C02 - Ep. 37 - Vengeance in Vainia - Make Heads or Taelzadok
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Speaker 1 and Alyssa are always trying to outdo each other. When Alyssa got a small water bottle, Mike showed up with a four-litre jug.
Speaker 1 When Mike started gardening, Alyssa started beekeeping.
Speaker 3 Oh, come on.
Speaker 1
They called a truce for their holiday and used Expedia Trip Planner to collaborate on all the details of their trip. Once there, Mike still did more laps around the pool.
Whatever.
Speaker 1
You were made to outdo your holidays. We were made to help organize the competition.
Expedia, made to travel.
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Speaker 9 Salutations, ancient sea serpents.
Speaker 12 Dive on into the stinky dragon.
Speaker 13 Partake in our latest potation.
Speaker 9 Poetry in ocean. Needs a mixture of constricting coffee.
Speaker 15 A cone of cold vanilla mint ice cream.
Speaker 13 Garnished with peppermint minster leaves.
Speaker 9 One mouthful of this monstrous mug, and your next breath will have no rhyme or freezing.
Speaker 18 Previously, our adventurers rectified a riotous rally and reconnected with old friends.
Speaker 13 After some resourceful reconnaissance, they finally found their way into the vast vamp spire.
Speaker 13 Bring over a brew and buckle up for this bedtime tale.
Speaker 23 I was looking at Chris the entire time.
Speaker 24 Chris would drink that drink.
Speaker 25 It sounds like coffee and ice cream.
Speaker 26 Yeah.
Speaker 18 I think he had a little bit of drool come out.
Speaker 28 I think he had that.
Speaker 27 I think I saw him with it a little earlier.
Speaker 30 Is that the Damaris?
Speaker 31 What was it called?
Speaker 32 The coffee drink you got one time?
Speaker 34 Oh, my God.
Speaker 35 Oh, right.
Speaker 36 I forgot about that. Yeah.
Speaker 37 You had like a week's worth of your sugar intake.
Speaker 26 Yeah, because you get it all out of the way at once.
Speaker 38 Yeah.
Speaker 13 Hello, everyone.
Speaker 39 I'm Gustavo Sorola, the dungeon master of our Putri Party.
Speaker 27 I'm going to hit our four players with an arrow.
Speaker 29 This week's role-playing warm-up question is: if your character could go back in time and change one thing about the past, what would it be?
Speaker 44 I was going first.
Speaker 45 A chair concert, that's for sure.
Speaker 46 Is that what you're saying? Blaine, I think you've just offered to get started off.
Speaker 48 I was going to go last for dramatic effect.
Speaker 49 Hey there! It's no, no, no, no, no, no, Matina. I insist.
Speaker 50 It's me, Chip Haney.
Speaker 49 Please let me step into the conversation booth or the confessional booth.
Speaker 54 Hey, it's Blaine Gibson.
Speaker 28 I play, oh, God, Chip Hangy.
Speaker 48 He's a level.
Speaker 29 Really got to get to the front of the line.
Speaker 46 Chip Haney, Chief Ling Rogue, level seven.
Speaker 55 Thank you.
Speaker 56 Thank you.
Speaker 46 Delga.
Speaker 55 Previous are now widowed.
Speaker 38 Oh, right, right.
Speaker 48 That's funny you should say that because if I could go back and shape something about the past, oh, I don't know.
Speaker 18 Probably
Speaker 36 stop my wife from dying.
Speaker 57 You know, that'd be great.
Speaker 49 You know,
Speaker 49 it's been my mission.
Speaker 36 Was that a big deal for you?
Speaker 58 It affected me.
Speaker 60 You know, you know, random conversation interviewer, it actually hurt my feelings quite a bit.
Speaker 57 Yeah.
Speaker 61 Yeah.
Speaker 62 It hasn't been the same.
Speaker 23 That makes sense.
Speaker 37 That makes sense.
Speaker 23 I'm John Reisinger.
Speaker 63 I play Meti Confisus, who's an Eric Cochrane ghost monk.
Speaker 23 That's a very good question because I've lived a very long life and I've experienced so many things and I don't normally live in
Speaker 23 a state of regret at all. If I could go back, I would have probably, I don't know, packed a few more croissants before we left on this adventure.
Speaker 23 I just feel like I i did not put enough bread in my pouch before we left it was very unexpected for you
Speaker 54 i didn't i didn't think that i was going to go to this festival and then be uh accused of murder you know you never know and so maybe that's always how to be prepared if you you always always pack bread you've never been to a good festival then keep a croissant in your pocket yeah for a festival yeah croissant in the pocket for a festival Everyone listening, take note.
Speaker 49 I've actually put croissants in my pockets before.
Speaker 73 Not a good idea.
Speaker 18 They get too, they're too greasy and buttery.
Speaker 74 They're supposed to be fluffy and like
Speaker 18 you can flake them.
Speaker 54 You can try and put them in a wrap them in like a paper towel.
Speaker 3 No, it doesn't work.
Speaker 38 Anyway, who are you?
Speaker 22 Croissant lover.
Speaker 55 He's croissant de Mero.
Speaker 71 And I play Barney Varney.
Speaker 77 And
Speaker 78 a level seven
Speaker 34 guy.
Speaker 77 But if I could, well, this is an easy one.
Speaker 27 Oh, okay.
Speaker 77 I would have done something when my family was taken from me.
Speaker 79 Was that a big deal for you two?
Speaker 80 Just a bit.
Speaker 49 Gus.
Speaker 81 Gus.
Speaker 48 Tell us how that makes you feel.
Speaker 62 He's over there just snickering.
Speaker 26 I
Speaker 40 second answer.
Speaker 27 Okay.
Speaker 71 I recently acquired a spell that allows you to bring someone who has died in the last minute back to life.
Speaker 59 I wish I had prepared it.
Speaker 34 This feels like it the other day.
Speaker 82 You shouldn't bring it up.
Speaker 36 I wish I had known.
Speaker 33 Did you have it when Carol died?
Speaker 3 I didn't have it prepared.
Speaker 29 Oh, prepared.
Speaker 27 That's my second.
Speaker 35 Yeah.
Speaker 83 Yeah.
Speaker 48 Well, you know, I think for plot reasons, that probably would have worked out.
Speaker 18 But also, wasn't that the one that came with like a cost?
Speaker 71 There was like a cost.
Speaker 25 Or was that, or am I thinking of that necklace that we came across?
Speaker 71 The necklace.
Speaker 40 Oh, well, Barney, it really
Speaker 26 dropped that ball there, pal. I didn't.
Speaker 3 I know.
Speaker 3 I didn't know.
Speaker 20 Elga, wait, I need to go have a talk with Barney.
Speaker 18 Why don't you get in there?
Speaker 76 Get in the bathroom.
Speaker 87 Bartony, you've been in there for 34 minutes.
Speaker 22 Can I go in now? In the show, you just hear like footsteps walking away and just like muffled arguing in the back or just the sound of like
Speaker 22 flesh hitting flesh.
Speaker 12 Barney really needs some more fiber.
Speaker 3 Get out of there a little more quickly.
Speaker 87 Barney, you've been in the bathroom for an hour and 20 minutes.
Speaker 55 I'm Barbara Dunkelman. Hello, everyone.
Speaker 30 And Blurbal Gerbel, my friends. Barbara Gerble.
Speaker 55 I play Elga von Brath,
Speaker 55
the leader of the party, of course. Thank you, John.
Thank you for confirming. The half-elf vampire barbarian, level seven.
Speaker 87 And, you know, Elga doesn't regret a whole lot in life, but I'd say one of her biggest regrets is that one time Elga was partaking in a light breakfast of blood, and she accidentally spilled a little bit onto her favorite white frilly shirt.
Speaker 87 And unfortunately, it didn't come out. Blood stains pretty bad.
Speaker 23 I'm surprised that when we went around the shops in Vania, there wasn't just one shop devoted to stain removal potions and stuff.
Speaker 72 I think you can use like Prestigitation to help get some of that stuff out.
Speaker 13 Yeah, yeah, yeah.
Speaker 87 But unfortunately, now Elga has to wear a different off-white frilly shirt.
Speaker 18 I think what you can do is if you spill blood on a white shirt like that, you can just cover it with red wine.
Speaker 37 And you won't notice the blood at all anymore.
Speaker 87 They don't dry the same way.
Speaker 34 Oh, they don't.
Speaker 75 I wouldn't have done it.
Speaker 71 Give it a shot at home.
Speaker 49 Please don't.
Speaker 77 Actually, I I was wrong. I needed a diamond in order to cast that spell, and I don't have a diamond, so I couldn't have done it even if I had it prepared.
Speaker 57 Oh, I have so many diamonds.
Speaker 23 I bring all my diamonds with me everywhere.
Speaker 90 I have lots of diamonds.
Speaker 49 You could have just really
Speaker 87 had the diamonds? Carol's ring on her finger, her wedding ring from
Speaker 87 Carol.
Speaker 83 Yeah.
Speaker 92 Yeah.
Speaker 52 The body disappeared, though. Yeah, that's true.
Speaker 64 To her ring, too?
Speaker 27 I don't know. Was this like a Star Wars situation?
Speaker 13 Everything disappears except the ring.
Speaker 95 You had said that you went through and gathered her belongings.
Speaker 13 So if there was a ring that you all had, that you had given or that you all shared, that you would have had a chance to recover that.
Speaker 2 Maybe give that to me.
Speaker 26 Yes, please.
Speaker 58 Give it to the old man.
Speaker 73 No, no, I'm saying, like, I, it was like one of those things.
Speaker 54 You have to prepare a spell, like, in advance.
Speaker 18 Material components. Yeah, yeah.
Speaker 37 And then do it during a short rest.
Speaker 96 So you have to, you don't know what spell you're going to use at any given time.
Speaker 77 And you only get so many.
Speaker 59 So you have to like, oh, I think, I didn't think during the Between the Tales, there would be a main character deck we can keep going
Speaker 102 as you move through the open archway you pass by two red robed bat folk you recall as the sviratu they pay you no mind as they chant in unison and conjure clearly powerful magics beyond them ornate sconces of torchlight flicker across glossy black stone walls leading further into the belly of the tower Aromas of rotten carry-on, sour sweat, and the choking of smoke waft through the passage.
Speaker 101 The reverberating din of shifting feet, fluttering of wings, and the ringing of small chimes grows in your ears.
Speaker 111 Until finally you reach a crimson door with one word carved into the wooden grain: Tails Adoc.
Speaker 103 Elga, a small voice suddenly whispers in your mind.
Speaker 4 Welcome home, Sister.
Speaker 113 So, uh, the door before you
Speaker 21 say Tails Adoc. What do y'all want to do?
Speaker 55 Could I look at the door and see if I know what that means?
Speaker 114 Make me a
Speaker 115 I'll say, make me a wisdom check with advantage.
Speaker 55 Since it is my home. Ooh, 19.
Speaker 42 You know that it means tale of the tower.
Speaker 5 T-A-I-L or Twitter? Yeah, T-A-I-L.
Speaker 15 Oh.
Speaker 25 So this is the back entrance. This is a butt.
Speaker 18 Maybe.
Speaker 27 Probably.
Speaker 55 Or if it's the bottom.
Speaker 44 Yeah, the butt.
Speaker 39 Question. You know that,
Speaker 12 Elga, you have never spent much time in the Tails of Doc.
Speaker 15 Oh.
Speaker 14 So this isn't home?
Speaker 55 I mean, I probably spent more time up.
Speaker 15 Correct.
Speaker 116 The Vamp Spire, it's a...
Speaker 16 It's tall tall and skinny, right?
Speaker 92 Right. It's a tower or a spire.
Speaker 103 So there are...
Speaker 9 Presumably, there would be multiple levels.
Speaker 73 Where we are, this is the only door.
Speaker 23 This is the only door that we can see. We're like in a hallway or an entryway.
Speaker 79 Yeah, the entryway. You just cross the bridge, past the spiratu, past the gargoyles.
Speaker 82 Stand in there.
Speaker 48 I mean, is this like a situation, Elga, where like the higher you live on the tower, like the higher on the, like, you know, the hierarchy you are?
Speaker 25 Like, is this like a physical manifestation of like, you know,
Speaker 50 I don't know, society here in Svania?
Speaker 87 I definitely know the answer to this question.
Speaker 5 Well,
Speaker 12 you don't, you've never spent much time here.
Speaker 65 So that should be
Speaker 88 correct.
Speaker 13 That should be a very big hint as to the structure.
Speaker 78 Well, let's go in.
Speaker 86 I'm tired. I want to take a rest.
Speaker 114 Yeah, you want to open it up, Mate?
Speaker 23 A knock on the door.
Speaker 117 You die.
Speaker 105 You give a quick rap on the door, and there's no response.
Speaker 120 Go ahead. What are the lyrics of your rap?
Speaker 55 Oh, I get it.
Speaker 55 Could we just open the door?
Speaker 32 I'll open the door.
Speaker 27 Do it! Okay.
Speaker 87 Just in case, I'll open the door.
Speaker 119 I acquiesce.
Speaker 120
It's life. It's live.
It's live.
Speaker 13 Elga, you push forward and open the door.
Speaker 79 Everyone roll me a perception check.
Speaker 96 Everyone roll initiative.
Speaker 13 I was waiting for that. Some sort of saving through.
Speaker 69 22!
Speaker 13 Five! 14. 14.
Speaker 124 Jinx,
Speaker 104 we'll start with Chip.
Speaker 106 The door opens, and it's just the clamor and chaos of fervent foot traffic and chaotic crowds so overwhelming to you, it's hard to absorb what it is that you see before you.
Speaker 13 Barney and elga it seems to be a dingy congested network of passages thronged with hurried folk of every shape and size going this way and that mate you have maybe a slightly better vantage here you're able to see that just up ahead you know there's some stairs going up and beyond that there's a t-insection and you notice red drops on the ground near the eastern wall and blue drops on the floor near the western wall Oh, like the colors of blood, when it's oxygenated or not.
Speaker 87 You know more about blood than than I do.
Speaker 78 Oh, I've dealt with a lot of blood.
Speaker 23 I just don't, I just don't consume it, but I really do produce a lot of it in different ways.
Speaker 55 Gotcha.
Speaker 14 Interesting.
Speaker 5 Is there a little bit of an overshare there?
Speaker 27 Is there anybody
Speaker 25 to like greet us or anything like that or any signage?
Speaker 41 Currently, no. Nobody seems to even really be giving you any mind.
Speaker 12 Everyone's bustling about on their way.
Speaker 42 Okay, would everyone roll make me a wisdom check?
Speaker 84 Wisdom.
Speaker 3 Ah, ah, ah.
Speaker 82 There's a nine.
Speaker 20 Seven. Fifteen.
Speaker 5 Five.
Speaker 33 Just five, five, five.
Speaker 27 Five, five, five, five, five.
Speaker 114 So, Barney, with all the chaos going on around here, I think in general here in Vania, Barney's been on edge a little bit.
Speaker 13 What? You don't say that.
Speaker 22 I did not notice that at all.
Speaker 27 No way.
Speaker 123 Seems cool as a cucumber.
Speaker 41 I think, Barney, you have an inkling that with all the chaos you see before you, it might make sense to make note of the path you're taking.
