C02 - Ep. 36 - Vengeance in Vainia - Speak Truth to Tower
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Speaker 16 Jubilations to all you ginger brutes.
Speaker 18 Run, run, run into the stinky dragon, lap up our latest libation, hide in dough seek.
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Speaker 19 Previously, our adventurers ventured into the village of Vania with fresh vows.
Speaker 19 After a trip to the Vladbank, they strolled through shops, spoke with citizens, but their townly tour was interrupted by the familiar face of Francesca.
Speaker 19 Round up a refreshment, and let's resume this rank recollection.
Speaker 30 Hello, everyone. Welcome to Tales from the Sinky Dragon.
Speaker 32 I'm Gustavus Rolla, the dungeon master of our Putrid party.
Speaker 33 I'm going to hit our four players with an arrow.
Speaker 35 This week's role-playing warm-up question is
Speaker 37 from last episode.
Speaker 38 It's so different from last week.
Speaker 41 How does your character feel about receiving/slash giving orders?
Speaker 42 Are they more of a leader or a follower?
Speaker 42 Hello.
Speaker 10 That's me saying I'll go first.
Speaker 10 Leaders. I am the leader of this party.
Speaker 44 Barbara Dunkelman, Elga Von Brath, the half-elf vampire barbarian.
Speaker 47 And Elga, I think, is definitely a leader
Speaker 47 because she's been kind of been given orders her whole life, and she's had to follow orders.
Speaker 47 And so, whenever she is separate from that, she likes to really take charge and really show her strengths, which are many multitudes.
Speaker 48 So you're a leader if you're not being given orders.
Speaker 47 You know what,
Speaker 38 Gustavo? Why don't you get out of the booth?
Speaker 49 I just want to clarify, Olga.
Speaker 10 That's all. Get out of my booth.
Speaker 50 Get out of here.
Speaker 51 I used to be a follower. Now I'm a leader.
Speaker 52
I'm empowered. Oh, gotcha.
Got you.
Speaker 18 Okay. Yeah, that makes sense.
Speaker 53 Now get out.
Speaker 45 Okay, sorry. I'll show myself out.
Speaker 37 Hey there, it's Chipaney,
Speaker 37 played by Blaine Gibson. Chipaney is a tiefling rogue level seven, recently widowed.
Speaker 50 What a terrible, oh my God.
Speaker 37 Chip built his whole personality on the fact that he was happily married.
Speaker 37 And look what you did to me, Micah.
Speaker 10 Look what you made.
Speaker 58 Is that how Chip's going to introduce himself now to everybody?
Speaker 39 Hey there, Chipaney, recently widowed.
Speaker 61 Yeah, yeah.
Speaker 37 He's still grieving.
Speaker 62 He's still processing.
Speaker 38 He should be.
Speaker 37 I would say that Chip, you know, back in the day, oh, a heck of a guy. He'd take orders, you know, if he'd listen to the leader, if they deserved it.
Speaker 37 But, you know, in his days of playing sports at Yanford, his days of being a volunteer firefighter, his days at Dagger, he's known to lead a group of, you know, ne'er-do-wells.
Speaker 37 Oh, watch out for a bachelor party because if Chip's planning it, oh, buddy, there's something happening every 30 minutes on the dot.
Speaker 19 It's going to be a hoot.
Speaker 36 It's going to be a hoot and a hauler.
Speaker 65 We call it like a bachelor party. Yeah.
Speaker 67 There's like different names for else places. There's also like hen parties.
Speaker 65 What's the groteth version?
Speaker 44 Oh,
Speaker 10 the monster mash.
Speaker 38 Yeah.
Speaker 69 Battler party?
Speaker 44
Battler party. Yeah, that's good.
Met.
Speaker 41 Ben says maybe Beaslebud parties.
Speaker 57 Beaslebub parties.
Speaker 37 Beaslebud parties.
Speaker 70 Like they're buds.
Speaker 37 Dudes hanging out and doing dude things.
Speaker 67 Okay, so Chip is professing that he's more of a leader as well.
Speaker 35 Yeah, yeah, yeah, yeah.
Speaker 73 Somehow, I feel like that will not work well for you. Rock, paper, scissors, shoot?
Speaker 74 I shoot you, yes.
Speaker 75 Ilga's got a gun.
Speaker 3 Where did she get that one?
Speaker 77 Why does half our party have firearms?
Speaker 13 Well, I already did.
Speaker 50 Did you give it to her?
Speaker 37 I already have nine arrows in me from the last episode when we shot ourselves.
Speaker 67 Crossbow bolts in your brain.
Speaker 36 You want me? Go ahead. Okay, I go.
Speaker 59 I'm John Reisinger, and I play Matique Confisis, who's an Eric Cochrane ghost monk.
Speaker 59 And, you know, this will come to no surprise to anybody, but I don't really subscribe to the binary very well of this conversation.
Speaker 78 And so it really is like, you know, I feel feel in the moment and whatever it is, I'll go with this.
Speaker 80 The third option, yeah.
Speaker 37 One, two, three. The third option.
Speaker 79 You have such a beautiful way with the words.
Speaker 20 It's so beautiful.
Speaker 76 Get back on their board.
Speaker 21 Does Mate find themselves
Speaker 18 doing one more than the other, though?
Speaker 48 Or is it pretty even in the moment?
Speaker 59 I would say Mateed actually is more of a listener than a follower. I'm not necessarily going to be giving giving out orders, but I'm going to take in account what's going on around me.
Speaker 59 But if it's, I'm getting impatient, I'm going to go do things.
Speaker 37 You successfully managed a bakery. That's
Speaker 62 leadership, right?
Speaker 83 You're going to lead all those croissants around.
Speaker 36 Did you have other work?
Speaker 84 No. You were the
Speaker 50 sole proprietor?
Speaker 22 Give yourself an inspiration, guys.
Speaker 18 I already have one.
Speaker 43 Turn my headphones down.
Speaker 72 Fire Blaine.
Speaker 60 He's fire resistant.
Speaker 35 Hey, there you go. We're done.
Speaker 63 Two for two here.
Speaker 86 This This is our second recording of the day.
Speaker 77 We're on fire.
Speaker 10 Tales from the stinky drive you.
Speaker 87 Blaine and I are drinking coffee.
Speaker 34 Oh, man.
Speaker 34 So, Barney,
Speaker 88 for the most, as you know, Barney is a follower.
Speaker 36 Oh, I'm Chris DeMaris.
Speaker 90 And I played Barney Farney, the human cleric.
Speaker 92 I think the personalities are merging between Chris and Barney. Like, the line's getting blurred.
Speaker 10 You're just realizing that now.
Speaker 57 I was just waving to Chris.
Speaker 88 Yeah, Barney is, for the most part, a follower in that, like, you know, he could be walking around town
Speaker 88 and then just start following someone and not remember why or who, and then be like, seems right.
Speaker 38 Oh, I'm trying to be catching.
Speaker 94 And then they finally catch up to them and then they realize they've never met them.
Speaker 10 It's like when a kid gets lost at an amusement park and they think they see their dad and then they just start following some random adult.
Speaker 87 You're just describing how we got Barney.
Speaker 38 Yeah.
Speaker 23 That's how it was.
Speaker 75 How we got Barney.
Speaker 96 I think there's a lot to be said for players who describe themselves as leaders or followers and the order with which you all did this.
Speaker 97 Can I also, though?
Speaker 42 I agree, guys.
Speaker 52 Yeah, I think it says a lot.
Speaker 63 Barbara is sitting up so upright.
Speaker 10 My posture has never been better.
Speaker 71 Yeah.
Speaker 94 But that is Barney more so as you know him for the most part. But when it comes down to it, I don't think Barney's a leader or a follower.
Speaker 99 He's, I don't want to say lone wolf, but he does his own thing and kind of stubbornly sometimes.
Speaker 101 Okay, got a big thumbs up from John.
Speaker 60 Is that good for the arrows?
Speaker 23 Yeah, I'm happy.
Speaker 68 Gus, are you a follower leader?
Speaker 84 No more ammos. I'm a leader.
Speaker 39 I'm a leader, baby. I'm a leader, baby.
Speaker 17 Lead us, dungeon mister.
Speaker 52 That's right.
Speaker 102 As you all are walking over to the sign that says Oldenwears, you see a crowd forming near the middle of town in front of the vampspire.
Speaker 32 In the center, a few people shouting at the top of their lungs.
Speaker 105 Dracula, more like Dracula.
Speaker 23 Uh-oh.
Speaker 63 Your own so-called leader has broken the Vanian vows himself.
Speaker 18 And yet he refuses to answer for himself.
Speaker 107 The crowd begins to grumble and shuffle closer.
Speaker 32 You catch a glimpse of three protesters interlocking arms blocking the entrance to the van spire.
Speaker 107 They start shouting in unison.
Speaker 98 You can bite!
Speaker 51 We won't budge till we get some oversight!
Speaker 107 People in the crowd start to shout at the protesters, where do you come off?
Speaker 32 Yeah, Dracula would never break the vows.
Speaker 2 Who do you think you are anyway?
Speaker 32 The protester in the center steps onto a pedestal and you finally see it's a fetching woman with green eyes, fading long auburn hair, wearing a floral pattern blouse.
Speaker 109 She looks familiar.
Speaker 1 Our names aren't important, but our cause is!
Speaker 107 The alchemist's jaw drops.
Speaker 98 That's that's my wife.
Speaker 21 Frank Esca!
Speaker 32 The crowd becomes irate and starts charging straight for the three protesters.
Speaker 76 Francesca!
Speaker 23 Everyone roll initiative. Whoa!
Speaker 75 I don't want to fight her.
Speaker 63 Wait, do you think we're in a fight with Francesca?
Speaker 38 We had to roll initiative, right?
Speaker 111 The protesters who were protesting Dracula.
Speaker 37 Wait, yeah, was Frank Eska trying to.
Speaker 21 Francesca's one of the protesters.
Speaker 77 Yeah.
Speaker 55 That's defending or against
Speaker 25 we won't fight. Right, we won't fight.
Speaker 46 Protesting against Dracula. Yeah.
Speaker 86 So they were rising up.
Speaker 37 What's the ratio?
Speaker 28 Protesters to...
Speaker 19 There's three protesters.
Speaker 115 To a whole crowd of people.
Speaker 19 To a mob of people.
Speaker 90 So this was not a popular protest.
Speaker 37 These odds are not in the middle.
Speaker 38 Do we know what side we're on?
Speaker 92 That's what we're going to figure out with these initiatives.
Speaker 62 Probably Frank Eska's side.
Speaker 58 I have a question.
Speaker 117 Yeah. Yeah.
Speaker 59 I do not remember how we said goodbye to Francesca last time.
Speaker 118 They rode off into the desert with Henry.
Speaker 30 That's the last time you saw Francesca.
Speaker 119 Thank you.
Speaker 90 And Robert was with them.
Speaker 46 Thank you.
Speaker 59 I remember now. Appreciate it.
Speaker 10 I have an advantage on initiative, but it's a 15.
Speaker 99 15? What did I roll? 22 for Barney.
Speaker 10 18 for Matid.
Speaker 52 Oh, thank you.
Speaker 62 16.
Speaker 37 Sorry, there's a leak in here.
Speaker 120 Surely we'll rest before we have to go into battle after visiting.
Speaker 75 peace.
Speaker 36 All right, you guys have won.
Speaker 60 I regret nothing.
Speaker 36 There we go.
Speaker 86 Down.
Speaker 25 Barney, you're up first, followed by Mateed.
Speaker 94 So can you give me the layout a little more?
Speaker 84 Like, where are we in relation to the three protesters?
Speaker 90 And also, where's the alchemist?
Speaker 16 What's he doing?
Speaker 41 The alchemist is with you all currently.
Speaker 102 I rolled initiative for him as well.
Speaker 92 Although the protesters are outside of the vamp spire, and you see the vampspire is surrounded by a moat, and there's like a bridge that connects it to the side that you are on.
Speaker 30 And the protesters are kind of blocking that bridge to enter the Vamp Spire.
Speaker 21 And it's kind of like a small semicircle courtyard that, you know, they're north of you.
Speaker 124 And then between you and them is a bunch of bystanders and the mob.
Speaker 90 Okay, the bystanders are between us and the mob, or is it just the same?
Speaker 45 Yeah, they're kind of like people.
Speaker 21 Bystanders are like people who are milling about.
Speaker 16 Maybe they're looking over at the protesters, but kind of like walking here to there.
Speaker 84 Yeah. Yeah.
Speaker 90 And then, like, feet-wise, like, how far far away.
Speaker 119 You have to.
Speaker 127 Don't humor me.
Speaker 118 Bonus to inspiration, I guess.
Speaker 21 You're about 60 feet away from the mob.
Speaker 21 I should say you're 60 feet away from the start of the mob.
Speaker 107 And then just beyond that, like they're kind of encircling the protesters.
Speaker 102 So the protesters are a few feet away further.
Speaker 30 Maybe let's say 70 feet away.
Speaker 128 Okay.
Speaker 94 70 feet away from me, the protester.
Speaker 77 Okay.
Speaker 122 Yeah, like the mob starts 60 feet away, and then the protesters are 70 feet away, like in the middle of the mob.
Speaker 10 All right, all right.
Speaker 10 And we haven't really determined who we're fighting with or fighting.
Speaker 67 Well, what Barney should do is just fire off a giant AOE attack just at everybody.
Speaker 81 Barney should just shoot his gun into the air to get everyone to style.
Speaker 88 I'm going to cast, Barney's going to move forward towards the group.
Speaker 38 That's what he's casting.
Speaker 93 And then he's going to cast calm emotions.
Speaker 81 Barney's going to give everybody melatonin.
Speaker 34 Yeah,
Speaker 93 so I got a 60-foot range on it, and it's a 20-foot radius sphere.
Speaker 94 So if the 20-foot radius sphere, then that would be a 40-foot.
Speaker 92 Yeah, that would encompass pretty much the entire mob and the protesters.
Speaker 37 I love this because he'd be like,
Speaker 36 oh, hey, what are we doing here?
Speaker 80 And they have to make a charisma saving throw 17.
