C02 - Grotethe Campaign Wrap Up

1h 15m
Join the whole crew - Gus, Barbara, Blaine, Jon, Chris, Micah, & Ben as they talk about campaign 02 - the Grotethe Finale and the future of Grotethe, favorite moments and characters, and a hint at what characters you'll see in campaign 03.

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Runtime: 1h 15m

Transcript

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Speaker 9 When it started to change, it was quick.

Speaker 3 He kept saying, no, no, no, I'm in the hospital now, but next week I'll be ready for the show.

Speaker 6 Now, Charlie's sober. He's going to tell you the truth.

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Speaker 6 Aka Charlie Sheen, only on Netflix, September 10th.

Speaker 12 Hello, everyone. Welcome to a very long special bonus episode.

Speaker 3 You haven't even started, and you just said long.

Speaker 8 Man,

Speaker 8 long, long, man.

Speaker 15 We have a lot to talk about.

Speaker 3 It's a good filibuster to make sure it's long.

Speaker 17 Yeah, Gus, why is your chair turned around?

Speaker 16 I don't understand.

Speaker 18 Ladies and gentlemen, allow me to address.

Speaker 15 We're going to be doing a discussion about campaign two, the Grotesque Campaign as a whole.

Speaker 20 Before we get started, I'm going to hit everyone here with an arrow.

Speaker 8 What?

Speaker 24 Can everyone just go around the table and introduce themselves?

Speaker 22 Do we go counterclockwise or clockwise?

Speaker 26 I'm Chris DeMaris, and I play Barney Farney.

Speaker 19 He decided it for you.

Speaker 27 I'm Barbara Dunkelman and I play Elga Von Breath.

Speaker 17 And I'm Michael Reisinger, the writer, editor, and composer.

Speaker 3 I'm John Reisinger, and I play Metis Confisis.

Speaker 29 Counterclockwise.

Speaker 16 Just go. I'm Blaine Gibson.
I play Chipani.

Speaker 9 And who are you?

Speaker 18 Oh, and I'm Gustavus Rolo, the Dungeon Master.

Speaker 30 And I think we have someone on Mike back over there, too.

Speaker 31 Yeah, I'm Ben, and I play Dr. Frankenstein.

Speaker 32 and I also play Quiff Lee the Beth.

Speaker 27 I'm so excited for him to do that.

Speaker 18 I don't know. Sony, you stuck two sticks of butter in your throat.

Speaker 3 What you need to do is you need to imagine your tongue growing three times in size.

Speaker 16 We also got

Speaker 27 David Sonia on the ones and twos.

Speaker 33 Our Sfera too.

Speaker 30 But I do want to say Ben is also our producer.

Speaker 28 He doesn't just do those two voices.

Speaker 36 Yeah.

Speaker 32 Many hats.

Speaker 17 He produces VO force. I know that.
Yeah.

Speaker 16 Yes.

Speaker 30 So we want to talk in general about campaign two and maybe talk about some questions the players may have.

Speaker 11 I want to start with my own questions

Speaker 28 i have a question no notes so we're recording this and uh the all the episodes have not come out yet so you know the the players here have not seen audience feedback about some of the last several episodes so i want to start off by asking the audience does anyone remember who sadate tempura is the us us yes you just said ask the audience as the ask the players i'm sorry who sadate tempura was well yeah i feel like that name sounded familiar when you said it and i think i had mentioned that yes

Speaker 27 And obviously she's in Sheath and she was Elga's fake mom during that time. But I feel like we met her in Carcassook or like heard about her in Carcassook maybe.

Speaker 27 But I don't remember.

Speaker 42 Anybody else?

Speaker 3 Is she from campaign two?

Speaker 16 Or is she from campaign two?

Speaker 16 Is she from campaign one?

Speaker 22 Now you're asking the right question.

Speaker 3 Because I thought we had met her in campaign one, but I wasn't sure.

Speaker 28 I don't think you ever met her.

Speaker 32 Well, Well, I met

Speaker 3 her in the story sense. Well, didn't we die at one point and someone said, No, no, no, they're not ready or something.

Speaker 30 Yeah, that was campaign two.

Speaker 29 That was campaign two.

Speaker 18 Was that them, though?

Speaker 3 Sadate and this dragon person?

Speaker 27 Who, by the way,

Speaker 44 I think I know who that is. Well, we'll know.

Speaker 3 Here's the thing: the audience will know by the voice if it's somebody we know. So say it now if it is, because the audience knows this information.

Speaker 18 I should defer to Micah.

Speaker 10 I'll say,

Speaker 17 yeah, you definitely heard the name Sadate Tempor in campaign one in Deja Erblum, that arc.

Speaker 17 Do you remember hearing that name?

Speaker 15 In Deja Erblum,

Speaker 3 would have been the city that we went around in time a bunch of times. Correct.

Speaker 16 And there was also...

Speaker 11 Kyborg met his good buddy.

Speaker 16 I've forgotten that one.

Speaker 3 No, I'm trying to think of any place we would have.

Speaker 46 Was that?

Speaker 26 It wasn't like Hugh Manner's wife.

Speaker 44 Ding, ding, ding.

Speaker 16 Whoa, Chris.

Speaker 9 You're not half as dumb as you look.

Speaker 47 There's reference, and it's one of the things I was always curious about.

Speaker 30 You know, obviously, Micah, you do all the writing.

Speaker 12 It was one of the things I'd always curious about.

Speaker 28 It was it was a left open hook at the end of campaign one was Meld was going to leave to look for her mother.

Speaker 28 And it was just like never, it was never addressed directly. Yeah.

Speaker 30 So even when I got the module from Micah with the name Sadati Chippur in it for the first time, I looked at it and I probably had the same reaction you did, Barbara.

Speaker 16 I know that's it. Where have I seen that before?

Speaker 34 I had to like look through your Rolodex.

Speaker 27 And it's so funny because I've looked through all my old documents.

Speaker 27 Because even those episodes haven't come out by the time we're recording this.

Speaker 16 Yes.

Speaker 10 Yeah.

Speaker 27 And I'm sure there's going to be so many people in our audience who know it's from campaign one because a lot of people have like re-listened to the first campaign.

Speaker 30 That's why I was kind of excited that we were finishing off this campaign without the episodes having aired yet and without you guys having what the audience had to say.

Speaker 16 Without us knowing.

Speaker 49 Yeah.

Speaker 24 It's like, oh, we have a real opportunity here to like lean into it and kind of have fun with it without any people, like you said, who've listened to the story many times chiming in with comments about it.

Speaker 16 And so

Speaker 26 just in case people haven't listened to the first campaign and they've only listened to the second campaign this is we're not talking about any major spoilers right they can they don't have to feel like they

Speaker 3 i just want to no it's like nick fury at the end of the iron man it's just like who's that nick furious at the end of iron man

Speaker 50 you didn't watch the end of the credits that's like a thing now i do think though like even the

Speaker 27 i think connections that there are to campaign one doesn't spoil campaign one as a whole yeah like i think you could still go back and listen to it and not have anything ruined for you exactly That's what I was.

Speaker 10 Unless I mentioned beep.

Speaker 9 I know sometimes when I listen to stuff, I'm like, oh, wait, is there a spoiler?

Speaker 51 And I'll turn it off. So I wanted to like,

Speaker 3 did I unknowingly give mom a really important role?

Speaker 8 Well, she did, birth two of you.

Speaker 49 I wanted to go with that.

Speaker 17 So it was like a thing that like you had, Ben had brought up, and I was like, yeah, that's who I want to play this person.

Speaker 3 Oh, I, I, it was, it was something I pulled where I was like, yeah, mom makes sense for uh, you know, uh, Elga's mother.

Speaker 25 I was like, good idea, John.

Speaker 31 It's a little behind the scenes, right?

Speaker 3 Like, so is dad the dragon barn?

Speaker 10 How many on records think no?

Speaker 18 Yeah, it's because I love you, dad.

Speaker 17 I got a role for you coming up, though.

Speaker 31 Gus really likes to not read too far ahead in modules so as to not accidentally spoil something.

Speaker 32 I'm horrible about that.

Speaker 15 We've done that before, too.

Speaker 16 So I'm so bad about it.

Speaker 31 But Micah and I have talked at length at times about just kind of pacing and where the story's headed and kind of like wrapping my head around, you know, what his thoughts are for the story. Right.

Speaker 31 And I think Micah told me about Sadate

Speaker 31 months ago.

Speaker 8 Yeah.

Speaker 31 Kind of when we were talking about, okay, where's Groteth headed? What's going to happen?

Speaker 31 And so when we finally had the episode where her name was dropped, I'm really glad I'm sitting behind a screen because I just kind of like held my breath and I was waiting to see if anyone picked up on it.

Speaker 3 Oh, Humana's wife.

Speaker 3 Wait, so was Sadate to Perb? You know, we often name characters after community members who have interacted with us on social media. Was that no, those are just

Speaker 17 a just a random name.

Speaker 17 You can kind of get a clue from it from everybody else's name in the family. So, like, she doesn't share, obviously, the same last name, but Meld

Speaker 17 is like mild,

Speaker 37 sadate, sedate.

Speaker 17 So, it's always like this juxtaposition of Hugh Manner and like these people.

Speaker 27 And obviously, this will be more obvious when the episode comes out and we have all the like voice actors doing the parts. But, was the

Speaker 27 dragonborn person Dr. Ahem?

Speaker 16 I don't know.

Speaker 46 Yeah, that's gonna be my voice actor.

Speaker 8 I was gonna say, like, you can tell us because the audience knows at this point.

Speaker 3 Well, I can't say that because it's a spoiler for season one, but interesting.

Speaker 16 Interesting.

Speaker 42 Yeah.

Speaker 25 So we're in heaven.

Speaker 17 Well, I bet you're not dead.

Speaker 16 My, I'll catch you in Lumbo.

Speaker 3 We have to go back to an island. Okay.

Speaker 36 Interpretation's like, hell.

Speaker 26 How I interpreted the ending was it was kind of like giving the stakes of the big story because it's like, again, when you talked about uh, was it hubris?

Speaker 26 Yeah, hubris, yeah, hubris consuming worlds, and it's like that was the example of a world getting consumed.

Speaker 34 You're talking about like where you were or like grotesque.

Speaker 28 Like, was that

Speaker 15 the question you're asking?

Speaker 17 I'm not getting anything.

Speaker 16 Well, I'm trying to unwant anything.

Speaker 16 I'm talking about

Speaker 29 Micah is just going to be okay.

Speaker 9 This this is how i interpreted it that's what i said as in like he's telling you a statement and all you have to do is say okay

Speaker 17 how do you feel about that great

Speaker 27 the the hubris was like it is consuming worlds or like consuming growing and eating and and and the grotesque world was almost like getting consumed well it was being i know there's like the earthquakes and all the things like falling apart like that kind of aspect to it are you talking about

Speaker 9 yeah well and then it literally kind of like came out of a mouth and it was kind of like eaten.

