C03 - Ep. 26 - From On Hyra - Up to Shananigans
Learn more about your ad choices. Visit megaphone.fm/adchoices
Press play and read along
Transcript
Speaker 1 All right, remember, the machine knows if you're lying. First statement: Carvana will give you a real offer on your car all online.
Speaker 2 False. True, actually.
Speaker 1 You can sell your car in minutes.
Speaker 3 False? That's gotta be.
Speaker 1 True again. Carvana will pick up your car from your door, or you can drop it off at one of their car vending machines.
Speaker 3 Sounds too good to be true, so true.
Speaker 1
Finally, caught on. Nice job.
Honesty isn't just their policy, it's their entire model. Sell your car today, too.
Speaker 2 Carvana. Pickup fees may apply.
Speaker 6
Gana por la mañana con el extra value meal, sausage, mc muffin with egg, hash browns, yun cafe carientepequeño por solo se yis dolaris. Bara ba ba ba.
Preces y participación pueden varía.
Speaker 6 Los preces de la promosión pueden serminos que lo de las comidas.
Speaker 7 The holidays mean more travel, more shopping, more time online, and more personal info in more places that could expose you more to identity theft.
Speaker 7 But Life Lock monitors millions of data points per second. If your identity is stolen, our U.S.-based restoration specialists will fix it guaranteed or your money back.
Speaker 7
Don't face drained accounts, fraudulent loans, or financial losses alone. Get more holiday fun and less holiday worry with Life Lock.
Save up to 40% your first year. Visit lifelock.com/slash podcast.
Speaker 5 Terms apply.
Speaker 4
Compliments to all you Quaggets. Climb into the sneaky dragon and knock back our latest liquid.
Four scorn and seven years ago.
Speaker 4 It's a mixture of lemon lime spite, old resent mint leaves, grievance green tea bags, stewed sugar, and topped with diced sour grapes.
Speaker 4 One gulp of this guilt-ritten grog and you'll still remember what they did last summer.
Speaker 4 Previously, our adventurers recalled their resurfacing from the Saline Sea thanks to the sea drinker and learned some long-distance Njorda lore.
Speaker 4 They flashed forwarded into the fray of today and wayfared their way to the untamed flame forge. But what was a welcome wagon sharp turned to a showdown with Shannon.
Speaker 4 Latch on to our libation and let's leap into our lore.
Speaker 4
Hello, everyone. Welcome to Tales from the Stinky Dragon.
I'm your dungeon master, Gustavo Sorola, and I'm going to hit our four players with an arrow.
Speaker 4 Ye, yeet, ye.
Speaker 4 There it is.
Speaker 4 You could just ask us a question. I think I'm going to be the dungeon master for the day.
Speaker 4
I'm going to challenge your authority, Gus. And today I will be the dungeon master.
Let's put it up for a vote. Everyone, raise your hand if you want Blaine to be dungeon master.
I.
Speaker 4 Oh!
Speaker 4
Three. That's voted against him.
All right, Blaine, go for it.
Speaker 4
Welcome to Tales to the Stinky Dragon. I'm your dungeon master, Blaine Gibson, and I'm going to hit our four players with an arrow.
Wow, pew, pew, pew, ha ha ha, banter, funny banter.
Speaker 4 All right, let's roll this stupid dice.
Speaker 4
All right, go ahead and roll, yeah, roll a d20. Let's figure it out.
Five to eighteen.
Speaker 9 Can't wait for Blaine's tavern tale, whenever that is, where he gets to actually be the DM, dude.
Speaker 4
It's coming. I came up with our initiative modifiers to this role.
Just kidding.
Speaker 4 I'm just kidding. I'm just kidding.
Speaker 4
The tradition continues. Netty trips and falls and takes three points of damage.
It's fine. I'll take it.
I rolled it. No, no.
Speaker 9 Micah put in chat BM, Blaine Master, but I thought I put bowel movement.
Speaker 4 Yeah, that's BM. That's a BM.
Speaker 4
Looks like we got Gunther with an 18, Doug with a 17, Natty with an 8, and Tov with a 5. Woo.
All right. So, oh, I didn't even ask the question.
You distracted me with your BM.
Speaker 4
If you won the lottery, what would you do with your money? And that was suggested by... But there's like four names on here.
That's a short question to be submitted by four people.
Speaker 4
Lorena Hempel, Werwin, Fred Jordan, and Loose Goose. I think some of those are real names and some of them aren't.
The third. The third.
Loose Goose the Third.
Speaker 4
If you won the lottery, what would you do with your money? And we're starting off with Gunther. I'm Chris Maris.
I play Gunther the fighter.
Speaker 4 If I won the lottery, I would hire so many spies and investigators to find the heathen who attacked my village. And then I would track him down
Speaker 4 and take matters into my own own hands and hopefully not die. I don't know that that would cost what you would earn from winning the lottery.
Speaker 4 I saw a billboard and I think you could get that pretty affordably done.
Speaker 4 There's a lady in Waco. She can do it for a couple thousand, maybe.
Speaker 4 Investigate?
Speaker 9 Call 555. 5555555.
Speaker 4 I always see your signs like private eyes.
Speaker 4 Oh, yeah, yeah.
Speaker 4
Okay. So vengeance, got it.
Remind me to never get on Gunther's bad side. Gunther, you're wonderful.
Speaker 4 Thank you for uh answering the question and you're definitely honing in you have that one true purpose and I hope we get to go on this journey with you gunther next up. We've got Doug with a 17.
Speaker 9 Hello, I'm Barbara Dunkelman and I play Doug Boone the male bugbear artificer level six
Speaker 9 and you know I've uh thought it long and hard if I would win the lottery what I would do first. I would take a portion of it and put it into my investment account.
Speaker 4 Smart. Like an IRA.
Speaker 9 Exactly. And And I don't know if like the Mortalion has like a 401k or if they do like matching or anything like that.
Speaker 9 But I'd probably invest a little bit into that. And then I think I would spend the rest on my very own Bat Cave.
Speaker 4 You know, like
Speaker 9 an underground laboratory with all my inventions and,
Speaker 9 you know, maybe get a little buttlord myself. Maybe a batler, maybe a guy named Quiffley, perhaps.
Speaker 4 Oh, yeah, yeah, yeah.
Speaker 9 And, you know, just really, you know, build it out. Make it pretty cool down here.
Speaker 4 Why underground?
Speaker 9 Because that's what the bat cave is.
Speaker 4
Yeah, but that's because that's Batman's theme. I'm just curious how that pertains to Doug's persona.
Because they're a bug bear.
Speaker 9 Yeah, it's a cave. Caves are typically, you know, below surfaces.
Speaker 4 Okay.
Speaker 4 I just, then I would say a bear cave, not a bat cave.
Speaker 4 I'm a big fan of Batman.
Speaker 4 That's all I wanted. I just wanted to know:
Speaker 4
is Doug a fan of Batman? And that's why. Then that works.
Yeah, I'm Doug Boone.
Speaker 4 Where is she?
Speaker 9 That's what I'll say when we're looking for your wife, Gunto.
Speaker 4 Where is she?
Speaker 4
I know where she is. She is at my home.
Oh, okay. Easy.
Exactly where you left her. Yes.
Doug, would you evict the bats or would they stay in there with you?
Speaker 9 Well,
Speaker 9 I understand the confusion, Gustavo. There's no actual bats in this bat cave.
Speaker 4
It's an uninhabited cave. Yeah.
So it's just a cave.
Speaker 9 Exactly. And I'm the Batman.
Speaker 4 okay.
Speaker 4 Micah suggests maybe you could just line the walls with baseball bats.
Speaker 9
Ah, I see. Yeah, self-defense.
You know. Yeah.
Speaker 4
It's like a vintage collection or something. All right.
Doug, thank you for the journey. We went on there.
Speaker 9 You're family welcome.
Speaker 4 The puzzle that we
Speaker 9 I thought it was 4024 pushly.
Speaker 4
It was. A lot of follow-up questions.
Next up, we have Nad. I believe Natty with an eight.
Howdy, y'all.
Speaker 4 It's John Reisinger, and I play Natty Wonder, the Drow Warlock, Drag Queen, mother of the harbinger of the apocalypse. Nope, just a little demon that wants to end everything.
Speaker 4 If I were to get the lottery and become filthy, filthy, rich, I would do probably one of two things. I'd either, one, put it into some sort of trust for Gigi.
Speaker 4
to be able to access when he is older and mature enough to use funds in a responsible way. So it might never be touched.
That's just a joke. I love my little dad.
It'll take a long while.
Speaker 4 Honestly, I probably just donated all to my mama's temple back in my hometown just because, you know, they could always use more funds to, you know, help the temple or help the community around them or, you know, just do anything like that.
Speaker 4
I just trust them with the money instead. So the church thermometer would fill up completely and then explode at the top.
No more car washes.
Speaker 4 They'd be all good. new rec center and new rec center
Speaker 4 yeah somehow that really tracks i don't know what i would have expected from you natty but that seems that seems right that seems to go totally in with what uh what i would expect what do i need to be rich for yeah well you know if you want that cave or something you know cost a lot of money well actually as a drow i would like an underground cave so it actually makes sense
Speaker 4 do uh A lot of your family play the lottery, Natty? You got a proud lottery playing tradition? No, we don't have the lottery in my community.
Speaker 4
I had to quickly look it up on one of Doug's little handheld devices, what the lottery was. Oh, interesting.
Okay.
Speaker 9
Yes. I have a handheld device that explains what the lottery is.
And that's the only function of that handheld device.
Speaker 4 It's called a Wikidug. Ah.
Speaker 4
Wikiduggia. Okay, cool.
Thanks. And last up.
With a five, we've got Toll. Hey, it's Blaine, your dungeon master.
I also play Tolv, the male Thomatech barbarian. I need to update my character sheet.
Speaker 4 How many weeks is this now? No, it's just Averroel. I'll do it later.
Speaker 4 Talk to you next. See you next week.
Speaker 4
Yeah, exactly. The Blaine Gibson way.
And I play Tolv. You hoots me, Tolv, and Gustavo.
So many questions that I must ask. I mean, are we talking scratch-offs or powerball?
Speaker 4 What money amount are we talking about? We're talking,
Speaker 4
let's put it in the Powerball range. Oh, lots of money.
Yeah. Scratchers are a lot of money, but a different tier.
Yeah, not like the same level of life-changing. Okay, several things.
Speaker 4
First of all, I would hire a series of private investigators to find the rest of my family. That's like maybe 0.2% of the winnings.
That's really not expensive. So I don't know what Gunther's doing.
Speaker 4 And then after that, I think I would take care of my friends. You know, I'd give them a little bit of cash and, you you know, make sure that they're well taken care of.
Speaker 4 And then I would do that anonymously, though, because you do not want them to come back and say, Oh, I spent all of this money, please give me more.
Speaker 4 Yeah.
Speaker 4 And then I would get like a personal finance guy to tell me exactly how much I want to keep for having a good, comfy lifestyle.
Speaker 4
And then I would donate the rest because there's no good billionaires and no, no one person needs all of that money. It's stupid.
I agree.
Speaker 4 You can't spell a greed without greed. It seems like
Speaker 4 I do find it a little strange that two of our party members went the private investigator route.
Speaker 4 I think it tells a lot about what we got going on here. We're lazy.
Speaker 4 We don't want to do the adventure ourselves.
Speaker 9 We're just so dedicated to the mission at hand that you guys
Speaker 9 want to hire out to do other things that you need done.
Speaker 4 You're right. And as we all know, subcontracting and
Speaker 4 hiring advisors or whatever. That's the way to go.
Speaker 4
B, to spread out work so that it is done more efficiently. Yeah, I love to.
I don't know what we're talking about. I'm making a joke about how...
Speaker 4 Ah, never mind. What were we back to tell you?
Speaker 4
I just remember we got a lot, a lot of, had a lot of funny money sending out to contractors for silly things. And that could have gone to like...
lovely shows like Tales from the Sticky Dragon.
Speaker 4 Anyways, that's corporate America for you, dude.
Speaker 4 Never heard of her.
Speaker 4
She's a drag queen. Corporate America? America.
That's actually a great drag queen.
