

Speaker 26 And when you said that, Gus, I was imagining, have you ever seen...

Speaker 26 Dogs do this, but cats do this, where they just almost unhinge their mouth and just like pull in the food like that.

Speaker 26 Don't chew just

Speaker 26 in.

Speaker 44 All right.

Speaker 26 Well, you know, that didn't go the way we thought, but I feel like he learned something. I think there's a silver lining everywhere.

Speaker 72 I think the silver lining is we can now sell frozen bean sacks at StoreDots to get a pot.

Speaker 96 Oh my god.

Speaker 35 Available now.

Speaker 44 All right.

Speaker 26 And I turned to Doug.

Speaker 43 Doug?

Speaker 26 Yes. I got one more ask.

Speaker 4 What can I do for you, Naddy? I'm in a helping mood today.

Speaker 26 Oh, good. I feel like you're doing so good.
Let's get to keep the ball rolling. So, as Gigi gets to the point where he ends all things, I think it's important that he knows about what he's ending.

Speaker 26 Because with that comes an understanding of what you're bringing to a close so that you're making room for something else coming about, okay?

Speaker 90 And I feel like that's important.

Speaker 26 So is there maybe a history lesson or some sort of knowledge that you can bestow upon Gigi that's unique to you? Because I feel like he should take from people what they have to give, okay?

Speaker 26 So is there any sort of like lesson like that, either from your life or your schooling or your tribe particularly that Gigi can use to kind of grow his knowledge. Absolutely.

Speaker 26 His wisdom modifier is plus zero.

Speaker 29 Absolutely.

Speaker 4 So I was thinking, you know, at first I was going to go a little more complicated and say, like, oh, maybe I could just teach him how to weed. Because he probably doesn't know how to weed yet.

Speaker 16 You know? Right.

Speaker 115 Oh, cool.

Speaker 4 But I think that might take a while.

Speaker 26 Because you want to be a gardener in your retirement.

Speaker 4 We with our

Speaker 4 text and stuff.

Speaker 4 But instead, you know, I think there was something that I could teach him.

Speaker 120 Oh, good.

Speaker 4 Righty, tighty, lefty, loosey. Oh.

Speaker 4 It says, this thing comes in handy more often than you know.

Speaker 26 Is that like a chant from your village?

Speaker 4 Yeah, well, no, it's my own. It's my own chant that I do for myself whenever I forget.
You know, it's righty to tighten something, lefty to loose something.

Speaker 4 So if he's ever like screwing in something or trying to fix something, it might come in handy one day.

Speaker 67 Yeah.

Speaker 26 Could you pair that with another lesson? Could you teach him right and left as well?

Speaker 45 Yes, absolutely.

Speaker 4 Does he have fingos? I haven't actually looked at Giggy's hands.

Speaker 4 I don't know if they're too little, like, kind of stubbins or.

Speaker 26 Just a normal thing you ask a parent of their child.

Speaker 45 Fingers.

Speaker 35 Does he have fingies? Fingies. Does he have fingies?

Speaker 5 Does your child have?

Speaker 26 He's got grubby little fingers. Gus, is that easy, medium, or hard?

Speaker 33 This one, I would say, is medium because I feel like it's two concepts.

Speaker 92 Left and right, and then lefty, loose, C, righty, tidy.

Speaker 26 All right, let me roll to see how Giggy takes that. That's a 17.

Speaker 75 Wow, that's good.

Speaker 26 And with a medium lesson, he gains...

Speaker 26 Oh, there's more, some more HP stuff. Gains an additional hit die to HP.

Speaker 45 Oh, wow.

Speaker 26 Yeah, so Giggy like kind of does the little, like that dog thing he does everyone sort of the head tilts one way, help tits the other way, kind of thinking what he's doing.

Speaker 26 And then he goes right in a circle. And he goes left in a circle, and he looks at his hands, and he realizes there's a direction each of those hands is.

Speaker 26 And he's like, he puts his hands up to you, and he's delighted.

Speaker 64 And he wants you to join him in his joy.

Speaker 18 Doug grabs Giggy's hands and spins in a circle and goes, okay, which way are we going now, Giggy?

Speaker 35 Yes!

Speaker 93 I like to think that since Doug's hands are so furry and Giggy's hands are so sticky,

Speaker 23 it's difficult to detach yourself when you're done holding hands with Giggy.

Speaker 4 Yeah, the hair just kind of like, he gets little hairs all over his sticky hands.