Speaker 26 But like kind of eaten and consumed and like, I don't know, like everything was falling apart. Like the world was being consumed by the hubris, which is like the big, big bad.

Speaker 17 I think you're on to something. I'm not going to give you a definitive because I think that would influence future decisions.

Speaker 17 But I think it's an excellent theory and I think it has traction for in some ways.

Speaker 27 So I have to ask. Yeah.

Speaker 10 I assume it's for me. No, it's not.

Speaker 8 It is for you.

Speaker 27 So obviously the ending of this campaign is very different than the ending of the first campaign, where the first campaign felt like you got kind of closure on a lot of things and answers to a lot of questions.

Speaker 27 And this one, obviously, there's a lot still up in the air and a lot of, I think, loose ends that maybe some people assumed might be tied up that weren't.

Speaker 27 Is there,

Speaker 27 is this the end of the story?

Speaker 10 This is not the end of the story of Groteth.

Speaker 17 Yeah, I can see how people will assume that. And I kind of did that intentionally in a lot of ways.

Speaker 17 But yeah, clearly there is some sort of interconnectedness with your that last scene that we kind of heard with Sadati and that other person.

Speaker 27 And the doctor.

Speaker 28 I didn't say that.

Speaker 29 No, we want the rights to the doctor.

Speaker 16 Yeah, that's true.

Speaker 53 That's a different time traveling.

Speaker 16 Yeah. Who?

Speaker 8 Yeah.

Speaker 17 But yeah, so there is a.

Speaker 3 If everybody here, I'm allowed to slap you.

Speaker 8 No, you're too far. You're not really too far.

Speaker 16 I'll put you across the table.

Speaker 10 Actually, we're all no longer employees.

Speaker 3 So yeah, if we can.

Speaker 54 Hey, no HR, no HR free zone.

Speaker 9 Can they make this remote now?

Speaker 3 May 11th, you just see me and Blaine having a slap fight.

Speaker 27 Finally. Did that actually answer the question?

Speaker 14 I don't know.

Speaker 16 Yeah, pretty much.

Speaker 54 It's just Blaine and me having a slap

Speaker 54 answer.

Speaker 16 Technically not.

Speaker 27 Just cause more questions.

Speaker 27 I think ultimately, like, wanting to know if we'll ever see these characters again and learn more about.

Speaker 17 If this was a visual medium it would be the end of avengers it says like the groteth detectives will return

Speaker 27 and i guess like and you don't have to answer this too but obviously doing the show we plan on doing more campaigns as in a third campaign coming up next would that be involved in that or do you think that's like a later on kind of thing i can take a stab at the answer Are you going to stab him?

Speaker 43 Put that knife away, John.

Speaker 46 John, John, John's got a gun.

Speaker 16 I don't think I've ever stabbed you.

Speaker 3 I've done a lot of things to you as big brother. I don't think I've ever stabbed you.

Speaker 17 Probably with like a fake lightsaber.

Speaker 3 I think an easy answer

Speaker 3 is an answer from you, because I know he can't directly address this kind of stuff, is that the can of worms has been opened of this addition to our stinky verse and the can of worms is open now.

Speaker 3 So now it's not like he's going to put a cap on it and it's not going to be a part of what's going on, but to reveal how it's going to incorporate the rest of the stuff would be giving away story.

Speaker 27 That makes sense. That's a good way of putting it.

Speaker 31 I'll also say, you know, Micah and I have talked a lot about Dungeons and Dragons story pacing and how stories go.

Speaker 31 And my interpretation of this, separate from anything like Micah has, so please don't read into this as something like Micah knows or I'm giving you hints on.

Speaker 28 Take notes, everyone.

Speaker 31 Infinites told the story of the Infinite interns, and we got a compelling end with like information and conclusion there, right?

Speaker 31 Groteth, it told the story of the Groteth detectives in trying to figure out who the murderer was. And you guys got the resolution there, right?

Speaker 31 Like what is happening with you all being framed as his murderer?

Speaker 3 Carol was the big baddie.

Speaker 28 I leave that up to the interpretation of the audience.

Speaker 8 She was Carol.

Speaker 14 That was the murderer.

Speaker 3 That was our whole mission in the beginning: was who killed the person we were framed for?

Speaker 8 I guess technically we got to answer it.

Speaker 31 So that way anyone can listen to the different campaigns and get a story and its conclusion, but there are still these little bits and pieces that are cool if you've listened to both campaigns and you're following along.

Speaker 32 Fair.

Speaker 27 Fair, fair, fair.

Speaker 3 Which one of the guys in the jail cell at the first episode are going to end up being deities in campaign four?

Speaker 17 Do you remember, I don't know if we we ever talked about this from that episode pilot when you were in the jail cell yeah

Speaker 17 you guys were leaving the first the jail cell you were like starting in like the holding cell yeah and you kind of started going down a hallway and there were several like cells on either side of you and you kind of i think gus had mentioned some uh prisoners and in passing you made a description you know what i'm talking about yeah uh and Do you want to hop in there?

Speaker 56 Was it the prisoners along both the walls?

Speaker 43 They're talking about the one when they made the turn to the south.

Speaker 17 There was a a person who was in gray clothing that was asleep.

Speaker 28 Oh, right. Yeah.

Speaker 17 And you walked right past him. And I don't think anybody interacted with them.

Speaker 27 He was the alchemist?

Speaker 28 It was the alchemist.

Speaker 16 He was the alchemist. Yeah.

Speaker 27 But he later gets blasts out of there. Exactly.

Speaker 51 Yeah. Yeah.

Speaker 51 Yeah.

Speaker 16 Yeah. I caught on that.

Speaker 30 I remember in that episode, I was wondering what the pacing would be like.

Speaker 41 And as always, it was one of those things where you all went totally in a different direction than I was expecting, where you spent more time than I was expecting in the first holding area with the two gnomes who had the, one of them had the tattoo.

Speaker 50 Yeah.

Speaker 43 And then when it came time to walk down the hallway, you all just kind of blew past it. And I was trying to be like, wait, wait, wait, there's this and there's this.

Speaker 51 You're like, no, no, no.

Speaker 16 We're going down the street.

Speaker 14 We're going.

Speaker 16 I'm like, oh, okay.

Speaker 27 I still, so I recently re-listened to the first two episodes because I was like, I remember hearing something that I wanted to ask about when the campaign finished.

Speaker 27 During the time when like Chip and Elga were in the bakery with Mateed and like they had just met at that peace parade, there was like, I want to say it was like a gnome or a dwarf or like someone making comments or being like, oh, sorry.

Speaker 27 Like, oh, didn't mean to get in your way. They popped up, I think, later.
And I was just like, I'm clocking this. Like, were they like stealing or something?

Speaker 27 No, just like they, they seemed like they were watching us or something or like following us. I don't know what it was, but I know exactly what you're talking about.

Speaker 16 Yeah.

Speaker 17 So it happened first when you were in line with Chip. Yes.
And then later on, something, I think someone similar came by.

Speaker 16 Someone you were outside with Barney.

Speaker 17 Maybe you walked outside exactly from the bakery and like you ran into Barney.

Speaker 44 You literally ran into Barney.

Speaker 17 And

Speaker 17 that was initially supposed to be like a pivotal NPC character and it never panned out.

Speaker 8 Oh, okay. Really? Yeah.

Speaker 17 I was like, nope, this isn't going anywhere. That doesn't make sense.
So that's fine.

Speaker 14 That happens in stories all the time, though.

Speaker 3 Tear distant gunshot.

Speaker 27 Something I am disappointed.

Speaker 10 Maybe there'll be a campaign, right?

Speaker 27 There's no chance they won't come back. Something I am disappointed that we didn't

Speaker 27 happen in the final episode. I was really hoping that at one point we'd all be in trouble.
And then out of the distance, a goat comes running in.

Speaker 8 Ah, Hooper.

Speaker 27 No, the goat that we saved in the cave.

Speaker 14 Hoofers Daniel.

Speaker 13 Oh, that goat.

Speaker 16 Hoofers Daniel.

Speaker 16 I cared a lot about that goat.

Speaker 27 Well, we made a joke at the time when we saved it from having its life. We did, we did.
And we're just like, that goat is going to show up next arc and save us from something.

Speaker 30 That goat started eating and hasn't stopped.

Speaker 8 And now it's the size of a mountain.

Speaker 8 My God.

Speaker 49 What have we done?

Speaker 3 Are there any things that kind of flew over ahead? Are there any huge things that you just kind of had been keeping from us and you were like dying to elaborate on or tell us about?

Speaker 17 It's always when something is going to be revealed, how to reveal it.

Speaker 44 Right.

Speaker 17 You know, because I don't want it to be always forced on you and you have to.

Speaker 24 Shoehorned. Yeah.

Speaker 17 So I think it's things like that, like how to...

Speaker 17 lead you in the direction that the alchemist also has ultimate personality and that Henry has that connection, but not to like wave it in front of you all and be like, look at this, look at this, look at this.

Speaker 22 So things like that.

Speaker 17 And like, I even gave minor, minor, minor clues to things like that. Maybe the audience can clue in on that kind of thing.
I like to leave a little Easter eggs for that.

Speaker 53 For instance,

Speaker 17 do any of you know who the writer, the author of the story, Dr. Jekyll, Mr.
High, the strange case of Robert Louis Esteban?

Speaker 10 Stevenson.

Speaker 17 Robert Louis Stevenson. So Robert Esteban.
Yeah.

Speaker 16 Lewis is his alternate.

Speaker 17 And then do you know the first names of Dr. Jekyll and Mr.
Hyde? Yeah.

Speaker 3 That's the... Is it Henry?

Speaker 14 Henry. Yeah.

Speaker 17 And

Speaker 23 Eddie.

Speaker 8 Edward.

Speaker 8 Yeah, Edward.

Speaker 51 Edward.

Speaker 16 It's not Scissor Hands.

Speaker 8 No, it's. He's Hyde.

Speaker 16 Hyde. Yeah.
Yeah. Edward.
Hyde. Yeah.

Speaker 17 Robert Stevenson's wife in real life is Fanny Stevenson, Francesca.

Speaker 51 Oh, nerd.

Speaker 17 So there's things like that that I'll do, like, and with names. I love names.
I love words. So that's some stuff I just do mostly for me.

Speaker 3 One more question. Sorry, I take up time.

Speaker 14 So we're here for.

Speaker 8 I know, I know. I just know.

Speaker 39 We're going to be

Speaker 8 here.

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Speaker 3 We at one point, I think it was in Carcasuke, it was like outside of a library.

Speaker 9 We looked down and we're all like handcuffed to the table.

Speaker 3 Someone slipped me a note and I was like, was that Carol? And then, like, you know, obviously, with the hagglings and stuff like that, had we encountered Carol at any other point in the story?