Speaker 9 I was going to say, that's a great drag queen name.
Speaker 4 I hope she's got a monocle.
Speaker 4 Before we dive into this episode, let's clarify. I think we had talked a little bit about who team leader was and joked a little bit about it last episode.
Speaker 4 I want to make sure we're all on the same page. So, where are we at team leader-wise? It was me and Doug playing hot potato with responsibilities.
Speaker 4 But yeah, I mean, go ahead, swap it up as much as you want. I vote for Nadi.
Speaker 9 I vote for Natty.
Speaker 4 I give my vote to Natty.
Speaker 4 Okay.
Speaker 4 I vote third party.
Speaker 4
Okay, Gunther's throwing this away. All right, I guess I'm team leader.
I'm gonna write that in my notes.
Speaker 9 Alright, this looks like the place.
Speaker 4 Gunther, are you ready to see your aunt? Yes, I'm very anxious to talk to her. Hello! Gunther calls out hello, and the door slowly opens, revealing a thickly built, youthful-looking doe.
Speaker 4 The smell of smoke comes out from the building and you see some smoke appear behind her. She is clad in obsidian iron, like a combination of obsidian and iron.
Speaker 12 She looks at Euphor and says, I am Shannon Igens Windbreaker. Who are you?
Speaker 4 I am Gunther Bootkiss Windbreaker.
Speaker 12 Gunther Bootkess Windbreaker? On guard!
Speaker 4
And she leaps forward and attacks you. What? Shannon flies through the air with grace towards Gunther.
She unsheaths a thick foil midair made of blackened metal like that of her armor.
Speaker 4 As she descends, her beefy thoed legs and free arms shove your companions aside. Doug Caddy and Tolls make me dexterity saving throws.
Speaker 4 I have advantage on this.
Speaker 9 11.
Speaker 4 12.
Speaker 4
Critical fail and a 12. So I'll take that 12.
Okay,
Speaker 4
those were not great dexterity saves. Thank you.
So
Speaker 4
all three of you fall to the ground knocked prone by Shannon as she shoves you aside. And you get a boo-boo on your bum.
You take five points of bludgeoning damage. Five points.
Wow.
Speaker 4 This girl hit us hard.
Speaker 9 Could I use a shield as a reaction for that? Or is it probably not worth it?
Speaker 13 Sure.
Speaker 4
I'll take it. Sure.
Just take it. Was I raging?
Speaker 4 No.
Speaker 4 Okay. Shannon lands with surprisingly light feet and points her blade at Gunther's leather-clad chest.
Speaker 12 I said, on guard.
Speaker 4 Why do you want to fight? Rather than answer that question, I'm going to explain the duel mechanic to you.
Speaker 4 So, we're gonna have like a dual mini-game between Shannon and Gunther here. And it's kind of like rock, paper, scissors.
Speaker 4 So there'll be three rounds and each round both duelists secretly choose one action to perform.
Speaker 4 During the duel, both duelists can move as they wish, apply any magical effects that items may have, but there will be no bonus actions, reactions, or spells.
Speaker 4 So the three options you get, much like rock, paper, scissors, you can either push, parry, or faint.
Speaker 4
Push it and not like that like that. Push beats faint, parry beats push, and faint beats parry.
And then there's special conditions for ties, which we can go over as we go through.
Speaker 4 You sure you want to do this with Chris the first time? Perry, the best pussy. I could see his eyes gloss over already as you were describing.
Speaker 4
I sent him the things. And so, as Shannon, you know, pulls out her weapon and is pointing it at Gunther.
Private parts starts elbowing you in the ribs, Natty. What? What? What, Private?
Speaker 4 Do you want to make a wager on who's going to win? Yeah.
Speaker 4 Why not? Let's have some fun. How much do you want to bet? How much money I got?
Speaker 4
I haven't looked at my gold in a while. I'm gonna bet everything.
I'm gonna bet everything. You're gonna bet everything? I'm gonna bet everything.
172 gold. Oh my god.
On who?
Speaker 4 On Gunther. Oh, surprising.
Speaker 4
All right, Chris. Stakes are high.
Don't mess this up.
Speaker 4 Wow, that's a lot of money.
Speaker 4 Okay. Private parts scribbles it down on his notepad.
Speaker 12 Are you good for that, Private?
Speaker 4 Wait, I'm bullshing. Are you good for that?
Speaker 4 Yeah, yeah, yeah.
Speaker 4
I'm not going to need to send geeky after you if you lose. Oh, no, no.
Okay. You know where I live.
Yeah, I do. Actually, I don't.
Where do you live?
Speaker 4 We haven't talked at all about your background.
Speaker 4
Fort Hendrick, just like you. Okay, okay, okay.
Yeah, let's see how this goes. Private parts then walks over to Toll and says, Hey, Toll, you want to get in on this?
Speaker 4 Me and Daddy are betting on the duel.
Speaker 4
I think I will kindly pass. I am not much of a gambler.
Oh, you don't have any money? Okay. I have more money than Naddy and certainly will after Gunther loses.
Speaker 4 Hey, you know, go big or go home. You know,
Speaker 4 what's the money good for
Speaker 4
if I'm not here tomorrow? I don't know. Spending it on armor and equipment.
Naddy learned what the lottery is, and she's all in on gambling now. Yeah.
Speaker 4 I mean, I said I didn't know what the lottery was. I didn't say that Naddy didn't know what gambling was.
Speaker 4 There's a lot of forms of gambling. Yeah, and Natty had that stint on a riverboat doing entertainment.
Speaker 4 That is true.
Speaker 4
There's a lot of gambling there. Yep.
Private parts will move on to Doug. Hey, Doug, you want to put some money on this?
Speaker 9 Is gambling legal here? I know in some places it's not, in some places it is. It's kind of a gray area.
Speaker 4 Oh, it's okay here. It's just between friends.
Speaker 9 Sure, why not? You know, take a chance. Try a little something risky once in a while, right?
Speaker 4
Yeah, yeah, yeah. Lay your fur down.
Okay, okay.
Speaker 9 Don't let him hear me say this. I think I'm going to bet on Shannon.
Speaker 4 Ooh, ooh, how much?
Speaker 9 She seems pretty, you know, she did knock us all down in one fell swoop, so she's pretty powerful.
Speaker 4 It's very true. She's beefy.
Speaker 9 I'm gonna bet one gold.
Speaker 4 Whoa.
Speaker 4 Penny slots kind of guy. I got you.
Speaker 4
Oh, okay. Yeah, I can match that.
Yeah, I got you. Private parts writes that down.
Speaker 4 Getting back to the duel mechanic, so I'm gonna give everyone kind of a job here since this is a duel between Shannon and Gunther.
Speaker 4 Doug, i'm gonna ask you to keep score and okay you're gonna ask for the reveal of the moves each round okay so to keep things fair between gus and chris the the actual humans here who are who are playing the game what's gonna happen is chris you're gonna send blain your tactic for the round and i'm gonna send john my tactic for the round and when barbara calls for them those people are gonna reveal what we sent them so we're your managers yeah
Speaker 9 okay and remind me what beats what like all the different outcomes of the game.
Speaker 4
You got it. Push beats faint, parry beats push, and faint beats parry.
My God, I started to write these in my notes and immediately wrote, Bush beats faint, like George W. Bush.
Yeah.
Speaker 4 Everyone
Speaker 4
good? Yes. Chris just sent me a picture of my house and said, don't mess this up.
I don't know what that means.
Speaker 4
Let's do this. Yeah, Shannon points her foil up in front of her face and then brings it down and lunges at you, Gunther.
Send your move to Blaine, and I'll send mine to John.
Speaker 4 It has been said, do I not wish to fight you? Okay, I got it. And then, Barbara, it's on Doug to call for the moves.
Speaker 9 All right, everyone, let's have a clean match here, all right?
Speaker 9 No going below the belt or above the way, above the waist. Wait a minute.
Speaker 4 So there's a thin line right at the waistbone.
Speaker 9 I like to think Doug brings down one of those like wrestler announcer mics.
Speaker 4 All right, ladies and gentlemen, we're gonna have a clean fight here in one corner.
Speaker 14 Guns up
Speaker 14 windbreaker.
Speaker 14 Stormbreaker, what is it?
Speaker 4 Is it windbreaker?
Speaker 4 There you go.
Speaker 14 And in the other corner, Shannon.
Speaker 4 Yay, Shannon. Go Shannon.
Speaker 4 It's a lovely day out here at Megalopolis Stadium.
Speaker 14 We got our two big contenders in the green corner and in the green corner.
Speaker 14 All right, we're gonna have a clean match of push, faint, powery.
Speaker 4
I literally was watching the Teenage Me Ninja Trolls movie this morning. Oh, I know you guys are frogs, but still, I watched that last week.
There you go. Nice.
It's good one. It holds up.
All right.
Speaker 4 Are we ready? In three. I'm ready.
Speaker 14 Two. One.
Speaker 4
Push. Faint.
Push beats faint. Oh, dang it.
I'm on Gus's.
Speaker 4 I don't want that. I don't want Gus to win.
Speaker 4 Does it help that Chris misspelled faint like the fainting faint
Speaker 4 so push beats faint so gunther tries to move his rapier to pretend to attack but shannon sees right through it and with her beefy arm uh pushes forward and shoves gunther straight in the chest best two out of three Gus, I want to bring Gunther back into my corner of the ring and I'm going to pat him down with some ice and he'll say, okay, Gunther, how many fingers am I holding up?
Speaker 4
How many? I can see five. No, that's six.
There was one. Yeah, there's six fingers.
You missed the other hand.
Speaker 9 He had the other one behind his back, to be fair.
Speaker 4
Okay, I think on this one, I think you should. I think you should push.
Push. You should push.
Oh, head games.
Speaker 14
All right, round one of that boat to Shannon. Not looking good for Nanny, I know bad.
This fight is brought to you by our sponsor. It's Frog Juice.
Speaker 14 Drink your delicious swamp water with the zesty yummy taste of frog juice. All right, back to our fighters in the ring.
Speaker 4
All right, so let's move on. Doug, I know you're trying to move it along, but yeah, you are correct.
Let's move on to round two.
Speaker 6 We are two.
Speaker 9 Is it us two out of three, or how are we playing you?
Speaker 4 Yeah, we're gonna go three rounds. Yeah.
Speaker 14 The ring girl is entered in with a billboard that says number two. It is a mosquito.
Speaker 4 Carrying his son.
Speaker 4
I'm trying to make this like a boxing line. I don't know.
I like it. In our DM chat, Ben
Speaker 4 was saying that that would be private parts, holding up the round numbers. Oh, yeah, that's better.
Speaker 9 I thought you were about to make like a number two joke, like poop.
Speaker 4 Oh, no, no.
Speaker 9 Sounds like nice.
Speaker 4 No, we are above that kind of humor here at Stinky Dragon. Yeah, I did just direct a video about Natty having poop and covering her and showing up
Speaker 4 soon.
Speaker 4
I have uh Shannon's move. I'm good.
I got Chris's. Who's Chris? I got good through.
Oh, no, no.
Speaker 4 I got Goonthers.
Speaker 14 All right, round two. Shannon could take it all right here, right now.
Speaker 4 Let's find out what happens duel in three two one hit it push faint yeah oh no
Speaker 4 no
Speaker 4 uh oh once again shannon shannon suspects that gunther is once again gonna try the same maneuver and avoid combat so she once again charges headlong in with a mighty push and shoves gunther and let's do the third round anyway why not see how bad he could lose
Speaker 9 honest i should have bet a little bit more than one gold now that i'm thinking about
Speaker 4 after pushing you shannon takes a step back looks at you gunther and says show me your skills young croak folk and then charges in again my skills are not to fight you anti
Speaker 14 all right well there's really no point in doing the third round you know seeing a shannon uh completely obliterated gunther but why not because we said we'd do three rounds of this and uh we are not liars all right i got i have uh shannon's move chris's is in all right the final duel in three two one hit him faint parry yeah
Speaker 4 it worked chris you did it wow it changed nothing
Speaker 4 well it's top of mind i'm i'm equipping my shield just for future reference
Speaker 4 okay you both rush forward lock weapons and then shannon pushes off from you She lowers her foil and shakes her head disapprovingly.
