C02 - Ep. 45.5 - Vengeance in Vainia - Between the Tales
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Transcript
Speaker 2
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Speaker 11 Rules and restrictions apply.
Speaker 13 Hello, everyone. Welcome to Tales of the Stinky Dragon.
Speaker 16 It's time for a between the tales.
Speaker 20 You have no rhymes.
Speaker 21 There was no enunciation.
Speaker 22 What is going on here?
Speaker 23 I'm giving jazz hands. Does that help? Does that help
Speaker 5 you?
Speaker 24 Look at my jazz hands.
Speaker 25 Your jazz hands are kind of creepy.
Speaker 21 Yes, audio listeners.
Speaker 22 Look at his jazz hands.
Speaker 28 They are very like, I'm going to grab that thing off of your table.
Speaker 30 I'm going to steal your food kind of jazz hands.
Speaker 32 We all float down here.
Speaker 34 I'm your dungeon master, Gustavus Rola.
Speaker 36 I am joined by our four players who I'm not hitting with an arrow today.
Speaker 37 So players, why don't you just introduce yourselves?
Speaker 38 I'm Blaine.
Speaker 19 I didn't know I was going first, so I just went for it.
Speaker 39 I'm Blaine.
Speaker 38 I played Chip Haney.
Speaker 40 I'm a level seven Tfling.
Speaker 38 Level nine Tiefling Rose.
Speaker 42 What?
Speaker 43 Oh, spoiler.
Speaker 44 Was I supposed to say that?
Speaker 45 Yeah, sure. Why not?
Speaker 46 Okay. Restart the whole session.
Speaker 47 Hello, everyone.
Speaker 31 Welcome to Between the Tales.
Speaker 50 Go, go, Blaine.
Speaker 51 Oh, what? That was it. What else was I supposed to say?
Speaker 52 I don't know.
Speaker 53 What's your favorite pair of underwear you owned?
Speaker 21 Is this my arrow?
Speaker 42 You know, I actually switched to briefs recently just to try them out, you know, to lose the lining because I have boxer lining.
Speaker 20 Yeah. And they're terrible.
Speaker 37 I hate them.
Speaker 56 They're very uncomfortable.
Speaker 53 When you say you have boxer lining, what does that mean?
Speaker 34 You know, like, because I wear really short shorts, they're all very tight.
Speaker 20 And they just like, you just see the line on my thigh when I'm wearing my pants.
Speaker 20 So if I switch to like tidy whiteys, then the line.
Speaker 53 It's not a tiny line, but a box line.
Speaker 55 I got it. Okay.
Speaker 50 Yeah.
Speaker 58 I have a question.
Speaker 59 So you're saying tidy whiteys, which to me is the appropriate way of saying it. I've heard so many people say whitey tidies.
Speaker 60 Incorrect.
Speaker 30 And I'm just like, that's not it.
Speaker 59
But so many people say whitey tidies. And I'm like, no, it's tidy whiteys.
Van Broth?
Speaker 19 Mon broth.
Speaker 44 Is it whitey tidy?
Speaker 61 Okay, sorry.
Speaker 62
Tidy whiteys. Stop.
Whitey, tidy.
Speaker 20 Wefty Woossy.
Speaker 19 I'm Chris Tamars.
Speaker 47 Hello, Chris.
Speaker 63 Who do you play?
Speaker 64 I play Barney Farney.
Speaker 42
You didn't do the voice. There it is.
Okay.
Speaker 64 I was like, I don't know how long to let this go before I.
Speaker 53 What's your favorite pair of underwear you own?
Speaker 55 Yeah, Ben was commenting that since we don't have an arrow, you all have forgotten how to introduce yourselves.
Speaker 68 And what level and class is Barney Farney?
Speaker 64 Barney Farney. He's a human cleric and recently level nine.
Speaker 26 Nice. Spoiler.
Speaker 28 Wow.
Speaker 30
Well, I'm Barbara Dunkelman. And I play Ugle and Breath, the level nine, half a vampire barbarian.
I said that very kind of muddled
Speaker 30 because I was swallowing my food.
Speaker 36 Truly a jill of all trades.
Speaker 30
Aw, thank you, Gus. She's many things.
Also, we need to find out at some point what Barney actually is because there ain't no way this guy's human.
Speaker 70 He's just a bunch of squirrels all standing on top of each other.
Speaker 67 That explains his love of trying to collect random animals.
Speaker 48 True. Sure.
Speaker 53 Hi, I'm John Reisinger, and I play Matid Confisus, who is an Eric Cochrane ghost monk and is level 9.3.
Speaker 72 Ooh, nice.
Speaker 73 In DD terms, it's still just level 9.
Speaker 74 By the time that this episode comes out, then the episode with Avina will have come out.
Speaker 22 And we record, my girlfriend plays Avina, Kristen, and we did her lines last night. And there was this line where she says,
Speaker 48 oh, my God.
Speaker 19 Most fun.
Speaker 75 I can't wait to hear that.
Speaker 53 I'm very excited. I'm a huge fan of Kristen in general, so I'm glad that she gets to do the part.
Speaker 77 I think that episode came out today that we're recording this episode.
Speaker 19 Oh, really?
Speaker 37 Yeah, I think that was the one that came out today.
Speaker 39 Yeah, that tracks.
Speaker 30 There was an episode that came out today, but I don't know if that's a good idea.
Speaker 42 No, that's not today.
Speaker 19 That's not today.
Speaker 38 No, because we recorded last night.
Speaker 72 So I was like, I hope that David didn't pull an all-nighter.
Speaker 19 No.
Speaker 53 Today is
Speaker 53 the rave party.
Speaker 64 Yeah, that's right.
Speaker 19 That's right.
Speaker 26 That's right. That's right.
Speaker 73
Okay, yeah. So it's next week.
Anyway,
Speaker 81 we do a lot of episodes.
Speaker 57 We have a lot of D ⁇ D going on.
Speaker 59 I was thinking about how yesterday that, so the episode we recorded,
Speaker 30
we're getting ahead. So what came out last week, I realized I was like, it's my fiancé and Blaine's girlfriend who are evil and they're against us.
And I'm like, you two are conspiring.
Speaker 70 That's how it works.
Speaker 84 Speaking of all of this D ⁇ D we have going on.
Speaker 32 We're going to do our favorite between the tales activity where one of you, whoever wants to, can try to accurately and succinctly recall the previous arc in only 90 seconds.
Speaker 73 Who wants to give it a shot?
Speaker 84 I think it's got to be Barbara because it's the vampspire.
Speaker 86 Yeah, Chris, I think you tried it last time.
Speaker 81 So I'm going to give Barbara a shot first.
Speaker 52 He did raise his hand first.
Speaker 19 All right.
Speaker 19 Okay. Okay.
Speaker 5 Well, I.
Speaker 73 Set a timer for 90 seconds.
Speaker 17 Someone go.
Speaker 87 I'll go.
Speaker 88 All right.
Speaker 30 So we make our way to Vania, and we are stopped by Sferatsu, who appear and tell us that we need to uh make an oath but before that happens uh Elga reveals to the party that she is a vampire where Barney does not react very well um and then we have to do that oath to get into Vania Barney pretends to do it and then eventually has to do it which takes a while 60 seconds
Speaker 30 and then we come in and then we do some shopping around town and there's also like a protest happening out in the streets people protesting Dracula saying that he's making making rules that people he doesn't even follow himself.
Speaker 30 And then we eventually get into the vampire
Speaker 30
by saying Stoker, which we figured out was the password. And then we meet a painter who has a key, and we use that key again all sorts of places.
And we find battlers, our people who serve
Speaker 30 the vampires.
Speaker 30 And then we meet Quiffley, who is Elga's little helper guy. And then we
Speaker 83 eventually make our way through places.
Speaker 30 We meet Hoofer,
Speaker 30 who is on a farm, and then
Speaker 30
details. And then we find Elga's place and realize that it's been all like messed up.
And there's a book with a page missing.
Speaker 30 And then we find out that her mother has returned and her sister's there and she's being weird. And also, her dad is Hugo, and he's evil.
Speaker 46 That's quite a bit.
Speaker 36 There's a lot to get through.
Speaker 90 Anyone want to try to hop in with another 90 seconds?
Speaker 62 Oh, Chris, you go for it.
Speaker 42 Finish it up.
Speaker 53 I got one comment about how Barbara did a very good job of summarizing, but she did the thing that we all do when we're like writing a message on a piece of paper where you write the letters way too big at the beginning of it.
Speaker 19 And then you get to the end of the paper.
Speaker 31 You're like, have you forgotten?
Speaker 30 90 seconds feels like it should be longer than that.
Speaker 52 I know.
Speaker 19 You got to like 30 seconds and you weren't even past the oath yet.
Speaker 62 All right, Chris, give it a shot. Chris, go.
Speaker 64 I have a question. Do you want me to start from, do you want me to fill in the holes that Barb left or start from the beginning?
Speaker 37 Start from where Barb stopped.
Speaker 39 Okay, go.
Speaker 64 Barb, one thing Barb forgot was
Speaker 64 in the while running around the ramps by we ran into some
Speaker 64 battlers who were Barney's family as wife and two kids.
Speaker 64 They do not recognize him, have no memory of him, and then they ran off.
Speaker 64 And then they chased after them, quickly helped us get up to the
Speaker 64
Elga's place. It was all ransacked.
There was weird writing on the walls
Speaker 64 and a secret thing
Speaker 64 in the floor.
Speaker 64 Then
Speaker 64
there's also the wolfman's daughter. We found her caged up.
Oh, yeah. That was when she ran off.
Speaker 74 Her name.
Speaker 64 I don't want to look right now.
Speaker 39 Then
Speaker 64 ran up, found, there was a meeting of all the empires. They announced that Elga's dad was going to be persecuted or trial.
Speaker 64 They met Elga's mom and sister, and then sister betrayed us, tried to get us turned into the
Speaker 64 bad guys.
Speaker 64 Then we go,
Speaker 57 we
Speaker 64
trick them and then say we're fine. And then we go up and we explore.
We find
Speaker 26 Eddie.
Speaker 64 Then Eddie, we go through.
Speaker 64 Bird steals some
Speaker 64 money from bad guys. And then
Speaker 64 we find out vampire Dracula is
Speaker 64 knows
Speaker 39 I'm freaking out.
Speaker 19 Elga, Elga, maybe in Barney is dad, mom, sister,
Speaker 43 daughter.
Speaker 41 Chris, why can't your turns go that fast?
Speaker 76 Yeah, I mean, you got a lot of it.
Speaker 19 Y'all did
Speaker 81 get quite a bit.
Speaker 19 I know, Doll.
Speaker 6 I'm going to go over some real broad strokes just to fill in some details from the beginning.
Speaker 94 So, just, you know, the arc started with you guys investigating Carol's death.
Speaker 96 That's when you, you know, you cured the alchemist, you received mail from Skipper, got visions from Gigi, like Barbara said, you went, did the Vanian vows.
Speaker 93 To flesh it out a little more, the mob, or I should say the protesters were Francesca, the mummy, and Hexel, who were protesting, and you stopped the mob from attacking them.
Speaker 101 Specifically, you shopped at Lowe's Hanging Fruit, Oldenwares, Marin's Mantelry, and Vaneyard Valhera.
Speaker 95 Then you came into the Vampspire, you went into the Tails of the Dock, which is a lower level.
Speaker 78 You met Graft a painter, went to the workshop, the coffin, with the secret room, with the library.
Speaker 94 You freed some animals, took some bodies from the bestiary, you visited the commissary, you ended up at the Squiery, where you found Quiffley.
Speaker 68 You You saw visions at the squiery.
Speaker 94 You banished Hooper, the giant goat in the refusary, sent some mail at the aviary, gained access to and shopped at the dregs, rescued Barney's family from some Sferatu, then they ran away.
Speaker 95 Entered the Claustre, explored Elga's home, found Benicia, the wolfman's daughter, explored more of Claustrad, entered the Triclinium, encountered Elga's mom, Countess von Braath.
Speaker 95 You listened to the Sferatu announcements about Count Von Brah's arrest, returned to Elga's home, interacted with the Countess Quifly and Ivena, played hide and seek.
Speaker 97 Then you encountered some Sferatu who are looking for you guys, fought with them a little bit, ascended to the thing pic
Speaker 81 it's it's scary isn't it went into the sepulchre uh you found a disguised eddie went to the sylvern where you talked with count von broth went to the belfry where you talked with dracula then uh oh you also went to the capillary then returned to the capillary kept playing hide and sink with uh spheratu felt a tremor then you had your combat with or so your encounter in the capillary against eddy cap von broth misferatu big earthquake vampire started followed so yeah the dm council has deemed that the reward will go to Elga
Speaker 6 for performance in the recap.
Speaker 79 I panicked.
Speaker 35 Some polite golf clapping.
Speaker 35 Elga, you gain honed, which allows you to gain proficiency in one skill that you aren't already proficient in.
Speaker 6 Wow.
Speaker 84 If you look at your character sheet, you see all of your skills in the middle there.
Speaker 99 The ones that you're proficient in have the black dot to the left of them.
Speaker 110 So honed will allow you to just click an empty dot and put a black dot in it oh
Speaker 37 so metagame wise well this is all metagame it allows you to um add your proficiency bonus into your role
Speaker 30 okay
Speaker 30 so for example your first one there is animal handling it has a plus one by default when if you enable it you would also add your proficiency bonus so it would be a plus four oh okay so choose one yeah what you gonna go with i think i'm gonna go for investigation oh that makes sense i feel like i've been doing a lot of that although i am i do have advantage on that.
Speaker 13 That's what I was going to say.
Speaker 55 You already have advantage on that role.
Speaker 30 So maybe
Speaker 19 history?
Speaker 64 I don't know.
Speaker 22 We don't use history often.
Speaker 63 Not to.
Speaker 30 I feel like I don't use a lot of these very often.
Speaker 64 Not the dunk on history.
Speaker 22 You can't go wrong with perception.
Speaker 6 Yeah. Well, she already has advantage.
Speaker 5 I'm sorry, proficiency in perception.
Speaker 84 The counter-argument to you don't use history very often would be like, maybe you don't use it because you're not proficient in it.
Speaker 84 Maybe if you were proficient in it, it would be something that would come up more often.
Speaker 30 I'm trying to think of of like what's gonna be useful for this next arc.
Speaker 64 Well, history, maybe
Speaker 113 medicine.
Speaker 30 What do we think? I mean, persuasion?
Speaker 51 Yeah, persuasion's not bad.
Speaker 89 I'll do persuasion.