Speaker 17 Yeah, yeah, yeah. Definitely had interactions, like spy interaction kind of stuff.
Really?

Speaker 38 Keep telling her.

Speaker 48 Well, that's one.

Speaker 17 Yeah.

Speaker 19 Off the top of my head.

Speaker 17 I'm sure there were.

Speaker 17 But yeah,

Speaker 17 you've received several notes and shadows in the background. Like I've described figures in the writing before.

Speaker 3 I'm sorry, we didn't go back to the train.

Speaker 34 Mission Impossible style.

Speaker 30 She was discouraged. Over time.

Speaker 11 Yeah.

Speaker 3 Oh, man takes off the mask

Speaker 27 a question i guess similar in that kind of same vein was there any point in time we were discussing something or like someone mentioned something where you're like oh they know oh yeah definitely henry oh yeah henry was one yeah we grilled henry from the beginning

Speaker 15 did not trust that kid and then we grilled alchemist

Speaker 58 but this party doesn't trust any npc who is the voice of henry Ash Hildreth.

Speaker 49 Oh, oh, oh, oh.

Speaker 51 Okay.

Speaker 50 They're awesome.

Speaker 21 Incredible job. Yeah.

Speaker 14 Yeah.

Speaker 3 It also just makes me hate them more because it's like, it's such a yinnesy little boy voice.

Speaker 8 And I'm like, Henry,

Speaker 27 what are you talking about?

Speaker 17 One of the things that's not a character per se, but I saw someone ask this, like, I've seen several people ask this online in the past about dragons. Why are there no dragons in this world?

Speaker 14 Dragons.

Speaker 36 Dragons.

Speaker 17 Everything's kind of a little off in this world.

Speaker 27 Were those the big bones?

Speaker 3 Those are the big bones. That's what I thought.
I thought the big bones were the dragons.

Speaker 17 Yeah. And so like, there's kind of this, were they there at one point? What's their involvement? And there's kind of remnants.
Like Like, we see Barney comes across a way to summon one.

Speaker 17 And then there's also the cave you guys went into that was kind of remnants of a dragon that eventually was Skelegon and then Dragcast.

Speaker 55 Um, so like there's that kind of stuff too.

Speaker 17 Uh, one thing that I wanted to bring up that before I forget, this is a music thing for Eddie and Alchemist and Henry and Francesca, all of their motifs, like musical motifs, share the same three notes in different combinations.

Speaker 3 Yeah, it's just done done done.

Speaker 17 Thank you for ruining that nice moment.

Speaker 3 That's what I'm here to do, baby brother.

Speaker 17 Eddie, Eddie uses, I kind of mentioned this in another second win, but Eddie uses a famous, like, kind of demonic motif that you hear in movies and stuff all the time. Bum, bum, bum, bum.

Speaker 17 And I think it's the DSE ray is what it's called.

Speaker 17 It's just combinations of that. And then Alchemist is done.

Speaker 17 So it's the same thing, but just like kind of backwards.

Speaker 16 That's cool.

Speaker 3 Was your favorite part of the entire campaign when we pulled out the little piano piano on my phone and had Blaine sight read?

Speaker 54 That was enjoyable.

Speaker 18 That was a highlight.

Speaker 23 I felt like he played right into that trap.

Speaker 27 Well, yeah, I guess from a like DM and writer perspective, do you guys have a favorite moment from like all the different arcs during this campaign?

Speaker 3 I have mine.

Speaker 27 Oh, you do. Oh, I know what yours is.
Do you? I'm going to guess it's the hemo pieces, the blood bank.

Speaker 3 No, that was good, though.

Speaker 8 That was very good.

Speaker 16 I think that's my favorite.

Speaker 8 That was very good.

Speaker 20 Just like Matid going around trying to scam every single person.

Speaker 43 Like in a situation where you should be stealthy and fearful, Matid just leaned into it.

Speaker 18 That whole fake it, like act like you belong and just really like leaning into that.

Speaker 3 I'm heading to the chapel. You want to give me some hemo pieces? Like every time you did that, I was like, okay, John has fully realized Matid and you know what they are.

Speaker 46 Fully realized.

Speaker 3 It just took me five arcs. My favorite part of the entire campaign was, I think, a frustration for everybody involved, including you guys, because of sandbagging moments.

Speaker 3 It's when we were talking to the wall that mumbled.

Speaker 14 I was in Carcasuke.

Speaker 45 I loved that.

Speaker 3 It was very much the lady in the inkwell kind of situation where it's like, but you kind of set this up to be something to stall us. The description in the module just had this wall mumbles.

Speaker 3 That's all it was.

Speaker 17 Before I forget, that on that same vein,

Speaker 17 when I was making this last module where you guys are kind of making your way chasing after after hugo and stuff and you're going these different weird weird rooms i you know the one practice you do in dnd is obviously put treasure in certain places and like if you find it you find it and just over overwhelmingly do that and then like they'll only find certain things i don't always do that because you guys have really powerful stuff but uh i thought about oh yeah i could just put in like artifacts to really distract the part No, I shouldn't do that.

Speaker 27 Mean a whole extra episode.

Speaker 11 You saying that, Reminder.

Speaker 30 There was another favorite moment. You know, you meant, I mentioned Matisse conning people out of hemo pieces.
Another favorite moment, and this is all later,

Speaker 30 was Barney perfectly falling into the trap of the vampire, also in the vampspire.

Speaker 16 Oh, yeah, that was a funny moment.

Speaker 11 Where, you know, Chris or Barney asked, Is there a place I could rest for just a minute and do this?

Speaker 20 And did not get at all

Speaker 20 suspicious when I named where I perfectly described a spot where he could do it.

Speaker 23 And he's like,

Speaker 16 That's great. I was like, oh, okay.

Speaker 16 We're doing it.

Speaker 3 It's Barney's literal hell, just surrounded by vampires. He's an old man in a loud techno rave.

Speaker 27 There was a fun moment. I forget which arc it was in, but we were like going through this place where we were going through walls.
We're like going through into different rooms.

Speaker 27 And I went ahead first. And so you guys had taken your headphones off because we were recording that one remotely.

Speaker 27 Seeing how you guys approached the situation after I had done it, it was just a really entertaining mechanic, I think.

Speaker 30 I think that was right by the mumbling wall.

Speaker 39 Yeah, it was that same episode.

Speaker 26 I remember finishing recording that and be like, that that was a fun episode.

Speaker 3 There's a lot of that that I would like to pursue as we get more familiar with D and D and kind of like get out of our rookie stages.

Speaker 16 Like where we

Speaker 22 rookie, we're still pretty new

Speaker 8 earlier.

Speaker 54 I don't remember what exactly I say.

Speaker 14 When are they going to learn what a modifier is?

Speaker 3 As we get out of that, you know, and I'm not a DM, so you can take this or leave it, but like messing with the meta of it.

Speaker 3 You know, there's times where it's like, oh, Mate finds this Bible that says this highly specific thing. And then we all suddenly know about it, even though like the characters don't.

Speaker 3 That lack of information, but also like, I think you tried this at one point in a past campaign.

Speaker 3 Gus, how you like stole from the party during long or short rests, and then it was like this thing that you'd worked out with the DM.

Speaker 8 Yeah, I'd highly discourage anyone from ever doing that because it created a lot of problems.

Speaker 21 But in one campaign with some friends, I was playing a rogue, but I told everyone I was a fighter.

Speaker 32 Yeah.

Speaker 30 And at night, I would make checks to steal stuff from the party that they had that I wanted.

Speaker 20 And then in combat, people be like, I pull out my so-and-so to use it.

Speaker 24 And the deal would be like, yeah, you can't find it.

Speaker 16 That's so funny.

Speaker 22 I do not want to do that.

Speaker 16 Do not do that.

Speaker 8 Do not do that.

Speaker 3 I did say, I hate that.

Speaker 3 And I love it more the way we have done it, where

Speaker 3 I heard that you two, Barbara and Blaine, found treasure, but because Mati didn't roll

Speaker 3 a check, check, I went, okay, Matid doesn't know. And I think that's funnier because then you can actually play with it.
It's everyone playing in.

Speaker 10 John knows, but Mati doesn't.

Speaker 3 Yeah, yeah, I like that better because we're supposed to be collaborative and be sanding each other. And when we are not telling each other what's going on, that's kind of a bummer.

Speaker 17 One of my favorite moments are when a motif for one of your characters, like the player characters, comes into my head.

Speaker 17 So, for instance, the first one, I think, was probably when you went into the dragon, dragon cave, and you guys had, uh, I think Mateed was like splashing Barney with like that, that

Speaker 22 purple stuff.

Speaker 11 And you started having dreams and visions.

Speaker 17 And um, Chip had a vision of Carol

Speaker 17 and uh, of a, of a, a person that was like crying or something like that. And it was, it was clearly Carol.
And I just came up with a motif for you right then.

Speaker 10 That's what the chip and Carol motif was from that beginning.

Speaker 17 So that from that, and it was just piano, that's all it was. And then later on, Barney was singing to creature you singing to, but you said, go to sleep, go to sleep, little doggy.

Speaker 17 Don't be mean. I'm a froggy.
It was something like that.

Speaker 58 Sounds like Chris. Yeah.
Was it a work?

Speaker 8 It was a motif. Maybe it was the work in Maskey.
Little doggy.

Speaker 17 And that became your motif.

Speaker 8 Like Barney's motif.

Speaker 9 That's interesting how you, because that's not the first time you've pulled motifs or musical things from little

Speaker 18 ditties that we sing.

Speaker 26 And we're not musically inclined like you.

Speaker 16 The

Speaker 27 Gum Gum Wake Aby song was like a huge kind of recurring

Speaker 17 motif in the frame of the animal. That's what made it so ironic that you sang basically a lullaby again.

Speaker 10 And I was like, I got to use that.

Speaker 58 I got to use that.

Speaker 46 That's interesting.

Speaker 17 For Mateed, it was when you're on the train for the first time, the Groteth Express, and you start doing your forms and dance.

Speaker 17 And then you have that vision of someone that's an Eric Cochrane, which we learned is Jacques.

Speaker 17 And you start, you sang something in that episode. And I thought, I'm going to use that.

Speaker 3 That's funny because as rice singers, we never do that. No.

Speaker 9 Yours was the theme song of the whole show.

Speaker 27 I thought that was the case. It's part of the theme song.

Speaker 17 So I use different parts of the theme song for different characters in your family.

Speaker 27 Yeah, when we were in the Vampspire, I noticed a lot of like that coming through in a lot of moments. And I was like, this is cool.

Speaker 3 You can argue that Elga is the main character.

Speaker 27 Nobody's arguing that.

Speaker 17 When I was initially writing the theme song for the show, we kind of went back and forth on some iterations of it with like, I think, John, I think you were involved in that.