Speaker 46 I'll read the spell. Okay, thank you.
Speaker 80 You attempt to suppress strong emotions in a group of people.
Speaker 90 Each humanoid in a 20-foot radius sphere centered on a point you choose within the range must make a charisma saving throw.
Speaker 111 Creature can choose choose to fail this saving throw if it wishes.
Speaker 80 If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened when this spell ends.
Speaker 111 Any suppressed effect resumes, provided that its duration has not expired in the meantime.
Speaker 84 Alternatively, you can make a target indifferent about a creature of your choice that it is hostile toward.
Speaker 64 This indifference ends if the target is attacked or harmed by a spell, or if it witnesses any of its friends being harmed.
Speaker 80 When the spell ends, the creature becomes hostile again until the DM rules otherwise.
Speaker 37 It's a good, very timely timely spell to use.
Speaker 83 So, your target is the mob.
Speaker 121 Yeah.
Speaker 102 And the creatures of your choice are the protesters.
Speaker 83 Is that correct?
Speaker 37
Yeah. Yeah.
Is there a limit to how many creatures you can choose?
Speaker 84 It's the radius.
Speaker 84 Yeah.
Speaker 126 And then, as far as like
Speaker 131 you make a target indifferent about creatures of your choice. Yeah.
Speaker 90 So make them indifferent about the protesters, and I target the mob.
Speaker 73 Right. Okay.
Speaker 67 Roll 100
Speaker 107 charisma checks.
Speaker 46 And I would also say,
Speaker 23 tell me more.
Speaker 90 I would like to include the protesters about the mob to make them indifferent towards the mob so that they don't.
Speaker 52 I don't know if you can cover both.
Speaker 37 Chip's also feeling very emotional. Can he make a movement into the spear?
Speaker 51 Chip rolls into it.
Speaker 134 Because you choose the in with the spell, you choose targets and
Speaker 75 creatures.
Speaker 55 I think like you would need two spells to have it go both ways.
Speaker 77 All right, well, I will do that.
Speaker 92 So it's DC17 charisma.
Speaker 109 Is that correct?
Speaker 135 Yeah.
Speaker 135 Okay.
Speaker 129 I have plus three, so I need 14 or better.
Speaker 57 Let's see.
Speaker 136 But you roll.
Speaker 92 So I kind of broke the mob up into fractions and fragments to make it easier, so I don't have to roll a bunch of different saves.
Speaker 19 So I broke them up into quarters, and I rolled four times.
Speaker 109 All four rolls failed.
Speaker 17 Yay!
Speaker 34 Wow. Wow.
Speaker 37 Remember boss NAS and Star Wars?
Speaker 22 Peace.
Speaker 52 I got a six.
Speaker 119 A 15, a 16, and a 12.
Speaker 115 Good job.
Speaker 137 And then.
Speaker 21 What's the duration on that spell?
Speaker 137 Concentration up to one minute. Okay, so you've got a minute.
Speaker 17 Shake
Speaker 74 a go.
Speaker 54 We have one minute, so then we need to get them out of there as quickly as possible.
Speaker 40 I guess as a bonus, set a timer for one minute.
Speaker 23 Oh, my God.
Speaker 38 No, whoa!
Speaker 23 Brutal.
Speaker 19 Do it, guys.
Speaker 39 Ma'am, let's go and you got 56 seconds.
Speaker 34 I like this.
Speaker 57 Dan, then all right, so
Speaker 37 I rush.
Speaker 109 I rush forward.
Speaker 44 We gotta get them out of here.
Speaker 23 I rush
Speaker 111 forward to the
Speaker 138 ladies, protester,
Speaker 19 Francesca.
Speaker 2 Oh, my goodness, it's Francesca Hexel and the mummy.
Speaker 17 What?
Speaker 1 You got 30 seconds.
Speaker 77 Oh, no, no, that's not real time.
Speaker 99 And then, and then, and then, as a bonus act,
Speaker 10 or in combat, that should take a lot.
Speaker 76 I know six seconds.
Speaker 133 And then
Speaker 80 I throw a healing word at Chip.
Speaker 26 Okay.
Speaker 29 I support this hollow.
Speaker 109 How much is that for?
Speaker 119 Well, you can't cast two spells.
Speaker 84 Oh, shit. You're right.
Speaker 22 Never mind.
Speaker 88 Nothing. I do myself.
Speaker 94 I go as far as I can, and then I use my psychic thing to push myself five feet forward.
Speaker 119 Build a tent!
Speaker 56 Build a tent! Hunt.
Speaker 107 And that's fine.
Speaker 10 I like how whenever Chris feels rushed, he just gets louder
Speaker 38 as if that's going to like...
Speaker 122 It's faster.
Speaker 90 Swaster. 35 feet forward.
Speaker 23 Okay.
Speaker 97 You are
Speaker 112 more than halfway up to them.
Speaker 65 And can I also have yelled like, hide, run.
Speaker 76 Get out of here.
Speaker 10 Hexel was from like the very beginning of the campaign, right?
Speaker 4 No, Hexel's the glerb.
Speaker 42
Yeah. Correct.
It was a time.
Speaker 37 Their whole snail village was attacked by Phoenix.
Speaker 17 Yes.
Speaker 19 This character. Correct.
Speaker 141 All right.
Speaker 101 So I would say that because you cast the spell and you, you know, you kind of placated everyone, that the protesters recognize recognize you they see you obviously they recognize you Barney and uh you know they kind of hunker down they try to back away from the mob as much as they can okay they they don't but they don't like hide there's so many bystanders and the mob is like everywhere it would be really difficult for them to hide especially because there are a lot of eyes on them even if they're indifferent eyes there are still a lot of eyes on them Usually when I'm indifferent, I just close my eyes.
Speaker 112 Take a nap. Yeah.
Speaker 98 I'm going to do that for the rest of this campaign.
Speaker 120 Oh, Barbara's so indifferent.
Speaker 128 Wow, look at me.
Speaker 44 No one attacks.
Speaker 143 Mateed, you're up after Mateed is chip.
Speaker 25 John, stop.
Speaker 99 I said no one attacked. And John gave me a look like.
Speaker 75 John's their own bird.
Speaker 10 They can do whatever they want.
Speaker 109 Attack yourself if you want.
Speaker 25 I can't. I'll die.
Speaker 77 That's why I healed Chip.
Speaker 22 No, I couldn't.
Speaker 39 One HP.
Speaker 27 Okay.
Speaker 7 So Francesca and Hexel and Mummy are the furthest from us.
Speaker 37 Yeah, they're like in the middle of the day.
Speaker 145 They're at the bridge. Correct.
Speaker 59 And is there something I can do? I think I have a mustache, hair in my mouth.
Speaker 22 Is there something I can do?
Speaker 29 Sorry, it helped your accent.
Speaker 71 I just have to access it.
Speaker 65 Very good, Barbara.
Speaker 59 I want to try to determine if this is odd, that the three of them are there and protesting.
Speaker 146 I don't understand what this protest is about.
Speaker 123 It seems like they're mad at Dracula claiming that he has broken the Vania vows himself.
Speaker 59 I don't know what those are.
Speaker 10 Probably because they're being subject to them.
Speaker 22 You read them.
Speaker 36 them. Oh, ironic.
Speaker 19 So hypocritical.
Speaker 59 Hexel, Mummy, and Francesca are mad that Dracula broke those vows and the mob disagrees that Dracula hasn't broken those vows.
Speaker 40 It seems like they don't want to listen to anything.
Speaker 30 It's like a slander.
Speaker 19
Okay, okay, yeah, yeah, okay. Thank you.
Appreciate that.
Speaker 81 Can I check to see if, like, I don't know, is this actually them?
Speaker 18 Are they being controlled? Is there...
Speaker 130 It just feels odd.
Speaker 84 Dark magic?
Speaker 58 Yeah.
Speaker 59 I don't have to tech magic.
Speaker 19 You do like insight.
Speaker 130 Yeah, I'll do a little bit of an insight. Do I get anything like advantage?
Speaker 21 We'll give you advantage because you know these three people.
Speaker 31 I think I might have something, maybe.
Speaker 59 But yeah, I'll take it anyways just because you're being so sweet. Just a sweet little dungeon mister.
Speaker 81 That one's a 10 and a 6 and an 8.
Speaker 68 So, two bad rolls.
Speaker 123 It doesn't seem like they're under any control or duress.
Speaker 28 They seem to be themselves.
Speaker 130 Okay.
Speaker 59 This mob, they're just regular humanoids?
Speaker 101 Yeah, various humanoids, people, you know, walking around.
Speaker 45 nothing out of the ordinary.
Speaker 59 Okay, I'm going to take to the skies and I'm going to...
Speaker 67 I guess the farthest I could get to them, I can go 120 if I double.
Speaker 45 If you move 60, yeah.
Speaker 20 Yeah.
Speaker 81 Would that get me to them?
Speaker 127 Yeah, because 60 would be you'd get at the mob, but you'd be like 10 feet short of the protesters.
Speaker 90 Okay, I guess I will land with the protesters.
Speaker 29 Join them.
Speaker 7 Viva resistance.
Speaker 109 Petit has a guillotine.
Speaker 55 Parisians love a good protest.
Speaker 10 Just out of curiosity side question, is Dracula spelt the normal way, or how do we spell Dracula?
Speaker 113 D-R-A-C-U-L-A.
Speaker 45 Okay, so yeah.
Speaker 37 I was going to say if you did like a K or something, I'd be like, get out of town.
Speaker 130 Just make it a G.
Speaker 112 Dragula? Dracula.
Speaker 26 Oh, I like that.
Speaker 133 Yeah.
Speaker 67 And then I will, I'll cast Visage of the Astral Self.
Speaker 59 What that does is as a bonus action or as part of a bonus action, I can make my face glow with that red visage. And that gives me wisdom of the spirit, which gives me advantage on intimidation checks.
Speaker 90 Could I actually cast that alongside arms of the astral self so that it's all a big display?
Speaker 59 Like, you know, it's very cool.
Speaker 60 Like, Mateed flies up and then lands, like, like
Speaker 60 dramatically
Speaker 59 next to the...
Speaker 67 protesters and then glows and bursts open with all these extra wings that are glowing
Speaker 66 and tells the the mob.
Speaker 59 Oh,
Speaker 59 what can I say to tell them to intimidate them?
Speaker 83 The protesters?
Speaker 52 Yeah,
Speaker 38 the mob.
Speaker 22 You have garlic bread.
Speaker 101 There's something about Dracula being like,
Speaker 140 you know, appreciates
Speaker 43 your
Speaker 19 support, but wants you to get back to work.
Speaker 90 Get back to work.
Speaker 77 You know, like, go home. Go back your day.
Speaker 66 I'll just yell out.
Speaker 66 I advise you to disperse before this gets ugly.
Speaker 13 Ooh, intimidation.
Speaker 52 If someone throws a single rock, you die.
Speaker 38 They don't know that.
Speaker 72 Shut up, children.
Speaker 36 You just go, all right.
Speaker 21 Yeah, make your intimidation check.
Speaker 119 Come on, you can do it.
Speaker 19 I am going to do it. I know you can do it.
Speaker 58 I got a plushie.
Speaker 54 I think you can.
Speaker 119 Elga gives Matita a thumbs up.
Speaker 1 Ooh.
Speaker 96 It's a Hardy Vanian thumbs up.
Speaker 81 19.
Speaker 36 Ooh.
Speaker 148 That's really good.
Speaker 45 Let's see if they're moved by this.
Speaker 10 It's the gender-neutral term instead of king and queen.
Speaker 89
I love it. My liege.
I love it.
Speaker 77 I did the four-roll thing again.
Speaker 59 How'd you do?
Speaker 41 11-1-3-9.
Speaker 122 You're scared. Not very good.
Speaker 104 Not very good.
Speaker 10 Out of 4D20s.
Speaker 38 Wow.
Speaker 109 Yeah, the mob seems to like take a pause and like look around a little bit.
Speaker 92 You know, they know that they have way superior numbers on you, but this is uh, this is actually very intimidating.
Speaker 31 Yeah, I know.
Speaker 17 Yeah.
Speaker 59 And then, uh,
Speaker 59 I'm not going to actually do any sort of attacks as much as I want to. But I am going to do, I'm going to use my unarmored defense.
Speaker 81 No, not unored defense.
Speaker 59 I'm going to use my patient defense and spend a key point to take the dodge action.
Speaker 38 Okay.
Speaker 90 It'd be really funny if they called you bluff.
Speaker 36 You go down in one hit.
Speaker 67 That is why I'm using the patient defense.
Speaker 38 All right.
Speaker 10 You're the patient, and this is the defense.
Speaker 119 I assume that's it for you, Matit. We.
Speaker 148 Okay, Chip, you're up, then Elga, then the mob, then the Alchemist.
Speaker 37 Are they done? Are they dispersing or are they still?
Speaker 123 They seem like
Speaker 30 they're taking a moment to like reassess this situation.
Speaker 45 Okay,
Speaker 54 then I'm going to use darkness.
Speaker 37 And I'm going to center it kind of amongst the mob, but also encapsulate the three protesters.
Speaker 29 Ooh.
Speaker 37
Just to just make this like big. You can't see anything.
And I feel like this is kind of like a... I do it so quickly after Mate's...
threat that it almost seems like that's a part of it.
Speaker 1 Yeah, like lights out.
Speaker 107 Yeah, so I do that.
Speaker 148 So it's a...
Speaker 21 a you have a 60-foot range and you make a 15-foot radius sphere, which I believe covers them all.
Speaker 19 The 20-foot radius thing did.
Speaker 24 Yeah, the 15-foot radius will also cover the entire mob.
Speaker 92 Creature with dark vision can't see through this darkness.
Speaker 101 Non-magical light can't illuminate it.
Speaker 19 Ooh.
Speaker 22 Okay.
Speaker 37 And then I'm going to move a little bit closer and then I'm also going to use
Speaker 130 his singing voice.
Speaker 24 I have this.
Speaker 10 We're working to replace Micah's vocals.
Speaker 53 It's not good.
Speaker 77 If you need some vocals, just let us know.