Speaker 42 You think that you might be in for a maze of corridors ahead of you.
Speaker 128 Ah.
Speaker 55 And Matid, again, you saw the witchblood blood on which side and which blood on the other side?
Speaker 25 It was red blood on the east side,
Speaker 123 blue droplets, droplets
Speaker 130 on the left side.
Speaker 66 Western, yeah.
Speaker 92 Wait, I see.
Speaker 23 I've noticed something that we do, as I've re-listened to it, is that we add words into what he says. Yeah.
Speaker 24 And a lot of times it sends us down the wrong direction.
Speaker 62 We are very bad at parroting.
Speaker 55 I think I saw that entire table of Micah, Gus, and David all just go like,
Speaker 23 it's why I try to put a lot of intent in trying to use use your words that you say because I know I'm prone to that.
Speaker 12 Yeah. Write it down.
Speaker 20 Yeah, so in that vein,
Speaker 12 Barney,
Speaker 104 me telling you all that information about the chaos is the way for the DM to teleparty, make a map, because I don't want to have to constantly re-explain where it is that you're going or where it is that you've been.
Speaker 6 You guys saw how good my last map was.
Speaker 69 We've entered the building from what direction? Just give me a second.
Speaker 116 You are facing south.
Speaker 115 You've entered from the north is to your back, the south is in front of you.
Speaker 54 Okay.
Speaker 25 And does this seem like it's primarily going upwards or are there hallways like
Speaker 23 there's a stairway with a T-spot at the end? Correct.
Speaker 115 You're like going down here.
Speaker 42 You know, you're in a long corridor currently.
Speaker 110 That's probably about 30, 35 feet long.
Speaker 55 Is it good that I have this long, tall paper with me today?
Speaker 27 Turn it sideways.
Speaker 35 There you go. Okay.
Speaker 12 And you're at the north and the hallway heads south from you.
Speaker 10 Yeah.
Speaker 23 Could I try to stop any of these passerbys to ask for directions?
Speaker 13 Sure.
Speaker 12 You hear the sound of a bell and turn around and see someone shuffling around.
Speaker 124 It seems like the bell sound is coming from them.
Speaker 13 What do you say to them?
Speaker 123 Where's the bell coming from?
Speaker 12 I don't know. It's somewhere on their body.
Speaker 102 Maybe it's tied to them.
Speaker 69 Is that all that?
Speaker 24 You said there was like ringing.
Speaker 23 Like, is it like...
Speaker 133 They're the bell tower.
Speaker 23 Well, no, he said, like, faint sounds of ringing constantly happening.
Speaker 90 Is it ringing?
Speaker 23 And you said there was ringing at the bottom of the well as well, but I think you said it was more like a tonal.
Speaker 18 Correct.
Speaker 97 That was a different.
Speaker 55 Yeah. That one, I think you said, was like screeching, right?
Speaker 65 Oh, no. I thought that one was like a eeee, like a tinnitus.
Speaker 23 I think you said it. Yeah,
Speaker 19 like tinnitus.
Speaker 135 Okay.
Speaker 62 Yeah, I grabbed this person.
Speaker 23 A bonjour, my name is Matit.
Speaker 69 I'm here visiting this
Speaker 49 wonderful...
Speaker 62 I was trying to figure out how to describe this place.
Speaker 49 Wonderful
Speaker 2 fire.
Speaker 23 And I'm trying to get to
Speaker 23 the top.
Speaker 135 Is there like a system here?
Speaker 23 Like, I see you got some coloring systems. You're wearing a bell.
Speaker 86 Is there like a normalcy here that I can understand?
Speaker 113 Oh, hello there.
Speaker 117 The name's Vinvon, the world's greatest thief.
Speaker 113 Pleased to to meet you.
Speaker 5 What's your name again?
Speaker 10 Don't shake their hand.
Speaker 23 My name is you steal something from me, and do you know, who knows what happens?
Speaker 60 Find out.
Speaker 113 Oh, no. Do you have anything worth stealing?
Speaker 5 Nope.
Speaker 23 I am on guard, so if you try anything, I'm doing a check.
Speaker 10 Don't forget at this point, you all also have your cloaks on.
Speaker 12 You're trying to blend in.
Speaker 23
Yeah, I know. I'm just, I'm a I'm I'm from uh another place where vampires are from.
And uh
Speaker 49 oh, where is that?
Speaker 23 I'm only familiar with the vampire here uh that is from oh uh what was it it's called um scanslvania yes scan sylvania sounds wonderful yes uh must be related to vania uh anyway uh yeah a count like yourself should be right at home on the upper levels yes um i'm so is is there uh a way to um i've seen you got these stairways ahead of us uh which way should we go you think to get up to the top the ringing becomes louder and more insistent.
Speaker 105 What?
Speaker 13 And Vin Vaugh says, yeah, of course, just head up the stairwell.
Speaker 5 We'll go up.
Speaker 113 Anyway, I gotta go.
Speaker 138
Really in in a big hurry. Someone's calling me.
Bye.
Speaker 17 And Vin Vaughn runs off.
Speaker 23 I'm thinking that what we are experiencing is that these are familiars and that they have some sort of communication system involved.
Speaker 23 You know, a lot of aristocrats would use bells to make
Speaker 23 the servants come up and that kind of thing.
Speaker 113 Elga, I want you to make me a history check.
Speaker 55 Okay, I was going to ask if I recognized anybody. Yeah.
Speaker 118 You might be doing that right now.
Speaker 13 Oh, with advantage.
Speaker 105 I'm sorry I didn't say with advantage.
Speaker 27 Yay!
Speaker 55 Thank goodness. 15.
Speaker 6 Yeah, I mean, you know that these these are battlers.
Speaker 22 Battlers.
Speaker 12 That are running around.
Speaker 42 And even though you've never been on this level of the Vamp Spire, you do know that you had a lot of interactions with a battler that specifically served your family.
Speaker 55 Do I see them down here?
Speaker 12 You do not currently.
Speaker 42 The battler you remember, his name is Quiffleyari.
Speaker 30 Did I have a nickname for him?
Speaker 2 Quiffley.
Speaker 19 Quiffly. Quifly.
Speaker 23 Quiffly down under.
Speaker 43 Quiffly Ahri? Yeah.
Speaker 13 He was a very young male dwarf battler with like an uneven color ginger hair.
Speaker 38 You remember Quiffley?
Speaker 115 What was that thing y'all got up to that one time?
Speaker 132 That thing that y'all had?
Speaker 13 That was lots of fun?
Speaker 87 Yeah, yeah, we were playing hide and seek and we were just on the ceiling giggling at him that he had no idea we were up there, which is really wild that he wouldn't just look up there because he knows that we're vampires.
Speaker 13 Yeah, that's a classic Quiffley.
Speaker 87 I like to think that he was maybe pandering a little bit.
Speaker 13 That's what I was going to ask.
Speaker 132 You think that he was playing along?
Speaker 18 Yeah.
Speaker 23 Can I cast Visage of the Astral Self? It lasts for 10 minutes and it gives me advantage on insight intimidation checks. I feel like that might be handy.
Speaker 78 Sure. It also gives me the sight in magical or non-magical darkness.
Speaker 35 Correct.
Speaker 140 I had a theory that I want to throw by you guys.
Speaker 55 I have a theory as well.
Speaker 45 I was imagining that
Speaker 129 Vania is like
Speaker 121 the human anatomy, like a body.
Speaker 109 Maybe this is like the heart and like the...
Speaker 101 Because you said like the red and the blue in like the blood flow, like maybe this is like there's like aortas and valves.
Speaker 103 well the
Speaker 143 the vanyards had like the uh barrels of what did you call them man like veins pumping yeah yeah i don't know maybe maybe there's something to that you know what blaine you get inspiration to i see you marking it you think maybe elga since you've never been on this uh on the tails of the dock before that Maybe if you could find Quiffley down here, that he can point you all in the right direction and help you out.
Speaker 85 Since, you know, he will remember you.
Speaker 92 Maybe if we all squeam,
Speaker 116 scream for Quiffley.
Speaker 16 You scream. I scream.
Speaker 26 What are you screaming at?
Speaker 70 Well, I like your theory, Blainison.
Speaker 23 And the direction of heading to the heart is blue.
Speaker 13 So let's go east.
Speaker 87 I was just thinking of maybe doing our secret catchphrase.
Speaker 87 Whenever me and Quiffley would get lost from each other, we would just, one of us would do the sound and then the other one would echo the sound.
Speaker 146 what's the sound sound like?
Speaker 13 It's like something you scream?
Speaker 85 I was expecting Marco.
Speaker 27 And then Elga listens.
Speaker 5 Okay, I don't hear anything. No, no, no sound, no sound.
Speaker 20 No sound, no sound.
Speaker 68 Okay, well, you know what?
Speaker 73 We should try that.
Speaker 23 We should be trying that every once in a while.
Speaker 13 I can ringtone.
Speaker 59 So the,
Speaker 111 just because of what you said there a little while, just a second ago, John, you know, y'all are in like this main entrance to the first level of the, of the Telesa dock.
Speaker 104 And on the western wall from here is a framed painting of a vacant chair.
Speaker 132 And on the eastern wall is a floor-to-ceiling gold frame cracked mirror.
Speaker 12 And then this passage continues to the south to the ascending stairs to that T-intersection.
Speaker 25 Hey, Elga, whenever you look in the mirror, are you visible?
Speaker 87 Let's find out.
Speaker 23 Which side was the empty chair picture?
Speaker 83 On the west side. On the west.
Speaker 13 So then the floor-to-ceiling gold frame cracked mirror is on the eastern wall.
Speaker 114 So you step in front of the mirror, Elga?
Speaker 9 Yeah.
Speaker 13 Yeah, you see yourself in it.
Speaker 20 Hmm, okay.
Speaker 87 There's me looking fine as can be.
Speaker 84 I was gonna say we don't want to add ourselves by walking in front of any mirrors because if they can see us, then we, you know, we're not vampires and they might use a mirror and what was the other one?
Speaker 55 You said a painting with a chair. Empty chair.
Speaker 128 Empty chair. Correct.
Speaker 42 If you're going to be a stickler about words like John said earlier, I said vacant chair.
Speaker 55 Vacant chair. So like someone should be sitting there, but they are not.
Speaker 47 So like are is the mirror.
Speaker 90 You should be sitting in there.
Speaker 47 Is the mirror opposite the chair?
Speaker 63 So like theoretically, if you stood in front of the mirror, you could be looking at the chair also behind you, you know, like the reflection of the chair.
Speaker 39 So, the, I mean, they're kind of close to each other.
Speaker 41 The difference is that the chair is just like a framed painting, whereas the mirror is wall to ceiling or floor to ceiling is what I say.
Speaker 24 What if I look at the reflection of the chair painting in the mirror?
Speaker 114 Make a perception check.
Speaker 41 So, you're trying to look into the mirror and examine the chair painting, right?
Speaker 47 Get ready for this five.
Speaker 129 Yeah, uh, that is a oh, 15.
Speaker 53 Plus 10.
Speaker 74 Plus 10?
Speaker 11 Because I've been rolling fives all morning. Oh, yeah, yeah.
Speaker 130 It is a 15.
Speaker 6 You know, you're examining
Speaker 103 the painting of the chair.
Speaker 13 Yeah.
Speaker 132 And it looks like a normal painting, nothing out of the ordinary.
Speaker 13 However, as you're staring at the painting of the chair, you know, you're looking at the wall around it, you see that there are, in the reflection, you see that there are grooves along the floor of that western wall
Speaker 120 below the chair, the painting of the chair.
Speaker 23 Oh, as in, like, uh.
Speaker 70 Yeah, I urge you.
Speaker 90 Don't keep it in the middle of the middle.
Speaker 22 Groovy. No,
Speaker 23 I don't have to acknowledge every single thing you say.
Speaker 78 Groovy.
Speaker 92 It would be a lot if I had to.
Speaker 27 Endless.
Speaker 23 That seems like that may be
Speaker 23 scrapings of where a secret wall might be coming.
Speaker 20 Hello! La la!
Speaker 23 You don't need to make fun of the way I speak.
Speaker 78 No, I am not.
Speaker 38 I'm code switching.
Speaker 23 I feel like we're actually making grounds towards a friendship here, and I'd like to do that as a mutual endeavor.
Speaker 20 Of course,
Speaker 48 I'm just trying to make you feel at home by saying your phrases and words.
Speaker 50 We're both at one HP, and we both could just
Speaker 5 end each other at any second right now.
Speaker 87 What did you see?
Speaker 48 Actually, the
Speaker 87 chip, what did you see?
Speaker 50 There's grooves on it.
Speaker 48 So that's the secret entrance.
Speaker 56 Secret entrance.
Speaker 50 If we move that, there's like grooves so that you can move the painting.
Speaker 23 Could we do a little
Speaker 23 group investigation of that area to see if we find a switch or maybe like the painting needs to be shifted or opened?
Speaker 25 Joker!
Speaker 58 Could I look at the painting? What?
Speaker 22 Yeah, you look at it
Speaker 18 up close or do you look at it through the reflexor?
Speaker 13 I want to look it up close.
Speaker 107 Make an investigation check.
Speaker 129 I'm going to do it too.
Speaker 55 With advantage?
Speaker 13 Yes, you can. Should I partake? Oh, yeah.
Speaker 55 That is a 12.
Speaker 24 Seven.
Speaker 73 Ten. While they do that, can I look through the mirror at them looking at it?
Speaker 12 Yeah, you're watching them through the mirror.
Speaker 16 Okay, okay, sure.
Speaker 41 We'll deal with you in a second, Barney.
Speaker 137 We'll deal with you in a second.
Speaker 13 Just you wait.
Speaker 13 So yeah, Elga, you're able to, you know, you follow the grooves with your fingers and you're able to find like a catch, like a hidden catch that potentially could open up like a spring door.
Speaker 55 Okay, but I don't see anyone on the chair, do I?
Speaker 26 No. Okay.
Speaker 42 Barney, make me
Speaker 79 an investigation check as well. I assume investigation.
Speaker 13 Like you're watching them, sip, right?
Speaker 126 Yeah, not perception.
Speaker 8 Yeah, we'll do investigation.
Speaker 23 I love a good haunted house. 16.
Speaker 13 Yeah, nothing seems out of the ordinary.
Speaker 41 As, you know, you also spot those grooves and the mechanism that Elga finds.
Speaker 35 Groovy.
Speaker 75 At the same time.
Speaker 86 Matit, groovy.
Speaker 23 Matit passes through the wall.
Speaker 13 Oh, okay. You can do that, right?
Speaker 26 No, I'm not doing that.
Speaker 82 I'm not going to burn right now.
Speaker 47 You found a switch.
Speaker 55 A latch. I found, yeah, essentially like a way to open it up, right?
Speaker 27
Do it. Yeah.
Okay.
Speaker 87 Hey, everyone, come over here. I think we should probably open this up.
Speaker 23 Should we like stand against it if it like does like a rotate thing?
Speaker 14 No.
Speaker 5 Okay.
Speaker 5 Fair enough.
Speaker 44 Okay, we'll just try to crack it open.
Speaker 144 Yeah.