Speaker 17 I can't remember who else was that. Maybe Ben.

Speaker 2 I tipped into.

Speaker 3 It was Blaine Carlson that I came in to translate.

Speaker 51 You came in to translate.

Speaker 17 One of the things was we kind of rearranged the order of the sections of the song. And one of the things that I kind of pulled out from that was a little ditty that I ended up.

Speaker 17 putting that the way I originally wrote the song in the second episode when you, uh, Lorenzo Wolfman's giving her speech like at the peace parade.

Speaker 30 And so like you'll hear Elga's theme right then i think is the first time now i gotta go back and listen to the whole campaign yeah uh you mentioned something micah that made me remember something else you mentioned uh jacques appearing to mate on the grotesque express yeah which makes me think back to the first time that mate encountered that cat in the sewers in park one

Speaker 42 and

Speaker 11 The description in the module is it's just it was just supposed to be a cat that was there.

Speaker 3 I know what I'm doing.

Speaker 23 Well, I've made that up on the screen.

Speaker 16 He made that up.

Speaker 43 Because, like, I think I thought about pets who have like little tags that are like, leave me alone.

Speaker 18 I know what I'm doing. I know where I'm going.

Speaker 15 So it was kind of like a subtle way to be like, leave the cat alone.

Speaker 16 It's fine.

Speaker 15 It's okay here.

Speaker 18 I thought it was a plant all along for John.

Speaker 3 Oh, no.

Speaker 9 I knew it wasn't super important because of its placement.

Speaker 3 It wasn't along a path that we had to take. We were going to see it.

Speaker 16 You're going out of your way to fill it out.

Speaker 3 In fact, we made it to an advancement point, me and Barney, but only because I left Barney there and then went and re-looked in the places.

Speaker 16 Did I find the cat?

Speaker 3 We were like, at that point, we could have advanced and never have met Jacques. Yeah, because you guys were off stealing stuff, yeah, but Blaine and Barbara.

Speaker 3 Jacob knows, but if you're gonna put a cat in my path, that's the kitten distribution system.

Speaker 25 That's all, that's all you ever want is a crazy cat person.

Speaker 30 The cat did have one spell it could use, and I think it only ever used it once in the entire campaign.

Speaker 28 Yeah, oh, it was in the

Speaker 28 mouth.

Speaker 17 No, no, no, it was in Atra City, it wasn't

Speaker 14 the very end.

Speaker 17 You went into the office of the alchemist, yeah,

Speaker 17 uh, and then I think Weezer was in there, yeah.

Speaker 26 And like instinctually, there was like this spectral claw that came out, and I got confused because I didn't realize that was the cat doing it, I thought it was like something else,

Speaker 16 yeah, yeah.

Speaker 54 And I was like, Well, what I can't remember what I thought it was, but I didn't, it was the cat.

Speaker 26 Did the alchemists, what did the alchemist know about Henry?

Speaker 25 Did how much does he

Speaker 17 so? I wrote it as Francesca and Robert, Francesca particularly, knew something was up with Henry, but didn't know what it was

Speaker 17 and

Speaker 17 was very protective of Henry, so therefore didn't ever bring it up.

Speaker 17 Alchemist was too busy, much too busy to notice that and just thought like his condition that he had was just him.

Speaker 3 So we met Eddie in the university,

Speaker 3 which is where we met Henry.

Speaker 17 First time you fought him was in the apothecary, not the apothecary, the Therasylum.

Speaker 27 That's right. There was someone else who we chased out the window.

Speaker 47 You were looking for the professor.

Speaker 50 Yeah, it was the professor.

Speaker 27 He was like the pigman or something like that.

Speaker 3 Yeah, I couldn't remember where Eddie first killed Chip.

Speaker 3 Did we have, so in campaign one, this isn't a huge spoiler, but we got into a fight, and it turns out that the key to the fight was breaking this one mirror all along. You remember? I remember.

Speaker 3 Was there a mirror that we didn't break for campaign two?

Speaker 18 I don't know that there was a mirror that they didn't break, but there were definitely lots of times where

Speaker 24 there was a lack of investigation or something gets glossed over and missed.

Speaker 11 Yeah.

Speaker 24 That could definitely really aid the party.

Speaker 16 Yeah.

Speaker 30 I felt like that was a common occurrence.

Speaker 17 A good example of that that happened recent was

Speaker 17 you all came into this last temple where like you kind of end up meeting Nessie, right?

Speaker 17 And there were some bones on the wall, on the wall, like shelves or sorry, boxes on the on the shelves and around you. And no one looked at them.

Speaker 17 And so later on, we discovered the temple falls down on you guys when you're diving in. That was the box.
And I planted that box there. I'll give them a bone, literally.

Speaker 17 Like it was a box of bones and like it had a scroll in it.

Speaker 22 That I never used.

Speaker 10 Yeah.

Speaker 8 Things like that.

Speaker 30 I think

Speaker 30 Michael, you had a comment about that.

Speaker 20 It's like the party still hoarding items at the very end of the story using when it's a very specific item that could help them in the exact niche situation that they're in.

Speaker 31 I think I threw that in Slack where it's like, it's the typical video game syndrome. We're at the final boss fight.
We have this whole stash of items we've been collecting the entire journey.

Speaker 3 I used a lot of my inventory.

Speaker 52 This is campaign.

Speaker 19 You used a brownie. You used your goose.

Speaker 3 But also, we thought Hugo was the final boss, and then he wasn't. So I remember I was like, I wouldn't have used my poison and this and that.

Speaker 18 But isn't that the way of adventure?

Speaker 17 Like real adventures, though?

Speaker 10 That's true.

Speaker 17 You think, you don't think, oh, this is the big boss, you know?

Speaker 27 Yeah, no one's met a gaming life.

Speaker 9 I tried to use my thing that let me eat metal.

Speaker 27 To eat the bell. Yeah.

Speaker 10 And I had a rhyme written in everything.

Speaker 20 Yeah,

Speaker 20 unfortunately, you failed that check.

Speaker 25 I'm sure it would have been special, Chris.

Speaker 38 Wanted to eat his bell.

Speaker 30 Yeah, he Hugo had an ability, I forget what it was called, silver-tongued or something, that kind of like charms you and enraptures you to listen to him.

Speaker 30 That's what he was doing when he was giving those speeches at the end. That's what led to the checks and, you know, seeing how he would react.

Speaker 17 Yeah, and that's that's the other thing with like I tried to give clues of like who Hugo actually is. His clothing is very similar to what the first campaign is like.

Speaker 17 And connections to Sadate Tempor had the same kind of dress and garb as Meld.

Speaker 27 But interesting. So is

Speaker 10 really listening to get those, though.

Speaker 27 I feel like I need to go back and listen to the first campaign.

Speaker 55 And, you know, again, our audience should too.

Speaker 27 Might spoil a little bit, but like, obviously, Hugh Manner was not a good person in the first campaign. Misunderstood.

Speaker 21 Debatable.

Speaker 27 But

Speaker 27 I don't remember anything about Sadate. If she was like good or evil or what role she...

Speaker 8 Very unclear because Meld was just...

Speaker 17 I think the one thing that you might have learned, I don't know if, should I talk about campaign one or no we can I don't see the harm in it okay it doesn't spoil much

Speaker 3 that she was looking for her mother and didn't know where she went right oh I do remember banished yeah there was a moment at the vamp spire where it was the guy from from glerb the mummy and uh oh god what was her name not frank

Speaker 17 frankesca were like outside protesting stuff i assume that they were like a part of a greater plot maybe like in sheath or anything was there anything to that not sheath not sheath in particular no they i like to think that um i think the way i wrote it was like they all had lost something uh-huh and they found camaraderie amongst each other and wanted to basically help along in this quest it almost seemed like we were encountering like another adventuring party exactly

Speaker 17 oh what a what a weird uh group of people you know yeah that's exactly right because i mean Like I think I've said this another segment before, like the world is alive.

Speaker 17 It's not like when you guys go to sleep, the world stops. There are things that are always operating.

Speaker 30 It's one of my favorite running jokes in Sean of the Dead is they keep running into that other party.

Speaker 8 Yeah, yeah, yeah.

Speaker 20 It's like, you don't know what they're doing, but it's like they keep intersecting.

Speaker 16 It's like, oh, yeah, it's these other people who are also out and surviving in the world.

Speaker 30 And it's like, there's weird connections between them.

Speaker 31 I actually have a question for everybody based on that. I want to know what everyone's favorite running bit was through the campaign.

Speaker 31 Like, for instance, mine was what Blaine was just saying about anytime referencing Francesca saying Frank Etzka.

Speaker 16 Oh, that was your your favorite?

Speaker 8 That was my least favorite.

Speaker 31 But then my other favorite was anytime we kind of got away from it toward the end, but I'm alive.

Speaker 8 It's alive.

Speaker 58 It's alive.

Speaker 27 Yeah, that was fun. The sling of sandstorms.

Speaker 27 That was fun.

Speaker 3 So dumb.

Speaker 27 Like getting dumb references like that is fun. I don't know.
I just had so much fun playing Elga.

Speaker 17 I like it. I like making names for all your acts.

Speaker 10 Yeah. I was like, how can I do a pun for this one?

Speaker 27 That was always fun.

Speaker 30 It didn't last very long, but I liked Scampsylvania. Sounds nice.

Speaker 27 I also just like the running bit of like, if you guys ever want a fun character to play in D ⁇ D, play a little kid because you could get away with so much stuff.

Speaker 27 Like even when you're in the dragon stomach, like be like, I lost my ball.

Speaker 27 And like Barney's like the, you know, old man grandpa.

Speaker 10 I forgot about that.

Speaker 8 I liked fooling the Sviratsu into playing hide-and-go seek every time you're like, oh God, yeah, you went away.

Speaker 14 It was funny how those characters really evolved.

Speaker 59 Yeah, they were really mean and scary.

Speaker 17 Yeah, if you meet them at the very beginning of the well and they're like really foreboding and like mysterious, and then they end up being just like goofballs that are like trying to patrol the

Speaker 18 tower.

Speaker 43 In my mind, they have to be more stern outside of the vampspire, right?

Speaker 11 Like these are like gatekeepers, you know, trying to dissuade people from coming in.

Speaker 43 Whereas, you know, once you get into the vampspire, and especially if they recognize Elga.

Speaker 14 The belt's like loosen up.

Speaker 55 We go into the break room, they're cracking a cold wine.

Speaker 34 We can be a little looser.

Speaker 27 I liked Frank Geska, and I liked, I feel like there's a running thing with chip writing overly wrong long letters and then reading it to the rest of the gang i always enjoyed that those moments that time that john as mateed was doing the uh sending stone or like whatever it was and you're like how are you i'm good

Speaker 8 and we're just like good john

Speaker 3 there's the carpet ayah right yeah that's the one There's a point in every campaign that we've done so far where John just like stakes couldn't be lower.