Speaker 12 Oh, Gunther, you have much to learn.
Speaker 4 You have many tactical drawbacks and unpolished technique.
Speaker 12 Yet, I see promise, raw talent. Come, everyone, inside.
Speaker 4 Shannon turns around and opens the door.
Speaker 9 What about the results of our betting?
Speaker 4
Yeah, yeah, yeah. So Private Parts begins walking around, trying to settle the score.
He walks up to you, Doug, and he says. One gold.
Here you go, Doug.
Speaker 9 Thank you.
Speaker 4 Private Parts hands you the one gold, Doug.
Speaker 9 This is about to start my gambling addiction.
Speaker 4 And don't spend it all in one place.
Speaker 9 How'd I?
Speaker 4
If you want to be cured of your gambling addiction, come with me. We're ready to go talk to Natty now.
Natty, I'm so sorry I have failed you and myself.
Speaker 4
Private parts walks over to Natty, references his paper and says, Okay, 172 gold, Daddy. All right.
Here's all the money that a single mom has. Hands it over to Private Parts.
Speaker 4 No, you're not allowed to do that.
Speaker 4
You should have thought about your child before you. I hand it over.
My inventory says zero. My inventory says zero.
I ain't got no money. Thank you very much.
Speaker 4 So, private, what are you going to do with your new lumped sum of cash?
Speaker 4 Hire a private investigator?
Speaker 4
Yeah, I don't know. See, Private Parks won the lottery here.
We should have asked him the question during his arrow to figure that out.
Speaker 4 If we asked every NPC the arrow questions, we'd never get through the arrows.
Speaker 4
That's true. It's already long enough as is.
Okay, so I'm going to re-describe this building because I think I described it last episode, but I have not described it as this. It's a beefy building.
Speaker 4
I don't get it. He kept saying beefy over and over again, describing Shannon.
And it's funny.
Speaker 4 The adjective in the module is thick with two Cs, which I said once last episode, and I felt weird about repeating it a bunch, so I went with beefy.
Speaker 9 Yeah, because when you say thick with two C's, you go thick.
Speaker 4
Yeah. Yeah.
Okay, so it's a shack of a mishmash of metallic patchwork and hinges. It's unusual architectural arrangement of slanted walls and roof.
Speaker 4 There's a squeaky hanging sign that reads untamed flamed forge.
Speaker 9 We've heard that before, have we not?
Speaker 4
Oh, yeah, this is where I have a pickup order for Bjorn. Yeah, it was in the note.
And yeah, you're supposed to come pick up the order from Shannon. You saw, hi, Shannon.
Speaker 4 I am Gunther's friend, the guy that you just attacked, and I am here to pick up an order by the name of Bjorn. Shannon turns around, invites everyone in, and you walk into an oval-shaped room.
Speaker 4 It's humid, and the floor is like a pond of water, and there's floating furniture, like lily pad seating log beds water lily and lotus kitchenware cute yeah and there appear to be two doors in this room the front door to the west which you walked in and a back door to the east and uh you ask about your delivery colf is that correct yeah yeah i have a note here here's my receipt to know how to pronounce he doesn't know how to pronounce receipt it's a character thing sure thank you
Speaker 4 i see you are here for the gavel of gaelstrom then that's the one, yep. A gavel? It's like a cool big hammer, I think.
Speaker 4 Yeah, and then as you were saying this, you know, you're looking around the room, Tolv, as Shannon is trying to retrieve your item, and a log comes floating by and hits you in the shin.
Speaker 4
Ouchies, great place you have here. It hurts, it really stinks.
After a moment, Shannon pulls out a weapon and hands it over to you, Tolv.
Speaker 12 The gavel of Gaelstrom.
Speaker 4
Here. Very cool.
I found it. Do you want me to add it to my inventory and tell about it? Yeah, why don't you tell us about it? This heraldic
Speaker 4
Stormstrike. I get one prolonged rest.
With the strike of your warhammer, i.e. attack, a blustery gale incites a howling rage into all the enemies and allies within a 10-feet radius.
Speaker 4 All creatures within range must make a DC-14 charisma saving throw. On a failed save, the creature is knocked prone by the blustery gale and becomes enraged for up to one minute.
Speaker 4 On a successful save, the creature is just knocked prone by the blustery regale. The creature can repeat the saving throw at the end of its turn.
Speaker 4 A creature automatically succeeds if it is immune to being charmed. And then there's another thing called blinded by rage.
Speaker 4 Enraged creatures lose the ability to distinguish friend from foe, regarding all creatures it can see as enemies.
Speaker 4 Additionally, a protective gale surrounding the creature, granting them resistance to bludging, piercing, and splashing damage. Ah, huh.
Speaker 9 Well, you know, hold, it's this weapon sounds pretty cool.
Speaker 4 Yeah.
Speaker 9 It's almost to the point where I don't think you really need the infusion that I gave your axe anymore, right?
Speaker 4 I totally remember what the hammer was. Yo, the infusion was.
Speaker 9 Axe, hammer oil, tomatoes, mono, you know, something.
Speaker 4 What was that infusion? I don't recall.
Speaker 9 I think just gave you a plus one to your attack.
Speaker 4
Yeah. Okay.
I mean, if you need that so that you can free that up for another infusion thing, then by all means.
Speaker 9 Yeah, because I was working on something over the last couple of days that I actually just want to give Natty.
Speaker 4 Ooh. Kissing up to the team leader, huh? Yeah.
Speaker 9 And also just because I like Natty.
Speaker 4 Natty already forgot. She was team leader.
Speaker 9 So it's written at the top of my page. So I basically whittled this wooden ring out of some, you know, wood that I found over our journeys.
Speaker 9 And it actually has a special ability that I want to give to you.
Speaker 4 I love a good ring.
Speaker 9 It's got a spell refueling ability so while you wear it, you could recover one expended spell slot as an action.
Speaker 4 I like that.
Speaker 9 So I know you like your spells and so this way, you know, if you use one and you can't use anymore and you really want another one, you got this ring.
Speaker 4 Very nice. Well,
Speaker 4
I'm gonna add that to my glove and my inventory. Okay, upon further reading, it looks like I'm repeating myself, but I wanna make sure it's clear.
The Stormstrike thing can affect my friends as well.
Speaker 4 So I can knock them prone and put them into a rage. So I just need to make sure that you guys are clear when I do that.
Speaker 4 This is an interesting one. It just makes it to where it benefits me to get into the middle of as many people as possible, strike it, and then hopefully they'll fight each other.
Speaker 4
Just for clarity, it's Stromstrike. Stromstrike, sorry.
Oh, good. I do it all the time.
Stromboli. Woo, mama, me.
Yeah, it sounds like something I might want to eat. Yeah.
Speaker 4
New from Spaghetti Warehouse, it's Stromstrike. I was thinking of Azolis.
No, it's more, it's more Nordic, according to Micah.
Speaker 8 John here, and I think that 2026 should be the year that you make your dream business a reality.
Speaker 8 And you can let Shopify help you make it happen because Shopify gives you everything you need to sell online and in person.
Speaker 8 Millions of entrepreneurs have already made this leap from household names to first-time business owners just getting started.
Speaker 8 And Shopify gives you all the tools to easily easily build your dream store. You choose from hundreds of beautiful templates that you can customize to match your brand.
Speaker 8 Setup is fast with Shopify's built-in tools that write product descriptions and headlines and help you edit product photos.
Speaker 8 Marketing is built into create email and social campaigns that reach customers wherever they scroll. As you grow, Shopify grows with you.
Speaker 8 Handle more orders, expand to new markets, and do it all from the same dashboard. In 2026, stop waiting and start selling with Shopify.
Speaker 8
Sign up for your $1 per month trial and start selling today at shopify.com slash dragon. Go to shopify.com slash dragon.
I'm going to say it one more time. That's shopify.com slash dragon.
Speaker 8 Here are your first
Speaker 8 this new year with Shopify by your side.
Speaker 5 I have a question for you.
Speaker 15 Have you ever been charged some stupid fee from your bank where you're giving them your money and they get the interest on it? And in return, you have to pay them more money.
Speaker 15 Well, that's the old way of of banking, and QIIME is changing all of that because it's built for you, not the 1%. So, how is QIIME different?
Speaker 15 Well, you don't have overdraft fees, no minimum balance fees, no monthly fees, and they have a service called MyPay, which gives you access to up to $500 of your paycheck anytime and getting paid up to two days early with direct deposit.
Speaker 15 Plus, QIIME turns everyday spending into real rewards and progress. It's a great way to help build your credit history stress-free, and you can earn up to 3.5% APY on savings.
Speaker 2 That is really high for a bank.
Speaker 15
That's eight times higher than a normal bank. My younger self would have benefited so much from QIIME.
God, I would have saved so much money on fees and also earned interest.
Speaker 15
I think it's just a really good way to manage your money. Chime is not just smarter banking.
It is the most rewarding way to bank. Join the millions who are already banking fee-free today.
Speaker 15
It just takes a few minutes to sign up. Head to chime.com slash dragon.
That's chime.com slash dragon.
Speaker 3 Chime is a financial technology company, not a bank. Banking services, secure Chime pizza credit card card card card card and my paid line of credit provided by the Bankor Bank NA or Stride Bank NA.
Speaker 3
My pay eligibility requirements apply, and credit limit ranges $20 to $500. Optional services and products may have fees or charges.
See chime.com slash fees info.
Speaker 3
Advertised annual percentage yield with Chime Plus status only. Otherwise, 1.00% APY applies.
No imbalance required. Chime Card on time payment history may have a positive impact on your credit score.
Speaker 3 Results may vary. See chime.com for details and applicable terms.
Speaker 2 On December 12th,
Speaker 4 Disney Plus invites you to go behind the scenes with Taylor Swift in an exclusive six-episode docuseries.
Speaker 17 I wanted to give something to the fans that they didn't expect.
Speaker 16 The only thing left is to close the book.
Speaker 4 The end of an era.
Speaker 4 And don't miss Taylor Swift, the Era's tour, the final show, featuring for the first time the tortured poets department.
Speaker 4 Streaming December 12th, only on Disney Plus.
Speaker 4 Shannon takes a seat on one of the lily pad seats floating there in the living room and just stares at Euphor. What are you doing here? Why are you here?
Speaker 4 Water?
Speaker 12 I am here to make a living, to practice my trade.
Speaker 4 Why did you abandon our village?
Speaker 12 There is much to see in the world, and much to show the world as well. I felt it was my time to do so.
Speaker 4 But you betray your family. You do not care about our family.
Speaker 12 I could ask you the same thing, Gunther.
Speaker 13 Why are you here?
Speaker 4 I was going to say, didn't you also abandon your family? It's like when you try to tattle on someone who's like, I saw Blaine's eyes were open during prayer.
Speaker 4 It's like, your eyes had to be open during prayer, too.
Speaker 4 That's funny.
Speaker 4 That's a good one.
Speaker 4 Yes, I have abandoned my family, but hopefully for the good of the village as a whole, though I may have abandoned, I have not abandoned the cause.
Speaker 4 Okay.
Speaker 4 Your abandonment is worse than my abandonment.
Speaker 12 I seek to better the world and enlighten it through our practices. So, tomato tomato.
Speaker 9 A second tomato tomato reference of the day, Hammer.
Speaker 4 Then tell me, what do you know of the six-toed swordsmen who stole everything from us? Oh, yes, I heard about this.
Speaker 12 The wilder shield was stolen from Fly Flats. You seek vengeance on the six-toed heathen?
Speaker 4 Yes, and to reclaim what is stolen.
Speaker 12
I see. Well, Gunther, I don't think you're ready to take vengeance.
You need more training. I will connect you with thod friends of mine, experts in fighting.
Speaker 12 They will help train you and prepare you for your vengeance and for recovering the Wilder Shield.
Speaker 4 Yes, I know I'm not ready, but do you know where to go once I am? Do you have any information?
Speaker 12
When you are ready, you will be divinely guided to your vengeance. I have begun investigating.
and will let you know when I have found more information.
Speaker 12 The thodes I send to help you will seek you out and find you. And if I have more information at the time, they will convey it.