Speaker 63 That's a good universal check.
Speaker 32 Speaking of Chip being down, I guess we should pick up where we left off.
Speaker 99 So, yeah, like I said, Hugo's muttering, and you can hear it in your brains.
Speaker 57 Chip, I guess, you're dreaming of this.
Speaker 36 Yep.
Speaker 23 My, my, this certainly
Speaker 115 It's so lovely to be surrounded by old friends, isn't it, Barney?
Speaker 77 Do you remember how rude you were to me when we first met?
Speaker 115 Here I was, simply asking you for directions, and you said ne'er a word. But that's alright.
Speaker 116 Your family was much more amiable.
Speaker 53 Oh, and talk about attentive.
Speaker 115 For years, they've been waiting on my every beck and call.
Speaker 5 And the deed, it's so good to see you again.
Speaker 63 Or see through you again.
Speaker 6 Oh, I'm just teasing, my feathered friend.
Speaker 115 Besides, we both know what trouble that nosy beak of yours got you in last time we met.
Speaker 119 Talk about a grave mistake, hmm?
Speaker 115
Then there's Elga. Sweet, innocent little Elga.
I'm so glad it was me who got to inject some feigned fury into that frilly demeanor of yours.
Speaker 115 Who knew such a kind little girl was born to be a vicious vampire?
Speaker 119 Or I suppose a reborn would be more apt.
Speaker 8 Looks at Chip.
Speaker 23 And then...
Speaker 88 Hmm.
Speaker 115
I don't think we've officially met, but I'm a huge fan of your wife's work. Oh, sorry.
Late wife, isn't it?
Speaker 116 My mistake. Once again, you feel your feet jostle as the entire tower begins to quake and rumble.
Speaker 45 What's going on?
Speaker 30 Bro, there's way too much lore that just dropped out of the train.
Speaker 5 Then, with a crack, the floor splits in half, like a seam on a tattered tunic.
Speaker 8 Everyone make a dexterity saving throw.
Speaker 116 How about Chip's corpse? Does he make a dexterity saving throw?
Speaker 14 No, no.
Speaker 30 I have advantage on deck saving throws.
Speaker 25 Yep, you get it. Okay.
Speaker 8 Great. So when you pass yours, can you grab my body before it falls into the crevice?
Speaker 121 I should. Sure, but.
Speaker 64 Is any allies near me with M5 feet?
Speaker 55 Chip?
Speaker 105 I rolled an 18 on them. Okay.
Speaker 121 26.
Speaker 1 Nice. 13.
Speaker 5 I don't roll, right?
Speaker 88 No, you don't.
Speaker 5 You're already on the ground, so it's fine.
Speaker 66 Your body just goes freaking.
Speaker 122 Elga, you look down and see your silver locket is shattered into pieces as it falls to the ground.
Speaker 101 It must have fallen from your pack.
Speaker 119 You see the picture inside has fallen out on the ground, but it's a different picture.
Speaker 105 You look closer and see you in a family portrait, but it's not your family.
Speaker 11 You're standing next to a strapping Elven woman, two boys wrestling with each other, and you're looking up, smiling at a balding man wearing glasses.
Speaker 124 While you're looking down, Elga, Eddie charges straight at you, ramming into you.
Speaker 11 And make me a dexterity saving throw.
Speaker 60 Me? Yeah.
Speaker 30 With advantage?
Speaker 48 Yes.
Speaker 45 There you go.
Speaker 30 You roll pretty well.
Speaker 6 You're expecting it, but it still kind of throws you off your feet a little bit with the ground shaking and everything.
Speaker 99 And you begin falling off of the ledge into the fissured floor, but at the last second, you're able to definitely grab the crumbling ledge.
Speaker 123 And as you dangle on the verge of falling, a pale hand reaches out over the edge.
Speaker 5 Here, take hold of my hand.
Speaker 125 I shall pull you to safety.
Speaker 13 You look past the hand and see a sneering Hugo wearing a black top hat and a a red ascot.
Speaker 63 Whew,
Speaker 5 I just got some deja vu.
Speaker 116 A sinking feeling plummets in your stomach, like you've been in this situation before.
Speaker 123 And with a rumble, the entire vampspire shakes violently, and the stone walls begin to crack and buckle under the tremendous pressure.
Speaker 103 And before you know it, the whole tower starts to fall over with all of you inside.
Speaker 105 The vampspire is crumbling all around you.
Speaker 119 You all must escape the falling vampspire by descending, avoiding pitfalls and any obstacles that you may encounter along the way, I guess while lugging Chip Haney along with you, question mark.
Speaker 126 It'll feel so good, gang!
Speaker 109 Oh, and that's right, Elga is currently hanging off of a ledge as well after being shoved by Barney.
Speaker 119 Not by Barney, by Eddie.
Speaker 47 I was like,
Speaker 30 Do I, by the way, see that locket on the ground?
Speaker 53 It's shattered.
Speaker 104 Well, it kind of like broke and the picture popped out. It is still there.
Speaker 67 Yeah, like on the ground close to the ledge where you are.
Speaker 19 Can I just grab it and pocket it?
Speaker 95 Yes, but you are still hanging.
Speaker 84 So you'd be like,
Speaker 68 you might want to try to find a way to clamber yourself up first and then grab it.
Speaker 30 Okay, I'll try to climb myself up.
Speaker 108 Yeah, go ahead and make me a strength check.
Speaker 53 You're stronger now.
Speaker 30
I'm stronger. Stronger.
20, 30, 20.
Speaker 84 Yeah, you're able to heave yourself up over the ledge, and you see the locket there.
Speaker 119 And I assume you want to go ahead and pocket that locket.
Speaker 94 Yeah, pocket the locket. Pocket that locket.
Speaker 22 That sounds like a cool dance move.
Speaker 114 Pocket that locket.
Speaker 63 Pocket and lock it.
Speaker 55 Pocket that locket.
Speaker 67 Speaking of cool dance moves, let's everyone roll initiative just so we have a little bit of order in what we're going to be doing here.
Speaker 53 Just speaks volumes that Gus thinks dancing is like fighting.
Speaker 30 17, 20, 13, 11.
Speaker 26 Pocket that locket.
Speaker 83 A pocket.
Speaker 48
A locket. Lock it.
Lock it.
Speaker 120 Lock it.
Speaker 63 the system is down so chip has a 17 elga has a 13 mate has 11 and barney has 20.
Speaker 18 one thing that we forgot to add in the the recap was that elga bequeathed the cool fang frost to chip and oh yeah that's right it was a very cool moment
Speaker 131 and then he had a good day
Speaker 30
He had a great day and didn't hurt himself at all. No.
We talked about that in the second one episode.
Speaker 22 Yeah. Did you tell him that I bribed you behind the scenes?
Speaker 19 How is she supposed to be nice?
Speaker 22 Check your Venmo.
Speaker 64 Elga's mom in quotes, what is her status right now?
Speaker 123 She's currently unconscious.
Speaker 6 So yeah, that's an excellent question.
Speaker 9 Chris, besides the party, there is also Hugo, Eddie, and the Countess up here, as well as various Sferatu.
Speaker 30 And what is their status?
Speaker 84 They seem to be looking around. Hugo had the highest initiative role, so he begins making a break for it, running out, trying to escape the vamp spy.
Speaker 6 Next up is Barney after Barney is chip.
Speaker 64 I'm going to start with, um, I'm going to cast, it's a new spell, aura of life.
Speaker 64 It's one action, and life-preserving energy radiates from you in an aura with a 30-foot radius until the spell ends. Aura moves with you, sitting on you.
Speaker 64 Each non-hostile creature in the area, including you, has resistance to necrotic damage, and its hit points maximum can't be reduced.
Speaker 64 In addition, a non-hostile living creature gains one hit points when it starts its turn in the aura with zero hit points.
Speaker 95 Okay, so it makes everyone around you resistant to crotic and gives them one hit point at the start of their turn, if they're at zero.
Speaker 64 Yeah, there's probably a better spell I could have cast, but that's what I got.
Speaker 22 It's gonna at least get me on my feet.
Speaker 64 And everyone, anyone, anyone around who's non-hostile gets back alive.
Speaker 8 I see.
Speaker 11 So, yeah, in theory, then, if the countess starts her turn in that as well, yeah, and stinker.
Speaker 63 Oh, yeah.
Speaker 132 So, stinker acts acts on your turn, so then Stinker would be up right now.
Speaker 31 That's okay.
Speaker 13 Anything else you want to do, Barney?
Speaker 64 So Hugo is
Speaker 127 attempting to leave, right?
Speaker 95 Yes, he is making a B-line for the door.
Speaker 64 I'm going to use my bonus. Well,
Speaker 64 would he take an attack of opportunity from us by leaving us? Or are we out of combat combat?
Speaker 133 I'd say we're probably out of combat combat.
Speaker 109 And Hugo has, just for to build the world and to build out the description a little better, Hugo has taken to the air and is flying out.
Speaker 22 Huh. What does he fly like? Is he like a like?
Speaker 31 So he's a bat man?
Speaker 85 Like a vampire.
Speaker 8 So he turned into a bat?
Speaker 5 No, like a vampire. Vampires fly.
Speaker 17 Do they really? Yeah.
Speaker 99 I thought they had to turn into bats.
Speaker 1 No.
Speaker 23 They can do that.
Speaker 64 So the spatially, are we
Speaker 64 trying to go down the tower?
Speaker 84 Unless you know a better way to get out of here.
Speaker 103 But T is thrilled to warp through a wall to leave us.
Speaker 64 Because I could do my, I could go fly for one minute.
Speaker 5 I will say, just as an FYI follow-up to that spell you cast, people have to start their turn within 30 feet of you if they want to pop back up from zero.
Speaker 102 So Chip is still on the ground until his turn.
Speaker 109 Yeah.
Speaker 99 And will remain on the ground if you go further than 30 feet away from him.
Speaker 131 Can I pick up Chip?
Speaker 64 Does that count as an action?
Speaker 95 Normally, yeah, but I'll give it to you as a bonus.
Speaker 89 A generous deal.
Speaker 64 Well, I guess I don't need to if he starts right after me. I was just thinking about if I was to fly away.
Speaker 64 I'll use my telekinetic shove to pull back Hugo and try and pull him back five feet towards us so he doesn't escape.
Speaker 84 Just being real annoying to him, keeping him
Speaker 109 within range. Yeah.
Speaker 64 So he has to make a strength-saving throw.
Speaker 95 What's the DC on it?
Speaker 64 17.
Speaker 29 All right.
Speaker 93 He is pretty strong.
Speaker 99 Oh,
Speaker 99 I rolled the die and did that thing where it was on 17 and then it clicked over and fell and went to a seven.
Speaker 119 Yeah, he fails the save.
Speaker 64 All right, so I pull him back five feet.
Speaker 32 He turns and bears his fangs and hisses at you.
Speaker 64 Barney will, I guess, pick up or try and move towards the others that are injured so he's in the around them so they can all heal.
Speaker 14 Okay, and is that it?
Speaker 26 Yeah.
Speaker 86 Okay, Chip, it's your turn after Chip is Eddie, Countess, Elka.
Speaker 6 Chip, you wake up from your little snoozy time.
Speaker 80 You have one hit point now, and much to your surprise, the entire vampspire is shaking and falling all around you okay that doesn't stop the fact that i hate eddie and i want him to die so is he around is he in eyesight yeah he's fairly close to you still he hasn't acted yet okay
Speaker 63 and barney's picking me up or am i still on the ground you're still on the ground got you still on the ground how far away is eddie probably 10 feet or so i would say i would guess okay ah what the heck i'm gonna use the arm blade of blurbling i'm just gonna give him a little stab a little cut can you reach 10 feet away Am I still prone?
Speaker 57 Yeah, you're laying on the ground.
Speaker 125 Okay, I'm just gonna then in order to get up by movement.
Speaker 22 Yeah, I'm just gonna shoot him with a with one of this the crossbows then with my crossbow but you
Speaker 25 23 believe it or not.
Speaker 45 That's a hip.
Speaker 20 Believe it or not, I'm killing this dude.
Speaker 82 Seven. Ouch damage.
Speaker 135 Yeah, your crossbow flies through striking Eddie in the shoulder for seven points of damage.
Speaker 76 And then he dies? He looks at it and then makes a sad face to you.
Speaker 63 Oh.
Speaker 19 He probably has like a 600 HP. We've gotten down pretty far.
Speaker 79 Y'all put some hurt on him in that last episode.
Speaker 124 Yeah, yeah. Okay.
Speaker 68 Well, then I rise, because this is all just from the ground.
Speaker 74 As soon as I got HP back, I looked up, looked for Eddie, shot him.
Speaker 68 Rise from your grave.
Speaker 39 Call the ambulance, but not for me.
Speaker 65 I love that meme.
Speaker 65 And then, because I have no movement, I mean, that's pretty much.
Speaker 64 it but uh i i cast a really mean glare at eddie oh i'm getting a correction here thank you micah it only takes half your movement to get up So if you want to retcon that, you could actually have struck him with your armblade.
Speaker 99 No, I think it's actually kind of cooler that I like, the thing, the first thing I do when I wake up is just pull my crossbow and sing to the shit.
Speaker 64 It'd be funny or he accidentally hit someone else.
Speaker 30 It like tings off of something and hits him back in the head.
Speaker 22 But I also recognize when like I'm not doing well, so I'm going to move towards Barney.
Speaker 9 Okay.
Speaker 129 The protection of Barney Farney.
Speaker 51 And that's my turn.
Speaker 6 All right. That is Chip.
Speaker 32 It's Eddie's turn.
Speaker 94 Eddie is also going to book it and start running for the exit, kind of ignoring you guys.
Speaker 23
Yeah, you run away. You go, you hide.
You
Speaker 23 baby.
Speaker 57 Would we get a chance to jab?
Speaker 23 You already used the reaction, right?
Speaker 124 Not my reaction.
Speaker 97 I thought you'd made an attack of opportunity on Hugo, didn't you?
Speaker 109 Or am I remembering that? That's my bonus action.
Speaker 23
Yeah. I'm sorry.
I thought, I thought when...
Speaker 84 Oh, right, because he was flying.
Speaker 95 That's right. Okay, yeah.
Speaker 65 My bad.
Speaker 5 I got a lot going on. Yeah.
Speaker 22 I don't think story-wise they're ever going to let us kill Eddie here.
Speaker 6 Yeah, Eddie starts running by and you...
Speaker 23 How are you going to attack him, Chris?
Speaker 64 Old faithful war hammer slash walker.