Speaker 26 Yeah. And then when Doug finishes spinning and puts Giggy down, he vomits up all those frozen beans.

Speaker 35 Oh.

Speaker 35 Perfect.

Speaker 67 They're defrosted now.

Speaker 53 Gonna come out one way or another.

Speaker 4 I'm sure that'll wake your mom up in the middle of the night.

Speaker 67 Luna's ready.

Speaker 26 Yeah. Okay, thank you so much.
I appreciate y'all joining me for a day of lessons for Giggy. This is something he'll never forget.
How often do people get to go to school on a boat?

Speaker 42 Yeah, I guess not often.

Speaker 4 Probably more often than you think, actually.

Speaker 4 Like Tolf. He probably.
I mean, mean, he's probably homeschooled, right, Tolv?

Speaker 5 Yeah, but it was like, you know, instead of mathematics and science, it was like killing and stabbing.

Speaker 57 But, you know, I get the yeah, yeah, yeah, sure.

Speaker 5 Yeah, at this point, Tolv would be back with Elva. Okay, yeah.

Speaker 5 But yeah, like, I mean, we've, I've been sticking close to Elva this entire time, but it's funny, though, because Tolv and Elva did want to speak to Doug, if that's okay, if we could pull Doug to the side.

Speaker 49 Yeah.

Speaker 56 I mean, that's up to Doug, I guess.

Speaker 4 Everyone wants a little bit of Doug today.

Speaker 28 That's right.

Speaker 72 Well, it's funny that earlier you said you were like in a helping mood and you want to help everyone.

Speaker 84 And I feel like, yeah, you've been involved in every journey so far.

Speaker 4 I think he's also coming out of his shell more and more.

Speaker 40 Oh, that's nice. I like that.

Speaker 5 So, Doug, do you have a second to talk to me and Elva?

Speaker 4 Of course.

Speaker 4 Elva, a pleasure to officially meet you. You look just like your brother.

Speaker 85 Oh, thank you. We are cut off the same cloth, if you will.

Speaker 95 Metal.

Speaker 23 I forgot for a second I was Elva. I was like, when's Elva going to reply?

Speaker 5 I was like, oh,

Speaker 98 that's me.

Speaker 5 Read receipt from Elva.

Speaker 46 Yep.

Speaker 5 So I have been telling Elva about our, you know, adventures and just been catching up with her journeys and reminiscing about our brothers and sisters.

Speaker 5 And in the process of telling them a story, you know, I realized that, you know, you have little Gambot. Can you bring out Gambot? Can you summon him?

Speaker 4 It would be my honor. And Doug conjures up his little Gambot, who then waddles out.

Speaker 5 This is not, you know, Elva and I wanting to confront you, but with us having been machines and service to somebody, we just want to make sure that, you know, you take good care of Gambot.

Speaker 5 And by all accounts, it seems like every time I've interacted with Gambot, he seems so happy. And he seems like he trusts you.
And first of all, I just wanted to thank you for not being cruel to him.

Speaker 5 Because we had a lot of cruelty in our time with Ironclad.

Speaker 4 I'm really sorry to hear that.

Speaker 5 Yeah, and you know, we always we want to be here for you and for Gambot, so if you ever have any questions or if you ever need, you know, anything from us, we're we're here because we we don't feel like people treat machines very well.

Speaker 4 Well, you know, I made Gambot, you know, a long time ago, and not only do I feel kind of like his papa, because I made him, but, you know, he's always been very dedicated to helping me and just, you know, I know he seems happy, and maybe that's in part to the fact that I built him with a smile on his face.

Speaker 89 Yeah, yeah, that's there, yeah.

Speaker 4 Well, you know, he's a, you know, he's still a soul, and so I'm glad that you think that I treat him right, because I really do try.

Speaker 5 Well, we were both commenting on just the fact that he seems so well maintained, and you take care of like polishing him, and like buffing out dents and doing maintenance, and everything is done with great care.

Speaker 5 So, I just wanted to thank you.

Speaker 5 It's very healing for Elva and I to see such care taken for a machine.

Speaker 4 Well, that's very touching. Thank you, Tove.
If you guys ever need a tune-up, you know, I've been

Speaker 4 all my tools with me, so if you guys ever need anything...

Speaker 5 Well, I guess that is, you know, my next thing is once we find a suitable replacement for Elva's leg, we would love for you to help bring her back to working order.

Speaker 4 I could definitely figure that one out. You got it.