Speaker 4 I pray you are correct. I'm just going to cut in here, relieve the tension, you hoots me toll of hey, so these toads, are they from your like village as well?
Speaker 4 Did they leave or these like different thodes from a different place?
Speaker 12 These thodes are from Swang Sands. Swang Sands is the neighboring region to fly flats.
Speaker 9 Gunter, are you from Swang Sands?
Speaker 4 I am not from Swang Sands, the toads I have not yet dealt with it. We do not interact.
Speaker 9 Oh, they're like a rival team or something like that?
Speaker 4
Not so much rival. We just do not interact.
Oh, but why not? They seem friendly. They're gonna come and train you.
Maybe you could like make peace between your two tribes. Wouldn't that be fun? Huh?
Speaker 4 There is no anger. We just do not hang out.
Speaker 4 You're just kind of neighbors that don't really talk or anything.
Speaker 9 You also said it so menacingly.
Speaker 4 Yeah.
Speaker 9 It's like you are angry all the time
Speaker 4 his name is dave we see each other when we take trash out on tuesdays but we do not talk
Speaker 4 we do not talk of the swang sand
Speaker 4 i think we can all relate to that neighbor that we don't you don't need to hang out with them you just happen to live next to each other you like nod when you see them you know walking down the street but it's like i really don't even know that person's name are you happy with that chris is there more you want to discuss you said you want to share with the world what have you learned What have you shared?
Speaker 12 Perhaps it is best if I show you.
Speaker 4 You going to fight me again?
Speaker 4 Shannon does not reach for her foil, but instead she does something with her hands you can't quite see and the room begins transforming before your very eyes into a cone-shaped room with a forge crafted of obsidian iron in the center that begins spewing smoke out.
Speaker 4 That is an anvil strapped atop a stump and a small reservoir of water.
Speaker 4 Mossy tools and weapons turn around and become visible mounted on the walls, and the room has four doors, one in each cardinal direction.
Speaker 12 This is what I share with the world, my craft. Oh, I seek to restore ancient artifacts.
Speaker 9 Wait a minute. I feel like we've had glimpses of ancient artifacts over the course of our journey.
Speaker 4
Yeah, we broke into a chest full of them. Yeah.
Oh, yeah. It's the corn of Copia.
Speaker 4 I've got this shield that might be something.
Speaker 4 Captain Grubbles has a shield that makes him curse.
Speaker 4 Language.
Speaker 4 Captain Grubbles, please.
Speaker 9 Oh my gosh. I thought this was family friendly.
Speaker 4 Not in front of my auntie.
Speaker 4 So then you see essentially a forge and an anvil and various tools for smithing and casting in the room.
Speaker 9
Could I hold up something for my inventory and show it to her? Sure. I have this pirate hook of pipe dreams.
Do you know what this is?
Speaker 4 Best I can do is $30.
Speaker 9 Not gonna lie, I might have just forgotten what it is.
Speaker 4 What was it again? The pirate hook?
Speaker 9 Pirate hook of pipe dreams.
Speaker 4 I don't remember this item at all. It's a snake-like pirate hook crafted from an unusual green threading.
Speaker 9 You know what it is, Shannon?
Speaker 4 Shannon, do you remember what episode that Doug got this from?
Speaker 12
This is a fine-quality item. The threading is for Tua Twine crafted from the skin of serpent twine.
It's high quality. Hey,
Speaker 4 is this the antique Thode show?
Speaker 4
That's pretty good. Give yourself an inspiration, Die.
That's really good.
Speaker 12 You can use this to hook into nearby creatures and gain a vision of their latest dream or aspiration.
Speaker 4
Whoa, that's cool. Could I quickly take it and hook into Toll's arm? Uh, yeah, he will take a little bit of damage.
It's cool, I can since it's fine. All right, roll a d6, Doug.
Piercing your ear.
Speaker 4 Oh, my goodness.
Speaker 4
Three. Okay, yeah.
Uh, Tolt, Doug runs at you and pierces you for three points of damage. Joey, pick a little test.
What's your latest dream or aspiration, Tolt?
Speaker 4 Probably involved, like, Elva and like probably a memory of Elva and I in the before times working on Ironclad's ship.
Speaker 4 And then now it's just like those bad memories and the bad things we did are kind of being like overtaken by like the good that, you know,
Speaker 4
us meeting each other again is bringing. I don't know.
It's like a symbolic dream. Yeah, it's it's weird because from your perspective, Doug, you know, it's all first person.
Speaker 4 It's like you are Tolv experiencing these things, and you see Elva and you feel a warmness and a connection to her.
Speaker 4 That normally Doug doesn't feel that towards Elva, but you're feeling like Tolv's feelings and sensations. So it's really disconcerting and really kind of warming to experience.
Speaker 4 Don't worry, Tolv, we will find Elva soon enough.
Speaker 4 But then you look at them, and all of your fingers are pool noodles, and you don't know why.
Speaker 16 Hot dogs.
Speaker 4 As you unhook the hook from Toll and, you know, kind of regain your bearings, Doug, Shannon, looks at you and says, Your friend there could probably tell you more about this item.
Speaker 4 And she points at Natty.
Speaker 12 It was crafted by her kind in the last forest.
Speaker 4 So, Drow made this? Yes. Oh, okay.
Speaker 9 Well, Naddy, I feel like you and I have to have a conversation after about this guy.
Speaker 4 I love having a chat.
Speaker 9 Should I give a little hook?
Speaker 4 What are you doing?
Speaker 9 Doug walks over and just like slowly puts the hook.
Speaker 4 Nanny puts up the hand and just pushes the hook back. He's like, Doug, you can use your words.
Speaker 4 I'm an open book if you just want to talk to me, you weirdo.
Speaker 4 I'm pretty sure it's like Nanny puts her hand up and Doug keeps trying to put the hook higher to hook into the hand and Nanny said just weird.
Speaker 4 Y'all do so much to avoid talking to each other and just sharing your feelings and thoughts.
Speaker 9 Okay, well apparently your kind made this hook here, according to Shannon, over here, going to his aunt. Moms? Shannon?
Speaker 9 I assume we're talking about drows?
Speaker 10 Warlocks?
Speaker 9 I don't know.
Speaker 12 Yes, this was crafted by the drow of the last forest.
Speaker 9 Know anything about that, Naddy?
Speaker 4 I mean, it looks like something that might have been sold in our market.
Speaker 4 We have like a big old market on the outside of our village, and that's where we sell all of our goods and stuff to anybody who passes by and any visitors.
Speaker 4
But I don't know about that one specifically. It just looks like it would belong in that kind of environment, in that kind of place.
Looks like something someone would have at one of their booths.
Speaker 4
I want to go thrifting at Natty's home. That sounds fodder.
Oh, it's wonderful.
Speaker 9 You know, I got like a lot of pirate stuff there.
Speaker 4
Pirate stuff? I mean, it's a hook. I mean, pirates sometimes have hooks, but, you know, hooks are for other stuff, too.
This one is called the pirate hook of pipe dreams. Then I guess, yes.
Speaker 4 You know, we got all kinds of stuff. We sell everything under the sun.
Speaker 9
All right, well, good to know. Thank you very much.
And I I promise not to hook you.
Speaker 4
Not even when you're asleep. Today.
Not even a little bit. Duck, use your words.
We can talk. I have a question for Shadden.
Hmm?
Speaker 4 Okay, so you say that you've seen so many like mythical, you know, like things and forges and machines and whatnot. What do you know about Thaumatex? Hmm?
Speaker 12
Thaumatex are indeed ancient artifacts. Probably crafted by the same group of people who crafted most ancient artifacts.
Beyond that, I do not know specifically.
Speaker 12 I have not seen many Thaumatecs across my forge.
Speaker 4 What's like your vibe? Like, say, some Thaumatech robot man walked in through your door. What would you do? Would you attack? Would you greet them like they were your nephew?
Speaker 4 Or would you be like, ooh, look at you, you're fancy, you're cool.
Speaker 12 I have respect for ancient craft work and the ancient craftspeople. I would treat such technology with reverence.
Speaker 4
Oh, cool. Look at this.
And I pull off my face. Ganta goes, ah!
Speaker 4
It's scary every time. Yeah, my bad.
My bad. I should warn you guys next time.
Oh, you're showing everyone now. Yeah, I think Shannon would lean in a little bit.
Speaker 4 Like, do I think which, like, kind of, you know, like, like an asshole would grab you by the chin and look you all over, like, look, you know, like, kind of like she's gonna kiss your cheeks, but she's not your ass.
Speaker 4
She's not gonna actually kiss your cheeks. She's looking at them.
Looks close.
Speaker 12 Oh, yes. The zodiac mystics, no doubt.
Speaker 4
Oh, zodium mystics. Cool.
That's super helpful. Yeah, I mean, I don't really, you know, I'm still trying to find out about my origins, so like, if you could help me on that quest, that'd be so cool.
Speaker 4
But yeah, yeah, you know, I'm a Tharmatech. Oh, look at me.
Feels so good to say it now. I'm just gonna tell the world.
Speaker 9 I'm so proud of you. You know, it's really brave to, you know, speak your twoof, Tov.
Speaker 4 Yeah, I'm doing it.
Speaker 12 Look at me. Have you encountered any other artifacts crafted by the Zodia Mystic?
Speaker 4 I mean, if of a Tharmatex.
Speaker 9 Well, I mean, I have the spyglass of Zodia, if that counts.
Speaker 4 Ya, ya.
Speaker 12
He sees that and says, Oh, indeed, that is also crafted by the Zodia Mystics. Very fine quality.
It is also known as the horoscope.
Speaker 9 Oh, that's a clever name. I like that.
Speaker 4
These are very powerful. With the mittens of mushrooms and the stockings of spider silk, those are Tharmatech things as well.
Sorry, we're just kind of making like show and tell.
Speaker 4 Like showing the grown-up all the stuff you found, all your cool things.
Speaker 12 Yes, very powerful artifacts indeed.
Speaker 4 Adi, this is your brother's blade. Do you have any skills in which to improve it? For he was slain by that six-toed monster.
Speaker 4 She takes it from you and inspects it, you know, holds it, examines the balance, and says, Hmm, it looks like this has already been improved on.
Speaker 12 If you find more fragments of materials, they can be added, but for now, it is as good as it can be.
Speaker 4
And she hands it back to you. Thank you.
Auntie, take this pebble. It is from home.
Something to remember it by. She looks at it.
Make a perception check, Gunther. Text.
Speaker 4 Okay, yeah, you hand it over to her, and it seems like for a moment her eyes soften a bit,
Speaker 4 and then once again, you know, kind of return to their state they were before.
Speaker 12 And she says, This is very welcome, Gunther. Thank you.
Speaker 4
Yes. And FYI, you all also can look around.
There are things in the forge if you want to explore further as well. What was up with that log that bumped my shin earlier? Any significance to that?
Speaker 4
Oh, that was in the previous room configuration. Oh, okay.
So it's gone now. So now you're in like a forge workshop type room.
Speaker 4 So basically we're in a giant toilet and then that log got flushed and then it's a different room
Speaker 4 I like how was it John there someone said we don't make toilet humor jokes and yeah yeah we have a literal toilet joke all right
Speaker 9 I think we do I think he was being sarcastic
Speaker 4 now I think a show that's called stinky dragon whose logo has fart lines coming out of a dragon
Speaker 4
is all about the higher art they know what they signed up for yes I want want to see if there's any like Thaumatech stuff in there. Just a quick browse.
Yeah.
Speaker 4
I guess where would you focus your search? You can look either through the forge, the anvil, there's a reservoir, the tools, there's some weapons. Tell me where you would start, I guess.
Weapons.
Speaker 4
Okay. You wander over towards the rack of weapons and begin looking.
You see three weapons hanging up.
Speaker 4 What appears to be a broad-headed axe, a pair of sticks with perpendicular handles attached a third of the way down, and a long and slim dagger with tapering needle point.
Speaker 4
None of the three appear to be Thaumatech, but they do appear to be ancient weapons. A pair of sticks with perpendicular handles.
They're like
Speaker 4
shears or like a... What is that? You look at those a little closer.
Make me a perception check, we'll call it. Toll.
That is a...