Speaker 26 Walker hammer.
Speaker 67 Yeah, you rear back with your walker hammer to take a swing at Eddie.
Speaker 5 And as you do so, a swarm of bats descends out from the room and begins fluttering around everywhere.
Speaker 84 So you can make the attack roll, but make it at a disadvantage.
Speaker 119 It seems like they're trying to escape from the Vamp Spire as well.
Speaker 64 This is the new bell.
Speaker 30 Eat the bats
Speaker 99 pausy metagame perspective there's going to be weird obstacles every now and then as the vampspire is collapsing and i rolled on the table and this is the one that's happening right now it's just bad it's just bad luck on the tiny yep that was 12.
Speaker 55 yeah that's a miss okay you got bad in your eye
Speaker 63 guano all right yeah so then uh the uh you got bad in your eye and miss and eddie continues making a break for the door it's the countess's turn she wakes up i guess she has one one hit point now.
Speaker 109 And she's a little woozy and gets to her feet and looks around and sees what's going on.
Speaker 132 And she makes a beeline for Elga to make sure Elga's okay.
Speaker 55 Elga, you're up.
Speaker 94 And then after you is Matif.
Speaker 30 Okay, so I'm like just off the edge of where this thing was collapsing.
Speaker 78 Right, and you've picked up your locket and the Countess is there with you.
Speaker 64 Okay.
Speaker 30 And I see Eddie running away.
Speaker 6 Eddie is running away.
Speaker 84 Hugo's flying away. They're both making a beeline to the door.
Speaker 87 Okay.
Speaker 30 Well, I will rage.
Speaker 30 Or would I still be raging from last time?
Speaker 76 You probably would, yeah.
Speaker 11 This is just like a continuation.
Speaker 30 Right, because we just fell.
Speaker 30
Okay, so I'm going to use my bat hole axe. Okay.
How far is Eddie from me now?
Speaker 81 He's making a break for the door.
Speaker 33 Oh, he actually is the one who shoved you down, then took off running from there.
Speaker 81 So I'd say he's probably about, from where you are, about 30 feet.
Speaker 30 Okay, I'm going to run up to him to go maybe five feet away from him so that my axe could still reach.
Speaker 42 Okay. Yeah, you're able to catch up.
Speaker 30 And I'm going to attack him with my battle axe.
Speaker 30 I am
Speaker 30 going to miss because that was a 12.
Speaker 119 Yep, no good.
Speaker 30 And I'm going to attack again.
Speaker 91 Alright.
Speaker 22 That was like a batter going up to base and he was like practicing a swing.
Speaker 95 You gotta take the weights off of the battle axe to get the true weight, the true feel for it.
Speaker 30 I'm rolling so bad. I rolled a 16.
Speaker 6 A 16 does hit.
Speaker 75
It does. Okay, cool.
Yeah.
Speaker 83 And that does
Speaker 30 eight points plus three with my new level up raging bonus.
Speaker 83 Ooh.
Speaker 30 So that would be an 11 points of damage.
Speaker 30 And then, I know this is kind of redundant, but I'm going to use a bonus action to do bat barrage on Eddie.
Speaker 64 You just use the bats that are already there.
Speaker 81 Yeah, you redirect them.
Speaker 99 You like have those lights like with the flashlights that are illuminated. You like point like a plane.
Speaker 81 You're directing them.
Speaker 30 So for this one, I could use a bonus action to speak a command word. The battle axe transforms into a swarm of bats that attacks the target for up to one minute.
Speaker 30 When the swarm is killed or if the target is killed, the swarm turns back into a battle axe and falls to the ground.
Speaker 14 Okay, so what is Elga's command word for summoning the bats?
Speaker 30 For my command word, I'm gonna say mmm bats.
Speaker 30 So, yes, he gets now swarmed with more bats.
Speaker 30 All right, yeah. If they're attacking the target, do they go when I go, or is that like at the end of the initiative?
Speaker 11 They go when you go.
Speaker 80 Hey, you know that thing?
Speaker 51 It's called murmuration? You know, where birds and flying creatures all kind of do those cool...
Speaker 67 Yeah.
Speaker 57 Yeah, yeah.
Speaker 80 I bet that happens with like every bat in the whole thing follows Elga's bats.
Speaker 34 So she gets quite double damage.
Speaker 14 I think that that happens.
Speaker 30 I also like to believe, you know how like... You're thinking of like also when drones come together to make like a light show.
Speaker 89 Have you ever seen that before?
Speaker 30 This is like like they're making a giant axe in the shape of
Speaker 124 a loony tune spit.
Speaker 19 Yeah, that's the most loony tune thing ever.
Speaker 26 Yeah.
Speaker 84 They're circling Eddie and he's swatting at him and he looks at you and says, Elga, you're driving me,
Speaker 84 Batty.
Speaker 84 This is no time for jokes, Eddie. You're going down.
Speaker 69 You're going to be killed by these bats.
Speaker 68 He is going down indeed because the bats swarm him and he falls to the ground, unmoving.
Speaker 109 What?
Speaker 98 Then your swarm of bats reconvene into your bat tolaxe and it clatters to the ground.
Speaker 22 I don't want to get too excited because this is the third time we've downed Eddie and then he keeps coming back.
Speaker 30 Well, I'm also confused because it says if the target is killed, the swarm turns back into a battle axe. So does that mean we killed him?
Speaker 26 Your battle axe is on the ground there.
Speaker 52 All right. We killed him.
Speaker 14 Between the tails.
Speaker 27 Hey, other deaths have happened.
Speaker 45 That's true. Bear.
Speaker 30 Okay, well, that is, I guess I'll use the rest of my movement to go pick up the axe.
Speaker 97 Yeah, and the countess, you know, is staying by your side and says, hurry, let's run for the exit.
Speaker 94 Everyone roll me a dexterity saving throw.
Speaker 11 With pleasure.
Speaker 88 24.
Speaker 92 Mine has advantages.
Speaker 30 Doesn't matter. A nine.
Speaker 53 28.
Speaker 64 That's a 14 for Barney, but also plus two to... Is Elga near me now?
Speaker 59 Would she get plus two?
Speaker 5 Yes, yes.
Speaker 64 I don't know if it matters.
Speaker 30 Oh, no. That would make me an 11.
Speaker 135 24 for Chip, 11 for Elga, 28 for Mateed, 14 for Barney.
Speaker 94 So Barney and Elga, well, I guess all of you, the floor starts shaking again violently beneath your feet.
Speaker 109 Barney and Elga, you stumble, you're knocked off of your off of your feet, you stumble down to your knees.
Speaker 32 The floor begins crumbling out from under you, and once again, everyone's in danger of falling in, but you manage to save yourselves.
Speaker 11 However, Eddie falls into the chasm that is now opened into fresh vision.
Speaker 45 I knew it. It was too good for me.
Speaker 94 Countess, Elga, Mateed.
Speaker 109 Cool.
Speaker 53 Could I grab a chip?
Speaker 13 Yeah, we can do a little chipmunk action.
Speaker 63 Chipmunk!
Speaker 86 Activate!
Speaker 53 I feel like the
Speaker 53 dude at one health point could use some assistance.
Speaker 64 I don't remember at all where I was on the map.
Speaker 53 I think I was fighting some Sferatu.
Speaker 129 Yes.
Speaker 97 Kind of in the center of the capillary.
Speaker 53 So how far to
Speaker 53 estimated wise to pick up a chip?
Speaker 34 Chip wasn't too far from me.
Speaker 123 He was a little to the north doing combat near the dais.
Speaker 68 He was probably 20 feet away.
Speaker 98 Okay.
Speaker 9 I'll fly up to chip and I'll just go up to him and I go, Bonjour, your Uber is here.
Speaker 86 Is that an Uberd?
Speaker 39 Uberd.
Speaker 53
Yeah, your Uberd is here. I pick him up, and if I double move, I can fly 65, so a total of 130.
So 130 minus 20 is 110, so I can fly 110. That, I would assume, gets us out of the building.
Speaker 35 Yeah, you go 20 up, 20 back, 90 more.
Speaker 22 That takes you out of the capillary, which is that temple area you're in back into like the main level of the thing pic actually with that much movement you could get back to the stairwell leading back down to the clostred and and i know i'm a passenger i know i don't have a say but could we just kind of take a small detour over the chasm that eddie fell down so i could spit into it
Speaker 85 that's all i asked that's all i asked yeah yeah yeah
Speaker 53 thank you i was gonna ask you what it sounded like yeah that works for me you are at the very top of the stairs leading down to the clostrid from the thing pic Yeah, I'm going to get away from this giant tower that is collapsing on us.
Speaker 53 I feel like that's what will kill us.
Speaker 63 That is such a smart move.
Speaker 18 Yeah.
Speaker 53 And then as a bonus action, I'm actually going to, I'm going to do something. I'm going to drop chip off gently to the ground.
Speaker 53 I'm not like flying high and we're like in a stairwell, so it's not like I can go very high.
Speaker 53 And I'm going to cast Astral Leap, which basically means I go to Astralia till the beginning of my next turn.
Speaker 83 Whoa, so it's like, might.
Speaker 53 There is a check if I can do it successfully.
Speaker 55 Roll a D20 on a roll 11 or higher, I go.
Speaker 15 Okay, yeah, go for it.
Speaker 53 Yeah, it's just casting time is bonus action, and it lasts for a minute, and I can do this check every time I have a turn for a minute.
Speaker 22 So either Mate is gonna go to Australia to beat up Avina, or Avina is gonna warp back into a crumbling tower and die.
Speaker 53 No, she stays. Banishment holds because it's not a, I'm not doing a concentration spell.
Speaker 93 But the person banished eventually comes back unless they're banished to their home plane.
Speaker 73 Right.
Speaker 53 She doesn't come back for a minute.
Speaker 27 Right.
Speaker 73 Not immediately, just at some point.
Speaker 53
And I just cast that last turn. Yeah.
So she'll come back right before this spell ends. Yeah, I rolled a 19.
Speaker 53 So basically visually, I go and grab a chip, take him to the stairwell, drop him off, give him a little wink, and then disappear from existence.
Speaker 72 Bye-bye.
Speaker 81 Mati just goes.
Speaker 39 There's like a popping sound.
Speaker 57 And Matias.
Speaker 53 The way that the Astro Leap works is I can see what's happening in the real realm.
Speaker 64 It's all like like shadows.
Speaker 75 You're in the upside down.
Speaker 53 I'm in the upside down.
Speaker 53 I'm where Frodo goes when he puts the ring on.
Speaker 30 That's a better reference.
Speaker 127 I'm going to make a note here.
Speaker 135 Avina gets to take a turn now.
Speaker 59 Boom. But she's not back yet, right?
Speaker 73 No, but she's in Australia, where Matita is now.
Speaker 82 Is she going to come back with
Speaker 22 a cocktail and one of those lay necklaces?
Speaker 51 Even though they wanted to do that in Australia, but still.
Speaker 53 Unless she can travel 120 feet in her action, she can't catch up to us, so I'm fine.
Speaker 114 Yeah.
Speaker 109 She's going to just get a brick dropped on her.
Speaker 26 She'll probably just be confused most of her turn.
Speaker 77 All right, is that it for you, Mateed?
Speaker 36 Yes.
Speaker 61 Okay, back up to the top.
Speaker 98 It's Hugo who continues his flying escape from the crumbling vampire.
Speaker 95 Barney, it's your turn after Barney is chip.
Speaker 64 Everyone's gotten up. So, and he's going to try and summon a celestial.
Speaker 64 This is a fifth level spell.
Speaker 120 It's powerful.
Speaker 64
Yeah, and it lasts for one hour. You call forth the celestial spirit.
It manifests in an angelic form in an unoccupied space that you can see within range.
Speaker 64
The corporeal form uses celestial spirit stat block. When you cast a spell, choose Avenger or Defender.
Your choice determines the creature's attack and its stat block.
Speaker 64
The creature disappears when it drops zero hit points. Creature is an ally to you and your companions.
I'll choose the defender.
Speaker 76 And I think you mentioned it. You know, I just want to clarify.
Speaker 110 Your concentration drops to cast this.
Speaker 109 So, like, your aura of life goes away.
Speaker 64 Yeah, yeah, and it's a large creature and it has flying. And so I'm saying, everyone hop on
Speaker 64 because it's a large creature, so I imagine it can like support it's pretty big, yeah.
Speaker 11 Large creatures are big.
Speaker 95 I don't know if it could support everyone, but we can deal with that when we get there.
Speaker 61 Does it have a description?
Speaker 97 It's just a celestial spirit that manifests in an angelic form.
Speaker 95 So I think, Chris, why don't you describe?
Speaker 66 What does it look like?
Speaker 109 How do you picture that?
Speaker 64 I imagine it will take the shape of falcar the luck dragon or or if we want to keep it with within our ip a large purple worm a lot
Speaker 19 oh hold on
Speaker 62 smursh
Speaker 64 smoosh so yeah and then that that's my action and then i'll hop on it and try and get i don't know like uh you're gonna start making the rounds Yeah, yeah.
Speaker 64 And then with my bonus action, I'll also cast a healing for poor Chip.
Speaker 94 Well, how far away is Chip right now from me?
Speaker 14 Chip is far.
Speaker 94 chip is actually really far chip's not in the capillary anymore he's down at the top of the staircase going down to the clostro okay maybe i can't do that then i absconded
Speaker 64 yeah i'll get me and stinker up on it and then i it it can fly so i i can i can have it it like go and pick up the others yeah in the start uh going around they have to get on on their turn though well can it pick them up on its turn the celestial spirit i would say it can maybe pick one up because it's like an action Okay.
Speaker 64 Then I guess it would go and I guess pick up Elga if Elga's willing.
Speaker 134 Sure.
Speaker 15 All right. Yeah.
Speaker 24 You can fly over and pick Elga up.
Speaker 30 I feel like there's still a lot to do here.
Speaker 64 Well, yeah, I'm just trying to get out of the thing. And then for
Speaker 64 Elga's mom, or mom, I keep doing the quotes. Can I use my telekinetic shove to pull her up onto the celestial spirit?
Speaker 95 You could shove her, but I don't think you could pull her onto the celestial being.
Speaker 64 Okay, well then I won't do that. Yeah, I'm just trying to get everyone rounded up.
Speaker 66 Sometimes you can't do everything you want.
Speaker 65 Yeah, all right.
Speaker 64 Well, then I'll just end my turn.
Speaker 96 Okay, once again, as you're doing that, the ground starts shaking violently.