Speaker 3 And like there were like mud happened, I think, during like the Babayu part and stuff where you're just like, eh, say levy.

Speaker 34 You know,

Speaker 32 yeah.

Speaker 11 That reminds me of another favorite part of this campaign of mine was the damaging yourselves for hemo pieces.

Speaker 8 Oh, yeah.

Speaker 20 Then Barney healing you and then just like really leaning into it, like, all right, more money.

Speaker 39 Let's go. Let's roll those dice.

Speaker 46 Yeah, that's fun.

Speaker 3 I don't, I don't, this is going to sound really like mean,

Speaker 3 but in my head.

Speaker 3 But I mean this as actually a compliment to your intelligence, Chris.

Speaker 3 And when you were doing that, the thought that went over here is like, he can't be this dumb.

Speaker 3 Well, because I thought, like, he's clearly playing into the bit, and you weren't.

Speaker 8 I really wasn't. The reaction was so genuine.
It was so

Speaker 27 playing a healing character. It's like you take it upon yourself to be the responsible one.

Speaker 14 Of like, maybe your people have HP.

Speaker 3 Well, it made sense because, like, Barney was like on high alert because we're in the Vance part, like, the heart of darkness for Barney, you know, like this place that he hates.

Speaker 37 Yeah.

Speaker 8 He's like trying to heal and make sure everyone's good for the mission.

Speaker 3 I made I made a joke. I think, I can't remember if it was on mic or not on mic, but I think there's a point in this campaign that you can clock where I got on anti-anxiety meds.

Speaker 16 I think so too.

Speaker 3 Because, to be clear, at the beginning of this grotesque episode, this was like from there till about halfway through the campaign, it was the peak of my anxiety getting so bad.

Speaker 3 It was when I was starting to have conversations with my girlfriend, where she's like, I think you need to get on medication. Yeah.
And I was like, I think you're right.

Speaker 3 And then when I got on it, I was like, this is fantastic.

Speaker 50 This podcast got John medicated.

Speaker 49 I have a quick question that I just lost in my brain.

Speaker 22 Oh, yes.

Speaker 27 Did you, Micah and Gus, know from the very beginning that Barney was a ghost? Because

Speaker 27 he introduced himself as a human cleric every time.

Speaker 27 Or did you know right off the bat?

Speaker 30 I knew.

Speaker 29 He talked to me about it.

Speaker 16 I talked at the volume.

Speaker 17 I think I knew I had to create his character sheet. Right.

Speaker 27 Which I assume you guys knew.

Speaker 17 I knew.

Speaker 43 It was curious. I tried to.

Speaker 30 I didn't do him any favors like trying to distract away from it, but there were definitely some moments where he maybe towed the line.

Speaker 16 Yeah.

Speaker 39 He's like, all right, where's this going?

Speaker 43 Or like, I'd have to have like a side slack conversation with him, like, what's going on here?

Speaker 21 Or what's the play at this point?

Speaker 56 Right.

Speaker 26 There were a couple of things because I did have abilities on my sheet that I, that were giveaway stuff.

Speaker 27 And I like flying speed, probably.

Speaker 17 Well, things, things like Mati would do, like possession, like,

Speaker 19 or going through walls.

Speaker 26 Yeah, or death saves was one. Death saves.
Because I had advantage on Death Saves.

Speaker 27 Gotcha.

Speaker 18 But I couldn't, I didn't want to roll those publicly.

Speaker 28 Oh, that was it.

Speaker 20 So, yeah, you would have a second secret roll.

Speaker 28 Yeah.

Speaker 16 Gotcha. Just to gus.

Speaker 17 I think when I made your homebrew, is that Race?

Speaker 17 I called it Variant Human 2.0.

Speaker 8 Yeah, yeah.

Speaker 26 We've done a couple of live things where we switched character sheets, and I would always get really nervous that you'd like too much into it.

Speaker 17 You told me you found out because of that one time.

Speaker 19 Yeah.

Speaker 8 Yeah. What?

Speaker 3 I saw your character sheet at one point. When?

Speaker 8 I don't remember when.

Speaker 25 It was during the fundraiser.

Speaker 45 The extra life. Extra life.
Was it during that?

Speaker 16 Yeah, yeah. Okay.

Speaker 17 Because you guys were switching characters and stuff.

Speaker 31 There's one moment during that extra life thing where you guys were trading sheets. And I was like, oh, thank God Blaine is blindfolded right now because he can't see what's on the sheet.

Speaker 14 Ah, ghost.

Speaker 27 I don't look that far into it. You're really good, Chris, at like constructing a character in a way where like we don't know a lot about you.

Speaker 27 Was there anything else that you were keeping from us that you were hoping would be found out that we never never got to?

Speaker 22 I mean, no.

Speaker 42 No, okay.

Speaker 26 I wanted

Speaker 26 my idea for Barney, and then, but like how it played out was up to Mike, you know, like Micah. And then there was stuff that's like, I didn't come, you know, that's just Micah.

Speaker 55 Yeah. Yeah.

Speaker 34 I think I gave Chris a heads up like the week before you all found the body in the grave.

Speaker 16 Yeah.

Speaker 30 I was like, hey, this is coming just so you're thinking about it and you know what you want to do at that time.

Speaker 36 How to react.

Speaker 31 But Chris also, like, you played the character so well that even now audience still has like theories on what Barney actually is. My favorite running one is that Barney is a revenant.

Speaker 36 Oh,

Speaker 31 a DD creature that basically is, it's the soul of a mortal who met a cruel and undeserving fate. It crawls its way back into the world to seek revenge against the one who wronged it.

Speaker 31 The revenant reclaims its mortal body and superficially resembles a zombie.

Speaker 8 So

Speaker 16 really close to that.

Speaker 27 Well, I thought Avaina was going to be a zombie or something else.

Speaker 49 Or like a werewolf or something like that.

Speaker 30 You told me something interesting about your name selection.

Speaker 42 Yeah.

Speaker 43 I don't know that anyone ever talked about it or it never really ever came up.

Speaker 30 I thought it was a cool nod.

Speaker 27 So when I was creating Elga, I knew she wanted to be a twin because I was curious to see how we would go with the mechanics of like Elga, who's a vampire who doesn't age, having a twin sister and like what would happen there.

Speaker 27 But when I was making the name, Elga and Evena was supposed to be heaven and hell.

Speaker 14 Oh, so like Helga and Heaven.

Speaker 8 Oh.

Speaker 27 But then I just took off the ages and

Speaker 52 took off the ages.

Speaker 49 And put an A at the end. Hello.

Speaker 3 That was another favorite running bit.

Speaker 36 Ugo.

Speaker 60 whenever i was creating characters i think you you'd

Speaker 17 we'd gone back and forth on whether barney was a ghost or a zombie i yeah the first initial thing i came up with was that you because mati was ghost and yeah i didn't know if that would play too much into the same thing so i said like well you could be like a zombie of sorts or something yeah at that point i was the um i'd already settled into the cleric

Speaker 26 twilight cleric and i was like oh i feel like the ghost works well with that because of the the abilities that they get.

Speaker 16 Yeah, it was fun this season of ghost team pictures.

Speaker 17 Do you guys have any favorite like encounters or boss fights or things that you came across like that that were battle or combat driven?

Speaker 27 I have my favorite.

Speaker 27 I really liked the Hemogoblin.

Speaker 55 Hemogoblin's great.

Speaker 27 In the in Carcassouk, I think it's Carcassouk. Where it was like anytime we'd be loud, it would spit blood at us.
I thought that was such a fun mechanic.

Speaker 27 And also like, I loved the running bit I had with Elga where she sometimes did not know how to control her volume or care to control her volume.

Speaker 27 And so that was just a fun mechanic for me to play with. But just the idea of like people getting stuck to the wall in these like giant blood globs.
I don't know. It was really fun.

Speaker 17 I don't think we ever touched on it. In the Vam Spire, I wrote, I think it was when you guys were on the last, not the last level, the not the Fang Pic, but the, what's the second level?

Speaker 30 Not the Tails of Doc, the Fang Pic, and the

Speaker 52 Sepulcher.

Speaker 40 No. No.

Speaker 8 Claustridi.

Speaker 36 Claustridi, Yeah, Claustrid.

Speaker 42 Yeah. Thank you, David.
David's got a great memory, by the way.

Speaker 16 I don't know if you know that or not.

Speaker 25 Audience doesn't know this.

Speaker 17 I have a terrible memory.

Speaker 16 That's why I write everything down.

Speaker 17 But yeah, in the Claustrid, there was actually a chance for you to re-encounter the Hemo Goblin.

Speaker 8 Oh, really?

Speaker 43 I wanted to talk about that.

Speaker 19 I'm sorry to interrupt your question for a second, but that's one of the things I wanted to talk about was...

Speaker 47 In the chaos of the vampspire, there was so much that overwhelmed the players, but there was so much also that they didn't see.

Speaker 34 Yeah.

Speaker 47 Including the Hemogoblin, there was the chance that they could have run into the mold and discovered that the mold was there.

Speaker 27 Yeah, which is a big aspect of that area where they kept talking about how they had gems.

Speaker 43 And the mold shows up at the end to kind of like save you guys from stuff that's falling.

Speaker 15 And it's like, there were all these possibilities.

Speaker 47 Mikey, you wrote so many possibilities in the vampire.

Speaker 8 There were so many,

Speaker 43 there were so much dice rolling behind the scenes.

Speaker 11 Like, what's going to happen?

Speaker 43 Are they going to run into this?

Speaker 47 Are they going to run into that?

Speaker 24 I think my favorite was like the bat rat races.

Speaker 37 Yeah.

Speaker 27 We just got confused trying to remember which direction was what and like where we've been already, where like where a dead end has happened and like going backtracking.

Speaker 17 That's the other thing too is like each level of the vanspire

Speaker 17 mechanically played differently.

Speaker 17 So the bottom level that you guys start in was a mapped out dungeon that had rooms and had people moving in and out and all that kind of stuff and it functioned in a certain way.

Speaker 17 And then you moved to the second level and the second level was virtually endless. You could have kept finding places if we'd kept playing the game.

Speaker 17 And that's, I think, what you're talking about, Guess, is like there was just tons of of stuff.

Speaker 27 Which is funny because it feels like we like

Speaker 35 exhausted the option.

Speaker 16 Yeah, it was the

Speaker 16 spiral.

Speaker 30 I know it might feel that way as a player, but you really didn't.

Speaker 43 It's like you kind of honed in.

Speaker 30 Everyone wanted to find Elga's home.

Speaker 18 Yeah.

Speaker 11 Then it was like, what's going on with Count Vixie?

Speaker 20 Then it was like, oh, we found this other room.

Speaker 22 There's a point in that episode where I made a joke.