Speaker 4
14. Yeah, it's weird.
You've never seen something like this, I guess. It's a pair of sticks with perpendicular handles attached a third of the way down.
Speaker 4 And as you begin inspecting them closer, you see it's constantly perspiring with sweat shannon sees you admiring them and says yes the tonpha of terrors when you hit your enemy with it they scream and are inflicted with fear for one minute i'm having the hardest time visualizing what you're describing oh it's like a like a night stick that a cop would carry
Speaker 4 yeah very similar i was trying to figure out the orientation of something with perpendicular handles but yeah that that tracks
Speaker 4 yeah like what you would see them spinning around so what are the significance of these weapons Are they like for sale or are they for other clients?
Speaker 12 These are weapons that have been found and I have reforged. This is my work I share with the world.
Speaker 4 Do you have any weapons or equipment that could help us on our quest, Auntie? Please?
Speaker 12 All weapons can help on a quest, silly boy.
Speaker 4 I guess specifically, armor.
Speaker 12 Well, perhaps we can come to an arrangement of some kind and I can trade my skill with these weapons with you.
Speaker 4 But as for armor, I have nothing. Metagameworks, why do you need more armor?
Speaker 4 Your armor costs already 19 cards i'm not getting a new sword because it's like his father's sword so uh uh right i mean i'm i'm good with weapons i just got this uh cool what i don't even remember what it's called gavel of gaelstrom gavel of gaelstrom so anybody else want to look around anything dandy's not interested in weapons we'll look around i'll go with doug to look around okay we'll start with doug and gunter since there's two of you where do y'all want to investigate once again there's the forge the anvil the reservoir there's tools and there's weapons which is where told is at the moment i know that doug would probably want to look at the tools.
Speaker 4 Yeah, tools sounds neat.
Speaker 9 I like Gunther.
Speaker 4
And he starts patting onto his shoulder. Yeah, Gunther hops.
Yeah. A bees.
Speaker 4 Doug and Gunther, you walk over to where the tools are, and you see hammers, tongs, charcoal, rags, sweatstones. There's a piece of paper pinned to the wall, and just all kinds of stuff laid out.
Speaker 9 What does the piece of paper say?
Speaker 4 You pick up, well, I guess you lean in and take a look at the piece of paper, and it's scrawled with the following: Anybody who reads this in seven days will die.
Speaker 4 Oh god, oh god.
Speaker 4 It says the end, and you begin floating in the air.
Speaker 4 No, no, no. It's scrawled with Speckles773, Soulless, Jaeger, Yaquez, and Mini Hammy 11.
Speaker 9 Are these all members of our Discord?
Speaker 4 Yeah, maybe.
Speaker 4 Wait.
Speaker 4 Okay.
Speaker 4 Things are getting weird in this world.
Speaker 4 If you want to be on a future note, go over to stinkydragonpod.com and
Speaker 4 if you want to have your name on a pointless piece of paper.
Speaker 4 Pointless?
Speaker 9 How dare you? We got someone in our Discord named Speckles779.
Speaker 4 Barb just looked him up right now. I did.
Speaker 4 What were the other names? If I'm being honest, these are probably names directly from Patreon, like Patreon usernames, and sometimes people's Discord names are a little different. Gotcha.
Speaker 9 Well, shout out to our wonderful Patreon and Discord members, one in the same.
Speaker 4 Is there anything among these tools that, I don't know, sticks out as unique or special other than the regular, you know?
Speaker 4 Is there something specific or are you just trying to look for something that's different? Like,
Speaker 4 what is your thought process in this? I mean, this is just like normal blacksmithing and, you know, weapon stuff, right? Or is there anything specific that's like, oh, this is noteworthy?
Speaker 4 Why don't you roll me an investigation check?
Speaker 9 You could investigate really good because he's up on my shoulder.
Speaker 4 Yeah.
Speaker 4 So he's further away from the tools, so he's at a disadvantage.
Speaker 4 Yeah, maybe I need to get lower to the ground. It's a four.
Speaker 9 All right, I dropped Gunther back down onto the ground.
Speaker 4 Ouch.
Speaker 4
Yeah, you're getting old. It's all out of focus.
You need to increase the size on them to be able to see them better. At first glance, everything seems to be just mundane tools.
Speaker 4 Nothing super special stands out.
Speaker 4 cool stuff.
Speaker 9 Could I take a look? I mean, I am an artificer, so I feel like I recognize if anything's out of the ordinary of like a tool kit or anything like that.
Speaker 4 Why don't you make me an investigation check with advantage? I feel like there's a lot of stuff here that Doug might find relevant and interesting.
Speaker 9 All right, 14.
Speaker 4 You know, you're poking around through the various tools that are laid out, and there is something that stands out.
Speaker 4 There's a good size bag, like a medium-sized bag, that when you open it up, it's filled with marbles. Huh.
Speaker 9 Well, I know when we had the duel outside, we said it was full of marbles, but I didn't think it was actually mysterious.
Speaker 4 It seems like they're made from semi-precious stones.
Speaker 9 Hey, Guntho, I have a gift for you.
Speaker 4 It's kind of a gift for me.
Speaker 9 You know how, like, you're always giving us, like, pebbles and stuff like that? And
Speaker 9 different types of rocks? Well, I found this, and I think you might like it. And Doug hands him the little sack of marbles.
Speaker 4 Oh, thank you.
Speaker 4 I did not know that you owned it.
Speaker 9 Find those keyboards and all that stuff.
Speaker 12 Shannon sees the exchange and says, Oh, yes, those were perhaps created long ago to entertain some long-dead child of the aristocracy.
Speaker 9 Oh, they'll entertain this kid over here, right, Kanto?
Speaker 4 You ain't so fun to play with.
Speaker 4 Auntie, can I play?
Speaker 4 Yes, have fun.
Speaker 12
Just don't get dirty. Don't go too far.
Come back before the lights come on.
Speaker 4 Okay, do you want them back after I'm done, or can I keep them?
Speaker 12 Those you can't keep. I'll score.
Speaker 4 What can I have? Me next, me next. It's Christmas.
Speaker 4 But yeah,
Speaker 4 everything else seems to be pretty mundane here.
Speaker 4 I think, I mean, have we searched every nook and cranny here? Or is there, you know, further reason for us to stick around and look around this person's shop? I want to do something.
Speaker 4 What do you want to do, Natty? This is, uh, Natty's going to take Giggy over and show Giggy the reservoir and just see what's going on with the reservoir.
Speaker 4 You know, when you like take your pets around the house and you just show them stuff they've never seen before, it's like this is the inside of the microwave. You've never seen this.
Speaker 4 Oh, I mean, don't put your pets inside the microwave, but yeah, I see what you're saying. I said, show.
Speaker 4
He didn't say put inside. You're right.
The verbiage was very vague there, John. I'm just saying.
I don't think it was.
Speaker 4
I said you show your pets places they've never seen the inside of a microwave. Nobody got that out of it except for Blaine.
Blaine's the only one who went there, which I'm concerned about.
Speaker 4 That kid on his desk now. Oh, no.
Speaker 4 Yeah. You walk, oh, you take Giggy over to the reservoir and take a look at it, and it appears to be a natural reservoir of salt water positioned very close to the foraging anvil.
Speaker 4 Hey, Shannon, do you is salt water better for forging than like regular water? I'm curious.
Speaker 12
That is what is available here. It's the natural brine of seawater.
It's very useful one way or another.
Speaker 4 Man, even your aunt don't answer questions straight up. Y'all are just
Speaker 4
pretty clear. It's what's available here.
I don't know what else you want. Don't listen to Nadi.
She might go as pets.
Speaker 4 I was just curious if it's better than regular. I assume you guys have access to regular water for like drinking and surviving.
Speaker 4
I am being told by Micah that in real life, brine water is preferable and used for smithing. Cool.
Oh, that's neat. That's what I was.
I figured there was something to do with that.
Speaker 4
Giggy, don't drink it. Giggy, stop drinking it.
Giggy, giggy, get your tongue out of there. No drinking.
Speaker 4 Make a roll. Make a roll.
Speaker 4
14. Giggy stops.
Oh, okay. It's like when your dog is drinking your pool water.
So we've got the weapons rack, the forge, the reservoir. There was one other place, right? Am I crazy? The anvil.
Anvil.
Speaker 4
I mean, we might as well take a look and finish things up. I'll go over to the anvil.
That's an anvil. Yep.
Speaker 4 Cool. You walk over and take a look, and you see blazing vines streak across the stump from the roots, and the anvil is engraved with two symbols.
Speaker 4 A flower of fire and a three-pronged fork tongue with flame above. Is it warm to the touch? Can I kind of see the sense without touching it if it's hot?
Speaker 4
You try to sense it, and it does not feel like it's especially hot at the moment. Can I lift it up? I'm gonna see if I can lift this heavy, heavy advert.
Oh, make a strength check. You've got it.
Speaker 4 Remember that time we were at someone's house and Tolv got a hernia?
Speaker 4 30-20.
Speaker 9 Let's go.
Speaker 4 You know, you brace yourself, try to get under it, and lift it, and it lifts ever so slightly off the ground.
Speaker 4 I mean, like, we're talking like maybe a centimeter, but then you have to quickly put it back down. Yep, that's heavy, all right.
Speaker 9 You need a help?
Speaker 4
What dodge? What are you guys doing? What are you? Stop stealing stuff. Stop moving this nice lady stuff around.
Y'all never been.
Speaker 10 You're the one putting your child in the microwave.
Speaker 4
What's a microwave? I don't know what that is. It is a small wave.
Listen, John, I like to lift heavy things.
Speaker 4
When I was in college one time, I saw a smart card and I was like, I bet I could lift the front of that. And I just proceeded to tread on it.
Oh my god.
Speaker 4
Oh my god. That's how Blaine developed a hernia.
Yeah. Okay.
Strong as an ox. I mean, I'm good in here.
As Tolf puts the anvil back down and rests it on the ground, a raven flies up to the window.
Speaker 4 And hits it. Wham!
Speaker 4
And begins cawing at you all. Private Parts walks over to it.
That's so raven.
Speaker 4 Nobody takes away your inspiration.
Speaker 4 Get a demotivation die. Private Parts walks over to it and does something with it and turns around to you all and says, We have new orders.
Speaker 4 We're to return to Fort Edridge for debrief at our next mission. Ooh, B team, you're being called to the front line.
Speaker 4 Oh,
Speaker 4 the front line? Where did that raven go? Didn't private parts microwave it?
Speaker 4 It's a useful snack for the road. Well, I guess as team leader, I will say that yes, we will head to back to our our our base.
Speaker 9 Doug salutes Natty. Goes, yes, ma'am.
Speaker 4 Thank you. Aren't you worthy odes?
Speaker 4 Swang.
Speaker 9 Swang.
Speaker 12
Swang, sands. Worry not, young Gunther.
They will find you.
Speaker 4 Are they going to, like, you know, spring some sort of a trap and greet us the same way you greeted Gunther?
Speaker 12 You should be on your guard.
Speaker 4 Fantastic.
Speaker 12 They have a very specific set of skills.
Speaker 9 Should we do maybe like another duel before we go?
Speaker 4 Or, uh, you know?
Speaker 4 No.
Speaker 9 Let's bet on if we think we're going to make it all there in one piece.
Speaker 4 Just a quick little bet.
Speaker 4 doug wants to swing by Vegas on the way home on the way back to Fort Andrews you know even the airport has a couple slot machines you know
Speaker 4 before we go I I want to thank Shannon for the gavel of Galstrom and I forgot Shannon can you look at my shield it's it's one last piece of uh interesting you know ancient technology or something that I I'm very confused it's glowed the other day and uh I'm wondering if you can make uh heads or tails of that.
Speaker 4 So, you hand over the shield for inspection?
Speaker 12
Yeah, hmm, yes, I see. This is connected to Thaumatech Technologies.
Oh, so it makes sense that this is in your possession.
Speaker 4 Anything beyond that? She uh examines it a little closer. It is Bluetooth compatible.
Speaker 4 Oh,
Speaker 12 she says, When in range of other Thauma technology, it will let you know you are nearby.
Speaker 4
Oh, that's cool. Okay, I had a theory about that because it glowed blue when we were near Elva.