Speaker 5 Well, that's it. I'm just gonna hang out with Elva and catch up.
You can go away now.

Speaker 4 Okay, I'll leave you and your sister to bonding time.

Speaker 5 Can we hang out with Gambot, though? He's just so silly and so fun and cute.

Speaker 4 Doug looks over to Gambot, and he does a little

Speaker 4 and like up and down.

Speaker 49 Yeah, just send him back over when you're done.

Speaker 5 Okay, we'll do. That's all I want to do.

Speaker 4 Playing fetch with him like a dog.

Speaker 85 You know, brother, talking about this technology and a suitable time and place to perform maintenance on us, I have heard a rumor while looking for the sea drinker that could perhaps be of help to us.

Speaker 5 Oh, yeah. my ears are opened, even though I do not have ears, they're more like you know audio receptors, but they are tuned in and listening.

Speaker 85 Well, my audio transmitters are about to engage, so let us meet.

Speaker 85 Legends tell of an island that has advanced technology that have been lost to time that could perhaps help us.

Speaker 63 Interesting.

Speaker 5 That sounds so cool. What I mean, do you think any of our brothers and sisters have perhaps found this place?

Speaker 115 Maybe.

Speaker 85 Maybe the sea drinker can let us know if that is the case or not.

Speaker 5 Gambot, what's your thoughts on that?

Speaker 53 Count me and Gambotten.

Speaker 5 We need to find this eternal whirlpool.

Speaker 4 Those are all his little like spring-loaded bounces and stuff like that.

Speaker 5 And can this whirlpool clean delicates as well as like blankets and towels?

Speaker 35 Get out of here.

Speaker 29 Doug and

Speaker 51 Toll, I want both of you to make me wisdom check.

Speaker 91 Both of you with advantage.

Speaker 35 Okay.

Speaker 4 Oh, man. With advantage, I got an 11.

Speaker 62 My wisdom's pretty good.

Speaker 4 I've just been rolling wisdom badly today.

Speaker 24 18.

Speaker 72 I think it's funny that Toll's wisdom is the same as Giggy's.

Speaker 79 Really funny to me.

Speaker 104 Toll, having this conversation here about repairing and about, you know, trying to fix Elva's leg, it reminds you of something.

Speaker 51 You all have a metallic leg. That's what I thought.

Speaker 5 Did we take that from that cave?

Speaker 87 Yeah, we boltech thing?

Speaker 96 Yeah, you all kept it.

Speaker 4 We did. I forget who has it.

Speaker 61 It was Tov. I think Tov has it.

Speaker 14 Okay.

Speaker 26 I just didn't want to step on the moment.

Speaker 86 Do you mind if I rewind a little bit to that thing, to that moment?

Speaker 27 Or you just pretend like you're like, oh, wait, look at this.

Speaker 76 Yeah, you can like pick it up, like talk about like, ooh, maybe, you know, yeah, yeah, go ahead, pick it up however you like.

Speaker 5 You know, now that we've discussed Gambot, you know, Doug, I was thinking, you are so good with machines, clearly. Look at happy little Gambot.
Beep, boop, beep, boop.

Speaker 5 We have this Thomatech leg from those caves. I don't know if you recall, recall, but, you know, would you be able to put this on Elva?

Speaker 4 Absolutely. I almost forgot we had that.

Speaker 45 Me too.

Speaker 98 Almost.

Speaker 4 I guess we'll do it right here. You don't need any privacy for this, do you, Elva?

Speaker 85 Oh, no, it's okay. Snap that baby on.

Speaker 4 Doug grabs the leg from Toll. I assume Elva would, like, sit down.
Yeah. Doug takes out one of his little magnifying glasses to make sure he's getting all the proper slots in.

Speaker 4 Ready, Righty-tidy, lefty-loosey on all the screws or whatever that would be in there.

Speaker 92 Yeah, it's advanced technology, not like anything you're directly familiar with, but you know, you have a very tinkering background, you're able to figure it out and get Elva's leg reattached.

Speaker 5 My goodness,

Speaker 4 it's like a glove.

Speaker 5 Congratulations, you can do Zahoke Pokey once again.

Speaker 85 Oh, yeah, just like old times. Here we go, brother.

Speaker 43 You put your left foot in, you put your left foot out,

Speaker 38 you put your left foot in,

Speaker 85 shake it him out.

Speaker 5 Oh, this is what we used to do between battles and all of the murder sprees. So much joy.