Speaker 101 You activate it and open it up and the wall, you know, slides to the side, revealing a cramped hidey hole.
Speaker 14 Oh, what's inside it?
Speaker 13 It's filled with rancid meat, some vials of water, painter supplies,
Speaker 127 a red towel, a key, and a cot.
Speaker 133 Oh, I should probably take that key.
Speaker 143 This is like someone's quarters.
Speaker 48 Yeah.
Speaker 71 This is like someone's quarters.
Speaker 96 I say.
Speaker 135 Yeah, yeah, yeah.
Speaker 19 I say.
Speaker 19 So we ran meat.
Speaker 53 Red key. A cot.
Speaker 2 Red towel.
Speaker 27 Red towel. Vials of water.
Speaker 34 Towels of water.
Speaker 92 What was the last thing?
Speaker 54 I don't know, John.
Speaker 13 You were doing so well. I know.
Speaker 5 You got all that. I was doing so well.
Speaker 23 I was like, I was like, I was giving it.
Speaker 23 It was like
Speaker 36 paper. Oh, yeah, painting stuff.
Speaker 20 There you go.
Speaker 5 Painter supplies.
Speaker 59 So maybe they did the
Speaker 55 chair. Maybe the person who
Speaker 55 lived in here painted this painting.
Speaker 16 Is this where Quiffley stayed?
Speaker 113 I hope not.
Speaker 87 That would be kind of unfortunate.
Speaker 105 Can we go?
Speaker 2 Oh.
Speaker 5 Could uh
Speaker 31 we look up.
Speaker 79 Gus is done with us officially. He's so done with us.
Speaker 41 You look at the cot and there's someone snoring, sleeping on it beneath a blanket.
Speaker 72 Oh!
Speaker 61 Who is it?
Speaker 14 Barney, go wake him up in your special way.
Speaker 131 Does Elga recognize this person?
Speaker 81 Good morning.
Speaker 30 I'll never not find that funny.
Speaker 38 Terrifying.
Speaker 9 Does Elgo recognize the person sleeping?
Speaker 124 No, this is some bald human you've never seen before.
Speaker 103 He appears to have an unkempt, multicolored beard and paint stains on his tunic.
Speaker 85 John's raising his hand.
Speaker 23 Can I get Gigi to lick him?
Speaker 15 Oh, sure.
Speaker 5 Brilliant.
Speaker 137 Well played with deep. That's all that's going to be.
Speaker 66 You deploy the Gigi.
Speaker 20 The Gigi.
Speaker 34 Gigi.
Speaker 108 Where do you want GZ to lick him, or how do you want to approach this?
Speaker 114 I don't want to like...
Speaker 23 Yeah, just like get Gigi in my hands and just kind of point him at the bald head.
Speaker 64 Okay.
Speaker 21 Yeah, Gigi, you know, lets out a little lick on the bald head.
Speaker 118 The human, you know, kind of shuffles around, and you see a vision of his dream appear, start appearing before him, or above him, I should say.
Speaker 5 Vasis das.
Speaker 112 You see...
Speaker 116 Visions.
Speaker 79 It's almost like first-person point of view, like you're seeing through someone's eyes going down a maze.
Speaker 97 Seems like they're searching for someone and they're they have painting supplies in their hands.
Speaker 18 This is a rerun.
Speaker 146 Change the channel.
Speaker 23 Okay, so they got painting supplies in their hands. They're trying to look for somebody in a maze.
Speaker 79 And it seems like maybe they're lost.
Speaker 88 This seems like he's not making progress.
Speaker 53 Oh, okay.
Speaker 137 Been there.
Speaker 70 Bonjour.
Speaker 3 Good morning.
Speaker 2 Good morning.
Speaker 26 Who are you?
Speaker 40 Oh,
Speaker 23 my name is Matith.
Speaker 25 Count Matid.
Speaker 78 Thank you very much.
Speaker 23 Sometimes I forget those little eccentricities that we should use. Right.
Speaker 149 Can you close the door? Okay.
Speaker 131 Sure. Elgo closes the door.
Speaker 55 Oh, thank you.
Speaker 87 What are you so afraid of?
Speaker 14 I'm afraid of getting caught, and you all seem to have caught me.
Speaker 87 Oh,
Speaker 87 I mean the hunt.
Speaker 17 Yes, we did. Oh, okay.
Speaker 38 You're very naughty.
Speaker 149 Caught me in my cot.
Speaker 17 Snapping off when on duty.
Speaker 23 What's your name?
Speaker 135 I'm Graf, my liege.
Speaker 78 Graf?
Speaker 90 Graf, what you doing is there's a hole?
Speaker 20 I'm painting.
Speaker 103 See? He points to the painting supplies and the paint stains on his tunic.
Speaker 87 Are you not supposed to be in here? Or in this... Or in the vampire?
Speaker 149 You see, I want nothing more in life than to paint a portrait of Count Dracula, but I can't find him. I keep getting lost.
Speaker 5 Are you all vampires?
Speaker 149 Could I maybe paint you?
Speaker 19 We
Speaker 50
all of us are vampires. That's right.
Yes.
Speaker 20 We're from
Speaker 146 Campsylvania.
Speaker 135 Scampsylvania?
Speaker 57 That's the one.
Speaker 16 Sounds wonderful.
Speaker 23 It's beautiful during the fall.
Speaker 87
Yeah, and they're visiting me. I'm Elga.
I live here in the Vampspire.
Speaker 27 Oh, wonderful.
Speaker 49 Do you know how I can find Count Dracula?
Speaker 3 Uh,
Speaker 3 yes,
Speaker 87 I do.
Speaker 87
But it's hard to describe. So we are actually on our way to go find him as well.
So.
Speaker 49 If you can help us, then we can help you.
Speaker 13 I keep getting lost.
Speaker 149 That's why I was hoping you could help me.
Speaker 87 Yeah. Well, you know, this place is pretty complicated.
Speaker 26 I get turned around all the time.
Speaker 48 Have you ever tried using your painting supplies to like mark places you've gone so that you can kind of retrace your steps?
Speaker 149 Well, I'm afraid of leaving evidence of my presence here.
Speaker 32 Oh.
Speaker 87 Why do you not want his presence to be known?
Speaker 49 I'm not supposed to be here.
Speaker 87 You're not supposed to be here.
Speaker 87 But you're trying to find Dracula himself, even though you're not supposed to be here. Don't you think you're getting turned?
Speaker 149 I will gift him with such a wonderful painting that he'll forgive me because I paid tribute to the almighty Count Dracula.
Speaker 23 Can I look at his paint?
Speaker 19 Yeah, sure. What color paints he has?
Speaker 43 He's got like a full palette of all different kinds of paints.
Speaker 71 Uh, Graf, that's your name, right?
Speaker 66 Graf.
Speaker 23 Graf, did you perhaps leave maybe a little trail of maybe some red paint or some blue paint previously on the floor?
Speaker 149 I hope not. I've been trying very carefully to not leave any evidence of my presence.
Speaker 23 When, um, Gustavo, when you described the droplets, what's the like the pattern of it?
Speaker 131 Is it consistency?
Speaker 23 Is it, is it, does it look intentional or accidental?
Speaker 62 Yeah, because that's very different.
Speaker 65 Yeah, they would seem accidental.
Speaker 44 Okay, how far apart were the droplets?
Speaker 85 Were they like close to each other?
Speaker 9 Yeah, pretty close.
Speaker 21 Pretty close in proximity.
Speaker 65 Okay, okay.
Speaker 85 So they're either walking slowly or bleeding.
Speaker 48 So, Graf, did you paint the empty chair, and that's supposed to be where the painting of Dracula sits?
Speaker 149 Yes. Do you like my work?
Speaker 48 Oh, it's magnificent. The gold,
Speaker 48 it's the detail, the detail, the brush strokes.
Speaker 51 Good.
Speaker 58 Good work.
Speaker 28 The imposto? Say that.
Speaker 87 Anyway,
Speaker 87 have you made any progress on finding Dracula? Like, is there any directions that were completely at dead ends?
Speaker 149 I just keep getting lost. It seems like no matter where I go, I keep ending up back here.
Speaker 149 All I really know is that the commissary is to the southeast.
Speaker 149 It seems like I end up there all the time.
Speaker 48 Is that why you keep ending up with all this rotten meat?
Speaker 128 Yeah.
Speaker 149
Ransom. I probably need to go get some.
Yeah.
Speaker 23 I feel like I might have put my foot in my mouth with another dumb fact. Like, I know that in the diagrams it's red and blue blood, but it doesn't actually look blue, does it?
Speaker 13 Yeah, it doesn't.
Speaker 23 Now I'm remembering, like, I learned later. It's like, that's just the diagram way to do it.
Speaker 24 I'm saying that so the comments don't make you feel stupid.
Speaker 31 Even though they probably already commented on it.
Speaker 67 It's okay.
Speaker 23 Hey, comments, I am stupid.
Speaker 55 Go back and delete your comments.
Speaker 31 No, I'm stupid.
Speaker 34 It's okay.
Speaker 149 Why don't you all pose for me and I can make a painting of you? I can just do a quick sketch for now and I'll remember you and make a more worthy painting.
Speaker 90 Can you do it fast?
Speaker 149 Well, I'll just do the quick sketch for now, and then I'll paint it later.
Speaker 87 Okay, team, ready to pose.
Speaker 47 Yeah, I pose.
Speaker 12 Is there any special pose any of y'all want to do?
Speaker 55 Elga wants to jump into the air and like spread her arms aside.
Speaker 131 It's a sketch.
Speaker 27 I don't know.
Speaker 55 But she wants that to be how she sketched, so she keeps jumping and posing. Okay, okay,
Speaker 55 so that he could. Yeah.
Speaker 44 Barney wants to hide his face, like, I guess.
Speaker 18 Like with his clothes?
Speaker 28 Cow, scowl.
Speaker 83 What do you call those things?
Speaker 44 Yeah, cowl over his face.
Speaker 114 Like a classic vampire pose where you're like lifting the cape and your elbows pointing out in front of your face.
Speaker 89 Yeah, he also just doesn't want to be like...
Speaker 44 Yeah, he wants to stay hidden.
Speaker 109 Everyone make a perception check.
Speaker 14 17.
Speaker 55 7.
Speaker 35 14.
Speaker 113 6.
Speaker 101 Mate, you hear footsteps walking down the corridor outside in the hall.
Speaker 101 That's Ferratu. Oh.
Speaker 36 Okay, they're gone.
Speaker 26 That's why we wanted you to close the door.
Speaker 23 Oh, yeah, yeah, it's good we did that.
Speaker 37 I'm gonna pull Mate to the side.
Speaker 14 Should we share the password?
Speaker 90 That way, this guy, he's like a nice guy.
Speaker 20 He's in already.
Speaker 96 I know, but like, in case he gets caught, then he can say the password, and then he makes it think that, you know, he's meant to be here.
Speaker 25 I mean, you do, you.
Speaker 54 What happens if the frost catch you?
Speaker 149 They'll toss me out and destroy my work.
Speaker 23 Yeah, they do not seem like they like people who are not supposed to be in you.
Speaker 70 Can I get a roll for a vibe check?
Speaker 113 Like, is he.
Speaker 132 I like that's what we call insight check.
Speaker 48 Is he here to say what he does, or do I sense any deception?
Speaker 18 Yeah, go ahead and make that insight check.
Speaker 80 Can I as well? Yeah, of course.
Speaker 23 And I got advantage.
Speaker 70 That's a whopping four, 25, 20.
Speaker 116 All of you think that Graf is being sincere.
Speaker 90 I like this little guy. He's very cute.
Speaker 78
He's a little painter. I love artists.
Let's pose.
Speaker 48 Graf, you know, you seem like a decent dude, so I'm going to let you in on a little secret.
Speaker 56 If you need to get in or talk to a Sferatu and they ask you for the password, it's just, it's Stoker.
Speaker 80 You say Stoker.
Speaker 3 That is so helpful.
Speaker 149 And you know what? That is way easier than the way I got in.
Speaker 22 How did you get in?
Speaker 149 Across the hallway behind the mirror, there's another secret room, and that leads to a pool of blood. If you swim through it, you can go down and you'll emerge in the moat.
Speaker 22 Oh,
Speaker 146 that sounds dirty.
Speaker 48 So that explains the red towel.
Speaker 54 Yeah,
Speaker 149 it was
Speaker 87 very unpleasant.
Speaker 131 Yeah, it sounds so unpleasant.
Speaker 87 Where did you say that was across the hallway?
Speaker 61 I'm just kidding.
Speaker 91 Behind the mirror.
Speaker 50 Mate poses.
Speaker 10 Okay.
Speaker 13 He very quickly does a sketch.
Speaker 5 He turns his back.
Speaker 99 Mate has their arm outstretched or their wing.
Speaker 3 Their wing outstretched up in the arms.
Speaker 34 Yeah.
Speaker 5 What about Chip?
Speaker 121 Normally he'd have like big, beaming, small hands on hips, but you know, because of recent events, he's going to do like a more moody, like kind of like that, like Spider-Man crouch.
Speaker 117 He's going to wield his blade.
Speaker 23 I think that's in character. I also would think that Chip would do the other MCU pose is when they make all the females do, which is facing away and showing their rear, but
Speaker 121 their head face turned around.
Speaker 27 So
Speaker 65 you're emphasizing buttocks.
Speaker 13 Like the original Avengers poster.
Speaker 69 It's Scott Johansen's pose in every paint, every
Speaker 55 I would just think that Chip would lean into like, oh, well, I'm supposed to be a vampire, so I'm going to do like a vampire pose.
Speaker 62 He's doing his little assassin thing.
Speaker 23 I like it.
Speaker 70 Yeah, yeah. Some combination of vampire, assassin,
Speaker 92 assassin. Yeah.
Speaker 83 Cool.
Speaker 18 I'm a daywalker.
Speaker 14 That's very cool.
Speaker 24 Chip pulls out these sunglasses we didn't know he had the entire time.
Speaker 101 Yeah, Graf turns his back to you and begins feverishly working on his sketch.
Speaker 87 Okay, so I think we should probably leave you to it. We'll let you know if we find Draculo, okay?
Speaker 136 Okay, great.
Speaker 50 Yes, please, please.
Speaker 48 Real quick, Graf, what's that key to?
Speaker 5 The key?
Speaker 149 Oh, I don't know. I lifted it off of a Speratu.
Speaker 44 Oh. You want it?
Speaker 21
Yeah. Yeah, we'll take it.
Let's borrow it.
Speaker 55 Alright. What's the key made out of, by the way?
Speaker 118 It's just a very mundane-looking iron key.
Speaker 21 Silver.
Speaker 123 He's not allowed.
Speaker 23 Alright, so we need to head up to the stairs and pick a direction.
Speaker 66 Which way should we go?
Speaker 114 So are you all heading up the stairs down to the T-intersection?
Speaker 84 Do we want to check behind the mirror?
Speaker 55 No, we know that's where the blood moat is.
Speaker 131 I think it's an extra.
Speaker 150 Is there any other places behind that mirror besides just out to the moat?
Speaker 149 No, just the blood pool that goes down into the moat.
Speaker 78 You've been very helpful, Graf.
Speaker 19 I appreciate it so much.