That's very cool. All right, that's super super helpful.
So, Bluetooth.
Speaker 4
I just found something I remembered I had. This brass jeweler's loop.
It says crafted by Dr. Akutarius.
Do you know of it? She looks at the loop and says, Perhaps you are touched, young one.
Speaker 12 It does not say that.
Speaker 4 What? Oh, it disappeared.
Speaker 12 This is just a jeweler's loop. Oh.
Speaker 4 Remember, we are crazy and we keep seeing things that other people don't see, and then it disappears. Remember the ship that was swinging bar to bard to bard? Yes, yes, yes.
Speaker 9 Really good diddy, I gotta say.
Speaker 4
It's not bad. I bet you could find it on spot to find other music streaming platforms.
I quickly shazammed the music. Let Michael Rising a quite talented musician.
Speaker 4 I didn't know you could cast spells toll.
Speaker 4 Yeah.
Speaker 9 Special barbarian skills. Well, I guess she doesn't know about it, but uh, that'll be something maybe we could dig into, Ganto.
Speaker 4 Auntie, I hope you are good. Leave us go.
Speaker 12 Yes, I am well, and I will continue to do my work and share my skills with the world.
Speaker 4 Right, well, bye, Aunt Shannon. Good to see you.
Speaker 4 All right, so I guess you all turn around to leave. And then, you know, as you're preparing to depart, she does say one more thing to you, Gunther.
Speaker 12 She says, I will send Raven with any new updates about the Wilder Shield.
Speaker 4 Thank you. And I shall send Raven just to catch up.
Speaker 12 Oh, that would be welcome.
Speaker 4 I'll send Raven with Flat Stanley. It's for my book project.
Speaker 4 Close your eyes, exhale, feel your body relax, and let go of whatever you're carrying today.
Speaker 18
Well, I'm letting go of the worry that I wouldn't get my new contacts in time for this class. I got them delivered free from 1-800 contacts.
Oh my gosh, they're so fast.
Speaker 2 And breathe.
Speaker 4 Oh, sorry.
Speaker 18 I almost couldn't breathe when I saw the discount they gave me on my first order.
Speaker 18 Oh, sorry. Namaste.
Speaker 17 Visit 1-800Contacts.com today to save on your first order. 1-800 Contacts.
Speaker 18
Retirement isn't just about closing out your career. It's living the life you've always dreamed of.
With New York Life, you get the financial guidance to make it real. Start today at nyl.com.
Speaker 16 If you like mythology, folklore, and urban legends, I have a great podcast for you.
Speaker 19 Spirits is a boozy dive into everything from ancient Greek mythology to modern stories about the occult, where my my BFF Julia and I pour a drink and learn a new story from somewhere around the world every week.
Speaker 19 We look at all these stories from the lens of feminism, queerness, and modern adulthood.
Speaker 16 And as big nerds, we also go behind books, movies, and television shows and the mythologies behind them.
Speaker 19 Best part is you can dive in with any of the over 400 episodes we've published.
Speaker 16 Subscribe to Spirits Now in your podcast app or go to spiritspodcast.com.
Speaker 4
Alright, so y'all, I assume y'all walk outside. Yeah, sure.
So, judging by the position of the faint starlight seen in the day sky, it appears to be noon.
Speaker 4
You know, the red sun always stares down on Midras, unmoving. You know, Fort Endridge is about 12 miles away.
Metagame-wise, that's two hexes away, about two watches.
Speaker 4 So, team leader, Natty, you choose where to travel next to go back to Fort Endridge. You can either pass through Sola Sod or Urba High Road, and I will read brief descriptions of both of those to you.
Speaker 4 You know that in Sola Sod, oh, oh, oh man, this kind of plays into something we've been talking about already. You know, in Sola Sod, you can win or lose some serious money on those Vermustang races.
Speaker 4
It's a great place to catch some Zs. And your other option is UrbaHigh Road.
It's a highway that's overcrowded with your classic three Ts, travelers, traders, and tourists.
Speaker 4 Oh, and there's actual tea as well.
Speaker 4 Well,
Speaker 4 Doug, where do you want to go?
Speaker 9 Well, you know, we could put it to a vote, which we may or may not have already done. Or our team leader, Natty, could pick where we want to go.
Speaker 4 I was asking you in particular, wondering if anything about those descriptions was of interest to you.
Speaker 9 I've taken some internal thinking and realized that it's not healthy to want to, you know, gamble too much. So maybe it's a good test if we go to sell a sad.
Speaker 4 You have to expose yourself to see if
Speaker 4 the demon is out of you.
Speaker 9 Yeah, just in the last few minutes, I read a book on exposure with ALP.
Speaker 4
Okay. And counting cards.
You know, it's the Vermistang races, and I got a feeling for some reason that Tov's kind of a horse girl as well. So let's head to Solicad.
Speaker 11 Yee-ho!
Speaker 4 All right.
Speaker 4 I'm just assuming that
Speaker 4 if it's the kind of place I'm thinking it is, we're going to see a lot of big, beautiful hats.
Speaker 9 Oh, like Adobe.
Speaker 4
You all set out, and like I said, Port Enderidge is about two watches away. And just a quick recap of the way traveling works.
Days are divided into six, four-hour watches.
Speaker 4 Three for day, three for night. So it'll take you about two watches to make the entire trip.
Speaker 4 As you begin setting out from Shannon's on your way back to Andridge Bay through Sola Sod, thick storm clouds begin moving in.
Speaker 4 You hear the distant rumble of thunder become slowly louder and louder until a thunderstorm is right on top of you and it begins slowly raining and then it proceeds into a pretty heavy downpour.
Speaker 4 And I'm gonna
Speaker 4 pause there to plug something. We're using a, what Micah calls a meat grinder table here for a lot of things that you all run into and things that happen in the world.
Speaker 4 It's a mechanic from another role-playing game that he's adapted for us here. And I think we'll talk a bit about that in the second one for this episode.
Speaker 4 Because I think it's a really interesting mechanic that I think you all, as players, have not been aware of, but it affects a lot of the environment and people that you run into and things that are happening to you.
Speaker 9 It's called a meat grinder.
Speaker 4 Yeah, so for example, it's now raining, this thunderstorm that you all are traveling through.
Speaker 4 It's because of the meat grinder table, which we'll get into on Second Wind, which is a bonus supplementary podcast available for patrons at all levels who sign up at sninkydragonpod.com. Good stuff.
Speaker 4 Yeah, little peek as to how the how the meat is ground.
Speaker 4
Okay, uh, so yeah, it's pretty miserable. What's you all' marching order here? I'm in front.
Behind me is Gunther. Behind Gunther is Doug.
Speaker 4 And because I can see that there's a storm coming, and I'm assuming there's lightning, I'm asking Toll to like walk at least like 10 feet behind. That's because I think he might be conductive.
Speaker 4
Dancy, is this far enough? Yes, that's good. Why am I back here so far away from you? You're scatting the reel.
Oh, okay.
Speaker 4 I don't see anything that's lots of lightning.
Speaker 4 Yeah, put your arm up in the sky. Okay.
Speaker 4 Now, Vaught.
Speaker 4 That's a technique we use in order to keep the rear of our party safe.
Speaker 9 Isn't Toll some type of lightning guy? Like, isn't your barbarian style like a lightning thing?
Speaker 4 Yeah, I mean, I have the Gavel of Gaelstrom, and I also have an ability.
Speaker 9 No, what's your sub like subclass barbarian?
Speaker 4 He's like a storm herald or something, I think.
Speaker 9 There you go.
Speaker 4
Yeah, yeah, yeah, yeah. Storm aura.
Gus, can I control the weather? Can I try to control the weather? Yeah. I think I should try to control the weather.
What should Blaine roll to see if he makes us?
Speaker 4
He's got to control the weather, Gus. John, obviously, it's a persuasion check.
That's what it is. Yeah.
Speaker 9 Hey, clouds.
Speaker 4
That's what Aurora Monroe from the X-Men does all the time. All right.
Before I do that, I say, oh, mighty storm, it is me, your leader and god, Tov, and I command you to abide by my commands.
Speaker 4 I'm working on it.
Speaker 4 Well, what is your command? Give me a sign that I have control over you.
Speaker 4
15 on persuasion. A bolt of lightning streaks down from the sky and strikes very near to you between you and the party.
Oh!
Speaker 4 Look, Naddy, did you see this?
Speaker 4 I heard it. Yeah,
Speaker 4 it's really loud. I have a ringing in my ears, but I think I am controlling of the weather.
Speaker 4
That's nice, Tove. All right, watch this.
I'm going to do another one.
Speaker 4
And then I point at a tree that's next to Naddy. Okay.
You point at the tree, and nothing seems to happen.
Speaker 4
It's just the rain continues to fall. Oh, look.
I'm working on it. Rain on the tree.
Speaker 4 I'm the lord of storms.
Speaker 4
Doug, I don't know what is going on. When's the last time you ate? You are starving.
Uh-oh. You could really go for some food.
You're right.
Speaker 9 And I don't know why, but Maddie kind of looks like a giant hot dog all of a sudden.
Speaker 9
And Ganto, he kind of looks like a little gummy bale. Me next.
Tov just looks like a... Ah, it looks like Tov.
Speaker 4 No.
Speaker 4 Tov looks like one of those rollers that the hot dogs sit on at 7-Eleven.
Speaker 9
You can't not picture the Thaumatech now. So it's like, I know you're a robot.
I can't eat a robot.
Speaker 4 Maybe I'm only
Speaker 4 going to get a skin off of him.
Speaker 4 Yeah, he's just crackling.
Speaker 9 Should we maybe find some food or something?
Speaker 4 Did you not pack any rations?
Speaker 9 I might have already eaten those.
Speaker 4 You know how that thing is where it's like, you've got plenty of food in your fridge and plenty of food in your pantry, but it's like, you don't want any of that?
Speaker 4
You want something, but you're not sure what. And it's just not satisfying.
All right. Well, should we look for some grub? Yeah.
Speaker 4 Gunther has the wanderer feature, which means I can find food and fresh water for myself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Speaker 4 Hmm.
Speaker 9 I don't know if this land will have that stuff.
Speaker 4 Well, I think water is not a problem at the moment. Thank you, Toves.
Speaker 4
Yeah, do you have to roll anything for that, or you just find it automatically? Yeah, it's just like a feature. Okay.
What kind of things do you assume you go out and try to find things?
Speaker 4 What kind of things do you want to try to find? What kind of things do you offer to Doug? I want to find berries. I want to find maybe a baby uh
Speaker 4 um mongoose baby mongoose no just a mongoose berries and mongoose and roots and make a mongoose stew i know it sounds delicious to me i'm not gonna lie you return with a little bit of this and that some various edible plants and berries and small game and offer it up to doug who it sounds like he said that it all sounds good to him who begins like scarfing it down in one bite by the way just because doug has such a big mouth
Speaker 4 yeah it's like a lot of food for gunther he's holding it but then doug picks it up and it's like a tiny little morsel
Speaker 4 tol is doing that thing that you do when you're at a stoplight and then you go now green now but he's doing it with the lightning and he's pointing at various places going now
Speaker 4 i mean i am literally i am resistant to lightning damage so no it doesn't matter I'm totally fine. You keep doing it and it's not quite lining up.
Speaker 4 Every now and then it's just before you point or just after you point, but it's not quite right on the moment i like the dance that you're doing there tolf yeah it's fun it's called the electric boogaloo
Speaker 4 you know as you are progressing the uh after several hours you tell me how are you approaching this are you gonna continue all the way to solestad in one go or do you want to stop and take a break along the way i guess you stop for a little while to forage and uh get some food for doug but what what are your plans here natty how are you gonna approach this well you said it only took two watches which is about a third of a day so we could get it there in a in a day day.
Speaker 4
Yeah, I mean, it was about midday when you departed Shannon, so you could get there by the evening if, you know, you push on. Yeah, if we don't stop too many times for potty.
Okay.
Speaker 4 After a while, the thunderstorms die down and the weather becomes more what you're accustomed to here. And the ground begins turning into thick grains of sand.
Speaker 4 And on the horizon, you start to see what appears to be a cactus-shaped boulder. What? That slowly begins to get bigger and bigger as you approach it.