Speaker 84 Like smash cut to Doug, just sweating.

Speaker 4 Yes, I'm so glad that these family moments are happening and they're reuniting and I fight for the pain.

Speaker 26 Gigi would absolutely join in on because he just learned what his left and right is.

Speaker 48 Oh, yeah!

Speaker 107 Colf, something catches your eye over Gunther's shoulder.

Speaker 91 Another sail off in the distance, closing quickly on your position on your boat.

Speaker 5 Sail-ho! Up ahead! Look at that big boat! Hopefully this isn't a ghost ship that will make me poop my pants from fear.

Speaker 70 It doesn't appear to be a ghost ship, but you may still poop your pants from fear because you recognize this ship, Tolf.

Speaker 5 No.

Speaker 106 It is a long ship with a rusty armor-plated hull, a pointed bow and stern, and a flag of a heart half made of metal.

Speaker 82 And it's being pulled through the water by an armored giant shark.

Speaker 77 The side of the ship reads Daredrost.

Speaker 33 In the common tongue, Death Rust, but you know it as Ironclad's ship.

Speaker 5 This is like the most inconvenient thing ever.

Speaker 57 Like, wow, this guy is such a bummer.

Speaker 4 I mean, you were looking for your other siblings, so uh.

Speaker 5 Hey, everybody, we're about to have a family reunion.

Speaker 26 Oh, that sounds great.

Speaker 76 The ship draws draws closer, and you can hear Ironclad hailing you all.

Speaker 119 Tolv, Elva, I'm glad to see you reunited. Join me on my quest.

Speaker 26 What's your quest?

Speaker 52 Thank you for asking.

Speaker 52 My quest is to find and reunite all my children and find the islands of Nonimo and, of course, the Sea Drinker before anyone else.

Speaker 15 For good reasons?

Speaker 35 Well, of course.

Speaker 110 I don't think he's here for good reasons.

Speaker 53 i turn to elvin i say i think we should prepare for battle oh no we just got our health back

Speaker 5 will you be able to do battle brother in your current state gosh dang it you're so right no one's sane during this fight please perhaps we should answer him i will hear what you have to say ironclad but do not think this makes us friends okay

Speaker 52 oh you see with my children reunited and the hidden islands found, we can find the secrets to eternity.

Speaker 19 Oh, God.

Speaker 5 I guess I kind of like, because the Ironclad's in another ship, so I would be like whispering to everybody and kind of like walking amongst them, passing by them.

Speaker 5 And I say, everybody just play along, but whatever you do, do not trust Ironclad. Okay, Ironclad, we're about to come aboard.

Speaker 103 I'll help you.

Speaker 82 Come closer.

Speaker 73 And with that, the ballista fires a giant harpoon at your ship.

Speaker 69 And right before it impacts, the harpoon splits apart into several different harpoons that all impact your ship.

Speaker 72 And like a giant winch, the ballista begins pulling you all closer to his ship.

Speaker 5 Dude, I said I was coming aboard. You did not need to damage our ship.
What the heck?

Speaker 52 I'm just trying to help.

Speaker 60 That is not help.

Speaker 86 That's not help.

Speaker 59 It's like you poke so many holes into the ship.

Speaker 5 That is the point of the ship, is to not have the holes.

Speaker 45 You call that a ship?

Speaker 117 That's just a glorified dinghy.

Speaker 5 Oh my god, this guy sucks so bad.

Speaker 16 You don't even know, gang.

Speaker 102 Tell it, all four of you make me

Speaker 73 a what do we call it? Perception checks.

Speaker 10 Five,

Speaker 55 twelve, eleven,

Speaker 70 eight.

Speaker 54 As your ship is drawn closer to ironclad ship, like a bunch of little trollings jump over onto your ship.

Speaker 76 They're like hulky, warty little humanoids, and they begin holding out their hands to take your weapons.

Speaker 4 What if I don't hand this over?

Speaker 26 I mean, I don't, I don't have a weapon to give you, but you can you can try and take my child's weapon. I'm not gonna assist with that.

Speaker 35 Hand over the weapons, or you will get hurt.

Speaker 27 You take the weapons, and you will get hurt.

Speaker 19 No, you get hurt.

Speaker 5 No, you get hurt.

Speaker 35 No, you get hurt.

Speaker 5 Okay, what if we like meet in the middle and we do not give you our weapons, but promise not to totally stab you to death like we really, really want to?

Speaker 35 We promise.