Speaker 35 Thank you.
Speaker 149 I appreciate patrons of the art.
Speaker 18 Yeah, I'd hate if you, you you know turned around stabbed us in the back oh he turned his back to you first yeah
Speaker 4 all right thanks craft thank you be back let me know if you find dracula
Speaker 23 so we leave and then where did you say the staircase was immediately to the south there's some stairs that begin going up and then the corridor continues for probably 30 feet to the south commissary to the east southeast yeah and so let's go west for the echo bit so you go down to the t intersection which branches out to the west and to the east.
Speaker 13 To the west, there are some stairs that go up a little bit, and then it's just an open passage to the east.
Speaker 102 So y'all are going west?
Speaker 129 Yeah.
Speaker 128 This is the red.
Speaker 14 There's blue. No.
Speaker 101 I'd imagine that the red came from the mirror and the blue came from the commissary or some version.
Speaker 55
Well, the red is probably the blood drops from the moat. Correct.
And then the blue is, yeah, probably paint.
Speaker 53 So just FY, the red and the blue was up closer to where you all entered on the northern side, like under the painting and under the mirror.
Speaker 18 Oh, they weren't at the T.
Speaker 140 correct okay yeah okay then it's blue is probably the paint so we're just we're looking at a at a west or east direction east had a stairway that went up and west west has a stairway that goes up east is just an open pass so let's go west Seems like graph only just went to the coast area over and over and didn't really find anything else.
Speaker 55 Yeah, let's go let's go west on that staircase.
Speaker 106 Yeah, so you all begin heading west.
Speaker 79 The stairs go up maybe 10 feet and then the top of the stairs rounds a corner southward and looks into a room where you hear the clanging of metal and the buzzing of wood.
Speaker 121 Were you at a door?
Speaker 106 Yeah, so after the passage turns south, the passage continues for another 30 feet and there is no door.
Speaker 8 It just goes straight into an open room.
Speaker 102 What's in it?
Speaker 99 Y'all walk up to it and it's a large chamber filled with the clanging and banging of construction, repairs being performed on furniture, jewelry, clothing.
Speaker 125 There's two rows of four workbenches, each tailored seemingly to different trades and crafts.
Speaker 104 In the northeast corner, you spy one of the tables is paint-stained and turned on its side.
Speaker 102 Along the western wall is an upright unfinished coffin and to the south is a door and then to the east is an open passage.
Speaker 13 Where's the coffin?
Speaker 142 It's along the western wall.
Speaker 23 And the painting was on the north.
Speaker 23 And you said that they're repairing or is this just like the manufacturing wing?
Speaker 63 They're just
Speaker 65 new.
Speaker 23 I just don't know if these are battlers.
Speaker 79 Yeah, it seems like it's battlers toiling away on stuff. And it seems like they are repairing things as opposed to creating things, to answer your question, Chip.
Speaker 50 Can I walk up to a battler, the one that's working on the desk?
Speaker 140 Yeah.
Speaker 13 Is there a specific craft you want to investigate?
Speaker 62 I guess the carpenter who's
Speaker 101 doing the table.
Speaker 42 Yeah.
Speaker 48 Hey, Jesus.
Speaker 43 He looks around.
Speaker 50 Me?
Speaker 13 No, I'm...
Speaker 121 Bad joke.
Speaker 23 Just a friend of his. Yeah.
Speaker 73 Yeah, I see you're working on this
Speaker 56 table.
Speaker 86 What happened to it?
Speaker 48 Why are you repairing it? What happened?
Speaker 6 It's a gnome who's working on it, and he looks up at you, and he says...
Speaker 151 Someone fell on the table and cracked a leg, so I'm just trying to repair it.
Speaker 119 Oh, oh, okay.
Speaker 60 Do you know who that someone was?
Speaker 50 Or like, is this your trade as a carpenter?
Speaker 151
Not really typically. I'm typically out there on the field, you know, breaking monster legs.
I don't often repair them unless I'm summoned to. But yeah, no, I just got summoned to the fix this table.
Speaker 151 I've been known to do some carpentry on the side.
Speaker 65 You've probably heard of me, Beowarg.
Speaker 151 Kind of a big deal. As I said, slaying many creatures, kind of a hero around these parts.
Speaker 55 Does Helga recognize anyone in here?
Speaker 22 Make um
Speaker 8 perception check.
Speaker 129 Oh, yeah.
Speaker 65 Say Beowerg?
Speaker 105 Balwerg.
Speaker 55 I only rolled a nine.
Speaker 54 No, you know that these are all.
Speaker 41 It seems like they're all battlers, but none of them stand out to you.
Speaker 14 Maybe trip, maybe try.
Speaker 116 A few of them stop and look at you.
Speaker 42 They turn and look at you, and then they look at each other, and then get back to work.
Speaker 5 Mind your own business.
Speaker 23 Barb fully bares all her teeth when she's making that sound.
Speaker 123 It's a very teethy sound.
Speaker 64 It's great.
Speaker 60 Balwerg, I'm a little turned around here.
Speaker 106 so is this this just like the repair you know manufacturing wing of uh the vampire vampspire maintenance yeah what is this this is a workshop this is where we fix things in the vampspire
Speaker 151 who's who's who's who broke the table whose table is it i don't know i just get summoned to fix things every once in a while i just you know when i'm available it's when i'm not off on a mission doing important things saving the kingdom all that you know who summoned you it's the counts
Speaker 87 so do they do you go up and get the stuff from them, or do they bring it down to you to fix?
Speaker 13 Of course, we go up and get it.
Speaker 87 Yeah, okay. So, you know how to get up there? To Dracula's place and all those places up there?
Speaker 32 Yeah, good luck.
Speaker 43 The stairway.
Speaker 87 The stairway?
Speaker 5 Right where?
Speaker 123 To the east.
Speaker 79 Yeah, he just points vaguely to the east.
Speaker 13 Okay, thank you. That's helpful.
Speaker 129 Can I look at the painting?
Speaker 38 Did I say there was a painting?
Speaker 23 Wasn't it like turned on its side?
Speaker 103 There's a paint-stained table on its side.
Speaker 90 Got it.
Speaker 22 Thank you.
Speaker 121 Can I see if, and this is a bit of a stretch, is the paint from,
Speaker 135 what's his face?
Speaker 94 Graph?
Speaker 26 Graph. Graph.
Speaker 123 This is graft paint.
Speaker 13 Give yourself an inspiration die if you don't have one.
Speaker 108 All the paint supplies are missing.
Speaker 79 The table's just stained with paint, and it's turned over on its side.
Speaker 123 Graph's a little borrower.
Speaker 14 Interesting.
Speaker 5 Kraft might not be.
Speaker 23 No, you know, he seems like he's trying to make his way in this vampire world.
Speaker 32 He wants to paint Dracula to prove his worth.
Speaker 150 Could Barney look at the coffin and see how big it is and also if it has a name or anything or like embarrassment?
Speaker 5 Do you want to see if it fits here?
Speaker 73
No. It's getting about that time.
We got to make the preparations.
Speaker 87 That's the authority has a coffin and he's already in it. Do you remember?
Speaker 136 No.
Speaker 35 Yeah,
Speaker 113 I will get to that with you in just a second, Barney.
Speaker 6 Let me do one thing I forgot to do here real fast.
Speaker 114 Beowar pulls you in a little close chip.
Speaker 10 He goes, hey, we're real busy here.
Speaker 151 Do you think you could lend a hand?
Speaker 18 Oh, yeah, absolutely.
Speaker 135 What can I do for you?
Speaker 151 We have a lot we need to get done. We'd use some help cleaning up some clothing, delivering some letters to the aviary, or you could do something about this darn rat infestation.
Speaker 92 They're overrunning us.
Speaker 97 It's ridiculous.
Speaker 51 That'd be great.
Speaker 40 I'll deliver letters.
Speaker 20 That sounds fun.
Speaker 50 I've always wanted to be a man.
Speaker 79 He shoves three letters into your hands.
Speaker 151 Take these over to the aviary.
Speaker 99 Make sure they're delivered.
Speaker 50 You got it.
Speaker 87 Where's the aviary?
Speaker 21 Again, he points vaguely in the eastern easterly direction.
Speaker 121 Who are the letters addressed to and from?
Speaker 114 They have no writing on them.
Speaker 104 They're just in sealed envelopes with like a wax seal, and there's nothing, no writing on them.
Speaker 121 In the sigil, there's no like thing on the wax seal.
Speaker 101 They all have the vania sigil.
Speaker 55 Should we not ask about the rat infestation?
Speaker 27 I feel like that's important.
Speaker 35 What it resolve you? Do you?
Speaker 35 Oh, I have, yeah.
Speaker 105 Oh, yeah, the coffin.
Speaker 13 Yeah, I'm going to hit the coffin here real fast.
Speaker 115 So you were trying to see like if it had a name on it or something.
Speaker 97 Do you want to make like a perception or investigation check? Yeah.
Speaker 10 A perception it is.
Speaker 22 14.
Speaker 152 You give me the option, I'm going to go for the one with a higher modifier.
Speaker 39 You notice that
Speaker 42 there's no name on it.
Speaker 21 It doesn't seem to be personalized.
Speaker 42 It's, you know, it's roughly...
Speaker 5 It's a little bigger than you, Barney.
Speaker 42 But you notice that there are many nails sticking out of it.
Speaker 101 It's really weird that it has that many nails.
Speaker 125 Maybe it's poor quality. Maybe it's broken.
Speaker 23 Who knows? Maybe it's a kink.
Speaker 146 Maybe it's an Iron Maiden.
Speaker 152 Nails sticking out of it.
Speaker 20 Maybe it's Nadaline.
Speaker 35 Like
Speaker 35 inward or like out of it.
Speaker 88 Like not fully driven in and some that have been driven in all the way and are coming out the other side.
Speaker 9 Who's this? Matt?
Speaker 89 Is there anyone around who's working on it?
Speaker 21 Isn't Barney a carpenter or wasn't he?
Speaker 19 He has some carpenter. Yeah.
Speaker 65 Remember the heart pin?
Speaker 18 Yeah.
Speaker 105 You could ask Beowarget.
Speaker 128 Bayoworg.
Speaker 8 Because Beowarg was doing carpentry.
Speaker 104 Yeah.
Speaker 8 What's the deal with this coffin?
Speaker 150 Why is it so poorly made?
Speaker 151 Oh, that's for no one in particular. That's just an old relic.
Speaker 35 Old relic from who?
Speaker 151 It's been there for as long as I can remember.
Speaker 73 And it recently broke? It's just been there.
Speaker 12 I don't don't know.
Speaker 87 You guys haven't fixed it. You aren't doing a good job.
Speaker 151 No one works on it. There's no work order for it.
Speaker 62 Does it look like it's been used, for lack of a better word?
Speaker 134 Dusty?
Speaker 12 Like, does it look like someone laid in it for a while?
Speaker 96 Like a dead body or a body or any...
Speaker 103 Does it have like... It's very dusty.
Speaker 50 Can I go in it?
Speaker 134 Just for the heck of it.
Speaker 134 Yeah.
Speaker 13 Were you like sit in it or like stand in it?
Speaker 20 Yeah, I just go like it.
Speaker 146 Is it propped up or is it laying down?
Speaker 11 Careful. The nails are.
Speaker 54 You're very injured right now.
Speaker 13 Oh.
Speaker 24 Don't do it.
Speaker 148 I very carefully step inside of it.
Speaker 21 I'm trying to see Gustav specific.
Speaker 146 And I cross my arms.
Speaker 97 Make a dexterity check with advantage because you specified you're being very careful.
Speaker 23 Very excited.
Speaker 105 That's a
Speaker 146 20.
Speaker 47 All right, yeah.
Speaker 88 You very carefully get into it because the nails are rusty and sticking out everywhere.
Speaker 122 You managed to avoid the one point of damage I was going to give you.
Speaker 71 Matik goes up and he goes, boom!
Speaker 29 And it seems like
Speaker 32 it's a pretty solid fit for you.
Speaker 53 Hmm.
Speaker 44 Okay.
Speaker 12 Making a an investigation check.
Speaker 85 Oh.
Speaker 105 I'm trying to see if this is like some sort of weird portal or something.
Speaker 54 I spy.
Speaker 129 18.
Speaker 16 The weird thing is it won't move.
Speaker 42 Like when you get in and out of it, it's like it's
Speaker 47 it's affixed, right?
Speaker 18 It's like affixed to the wall, maybe?
Speaker 8 It's just it's just not rotating at all.
Speaker 97 Can I like see if there's like a doorway hidden behind it?
Speaker 14 A button?
Speaker 8 Or should we close it?
Speaker 14 Grooves, perhaps?
Speaker 18 Oh, yeah, close it. Close it.
Speaker 104 Yeah, as you all are looking at it, three Sferatu walk in to the workshop from the northern entrance, for the entrance you all came in from.
Speaker 15 Mm-hmm.
Speaker 42 And they look around the room.
Speaker 106 Everyone make a either like, I guess like a stealth check or a deception check.
Speaker 120 I'll leave it up to you all.
Speaker 23 I will do stealth.
Speaker 27 It's now one, but I have advantage.
Speaker 74 I will do deception.
Speaker 23
Nat 20, 27. Don't see me.
Don't perceive me.
Speaker 24 I'm not even here.
Speaker 116 15.
Speaker 59 19.
Speaker 18 16, but I might have something.
Speaker 121 I have something if I fail it. I have a thing.
Speaker 23 That was with your advantage.
Speaker 79 Yes. They like survey the room, look around, they look at you for a second, Elka, and then they turn and exit the room to the eastern corridor.
Speaker 50 How did you like grow up in this place with those dudes creeping out?
Speaker 87 I didn't really see them very much.
Speaker 87 I haven't really been in this area of the Valm Spire.
Speaker 20 They spookies.
Speaker 13 Anyway, so now that they've left the room, what we all doing with this
Speaker 22 coffin.
Speaker 47 Close me in.
Speaker 22 Ah, ha, ha, ha.
Speaker 52 Look at me. I am in the coffin.
Speaker 70 Time to go nannies.
Speaker 86 Nanny's.
Speaker 27 It's like we're a bunch of tourists taking pictures of you.
Speaker 47 You all close it and nothing seems to happen.
Speaker 21 It gets dark for your chip.
Speaker 30 We open the door and go, all right, chip smile.
Speaker 46 Go, blam.
Speaker 25 So nothing happens. Yeah, when they open it, or yeah, okay.
Speaker 102 Can we open it?
Speaker 95 Yeah.
Speaker 42 You open it up and there's chip.
Speaker 13 And I hiss at him.
Speaker 55 Does chip feel any different or look any different?
Speaker 22 Make a
Speaker 8 perception check, Elga.
Speaker 55 21.
Speaker 80 Ah, good old chip.
Speaker 3 Could
Speaker 22 Barney
Speaker 27 tap
Speaker 23 the walls around it to see if it echoes like as if there's a chamber behind it or below?
Speaker 13 Yeah, like yeah, make a let's call that an investigation check.
Speaker 103 There's gotta be something in this coffin.
Speaker 5 There's gotta be.
Speaker 77 Nat 20. Wow.
Speaker 41 It's all solid stone, so it's hard to tell.