Speaker 95 Those of you who are still on the ground, this doesn't affect Matib, this doesn't affect Barney, and it doesn't affect Elga.
Speaker 5 It only affects Chip.
Speaker 77 Chip, roll me a dexterity saving throw.
Speaker 51 Oh, easy.
Speaker 21 That's a
Speaker 48 eight.
Speaker 24 Um, hold on.
Speaker 99 I have uh in my inventory my cool, cool shoes, which uh these shoes have three charges and regain 1d3 expended charges daily at dawn.
Speaker 22 When you fail a dexterity saving throw while wearing it, you can use your reaction to expend one of its charges to succeed on the saving throw instead.
Speaker 80 So I'm gonna do that.
Speaker 105 Oh, I will say it's very lucky for you because with all of the shaking going on, you know, you're focused on trying to maintain your footing, and then something in the back of your mind tingles, and you look up just in time to dodge out of the way from large chunks of stone and rubble that land crushing immediately where you were just a split second ago.
Speaker 70 You've been bed, Chip.
Speaker 43 Again!
Speaker 99 And just as a heads up, some of these, like that dexterity saving throw and some of these lair actions, they're on a timer.
Speaker 6 So the longer the turns take, the more often these negative effects are going to happen.
Speaker 105 So try to optimize the turns so we can go through this with
Speaker 13 less saves and less possibility for death.
Speaker 67 Okay, that was Barney Chip is Europe.
Speaker 61 After Chip is the Countess and Elga.
Speaker 40 Do I have an eye on Elga's quote-unquote dad?
Speaker 14 He's gone. Okay.
Speaker 6 Yeah, he's flying and he's escaping.
Speaker 22 Then I'm already at the staircase, then I can just start continuing to make my way down. Does that seem like the most plausible exit?
Speaker 23 That's the only one you're aware of. That's how you came up.
Speaker 22 Okay, then I'll double move to just make as much progress to get out of there as possible.
Speaker 131 I want to get out of the vampire.
Speaker 22 Stat!
Speaker 77 Okay, yeah, you run down the stairs, emerging on the cluster.
Speaker 40 I'm adding noises. Here you go.
Speaker 105 And as you come around the corner, you know, coming out onto the claustrad, the second level of the vampire, you see Benicia backed into a corner surrounded by two Sferatu.
Speaker 30 Oh, Benicia's still here.
Speaker 80 Okay, then I take back my double movement, unless that double movement was what got me to that point.
Speaker 95 You just need one to get down. Okay, then I'm gonna surprise attack one of them to help.
Speaker 99 I'm assuming she's in danger.
Speaker 22 She's been cornered.
Speaker 88 Yes.
Speaker 84 Wow, she didn't make it very far, did she?
Speaker 97 Wait, do a perception check.
Speaker 53 Maybe they're shoving money in her face.
Speaker 45 This has happened.
Speaker 123 You have advantage on attack rolls against any creature that hasn't taken a turn in combat yet, and any hit you score against the creature that is surprised is a critical hit.
Speaker 22
So that's the assassinate. So I'm gonna do it.
I guess do that. And I'm gonna hit him with my arm blade of the blurbling.
Speaker 63 Watch out.
Speaker 14 Is it 13 hit?
Speaker 51 Wait, I have advantage, right?
Speaker 99 I was about to say that. Yeah.
Speaker 114 Okay. Watch out.
Speaker 99 24 hit. That hit that does hit.
Speaker 64 Okay, that's a
Speaker 21 five on piercing, plus
Speaker 20 the arm blade of Blurbling has 14 acid damage.
Speaker 114 Watch out!
Speaker 24 One.
Speaker 95 You also get a sneak dice on this, don't you?
Speaker 51 That's...
Speaker 72 I was getting to that.
Speaker 31 Yes.
Speaker 53 Gosh, you got to give him a chance.
Speaker 39 Sorry, I'm just stepping all over your turn, telling you what to do.
Speaker 40 And because I'm level 9 now, I think I get an additional dice.
Speaker 97 So once per turn, you can deal an extra 5d6 damage to one creature.
Speaker 74 It's a good thing you remember, Blaine.
Speaker 22 Yeah, I know.
Speaker 22 Wow. I'm on top of it today, guys.
Speaker 14 15.
Speaker 61 Okay, so that's 15, 16, 21 points of damage.
Speaker 26 Step, step, step, step, step.
Speaker 85 Yeah.
Speaker 11 You come up behind the Sferatu, and it never knows you're there as you drop it to the ground and it falls unmoving.
Speaker 5 Its friend turns shocked in horror.
Speaker 1 And I go, Oogity Boogity!
Speaker 52 She's causing this earthquake!
Speaker 72 Escape now or I will eat you!
Speaker 63 Make an intimidation check.
Speaker 17 Oh god, geez.
Speaker 43 You have a plus 12 and you rolled a one.
Speaker 40 Any other thing I would have passed that with flying colors.
Speaker 11 I would say you probably have advantage on that because it is a little scared right now.
Speaker 40 Because I just dropped his friend.
Speaker 21 Okay.
Speaker 5 Perfect. Well, it's also 25.
Speaker 76 The ground is shaking.
Speaker 84 Yeah, it just turns around and books it and starts running away, leaving you and Benicia there. Ah!
Speaker 113 And then I... What does she do?
Speaker 92 She's in the corner.
Speaker 22 She's equally as afraid of me because of our earlier encounter.
Speaker 40 I help her to her feet and I say, well, you didn't make it for her there, did you?
Speaker 126 We got to get out.
Speaker 113 We got to hightail it out of here.
Speaker 72 Let's go, Benicia.
Speaker 103 Yeah, she agrees.
Speaker 93 She's ready to go.
Speaker 53 Something about when Chip says the word go in earnest, it's the best.
Speaker 71 Go. Oh!
Speaker 19 Benicia!
Speaker 8 Are you injured?
Speaker 23 Do you need a piggyback ride?
Speaker 53 I will never say no to a piggyback ride.
Speaker 82 Hop on, let's just go.
Speaker 25 Let's just get us answered. Let's go.
Speaker 30 You could say no for this piggyback ride, I think.
Speaker 99 Oh, yeah, so now we got...
Speaker 64 Zach Us or Benicia.
Speaker 31 That was Benicia. Sure.
Speaker 103 She's down for a piggyback ride.
Speaker 95 All right, so you begin giving a piggyback ride to Benicia.
Speaker 77 It's the Countess's turn.
Speaker 102 You made it clear she could get on as well, right, Barney?
Speaker 26 Yeah.
Speaker 16 Yeah, she's going to run over and hop on behind Elka on the Celestial, which means it's Elka's turn.
Speaker 30 Okay, so I'm riding this thing with Barney and my mom.
Speaker 119 Yeah.
Speaker 24 Your mom.
Speaker 29 My mom.
Speaker 29 Question mark.
Speaker 53 Listen, adoptive moms are still moms.
Speaker 26 We don't have to put quotes over it.
Speaker 80 Oh, that's a fair point, John.
Speaker 51 You're right.
Speaker 64 I guess, but also, didn't she abandon Tinaway?
Speaker 126 That's a fair point, Chris.
Speaker 30 I also don't know the full story to that.
Speaker 19 I think that's a fair point, Barbara.
Speaker 30 A lot of, there's been a lot of lies and misconceptions
Speaker 31 happening here. Very true.
Speaker 91 Also,
Speaker 30 she seems to be the only one protecting me in this room full of my quote-unquote family.
Speaker 52 I just made an angel.
Speaker 30 Is there anything I need to do? Because, like, if I'm on this thing that's headed out, right, is it heading somewhere?
Speaker 64 Yeah, I mean, it's gotta, I gotta wait for its turn, which was its turn, but it's during my turn, and then it can fly.
Speaker 30 Because, like, who else is attacking us right now?
Speaker 104 Right now, no one's attacking you.
Speaker 110 I think everyone's trying to make a break for the exits to try to get out of the vampspire.
Speaker 131 Make sure you attack somebody so your rage stays. If you get hit by somebody, you take half damage.
Speaker 74 That's a good point. Were there any counts that were there that you didn't like during childhood that you might want to get some revenge on?
Speaker 128 I did say there were various Sferatu also who were running around trying to escape.
Speaker 53 You got a projectile?
Speaker 30 If there's a Sferati, could I throw my axe of the Scarab at it?
Speaker 34 Sure.
Speaker 30 It's like a boomerang version.
Speaker 91 Yeah.
Speaker 63 Okay. Did you get that in Australia?
Speaker 99 I don't know where it is.
Speaker 19 No, I think that was it before.
Speaker 11 Yeah, that was like Carcassoop.
Speaker 29 Yeah. 15.
Speaker 119 That actually does hit Asfratu.
Speaker 109 Okay, cool.
Speaker 30 Doing twing-o-swing, 10 plus 13 points of damage.
Speaker 66 Yeah, you toss your axe of the scarab and it goes and maims Asfratu as it's running out.
Speaker 99 It looks at you and just mouths, why?
Speaker 67 And it keeps running.
Speaker 67 I'm sorry, but you guys were attacking us, so just, you know, fair is fair.
Speaker 14 I'm just trying to run away.
Speaker 113 You just want to play hide and seek.
Speaker 45 Oh, he's the hide and seek one thing.
Speaker 30 I think I'm just gonna stay on this creature that's taking us hopefully to safety.
Speaker 51 You got it
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Speaker 143 Martha listens to her favorite band all the time.
Speaker 49 In the car,
Speaker 19 gym,
Speaker 144 even sleeping.
Speaker 143 So when they finally went on tour, Martha bundled her flight and hotel on Expedia to see them live. She saved so much, she got a seat close enough to actually see and hear them.
Speaker 31 Sort of.
Speaker 10 You were made to scream from the front row.
Speaker 143
We were made to quietly save you more. Expedia, made to travel.
Savings vary and subject to availability, flight inclusive packages are at all protected.
Speaker 107 All right. It's Avina's turn.
Speaker 105 Only Mateed would see this, because only Mateed is the one in Australia.
Speaker 84 But you do see Arvina there or Veina there.
Speaker 129 She's just laying there unconscious though.
Speaker 1 Kick her.
Speaker 17 Kick her while she's down.
Speaker 13 Well, Mate, it is your turn.
Speaker 11 I think my turn ends or begins with me returning back.
Speaker 53 But I do get actually, just to add to the OP-ness of Mate's movement, it actually, I can appear 10 feet from where I left, so I get 10 more feet of distance. Oh, yeah, yeah, yeah.
Speaker 53 At the start of your next turn, and when the spell ends, you appear 10 feet.
Speaker 11 So yeah, yeah, it is the start of my thing. So, I get to see her.
Speaker 53
I just go, heh, and I return back to the regular plane. And I guess I just do another booket.
Let's start off with, like, I've gone 10 feet. Take me another 65 feet.
Speaker 9 And what do I see, Gustavus the Roland?
Speaker 109 You go down the stairs and you see Chip running past you with Benicia on his back, running down the hallway in the claustrad.
Speaker 113 Oh my god, we got a boogie!
Speaker 53 Chip's being attacked by Benicia.
Speaker 64 I attack Benicia.
Speaker 19 Just kidding.
Speaker 45 Just kidding. Just kidding.
Speaker 20 That's funny. I'm like, don't do it.
Speaker 53 Yeah, they're fine then.
Speaker 53
He's got his own little buddy now. We're following the buddy system.
I got my buddies, little kitty in my hoodie. So yeah, if I go 65 feet, where's that take me?
Speaker 81 Yeah, you remember the claw stread was like that spiraling hallway that went up when you were going up.
Speaker 95 So that's a spiral, you're running down a spiraling hallway going down.
Speaker 84 You know, you start running past the hall or running down the hallway and you run past the door that you found
Speaker 132 behind, you know, all the different doors that you explored and didn't explore.
Speaker 53 What about the door that I went in and had a conversation with Vixie's partner?
Speaker 104 Oh, that was the very first door.
Speaker 76 So that would be at the very, like right before you'd leave the clustre.
Speaker 131 Yeah.
Speaker 90 So you're not quite that far.
Speaker 53 What if I double move?
Speaker 81 If you double move, yeah, you could probably get there.
Speaker 90 Okay. Yeah, yeah, I mean, you would find there, and you could get to the door of Vixie's house.
Speaker 30 Okay.
Speaker 30 What were you trying to move?
Speaker 45 Aspirus.
Speaker 30 Was there something in there that you wanted?
Speaker 74 No. Bunny.
Speaker 30 John looks so mischievous right now.
Speaker 94 Anyone on the ground, which I think is Chip and maybe Mate, make me a dexterity saving throw.
Speaker 70 Uh-oh.
Speaker 53 I'm not on the ground. I'm floating.
Speaker 5 I'm flying.
Speaker 53 This is all flying because that's the way I get this speed.
Speaker 45 Oh, true.
Speaker 94 I can't walk at this rate.
Speaker 22 I rolled a nine, so I'm going to use my last charge for my sneakers of lost souls for the sidestep of second chances.
Speaker 9 Canonically, can that be like the pumps on like old sneakers that use
Speaker 82 shit? Yeah, yeah.
Speaker 60 And you're
Speaker 40 told you to hurry your turns up because if I fail another one, I'm gonna die.
Speaker 95 So, once again, your spidey senses go off and you dodge out of some rubble and furniture that's falling from above chip.
Speaker 5 But, Mateed, as you're going down the hallway, as you make one of the turns, you come across a mob of battlers and Sferatu fighting over a chest that spilled Humo pieces all over the floor.
Speaker 53 How do I interject myself into this profitable situation?
Speaker 78 It's a brawl.
Speaker 34 You're gonna have to get in there and start throwing elbows and
Speaker 53 told me I was a monk that was meant to brawl in close combat situations.
Speaker 26 Darn.
Speaker 53 Okay,
Speaker 53 does that happen before or after I do my double movement?
Speaker 114 I would say before the double movement.
Speaker 45 Okay.
Speaker 26 Thank you.
Speaker 53 That's why I kept trying to egg to see if my full movement would come to like a benicia moment like what Chip had.
Speaker 11 For the record, it's just because the timer went off right now that
Speaker 19 happens right now.
Speaker 53 Then I get in there.
Speaker 53 And I mean, I don't have the visual idea of what's going on, but I would imagine that Mateed would do whatever they can to make their way into the middle of it all and just shove as many of those pieces as possible into their little pouch.
Speaker 8 Let's do this.
Speaker 68 Make a strength check to see if you're able to shove people out of the way.
Speaker 97 Strength check.
Speaker 53 Ooh, that's not good.
Speaker 9 That's only a nine.