Speaker 10 We're here for you, bud.
Speaker 119 God, I have this thing.
Speaker 22 Is it Thaumaturgy?
Speaker 37
Thaumaturgy. It's pronounced Thaumaturgy.
Thaumaturgy. Thaumaturgy.
Manifest a minor wonder, assign a supernatural power within range. Create one of the following magical effects.
Speaker 54 I think your voice booms up to three times as loud
Speaker 37 as normal for one minute.
Speaker 19 Oh, yeah, I can do that too. I should have done that.
Speaker 96 So I don't know that you can do both darkness and thaumaturgy.
Speaker 37 Is that not a bonus action?
Speaker 127 They're both listed as actions.
Speaker 55 I see.
Speaker 33 Okay.
Speaker 129 You got a loud voice anyway.
Speaker 37 Yeah, I'm going to use my loud voice.
Speaker 37 And regardless of the thaumaturgy, I'll say like something very official sounding. I'm going to summon my
Speaker 37 volunteer firefighter days, you know, like conducting the citizenry and just be like, you know, disperse immediately.
Speaker 22 Oh.
Speaker 37 In a very intimidating way.
Speaker 33 Alarm, alarm, alarm.
Speaker 30 That's definitely an intimidation check.
Speaker 109 Okay, let me roll that.
Speaker 34 Ugh, It's a 15.
Speaker 19 You have a plus 10 on that? I have a plus 10.
Speaker 28 Wow. He's our charisma person.
Speaker 54
I'm going to... That's not bad.
I'm going to use my inspiration.
Speaker 73 Okay, go for it.
Speaker 118 There you go. That's 22.
Speaker 92 22.
Speaker 41 My rolls against it were 4, 10, 10, 15.
Speaker 22 Not a good day for rolls over here. Nope.
Speaker 92 Okay, yeah.
Speaker 109 You can't see what's happening as a result of that because it's dark.
Speaker 115 There's just bumping into the sky.
Speaker 10 Even Chip can't see.
Speaker 129 Yeah, dark vision does not work inside of it.
Speaker 10 I just guess I'd imagine like if it was his spell. I think I can see in it.
Speaker 149 Can you?
Speaker 130 We keep talking about that, where I have the eyes that can see through magical darkness.
Speaker 19 Ooh.
Speaker 23 Oh, right.
Speaker 133 If I put on my scarf.
Speaker 48 You'll be very dapper.
Speaker 136 Well, I have a scarf that's like here, like, I don't need to see.
Speaker 80 I can hear.
Speaker 33 Oh, right.
Speaker 62 But I don't have it equipped because I have to, like, attune it.
Speaker 10 But is it a shadow shawl or whatever?
Speaker 30 Astral sight.
Speaker 87 Astral sight, yeah.
Speaker 108 It's part of your visage of the astral self.
Speaker 79 OP.
Speaker 24 You see, normally in darkness, both magical and non-magical, to a distance of 120 feet.
Speaker 142 Yeah. Thank you, Michael, for finding that.
Speaker 10 So could Mate essentially communicate with us what's happening if they wanted to?
Speaker 57 Yeah.
Speaker 107 Mate, you see that the crowd does appear to be, you know, stepping back and dispersing a bit.
Speaker 10 Thanks for the information, Mateed.
Speaker 79 It's not working. I think you need to attack them.
Speaker 38 Call it artillery.
Speaker 10 Although if it's dark, they're just going to shirt.
Speaker 59 Elga, just run in and start swinging.
Speaker 115 Yeah, they're just going to start showing confusion.
Speaker 17 She holds her fists out and spins and just starts swinging a Tasmanian devil into the thing.
Speaker 44 I love that.
Speaker 62 Is that it for you, Chip?
Speaker 148 Yeah, I don't have any heels.
Speaker 22 Okay.
Speaker 16 Elga, you're up, followed by the mob and the alchemist.
Speaker 73 Okay.
Speaker 10 Elga, in a surprising turn of events, does not want to use violence in this situation. Could she get up on that platform where Francesca was?
Speaker 124 It's in darkness currently.
Speaker 30 Okay. It's in the magical darkness.
Speaker 10 Could she just try to get up high somewhere?
Speaker 123 Yeah, there's like various barrels and boxes.
Speaker 30 You know, this is like a kind of like, it seems like a trade center.
Speaker 148 Okay.
Speaker 103 So you could find like some boxes to climb up on it.
Speaker 10 Yeah, she'll move to a box where like she could get above the people if possible.
Speaker 36 Yeah.
Speaker 10 And then she wants to project in her loudest voice, People of Vania,
Speaker 10 there is no need to fight.
Speaker 10 It is me, Elda Von Breath.
Speaker 10 I know you may have never seen me because I've never left the vampire.
Speaker 10 But I am here to tell you, we must be peaceful.
Speaker 10 There's no need for violence, especially towards my bird friends and purple friends, for they are very weak right now.
Speaker 38 Oh no, no.
Speaker 130 Look, I think that's a triple advantage on that.
Speaker 75 Well, that's definitely an advantage on that for sure.
Speaker 40 That's not intimidation, that's persuasion.
Speaker 45 Okay.
Speaker 124 So you make it a persuasion check with advantage.
Speaker 118 What's your modifier for persuasion?
Speaker 45 Not great.
Speaker 16 Plus one.
Speaker 44 That's not bad.
Speaker 10 I'm going to use my inspiration die.
Speaker 67 The barbarians doesn't have a high persuasion mark?
Speaker 30 Seven and a nine.
Speaker 119 Normally, I think the axe does the persuading.
Speaker 10 Okay, well, I guess it's a nine is my highest roll.
Speaker 44 That tracks.
Speaker 107 So I'm trying to think about this.
Speaker 28 If you have advantage and you use an inspiration die, do you just re-roll one of the inspiration rolls?
Speaker 21 I'm sorry.
Speaker 16 Do you just re-roll one of the advantage rolls or do you re-roll both of them?
Speaker 59 Does the inspiration die cancel out the whole action roll?
Speaker 115 I'll just see what one more roll looks like.
Speaker 22 Let's see what one more looks like.
Speaker 16 Ooh, 14.
Speaker 83 It does.
Speaker 29 Yeah.
Speaker 45 You can't see them, Elga.
Speaker 23 Okay.
Speaker 28 You think you did a good job. Okay.
Speaker 59 That's just Elga's confidence. Yeah.
Speaker 114 Is that it for you, Elga? Yes.
Speaker 122 All right. It's the mob's turn.
Speaker 129 And you see them begin emerging from the darkness and like trying to like blend in with the bystanders and leave the area and go about their regular business.
Speaker 26 Success.
Speaker 51 Ha ha!
Speaker 47 We'll never know who really truly convinced them.
Speaker 117 The alchemist starts running up, trying to get closer to Francesca.
Speaker 118 I stop concentration on darkness so that the darkness disperses.
Speaker 140 He jumps into the best.
Speaker 30 Oh, yeah, he runs straight up to Francesca.
Speaker 143 I'll say, everyone, I'll give you everyone the choice.
Speaker 113 You can each have either an inspiration die or five temporary hit points.
Speaker 70 I'll take the inspiration die.
Speaker 68 I'll take the info.
Speaker 23 I need to have the inspiration die. I'll take the
Speaker 10 hit point.
Speaker 10 It's so desperately trying to give you guys HP.
Speaker 33 I'm not joking. I'm taking it.
Speaker 151 What happens if we already, I'm sure we talked about it at some point.
Speaker 10 What happens if Mati dies?
Speaker 44 You still are about to find out?
Speaker 149 You still go to saving throw.
Speaker 44 Yeah, death saves.
Speaker 37
I watch the chip watches the alchemist and Francesca unite. Francesca.
And then he gets close to Mati and he's like,
Speaker 44 I need a hug.
Speaker 87 Be very careful with this hug.
Speaker 27 Don't squeeze too hard.
Speaker 56 No promises.
Speaker 67 It's just like that kind of a hug where, like, yes, your arms are each other, but there's like clearly a distance between the body.
Speaker 65 So you're just kind of like tapping arms.
Speaker 40 That's a gush hug.
Speaker 36 That's how I live my life.
Speaker 37 Oh, I mean, that's what Mateed would go for, but
Speaker 37 Chip would go in for like one of those deep, sobbing, heaving, you feel the moisture of my tears and snot collecting on your shoulder hugs.
Speaker 135 Come on, he needs this. He needs this.
Speaker 27 There, there.
Speaker 23 This is one of my hugs.
Speaker 117 Yeah, what do you all want to do?
Speaker 121 I guess at this point, you know, the protesters are there, the alchemist is up there with Francesca, and you guys are kind of standing in the
Speaker 42 courtyard. So,
Speaker 59 should we get the coffee?
Speaker 10 Want to go back shopping?
Speaker 77 Yes, we should probably.
Speaker 130 What are you doing, yeah, Francesca and Hexel and Mummy?
Speaker 81 What are you doing?
Speaker 22 Mummy!
Speaker 98 What are you doing?
Speaker 38 Mummy? I just like saying mummy.
Speaker 121 It's funny.
Speaker 101 Obviously, Hexel, the mummy, Francesca, they all know you.
Speaker 152 Your timing could not have been more perfect.
Speaker 153 Yeah, we know.
Speaker 154 We each have our own motivations, our own reasons to be here, and we decided to unite our voices, try to affect change here, and to get to the bottom of this.
Speaker 18 What's the beef with Dracula?
Speaker 10 Well, we've heard rumors about Dracula, and we have suspicions that Eddie may have been snuck into the vampire by Count Dracula.
Speaker 34 Oh.
Speaker 19 Oh, we got canceled Count Dracula then.
Speaker 10 Why would he want to smuggle Eddie in? And you know, of course, that Eddie has wronged all of us, and no doubt he is up to something again.
Speaker 10 There have been rumors and sightings from locals that a stranger entered Vania less than a week ago, and they describe him as a person being sinewy, yet muscular, with green features, and laughs a lot.
Speaker 58 That sounds like Eddie, uh, it fits the profile.
Speaker 105 There are also rumors that this stranger brought a gift, and suddenly the village was flush with gems. And And just like that, the sightings of the stranger went quiet.
Speaker 10 I mean, he did have the mold.
Speaker 23 Oh,
Speaker 135 smart.
Speaker 105 You have a resident of the vampire with you. Perhaps you and your friends can infiltrate the vampire, find Count Dracula, and plead our case to him.
Speaker 10 Then we can find Eddie and take our revenge.
Speaker 58 Distract.
Speaker 37 That sounds fair to me.
Speaker 10 Elgo looks around and goes, Oh, right.
Speaker 51 Yes.
Speaker 22 I got a very important question for the three of you, okay?
Speaker 30 One, two, three.
Speaker 135 Do you have any healing?
Speaker 23 Potions?
Speaker 46 Some special spells?
Speaker 51 No, but that is a great point.
Speaker 105 Before you enter the vampire, it would behoove you to look around in local shops to try and find some equipment and stock up.
Speaker 105 Maybe find any rumors or word of mouth that may help you in your journey to the vampire.
Speaker 37 We'd also also take payment for saving you because you were about to get dunked into that moat down there. Just saying.
Speaker 152 How much do volunteer firefighters make from the people whose houses these voice?
Speaker 57 What's going right now?
Speaker 37 I'm a little emotionally inhing right now.
Speaker 67 This is all while Chip is still embracing Matina, just turning his head around to say all
Speaker 51 bleeding profusely.
Speaker 10 I like the idea too that Matina is getting squeezed more and more and their head is getting like blue.
Speaker 75 Yeah.
Speaker 10 And don't forget that most residents in the vampspire are vampires. So it would behoove you, or most of you, to find some kind of disguise to blend in.
Speaker 105 They really like that word, behoove.
Speaker 23 It's a good word to worve.
Speaker 104 You should just turn chip into a vampire.
Speaker 59 What's the big deal?
Speaker 47 I'm trying.
Speaker 51 What? What?
Speaker 128 What?
Speaker 156 What led you to believe that the protesting would convince the people to uprise against Dracula?
Speaker 154 We thought that once the people realize that Dracula imposes all these rules on them, that he does not follow himself, that they would want to rise up and bring about change to make things more equal.
Speaker 74 Otherwise, let's go get you guys some cloaks.
Speaker 149 Yeah, let's go.
Speaker 59 We should we should head to the village and and we can find some supplies, we can find some information and maybe take a nap or four.
Speaker 140 It might be behoove the three of to find a place to lie low because you've kind of
Speaker 90 angered a lot of people.
Speaker 89 Yeah.
Speaker 10 I like how Chris said it might be behoove.
Speaker 34 When you hear a word, but you're not quite sure.
Speaker 51 I know what the word means.
Speaker 44 I know what the word means.
Speaker 38 I just don't talk so good.
Speaker 37 I only write good.
Speaker 44 Right.
Speaker 158 The alchemist chimes in and says, if it's okay with you, I'll stay here with Francesca and make sure that she's okay.
Speaker 111 Oh, yeah? You staying with your wife?
Speaker 37
That's nice. That must be nice.
That must feel good, huh?
Speaker 38 Huh, Alchemist. It does.
Speaker 70 Yeah, I bet.
Speaker 44 But where's he?
Speaker 23 Go find.
Speaker 88 Go somewhere not in the middle of town.
Speaker 158 Oh, yes, we're going.
Speaker 89 If you need a hut, I'll make you one.
Speaker 158 No, no, we're good.
Speaker 107 This is good.
Speaker 59 Then we can stop forgetting that he's with us.
Speaker 10 Could Elga look at her cloak and see if there's like a tag on it of like where it's from?
Speaker 59 Other than your name written inside of it?
Speaker 124 Yeah, you take a look at it, and there is no tag, but you know it's because that your clothing is made like bespoke within Vampspire specifically for you.
Speaker 47 Only the best way else.
Speaker 65 Is a Nepo baby.
Speaker 10 When am I getting it?
Speaker 70 And I can't access my bank account.
Speaker 22 Nepo Baby.
Speaker 91 Daddy canceled my cards, okay?
Speaker 79 Should we go to the mantle place and get you that sash, or should we go try something like the Oldenwear place?