Speaker 119 It's a solid stone wall, so it's not like knocking on dry wall or wood where you can tell if it's hollow.
Speaker 65 It's it's all stone. Can we do another little like like
Speaker 23 Elga was able to find that little latch. Could we do another little investigate? Yeah, groovy.
Speaker 39 Like put like look for walking your fingers around it.
Speaker 25 Scrapes.
Speaker 97 Yeah, whoever wants to do that can make an investigation check.
Speaker 21 I'll pitch in.
Speaker 55 Maybe this thing is just so old, it's like solidified itself to the wall just from time.
Speaker 11 14.
Speaker 118 Nine.
Speaker 25 Yeah, it doesn't seem like the coffin moves.
Speaker 72 It just seems it does seem like it's a fixed.
Speaker 12 There's no scrapes on the floor from it like moving out of the way like the door before or like the other secret door that you found.
Speaker 65 Is this a red herring?
Speaker 34 Are they messing with it?
Speaker 78 Okay.
Speaker 48 All right.
Speaker 20 Chip puts his hands up straight and like kind of does like a hover walk over to Barney.
Speaker 17 Roll me a dexterity check, Chip.
Speaker 23 Is this free Steve? He scrapes on his way out.
Speaker 27 Dexterity check. Are you leaving gently and carefully?
Speaker 66 He didn't say that. No,
Speaker 128 he said he was messing around.
Speaker 52 What'd you roll?
Speaker 27 What you roll?
Speaker 75 Yeah, go down.
Speaker 86 Hey, he's already where he needs to be.
Speaker 20 Yeah, yeah.
Speaker 102 You're goofing around, trying to get out of the coffin, and you step on a nail, and it goes up through your shoe,
Speaker 42 doing one point of damage to Chip.
Speaker 38 Oh, no. Wait, are you down?
Speaker 81 Yeah.
Speaker 61 Chip is at zero hit points.
Speaker 22 So good.
Speaker 117 I go down.
Speaker 61 Can I...
Speaker 9 So good.
Speaker 150 Try and stabilize him.
Speaker 13 Yeah, you're able to stabilize it there.
Speaker 123 So he stays at what?
Speaker 23 Zero and can't move?
Speaker 102 Correct, unless you get some kind of healing.
Speaker 33 Do you have healing?
Speaker 25 I don't have. Elga, I genuinely don't have anything else.
Speaker 39 Since you're stabilizing him, Barney, make a medicine check. Because if you roll a nat 20, then yeah, he comes up to one.
Speaker 123 Yeah.
Speaker 77 I rolled a 20, but not a nat 20.
Speaker 83 It's a 15. Nah, so he's at zero.
Speaker 139 Here's what I'll do.
Speaker 78 We could just leave him here.
Speaker 73 Just close the door.
Speaker 24 They never mess with this coffin.
Speaker 20 Do it.
Speaker 86 Just do it.
Speaker 41 You're like in limbo, like in the afterlife.
Speaker 12 Chip, all you hear is the ringing of hammers from the workshop.
Speaker 81 Carol, I'm coming, baby.
Speaker 144 I'm going to cast eight.
Speaker 27 What does that do?
Speaker 121 It's a permanent increase of HP for eight hours on three creatures.
Speaker 128 Oh, how much we get.
Speaker 135 Chip gets five.
Speaker 139 Barney gets five.
Speaker 119 I don't care.
Speaker 152 It's so fun. Do you live in on the
Speaker 44 I would like some?
Speaker 60 Why not?
Speaker 100 I mean, I was gonna give it to Matig.
Speaker 74 Oh, yeah, you should give it to Matig.
Speaker 36 And Matig gets five.
Speaker 55 In case they touch a screw or something like that.
Speaker 23 Guys, really quick, I need to go to the bunk.
Speaker 3 No!
Speaker 26 Oh, there's an ETM here.
Speaker 13 Beowark sees you all doing all this and kind of like shouts over.
Speaker 50 You guys need a hammer?
Speaker 22 No.
Speaker 40 Wait. Mind your business.
Speaker 86 Oh, the nails.
Speaker 93 Yeah, we do actually.
Speaker 23 Yes, give me damma.
Speaker 70 Just don't throw it.
Speaker 5 Do it, I dare you.
Speaker 54 He hands you a hammer.
Speaker 106 Here you go. Don't drop it.
Speaker 151 Be careful. This thing, I killed like six monsters with this just last week.
Speaker 146 How many nails?
Speaker 9 Lots? He doesn't hand you a nail.
Speaker 46 No, there's not any nails in the coffin.
Speaker 16 Oh, there's lots of them.
Speaker 23 I hammer the ones that are sticking out.
Speaker 116 Yeah, you hammer one of the nails, and the first one you hammer in, immediately the back of the coffin opens up.
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Speaker 155 Chronic spontaneous urticaria, or chronic hives with no known cause. It's so unpredictable.
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Speaker 14 Yes. What's inside?
Speaker 12 It's hard to see. It's very dim.
Speaker 105 It's candlelit.
Speaker 6 Bailwork says, give me my hammer back.
Speaker 78
I hand it back. I hand it back.
I don't.
Speaker 87 Did you guys really never find this after having this coffin with nails that are loose all this time? No one's ever tried to fix the nails.
Speaker 14 He just smiles at you and shrugs.
Speaker 24 Oh, he's messing with us.
Speaker 23 I got really good eyesight right now, so I go into the thing.
Speaker 73 But, dude, I'm just telling you now.
Speaker 62 If you find a cool knife, I call dibs.
Speaker 103 So, you look in, and it's a quaint candle-lit library with a rather empty bookcase on the western wall and two chewed-up couches, one to the north and another to the south.
Speaker 42 There's currently two battlers sitting on the couches, reading.
Speaker 69 What they knew about this is their little break room.
Speaker 101 They kind of look up at you and then look back down at their books.
Speaker 87 Is this your break room?
Speaker 8 One of them looks up and just kind of like nods and gets back to reading.
Speaker 26 What's that break room?
Speaker 60 What you reading?
Speaker 105 He holds like the cover of the book up to your face.
Speaker 12 It says, Ales from the stinky dragon.
Speaker 3 That's funny.
Speaker 18
All right, now tell me. Every book on the shelf.
Great.
Speaker 110 It's a miasmatic manual of mixology for beginner bartenders.
Speaker 118 I'm hoping to be a bartender one day.
Speaker 38 Oh, what's your name? It's a cookbook.
Speaker 21 Cardinal.
Speaker 79 Cardinal.
Speaker 77 We can go to the chapter that we're in and look and see what we're supposed to go to.
Speaker 13 Yeah.
Speaker 87 I don't get it.
Speaker 18 It's a Kenku.
Speaker 13 So he's looking at he looks at Matig and he gets looks back in his book.
Speaker 27 Kenku.
Speaker 26 Oh, Kenku, dude.
Speaker 143 You guys are like distant relatives.
Speaker 14 Kenku's bird people.
Speaker 65 I go to the empty bookshelf.
Speaker 13 It's rather empty.
Speaker 19 There are some books on it, but it's, you know,
Speaker 13 it's not a well-stocked library.
Speaker 62 That's the only bookshelf? Yeah.
Speaker 15 That's not a good library, dude.
Speaker 18 Can bar the letter.
Speaker 35 Ladder? The letter.
Speaker 19
Letter. Got three.
Sure.
Speaker 89 Could I take them and kind of off the side to open them?
Speaker 38 That's illegal.
Speaker 23 He's breaking the seal. Yeah.
Speaker 85
I'm ripping the, the, the, not the seal, but ripping the paper. Chip acts like he doesn't see this.
Okay, yeah.
Speaker 144 You open one up. Yeah.
Speaker 12 And then as you open it, the entire letter and envelope poops and disappears into red mist.
Speaker 35 Well, I can't mend it.
Speaker 87 Marnley, Marnie, Barnard.
Speaker 54 Can I try and mend it?
Speaker 27 What are you going to mend?
Speaker 23 The atoms.
Speaker 86 You know.
Speaker 97 I'll take the other letters back.
Speaker 27 Thank you, Barnard.
Speaker 18 I'm just going to put all those little electrons and protons back.
Speaker 15 Wow.
Speaker 51 Most letters are able to be mended.
Speaker 114 Cardinal looks up and says, shh. Oh.
Speaker 148 Shh. I stay back.
Speaker 121 Oh, no, that's the Kinku's job.
Speaker 27 Yeah, I know it seems like you're there.
Speaker 78 Yeah, I could do this too.
Speaker 84 Ah, asserting dominance.
Speaker 56 Are there any grooves on the wall?
Speaker 121 Or can I move some of the books around to see if there's another secret latch?
Speaker 23 Just chip going up to the bookshelf and just shaking it.
Speaker 134 Yeah.
Speaker 116 Yeah, make an investigation check. Okay.
Speaker 23 I will go with my investigative partner.
Speaker 54 That's a 13.
Speaker 65 17.
Speaker 13 No, it doesn't seem anything suspicious about it.
Speaker 18 Nothing out of the ordinary.
Speaker 92 No manga?
Speaker 42 No, there's like a couple of books on there, but
Speaker 105 nothing with drawings.
Speaker 36 Two couches, one dude.
Speaker 5 Oh, wait, there is one with drawings. What?
Speaker 25 Yeah. Is it Demon Slayer?
Speaker 21 You see.
Speaker 3 Is it a Hex-Men?
Speaker 55 Nice.
Speaker 85 Give me some inspiration if you don't have one, John.
Speaker 105 There's a book that's filled with drawings.
Speaker 106 It's Fantastic Beasts and How to Cook Them.
Speaker 40 Oh, good lord.
Speaker 18 It's a graphic cookbook dealing with monstrous recipes.
Speaker 44 Well,
Speaker 38 where are we...
Speaker 22 We went out of the workshop.
Speaker 148 Into a secret coffin room.
Speaker 87
Well, they did. When we asked where the counts were bringing or the goat to the counts, they pointed to the east.
So maybe we should just continue that way instead.
Speaker 28 I'm with Elga.
Speaker 56 I step through the coffin door carefully.
Speaker 13 Is there anything else in this room besides the bookcase and the cat?
Speaker 47 No, just a couple of couches and a couple of battlers reading, taking the load off.
Speaker 53 It's like a break
Speaker 55 or yeah. Yeah, which we asked them about already.
Speaker 23 Did you confirm just one dude?
Speaker 51
Two. Two.
Where's the other dude?
Speaker 27 It's an older elf lady.
Speaker 101 She's like mean mugging you giving you a side eye.
Speaker 27 Wait, do I recognize her?
Speaker 43 Make a
Speaker 21 history check with advantage.
Speaker 137 You should see if you recognize either of them.
Speaker 22 We got
Speaker 55 14.
Speaker 47 Do you think you've seen her in the past?
Speaker 13 Do you remember her being very mean?
Speaker 13 You know her as Mrs. Lofty Bottom.
Speaker 13 That's great. Mrs.
Speaker 87 Lofty Bottom. That's a fun part to say.
Speaker 131 My favorite queen song.
Speaker 55 Is she like a like some type of nanny or teacher or like servant?
Speaker 114 All you remember about her is that she loves cats.
Speaker 66 She's a bat lorette.
Speaker 97 Oh, do you want to share that information, maybe?
Speaker 87
Hey, Matida, that's Mrs. Loftybotham.
She's not very nice, but she loves cats. So maybe if we're trying to ask these people questions, you could show them Gigi.
Speaker 53 Oh.
Speaker 23 I do a little like magic trick and like twiddle my fingers around my
Speaker 23 talents.
Speaker 23
My talent. No, my hands.
And then poof, out comes Gigi.
Speaker 97 And he does a little mew.
Speaker 123 She looks very lovingly at the cat, but then, like, gives you a disgusted look, Mate.
Speaker 9 Well, that's not necessary. And then she looks back in her book.
Speaker 64 I put Gigi right up to her and be like, would you like to pet the kitty?
Speaker 48 You seem like you're having a bad day. Petting a kitty always makes me feel good.
Speaker 146 Except for when my wife dies.
Speaker 141 It doesn't really solve that.
Speaker 13 She looks at you, Chip, and says, Did you know?
Speaker 13 Between you and me,
Speaker 13 there are over 1400 species of bats. Oh, that's very interesting.
Speaker 20 Elga, that's not just between you guys.
Speaker 104 Pretty relevant, Delga.
Speaker 20 Uh, Madame Bottom, we're trying to find our way to the top of the tower to find our friend's residence.
Speaker 90 Could you help us maybe with some information on how to find that?
Speaker 13 She like claps her hands.
Speaker 24 I'm ready to give to serve this woman's demands.
Speaker 70 I hissed at her.
Speaker 62 That's my friend.
Speaker 50 Get your bat facts out of here.
Speaker 55 Is the hiss because she likes to be a little bit more of a drink?
Speaker 23 Miss Bottom, between you and me.
Speaker 18
I don't like you. Well, I don't like you either.
You and that Kenku over there.
Speaker 90 What's wrong with Zakinku? Oh, birds.
Speaker 90 Oh.
Speaker 69 She's got a book?
Speaker 83 Yes.
Speaker 19 I smacked the book out of her hand.
Speaker 19 You see,
Speaker 19 this is the kind of thing I would expect from you.
Speaker 19 A bat would never do anything like this.
Speaker 137 She looks at you, Olga.
Speaker 49 I don't care about your bats. Did you know that bats have few natural predators? Disease is one of their biggest threats.
Speaker 87 Why are you talking to me when you've been so mean to me in the past? Miss Loftie Bottom.
Speaker 12 She likes narrows her eyes. Oh,
Speaker 12 fun brass, right?
Speaker 87 Correct.
Speaker 79 She picks her book up and then goes back to reading it.
Speaker 87 Interesting. You know, interesting reaction.
Speaker 54 This lady's bringing down the mood for the whole party.
Speaker 48 I think we let her mellow in her bad vibes, gang.
Speaker 84 We're not gonna let her bring us down, Miss Tootie Bottom.
Speaker 87 Nailed it. Alright, well thank you for your time.
Speaker 64 Mati kills her. I wanted to leave one of the more apples.
Speaker 104 As you all are turning to leave, Barney, she grabs you and says, Hey, don't forget!
Speaker 104 Like cats! Bats cleaned themselves! Remember that?
Speaker 5 I never forget.
Speaker 53 Could never forget such a thing.
Speaker 113 All right, should we go to the east corridor that they kept motioning towards?
Speaker 10 So, just to remind you, when you're in the workshop, there is a door to the south and then an open passage corridor to the east.
Speaker 102 Okay, let's go east.
Speaker 73 Did we come in through the door?
Speaker 23 We came in from the north where there's no door. We went to the coffin to the west, and then there's to the east is the from the workshop, is what he's describing.
Speaker 23 Oh, there's a passageway to the east from the workshop, correct, and that's the one that uh that uh bull work, ball, ball, bailwork, bailwork
Speaker 23 was referencing.
Speaker 55 Yeah, and they're kind of
Speaker 14 where we're supposed to take our three letters.
Speaker 13 But also, there's like.
Speaker 36 Oh, I thought Mindy would be a good solution.
Speaker 18 There's also a door, though.
Speaker 56 Do we want to just really quick bit by? Because we got a key.