Speaker 4
And as you're walking towards it, you realize that this is a cactus-shaped boulder that's about the size of a castle. Oh, wow.
And it appears to be made out of stained glass.
Speaker 4 Do you know this to be the Cragtus? Cragtus? There's a bunch of children all climbing to the top of it, competing while cameras film them.
Speaker 4 There is not. However, you do see an aqueduct running from the direction of Andridge Bay towards the cragtus, towards what appears to be maybe an underground cavern.
Speaker 4 And there's a racetrack that surrounds Cragtus.
Speaker 4 So crackus is a structure made of stained glass. Is it like a art structure like a statue or is it a building?
Speaker 9 It's just the size of a castle.
Speaker 4 Yeah, does it have an entrance, windows, dressings? It is all a window. Yeah, it appears to be...
Speaker 4 You might have to get closer to take a look, but from a distance, it appears to be huge and appears to be maybe made of some kind of stained glass.
Speaker 4 You could maybe try to find locals to talk to or get closer to investigate it more.
Speaker 4 But we are we're we're at this crackus but it's like is it is it close is are we like next to sola sad this is like in sola sad this is sola sad sola sod sola sad
Speaker 4 okay happens in sola sod stays in sola sod
Speaker 4 netty would look for uh a local and want to ask about this uh interesting structure yeah you look around and you see a booth with a sign that reads place bets here no magic and next to it is a wooden corral of worn-looking horses Okay, I'll go to that counter.
Speaker 4 You walk over to it, and you see the booth with someone standing behind the booth, duct taped together.
Speaker 4
It appears to be an older plump human with bristly gray hair, and he's wearing green fur-lined hoopland. Oop land.
Oop, oopland.
Speaker 4
Tell me what that is. It's a loose, volumous outer garment popular in Europe during the late Middle Ages.
Like one of those, like, kind of poofy tunics you see like at Ren Pairs. Okay.
Howdy, sir.
Speaker 4
My name is Natty. I am a traveler, and I am quite curious about your wonderful city, especially this little stained glass thing you got up here.
What's going on with that thing? Oh, yes, the cragtus.
Speaker 4 It is a very popular local landmark. You can ride a lift up to the top if you like.
Speaker 4
Oh, like it's like an attraction. I didn't catch your name.
What's your name? I'm Iris. He sticks out a hand to shake yours.
And you are... Like I said, I'm Natty.
Natty Wonder.
Speaker 4
And Natty shakes it a lot. Natty Wonder.
A pleasure to meet you.
Speaker 9 Not a single person will get this reference, but. Hey, Iris, do you happen to know someone named Pepe?
Speaker 4
Is this an Akatar thing? I don't get it. Love Island.
Okay.
Speaker 4 Wow.
Speaker 4
I'm sure tons of people who are listening will get it. Super.
I feel like that's everywhere right now. It's so popular.
Well, Iris, it is a delight to meet you.
Speaker 4
Is this your like your business establishment, this booth? Are you like taking taking bets for the Vermustang races? Oh, yes. Yes.
Vermustang races go on here every day.
Speaker 4
You're welcome to place a bet on any of the Vermustang over here. And he points in the direction of the corral where the Vermistangs are.
What does a Vermustang look like, Gustavo?
Speaker 4
Is it like a rat the size of a horse? They're kind of like worm horses. It's like they're kind of in a horse shape with no hooves and worm skin.
And they've got colored mane of hair. Wait, what?
Speaker 4
Wait. Take that back.
So, move over aurox.
Speaker 4 So, wait, it is the shape of a horse, no hooves, skin of a worm. Yeah, it's a worm horse.
Speaker 4
Okay. And they have a colored mane of hair.
So, look like little worm legs. Yeah.
Speaker 9 I like to imagine that this is a drawing someone did in Pictionary where they were trying to draw a horse, but they forgot what a horse looked like.
Speaker 4 This is me drawing a horse in some jackbox game okay we have we have this is just for our patrons we have a stinky art section in the discord I need people based off of just that description I don't want you googling nothing if this is a real thing from D and D I just want you to draw what a vermistang is and let's we'll get a we'll get a consensus on it just for your reference it is a made-up thing okay there you go I figured well Iris that is quite a unique creature you have there do those things are those things that race do do jockeys get on them oh yes.
Speaker 4
In fact, one of my nephews is one of the jockeys. Sheldon.
Sheldon, the Vermistang jockey? Yes, Sheldon is writing whoever hires him to write at the time.
Speaker 4 And you said this
Speaker 4
agro-crag here, I don't remember what it was called, Cragtas. Cragtis? It's very popular.
Surely you know about the Cragtas.
Speaker 4 Everyone comes to Sola Sod for the races? And for the Cragdus.
Speaker 4
Well, I've never witnessed either of those things. And so I think me and my party would love to experience both.
Does the crackus require any sort of admission?
Speaker 4
It costs one gold to ride the lift to the top. Oh, sorry, Nadi.
Can't make it in.
Speaker 4 I think, actually,
Speaker 4 I think Gigi ate a gold piece at one point. So.
Speaker 4 You can wait eight to twelve hours for your gold piece. Well, do you guys, do you guys want to go up to the top of the cractus? Can you afford to go to the top of the cractus?
Speaker 4
You need to get off my butt about affording this thing. I'm sure one of my nicer party members might loan me a gold piece.
You know, I'm going to do it. I'm going to pay your way in.
Speaker 4 I just, this is a lesson you need to learn about betting.
Speaker 9 I can get us all more gold. Just give me a few minutes of heal.
Speaker 4 I think you're talking about the virtues of betting to the wrong party member, they're told.
Speaker 4 Well, if you want to get to the top of the cractus, the lift is in that direction and he points over closer towards the cractus and we can we can get a ticket over there yes there's a cactus right over there with a coin slot that you will pay to activate the lift well isn't that cute because we're we're we're in a desert and you guys all got this cactus like little thing going here i love that and this is where we place the bets is that's correct oh yes this is where you bet on the vermustangs right here with good old iris which other vermustangs do you think is hot today
Speaker 4 You can take a look for yourself. And he points over toward the corral.
Speaker 9 Can we take a good look at these guys? Who we got? What are the names?
Speaker 4 How many of our patrons did we use to name these worm horses?
Speaker 4 They're like, oh man, I could be the next Smarsh. I could be the next Lynn Merr.
Speaker 4 And then they're a worm horse.
Speaker 4
That's going to get turned into worm glue after the race. Doug, you walk over there? Yeah.
Yeah, can I go too? Yeah, Doug and Gunther, the new pair for this episode.
Speaker 9 Queen Team.
Speaker 4 Yes.
Speaker 4
Yeah, we both strike a pose, but Gunther's on top of Doug's shoulder. Team Doug.
You walk over to the corral, and there are four mounts there. Each is in a stall with a name plaque.
Speaker 4 And the four names read: El Angel, Pop in Fresh, Terry, and Wester.
Speaker 4 Which one are you getting a good vibe from?
Speaker 9 Will you just mean one more time?
Speaker 4 El Angel, like El Angel, Pop in Fresh, Terry, and Wester.
Speaker 4
I know who I'm going to put my money down on. Yeah, Terry.
Yeah, five dollars on Terry.
Speaker 4 Terry's gonna take it.
Speaker 9 Something about Pop and Fresh was speaking to me personally.
Speaker 4 Gotta go what you get. If you want, you can make an animal handling check to see if you can get any more information about these beasts and their
Speaker 4
behavior or anything about them. Yeah, I'll do that as well.
Yeah.
Speaker 4 All right, that's a
Speaker 4 one-cool. Which one of these horses bites Tov in the hand? Gunther, Terry.
Speaker 9 14.
Speaker 4 All right, so we've got a 16 for Gunther, a 14 for Doug, and a one for Toll. Seemingly,
Speaker 4 Tov walks up to Terry, and out of nowhere, a bolt of lightning streaks down from the sky.
Speaker 4
Striking Terry, killing, and Terry falls to the ground dead. No, no, no.
I'm kidding. I'm kidding.
I'm kidding. I'm kidding.
We'll go with Gunther first because he rolled a 16.
Speaker 4 Which one did you walk up to, Gunther? It's an ankle.
Speaker 4 Yeah. This Vermistang has a golden mane.
Speaker 4 These things have hair? Yeah.
Speaker 4 Okay.
Speaker 4 What do you want to know about this Vermistang? If you want to know something about its behavior or like an asset of its pick one. Yeah, does it seem like healthy?
Speaker 9 Are you going to say happy?
Speaker 4 Yeah.
Speaker 4
You try to ascertain whether it's healthy or not, and it seems to be in good health. However, it looks like it is hungry.
It's wandering around looking for anything to eat.
Speaker 4
And it's like sniffing all over the sand and all around the stall, just looking, trying to find stuff to eat. I know what they eat.
Dirt. Steroids.
Speaker 4 Bruno stain growth hormone.
Speaker 4 Make a nature check.
Speaker 4
Two. Great.
You've never seen a creature like this. You're not really entirely sure.
But you think probably just about anything. It seems to be really foraging for whatever it can find.
Speaker 4
And I'm good at finding food, as we have previously established. It's true.
How do you make it? Can I help look for food for it? Berries, whatever.
Speaker 4 Yeah, do you have anything you want to give to it, or are you trying to find something?
Speaker 4 I guess I have rations and stuff, but I was thinking
Speaker 4
helping it find what it was looking for. Helping it forage for its...
You know, so it's getting what it needs, not just what I give it. Make a survival check.
Speaker 4
19. You poke around and you find some discarded, like, half-eaten pieces of fruit.
And as you handle them, the vermistang becomes very interested and begins, like, staring at you intently.
Speaker 4 Here you go.
Speaker 4 Make a dexterity-saving throw.
Speaker 4 13. Okay, yeah, it like very quickly snatches the fruit out of your hand.
Speaker 4 You feel like it almost bit your hand when it was taking the fruit out of your hand, but you're able to pull it back out of the way in time. Oh, this one is feisty.
Speaker 4
Then, next, I think we had Doug with a 14. That's correct.
Uh, which one do you want to look at?
Speaker 9 Poppin' Fresh, please.
Speaker 4 Pop and Fresh, are you more interested in like its behavior or like its assets? Behavior. You walk up to Poppin' Fresh, and its mane is a grape color.
Speaker 4 And you know, as you walk up, it seems to not really totally acknowledge you. It seems to be kind of just like looking off into the distance and looking around.
Speaker 4 It's somewhat aloof and disinterested in you and anything else that's in front of it.
Speaker 9
I see you're really focused on the race at hand, are you, Poppin' Fresh? Yeah, not focus on any distractions. I like that.
I like that about you.
Speaker 4 Yeah, a very majestic looking creature. Is it? Is it?
Speaker 4 Yeah. Yeah, yeah, yeah.
Speaker 9 Are there any details of like the past records of these races?
Speaker 4 Perhaps you could talk to Iris about that.
Speaker 9 Yo, Iris, are you any close enough to hear me yell your name?
Speaker 4
Yeah, I think we're right next to the booth. Yeah, Iris is a little off by the booth.
You all are at the corral right now. You'd probably have to walk back over to talk to him.
Speaker 9 Okay, could I go walk back over and inquire to see any sort of like race records?
Speaker 4
Yeah, let me deal with Tov real fast and I'll jump back to you here. Tollv, which Vermistang were you interested in? Terry, come here, Terry.
It's me, Toll. Hello.
Speaker 4
And you rolled a one on your animal handling. I mean, some may say that that is a critical fail, but you know, that's a interpretation.
This Vermostang has a ruby-colored mane. Ooh.
Speaker 4
And it sees you calling and it smiles at you. How cute.
Oh.
Speaker 4
Revealing a mouthful of razor teeth. Of course these things are.
Oh, razor teeth. Jeez.
What a big, beautiful smile you have, Terry.
Speaker 4 Wow.
Speaker 4 Do you want some pads? Do you want some scratches behind the ear? Terry's just smiling with razor teeth exposed, looking straight at you. I think I'm gonna go in for a scratch.
Speaker 4
Come here, Terry. Come to Papa.
Let me make another animal handling check. All right.
Speaker 4 It's a number one.