Speaker 3 We're like, I'm going to go down every door.

Speaker 24 Yeah.

Speaker 16 There was a lot more to do.

Speaker 3 You said, you said, that's going to take a while.

Speaker 14 There's actually something planned.

Speaker 27 But do you guys have favorite encounters?

Speaker 3 I was going to say the mold.

Speaker 8 The mold.

Speaker 3 But it was mostly because of Gus's portrayal of him.

Speaker 48 Yeah.

Speaker 16 Yeah.

Speaker 17 I liked giving Gus a monster to play.

Speaker 16 It was very incredible.

Speaker 48 Hulk.

Speaker 56 I liked all the glerb stuff.

Speaker 3 Not as an encounter, but just like that world, like a moving mountain that's a snail. I thought that that was like such a cool, beautiful visual.

Speaker 3 But like favorite encounter would be, it wasn't even real combat. It was just you guys gassing up chip because I'd been eating butt all like every combat scenario.
I was terrible.

Speaker 3 And then you guys like gave me a dagger character to interact with

Speaker 3 him. And he gassed me up and he's like, chip ain't here.

Speaker 3 Yeah. And then I started like assassinating dudes on towers.

Speaker 3 And I was like, yes, I'm doing it.

Speaker 51 I'm roguing.

Speaker 28 I'm voguing.

Speaker 17 I think that's hard about rogue is that like you don't get an extra attack.

Speaker 8 Yeah.

Speaker 17 You have all this extra damage. If you do get a hit, then it lines up.

Speaker 10 But yeah, it can be rough sometimes.

Speaker 38 Yeah.

Speaker 27 I need to research those classes for next campaign to see what's my dodge of rogue for a while.

Speaker 8 Yeah.

Speaker 27 I think you've had your fill of rogue. Yeah.

Speaker 24 I think you also enjoyed all the gim pronunciation.

Speaker 37 Yeah.

Speaker 53 Everyone was like, are we hearing it wrong?

Speaker 16 What is happening here?

Speaker 53 Is gas being leaked? I don't understand.

Speaker 27 The fight we also had with those like,

Speaker 27 they weren't sphenixes, but like the cat things in the

Speaker 27 fiery cats with the tiny hut.

Speaker 49 Yeah.

Speaker 50 Yeah, that was

Speaker 26 a fun one.

Speaker 9 Just Levons.

Speaker 26 Just anytime there's like weird mechanics of like everyone's like trying to carry each other and we get through it in like a very uh non-typical way.

Speaker 17 We were talking earlier in the episode 50 about like words that we only read and then like the pronunciation.

Speaker 53 I've always pronounced it Leoman's.

Speaker 17 Leoman's tiny hut.

Speaker 27 Not Le Mans. Le Man's.

Speaker 17 Because it's L-E-O-M-U-N, I think.

Speaker 34 I also said it Leoman's.

Speaker 27 Leoman's. But that's just the thing.

Speaker 17 It's like it's always written down. You don't really hear it.

Speaker 28 Yeah.

Speaker 16 Plus, it's a name on top of that.

Speaker 43 It can sometimes throw the rules on the name.

Speaker 3 Speaking of name, I remembered something that I could actually talk about now. Oh, yes.
Do you want to know where Mate came from?

Speaker 29 Where? They were actually based off of somebody.

Speaker 3 Oh. I described Matid as non-binary, binary, femme presenting.
And I was like, I wanted to find

Speaker 3 a woman from history, from French history that was like a badass.

Speaker 50 Bad gal. Bad gal.

Speaker 3 Almost swore there.

Speaker 6 This is Matid Carre,

Speaker 3 born 30th of June, 1908 in France, died in 2007.

Speaker 42 So wow, 99 years old.

Speaker 49 Wow.

Speaker 3 Check out this. Known as Le Chat, the cat, which is why I named the bakery after that.

Speaker 3 And funny enough, Jean Gourmet was a French resistant agent during World War II who betrayed the Franco-Polish resistance organization Interale, and as a double agent, was responsible for the arrest of dozens of Interale operatives of the German occupiers of France.

Speaker 29 Wow.

Speaker 3 She became an agent for the British at one point.

Speaker 9 And at one point, she arrived in Britain.

Speaker 3 She was interrogated and prisoned for the remainder of the war. After the war, she was deported to France and convicted of treason and sentenced to death.

Speaker 3 The sentence was later reduced, and she she was released from prison in 1954.

Speaker 51 The double agent for...

Speaker 3 She was like double, double. I read into her and she's like, she worked for herself.

Speaker 20 I bet it's like super confusing.

Speaker 25 Fantastic.

Speaker 10 Whoever, whoever was.

Speaker 16 Yeah.

Speaker 3 And so I based Matid

Speaker 56 off of her.

Speaker 3 I said it before. I'll say it again.
Chip Haney.

Speaker 3 Mike Haney was like basically my uncle. He's a coach that my dad.
coached with for like years and I knew this guy my entire life and I just loved Haney and he had this

Speaker 3 sick sick mustache And I was like, well, I don't want to do Mike Haney. So, like, Chip just seemed like a fun chipper name.

Speaker 29 So, like, Chip Haney.

Speaker 17 It's funny you mentioned that, John, about

Speaker 17 like the whole background of Mateed. When you brought up Carol Blaine

Speaker 17 and like that you were both assassins and that kind of thing. I think you'd mentioned that in your backstory, right?

Speaker 17 And I was like, well, what would be funny? Because you got a double agent, and those things are fun to do, but what about a triple agent? So I was like, let's put her in every single organization.

Speaker 27 Something that's interesting doing doing these types of campaigns is obviously like when we work on the characters and develop like some backstory and some stuff like that.

Speaker 27 And when we get asked questions throughout the campaign, we just answer them based on like what we think is the case.

Speaker 27 And I think someone had mentioned this that on an early episode, I think I had mentioned my sister. I thought she was dead or something like that, or like wasn't alive anymore.

Speaker 27 I have to go back and see what it actually was. But like, I'm sure at the time we didn't really know the plan for things.
And like,

Speaker 27 you write as you go to you know clearly for something shock clearly

Speaker 17 things are figured out as we go a little bit it's just funny because like there's some things where i'm like i don't know if i should answer this or not or if it's gonna ruin some like big plan that you have brewing i think that's something i learned about the arrows as well like what kind of arrows we want to fire at you all because yeah you don't want to box yourself in either you don't want to give off too much things that like it's it's set in stone forever it's more like it should be fun for you guys to warm up for one and to get to know each other.

Speaker 22 Yeah.

Speaker 17 And I think I'd mentioned in a previous second one, maybe the last one, that like I have another mechanic that I want to try for this third campaign that I think will be fun as well.

Speaker 17 That'll kind of be in that same vein.

Speaker 3 I think something lovely about this podcast is we're all very production-oriented and all of our input is valid. And I feel like it's a safe space to like give feedback and criticisms.

Speaker 3 And early on when we started introducing arrows, I was like totally against it because I was like, no, we got to get right into the action. And then arrows ended up like, I loved arrows.

Speaker 3 Like answering arrows is so much fun.

Speaker 27 I like when we did you, did you love arrows, Blaine?

Speaker 3 Did you you love it? I hadn't noticed by the end of the campaign,

Speaker 3 you were citing entire monologues to answer.

Speaker 51 I love the Bradley monologue. I was like, this could be an influence.

Speaker 18 I think it's a practice at one point.

Speaker 3 Or like, I've got an idea for an arrow.

Speaker 41 Yeah.

Speaker 3 Bradley in the stolen piggy bank.

Speaker 27 Wait, no, I thought it was a good mechanic, this campaign, doing like the character introductions, the arrows, having like a little bit of time before getting into it.

Speaker 27 Because I was re-listing to some of the infinite campaign, and we don't do that. Yeah.
And I was like, I kind of wish we like revisited who we are and what classes and races we are.

Speaker 3 I think if we had done that in the first campaign, this is, I'll speak for me. Okay.
I would have been terrible at it. I think I learned so much how to play a character in the Infinites.

Speaker 3 And I think even on top of that, I learned even more this campaign on how to play a character. I feel like that contributed so much to like the character development though.

Speaker 3 Like Kyborg was insufferable and awful. And then at the end, he was still insufferable.

Speaker 16 And then we ended campaign one.

Speaker 3 But it was like, I don't know, it's still like fun.

Speaker 28 And I was like, I feel like that learning process.

Speaker 25 I'm not saying that that's captured.

Speaker 3 Yeah, that's what I'm saying. It's like the way that we did campaign one worked out because we found all the characters as we did.

Speaker 3 But I think adding the arrows in campaign two was its own like addition that was good. And it was like, that was the time to add it.

Speaker 30 So you talked, Michael, you talked about potentially like a new mechanic in campaign three.

Speaker 34 And Barbara, you talked about like world building and doing all of that.

Speaker 30 And I don't want to, you know, get spoilery here.

Speaker 30 But looking ahead and thinking about campaign three and the types of characters you all may want to play without saying anything too too specific about the characters.

Speaker 30 I just want to ask, do you all have voices in your head planned for those characters yet?

Speaker 27 I do.

Speaker 27 I don't know if I'm ready to commit to it 100%.

Speaker 38 You're tested here.

Speaker 43 We'll put a big asterisk.

Speaker 11 Not may not be final product.

Speaker 27 So the character I want to play is inspired by a character I used to play in a different production.

Speaker 10 named Gambo.

Speaker 17 Everyone knows him.

Speaker 27 Everyone loves him. He just talks like this.

Speaker 27 You know, he's not saying a whole special to him, but you know, he's a special guy. So we'll see.
Guy. We'll see.

Speaker 29 I don't know how to describe that voice.

Speaker 3 I was trying to figure out how do you describe the way Gumbo talks?

Speaker 8 Cambo.

Speaker 16 Gambo. Sorry.

Speaker 27 Which is another thing where I'm like, I don't know if I can.

Speaker 25 Gumbo is mine.

Speaker 27 Gumbo is yours, which is why I think I might have to rethink

Speaker 3 the voice, though. I was like, I was just trying to figure out because I'm like, it's such like, where do I land that? type of talking in the world.
It's a little bit like

Speaker 3 Bronxy, like old-timey gangster.

Speaker 16 There's definitely a bit of a speech impediment.

Speaker 27 Yeah. As well.

Speaker 52 I almost think like someone from Maine, like that weird Maine accent that they have.

Speaker 16 That's what it makes me think of.

Speaker 3 Well, then it must be like a Maine mobster because I hear speech impediments.

Speaker 3 Yeah, I hear a little bit of like a seedy underworld, but like from the 1960s kind of thing.

Speaker 58 It's fantastic.

Speaker 27 Interesting. It's fantastic.
Thank you for your input, John. I will take it to heart.

Speaker 17 Thank you.