Speaker 4 Yeah.

Speaker 4 No, give us your weapons weapons and we won't stab you to death well i these are like the worst crew members ever you replaced a bunch of cool robots with a little troll people lame boo trollings oh oh my bad wow could i use my telepathic utterance on these guys sure what are you gonna do and just say uh we don't have to give you our weapons just let us aboard oh you can influence them like that i just like well i'd like to think like they hear it in their head so they're kind of convinced that it's like do it do do it like in an intimidating way.

Speaker 71 How about that?

Speaker 4 I'll do it like ironclad.

Speaker 49 Okay.

Speaker 113 Make me a deception check.

Speaker 4 I have a negative one to deception. Uh 11.

Speaker 72 Okay, they start looking around at each other.

Speaker 48 You say that? Oh, did you say that?

Speaker 4 I think your Captain Ironclad said that.

Speaker 57 I'm pretty sure I heard him say that, yeah.

Speaker 120 No, he didn't say that.

Speaker 48 It didn't sound like him at all.

Speaker 16 Anyway, give us the weapons.

Speaker 72 They wield their javelins at you. They like shake them at you.

Speaker 5 I think we might have to listen to him, gang. Okay, I'm going to say this.

Speaker 42 As your admiral, I think we.

Speaker 5 You know what?

Speaker 57 How many trollings are there?

Speaker 78 Let's say there are six.

Speaker 13 That's not a lot.

Speaker 5 Yeah, I'm going to go ahead and smash one with my war hammer.

Speaker 16 You know,

Speaker 5 I'm so sorry, but as the admiral, this guy super sucks, and we currently outnumber his trollings. Get ready for a fight, gang, because this is not going to happen.

Speaker 72 Yeah, they're not expecting it.

Speaker 56 You know, they think you're going to hand over weapons, so go ahead and make a tech roll.

Speaker 5 Okay, first, I'm going to enter a rage, though.

Speaker 5 And then I'm going to use my first.

Speaker 54 Since you currently hate violets, you have disadvantage on the attack.

Speaker 26 Oh, my God, I forgot.

Speaker 26 I was waiting for that.

Speaker 44 Oh.

Speaker 5 Well, that's a Nat 20. Okay.

Speaker 55 You'll be able to do it. I believe you.

Speaker 26 And

Speaker 58 A.

Speaker 42 Interesting.

Speaker 57 A critical fail.

Speaker 98 Oh, my God.

Speaker 43 You got a final one.

Speaker 43 Dude!

Speaker 4 What if you did it in a non-violent way?

Speaker 72 You swing the hammer down, but you telegraph the move so much that the trolling who's standing there is able to hop out of the way.

Speaker 94 And they all start chanting at each other.

Speaker 35 Kill them, kill them, kill them.

Speaker 26 Giggy chants along.

Speaker 35 What does that sound like?

Speaker 43 Kill them, kill them, kill them.

Speaker 45 As they begin preparing their javelins to attack you all, you see the seas beneath you begin slowly bubbling and swirling.

Speaker 71 And very quickly, they begin building in intensity and a massive swirling whirlpool emerges from amongst the waves.

Speaker 82 It begins pulling you in like a violet vortex and swallowing both ships down into the never-ending void below.

Speaker 35 Anyway, thanks for listening to our podcast. It's over now.

Speaker 39 Everyone's dead.

Speaker 38 Oh, no.

Speaker 26 I was going to say, Nanny holds on to the edge of the boat.

Speaker 4 Doug braces himself.

Speaker 93 Find out what happens, if there is anything at the bottom of the whirlpool, what's going to happen with these little trollings and with ironclad in the next episode of Tales from the Stinky Dragon.

Speaker 13 So much lore!

Speaker 53 We were having such a nice moment on the ship, and then he had to ruin it all.

Speaker 4 Typical Ironclad.

Speaker 36 Typical Ironclad.

Speaker 35 Ironclad.

Speaker 98 Ironclad.

Speaker 31 Hey, you, did you know we have a store?

Speaker 118 That's right.

Speaker 22 If you want stinky dragon merchandise, you can head over to store.stinkydragonpod.com for all your stinky merch needs, including things like Infinite Legends merch, Prestid Digitation Spelling t-shirt.

Speaker 48 Love that one. We'll love all of them.

Speaker 22 Cancel Barbarians t-shirt and more. Go check it out.
Anything you purchase there directly supports us and helps us keep making the show. So go visit store.stinkydragonpod.com.