Speaker 76 Yeah, you tried, but they're they're like, everyone's really, you know, low to the ground and they're, you know, crawling around, clamoring over all of these hemo pieces.
Speaker 6 You're not able to pull any of them off.
Speaker 53 Okay, that's fair. Then what if this is what happens?
Speaker 53 What if I roll my d20 now and see if I get into the Australian plane, which would then give me 10 feet of unhindered movement to appear next to the hemo pieces my next turn?
Speaker 103 Sure, but as a reminder, distance in Australia and the material plane doesn't map one to one.
Speaker 59 But the way that my spell works is I appear.
Speaker 45 I appear 10 feet.
Speaker 53 I don't move there. I can appear 10 feet from it.
Speaker 119 We could do that.
Speaker 99 Chip turns to Benici and says, we're going to die.
Speaker 53 Don't worry, I won't be able to pay for your magical bills.
Speaker 53 I rolled an 11, so I go to the Australian play.
Speaker 99 Yeah, we're going to resolve that on your next turn.
Speaker 95 Okay, that is Mateed. Barney, it's your turn after Barney's chip.
Speaker 64 All right, so this celestial spirit can fly 40 feet. So
Speaker 64 I guess go towards... I don't know if it makes sense to like leave the build, like fly out of the building or like follow down it.
Speaker 96 How would you fly out of the building?
Speaker 64 I don't know. You said it was like falling apart, so I don't know if there's like openings.
Speaker 105 No, there's currently no space, especially because this is a large being.
Speaker 73 It's really big.
Speaker 64 So then it'll fly everyone as far as it can out, which would be, I guess, if it double moves 80.
Speaker 63 80.
Speaker 94 So yeah, so you make your way.
Speaker 129 You are down now at the beginning of the claustrap, the the second floor, where Chip first encountered Benicia.
Speaker 95 And then yeah, you can hear a ruckus down the hallway of like people shouting and yelling.
Speaker 64 And did we see Chip at this point?
Speaker 94 Yeah, actually, you would see Chip.
Speaker 13 He hasn't really started running yet.
Speaker 95 He's got Benicia on his back.
Speaker 72 Yells!
Speaker 64 How far away is he?
Speaker 94 You're pretty close, like within 10 feet of each other. Pretty close.
Speaker 64
I have one channel divinity because of my that one item I have left. I can use it.
It has a charge where I can use a channel divinity and I'll cast Twilight Sanctuary, which it grants one
Speaker 64 d6 plus nine temporary hit points on everyone's turn oh
Speaker 64 so i'll do i'll roll for mine first do you roll it or do you want me to roll mine you roll it on your turn yeah so it's which would be so for me that's 13.
Speaker 51 okay
Speaker 64 and i'll do that for do you want me to do that for for stinker as well yes yes because that's same turn then with my bonus action so just fyi just so you know the hit points come in at the very end of your turn.
Speaker 94 So if you do something that affects that, you don't actually have those hit points yet until the end of your turn.
Speaker 55 Yeah, yeah.
Speaker 64 Then I'm also going to, with my bonus action, I'm now close enough. I'm close to chip, right?
Speaker 88 Yes, 10 feet.
Speaker 64 All right, then I'm going to do healing word as my bonus action on chip, because I do have a first level spell slot. 60 feet bonus action.
Speaker 64 Creature that you can see within range regains hit points equals to 1d4 plus my spell casting modifier.
Speaker 95 So 1d4 plus 5.
Speaker 39 That's 8 to chip.
Speaker 63 Wee! And that's permanent HP or 10?
Speaker 64 That's real HP.
Speaker 72 Ooh,
Speaker 51 that good stuff. Yeah.
Speaker 64 And then that's, I guess that's going to be my turn.
Speaker 109 All right.
Speaker 24 That's it for Barney.
Speaker 99 Chip, you're up.
Speaker 61 Okay.
Speaker 6 After Chip is the Countess of the Nilka.
Speaker 74 I'm going to just...
Speaker 22 My priority is getting Benicia to safety, so I'm just going to keep moving. Keep running.
Speaker 6 Keep hustling.
Speaker 90 Yeah, you're running down the hallway, down the claustread.
Speaker 19 Just know that
Speaker 35 You put your headband on, the red, white, and blue striped one.
Speaker 109 That's the one.
Speaker 16 And begin running down the hallway.
Speaker 84 And you see a bunch of battlers and Sferatu fighting over hemo pieces on the ground blocking your way.
Speaker 73 It's like your old Jay-Z Yamford.
Speaker 31 You're going to have to hurdle them, Chip.
Speaker 19 Make a dexterity chest.
Speaker 120 I can do it.
Speaker 22 Yeah, I'm going to hurl them. I'm not even going to stop.
Speaker 80 That is a
Speaker 45 11.
Speaker 50 Sorry, 8, 8.
Speaker 51 Hold on. Do I have a.
Speaker 22 I might have some sort of advantage.
Speaker 1 Right?
Speaker 22 No, that's for the dexterity saving throws, and I'm all out of those.
Speaker 45 Bad rolls.
Speaker 55 This is different than hurdling at Yamford because you got weight on your back.
Speaker 67 These people are, you know, there's more of them than just a hurdle.
Speaker 5 So you're not able to quite clear them far enough.
Speaker 97 You jump them, but your foot just kind of clips them and you stumble a little bit when you reach the other side.
Speaker 55 You clear them, but you're a little off your feet at that point.
Speaker 126 I turn back to say, brothers and sisters, we must not give in to greed.
Speaker 5 Save yourselves, save your lives.
Speaker 120 Go.
Speaker 86 Also, is anyone among you Quiffley?
Speaker 72 Quiffley!
Speaker 19 Try and scroll.
Speaker 5 Quickly, we gotta go, dude!
Speaker 68 You hear it coming from Elga's house, which is right by there.
Speaker 43 Okay, save Quiffley.
Speaker 39 I'm gonna kick down the door. I'm gonna kick down the door.
Speaker 113 My firefighter
Speaker 64 instincts are kicking in.
Speaker 66 You kick down the door, and you you see Quiffley trapped between two precarious columns on Ignis Stone holding onto the ceiling.
Speaker 19 I gotta save Quiffley.
Speaker 113 He looks at you and it was a panic goes.
Speaker 52 No, no, we can't. We're speaking in
Speaker 34 Atreides' battle to speak.
Speaker 38 I put down Benicia and then I lift the Ignis Stone off of Quiffley like a mother lifting a bus off of her trapped child.
Speaker 99 Yeah, make a string check.
Speaker 37 Okay.
Speaker 27 I hope this goes well.
Speaker 36 16.
Speaker 35 Yeah, it's just like the old days, being a volunteer firefighter.
Speaker 86 You're able to, you find some
Speaker 85 debris and use it as
Speaker 95 set up a fulcrum, and you're able to lift the columns off of Quiffley, who gives you a big hug.
Speaker 80 And then I grab, I hold on to him, and then I grab Panicia, and I run out.
Speaker 17 One under each arm.
Speaker 63 Yeah.
Speaker 120 My babies.
Speaker 133 Don't forget, you can also, if you want, use cunning action to take dash if you want to get even more movement.
Speaker 39 Yeah. Okay, I'm going to do that.
Speaker 51 So then does that triple my movement if I double moved?
Speaker 22 Or I guess that was my action.
Speaker 96 That was your action, right?
Speaker 51 Then I will dash to get further ground.
Speaker 13 Exactly.
Speaker 127 You run out and you are now at the top of the stairs leading down to the Tails Dock.
Speaker 30 I don't know what Quiffley looks like, but I'm imagining he looks very much like...
Speaker 30 Like, I'm imagining like Porky the pig yeah with like a really like rotund belly and but like really short too and you're carrying him and he's just like wobbling like
Speaker 64 a little ball of jello i do want to say you went so far blame that you wouldn't get the temp hp oh my god
Speaker 126 but you got some real hp i but you got the yeah it's not about me it's about the survivors i gotta save them is that it for chip Uh, yes.
Speaker 6 All right.
Speaker 111 It's the Countess's turn, and I guess he's just along for the ride here on the the celestial Elga Can I oh can I uh I don't want to interrupt.
Speaker 95 That's it for her turn. Yeah, so go for it.
Speaker 134 I'm looking for for Marnie and and my their butt battlers like I'm asking the countess the last time I saw them they were in the tails of dock.
Speaker 69 It sounds like we need to go to the tails of doctor We must save your family or my family?
Speaker 48 I don't know
Speaker 95 sad Everyone except for Mate make a dexterity saving throw.
Speaker 22 Oh lots going down on this one.
Speaker 53 Let's go, Blaine.
Speaker 11 Let's go.
Speaker 15 23!
Speaker 43 Okay, 23.
Speaker 30 And 20.
Speaker 5 Curses!
Speaker 34 So then, as you all are running, the walls begin crumbling and jets of flame start shooting out from the walls.
Speaker 11 But you all, I guess, maybe can hear the walls crumbling, and you're able to dodge out of the way at the last second before the flames would have burned you to a crisp.
Speaker 11 Well, I guess Chip's fire resistant, so maybe he would have just taken half.
Speaker 22 I just look, and there's ashes in my hands from where he's got
Speaker 31 quickly.
Speaker 70 That's dark.
Speaker 70 Finally.
Speaker 5 All right, that was the Countess Elka.
Speaker 30 So we're still on this thing.
Speaker 64 I mean, you could jump off if you need something you want to do.
Speaker 94 I was just trying to.
Speaker 30 Well, we're trying to get down, right?
Speaker 91 Yeah.
Speaker 30 And so we're still...
Speaker 64 It can move 80 feet on its turn if it double moves.
Speaker 59 I guess I could too, technically.
Speaker 89 Because my walking speed is 40.
Speaker 64 I don't want to don't feel like you need to stay on it if you like.
Speaker 19 Okay.
Speaker 83 Could I hop off and grab my mother?
Speaker 30 The countess?
Speaker 111 Yeah, she's on there with you. Yeah.
Speaker 30 Could I carry her off of it and like start running down?
Speaker 63 Yeah, absolutely.
Speaker 66 She says, she comments.
Speaker 138 Elga, you've grown so much.
Speaker 41 You've gotten so strong.
Speaker 69 Mother, I've always been this strong. You just, I've never tried to pick you up before, so you have not been witness to my strength.
Speaker 69
It's quite impressive. Oh, thank you.
Yes, thank you.
Speaker 69 I love to impress.
Speaker 84 and then she starts running downstairs you carry her or do you also uh join in like you give a piggyback ride i'll just carry her like over my shoulder you got it
Speaker 56 and i will double move so it would be 80 feet okay yeah you would get enough movement then to where you essentially catch up with chip as well where you all are about to begin your descent down to the telesa dock and i'm holding my mom over my shoulder we're both volunteer firefighters twins
Speaker 19 She doesn't pose twins and like
Speaker 29 shifts her mom around to where she's like flying.
Speaker 78 You do that thing we got, like you lift, you stand on one leg, the other one's kind of like kicked up, your head's kind of cocked to the side.
Speaker 123 Yeah.
Speaker 30 And then I will end my turn there.
Speaker 100 All right. Mate,
Speaker 127 you are up.
Speaker 53 I appear where the hemo pieces are.
Speaker 85 Yeah, you appear where the hemo pieces are with everyone else.
Speaker 86 Make a dexterity check to see if you're able to quickly scramble and grab a bunch of hemo pieces.
Speaker 84 Okay.
Speaker 30 Don't know if they'll have much value out of here.
Speaker 53 There's probably an exchange thing on the way out of Vania.
Speaker 141 22.
Speaker 6 Yeah, you're able to begin quickly scrambling, grabbing hemo pieces, and you're able to scurry and grab nine hemo pieces and shove them into your pockets.
Speaker 53 Okay, as my second attack for my action, I grab for more hemo pieces.
Speaker 31 Make another dexterity check.
Speaker 131 Okay, where'd my dice go? There it is.
Speaker 64 Can't tell, but I'm shaking my head.
Speaker 53 Yeah, that one's a 21.
Speaker 76 All right, yeah, you reach around even more and grab another 15 hemo pieces for 2024.
Speaker 28 Wow, you're rich.
Speaker 109 I'm doing pretty well. I'm doing pretty well.
Speaker 53 I mean, 15 plus 9 plus the 3 I got from my best friend up there. Like, I'm doing good.
Speaker 68 The Speratu and Battlers all begin by hissing at you.
Speaker 53 And that is a lesson to you to be fighting over money when there is a disaster. Now, everyone head to the closest fire exit.
Speaker 63 You're lecturing them on the morality of polluting.
Speaker 53 I am teaching them what they should be focusing on right now or they will turn into be a ghost.
Speaker 30 There's a little bit of also like fluctuation in the accent that you're doing that sounds like a little bit like almost not like German.
Speaker 50 I'll let them know Barbara.
Speaker 53 I have been strictly doing a French accent this entire campaign and I've never wavered for a day.
Speaker 30 Never wavered.
Speaker 53 Naturally, I'm not for deception on that.
Speaker 98 They look at you as you tell them to head for the fire exit and they look at the wall where the jets of fire are shooting out of and they point at that and they say fire exit
Speaker 53 intelligence modifier on these idiots
Speaker 53 Not very good negative four get out of the building and I actually have visage of the astral self going still right now and so I'm glowing and and and very intimidating make an intimidation chip with advantage because I have my thingy intimidation plus three that's only 14.
Speaker 53 No, I get advantage. That's actually 24.
Speaker 99 Okay, yeah.
Speaker 53 They all begin begin scrambling and running and then i grab more hemo pieces oh my god
Speaker 42 i don't know if you have more action for that
Speaker 124 it's not as not as bonus action or anything i cast flurry of blows and
Speaker 53 you begin punching the hemo pieces i'll leave i'll leave i've killed this joke okay i'll uh i'll i can move one move action so that'd be 65 feet yeah and then uh
Speaker 39 you can move 65 feet i i can fly 65 feet
Speaker 53 my movement is 40.
Speaker 53 yeah i'll give you a downside not that this really is a downside but when i turned level nine the only bonus to that level up other than hp and like some uh i think like a key point was uh i now have even better uh movement where it's just uh i like uneven terrain doesn't affect my running speed as much anymore i'm like well i don't i don't need that so i got a doesn't help me anything at all ability for level nine Aww.
Speaker 19 Yeah.
Speaker 19 I'm just kidding. I know.
Speaker 53 I say that as I travel 65 feet and then disappear out of existence to the Australian plane.
Speaker 23 I think that new ability also allows you to move across liquids on your turn.