Speaker 145 We were about to go to Oldenwear.
Speaker 134 I would say let's see what all we have available for purchase. Yeah.
Speaker 149 And then decide from there. Okay.
Speaker 37 The one thing I don't want is to buy like some stupid scarf and then find out like, this is the knife of
Speaker 135 whatever.
Speaker 62 And it's like the perfect thing.
Speaker 63 Knife of everyone dies.
Speaker 91 Yeah.
Speaker 89 Before they leave, can I ask the
Speaker 156 whatchamacallit?
Speaker 94 The protesters.
Speaker 156 Do y'all have any currency that we could use to prepare for this quest?
Speaker 71 No.
Speaker 105 We came straight here as soon as we entered Fania to engage in our protest.
Speaker 10 Name one of the protesters.
Speaker 126 It's the mummy. It's...
Speaker 62 No, no, no.
Speaker 87 He's talking to the protesters.
Speaker 58 Oh, oh, oh, oh, oh.
Speaker 67 My brain was like, is Barney talking to the mob asking them for money?
Speaker 23 No, no, no, no, no, no.
Speaker 34 I broke. I broke there.
Speaker 88 It's mummy. It's
Speaker 126 Elise's character and then Hexel and then
Speaker 37 Francesca.
Speaker 37 Do we just call you Elise?
Speaker 57 No, no, no, no.
Speaker 66 Sorry, I didn't mean to do that.
Speaker 59 That's just how I connect sometimes, is remembering the voices.
Speaker 87 Because we don't get to hear the voices while we're performing.
Speaker 135 Correct.
Speaker 10 It's always a nice surprise. Yeah.
Speaker 37
I'd say Chip would like to go to the Wares store if they don't have anything else to offer. I kind of tried to shake them down for money or anything and heels and they wouldn't budge.
Let's go.
Speaker 116 Okay. Everyone heads over to Alden Wares.
Speaker 57 Yeah.
Speaker 107 You walk over and inside is a dusty shop with rows of glass cases housing rare trinkets and jewelry.
Speaker 21 A sign at the counter reads in small red lettering, now selling gems.
Speaker 30 There's a gray-haired dwarf with golden eyes wearing a silk-gray suit standing there.
Speaker 27 Welcome.
Speaker 58 I'm Duffy Alden.
Speaker 51 Oh.
Speaker 19
Duffy? Yeah, Duffy Alden. This is Alden Oyers.
It's my place.
Speaker 144 Is this due to do you keep our voices down, Duffy?
Speaker 116 Just give stuff between you and me, right?
Speaker 47 Oh, uh, or just to us.
Speaker 19 Yeah, just between us.
Speaker 18 You, use and me.
Speaker 58 Yeah.
Speaker 45 Yeah, we're you and me.
Speaker 78 Duffy, what kind of stuff are you selling?
Speaker 19
Yeah, you know, gems. They're in stock.
Yeah.
Speaker 119 Gems or gems.
Speaker 36 Yeah.
Speaker 77 I'm trying.
Speaker 91 We're trying a real fine line not to go down that road.
Speaker 10 Is it gems or gems?
Speaker 22
Gems. Gems.
Gems.
Speaker 20
Huh. Yeah.
Yep.
Speaker 19 Anything right here. He points at the sign.
Speaker 18 G-E-M-S. Gems.
Speaker 77 That's how I've always read it.
Speaker 144 Any weapons or any of these gems have to powers?
Speaker 84 Oh, yeah, you know it.
Speaker 101 You know it.
Speaker 26 Here, here, here.
Speaker 18 Look, we got some stuff on sale.
Speaker 21 We got the Ring of Springtime here, a necklace of neck saving, and then full price, not on sale, we got the Ring of Animal Influence, Ring of Evasion, Ring of Protection, and a Ring of Resistance.
Speaker 68 You have like a necklace of resurrecting wife, dead wife, anything like that?
Speaker 109 He looks at his wares again.
Speaker 20 No, but I got some gems.
Speaker 53 And he holds out like a handful of just like bulk gems in his hand.
Speaker 47 When did you get those gems?
Speaker 27 Oh,
Speaker 27 they're new.
Speaker 31 They're a recent acquisition.
Speaker 47 Interesting.
Speaker 19 You know, maybe if you cross my palm with a little HP, you can tell you where that came from.
Speaker 47 How much HP?
Speaker 17 I don't know what you got.
Speaker 22 Yeah, how much we got. I'm sorry.
Speaker 130 I just had a moment where I realized that it's HP is health points, but also it's
Speaker 29 the curse. curses.
Speaker 13 Oh, that's a funny thing.
Speaker 68 It works both ways.
Speaker 22 What are they called again? Hemo points.
Speaker 22 Hemo pieces? Hemo pieces?
Speaker 16 Hemo pieces?
Speaker 151 Yeah.
Speaker 22 Hemo pieces.
Speaker 111 That's funny because at first I thought you were like meta-ing it, but no.
Speaker 22 No, no, no.
Speaker 81 I think that's interesting.
Speaker 59 And let me ask you, how much is this,
Speaker 54 was it a ring of neck saving?
Speaker 22 Necklace of neck saving.
Speaker 59 How much was this necklace?
Speaker 113 75 HP. Oh.
Speaker 28 And you see it. It's very ornate.
Speaker 2 It's a lavish necklace of ruby beads, each in the shape of a vital organ.
Speaker 133 Because you spend a charge on this thing and put it on the neck of a creature that died in the last minute and cast revivify.
Speaker 68 Oh, oh, that's why it's expensive.
Speaker 37 Could have used that about, you know, three episodes ago.
Speaker 18 Three episodes?
Speaker 26 No.
Speaker 47 Why don't you guys just combine?
Speaker 31 But be warned, casting the spell comes at a great cost.
Speaker 66 Yeah, 75 HP.
Speaker 47 What else do they have? You said you have some rings?
Speaker 20 A ring of springtime.
Speaker 29 That's That's on sale.
Speaker 19 And then full price, you got a ring of animal influence, ring of evasion, ring of protection, and ring of resistance.
Speaker 26 I have gems.
Speaker 65 He holds up two handfuls of gems now.
Speaker 59 I find this interesting that your economy seems to be based around these HP things, but you also took gems as a payment.
Speaker 81 Is that something we could figure out here?
Speaker 31 You can give me HP for gems.
Speaker 66 I'm asking about, do you, since gems clearly are valuable, would I be able to provide you a gem in order to exchange some currency?
Speaker 19 You can exchange currency at the the Vlad Bomb.
Speaker 31 Okay, I guess he was just going.
Speaker 58 He's a pretty ball. Aren't gems pretty?
Speaker 78 Is that all they are?
Speaker 111 Why are they?
Speaker 145 I feel like
Speaker 19 they're so sparkling.
Speaker 38 Oh, God, Gus.
Speaker 137 I think he's saying no.
Speaker 8 I keep staring at them.
Speaker 66 I have one right here. Would you like this one?
Speaker 49 Ooh.
Speaker 92 But then he looks. He's got, like I said, he has two handfuls
Speaker 22 of gems.
Speaker 84 He gets distracted looking at his own hands.
Speaker 147 Where did you get all those gems?
Speaker 31 Give me a few HP and I'll let you know.
Speaker 58 Oh, my God. Oh, good lord.
Speaker 66 I give him
Speaker 19 a long line between John and Blake.
Speaker 60 To get some information.
Speaker 26 Start lower, start lower.
Speaker 91 I give him
Speaker 37 one HP.
Speaker 28 You give him two HP.
Speaker 133 He's like, much obliged.
Speaker 31 You see, a few counts from the Vampire came in here in the last few days with some rare gems I've never seen before. Rumor is they've got a wand that creates gems out of nothing.
Speaker 47 Was one of those counts count fun breath?
Speaker 128 Uh don't can't say.
Speaker 19 I don't think so. Okay.
Speaker 37 What's like the standing of a count in this place?
Speaker 54 Is this they're like like government officials or what?
Speaker 18 Oh, very very high in the in the order of things very well to do.
Speaker 86 But this this is oh, this is too rich for my blood.
Speaker 47 What does the what does this the ring of springtime do?
Speaker 92 And you look at it and it's it's a ring crafted from ignis glass and looks like it has like running like little red rivelets throughout it.
Speaker 19 See this?
Speaker 31 You put this on and it can transform your body into a mature adult in their prime.
Speaker 61 Barbara's face.
Speaker 22 Oh my gosh.
Speaker 129 So metagame-wise, you have to use an action to activate it.
Speaker 97 Okay.
Speaker 107 And now, while it's active, you have advantage on all ability checks, skill checks, and saving throws, but not attacks.
Speaker 10 Could you, is it just like a one-time use thing?
Speaker 30 Can you be used once per long rest?
Speaker 84 Does it work both ways? I was gonna say.
Speaker 10 I'm sure it does. Like it ages him down?
Speaker 41 Yeah, yeah.
Speaker 47 Barney, I think that actually sounds pretty good for you.
Speaker 118 I think it sounds pretty good for you too, Elega.
Speaker 23 I mean,
Speaker 21 what are you guys going to pay with it for?
Speaker 47 Yeah, how much is it?
Speaker 31 Oh, that's only 50 HP.
Speaker 128 Hmm.
Speaker 84 What are the other items that they have for sale?
Speaker 55 The Ring of Animal Influence, the Ring of Evasion, Ring of Protection, and Ring of Resistance.
Speaker 125 And like, what is that?
Speaker 84 And of course, the necklace of Mexican.
Speaker 19 Those probably all cast those spells.
Speaker 73 Yeah, but I don't know what those spells do, John.
Speaker 22 Hold on, let me load them all up and I'll tell you.
Speaker 125 Do these require tune myths? Some of them do.
Speaker 103 The Ring of Springtime does.
Speaker 30 The Ring of Animal Influence, while wearing this ring, you can use an action to expend a charge to cast animal friendship, fear, or speak with animals.
Speaker 117 Ring of Evasion has three charges.
Speaker 109 When you fail a dexterity saving throw while wearing it, you can use your reaction to expend one charge to succeed on that throw instead.
Speaker 107 Ring of protection, you get plus one bonus to armor class and saving throws while wearing the ring.
Speaker 109 And a ring of resistance, you get resistance to one damage type while wearing the ring.
Speaker 133 Which ones require a tunement?
Speaker 92 The ring of springtime, the ring of evasion, the ring of protection, and the ring of resistance.
Speaker 130 How much far is the ring of protection?
Speaker 58 Oh,
Speaker 31 I let that go for 100 HP.
Speaker 130 You're crazy.
Speaker 31 No, I'm a businessman.
Speaker 47 Could I put the ring of springtime on hold?
Speaker 55 Yeah, what kind of down payment you got?
Speaker 47 Oh, I was just going to go swing by the bank. Oh, okay, okay, yeah.
Speaker 44 I'll be right here.
Speaker 73 Yeah, yeah.
Speaker 30 Can I try something? No.
Speaker 10 I don't know if I could do this simultaneously just to like speed it up. Could I go to the bank and then or bonk?
Speaker 139 Yeah.
Speaker 92 Why don't you go ahead and like do that, roll your damage, and then give us a summary while I deal with Chris here.
Speaker 46 Okay.
Speaker 19 And we can role play that on the side as soon as I'm done here.
Speaker 137 I wanted to cast fast friends on this guy.
Speaker 19 There's alarms are going to go off.
Speaker 92 So fast friends, you cast a spell, choose one humanoid within range.
Speaker 30 So it's a humanoid target.
Speaker 19 I got to double check and make sure Alden qualifies as that.
Speaker 73 Green dwarf, isn't he?
Speaker 102 Yeah, yeah, great dwarf. All right.
Speaker 92 Okay, so you just make him friendly up to you for up to an hour.
Speaker 137 Yeah, and it's when you need to make sure something gets done, you can't rely on vague promises, sworn oaths, or biting pressure.
Speaker 100 You cast a spell, choose one humanoid within range.
Speaker 36 Like you can see and hear you.
Speaker 88 and that can understand you.
Speaker 80 Creature must succeed on a wisdom-saving throw or become charmed by you for the duration.
Speaker 100 While the creature is charmed in this way, it undertakes to perform any service or activities you ask in a friendly manner to the best of its ability.
Speaker 19 Okay, Barney's gonna rob this guy. Wisdom saving throw.
Speaker 92 And I think an important thing is at the bottom, when the spell ends, the creature knows it was charmed by you. Yep.
Speaker 133 Okay.
Speaker 101 So, yeah, I guess we make this wisdom saving throw.
Speaker 55 Okay, it's a DC 17 wisdom saving throw.
Speaker 112 Rolling
Speaker 51 rolling.
Speaker 51 You
Speaker 34 rolled a one.
Speaker 121 I rolled a one.
Speaker 143 This has not been a good day.
Speaker 34 We're about to rock a good day for you.
Speaker 45 So you cast fast friends on him.
Speaker 109 Listen, my friend.
Speaker 85 I
Speaker 58 yeah, friends. Yeah, friend.
Speaker 38 I mean, we're
Speaker 19 how you doing? How's the family?
Speaker 54 It's so good. And it's great to see you.
Speaker 29 And you know, it's like
Speaker 15 we're in this place with vampires.
Speaker 84 And
Speaker 64 why not? Why can't we just, you know, deal with things on like
Speaker 99 a non-blood manner, you know?
Speaker 114 so here let me give you let me give you i'd happily give you some trades and
Speaker 38 gold for uh what do you got friend well i got i got gold and i got here have you have you seen the uh i got this what a scarf of the cyclist wow
Speaker 1 what about that and he points at your hide and seek doll Well, I could happily let that go.
Speaker 19 Oh, I'll give you, we give you a little trade, huh?
Speaker 109 I'll give you 10 HP for that.
Speaker 137 I was looking more for that spring ring.
Speaker 115 Oh, no, are you're crazy.
Speaker 45 That's not a friendly thing to say.
Speaker 114 That's not very friendly.
Speaker 80 That's not very.
Speaker 65 It's like a you're crazy guy.
Speaker 114 Yeah, but you know, for someone first, for me.
Speaker 30 You know, if you want, if you want to trade that clothing, you can go over to Marin.