Speaker 5 Bailweg. Yeah.
Speaker 62 What's through that door?
Speaker 24 That's a closet.
Speaker 87 What do you keep in there? Junk.
Speaker 13 Cool. I look in there.
Speaker 50 One man junk is another man's treasure.
Speaker 47 You know? You open up the closet, you give a little city.
Speaker 57 You're a giant dog named Junk.
Speaker 81 It rips the door apart.
Speaker 22 Exactly five points a damage.
Speaker 47 Yeah.
Speaker 110 So you walk over and open up the door, make a dexterity saving throw, chill.
Speaker 23 Gus is trying to kill Blaine's character.
Speaker 13 Yeah, 2025.
Speaker 107 Right as you open it up, the door opens, and then just like a huge pile of junk just falls out,
Speaker 42 filling up the room, the area right in front of it with a bunch of useless things.
Speaker 113 And then right as you do that, you know, it makes a loud noise.
Speaker 12 Uh-huh.
Speaker 13 Two Sferatu walk in from the eastern passageway that y'all were just about to go to.
Speaker 93 I say, Miss Lofty Bottom, you got to stop opening the the junk drawer door.
Speaker 93 Goodness me, clean this up, Miss Lofty Bottom. Miss Lofty Bottom did this.
Speaker 102 Make a deception check.
Speaker 131 Miss Lofty Bottom did this.
Speaker 79 Everyone else can also either make a deception check or a stealth check if you want to try to like
Speaker 110 you have you have inspiration.
Speaker 117 Yeah, I rolled an 11, but I'm gonna roll an inspiration on that one.
Speaker 140 I'm doing another stealth check.
Speaker 55 I rolled a nine.
Speaker 77 I rolled a one.
Speaker 145 14 to make a three
Speaker 15 on what?
Speaker 85 Deception.
Speaker 53 I did a
Speaker 135 seven.
Speaker 23 Only one of us had said we should just go through the east corridor.
Speaker 22 If only.
Speaker 11 I would have had you all bump right into them in the eastern corridor there.
Speaker 55 It would happen.
Speaker 117 Yeah, they
Speaker 12 hear all the noise and their eyes immediately turn to that closet and they walk straight over to you all.
Speaker 128 Bonjour.
Speaker 22 Hello.
Speaker 156 Identify yourselves.
Speaker 87 My name is Elga.
Speaker 35 Madame, you are okay.
Speaker 87 And these are my friends, Elga's friends.
Speaker 9 Who are they?
Speaker 87 Elga's friends.
Speaker 53 What are they doing here?
Speaker 87 Meeting Elga's friends.
Speaker 87 Visiting Elga.
Speaker 8 Distracts.
Speaker 156 Why are you in Zetelzadoc? Shouldn't you be upstairs?
Speaker 87 Oh, you know, I'm being childlike and exploring, you know, as children, young, very young children do.
Speaker 44 Full of wonder, you know.
Speaker 2 Yeah.
Speaker 87 Just being a little curious.
Speaker 106 I'll let you make a deception check with advantage.
Speaker 23 What's uh, Elga's deception modifier?
Speaker 45 Plus four.
Speaker 79
Nice. That's what you're talking about.
Eighteen.
Speaker 33 Yeah.
Speaker 23 What do you say to that, Gustavo?
Speaker 53 Alright.
Speaker 85 Take the stair sterabel.
Speaker 156 Don't spend too much time down here with your friends.
Speaker 87
Okay, thank you, Elko's friends. Thank you, too.
Everyone said thank you.
Speaker 13 Messy Buko.
Speaker 127 Like vampires.
Speaker 12 They leave the room, exiting out the northern pathway.
Speaker 23 Chris just nodded silently on an audio podcast.
Speaker 152 In my canon, right there, Barney was going to play as if he was a mute.
Speaker 97 Yep. So if they talked to him, he would have just gestured or written like, I guess.
Speaker 17 You know? Yep.
Speaker 26 That was his plan. There you go.
Speaker 55 The mute on the podcast.
Speaker 2 It works.
Speaker 16 Well, we are describing it very thoroughly to the audience, yes.
Speaker 123 All right, we go down the corridor.
Speaker 13 You're just going to leave all that clutter out there?
Speaker 48 Miss Lofty Bottom.
Speaker 76 All right, all right.
Speaker 59 I mean, that's up to you.
Speaker 23 I do a little like two fingers on the eyes, two fingers on bailwords, and I'm like, I see you.
Speaker 137 I see what you're doing.
Speaker 150 Barney, look at the clutter, see if there's anything that might be of note.
Speaker 18 Of note.
Speaker 13 I mean, there's like a well-chewed femur.
Speaker 110 I mean, you could probably use that as a club.
Speaker 120 That might be worth something.
Speaker 135 A well-chewed femur.
Speaker 105 Yeah. It's a bone.
Speaker 35 Okay. I'll take that.
Speaker 9 Oh, there's another weapon.
Speaker 15 What?
Speaker 71 There's a sword, but it's twisted into a pretzel.
Speaker 23 Okay, that's fun.
Speaker 101 Pretzoord.
Speaker 12 Like, purposefully done so?
Speaker 15 No, it was by accident.
Speaker 27 I don't know.
Speaker 5 What is that question?
Speaker 22 Like, cut your face.
Speaker 3 I don't know.
Speaker 22 Oh my gosh.
Speaker 22 Oh.
Speaker 27 So, all out of all the jars.
Speaker 20 Oh, there's been multiple murders this episode and one just happened.
Speaker 152 I'll take my femur and get it.
Speaker 76 So
Speaker 18 that's it.
Speaker 12 A pretzel sword and a femur.
Speaker 54 I mean, there's some candles.
Speaker 5 There's a broom.
Speaker 55 And this is all the junk? Yeah. Why don't we just shove it in like Sherry Bobbins did on The Simpsons?
Speaker 18 Yeah, you can do that.
Speaker 25 Gals, I want to get going down the east.
Speaker 97 You're going to kind of like reset it how it was, just kind of shove everything back in and close the door.
Speaker 16 Close the door.
Speaker 27 Yeah, take a broom.
Speaker 110 Yeah, it's made of wolf whiskers if you cut every corner it is really not so bad yeah you all shove all the clutter back into the closet and very quickly close the door for the next unsuspecting person to the east to the window i was thinking that too i don't know
Speaker 140 i'm gonna start listening to all the more
Speaker 9 it's almost as if this is my place it's almost as if it is you walk out the passageway to the east and it kind of dead ends and then there's a corridor that goes out to the left to the north and then a door to your right to the south.
Speaker 101 So, like, we hit a fork?
Speaker 104 Correct.
Speaker 55 This isn't that hallway on the east that we saw, right?
Speaker 13 No, no, you're further south from there.
Speaker 109 So, like I said, there's a door to the south, and then the corridor continues to the north, and you can see that there are a couple of branches off to the north in various directions, left and right.
Speaker 137 Let's keep heading south.
Speaker 106 Like, into that corridor? Why not?
Speaker 18 To the south, it's a door.
Speaker 21 There's a wooden door, and it's got a word carved into it.
Speaker 135 What does the word say?
Speaker 109 It says bestiary.
Speaker 85 Bistiary. Oh.
Speaker 14 That's where they keep the beasts.
Speaker 87 Very good, buddy.
Speaker 23 Where would we be without you, Barney? Probably further along this treasure's path.
Speaker 14 One plus one letter.
Speaker 20 Yeah.
Speaker 140 I say we possibly avoid that one.
Speaker 90 I like animals.
Speaker 26 Never mind. Let's go on.
Speaker 55 Do we hear any noises through the door?
Speaker 92 Yeah, what kind of sounds?
Speaker 13 You hear like the moving, like the rattling of chains.
Speaker 55 Like things are being chained down.
Speaker 23 It should check what the north leads to. He said it branches off in a few places.
Speaker 17 Yeah. Yeah.
Speaker 12 If you go north, there's immediately a branch to the east, and then a little north of that, there's a branch to the west, and then even further at the end of the corridor is a branch to the east.
Speaker 23 So that's a three-way.
Speaker 23 Just oh, good lord, my dude.
Speaker 45 All right. It's winding paths.
Speaker 12 It's a good thing Barney thought to make a map.
Speaker 19 I have one.
Speaker 149 I'm making one.
Speaker 128 Okay.
Speaker 131 I feel like my map almost is like hurting me more than helping me.
Speaker 140 Yeah, one time we did this in the Infinite Campaign and I ended up just, I think, making it harder for myself.
Speaker 120
Yeah. Okay.
Gonna follow my gut.
Speaker 121 What you have cut?
Speaker 62 The first path to the east.
Speaker 97 What does that lead to?
Speaker 97 If we go north?
Speaker 42 Northeast. Yeah, go north and then look down that first path to the east.
Speaker 72 You see it's a descending staircase that ends in a T intersection going north and south.
Speaker 79 Good.
Speaker 151 Any signage in this place?
Speaker 90 No.
Speaker 23 And then the...
Speaker 24 We're just like, okay, we're just like going down and tracing our steps.
Speaker 23 And so if we go back and go to the west, which is the only western one from this corridor, where does that go to?
Speaker 69 I think we're going to make some choices here.
Speaker 55 I thought there was two paths to the west, were there not? There was one to the one.
Speaker 41 Well, you came from one that went to the west.
Speaker 55 Yeah, and then it came to a hallway. And the south was the bestiary, and then north were all these off-paths, right?
Speaker 27 Correct.
Speaker 41 There's two to the east and one to the west.
Speaker 105 Yeah, gotcha.
Speaker 12 The one to the west, it's the staircases that lead down, and then the corridor turns to the north.
Speaker 119 Okay.
Speaker 101 I say we go upwards. We need like up progression.
Speaker 13 And by up, you mean south.
Speaker 20 Oh, oh, no, no, no. Well,
Speaker 5 yeah.
Speaker 23 Which of these stairways, I haven't been keeping track of that. Which of these stairways have been going upwards?
Speaker 17 The one to the east.
Speaker 106 When you came out this way, then you turned north, and the first one immediately to the east,
Speaker 79 it does go up slightly.
Speaker 13 Let's try.
Speaker 55
Let's go. Yeah, let's go that way.
Let's try.
Speaker 5 So we're at a T.
Speaker 55 Well, we get to a T that goes north-south, right?
Speaker 114 Correct.
Speaker 97 It's the T intersection that goes north and south.
Speaker 103 From there, there's a descending staircase to the north that seems to turn to the west, and then to your south, the corridor goes a little bit, and there's a door there.
Speaker 55 And that goes up a little bit to the south.
Speaker 23 No, you said descending,
Speaker 16 descending.
Speaker 21 Staircase to the north, then to the south, there's no stairs there.
Speaker 27 It's just the corridor continues.
Speaker 55 So I say south, then.
Speaker 54 Okay, let's go to the door.
Speaker 45 Yeah, there's a wooden door here.
Speaker 130 Is it locked?
Speaker 47 You can open it. A sign? Has it got a sign?
Speaker 24 No sign. No sign.
Speaker 83 Listen, check for traps.
Speaker 106 If you want to listen, make a perception check.
Speaker 109 If you want to check for traps, make an investigation check.
Speaker 128 Okay.
Speaker 141 Let's double-team it.
Speaker 23 I'm going to do perception. I got higher perception.
Speaker 59 I'll do perception.
Speaker 55 I'm not even going to bother telling you my role.
Speaker 27 23.
Speaker 34 21.
Speaker 92 16 investigation.
Speaker 55 I'm just sitting in the hall with her fingers in her ears going, blah blah blah.
Speaker 75 Ba-ba-ba.
Speaker 90 Planning to kill Miss Latte.
Speaker 87 She's not number one on my list.
Speaker 18 You don't detect any traps.
Speaker 12 When you listen, you feel like you can hear almost like the scraping of chains every now and then and then footsteps.
Speaker 22 They must be doing the monster mash in there.
Speaker 53 It was
Speaker 53 a graveyard.
Speaker 66 Some sort of vile torture chamber.
Speaker 134 I opened the door.
Speaker 13 You open the door and it's a rather confined room, smelling of copper with crimson-stained floors, and there's a stack of barrels to the north and to the south.
Speaker 13 Obviously, from the north side, you all just enter through a door, and then to the east is a swinging double door, and then to the west is like an open corridor that seems to lead down.
Speaker 23 Is there something in here?
Speaker 145 Currently, no.
Speaker 152 And it's crim.
Speaker 27 It's cop.
Speaker 9 There's copper with crimson-stained floors.
Speaker 21 Smelling of copper with crimson-stained floors. Smelling of copper.
Speaker 53 That'd be blood. That's blood, yeah.
Speaker 55 Yeah, because blood typically has like a coppery smell, right?
Speaker 20 Betit looks up.
Speaker 12 There's a stone ceiling about 20 feet over here.
Speaker 55 Could I look in one of the barrels?
Speaker 104 Yeah, you go over to the barrels, and it seems like there's a liquid inside of it.
Speaker 79 Could I tell if it's blood?
Speaker 13 Yes, it smells like blood to you.
Speaker 55 Okay, could I taste it? Yeah, dip a little fingy in there.
Speaker 13 You know, the barrels have, you know, lids on the top and the bottom.
Speaker 45 They're laying on their side, and there's like a little cork stopper in the side.
Speaker 8 You open it up, and it's just like filled to the brim.
Speaker 13 You give a little taste. Ooh, yeah, goat blood.
Speaker 10 Goat blood. Goat blood.
Speaker 3 Oh, no.
Speaker 87 Remember that mountain goat we saw?
Speaker 22 Oh.
Speaker 9 Is there a...
Speaker 13 Am I alive? With it?
Speaker 35 No.
Speaker 24 Is there a chain on the floor anywhere or anything?
Speaker 95 No, but as that moment, as you're looking around, a battler wanders in from that western corridor, leading a tethered goat into the room.
Speaker 60 Just the man we were looking for!
Speaker 57 Hey, you.
Speaker 42 He kind of looks up at you and then looks back down, continuing on his way.
Speaker 51 Where do we...
Speaker 93 Where's stairs?
Speaker 81 Uh
Speaker 18 little turned around we're from
Speaker 48 scam
Speaker 55 sylvania i like how you're just telling people where you're from even though they're not questioning you at all
Speaker 145 master of deception
Speaker 21 a rogue it's a dwarf who's wandered in with this goat and uh he says yeah you go over there with her
Speaker 140 does he indicate where when he says this
Speaker 40 I was told to take that goat.
Speaker 144 He looks at you and then looks at the goat.
Speaker 85 He just kind of shrugs his shoulders and gives you the chain to fleeing the goat and then wanders back to the west thank you a new friend hello goat
Speaker 54 i didn't want it to die that is your goat now by me that goat will not survive this campaign everyone you get a pet
Speaker 55 congratulations did i recognize that battler make a history check with advantage oh my god i rolled two ones oh no no didn't seem familiar to you i think that was your dad
Speaker 13 I think I didn't say this.
Speaker 18 It's a really big goat.
Speaker 22 It's a giant goat.
Speaker 53 Oh, no.
Speaker 55 Like horse-size riding?
Speaker 80 Yeah, it's probably about that size.
Speaker 35 Wow. Okay.