Speaker 142 Yes.
Speaker 100 That's the thing.
Speaker 19 Huh?
Speaker 6 Yeah, it's like, it is kind of powerful.
Speaker 53 It is, except that
Speaker 53 I have a passive ability where I float.
Speaker 25 That's like as a ghost, that's what I do.
Speaker 19 True.
Speaker 65 It would look cooler if you could run across water.
Speaker 131 Yeah.
Speaker 64 Like one of those little lizards.
Speaker 63 Yeah, yeah, with the high legs.
Speaker 45 Yeah.
Speaker 77 Alright, yeah.
Speaker 84 So you make your move and you catch up to everyone at the top of the stairs leading down to the Telsidoc.
Speaker 53
Unarmored movement improvement. You can move along vertical surfaces and across liquids on your turn without falling during the move.
There you go.
Speaker 93 Ghost stuff.
Speaker 11 I can walk up the walls.
Speaker 45 Yep.
Speaker 11 All right.
Speaker 53 Spider-Mat, Spider-Mach does whatever's.
Speaker 109 Sorry, I'll stop.
Speaker 34 Is that it for Spider Matit's turn?
Speaker 53 Does Blaine need to roll a dexterity check since I took so long?
Speaker 54 Yeah, probably.
Speaker 61 Most likely.
Speaker 29 And me, probably.
Speaker 50
Not yet. Okay.
Done.
Speaker 35 All right, that goes back up to the top.
Speaker 5 Barney, I think you're...
Speaker 16 It's only you and Stinker on the Celestial at this point.
Speaker 26 Yeah. Yeah.
Speaker 64 It'll double move down that way towards the Telzadoc.
Speaker 127 Yeah, so you would get to the top of the stairs leading down to the Telzadoc.
Speaker 64 And who's around? What's in the area?
Speaker 76 You're there with...
Speaker 37 I think the whole party is now caught up and is at that spot okay including chip yeah the whole party okay well then here oh yeah it'll double move barney then jumps off and then double moves further oh okay yep so you are able to then get down to the tails of dock and yeah everything's in disarray there's battlers running everywhere i'm looking for barney marnie make a perception check and remember when you come down you got to go down a little bit of hallway you go up some stairs.
Speaker 78 It's kind of winding.
Speaker 128 So...
Speaker 30 We know what they look like, too, because he pointed them out to us at some point.
Speaker 63 Correct. I think, yeah, you all did.
Speaker 64 Yeah, it was a 21.
Speaker 95 You don't see Marnie Sampson or Titus here.
Speaker 64 Can I grab someone or like ask someone who's running by?
Speaker 128 Yeah, you grab a battler by the shoulders.
Speaker 26 What do you do?
Speaker 134 Where's Marmee? Tell me where Marnie is.
Speaker 19 She's a battler.
Speaker 15 Marnie, Marnie Sampson and Titus, they're in the beastie area.
Speaker 60 We gotta run.
Speaker 83 With Hoofer, I assume.
Speaker 34 No, Hoofer's at a farm upstate. I swear.
Speaker 26 It's accurate.
Speaker 64 And in the BC area.
Speaker 65 Okay.
Speaker 64 I don't know how far I am from that, but I assume that's my.
Speaker 133 Just look at your map.
Speaker 76 Yeah, you're not going to be able to make it there.
Speaker 94 Remember, you're going to have to go down, pass through like the barracks kind of thing, pass through the commissary, and then eventually on the other side of that is where you'll run into the bestiary.
Speaker 86 So you'll probably get there.
Speaker 95 If you double move on your next turn, you should get there.
Speaker 82 All right.
Speaker 30 I like how they all know where people are.
Speaker 19 Even though that's going to be helpful.
Speaker 70 Yeah.
Speaker 119 I'll tell you what, since we're trying to, like, we don't have to keep the space one for one, since we're all running an escape, I'll say you'll be able to get there on your next turn.
Speaker 64 All right. And then the celestial spirit looks at Chip and goes
Speaker 64 and like touches him, and then it does healing touch to Chip. And it
Speaker 64 heals 2d8 up to Chip.
Speaker 23 Where does it touch?
Speaker 119 Like on his forehead?
Speaker 125 Boop my nose. Boop my nose.
Speaker 65 It boops him right in the belly button
Speaker 64 So that's 2d8 plus the spell casting modifier.
Speaker 130 That's 12.
Speaker 64 Oh, sorry the spells level got
Speaker 64 Yeah, sorry, I read that wrong and I cast it at fifth level So I guess that's plus five 2d8 plus five.
Speaker 110 Yep.
Speaker 88 So 17 yeah
Speaker 21 Thank you Celestial one.
Speaker 8 What perfect timing everyone roll a dexterity saving throw
Speaker 30 12 10 21 I have an inspiration die, though.
Speaker 97 I'm going to use it. I'm not sure, I guess.
Speaker 119 You might log in.
Speaker 23 Wait, can you know before you use an inspiration die?
Speaker 76 I think normally we rule you can't know for inspiring.
Speaker 78 You can for lucky, but you can't know for inspiration die.
Speaker 89 Correct.
Speaker 93 And then whichever I get to choose, whichever, or I have to use
Speaker 22 the inspo.
Speaker 119 We'll say you can choose.
Speaker 114 Using it.
Speaker 88 Oh, thank God. That's a 19.
Speaker 15 Okay.
Speaker 132 Okay, so Matin's obvious in Australia.
Speaker 59 And we'll go in chip and chip.
Speaker 45 Were you in Australia?
Speaker 53 Yes.
Speaker 30 You're back now.
Speaker 53 No,
Speaker 57 it'll last for three more turns after this.
Speaker 132 Yeah, it keeps like phasing back and forth.
Speaker 26 Yeah, gotcha, gotcha, gotcha.
Speaker 78 Elga and Chip, you hear a noise behind you, and you turn around just in time to see a swarm of rats running down the hallway,
Speaker 128 trying to run out from the vampire.
Speaker 35 And it's like a, it's almost like flowing water.
Speaker 95 They begin running down the stairs.
Speaker 78 Barney is, meanwhile, focused on talking to the battler, trying to find Marnie, so he doesn't hear them coming.
Speaker 50 So from behind you, Barney, just like a wave of rats hits you in the back and begins knocking you down to the ground.
Speaker 19 I think Chris is laughing.
Speaker 29 Yeah, they take a little.
Speaker 91 Wow!
Speaker 19 Because last time I surfed blood, but this time I'm wipe out!
Speaker 55 Make a
Speaker 6 strength check to see if you're able to stay on your feet or if they knock you to the ground, Barney.
Speaker 53 I'm just going to Google real quick how long it takes a swarm of rats to consume an entire human body.
Speaker 29 Oh my god.
Speaker 19 Do that in a private tab.
Speaker 70 Yeah, yeah, yeah.
Speaker 64 That's a dirty 20 on my strength check, but I'm also, if I could use the rat wave to
Speaker 19 go further.
Speaker 133 So you managed to keep your feet rolling.
Speaker 86 How would you, just out of curiosity, how would you ride a swarm of rats?
Speaker 25 What do you have?
Speaker 24 Well, here's what I would do is I would take my shield.
Speaker 34 I was hoping you would say that.
Speaker 31 That's exactly what I was thinking.
Speaker 64 I take my shield and then slip it down below me and then der nerd.
Speaker 39 So it's like in Lord of the Rings when Legolas surfs on his shield going down the stairs, except you're doing it on a swarm of rats.
Speaker 45 Yeah.
Speaker 61 Hopefully not crushing them beneath you.
Speaker 97 Make a dexterity check. Let's just see what happens.
Speaker 29 19. Wow.
Speaker 30 I always know it's good if I hear Chris go, oh, oh,
Speaker 61 yeah, you're able to get the shield down and it begins moving.
Speaker 77 I just need...
Speaker 105 I'm not trying to block you here.
Speaker 68 I just need to make a roll to see if you crush all the rats or if they're actually able to sustain your weight.
Speaker 102 You are heavy with a lot of gear.
Speaker 22 That would be the saddest thing ever.
Speaker 25 I know.
Speaker 8 Yeah, you throw the shield down and it begins moving only for about three or four inches and then it just crushes to the ground with a sickening squishy sound.
Speaker 64
Well, you know, they'll come back with... No, never mind.
I lost my concentration. I was going to say they'd come back with one HP, but
Speaker 64 I lost that and I got the.
Speaker 39 Yeah.
Speaker 39 It was a good try. It was a valiant effort.
Speaker 65 I tried, but the dice didn't work out in your favor. That's fine.
Speaker 135 Thank you.
Speaker 20 Yeah.
Speaker 95 Who went last?
Speaker 94 I got distracted by that. Was it...
Speaker 30 I think it was...
Speaker 57 That was me.
Speaker 74 Yeah, Barney did go last.
Speaker 127 Yeah, yeah.
Speaker 63 So it was me?
Speaker 97 So, Chip, it's your turn.
Speaker 45 Okay.
Speaker 80 It sounds like we're all going to the...
Speaker 51 Was it Tails of Dock?
Speaker 22 No, no, no. There's the downstairs area.
Speaker 11 Yeah, the Tails of Dock's the first level.
Speaker 26 Okay.
Speaker 64 And Barney is headed i think headed up to the uh beastie area correct we also yeah you have host you have people you're carrying so i don't know if it necessarily makes sense for you to get more like chris almostages like that too
Speaker 22 um if there is an exit yeah i agree i'm gonna try to take my hostages out of the
Speaker 29 Yeah,
Speaker 6 you emerge on the Tails of Doc, and it's just madness.
Speaker 84 It's just, you know,
Speaker 102 running everywhere.
Speaker 128 But you remember, you were able to retrace your steps and you start running, making a B line for the exit.
Speaker 22 Okay, so I'll double move and with my bonus action dash.
Speaker 45 So like a triple move.
Speaker 1 Yeah.
Speaker 102 Yeah, you begin running through, trying to make your way to the exit.
Speaker 107 I'll say you're most of the way there.
Speaker 106 Make me a perception check chip.
Speaker 119 Okay.
Speaker 84 Oh, also when I upgraded, I brought my perception up.
Speaker 51 So now I'm at a zero instead of a minus one.
Speaker 87 Fancy.
Speaker 125 That is a...
Speaker 22 God, I'm still terrible at perception.
Speaker 9 Six.
Speaker 63 Okay, that's fine.
Speaker 14 Anything else you want to do?
Speaker 40 Take another look around.
Speaker 117 Did I miss anything?
Speaker 25 No, I guess.
Speaker 51 No, I'll just... I need to hit my move.
Speaker 23 Yeah, that's good.
Speaker 95 Gotta get my hostages out. Okay, good.
Speaker 94 I just set my timer.
Speaker 92 I'm pulling up hosts.
Speaker 96 The Countess, I guess she's got your back.
Speaker 63 Since you're holding her with her feet in front of you and her face facing your back, she's keeping an eye out for any trouble behind you, Elga.
Speaker 69 Thank you, Mother. Thank you.
Speaker 55 And it's your turn, Elga.
Speaker 30 Okay, so now what's going on are the rats still around? Are we...
Speaker 94 What's going on here?
Speaker 95 They've run past you.
Speaker 94 They're downstairs now in the tails of dock.
Speaker 119 Okay.
Speaker 95 You're still at the top of the stairs.
Speaker 30 Okay, I'm going to do a double movement to
Speaker 75 get as far down as possible.
Speaker 96 You run down and you see Barney Barney standing on his shield with blood oozing out from under it.
Speaker 19 Grouse on the blood. Grouse man under
Speaker 52 Come on, get on, ride the rats!
Speaker 97 You're not sure what that's about.
Speaker 18 Hold on!
Speaker 30 When Elga sees that, she gets a little rumble in her stomach.
Speaker 92 Fresh leg.
Speaker 136
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Speaker 136 and with our pack and ship guarantee when we pack it and ship it we guarantee it because your items arrive safe or you'll be reimbursed visit the ups store.com slash guarantee for full detail most locations are independently owned product services pricing and hours of operation may vary see center for details the ups store be unstoppable come into your local store today
Speaker 11 Yeah, you get a rumble, but you keep running and you make your move.
Speaker 32 You exit beyond the barracks and the commissary and you keep going.
Speaker 95 So you make your double move.
Speaker 8 Elka, make me a perception check.
Speaker 106 And you've caught up to Chip at this point.
Speaker 54 Eh, it's only a 10.
Speaker 6 Yeah, you and Chip are caught up.
Speaker 95 You think on your next turn, you both can probably get out of here.
Speaker 11 Okay.
Speaker 30 And could I look around to see if I recognize anyone else who is friendly or like we should be helping get out of here?
Speaker 66 That was a perception check.
Speaker 31 Oh, okay.
Speaker 22 I was gonna say, because I failed on my turn, if you could check on Quiffley and Benicia to make sure they're still alive.
Speaker 83 I ain't sure they're fine.
Speaker 19 You got them, right?
Speaker 54 Yeah. Did you lose your hostages?
Speaker 19 Ghost, did I?
Speaker 43 Oh.
Speaker 43 Oh, no.
Speaker 62 As far as you know, yeah, you still got them.
Speaker 114 Question mark. All right.
Speaker 63 Is that it for you, Eligo?
Speaker 30 Yes.
Speaker 85 Okay, Mateed, I assume you re-pop into the material plane?
Speaker 53 Yes. I did.
Speaker 53 I did 65 feet from my
Speaker 53 Hemo Pieces, bro.
Speaker 66 Yeah, I think we said you were at the top of the stairs.
Speaker 109 You had caught up.
Speaker 5 Everyone was at the same spot.
Speaker 97 Well, I did 65 feet after the Hemo Pieces thing.
Speaker 53 So did that.
Speaker 17 Okay, okay.
Speaker 25 Then if
Speaker 53 let's do the thing where I go one movement, where does that leave me?
Speaker 16 Yeah, that would take you down a little past Barney into the next room, just beyond that.
Speaker 61 You're like almost caught up with Chip and Elka.
Speaker 26 Okay.
Speaker 53 This is a race, right? We're all racing.
Speaker 64 That's how I see it.
Speaker 30 Either way, I am winning.
Speaker 53 So then, if
Speaker 53 I'm there, do I need to take a look around or can I just go another double movement?
Speaker 99 Oh, it depends. If you were going to move, I was going to ask you to make a perception check.
Speaker 50 I'll move.
Speaker 63 Yeah, make a perception check.
Speaker 53 I will do a perception check, which I am proficient at.
Speaker 30 Excellent.
Speaker 53 16.