Speaker 109 He'll maybe trade you for some clothing.
Speaker 34 Who?
Speaker 55 Marin? For Marin's mantelery?
Speaker 122 The third person.
Speaker 22 Oh.
Speaker 46 I guess what do I need to get that ring?
Speaker 99 The spring ring?
Speaker 28 50 HP.
Speaker 20 50. No, but like.
Speaker 55 And just real fast, I do think Elga has it on hold, and Elga just finished up her damage rolls, I believe.
Speaker 71 So do they only have one?
Speaker 52 Yes.
Speaker 41 Elga went to the Vlodbonk.
Speaker 97 How'd that go? How'd that go? Yeah. So
Speaker 47 I got the 50 HP. I actually got 53.
Speaker 47 Or 50. Yeah,
Speaker 47 53. How are you feeling? Not so great.
Speaker 23 Probably better than us, though.
Speaker 47 I use my ass as a scarab, and I just kind of let it go back and forth and back and forth, splicing me up.
Speaker 92 Does it give you a new appreciation when you attack people?
Speaker 55 A little bit.
Speaker 41 All right, we'll say here in a little while, Elgill will finish and come back.
Speaker 101 But for now, it's still you, haggling Barney.
Speaker 84 Yeah, I guess there's like, are there two of them?
Speaker 114 Because I wouldn't have cast this if there.
Speaker 52 No, there's only one.
Speaker 103 It wasn't rings of the springtime.
Speaker 46 It's ring of springtime.
Speaker 20 Well,
Speaker 20 out of gaming, I wouldn't.
Speaker 54 Like, I started casting this.
Speaker 44 I mean, I did say I'm putting the ring on gold and going to go get the blood for it.
Speaker 150 Or HP for it.
Speaker 48 Yeah, and I didn't know that's what you were going after.
Speaker 142 You didn't say that from the beginning.
Speaker 47 Is there anything else you want to do?
Speaker 22 Don't go anywhere, friend.
Speaker 20 We can trade.
Speaker 19 I'll take that guardian emblem from you, too.
Speaker 29 For what?
Speaker 116 15 HP.
Speaker 119 Well, I'm curious about the extent of this spell.
Speaker 111 Like, in terms of, like, if he's supposed to do stuff that, like, any of my
Speaker 100 wishes and stuff, would he not then trade for something other than the blood?
Speaker 92 Well, it undertakes to perform any service or activity you ask of it in a friendly manner to the best of its ability.
Speaker 124 The problem is that in this town of Vania, precious metals are they're worthless.
Speaker 48 Like he's trying to meet you in the middle here by making these trades.
Speaker 92 Like I think the Nintendo spell isn't like you rob someone blind.
Speaker 20 It's like they're more pliable and willing to try to figure things out with you.
Speaker 34 Yeah, and I'm not trying to rob them. I'm just trying to.
Speaker 92 But then like gold and platinum, like that's like giving him a rock.
Speaker 48 You know, he can't do anything with that here in Vania.
Speaker 52 Okay, well then what does he need to what
Speaker 20 I'll tell you what?
Speaker 92 Heinsteink doll and guardian emblem just because we're friends instead of 25 hp i'll give you 40 hp for the two
Speaker 37 i take that deal it's pretty good actually at this point uh elga walks back in
Speaker 1 elga seems a little more pale than normal yeah
Speaker 47 gotta do what you gotta do my father will hear about this
Speaker 37 just lunges that chip and takes his last hp
Speaker 37 wandering of springtime sir
Speaker 19 oh yes, yes, yes.
Speaker 37 The lady will be wearing it out.
Speaker 85 Thank you very much.
Speaker 47 Could you cut the tag off? Not to wear it out.
Speaker 92 He opens up the glass case and pulls it out.
Speaker 102 50 HP.
Speaker 58 Okay, here you go.
Speaker 120 Yeah, there you go.
Speaker 48 And metagame-wise, if you look, you should be able to add it to your inventory.
Speaker 30 Ring of Springtime.
Speaker 20 Okay.
Speaker 37 You know, if you have to lose something that, you know, wasn't tuned to you, you know, that fang frost is pretty nice. Just saying, I all got it.
Speaker 47 That's a very interesting perspective.
Speaker 28 I bet you she could get a a lot of HP for it.
Speaker 84 What does he have that doesn't require attunement?
Speaker 92 The necklace of neck saving, the ring of animal influence, and that's it.
Speaker 102 All right.
Speaker 101 I'll trade for the how much blood points?
Speaker 128 40. Okay.
Speaker 18 HP.
Speaker 29 Not blood.
Speaker 57 Hemo pieces.
Speaker 8 We should have just dragged the goblin's butt here.
Speaker 30 Just go ahead and take the hide-and-seek doll and the guardian emblem out of your inventory, and you can't give you 40 HP for that.
Speaker 57 Okay.
Speaker 58 That's just endless money.
Speaker 55 Shopping spree. Okay.
Speaker 25 Are we done here?
Speaker 148 I am.
Speaker 17 Yeah.
Speaker 66 So we've been to the vineyard, the mantle place,
Speaker 117 Oldenware.
Speaker 109 What's left, Gus?
Speaker 22 Two places?
Speaker 10 We have the Lowe's hanging fruit.
Speaker 125 Low's hanging fruit, and so I mentioned this in Second Wind, and we might have to do some pickups for it.
Speaker 134 I kept saying Vineyard.
Speaker 132 It should be Vayneyard. Vaneyard.
Speaker 58 That makes more sense.
Speaker 133 Yeah.
Speaker 65 It's like when you see a word that's close to a word you're used to, like my brain was just kind of broken.
Speaker 44 I think I was saying vineyard the whole time.
Speaker 143 Anyway, there was the Vlodbunk, which you went to.
Speaker 144 Oh, okay, so is it just the low-hanging fruit?
Speaker 117 Low's hanging fruit, oldenwares, uh, Marin's mantle ree, and uh, vanyard Valhera.
Speaker 42 Let's go to low-hanging fruit and see what's there.
Speaker 157 Could I say something to Elga?
Speaker 22 Yeah, go for it.
Speaker 135 Elga, I'd like to apologize for
Speaker 50 what
Speaker 46 this ring of uh that would take you back
Speaker 153 to the prime of your life, the spring ring.
Speaker 156 I saw that and I thought how great it would be whenever I finally confront the creature that took my family from me for them to see me as I once was
Speaker 44 and
Speaker 156 as I should have been whenever I and for me to want to have
Speaker 149 for me to want to have taken to witch back
Speaker 156 my my youth when it was robbed from you when I wasted away mine it's just I'm sorry I think I accept your apology.
Speaker 47 But I'm not quite sure.
Speaker 44 It's okay.
Speaker 47 Thank you, Barney. Yeah.
Speaker 37 Let's go to Lowe's.
Speaker 47 I will drain you last.
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Speaker 150 It's just...
Speaker 77 Elka has a list that's just constantly like crossing around and realigning everything like that.
Speaker 116 Every day, it's a constant realignment.
Speaker 82 But Matida always is not even on the list.
Speaker 89 Not even on the list, no.
Speaker 128 It's just Marty and Chip swapping back and forth.
Speaker 113 Oh, so that means you're going to drain Chip first.
Speaker 124 Chip's just looking through the shop window waving, smiling, waving.
Speaker 46 He doesn't have much blood left.
Speaker 47 I've already tasted it.
Speaker 107 So you head over to the shop that has a sign that says Lowe's hanging fruit.
Speaker 92 Inside is a moist, sweet-smelling greenhouse made of black glass. Hanging from the ceiling are trees, upside-down trees, bearing various fruits.
Speaker 109 And inside you see a male orc with red eyes, italiced hands, wearing overalls, who seems to be pruning some of the trees.
Speaker 75 Bonjour!
Speaker 22 Bonjour.
Speaker 54 You speak Parish?
Speaker 8 Parish.
Speaker 101 Uh, no, I don't. Oh.
Speaker 47 I think he just copied you.
Speaker 85 Oh, okay.
Speaker 24 Code switching.
Speaker 68 Hello, we are here to see what you're wears.
Speaker 81 We are new in town and we'd love to know what you sell.
Speaker 130 It seems you have some sort of of interesting agricultural things happening here.
Speaker 45 Here. Yeah, yeah.
Speaker 120 I have some seasonal hanging fruit for sale.
Speaker 1 Could I interest you in some?
Speaker 95 I have vlod orange, glareberry, and more top.
Speaker 44 I wonder, is it like vlod the impaler?
Speaker 59 Like a blood orange.
Speaker 10 Yeah, but like
Speaker 44 vlog, yeah.
Speaker 87 That's what a Dracula is based off of.
Speaker 37 And are you named Lowe's?
Speaker 19 What's your name?
Speaker 23
Name. Low, yeah.
Low.
Speaker 73 Hey, low.
Speaker 37
Got it, Jipy. Pleasure to meet you.
Hi, Low.
Speaker 17 Hey, hey, Hello.
Speaker 73 Hey, Lo.
Speaker 147 Uh, what are the effects of these tier three fruits, these hanging fruits?
Speaker 108 Fruits.
Speaker 31 The uh vlog orange grants the effects of false death for one minute.
Speaker 37 What if you seek real death, you know?
Speaker 23 It's dark.
Speaker 107 But every orifice on your body loses scarlet juice for the duration.
Speaker 51 Oh.
Speaker 133 This glary berry metagame gives you advantage on perception intimidation checks, but you can't blink for the duration.
Speaker 59 They're my favorite judge on the British pay-off, and then you're blinded for one minute.
Speaker 1 Oh, because your eyes need to rest.
Speaker 120 And finally, this morked apple gives you the effects of feigned death, but only for five minutes.
Speaker 80 So, one's feigned death, the other one is false death.
Speaker 19 They're specific DD uh spells, so they have different abilities.
Speaker 101 Do you want to go over them, or you can read them?
Speaker 47 How much are you charging for your fruits?
Speaker 55 Fruits, five HP each.
Speaker 130 I'm sorry, I can't have to cause that. You keep repeating when we say fruits.
Speaker 81 Do you sell something other than fruits?
Speaker 27 yeah?
Speaker 112 Here.
Speaker 2 No, no, no, just uh fruits.
Speaker 59 Is this town full of sketchy people?
Speaker 58 I'm not quite sure.
Speaker 47 Shop owner seems to have a quirk to them.
Speaker 59 Okay, I didn't mean to interrupt your transaction if you're trying to figure out something.
Speaker 47 Well, technically, I only have three left, so I can't.
Speaker 122 I can donate to coin to HP.
Speaker 10 What was the one that you said?
Speaker 26 You donated blood this entire campaign.
Speaker 10 Gives you advantage on it. Was it strength and perception?
Speaker 102 Perception and intimidation checks. It's the glary berry.
Speaker 37 You get blinded, though.
Speaker 90 It's a pretty bad trade-off.
Speaker 112 For one minute after.
Speaker 46 After, for one minute.
Speaker 103 Yeah, once you're done.
Speaker 47 I'd like to buy one of those.
Speaker 59 How much?
Speaker 10 It was five.
Speaker 10 I have three left.
Speaker 90 I'll chip.
Speaker 37 Oh, god, two.
Speaker 120 Milk chip.
Speaker 49 Yeah, yeah.
Speaker 1 I miss my wife.
Speaker 47 Chip, your kindness will not be forgotten. I will put you now second on my list.
Speaker 58 Uh-oh.
Speaker 84 All right, the rankings got updated.
Speaker 147 It's just a dead pool.
Speaker 94 That first one, the feigned death one.
Speaker 149 The blood orange?
Speaker 22 Yeah, yeah.
Speaker 94 That's one minute appears like dead, right?
Speaker 141 False death.
Speaker 52 False death.
Speaker 19 And you ooze red.
Speaker 38 False death or feigned death?
Speaker 143 False death.
Speaker 134 Mort apple is feigned death.
Speaker 126 Okay, and then you ooze red and stuff.
Speaker 64 It's for one minute at the last, right?
Speaker 136 Correct.
Speaker 94 Is it anyone who eats the berry, or do you like, like, I guess what I'm saying in theory, could you give it to someone with them not realizing it, and then they fall dead and appear dead?
Speaker 133 Well, that's up to you.
Speaker 8 But okay, so it's interesting.
Speaker 135 Orange.
Speaker 137 An orange.
Speaker 37 So you go to a little kid's soccer game, game, you see? And they're passing out the orange slices.
Speaker 92 Slip one of those little boogers, one of these.
Speaker 26 Puts them right to sleep.
Speaker 64 For how many, how many?
Speaker 4 Five for all the fruits?
Speaker 100 Or just that, the berry?
Speaker 112 Berry. Yeah, five for all.
Speaker 46 I suppose I'll take that one.
Speaker 153 The blood orange.
Speaker 59 You have money left over?
Speaker 31 I didn't spend anything. Oh, you did.
Speaker 147 You just exchanged.
Speaker 18 You're right. Yeah.
Speaker 37 40 blood coin.
Speaker 88 Oh, you know what?
Speaker 18 I'm not going to do it.
Speaker 117 Never mind. Sorry.
Speaker 127 That's the decisive leadership of Barney Farmer.
Speaker 65 No, no, no, no.
Speaker 131 I just realized I can do that spell, so I don't need it.
Speaker 23 Oh, gotcha.
Speaker 66 I have a question for Lo.
Speaker 37 Lo.
Speaker 108 Hello. Lo.
Speaker 141 Lo?
Speaker 147 What can you tell us?
Speaker 77 We're new in town.
Speaker 59 We're very interested in Mr. Dracula.
Speaker 130 And wonder if you know anything about these outrageous rumors about him breaking the oath of Vampspire.
Speaker 104 Vampspire?
Speaker 2 Yeah, there's protesters in town, right?
Speaker 48 Yes. Yes, troublemakers, stirring up trouble for no reason.
Speaker 147 I would agree.
Speaker 140 You know,
Speaker 59 just so I understand,
Speaker 66 why would you think that there's no way that this could be something that he would be doing?
Speaker 116 Doing?
Speaker 2 Count Dracula's an upstanding beacon of righteousness for us all.