Speaker 31 It can be your good deed for the day.

Speaker 22 New episodes of Telson Stinky Dragon premiere every other Wednesday for every stream podcasts and on the Stinky Dragon YouTube channel. Want to listen to the show 48 hours early and ad-free?

Speaker 34 Become a patron at stinkydragonpod.com or become a member of beacon at beacon.tv.

Speaker 118 Become a patron, you get access to even more exclusive bonus content, stinking dragon community and discord events, and you can get your name shouted out.

Speaker 22 Just like without a trace. Last unicorn, knickknack 8595, Swedish Devon, not to be confused with any other Devon, and Ancient Tori.

Speaker 22 These patrons directly support the show and get ad-free episodes, access to our patron-only Discord server, bonus content like Second Wind, and behind the screen, and much more.

Speaker 40 Hey, here's a quick peek from last episode of Second Wind.

Speaker 5 This is very much like the leg conversations.

Speaker 109 Missing legs have been a thing that's been from the beginning, or finding legs and that kind of thing.

Speaker 5 I guess what I'm asking for is like, was I the crazy person or are they the crazy person?

Speaker 30 Here's what happened.

Speaker 20 There's levels of like knowledge that happen and kind of trickle out through this podcast.

Speaker 15 Yeah.

Speaker 20 There's me writing it down. There's me later on when I remember, oh, I wrote that down.

Speaker 20 And then there's also Gus reading it later and be like, yeah, Micah wrote that. Do I know what? Do I have the same context and perspective?

Speaker 72 Yeah, yeah, context and all that stuff.

Speaker 116 The secret to Stinky Dragon is that this is just one really complicated game of testing.

Speaker 90 It is.

Speaker 26 All the way until it gets to our

Speaker 26 player's notebook.

Speaker 90 That's the last bit of information of the telephone.

Speaker 116 I want to clarify for our audience, just to bluntly say it. The metal leg that they have is Elva's leg, correct? I just want, I just,

Speaker 5 we've been talking around it, but I want it to be bluntly said.

Speaker 123 Because here's the thing, I understood in the moment what it was, but then you guys, someone, Blaine, I think, confused it.

Speaker 123 And then that confused me, and then I didn't know. And I think since that moment, listening to the episode, I've been confused.
And so I just need to know.

Speaker 15 Gaslit.

Speaker 5 Whose leg are they holding on to?

Speaker 116 It's one thing when, like, someone is gaslighting you on purpose. It's another thing when you start gaslighting yourself.

Speaker 22 Again, that's stinkydragonpod.com. We cannot thank you enough for your support that lets us make this show.

Speaker 22 Listeners who interacted with us on the stingy dragon Discord had NPCs named after him this episode, like the Privateer, named after Pitfam3, voiced by Bernie Burns, at Bernie from Mercer T slash Morning Somewhere.

Speaker 21 I know that guy.

Speaker 22 Elva is voiced by Charlotte Avery at moms underscore home underscore.

Speaker 67 I know her.

Speaker 22 Lousy Laskyel, named after Alex B007 voiced by Chad James. I know him too.
At Chad JamesRT from Death Battle.

Speaker 34 Yarl Ironclad voiced by Adam Ellis at adam.e.Ellis.

Speaker 22 You're not going to believe this.

Speaker 72 I know him too.

Speaker 40 Memer, named after Mia Kimball, voiced by Lindsay Washburn, at the Linzbot, spoiler, know her.

Speaker 56 The Veiled Eye, voiced by Andre Oulette, at Andre Krot.

Speaker 33 I know him.

Speaker 56 It's amazing. I know so many people.

Speaker 84 This week's Arrow Question submitted by Faybird.

Speaker 22 This episode of Tales and Seek Dragons produced by Bennernst.

Speaker 74 Written, edited, and composed by Michael Reisinger with additional editing work by Catherine Arnold and David Sonye, and all those people.

Speaker 63 Tune in next time for another thrilling episode of Tales and the Stinky Dragon and find out who else I know.

Speaker 89 Bravissimo.

Speaker 12 Our heroes are finally starting to recall their destiny.

Speaker 19 The notes are all there, ready for them to play their part, but they still need help hearing the overture.

Speaker 13 I think it's time to shelf subtlety in favor of something more

Speaker 89 fortissimo.

Speaker 26 Perhaps a vis-a-vis,

Speaker 12 but how to break past the wall between us.

Speaker 1 Wait, that's it!

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