Speaker 13 You can get a lot of blood out of that guy.
Speaker 128 Like mileage.
Speaker 26 You pat it on the back.
Speaker 36 Wow, there's a lot of blood.
Speaker 87 A lot of goat power in there.
Speaker 23
Here's the problem that's going to arise from this new companion. We are trying to blend in, yeah.
We are trying to seem like we are counts of this area.
Speaker 23 And I do not think walking around with the foot on the giant.
Speaker 90 I don't think so.
Speaker 98 The dwarf wanders back into the room from the west, this time with a chain leading a giant brown bear.
Speaker 3 I'll let him keep that one.
Speaker 13 He doesn't even look at you all.
Speaker 35 He walks over to the center of the room, and he slices open a vein and begins draining blood from the bear into a barrel.
Speaker 5 Bummer.
Speaker 87 Anyways, let's leave this place.
Speaker 131 Should we go through those double doors?
Speaker 5 Yeah.
Speaker 55 To the east?
Speaker 79 Yeah, it looks like it's swinging double doors to the east.
Speaker 55
And that's not where they came in. You said the west is where they came from.
Correct.
Speaker 105 This one came in from the west.
Speaker 55 I feel like that is connected to the beastie area, the one to the west.
Speaker 18 Yeah, so
Speaker 55 we should go east.
Speaker 54 Okay, yeah, double doors.
Speaker 124 Ilga, you said you were going through first, right?
Speaker 139 Yeah.
Speaker 13 Which double door do you go through, the left side or the right side?
Speaker 55 I swing them both equally open in the middle.
Speaker 48 And then Chip makes like little
Speaker 35 like spurs.
Speaker 38 She's a little cowgirl.
Speaker 55 You ain't seeing none of this in this town.
Speaker 65 Are you taking the goat with you, Barney?
Speaker 27 Yes. Okay.
Speaker 90 We are now going to be rolling at disadvantage on every check we do.
Speaker 87 Marley, I don't know if we should take that through here. It might be hard to navigate.
Speaker 38 We can't leave it here.
Speaker 54 The dwarf begins leading the bear back out to the west.
Speaker 48 Oh, so it lives.
Speaker 73 He just gets a little bit of blood out of it. Yeah.
Speaker 45 He's fine.
Speaker 20 Can I pull Chip aside really quick? Ader.
Speaker 53 Hey, Chipani, how you doing?
Speaker 23 Chip and I are going to have a moment, okay?
Speaker 9 Okay. Chip.
Speaker 10 If we kill this goat,
Speaker 35 the goat won't be a problem anymore.
Speaker 87 So. Which means Barney won't be a problem at this point.
Speaker 23 Ed, you're not part of this.
Speaker 27 I wash my hands of this.
Speaker 53 I don't want any part.
Speaker 66 I will distract Barney.
Speaker 16 And you will do what you do best.
Speaker 48 Kill goat.
Speaker 54 Barney, make an animal handling check.
Speaker 28 Oh, God.
Speaker 26 Oh, God.
Speaker 55 It's going to kick Barney, isn't it?
Speaker 21 That's a 17.
Speaker 53 Oh, okay.
Speaker 18 Yeah.
Speaker 83 The goat's really stubborn.
Speaker 88 It doesn't want to follow you, but you manage to get it to continue to follow you.
Speaker 66 It's fine.
Speaker 82 It's fine. Let's just go.
Speaker 47 So, Elga, you push open both doors and walk through.
Speaker 114 You nearly hit a battler who's coming out
Speaker 128 in the opposite direction.
Speaker 49 The opposite direction.
Speaker 110 But they definitely dodge out of the way at the last second.
Speaker 114 Say, oh, careful.
Speaker 97 And they keep going.
Speaker 142 They keep walking past you.
Speaker 87 My apologies. You know, I'm very familiar with these parts of the castle.
Speaker 61 Town area thing.
Speaker 86 Spire.
Speaker 99 You burst through the swinging doors and you find yourself in a large dining hall, bustling with a cacophonous carousal.
Speaker 110 There's two long tables running parallel through the center of the room, occupied by probably a dozen or so battlers all sipping from rusty goblets.
Speaker 109 To the north, there's a few tapped barrels resting on a bench next to some empty goblets.
Speaker 129 No outlet?
Speaker 103 There is a door to the east.
Speaker 156 Like on the opposite side of the room came in.
Speaker 53 Okay.
Speaker 106 Make a history check with advantage.
Speaker 136 Are the battlers vamps?
Speaker 25 Because if they're eating blood,
Speaker 19 what are they eating?
Speaker 147 They're drinking out of rusty goblets. I mean, I assume they're bats.
Speaker 55 Or like some type.
Speaker 69 Well, he said like there was like a uh there was a gnome and there was a dwarf, and yeah, maybe it's just all they eat.
Speaker 55
Like, that's all they have. They have no choice.
I don't know.
Speaker 23 Interesting.
Speaker 55 I don't think I recognize anyone, but just in case they go, eee, ee, eee, ee, ee, ee, eee, no response.
Speaker 75 Oh, it's gonna happen.
Speaker 125 What was his name?
Speaker 2 Quiffler? Quifler?
Speaker 91 Quifl. Quiffly.
Speaker 33 Quiggly. Quiffliery.
Speaker 34 Quiffly. Sounds like a Quiffliery.
Speaker 110 Yeah, you do not recognize anyone else.
Speaker 18 Did you ever feed Quiffley?
Speaker 87
I do. It was not my responsibility.
He could take care of himself and depend on
Speaker 121 She didn't blut her cliffly before she left.
Speaker 5 Try explaining that phrase to anybody who doesn't listen to this podcast.
Speaker 10 Yeah.
Speaker 42 As you all are standing there, two Sferatu walk in from the room you all were just in, coming in through the double doors.
Speaker 101 They nearly bump into you. Hello, again.
Speaker 87 Me, Elga, remember with my friends. Same ones?
Speaker 143 No, these are different ones.
Speaker 22 Uh.
Speaker 14 What are you doing down here?
Speaker 53 They look at you, Elka.
Speaker 87 Again, just exploring, you know, like kids do.
Speaker 90 Elka, are you lost.
Speaker 42 Barney, make an animal handling check.
Speaker 99 Okay.
Speaker 75 No.
Speaker 121 Chip is turning his back to just kind of join a group of battlers.
Speaker 38 23.
Speaker 58 Hoofer's great.
Speaker 35 I love Hoofer.
Speaker 108 Hoofer is about to let a loud, really loud bleed out, but you like kind of
Speaker 109 hold his mouth and keep him from making too much noise.
Speaker 55 I thought you said he was going to bleed out. Oh, bleed.
Speaker 128 Bleed.
Speaker 128 He's like, no, so he bleats.
Speaker 53 That's so funny.
Speaker 87 Yeah, no, I'm just a little lost. Can you guys actually help me get back to my chambers?
Speaker 103 I'll say make a deception check with advantage because you're not entirely lying yeah okay there's a 23 a 23.
Speaker 121 wow they uh look rather annoyed with you and they just kind of point vaguely to the northeast and turn around and leave out to the west i imagine these guys just kind of hover right they just got like a creepy little gate to them so so that could be through that door maybe or where we first started in the initial hallway where we could have just gone to the east down that corridor and instead we went to the west did they were they motioning in the room towards the end of the room?
Speaker 12 But it seemed more like they were pointing in a direction rather than something in the room.
Speaker 55 Oh, well, there's a door on the opposite side of
Speaker 55 which is to the east. So
Speaker 116 let's go through there.
Speaker 23 Anything of an of interest in here to anybody?
Speaker 22 No.
Speaker 14 Pretzel weapons?
Speaker 87 Hopefully this is not the area where the red wedding happens.
Speaker 55 You guys would love that.
Speaker 42 As you're walking through, one of the battlers tugs at you, Chip.
Speaker 148 Does he tug my tail?
Speaker 13 You know, it tugs on your cloak.
Speaker 119 Oh, okay. Ah, hey there.
Speaker 107 Hey, uh you're the guy that's taking the the letters to the aviary right yeah yeah i'm a bit turned around where is the aviary
Speaker 107 he uh points to the north actually he points to the northwest okay he goes hey can uh can can y'all do any more work can you do any work for me i what you got what do you got we need to uh get rid of some uh some carcasses from the beastiary take them over to the refusiary
Speaker 13 So many side quests.
Speaker 107 Could you use some help
Speaker 59 maybe,
Speaker 59 you know.
Speaker 13 He kind of looks around, make sure the spheratu have left the room.
Speaker 104 You could uh sneak into the scrienery see what the spheratu are up to over there see if they you know we can figure out some stuff.
Speaker 120 I look for approval from from the gang.
Speaker 121 What are we feeling about this guys?
Speaker 13 What's in it for us?
Speaker 148 We get to sneak in and listen to this for
Speaker 107 if you help out I could uh maybe get you into the dregs maybe uh hook you up with some hemo pieces.
Speaker 101 He just he just named four new places
Speaker 100 or if you could do something about these gosh darn rats and he kicked the rat from under the table.
Speaker 68 I stabbed the rat.
Speaker 87 What's up with the rats?
Speaker 117 I don't know.
Speaker 132 They're everywhere.
Speaker 107 They're making the creatures in the bestiary sick.
Speaker 87 When did they start showing up?
Speaker 115 It seems like it's gotten especially worse in the last month.
Speaker 87 And you don't know where they're coming from?
Speaker 116 No.
Speaker 127 If you could help find them, that would be so appreciated.
Speaker 48 I can tell you what, we will definitely kill any rats that we see along the way.
Speaker 84 How does that sound?
Speaker 97 Great.
Speaker 56 As far as the bestiary and the refusiary, if it's on our way, absolutely.
Speaker 73 But we kind of got a thing to do.
Speaker 25 Yeah, I already got my hands full with these letters.
Speaker 100 All right, well, I mean, I just might be interested in the dregs, that's all.
Speaker 111 What is the dregs? You know, the black market.
Speaker 113 Oh, is that here in the spire?
Speaker 17 Yeah, you know, it is.
Speaker 23 Is it up or down?
Speaker 92 I don't know.
Speaker 127 If you do me a favor, maybe I can tell you.
Speaker 9 What's this guy's name?
Speaker 23 So many NPCs.
Speaker 130 The name's 20 Wayne.
Speaker 107 Count 20 Wayne.
Speaker 38 What?
Speaker 18 Count? Yeah.
Speaker 129 Are you a battler?
Speaker 105 Count 20 Wayne.
Speaker 23 Is he a battler?
Speaker 109 Makeup perception check.
Speaker 123 Yeah, is he dressed?
Speaker 140 Yeah, I'm going to check on this too.
Speaker 23 Oh, you better check. I got a nine.
Speaker 104 I got a seven.
Speaker 55 I got a twelve.
Speaker 42 Elga, you know, this is a this is a battler.
Speaker 10 This is not a count.
Speaker 23 They're all messing with us.
Speaker 123 These little, these little...
Speaker 105 He's got a very dilapidated, like a very threadbare, torn cloak on.
Speaker 78 I think these battlers are from Scamsylvania.
Speaker 15 Can I...
Speaker 135 I can get Hoofer to help us carry the bodies.
Speaker 48 Again, I say if we bump into the beastiary,
Speaker 84 and we're just kind of, it's on our way, then yeah, let's do it.
Speaker 130 Let's go to the beastiary.
Speaker 8 Okay, fine.
Speaker 102 Scamsylvania. Sounds great.
Speaker 55 So we'll have to backtrack then to go back to the beast here.
Speaker 13 Yeah, just right over there.
Speaker 134 He points
Speaker 123 to the west.
Speaker 23 He's very insistent about this rat problem, and it is involved in the bestiary.
Speaker 148 Maybe we should investigate.
Speaker 48 Okay.
Speaker 73 Two birds, one stone.
Speaker 123 Oh, sorry.
Speaker 9 That's a bad
Speaker 128 standard.
Speaker 128 Miss Lofty Bottom would be your friend.
Speaker 114 We go.
Speaker 23 Miss Lofty Bottom, we know what channel she watched on TV.
Speaker 55 We go west and west, I guess, through the room that smells like copper into the beastiery. Correct.
Speaker 102 Yep. All right, let's go.
Speaker 114 What's your marching order?
Speaker 133 Elga first.
Speaker 29 Elga, when you get to the double doors, which one do you go through?
Speaker 55 The right one.
Speaker 42 You go through the right door, and someone's coming through the other side at the exact same moment, and you bump into each other.
Speaker 55 But if they're coming the other side, would I not bump into them?
Speaker 90 Yeah, you say that you pumped it.
Speaker 116 They came in on the same side.
Speaker 13 Elga's tried to go out.
Speaker 27 They tried to open
Speaker 133 the left door for that one.
Speaker 13 Correct.
Speaker 107 Yeah, they bump right into you and you take...
Speaker 50 What?
Speaker 69 Were they just running around with swords forward?
Speaker 39 They're running in with food.
Speaker 79 You take three points of bludgeoning damage.
Speaker 8 Pretzel swords.
Speaker 34 Pretzel, swords.
Speaker 123 Pretzel swords on a tray.
Speaker 12 The battler's holding their nose going.
Speaker 16 Ah!
Speaker 46 Do they take any points of damage? Yes.
Speaker 12 Oh, their nose is bloody.
Speaker 22 Oh, no.
Speaker 27 I'm so sorry.
Speaker 22 Okay, no need to cry.
Speaker 27 Left, left.
Speaker 27 You left the room.
Speaker 112 Okay, okay, okay.
Speaker 87
Thank you. I'm sorry.
I was just.
Speaker 87 I did a little bit of spinning before, and I was just a little dizzy, and I think I just went through the wrong door. You know, kid stuff.
Speaker 97 The battler continues on their way.
Speaker 23 Okay, let's go to the bestiary, which was...
Speaker 106 You walk to the west, which takes you back into the cellar.
Speaker 95 And then from there, that's the room that that battler was bringing creatures in from that room
Speaker 21 to the west of there. It looks like a
Speaker 27 ramp.
Speaker 23 Okay, let's go down the ramp to the bestiary.
Speaker 25 Yes, I'm saying.
Speaker 110 I'm not the code here.
Speaker 94 Yeah, you walk further west and it's a large, cool chamber reeking of fecal fetidness
Speaker 18 with straw covering the floor stocked with stacked cages confining various creatures along the western wall to the east on the side you entered from there's chains and metal harnesses hanging on the wall a steaming cauldron of topaz liquid and this ramp leading to the cellar that you came from are there any bodies like because they said they wanted to dispose of bodies that was a separate thing i think but that was in the bestiary though oh yeah make a was it yeah make a perception check we had to go from bestiary to refusiary is what i was saying and the rats were a problem in the bestiary too yeah they're everywhere 17.
Speaker 100 you notice that some of the cages have dead creatures in them poor things
Speaker 44 could i like looking at the way the floor is laid out does it look like the blood and bodies are dragged towards a particular place oh that's really astute make an investigation check five yeah it's hard to tell with all the straw on the floor i'd like to look for holes that rats would be entering through yeah you find like various missing stone well never mind make an investigation check i I already found it.
Speaker 78 You messed up.
Speaker 20 Seven.