Speaker 4
Yikes, dude. What happens, guys? I listen.
I have an inspiration diagram, but I like this. Terry seems unmoving and very stiff as you give him scritches.
Speaker 4
Like normally, you know, an animal leans into it. Not Terry.
Terry's just like stiff as a board as you're scritching it, seemingly unnerved by the metal humanoid. It probably knows.
Speaker 4 Who's a good Terry? Who's going to win the race? Is it you?
Speaker 4
Oh, there's the spirit. All right, let's come back over to Doug, approaching Iris.
You walk back over to the bedding with Doug and Iris is there, kind of standing around and he sees you walking up.
Speaker 9 Hello Iris. Uh I was wondering if you had any sort of uh records on past Vermustang races of especially these four guys that you got over there.
Speaker 4 Oh yes and what are you interested in specifically like who won the last race and that kind of stuff? Yeah.
Speaker 4 Let me see. Let me
Speaker 4 see.
Speaker 4 He goes into the booth, opens up a notepad, looks at this. Oh, why, it looks like El Anhill won the previous race.
Speaker 9 Okay. What about the one before that?
Speaker 4
The one before that, let's take a look here. The winner of that one was Terry.
Oh, okay.
Speaker 9 And what about the one before that?
Speaker 4 The one before that, we have.
Speaker 4
Oh, Terry again. Oh, Terry was on a hot spot.
Oh.
Speaker 9 And just one more question. What about the one before that?
Speaker 4 The one before that? Oh,
Speaker 4 Pop and French. Oh, okay.
Speaker 9 And maybe just hold on. What about the one before?
Speaker 4 Oh my god, what is this gonna?
Speaker 4 Let's see. Before that was Wester.
Speaker 4 Okay.
Speaker 4 Sounds to me like Poppin' Fresh is due for a win.
Speaker 9 So it's uh El Anhao, Terry, Terry, Poppin' Fresh, and Wester.
Speaker 4 Yes, that's right.
Speaker 16 Well, I feel pretty good about that.
Speaker 4 And one more question.
Speaker 4 Yeah,
Speaker 4 I thought we were gonna keep going.
Speaker 4 Just one more thing here.
Speaker 4 Yeah, yeah, yeah.
Speaker 9 And was there one guy in particular that came in second place most of those races?
Speaker 4 Yes, Yes, let me take a look.
Speaker 4 I should set a look.
Speaker 4 How long of a history of these wins have you guys prepared before this recording? I'm ready to answer all questions.
Speaker 4
Second place was Terry, El Anhel, Poppin' Fresh, Wester, and El Anhell. I'm very curious if Barbara's actually using some sort of system here.
Yeah.
Speaker 4 I've never been to the races, but we're off to them.
Speaker 9 You know, I thought there'd be some methodology, but there's something in this.
Speaker 9 There's something in this pattern that is not adding up.
Speaker 4 Uh-oh. The math's not mathing?
Speaker 9 You know, if El Hanel, I'll just call him L. I'm not very good at pronouncing that name.
Speaker 9
L came in first, Terry came in second. The next one, Terry came in first, L came in second.
Third one, Terry came in first, Coppinfresh came in second. Next, Coppinfresh, one, Westo came in second.
Speaker 9 So, you know, like, it's kind of going, they're kind of cycling in a way.
Speaker 4 Okay. Well,
Speaker 4 Barb, Barb is genuinely trying to figure this out.
Speaker 9 I think I'm going to put my money on Terry.
Speaker 4
Okay. Okay.
What? Terry's my main man.
Speaker 4
Oh, yeah, yeah, Iris perks up at this. Oh, yes, are we placing some bets now? You can bet as much gold as you want on one mount.
So you can pick one mount if you want, Doug.
Speaker 9 My gut instincts wanted Poppin' Fresh, but my analytical brain thinks Terry.
Speaker 4 Go with Poppin' Fresh. Make it interesting.
Speaker 9 Okay, I'll put five on Poppin' Fresh. Oh,
Speaker 4 five gold on Pop and Fresh? And are you going to be riding today, Doug? We can win. Wait, what?
Speaker 4 Sorry, what?
Speaker 9 I did not realize that was a factor.
Speaker 4 Oh, is this your first time here? I'm sorry. I thought you'd bet on the races before, foolish me.
Speaker 4 Yeah, if you want, you can choose to ride, and half the winnings go to you, and half go to whoever places the bet.
Speaker 4 Okay, this got interesting. Tolf has arrived by this point.
Speaker 9 Can I instead ride Terry?
Speaker 4
Ah, yes, you must ride whoever you place your bet on. All four of you make a perception check right now.
I bet I would make a good jockey as I am little.
Speaker 4 Six.
Speaker 9 You are a little. 16.
Speaker 4 Five. Thirteen.
Speaker 4
Okay, I'm gonna use that in a second. I just wanted to get it out of the way right now.
So, will you be betting on Poppin' Fresh or Terry? So, you're gonna ride Poppin' Fresh? Yeah, why not?
Speaker 9 Okay.
Speaker 9 It could carry a lot of weight, right?
Speaker 4
Oh, yes, yes, yes. No, you'll be fine.
Jackie, sorry. Yeah, not known for being Bugbear science.
Science bears. What's the age requirement for riders? If you can sit, you can ride.
Speaker 4
Okay, I'd like my little angel, Giggy. Actually, do I have to bet to ride or can I just ride? Because I ain't got no money.
I'll give you five gold. Okay, you can have whatever I win.
Speaker 4
Okay, okay, thank you. You got you went popping fresh.
You want Terry? Gunther was looking for you.
Speaker 4
Okay. Giggy can ride Wester and bet on Western.
Five gold on Wester and my perfect little son. All right, make that Giggy roll.
Oh, come on, Giggy. That's a 13.
That boy's getting on the horse. Okay.
Speaker 4
Worm thingy of nightmares. I like to think he's doing that thing where he's like reaching up and like making like grabbing motions with his hands like he wants uppies.
Yeah.
Speaker 4
All right, so that's five gold on Wester and Giggy's riding. Yeah.
All right. Anyone else? I shall do 50 gold upon Anhill, for he is an angel that shall fly.
Ooh.
Speaker 4
Okay, 50 gold. And you're riding? Yes.
I trust Anheld, and I believe Anhild trusts me now. That wasn't an answer to Gus's question.
Speaker 4 Okay, what about you, Tove? Tove and Terry. Double T,
Speaker 4
10 down on Terry, and yes, I will be riding. Ooh, everyone's riding.
Well, Giggy's riding for Natty, but everyone's riding. Everyone's betting.
Good. All right.
Speaker 4
Let's get everything set up and get these races underway. Natty does change Natty's attire through her morphing abilities into a very fancy racing like dress and a big old white hat.
Ooh, nice.
Speaker 4
Very appropriate. All right.
You all lead your Vermistangs out to the starting line. There's little stalls with the gate in front of it.
And Iris is watching it from the side.
Speaker 4 And with a flurry of magical explosions, go on on your mark, get set.
Speaker 4 The gates open, and from the top of the crackdus, all of you hear a loud, blood-curdling scream.
Speaker 4 We'll find out what Natty sees in the next episode of Tales from the Stinky Dragon. We've got a lot to start the next episode with.
Speaker 4
We've got a race, we got a potentially a murder up on top of crackers. True.
It's going to be packed.
Speaker 4 But before then, of course, you can also listen to the second one where we'll be talking about the meat grinder table and about some of the stuff from this episode and other things we got going on.
Speaker 4 Again, you can check that out at stinkydragonpod.com.
Speaker 4 Hey, this is Micah, the writer, editor, and composer of the show.
Speaker 4 Just want to let you know that there is a recent episode of Stinky Pop Quiz hosted by my brother, John, who has a special guest, Laura Rothamel, to talk about movies.
Speaker 4 Laurel is the voice of Kyborg's mom, Kristalena, Chip's wife, Carol, and they talk about why Laurel's mom wouldn't let her see Chicago, her opinion on the hyenas from the Lion King, and which Amnite Shyamalan movie is so bad it's good, actually.
Speaker 4 Another episode is dropping this week with special guest Jacob Fullerton, the voice of a Headless Horseman and other lovely characters.
Speaker 4 It's exclusively available for little stinkers and above at stinkydragonpod.com.
Speaker 4 New episodes of Tales from the Stinky Dragon premiere every other Wednesday wherever you stream podcasts and on the Stinky Dragon YouTube channel.
Speaker 4 Want to listen to the show 48 hours early and ad-free? You can support us by becoming a patron at stinkydragonpod.com or join us as a member on beacon.tv.
Speaker 4 Both give you early ad-free access and a member-only Discord for each platform. Looking for even more stinky content and community perks?
Speaker 4 Our Patreon offers exclusive bonus shows, behind-the-scenes content, access to the Sneaky Dragon Discord, members-only live streams, sneaky community events, and a shout-out on the show, just like Kyla Solstice, Wes, Lil Fluff1314, Jonathan Healy, Moran Komedina.
Speaker 4 These patrons directly support the show, get ad-free episodes, access to our patron-only Discord server, bonus content like Sick It Win and Behind the Screen, and other sticky perks.
Speaker 4 In fact, here's a sneak peek from the latest episode of Behind the Screen.
Speaker 4 In order to keep things loose and you try to keep things as pivotable as possible, which is I think this is an interesting conversation to have because the way the modules are written out, it's like you're ready,
Speaker 4 you're not ready for everything the players might do, but you're ready for a lot of things the players might do.
Speaker 4 But at the end of each module, and this is a real peek behind the screen here, Chris might not even know this. Like the specific end of each session isn't written.
Speaker 4
You have a list of cliffhangers and stingers that are possible. Like it's like generic cliffhangers and stingers.
And it's like, can any of these be applied to the specific session we're in?
Speaker 4 You've got 10 different options for different styles of cliffhangers.
Speaker 4 And depending on how things have played out in the session, you know, as we're going, as we're nearing, you know, whenever we're going to stop recording time, you and I will typically have a conversation like, oh, which of these can we do?
Speaker 4 And how can we use one of these to create a cliffhanger that'll keep, in our case, keep the audience engaged and make them want to come back and find out the answer to what's happening.
Speaker 4 Once again, that's stinkydragonpod.com. We're incredibly grateful for your support, which makes this show possible.
Speaker 4 Some of our friends voiced NPCs in this episode, and listeners who interacted with us on the Stinky Dragon Discord had NPCs named after them.
Speaker 4 Private, Private Parts, voiced by Ben Ertz at Halcyon underscore Ben. Shannon, named after Shannon Logan, voiced by Ashley Burns, at Ashley Burns, from Morning Somewhere and Rooster Teeth.
Speaker 4
Iris, named after Little Sector, voiced by Eric Badour, at Eric Badour, from Regulation Podcast and 100% Eat. Elon Hel, named after Angel Kite.
Pop and Fresh, named after Pop and Fresh.
Speaker 4
Terry, named after Kaija. Wester, named after Andreas Westermann.
This week's Arrow Question was submitted by Lorena Hampel, Win Win, Fred Jordan, and Luce Goose.
Speaker 4 This episode of Tales from the Stinky Dragon was produced by Ben Ernst, written, edited, and composed by me, Mike Reisinger, with additional editing work by Katherine Arnold and David Sonia.
Speaker 4 Tune in next time for another thrilling episode of Tales from the Stinky Dragon.
Speaker 4 I'm Chris Maris. I play Gunther the Fighter.
Speaker 13 He sees a squirrel.
Speaker 4 He's very excited about your character.
Speaker 4 He's got a backup guy.
Speaker 11 He's Gunther the Fighter. Woof, woof.
Speaker 4 Booger the hype man. Yeah.
Speaker 20 Save over $200 when you book weekly stays with Verbo. This winter, if you need to work, why not work from a chalet?
Speaker 20 If you haven't seen your college besties since, well, college, you need a week to fully catch up in a snowy cabin.
Speaker 20 And if you have to stay in a remote place with your in-laws, you should save over $200 a week. That's the least we can do.
Speaker 20 So, you might as well start digging out the Lounge Ons, because saving over $200 on a week-long snowcation rental is in the cards.
Speaker 4 Book now at Verbo.com.co.