Speaker 79 Oh, and have you had direct interaction with any of these counts of the area?
Speaker 121 Area.
Speaker 134 Sometimes they'll send some of their battlers here to purchase
Speaker 52 some fruit.
Speaker 119 That's so good.
Speaker 8 Even if he did break his oath, who cares, right?
Speaker 138 Like, would you care?
Speaker 64 I mean, does it even matter?
Speaker 19 Matter? Yes, of course. The vows of anium matter quite a bit.
Speaker 140 So you would be upset if you found out they were true.
Speaker 19 True.
Speaker 58 Yeah, but that's impossible.
Speaker 76 Yeah, of course.
Speaker 47 Well, it seems like it's a bit of an echo.
Speaker 128 Echo.
Speaker 44 Echo. Echo.
Speaker 121 Echo. Echo.
Speaker 137 I'm missing something.
Speaker 10 He's just repeating the last word that everyone is saying.
Speaker 39 That's just funny.
Speaker 10 I was trying to think of something to make you say it.
Speaker 88 I was focused on discovery.
Speaker 144 Lo,
Speaker 79 breakers of the vow say what?
Speaker 38 What? No.
Speaker 17 Oh, we're going to report you.
Speaker 75 Give yourself an inspiration, but I don't have one. That's funny.
Speaker 44 So good.
Speaker 81 Well, Lo, this has been wonderful, but I have nothing else to get from you.
Speaker 30 You, are you sure you don't have some HP you want want to exchange for some
Speaker 76 information?
Speaker 79 You got information?
Speaker 76 Information?
Speaker 115 Would you give it to us for free?
Speaker 22 Free?
Speaker 57 Yeah, okay, we'll take it.
Speaker 36 No. Oh, oh, okay.
Speaker 121 No.
Speaker 146 I toss blow to
Speaker 66 HP.
Speaker 30 He deftly picks it out of the air and pockets it and looks around, you know, with his red eyes and kind of like leans in.
Speaker 104 You know, there's reports coming from Carcassouk and Glerb about earth tremors and water sources drying up.
Speaker 107 And I'll give you a little extra because your friend here purchased some fruit.
Speaker 107 You know, most folks know vampires only drink blood, but there's some whispers about vampires that there's for other things.
Speaker 109 Things that you can't even see.
Speaker 151 Like what?
Speaker 44 What? I don't know.
Speaker 90 People coming in and out of the spire?
Speaker 53 Like, what's the
Speaker 100 typically? How do they get in and out?
Speaker 153 And, you know.
Speaker 104 No, the bridge, of course.
Speaker 138 Any other ways? Like,
Speaker 138 the battlers, do they ever
Speaker 64 fly in or anything?
Speaker 116 Anything.
Speaker 133 Typically, they walk in here.
Speaker 90 Yeah, but they don't ever fly in because they're battlers.
Speaker 139 Battlers.
Speaker 139 No?
Speaker 116 No? Okay.
Speaker 10 I like to think that when writing these NPCs, Mike could just put this NPC repeats the last word of that empathy.
Speaker 59 100% that's what's in the modules.
Speaker 37 Lo, I think we're gonna go unless you got anything else to say. But it's been a pleasure talking to you.
Speaker 77 Yeah, okay.
Speaker 51 See you next time.
Speaker 37 I'm gonna head to Marin's.
Speaker 41 What it says is Lo involuntarily repeats the last word you say before responding.
Speaker 10
That's so good. Thank you.
I love that.
Speaker 37 A funny gimmick.
Speaker 59 Okay, so we had visited Aussie establishments and I feel like you might want to go back to the mantle place and get some of the things.
Speaker 57 I love Marin.
Speaker 37 I just miss Marin, you know?
Speaker 37 I haven't seen a tiefling in so so long.
Speaker 69 And we need disguises.
Speaker 47 That's true. Oh, yeah, they did say that we should blend in, and by we, I mean only you guys.
Speaker 23 I'm gonna head to Marin's.
Speaker 149 Okay.
Speaker 44 Yeah, what is the observationally, the aesthetic of all the
Speaker 10 mostly vampire true?
Speaker 90 Yeah, so is it like cloaks and like, I don't know, like traditional vampire?
Speaker 108 Well, yeah.
Speaker 34 Wait, I'm sorry, I don't understand the question.
Speaker 70 Okay. In Marin's mantles, what's the aesthetic?
Speaker 67 Is that everything feel like it looks like it would be the typical garb of a vampire?
Speaker 144 Gotcha.
Speaker 24 Yeah, I'll reread the description that we said last episode because I think that'll answer your question.
Speaker 19 Inside, the smell of fresh linens wafting from racks of cloaks, capes, scarves, mantles, and robes.
Speaker 55 And you see the male pre-pubescent teethling with adorable dimples wearing a violet cashmere shawl that occasionally shimmers to a pastel turquoise.
Speaker 83 So, yeah, lots of cloaks, tapes, cat mantles, robes, things of that nature.
Speaker 133 And that would be disguise, essentially.
Speaker 38 Could be.
Speaker 59 Marin, Chip's back.
Speaker 79 Hey, hey, Chip.
Speaker 89 Marin's happy to see you.
Speaker 69 I do the tiefling handshake thing.
Speaker 86 Oh, yeah.
Speaker 37 Okay, so you had a cool scarf that seemed to do some sort of a smoky thing.
Speaker 162 What's it called again?
Speaker 63 That was called the vapors, the sash of
Speaker 10 shadows.
Speaker 37 Shadows.
Speaker 46 The Sash of Shadows. Shadow Sasha.
Speaker 76 There it is.
Speaker 36 The barber remembered.
Speaker 52 Oh, yes, yes, yes.
Speaker 132 Shadow Sash.
Speaker 155 Are you interested in that?
Speaker 132 50 HP.
Speaker 37
Remind me really quick what else you got, because we're interested in looking like locals. You know, we're at from out of town.
We want to fit in. We don't want to look like a bunch of tourists.
Speaker 155 We got the neckerchief, which is also on sale.
Speaker 57 And what does that do?
Speaker 21 You look at it, and it's a velvet white neckerchief.
Speaker 109 Redolent of a crackling fireplace.
Speaker 30 A metagame where you take damage, you can use your reaction to reduce the damage by spending hit die.
Speaker 92 You may spend and roll up to three of your hit die and your constitution modifier to each.
Speaker 102 You can use this feature once per short rest.
Speaker 147 How much was that one?
Speaker 163 Marin charges 50 HP for that.
Speaker 59 Uh Meow, I see you have all these very magical
Speaker 81 items.
Speaker 66 Do you have any mundane items that will be of some more cheaper scales that would still make us look like part of the local?
Speaker 44 Oh, of course.
Speaker 155 Marin's got you covered.
Speaker 68 That's my saying. I've heard of it.
Speaker 132 That's good. Whatever you want.
Speaker 155 Cape, cloak, anything mundane. Marin can get that for you real quick.
Speaker 59 Do you know? I, you know, I saw one of the counts traveling around here recently, and I loved how they look.
Speaker 144 Do you have something that would make us look like we a little bit like them?
Speaker 68 Oh, absolutely.
Speaker 163 Marin caters to all of the counts.
Speaker 155 All of the fine merchandise here in Vania, Marin can get for you.
Speaker 75 How much for, let's say, like three sets of that?
Speaker 163 Marin can do that for three HP. One HP each.
Speaker 49 Oh,
Speaker 123 there you go.
Speaker 59 Then I toss him an HP for mine.
Speaker 17 All right.
Speaker 130 As a clue for you guys to also do that.
Speaker 19 I think they're all reading.
Speaker 52 We might
Speaker 99 Shadow Sash.
Speaker 60 Oh, I'm saying for like a disguise.
Speaker 54 I was going to ask,
Speaker 37 Marin, do you think if I got this here, Shadow Sash, would this help me kind of like blend in with the locals meta game perspective?
Speaker 118 Is this a sufficient enough disguise?
Speaker 92 Sure, we'll say, why not?
Speaker 21 Just because if you're spending 50 HP on it, sure.
Speaker 112 Okay.
Speaker 163 Marin will do you a solid. Marin will throw in a local cloak free of charge.
Speaker 37 Marin, you're the guy.
Speaker 155 It's the Thiefling hookup.
Speaker 90 Damn, I love it.
Speaker 163 Just because we did the Thiefling handshake.
Speaker 81
That's the one. Which one are you going to be buying? Shadow Sash.
Okay, could I get the necrotif?
Speaker 112 Absolutely.
Speaker 163 Marin's happy to sell. 50 HP for the Shadow Sash and 50 HP for the Necrochief.
Speaker 107 I think I'm short.
Speaker 163 How much? Marin thinks you look very tall.
Speaker 51 Marin, you do not, Marin!
Speaker 37 I think I'm like missing one in HP.
Speaker 82 I give you one.
Speaker 26 Okay.
Speaker 37 You know, Marin, I also got a... I got something that you might be interested in.
Speaker 54 I don't know what's the robe of serpents.
Speaker 37 You want to buy something like that? Hmm.
Speaker 132 Marin could do a little trade. All right.
Speaker 112 With a thiefling hookup.
Speaker 155 Marin can do 20 HP for that. Okay.
Speaker 37 That's a deal. Don't think I have like 19 HP now.
Speaker 27 Oh, okay.
Speaker 118 So I'm going to remove that and I'm going to add Shadow Sash. Okay.
Speaker 130 I have 20 left. There's no reason for me to hold on to this.
Speaker 84 I might need like a few.
Speaker 45 For what? For a Kate thing.
Speaker 137 Are these all 50?
Speaker 2 The Necrochef and Saddow Shadow Sash are 50.
Speaker 30 The other ones are...
Speaker 19 Because they're on sale.
Speaker 102 The other ones are full price.
Speaker 116 Marin has not talked about pricing on the other other ones yet.
Speaker 130 Mate looks at Barney and goes, I see you still have blood.
Speaker 47 You still have plenty of HP to play with.
Speaker 62 So how much were those?
Speaker 163 Which one can Marin interest you in?
Speaker 99 Cape of Mont. I mean, I was just Cape of Mont Blank Mantle Spell Resistance and Rogue.
Speaker 46 Probably not Rogue's Mantle.
Speaker 163 The Cape of the Mont Bunk?
Speaker 155 That'll be 100 HP.
Speaker 106 And the Mantle of Spell Resistance.
Speaker 163 Marin will do 100 HP for that as well.
Speaker 86 Can I just get a regular cloak?
Speaker 90 Can I just buy one of those other mundane items at the other store? The animal one or something like that.
Speaker 38 Animal one?
Speaker 93 One of the ones that didn't require attunement.
Speaker 80 One of those.
Speaker 84 Oh, like, well, yeah, yeah.
Speaker 16 One of the other items you saw before.
Speaker 28 Yeah, yeah, absolutely.
Speaker 90 I just want to backtrack through it, but I'll just get a round.
Speaker 117 Oh, you want to just knock it out right now?
Speaker 65 Yeah, yeah.
Speaker 23 Which one were we interested in?
Speaker 131 There was the animal one.
Speaker 19 The ring of animal influence. Is that the one you want?
Speaker 53 Yeah, I'll do the animal one.
Speaker 84 All right, that's 100 HP.
Speaker 137 Oh, never mind.
Speaker 20 Yeah, I was like, I don't know where Barney's going where Chris's going with this.
Speaker 22 I don't know what I can do with this.
Speaker 19 You got plenty of blood, right?
Speaker 151 You can bleed.
Speaker 10 I mean, mean, you have 40, right? From that trade, and then you still have full health.
Speaker 137 Yeah, but I don't think Barney wants to do that.
Speaker 23 Yeah.
Speaker 163 Marin can maybe unload something for you there.
Speaker 133 And what are you interested in?
Speaker 148 He kind of rummages through your bag and pulls out your scarf of the sightless.
Speaker 132 Marin's very interested in this.
Speaker 23 How much?
Speaker 163 Since you're a friend of Chip, Marin will hook you up and do 15 HP.
Speaker 37 Hey!
Speaker 133 15 HP, but I don't know what I could buy with that. What was available for 50?
Speaker 136 I'm sorry, it's hard to keep track of the.
Speaker 112 450.
Speaker 129 yeah because i would have 55 at that point gotcha the fruit barney the fruit yeah i think everything at this point is 75 or 100.
Speaker 44 which one's 75 the necklace of neck saving but it's got a deep price do you want another cloak is there another thing you could use Who are you asking?
Speaker 90 I'm asking a chip because he has like all those like rogue stuff.
Speaker 37 No, Shadow Sash is enough.
Speaker 97 Because I don't think I'd be able to put a cloak on
Speaker 22 a hat on a hat.
Speaker 37 I already have something else.
Speaker 19 The three fruit were what?
Speaker 52 Really quick?
Speaker 22 They are
Speaker 137 Vlod orange glary berry and mort apple i took the glary berry although i'm sure there's there's more plenty yeah all right so we don't backtrack give me uh two mort apples more dapples two of them yeah i'll i'll i'll uh not sell my cloak and then just grab the uh the with my 40 gold uh 40 hp 40 hp i guess how many fruits will that get me eight yeah i'll take uh two of each of them and uh
Speaker 100 keep the extra ten for bribing.
Speaker 127 Good idea.
Speaker 20 All right. I'm done.
Speaker 62 I'm done. And I just got a regular cloak cloak, too.
Speaker 128 I'm Elga.
Speaker 128 Bonjour.
Speaker 81 All right. We are done shopping.
Speaker 66 We all have our disguises. We?
Speaker 86 Yeah.
Speaker 47 Yes. Marin.
Speaker 37 Chip and the crew are going to take off. Pleasure to see you there, pal.
Speaker 155 Anytime, Chip. Come on back and see old Marin.
Speaker 37 Okay.
Speaker 37 I throw my sash and go.
Speaker 10 I like to imagine you walk with more like pep in your stuff now.
Speaker 70 Yeah. Yeah.
Speaker 10 More hip shaking.
Speaker 59 Which is hard to do with considering how you already power walks.
Speaker 47 Should we try to make our way into the vampire?
Speaker 58 Let's do that.
Speaker 44 Oh, oh, no.