Speaker 31 The first thing I think of when I hear voices like that is I go to what would be the most insufferable one-shot we could do with characters that are like, okay, Gambo, Captain Kirg, Quiffley, and

Speaker 21 I don't know a fourth character right now.

Speaker 27 Wait, are you saying this is an annoying voice?

Speaker 8 I don't know.

Speaker 31 I think we could either sound like he is.

Speaker 45 Let's boldly go.

Speaker 51 Where no man

Speaker 8 has

Speaker 8 gone before.

Speaker 27 I think we all feel like the voices we start off with in each campaign evolve as we get more familiar and and comfortable doing it and with the character.

Speaker 27 Like, I feel like no one sounds the same at the beginning and the end.

Speaker 43 I feel like when you start the voice, you have this idea for it, but then it becomes impractical. You can't maintain it, so you have to make some compromises to make it sustainable.

Speaker 42 Except you, Barbara.

Speaker 3 You actually, you're consistent.

Speaker 28 I feel like you're pretty consistent.

Speaker 27 I don't know. I feel like there's subtle differences.
Like, I think Elga got much higher pitch.

Speaker 3 I acquiesced to some subtlety. Yeah.
I'd say with like,

Speaker 3 at least I'll just speak for me, wild difference.

Speaker 27 I feel like you were the most consistent. That's funny.

Speaker 3 I think both of my voices changed drastically throughout the campaigns.

Speaker 3 Yeah, Mudd was much, was supposed to, remember, like I've said, Mudd was supposed to be a dumb,

Speaker 3 slow, deep voiced, like almost like a kid. In order to keep up with the character, my speech got faster and therefore his voice got a little higher so I could talk a little faster.

Speaker 3 And then now with Stinky Dragon Adventures, because we were doing like lines and pickups and stuff, and I was doing that so much, like I've turned mud into something that I can pull out.

Speaker 3 It's like you almost make mud easier to do, yeah, in order for me to just be able to do him

Speaker 27 whatever I need. It has to be easy to do if you're talking a lot or like and having to role play in that voice and act in that voice.

Speaker 3 We just did something today, right? To switch from mud to Mateet, and I think I had a heart attack.

Speaker 31 Yeah, yeah, I've shown examples before of like other DD shows where when they're starting off their new season and a player brings a new voice to the table, yeah, and sometimes they'll stop down and be like, Are you sure about it?

Speaker 27 You're gonna do this for maybe a 50 50 to 100 episodes or more.

Speaker 36 This could be the next two years.

Speaker 3 Chips started out difficult because it was an accent that I wasn't familiar with, but like now I feel like I've got a grasp on it.

Speaker 3 Of course, when we're done, I'm like, no, I can whip it out and it's easy and fun.

Speaker 29 Well, it might come back.

Speaker 43 Yeah, that's true.

Speaker 3 I do have my next campaign character pretty fleshed out. I don't want to reveal the voice because I am...
deathly afraid and will take all criticisms on like the subreddit.

Speaker 18 So if I see anything negative, it'll make me say and guess it.

Speaker 3 They're super supportive.

Speaker 30 I know, I know, but I...

Speaker 10 anyone.

Speaker 3 I gotten some feedback on chip that made me like really not believe in my like Wisconsin-y like northern accent.

Speaker 3 The only hint I'll give is: there's a character in Venture Brothers that is that heavily inspired the character that I want to play, or at least the voice. And I'm very excited about it.

Speaker 3 Just take a page from my book. If anybody ever commented how I didn't do a good Scottish accent, I say he's not doing a Scottish accent in Scottish.

Speaker 28 He's talking like a Bramble crack.

Speaker 24 Where are they from?

Speaker 8 Babayan.

Speaker 3 A Babayan. That's a Babayan.

Speaker 17 Every time I would have to do Weezer, I'd have to go back and listen to myself too.

Speaker 8 Yeah, too much slate.

Speaker 16 And I can't even do it.

Speaker 10 I can't even.

Speaker 22 Detector Carl with it.

Speaker 8 That's what it was.

Speaker 22 Everything must be on the show.

Speaker 3 It's very.

Speaker 3 What was his name from the

Speaker 3 Andy Dick show?

Speaker 48 Andy Griffith.

Speaker 3 Andy Griffith Show.

Speaker 8 Andy Dick.

Speaker 16 Wow.

Speaker 9 Could not be more different.

Speaker 8 No, yeah. That's Andy Griffith.

Speaker 3 What was the dumb I'm going to go?

Speaker 13 Go, you're the Gomer.

Speaker 3 It's very British Gomer.

Speaker 53 Goer Pyle, yeah.

Speaker 16 Hi.

Speaker 8 Yeah, it's very British Gomer Py.

Speaker 8 Yeah.

Speaker 27 It was funny to see, like, anytime we would put up shorts and stuff like that from the Groteth campaign, the amount of comments that are just like, is that the person who voices Little Misfortune?

Speaker 27 Because I have never heard of this game or played it, but after we were doing Groteth for a while and I saw a comment about it, I looked it up. And she sounds exactly like this.

Speaker 27 The same kind of tone, the same like little accent.

Speaker 3 Is she from Borderlands?

Speaker 27 It's called Little Misfortune. Oh, Little Misfortune.

Speaker 3 Yeah.

Speaker 16 I think of Tiny Tina.

Speaker 3 I think of Tiny Tina. That's what I'm talking about.

Speaker 24 I get that with my regular speaking voice.

Speaker 43 People ask, do you narrate? There's some YouTube channel, like, do you narrate the videos on this YouTube channel?

Speaker 8 I have no idea.

Speaker 16 You're going to be like, are you Simmons?

Speaker 25 I like the ones that are like, oh, that sounds just like Simmons from Red vs.

Speaker 8 Blue.

Speaker 43 Do the other two of you have voices you're willing to share yet?

Speaker 9 Chris, do you? I don't because I'm still

Speaker 13 secrets.

Speaker 14 No, no, I agree.

Speaker 16 Absolutely.

Speaker 58 No, no, I'm just fiddling.

Speaker 38 I'm not committed to a character yet.

Speaker 27 And I want to also say that. I'm not super committed to this one quite yet.
That's just what I'm thinking right now.

Speaker 3 I'm 100% locked on what I want to do. Which is crazy.
What you described, Barbara, I really want.

Speaker 3 Like I, what you described when we were talking about our characters, and I'm not going to spoil it. Like, I thought that was so funny.

Speaker 27 Yeah. I just need to, I think, look at the class a little bit more because it's something I'm the most unfamiliar with.

Speaker 8 Yeah, yeah, yeah, yeah, yeah.

Speaker 27 So that I need to flesh out.

Speaker 33 But I think the character itself is fantastic.

Speaker 3 You don't have anything, John?

Speaker 3 I'll say that I have an idea for a voice, but the one reason why I don't want to commit to it is because I like to challenge my voices and make them something hard to do and i'm this is an easier one and so i'm trying i'm still trying to figure out a way of where where i could take it somewhere difficult so it's probably

Speaker 3 easy no there isn't there isn't and i might just i might just default there yeah uh because like her voice plays into like who she is right but i so in order to change her voice i got to change who she is and i i don't think i will because i really want to play this character so if i if i say it right now i have to kind of commit to it but if i don't i don't but i i have a little bit of a voice.

Speaker 3 But I've alluded to what she is.

Speaker 38 Right.

Speaker 26 Do y'all practice them by yourself?

Speaker 60 Yes.

Speaker 3 On the drive to work, I would stop listening to the music or I would sing along to the music in chip voice.

Speaker 52 Because I don't.

Speaker 3 Wait, what music?

Speaker 3 I'd just be listening to like

Speaker 3 any song.

Speaker 13 Sing a song. Oh, that's funny.

Speaker 18 I want to hear Chip sing now.

Speaker 43 Can we hear like a chip album?

Speaker 3 He's just singing Taylor Swift in Chip's.

Speaker 8 Chip voice.

Speaker 58 It's by Haney.

Speaker 3 You were working as a waitress in the hotel hard.

Speaker 35 Next picture at Stretch Gold.

Speaker 16 The Japanese classic.

Speaker 20 I love it.

Speaker 23 I am here for it.

Speaker 3 I 100% had to try to work on doing something even remotely close to a French accent. I watched so many videos.

Speaker 27 That is probably, I think it might be the hardest accent to try to do.

Speaker 27 Because it could so easily go into German or like it can travel around Europe easily.

Speaker 27 If you are doing this, this, it could sound like many things.

Speaker 3 And with any accent, same as like the Scottish of Mutt, there is no Scottish accent. There is no French accent.
There is like, hey, what part of that place are you from?

Speaker 27 Hey, you're from Paris.

Speaker 31 I didn't want to admit it, but I do the same thing with Sleek and Quiffley. I sing along your songs in the car.

Speaker 16 Sleek or quickly determined.

Speaker 8 It's nice.

Speaker 3 It's an easy way to start taming that to get into it.

Speaker 8 And we have time to pro tip.

Speaker 16 We learned something here.

Speaker 3 We're trouble when you walk in.

Speaker 8 It's great.

Speaker 25 The thing I'm excited about the most.

Speaker 27 Bart's easy because he got sang all the time.

Speaker 14 Yeah, yeah.

Speaker 3 Oh, yeah, you did sing a lot as Bart.

Speaker 3 I'm excited about Campaign 3 because I think something that I noticed with Campaign 2 is depending on your character's attitude and kind of like what their character is like, I feel like I adopt that as a mindset.

Speaker 3 So Kyborg, I was like really cocky and

Speaker 53 shooting little quips.

Speaker 3 And then with Chip, I was chipper and happy. And so, you know, all that.
And I feel like it bleeds into real life. And my next guy, I'm like, I'm excited to see what that does for Blaine.

Speaker 51 Oh, no.

Speaker 16 No, I don't know.

Speaker 3 And the other thing, too, and this is like any advice for people that are listening, and you get into the role play of it, it's like, try to have a fun character that's like enjoyable to be around.

Speaker 3 Don't be a jerk because then

Speaker 3 you're fun to be around. Yeah.

Speaker 27 You want people to enjoy also interacting with you and playing with you in the world, in the space.

Speaker 30 I want to make an exclusive reveal here

Speaker 18 that the campaign three narrator will be Captain Kerg.

Speaker 8 No, I know it. I know it.

Speaker 13 Patreon's done.

Speaker 16 I'm kidding.

Speaker 8 I'm kidding.

Speaker 39 I'm kidding.

Speaker 30 I knew that would get a rise out of Blaine.

Speaker 11 But I'm happy we are at the point we are, you know, just having wrapped up campaign two, looking forward to what we're going to do with campaign three, because I feel like lots of times, and I think this was maybe in the back of all of our heads or in the pit of our stomachs, like campaign one was such a...

Speaker 11 well-accepted, huge success.

Speaker 47 It's always a little scary to try to follow that up.

Speaker 11 It's like, what is your next thing?