Speaker 67 Yeah,
Speaker 107 you're almost caught up to Chip and Elga here in the Beastie area, and you notice that you can see out of the corner of your eye in one of the cages, you see Marnie, Samson, and Titus.
Speaker 63 Oh!
Speaker 112 And they're they're cowering in a cage as ravenous animals are trying to get at them and force their way inside to the cage.
Speaker 29 Oh, okay.
Speaker 53 How many animals?
Speaker 26 Three. Three.
Speaker 83 Guess what?
Speaker 27 A number he was prepared to say.
Speaker 28 Truly, a number written in the module.
Speaker 53 It's fine. It's fine.
Speaker 27 This is a lot.
Speaker 45 This is a lot.
Speaker 19 D and D men.
Speaker 25 It's improv. Sometimes you just gotta make stuff up and you see what happens.
Speaker 114 Yeah, that's the rule of improv.
Speaker 53 Yes, and three.
Speaker 86 Chris tried to surf rats.
Speaker 31 I mean,
Speaker 53 yeah, could I uh
Speaker 53 so did I get to the beastiary with my first movement?
Speaker 15 Yes.
Speaker 53 Then, okay, so then I can attack these animals.
Speaker 53 Yes, I would assume.
Speaker 45 Okay, cool.
Speaker 53 Yeah, I'm gonna just hit him with a good old spear, spear pokey.
Speaker 20 Do it. A spear of the spearier baker.
Speaker 36 Go.
Speaker 30 Spearier baker.
Speaker 20 That's That's a 29.
Speaker 17 That hits.
Speaker 25 Okay.
Speaker 63 I just think of the iron golems now.
Speaker 95 Whenever you use your spear, I think of the iron golems from Stinky Dragon Adventures.
Speaker 31 So much liquid.
Speaker 19 Oh, yeah, yeah, yeah.
Speaker 6 Fluid. Disgusting.
Speaker 53 Two plus seven, nine.
Speaker 8 Piercing damage.
Speaker 16 Yeah, you pierce an unaware wolf and it falls to the ground underneath.
Speaker 53 And there's two more?
Speaker 17 Two more.
Speaker 131 Okay, then I'll do a flurry of of blows and do
Speaker 53 an unarmed talon strike. That one's a dirty 20.
Speaker 23 That hits.
Speaker 53 That one does.
Speaker 53 Where's my honor? Plus five.
Speaker 54 So that does 10.
Speaker 85 10. Yeah.
Speaker 23 You hit a tiger and it also falls because I'm unmoving.
Speaker 52 Just watching.
Speaker 60 Tigers in there cycle through animals really quickly.
Speaker 25 I was like, what can it be?
Speaker 73 A tiger, yes.
Speaker 53 That makes me very sad. They're my favorite animal.
Speaker 30 Why would that be all the way out here?
Speaker 53 I mean, they had a bear, they had a goat, they're getting, they got a harmonica.
Speaker 54 They got all kinds of stuff.
Speaker 131 Yeah, that one's a 16 for another strike on the
Speaker 53 on what animal, Gus?
Speaker 127 Um, this one is a rhinoceros.
Speaker 19 Oh,
Speaker 60 what is going on here?
Speaker 8 Does a 16 pierce a rhinoceros?
Speaker 99 Yes.
Speaker 53 Okay, and that one does.
Speaker 53 Oh, that does max damage. What is it? Plus five?
Speaker 55 Uh, 11.
Speaker 51 11, yeah, the rhino falls down as well unmoving first looting now poaching golly i'm i'm you i'm saving this
Speaker 66 people who are apparently important to the old man a battler runs up to the tiger and says tony what did they do to you oh my god oh no
Speaker 53 i turn to the battle and i go i'm gonna send him to the australian plain where he will be taken care of by a cat man
Speaker 34 but will he be will he still be part of a balanced breakfast yes it'll be great.
Speaker 70 Okay.
Speaker 30 It's funny because they would drink the blood resume of these animals.
Speaker 19 Oh, yeah, they did.
Speaker 53 Yeah. You know, some people,
Speaker 53
they do make friends with the livestock. You shouldn't do that.
Don't make friends with the livestock if you're going to do that.
Speaker 102 Don't name them. Don't name them.
Speaker 53 He did.
Speaker 1 Yeah.
Speaker 53 I fling the door open and I go, Bonjour, come with me if you would like to get out of this fire.
Speaker 57 They look at you. They remember you.
Speaker 84 They met you not that long ago.
Speaker 93 And they're still very skittish but obviously you know there's a lot of danger so they start uh emerging from the cages okay i shoot them along and we don't go anywhere because i'm done with my turn okay that comes up to barney barn i assume you move barney i won't and also i don't go to the australian plane okay i think first and barney's come on rats let's go and then looks down and notices that he's not moving
Speaker 64 I think the Celestial will double move, pick up Barney, take him as much as he can, and then Barney will then continue running. And I don't know if that takes him into the...
Speaker 100 Yeah, I think after one move by the Celestial being, you would be in the beastie area.
Speaker 95 And you come in just in time to see Mate opening a cage, letting Marnie Samson and Titus out, and the three of them, you know, stepping over the carcass of a tiger.
Speaker 134 Oh my God.
Speaker 134 Tony! No.
Speaker 34 Everyone make a dexterity save your throw.
Speaker 63 No.
Speaker 53 Do I have to if I'm floating?
Speaker 1 Oh my god.
Speaker 95 Yes, you should as well.
Speaker 82 22.
Speaker 131 Just because.
Speaker 64 24.
Speaker 53 I can't say no to you, Mr.
Speaker 8 Sorola.
Speaker 15 Just can't.
Speaker 30 16.
Speaker 96 26.
Speaker 64 I get plus two to whoever two people need it.
Speaker 30
Probably. I think I'm the lowest.
Yeah. And maybe Countess Bombroth if she needs it.
Speaker 93 Well, it's a good thing you got that, Elga, because where you were standing just a second ago, a huge piece of stone falls and crushes the ground, narrowly missing you.
Speaker 6 If you hadn't had a plus two, you'd be taking some ouchy damage on your head right now thank you barny wherever you are
Speaker 19 i'm right here
Speaker 138 uh the countess pokes you on the back elga and then whispers he's right behind you i guess because she has like my back view
Speaker 123 so uh barney you see marnie sampson and titus here Marnie, get the boys, get on the stage.
Speaker 64 Do they, like, I know they don't know who.
Speaker 63 Yeah,
Speaker 77 they're scared, but, you know, they do see
Speaker 97 this as a an exit, right?
Speaker 11 A speedy way.
Speaker 127 So they're gonna, she's gonna, you know, help the boys up and then clamber up on top of the celestial with you.
Speaker 64 And then, real quick, do I see Hoofer?
Speaker 134 Anywhere?
Speaker 57 No, Hoofer's in Australia.
Speaker 26 I was just checking.
Speaker 64 I was checking. I think Marnie, we just do a double look around just in case.
Speaker 134 No.
Speaker 131 His fourth family member. Yeah.
Speaker 30 His family who he's been missing for thousands of years and this animal that he knew for about ten minutes
Speaker 19 The goat
Speaker 19 everyone hated
Speaker 64 and then the celestial being I guess would double move well it did one move to get here so then it would continue its move the second part of its double move.
Speaker 22 Yeah, I like how this celestial being who is like in theory like a deity of some sort It's just a glorified uber
Speaker 45 It's an uber pool.
Speaker 64 It's picking up people and dropping them off along the way and I want to uh while passing I want to touch Elga Elga you're still you're on your own.
Speaker 30 I'm with I'm holding uh my mother.
Speaker 64 I touch Elga and cast freedom of movement, which is you touch a willing creature for the duration and target's movement is unaffected by difficult terrain and spells and other magical effects can neither reduce the target speed nor cause the target to be paralyzed or restrained.
Speaker 64 The target can also spend five feet of movement to automatically escape from non-magical restraints and being underwater imposes no penalties.
Speaker 135 So it's just like just yeah, you can just move quickly and if you're restrained, you just spend five feet of movement to get out of it.
Speaker 91 Yeah. Okay.
Speaker 64 And no difficult terrain. So.
Speaker 48 Cool.
Speaker 91 Yes.
Speaker 30 I'm imagining his touch is just a pat on the head.
Speaker 84 But if the celestial is flying by, maybe it's more of a slack.
Speaker 64 I guess that's it.
Speaker 95 Okay, Barney, so you're at that point, you're pretty much at the exit.
Speaker 93 You're you're almost, you're just about there, Barney.
Speaker 40 Chip, you're up. Double move to the exit.
Speaker 99 Get to the exit.
Speaker 105 Gotta save my people.
Speaker 11 You're pretty much there as well, along with the people you're carrying quickly and Benicia.
Speaker 125 I run through the exit, and as I run by the guard goil, I say, Stoker! And then I keep running through the drawbridge.
Speaker 11 You laugh to yourself, and then look over and see that the gargoyles are split into three pieces, broken on the ground.
Speaker 25 Maybe.
Speaker 19 Broker.
Speaker 39 Literally.
Speaker 30 Rest in pieces.
Speaker 112 Yeah,
Speaker 63 Elga.
Speaker 30 I guess I want to keep running out.
Speaker 6 Okay, yeah, you're also caught up with everyone right there at the exit.
Speaker 87 Okay.
Speaker 95 Along with the Countess and Mateed?
Speaker 131 Yeah, I definitely proceed with the party.
Speaker 23 All right. Yeah, you all catch up to each other.
Speaker 97 You all get to the exit, more or less at the same time.
Speaker 106 And as you're getting to the exit, you feel one super violent tremor under your feet.
Speaker 129 Stuff starts falling all around you.
Speaker 96 Everyone take, make a dexterity-saving curve.
Speaker 53 He said, everyone take.
Speaker 27 Everyone take.
Speaker 24 Well, you don't get the damage automatically.
Speaker 107 You might make it.
Speaker 19 I know.
Speaker 53 I'm just saying Gus is putting his wishes out there before the ask.
Speaker 76 You got to manifest it.
Speaker 64 21.
Speaker 131 Gus. But you roll, Blade.
Speaker 63 I rolled a one because I thought I was gone.
Speaker 41 I thought I was gone.
Speaker 29 Arnar.
Speaker 19 Well, you are. Just in a different way.
Speaker 92 I give a plus two.
Speaker 21 Well, I had a plus six. That's seven, but I...
Speaker 39 I don't think it'll do anything.
Speaker 48 I got out.
Speaker 99 Mate, what about you?
Speaker 53 19.
Speaker 102 Oh, so it really is only a chip, huh?
Speaker 93 Alright, big pieces of stone start falling.
Speaker 83 Chip falls are probably gonna die.
Speaker 81 35 points of damage.
Speaker 61 The earth thunderously trembles as you struggle and scramble to safety, but despite your best efforts, the entire tower comes crumbling down onto all of you with a crutch.
Speaker 8 But wait, you look up to see a hulking crystalline golem holding up the collapsing wreckage.
Speaker 19 That's a good boy.
Speaker 66 The golem shudders, and the weight of the tower causes his crystalline body to begin to crack and fracture like glass.
Speaker 70 Muld!
Speaker 70 Oh, no!
Speaker 70 Be free!
Speaker 86 And with one final push, the move shoves you all outside, and
Speaker 85 the vampire plummets into the earth, and a billow blanket of dust and debris fills the air.
Speaker 59 And mold is gone.
Speaker 63 Everyone, make a perception check.
Speaker 48 Mold.
Speaker 64 Worst perception check ever.
Speaker 140 16.
Speaker 75 One for six.
Speaker 53 Dirty 20.
Speaker 20 18. I need to find a mold.
Speaker 79 Elga, you managed to crawl out from beneath some debris, but struggle for a minute or two to find any familiar faces amidst the devastation and the detritus.
Speaker 79 Barney and Chip, you're blinded by the dust, but you feel around for a safe path. And as you're doing so, you find crystalline fragments of gemstones.
Speaker 79 And you reach the edge of the dust cloud and find crowds of fallen Vanians wrestling to their feet among shrapnel and rubble.
Speaker 96 You spot the rest of the party and you're able to lead them to safety.
Speaker 33 Mate,
Speaker 95 on the periphery of the village, you spot a few skulking silhouettes running away from view down the mountainside.
Speaker 132 And in the far-off distance, you hear a faint whistle.
Speaker 26 What's the whistle?
Speaker 19 I don't know.
Speaker 33 A train? You're not quite sure what it is.
Speaker 20 Can Chip grab? I don't know the anatomy of like mold and like crystalline gim creatures, but I want to grab some pieces of mold to see if there's any way to like rehabilitate his spirit, you know?
Speaker 45 Even if he's a little tiny,
Speaker 53 he wants to groot this guy.
Speaker 27 Yeah, I want a tiny mold.
Speaker 79 You collect a few crystalline gemstones and look at them. You're not sure if you know how to do it right now, but maybe with some research you can figure it out.
Speaker 70 Yeah.
Speaker 128 The countess, who's right by you, Elga, begins coughing a bit.
Speaker 91 Don't worry, Elga.
Speaker 138
I'll be fine. But we can't stay here.
If there's any chance that Count Von Breath or Eddie survived all this, then we have to find find them and stop them.
Speaker 79 And then she reaches deep into her cloak and pulls out a lustrous piece of silver.
Speaker 138 There is more at stake than some broken Vanian vows.
Speaker 79 She flashes the piece of silver at you, and you see it's a pin with a familiar sigil of a scabbard with an S wrapped around it. Red Sheets?
Speaker 79 She looks at Chip.
Speaker 138
Please, I beg of you. No one can know who I work for, or my mission will be for nothing.
Carol's mission will have been for nothing. We must get to Faunalock as fast as possible.
Speaker 140 You hear footsteps quickly approaching from behind as she furtively stows her pin.
Speaker 48 There you are.
Speaker 79 You turn around and see the alchemist, Francesca, and Hexel and the mummy.
Speaker 48 Think Marl, you all survived.
Speaker 144 I don't know what happened up there, but something definitely happened out here, and I don't just mean the tower.
Speaker 144 Before the Earth Tremors, we all noticed that the motor blood around the tower suddenly dried up, just like that. I can't explain it.
Speaker 33 Chip, the countess gives you a knowing look and mouths something to you.
Speaker 79 Make a perception check.
Speaker 31 Oh my god.
Speaker 46 It's okay. You got this.
Speaker 42 It's an eight.
Speaker 30 Can we help him in that somehow?
Speaker 86 Just for checking.
Speaker 20 If you want to physically mouth it to me, I want to see if I can.
Speaker 20 What the hell did you just say?