Speaker 57 Yeah, we should rest.
Speaker 38 We should rest.
Speaker 36 I'm so tired.
Speaker 58 Oh, it's been a day.
Speaker 84 You guys ready to initiate the ball?
Speaker 24 It's important that we press on.
Speaker 149 Yes.
Speaker 88 Elga, you know a great place to rest up.
Speaker 47 Don't say the vampire.
Speaker 85 Yeah.
Speaker 36 You got a room there and everything.
Speaker 58 You guys could crash in my pad.
Speaker 77 Nice.
Speaker 19 Let's see. Yeah.
Speaker 47 I'm sure it won't be an issue at all, and we'll be able to go right to sleep when we get there. No question.
Speaker 37 I'm sure the moment we meet your papa, that everything's going to go smoothly. No one in our party is going to have any issues with him.
Speaker 79 And everything's going to go great. We're going to take a big old team nap.
Speaker 82 He's probably at work right now, right? Uh, yeah.
Speaker 10 Is there, like, an inn or anything like that not in the vampire? Like, anything that we could sleep in not in there?
Speaker 109 there's no inn there's no place that advertises lodgings party to the vampire it is barney set up the tent set up the hut i can should we hut i don't know if we'll be able to yeah what's our timeline like well that's up to you guys
Speaker 59 I was writing in the Moor Tapel.
Speaker 81 Why can't we go into
Speaker 59 your family's house?
Speaker 119 I think we can. Let's go do that.
Speaker 57 That's not that.
Speaker 66 I would love to see where you are, where what made you.
Speaker 37 All I'm saying is every time we've
Speaker 37 entered a city, we've had an encounter.
Speaker 63 What's the worst that could happen? We die.
Speaker 81 I've done that before.
Speaker 23 It's not that bad.
Speaker 51 Let's go.
Speaker 56 It's almost the closer you get to death, the more drunk you get.
Speaker 56 I am Parisian, okay?
Speaker 37 Sorry, Olga. What do you think?
Speaker 10 Please put your oxygen mask on before.
Speaker 47 Okay, so I guess we just crossed the bridge. Do we need pseudonyms? Uh, no.
Speaker 44 We're in disguise.
Speaker 149 Oh.
Speaker 124 Like, are we doing a disguise?
Speaker 47 Yeah, you can be vampire Barney and you're vampire Mate and you're a vampire chip. Bah!
Speaker 37 I want to suck your blood!
Speaker 47 Is that good? That's very inappropriate.
Speaker 47 We don't outright tell people we want to suck their blood.
Speaker 113 Don't gay.
Speaker 129 Yeah, that's why Barney has a problem with it.
Speaker 44 They're so sneaky about it.
Speaker 116 What is your marching order walking up to the vampire?
Speaker 70 Me first.
Speaker 59 I'll be right behind her.
Speaker 23 I'll go next.
Speaker 53 Oh, yeah, yeah, I'll be behind Barney.
Speaker 10 Chip bringing up Darier.
Speaker 23 Yeah.
Speaker 129 Okay, so Elgo Matid, Barney, Chip.
Speaker 142 You begin walking back towards the vampire, you know, it's where the protesters were and where you encountered that mob earlier.
Speaker 134 And there's, like I said, there's a black stone bridge that sits over a moat of blood.
Speaker 102 And there's a large open-arched entrance into the tower.
Speaker 107 And it appears to be flanked on either side by Ignis Stone
Speaker 121 gargoyles.
Speaker 78 You guys hear organ music playing?
Speaker 93 Ignis stone.
Speaker 44 Black gargoyles. Black gargoyles.
Speaker 30 Ignis stone is like the stone of this mountain.
Speaker 10 So that same black stone we saw on our way in. Correct.
Speaker 129 And it appears that the bridge is probably made of the same thing.
Speaker 22 Beautiful.
Speaker 25 So homey.
Speaker 139 Wow.
Speaker 67 I like this a lot actually.
Speaker 47 Okay, onwards and upwards.
Speaker 41 Yeah, as you walk through Elga, you see that there are also two spheratu in an antechamber right there behind the gargoyles.
Speaker 98 And it seems like there's an antechamber?
Speaker 116 A little antechamber?
Speaker 121 antechamber well how does that look so it's like you walk up in the bridge in on the bridge and there's like a little alcove behind the gargoyles and that's where the two spuratu are before you like really enter the main part of the gargoyle a room before a room correct gotcha okay gotcha and it seems like they're concentrating on something hello i'm home
Speaker 142 they don't seem to pay you any mind what are you guys doing what are you looking at Could I follow their line of vision?
Speaker 124 Yeah, make me an Arcana check.
Speaker 85 Uh-oh. 14?
Speaker 124 it seems like they're concentrating on maintaining a spell
Speaker 44 some kind of uh warding spell am i gonna have to turn into a dinosaur again
Speaker 37 what kinda spell are you doing
Speaker 10 you somehow said more minnesota i have
Speaker 44 got
Speaker 122 they don't seem to reply could i see what they're looking at at least uh they're looking at each other they're like on opposite sides of the antechamber they are they are an entryway barrier is what they are
Speaker 94 and And it's the entry for the spire?
Speaker 121 For the vampire.
Speaker 90 Vampire and their...
Speaker 65 Not the
Speaker 69 Black Obsidian Gargoyles or...
Speaker 57 No, these are for authors inside the antechamber.
Speaker 65 I don't know how we're going.
Speaker 59 Team,
Speaker 59 I think that these are going to be checking via a spell, but we are.
Speaker 46 Yeah.
Speaker 37 They have like a staring contest going on that was going to out us.
Speaker 65 I have an idea.
Speaker 59 Oh, no.
Speaker 47 I also have an idea.
Speaker 53 I want to hear Elka.
Speaker 47 Unless Barney, I doubt our idea is the same one, but what is your idea?
Speaker 37 Say them at the same time in three.
Speaker 58 One, two, three.
Speaker 51 No, no, no.
Speaker 53 How can you go?
Speaker 89 I can shape stone.
Speaker 157 And I touch a stone object, medium-sized, smaller, and can shape the dimensions and format in any shoot any shape that I want.
Speaker 153 So I could just
Speaker 46 basically, we make our own way in and avoid the...
Speaker 59 As in make of doors somewhere else in the building. There's a moat around this whole place.
Speaker 130 Correct.
Speaker 59 We are entering via the only bridge.
Speaker 153 We can't cross a moat.
Speaker 53 We can all. Everyone can fly.
Speaker 74 Everyone.
Speaker 52 This is not true.
Speaker 44 Anyway,
Speaker 44 go ahead.
Speaker 10 Could I jump onto one of the Sferatus and give him a hug?
Speaker 52 Mikhum!
Speaker 47 Sferatu, I was gone for so long.
Speaker 51 It's so good to be home.
Speaker 117 Yeah,
Speaker 117 Mikham.
Speaker 43 I love it.
Speaker 107 Let's make a strength check.
Speaker 44 Yeah.
Speaker 44 yes.
Speaker 54 I have a follow-up on this.
Speaker 65 I'm gonna let her resolve that.
Speaker 135 I hope this cooks.
Speaker 149 16. There's something.
Speaker 121 And then I'm gonna make the Sferatu make a concentration check.
Speaker 31 Good call.
Speaker 121 17.
Speaker 10 Darn it.
Speaker 116 Yeah, the Sferatu, you know, doesn't shove you off or anything, but doesn't, you know, warmly return your
Speaker 121 hug and your embrace. It still seems to be maintaining whatever concentration it is that he has.
Speaker 47 My father will be very upset to hear that you guys did not acknowledge me getting home.
Speaker 149 Your father will be very upset if we do not do our duty.
Speaker 47 But what will he be more upset about?
Speaker 44 The duty.
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Speaker 115 He's my part rescue dog, part whirlwind.
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Speaker 93 You look hungry. Do you want a fruit?
Speaker 121 The Sferatu does not acknowledge you.
Speaker 70 I got a lat orange.
Speaker 121 The Sferatu looks at you and then, you know, narrows its eyes.
Speaker 46 We do not need to eat.
Speaker 100 Yeah, but you don't need to, but it's certainly tasty.
Speaker 156 I mean, there's lots of things you don't need to do in life that you do for the pleasure of.
Speaker 51 We do not eat fruit.
Speaker 59 It's always worse in party's voice.
Speaker 128 Good morning.
Speaker 10 Do you want to maybe ask if you could come in and see what happens?
Speaker 79 I think if you walk through, it's going to be fine.
Speaker 10 It's fine, but yeah, I wonder, like, if.
Speaker 47 Um,
Speaker 47 sirs, is it okay if I bring my friends up? Um, we're going to I was gonna show them my room
Speaker 149 as long as they have been invited by Count Dracula or deliver their password.
Speaker 23 Oh,
Speaker 47 oh, could you I've been away for so long. Could you remind me what the password is?
Speaker 149 Just whisper it to her.
Speaker 153 Cannot do that.
Speaker 47 Okay, the password is can't do that.
Speaker 124 Can I can't wait?
Speaker 106 We could figure this out.
Speaker 153 Wait, can I ask?
Speaker 135 I have a question to Helga.
Speaker 151 Elga?
Speaker 135 No, that's a hell of Elga. Helga.
Speaker 156 Is it only living creatures that can't pass through?
Speaker 47 No, I think you just have to be invited.
Speaker 10 But like, if we are dead, for all intents and purposes, I don't know if it has anything to do with...
Speaker 106 She's not dead, she's undead.
Speaker 44 No,
Speaker 156 I guess we got these fruit that make you literally like you are dead.
Speaker 62 Not mine.
Speaker 149 I have I have them.
Speaker 156 So I was like, could we just like, could we get in it and you carry us in on like a whack, yeah, like a super.
Speaker 10 Like if I'm like, I'm bringing in a corpse.
Speaker 44 Yeah, yeah.
Speaker 23 I think it, well, yeah.
Speaker 151 Yeah, yeah, sorry.
Speaker 37 But I feel like it's, it's more like in a world where there's like dead, undead, and living combined. I feel like these guys are just screening for people that may or may not trespass into the land.
Speaker 149 I have been indicted.
Speaker 59 Do you think any of those shopkeepers would have had the password?
Speaker 106 Were any of the people that we talked to in the shops, were they vampires?
Speaker 82 You said a lot of people in the area were vampires, but we never asked about anybody the shopkeepers.
Speaker 43 Make a wisdom check.
Speaker 82 I have a perfect recollection of things I see.
Speaker 131 Yeah, but you have to interpret what it is that you saw.
Speaker 37
Did I see fangs? No. I I have an idea.
I didn't see fangs. No.
Speaker 82 Okay, and what am I made? What check was it again?
Speaker 109 Just so I can run it?
Speaker 117 Uh, wisdom.
Speaker 106 Oh, sure, why not? Let's see. Let's see what Mr.
Speaker 10 I don't know what the password is.
Speaker 112 I have an idea.
Speaker 70 19.
Speaker 124 No, you don't believe any of the shopkeepers you encountered were vampires.
Speaker 37 I'm going to pull out the Carctas Day Ayat, the yonder letters, and I'm just going to write what's the password to Vania, the secret password to Vania.
Speaker 23 Oh, that's a good idea.
Speaker 59 Okay, so I think we've been thinking that the wrong person's been writing these notes to us.
Speaker 70 This could be a total shot in the dark, but we're just going to see how it goes.
Speaker 134 And just so I'm clear, where are you doing this?
Speaker 42 Are you still doing this in the antechamber up there by the gargoyles and the Sferatu, or do you walk away from the vampspires?
Speaker 38 Where are you all?
Speaker 37 Chip is one stealthy dude. He's going to kind of just like wander back maybe over to the drawbridge and just kind of yell, you know.
Speaker 37 You know, you know, kids these days at school and they're texting under their desks and it's kind of out of sight from the teacher and they get by with it because, oh, they're so stealthy.
Speaker 101 Okay, so you're at the other side of the moat, like away from the vampspire, back kind of where the protesters were.
Speaker 37 Sure, yeah, I kind of wander back over that.
Speaker 130 I think they should do that in case there's like alarms.
Speaker 65 Yeah.
Speaker 96 So you send off the cartels to go, yeah.
Speaker 102 And you feel a tapping on your shoulder.
Speaker 128 Uh-oh.
Speaker 135 I look at the tapping.
Speaker 48 You turn around, and the alchemist is standing there.
Speaker 99 He says, I don't know.
Speaker 59 Yeah, it's the alchemist because he's the one who's been sending the messages.
Speaker 158 What do you need the password for?
Speaker 37 We gotta get into the darks.
Speaker 36 The spire, the tampon,
Speaker 37 the dam spire, whatever.
Speaker 86 Yep.
Speaker 23 Right, right.
Speaker 135 Tampon spire.
Speaker 37 We gotta get in there to talk to the Dracula. Do you know a better way to get in there?
Speaker 47 Just because it's a long thing about the ball's blood, does not make it a tampon.
Speaker 144 Barbara trying to take a drink out of her.
Speaker 38 I have to make the joke.
Speaker 44 I have to make it.
Speaker 98 That's a good one.
Speaker 158 Well, it would seem to me that perhaps the password can be perceived or overheard somehow. Perhaps there's an alternate way to get into the vampspire.
Speaker 79
We can use our rogue. This is your moment.
This is your moment.
Speaker 77 That's what I was trying to do, but yeah, okay, right.
Speaker 79 This is your moment.
Speaker 59 You just need to hide in the antechamber and listen for someone else to enter.
Speaker 70 Gus, I hide.
Speaker 52 Sounds like you said I hide.
Speaker 10 I hide.
Speaker 79 That should work, right?
Speaker 33 I don't know.
Speaker 52 It's a plan.
Speaker 128 Okay.
Speaker 58 You're very sneaky.
Speaker 75 I'll whistle for the gang.
Speaker 37 And I have them huddle up around me near the alchemist.
Speaker 47 Okay,
Speaker 47 what are you doing?
Speaker 37 I think I'm going to try to hide. Maybe I can kind of linger off the drawbridge and then try to overhear the password as someone else passes through.
Speaker 47
That is a fantastic idea. Yeah.