Speaker 24 It's not just D ⁇ D thing.

Speaker 11 Like any band releases a huge album.

Speaker 30 It's like, oh, what's your next one? Or, you know, film or anything like that. It's like

Speaker 27 comparing it to when people found it and like fell in love with it. So their, yeah, expectations.

Speaker 31 That's actually a question I wanted to ask everybody was, you know, like we had some.

Speaker 31 trepidation leaving the campaign one characters to go on campaign two because like in production right like when you have a good hit or something that's working it's scary to go away from it and you don't want a lot of people tend to just stay with it until maybe people kind of get tired of it sometimes and in the nature of dungeons and dragons like eventually hit a point where the campaign, you're max level, you can't really do anything else unless you're fighting gods.

Speaker 31 And so you got to like wind down and start a new character.

Speaker 31 And so I kind of wanted to ask everybody, like, how are you feeling now going from, now that you've gotten two campaigns under your belt, how do you feel going into campaign three now that we have one and two done?

Speaker 31 And how is it different from going from campaign one to campaign two?

Speaker 27 Big shoes to fill, is what I'll say. But I have the utmost confidence in Micah and the whole team to do an incredible job.
Cause I think like I personally, I loved campaign one.

Speaker 27 I had a lot of fun with campaign two. and I thought a lot of the like discoveries and twists and turns were like really interesting to me.

Speaker 27 And I, I, I would say I almost liked it better than campaign one.

Speaker 27 Personally, I'll probably like campaign three even better because it's like it's these things that we keep having more experience doing and get comfortable doing and know how to build the space more and more.

Speaker 27 We're only going to have more fun with future campaigns.

Speaker 30 I think you said something important there, which is like your, your familiarity and your comfort with the material.

Speaker 28 Yeah.

Speaker 24 You're not so preoccupied with the rules and the mechanics necessarily.

Speaker 30 It frees up brainpower to explore the creativity and like the fun side. Like, what are the moments we're going to lean into?

Speaker 30 You're not so like focused on looking at a sheet of paper or like some rules in front of you. Like, what does this all mean?

Speaker 10 It's like,

Speaker 24 it's, you've partially, you know, you've learned the material and partially you've learned it's not that important.

Speaker 16 Right.

Speaker 43 We're going to, we're just going to have fun.

Speaker 27 Now, with the state of Stinky Dragon and us doing this ourselves, I think a lot of us are also going to be a lot more invested in everything to do with Stinky Dragon and like not having to work on any other projects or like do anything else for our previous job that maybe was distracting or like took away from us being able to like dive full into something like this.

Speaker 27 So I think it's going to be even better.

Speaker 11 My calendar will be freed up from meetings that I'm like, why am I here?

Speaker 10 I promise you all, I'm going to start committing to this show.

Speaker 8 I'm going to

Speaker 17 wear a fourth hat if that's okay.

Speaker 27 No, you, you out of everybody has been wildly dedicated to this since the very beginning.

Speaker 3 The timing is fortuitous, too, because it's like, you know, we're winding down campaign two. And as we start this new journey, we're also starting a new campaign.

Speaker 3 So it's just like, it obviously it wasn't a perfect situation, but I feel like we're making making the best case scenario out of a worst case scenario. Yeah.
You know, so I'm excited.

Speaker 10 Absolutely.

Speaker 3 I'm very, I'm very much in the same vein as you, Barbara, where

Speaker 3 I feel like I keep getting better at this as it goes on. I'm very glad we got the second campaign jitters out of the way now because that was a concern.

Speaker 6 And

Speaker 3 between that and I got to DM my first mini campaign, I'm fully addicted to new worlds and new characters, which I know is a very common trope with DD players where they just want to keep making their new character.

Speaker 3 They're excited about it. And so I'm

Speaker 3 all for that and excited to do that. And so, yeah, I'm and I'm also excited to see what's it like to do an entire campaign medicated.

Speaker 27 I also will say we have talked about Cambodia a little bit, and I'm really excited for it because Micah, you seem really excited for it. Like it's something that excites you as a writer.

Speaker 27 So I think like in my mind, that's when I'm the most excited to play in a space that someone who's created it is really amped about.

Speaker 17 Well, I fall into that trope as well of like, it's a new thing.

Speaker 3 As soon as we finished recording my mini campaign, like I was sad. I was was like, and Brian, before the campaign, I was freaked out.

Speaker 3 Cause I'm like, and I've listened to a few episodes and it's like, oh man, I was terrible at DMing. I was great.
But well, I see more so I'll phrase like, oh, I could have done this better.

Speaker 3 Oh, this could have been, I, oh, this is why I shouldn't do that. You know, I learned a lot and I love learning more and more about D D.

Speaker 3 Even like you guys saw at the end of this campaign that I fell in love with rolling real dice and I started memorizing my modifiers and my stuff.

Speaker 3 Like I really wasn't even looking at my D and D Beyond a ton near the end of it.

Speaker 3 And that was really fun just this week, started listening to, funny enough, started listening to the Adventure Zone fights Dracula, which I think is so funny that they released that like halfway through hours.

Speaker 3 And to listen to it, it's very much like, wow, these are touching on similar things. Like they have a Frankenstein character and everything like that.

Speaker 3 But I love listening to other people play D and D because Ben got me listening to Dimension 20 and that kind of stuff. But I love the best parts is they don't dwell on figuring out which spell to do.

Speaker 3 It's all about improv and playing with each other and having fun jokes and getting to do those silly moments, you know, and I look forward to that for the next campaign.

Speaker 3 It's like, those are my favorite moments. Yeah.

Speaker 3 Making Gus do improv.

Speaker 41 I think that,

Speaker 41 Ben, unlock the door.

Speaker 30 I want to say

Speaker 11 a big thank you to anyone who's listening to this.

Speaker 30 You know, we've, we've poured a lot of energy and a lot of our hearts into campaign one and campaign two. And we're glad that people really enjoy it.

Speaker 30 And, you know, as Bling was talking about, you know, we're at an inflection point with

Speaker 28 the stories and with what we're going to do.

Speaker 30 And, you know, we're really more than ever

Speaker 21 reliant on the listeners, you know, people who consume the show, people who tell their friends about it, people who subscribe on patreon.com slash Dinky Dragon.

Speaker 15 Like it's all

Speaker 30 needed.

Speaker 11 It's all necessary to help

Speaker 56 support us and to help us continue having these adventures.

Speaker 30 So thank you so much.

Speaker 30 Let's see.

Speaker 27 Share the podcast with your friend. Please do tell people about it.

Speaker 27 I think a lot of these podcasts really succeed from word of mouth and like talking to your friends and people who also like DD or just general fantasy adventure kind of stuff.

Speaker 27 So yeah, if you have a friend you think might like the show, please do tell them.

Speaker 30 Send them a puppet video or an animation.

Speaker 8 It's like a little teaser.

Speaker 53 Be like, there's a whole podcast you can listen to with this.

Speaker 3 It's pretty hardworking going onto the Reddit and being like, yeah, my friend turned me onto this. They said, you know, I was getting into DD and so on and so forth.

Speaker 3 And it's like, this is is a person that would have never in a million years have encountered Brewster Teeth or any of us.

Speaker 3 Our family, my family, like our parents and our sister, like, they are not DD people.

Speaker 17 Did you guys know they don't play DD?

Speaker 14 They know nothing about it.

Speaker 3 And they've also, to be fair, I've been an employee making content for the past like 10, 11 years. They don't watch any of it.

Speaker 17 I will give someone credit that Heather actually, when I started, when we started,

Speaker 22 yeah, sorry, Heather is my sister.

Speaker 17 John's sister as well. It's really weird.

Speaker 8 And

Speaker 14 she's my sister.

Speaker 14 I mean to people.

Speaker 17 When I was starting the pious past, like that first arc in Infinites, I did a test run with her and some other people, and she was one person that

Speaker 17 jumped in and dated.

Speaker 25 Yeah.

Speaker 3 So it's, it's, they, my, I, I joke. My family did watch some of her stuff, like, uh, and no stuff.
But adamantly, this is the first thing they've done.

Speaker 3 They are fans and they are DD fans.

Speaker 50 Oh, and still they're listening?

Speaker 16 Oh, yeah. And they

Speaker 22 every single week they listen.

Speaker 10 Make sure their son blamed.

Speaker 27 The Risingers have been a crucial part.

Speaker 17 Anytime I've changed on FaceTime with them and like, I haven't watched the episode yet.

Speaker 8 Don't support.

Speaker 9 But I don't know. It is a very interesting.

Speaker 3 My mom just texted me.

Speaker 60 If you're listening and thank you for, but really, like, it's only possible because people support, really.

Speaker 26 If you're enjoying something,

Speaker 52 thank you.

Speaker 27 Yeah, it's especially like, I think there's been a very huge shift in online entertainment where a lot of people like you are used to youtube and having like free access to content but to have like a sustainable show like stinky dragon that has so many people involved in it and there's so much that goes into creating it um if you like something supporting it really is the best way to keep having it happen yeah and the stinky dragon audience just like has been such a joy to have they're amazing they're amazing

Speaker 31 just even from i'm really active on like reddit and discord and like talking in the youtube comments with everybody but like i've even had moments where i'm trying to get the episode out and it's 2 a.m and it's like almost done rendering and I just hop into Discord and chat with people and they help me get to the point where I can get the episode uploaded.

Speaker 27 So if you're listening to this and want to be part of the best community ever, join. Join the party.

Speaker 36 We can't do this without you. Yeah.

Speaker 25 Thank you so much. Thank you.

Speaker 27 Until next time.

Speaker 12 Did you know you can directly support the show by becoming a patron at patreon.com/slash stinky dragon?

Speaker 12 Become a patron and you can get your name shouted out just like Clarkinator720, Craig Belpettio, Mark, aka Destro981, Kendranos, and Duskippy.

Speaker 12 These patrons directly support the show and get ad-free episodes, access to our patron-only Discord server and events, weekly bonus content like Second Wind Show or short adventures like Tavern Tales.

Speaker 12 Again, that's patreon.com/slash stinky dragon. We can't thank you enough for your support that lets us make this show.
Head over to patreon.com/slash stinky dragon for all things stinky.

Speaker 12 Tune in next time for another thrilling episode of Tales from the Stinky Dragon.

Speaker 61 Yo, this is important, man. Uh, my favorite Lululemon shorts, the ones you got me back in the day, I think they're pacebreakers, the ones with all the pockets.

Speaker 61 Well, I just got back from vacation and I think I left them in my hotel room. And dude, I need to replace these shorts.
I wear them like every day with that Lulu hoodie you got me.

Speaker 61 Could you send me the link to where you got them? Thanks, bro.

Speaker 27 Talk soon.

Speaker 27 Looking for your newest go-to's? Shop Lululemon's bestsellers now at lululemon.com.