Speaker 27 No, there's no rats here.
Speaker 22 Aw, dang it.
Speaker 56 Are there any rats in the room with us?
Speaker 137 Are the rats in the room with us now?
Speaker 31 Are the rats in the room with us as we speak?
Speaker 12 You see one rat chewing on some straw.
Speaker 121 I shoot at it with my
Speaker 23 crossbow. Make an attack roll.
Speaker 22 Okay.
Speaker 14 Miss.
Speaker 144 18.
Speaker 55 Yeah, it hits.
Speaker 156 Doing.
Speaker 3 Why do you want him to miss?
Speaker 21 Yeah, you skewer the rat and it falls over dead.
Speaker 128 Okay.
Speaker 70 Very good follow.
Speaker 121 Do we see where the refusiary entrance or whatever is?
Speaker 42 So, you know, you came from the east, so you know that the cellar's over there.
Speaker 110 You see a door to the north, and you know that that must be the other side of the door you saw previously that said beastiery on it.
Speaker 143 So those are the only two exits from this room.
Speaker 97 You can make an make an investigation check from each other.
Speaker 23 So we have found a circle, is what we have found. Yeah.
Speaker 18 That's a 15.
Speaker 101 You think you see drag marks leading to that northern door.
Speaker 50 All right, gang, let's get our hands dirty.
Speaker 129 Drag marks?
Speaker 96 Like, isn't bodies have been dragged?
Speaker 23 Yeah, so the refusary must be to the north.
Speaker 55 Okay, so maybe if we go down to that west path, it'll take us there.
Speaker 23 Maybe.
Speaker 55 Or there's another, because there was another east path.
Speaker 66 Correct, further down.
Speaker 73 What sort of bodies are in the cage?
Speaker 37 In one of the cages, you see a dead giant goat, and in another one, you see a dead elf.
Speaker 36 Come here.
Speaker 55 A dead elf?
Speaker 141 Yes.
Speaker 54 Bomer. Do we hear any squeakings or any mice noises?
Speaker 109 Make a perception check.
Speaker 13 Ooh, 19.
Speaker 42 You don't hear any other scurrying or rat noises.
Speaker 23 Do we actually actually need to be disposing of these bodies or should we just be following this path?
Speaker 71 I think we'll fall. We'll follow the path.
Speaker 51 Yeah, I feel like the battlers are just trying to get us to do that.
Speaker 23 Yeah, and we are supposed to be counts, and we are not supposed to be doing slowly work.
Speaker 11 A count asked you to help.
Speaker 38 No, he did not.
Speaker 34 No, he did.
Speaker 121 I had a bad vibe about that guy.
Speaker 56 All right, let's go to the refusary then.
Speaker 146 All right. Well, we don't know.
Speaker 23 We haven't seen a sign with the refusery.
Speaker 146 Go to the drag mark place.
Speaker 92 Okay, get the bodies.
Speaker 52 You're going to gather the bodies?
Speaker 36 Yeah. And with Hoofer.
Speaker 95 Yeah, he said he's going to put them on Hoofer.
Speaker 27 Okay.
Speaker 55 Yeah, you go up to the cage with which one would you pick first the the goat or the elf probably the elf okay you go up to the cage with the dead elf in it and it's got a lock on it does our key open that lock do you try it i try it because i think i'm in possession of it yeah you uh take the key and try to open the lock this seems more like uh it doesn't seem to fit this seems more like an arcane lock
Speaker 45 Are they both locked up?
Speaker 18 Yes.
Speaker 85 Are there any keys in the room, like hung up or anything?
Speaker 114 Barney, make me a wisdom check.
Speaker 89 15.
Speaker 79 You think that there must be a password that can open these locks.
Speaker 105 And as you're staring at it, that dwarf battler is putting a bear back up into a cage.
Speaker 139 He sees what you're doing and whispers over to you, Barney.
Speaker 45 He like motions for you to bend down so he whisper to you. Yeah.
Speaker 83 Bram.
Speaker 83 Then he keeps walking. Bram.
Speaker 101
And it's open. Yeah, you say that, and then the lock on the cage with the elf opens up.
Okay, and I load him up on hoofer.
Speaker 150 Okay. Does he have anything on him or anything? Is it just a...
Speaker 18 No, very clothes that are very big, oversized.
Speaker 1 It seems like the elf is very emaciated and i guess can do the same with the other goat yeah you go over and open up the lock with the goat in it as well and uh load him up with hoofer okay make an animal handling check not 20 25.
Speaker 12 yeah i was gonna give you a hard time about it but no hoofer's playing along yeah you load up the elf uh the dead elf and the dead uh giant goat onto
Speaker 55 hoofer okay now we go to the the follow the scratch marks marks blood marks drag at the uh the north yeah who opens that door i will go why not Show up as the left side of the door.
Speaker 16 It's not a double door, but that's good to know.
Speaker 21 Yeah, you open it up, and it is that hallway you saw before.
Speaker 101 And then from your perspective now, it just goes straight ahead of you to the north.
Speaker 110 The passageway to the west, which leads to the workshop, you know.
Speaker 109 Passageway just a little to the north and to the east, which you had already taken.
Speaker 21 Then further beyond, that's another corridor that turns to the west, and then at the very end, it turns to the east.
Speaker 55 So there's like two corridors we haven't explored down there. Correct.
Speaker 12 One to the west and one to the east.
Speaker 9 Could we tell where the drag marks are leading?
Speaker 114 Make an investigation check.
Speaker 109 Can I participate in this? Sure.
Speaker 55 Do I have advantage since I'm looking up close? Yes.
Speaker 13 Sorry, I ask every time.
Speaker 55 And I rolled a four is my better roll.
Speaker 35 Really?
Speaker 13 Two and a four. Yeah.
Speaker 58 Ten.
Speaker 13 Yeah, it's on, it's unclear.
Speaker 97 It's hard to see. Maybe by this point, you know, a lot of the blood has dried up, so you really can't tell which direction it goes.
Speaker 35 Barney, question for you. Yeah.
Speaker 103 Do you think Stinker would be jealous of Hoover?
Speaker 149 No, I don't think so.
Speaker 44 Okay.
Speaker 66 Different animals, right?
Speaker 89 Yeah, different farm animals. Gotcha.
Speaker 16 Okay, just asking.
Speaker 150 I mean, by Casey.
Speaker 142 Yeah, make an animal handling check.
Speaker 149 13?
Speaker 138 Yeah, Stinker seems very indifferent.
Speaker 105 Okay, see if Stinker can sniff towards the dead bodies, whatever you call it, room.
Speaker 146 Oh, like a guide dog.
Speaker 139 How are you gonna try to get Stinker to do that?
Speaker 89 I point at the dead bodies and go, and then point, like, forward, like, where, like, have him sniff them and be like, go find him.
Speaker 13 You know? Alright, make an animal handling check. Lots of an animal handling check this episode.
Speaker 19 This is the animal handling episode.
Speaker 8 Stinker poops on. 14.
Speaker 65 does he poop please is a skeleton i don't think so does you just don't see it stinker just starts licking your foot uh and then he begins whimpering oh sorry and then right at that moment one single spheratu walks around the corner from that furthest one that goes to the east and looks at you all don't engage don't engage i just keep walking towards where he came out of i walk towards the op to the other door
Speaker 126 I doubt the Sferatu would be heading towards the dead bodies.
Speaker 114 So what do you mean?
Speaker 110 So Chip's going in the direction the Sferatu came from.
Speaker 18 It was just the east.
Speaker 27 Right, the the east.
Speaker 121 That's the place we haven't gone through.
Speaker 6 Oh, yeah, yeah, yeah. I'm going that way.
Speaker 96 I guess I'm saying I would imagine the Sferatu wouldn't be going to where they dispose of bodies.
Speaker 66 They seem to be just patrolling. Yeah, I think there's just patrols.
Speaker 82 Because they keep going around and everywhere.
Speaker 42 Okay, what about Elga and Mate?
Speaker 21 Yeah, I'm following.
Speaker 80 I'll follow.
Speaker 13 Okay.
Speaker 21 The Sferatu looks at the carcasses on Hoofer's back, looks you all over, and then just seems to ignore you and keeps going on his way.
Speaker 137 Yeah, we just gotta not engage.
Speaker 148 Do suspicious stuff.
Speaker 73 So what do we see? Do we find the...
Speaker 132 Yeah, you turn that corner to the east, and it's a very long long hallway that ends in a door at the far side on the east.
Speaker 18 Uh-huh.
Speaker 100 About halfway down the corridor to the north is a door.
Speaker 127 And then as well on the right side to the south is another door.
Speaker 13 And this whole hallway kind of goes up a little bit.
Speaker 132 Elga, I hate your home.
Speaker 5 Hey!
Speaker 87 I didn't make it.
Speaker 55 So there's three doors? You say one on the south wall, one on the north wall.
Speaker 105 And then one on the east wall.
Speaker 55 Do any of these doors...
Speaker 55 Could I look at them and see if any of them look significant?
Speaker 18 Well, they're all significant. But I mean,
Speaker 55 are there any symbols or anything written on any of them?
Speaker 29 None of if, like, if you're asking if any of them are labeled, there aren't any really labels on any of them.
Speaker 44 They're just unmarked doors.
Speaker 55
No symbols or anything? No. Okay.
Are they all open? Like, could I just try the handle?
Speaker 12 The one thing that stands out is the one to the east and the south are wooden, whereas the one to the north is iron.
Speaker 83 Oh,
Speaker 55 I think we should check out that north door.
Speaker 54
Iron door. Iron door first.
Yeah.
Speaker 131 Is it open?
Speaker 145 I bet that's the ABA and then the
Speaker 96 dumpy bodies and the wooden doors.
Speaker 19 Either way, we get something accomplished because we got tasks.
Speaker 13 Yeah, you try to open it, it's got a lock on it.
Speaker 55 Does our key open that lock?
Speaker 134 Yeah.
Speaker 110 And it's a very austere room with a red sigil on the northern wall, just above a kneeling bench.
Speaker 111 And there's a bloodstone font in the center filled with swirling crimson icor.
Speaker 97 Seems like from that room, there's another passage to the east.
Speaker 83 Oh my god.
Speaker 82 Like a fountain?
Speaker 18 Yeah. Yeah.
Speaker 86 Filled with liquor.
Speaker 136 Or icor. Icor.
Speaker 90 What is acre?
Speaker 95 Like a gore?
Speaker 35 Like a thick liquid.
Speaker 134 Okay. Is that like...
Speaker 27 A thickwood.
Speaker 96 Like a thing you would dump bodies into?
Speaker 85 That's what you are.
Speaker 152 You don't think so.
Speaker 15 Okay.
Speaker 114 I will say, Barney, make me a religion check.
Speaker 138 Oh, this is like a...
Speaker 23 There's like a kneeling bench is what he said.
Speaker 96 Yeah. Yeah.
Speaker 27 Maybe like a three. That's a three.
Speaker 18 Yeah, definitely no bodies here. And Ben Church, Cleric.
Speaker 121 And Ben Churchman.
Speaker 56 Hey, Barney.
Speaker 55 Could I go look at the fountain?
Speaker 53 Or the acres?
Speaker 97 Yeah, you begin walking to the north to walk up to the fountain, and as you're doing that, Elga, you hear footsteps around the corner getting closer and closer.
Speaker 55 Are they coming from the east?
Speaker 13 Yes.
Speaker 79 As they quickly approach, you hear a voice speaking in hushed tones.
Speaker 3 Oh, this just isn't my day.
Speaker 102 You know this voice.
Speaker 103 It's a young male dwarf with uneven ginger hair runs straight into you and spills a bottle of blood everywhere.
Speaker 19 Oh, my ba.
Speaker 50 Are you okay?
Speaker 112 Elga? Quiffly? Yeah, you found Quiffley the battler.
Speaker 58 Kiki kiki!
Speaker 22 Cliffly!
Speaker 70 Oh my gosh.
Speaker 113 Hugs him.
Speaker 79 Yeah, and he gives you a big hug back.
Speaker 123 I joined the group hug.
Speaker 27 Iki Geeky!
Speaker 58 Ikiki Giki!
Speaker 39 These are my friends, Cliffly. Oh, I can't wait to meet them in the next episode or chase on the sticky dragon.
Speaker 81 Hooper, we're just gonna.
Speaker 18 I don't know what's gonna happen to you.
Speaker 44 Thanks for listening, everybody.
Speaker 113 We'll see you guys next week.
Speaker 58 Ikiki,
Speaker 48 Blobla, Gerbal is hello.
Speaker 73 Ikiki is bye.
Speaker 55 Thank you guys so much for listening to this episode of Tales from the Stinky Dragon. Did you know that you could directly support the show by subscribing at stinkydragonpod.com/slash first?
Speaker 55 We have some amazing little stinkers that we want to shout out this week, including Misfit Weird Girl, Aphelia, same.
Speaker 55 We got Vixie Soft Paws, Norse Ingram, Poke Inspired, and Subangelis. Thank you guys so much.
Speaker 55 You are directly supporting the show and you get access to more great content like Second Wind, interact with us on subscriber-only Discord channels and events, and so much more.
Speaker 55
Again, that's stinkydragonpot.com slash first. We cannot thank you guys enough for your support.
It really, truly helps us be able to make this show and hopefully do so much more in the future.
Speaker 55 We also had some listeners who interacted with us on social media and Discord, who had NPCs named after them in this week's episode.
Speaker 55 We had Graf the Painter at the Zero Photographer on First, voiced by Christian Young, who is X Chin Young on social media. Vin Vaughn, the stinky-fingered halfling, named after Vin Culprit on first.
Speaker 55
Beowarg the Monster Slayer, user Von Beowulf on Reddit, voiced by Andrew Panton at Andrew Panton on social media. Card Eye Now, the aspiring bartender, named named after Tusked Centaur on first.
Mrs.
Speaker 55 Loftybottom, the bird hater, named after Jeremy Smurf on Discord and voiced by Larry Matavina at Larry Matavina on social media.
Speaker 55 We also had Gally the Mumbling Animal Handler named after Unicorn Dookie on first.
Speaker 55 Twenty Wayne the Count, who's at BB on first.
Speaker 55 And finally, Quiffley, who is Elga's butler, named after Aaron the Ace on first and voiced by Ben Ernst at Halcyon underscore Ben on social media?
Speaker 55 Additionally, we had the Sferatu who are voiced by our very own David Sonye, who is at David underscore Sonia on social media. The Stinky Dragon channel is managed by Ben Ernst.
Speaker 55 This episode of Tales from the Stinky Dragon was produced by Kai Cook, written, edited, and composed by Michael Reisinger with additional editing work by David Sonye.
Speaker 55 Head over to stinkydragonpod.com/slash first for all things stinky and make sure to tune in next time for another thrilling episode of Tales from the Stinky Dragon.
Speaker 9 That's me being spooky.
Speaker 23 I walk over to another cage and I whisper into the lock, Stephanie Meyer.
Speaker 71 The lock begins sparkling.
Speaker 55 I also understand this reference.
Speaker 91 Ha ha ha ha ha ha ha ha.
Speaker 18 Author of Twilight, which is another vampire.
Speaker 27 Bram Stoker is a vampire.
Speaker 91 Okay.
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