You came up with that all on your own, didn't you?
Speaker 37 Yeah.
Speaker 47 So proud of you.
Speaker 149
Thank you. I think it's a great idea.
While you do that, we'll go take a rest.
Speaker 51 We won't.
Speaker 22 I don't know.
Speaker 86 Yeah, it's worth a try.
Speaker 46 And also, to...
Speaker 66 Don't you have?
Speaker 84 I have a jar of the baboon.
Speaker 37 Oh, wait, do I still have that?
Speaker 149 I can't. I thought you used it.
Speaker 1 I thought you used it.
Speaker 37 I think I had two climbing potions, and I used one, but I don't know if I used the other.
Speaker 147 You just need to be able to hide, though.
Speaker 53 Yeah.
Speaker 79 So go do that.
Speaker 37 Yeah, I'm going to hide under the drawbridge and try to listen in to see.
Speaker 44 Oh, under it.
Speaker 36 Yeah. Okay.
Speaker 134 So you're from the far side of the drawbridge or bridge.
Speaker 113 You're going to get under it, climb across the bridge, and then listen from down there to try to figure out what the password is.
Speaker 78 Yeah, and they're just going to hide.
Speaker 82 Can I give him a scroll of guidance so that I cast guidance on him? Yeah.
Speaker 91 So are you gonna cast guidance on him or do you have him a scroll again?
Speaker 26 Yeah, it's just cast guidance on him.
Speaker 65 There you go. Okay.
Speaker 44 Yeah. And what does that do?
Speaker 46 D4?
Speaker 94 Yeah, it's just a you roll a d4 for
Speaker 156 an ability check.
Speaker 135 Is it one-time or how long is it?
Speaker 156 I think it's just a one-time use thing.
Speaker 80 Yeah, you touch one willing creature once before the spell ends.
Speaker 90 Target can roll a d4 and add the number.
Speaker 80 Roll to one ability check of its choice.
Speaker 157 It can roll the die before after making the ability check.
Speaker 89 Spell then ends.
Speaker 37 Oh, useful.
Speaker 59 How do you touch him?
Speaker 131 I go in for a second.
Speaker 149 like dude
Speaker 129 we can do this
Speaker 42 okay i accept okay first of all i'll say make um
Speaker 44 let's call it an athletics check to have you scamper around under the uh under the bridge okay excited i'm here to watch and use my inspiration over yeah that is a 13
Speaker 79 no it might be better uh yes sometimes it's just a 10 13.
Speaker 116 Yeah, this isn't like the stealth check.
Speaker 109 This is just to see if you're able to
Speaker 79 fall into the blood and die.
Speaker 143 To crawl around. Yeah, it's not easy.
Speaker 30 It's very smooth on the bottom of the bridge, but you're able to make your way to the far side.
Speaker 142 Okay.
Speaker 134 And make a stealth check.
Speaker 135 Oh, yeah.
Speaker 37 I know how to do these.
Speaker 24 I'll give you advantage because you're also under the bridge, like out of sight.
Speaker 78 I'm going to get an advantage, but I'll take super advantage if you want. Nah, we're going to go.
Speaker 37 No, I mean, I could, I'll, you know, hey, just give it to me because, you know, those rules might not have been that good.
Speaker 52 You real bad.
Speaker 23 What'd you get?
Speaker 37 A 10 and 11. Hmm.
Speaker 129 Didn't have any like items or anything to help you out with that?
Speaker 42 You have a plus eight.
Speaker 22 How'd you end up with a 10 and 11?
Speaker 71 I have a two and a three.
Speaker 55 A little out of my element.
Speaker 37 I think I have some sort of reaction.
Speaker 24 Future guidance.
Speaker 128 Oh, yeah.
Speaker 33 That's exactly what it's for.
Speaker 164 Roll a D4 and get it.
Speaker 22 That's
Speaker 129 plus one.
Speaker 91 So 12.
Speaker 13 Woo!
Speaker 149 Remember when I said, this is our rogue's moment?
Speaker 70 I remember those words.
Speaker 85 It's my moment.
Speaker 134 You're hanging under the bridge, and after several minutes, you hear footsteps approaching.
Speaker 144 Okay.
Speaker 117 Make a perception check.
Speaker 57 You got to hear it. You got to hear it.
Speaker 145 Here's my moment.
Speaker 39 That's a tree.
Speaker 128 I'm going to.
Speaker 23 Oh, my God.
Speaker 51 I'm going to roll.
Speaker 66 Like, without modifiers,
Speaker 60 you rolled an 8 and 11 and then have then rolled a 2, 3, a 1, and a 4.
Speaker 70 I'm going to use a lucky. And I'm going to use perception again.
Speaker 78 Oh, thank God you have lucky. And that's a...
Speaker 121 Come on, dude. You have a negative one?
Speaker 46 That's a zero.
Speaker 13 You rolled a zero.
Speaker 13 You rolled a zero.
Speaker 58 Do you have any more lucky?
Speaker 44 I'm going to roll another lucky.
Speaker 39 Oh, my gosh.
Speaker 26 This is just...
Speaker 79 We need this, dude.
Speaker 22 It's my moment.
Speaker 10 Could I try to listen from where I am? Because I have keen hearing.
Speaker 44 Yes.
Speaker 23 What's the point of me doing it here?
Speaker 149 Let's get through this roll chip and then, yeah, we'll get to you.
Speaker 128 That's a two.
Speaker 51 Oh, my God.
Speaker 51 Do you have any more luckies?
Speaker 75 Don't worry, gang guys.
Speaker 10 That chip's just underwater the whole time.
Speaker 38 He is drowning literally and like figuratively.
Speaker 17 Third times a charm.
Speaker 10 You're using all your luck points.
Speaker 38 Carol, if you can hear me, honey bunny, give me the powers.
Speaker 98
Come on. Come on.
Come on.
Speaker 62 Come on.
Speaker 29 That's an eight.
Speaker 78 What does he hear with an eight? Let's just hear what he hears with an eight.
Speaker 78 Susha.
Speaker 37
She's. She's.
Maybe.
Speaker 24 She's.
Speaker 24 Shasha.
Speaker 70 Shasha.
Speaker 121 Hold on, hold on. And then you hear the footsteps receding away, going into the vampspire.
Speaker 37 Okay. All right, then I'm going to wait until the next person
Speaker 38 comes by.
Speaker 40 Maybe.
Speaker 42 Elga, you have some kind of...
Speaker 10 I wanted to use my keen hearing ability. For one minute, I have advantage on perception checks that rely on hearing.
Speaker 144 Okay.
Speaker 143 Okay, so I would say normally at this distance, you would have disadvantage because it's so far.
Speaker 124 But your keen hearing cancels that out.
Speaker 107 So you'll just roll a normal perception.
Speaker 130 So you get to just roll a good perception.
Speaker 146 But Elga rolls good perception.
Speaker 37 But there's two of us rolling perception, though.
Speaker 68 though.
Speaker 37 Yes, 17
Speaker 37 like Brom Stoker, Stoker, yeah, Brom Stoker.
Speaker 69 They make good breakfast
Speaker 89 sofers.
Speaker 75 Yep, since you are not under the bridge, uh, Elga, you know, you're you're up where the protesters were earlier, you see that the people who walk up to give the password don't say it to the Sferatu, they whisper it to the gargoyle.
Speaker 22 Copy, okay, and then and then they uh they walk into the vampire.
Speaker 62 Okay, so he has to get out from underneath this thing now and climb back to the gang.
Speaker 149 What'd you hear, Chip?
Speaker 91 Elga and I heard it together.
Speaker 77 I think I saw her perking her ear up, and uh, between the two of us, we got it covered.
Speaker 76 Yeah, okay, two syllables,
Speaker 18 stoker.
Speaker 39 So, yeah, I was gonna say at the same time, you took the words right out of my head.
Speaker 47 I went faster than he was prepared. Stoker, stoker, but you guys have to say it till they guard
Speaker 38 oil, right?
Speaker 22 Yes,
Speaker 82 Matita's just shaking their heads.
Speaker 77 This is perfect.
Speaker 37 Skipper just brought me another letter.
Speaker 39 It says, both my parents just died.
Speaker 158 Miakimus says, looks like you have this perfectly under control. I'm going back to Francesca.
Speaker 76 Okay.
Speaker 47 We'll be back, Alchemister.
Speaker 98 All right.
Speaker 47 Okay, everyone knows what to do.
Speaker 112 Yeah.
Speaker 47 Okay, I'll still lead the way.
Speaker 113 Okay, you all begin crossing the bridge with Elga leading the way.
Speaker 10 Could Elga just go through?
Speaker 42 Yeah, Elga, you walk straight through.
Speaker 44 No problem.
Speaker 145 Did Elga talk into the thing?
Speaker 125 No. Okay.
Speaker 147 Mate goes to the Gargoyle and goes, Stokia.
Speaker 23 Okay.
Speaker 63 Oh, and I walk proudly through.
Speaker 42
Okay. Yeah.
You walk right through and join Elga.
Speaker 78 I do.
Speaker 23 Barney goes to the Gargirl, says, Toka, and then walks through.
Speaker 51 Okay.
Speaker 37 And then Chip walks up to the Gargoyle.
Speaker 51 Gargoyle.
Speaker 34 The blurb of gargoyle.
Speaker 37 I want to mess this up, but I'm not going to.
Speaker 37 And then I pet the gargoyle, and then I walk through.
Speaker 57 Okay.
Speaker 117 It'd be real bad if you messed it up.
Speaker 51 What do I say?
Speaker 38
It's me, Chip Aina. Hey, dear.
It's me, Chip Aina.
Speaker 36 Oh, no.
Speaker 157 You mean Count Chip?
Speaker 75 Yes. Yeah,
Speaker 116 Chipula. Chocula.
Speaker 149 Chipula. All right, what happens?
Speaker 107 As you move through the open archway, you pass by two red-robed batfolk you recall as the Sfratu. They pay you no mind as they chant in unison and conjure clearly powerful magics.
Speaker 102 Beyond them, ornate sconces of torchlight flicker across glossy black stone walls leading further into the belly of the tower.
Speaker 32 Aromas of rotten carrion-sour sweat, and the choking of smoke waft through the passage.
Speaker 107 The reverberating din of shifting feet, fluttering of wings, and the ringing of small chimes grows in your ears, until finally you reach a crimson door with one word carved into the wooden grain: Tailzadok.
Speaker 107 Elga, a small voice suddenly whispers in your mind: Welcome home, sister.
Speaker 107 Oh,
Speaker 72 that gave me gooseberries from real life.
Speaker 138 Find out what happens in the next episode of Tales from the Stinky Dragon.
Speaker 37 Turns out it's just a mixed identity. Like they didn't act.
Speaker 19 It was the wrong sister.
Speaker 33 Oh, oh, oh, oh, you're helpful. Oh, sorry.
Speaker 17 Sorry, sorry.
Speaker 119 Oh I thought you were someone else.
Speaker 10 Tail Zadoc. How do you spell that?
Speaker 96 T-A-E-L-Z-A-D-O-K.
Speaker 37 CODS.
Speaker 15 Sorry, I'm going backwards.
Speaker 1
All right. Thanks for listening, everybody.
We'll see you all next week.
Speaker 38 Oh, gosh. Bye-bye.
Speaker 71 Bye. Bye.
Speaker 44 Oh, dear.
Speaker 67 Did you know you can directly support the show by subscribing at stinkydragonpod.com slash first?
Speaker 28 You can join the ranks of amazing little stinkers like Tusk Centaur, Scarlath 7, Duffinator 56, Dino SA, and Know How.
Speaker 92 These people are directly supporting the show and they get access to more great content like Second Wind.
Speaker 32
They can access our subscriber-only Discord channels and events and more. Check out stingydragonpod.com slash first.
We can't thank you enough for your support and helping us to make this show.
Speaker 92 Listeners that interact with us on social media and Discord had NPCs named after them in this episode, like Marin the Shopkeeper, was named by Talaya, who's a first member, and is voiced by Carrie Shawcross at Carrie Shawcross.
Speaker 104 The Alchemist is voiced by Bliz Bear at Blizzbear with a three instead of an E.
Speaker 32 The Sferatus, voiced by David Sonye at David underscore Sonia, Francesca Esteban, voiced by Jessica Vasami at Jessica Vasami, The Mummy, aka Ryder Rajad, voiced by Hannah McCarthy at hi Hello underscore Hannah, and Hexold the Glerbian voiced by Elise Willems at Elise Willems.
Speaker 32 The Stinky Dragon channel is managed by Ben Ernst.
Speaker 21 This episode of Tales from the Stinky Dragon is produced by Kai Cook, written, edited, and composed by Micah Reisinger, with additional editing work by David Sonye.
Speaker 102 Head over to stinkydragonpod.com slash first for all things stinky.
Speaker 107 Tune in next time for another thrilling episode of Tales from the Stinky Dragon.
Speaker 95 You can bite.
Speaker 1 We won't budge till we get some oversight.
Speaker 55 People in the crowd start to shout. You can use some words.
Speaker 22 Bite insight.
Speaker 91 Come on.
Speaker 37
Yeah, but like the rhythm, you know. Well, sorry, keep going.
Keep keep protesting.
Speaker 59 You can bite, we won't budge till you give us some new fudge.
Speaker 27 That's what I was thinking.
Speaker 23 Hey,
Speaker 79 Micah, do you want to put Micah in
Speaker 57 there?
Speaker 38 Finger rising up into the sky.
Speaker 84 That is a big thumb.
Speaker 34 Long thumb.
Speaker 9 And
Speaker 9 you can't get it.
Speaker 9 nava comodarto un gustaso, por tam poco, los extra value meals están de regreso.
Speaker 6
Gana por la mañana con el extra value meal, sausage mc, muffin with egg, hash browns, yun cafe quiente pe queño por sodos se dolaris. Bara ba ba ba.
Preses y participación pueden varía.
Speaker 6 Los preces de la promosión pueden serminores que los de las comidas.
Speaker 165
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When you book a Verbo, you don't have to reserve any loungers.
Speaker 19 They're all yours.
Speaker 165 Get that early booking deal at Verbo.com.