Speaker 52 Nope.
Speaker 48 You don't want to say it?
Speaker 33 I'm going to mute myself and I'm going to say it. Okay.
Speaker 20 This game is cool.
Speaker 31
No, no, no, no. Blade.
Blast episode?
Speaker 30 Would you hear it? Maybe at least one of those words with an A?
Speaker 33 She's not saying it, she's just mouthing it.
Speaker 20 Oh, God, it's got to be something about the
Speaker 20 medicine man.
Speaker 42 Alchemist. Yeah, pharmacist.
Speaker 20 And then, okay, so Chip responds subtly, and he goes, What?
Speaker 140 She kind of furrows her brow and puts her head in her hand.
Speaker 79 Benicia steps out from, or like she frees herself from your grasp, Chip, and says, Oh, thank you for freeing me. And, you know, she's got dust all over her and she begins shaking it off.
Speaker 79 And, you know, once again, you, you see Benicia, the young human girl with olive complexion, brunette hair, hazel eyes, and full eyebrows. All of you make a wisdom check.
Speaker 30 See, you guys told me not to do wisdom.
Speaker 46 Our history.
Speaker 20 Don't worry, I got it covered, Barb. That's an eight.
Speaker 64 Matt, 20, 25, 9.
Speaker 18 21.
Speaker 79 Barney and Mateed, you look at each other.
Speaker 33 and then look at Benicia and then look at each other again. And then, you know, you look at Robert and you find yourself looking back and forth between Benicia's eyes and Robert's eyes.
Speaker 68 Not only are they both hazel, but they both have the same golden ring of pigment around the irises.
Speaker 18 What a coincidence. That's so cool.
Speaker 36 Benicia's Wolfman's daughter, but also Wolfman was in a relationship with Francesca.
Speaker 19 Francesca, who is
Speaker 75 the alchemist's wife.
Speaker 42 Yeah, so is this like a literal love triangle?
Speaker 30 There's some polyamory going on here.
Speaker 48 I mean, hey.
Speaker 124 Barney, make a perception check separate from the other one.
Speaker 112 23.
Speaker 33 You see Stinker, you know, get real antsy and then bark and start running up to Marnie and the boys and licking them with his bony tongue.
Speaker 104 You see Marnie shaking her head and blinking her eyes, and you notice a bruise on the side of her head.
Speaker 68 But something else strikes you.
Speaker 127 Her belt is unlocked and lying on the ground.
Speaker 79 Marnie looks down at her waist.
Speaker 75 My head is spinning.
Speaker 60 Where am I? You're in Vania.
Speaker 137 Harnie, I know you don't remember me, and I probably seem crazy, but my name is Barney, and I...
Speaker 52 I'm your husband.
Speaker 59 Or at least I used to be.
Speaker 48 Barney?
Speaker 48 Is that...
Speaker 31 really you?
Speaker 19 You remember me?
Speaker 58 Of course, Barney.
Speaker 30 Everything is fuzzy, but it's... it's coming back.
Speaker 91 Barney, you...
Speaker 29 You look...
Speaker 138 How long has it been?
Speaker 91 Too long.
Speaker 20 Barney, boys,
Speaker 137 I'm so sorry.
Speaker 137
I should never have let them take you. I was just.
I froze because I was scared.
Speaker 18 And then
Speaker 137 you were gone. And I promised myself that I'd get you back.
Speaker 137 I studied holy magic, I became a cleric, and I trained every day to rescue you. Every day.
Speaker 137 But then it was weeks, and then months, and then
Speaker 137 years.
Speaker 91 Every year, I got ready to go after you. But
Speaker 137 I always convinced myself that I wasn't ready. That I needed more training than the years they just...
Speaker 48 I don't know.
Speaker 29 Honeybee,
Speaker 59 I...
Speaker 59 You don't have to say anything, Marnie.
Speaker 79 I know I'm a coward, and that I don't deserve you.
Speaker 19 Or the boys, or anyone.
Speaker 137 I understand if you want nothing to do with me.
Speaker 109 Marnie springs forward and wraps her arms around you with an embrace warmer than all the sunsets that you've been apart.
Speaker 58 I never gave up on you, Barney Farney.
Speaker 138 And you never gave up on us.
Speaker 58 Doesn't matter how long it's been. You did it, honeybee.
Speaker 83 We're together again.
Speaker 64 Barney begins to weep as he holds her tighter than he's ever held anything in his life.
Speaker 79 Marnie's gaze turns to Elga, and after a moment, a single tear trickles down her cheek. Oh,
Speaker 79 Calliope!
Speaker 79 Calliope.
Speaker 79 What?
Speaker 69 Is that my name?
Speaker 31 Barney, you found her too.
Speaker 18 You found our Calliope.
Speaker 18 I thought we lost her forever.
Speaker 79 Elga, you notice the Countess looks down at you, and you think you see her eyes getting misty.
Speaker 138 I'm afraid I'm somewhat in the dark about this as well. I was always under the impression that I was a mother, but it would not put it past Hugo to spin a web of lies and deceive us all.
Speaker 138
That being said, I would never want to stand between a mother and her daughter. But I'm afraid this whole reunion must be put on hold.
I am needed.
Speaker 138 We are needed elsewhere and must make haste to Faunalock at once.
Speaker 140 The countess wipes her eyes, dusts herself off, and starts marching southward.
Speaker 69 Could uh Elga run after her and embrace her and say, Even if you're not my real mother, I will always think of you as my mother, at least one of them, because I'll love you forever no matter what.
Speaker 127 Her eyes get really teary, they well up, and uh, she, you know, gets down on one knee and then wraps her arms around you and holds you really tight.
Speaker 69 Okay, we got to get a move on now. Let's go.
Speaker 138 The rest of you are welcome to follow if you wish, but there is no time to wait.
Speaker 20 Chip joins the hug and says, What did you mouth to me earlier?
Speaker 69 Okay, team, we must go.
Speaker 79 We must save everybody and complete our mission.
Speaker 30 And Elga, like, does the whole like, come on, gang!
Speaker 124 The big waving arm. Yeah.
Speaker 53 Sorry, my brain just went to when you said that.
Speaker 27 I was like, that's right.
Speaker 53 Our mission of clearing our names of murder.
Speaker 33 Oh, it's so much more than that.
Speaker 20 That's what I mean. It's kind of, it's kind of balloon.
Speaker 69 Our multi-leveled mission that has come for a million different things.
Speaker 30 Side quests and whatnot.
Speaker 20 I leave Barney and Marnie and everyone to have their moment, and then I join Elga.
Speaker 59 Yeah,
Speaker 59 I join.
Speaker 53 I join.
Speaker 30 Also at this point, like, what does Elga actually know? Like, she obviously realizes that everything has been a lie and that she's actually Barney and Marnie's daughter, Calliope.
Speaker 30 But like, does she, is she starting to remember anything, or is it still kind of like...
Speaker 78 If you got stolid when you were a baby, you wouldn't remember anything.
Speaker 33 Yeah, it's still not clear.
Speaker 16 You don't remember it very well.
Speaker 79 Actually, I say you don't remember it at all.
Speaker 30 I'd say as she's walking, she keeps kind of glancing back to look at Marnie and the other boys.
Speaker 20 Can I have a side with Mateed?
Speaker 128 Yeah, you can do your sidebar chip in Mateed.
Speaker 20 Yeah, I realize that there's a lot of like reunions happening, like mother-daughter and husband-wife and families and all that stuff.
Speaker 20
And I kind of pull Matid to the side because they're also not having a part of the reunions. And I'm just kind of like, it's kind of...
It's beautiful.
Speaker 20 I'm glad everyone's getting back together, but I really miss my wife. And I'm really sad.
Speaker 20 Can I have a hug, Mateed? I'm just,
Speaker 20 I'm just having a hard day.
Speaker 53 I give him a big old hug with all six of my arms.
Speaker 79 Oh, that's a solid hug.
Speaker 31 There's Mateb.
Speaker 20 Mateb's attacking, Jip.
Speaker 95 So you all begin walking, and then after a few hours of trudging down the mountainside, your already aching bones and fatigued feet pound with pain in every step.
Speaker 95 The high noon half sun peeks out from behind what was a relentless curtain of Vanian clouds.
Speaker 63 Everyone make everyone make a constitution saving throw.
Speaker 80 The hemo pieces, we forgot to trade them in.
Speaker 50 I was too busy hugging you and not telling you about
Speaker 79 you've got souvenirs now from your trip to Vania.
Speaker 79 And who knows?
Speaker 35 You could change them at the bank back home. You get a bad exchange rate, but you know, it's better than nothing.
Speaker 20 Just don't do it at the airport.
Speaker 30 And I'm my constitution saving through.
Speaker 75 18.
Speaker 20 18, 23.
Speaker 33 Elga, maybe it's from carrying the countess earlier, the weight of all of this that's going on.
Speaker 79 You just feel exhausted from this long walk. And the Countess looks at you, Elgin.
Speaker 138 I know your pain and we will rest soon enough, but we must secure safe travel to Fonalock while we have the light of day.
Speaker 95 And you all press on for another 15 minutes and eventually the black graveled ground gives way to lush brush and tall grass.
Speaker 140 The Countess parks some reeds and steps onto a dock.
Speaker 95 She turns back to you all.
Speaker 138 I told you it wouldn't be long. Soon you'll be resting on the
Speaker 53 boat?
Speaker 7 She stops dead in her tracks and you all do see a boat.
Speaker 97 In fact, it's the familiar ship, the SS Betterprize.
Speaker 112 But the riverbed is utterly desiccated, and the ship is beached on the arid ground.
Speaker 68 Not a single drop is left in the channel.
Speaker 138 It's worse than I thought. The timetable is moving much quicker than I anticipated.
Speaker 81 Captain Kerg oozes out from the boiler deck with Spork on his shoulder and waves to you.
Speaker 114 No.
Speaker 45 Blurbo, garbo.
Speaker 112 The countess ignores him completely and starts looking around for something.
Speaker 13 She licks her finger and sticks it into the air and immediately starts jogging along the shoreline.
Speaker 139 Follow me. I have another idea.
Speaker 138 It's not as direct, but it will take us most of the way there.
Speaker 66 Everyone make another constitution saving throw.
Speaker 40 I'm tired.
Speaker 79 14, 21, 12, 22.
Speaker 84 All right, uh, metagame speaking, Chip and Elga, you each have one level of exhaustion at this point, just from all of the walking.
Speaker 94 You all forge ahead, trying your best to gain a second win and ignore your splitting sides.
Speaker 95 It's tough to say how much longer you all travel.
Speaker 66 Oh, your focus is preoccupied by the humidity thickening around you.
Speaker 94 You can feel your clothes sticking to your bodies.
Speaker 66 In a choo-choo, you all spot a column of white smoke trailing just past the tree line up ahead.
Speaker 138 We're almost there, but we can't afford to miss this train. It will be hours before the next one comes along.
Speaker 97 Everyone needs to sprint this last leg to catch the Grotath Express, which is pulling out of the station.
Speaker 107 Everyone, make an athletics check.
Speaker 116 I have disadvantaged because of fatigue.
Speaker 14 Yeah, that's a
Speaker 14 11.
Speaker 30 Doe, do I need to also do it with disadvantage?
Speaker 14 Yes, okay.
Speaker 30 Uh 14 with disadvantage.
Speaker 134 Wow,
Speaker 45 it was 27 with
Speaker 19 four.
Speaker 84 I know, right? 18.
Speaker 107 Everyone, you're barely able to do it.
Speaker 66 You're able to overcome your heavy feet and just at the last second able to reach the caboose of the train and safely climb aboard.
Speaker 122 Can Chip just grab onto the stairs and be dragged for about 20 feet before
Speaker 94 and urges all of you inside with a nod of her head. The Countess closes the door, and you find yourselves in a train car stacked with luggage and box supplies.
Speaker 95 She sets down on a nearby crate.
Speaker 138 As I was trying to explain earlier, I'm not really a Countess, I'm an agent of a covert organization called Sheath. We are protectors of a great secret that must be guarded at all costs.
Speaker 138 That's why we're headed to Fonalok. My name is not von Brath, it's Tempur.
Speaker 134 Sadate Timpur.
Speaker 30 Where do I know that name before?
Speaker 64 Timpur, like time.
Speaker 57 Ah, Dan, and I am Haney.
Speaker 26 Chip Haney.
Speaker 89 We've heard that before, I think.
Speaker 82 I don't know.
Speaker 95 We'll have to find out if you have or what that all means in the next episode of Tales from the Stinky Dragon.
Speaker 19 Can we long rest? Can we longer please? Come long.
Speaker 47 We'll see you guys next week.
Speaker 71 Bye.
Speaker 19 Bye, Bubble Grabble.
Speaker 111 Did you know you can directly support the show by becoming a patron at patreon.com/slash stinky dragon?
Speaker 6 Become a patron, you could get your name shouted out at the end of the show.
Speaker 111 Our patrons directly support the show and get ad-free episodes, access to our patron-only Discord server, bonus content like Second Win and Behind the Screen, and more.
Speaker 111 Again, that's patreon.com/slash stinky dragon.
Speaker 6 We can't thank you enough for your support that lets us make this show.
Speaker 98 We also want to thank some friends who provide a voiceover for characters in this episode, like Countess Von Brath, aka Sedate Tempor, voiced by Patty Reisinger, Martini Farney, voiced by Stephanie Ard, at Stephanie Michelle, that's Michelle with an S.
Speaker 6 The Alchemist, voiced by Blizz, at BlizzBear, instead of an E, that's a three.
Speaker 8 Venicia Wolfman, voiced by Griff Milton, at the underscore indoor kid, and Captain Kerk, voiced by Armando Torres, at Mondo DoesStuff.
Speaker 111 This episode of Tales from the Stinky Dragon was produced by Ben Ernst and written, edited, and composed by Micah Reisinger. Head over to patreon.com slash stinky dragon for all things stinky.
Speaker 99 Tune in next time for another thrilling episode of Tales from the Stinky Dragon.
Speaker 126
It's not about me, it's about the survivors. I gotta save them.
A second celestial being has hit the
Speaker 46 inspiration, die.
Speaker 18 I don't know if it was gonna make it.
Speaker 81 That might get cut, but give yourself an inspiration, die.
Speaker 19 No,
Speaker 20 why wouldn't that make it?
Speaker 65 That's so funny.
Speaker 7 You want your master's degree.
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Speaker 107 The packed schedule, the late nights, and then then there's the unexpected.
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Speaker 118 Get started today at apu.apus.edu.
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